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Text File  |  2000-11-20  |  3KB  |  184 lines

  1. TIKI
  2. $define bishopworkdir sound/character/chess_piece/bishop
  3. setup
  4. {
  5.     scale 1
  6.     radius 36
  7.     path models/characters/chess_bishop
  8.     surface material1 shader skin01.tga
  9.     skelmodel chessbishop_baseframe.skb
  10. }
  11.  
  12. init
  13. {
  14.     server
  15.     {
  16.         classname Actor
  17.         setsize "-30 -30 0" "30 30 108"
  18.         statemap ai/c_chess_bishop.st
  19.         name "Bishop"
  20.         manatype medium
  21.         visiondistance 1200
  22.         enemytype goodguy
  23.         civilian
  24.         friend
  25.         nodamage
  26.         health 125
  27.         painthreshold 90
  28.         turnspeed 10
  29.         deathshrink
  30.         cache w_bishopstaff.tik
  31.         attachmodel w_bishopstaff.tik tag_weapon 1 "" 0
  32.         bloodmodel blood_spray.tik
  33.     }
  34.  
  35.     client
  36.     {
  37.         cache $bishopworkdir$/walk_1.wav
  38.         cache $bishopworkdir$/walk_2.wav
  39.         cache $bishopworkdir$/alerta.wav
  40.         cache $bishopworkdir$/alertb.wav
  41.         cache $bishopworkdir$/pain1.wav
  42.         cache $bishopworkdir$/pain2.wav
  43.         cache $bishopworkdir$/attack_1.wav
  44.         cache $bishopworkdir$/attack_2.wav
  45.         cache $bishopworkdir$/death_back.wav
  46.         cache $bishopworkdir$/death.wav
  47.         cache $bishopworkdir$/twitcha.wav
  48.         cache $bishopworkdir$/twitchb.wav
  49.         cache $bishopworkdir$/walk.wav
  50.         cache $bishopworkdir$/pain_back.wav
  51.     }
  52.  
  53. }
  54.  
  55. animations
  56. {
  57.     idlea                idle_1.ska
  58. //    idleb                idle_2.ska
  59.     twitchc            idle_2.ska    
  60.     twitcha            idle_3.ska
  61.     {
  62.         client
  63.         {
  64.             0 sound $bishopworkdir$/twitcha.wav 0 .6 128
  65.         }
  66.     }
  67.     twitchb            idle_4.ska
  68.     {
  69.         client
  70.         {
  71.             0 sound $bishopworkdir$/twitchb.wav 0 .6 128
  72.         }
  73.     }    
  74.     walk_1            walk_1.ska
  75.     {
  76.         client
  77.         {
  78.             entry sound $bishopworkdir$/walk_1.wav 0 .6 128
  79.         }
  80.     }
  81.     walk_2            walk_2.ska
  82.     {
  83.         client
  84.         {
  85.             entry sound $bishopworkdir$/walk_2.wav 0 .6 128
  86.         }
  87.     }
  88.     alerta            alert_1.ska
  89.     {
  90.         client
  91.         {
  92.             0 sound $bishopworkdir$/alerta.wav 0 .6 128
  93.         }
  94.     }
  95.     alertb            alert_2.ska
  96.     {
  97.         client
  98.         {
  99.             0 sound $bishopworkdir$/alertb.wav 0 .6 128
  100.         }
  101.     }    
  102.     talk_1            talk_1.ska
  103.     talk_2            talk_2.ska
  104.     talk_3            talk_3.ska
  105.     pain1                pain_1.ska
  106.     {
  107.         client
  108.         {
  109.             0 sound $bishopworkdir$/pain1.wav 0 .6 128
  110.         }
  111.     }    
  112.     pain2                pain_2.ska
  113.     {
  114.         client
  115.         {
  116.             1 sound $bishopworkdir$/pain2.wav 0 .6 128
  117.         }
  118.     }    
  119.     pain_back            pain_3.ska
  120.     {
  121.         client
  122.         {
  123.             1 sound $bishopworkdir$/pain_back.wav 0 .6 128
  124.         }
  125.     }    
  126.     attack_1            attack_1.ska
  127.     {
  128.         server
  129.         {
  130.             10 melee 15
  131.         }
  132.         client
  133.         {
  134.             2 sound $bishopworkdir$/attack_1.wav 0 .6 128
  135.         }
  136.     }
  137.     attack_range            attack_1.ska
  138.     {
  139.         server
  140.         {
  141.             10 beamattack tag_weapon 8 1 1 500 queenbeam1 1 0.125 5 fx_lightning_hit.tik none
  142.         }
  143.         client
  144.         {
  145.             2 sound $bishopworkdir$/attack_2.wav 0 .6 256
  146.         }
  147.     }
  148.     death_back            death_1.ska
  149.     {
  150.         client
  151.         {
  152.             2 sound $bishopworkdir$/death_back.wav 0 .6 128
  153.         }
  154.     }    
  155.     death                death_2.ska
  156.     {
  157.         client
  158.         {
  159.             2 sound $bishopworkdir$/death.wav 0 .6 128
  160.         }
  161.     }    
  162.     death_frozen        death_1.ska
  163.     {
  164.         server
  165.         {
  166.             0 freeze 1
  167.             3 setframe 3
  168.         }
  169.     }
  170.  
  171.     walk                walk_1.ska
  172.     {
  173.         client
  174.         {
  175.             entry sound $bishopworkdir$/walk.wav 0 .6 128
  176.         }
  177.     }
  178. }
  179.  
  180.  
  181. /*QUAKED Characters_chess_bishop (1 0.5 0) (-24 -24 0) (24 24 108) x x x x x x TRIGGER_SPAWNED
  182. Chess Bishop-He likes to get sideways!
  183. */
  184.