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- on mouseDown
- global timeoption
- set timeoption to 1
- set the locH of sprite 27 to the locH of sprite 27 + 1
- set the locV of sprite 27 to the locV of sprite 27 + 1
- updateStage()
- startTimer()
- repeat while the timer < 15
- nothing()
- end repeat
- set the locH of sprite 27 to the locH of sprite 27 - 1
- set the locV of sprite 27 to the locV of sprite 27 - 1
- go(the frame)
- end
-