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- Newsgroups: comp.graphics
- From: andy@osea.demon.co.uk (Andrew Haveland-Robinson)
- Path: sparky!uunet!pipex!demon!osea.demon.co.uk!andy
- Subject: POV Source Code wanted
- Distribution: world
- References: <BrqtD2.KCp@watserv1.waterloo.edu>
- Organization: Haveland-Robinson Associates
- Lines: 24
- Date: Fri, 31 Jul 1992 01:32:06 +0000
- Message-ID: <712563089snx@osea.demon.co.uk>
- Sender: usenet@gate.demon.co.uk
-
-
- In article <BrqtD2.KCp@watserv1.waterloo.edu> broehl@sunee.waterloo.edu writes:
-
- >Somebody wrote a DXF to DKB converter a while back (though it had some
- >limitations).
- >
- >3DS format is pretty simple, I believe; it's all just triangles, right?
- >(Actually, if you could post the 3DS format description I'd be interested
- >in seeing it).
-
- I found a version somewhere in the dregs of this 700meg drive, but I don't
- think it's terribly useful. Some of the meshes I have are very complex.
-
- Initial examination of the 3ds, lft, and shp file formats reveal them
- to be binary with embedded strings. I guess Autodesk would have
- "the knowledge".
-
- Andy.
-
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