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- Path: sparky!uunet!olivea!decwrl!purdue!mentor.cc.purdue.edu!nova.cc.purdue.edu
- From: ab@nova.cc.purdue.edu (Allen B)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: OpalVision
- Message-ID: <54920@mentor.cc.purdue.edu>
- Date: 23 Jul 92 20:24:18 GMT
- References: <14mulcINNnbj@matt.ksu.ksu.edu>
- Sender: news@mentor.cc.purdue.edu
- Lines: 60
-
- In article <14mulcINNnbj@matt.ksu.ksu.edu> strat@matt.ksu.ksu.edu (Steve Davis)
- writes:
- > ab@nova.cc.purdue.edu (Allen B) writes:
- > >The device can run a 24 bit buffer at 768
- > >x 480 from just the data available on the RGB port? I'm not
- > >contesting the video slot version, but the RGB port?
- >
- > No, it is a real frame buffer. The 24-bit image is created and
- > held internally, but the external device is *CONTROLLED* through
- > the RGB port in this case, and the data appears either above or
- > below the video data coming over the port. It works just like an
- > external GENLOCK in this sense.
-
- It's got to get all its data from the RGB port if that's the
- only connection to it. I'm aware it has its own memory, but
- it's got to be filled via the RGB port if that's where it's
- connected.
-
- > >784 * 482 * 30 * 4 = 45346560 bits per second
- >
- > But, unfortunately, the video bus would be unable to cope with a
- > continuous stream of raw data at this speed. :-(
-
- Your RGB port does it all day long. Scary, isn't it? But to
- feed a box hanging from your RGB port, you need to push the
- data in through the Amiga's screen buffer. You can't push
- as fast as it pulls. So, I'm asking, how fast can expect to
- push data to OpalVision?
-
- I ask because they claim the Amiga 500/600 version hangs
- from the RGB port instead of being a card inside the
- machine. If there's another connection to the unit, my
- questions are answered.
-
- > >So what's the scoop? Tell me tell me tell me. I think the
- > >makers of OpalVision are not telling us the whole truth. I
- > >want numbers and I want explanations that match with
- > >reality.
- >
- > Like I said, the image data is created in the device. They don't
- > advertise 30fps animation in 24 bits, so don't expect to get it! :-)
-
- My "image data" is most certainly not >created< in the
- device! If I load an image from disk, it's got to go out my
- RGB port to get into the buffer. That's what I'm talking
- about. I question the throughput of this connection.
-
- I'm aware it's held out there, but it has to >get< there.
- That seems problematic to me, but it really depends on how
- they encode the data. That's what I want to know.
-
- I especially want to know how I can change OpalVision's
- buffer while I'm displaying useful stuff on the Amiga's
- screen.
-
- (Maybe I didn't make myself clear. I think I'm pretty up on
- the forces at work here. I know what a frame buffer is and
- what is and is not available on the Amiga's RGB port. :-) )
-
- ab
-