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PC Zone 99
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dppcz0201.7z
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dppcz0201.mdf
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Alice
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alicedem.exe
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pak0.pk3
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w_jackbomb.tik
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2000-11-20
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2KB
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94 lines
TIKI
setup
{
scale 1
radius 10
path models/weapons/jackbombhand
surface all shader skin01.tga
}
init
{
server
{
classname Weapon
name "jackbomb"
hand righthand
setrank 4
anim idle
startammo 100
ammotype mana
ammorequired 15
setsize "-4 -4 -4" "4 4 4"
firetype projectile
projectile prj_jackbomb.tik
cycletime 3
thrownweapon 3
torsoaim 1
reticle 0
// alternate hand lefthand
alternate startammo 100
alternate ammotype mana
alternate ammorequired 20
alternate firetype projectile
alternate projectile models/prj_jackalt.tik
alternate thrownweapon 8
alternate cycletime 8
cache models/prj_jackalt.tik
cache models/prj_jackbomb.tik
cache models/fx_catchfire.tik
cache models/hud_foldout_jackbomb.tik
}
client
{
cache sound/weapon/jackbomb/jackbomb_toss.wav
tagemitter tag_fuse fuse
(
no_deadtime
model fire9.spr
spawnrate 20
accel 0 0 40
scale 0.07
scalerate 0.3
life 0.25
velocity 20
offset crandom 0.5 crandom 0.5 0
fade
startoff
)
}
}
animations
{
idle jbomb_hand.tan
fire jbomb_hand.tan
{
server
{
entry shoot
last anim idle
}
client
{
entry sound sound/weapon/jackbomb/jackbomb_toss.wav 2 .3 384
}
}
alternatefire jbomb_hand.tan
{
server
{
entry shoot alternate
last anim idle
}
client
{
entry sound sound/weapon/jackbomb/jackbomb_toss.wav 2 .3 384
}
}
}