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Alice
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c_walkrock_large.tik
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2000-11-20
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TIKI
$define rockworkdir sound/character/walking_rock/large
setup
{
scale 1
lod_scale 12
radius 16
path models/characters/walkrock_large/
surface material1 shader skin01.tga
skelmodel walking_rock_large_baseframe.skb
}
init
{
server
{
classname Actor
//noshadow
setsize "-18 -18 0" "18 18 32"
statemap ai/walkrock.st
enemy
civilian
fov 360
enemytype demon
name "Rocky"
manatype large
visiondistance 1000
health 10000
turnspeed 5
deathshrink 5
targetable 0
}
client
{
cache $rockworkdir$/getting_up.wav
cache $rockworkdir$/run.wav
cache $rockworkdir$/getting_down.wav
cache $rockworkdir$/step1.wav
cache $rockworkdir$/step2.wav
}
}
animations
{
idle idle_base.ska
getting_up getting_up.ska
{
client
{
0 sound $rockworkdir$/getting_up.wav 0 .8 128
}
}
walk walk.ska
{
client
{
0 sound $rockworkdir$/step1.wav 0 .8 128
10 sound $rockworkdir$/step2.wav 0 .8 128
}
}
run run.ska
{
client
{
0 sound $rockworkdir$/run.wav 0 .8 128
}
}
getting_down getting_down.ska
{
client
{
0 sound $rockworkdir$/getting_down.wav 0 .8 128
}
}
}
/*QUAKED Characters_Walkrock-Large (1 0.5 0) (-18 -18 0) (18 18 32) x x x x x x TRIGGER_SPAWNED
Walking Rock - large variant.
Do not disturb.
*/