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- Newsgroups: comp.arch
- Path: sparky!uunet!pipex!slxsys!dircon!uad1077
- From: uad1077@dircon.co.uk (Ian Kemmish)
- Subject: Re: Graphics Systems
- Date: Thu, 23 Jul 1992 18:25:30 GMT
- Message-ID: <1992Jul23.182530.12006@dircon.co.uk>
- References: <1992Jul16.205220.610@darkcube.radig.de> <4398@rosie.NeXT.COM> <1992Jul23.000014.9936@dsd.es.com>
- Lines: 22
-
- rthomson@mesa.dsd.es.com (Rich Thomson) writes:
-
- >In article <4398@rosie.NeXT.COM>
- >Of course, everything is also as slow as the CPU. Isn't this the kind
- >of system that caused people to create graphics accelerators in the
- >first place (i.e. the central CPU was the bottleneck)? What does NeXT
-
- It seems time to remind people about that marvellous paper, ``The
- Computer Graphics Wheel of Re-incarnation'', that charted the
- history of people moving graphics in and out and in and out of
- special purpose h/ware (and it was written sometime around the end
- of the sixties!). I *think* Ivan Sutherland was the author, but
- I wouldn't swear to it (*especially* on the net).
-
- Mind you, if SGI could produce an affordable Reality Engine, that would
- kee p me happy for a few months:-)
-
- --
- Ian D. Kemmish Tel. +44 767 601 361
- 18 Durham Close uad1077@dircon.co.uk
- Biggleswade uknet!dircon!uad1077
- Beds SG18 8HZ United Kingdom
-