home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!cs.utexas.edu!wupost!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!apple!apple!netcomsv!terapin!paulk
- From: paulk@terapin.com (Paul Kienitz)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: comp.sys.amiga.programmer archive site.
- Message-ID: <paulk.0vys@terapin.com>
- Date: 25 Jul 92 01:45:19 GMT
- References: <1992Jul21.181707.12292@mixcom.com>
- Organization: BBS
- Lines: 18
-
- > > Specifically I'm looking for the discussion of mouse blanking
- > > about 1000 messages back.
-
- > If there is any response to this request, could it please be posted?
-
- The discussion, as I recall, mentioned three methods.
-
- 1) the only legal safe method: use the OFF_SPRITE macro to turn off
- all other sprites along with the mouse pointer.
-
- 2) my method: parse the official system copperlist for a poke into
- the sprite 0 data pointer and replace it with a pointer to a blank
- sprite. You don't have to poke the old value back when the mouse
- moves -- the system restores it.
-
- 3) some other method I don't remember, which I think was no less hacky
- than copperlist poking. Maybe somebody will post it again.
-
-