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c_insanechild_muzzle.tik
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Text File
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2000-11-20
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7KB
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359 lines
TIKI
$define insaneworkdir sound/character/insane_children
setup
{
scale 1
radius 10
path models/characters/insanechildrenew
skelmodel insanechild_baseframe.skb
surface material1 shader legsb.tga
surface material2 shader skin01.tga
surface material3 shader torso.tga
surface material4 shader skin01.tga
surface material5 shader skin01.tga
}
init
{
server
{
classname Actor
setsize "-16 -16 0" "16 16 60"
statemap ai/c_insanechild.st
name "Insane Child"
manatype small
visiondistance 500
//enemy
friend
health 50
painthreshold 15
minhealth 49
civilian
knockback_multiplier 0.0
targetable 0
mass 150
turnspeed 10
deathsink
//bloodmodel blood_spray.tik
surface material5 +nodraw // don't draw brain cap
attachmodel a_insane_muzzle.tik tag_head 1 "" 0
aliascache snd_idle1 $insaneworkdir$/idle1.wav
aliascache snd_idle2 $insaneworkdir$/idle2.wav
aliascache snd_idle3 $insaneworkdir$/idle3.wav
}
client
{
cache $insaneworkdir$/antic01.wav
cache $insaneworkdir$/death01.wav
cache $insaneworkdir$/death02.wav
cache $insaneworkdir$/death03.wav
cache $insaneworkdir$/death04.wav
cache $insaneworkdir$/idle02.wav
cache $insaneworkdir$/idle03.wav
cache $insaneworkdir$/idle04.wav
cache $insaneworkdir$/idle05.wav
cache $insaneworkdir$/idle06.wav
cache $insaneworkdir$/idle_reg_swipe.wav
cache $insaneworkdir$/idle_reg_tick.wav
cache $insaneworkdir$/jump.wav
cache $insaneworkdir$/jump_long.wav
cache $insaneworkdir$/jump_normal.wav
cache $insaneworkdir$/pain01.wav
cache $insaneworkdir$/pain02.wav
cache $insaneworkdir$/pain03.wav
cache $insaneworkdir$/runstep1.wav
cache $insaneworkdir$/runstep2.wav
cache $insaneworkdir$/run_panic.wav
cache $insaneworkdir$/walkstep1.wav
cache $insaneworkdir$/walkstep2.wav
cache $insaneworkdir$/base_walk02_antic03.wav
cache $insaneworkdir$/base_walk02_antic02.wav
cache $insaneworkdir$/base_walk02_antic01.wav
cache $insaneworkdir$/base_walk01_antic02.wav
cache $insaneworkdir$/base_walk01_antic01.wav
cache $insaneworkdir$/base_walk01_swipe.wav
cache $insaneworkdir$/base_walk02_twitch.wav
cache $insaneworkdir$/land.wav
}
}
animations
{
// for scripting
idle idle01.ska
walk base_walk01.ska
{
client
{
0 sound $insaneworkdir$/walkstep1.wav 0 .6 128
10 sound $insaneworkdir$/walkstep2.wav 0 .6 128
}
}
run run_fast01.ska
{
client
{
2 sound $insaneworkdir$/runstep1.wav 0 .6 128
7 sound $insaneworkdir$/runstep2.wav 0 .6 128
}
}
base_walk01 base_walk01.ska
{
client
{
0 sound $insaneworkdir$/walkstep1.wav 0 .6 128
10 sound $insaneworkdir$/walkstep2.wav 0 .6 128
}
}
base_walk02 base_walk02.ska
{
client
{
0 sound $insaneworkdir$/walkstep1.wav 0 .6 128
8 sound $insaneworkdir$/walkstep2.wav 0 .6 128
16 sound $insaneworkdir$/walkstep1.wav 0 .6 128
24 sound $insaneworkdir$/walkstep2.wav 0 .6 128
}
}
walk_norm01 walk_norm.ska
{
client
{
0 sound $insaneworkdir$/walkstep1.wav 0 .6 128
8 sound $insaneworkdir$/walkstep2.wav 0 .6 128
}
}
base_walk01_swipe base_walk01_swipe.ska
{
client
{
0 sound $insaneworkdir$/base_walk01_swipe.wav 0 .6 128
}
}
base_walk02_twitch base_walk02_twitch.ska
{
client
{
0 sound $insaneworkdir$/base_walk02_twitch.wav 0 .6 128
}
}
walk_fast01 walk_fast01.ska
{
client
{
0 sound $insaneworkdir$/walkstep1.wav 0 .6 128
5 sound $insaneworkdir$/walkstep2.wav 0 .6 128
}
}
run_fast01 run_fast01.ska
{
client
{
2 sound $insaneworkdir$/runstep1.wav 0 .6 128
7 sound $insaneworkdir$/runstep2.wav 0 .6 128
}
}
run_panic run_panic.ska
{
client
{
entry sound $insaneworkdir$/run_panic.wav 0 .6 128
2 sound $insaneworkdir$/runstep1.wav 0 .6 128
7 sound $insaneworkdir$/runstep2.wav 0 .6 128
}
}
idle01 idle01.ska
idle02 idle02.ska
{
client
{
0 sound $insaneworkdir$/idle02.wav 0 .6 128
}
}
idle03 idle03.ska
{
client
{
0 sound $insaneworkdir$/idle03.wav 0 .6 128
}
}
idle04 idle04.ska
{
client
{
0 sound $insaneworkdir$/idle04.wav 0 .6 128
}
}
idle05 idle05.ska
{
client
{
0 sound $insaneworkdir$/idle05.wav 0 .6 128
}
}
idle06 idle06.ska
{
client
{
0 sound $insaneworkdir$/idle06.wav 0 .6 128
}
}
idle_reg_tick idle_reg_tick.ska
{
client
{
14 sound $insaneworkdir$/idle_reg_tick.wav 0 .6 128
}
}
idle_reg_swipe idle_reg_swipe.ska
{
client
{
0 sound $insaneworkdir$/idle_reg_swipe.wav 0 .4 128
}
}
pain01 pain01.ska
{
client
{
0 sound $insaneworkdir$/pain01.wav 0 .6 128
}
}
pain02 pain02.ska
{
client
{
0 sound $insaneworkdir$/pain02.wav 0 .6 128
}
}
pain03 pain03.ska
{
client
{
0 sound $insaneworkdir$/pain03.wav 0 .6 128
}
}
death01 death01.ska
{
client
{
0 sound $insaneworkdir$/death01.wav 0 .6 128
}
}
death02 death02.ska
{
client
{
0 sound $insaneworkdir$/death02.wav 0 .6 128
}
}
death03 death03.ska
{
client
{
0 sound $insaneworkdir$/death03.wav 0 .6 128
}
}
death04 death04.ska
{
client
{
0 sound $insaneworkdir$/death04.wav 0 .6 128
}
}
death_frozen death01.ska
{
server
{
0 freeze 1
5 setframe 5
}
}
jump jump_long.ska
{
client
{
5 sound $insaneworkdir$/jump.wav 0 .6 128
}
}
fall idle01.ska
land idle01.ska
{
client
{
0 sound $insaneworkdir$/land.wav 0 .6 128
}
}
jump_normal jump_normal.ska
{
client
{
5 sound $insaneworkdir$/jump_normal.wav 0 .6 128
}
}
jump_long jump_long.ska
{
client
{
5 sound $insaneworkdir$/jump_long.wav 0 .6 128
}
}
base_walk01_antic01 base_walk01_antic01.ska
{
client
{
0 sound $insaneworkdir$/base_walk01_antic01.wav 0 .6 128
}
}
base_walk01_antic02 base_walk01_antic02.ska
{
client
{
0 sound $insaneworkdir$/base_walk01_antic02.wav 0 .6 128
}
}
base_walk02_antic01 base_walk02_antic01.ska
{
client
{
0 sound $insaneworkdir$/base_walk02_antic01.wav 0 .6 128
}
}
base_walk02_antic02 base_walk02_antic02.ska
{
client
{
0 sound $insaneworkdir$/base_walk02_antic02.wav 0 .6 128
}
}
base_walk02_antic03 base_walk02_antic03.ska
{
client
{
0 sound $insaneworkdir$/base_walk02_antic03.wav 0 .6 128
}
}
base_walk02_antictrans base_walk02_antictrans.ska
antictrans_antic01 antictrans_antic01.ska
{
client
{
0 sound $insaneworkdir$/antic01.wav 0 .6 128
}
}
}
/*QUAKED Characters_InsaneChild_Muzzle (1 0.5 0) (-16 -16 0) (16 16 60)
The Insane Child.
*/