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Text File  |  2000-11-20  |  3KB  |  182 lines

  1. TIKI
  2. $define bishopworkdir sound/character/chess_piece/bishop
  3. setup
  4. {
  5.     scale 1
  6.     radius 30
  7.     path models/characters/chess_bishop
  8.     surface material1 shader skin01r.tga
  9.     skelmodel chessbishop_baseframe.skb
  10. }
  11.  
  12. init
  13. {
  14.     server
  15.     {
  16.         classname Actor
  17.         setsize "-30 -30 0" "30 30 108"
  18.         eyeoffset "0 0 96"
  19.         statemap ai/c_chess_bishop.st
  20.         name "Bishop"
  21.         manatype medium
  22.         visiondistance 800
  23.         proj_accuracy 0.5
  24.         proj_leading_accuracy 0.65
  25.         enemy
  26.         health 125
  27.         painthreshold 90
  28.         turnspeed 10
  29.         deathshrink
  30.         cache w_bishopstaff.tik
  31.         attachmodel w_bishopstaff.tik tag_weapon 1 "" 0
  32.         bloodmodel blood_spray.tik
  33.     }
  34.     client
  35.     {
  36.         cache $bishopworkdir$/walk_1.wav
  37.         cache $bishopworkdir$/walk_2.wav
  38.         cache $bishopworkdir$/alerta.wav
  39.         cache $bishopworkdir$/alertb.wav
  40.         cache $bishopworkdir$/pain1.wav
  41.         cache $bishopworkdir$/pain2.wav
  42.         cache $bishopworkdir$/attack_1.wav
  43.         cache $bishopworkdir$/attack_2.wav
  44.         cache $bishopworkdir$/death_back.wav
  45.         cache $bishopworkdir$/death.wav
  46.         cache $bishopworkdir$/twitcha.wav
  47.         cache $bishopworkdir$/twitchb.wav
  48.         cache $bishopworkdir$/walk.wav
  49.         cache $bishopworkdir$/pain_back.wav
  50.     }
  51.  
  52. }
  53.  
  54. animations
  55. {
  56.     idlea                idle_1.ska
  57.     idleb                idle_2.ska
  58.     twitcha            idle_3.ska
  59.     {
  60.         client
  61.         {
  62.             0 sound $bishopworkdir$/twitcha.wav 0 .6 128
  63.         }
  64.     }
  65.     twitchb            idle_4.ska
  66.     {
  67.         client
  68.         {
  69.             0 sound $bishopworkdir$/twitchb.wav 0 .6 128
  70.         }
  71.     }
  72.     walk_1            walk_1.ska
  73.     {
  74.         client
  75.         {
  76.             entry sound $bishopworkdir$/walk_1.wav 0 .6 128
  77.         }
  78.     }
  79.     walk_2            walk_2.ska
  80.     {
  81.         client
  82.         {
  83.             entry sound $bishopworkdir$/walk_2.wav 0 .6 128
  84.         }
  85.     }
  86.     alerta            alert_1.ska
  87.     {
  88.         client
  89.         {
  90.             0 sound $bishopworkdir$/alerta.wav 0 .6 128
  91.         }
  92.     }
  93.     alertb            alert_2.ska
  94.     {
  95.         client
  96.         {
  97.             0 sound $bishopworkdir$/alertb.wav 0 .6 128
  98.         }
  99.     }    
  100.     talk_1            talk_1.ska
  101.     talk_2            talk_2.ska
  102.     talk_3            talk_3.ska
  103.     pain1                pain_1.ska
  104.     {
  105.         client
  106.         {
  107.             0 sound $bishopworkdir$/pain1.wav 0 .6 128
  108.         }
  109.     }
  110.     pain2                pain_2.ska
  111.     {
  112.         client
  113.         {
  114.             1 sound $bishopworkdir$/pain2.wav 0 .6 128
  115.         }
  116.     }
  117.     pain_back            pain_3.ska
  118.     {
  119.         client
  120.         {
  121.             1 sound $bishopworkdir$/pain_back.wav 0 .6 128
  122.         }
  123.     }
  124.     attack_1            attack_1.ska
  125.     {
  126.         server
  127.         {
  128.             10 melee 15 "" "impale" "8 85 64" 2 1
  129.         }
  130.         client
  131.         {
  132.             2 sound $bishopworkdir$/attack_1.wav 0 .6 128
  133.         }
  134.     }
  135.     attack_range            attack_1.ska
  136.     {
  137.         server
  138.         {
  139.             10 beamattack tag_weapon 8 1 1 500 queenbeam1 1 0.125 5 fx_lightning_hit.tik none
  140.         }
  141.         client
  142.         {
  143.             2 sound $bishopworkdir$/attack_2.wav 0 .6 256
  144.         }
  145.     }
  146.     death_back            death_1.ska
  147.     {
  148.         client
  149.         {
  150.             2 sound $bishopworkdir$/death_back.wav 0 .6 128
  151.         }
  152.     }
  153.     death                death_2.ska
  154.     {
  155.         client
  156.         {
  157.             2 sound $bishopworkdir$/death.wav 0 .6 128
  158.         }
  159.     }    
  160.     death_frozen        death_1.ska
  161.     {
  162.         server
  163.         {
  164.             0 freeze 1
  165.             3 setframe 3
  166.         }
  167.     }
  168.  
  169.     walk                walk_1.ska
  170.     {
  171.         client
  172.         {
  173.             entry sound $bishopworkdir$/walk.wav 0 .6 128
  174.         }
  175.     }
  176. }
  177.  
  178.  
  179. /*QUAKED Characters_chess_red_bishop (1 0.5 0) (-24 -24 0) (24 24 108)
  180. Chess Red Bishop
  181. */
  182.