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- Path: sparky!uunet!decwrl!infopiz!lupine!motcsd!dms!albaugh
- Newsgroups: comp.arch
- Subject: Re: Graphics Systems
- Message-ID: <1392@dms.agames.com>
- From: albaugh@dms.agames.com (Mike Albaugh)
- Date: 29 Jul 92 00:02:28 GMT
- References: <1992Jul27.110218.57519@cc.usu.edu>
- Organization: Atari Games Inc., Milpitas, CA
- Lines: 27
-
- From article <1992Jul27.110218.57519@cc.usu.edu>, by ivie@cc.usu.edu (CP/M lives!):
- > In article <1992Jul24.164933.11591@hal.com>, lindzey@hal.com (Gardner Lindzey) writes:
- >>>
- >>>Where will it END?
- >>>Where WILL it end?
- >>>
- >> CPU->Monitor
- >
- > It's been done. Ever here of the Williams Tube?
-
- Nah, they cheated (on the 701) and had a screen's worth of memory.
- Now, the Atari 2600 (aka Stella, aka TIA) came pretty close:
-
- CPU->Shift Register->Monitor
-
- The shift register was actually a few of them, but none were anything
- like a whole line of pixels long. Programming that beast gave one a real
- feel for "critical timing"... the sort of feel that makes one chuckle at
- comp.arch postings that talk about "real time" in terms of sub _milli_second
- interrupt latencies :-)
-
- Mike
-
- | Mike Albaugh (albaugh@agames.com || netcom.com!agames.com!albaugh)
- | Atari Games Corp (Arcade Games, no relation to the makers of the ST)
- | 675 Sycamore Dr. Milpitas, CA 95035 voice: (408)434-1709
- | The opinions expressed are my own (Boy, are they ever)
-