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c_tweedle_dee.tik
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Text File
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2000-11-28
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5KB
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294 lines
TIKI
$define deeworkdir sound/character/tweedle/dee
setup
{
scale 1
radius 70
path models/characters/tweedledee
surface body shader skin01.tga
surface top_torso shader skin01.tga
surface top_head shader skin01.tga
surface material9 shader models/characters/tweedledee/prop
skelmodel tweedledee_baseframe.skb
}
init
{
server
{
classname Actor
setsize "-40 -40 0" "40 40 112"
statemap ai/c_tweedle_dee.st
name "Tweedledee"
manatype super
proj_accuracy 0.5
proj_leading_accuracy 0.5
visiondistance 800
health 800
fov 300
painthreshold 50
havething 1 0
enemy
turnspeed 7
deathsink
bloodmodel blood_spray.tik
cache prj_grenade.tik
}
client
{
cache $deeworkdir$/walkstep1.wav
cache $deeworkdir$/walkstep2.wav
cache $deeworkdir$/runstep1.wav
cache $deeworkdir$/runstep2.wav
cache $deeworkdir$/twitch1.wav
cache $deeworkdir$/twitch2.wav
cache $deeworkdir$/alert01.wav
cache $deeworkdir$/alert02.wav
cache $deeworkdir$/knife_out.wav
cache $deeworkdir$/knife_jump_attack.wav
cache $deeworkdir$/knife_attack.wav
cache $deeworkdir$/russian_split.wav
cache $deeworkdir$/russian_close.wav
cache $deeworkdir$/russian_jump.wav
cache $deeworkdir$/rattle_out.wav
cache $deeworkdir$/rattle_attack.wav
cache $deeworkdir$/prop_out.wav
cache $deeworkdir$/fall_ready.wav
cache $deeworkdir$/fall_impact.wav
cache $deeworkdir$/pain.wav
cache $deeworkdir$/pain_back.wav
cache $deeworkdir$/death1.wav
cache $deeworkdir$/death2.wav
}
}
animations
{
walk walk.ska
{
client
{
0 sound $deeworkdir$/walkstep1.wav 0 .8 128
12 sound $deeworkdir$/walkstep2.wav 0 .8 128
}
}
run run.ska
{
client
{
4 sound $deeworkdir$/runstep1.wav 0 .8 128
14 sound $deeworkdir$/runstep2.wav 0 .8 128
}
}
idle idle01.ska
twitch1 idle01_itch.ska
{
client
{
19 sound $deeworkdir$/twitch1.wav 0 .8 128
}
}
twitch2 idle01_lift.ska
{
client
{
14 sound $deeworkdir$/twitch2.wav 0 .8 128
}
}
idle_trans idle_trans.ska
ready ready_idle.ska
alert01 alert01.ska
{
client
{
0 sound $deeworkdir$/alert01.wav 0 .8 128
}
}
alert02 alert02.ska
{
client
{
0 sound $deeworkdir$/alert02.wav 0 .8 128
}
}
knife_out weapon_out.ska
{
server
{
13 removeattachedmodel tag_sword
14 attachmodel w_dee_knife.tik tag_sword
}
client
{
3 sound $deeworkdir$/knife_out.wav 0 .8 128
}
}
knife_jump_attack knife_attack.ska
{
client
{
5 sound $deeworkdir$/knife_jump_attack.wav 0 .8 128
}
}
knife_attack knife_attack01.ska
{
server
{
8 melee 10
}
client
{
10 sound $deeworkdir$/knife_attack.wav 0 .8 128
}
}
russian_split russian_split.ska
{
server
{
28 spawnactor c_tweedle_mini_dee.tik tag_belly 1 1 15 15 ""
}
client
{
0 sound $deeworkdir$/russian_split.wav 0 .8 128
}
}
russian_close russian_close.ska
{
client
{
0 sound $deeworkdir$/russian_close.wav 0 .8 128
}
}
russian_jump russian_jump.ska
{
client
{
5 sound $deeworkdir$/russian_jump.wav 0 .8 128
}
}
rattle_out weapon_out.ska
{
server
{
13 removeattachedmodel tag_sword
14 attachmodel w_dee_rattle.tik tag_sword
}
client
{
3 sound $deeworkdir$/rattle_out.wav 0 .8 128
}
}
rattle_attack rattle_attack.ska
{
server
{
9 removeattachedmodel tag_sword
10 proj tag_sword prj_grenade.tik 1 1
}
client
{
0 sound $deeworkdir$/rattle_attack.wav 0 .8 128
}
}
prop_out prop_out.ska
{
client
{
12 sound $deeworkdir$/prop_out.wav 0 .8 128
}
}
take_off take_off.ska
{
client
{
entry loopsound $deeworkdir$/prop_loop.wav 1 1024
}
}
//fly_forward01 fly_forward01.ska
fly_forward02 fly_forward02.ska
{
client
{
entry loopsound $deeworkdir$/prop_loop.wav 1 1024
}
}
//fly_left01 fly_left01.ska
//fly_left02 fly_left02.ska
//fly_rite01 fly_rite01.ska
//fly_rite02 fly_rite02.ska
//fly_back01 fly_back01.ska
//fly_back02 fly_back02.ska
fall_ready fall_ready.ska
{
client
{
0 sound $deeworkdir$/fall_ready.wav 0 .8 1024
}
}
//fall_attack fall_attack.ska
fall_falling fall_falling.ska
fall_impact fall_impact.ska crossblend 10
{
client
{
0 sound $deeworkdir$/fall_impact.wav 0 .8 1024
1 originspawn
(
count 1 min 1 1
model models/fx_groundshock.tik
color 1 1 1
fade
life 1
// scalerate 2
)
}
}
pain pain01.ska
{
client
{
0 sound $deeworkdir$/pain.wav 0 .8 128
}
}
pain_back pain02.ska
{
client
{
0 sound $deeworkdir$/pain_back.wav 0 .8 128
}
}
death_frozen death01.ska
{
server
{
0 freeze 1
5 setframe 5
}
}
death1 death01.ska
{
client
{
0 sound $deeworkdir$/death1.wav 0 .8 128
}
}
death2 death02.ska
{
client
{
0 sound $deeworkdir$/death2.wav 0 .8 128
}
}
}
/*QUAKED Enemies_tweedledee (1 0.5 0) (-40 -40 0) (40 40 112)
TweedleDee
*/