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Alice
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alicedem.exe
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c_whiterabbit.tik
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2000-11-20
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2KB
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88 lines
TIKI
$define rabbitworkdir sound/character/white_rabbit
setup
{
scale 2.0
radius 24
path models/characters/whiterabbit
surface all shader models/characters/whiterabbit/skin01
skelmodel whiterabbit_baseframe.skb
}
init
{
server
{
classname actor
statemap ai/c_whiterabbit.st
setsize "-24 -24 0" "24 24 64"
//friend
enemy
nodamage
turnspeed 15
maxmouthangle 30
}
client
{
cache $rabbitworkdir$/step1.wav
cache $rabbitworkdir$/step2.wav
cache $rabbitworkdir$/jump.wav
cache $rabbitworkdir$/pain.wav
}
}
animations
{
idle stand01.ska
walk walk.ska
{
client
{
0 sound $rabbitworkdir$/step1.wav 0 .6 128
10 sound $rabbitworkdir$/step2.wav 0 .6 128
}
}
run run.ska
{
client
{
3 sound $rabbitworkdir$/step1.wav 0 .6 128
6 sound $rabbitworkdir$/step2.wav 0 .6 128
}
}
jump jump_standing.ska
{
client
{
5 sound $rabbitworkdir$/jump.wav 0 .6 128
}
}
i_calm_l stand01.ska
i_calm_eartwitch_l stand01_eartwitch.ska
i_calm_front_2_right stand01_front_2_lookright.ska
i_calm_right_l stand01_lookright.ska
i_calm_right_2_front stand01_lookright_2_front.ska
i_calm_2_ready stand01_2_ready.ska
i_ready_l ready.ska
i_ready_2_calm ready_2_stand01.ska
pain_standing pain_standing.ska
{
client
{
5 sound $rabbitworkdir$/pain.wav 0 .6 128
}
}
jump_standing jump_standing.ska
{
client
{
5 sound $rabbitworkdir$/jump.wav 0 .6 128
}
}
}
/*QUAKED Characters_WhiteRabbit (1 0.5 0) (-32 -32 0) (32 32 64)
The White Rabbit.
*/