home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Zone 99
/
dppcz0201.7z
/
dppcz0201.mdf
/
Demos
/
Alice
/
alicedem.exe
/
demo
/
pak0.pk3
/
models
/
cardguard_club.tik
< prev
next >
Wrap
Text File
|
2000-11-20
|
5KB
|
270 lines
TIKI
$define clubworkdir sound/character/cardguard/club
setup
{
scale .75
lod_scale 7
radius 32
path models/characters/cardguard_club
surface top_half shader skin01.tga
surface top_head shader skin01.tga
surface top_hand_right shader skin01.tga
surface top_hand_left shader skin01.tga
surface bottom_half shader skin01.tga
surface bottom_leg_left shader skin01.tga
surface bottom_leg_right shader skin01.tga
surface cap_body shader models/fx/fx_caps/cap01
skelmodel cardguard_club_baseframe.skb
}
init
{
server
{
classname Actor
setsize "-32 -32 0" "32 32 80"
eyeoffset "0 0 72"
statemap ai/cardguard_club.st
fov 240
name "Cardguard"
manatype small
visiondistance 1000
enemy
health 55
mass 200
turnspeed 12
deathshrink
painthreshold 25
cache w_clubstaff.tik
attachmodel w_clubstaff.tik tag_weapon 1 "" 0
bloodmodel blood_spray.tik
surface cap_body +nodraw
aliascache snd_idle1 $clubworkdir$/idle1.wav
aliascache snd_idle2 $clubworkdir$/idle2.wav
}
client
{
tagemitter tag_neckblood neck_blood
(
model blood3.spr
spawnrate 75
accel 0 0 -100
scalerate 0.5
scalemin 0.5
scalemax 1.2
scalerate 0.5
life .75
velocity 75
randvel crandom 3.5 crandom 3.5 random 100
offset crandom 0.5 crandom 0.5 crandom 3
fade
startoff
)
cache models/fx_rgib5.tik
cache $clubworkdir$/alert1.wav
cache $clubworkdir$/alert2.wav
cache $clubworkdir$/attack1.wav
cache $clubworkdir$/attack2.wav
cache $clubworkdir$/death1.wav
cache $clubworkdir$/death2.wav
cache $clubworkdir$/death_3a.wav
cache $clubworkdir$/death_3b.wav
cache $clubworkdir$/death_3c.wav
cache $clubworkdir$/pain1.wav
cache $clubworkdir$/pain2.wav
cache $clubworkdir$/step1.wav
cache $clubworkdir$/step2.wav
}
}
animations
{
idle idle_1.ska
idle2 idle_2.ska
idle_spin idlespin.ska
{
client
{
0 sound $clubworkdir$/idle1.wav 0 .6 128
}
}
idle_scratch idlescratch.ska
{
client
{
0 sound $clubworkdir$/idle2.wav 0 .6 128
}
}
idle_2walk idle2walk.ska
walk walk.ska
{
client
{
0 sound $clubworkdir$/step1.wav 0 .6 128
12 sound $clubworkdir$/step2.wav 0 .6 128
}
}
walk_2attack walk2attack.ska
{
client
{
7 sound $clubworkdir$/step1.wav 0 .6 128
}
server
{
7 melee 10
}
}
run run.ska
{
client
{
2 sound $clubworkdir$/step1.wav 0 .6 128
8 sound $clubworkdir$/step2.wav 0 .6 128
}
}
alert1 alert_1.ska
{
client
{
3 sound $clubworkdir$/alert1.wav 0 .6 128
}
}
alert2 alert_2.ska
{
client
{
3 sound $clubworkdir$/alert2.wav 0 .6 128
}
}
attack1 attack1.ska
{
server
{
14 melee 12
}
client
{
3 sound $clubworkdir$/attack1.wav 0 .6 128
}
}
attack2 attack2.ska
{
server
{
12 melee 10
}
client
{
0 sound $clubworkdir$/attack2.wav 0 .6 128
}
}
attack_2walk attack2walk.ska
pain1 pain1.ska
{
client
{
0 sound $clubworkdir$/pain1.wav 0 .6 128
}
}
pain2 pain2.ska
{
client
{
0 sound $clubworkdir$/pain2.wav 0 .6 128
}
}
death_frozen death_2.ska
{
server
{
0 freeze 1
30 setframe 30
}
}
death_1 death_1.ska
{
client
{
2 sound $clubworkdir$/death1.wav 0 .6 128
}
}
death_2 death_2.ska
{
client
{
3 sound $clubworkdir$/death2.wav 0 .6 128
5 emitteron neck_blood
42 emitteroff neck_blood
}
}
death_top death_3a.ska
death_3a death_2.ska
{
server
{
1 removeattachedmodel tag_weapon
1 spawngib "0 0 32" 0 32 "cap_body" death_top top*
//1 spawnnamedgib w_clubstaff.tik tag_weapon 90 0
1 attachmodel fx_bspurt2.tik tag_gib 1 "" 0 5
}
client
{
3 sound $clubworkdir$/death_3a.wav 0 .6 128
}
}
death_3b death_4b.ska
{
server
{
1 removeattachedmodel tag_weapon
1 spawngib "0 0 32" 0 32 "cap_body" death_top top*
//1 spawnnamedgib w_clubstaff.tik tag_weapon 90 0
1 attachmodel fx_bspurt2.tik tag_gib 1 "" 0 5
}
client
{
3 sound $clubworkdir$/death_3b.wav 0 .6 128
}
}
death_3c death_2.ska
{
server
{
1 spawngib "0 0 32" 0 32 "" death_top top_head
1 attachmodel fx_bspurt2.tik tag_gib_head 1 "" 0 5
}
client
{
3 sound $clubworkdir$/death_3c.wav 0 .6 128
}
}
death_4b death_4b.ska
run_2walk walk.ska
{
client
{
0 sound $clubworkdir$/step1.wav 0 .6 128
12 sound $clubworkdir$/step2.wav 0 .6 128
}
}
walk_2run run.ska
{
client
{
2 sound $clubworkdir$/step1.wav 0 .6 128
8 sound $clubworkdir$/step2.wav 0 .6 128
}
}
}
/*QUAKED Enemies_CardGuard-Club (1 0.5 0) (-32 -32 0) (32 32 80) x x x x x x TRIGGER_SPAWNED
CardGuard of the Club Variety
He's a bitch. But he likes his cookies and milk.
*/