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- Path: sparky!uunet!sun-barr!ames!agate!rsoft!mindlink!a3810
- From: Jeremy_Reimer@mindlink.bc.ca (Jeremy Reimer)
- Newsgroups: comp.os.msdos.misc
- Subject: PC-MODEM Issue #2 (July 1992--yeah, it's late)
- Message-ID: <13908@mindlink.bc.ca>
- Date: 31 Jul 92 12:10:02 GMT
- Organization: MIND LINK! - British Columbia, Canada
- Distribution: world
- Lines: 259
-
- Note to readers: This is the second in a series of monthly
- columns about the IBM PC world, in the style of the PC
- MAGAZINE columnists. Done on a whim, and totally
- freelance, this article should be taken at face value.
- Comments, criticisms etc. welcome.
-
- Additional notes: like real columnists, this one was behind schedule.
- I had decided to move from monthly to bimonthly to be more like PC-MAGAZINE,
- and also because some people had suggested it. That didn't
- work, and I thought I could get this in before the end of the month, but
- sorry, no go. I could list all sorts of excuses, like the fact that I
- have other things to do with my life (I do, but I constantly avoid doing
- them so that excuse is out the window) but I've settled for the excuse
- that I needed inspiration and an idea before my next column.
-
- Additional additional notes: I noticed that PC Mag changed their
- layout, so I decided to do the same, but my changes are less radical.
-
- Additional irrelevant notes: Nobody asked, but I'll tell you anyway.
- Is the ASCII box really a picture of myself? Well, it's the best I can
- do with ASCII. My head isn't quite as tall, or neck as long, or eyes as
- similar to the letter o. I've gotten better at doing ASCII faces
- recently (threw in ones of my friends and co-sysops at a local BBS in an
- extremely silly article) so maybe I'll re-do it. Maybe. (Actually if
- you switch to 50-line mode it is a little more accurate)
-
- Additional notes which seem to be getting longer than the actual
- article: Look for a separate article entitled "Why I love the Internet"
- to explain why I do this stuff, and whether or not I have a life. :)
-
- Back issues? Well, there is only one so far, if anyone wants the
- original, I'll e-mail you a copy!
-
- ==========================================================================
- PC-MODEM MAGAZINE Vol 0 Issue 1 July 1992 (Yes I know it's late!)
- ==========================================================================
- ___________
- | .-=-. | _ Jeremy
- | /=-=-=\ | | \ _ . _ _ _ __
- | |_-== -_| | |_/ /_\ | |\/| /_\ | \
- | | o o | | | \ \_ | | | \_ |
- | `| / |' |
- | | -_- | | ----------------------
- | -___- |
- | | | |
- |_-- \_ _/--| THE COMING AGE OF PC DOMINANCE
- | \ \ | ==============================
- `-----------'
-
- (:) It may seem facetious to talk about the coming age of PC
- dominance when PC's dominate the industry already (approximately 90% of
- the personal computing market, at latest count) but I have decided to do
- it anyway. Apparently some Mac, Amiga, Atari, Timex-Sinclair, Commodore
- 64, Cromenco, Coleco Adam and IMSAI 8080 owners still refuse to
- recognize this fact, and will have to be told long after it is a moot
- point for the rest of us.
- IBM could hardly have imagined in 1981 that its own entry into
- the personal computing field, the modest IBM PC, would turn out to have
- such an impact on the entire industry. The design, which we berate
- today, was actually above-average (16-bit CPU?? In a _personal_
- computer?) for its time. The main problems with the beast, absurd cost
- and lack of good standards (in the sense that CGA _should_ have been EGA
- and EGA _should_ have been VGA) were displaced in a manner pleasing to
- everyone except IBM: the advent of low-cost (and eventually, even
- reliable) clones. Without them the PC would be merely the first entry
- into the 16-bit personal computing sweepstakes. With them the PC became
- at first a universal standard, then the lowest-common-denominator, and
- finally to the point we are at today, where despite the best efforts of
- the men in charge at IBM, Microsoft and Compaq, the PC is poised to
- become not only the most widely-accepted computing standard, but the
- best overall platform to use for general computing work.
-
- There will always be uses for new, high-powered "super"
- computers like the Iris Indigo and Crimson series, and even today there
- are a few uses for an expensive, high-powered Macintosh and definitely a
- high-powered Amiga. For people with limitless income, such choices may
- still be necessary for doing specialized work. The graphics for
- Terminator 2 were not done on a PC, nor could they have been. The
- cruicial point is that at some unspecified future date, probably sooner
- than anyone expects, the same feat WILL be possible on the next
- generation of better, faster PCs, and Mac and Amiga owners may be left
- in the cold.
- The main problem in getting a computer to do what you want is
- not the hardware, it is the software. Well-written software can
- overcome virtually any hardware deficiencies (SEE LAST MONTH'S COLUMN)
- but only if people are willing to dedicate the time and money to write
- this software. This becomes an issue of costs, which becomes an issue
- of market size, and there is no larger market than the PC software
- world. This can be illustrated with clarity by the unexpected rise of
- the 386 PC as the best gaming machine in the industry, bar none. A
- quotes from an interview: (courtesy of Game Bytes magazine):
-
- [Richard Garriot interview] He points out "Ogre" which has
- been translated to work on 7 different kinds of computers,
- then he points to their latest release, Ultima VII. There's
- only one, and it's for IBM compatibles. "We have no plans
- to port it to different platforms. It requires a fast 386."
-
- Why? Is the 386 machine fundamentally a better game platform
- than anything else? No, the Amiga or Sega Genesis are better from a
- hardware point of view. But these are both fantastically tiny markets.
- Breakthrough games like the Wing Commander series are not available on
- either platform. They require the dedication of teams of programmers
- and an incredible amount of money (the Ultima VII project cost an
- estimated $1 million, which was more than recovered on the first day of
- shipping). Hardware limitations don't faze these people, they find
- elegant software workarounds like the deceptively simple method of
- getting the 3D bitmapped graphics to fit the different spaceship
- cockpits in Wing Commander. The point is not that people are supposed
- to buy $2000 machines in order to play the latest games (although they
- do-- a store owner once commented to me that someone spent that much
- merely to upgrade his machine to play Wing II better) but that the
- average office workhorse has suddenly become much more interesting than
- the latest and greatest spreadsheet. You no longer need an Amiga at
- home to have fun, and life at the office need not be a bore (unless you
- have one of those unenlightened bosses who hasn't realized that the
- occasional video game break actually increases worker productivity,
- particularly in fields that require creativity and actual thought.)
-
- In the more mundane field of operating environments, software
- solutions come to the rescue again. For lower powered systems, Geoworks
- is an amazing, life-saving product. On a low-powered 286, it runs like
- Windows on a 486. The only drawback is the lack of applications, but
- have you ever looked into the average business office lately? It is
- full of secretaries who do nothing but type up one-page letters. The
- tiny (58k) yet powerful GeoWrite is probably the best program ever for
- this sort of task, it is graphically exciting, simple to use and yet
- didn't even blink when I loaded a 100k document into it. Personally, I
- think anything would be better than listening to people talk about the
- latest CTRL-ALT-F9 "hot hint" in WordPerfect, especially when most
- people don't even need a tiny fraction of the features they talk about
- but never use.
- On the high end, we have OS/2 2.0, a fantastic product that
- manages the impossible, running all sorts of DOS and Windows and OS/2
- applications, including games, all at once. People who complain about
- OS/2 2.0 have usually never tried it, or could not be bothered to
- install or set it up properly.
- Finally, we have Windows, which runs equally awfully on all
- types of systems, although it is fun to hear digitized voices come up
- whenever you move a window, open, exit, etc. That is about the only
- redeeming feature of this product.
- The main point of this is that so many diverse and interesting
- ways of working exist all for one type of machine. On the Macintosh,
- you are limited to Apple's idea of the perfect GUI, which is far from
- perfect. On the Amiga, you can escape to a command-line interface, but
- only because you can't do all the tasks you need to from the graphical
- one. Set up Geoworks, Windows, and OS/2 on a single machine (with a
- large hard drive, of course!) and try to tell me you can't make this
- machine work the way you want it to. In fact, OS/2 can be run with one
- of two graphical interfaces, as well as a command-line one which can be
- run at the same time! This type of freedom does not exist on any other
- platform.
-
- Now we return to what was supposed to be the main focus of this
- column-- the coming dominance of the PC. Multiple operating platforms
- and great games are akin to the spark that sets alight the blaze. They
- create a demand for better, faster and cheaper PCs. This in turn sparks
- companies like Intel to lower the prices of their power processors in
- order to make room for even newer, faster processors like the P5 (586)
- which will let the PC encroach dangerously into realms of speed
- previously limited to expensive workstations. This entices software
- developers to create greater, more powerful (and of course larger)
- applications which in turn makes people upgrade their PCs... and so on.
- Along the way, crucial performance problems of the PC are being
- addressed. The ISA bus gave way to the EISA bus, but only now do people
- care enough about EISA machines to actually buy them, and the end result
- is the prices of EISA boxes will continue to drop until they are
- indistinguishable from ISA ones. Video card performance issues inspired
- manufacturers to create the 32-bit CPU-speed local bus, which hopefully
- will be standardized soon. Storage considerations are temporarily
- alleviated by large, cheap hard drives and the coming age of the CD-ROM
- (a subject for another column, but isn't it interesting that CD-ROM only
- became popular on the PC, despite the fact that companies like Apple
- insist that only THEIR machines are multimedia-capable?)
-
- Now, no one can predict the future, least of all the futurists.
- But some trends are too big to stop. No matter what grand new machines
- emerge in the next generation of computing technology (although given
- the current status of the Apple/IBM alliance, these may not come any
- time soon) the issue will always remain: "Can we transplant this onto
- PCs, because that's what everyone has?" Innovation can always come from
- somewhere else. The NeXT machine is a prime example of this. Even
- Windows now exceeds it in terms of digitized noises, and its other nifty
- features are already finding their way into DOS/Windows/OS/2 programs.
- As if this wasn't enough, the NeXT system software, NeXTstep, will soon
- be out for the 486.
- Don't expect to see NeXTstep/Mac, or even a Mac GUI that
- actually makes sense. Most new Mac software, in fact, is making it to
- the PC in record time, and stuff like Fractal Design Painter has even
- reported to (gasp) run quite well, thank-you, under Windows 3.1! This
- of course, explains why Motorola chose to compare PC and Mac performance
- using the old Windows 3.0 and an unaccelerated graphics card. With a
- few inexpensive goodies, the stock 486/50 _will_ run rings around a
- Quadra, despite Motorola's claims. And even if it didn't, who cares?
- After all, wasn't it Apple who said (in the days of mollasses-speed
- Macintoshes) that speed and power were trivial compared to actual use?
- Even John Sculley admits that the useful lifetime of the Macintosh may
- well be drawing to a close. No-one is saying that about the PC. There
- are simply too many of the little buggers around.
- Let's sum up. (Try to emit a slightly less audible sigh of
- relief)
- PC: Here to stay, today and tomorrow. 586, 686, it will
- never end! Colour laptops, palmtops, price wars, why not
- join the PC bandwagon?
- Mac: Will be the last to die, but when Aldus admits that 70% of
- Pagemaker code is the same on both the Mac and PC, and that
- new features will appear in the PC version first, you know
- it's almost over. Don't even try to play one of the new
- games on a Mac, because you will never be able to. If Mac
- users are the creative, wonderful, fun people they say they
- are, why do none of them play any games?
- Amiga: If it weren't for the Toaster, this thing would be gone
- already. As it is, the Amiga isn't much use now except
- a passable game machine and a cheap video editor. Yes,
- it's better-designed than a PC, what isn't? Doesn't help
- much without new software.
- Atari ST: Unless you live in Europe, this is gone NOW. Doesn't
- even have the design features of the Amiga. Its software
- is just GEM gone mad. Why bother?
- NeXT: I love NeXTstep, but hate the NeXT itself for being too
- monochrome-oriented (STILL!) and too expensive. Glad to
- see all those wonderful innovations coming to PC's though!
- Workstations: Fun if your boss can afford one, but how come you guys
- seem to spend all day reading netnews?
- Everything: You get the picture. A single company, no matter how
- else talented, cannot compete with the industry standard.
- Don't think of this as some 1984-ish conspiracy, just
- realize that the talent is merely moving to a new
- platform! You can now blast enemy 3D space ships, explore
- vivid artificial worlds, create your own fractal
- landscapes and paintings, multitask beautifully, and
- use the latest in design and publishing software on a PC.
- It's about time, because not all of us can afford a
- separate, incompatible, proprietary computer to do each
- of these things with. And nor should we have to.
-
- Reading over my summary, I freely admit to a little evangelism. Why
- not, after our ears and eyes have been accosted for years by owners of
- those "other" machines about how much better they were? After we
- suffered for years with crummy CGA games and slow machines and idiotic
- versions of DOS? Those days are over, and the time for PCs to step in
- the limelight has begun. Don't say I didn't warn you. []
-
- -----------------------------------------------------------------------
- PC-MODEM MAGAZINE July 1992
- -----------------------------------------------------------------------
-
-
-
-
-
-
- --
- ----------------------------------------------------------------------------
- Just when you thought| ==> Jeremy_Reimer@mindlink.bc.ca <==
- it was safe... | That's SUNNY Vancouver, British Columbia, *CANADA*!!
- ---------------------+------------------------------------------------------
- He's BACK! The Car, | George: Blackadder! What time is it!?
- The Cat, The Lunatic,| Edmund: Thre
-