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loadsave.urc
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2000-11-20
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menu "loadsave" 640 480 NONE 0.5
bgcolor 0 0 0 0
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
//fadein 0.5
//vidmode 3
//include "ui/common.inc"
showcommand "widgetcommand LoadSaveList resetpage\n"
showcommand "widgetcommand LoadSaveList CheckErrorState\n"
showcommand "widgetcommand LoadSaveList disablegroup delete_group\n"
showcommand "widgetcommand LoadSaveList enablegroup bigshot_group\n"
showcommand "widgetcommand bigcover_left resetmotion out\n"
showcommand "widgetcommand bigcover_right resetmotion out\n"
hidecommand "widgetcommand MsgBackground disable; widgetcommand DiskFull disable\n"
// List
resource
FakkLoadGameClass
{
name "LoadSaveList"
rect 100 400 0 0
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.70
borderstyle "NONE"
neverdraw
}
// BIG PREVIEW
resource
Label
{
name "BigSaveShot"
rect 358 101 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
staticshader 6 ui/load/bigdefault
borderstyle "NONE"
// groupid "bigshot_group"
// disable
}
resource
Label
{
name "sepia1"
rect 358 101 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/loadgame/sepia1
borderstyle "NONE"
groupid "bigshot_group"
}
resource
Label
{
name "bigcover_black"
rect 358 101 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 1.00
borderstyle "NONE"
fadein 1.0
inversealpha
}
resource
Label
{
name "bigcover_left"
rect 381 149 131 166
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/cover_left.tga
// staticshader 18 ui/load/lenscap
borderstyle "NONE"
groupid "bigshot_group"
disable
direction from_point 0.180 -190 0
waitcommand "widgetcommand bigcover_left resetmotion in" 0
waitcommand "widgetcommand bigcover_left resetmotion out" 500
}
resource
Label
{
name "bigcover_right"
rect 448 143 143 166
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/cover_right.tga
// staticshader 18 ui/load/lenscap
borderstyle "NONE"
groupid "bigshot_group"
disable
direction from_point 0.180 190 0
waitcommand "widgetcommand bigcover_right resetmotion in" 0
waitcommand "widgetcommand bigcover_right resetmotion out" 500
}
// LOAD SHOTS
resource
Button
{
name "LoadSaveShot1"
rect 12 69 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
staticshader 7 ui/load/blank
borderstyle "NONE"
}
resource
Label
{
name "LoadSaveShot2"
rect 157 65 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
staticshader 9 ui/load/blank
borderstyle "NONE"
}
resource
Label
{
name "LoadSaveShot3"
rect 17 193 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
staticshader 11 ui/load/blank
borderstyle "NONE"
}
resource
Label
{
name "LoadSaveShot4"
rect 166 187 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
staticshader 13 ui/load/blank
borderstyle "NONE"
}
resource
Label
{
name "LoadSaveShot5"
rect 21 314 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
staticshader 15 ui/load/blank
borderstyle "NONE"
}
resource
Label
{
name "LoadSaveShot6"
rect 168 312 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
staticshader 17 ui/load/blank
borderstyle "NONE"
}
resource
Label
{
name "MsgBackground"
rect 358 101 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
shader ui/loadgame/deleteconfirm
disable
}
// PAGE NUM INDICATOR
resource
Label
{
title ""
name "PageNum"
rect 151 412 20 20
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
font "asrafel"
fontjustify center center
fontscale 0.70
fontspacing 1.0
fontangle 1.5
}
// Background
resource
Label
{
name "Default"
rect 0 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
staticshader 0 ui/load/loadA
allowactivate false
}
resource
Label
{
name "Default"
rect 256 0 256 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
staticshader 1 ui/load/loadB
allowactivate false
}
resource
Label
{
name "Default"
rect 512 0 128 256
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
staticshader 2 ui/load/loadC
allowactivate false
}
resource
Label
{
name "Default"
rect 0 256 256 224
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
staticshader 3 ui/load/loadD
allowactivate false
}
resource
Label
{
name "Default"
rect 256 256 256 224
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
staticshader 4 ui/load/loadE
allowactivate false
}
resource
Label
{
name "Default"
rect 512 256 128 224
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
staticshader 5 ui/load/loadF
allowactivate false
}
// 1st
resource
Button
{
name "LoadSaveShot_alpha"
rect 12 69 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
// staticshader 8 ui/load/maskA
stuffcommand "widgetcommand LoadButton1 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
}
resource
Button
{
name "LoadButton1"
rect 23 159 32 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_med
hovershader ui/loadgame/pushbtn_med_lit
stuffcommand "widgetcommand LoadButton1 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
waitcommand "widgetcommand bigcover_left triggerwait" 0
waitcommand "widgetcommand bigcover_right triggerwait" 0
waitcommand "widgetcommand LoadSaveList disablegroup delete_group" 0
waitcommand "widgetcommand LoadSaveList selecttab 1" 350
waitcommand "widgetcommand bigcover_black resetmotion in" 350
}
// 2st
resource
Button
{
name "LoadSaveShot2_alpha"
rect 157 65 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
// staticshader 10 ui/load/maskB
stuffcommand "widgetcommand LoadButton2 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
}
resource
Button
{
name "LoadButton2"
rect 247 154 32 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_med
hovershader ui/loadgame/pushbtn_med_lit
stuffcommand "widgetcommand LoadButton2 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
waitcommand "widgetcommand bigcover_left triggerwait" 0
waitcommand "widgetcommand bigcover_right triggerwait" 0
waitcommand "widgetcommand LoadSaveList disablegroup delete_group" 0
waitcommand "widgetcommand LoadSaveList selecttab 2" 350
waitcommand "widgetcommand bigcover_black resetmotion in" 350
}
// 3rd
resource
Button
{
name "LoadSaveShot3_alpha"
rect 17 193 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
// staticshader 12 ui/load/maskC
stuffcommand "widgetcommand LoadButton3 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
}
resource
Button
{
name "LoadButton3"
rect 21 282 32 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_med
hovershader ui/loadgame/pushbtn_med_lit
stuffcommand "widgetcommand LoadButton3 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
waitcommand "widgetcommand bigcover_left triggerwait" 0
waitcommand "widgetcommand bigcover_right triggerwait" 0
waitcommand "widgetcommand LoadSaveList disablegroup delete_group" 0
waitcommand "widgetcommand LoadSaveList selecttab 3" 350
waitcommand "widgetcommand bigcover_black resetmotion in" 350
}
// 4th
resource
Button
{
name "LoadSaveShot4_alpha"
rect 166 187 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
// staticshader 14 ui/load/maskD
stuffcommand "widgetcommand LoadButton4 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
}
resource
Button
{
name "LoadButton4"
rect 254 275 32 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_med
hovershader ui/loadgame/pushbtn_med_lit
stuffcommand "widgetcommand LoadButton4 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
waitcommand "widgetcommand bigcover_left triggerwait" 0
waitcommand "widgetcommand bigcover_right triggerwait" 0
waitcommand "widgetcommand LoadSaveList disablegroup delete_group" 0
waitcommand "widgetcommand LoadSaveList selecttab 4" 350
waitcommand "widgetcommand bigcover_black resetmotion in" 350
}
// 5th
resource
Button
{
name "LoadSaveShot5_alpha"
rect 21 314 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
// staticshader 16 ui/load/maskE
stuffcommand "widgetcommand LoadButton5 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
}
resource
Button
{
name "LoadButton5"
rect 27 404 32 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_med
hovershader ui/loadgame/pushbtn_med_lit
stuffcommand "widgetcommand LoadButton5 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
waitcommand "widgetcommand bigcover_left triggerwait" 0
waitcommand "widgetcommand bigcover_right triggerwait" 0
waitcommand "widgetcommand LoadSaveList disablegroup delete_group" 0
waitcommand "widgetcommand LoadSaveList selecttab 5" 350
waitcommand "widgetcommand bigcover_black resetmotion in" 350
}
// 6th
resource
Button
{
name "LoadSaveShot6_alpha"
rect 168 312 128 90
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
// staticshader 18 ui/load/maskF
stuffcommand "widgetcommand LoadButton6 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
}
resource
Button
{
name "LoadButton6"
rect 257 399 32 32
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_med
hovershader ui/loadgame/pushbtn_med_lit
stuffcommand "widgetcommand LoadButton6 triggerwait\n"
borderstyle "NONE"
groupid "lsd_group"
clicksound "sound/ui/projector_long.wav"
waitcommand "widgetcommand bigcover_left triggerwait" 0
waitcommand "widgetcommand bigcover_right triggerwait" 0
waitcommand "widgetcommand LoadSaveList disablegroup delete_group" 0
waitcommand "widgetcommand LoadSaveList selecttab 6" 350
waitcommand "widgetcommand bigcover_black resetmotion in" 350
}
// LOAD BUTTONS
resource
Button
{
name "LoadingButton"
rect 369 389 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_large
hovershader ui/loadgame/pushbtn_large_lit
stuffcommand "widgetcommand LoadSaveList disablegroup delete_group; widgetcommand LoadSaveList loadgame\n"
mouseEnterCmd "widgetcommand DateTime title Load Game"
borderstyle "NONE"
hoversound "sound/ui/hover_3.wav"
clicksound "sound/ui/click_4.wav"
groupid "lsd_group"
}
// SAVE BUTTON
resource
Button
{
name "SaveButton"
rect 465 386 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_large
hovershader ui/loadgame/pushbtn_large_lit
stuffcommand "widgetcommand LoadSaveList disablegroup delete_group; widgetcommand LoadSaveList savegame\n"
mouseEnterCmd "widgetcommand DateTime title Save Game"
borderstyle "NONE"
hoversound "sound/ui/hover_3.wav"
clicksound "sound/ui/click_4.wav"
groupid "lsd_group"
}
// DELETE BUTTON
resource
Button
{
name "DeleteButton"
rect 561 382 64 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_large
hovershader ui/loadgame/pushbtn_large_lit
// stuffcommand "widgetcommand LoadSaveList removegame"
stuffcommand "widgetcommand LoadSaveList enablegroup delete_group\n"
mouseEnterCmd "widgetcommand DateTime title Delete Game"
borderstyle "NONE"
hoversound "sound/ui/hover_3.wav"
clicksound "sound/ui/click_4.wav"
groupid "lsd_group"
}
resource
Button
{
name "PrevButton"
rect 140 430 22 22
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_med
hovershader ui/loadgame/pushbtn_med_lit
borderstyle "NONE"
groupid "lsd_group"
hoversound "sound/ui/hover_3.wav"
stuffcommand "widgetcommand PrevButton triggerwait\n"
clicksound "sound/ui/projector_long.wav"
waitcommand "widgetcommand bigcover_left triggerwait" 0
waitcommand "widgetcommand bigcover_right triggerwait" 0
waitcommand "widgetcommand LoadSaveList disablegroup delete_group" 0
waitcommand "widgetcommand bigcover_black resetmotion in" 350
waitcommand "widgetcommand LoadSaveList prevpage" 350
}
resource
Button
{
name "NextButton"
rect 162 429 22 22
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
shader ui/load/pushbtn_med
hovershader ui/loadgame/pushbtn_med_lit
borderstyle "NONE"
groupid "lsd_group"
hoversound "sound/ui/hover_3.wav"
stuffcommand "widgetcommand NextButton triggerwait\n"
clicksound "sound/ui/projector_long.wav"
waitcommand "widgetcommand bigcover_left triggerwait" 0
waitcommand "widgetcommand bigcover_right triggerwait" 0
waitcommand "widgetcommand LoadSaveList disablegroup delete_group" 0
waitcommand "widgetcommand bigcover_black resetmotion in" 350
waitcommand "widgetcommand LoadSaveList nextpage" 350
}
resource
Label
{
title ""
name "MapName"
rect 365 99 238 60
fgcolor 0.00 0.00 0.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
font "asrafel"
fontjustify left center
fontangle 2.1
fontspacing 1
fontscale 0.85
}
resource
Label
{
title ""
name "DateTime"
rect 375 315 238 60
fgcolor 0.00 0.00 0.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
font "asrafel"
fontjustify left center
fontangle 2.1
fontspacing 1
fontscale 0.85
}
resource
Label
{
name "DeleteConfirm"
rect 358 197 256 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
shader ui/load/deletetext
groupid "delete_group"
disable
fadein 0.5
}
resource
Button
{
name "DeleteYES"
rect 445 236 35 24
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
groupid "delete_group"
disable
stuffcommand "widgetcommand LoadSaveList removegame; widgetcommand LoadSaveList disablegroup delete_group\n"
}
resource
Button
{
name "DeleteNO"
rect 499 236 35 24
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
groupid "delete_group"
disable
stuffcommand "widgetcommand LoadSaveList disablegroup delete_group\n"
}
resource
Label
{
name "DiskFull"
rect 358 197 256 64
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
shader ui/load/disk_full
disable
}
// RETURN BUTTON
resource
Button
{
name "Default"
rect 0 456 80 24
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
shader ui/back_button
hovershader ui/back_button_hover
stuffcommand "popmenu"
}
end.