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- Path: sparky!uunet!gatech!concert!duke!news.duke.edu!phy.duke.edu!kds
- From: kds@phy.duke.edu (Stokes Kevin)
- Newsgroups: comp.graphics
- Subject: Re: Polygon Graphics Books sought
- Message-ID: <4115@news.duke.edu>
- Date: 27 Jul 92 21:16:35 GMT
- References: <1992Jul24.160910.1925@uwm.edu>
- Sender: news@news.duke.edu
- Distribution: usa
- Organization: Duke University Physics Dept.; Durham, N.C.
- Lines: 26
- Nntp-Posting-Host: physics.phy.duke.edu
-
- In article <1992Jul24.160910.1925@uwm.edu> xepo@csd4.csd.uwm.edu (Scott R Violet) writes:
- >
- >HI all,
- > I am interested in finding books on polygon ray tracing
- >methods. I would like one that goes into detail on how they work, and
- >possibly how I might implement it by some coding examples.
- >--
- >
- > -Scott Violet (xepo@csd4.csd.uwm.edu)
-
- I have found the following book to be absoulutely excellent:
-
- Fundamentals of Three Dimensional Computer Graphics by Alan Watt
- Addison - Wesley Publishing Company
-
- I purchased it from my local Walden Software Store in a mall. I have
- about 10 $40+ books on graphics programming, and this book is the only one
- work buying that I have run across. Pascal programming examples are given.
-
- -Kevin Stokes, Author of Corncob 3D
-
-
- --
- Kevin Stokes
- Duke University Dept. of Physics kds@phy.duke.edu
- Durham, N.C. 27706
-