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Text File  |  2000-11-20  |  2KB  |  94 lines

  1. TIKI
  2.  
  3. setup
  4. {
  5.     scale 1
  6.     radius 10
  7.     path models/weapons/jackbombhand
  8.     surface all shader skin01.tga
  9. }
  10.  
  11. init
  12. {
  13.     server
  14.     {
  15.         classname    Weapon
  16.         name        "jackbomb"
  17.         hand        righthand
  18.         setrank    4
  19.         anim        idle
  20.         startammo    100
  21.         ammotype    mana
  22.         ammorequired    15
  23.         setsize        "-4 -4 -4" "4 4 4"
  24.         firetype    projectile    
  25.         projectile    prj_jackbomb.tik
  26.         cycletime     3
  27.         thrownweapon    3
  28.         torsoaim    1
  29.         reticle        0
  30.  
  31. //        alternate hand        lefthand
  32.         alternate startammo    100
  33.         alternate ammotype    mana
  34.         alternate ammorequired    20
  35.         alternate firetype    projectile    
  36.         alternate projectile    models/prj_jackalt.tik
  37.         alternate thrownweapon    8
  38.         alternate cycletime 8
  39.  
  40.         cache models/prj_jackalt.tik
  41.         cache models/prj_jackbomb.tik
  42.         cache models/fx_catchfire.tik
  43.         cache            models/hud_foldout_jackbomb.tik
  44.  
  45.     }
  46.     client
  47.     {
  48.         cache sound/weapon/jackbomb/jackbomb_toss.wav
  49.         tagemitter tag_fuse fuse
  50.         (
  51.             no_deadtime
  52.             model fire9.spr
  53.             spawnrate 20
  54.             accel 0 0 40
  55.             scale 0.07
  56.             scalerate 0.3
  57.             life 0.25
  58.             velocity 20
  59.             offset crandom 0.5 crandom 0.5 0
  60.             fade
  61.             startoff
  62.         )
  63.     }
  64. }
  65.  
  66. animations
  67. {    
  68.     idle    jbomb_hand.tan
  69.     fire  jbomb_hand.tan
  70.     {
  71.         server
  72.         {
  73.             entry    shoot
  74.             last    anim idle
  75.         }
  76.         client
  77.         {
  78.             entry sound sound/weapon/jackbomb/jackbomb_toss.wav 2 .3 384
  79.         }
  80.     }    
  81.     alternatefire    jbomb_hand.tan
  82.     {
  83.         server
  84.         {
  85.             entry shoot alternate
  86.             last anim idle
  87.         }
  88.         client
  89.         {
  90.             entry sound sound/weapon/jackbomb/jackbomb_toss.wav 2 .3 384
  91.         }
  92.     }
  93. }
  94.