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- Newsgroups: comp.os.msdos.programmer
- Path: sparky!uunet!nevada.edu!otto
- From: otto@nevada.edu (Frederick J. Haab)
- Subject: Re: floodfill problem.
- Message-ID: <1992Jul21.182732.9676@nevada.edu>
- Sender: news@nevada.edu (USENET News System)
- Nntp-Posting-Host: helios.nevada.edu
- Organization: University of Nevada System Computing Services
- References: <1434@grivel.une.edu.au>
- Date: Tue, 21 Jul 1992 18:27:32 GMT
- Lines: 22
-
- In article <1434@grivel.une.edu.au> scavanag@neumann.une.edu.au (Steven Cavanagh) writes:
- > I'm writing a simple game using Borland C++ 3.0, and
- >without going into too much detail, I need a section of the viewing
- >screen that is already filled coloured black (ie, only part of the
- >filled section is to be coloured black, effectively erasing it).
- >I setcolor(EGA_BLACK); draw the boundaries of the area using lineto,
- >and then floodfill(x,y,EGA_BLACK) inside this region. When the
- >program runs the lines are drawn okay, but the region is not filled
- >in. I have checked the use of floodfill() and the coordinates, but
- >cannot figure out why it isn't doing it.
- >
- >Can anyone help?
- >
- > Cav.
-
- I don't have Borland C++, I have Turbo C++, if they are similar then
- you may have a function called fillpoly(...). I don't know why
- floodfill doesn't work, but even in my manual it suggests using
- fillpoly whenever possible, and also floodfill doesn't work
- on 8514 drivers.
-
- -Fred
-