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-
- Special Ops
- ~~~~~~~~~~~
-
- A scenario for Electronic Arts' US Navy Fighters
- by
- Steven "Peregrin" Ouellette
- GrnGrnFlcn@aol.com
-
- Player's Introduction
- ~~~~~~~~~~~~~~~~~~~~~
- To play this scenario and enjoy it, you'll have to work with me. The
- inherent limitations of the Pro Mission Builder sometimes thwarted me, but if
- you use your imagination, I hope you will enjoy this series of missions and
- the accompanying story line almost as much as the original campaign. Any
- technical mistakes are mine, but perhaps the "willing suspension of
- disbelief" will take over, and you will become part of the world of Col.
- Reginald "Eagle" Carter, Ret. (but oh, so actively retired!)
-
- Copy the mission files (*.m) and mission text files (*.mt) to your USNF
- directory. Play the missions from the Play Single Missions button, not the
- Mission Builder.
-
- The storyline will assume the appropriate characters and planes survive, so
- try to keep 'em breathing!
-
- Most importantly ---DON'T READ AHEAD!!!!!!!! The scenario is structured to
- surprise and challenge you. Follow the directions in the misison explicitly.
- Successfully complete each mission before going to the next. Hey, if you
- have to cheat, maybe you're not the hotshot pilot you thought you were...
-
- Two more points. First, at MiG Eater1's suggestion, I play at -33%
- magnification (hit the "-" key twice). This makes it less claustrophobic and
- is more realistic. Second, there is a known bug with the flaps. When the
- flaps are down, the Flight Path Indicator does not accurately reflect the
- plane's vector. When it indicates that you are flying horizontal or
- climbing, you could be dropping like a stone. Many people suggest leaving
- them in the stowed position for the campaign missions. However, since
- take-offs and landings on runways will require flaps (especially for the
- F-104), be aware that the FPI *lies*.
-
- The only "payment" I require is that you give me feedback at the above e-mail
- address. Things you liked, hated, thought were too hard or easy, ancient
- Eastern philosophical quotes, whatever.
-
- One apology: I wrote the scenario from a male perspective. If there are
- enough female jet-jockeys out there, I suppose I could write another one with
- a lady (or at least a female!) jet pilot in mind. Let me know!
-
- I hope you enjoy. May your enemies always have an aspect of 0=B0 and your
- missiles fly true...
-
- Peregrin
-
- Notes on Version 1.1
- ~~~~~~~~~~~~~~~~~~~~
- Multiple many thanks to Chris DePalma (CRDEP@aol.com) for the fantastic job
- in converting the original missions into the Mission Brief and Debrief
- format. Also, all of the Mission Failure screens are essentially his. The
- following notes are from his introduction...
-
- Alright Listen up USNF junkies and junketts. Now I (CRDEP) have enhanced this
- 12 mission series with MISSION TEXT. First of all probably the most important
- thing. Ya know with Mission Briefing MISSION SUCCESS AND FAILURE DEBRIEFINGS.
- Also I added some detailed Mission Objectives and a few other resources for
- you to enjoy the game. Now here is the deal. Your First Mission will give you
- an introduction and then the First Mission. Now if you want this game to be
- fun and challenging PLEASE DO NOT CHEAT. Do not skip ahead on missions and do
- not advance missions unless you beat the ones before them. Also follow the
- directions. This is to make the game more exciting. If you do this it will
- create awesome views and unexpected surprises. If not you are just cheating
- yourself and you will not enjoy the game. You do not even deserve it if you
- cheat. In real life you would do exactly what your mission calls for so
- pretend you are actually there. THANK YOU AND ENJOY.
- E-MAIL CRDEP WITH YOUR COMMENTS!!
-
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