home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!olivea!decwrl!csus.edu!netcomsv!mork!payner
- From: payner@netcom.com (Rich Payne)
- Newsgroups: comp.sys.apple2
- Subject: Re: Bilestoad
- Message-ID: <1wgmt#f.payner@netcom.com>
- Date: 23 Jul 92 14:56:52 GMT
- References: <1992Jul21.215710.12912@sunb10.cs.uiuc.edu> <6vfmmzb.payner@netcom.com> <goodman.711845868@chaos.cs.brandeis.edu>
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- Lines: 83
-
- In article <goodman.711845868@chaos.cs.brandeis.edu> goodman@chaos.cs.brandeis.edu (Marc Goodman) writes:
- >payner@netcom.com (Rich Payne) writes:
- >>I do not believe that DataMost was in financial trouble when the Bilestoad
- >>came out. Your assumption that piracy was a major cause is probably
- >>wrong, but untestable, and therefore, not a meaningfull argument.
- >
- >Datamost was in financial trouble by 1984. My contract with them was
- >signed on December 28th, 1982. At that point the claimed to be
- >getting out of the software business, because they couldn't make a go
- >of it (in spite of programs like Aztec and The Bilestoad).
-
- Were they in trouble when you signed the contract? I have seen The
- Bilestoad, but never played it. I loved Aztek though. Did their problems
- stem from mismanagement or lack of sales?
-
- >The Bilestoad was voted one of the most popular games in 1983, in
- >spite of the fact that both previous games I wrote sold about four
- >times as many copies. This was IN SPITE OF the fact that by 1982 a
- >significantly larger customer base existed, since many more apples
- >were out in 1983-1984 than in 1980, when the first game was published.
- >This, coupled with the fact that MANY people have told me that there
- >were large numbers of pirated copies indicates that piracy WAS A
- >SIGNIFICANT FACTOR in reducing my income. Since I dropped out of the
- >market because I couldn't earn enough in it, we may therefore infer
- >that piracy was a contributing factor to me dropping out of the
- >market.
-
- OK, point taken. Piracy was a factor.
-
- >>The
- >>lost profits argument -assumes- that everyone who pirates a program could
- >>afford to buy is (no lost profits otherwise). I suspect that most of the
- >>time, this is not the case. And I suspect that the claimed lost profits
- >>exceed the expendable cash of the American public by an order of magnitude.
- >>Note, I am not defending piracy, but I am attacking the lost profits
- >>argument.
- >
- >No, it doesn't assume that everyone who pirates a program would have
- >bought it.
-
- The numbers I have seen figure lost profits by (pirated copies) *
- (price of software).
-
- > It assumes that SOME SIGNIFICANT FRACTION of the people
- >who pirated the program would have bought it if they COULDN'T GET IT
- >FOR FREE. Given the sales on the first two games I wrote, I certainly
- >believe this to be the case. If The Bilestoad had sold as many copies
- >as SpaceWarrior or Planetoids (and the very fact that you've probably
- >never heard of either of those would seem to indicate that it SHOULD
- >HAVE), then I could have at least paid off my mastercard and recouped
- >my investment of time in developing the game.
- >
- >>None of which has any bearing on the fact that the PUBLISHER screwed the
- >>programs authur, they did not pay for the copies that they sold. Or do you
- >>call this piracy also?
- >
- >Cute rhetorical point, but I'm afraid it fails on the facts. Softdisk
- >did not begin publication until 1986 or thereabouts, long after the
- >rights reverted back to me and also after ``normal'' sales of the game
- >had ceased. Datamost did default on $4000 in royalties, but even if
- >they had paid those, it STILL wouldn't have been as much money as the
- >previous games, nor enough to recoup the six months I spent developing
- >the game in the first place.
-
- Maybe I misunderstood. Did you get paid for most copies sold, just not
- $4K at the end, or did you not get paid at all for this game?
-
- And it was not a rhetorical point, it was the pint which I brough
- up which started this sub-thread. I know what I meant.
-
- >>You know, we are still talking about different things. Not just here,
- >>but all through both posts. Probably the best thing to do is just to
- >>drop the issue. Or post what you want, but not as a response to my post.
- >
- >Well, now that you know the facts, I can't imagine that you'd want to
- >belabour your point any longer.
-
- Thanx for the update, although I am still unclear on some points.
-
-
- Rich
-
- payner@netcom.com
-