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- on exitFrame
- global mapLinePos
- go(the frame)
- if rollOver(47) then
- toolsUp()
- else
- toolsDown()
- end if
- if rollOver(41) then
- set the castNum of sprite 41 to 941
- set the castNum of sprite 42 to cast string("gridMap" & the frame - 10)
- set the locV of sprite 42 to mapLinePos
- set the locH of sprite 42 to 358
- set the lineSize of sprite 43 to 0
- else
- set the castNum of sprite 41 to cast 942
- set the locV of sprite 42 to -2000
- set the lineSize of sprite 43 to 2
- end if
- if the mouseCast = 963 then
- set the lineSize of sprite 15 to 2
- set the foreColor of sprite 15 to 30
- cursor([999, 989])
- else
- if the castNum of sprite 15 > 960 then
- set the lineSize of sprite 15 to 1
- set the foreColor of sprite 15 to 27
- end if
- end if
- if the mouseCast = 964 then
- set the lineSize of sprite 16 to 2
- set the foreColor of sprite 16 to 30
- cursor([1000, 990])
- else
- if the castNum of sprite 16 > 960 then
- set the lineSize of sprite 16 to 1
- set the foreColor of sprite 16 to 27
- end if
- end if
- if (the mouseCast < 961) or (the mouseCast > 964) then
- cursor(-1)
- end if
- updateStage()
- end
-