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- on exitFrame
- go(the frame)
- if the mouseCast = 41 then
- set the castNum of sprite 13 to 31
- else
- set the castNum of sprite 13 to 21
- end if
- if the mouseCast = 42 then
- set the castNum of sprite 14 to 32
- else
- set the castNum of sprite 14 to 22
- end if
- if the mouseCast = 43 then
- set the castNum of sprite 15 to 33
- else
- set the castNum of sprite 15 to 23
- end if
- if the mouseCast = 44 then
- set the castNum of sprite 16 to 34
- else
- set the castNum of sprite 16 to 24
- end if
- if the mouseCast = 45 then
- set the castNum of sprite 17 to 35
- else
- set the castNum of sprite 17 to 25
- end if
- if the mouseCast = 46 then
- set the castNum of sprite 18 to 36
- else
- set the castNum of sprite 18 to 26
- end if
- if the mouseCast = 47 then
- set the castNum of sprite 19 to 37
- else
- set the castNum of sprite 19 to 27
- end if
- updateStage()
- end
-