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c_chess_red_bishop.tik
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Text File
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2000-11-20
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3KB
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182 lines
TIKI
$define bishopworkdir sound/character/chess_piece/bishop
setup
{
scale 1
radius 30
path models/characters/chess_bishop
surface material1 shader skin01r.tga
skelmodel chessbishop_baseframe.skb
}
init
{
server
{
classname Actor
setsize "-30 -30 0" "30 30 108"
eyeoffset "0 0 96"
statemap ai/c_chess_bishop.st
name "Bishop"
manatype medium
visiondistance 800
proj_accuracy 0.5
proj_leading_accuracy 0.65
enemy
health 125
painthreshold 90
turnspeed 10
deathshrink
cache w_bishopstaff.tik
attachmodel w_bishopstaff.tik tag_weapon 1 "" 0
bloodmodel blood_spray.tik
}
client
{
cache $bishopworkdir$/walk_1.wav
cache $bishopworkdir$/walk_2.wav
cache $bishopworkdir$/alerta.wav
cache $bishopworkdir$/alertb.wav
cache $bishopworkdir$/pain1.wav
cache $bishopworkdir$/pain2.wav
cache $bishopworkdir$/attack_1.wav
cache $bishopworkdir$/attack_2.wav
cache $bishopworkdir$/death_back.wav
cache $bishopworkdir$/death.wav
cache $bishopworkdir$/twitcha.wav
cache $bishopworkdir$/twitchb.wav
cache $bishopworkdir$/walk.wav
cache $bishopworkdir$/pain_back.wav
}
}
animations
{
idlea idle_1.ska
idleb idle_2.ska
twitcha idle_3.ska
{
client
{
0 sound $bishopworkdir$/twitcha.wav 0 .6 128
}
}
twitchb idle_4.ska
{
client
{
0 sound $bishopworkdir$/twitchb.wav 0 .6 128
}
}
walk_1 walk_1.ska
{
client
{
entry sound $bishopworkdir$/walk_1.wav 0 .6 128
}
}
walk_2 walk_2.ska
{
client
{
entry sound $bishopworkdir$/walk_2.wav 0 .6 128
}
}
alerta alert_1.ska
{
client
{
0 sound $bishopworkdir$/alerta.wav 0 .6 128
}
}
alertb alert_2.ska
{
client
{
0 sound $bishopworkdir$/alertb.wav 0 .6 128
}
}
talk_1 talk_1.ska
talk_2 talk_2.ska
talk_3 talk_3.ska
pain1 pain_1.ska
{
client
{
0 sound $bishopworkdir$/pain1.wav 0 .6 128
}
}
pain2 pain_2.ska
{
client
{
1 sound $bishopworkdir$/pain2.wav 0 .6 128
}
}
pain_back pain_3.ska
{
client
{
1 sound $bishopworkdir$/pain_back.wav 0 .6 128
}
}
attack_1 attack_1.ska
{
server
{
10 melee 15 "" "impale" "8 85 64" 2 1
}
client
{
2 sound $bishopworkdir$/attack_1.wav 0 .6 128
}
}
attack_range attack_1.ska
{
server
{
10 beamattack tag_weapon 8 1 1 500 queenbeam1 1 0.125 5 fx_lightning_hit.tik none
}
client
{
2 sound $bishopworkdir$/attack_2.wav 0 .6 256
}
}
death_back death_1.ska
{
client
{
2 sound $bishopworkdir$/death_back.wav 0 .6 128
}
}
death death_2.ska
{
client
{
2 sound $bishopworkdir$/death.wav 0 .6 128
}
}
death_frozen death_1.ska
{
server
{
0 freeze 1
3 setframe 3
}
}
walk walk_1.ska
{
client
{
entry sound $bishopworkdir$/walk.wav 0 .6 128
}
}
}
/*QUAKED Characters_chess_red_bishop (1 0.5 0) (-24 -24 0) (24 24 108)
Chess Red Bishop
*/