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- on mouseDown
- global ans1, true_answer, Rand_Quest, guess, counter, checkcounter, n, level, m, scored, Rand_Sound, oldlevel, leveldiff, vert, x, notend, gMovie, Hdrive
- set checkcounter to 1
- set the visible of sprite 20 to 0
- puppetSound("click")
- set the visible of sprite 13 to 0
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 30 to 0
- set the locH of sprite 7 to the locH of sprite 7 + 2
- set the locV of sprite 7 to the locV of sprite 7 + 2
- set the locH of sprite 24 to the locH of sprite 24 + 2
- set the locV of sprite 24 to the locV of sprite 24 + 2
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the locH of sprite 7 to the locH of sprite 7 - 2
- set the locV of sprite 7 to the locV of sprite 7 - 2
- set the locH of sprite 24 to the locH of sprite 24 - 2
- set the locV of sprite 24 to the locV of sprite 24 - 2
- set the blend of sprite 7 to 60
- updateStage()
- set the soundEnabled to 1
- set the visible of sprite 8 to 1
- set the locV of sprite 8 to 440
- repeat with n = 1 to 100
- set the locH of sprite 8 to n
- updateStage()
- end repeat
- set Rand_Sound to random(5)
- set the castNum of sprite 8 to 173
- updateStage()
- repeat with n = 1 to 50
- set vert to the locV of sprite 8
- set the locV of sprite 8 to vert - n
- startTimer()
- repeat while the timer < 2
- nothing()
- end repeat
- updateStage()
- end repeat
- set the visible of sprite 8 to 0
- set the visible of sprite 20 to 1
- set the visible of sprite 23 to 1
- set the visible of sprite 24 to 1
- set the blend of sprite 15 to 0
- updateStage()
- set the visible of sprite 23 to 0
- set the visible of sprite 24 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 8 to 0
- set the visible of sprite 19 to 0
- updateStage()
- startTimer()
- set the visible of sprite 20 to 0
- updateStage()
- set gMovie to Hdrive & "mainmen"
- go("select", gMovie)
- end
-