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Text File  |  2001-08-27  |  315.5 KB  |  9,790 lines

  1. Camera {
  2.     SphericalCamera {
  3.         phi = 0;
  4.         center = Vector(-6.5, 0.5, 0);
  5.     }
  6. }
  7. ControlSource {
  8.     whoseTurn = "team1";
  9. }
  10. E3D {
  11.     sphereRadius = 10;
  12. }
  13. Environment {
  14.     dayLength = 0;
  15.     dayTime = 9;
  16.     skyName = "Eden";
  17.     fogColor = Color(0, 0, 0, 1);
  18. }
  19. GameBoard {
  20.     Landscape {
  21.         width = 17;
  22.         height = 15;
  23.         numberOfObjects = 44;
  24.         Landscape_00_00 {
  25.             availabilityForDiagonalAct = true;
  26.             availabilityForPlunging = true;
  27.             availabilityForStraightAct = true;
  28.             availableForWalk = false;
  29.             possibilityOfSpiritPlacing = false;
  30.             unchanging = false;
  31.             forbiddenAct = true;
  32.             height = 0;
  33.             xPos = 0;
  34.             yPos = 0;
  35.             ownerTeamNumber = 0;
  36.             affectType = "neutral";
  37.             description = "";
  38.             landscapeSubtype = "Abyss";
  39.             landscapeType = "Abyss";
  40.             placeType = "neutral";
  41.             custom {
  42.             }
  43.             ProtoLandscape {
  44.                 tileNumber = 0;
  45.                 turningAngle = 0;
  46.                 baseMeshName = "";
  47.                 characterName = "";
  48.             }
  49.         }
  50.         Landscape_00_01 {
  51.             availabilityForDiagonalAct = true;
  52.             availabilityForPlunging = true;
  53.             availabilityForStraightAct = true;
  54.             availableForWalk = false;
  55.             possibilityOfSpiritPlacing = false;
  56.             unchanging = false;
  57.             forbiddenAct = true;
  58.             height = 0;
  59.             xPos = 0;
  60.             yPos = 1;
  61.             ownerTeamNumber = 0;
  62.             affectType = "neutral";
  63.             description = "";
  64.             landscapeSubtype = "Abyss";
  65.             landscapeType = "Abyss";
  66.             placeType = "neutral";
  67.             custom {
  68.             }
  69.             ProtoLandscape {
  70.                 tileNumber = 0;
  71.                 turningAngle = 0;
  72.                 baseMeshName = "";
  73.                 characterName = "";
  74.             }
  75.         }
  76.         Landscape_00_02 {
  77.             availabilityForDiagonalAct = true;
  78.             availabilityForPlunging = true;
  79.             availabilityForStraightAct = true;
  80.             availableForWalk = false;
  81.             possibilityOfSpiritPlacing = false;
  82.             unchanging = false;
  83.             forbiddenAct = true;
  84.             height = 0;
  85.             xPos = 0;
  86.             yPos = 2;
  87.             ownerTeamNumber = 0;
  88.             affectType = "neutral";
  89.             description = "";
  90.             landscapeSubtype = "Abyss";
  91.             landscapeType = "Abyss";
  92.             placeType = "neutral";
  93.             custom {
  94.             }
  95.             ProtoLandscape {
  96.                 tileNumber = 0;
  97.                 turningAngle = 0;
  98.                 baseMeshName = "";
  99.                 characterName = "";
  100.             }
  101.         }
  102.         Landscape_00_03 {
  103.             availabilityForDiagonalAct = true;
  104.             availabilityForPlunging = true;
  105.             availabilityForStraightAct = true;
  106.             availableForWalk = false;
  107.             possibilityOfSpiritPlacing = false;
  108.             unchanging = false;
  109.             forbiddenAct = true;
  110.             height = 0;
  111.             xPos = 0;
  112.             yPos = 3;
  113.             ownerTeamNumber = 0;
  114.             affectType = "neutral";
  115.             description = "";
  116.             landscapeSubtype = "Abyss";
  117.             landscapeType = "Abyss";
  118.             placeType = "neutral";
  119.             custom {
  120.             }
  121.             ProtoLandscape {
  122.                 tileNumber = 0;
  123.                 turningAngle = 0;
  124.                 baseMeshName = "";
  125.                 characterName = "";
  126.             }
  127.         }
  128.         Landscape_00_04 {
  129.             availabilityForDiagonalAct = true;
  130.             availabilityForPlunging = true;
  131.             availabilityForStraightAct = true;
  132.             availableForWalk = false;
  133.             possibilityOfSpiritPlacing = false;
  134.             unchanging = false;
  135.             forbiddenAct = true;
  136.             height = 0;
  137.             xPos = 0;
  138.             yPos = 4;
  139.             ownerTeamNumber = 0;
  140.             affectType = "neutral";
  141.             description = "";
  142.             landscapeSubtype = "Abyss";
  143.             landscapeType = "Abyss";
  144.             placeType = "neutral";
  145.             custom {
  146.             }
  147.             ProtoLandscape {
  148.                 tileNumber = 0;
  149.                 turningAngle = 0;
  150.                 baseMeshName = "";
  151.                 characterName = "";
  152.             }
  153.         }
  154.         Landscape_00_05 {
  155.             availabilityForDiagonalAct = true;
  156.             availabilityForPlunging = true;
  157.             availabilityForStraightAct = true;
  158.             availableForWalk = false;
  159.             possibilityOfSpiritPlacing = false;
  160.             unchanging = false;
  161.             forbiddenAct = true;
  162.             height = 0;
  163.             xPos = 0;
  164.             yPos = 5;
  165.             ownerTeamNumber = 0;
  166.             affectType = "neutral";
  167.             description = "";
  168.             landscapeSubtype = "Abyss";
  169.             landscapeType = "Abyss";
  170.             placeType = "neutral";
  171.             custom {
  172.             }
  173.             ProtoLandscape {
  174.                 tileNumber = 0;
  175.                 turningAngle = 0;
  176.                 baseMeshName = "";
  177.                 characterName = "";
  178.             }
  179.         }
  180.         Landscape_00_06 {
  181.             availabilityForDiagonalAct = true;
  182.             availabilityForPlunging = true;
  183.             availabilityForStraightAct = true;
  184.             availableForWalk = false;
  185.             possibilityOfSpiritPlacing = false;
  186.             unchanging = false;
  187.             forbiddenAct = true;
  188.             height = 0;
  189.             xPos = 0;
  190.             yPos = 6;
  191.             ownerTeamNumber = 0;
  192.             affectType = "neutral";
  193.             description = "";
  194.             landscapeSubtype = "Edge";
  195.             landscapeType = "Edge";
  196.             placeType = "neutral";
  197.             custom {
  198.             }
  199.             ProtoLandscape {
  200.                 tileNumber = 15;
  201.                 turningAngle = 90;
  202.                 baseMeshName = "";
  203.                 characterName = "Edge_15";
  204.             }
  205.         }
  206.         Landscape_00_07 {
  207.             availabilityForDiagonalAct = true;
  208.             availabilityForPlunging = true;
  209.             availabilityForStraightAct = true;
  210.             availableForWalk = false;
  211.             possibilityOfSpiritPlacing = false;
  212.             unchanging = false;
  213.             forbiddenAct = true;
  214.             height = 0;
  215.             xPos = 0;
  216.             yPos = 7;
  217.             ownerTeamNumber = 0;
  218.             affectType = "neutral";
  219.             description = "";
  220.             landscapeSubtype = "Edge";
  221.             landscapeType = "Edge";
  222.             placeType = "neutral";
  223.             custom {
  224.             }
  225.             ProtoLandscape {
  226.                 tileNumber = 1;
  227.                 turningAngle = 90;
  228.                 baseMeshName = "";
  229.                 characterName = "Edge_01";
  230.             }
  231.         }
  232.         Landscape_00_08 {
  233.             availabilityForDiagonalAct = true;
  234.             availabilityForPlunging = true;
  235.             availabilityForStraightAct = true;
  236.             availableForWalk = false;
  237.             possibilityOfSpiritPlacing = false;
  238.             unchanging = false;
  239.             forbiddenAct = true;
  240.             height = 0;
  241.             xPos = 0;
  242.             yPos = 8;
  243.             ownerTeamNumber = 0;
  244.             affectType = "neutral";
  245.             description = "";
  246.             landscapeSubtype = "Edge";
  247.             landscapeType = "Edge";
  248.             placeType = "neutral";
  249.             custom {
  250.             }
  251.             ProtoLandscape {
  252.                 tileNumber = 14;
  253.                 turningAngle = 90;
  254.                 baseMeshName = "";
  255.                 characterName = "Edge_14";
  256.             }
  257.         }
  258.         Landscape_00_09 {
  259.             availabilityForDiagonalAct = true;
  260.             availabilityForPlunging = true;
  261.             availabilityForStraightAct = true;
  262.             availableForWalk = false;
  263.             possibilityOfSpiritPlacing = false;
  264.             unchanging = false;
  265.             forbiddenAct = true;
  266.             height = 0;
  267.             xPos = 0;
  268.             yPos = 9;
  269.             ownerTeamNumber = 0;
  270.             affectType = "neutral";
  271.             description = "";
  272.             landscapeSubtype = "Edge";
  273.             landscapeType = "Edge";
  274.             placeType = "neutral";
  275.             custom {
  276.             }
  277.             ProtoLandscape {
  278.                 tileNumber = 16;
  279.                 turningAngle = 90;
  280.                 baseMeshName = "";
  281.                 characterName = "Edge_16";
  282.             }
  283.         }
  284.         Landscape_00_10 {
  285.             availabilityForDiagonalAct = true;
  286.             availabilityForPlunging = true;
  287.             availabilityForStraightAct = true;
  288.             availableForWalk = false;
  289.             possibilityOfSpiritPlacing = false;
  290.             unchanging = false;
  291.             forbiddenAct = true;
  292.             height = 0;
  293.             xPos = 0;
  294.             yPos = 10;
  295.             ownerTeamNumber = 0;
  296.             affectType = "neutral";
  297.             description = "";
  298.             landscapeSubtype = "Abyss";
  299.             landscapeType = "Abyss";
  300.             placeType = "neutral";
  301.             custom {
  302.             }
  303.             ProtoLandscape {
  304.                 tileNumber = 0;
  305.                 turningAngle = 0;
  306.                 baseMeshName = "";
  307.                 characterName = "";
  308.             }
  309.         }
  310.         Landscape_00_11 {
  311.             availabilityForDiagonalAct = true;
  312.             availabilityForPlunging = true;
  313.             availabilityForStraightAct = true;
  314.             availableForWalk = false;
  315.             possibilityOfSpiritPlacing = false;
  316.             unchanging = false;
  317.             forbiddenAct = true;
  318.             height = 0;
  319.             xPos = 0;
  320.             yPos = 11;
  321.             ownerTeamNumber = 0;
  322.             affectType = "neutral";
  323.             description = "";
  324.             landscapeSubtype = "Abyss";
  325.             landscapeType = "Abyss";
  326.             placeType = "neutral";
  327.             custom {
  328.             }
  329.             ProtoLandscape {
  330.                 tileNumber = 0;
  331.                 turningAngle = 0;
  332.                 baseMeshName = "";
  333.                 characterName = "";
  334.             }
  335.         }
  336.         Landscape_00_12 {
  337.             availabilityForDiagonalAct = true;
  338.             availabilityForPlunging = true;
  339.             availabilityForStraightAct = true;
  340.             availableForWalk = false;
  341.             possibilityOfSpiritPlacing = false;
  342.             unchanging = false;
  343.             forbiddenAct = true;
  344.             height = 0;
  345.             xPos = 0;
  346.             yPos = 12;
  347.             ownerTeamNumber = 0;
  348.             affectType = "neutral";
  349.             description = "";
  350.             landscapeSubtype = "Abyss";
  351.             landscapeType = "Abyss";
  352.             placeType = "neutral";
  353.             custom {
  354.             }
  355.             ProtoLandscape {
  356.                 tileNumber = 0;
  357.                 turningAngle = 0;
  358.                 baseMeshName = "";
  359.                 characterName = "";
  360.             }
  361.         }
  362.         Landscape_00_13 {
  363.             availabilityForDiagonalAct = true;
  364.             availabilityForPlunging = true;
  365.             availabilityForStraightAct = true;
  366.             availableForWalk = false;
  367.             possibilityOfSpiritPlacing = false;
  368.             unchanging = false;
  369.             forbiddenAct = true;
  370.             height = 0;
  371.             xPos = 0;
  372.             yPos = 13;
  373.             ownerTeamNumber = 0;
  374.             affectType = "neutral";
  375.             description = "";
  376.             landscapeSubtype = "Abyss";
  377.             landscapeType = "Abyss";
  378.             placeType = "neutral";
  379.             custom {
  380.             }
  381.             ProtoLandscape {
  382.                 tileNumber = 0;
  383.                 turningAngle = 0;
  384.                 baseMeshName = "";
  385.                 characterName = "";
  386.             }
  387.         }
  388.         Landscape_00_14 {
  389.             availabilityForDiagonalAct = true;
  390.             availabilityForPlunging = true;
  391.             availabilityForStraightAct = true;
  392.             availableForWalk = false;
  393.             possibilityOfSpiritPlacing = false;
  394.             unchanging = false;
  395.             forbiddenAct = true;
  396.             height = 0;
  397.             xPos = 0;
  398.             yPos = 14;
  399.             ownerTeamNumber = 0;
  400.             affectType = "neutral";
  401.             description = "";
  402.             landscapeSubtype = "Abyss";
  403.             landscapeType = "Abyss";
  404.             placeType = "neutral";
  405.             custom {
  406.             }
  407.             ProtoLandscape {
  408.                 tileNumber = 0;
  409.                 turningAngle = 0;
  410.                 baseMeshName = "";
  411.                 characterName = "";
  412.             }
  413.         }
  414.         Landscape_01_00 {
  415.             availabilityForDiagonalAct = true;
  416.             availabilityForPlunging = true;
  417.             availabilityForStraightAct = true;
  418.             availableForWalk = false;
  419.             possibilityOfSpiritPlacing = false;
  420.             unchanging = false;
  421.             forbiddenAct = true;
  422.             height = 0;
  423.             xPos = 1;
  424.             yPos = 0;
  425.             ownerTeamNumber = 0;
  426.             affectType = "neutral";
  427.             description = "";
  428.             landscapeSubtype = "Abyss";
  429.             landscapeType = "Abyss";
  430.             placeType = "neutral";
  431.             custom {
  432.             }
  433.             ProtoLandscape {
  434.                 tileNumber = 0;
  435.                 turningAngle = 0;
  436.                 baseMeshName = "";
  437.                 characterName = "";
  438.             }
  439.         }
  440.         Landscape_01_01 {
  441.             availabilityForDiagonalAct = true;
  442.             availabilityForPlunging = true;
  443.             availabilityForStraightAct = true;
  444.             availableForWalk = false;
  445.             possibilityOfSpiritPlacing = false;
  446.             unchanging = false;
  447.             forbiddenAct = true;
  448.             height = 0;
  449.             xPos = 1;
  450.             yPos = 1;
  451.             ownerTeamNumber = 0;
  452.             affectType = "neutral";
  453.             description = "";
  454.             landscapeSubtype = "Abyss";
  455.             landscapeType = "Abyss";
  456.             placeType = "neutral";
  457.             custom {
  458.             }
  459.             ProtoLandscape {
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  461.                 turningAngle = 0;
  462.                 baseMeshName = "";
  463.                 characterName = "";
  464.             }
  465.         }
  466.         Landscape_01_02 {
  467.             availabilityForDiagonalAct = true;
  468.             availabilityForPlunging = true;
  469.             availabilityForStraightAct = true;
  470.             availableForWalk = false;
  471.             possibilityOfSpiritPlacing = false;
  472.             unchanging = false;
  473.             forbiddenAct = true;
  474.             height = 0;
  475.             xPos = 1;
  476.             yPos = 2;
  477.             ownerTeamNumber = 0;
  478.             affectType = "neutral";
  479.             description = "";
  480.             landscapeSubtype = "Abyss";
  481.             landscapeType = "Abyss";
  482.             placeType = "neutral";
  483.             custom {
  484.             }
  485.             ProtoLandscape {
  486.                 tileNumber = 0;
  487.                 turningAngle = 0;
  488.                 baseMeshName = "";
  489.                 characterName = "";
  490.             }
  491.         }
  492.         Landscape_01_03 {
  493.             availabilityForDiagonalAct = true;
  494.             availabilityForPlunging = true;
  495.             availabilityForStraightAct = true;
  496.             availableForWalk = false;
  497.             possibilityOfSpiritPlacing = false;
  498.             unchanging = false;
  499.             forbiddenAct = true;
  500.             height = 0;
  501.             xPos = 1;
  502.             yPos = 3;
  503.             ownerTeamNumber = 0;
  504.             affectType = "neutral";
  505.             description = "";
  506.             landscapeSubtype = "Edge";
  507.             landscapeType = "Edge";
  508.             placeType = "neutral";
  509.             custom {
  510.             }
  511.             ProtoLandscape {
  512.                 tileNumber = 11;
  513.                 turningAngle = 90;
  514.                 baseMeshName = "";
  515.                 characterName = "Edge_11";
  516.             }
  517.         }
  518.         Landscape_01_04 {
  519.             availabilityForDiagonalAct = true;
  520.             availabilityForPlunging = true;
  521.             availabilityForStraightAct = true;
  522.             availableForWalk = false;
  523.             possibilityOfSpiritPlacing = false;
  524.             unchanging = false;
  525.             forbiddenAct = true;
  526.             height = 0;
  527.             xPos = 1;
  528.             yPos = 4;
  529.             ownerTeamNumber = 0;
  530.             affectType = "neutral";
  531.             description = "";
  532.             landscapeSubtype = "Edge";
  533.             landscapeType = "Edge";
  534.             placeType = "neutral";
  535.             custom {
  536.             }
  537.             ProtoLandscape {
  538.                 tileNumber = 13;
  539.                 turningAngle = 90;
  540.                 baseMeshName = "";
  541.                 characterName = "Edge_13";
  542.             }
  543.         }
  544.         Landscape_01_05 {
  545.             availabilityForDiagonalAct = true;
  546.             availabilityForPlunging = true;
  547.             availabilityForStraightAct = true;
  548.             availableForWalk = false;
  549.             possibilityOfSpiritPlacing = false;
  550.             unchanging = false;
  551.             forbiddenAct = true;
  552.             height = 0;
  553.             xPos = 1;
  554.             yPos = 5;
  555.             ownerTeamNumber = 0;
  556.             affectType = "neutral";
  557.             description = "";
  558.             landscapeSubtype = "Edge";
  559.             landscapeType = "Edge";
  560.             placeType = "neutral";
  561.             custom {
  562.             }
  563.             ProtoLandscape {
  564.                 tileNumber = 12;
  565.                 turningAngle = 90;
  566.                 baseMeshName = "";
  567.                 characterName = "Edge_12";
  568.             }
  569.         }
  570.         Landscape_01_06 {
  571.             availabilityForDiagonalAct = true;
  572.             availabilityForPlunging = true;
  573.             availabilityForStraightAct = true;
  574.             availableForWalk = true;
  575.             possibilityOfSpiritPlacing = false;
  576.             unchanging = false;
  577.             forbiddenAct = false;
  578.             height = -0.2;
  579.             xPos = 1;
  580.             yPos = 6;
  581.             ownerTeamNumber = 0;
  582.             affectType = "neutral";
  583.             description = "";
  584.             landscapeSubtype = "Water"; custom.water=true;
  585.             landscapeType = "Water";
  586.             placeType = "neutral";
  587.             custom {
  588.             }
  589.             ProtoLandscape {
  590.                 tileNumber = 2;
  591.                 turningAngle = 0;
  592.                 baseMeshName = "";
  593.                 characterName = "Water_02";
  594.             }
  595.         }
  596.         Landscape_01_07 {
  597.             availabilityForDiagonalAct = true;
  598.             availabilityForPlunging = true;
  599.             availabilityForStraightAct = true;
  600.             availableForWalk = true;
  601.             possibilityOfSpiritPlacing = false;
  602.             unchanging = false;
  603.             forbiddenAct = false;
  604.             height = -0.2;
  605.             xPos = 1;
  606.             yPos = 7;
  607.             ownerTeamNumber = 0;
  608.             affectType = "neutral";
  609.             description = "";
  610.             landscapeSubtype = "Water"; custom.water=true;
  611.             landscapeType = "Water";
  612.             placeType = "neutral";
  613.             custom {
  614.             }
  615.             ProtoLandscape {
  616.                 tileNumber = 5;
  617.                 turningAngle = 270;
  618.                 baseMeshName = "";
  619.                 characterName = "Water_05";
  620.             }
  621.         }
  622.         Landscape_01_08 {
  623.             availabilityForDiagonalAct = true;
  624.             availabilityForPlunging = true;
  625.             availabilityForStraightAct = true;
  626.             availableForWalk = true;
  627.             possibilityOfSpiritPlacing = false;
  628.             unchanging = false;
  629.             forbiddenAct = false;
  630.             height = -0.2;
  631.             xPos = 1;
  632.             yPos = 8;
  633.             ownerTeamNumber = 0;
  634.             affectType = "neutral";
  635.             description = "";
  636.             landscapeSubtype = "Water"; custom.water=true;
  637.             landscapeType = "Water";
  638.             placeType = "neutral";
  639.             custom {
  640.             }
  641.             ProtoLandscape {
  642.                 tileNumber = 5;
  643.                 turningAngle = 270;
  644.                 baseMeshName = "";
  645.                 characterName = "Water_05";
  646.             }
  647.         }
  648.         Landscape_01_09 {
  649.             availabilityForDiagonalAct = true;
  650.             availabilityForPlunging = true;
  651.             availabilityForStraightAct = true;
  652.             availableForWalk = true;
  653.             possibilityOfSpiritPlacing = false;
  654.             unchanging = false;
  655.             forbiddenAct = false;
  656.             height = -0.2;
  657.             xPos = 1;
  658.             yPos = 9;
  659.             ownerTeamNumber = 1;
  660.             affectType = "neutral";
  661.             description = "";
  662.             landscapeSubtype = "Water"; custom.water=true;
  663.             landscapeType = "Water";
  664.             placeType = "rear";
  665.             custom {
  666.             }
  667.             ProtoLandscape {
  668.                 tileNumber = 2;
  669.                 turningAngle = 270;
  670.                 baseMeshName = "";
  671.                 characterName = "Water_02";
  672.             }
  673.         }
  674.         Landscape_01_10 {
  675.             availabilityForDiagonalAct = true;
  676.             availabilityForPlunging = true;
  677.             availabilityForStraightAct = true;
  678.             availableForWalk = false;
  679.             possibilityOfSpiritPlacing = false;
  680.             unchanging = false;
  681.             forbiddenAct = true;
  682.             height = 0;
  683.             xPos = 1;
  684.             yPos = 10;
  685.             ownerTeamNumber = 0;
  686.             affectType = "neutral";
  687.             description = "";
  688.             landscapeSubtype = "Edge";
  689.             landscapeType = "Edge";
  690.             placeType = "neutral";
  691.             custom {
  692.             }
  693.             ProtoLandscape {
  694.                 tileNumber = 13;
  695.                 turningAngle = 90;
  696.                 baseMeshName = "";
  697.                 characterName = "Edge_13";
  698.             }
  699.         }
  700.         Landscape_01_11 {
  701.             availabilityForDiagonalAct = true;
  702.             availabilityForPlunging = true;
  703.             availabilityForStraightAct = true;
  704.             availableForWalk = false;
  705.             possibilityOfSpiritPlacing = false;
  706.             unchanging = false;
  707.             forbiddenAct = true;
  708.             height = 0;
  709.             xPos = 1;
  710.             yPos = 11;
  711.             ownerTeamNumber = 0;
  712.             affectType = "neutral";
  713.             description = "";
  714.             landscapeSubtype = "Edge";
  715.             landscapeType = "Edge";
  716.             placeType = "neutral";
  717.             custom {
  718.             }
  719.             ProtoLandscape {
  720.                 tileNumber = 12;
  721.                 turningAngle = 90;
  722.                 baseMeshName = "";
  723.                 characterName = "Edge_12";
  724.             }
  725.         }
  726.         Landscape_01_12 {
  727.             availabilityForDiagonalAct = true;
  728.             availabilityForPlunging = true;
  729.             availabilityForStraightAct = true;
  730.             availableForWalk = false;
  731.             possibilityOfSpiritPlacing = false;
  732.             unchanging = false;
  733.             forbiddenAct = true;
  734.             height = 0;
  735.             xPos = 1;
  736.             yPos = 12;
  737.             ownerTeamNumber = 0;
  738.             affectType = "neutral";
  739.             description = "";
  740.             landscapeSubtype = "Edge";
  741.             landscapeType = "Edge";
  742.             placeType = "neutral";
  743.             custom {
  744.             }
  745.             ProtoLandscape {
  746.                 tileNumber = 11;
  747.                 turningAngle = 0;
  748.                 baseMeshName = "";
  749.                 characterName = "Edge_11";
  750.             }
  751.         }
  752.         Landscape_01_13 {
  753.             availabilityForDiagonalAct = true;
  754.             availabilityForPlunging = true;
  755.             availabilityForStraightAct = true;
  756.             availableForWalk = false;
  757.             possibilityOfSpiritPlacing = false;
  758.             unchanging = false;
  759.             forbiddenAct = true;
  760.             height = 0;
  761.             xPos = 1;
  762.             yPos = 13;
  763.             ownerTeamNumber = 0;
  764.             affectType = "neutral";
  765.             description = "";
  766.             landscapeSubtype = "Abyss";
  767.             landscapeType = "Abyss";
  768.             placeType = "neutral";
  769.             custom {
  770.             }
  771.             ProtoLandscape {
  772.                 tileNumber = 0;
  773.                 turningAngle = 0;
  774.                 baseMeshName = "";
  775.                 characterName = "";
  776.             }
  777.         }
  778.         Landscape_01_14 {
  779.             availabilityForDiagonalAct = true;
  780.             availabilityForPlunging = true;
  781.             availabilityForStraightAct = true;
  782.             availableForWalk = false;
  783.             possibilityOfSpiritPlacing = false;
  784.             unchanging = false;
  785.             forbiddenAct = true;
  786.             height = 0;
  787.             xPos = 1;
  788.             yPos = 14;
  789.             ownerTeamNumber = 0;
  790.             affectType = "neutral";
  791.             description = "";
  792.             landscapeSubtype = "Abyss";
  793.             landscapeType = "Abyss";
  794.             placeType = "neutral";
  795.             custom {
  796.             }
  797.             ProtoLandscape {
  798.                 tileNumber = 0;
  799.                 turningAngle = 0;
  800.                 baseMeshName = "";
  801.                 characterName = "";
  802.             }
  803.         }
  804.         Landscape_02_00 {
  805.             availabilityForDiagonalAct = true;
  806.             availabilityForPlunging = true;
  807.             availabilityForStraightAct = true;
  808.             availableForWalk = false;
  809.             possibilityOfSpiritPlacing = false;
  810.             unchanging = false;
  811.             forbiddenAct = true;
  812.             height = 0;
  813.             xPos = 2;
  814.             yPos = 0;
  815.             ownerTeamNumber = 0;
  816.             affectType = "neutral";
  817.             description = "";
  818.             landscapeSubtype = "Abyss";
  819.             landscapeType = "Abyss";
  820.             placeType = "neutral";
  821.             custom {
  822.             }
  823.             ProtoLandscape {
  824.                 tileNumber = 0;
  825.                 turningAngle = 0;
  826.                 baseMeshName = "";
  827.                 characterName = "";
  828.             }
  829.         }
  830.         Landscape_02_01 {
  831.             availabilityForDiagonalAct = true;
  832.             availabilityForPlunging = true;
  833.             availabilityForStraightAct = true;
  834.             availableForWalk = false;
  835.             possibilityOfSpiritPlacing = false;
  836.             unchanging = false;
  837.             forbiddenAct = true;
  838.             height = 0;
  839.             xPos = 2;
  840.             yPos = 1;
  841.             ownerTeamNumber = 0;
  842.             affectType = "neutral";
  843.             description = "";
  844.             landscapeSubtype = "Abyss";
  845.             landscapeType = "Abyss";
  846.             placeType = "neutral";
  847.             custom {
  848.             }
  849.             ProtoLandscape {
  850.                 tileNumber = 0;
  851.                 turningAngle = 0;
  852.                 baseMeshName = "";
  853.                 characterName = "";
  854.             }
  855.         }
  856.         Landscape_02_02 {
  857.             availabilityForDiagonalAct = true;
  858.             availabilityForPlunging = true;
  859.             availabilityForStraightAct = true;
  860.             availableForWalk = false;
  861.             possibilityOfSpiritPlacing = false;
  862.             unchanging = false;
  863.             forbiddenAct = true;
  864.             height = 0;
  865.             xPos = 2;
  866.             yPos = 2;
  867.             ownerTeamNumber = 0;
  868.             affectType = "neutral";
  869.             description = "";
  870.             landscapeSubtype = "Edge";
  871.             landscapeType = "Edge";
  872.             placeType = "neutral";
  873.             custom {
  874.             }
  875.             ProtoLandscape {
  876.                 tileNumber = 11;
  877.                 turningAngle = 90;
  878.                 baseMeshName = "";
  879.                 characterName = "Edge_11";
  880.             }
  881.         }
  882.         Landscape_02_03 {
  883.             availabilityForDiagonalAct = true;
  884.             availabilityForPlunging = true;
  885.             availabilityForStraightAct = true;
  886.             availableForWalk = true;
  887.             possibilityOfSpiritPlacing = false;
  888.             unchanging = false;
  889.             forbiddenAct = false;
  890.             height = 0;
  891.             xPos = 2;
  892.             yPos = 3;
  893.             ownerTeamNumber = 0;
  894.             affectType = "neutral";
  895.             description = "";
  896.             landscapeSubtype = "Valley";
  897.             landscapeType = "Valley";
  898.             placeType = "neutral";
  899.             custom {
  900.             }
  901.             ProtoLandscape {
  902.                 tileNumber = 20;
  903.                 turningAngle = 0;
  904.                 baseMeshName = "";
  905.                 characterName = "Valley_20";
  906.             }
  907.         }
  908.         Landscape_02_04 {
  909.             availabilityForDiagonalAct = true;
  910.             availabilityForPlunging = true;
  911.             availabilityForStraightAct = true;
  912.             availableForWalk = true;
  913.             possibilityOfSpiritPlacing = false;
  914.             unchanging = false;
  915.             forbiddenAct = false;
  916.             height = -0.2;
  917.             xPos = 2;
  918.             yPos = 4;
  919.             ownerTeamNumber = 0;
  920.             affectType = "neutral";
  921.             description = "";
  922.             landscapeSubtype = "Water"; custom.water=true;
  923.             landscapeType = "Water";
  924.             placeType = "neutral";
  925.             custom {
  926.             }
  927.             ProtoLandscape {
  928.                 tileNumber = 2;
  929.                 turningAngle = 0;
  930.                 baseMeshName = "";
  931.                 characterName = "Water_02";
  932.             }
  933.         }
  934.         Landscape_02_05 {
  935.             availabilityForDiagonalAct = true;
  936.             availabilityForPlunging = true;
  937.             availabilityForStraightAct = true;
  938.             availableForWalk = true;
  939.             possibilityOfSpiritPlacing = false;
  940.             unchanging = false;
  941.             forbiddenAct = false;
  942.             height = -0.2;
  943.             xPos = 2;
  944.             yPos = 5;
  945.             ownerTeamNumber = 0;
  946.             affectType = "neutral";
  947.             description = "";
  948.             landscapeSubtype = "Water"; custom.water=true;
  949.             landscapeType = "Water";
  950.             placeType = "neutral";
  951.             custom {
  952.             }
  953.             ProtoLandscape {
  954.                 tileNumber = 5;
  955.                 turningAngle = 270;
  956.                 baseMeshName = "";
  957.                 characterName = "Water_05";
  958.             }
  959.         }
  960.         Landscape_02_06 {
  961.             availabilityForDiagonalAct = true;
  962.             availabilityForPlunging = true;
  963.             availabilityForStraightAct = true;
  964.             availableForWalk = true;
  965.             possibilityOfSpiritPlacing = false;
  966.             unchanging = false;
  967.             forbiddenAct = false;
  968.             height = -0.2;
  969.             xPos = 2;
  970.             yPos = 6;
  971.             ownerTeamNumber = 0;
  972.             affectType = "neutral";
  973.             description = "";
  974.             landscapeSubtype = "Water"; custom.water=true;
  975.             landscapeType = "Water";
  976.             placeType = "neutral";
  977.             custom {
  978.             }
  979.             ProtoLandscape {
  980.                 tileNumber = 8;
  981.                 turningAngle = 180;
  982.                 baseMeshName = "";
  983.                 characterName = "Water_08";
  984.             }
  985.         }
  986.         Landscape_02_07 {
  987.             availabilityForDiagonalAct = true;
  988.             availabilityForPlunging = true;
  989.             availabilityForStraightAct = true;
  990.             availableForWalk = true;
  991.             possibilityOfSpiritPlacing = false;
  992.             unchanging = false;
  993.             forbiddenAct = false;
  994.             height = -0.2;
  995.             xPos = 2;
  996.             yPos = 7;
  997.             ownerTeamNumber = 0;
  998.             affectType = "neutral";
  999.             description = "";
  1000.             landscapeSubtype = "Water"; custom.water=true;
  1001.             landscapeType = "Water";
  1002.             placeType = "neutral";
  1003.             custom {
  1004.             }
  1005.             ProtoLandscape {
  1006.                 tileNumber = 0;
  1007.                 turningAngle = 0;
  1008.                 baseMeshName = "";
  1009.                 characterName = "Water_00";
  1010.             }
  1011.         }
  1012.         Landscape_02_08 {
  1013.             availabilityForDiagonalAct = true;
  1014.             availabilityForPlunging = true;
  1015.             availabilityForStraightAct = true;
  1016.             availableForWalk = true;
  1017.             possibilityOfSpiritPlacing = false;
  1018.             unchanging = false;
  1019.             forbiddenAct = false;
  1020.             height = -0.2;
  1021.             xPos = 2;
  1022.             yPos = 8;
  1023.             ownerTeamNumber = 0;
  1024.             affectType = "neutral";
  1025.             description = "";
  1026.             landscapeSubtype = "Water"; custom.water=true;
  1027.             landscapeType = "Water";
  1028.             placeType = "neutral";
  1029.             custom {
  1030.             }
  1031.             ProtoLandscape {
  1032.                 tileNumber = 0;
  1033.                 turningAngle = 0;
  1034.                 baseMeshName = "";
  1035.                 characterName = "Water_00";
  1036.             }
  1037.         }
  1038.         Landscape_02_09 {
  1039.             availabilityForDiagonalAct = true;
  1040.             availabilityForPlunging = true;
  1041.             availabilityForStraightAct = true;
  1042.             availableForWalk = true;
  1043.             possibilityOfSpiritPlacing = false;
  1044.             unchanging = false;
  1045.             forbiddenAct = false;
  1046.             height = -0.2;
  1047.             xPos = 2;
  1048.             yPos = 9;
  1049.             ownerTeamNumber = 0;
  1050.             affectType = "neutral";
  1051.             description = "";
  1052.             landscapeSubtype = "Water"; custom.water=true;
  1053.             landscapeType = "Water";
  1054.             placeType = "neutral";
  1055.             custom {
  1056.             }
  1057.             ProtoLandscape {
  1058.                 tileNumber = 5;
  1059.                 turningAngle = 180;
  1060.                 baseMeshName = "";
  1061.                 characterName = "Water_05";
  1062.             }
  1063.         }
  1064.         Landscape_02_10 {
  1065.             availabilityForDiagonalAct = true;
  1066.             availabilityForPlunging = true;
  1067.             availabilityForStraightAct = true;
  1068.             availableForWalk = true;
  1069.             possibilityOfSpiritPlacing = false;
  1070.             unchanging = false;
  1071.             forbiddenAct = false;
  1072.             height = 0;
  1073.             xPos = 2;
  1074.             yPos = 10;
  1075.             ownerTeamNumber = 0;
  1076.             affectType = "neutral";
  1077.             description = "";
  1078.             landscapeSubtype = "Sand";
  1079.             landscapeType = "Sand";
  1080.             placeType = "neutral";
  1081.             custom {
  1082.             }
  1083.             ProtoLandscape {
  1084.                 tileNumber = 3;
  1085.                 turningAngle = 90;
  1086.                 baseMeshName = "";
  1087.                 characterName = "Sand_03";
  1088.             }
  1089.         }
  1090.         Landscape_02_11 {
  1091.             availabilityForDiagonalAct = true;
  1092.             availabilityForPlunging = true;
  1093.             availabilityForStraightAct = true;
  1094.             availableForWalk = true;
  1095.             possibilityOfSpiritPlacing = false;
  1096.             unchanging = false;
  1097.             forbiddenAct = false;
  1098.             height = 0;
  1099.             xPos = 2;
  1100.             yPos = 11;
  1101.             ownerTeamNumber = 0;
  1102.             affectType = "neutral";
  1103.             description = "";
  1104.             landscapeSubtype = "Sand";
  1105.             landscapeType = "Sand";
  1106.             placeType = "neutral";
  1107.             custom {
  1108.             }
  1109.             ProtoLandscape {
  1110.                 tileNumber = 1;
  1111.                 turningAngle = 270;
  1112.                 baseMeshName = "";
  1113.                 characterName = "Sand_01";
  1114.             }
  1115.         }
  1116.         Landscape_02_12 {
  1117.             availabilityForDiagonalAct = true;
  1118.             availabilityForPlunging = true;
  1119.             availabilityForStraightAct = true;
  1120.             availableForWalk = true;
  1121.             possibilityOfSpiritPlacing = false;
  1122.             unchanging = false;
  1123.             forbiddenAct = false;
  1124.             height = 0;
  1125.             xPos = 2;
  1126.             yPos = 12;
  1127.             ownerTeamNumber = 0;
  1128.             affectType = "neutral";
  1129.             description = "";
  1130.             landscapeSubtype = "Valley";
  1131.             landscapeType = "Valley";
  1132.             placeType = "neutral";
  1133.             custom {
  1134.             }
  1135.             ProtoLandscape {
  1136.                 tileNumber = 20;
  1137.                 turningAngle = 0;
  1138.                 baseMeshName = "";
  1139.                 characterName = "Valley_20";
  1140.             }
  1141.         }
  1142.         Landscape_02_13 {
  1143.             availabilityForDiagonalAct = true;
  1144.             availabilityForPlunging = true;
  1145.             availabilityForStraightAct = true;
  1146.             availableForWalk = false;
  1147.             possibilityOfSpiritPlacing = false;
  1148.             unchanging = false;
  1149.             forbiddenAct = true;
  1150.             height = 0;
  1151.             xPos = 2;
  1152.             yPos = 13;
  1153.             ownerTeamNumber = 0;
  1154.             affectType = "neutral";
  1155.             description = "";
  1156.             landscapeSubtype = "Edge";
  1157.             landscapeType = "Edge";
  1158.             placeType = "neutral";
  1159.             custom {
  1160.             }
  1161.             ProtoLandscape {
  1162.                 tileNumber = 11;
  1163.                 turningAngle = 0;
  1164.                 baseMeshName = "";
  1165.                 characterName = "Edge_11";
  1166.             }
  1167.         }
  1168.         Landscape_02_14 {
  1169.             availabilityForDiagonalAct = true;
  1170.             availabilityForPlunging = true;
  1171.             availabilityForStraightAct = true;
  1172.             availableForWalk = false;
  1173.             possibilityOfSpiritPlacing = false;
  1174.             unchanging = false;
  1175.             forbiddenAct = true;
  1176.             height = 0;
  1177.             xPos = 2;
  1178.             yPos = 14;
  1179.             ownerTeamNumber = 0;
  1180.             affectType = "neutral";
  1181.             description = "";
  1182.             landscapeSubtype = "Abyss";
  1183.             landscapeType = "Abyss";
  1184.             placeType = "neutral";
  1185.             custom {
  1186.             }
  1187.             ProtoLandscape {
  1188.                 tileNumber = 0;
  1189.                 turningAngle = 0;
  1190.                 baseMeshName = "";
  1191.                 characterName = "";
  1192.             }
  1193.         }
  1194.         Landscape_03_00 {
  1195.             availabilityForDiagonalAct = true;
  1196.             availabilityForPlunging = true;
  1197.             availabilityForStraightAct = true;
  1198.             availableForWalk = false;
  1199.             possibilityOfSpiritPlacing = false;
  1200.             unchanging = false;
  1201.             forbiddenAct = true;
  1202.             height = 0;
  1203.             xPos = 3;
  1204.             yPos = 0;
  1205.             ownerTeamNumber = 0;
  1206.             affectType = "neutral";
  1207.             description = "";
  1208.             landscapeSubtype = "Abyss";
  1209.             landscapeType = "Abyss";
  1210.             placeType = "neutral";
  1211.             custom {
  1212.             }
  1213.             ProtoLandscape {
  1214.                 tileNumber = 0;
  1215.                 turningAngle = 0;
  1216.                 baseMeshName = "";
  1217.                 characterName = "";
  1218.             }
  1219.         }
  1220.         Landscape_03_01 {
  1221.             availabilityForDiagonalAct = true;
  1222.             availabilityForPlunging = true;
  1223.             availabilityForStraightAct = true;
  1224.             availableForWalk = false;
  1225.             possibilityOfSpiritPlacing = false;
  1226.             unchanging = false;
  1227.             forbiddenAct = true;
  1228.             height = 0;
  1229.             xPos = 3;
  1230.             yPos = 1;
  1231.             ownerTeamNumber = 0;
  1232.             affectType = "neutral";
  1233.             description = "";
  1234.             landscapeSubtype = "Edge";
  1235.             landscapeType = "Edge";
  1236.             placeType = "neutral";
  1237.             custom {
  1238.             }
  1239.             ProtoLandscape {
  1240.                 tileNumber = 11;
  1241.                 turningAngle = 90;
  1242.                 baseMeshName = "";
  1243.                 characterName = "Edge_11";
  1244.             }
  1245.         }
  1246.         Landscape_03_02 {
  1247.             availabilityForDiagonalAct = true;
  1248.             availabilityForPlunging = true;
  1249.             availabilityForStraightAct = true;
  1250.             availableForWalk = true;
  1251.             possibilityOfSpiritPlacing = false;
  1252.             unchanging = false;
  1253.             forbiddenAct = false;
  1254.             height = 0;
  1255.             xPos = 3;
  1256.             yPos = 2;
  1257.             ownerTeamNumber = 0;
  1258.             affectType = "neutral";
  1259.             description = "";
  1260.             landscapeSubtype = "Valley";
  1261.             landscapeType = "Valley";
  1262.             placeType = "neutral";
  1263.             custom {
  1264.             }
  1265.             ProtoLandscape {
  1266.                 tileNumber = 20;
  1267.                 turningAngle = 0;
  1268.                 baseMeshName = "";
  1269.                 characterName = "Valley_20";
  1270.             }
  1271.         }
  1272.         Landscape_03_03 {
  1273.             availabilityForDiagonalAct = true;
  1274.             availabilityForPlunging = true;
  1275.             availabilityForStraightAct = true;
  1276.             availableForWalk = true;
  1277.             possibilityOfSpiritPlacing = false;
  1278.             unchanging = false;
  1279.             forbiddenAct = false;
  1280.             height = -0.2;
  1281.             xPos = 3;
  1282.             yPos = 3;
  1283.             ownerTeamNumber = 0;
  1284.             affectType = "neutral";
  1285.             description = "";
  1286.             landscapeSubtype = "Water"; custom.water=true;
  1287.             landscapeType = "Water";
  1288.             placeType = "neutral";
  1289.             custom {
  1290.             }
  1291.             ProtoLandscape {
  1292.                 tileNumber = 2;
  1293.                 turningAngle = 0;
  1294.                 baseMeshName = "";
  1295.                 characterName = "Water_02";
  1296.             }
  1297.         }
  1298.         Landscape_03_04 {
  1299.             availabilityForDiagonalAct = true;
  1300.             availabilityForPlunging = true;
  1301.             availabilityForStraightAct = true;
  1302.             availableForWalk = true;
  1303.             possibilityOfSpiritPlacing = false;
  1304.             unchanging = false;
  1305.             forbiddenAct = false;
  1306.             height = -0.2;
  1307.             xPos = 3;
  1308.             yPos = 4;
  1309.             ownerTeamNumber = 0;
  1310.             affectType = "neutral";
  1311.             description = "";
  1312.             landscapeSubtype = "Water"; custom.water=true;
  1313.             landscapeType = "Water";
  1314.             placeType = "neutral";
  1315.             custom {
  1316.             }
  1317.             ProtoLandscape {
  1318.                 tileNumber = 8;
  1319.                 turningAngle = 180;
  1320.                 baseMeshName = "";
  1321.                 characterName = "Water_08";
  1322.             }
  1323.         }
  1324.         Landscape_03_05 {
  1325.             availabilityForDiagonalAct = true;
  1326.             availabilityForPlunging = true;
  1327.             availabilityForStraightAct = true;
  1328.             availableForWalk = true;
  1329.             possibilityOfSpiritPlacing = false;
  1330.             unchanging = false;
  1331.             forbiddenAct = false;
  1332.             height = -0.2;
  1333.             xPos = 3;
  1334.             yPos = 5;
  1335.             ownerTeamNumber = 0;
  1336.             affectType = "neutral";
  1337.             description = "";
  1338.             landscapeSubtype = "Water"; custom.water=true;
  1339.             landscapeType = "Water";
  1340.             placeType = "neutral";
  1341.             custom {
  1342.             }
  1343.             ProtoLandscape {
  1344.                 tileNumber = 0;
  1345.                 turningAngle = 0;
  1346.                 baseMeshName = "";
  1347.                 characterName = "Water_00";
  1348.             }
  1349.         }
  1350.         Landscape_03_06 {
  1351.             availabilityForDiagonalAct = true;
  1352.             availabilityForPlunging = true;
  1353.             availabilityForStraightAct = true;
  1354.             availableForWalk = true;
  1355.             possibilityOfSpiritPlacing = false;
  1356.             unchanging = false;
  1357.             forbiddenAct = false;
  1358.             height = -0.2;
  1359.             xPos = 3;
  1360.             yPos = 6;
  1361.             ownerTeamNumber = 0;
  1362.             affectType = "neutral";
  1363.             description = "";
  1364.             landscapeSubtype = "Water"; custom.water=true;
  1365.             landscapeType = "Water";
  1366.             placeType = "neutral";
  1367.             custom {
  1368.             }
  1369.             ProtoLandscape {
  1370.                 tileNumber = 0;
  1371.                 turningAngle = 0;
  1372.                 baseMeshName = "";
  1373.                 characterName = "Water_00";
  1374.             }
  1375.         }
  1376.         Landscape_03_07 {
  1377.             availabilityForDiagonalAct = true;
  1378.             availabilityForPlunging = true;
  1379.             availabilityForStraightAct = true;
  1380.             availableForWalk = true;
  1381.             possibilityOfSpiritPlacing = false;
  1382.             unchanging = false;
  1383.             forbiddenAct = false;
  1384.             height = -0.2;
  1385.             xPos = 3;
  1386.             yPos = 7;
  1387.             ownerTeamNumber = 0;
  1388.             affectType = "neutral";
  1389.             description = "";
  1390.             landscapeSubtype = "Water"; custom.water=true;
  1391.             landscapeType = "Water";
  1392.             placeType = "neutral";
  1393.             custom {
  1394.             }
  1395.             ProtoLandscape {
  1396.                 tileNumber = 0;
  1397.                 turningAngle = 0;
  1398.                 baseMeshName = "";
  1399.                 characterName = "Water_00";
  1400.             }
  1401.         }
  1402.         Landscape_03_08 {
  1403.             availabilityForDiagonalAct = true;
  1404.             availabilityForPlunging = true;
  1405.             availabilityForStraightAct = true;
  1406.             availableForWalk = true;
  1407.             possibilityOfSpiritPlacing = false;
  1408.             unchanging = false;
  1409.             forbiddenAct = false;
  1410.             height = -0.2;
  1411.             xPos = 3;
  1412.             yPos = 8;
  1413.             ownerTeamNumber = 0;
  1414.             affectType = "neutral";
  1415.             description = "";
  1416.             landscapeSubtype = "Water"; custom.water=true;
  1417.             landscapeType = "Water";
  1418.             placeType = "neutral";
  1419.             custom {
  1420.             }
  1421.             ProtoLandscape {
  1422.                 tileNumber = 0;
  1423.                 turningAngle = 0;
  1424.                 baseMeshName = "";
  1425.                 characterName = "Water_00";
  1426.             }
  1427.         }
  1428.         Landscape_03_09 {
  1429.             availabilityForDiagonalAct = true;
  1430.             availabilityForPlunging = true;
  1431.             availabilityForStraightAct = true;
  1432.             availableForWalk = true;
  1433.             possibilityOfSpiritPlacing = false;
  1434.             unchanging = false;
  1435.             forbiddenAct = false;
  1436.             height = -0.2;
  1437.             xPos = 3;
  1438.             yPos = 9;
  1439.             ownerTeamNumber = 0;
  1440.             affectType = "neutral";
  1441.             description = "";
  1442.             landscapeSubtype = "Water"; custom.water=true;
  1443.             landscapeType = "Water";
  1444.             placeType = "neutral";
  1445.             custom {
  1446.             }
  1447.             ProtoLandscape {
  1448.                 tileNumber = 8;
  1449.                 turningAngle = 90;
  1450.                 baseMeshName = "";
  1451.                 characterName = "Water_08";
  1452.             }
  1453.         }
  1454.         Landscape_03_10 {
  1455.             availabilityForDiagonalAct = true;
  1456.             availabilityForPlunging = true;
  1457.             availabilityForStraightAct = true;
  1458.             availableForWalk = true;
  1459.             possibilityOfSpiritPlacing = false;
  1460.             unchanging = false;
  1461.             forbiddenAct = false;
  1462.             height = -0.2;
  1463.             xPos = 3;
  1464.             yPos = 10;
  1465.             ownerTeamNumber = 1;
  1466.             affectType = "neutral";
  1467.             description = "";
  1468.             landscapeSubtype = "Water"; custom.water=true;
  1469.             landscapeType = "Water";
  1470.             placeType = "rear";
  1471.             custom {
  1472.             }
  1473.             ProtoLandscape {
  1474.                 tileNumber = 2;
  1475.                 turningAngle = 270;
  1476.                 baseMeshName = "";
  1477.                 characterName = "Water_02";
  1478.             }
  1479.         }
  1480.         Landscape_03_11 {
  1481.             availabilityForDiagonalAct = true;
  1482.             availabilityForPlunging = true;
  1483.             availabilityForStraightAct = true;
  1484.             availableForWalk = true;
  1485.             possibilityOfSpiritPlacing = false;
  1486.             unchanging = false;
  1487.             forbiddenAct = false;
  1488.             height = 0;
  1489.             xPos = 3;
  1490.             yPos = 11;
  1491.             ownerTeamNumber = 0;
  1492.             affectType = "neutral";
  1493.             description = "";
  1494.             landscapeSubtype = "Sand";
  1495.             landscapeType = "Sand";
  1496.             placeType = "neutral";
  1497.             custom {
  1498.             }
  1499.             ProtoLandscape {
  1500.                 tileNumber = 8;
  1501.                 turningAngle = 0;
  1502.                 baseMeshName = "";
  1503.                 characterName = "Sand_08";
  1504.             }
  1505.         }
  1506.         Landscape_03_12 {
  1507.             availabilityForDiagonalAct = true;
  1508.             availabilityForPlunging = true;
  1509.             availabilityForStraightAct = true;
  1510.             availableForWalk = true;
  1511.             possibilityOfSpiritPlacing = false;
  1512.             unchanging = false;
  1513.             forbiddenAct = false;
  1514.             height = 0;
  1515.             xPos = 3;
  1516.             yPos = 12;
  1517.             ownerTeamNumber = 0;
  1518.             affectType = "neutral";
  1519.             description = "";
  1520.             landscapeSubtype = "Sand";
  1521.             landscapeType = "Sand";
  1522.             placeType = "neutral";
  1523.             custom {
  1524.             }
  1525.             ProtoLandscape {
  1526.                 tileNumber = 2;
  1527.                 turningAngle = 270;
  1528.                 baseMeshName = "";
  1529.                 characterName = "Sand_02";
  1530.             }
  1531.         }
  1532.         Landscape_03_13 {
  1533.             availabilityForDiagonalAct = true;
  1534.             availabilityForPlunging = true;
  1535.             availabilityForStraightAct = true;
  1536.             availableForWalk = true;
  1537.             possibilityOfSpiritPlacing = false;
  1538.             unchanging = false;
  1539.             forbiddenAct = false;
  1540.             height = 0;
  1541.             xPos = 3;
  1542.             yPos = 13;
  1543.             ownerTeamNumber = 0;
  1544.             affectType = "neutral";
  1545.             description = "";
  1546.             landscapeSubtype = "Valley";
  1547.             landscapeType = "Valley";
  1548.             placeType = "neutral";
  1549.             custom {
  1550.             }
  1551.             ProtoLandscape {
  1552.                 tileNumber = 20;
  1553.                 turningAngle = 0;
  1554.                 baseMeshName = "";
  1555.                 characterName = "Valley_20";
  1556.             }
  1557.         }
  1558.         Landscape_03_14 {
  1559.             availabilityForDiagonalAct = true;
  1560.             availabilityForPlunging = true;
  1561.             availabilityForStraightAct = true;
  1562.             availableForWalk = false;
  1563.             possibilityOfSpiritPlacing = false;
  1564.             unchanging = false;
  1565.             forbiddenAct = true;
  1566.             height = 0;
  1567.             xPos = 3;
  1568.             yPos = 14;
  1569.             ownerTeamNumber = 0;
  1570.             affectType = "neutral";
  1571.             description = "";
  1572.             landscapeSubtype = "Edge";
  1573.             landscapeType = "Edge";
  1574.             placeType = "neutral";
  1575.             custom {
  1576.             }
  1577.             ProtoLandscape {
  1578.                 tileNumber = 15;
  1579.                 turningAngle = 0;
  1580.                 baseMeshName = "";
  1581.                 characterName = "Edge_15";
  1582.             }
  1583.         }
  1584.         Landscape_04_00 {
  1585.             availabilityForDiagonalAct = true;
  1586.             availabilityForPlunging = true;
  1587.             availabilityForStraightAct = true;
  1588.             availableForWalk = false;
  1589.             possibilityOfSpiritPlacing = false;
  1590.             unchanging = false;
  1591.             forbiddenAct = true;
  1592.             height = 0;
  1593.             xPos = 4;
  1594.             yPos = 0;
  1595.             ownerTeamNumber = 0;
  1596.             affectType = "neutral";
  1597.             description = "";
  1598.             landscapeSubtype = "Edge";
  1599.             landscapeType = "Edge";
  1600.             placeType = "neutral";
  1601.             custom {
  1602.             }
  1603.             ProtoLandscape {
  1604.                 tileNumber = 11;
  1605.                 turningAngle = 90;
  1606.                 baseMeshName = "";
  1607.                 characterName = "Edge_11";
  1608.             }
  1609.         }
  1610.         Landscape_04_01 {
  1611.             availabilityForDiagonalAct = true;
  1612.             availabilityForPlunging = true;
  1613.             availabilityForStraightAct = true;
  1614.             availableForWalk = true;
  1615.             possibilityOfSpiritPlacing = false;
  1616.             unchanging = false;
  1617.             forbiddenAct = false;
  1618.             height = 0;
  1619.             xPos = 4;
  1620.             yPos = 1;
  1621.             ownerTeamNumber = 0;
  1622.             affectType = "neutral";
  1623.             description = "";
  1624.             landscapeSubtype = "Valley";
  1625.             landscapeType = "Valley";
  1626.             placeType = "neutral";
  1627.             custom {
  1628.             }
  1629.             ProtoLandscape {
  1630.                 tileNumber = 3;
  1631.                 turningAngle = 0;
  1632.                 baseMeshName = "";
  1633.                 characterName = "Valley_03";
  1634.             }
  1635.         }
  1636.         Landscape_04_02 {
  1637.             availabilityForDiagonalAct = true;
  1638.             availabilityForPlunging = true;
  1639.             availabilityForStraightAct = true;
  1640.             availableForWalk = true;
  1641.             possibilityOfSpiritPlacing = false;
  1642.             unchanging = false;
  1643.             forbiddenAct = false;
  1644.             height = -0.2;
  1645.             xPos = 4;
  1646.             yPos = 2;
  1647.             ownerTeamNumber = 0;
  1648.             affectType = "neutral";
  1649.             description = "";
  1650.             landscapeSubtype = "Water"; custom.water=true;
  1651.             landscapeType = "Water";
  1652.             placeType = "rear";
  1653.             custom {
  1654.             }
  1655.             ProtoLandscape {
  1656.                 tileNumber = 2;
  1657.                 turningAngle = 0;
  1658.                 baseMeshName = "";
  1659.                 characterName = "Water_02";
  1660.             }
  1661.         }
  1662.         Landscape_04_03 {
  1663.             availabilityForDiagonalAct = true;
  1664.             availabilityForPlunging = true;
  1665.             availabilityForStraightAct = true;
  1666.             availableForWalk = true;
  1667.             possibilityOfSpiritPlacing = false;
  1668.             unchanging = false;
  1669.             forbiddenAct = false;
  1670.             height = -0.2;
  1671.             xPos = 4;
  1672.             yPos = 3;
  1673.             ownerTeamNumber = 0;
  1674.             affectType = "neutral";
  1675.             description = "";
  1676.             landscapeSubtype = "Water"; custom.water=true;
  1677.             landscapeType = "Water";
  1678.             placeType = "neutral";
  1679.             custom {
  1680.             }
  1681.             ProtoLandscape {
  1682.                 tileNumber = 8;
  1683.                 turningAngle = 180;
  1684.                 baseMeshName = "";
  1685.                 characterName = "Water_08";
  1686.             }
  1687.         }
  1688.         Landscape_04_04 {
  1689.             availabilityForDiagonalAct = true;
  1690.             availabilityForPlunging = true;
  1691.             availabilityForStraightAct = true;
  1692.             availableForWalk = true;
  1693.             possibilityOfSpiritPlacing = false;
  1694.             unchanging = false;
  1695.             forbiddenAct = false;
  1696.             height = -0.2;
  1697.             xPos = 4;
  1698.             yPos = 4;
  1699.             ownerTeamNumber = 0;
  1700.             affectType = "neutral";
  1701.             description = "";
  1702.             landscapeSubtype = "Water"; custom.water=true;
  1703.             landscapeType = "Water";
  1704.             placeType = "neutral";
  1705.             custom {
  1706.             }
  1707.             ProtoLandscape {
  1708.                 tileNumber = 0;
  1709.                 turningAngle = 0;
  1710.                 baseMeshName = "";
  1711.                 characterName = "Water_00";
  1712.             }
  1713.         }
  1714.         Landscape_04_05 {
  1715.             availabilityForDiagonalAct = true;
  1716.             availabilityForPlunging = true;
  1717.             availabilityForStraightAct = true;
  1718.             availableForWalk = true;
  1719.             possibilityOfSpiritPlacing = false;
  1720.             unchanging = false;
  1721.             forbiddenAct = false;
  1722.             height = -0.2;
  1723.             xPos = 4;
  1724.             yPos = 5;
  1725.             ownerTeamNumber = 0;
  1726.             affectType = "neutral";
  1727.             description = "";
  1728.             landscapeSubtype = "Water"; custom.water=true;
  1729.             landscapeType = "Water";
  1730.             placeType = "neutral";
  1731.             custom {
  1732.                 Fish {
  1733.                     numberOfFishes = 3;
  1734.                     speed = 2;
  1735.                 }
  1736.             }
  1737.             ProtoLandscape {
  1738.                 tileNumber = 0;
  1739.                 turningAngle = 0;
  1740.                 baseMeshName = "";
  1741.                 characterName = "Water_00";
  1742.             }
  1743.         }
  1744.         Landscape_04_06 {
  1745.             availabilityForDiagonalAct = true;
  1746.             availabilityForPlunging = true;
  1747.             availabilityForStraightAct = true;
  1748.             availableForWalk = true;
  1749.             possibilityOfSpiritPlacing = false;
  1750.             unchanging = false;
  1751.             forbiddenAct = false;
  1752.             height = -0.2;
  1753.             xPos = 4;
  1754.             yPos = 6;
  1755.             ownerTeamNumber = 0;
  1756.             affectType = "neutral";
  1757.             description = "";
  1758.             landscapeSubtype = "Water"; custom.water=true;
  1759.             landscapeType = "Water";
  1760.             placeType = "neutral";
  1761.             custom {
  1762.             }
  1763.             ProtoLandscape {
  1764.                 tileNumber = 8;
  1765.                 turningAngle = 0;
  1766.                 baseMeshName = "";
  1767.                 characterName = "Water_08";
  1768.             }
  1769.         }
  1770.         Landscape_04_07 {
  1771.             availabilityForDiagonalAct = true;
  1772.             availabilityForPlunging = true;
  1773.             availabilityForStraightAct = true;
  1774.             availableForWalk = true;
  1775.             possibilityOfSpiritPlacing = false;
  1776.             unchanging = false;
  1777.             forbiddenAct = false;
  1778.             height = -0.2;
  1779.             xPos = 4;
  1780.             yPos = 7;
  1781.             ownerTeamNumber = 0;
  1782.             affectType = "neutral";
  1783.             description = "";
  1784.             landscapeSubtype = "Water"; custom.water=true;
  1785.             landscapeType = "Water";
  1786.             placeType = "neutral";
  1787.             custom {
  1788.             }
  1789.             ProtoLandscape {
  1790.                 tileNumber = 5;
  1791.                 turningAngle = 90;
  1792.                 baseMeshName = "";
  1793.                 characterName = "Water_05";
  1794.             }
  1795.         }
  1796.         Landscape_04_08 {
  1797.             availabilityForDiagonalAct = true;
  1798.             availabilityForPlunging = true;
  1799.             availabilityForStraightAct = true;
  1800.             availableForWalk = true;
  1801.             possibilityOfSpiritPlacing = false;
  1802.             unchanging = false;
  1803.             forbiddenAct = false;
  1804.             height = -0.2;
  1805.             xPos = 4;
  1806.             yPos = 8;
  1807.             ownerTeamNumber = 0;
  1808.             affectType = "neutral";
  1809.             description = "";
  1810.             landscapeSubtype = "Water"; custom.water=true;
  1811.             landscapeType = "Water";
  1812.             placeType = "neutral";
  1813.             custom {
  1814.             }
  1815.             ProtoLandscape {
  1816.                 tileNumber = 5;
  1817.                 turningAngle = 90;
  1818.                 baseMeshName = "";
  1819.                 characterName = "Water_05";
  1820.             }
  1821.         }
  1822.         Landscape_04_09 {
  1823.             availabilityForDiagonalAct = true;
  1824.             availabilityForPlunging = true;
  1825.             availabilityForStraightAct = true;
  1826.             availableForWalk = true;
  1827.             possibilityOfSpiritPlacing = false;
  1828.             unchanging = false;
  1829.             forbiddenAct = false;
  1830.             height = -0.2;
  1831.             xPos = 4;
  1832.             yPos = 9;
  1833.             ownerTeamNumber = 0;
  1834.             affectType = "neutral";
  1835.             description = "";
  1836.             landscapeSubtype = "Water"; custom.water=true;
  1837.             landscapeType = "Water";
  1838.             placeType = "neutral";
  1839.             custom {
  1840.             }
  1841.             ProtoLandscape {
  1842.                 tileNumber = 8;
  1843.                 turningAngle = 270;
  1844.                 baseMeshName = "";
  1845.                 characterName = "Water_08";
  1846.             }
  1847.         }
  1848.         Landscape_04_10 {
  1849.             availabilityForDiagonalAct = true;
  1850.             availabilityForPlunging = true;
  1851.             availabilityForStraightAct = false;
  1852.             availableForWalk = true;
  1853.             possibilityOfSpiritPlacing = false;
  1854.             unchanging = false;
  1855.             forbiddenAct = false;
  1856.             height = -0.2;
  1857.             xPos = 4;
  1858.             yPos = 10;
  1859.             ownerTeamNumber = 0;
  1860.             affectType = "neutral";
  1861.             description = "";
  1862.             landscapeSubtype = "Water"; custom.water=true;
  1863.             landscapeType = "Water";
  1864.             placeType = "neutral";
  1865.             custom {
  1866.                 forbiddenBathe = true;
  1867.             }
  1868.             ProtoLandscape {
  1869.                 tileNumber = 5;
  1870.                 turningAngle = 180;
  1871.                 baseMeshName = "";
  1872.                 characterName = "Water_05";
  1873.             }
  1874.         }
  1875.         Landscape_04_11 {
  1876.             availabilityForDiagonalAct = true;
  1877.             availabilityForPlunging = true;
  1878.             availabilityForStraightAct = true;
  1879.             availableForWalk = true;
  1880.             possibilityOfSpiritPlacing = false;
  1881.             unchanging = false;
  1882.             forbiddenAct = false;
  1883.             height = 0;
  1884.             xPos = 4;
  1885.             yPos = 11;
  1886.             ownerTeamNumber = 0;
  1887.             affectType = "neutral";
  1888.             description = "";
  1889.             landscapeSubtype = "Sand";
  1890.             landscapeType = "Sand";
  1891.             placeType = "neutral";
  1892.             custom {
  1893.             }
  1894.             ProtoLandscape {
  1895.                 tileNumber = 5;
  1896.                 turningAngle = 0;
  1897.                 baseMeshName = "";
  1898.                 characterName = "Sand_05";
  1899.             }
  1900.         }
  1901.         Landscape_04_12 {
  1902.             availabilityForDiagonalAct = true;
  1903.             availabilityForPlunging = true;
  1904.             availabilityForStraightAct = true;
  1905.             availableForWalk = true;
  1906.             possibilityOfSpiritPlacing = false;
  1907.             unchanging = false;
  1908.             forbiddenAct = false;
  1909.             height = 0;
  1910.             xPos = 4;
  1911.             yPos = 12;
  1912.             ownerTeamNumber = 0;
  1913.             affectType = "neutral";
  1914.             description = "";
  1915.             landscapeSubtype = "Sand";
  1916.             landscapeType = "Sand";
  1917.             placeType = "neutral";
  1918.             custom {
  1919.             }
  1920.             ProtoLandscape {
  1921.                 tileNumber = 6;
  1922.                 turningAngle = 0;
  1923.                 baseMeshName = "";
  1924.                 characterName = "Sand_06";
  1925.             }
  1926.         }
  1927.         Landscape_04_13 {
  1928.             availabilityForDiagonalAct = true;
  1929.             availabilityForPlunging = true;
  1930.             availabilityForStraightAct = true;
  1931.             availableForWalk = true;
  1932.             possibilityOfSpiritPlacing = false;
  1933.             unchanging = false;
  1934.             forbiddenAct = false;
  1935.             height = 0;
  1936.             xPos = 4;
  1937.             yPos = 13;
  1938.             ownerTeamNumber = 0;
  1939.             affectType = "neutral";
  1940.             description = "";
  1941.             landscapeSubtype = "Sand";
  1942.             landscapeType = "Sand";
  1943.             placeType = "neutral";
  1944.             custom {
  1945.             }
  1946.             ProtoLandscape {
  1947.                 tileNumber = 2;
  1948.                 turningAngle = 270;
  1949.                 baseMeshName = "";
  1950.                 characterName = "Sand_02";
  1951.             }
  1952.         }
  1953.         Landscape_04_14 {
  1954.             availabilityForDiagonalAct = true;
  1955.             availabilityForPlunging = true;
  1956.             availabilityForStraightAct = true;
  1957.             availableForWalk = false;
  1958.             possibilityOfSpiritPlacing = false;
  1959.             unchanging = false;
  1960.             forbiddenAct = true;
  1961.             height = 0;
  1962.             xPos = 4;
  1963.             yPos = 14;
  1964.             ownerTeamNumber = 0;
  1965.             affectType = "neutral";
  1966.             description = "";
  1967.             landscapeSubtype = "Edge";
  1968.             landscapeType = "Edge";
  1969.             placeType = "neutral";
  1970.             custom {
  1971.             }
  1972.             ProtoLandscape {
  1973.                 tileNumber = 2;
  1974.                 turningAngle = 0;
  1975.                 baseMeshName = "";
  1976.                 characterName = "Edge_02";
  1977.             }
  1978.         }
  1979.         Landscape_05_00 {
  1980.             availabilityForDiagonalAct = true;
  1981.             availabilityForPlunging = true;
  1982.             availabilityForStraightAct = true;
  1983.             availableForWalk = false;
  1984.             possibilityOfSpiritPlacing = false;
  1985.             unchanging = false;
  1986.             forbiddenAct = true;
  1987.             height = 0;
  1988.             xPos = 5;
  1989.             yPos = 0;
  1990.             ownerTeamNumber = 0;
  1991.             affectType = "neutral";
  1992.             description = "";
  1993.             landscapeSubtype = "Edge";
  1994.             landscapeType = "Edge";
  1995.             placeType = "neutral";
  1996.             custom {
  1997.             }
  1998.             ProtoLandscape {
  1999.                 tileNumber = 12;
  2000.                 turningAngle = 180;
  2001.                 baseMeshName = "";
  2002.                 characterName = "Edge_12";
  2003.             }
  2004.         }
  2005.         Landscape_05_01 {
  2006.             availabilityForDiagonalAct = true;
  2007.             availabilityForPlunging = true;
  2008.             availabilityForStraightAct = true;
  2009.             availableForWalk = true;
  2010.             possibilityOfSpiritPlacing = false;
  2011.             unchanging = false;
  2012.             forbiddenAct = false;
  2013.             height = 0;
  2014.             xPos = 5;
  2015.             yPos = 1;
  2016.             ownerTeamNumber = 0;
  2017.             affectType = "neutral";
  2018.             description = "";
  2019.             landscapeSubtype = "Valley";
  2020.             landscapeType = "Valley";
  2021.             placeType = "neutral";
  2022.             custom {
  2023.             }
  2024.             ProtoLandscape {
  2025.                 tileNumber = 3;
  2026.                 turningAngle = 180;
  2027.                 baseMeshName = "";
  2028.                 characterName = "Valley_03";
  2029.             }
  2030.         }
  2031.         Landscape_05_02 {
  2032.             availabilityForDiagonalAct = true;
  2033.             availabilityForPlunging = true;
  2034.             availabilityForStraightAct = true;
  2035.             availableForWalk = true;
  2036.             possibilityOfSpiritPlacing = false;
  2037.             unchanging = false;
  2038.             forbiddenAct = false;
  2039.             height = -0.2;
  2040.             xPos = 5;
  2041.             yPos = 2;
  2042.             ownerTeamNumber = 0;
  2043.             affectType = "neutral";
  2044.             description = "";
  2045.             landscapeSubtype = "Water"; custom.water=true;
  2046.             landscapeType = "Water";
  2047.             placeType = "rear";
  2048.             custom {
  2049.             }
  2050.             ProtoLandscape {
  2051.                 tileNumber = 2;
  2052.                 turningAngle = 90;
  2053.                 baseMeshName = "";
  2054.                 characterName = "Water_02";
  2055.             }
  2056.         }
  2057.         Landscape_05_03 {
  2058.             availabilityForDiagonalAct = true;
  2059.             availabilityForPlunging = true;
  2060.             availabilityForStraightAct = true;
  2061.             availableForWalk = true;
  2062.             possibilityOfSpiritPlacing = false;
  2063.             unchanging = false;
  2064.             forbiddenAct = false;
  2065.             height = -0.2;
  2066.             xPos = 5;
  2067.             yPos = 3;
  2068.             ownerTeamNumber = 0;
  2069.             affectType = "neutral";
  2070.             description = "";
  2071.             landscapeSubtype = "Water"; custom.water=true;
  2072.             landscapeType = "Water";
  2073.             placeType = "neutral";
  2074.             custom {
  2075.             }
  2076.             ProtoLandscape {
  2077.                 tileNumber = 8;
  2078.                 turningAngle = 270;
  2079.                 baseMeshName = "";
  2080.                 characterName = "Water_08";
  2081.             }
  2082.         }
  2083.         Landscape_05_04 {
  2084.             availabilityForDiagonalAct = true;
  2085.             availabilityForPlunging = true;
  2086.             availabilityForStraightAct = true;
  2087.             availableForWalk = true;
  2088.             possibilityOfSpiritPlacing = false;
  2089.             unchanging = false;
  2090.             forbiddenAct = false;
  2091.             height = -0.2;
  2092.             xPos = 5;
  2093.             yPos = 4;
  2094.             ownerTeamNumber = 0;
  2095.             affectType = "neutral";
  2096.             description = "";
  2097.             landscapeSubtype = "Water"; custom.water=true;
  2098.             landscapeType = "Water";
  2099.             placeType = "neutral";
  2100.             custom {
  2101.             }
  2102.             ProtoLandscape {
  2103.                 tileNumber = 0;
  2104.                 turningAngle = 0;
  2105.                 baseMeshName = "";
  2106.                 characterName = "Water_00";
  2107.             }
  2108.         }
  2109.         Landscape_05_05 {
  2110.             availabilityForDiagonalAct = true;
  2111.             availabilityForPlunging = true;
  2112.             availabilityForStraightAct = true;
  2113.             availableForWalk = true;
  2114.             possibilityOfSpiritPlacing = false;
  2115.             unchanging = false;
  2116.             forbiddenAct = false;
  2117.             height = -0.2;
  2118.             xPos = 5;
  2119.             yPos = 5;
  2120.             ownerTeamNumber = 0;
  2121.             affectType = "neutral";
  2122.             description = "";
  2123.             landscapeSubtype = "Water"; custom.water=true;
  2124.             landscapeType = "Water";
  2125.             placeType = "neutral";
  2126.             custom {
  2127.                 Fish {
  2128.                     numberOfFishes = 3;
  2129.                     speed = 2;
  2130.                 }
  2131.             }
  2132.             ProtoLandscape {
  2133.                 tileNumber = 0;
  2134.                 turningAngle = 0;
  2135.                 baseMeshName = "";
  2136.                 characterName = "Water_00";
  2137.             }
  2138.         }
  2139.         Landscape_05_06 {
  2140.             availabilityForDiagonalAct = true;
  2141.             availabilityForPlunging = true;
  2142.             availabilityForStraightAct = true;
  2143.             availableForWalk = true;
  2144.             possibilityOfSpiritPlacing = false;
  2145.             unchanging = false;
  2146.             forbiddenAct = false;
  2147.             height = -0.2;
  2148.             xPos = 5;
  2149.             yPos = 6;
  2150.             ownerTeamNumber = 0;
  2151.             affectType = "neutral";
  2152.             description = "";
  2153.             landscapeSubtype = "Water"; custom.water=true;
  2154.             landscapeType = "Water";
  2155.             placeType = "neutral";
  2156.             custom {
  2157.             }
  2158.             ProtoLandscape {
  2159.                 tileNumber = 5;
  2160.                 turningAngle = 180;
  2161.                 baseMeshName = "";
  2162.                 characterName = "Water_05";
  2163.             }
  2164.         }
  2165.         Landscape_05_07 {
  2166.             availabilityForDiagonalAct = true;
  2167.             availabilityForPlunging = true;
  2168.             availabilityForStraightAct = true;
  2169.             availableForWalk = true;
  2170.             possibilityOfSpiritPlacing = false;
  2171.             unchanging = false;
  2172.             forbiddenAct = false;
  2173.             height = 0;
  2174.             xPos = 5;
  2175.             yPos = 7;
  2176.             ownerTeamNumber = 0;
  2177.             affectType = "neutral";
  2178.             description = "";
  2179.             landscapeSubtype = "Valley";
  2180.             landscapeType = "Valley";
  2181.             placeType = "neutral";
  2182.             custom {
  2183.             }
  2184.             ProtoLandscape {
  2185.                 tileNumber = 20;
  2186.                 turningAngle = 0;
  2187.                 baseMeshName = "";
  2188.                 characterName = "Valley_20";
  2189.             }
  2190.         }
  2191.         Landscape_05_08 {
  2192.             availabilityForDiagonalAct = true;
  2193.             availabilityForPlunging = true;
  2194.             availabilityForStraightAct = true;
  2195.             availableForWalk = true;
  2196.             possibilityOfSpiritPlacing = false;
  2197.             unchanging = false;
  2198.             forbiddenAct = false;
  2199.             height = 0;
  2200.             xPos = 5;
  2201.             yPos = 8;
  2202.             ownerTeamNumber = 0;
  2203.             affectType = "neutral";
  2204.             description = "";
  2205.             landscapeSubtype = "Valley";
  2206.             landscapeType = "Valley";
  2207.             placeType = "neutral";
  2208.             custom {
  2209.             }
  2210.             ProtoLandscape {
  2211.                 tileNumber = 20;
  2212.                 turningAngle = 0;
  2213.                 baseMeshName = "";
  2214.                 characterName = "Valley_20";
  2215.             }
  2216.         }
  2217.         Landscape_05_09 {
  2218.             availabilityForDiagonalAct = true;
  2219.             availabilityForPlunging = true;
  2220.             availabilityForStraightAct = true;
  2221.             availableForWalk = true;
  2222.             possibilityOfSpiritPlacing = false;
  2223.             unchanging = false;
  2224.             forbiddenAct = false;
  2225.             height = -0.2;
  2226.             xPos = 5;
  2227.             yPos = 9;
  2228.             ownerTeamNumber = 0;
  2229.             affectType = "neutral";
  2230.             description = "";
  2231.             landscapeSubtype = "Water"; custom.water=true;
  2232.             landscapeType = "Water";
  2233.             placeType = "neutral";
  2234.             custom {
  2235.             }
  2236.             ProtoLandscape {
  2237.                 tileNumber = 6;
  2238.                 turningAngle = 0;
  2239.                 baseMeshName = "";
  2240.                 characterName = "Water_06";
  2241.             }
  2242.         }
  2243.         Landscape_05_10 {
  2244.             availabilityForDiagonalAct = true;
  2245.             availabilityForPlunging = true;
  2246.             availabilityForStraightAct = false;
  2247.             availableForWalk = true;
  2248.             possibilityOfSpiritPlacing = false;
  2249.             unchanging = false;
  2250.             forbiddenAct = false;
  2251.             height = -0.2;
  2252.             xPos = 5;
  2253.             yPos = 10;
  2254.             ownerTeamNumber = 0;
  2255.             affectType = "neutral";
  2256.             description = "";
  2257.             landscapeSubtype = "Water"; custom.water=true;
  2258.             landscapeType = "Water";
  2259.             placeType = "neutral";
  2260.             custom {
  2261.                 forbiddenBathe = true;
  2262.             }
  2263.             ProtoLandscape {
  2264.                 tileNumber = 2;
  2265.                 turningAngle = 180;
  2266.                 baseMeshName = "";
  2267.                 characterName = "Water_02";
  2268.             }
  2269.         }
  2270.         Landscape_05_11 {
  2271.             availabilityForDiagonalAct = true;
  2272.             availabilityForPlunging = true;
  2273.             availabilityForStraightAct = true;
  2274.             availableForWalk = true;
  2275.             possibilityOfSpiritPlacing = false;
  2276.             unchanging = false;
  2277.             forbiddenAct = false;
  2278.             height = 0;
  2279.             xPos = 5;
  2280.             yPos = 11;
  2281.             ownerTeamNumber = 0;
  2282.             affectType = "neutral";
  2283.             description = "";
  2284.             landscapeSubtype = "Sand";
  2285.             landscapeType = "Sand";
  2286.             placeType = "neutral";
  2287.             custom {
  2288.             }
  2289.             ProtoLandscape {
  2290.                 tileNumber = 5;
  2291.                 turningAngle = 0;
  2292.                 baseMeshName = "";
  2293.                 characterName = "Sand_05";
  2294.             }
  2295.         }
  2296.         Landscape_05_12 {
  2297.             availabilityForDiagonalAct = true;
  2298.             availabilityForPlunging = true;
  2299.             availabilityForStraightAct = true;
  2300.             availableForWalk = true;
  2301.             possibilityOfSpiritPlacing = false;
  2302.             unchanging = false;
  2303.             forbiddenAct = false;
  2304.             height = 0;
  2305.             xPos = 5;
  2306.             yPos = 12;
  2307.             ownerTeamNumber = 0;
  2308.             affectType = "neutral";
  2309.             description = "";
  2310.             landscapeSubtype = "Sand";
  2311.             landscapeType = "Sand";
  2312.             placeType = "neutral";
  2313.             custom {
  2314.             }
  2315.             ProtoLandscape {
  2316.                 tileNumber = 6;
  2317.                 turningAngle = 270;
  2318.                 baseMeshName = "";
  2319.                 characterName = "Sand_06";
  2320.             }
  2321.         }
  2322.         Landscape_05_13 {
  2323.             availabilityForDiagonalAct = true;
  2324.             availabilityForPlunging = true;
  2325.             availabilityForStraightAct = true;
  2326.             availableForWalk = true;
  2327.             possibilityOfSpiritPlacing = false;
  2328.             unchanging = false;
  2329.             forbiddenAct = false;
  2330.             height = 0;
  2331.             xPos = 5;
  2332.             yPos = 13;
  2333.             ownerTeamNumber = 0;
  2334.             affectType = "neutral";
  2335.             description = "";
  2336.             landscapeSubtype = "Sand";
  2337.             landscapeType = "Sand";
  2338.             placeType = "neutral";
  2339.             custom {
  2340.             }
  2341.             ProtoLandscape {
  2342.                 tileNumber = 2;
  2343.                 turningAngle = 180;
  2344.                 baseMeshName = "";
  2345.                 characterName = "Sand_02";
  2346.             }
  2347.         }
  2348.         Landscape_05_14 {
  2349.             availabilityForDiagonalAct = true;
  2350.             availabilityForPlunging = true;
  2351.             availabilityForStraightAct = true;
  2352.             availableForWalk = false;
  2353.             possibilityOfSpiritPlacing = false;
  2354.             unchanging = false;
  2355.             forbiddenAct = true;
  2356.             height = 0;
  2357.             xPos = 5;
  2358.             yPos = 14;
  2359.             ownerTeamNumber = 0;
  2360.             affectType = "neutral";
  2361.             description = "";
  2362.             landscapeSubtype = "Edge";
  2363.             landscapeType = "Edge";
  2364.             placeType = "neutral";
  2365.             custom {
  2366.             }
  2367.             ProtoLandscape {
  2368.                 tileNumber = 14;
  2369.                 turningAngle = 0;
  2370.                 baseMeshName = "";
  2371.                 characterName = "Edge_14";
  2372.             }
  2373.         }
  2374.         Landscape_06_00 {
  2375.             availabilityForDiagonalAct = true;
  2376.             availabilityForPlunging = true;
  2377.             availabilityForStraightAct = true;
  2378.             availableForWalk = false;
  2379.             possibilityOfSpiritPlacing = false;
  2380.             unchanging = false;
  2381.             forbiddenAct = true;
  2382.             height = 0;
  2383.             xPos = 6;
  2384.             yPos = 0;
  2385.             ownerTeamNumber = 0;
  2386.             affectType = "neutral";
  2387.             description = "";
  2388.             landscapeSubtype = "Edge";
  2389.             landscapeType = "Edge";
  2390.             placeType = "neutral";
  2391.             custom {
  2392.             }
  2393.             ProtoLandscape {
  2394.                 tileNumber = 3;
  2395.                 turningAngle = 180;
  2396.                 baseMeshName = "";
  2397.                 characterName = "Edge_03";
  2398.             }
  2399.         }
  2400.         Landscape_06_01 {
  2401.             availabilityForDiagonalAct = true;
  2402.             availabilityForPlunging = true;
  2403.             availabilityForStraightAct = true;
  2404.             availableForWalk = false;
  2405.             possibilityOfSpiritPlacing = false;
  2406.             unchanging = false;
  2407.             forbiddenAct = false;
  2408.             height = 0;
  2409.             xPos = 6;
  2410.             yPos = 1;
  2411.             ownerTeamNumber = 0;
  2412.             affectType = "neutral";
  2413.             description = "";
  2414.             landscapeSubtype = "Abyss";
  2415.             landscapeType = "Abyss";
  2416.             placeType = "neutral";
  2417.             custom {
  2418.             }
  2419.             ProtoLandscape {
  2420.                 tileNumber = 0;
  2421.                 turningAngle = 0;
  2422.                 baseMeshName = "";
  2423.                 characterName = "";
  2424.             }
  2425.         }
  2426.         Landscape_06_02 {
  2427.             availabilityForDiagonalAct = true;
  2428.             availabilityForPlunging = true;
  2429.             availabilityForStraightAct = true;
  2430.             availableForWalk = true;
  2431.             possibilityOfSpiritPlacing = false;
  2432.             unchanging = false;
  2433.             forbiddenAct = false;
  2434.             height = 0;
  2435.             xPos = 6;
  2436.             yPos = 2;
  2437.             ownerTeamNumber = 0;
  2438.             affectType = "neutral";
  2439.             description = "";
  2440.             landscapeSubtype = "Valley";
  2441.             landscapeType = "Valley";
  2442.             placeType = "neutral";
  2443.             custom {
  2444.             }
  2445.             ProtoLandscape {
  2446.                 tileNumber = 17;
  2447.                 turningAngle = 0;
  2448.                 baseMeshName = "";
  2449.                 characterName = "Valley_17";
  2450.             }
  2451.         }
  2452.         Landscape_06_03 {
  2453.             availabilityForDiagonalAct = true;
  2454.             availabilityForPlunging = true;
  2455.             availabilityForStraightAct = true;
  2456.             availableForWalk = true;
  2457.             possibilityOfSpiritPlacing = false;
  2458.             unchanging = false;
  2459.             forbiddenAct = false;
  2460.             height = -0.2;
  2461.             xPos = 6;
  2462.             yPos = 3;
  2463.             ownerTeamNumber = 0;
  2464.             affectType = "neutral";
  2465.             description = "";
  2466.             landscapeSubtype = "Water"; custom.water=true;
  2467.             landscapeType = "Water";
  2468.             placeType = "neutral";
  2469.             custom {
  2470.             }
  2471.             ProtoLandscape {
  2472.                 tileNumber = 5;
  2473.                 turningAngle = 0;
  2474.                 baseMeshName = "";
  2475.                 characterName = "Water_05";
  2476.             }
  2477.         }
  2478.         Landscape_06_04 {
  2479.             availabilityForDiagonalAct = true;
  2480.             availabilityForPlunging = true;
  2481.             availabilityForStraightAct = true;
  2482.             availableForWalk = true;
  2483.             possibilityOfSpiritPlacing = false;
  2484.             unchanging = false;
  2485.             forbiddenAct = false;
  2486.             height = -0.2;
  2487.             xPos = 6;
  2488.             yPos = 4;
  2489.             ownerTeamNumber = 0;
  2490.             affectType = "neutral";
  2491.             description = "";
  2492.             landscapeSubtype = "Water"; custom.water=true;
  2493.             landscapeType = "Water";
  2494.             placeType = "neutral";
  2495.             custom {
  2496.             }
  2497.             ProtoLandscape {
  2498.                 tileNumber = 0;
  2499.                 turningAngle = 0;
  2500.                 baseMeshName = "";
  2501.                 characterName = "Water_00";
  2502.             }
  2503.         }
  2504.         Landscape_06_05 {
  2505.             availabilityForDiagonalAct = true;
  2506.             availabilityForPlunging = true;
  2507.             availabilityForStraightAct = true;
  2508.             availableForWalk = true;
  2509.             possibilityOfSpiritPlacing = false;
  2510.             unchanging = false;
  2511.             forbiddenAct = false;
  2512.             height = -0.2;
  2513.             xPos = 6;
  2514.             yPos = 5;
  2515.             ownerTeamNumber = 0;
  2516.             affectType = "neutral";
  2517.             description = "";
  2518.             landscapeSubtype = "Water"; custom.water=true;
  2519.             landscapeType = "Water";
  2520.             placeType = "neutral";
  2521.             custom {
  2522.                 Fish {
  2523.                     numberOfFishes = 3;
  2524.                     speed = 2;
  2525.                 }
  2526.             }
  2527.             ProtoLandscape {
  2528.                 tileNumber = 0;
  2529.                 turningAngle = 0;
  2530.                 baseMeshName = "";
  2531.                 characterName = "Water_00";
  2532.             }
  2533.         }
  2534.         Landscape_06_06 {
  2535.             availabilityForDiagonalAct = true;
  2536.             availabilityForPlunging = true;
  2537.             availabilityForStraightAct = true;
  2538.             availableForWalk = true;
  2539.             possibilityOfSpiritPlacing = false;
  2540.             unchanging = false;
  2541.             forbiddenAct = false;
  2542.             height = -0.2;
  2543.             xPos = 6;
  2544.             yPos = 6;
  2545.             ownerTeamNumber = 0;
  2546.             affectType = "neutral";
  2547.             description = "";
  2548.             landscapeSubtype = "Water"; custom.water=true;
  2549.             landscapeType = "Water";
  2550.             placeType = "neutral";
  2551.             custom {
  2552.             }
  2553.             ProtoLandscape {
  2554.                 tileNumber = 8;
  2555.                 turningAngle = 90;
  2556.                 baseMeshName = "";
  2557.                 characterName = "Water_08";
  2558.             }
  2559.         }
  2560.         Landscape_06_07 {
  2561.             availabilityForDiagonalAct = true;
  2562.             availabilityForPlunging = true;
  2563.             availabilityForStraightAct = true;
  2564.             availableForWalk = true;
  2565.             possibilityOfSpiritPlacing = false;
  2566.             unchanging = false;
  2567.             forbiddenAct = false;
  2568.             height = -0.2;
  2569.             xPos = 6;
  2570.             yPos = 7;
  2571.             ownerTeamNumber = 0;
  2572.             affectType = "neutral";
  2573.             description = "";
  2574.             landscapeSubtype = "Water"; custom.water=true;
  2575.             landscapeType = "Water";
  2576.             placeType = "neutral";
  2577.             custom {
  2578.             }
  2579.             ProtoLandscape {
  2580.                 tileNumber = 5;
  2581.                 turningAngle = 270;
  2582.                 baseMeshName = "";
  2583.                 characterName = "Water_05";
  2584.             }
  2585.         }
  2586.         Landscape_06_08 {
  2587.             availabilityForDiagonalAct = true;
  2588.             availabilityForPlunging = true;
  2589.             availabilityForStraightAct = true;
  2590.             availableForWalk = true;
  2591.             possibilityOfSpiritPlacing = false;
  2592.             unchanging = false;
  2593.             forbiddenAct = false;
  2594.             height = -0.2;
  2595.             xPos = 6;
  2596.             yPos = 8;
  2597.             ownerTeamNumber = 0;
  2598.             affectType = "neutral";
  2599.             description = "";
  2600.             landscapeSubtype = "Water"; custom.water=true;
  2601.             landscapeType = "Water";
  2602.             placeType = "neutral";
  2603.             custom {
  2604.             }
  2605.             ProtoLandscape {
  2606.                 tileNumber = 5;
  2607.                 turningAngle = 270;
  2608.                 baseMeshName = "";
  2609.                 characterName = "Water_05";
  2610.             }
  2611.         }
  2612.         Landscape_06_09 {
  2613.             availabilityForDiagonalAct = true;
  2614.             availabilityForPlunging = true;
  2615.             availabilityForStraightAct = true;
  2616.             availableForWalk = true;
  2617.             possibilityOfSpiritPlacing = false;
  2618.             unchanging = false;
  2619.             forbiddenAct = false;
  2620.             height = -0.2;
  2621.             xPos = 6;
  2622.             yPos = 9;
  2623.             ownerTeamNumber = 0;
  2624.             affectType = "neutral";
  2625.             description = "";
  2626.             landscapeSubtype = "Water"; custom.water=true;
  2627.             landscapeType = "Water";
  2628.             placeType = "neutral";
  2629.             custom {
  2630.             }
  2631.             ProtoLandscape {
  2632.                 tileNumber = 6;
  2633.                 turningAngle = 180;
  2634.                 baseMeshName = "";
  2635.                 characterName = "Water_06";
  2636.             }
  2637.         }
  2638.         Landscape_06_10 {
  2639.             availabilityForDiagonalAct = true;
  2640.             availabilityForPlunging = true;
  2641.             availabilityForStraightAct = true;
  2642.             availableForWalk = true;
  2643.             possibilityOfSpiritPlacing = false;
  2644.             unchanging = false;
  2645.             forbiddenAct = false;
  2646.             height = 0;
  2647.             xPos = 6;
  2648.             yPos = 10;
  2649.             ownerTeamNumber = 0;
  2650.             affectType = "neutral";
  2651.             description = "";
  2652.             landscapeSubtype = "Sand";
  2653.             landscapeType = "Sand";
  2654.             placeType = "neutral";
  2655.             custom {
  2656.             }
  2657.             ProtoLandscape {
  2658.                 tileNumber = 3;
  2659.                 turningAngle = 90;
  2660.                 baseMeshName = "";
  2661.                 characterName = "Sand_03";
  2662.             }
  2663.         }
  2664.         Landscape_06_11 {
  2665.             availabilityForDiagonalAct = true;
  2666.             availabilityForPlunging = true;
  2667.             availabilityForStraightAct = true;
  2668.             availableForWalk = true;
  2669.             possibilityOfSpiritPlacing = false;
  2670.             unchanging = false;
  2671.             forbiddenAct = false;
  2672.             height = 0;
  2673.             xPos = 6;
  2674.             yPos = 11;
  2675.             ownerTeamNumber = 0;
  2676.             affectType = "neutral";
  2677.             description = "";
  2678.             landscapeSubtype = "Sand";
  2679.             landscapeType = "Sand";
  2680.             placeType = "neutral";
  2681.             custom {
  2682.             }
  2683.             ProtoLandscape {
  2684.                 tileNumber = 8;
  2685.                 turningAngle = 90;
  2686.                 baseMeshName = "";
  2687.                 characterName = "Sand_08";
  2688.             }
  2689.         }
  2690.         Landscape_06_12 {
  2691.             availabilityForDiagonalAct = true;
  2692.             availabilityForPlunging = true;
  2693.             availabilityForStraightAct = true;
  2694.             availableForWalk = true;
  2695.             possibilityOfSpiritPlacing = false;
  2696.             unchanging = false;
  2697.             forbiddenAct = false;
  2698.             height = 0;
  2699.             xPos = 6;
  2700.             yPos = 12;
  2701.             ownerTeamNumber = 0;
  2702.             affectType = "neutral";
  2703.             description = "";
  2704.             landscapeSubtype = "Sand";
  2705.             landscapeType = "Sand";
  2706.             placeType = "neutral";
  2707.             custom {
  2708.             }
  2709.             ProtoLandscape {
  2710.                 tileNumber = 2;
  2711.                 turningAngle = 180;
  2712.                 baseMeshName = "";
  2713.                 characterName = "Sand_02";
  2714.             }
  2715.         }
  2716.         Landscape_06_13 {
  2717.             availabilityForDiagonalAct = true;
  2718.             availabilityForPlunging = true;
  2719.             availabilityForStraightAct = true;
  2720.             availableForWalk = false;
  2721.             possibilityOfSpiritPlacing = false;
  2722.             unchanging = false;
  2723.             forbiddenAct = true;
  2724.             height = 0;
  2725.             xPos = 6;
  2726.             yPos = 13;
  2727.             ownerTeamNumber = 0;
  2728.             affectType = "neutral";
  2729.             description = "";
  2730.             landscapeSubtype = "Edge";
  2731.             landscapeType = "Edge";
  2732.             placeType = "neutral";
  2733.             custom {
  2734.             }
  2735.             ProtoLandscape {
  2736.                 tileNumber = 11;
  2737.                 turningAngle = 270;
  2738.                 baseMeshName = "";
  2739.                 characterName = "Edge_11";
  2740.             }
  2741.         }
  2742.         Landscape_06_14 {
  2743.             availabilityForDiagonalAct = true;
  2744.             availabilityForPlunging = true;
  2745.             availabilityForStraightAct = true;
  2746.             availableForWalk = false;
  2747.             possibilityOfSpiritPlacing = false;
  2748.             unchanging = false;
  2749.             forbiddenAct = true;
  2750.             height = 0;
  2751.             xPos = 6;
  2752.             yPos = 14;
  2753.             ownerTeamNumber = 0;
  2754.             affectType = "neutral";
  2755.             description = "";
  2756.             landscapeSubtype = "Abyss";
  2757.             landscapeType = "Abyss";
  2758.             placeType = "neutral";
  2759.             custom {
  2760.             }
  2761.             ProtoLandscape {
  2762.                 tileNumber = 0;
  2763.                 turningAngle = 0;
  2764.                 baseMeshName = "";
  2765.                 characterName = "";
  2766.             }
  2767.         }
  2768.         Landscape_07_00 {
  2769.             availabilityForDiagonalAct = true;
  2770.             availabilityForPlunging = true;
  2771.             availabilityForStraightAct = true;
  2772.             availableForWalk = false;
  2773.             possibilityOfSpiritPlacing = false;
  2774.             unchanging = false;
  2775.             forbiddenAct = true;
  2776.             height = 0;
  2777.             xPos = 7;
  2778.             yPos = 0;
  2779.             ownerTeamNumber = 0;
  2780.             affectType = "neutral";
  2781.             description = "";
  2782.             landscapeSubtype = "Edge";
  2783.             landscapeType = "Edge";
  2784.             placeType = "neutral";
  2785.             custom {
  2786.             }
  2787.             ProtoLandscape {
  2788.                 tileNumber = 15;
  2789.                 turningAngle = 180;
  2790.                 baseMeshName = "";
  2791.                 characterName = "Edge_15";
  2792.             }
  2793.         }
  2794.         Landscape_07_01 {
  2795.             availabilityForDiagonalAct = true;
  2796.             availabilityForPlunging = true;
  2797.             availabilityForStraightAct = true;
  2798.             availableForWalk = true;
  2799.             possibilityOfSpiritPlacing = false;
  2800.             unchanging = false;
  2801.             forbiddenAct = false;
  2802.             height = 0;
  2803.             xPos = 7;
  2804.             yPos = 1;
  2805.             ownerTeamNumber = 0;
  2806.             affectType = "neutral";
  2807.             description = "";
  2808.             landscapeSubtype = "Valley";
  2809.             landscapeType = "Valley";
  2810.             placeType = "neutral";
  2811.             custom {
  2812.             }
  2813.             ProtoLandscape {
  2814.                 tileNumber = 20;
  2815.                 turningAngle = 0;
  2816.                 baseMeshName = "";
  2817.                 characterName = "Valley_20";
  2818.             }
  2819.         }
  2820.         Landscape_07_02 {
  2821.             availabilityForDiagonalAct = true;
  2822.             availabilityForPlunging = true;
  2823.             availabilityForStraightAct = true;
  2824.             availableForWalk = true;
  2825.             possibilityOfSpiritPlacing = false;
  2826.             unchanging = false;
  2827.             forbiddenAct = false;
  2828.             height = -0.2;
  2829.             xPos = 7;
  2830.             yPos = 2;
  2831.             ownerTeamNumber = 0;
  2832.             affectType = "neutral";
  2833.             description = "";
  2834.             landscapeSubtype = "Water"; custom.water=true;
  2835.             landscapeType = "Water";
  2836.             placeType = "neutral";
  2837.             custom {
  2838.             }
  2839.             ProtoLandscape {
  2840.                 tileNumber = 2;
  2841.                 turningAngle = 0;
  2842.                 baseMeshName = "";
  2843.                 characterName = "Water_02";
  2844.             }
  2845.         }
  2846.         Landscape_07_03 {
  2847.             availabilityForDiagonalAct = true;
  2848.             availabilityForPlunging = true;
  2849.             availabilityForStraightAct = true;
  2850.             availableForWalk = true;
  2851.             possibilityOfSpiritPlacing = false;
  2852.             unchanging = false;
  2853.             forbiddenAct = false;
  2854.             height = -0.2;
  2855.             xPos = 7;
  2856.             yPos = 3;
  2857.             ownerTeamNumber = 0;
  2858.             affectType = "neutral";
  2859.             description = "";
  2860.             landscapeSubtype = "Water"; custom.water=true;
  2861.             landscapeType = "Water";
  2862.             placeType = "neutral";
  2863.             custom {
  2864.             }
  2865.             ProtoLandscape {
  2866.                 tileNumber = 8;
  2867.                 turningAngle = 180;
  2868.                 baseMeshName = "";
  2869.                 characterName = "Water_08";
  2870.             }
  2871.         }
  2872.         Landscape_07_04 {
  2873.             availabilityForDiagonalAct = true;
  2874.             availabilityForPlunging = true;
  2875.             availabilityForStraightAct = true;
  2876.             availableForWalk = true;
  2877.             possibilityOfSpiritPlacing = false;
  2878.             unchanging = false;
  2879.             forbiddenAct = false;
  2880.             height = -0.2;
  2881.             xPos = 7;
  2882.             yPos = 4;
  2883.             ownerTeamNumber = 0;
  2884.             affectType = "neutral";
  2885.             description = "";
  2886.             landscapeSubtype = "Water"; custom.water=true;
  2887.             landscapeType = "Water";
  2888.             placeType = "neutral";
  2889.             custom {
  2890.                 Fish {
  2891.                     numberOfFishes = 3;
  2892.                     speed = 1;
  2893.                 }
  2894.             }
  2895.             ProtoLandscape {
  2896.                 tileNumber = 0;
  2897.                 turningAngle = 0;
  2898.                 baseMeshName = "";
  2899.                 characterName = "Water_00";
  2900.             }
  2901.         }
  2902.         Landscape_07_05 {
  2903.             availabilityForDiagonalAct = true;
  2904.             availabilityForPlunging = true;
  2905.             availabilityForStraightAct = true;
  2906.             availableForWalk = true;
  2907.             possibilityOfSpiritPlacing = false;
  2908.             unchanging = false;
  2909.             forbiddenAct = false;
  2910.             height = -0.2;
  2911.             xPos = 7;
  2912.             yPos = 5;
  2913.             ownerTeamNumber = 0;
  2914.             affectType = "neutral";
  2915.             description = "";
  2916.             landscapeSubtype = "Water"; custom.water=true;
  2917.             landscapeType = "Water";
  2918.             placeType = "neutral";
  2919.             custom {
  2920.                 Fish {
  2921.                     numberOfFishes = 3;
  2922.                     speed = 2;
  2923.                 }
  2924.             }
  2925.             ProtoLandscape {
  2926.                 tileNumber = 0;
  2927.                 turningAngle = 0;
  2928.                 baseMeshName = "";
  2929.                 characterName = "Water_00";
  2930.             }
  2931.         }
  2932.         Landscape_07_06 {
  2933.             availabilityForDiagonalAct = true;
  2934.             availabilityForPlunging = true;
  2935.             availabilityForStraightAct = true;
  2936.             availableForWalk = true;
  2937.             possibilityOfSpiritPlacing = false;
  2938.             unchanging = false;
  2939.             forbiddenAct = false;
  2940.             height = -0.2;
  2941.             xPos = 7;
  2942.             yPos = 6;
  2943.             ownerTeamNumber = 0;
  2944.             affectType = "neutral";
  2945.             description = "";
  2946.             landscapeSubtype = "Water"; custom.water=true;
  2947.             landscapeType = "Water";
  2948.             placeType = "neutral";
  2949.             custom {
  2950.             }
  2951.             ProtoLandscape {
  2952.                 tileNumber = 0;
  2953.                 turningAngle = 0;
  2954.                 baseMeshName = "";
  2955.                 characterName = "Water_00";
  2956.             }
  2957.         }
  2958.         Landscape_07_07 {
  2959.             availabilityForDiagonalAct = true;
  2960.             availabilityForPlunging = true;
  2961.             availabilityForStraightAct = true;
  2962.             availableForWalk = true;
  2963.             possibilityOfSpiritPlacing = false;
  2964.             unchanging = false;
  2965.             forbiddenAct = false;
  2966.             height = -0.2;
  2967.             xPos = 7;
  2968.             yPos = 7;
  2969.             ownerTeamNumber = 0;
  2970.             affectType = "neutral";
  2971.             description = "";
  2972.             landscapeSubtype = "Water"; custom.water=true;
  2973.             landscapeType = "Water";
  2974.             placeType = "neutral";
  2975.             custom {
  2976.             }
  2977.             ProtoLandscape {
  2978.                 tileNumber = 0;
  2979.                 turningAngle = 0;
  2980.                 baseMeshName = "";
  2981.                 characterName = "Water_00";
  2982.             }
  2983.         }
  2984.         Landscape_07_08 {
  2985.             availabilityForDiagonalAct = true;
  2986.             availabilityForPlunging = true;
  2987.             availabilityForStraightAct = true;
  2988.             availableForWalk = true;
  2989.             possibilityOfSpiritPlacing = false;
  2990.             unchanging = false;
  2991.             forbiddenAct = false;
  2992.             height = -0.2;
  2993.             xPos = 7;
  2994.             yPos = 8;
  2995.             ownerTeamNumber = 0;
  2996.             affectType = "neutral";
  2997.             description = "";
  2998.             landscapeSubtype = "Water"; custom.water=true;
  2999.             landscapeType = "Water";
  3000.             placeType = "neutral";
  3001.             custom {
  3002.             }
  3003.             ProtoLandscape {
  3004.                 tileNumber = 8;
  3005.                 turningAngle = 0;
  3006.                 baseMeshName = "";
  3007.                 characterName = "Water_08";
  3008.             }
  3009.         }
  3010.         Landscape_07_09 {
  3011.             availabilityForDiagonalAct = true;
  3012.             availabilityForPlunging = true;
  3013.             availabilityForStraightAct = false;
  3014.             availableForWalk = true;
  3015.             possibilityOfSpiritPlacing = false;
  3016.             unchanging = false;
  3017.             forbiddenAct = false;
  3018.             height = -0.2;
  3019.             xPos = 7;
  3020.             yPos = 9;
  3021.             ownerTeamNumber = 0;
  3022.             affectType = "neutral";
  3023.             description = "";
  3024.             landscapeSubtype = "Water"; custom.water=true;
  3025.             landscapeType = "Water";
  3026.             placeType = "neutral";
  3027.             custom {
  3028.                 forbiddenBathe = true;
  3029.             }
  3030.             ProtoLandscape {
  3031.                 tileNumber = 2;
  3032.                 turningAngle = 180;
  3033.                 baseMeshName = "";
  3034.                 characterName = "Water_02";
  3035.             }
  3036.         }
  3037.         Landscape_07_10 {
  3038.             availabilityForDiagonalAct = true;
  3039.             availabilityForPlunging = true;
  3040.             availabilityForStraightAct = true;
  3041.             availableForWalk = false;
  3042.             possibilityOfSpiritPlacing = false;
  3043.             unchanging = false;
  3044.             forbiddenAct = true;
  3045.             height = 0;
  3046.             xPos = 7;
  3047.             yPos = 10;
  3048.             ownerTeamNumber = 0;
  3049.             affectType = "neutral";
  3050.             description = "";
  3051.             landscapeSubtype = "Edge";
  3052.             landscapeType = "Edge";
  3053.             placeType = "neutral";
  3054.             custom {
  3055.             }
  3056.             ProtoLandscape {
  3057.                 tileNumber = 12;
  3058.                 turningAngle = 270;
  3059.                 baseMeshName = "";
  3060.                 characterName = "Edge_12";
  3061.             }
  3062.         }
  3063.         Landscape_07_11 {
  3064.             availabilityForDiagonalAct = true;
  3065.             availabilityForPlunging = true;
  3066.             availabilityForStraightAct = true;
  3067.             availableForWalk = false;
  3068.             possibilityOfSpiritPlacing = false;
  3069.             unchanging = false;
  3070.             forbiddenAct = true;
  3071.             height = 0;
  3072.             xPos = 7;
  3073.             yPos = 11;
  3074.             ownerTeamNumber = 0;
  3075.             affectType = "neutral";
  3076.             description = "";
  3077.             landscapeSubtype = "Edge";
  3078.             landscapeType = "Edge";
  3079.             placeType = "neutral";
  3080.             custom {
  3081.             }
  3082.             ProtoLandscape {
  3083.                 tileNumber = 13;
  3084.                 turningAngle = 270;
  3085.                 baseMeshName = "";
  3086.                 characterName = "Edge_13";
  3087.             }
  3088.         }
  3089.         Landscape_07_12 {
  3090.             availabilityForDiagonalAct = true;
  3091.             availabilityForPlunging = true;
  3092.             availabilityForStraightAct = true;
  3093.             availableForWalk = false;
  3094.             possibilityOfSpiritPlacing = false;
  3095.             unchanging = false;
  3096.             forbiddenAct = true;
  3097.             height = 0;
  3098.             xPos = 7;
  3099.             yPos = 12;
  3100.             ownerTeamNumber = 0;
  3101.             affectType = "neutral";
  3102.             description = "";
  3103.             landscapeSubtype = "Edge";
  3104.             landscapeType = "Edge";
  3105.             placeType = "neutral";
  3106.             custom {
  3107.             }
  3108.             ProtoLandscape {
  3109.                 tileNumber = 11;
  3110.                 turningAngle = 270;
  3111.                 baseMeshName = "";
  3112.                 characterName = "Edge_11";
  3113.             }
  3114.         }
  3115.         Landscape_07_13 {
  3116.             availabilityForDiagonalAct = true;
  3117.             availabilityForPlunging = true;
  3118.             availabilityForStraightAct = true;
  3119.             availableForWalk = false;
  3120.             possibilityOfSpiritPlacing = false;
  3121.             unchanging = false;
  3122.             forbiddenAct = true;
  3123.             height = 0;
  3124.             xPos = 7;
  3125.             yPos = 13;
  3126.             ownerTeamNumber = 0;
  3127.             affectType = "neutral";
  3128.             description = "";
  3129.             landscapeSubtype = "Abyss";
  3130.             landscapeType = "Abyss";
  3131.             placeType = "neutral";
  3132.             custom {
  3133.             }
  3134.             ProtoLandscape {
  3135.                 tileNumber = 0;
  3136.                 turningAngle = 0;
  3137.                 baseMeshName = "";
  3138.                 characterName = "";
  3139.             }
  3140.         }
  3141.         Landscape_07_14 {
  3142.             availabilityForDiagonalAct = true;
  3143.             availabilityForPlunging = true;
  3144.             availabilityForStraightAct = true;
  3145.             availableForWalk = false;
  3146.             possibilityOfSpiritPlacing = false;
  3147.             unchanging = false;
  3148.             forbiddenAct = true;
  3149.             height = 0;
  3150.             xPos = 7;
  3151.             yPos = 14;
  3152.             ownerTeamNumber = 0;
  3153.             affectType = "neutral";
  3154.             description = "";
  3155.             landscapeSubtype = "Abyss";
  3156.             landscapeType = "Abyss";
  3157.             placeType = "neutral";
  3158.             custom {
  3159.             }
  3160.             ProtoLandscape {
  3161.                 tileNumber = 0;
  3162.                 turningAngle = 0;
  3163.                 baseMeshName = "";
  3164.                 characterName = "";
  3165.             }
  3166.         }
  3167.         Landscape_08_00 {
  3168.             availabilityForDiagonalAct = true;
  3169.             availabilityForPlunging = true;
  3170.             availabilityForStraightAct = true;
  3171.             availableForWalk = false;
  3172.             possibilityOfSpiritPlacing = false;
  3173.             unchanging = false;
  3174.             forbiddenAct = true;
  3175.             height = 0;
  3176.             xPos = 8;
  3177.             yPos = 0;
  3178.             ownerTeamNumber = 0;
  3179.             affectType = "neutral";
  3180.             description = "";
  3181.             landscapeSubtype = "Abyss";
  3182.             landscapeType = "Abyss";
  3183.             placeType = "neutral";
  3184.             custom {
  3185.             }
  3186.             ProtoLandscape {
  3187.                 tileNumber = 0;
  3188.                 turningAngle = 0;
  3189.                 baseMeshName = "";
  3190.                 characterName = "";
  3191.             }
  3192.         }
  3193.         Landscape_08_01 {
  3194.             availabilityForDiagonalAct = true;
  3195.             availabilityForPlunging = true;
  3196.             availabilityForStraightAct = true;
  3197.             availableForWalk = false;
  3198.             possibilityOfSpiritPlacing = false;
  3199.             unchanging = false;
  3200.             forbiddenAct = true;
  3201.             height = 0;
  3202.             xPos = 8;
  3203.             yPos = 1;
  3204.             ownerTeamNumber = 0;
  3205.             affectType = "neutral";
  3206.             description = "";
  3207.             landscapeSubtype = "Edge";
  3208.             landscapeType = "Edge";
  3209.             placeType = "neutral";
  3210.             custom {
  3211.             }
  3212.             ProtoLandscape {
  3213.                 tileNumber = 12;
  3214.                 turningAngle = 180;
  3215.                 baseMeshName = "";
  3216.                 characterName = "Edge_12";
  3217.             }
  3218.         }
  3219.         Landscape_08_02 {
  3220.             availabilityForDiagonalAct = true;
  3221.             availabilityForPlunging = true;
  3222.             availabilityForStraightAct = true;
  3223.             availableForWalk = true;
  3224.             possibilityOfSpiritPlacing = false;
  3225.             unchanging = false;
  3226.             forbiddenAct = false;
  3227.             height = -0.2;
  3228.             xPos = 8;
  3229.             yPos = 2;
  3230.             ownerTeamNumber = 0;
  3231.             affectType = "neutral";
  3232.             description = "";
  3233.             landscapeSubtype = "Water"; custom.water=true;
  3234.             landscapeType = "Water";
  3235.             placeType = "neutral";
  3236.             custom {
  3237.             }
  3238.             ProtoLandscape {
  3239.                 tileNumber = 5;
  3240.                 turningAngle = 0;
  3241.                 baseMeshName = "";
  3242.                 characterName = "Water_05";
  3243.             }
  3244.         }
  3245.         Landscape_08_03 {
  3246.             availabilityForDiagonalAct = true;
  3247.             availabilityForPlunging = true;
  3248.             availabilityForStraightAct = false;
  3249.             availableForWalk = true;
  3250.             possibilityOfSpiritPlacing = false;
  3251.             unchanging = false;
  3252.             forbiddenAct = false;
  3253.             height = -0.2;
  3254.             xPos = 8;
  3255.             yPos = 3;
  3256.             ownerTeamNumber = 0;
  3257.             affectType = "neutral";
  3258.             description = "";
  3259.             landscapeSubtype = "Water"; custom.water=true;
  3260.             landscapeType = "Water";
  3261.             placeType = "neutral";
  3262.             custom {
  3263.                 forbiddenBathe = true;
  3264.             }
  3265.             ProtoLandscape {
  3266.                 tileNumber = 0;
  3267.                 turningAngle = 0;
  3268.                 baseMeshName = "";
  3269.                 characterName = "Water_00";
  3270.             }
  3271.         }
  3272.         Landscape_08_04 {
  3273.             availabilityForDiagonalAct = true;
  3274.             availabilityForPlunging = true;
  3275.             availabilityForStraightAct = true;
  3276.             availableForWalk = true;
  3277.             possibilityOfSpiritPlacing = false;
  3278.             unchanging = false;
  3279.             forbiddenAct = false;
  3280.             height = -0.2;
  3281.             xPos = 8;
  3282.             yPos = 4;
  3283.             ownerTeamNumber = 0;
  3284.             affectType = "neutral";
  3285.             description = "";
  3286.             landscapeSubtype = "Water"; custom.water=true;
  3287.             landscapeType = "Water";
  3288.             placeType = "neutral";
  3289.             custom {
  3290.                 forbiddenBathe = true;
  3291.             }
  3292.             ProtoLandscape {
  3293.                 tileNumber = 0;
  3294.                 turningAngle = 0;
  3295.                 baseMeshName = "";
  3296.                 characterName = "Water_00";
  3297.             }
  3298.         }
  3299.         Landscape_08_05 {
  3300.             availabilityForDiagonalAct = true;
  3301.             availabilityForPlunging = true;
  3302.             availabilityForStraightAct = true;
  3303.             availableForWalk = true;
  3304.             possibilityOfSpiritPlacing = false;
  3305.             unchanging = false;
  3306.             forbiddenAct = false;
  3307.             height = -0.2;
  3308.             xPos = 8;
  3309.             yPos = 5;
  3310.             ownerTeamNumber = 0;
  3311.             affectType = "neutral";
  3312.             description = "";
  3313.             landscapeSubtype = "Water"; custom.water=true;
  3314.             landscapeType = "Water";
  3315.             placeType = "neutral";
  3316.             custom {
  3317.             }
  3318.             ProtoLandscape {
  3319.                 tileNumber = 0;
  3320.                 turningAngle = 0;
  3321.                 baseMeshName = "";
  3322.                 characterName = "Water_00";
  3323.             }
  3324.         }
  3325.         Landscape_08_06 {
  3326.             availabilityForDiagonalAct = true;
  3327.             availabilityForPlunging = true;
  3328.             availabilityForStraightAct = true;
  3329.             availableForWalk = true;
  3330.             possibilityOfSpiritPlacing = false;
  3331.             unchanging = false;
  3332.             forbiddenAct = false;
  3333.             height = -0.2;
  3334.             xPos = 8;
  3335.             yPos = 6;
  3336.             ownerTeamNumber = 0;
  3337.             affectType = "neutral";
  3338.             description = "";
  3339.             landscapeSubtype = "Water"; custom.water=true;
  3340.             landscapeType = "Water";
  3341.             placeType = "neutral";
  3342.             custom {
  3343.             }
  3344.             ProtoLandscape {
  3345.                 tileNumber = 0;
  3346.                 turningAngle = 0;
  3347.                 baseMeshName = "";
  3348.                 characterName = "Water_00";
  3349.             }
  3350.         }
  3351.         Landscape_08_07 {
  3352.             availabilityForDiagonalAct = true;
  3353.             availabilityForPlunging = true;
  3354.             availabilityForStraightAct = true;
  3355.             availableForWalk = true;
  3356.             possibilityOfSpiritPlacing = false;
  3357.             unchanging = false;
  3358.             forbiddenAct = false;
  3359.             height = -0.2;
  3360.             xPos = 8;
  3361.             yPos = 7;
  3362.             ownerTeamNumber = 0;
  3363.             affectType = "neutral";
  3364.             description = "";
  3365.             landscapeSubtype = "Water"; custom.water=true;
  3366.             landscapeType = "Water";
  3367.             placeType = "neutral";
  3368.             custom {
  3369.             }
  3370.             ProtoLandscape {
  3371.                 tileNumber = 0;
  3372.                 turningAngle = 0;
  3373.                 baseMeshName = "";
  3374.                 characterName = "Water_00";
  3375.             }
  3376.         }
  3377.         Landscape_08_08 {
  3378.             availabilityForDiagonalAct = true;
  3379.             availabilityForPlunging = true;
  3380.             availabilityForStraightAct = true;
  3381.             availableForWalk = true;
  3382.             possibilityOfSpiritPlacing = false;
  3383.             unchanging = false;
  3384.             forbiddenAct = false;
  3385.             height = -0.2;
  3386.             xPos = 8;
  3387.             yPos = 8;
  3388.             ownerTeamNumber = 0;
  3389.             affectType = "neutral";
  3390.             description = "";
  3391.             landscapeSubtype = "Water"; custom.water=true;
  3392.             landscapeType = "Water";
  3393.             placeType = "neutral";
  3394.             custom {
  3395.             }
  3396.             ProtoLandscape {
  3397.                 tileNumber = 5;
  3398.                 turningAngle = 180;
  3399.                 baseMeshName = "";
  3400.                 characterName = "Water_05";
  3401.             }
  3402.         }
  3403.         Landscape_08_09 {
  3404.             availabilityForDiagonalAct = true;
  3405.             availabilityForPlunging = true;
  3406.             availabilityForStraightAct = true;
  3407.             availableForWalk = false;
  3408.             possibilityOfSpiritPlacing = false;
  3409.             unchanging = false;
  3410.             forbiddenAct = true;
  3411.             height = 0;
  3412.             xPos = 8;
  3413.             yPos = 9;
  3414.             ownerTeamNumber = 0;
  3415.             affectType = "neutral";
  3416.             description = "";
  3417.             landscapeSubtype = "Edge";
  3418.             landscapeType = "Edge";
  3419.             placeType = "neutral";
  3420.             custom {
  3421.             }
  3422.             ProtoLandscape {
  3423.                 tileNumber = 11;
  3424.                 turningAngle = 270;
  3425.                 baseMeshName = "";
  3426.                 characterName = "Edge_11";
  3427.             }
  3428.         }
  3429.         Landscape_08_10 {
  3430.             availabilityForDiagonalAct = true;
  3431.             availabilityForPlunging = true;
  3432.             availabilityForStraightAct = true;
  3433.             availableForWalk = false;
  3434.             possibilityOfSpiritPlacing = false;
  3435.             unchanging = false;
  3436.             forbiddenAct = true;
  3437.             height = 0;
  3438.             xPos = 8;
  3439.             yPos = 10;
  3440.             ownerTeamNumber = 0;
  3441.             affectType = "neutral";
  3442.             description = "";
  3443.             landscapeSubtype = "Abyss";
  3444.             landscapeType = "Abyss";
  3445.             placeType = "neutral";
  3446.             custom {
  3447.             }
  3448.             ProtoLandscape {
  3449.                 tileNumber = 0;
  3450.                 turningAngle = 0;
  3451.                 baseMeshName = "";
  3452.                 characterName = "";
  3453.             }
  3454.         }
  3455.         Landscape_08_11 {
  3456.             availabilityForDiagonalAct = true;
  3457.             availabilityForPlunging = true;
  3458.             availabilityForStraightAct = true;
  3459.             availableForWalk = false;
  3460.             possibilityOfSpiritPlacing = false;
  3461.             unchanging = false;
  3462.             forbiddenAct = true;
  3463.             height = 0;
  3464.             xPos = 8;
  3465.             yPos = 11;
  3466.             ownerTeamNumber = 0;
  3467.             affectType = "neutral";
  3468.             description = "";
  3469.             landscapeSubtype = "Abyss";
  3470.             landscapeType = "Abyss";
  3471.             placeType = "neutral";
  3472.             custom {
  3473.             }
  3474.             ProtoLandscape {
  3475.                 tileNumber = 0;
  3476.                 turningAngle = 0;
  3477.                 baseMeshName = "";
  3478.                 characterName = "";
  3479.             }
  3480.         }
  3481.         Landscape_08_12 {
  3482.             availabilityForDiagonalAct = true;
  3483.             availabilityForPlunging = true;
  3484.             availabilityForStraightAct = true;
  3485.             availableForWalk = false;
  3486.             possibilityOfSpiritPlacing = false;
  3487.             unchanging = false;
  3488.             forbiddenAct = true;
  3489.             height = 0;
  3490.             xPos = 8;
  3491.             yPos = 12;
  3492.             ownerTeamNumber = 0;
  3493.             affectType = "neutral";
  3494.             description = "";
  3495.             landscapeSubtype = "Abyss";
  3496.             landscapeType = "Abyss";
  3497.             placeType = "neutral";
  3498.             custom {
  3499.             }
  3500.             ProtoLandscape {
  3501.                 tileNumber = 0;
  3502.                 turningAngle = 0;
  3503.                 baseMeshName = "";
  3504.                 characterName = "";
  3505.             }
  3506.         }
  3507.         Landscape_08_13 {
  3508.             availabilityForDiagonalAct = true;
  3509.             availabilityForPlunging = true;
  3510.             availabilityForStraightAct = true;
  3511.             availableForWalk = false;
  3512.             possibilityOfSpiritPlacing = false;
  3513.             unchanging = false;
  3514.             forbiddenAct = true;
  3515.             height = 0;
  3516.             xPos = 8;
  3517.             yPos = 13;
  3518.             ownerTeamNumber = 0;
  3519.             affectType = "neutral";
  3520.             description = "";
  3521.             landscapeSubtype = "Abyss";
  3522.             landscapeType = "Abyss";
  3523.             placeType = "neutral";
  3524.             custom {
  3525.             }
  3526.             ProtoLandscape {
  3527.                 tileNumber = 0;
  3528.                 turningAngle = 0;
  3529.                 baseMeshName = "";
  3530.                 characterName = "";
  3531.             }
  3532.         }
  3533.         Landscape_08_14 {
  3534.             availabilityForDiagonalAct = true;
  3535.             availabilityForPlunging = true;
  3536.             availabilityForStraightAct = true;
  3537.             availableForWalk = false;
  3538.             possibilityOfSpiritPlacing = false;
  3539.             unchanging = false;
  3540.             forbiddenAct = true;
  3541.             height = 0;
  3542.             xPos = 8;
  3543.             yPos = 14;
  3544.             ownerTeamNumber = 0;
  3545.             affectType = "neutral";
  3546.             description = "";
  3547.             landscapeSubtype = "Abyss";
  3548.             landscapeType = "Abyss";
  3549.             placeType = "neutral";
  3550.             custom {
  3551.             }
  3552.             ProtoLandscape {
  3553.                 tileNumber = 0;
  3554.                 turningAngle = 0;
  3555.                 baseMeshName = "";
  3556.                 characterName = "";
  3557.             }
  3558.         }
  3559.         Landscape_09_00 {
  3560.             availabilityForDiagonalAct = true;
  3561.             availabilityForPlunging = true;
  3562.             availabilityForStraightAct = true;
  3563.             availableForWalk = false;
  3564.             possibilityOfSpiritPlacing = false;
  3565.             unchanging = false;
  3566.             forbiddenAct = true;
  3567.             height = 0;
  3568.             xPos = 9;
  3569.             yPos = 0;
  3570.             ownerTeamNumber = 0;
  3571.             affectType = "neutral";
  3572.             description = "";
  3573.             landscapeSubtype = "Abyss";
  3574.             landscapeType = "Abyss";
  3575.             placeType = "neutral";
  3576.             custom {
  3577.             }
  3578.             ProtoLandscape {
  3579.                 tileNumber = 0;
  3580.                 turningAngle = 0;
  3581.                 baseMeshName = "";
  3582.                 characterName = "";
  3583.             }
  3584.         }
  3585.         Landscape_09_01 {
  3586.             availabilityForDiagonalAct = true;
  3587.             availabilityForPlunging = true;
  3588.             availabilityForStraightAct = true;
  3589.             availableForWalk = false;
  3590.             possibilityOfSpiritPlacing = false;
  3591.             unchanging = false;
  3592.             forbiddenAct = true;
  3593.             height = 0;
  3594.             xPos = 9;
  3595.             yPos = 1;
  3596.             ownerTeamNumber = 0;
  3597.             affectType = "neutral";
  3598.             description = "";
  3599.             landscapeSubtype = "Edge";
  3600.             landscapeType = "Edge";
  3601.             placeType = "neutral";
  3602.             custom {
  3603.             }
  3604.             ProtoLandscape {
  3605.                 tileNumber = 2;
  3606.                 turningAngle = 180;
  3607.                 baseMeshName = "";
  3608.                 characterName = "Edge_02";
  3609.             }
  3610.         }
  3611.         Landscape_09_02 {
  3612.             availabilityForDiagonalAct = true;
  3613.             availabilityForPlunging = true;
  3614.             availabilityForStraightAct = true;
  3615.             availableForWalk = true;
  3616.             possibilityOfSpiritPlacing = false;
  3617.             unchanging = false;
  3618.             forbiddenAct = false;
  3619.             height = -0.2;
  3620.             xPos = 9;
  3621.             yPos = 2;
  3622.             ownerTeamNumber = 0;
  3623.             affectType = "neutral";
  3624.             description = "";
  3625.             landscapeSubtype = "Water"; custom.water=true;
  3626.             landscapeType = "Water";
  3627.             placeType = "neutral";
  3628.             custom {
  3629.             }
  3630.             ProtoLandscape {
  3631.                 tileNumber = 5;
  3632.                 turningAngle = 0;
  3633.                 baseMeshName = "";
  3634.                 characterName = "Water_05";
  3635.             }
  3636.         }
  3637.         Landscape_09_03 {
  3638.             availabilityForDiagonalAct = true;
  3639.             availabilityForPlunging = true;
  3640.             availabilityForStraightAct = false;
  3641.             availableForWalk = true;
  3642.             possibilityOfSpiritPlacing = false;
  3643.             unchanging = false;
  3644.             forbiddenAct = false;
  3645.             height = -0.2;
  3646.             xPos = 9;
  3647.             yPos = 3;
  3648.             ownerTeamNumber = 0;
  3649.             affectType = "neutral";
  3650.             description = "";
  3651.             landscapeSubtype = "Water"; custom.water=true;
  3652.             landscapeType = "Water";
  3653.             placeType = "neutral";
  3654.             custom {
  3655.                 forbiddenBathe = true;
  3656.             }
  3657.             ProtoLandscape {
  3658.                 tileNumber = 0;
  3659.                 turningAngle = 0;
  3660.                 baseMeshName = "";
  3661.                 characterName = "Water_00";
  3662.             }
  3663.         }
  3664.         Landscape_09_04 {
  3665.             availabilityForDiagonalAct = true;
  3666.             availabilityForPlunging = true;
  3667.             availabilityForStraightAct = true;
  3668.             availableForWalk = true;
  3669.             possibilityOfSpiritPlacing = false;
  3670.             unchanging = false;
  3671.             forbiddenAct = false;
  3672.             height = -0.2;
  3673.             xPos = 9;
  3674.             yPos = 4;
  3675.             ownerTeamNumber = 0;
  3676.             affectType = "neutral";
  3677.             description = "";
  3678.             landscapeSubtype = "Water"; custom.water=true;
  3679.             landscapeType = "Water";
  3680.             placeType = "neutral";
  3681.             custom {
  3682.                 forbiddenBathe = true;
  3683.             }
  3684.             ProtoLandscape {
  3685.                 tileNumber = 0;
  3686.                 turningAngle = 0;
  3687.                 baseMeshName = "";
  3688.                 characterName = "Water_00";
  3689.             }
  3690.         }
  3691.         Landscape_09_05 {
  3692.             availabilityForDiagonalAct = true;
  3693.             availabilityForPlunging = true;
  3694.             availabilityForStraightAct = true;
  3695.             availableForWalk = true;
  3696.             possibilityOfSpiritPlacing = false;
  3697.             unchanging = false;
  3698.             forbiddenAct = false;
  3699.             height = -0.2;
  3700.             xPos = 9;
  3701.             yPos = 5;
  3702.             ownerTeamNumber = 0;
  3703.             affectType = "neutral";
  3704.             description = "";
  3705.             landscapeSubtype = "Water"; custom.water=true;
  3706.             landscapeType = "Water";
  3707.             placeType = "neutral";
  3708.             custom {
  3709.             }
  3710.             ProtoLandscape {
  3711.                 tileNumber = 0;
  3712.                 turningAngle = 0;
  3713.                 baseMeshName = "";
  3714.                 characterName = "Water_00";
  3715.             }
  3716.         }
  3717.         Landscape_09_06 {
  3718.             availabilityForDiagonalAct = true;
  3719.             availabilityForPlunging = true;
  3720.             availabilityForStraightAct = true;
  3721.             availableForWalk = true;
  3722.             possibilityOfSpiritPlacing = false;
  3723.             unchanging = false;
  3724.             forbiddenAct = false;
  3725.             height = -0.2;
  3726.             xPos = 9;
  3727.             yPos = 6;
  3728.             ownerTeamNumber = 0;
  3729.             affectType = "neutral";
  3730.             description = "";
  3731.             landscapeSubtype = "Water"; custom.water=true;
  3732.             landscapeType = "Water";
  3733.             placeType = "neutral";
  3734.             custom {
  3735.             }
  3736.             ProtoLandscape {
  3737.                 tileNumber = 0;
  3738.                 turningAngle = 0;
  3739.                 baseMeshName = "";
  3740.                 characterName = "Water_00";
  3741.             }
  3742.         }
  3743.         Landscape_09_07 {
  3744.             availabilityForDiagonalAct = true;
  3745.             availabilityForPlunging = true;
  3746.             availabilityForStraightAct = true;
  3747.             availableForWalk = true;
  3748.             possibilityOfSpiritPlacing = false;
  3749.             unchanging = false;
  3750.             forbiddenAct = false;
  3751.             height = -0.2;
  3752.             xPos = 9;
  3753.             yPos = 7;
  3754.             ownerTeamNumber = 0;
  3755.             affectType = "neutral";
  3756.             description = "";
  3757.             landscapeSubtype = "Water"; custom.water=true;
  3758.             landscapeType = "Water";
  3759.             placeType = "neutral";
  3760.             custom {
  3761.             }
  3762.             ProtoLandscape {
  3763.                 tileNumber = 8;
  3764.                 turningAngle = 0;
  3765.                 baseMeshName = "";
  3766.                 characterName = "Water_08";
  3767.             }
  3768.         }
  3769.         Landscape_09_08 {
  3770.             availabilityForDiagonalAct = true;
  3771.             availabilityForPlunging = true;
  3772.             availabilityForStraightAct = false;
  3773.             availableForWalk = true;
  3774.             possibilityOfSpiritPlacing = false;
  3775.             unchanging = false;
  3776.             forbiddenAct = false;
  3777.             height = -0.2;
  3778.             xPos = 9;
  3779.             yPos = 8;
  3780.             ownerTeamNumber = 0;
  3781.             affectType = "neutral";
  3782.             description = "";
  3783.             landscapeSubtype = "Water"; custom.water=true;
  3784.             landscapeType = "Water";
  3785.             placeType = "neutral";
  3786.             custom {
  3787.                 forbiddenBathe = true;
  3788.             }
  3789.             ProtoLandscape {
  3790.                 tileNumber = 2;
  3791.                 turningAngle = 180;
  3792.                 baseMeshName = "";
  3793.                 characterName = "Water_02";
  3794.             }
  3795.         }
  3796.         Landscape_09_09 {
  3797.             availabilityForDiagonalAct = true;
  3798.             availabilityForPlunging = true;
  3799.             availabilityForStraightAct = true;
  3800.             availableForWalk = false;
  3801.             possibilityOfSpiritPlacing = false;
  3802.             unchanging = false;
  3803.             forbiddenAct = true;
  3804.             height = 0;
  3805.             xPos = 9;
  3806.             yPos = 9;
  3807.             ownerTeamNumber = 0;
  3808.             affectType = "neutral";
  3809.             description = "";
  3810.             landscapeSubtype = "Edge";
  3811.             landscapeType = "Edge";
  3812.             placeType = "neutral";
  3813.             custom {
  3814.             }
  3815.             ProtoLandscape {
  3816.                 tileNumber = 16;
  3817.                 turningAngle = 0;
  3818.                 baseMeshName = "";
  3819.                 characterName = "Edge_16";
  3820.             }
  3821.         }
  3822.         Landscape_09_10 {
  3823.             availabilityForDiagonalAct = true;
  3824.             availabilityForPlunging = true;
  3825.             availabilityForStraightAct = true;
  3826.             availableForWalk = false;
  3827.             possibilityOfSpiritPlacing = false;
  3828.             unchanging = false;
  3829.             forbiddenAct = true;
  3830.             height = 0;
  3831.             xPos = 9;
  3832.             yPos = 10;
  3833.             ownerTeamNumber = 0;
  3834.             affectType = "neutral";
  3835.             description = "";
  3836.             landscapeSubtype = "Abyss";
  3837.             landscapeType = "Abyss";
  3838.             placeType = "neutral";
  3839.             custom {
  3840.             }
  3841.             ProtoLandscape {
  3842.                 tileNumber = 0;
  3843.                 turningAngle = 0;
  3844.                 baseMeshName = "";
  3845.                 characterName = "";
  3846.             }
  3847.         }
  3848.         Landscape_09_11 {
  3849.             availabilityForDiagonalAct = true;
  3850.             availabilityForPlunging = true;
  3851.             availabilityForStraightAct = true;
  3852.             availableForWalk = false;
  3853.             possibilityOfSpiritPlacing = false;
  3854.             unchanging = false;
  3855.             forbiddenAct = true;
  3856.             height = 0;
  3857.             xPos = 9;
  3858.             yPos = 11;
  3859.             ownerTeamNumber = 0;
  3860.             affectType = "neutral";
  3861.             description = "";
  3862.             landscapeSubtype = "Abyss";
  3863.             landscapeType = "Abyss";
  3864.             placeType = "neutral";
  3865.             custom {
  3866.             }
  3867.             ProtoLandscape {
  3868.                 tileNumber = 0;
  3869.                 turningAngle = 0;
  3870.                 baseMeshName = "";
  3871.                 characterName = "";
  3872.             }
  3873.         }
  3874.         Landscape_09_12 {
  3875.             availabilityForDiagonalAct = true;
  3876.             availabilityForPlunging = true;
  3877.             availabilityForStraightAct = true;
  3878.             availableForWalk = false;
  3879.             possibilityOfSpiritPlacing = false;
  3880.             unchanging = false;
  3881.             forbiddenAct = true;
  3882.             height = 0;
  3883.             xPos = 9;
  3884.             yPos = 12;
  3885.             ownerTeamNumber = 0;
  3886.             affectType = "neutral";
  3887.             description = "";
  3888.             landscapeSubtype = "Abyss";
  3889.             landscapeType = "Abyss";
  3890.             placeType = "neutral";
  3891.             custom {
  3892.             }
  3893.             ProtoLandscape {
  3894.                 tileNumber = 0;
  3895.                 turningAngle = 0;
  3896.                 baseMeshName = "";
  3897.                 characterName = "";
  3898.             }
  3899.         }
  3900.         Landscape_09_13 {
  3901.             availabilityForDiagonalAct = true;
  3902.             availabilityForPlunging = true;
  3903.             availabilityForStraightAct = true;
  3904.             availableForWalk = false;
  3905.             possibilityOfSpiritPlacing = false;
  3906.             unchanging = false;
  3907.             forbiddenAct = true;
  3908.             height = 0;
  3909.             xPos = 9;
  3910.             yPos = 13;
  3911.             ownerTeamNumber = 0;
  3912.             affectType = "neutral";
  3913.             description = "";
  3914.             landscapeSubtype = "Abyss";
  3915.             landscapeType = "Abyss";
  3916.             placeType = "neutral";
  3917.             custom {
  3918.             }
  3919.             ProtoLandscape {
  3920.                 tileNumber = 0;
  3921.                 turningAngle = 0;
  3922.                 baseMeshName = "";
  3923.                 characterName = "";
  3924.             }
  3925.         }
  3926.         Landscape_09_14 {
  3927.             availabilityForDiagonalAct = true;
  3928.             availabilityForPlunging = true;
  3929.             availabilityForStraightAct = true;
  3930.             availableForWalk = false;
  3931.             possibilityOfSpiritPlacing = false;
  3932.             unchanging = false;
  3933.             forbiddenAct = true;
  3934.             height = 0;
  3935.             xPos = 9;
  3936.             yPos = 14;
  3937.             ownerTeamNumber = 0;
  3938.             affectType = "neutral";
  3939.             description = "";
  3940.             landscapeSubtype = "Abyss";
  3941.             landscapeType = "Abyss";
  3942.             placeType = "neutral";
  3943.             custom {
  3944.             }
  3945.             ProtoLandscape {
  3946.                 tileNumber = 0;
  3947.                 turningAngle = 0;
  3948.                 baseMeshName = "";
  3949.                 characterName = "";
  3950.             }
  3951.         }
  3952.         Landscape_10_00 {
  3953.             availabilityForDiagonalAct = true;
  3954.             availabilityForPlunging = true;
  3955.             availabilityForStraightAct = true;
  3956.             availableForWalk = false;
  3957.             possibilityOfSpiritPlacing = false;
  3958.             unchanging = false;
  3959.             forbiddenAct = true;
  3960.             height = 0;
  3961.             xPos = 10;
  3962.             yPos = 0;
  3963.             ownerTeamNumber = 0;
  3964.             affectType = "neutral";
  3965.             description = "";
  3966.             landscapeSubtype = "Abyss";
  3967.             landscapeType = "Abyss";
  3968.             placeType = "neutral";
  3969.             custom {
  3970.             }
  3971.             ProtoLandscape {
  3972.                 tileNumber = 0;
  3973.                 turningAngle = 0;
  3974.                 baseMeshName = "";
  3975.                 characterName = "";
  3976.             }
  3977.         }
  3978.         Landscape_10_01 {
  3979.             availabilityForDiagonalAct = true;
  3980.             availabilityForPlunging = true;
  3981.             availabilityForStraightAct = true;
  3982.             availableForWalk = false;
  3983.             possibilityOfSpiritPlacing = false;
  3984.             unchanging = false;
  3985.             forbiddenAct = true;
  3986.             height = 0;
  3987.             xPos = 10;
  3988.             yPos = 1;
  3989.             ownerTeamNumber = 0;
  3990.             affectType = "neutral";
  3991.             description = "";
  3992.             landscapeSubtype = "Edge";
  3993.             landscapeType = "Edge";
  3994.             placeType = "neutral";
  3995.             custom {
  3996.             }
  3997.             ProtoLandscape {
  3998.                 tileNumber = 4;
  3999.                 turningAngle = 180;
  4000.                 baseMeshName = "";
  4001.                 characterName = "Edge_04";
  4002.             }
  4003.         }
  4004.         Landscape_10_02 {
  4005.             availabilityForDiagonalAct = true;
  4006.             availabilityForPlunging = true;
  4007.             availabilityForStraightAct = true;
  4008.             availableForWalk = true;
  4009.             possibilityOfSpiritPlacing = false;
  4010.             unchanging = false;
  4011.             forbiddenAct = false;
  4012.             height = -0.2;
  4013.             xPos = 10;
  4014.             yPos = 2;
  4015.             ownerTeamNumber = 0;
  4016.             affectType = "neutral";
  4017.             description = "";
  4018.             landscapeSubtype = "Water"; custom.water=true;
  4019.             landscapeType = "Water";
  4020.             placeType = "neutral";
  4021.             custom {
  4022.             }
  4023.             ProtoLandscape {
  4024.                 tileNumber = 5;
  4025.                 turningAngle = 0;
  4026.                 baseMeshName = "";
  4027.                 characterName = "Water_05";
  4028.             }
  4029.         }
  4030.         Landscape_10_03 {
  4031.             availabilityForDiagonalAct = true;
  4032.             availabilityForPlunging = true;
  4033.             availabilityForStraightAct = true;
  4034.             availableForWalk = true;
  4035.             possibilityOfSpiritPlacing = false;
  4036.             unchanging = false;
  4037.             forbiddenAct = false;
  4038.             height = -0.2;
  4039.             xPos = 10;
  4040.             yPos = 3;
  4041.             ownerTeamNumber = 0;
  4042.             affectType = "neutral";
  4043.             description = "";
  4044.             landscapeSubtype = "Water"; custom.water=true;
  4045.             landscapeType = "Water";
  4046.             placeType = "neutral";
  4047.             custom {
  4048.             }
  4049.             ProtoLandscape {
  4050.                 tileNumber = 0;
  4051.                 turningAngle = 0;
  4052.                 baseMeshName = "";
  4053.                 characterName = "Water_00";
  4054.             }
  4055.         }
  4056.         Landscape_10_04 {
  4057.             availabilityForDiagonalAct = true;
  4058.             availabilityForPlunging = true;
  4059.             availabilityForStraightAct = true;
  4060.             availableForWalk = true;
  4061.             possibilityOfSpiritPlacing = false;
  4062.             unchanging = false;
  4063.             forbiddenAct = false;
  4064.             height = -0.2;
  4065.             xPos = 10;
  4066.             yPos = 4;
  4067.             ownerTeamNumber = 0;
  4068.             affectType = "neutral";
  4069.             description = "";
  4070.             landscapeSubtype = "Water"; custom.water=true;
  4071.             landscapeType = "Water";
  4072.             placeType = "neutral";
  4073.             custom {
  4074.             }
  4075.             ProtoLandscape {
  4076.                 tileNumber = 0;
  4077.                 turningAngle = 0;
  4078.                 baseMeshName = "";
  4079.                 characterName = "Water_00";
  4080.             }
  4081.         }
  4082.         Landscape_10_05 {
  4083.             availabilityForDiagonalAct = true;
  4084.             availabilityForPlunging = true;
  4085.             availabilityForStraightAct = true;
  4086.             availableForWalk = true;
  4087.             possibilityOfSpiritPlacing = false;
  4088.             unchanging = false;
  4089.             forbiddenAct = false;
  4090.             height = -0.2;
  4091.             xPos = 10;
  4092.             yPos = 5;
  4093.             ownerTeamNumber = 0;
  4094.             affectType = "neutral";
  4095.             description = "";
  4096.             landscapeSubtype = "Water"; custom.water=true;
  4097.             landscapeType = "Water";
  4098.             placeType = "neutral";
  4099.             custom {
  4100.             }
  4101.             ProtoLandscape {
  4102.                 tileNumber = 0;
  4103.                 turningAngle = 0;
  4104.                 baseMeshName = "";
  4105.                 characterName = "Water_00";
  4106.             }
  4107.         }
  4108.         Landscape_10_06 {
  4109.             availabilityForDiagonalAct = true;
  4110.             availabilityForPlunging = true;
  4111.             availabilityForStraightAct = true;
  4112.             availableForWalk = true;
  4113.             possibilityOfSpiritPlacing = false;
  4114.             unchanging = false;
  4115.             forbiddenAct = false;
  4116.             height = -0.2;
  4117.             xPos = 10;
  4118.             yPos = 6;
  4119.             ownerTeamNumber = 0;
  4120.             affectType = "neutral";
  4121.             description = "";
  4122.             landscapeSubtype = "Water"; custom.water=true;
  4123.             landscapeType = "Water";
  4124.             placeType = "neutral";
  4125.             custom {
  4126.             }
  4127.             ProtoLandscape {
  4128.                 tileNumber = 0;
  4129.                 turningAngle = 0;
  4130.                 baseMeshName = "";
  4131.                 characterName = "Water_00";
  4132.             }
  4133.         }
  4134.         Landscape_10_07 {
  4135.             availabilityForDiagonalAct = true;
  4136.             availabilityForPlunging = true;
  4137.             availabilityForStraightAct = true;
  4138.             availableForWalk = true;
  4139.             possibilityOfSpiritPlacing = false;
  4140.             unchanging = false;
  4141.             forbiddenAct = false;
  4142.             height = -0.2;
  4143.             xPos = 10;
  4144.             yPos = 7;
  4145.             ownerTeamNumber = 0;
  4146.             affectType = "neutral";
  4147.             description = "";
  4148.             landscapeSubtype = "Water"; custom.water=true;
  4149.             landscapeType = "Water";
  4150.             placeType = "neutral";
  4151.             custom {
  4152.             }
  4153.             ProtoLandscape {
  4154.                 tileNumber = 5;
  4155.                 turningAngle = 180;
  4156.                 baseMeshName = "";
  4157.                 characterName = "Water_05";
  4158.             }
  4159.         }
  4160.         Landscape_10_08 {
  4161.             availabilityForDiagonalAct = true;
  4162.             availabilityForPlunging = true;
  4163.             availabilityForStraightAct = true;
  4164.             availableForWalk = true;
  4165.             possibilityOfSpiritPlacing = false;
  4166.             unchanging = false;
  4167.             forbiddenAct = false;
  4168.             height = 0;
  4169.             xPos = 10;
  4170.             yPos = 8;
  4171.             ownerTeamNumber = 0;
  4172.             affectType = "neutral";
  4173.             description = "";
  4174.             landscapeSubtype = "Valley";
  4175.             landscapeType = "Valley";
  4176.             placeType = "neutral";
  4177.             custom {
  4178.             }
  4179.             ProtoLandscape {
  4180.                 tileNumber = 20;
  4181.                 turningAngle = 0;
  4182.                 baseMeshName = "";
  4183.                 characterName = "Valley_20";
  4184.             }
  4185.         }
  4186.         Landscape_10_09 {
  4187.             availabilityForDiagonalAct = true;
  4188.             availabilityForPlunging = true;
  4189.             availabilityForStraightAct = true;
  4190.             availableForWalk = false;
  4191.             possibilityOfSpiritPlacing = false;
  4192.             unchanging = false;
  4193.             forbiddenAct = true;
  4194.             height = 0;
  4195.             xPos = 10;
  4196.             yPos = 9;
  4197.             ownerTeamNumber = 0;
  4198.             affectType = "neutral";
  4199.             description = "";
  4200.             landscapeSubtype = "Edge";
  4201.             landscapeType = "Edge";
  4202.             placeType = "neutral";
  4203.             custom {
  4204.             }
  4205.             ProtoLandscape {
  4206.                 tileNumber = 11;
  4207.                 turningAngle = 0;
  4208.                 baseMeshName = "";
  4209.                 characterName = "Edge_11";
  4210.             }
  4211.         }
  4212.         Landscape_10_10 {
  4213.             availabilityForDiagonalAct = true;
  4214.             availabilityForPlunging = true;
  4215.             availabilityForStraightAct = true;
  4216.             availableForWalk = false;
  4217.             possibilityOfSpiritPlacing = false;
  4218.             unchanging = false;
  4219.             forbiddenAct = true;
  4220.             height = 0;
  4221.             xPos = 10;
  4222.             yPos = 10;
  4223.             ownerTeamNumber = 0;
  4224.             affectType = "neutral";
  4225.             description = "";
  4226.             landscapeSubtype = "Abyss";
  4227.             landscapeType = "Abyss";
  4228.             placeType = "neutral";
  4229.             custom {
  4230.             }
  4231.             ProtoLandscape {
  4232.                 tileNumber = 0;
  4233.                 turningAngle = 0;
  4234.                 baseMeshName = "";
  4235.                 characterName = "";
  4236.             }
  4237.         }
  4238.         Landscape_10_11 {
  4239.             availabilityForDiagonalAct = true;
  4240.             availabilityForPlunging = true;
  4241.             availabilityForStraightAct = true;
  4242.             availableForWalk = false;
  4243.             possibilityOfSpiritPlacing = false;
  4244.             unchanging = false;
  4245.             forbiddenAct = true;
  4246.             height = 0;
  4247.             xPos = 10;
  4248.             yPos = 11;
  4249.             ownerTeamNumber = 0;
  4250.             affectType = "neutral";
  4251.             description = "";
  4252.             landscapeSubtype = "Abyss";
  4253.             landscapeType = "Abyss";
  4254.             placeType = "neutral";
  4255.             custom {
  4256.             }
  4257.             ProtoLandscape {
  4258.                 tileNumber = 0;
  4259.                 turningAngle = 0;
  4260.                 baseMeshName = "";
  4261.                 characterName = "";
  4262.             }
  4263.         }
  4264.         Landscape_10_12 {
  4265.             availabilityForDiagonalAct = true;
  4266.             availabilityForPlunging = true;
  4267.             availabilityForStraightAct = true;
  4268.             availableForWalk = false;
  4269.             possibilityOfSpiritPlacing = false;
  4270.             unchanging = false;
  4271.             forbiddenAct = true;
  4272.             height = 0;
  4273.             xPos = 10;
  4274.             yPos = 12;
  4275.             ownerTeamNumber = 0;
  4276.             affectType = "neutral";
  4277.             description = "";
  4278.             landscapeSubtype = "Abyss";
  4279.             landscapeType = "Abyss";
  4280.             placeType = "neutral";
  4281.             custom {
  4282.             }
  4283.             ProtoLandscape {
  4284.                 tileNumber = 0;
  4285.                 turningAngle = 0;
  4286.                 baseMeshName = "";
  4287.                 characterName = "";
  4288.             }
  4289.         }
  4290.         Landscape_10_13 {
  4291.             availabilityForDiagonalAct = true;
  4292.             availabilityForPlunging = true;
  4293.             availabilityForStraightAct = true;
  4294.             availableForWalk = false;
  4295.             possibilityOfSpiritPlacing = false;
  4296.             unchanging = false;
  4297.             forbiddenAct = true;
  4298.             height = 0;
  4299.             xPos = 10;
  4300.             yPos = 13;
  4301.             ownerTeamNumber = 0;
  4302.             affectType = "neutral";
  4303.             description = "";
  4304.             landscapeSubtype = "Abyss";
  4305.             landscapeType = "Abyss";
  4306.             placeType = "neutral";
  4307.             custom {
  4308.             }
  4309.             ProtoLandscape {
  4310.                 tileNumber = 0;
  4311.                 turningAngle = 0;
  4312.                 baseMeshName = "";
  4313.                 characterName = "";
  4314.             }
  4315.         }
  4316.         Landscape_10_14 {
  4317.             availabilityForDiagonalAct = true;
  4318.             availabilityForPlunging = true;
  4319.             availabilityForStraightAct = true;
  4320.             availableForWalk = false;
  4321.             possibilityOfSpiritPlacing = false;
  4322.             unchanging = false;
  4323.             forbiddenAct = true;
  4324.             height = 0;
  4325.             xPos = 10;
  4326.             yPos = 14;
  4327.             ownerTeamNumber = 0;
  4328.             affectType = "neutral";
  4329.             description = "";
  4330.             landscapeSubtype = "Abyss";
  4331.             landscapeType = "Abyss";
  4332.             placeType = "neutral";
  4333.             custom {
  4334.             }
  4335.             ProtoLandscape {
  4336.                 tileNumber = 0;
  4337.                 turningAngle = 0;
  4338.                 baseMeshName = "";
  4339.                 characterName = "";
  4340.             }
  4341.         }
  4342.         Landscape_11_00 {
  4343.             availabilityForDiagonalAct = true;
  4344.             availabilityForPlunging = true;
  4345.             availabilityForStraightAct = true;
  4346.             availableForWalk = false;
  4347.             possibilityOfSpiritPlacing = false;
  4348.             unchanging = false;
  4349.             forbiddenAct = true;
  4350.             height = 0;
  4351.             xPos = 11;
  4352.             yPos = 0;
  4353.             ownerTeamNumber = 0;
  4354.             affectType = "neutral";
  4355.             description = "";
  4356.             landscapeSubtype = "Abyss";
  4357.             landscapeType = "Abyss";
  4358.             placeType = "neutral";
  4359.             custom {
  4360.             }
  4361.             ProtoLandscape {
  4362.                 tileNumber = 0;
  4363.                 turningAngle = 0;
  4364.                 baseMeshName = "";
  4365.                 characterName = "";
  4366.             }
  4367.         }
  4368.         Landscape_11_01 {
  4369.             availabilityForDiagonalAct = true;
  4370.             availabilityForPlunging = true;
  4371.             availabilityForStraightAct = true;
  4372.             availableForWalk = false;
  4373.             possibilityOfSpiritPlacing = false;
  4374.             unchanging = false;
  4375.             forbiddenAct = false;
  4376.             height = 0;
  4377.             xPos = 11;
  4378.             yPos = 1;
  4379.             ownerTeamNumber = 0;
  4380.             affectType = "neutral";
  4381.             description = "";
  4382.             landscapeSubtype = "Waterfall";
  4383.             landscapeType = "Water";
  4384.             placeType = "neutral";
  4385.             custom {
  4386.             }
  4387.             ProtoLandscape {
  4388.                 tileNumber = 0;
  4389.                 turningAngle = 180;
  4390.                 baseMeshName = "";
  4391.                 characterName = "Waterfall_00";
  4392.             }
  4393.         }
  4394.         Landscape_11_02 {
  4395.             availabilityForDiagonalAct = true;
  4396.             availabilityForPlunging = true;
  4397.             availabilityForStraightAct = true;
  4398.             availableForWalk = true;
  4399.             possibilityOfSpiritPlacing = false;
  4400.             unchanging = false;
  4401.             forbiddenAct = false;
  4402.             height = -0.2;
  4403.             xPos = 11;
  4404.             yPos = 2;
  4405.             ownerTeamNumber = 0;
  4406.             affectType = "neutral";
  4407.             description = "";
  4408.             landscapeSubtype = "Water"; custom.water=true;
  4409.             landscapeType = "Water";
  4410.             placeType = "neutral";
  4411.             custom {
  4412.             }
  4413.             ProtoLandscape {
  4414.                 tileNumber = 7;
  4415.                 turningAngle = 90;
  4416.                 baseMeshName = "";
  4417.                 characterName = "Water_07";
  4418.             }
  4419.         }
  4420.         Landscape_11_03 {
  4421.             availabilityForDiagonalAct = true;
  4422.             availabilityForPlunging = true;
  4423.             availabilityForStraightAct = true;
  4424.             availableForWalk = true;
  4425.             possibilityOfSpiritPlacing = false;
  4426.             unchanging = false;
  4427.             forbiddenAct = false;
  4428.             height = -0.2;
  4429.             xPos = 11;
  4430.             yPos = 3;
  4431.             ownerTeamNumber = 0;
  4432.             affectType = "neutral";
  4433.             description = "";
  4434.             landscapeSubtype = "Water"; custom.water=true;
  4435.             landscapeType = "Water";
  4436.             placeType = "neutral";
  4437.             custom {
  4438.             }
  4439.             ProtoLandscape {
  4440.                 tileNumber = 5;
  4441.                 turningAngle = 90;
  4442.                 baseMeshName = "";
  4443.                 characterName = "Water_05";
  4444.             }
  4445.         }
  4446.         Landscape_11_04 {
  4447.             availabilityForDiagonalAct = true;
  4448.             availabilityForPlunging = true;
  4449.             availabilityForStraightAct = true;
  4450.             availableForWalk = true;
  4451.             possibilityOfSpiritPlacing = false;
  4452.             unchanging = false;
  4453.             forbiddenAct = false;
  4454.             height = -0.2;
  4455.             xPos = 11;
  4456.             yPos = 4;
  4457.             ownerTeamNumber = 0;
  4458.             affectType = "neutral";
  4459.             description = "";
  4460.             landscapeSubtype = "Water"; custom.water=true;
  4461.             landscapeType = "Water";
  4462.             placeType = "neutral";
  4463.             custom {
  4464.             }
  4465.             ProtoLandscape {
  4466.                 tileNumber = 8;
  4467.                 turningAngle = 270;
  4468.                 baseMeshName = "";
  4469.                 characterName = "Water_08";
  4470.             }
  4471.         }
  4472.         Landscape_11_05 {
  4473.             availabilityForDiagonalAct = true;
  4474.             availabilityForPlunging = true;
  4475.             availabilityForStraightAct = true;
  4476.             availableForWalk = true;
  4477.             possibilityOfSpiritPlacing = false;
  4478.             unchanging = false;
  4479.             forbiddenAct = false;
  4480.             height = -0.2;
  4481.             xPos = 11;
  4482.             yPos = 5;
  4483.             ownerTeamNumber = 0;
  4484.             affectType = "neutral";
  4485.             description = "";
  4486.             landscapeSubtype = "Water"; custom.water=true;
  4487.             landscapeType = "Water";
  4488.             placeType = "neutral";
  4489.             custom {
  4490.             }
  4491.             ProtoLandscape {
  4492.                 tileNumber = 0;
  4493.                 turningAngle = 0;
  4494.                 baseMeshName = "";
  4495.                 characterName = "Water_00";
  4496.             }
  4497.         }
  4498.         Landscape_11_06 {
  4499.             availabilityForDiagonalAct = true;
  4500.             availabilityForPlunging = true;
  4501.             availabilityForStraightAct = true;
  4502.             availableForWalk = true;
  4503.             possibilityOfSpiritPlacing = false;
  4504.             unchanging = false;
  4505.             forbiddenAct = false;
  4506.             height = -0.2;
  4507.             xPos = 11;
  4508.             yPos = 6;
  4509.             ownerTeamNumber = 0;
  4510.             affectType = "neutral";
  4511.             description = "";
  4512.             landscapeSubtype = "Water"; custom.water=true;
  4513.             landscapeType = "Water";
  4514.             placeType = "neutral";
  4515.             custom {
  4516.             }
  4517.             ProtoLandscape {
  4518.                 tileNumber = 0;
  4519.                 turningAngle = 0;
  4520.                 baseMeshName = "";
  4521.                 characterName = "Water_00";
  4522.             }
  4523.         }
  4524.         Landscape_11_07 {
  4525.             availabilityForDiagonalAct = true;
  4526.             availabilityForPlunging = true;
  4527.             availabilityForStraightAct = true;
  4528.             availableForWalk = true;
  4529.             possibilityOfSpiritPlacing = false;
  4530.             unchanging = false;
  4531.             forbiddenAct = false;
  4532.             height = -0.2;
  4533.             xPos = 11;
  4534.             yPos = 7;
  4535.             ownerTeamNumber = 0;
  4536.             affectType = "neutral";
  4537.             description = "";
  4538.             landscapeSubtype = "Water"; custom.water=true;
  4539.             landscapeType = "Water";
  4540.             placeType = "neutral";
  4541.             custom {
  4542.             }
  4543.             ProtoLandscape {
  4544.                 tileNumber = 8;
  4545.                 turningAngle = 90;
  4546.                 baseMeshName = "";
  4547.                 characterName = "Water_08";
  4548.             }
  4549.         }
  4550.         Landscape_11_08 {
  4551.             availabilityForDiagonalAct = true;
  4552.             availabilityForPlunging = true;
  4553.             availabilityForStraightAct = true;
  4554.             availableForWalk = true;
  4555.             possibilityOfSpiritPlacing = false;
  4556.             unchanging = false;
  4557.             forbiddenAct = false;
  4558.             height = -0.2;
  4559.             xPos = 11;
  4560.             yPos = 8;
  4561.             ownerTeamNumber = 1;
  4562.             affectType = "neutral";
  4563.             description = "";
  4564.             landscapeSubtype = "Water"; custom.water=true;
  4565.             landscapeType = "Water";
  4566.             placeType = "rear";
  4567.             custom {
  4568.             }
  4569.             ProtoLandscape {
  4570.                 tileNumber = 2;
  4571.                 turningAngle = 270;
  4572.                 baseMeshName = "";
  4573.                 characterName = "Water_02";
  4574.             }
  4575.         }
  4576.         Landscape_11_09 {
  4577.             availabilityForDiagonalAct = true;
  4578.             availabilityForPlunging = true;
  4579.             availabilityForStraightAct = true;
  4580.             availableForWalk = true;
  4581.             possibilityOfSpiritPlacing = false;
  4582.             unchanging = false;
  4583.             forbiddenAct = false;
  4584.             height = 0;
  4585.             xPos = 11;
  4586.             yPos = 9;
  4587.             ownerTeamNumber = 0;
  4588.             affectType = "neutral";
  4589.             description = "";
  4590.             landscapeSubtype = "Valley";
  4591.             landscapeType = "Valley";
  4592.             placeType = "neutral";
  4593.             custom {
  4594.             }
  4595.             ProtoLandscape {
  4596.                 tileNumber = 20;
  4597.                 turningAngle = 0;
  4598.                 baseMeshName = "";
  4599.                 characterName = "Valley_20";
  4600.             }
  4601.         }
  4602.         Landscape_11_10 {
  4603.             availabilityForDiagonalAct = true;
  4604.             availabilityForPlunging = true;
  4605.             availabilityForStraightAct = true;
  4606.             availableForWalk = false;
  4607.             possibilityOfSpiritPlacing = false;
  4608.             unchanging = false;
  4609.             forbiddenAct = true;
  4610.             height = 0;
  4611.             xPos = 11;
  4612.             yPos = 10;
  4613.             ownerTeamNumber = 0;
  4614.             affectType = "neutral";
  4615.             description = "";
  4616.             landscapeSubtype = "Edge";
  4617.             landscapeType = "Edge";
  4618.             placeType = "neutral";
  4619.             custom {
  4620.             }
  4621.             ProtoLandscape {
  4622.                 tileNumber = 15;
  4623.                 turningAngle = 0;
  4624.                 baseMeshName = "";
  4625.                 characterName = "Edge_15";
  4626.             }
  4627.         }
  4628.         Landscape_11_11 {
  4629.             availabilityForDiagonalAct = true;
  4630.             availabilityForPlunging = true;
  4631.             availabilityForStraightAct = true;
  4632.             availableForWalk = false;
  4633.             possibilityOfSpiritPlacing = false;
  4634.             unchanging = false;
  4635.             forbiddenAct = true;
  4636.             height = 0;
  4637.             xPos = 11;
  4638.             yPos = 11;
  4639.             ownerTeamNumber = 0;
  4640.             affectType = "neutral";
  4641.             description = "";
  4642.             landscapeSubtype = "Abyss";
  4643.             landscapeType = "Abyss";
  4644.             placeType = "neutral";
  4645.             custom {
  4646.             }
  4647.             ProtoLandscape {
  4648.                 tileNumber = 0;
  4649.                 turningAngle = 0;
  4650.                 baseMeshName = "";
  4651.                 characterName = "";
  4652.             }
  4653.         }
  4654.         Landscape_11_12 {
  4655.             availabilityForDiagonalAct = true;
  4656.             availabilityForPlunging = true;
  4657.             availabilityForStraightAct = true;
  4658.             availableForWalk = false;
  4659.             possibilityOfSpiritPlacing = false;
  4660.             unchanging = false;
  4661.             forbiddenAct = true;
  4662.             height = 0;
  4663.             xPos = 11;
  4664.             yPos = 12;
  4665.             ownerTeamNumber = 0;
  4666.             affectType = "neutral";
  4667.             description = "";
  4668.             landscapeSubtype = "Abyss";
  4669.             landscapeType = "Abyss";
  4670.             placeType = "neutral";
  4671.             custom {
  4672.             }
  4673.             ProtoLandscape {
  4674.                 tileNumber = 0;
  4675.                 turningAngle = 0;
  4676.                 baseMeshName = "";
  4677.                 characterName = "";
  4678.             }
  4679.         }
  4680.         Landscape_11_13 {
  4681.             availabilityForDiagonalAct = true;
  4682.             availabilityForPlunging = true;
  4683.             availabilityForStraightAct = true;
  4684.             availableForWalk = false;
  4685.             possibilityOfSpiritPlacing = false;
  4686.             unchanging = false;
  4687.             forbiddenAct = true;
  4688.             height = 0;
  4689.             xPos = 11;
  4690.             yPos = 13;
  4691.             ownerTeamNumber = 0;
  4692.             affectType = "neutral";
  4693.             description = "";
  4694.             landscapeSubtype = "Abyss";
  4695.             landscapeType = "Abyss";
  4696.             placeType = "neutral";
  4697.             custom {
  4698.             }
  4699.             ProtoLandscape {
  4700.                 tileNumber = 0;
  4701.                 turningAngle = 0;
  4702.                 baseMeshName = "";
  4703.                 characterName = "";
  4704.             }
  4705.         }
  4706.         Landscape_11_14 {
  4707.             availabilityForDiagonalAct = true;
  4708.             availabilityForPlunging = true;
  4709.             availabilityForStraightAct = true;
  4710.             availableForWalk = false;
  4711.             possibilityOfSpiritPlacing = false;
  4712.             unchanging = false;
  4713.             forbiddenAct = true;
  4714.             height = 0;
  4715.             xPos = 11;
  4716.             yPos = 14;
  4717.             ownerTeamNumber = 0;
  4718.             affectType = "neutral";
  4719.             description = "";
  4720.             landscapeSubtype = "Abyss";
  4721.             landscapeType = "Abyss";
  4722.             placeType = "neutral";
  4723.             custom {
  4724.             }
  4725.             ProtoLandscape {
  4726.                 tileNumber = 0;
  4727.                 turningAngle = 0;
  4728.                 baseMeshName = "";
  4729.                 characterName = "";
  4730.             }
  4731.         }
  4732.         Landscape_12_00 {
  4733.             availabilityForDiagonalAct = true;
  4734.             availabilityForPlunging = true;
  4735.             availabilityForStraightAct = true;
  4736.             availableForWalk = false;
  4737.             possibilityOfSpiritPlacing = false;
  4738.             unchanging = false;
  4739.             forbiddenAct = true;
  4740.             height = 0;
  4741.             xPos = 12;
  4742.             yPos = 0;
  4743.             ownerTeamNumber = 0;
  4744.             affectType = "neutral";
  4745.             description = "";
  4746.             landscapeSubtype = "Abyss";
  4747.             landscapeType = "Abyss";
  4748.             placeType = "neutral";
  4749.             custom {
  4750.             }
  4751.             ProtoLandscape {
  4752.                 tileNumber = 0;
  4753.                 turningAngle = 0;
  4754.                 baseMeshName = "";
  4755.                 characterName = "";
  4756.             }
  4757.         }
  4758.         Landscape_12_01 {
  4759.             availabilityForDiagonalAct = true;
  4760.             availabilityForPlunging = false;
  4761.             availabilityForStraightAct = true;
  4762.             availableForWalk = false;
  4763.             possibilityOfSpiritPlacing = false;
  4764.             unchanging = false;
  4765.             forbiddenAct = true;
  4766.             height = 0;
  4767.             xPos = 12;
  4768.             yPos = 1;
  4769.             ownerTeamNumber = 0;
  4770.             affectType = "neutral";
  4771.             description = "";
  4772.             landscapeSubtype = "Edge";
  4773.             landscapeType = "Edge";
  4774.             placeType = "neutral";
  4775.             custom {
  4776.             }
  4777.             ProtoLandscape {
  4778.                 tileNumber = 15;
  4779.                 turningAngle = 180;
  4780.                 baseMeshName = "";
  4781.                 characterName = "Edge_15";
  4782.             }
  4783.         }
  4784.         Landscape_12_02 {
  4785.             availabilityForDiagonalAct = true;
  4786.             availabilityForPlunging = true;
  4787.             availabilityForStraightAct = true;
  4788.             availableForWalk = false;
  4789.             possibilityOfSpiritPlacing = false;
  4790.             unchanging = false;
  4791.             forbiddenAct = false;
  4792.             height = 0;
  4793.             xPos = 12;
  4794.             yPos = 2;
  4795.             ownerTeamNumber = 0;
  4796.             affectType = "neutral";
  4797.             description = "";
  4798.             landscapeSubtype = "Abyss";
  4799.             landscapeType = "Abyss";
  4800.             placeType = "neutral";
  4801.             custom {
  4802.             }
  4803.             ProtoLandscape {
  4804.                 tileNumber = 0;
  4805.                 turningAngle = 0;
  4806.                 baseMeshName = "";
  4807.                 characterName = "";
  4808.             }
  4809.         }
  4810.         Landscape_12_03 {
  4811.             availabilityForDiagonalAct = true;
  4812.             availabilityForPlunging = true;
  4813.             availabilityForStraightAct = true;
  4814.             availableForWalk = true;
  4815.             possibilityOfSpiritPlacing = false;
  4816.             unchanging = false;
  4817.             forbiddenAct = false;
  4818.             height = 0;
  4819.             xPos = 12;
  4820.             yPos = 3;
  4821.             ownerTeamNumber = 0;
  4822.             affectType = "neutral";
  4823.             description = "";
  4824.             landscapeSubtype = "Valley";
  4825.             landscapeType = "Valley";
  4826.             placeType = "neutral";
  4827.             custom {
  4828.             }
  4829.             ProtoLandscape {
  4830.                 tileNumber = 20;
  4831.                 turningAngle = 0;
  4832.                 baseMeshName = "";
  4833.                 characterName = "Valley_20";
  4834.             }
  4835.         }
  4836.         Landscape_12_04 {
  4837.             availabilityForDiagonalAct = true;
  4838.             availabilityForPlunging = true;
  4839.             availabilityForStraightAct = true;
  4840.             availableForWalk = true;
  4841.             possibilityOfSpiritPlacing = false;
  4842.             unchanging = false;
  4843.             forbiddenAct = false;
  4844.             height = -0.2;
  4845.             xPos = 12;
  4846.             yPos = 4;
  4847.             ownerTeamNumber = 0;
  4848.             affectType = "neutral";
  4849.             description = "";
  4850.             landscapeSubtype = "Water"; custom.water=true;
  4851.             landscapeType = "Water";
  4852.             placeType = "neutral";
  4853.             custom {
  4854.             }
  4855.             ProtoLandscape {
  4856.                 tileNumber = 5;
  4857.                 turningAngle = 0;
  4858.                 baseMeshName = "";
  4859.                 characterName = "Water_05";
  4860.             }
  4861.         }
  4862.         Landscape_12_05 {
  4863.             availabilityForDiagonalAct = true;
  4864.             availabilityForPlunging = true;
  4865.             availabilityForStraightAct = true;
  4866.             availableForWalk = true;
  4867.             possibilityOfSpiritPlacing = false;
  4868.             unchanging = false;
  4869.             forbiddenAct = false;
  4870.             height = -0.2;
  4871.             xPos = 12;
  4872.             yPos = 5;
  4873.             ownerTeamNumber = 0;
  4874.             affectType = "neutral";
  4875.             description = "";
  4876.             landscapeSubtype = "Water"; custom.water=true;
  4877.             landscapeType = "Water";
  4878.             placeType = "neutral";
  4879.             custom {
  4880.             }
  4881.             ProtoLandscape {
  4882.                 tileNumber = 0;
  4883.                 turningAngle = 0;
  4884.                 baseMeshName = "";
  4885.                 characterName = "Water_00";
  4886.             }
  4887.         }
  4888.         Landscape_12_06 {
  4889.             availabilityForDiagonalAct = true;
  4890.             availabilityForPlunging = true;
  4891.             availabilityForStraightAct = true;
  4892.             availableForWalk = true;
  4893.             possibilityOfSpiritPlacing = false;
  4894.             unchanging = false;
  4895.             forbiddenAct = false;
  4896.             height = -0.2;
  4897.             xPos = 12;
  4898.             yPos = 6;
  4899.             ownerTeamNumber = 0;
  4900.             affectType = "neutral";
  4901.             description = "";
  4902.             landscapeSubtype = "Water"; custom.water=true;
  4903.             landscapeType = "Water";
  4904.             placeType = "neutral";
  4905.             custom {
  4906.             }
  4907.             ProtoLandscape {
  4908.                 tileNumber = 0;
  4909.                 turningAngle = 0;
  4910.                 baseMeshName = "";
  4911.                 characterName = "Water_00";
  4912.             }
  4913.         }
  4914.         Landscape_12_07 {
  4915.             availabilityForDiagonalAct = true;
  4916.             availabilityForPlunging = true;
  4917.             availabilityForStraightAct = true;
  4918.             availableForWalk = true;
  4919.             possibilityOfSpiritPlacing = false;
  4920.             unchanging = false;
  4921.             forbiddenAct = false;
  4922.             height = -0.2;
  4923.             xPos = 12;
  4924.             yPos = 7;
  4925.             ownerTeamNumber = 0;
  4926.             affectType = "neutral";
  4927.             description = "";
  4928.             landscapeSubtype = "Water"; custom.water=true;
  4929.             landscapeType = "Water";
  4930.             placeType = "neutral";
  4931.             custom {
  4932.             }
  4933.             ProtoLandscape {
  4934.                 tileNumber = 0;
  4935.                 turningAngle = 0;
  4936.                 baseMeshName = "";
  4937.                 characterName = "Water_00";
  4938.             }
  4939.         }
  4940.         Landscape_12_08 {
  4941.             availabilityForDiagonalAct = true;
  4942.             availabilityForPlunging = true;
  4943.             availabilityForStraightAct = true;
  4944.             availableForWalk = true;
  4945.             possibilityOfSpiritPlacing = false;
  4946.             unchanging = false;
  4947.             forbiddenAct = false;
  4948.             height = -0.2;
  4949.             xPos = 12;
  4950.             yPos = 8;
  4951.             ownerTeamNumber = 0;
  4952.             affectType = "neutral";
  4953.             description = "";
  4954.             landscapeSubtype = "Water"; custom.water=true;
  4955.             landscapeType = "Water";
  4956.             placeType = "neutral";
  4957.             custom {
  4958.             }
  4959.             ProtoLandscape {
  4960.                 tileNumber = 8;
  4961.                 turningAngle = 90;
  4962.                 baseMeshName = "";
  4963.                 characterName = "Water_08";
  4964.             }
  4965.         }
  4966.         Landscape_12_09 {
  4967.             availabilityForDiagonalAct = true;
  4968.             availabilityForPlunging = true;
  4969.             availabilityForStraightAct = true;
  4970.             availableForWalk = true;
  4971.             possibilityOfSpiritPlacing = false;
  4972.             unchanging = false;
  4973.             forbiddenAct = false;
  4974.             height = -0.2;
  4975.             xPos = 12;
  4976.             yPos = 9;
  4977.             ownerTeamNumber = 0;
  4978.             affectType = "neutral";
  4979.             description = "";
  4980.             landscapeSubtype = "Water"; custom.water=true;
  4981.             landscapeType = "Water";
  4982.             placeType = "neutral";
  4983.             custom {
  4984.             }
  4985.             ProtoLandscape {
  4986.                 tileNumber = 7;
  4987.                 turningAngle = 270;
  4988.                 baseMeshName = "";
  4989.                 characterName = "Water_07";
  4990.             }
  4991.         }
  4992.         Landscape_12_10 {
  4993.             availabilityForDiagonalAct = true;
  4994.             availabilityForPlunging = true;
  4995.             availabilityForStraightAct = true;
  4996.             availableForWalk = false;
  4997.             possibilityOfSpiritPlacing = false;
  4998.             unchanging = false;
  4999.             forbiddenAct = false;
  5000.             height = 0;
  5001.             xPos = 12;
  5002.             yPos = 10;
  5003.             ownerTeamNumber = 0;
  5004.             affectType = "neutral";
  5005.             description = "";
  5006.             landscapeSubtype = "Waterfall";
  5007.             landscapeType = "Water";
  5008.             placeType = "neutral";
  5009.             custom {
  5010.             }
  5011.             ProtoLandscape {
  5012.                 tileNumber = 0;
  5013.                 turningAngle = 0;
  5014.                 baseMeshName = "";
  5015.                 characterName = "Waterfall_00";
  5016.             }
  5017.         }
  5018.         Landscape_12_11 {
  5019.             availabilityForDiagonalAct = true;
  5020.             availabilityForPlunging = true;
  5021.             availabilityForStraightAct = true;
  5022.             availableForWalk = false;
  5023.             possibilityOfSpiritPlacing = false;
  5024.             unchanging = false;
  5025.             forbiddenAct = true;
  5026.             height = 0;
  5027.             xPos = 12;
  5028.             yPos = 11;
  5029.             ownerTeamNumber = 0;
  5030.             affectType = "neutral";
  5031.             description = "";
  5032.             landscapeSubtype = "Abyss";
  5033.             landscapeType = "Abyss";
  5034.             placeType = "neutral";
  5035.             custom {
  5036.             }
  5037.             ProtoLandscape {
  5038.                 tileNumber = 0;
  5039.                 turningAngle = 0;
  5040.                 baseMeshName = "";
  5041.                 characterName = "";
  5042.             }
  5043.         }
  5044.         Landscape_12_12 {
  5045.             availabilityForDiagonalAct = true;
  5046.             availabilityForPlunging = true;
  5047.             availabilityForStraightAct = true;
  5048.             availableForWalk = false;
  5049.             possibilityOfSpiritPlacing = false;
  5050.             unchanging = false;
  5051.             forbiddenAct = true;
  5052.             height = 0;
  5053.             xPos = 12;
  5054.             yPos = 12;
  5055.             ownerTeamNumber = 0;
  5056.             affectType = "neutral";
  5057.             description = "";
  5058.             landscapeSubtype = "Abyss";
  5059.             landscapeType = "Abyss";
  5060.             placeType = "neutral";
  5061.             custom {
  5062.             }
  5063.             ProtoLandscape {
  5064.                 tileNumber = 0;
  5065.                 turningAngle = 0;
  5066.                 baseMeshName = "";
  5067.                 characterName = "";
  5068.             }
  5069.         }
  5070.         Landscape_12_13 {
  5071.             availabilityForDiagonalAct = true;
  5072.             availabilityForPlunging = true;
  5073.             availabilityForStraightAct = true;
  5074.             availableForWalk = false;
  5075.             possibilityOfSpiritPlacing = false;
  5076.             unchanging = false;
  5077.             forbiddenAct = true;
  5078.             height = 0;
  5079.             xPos = 12;
  5080.             yPos = 13;
  5081.             ownerTeamNumber = 0;
  5082.             affectType = "neutral";
  5083.             description = "";
  5084.             landscapeSubtype = "Abyss";
  5085.             landscapeType = "Abyss";
  5086.             placeType = "neutral";
  5087.             custom {
  5088.             }
  5089.             ProtoLandscape {
  5090.                 tileNumber = 0;
  5091.                 turningAngle = 0;
  5092.                 baseMeshName = "";
  5093.                 characterName = "";
  5094.             }
  5095.         }
  5096.         Landscape_12_14 {
  5097.             availabilityForDiagonalAct = true;
  5098.             availabilityForPlunging = true;
  5099.             availabilityForStraightAct = true;
  5100.             availableForWalk = false;
  5101.             possibilityOfSpiritPlacing = false;
  5102.             unchanging = false;
  5103.             forbiddenAct = true;
  5104.             height = 0;
  5105.             xPos = 12;
  5106.             yPos = 14;
  5107.             ownerTeamNumber = 0;
  5108.             affectType = "neutral";
  5109.             description = "";
  5110.             landscapeSubtype = "Abyss";
  5111.             landscapeType = "Abyss";
  5112.             placeType = "neutral";
  5113.             custom {
  5114.             }
  5115.             ProtoLandscape {
  5116.                 tileNumber = 0;
  5117.                 turningAngle = 0;
  5118.                 baseMeshName = "";
  5119.                 characterName = "";
  5120.             }
  5121.         }
  5122.         Landscape_13_00 {
  5123.             availabilityForDiagonalAct = true;
  5124.             availabilityForPlunging = true;
  5125.             availabilityForStraightAct = true;
  5126.             availableForWalk = false;
  5127.             possibilityOfSpiritPlacing = false;
  5128.             unchanging = false;
  5129.             forbiddenAct = true;
  5130.             height = 0;
  5131.             xPos = 13;
  5132.             yPos = 0;
  5133.             ownerTeamNumber = 0;
  5134.             affectType = "neutral";
  5135.             description = "";
  5136.             landscapeSubtype = "Abyss";
  5137.             landscapeType = "Abyss";
  5138.             placeType = "neutral";
  5139.             custom {
  5140.             }
  5141.             ProtoLandscape {
  5142.                 tileNumber = 0;
  5143.                 turningAngle = 0;
  5144.                 baseMeshName = "";
  5145.                 characterName = "";
  5146.             }
  5147.         }
  5148.         Landscape_13_01 {
  5149.             availabilityForDiagonalAct = true;
  5150.             availabilityForPlunging = true;
  5151.             availabilityForStraightAct = true;
  5152.             availableForWalk = false;
  5153.             possibilityOfSpiritPlacing = false;
  5154.             unchanging = false;
  5155.             forbiddenAct = true;
  5156.             height = 0;
  5157.             xPos = 13;
  5158.             yPos = 1;
  5159.             ownerTeamNumber = 0;
  5160.             affectType = "neutral";
  5161.             description = "";
  5162.             landscapeSubtype = "Abyss";
  5163.             landscapeType = "Abyss";
  5164.             placeType = "neutral";
  5165.             custom {
  5166.             }
  5167.             ProtoLandscape {
  5168.                 tileNumber = 0;
  5169.                 turningAngle = 0;
  5170.                 baseMeshName = "";
  5171.                 characterName = "";
  5172.             }
  5173.         }
  5174.         Landscape_13_02 {
  5175.             availabilityForDiagonalAct = true;
  5176.             availabilityForPlunging = true;
  5177.             availabilityForStraightAct = true;
  5178.             availableForWalk = false;
  5179.             possibilityOfSpiritPlacing = false;
  5180.             unchanging = false;
  5181.             forbiddenAct = true;
  5182.             height = 0;
  5183.             xPos = 13;
  5184.             yPos = 2;
  5185.             ownerTeamNumber = 0;
  5186.             affectType = "neutral";
  5187.             description = "";
  5188.             landscapeSubtype = "Edge";
  5189.             landscapeType = "Edge";
  5190.             placeType = "neutral";
  5191.             custom {
  5192.             }
  5193.             ProtoLandscape {
  5194.                 tileNumber = 11;
  5195.                 turningAngle = 180;
  5196.                 baseMeshName = "";
  5197.                 characterName = "Edge_11";
  5198.             }
  5199.         }
  5200.         Landscape_13_03 {
  5201.             availabilityForDiagonalAct = true;
  5202.             availabilityForPlunging = true;
  5203.             availabilityForStraightAct = true;
  5204.             availableForWalk = false;
  5205.             possibilityOfSpiritPlacing = false;
  5206.             unchanging = false;
  5207.             forbiddenAct = false;
  5208.             height = 0;
  5209.             xPos = 13;
  5210.             yPos = 3;
  5211.             ownerTeamNumber = 0;
  5212.             affectType = "neutral";
  5213.             description = "";
  5214.             landscapeSubtype = "Abyss";
  5215.             landscapeType = "Abyss";
  5216.             placeType = "neutral";
  5217.             custom {
  5218.             }
  5219.             ProtoLandscape {
  5220.                 tileNumber = 0;
  5221.                 turningAngle = 0;
  5222.                 baseMeshName = "";
  5223.                 characterName = "";
  5224.             }
  5225.         }
  5226.         Landscape_13_04 {
  5227.             availabilityForDiagonalAct = true;
  5228.             availabilityForPlunging = true;
  5229.             availabilityForStraightAct = true;
  5230.             availableForWalk = true;
  5231.             possibilityOfSpiritPlacing = false;
  5232.             unchanging = false;
  5233.             forbiddenAct = false;
  5234.             height = -0.2;
  5235.             xPos = 13;
  5236.             yPos = 4;
  5237.             ownerTeamNumber = 0;
  5238.             affectType = "neutral";
  5239.             description = "";
  5240.             landscapeSubtype = "Water"; custom.water=true;
  5241.             landscapeType = "Water";
  5242.             placeType = "rear";
  5243.             custom {
  5244.             }
  5245.             ProtoLandscape {
  5246.                 tileNumber = 2;
  5247.                 turningAngle = 90;
  5248.                 baseMeshName = "";
  5249.                 characterName = "Water_02";
  5250.             }
  5251.         }
  5252.         Landscape_13_05 {
  5253.             availabilityForDiagonalAct = true;
  5254.             availabilityForPlunging = true;
  5255.             availabilityForStraightAct = true;
  5256.             availableForWalk = true;
  5257.             possibilityOfSpiritPlacing = false;
  5258.             unchanging = false;
  5259.             forbiddenAct = false;
  5260.             height = -0.2;
  5261.             xPos = 13;
  5262.             yPos = 5;
  5263.             ownerTeamNumber = 0;
  5264.             affectType = "neutral";
  5265.             description = "";
  5266.             landscapeSubtype = "Water"; custom.water=true;
  5267.             landscapeType = "Water";
  5268.             placeType = "neutral";
  5269.             custom {
  5270.             }
  5271.             ProtoLandscape {
  5272.                 tileNumber = 8;
  5273.                 turningAngle = 270;
  5274.                 baseMeshName = "";
  5275.                 characterName = "Water_08";
  5276.             }
  5277.         }
  5278.         Landscape_13_06 {
  5279.             availabilityForDiagonalAct = true;
  5280.             availabilityForPlunging = true;
  5281.             availabilityForStraightAct = true;
  5282.             availableForWalk = true;
  5283.             possibilityOfSpiritPlacing = false;
  5284.             unchanging = false;
  5285.             forbiddenAct = false;
  5286.             height = -0.2;
  5287.             xPos = 13;
  5288.             yPos = 6;
  5289.             ownerTeamNumber = 0;
  5290.             affectType = "neutral";
  5291.             description = "";
  5292.             landscapeSubtype = "Water"; custom.water=true;
  5293.             landscapeType = "Water";
  5294.             placeType = "neutral";
  5295.             custom {
  5296.             }
  5297.             ProtoLandscape {
  5298.                 tileNumber = 0;
  5299.                 turningAngle = 0;
  5300.                 baseMeshName = "";
  5301.                 characterName = "Water_00";
  5302.             }
  5303.         }
  5304.         Landscape_13_07 {
  5305.             availabilityForDiagonalAct = true;
  5306.             availabilityForPlunging = true;
  5307.             availabilityForStraightAct = true;
  5308.             availableForWalk = true;
  5309.             possibilityOfSpiritPlacing = false;
  5310.             unchanging = false;
  5311.             forbiddenAct = false;
  5312.             height = -0.2;
  5313.             xPos = 13;
  5314.             yPos = 7;
  5315.             ownerTeamNumber = 0;
  5316.             affectType = "neutral";
  5317.             description = "";
  5318.             landscapeSubtype = "Water"; custom.water=true;
  5319.             landscapeType = "Water";
  5320.             placeType = "neutral";
  5321.             custom {
  5322.             }
  5323.             ProtoLandscape {
  5324.                 tileNumber = 0;
  5325.                 turningAngle = 0;
  5326.                 baseMeshName = "";
  5327.                 characterName = "Water_00";
  5328.             }
  5329.         }
  5330.         Landscape_13_08 {
  5331.             availabilityForDiagonalAct = true;
  5332.             availabilityForPlunging = true;
  5333.             availabilityForStraightAct = true;
  5334.             availableForWalk = true;
  5335.             possibilityOfSpiritPlacing = false;
  5336.             unchanging = false;
  5337.             forbiddenAct = false;
  5338.             height = -0.2;
  5339.             xPos = 13;
  5340.             yPos = 8;
  5341.             ownerTeamNumber = 0;
  5342.             affectType = "neutral";
  5343.             description = "";
  5344.             landscapeSubtype = "Water"; custom.water=true;
  5345.             landscapeType = "Water";
  5346.             placeType = "neutral";
  5347.             custom {
  5348.             }
  5349.             ProtoLandscape {
  5350.                 tileNumber = 8;
  5351.                 turningAngle = 0;
  5352.                 baseMeshName = "";
  5353.                 characterName = "Water_08";
  5354.             }
  5355.         }
  5356.         Landscape_13_09 {
  5357.             availabilityForDiagonalAct = true;
  5358.             availabilityForPlunging = true;
  5359.             availabilityForStraightAct = true;
  5360.             availableForWalk = true;
  5361.             possibilityOfSpiritPlacing = false;
  5362.             unchanging = false;
  5363.             forbiddenAct = false;
  5364.             height = -0.2;
  5365.             xPos = 13;
  5366.             yPos = 9;
  5367.             ownerTeamNumber = 0;
  5368.             affectType = "neutral";
  5369.             description = "";
  5370.             landscapeSubtype = "Water"; custom.water=true;
  5371.             landscapeType = "Water";
  5372.             placeType = "neutral";
  5373.             custom {
  5374.             }
  5375.             ProtoLandscape {
  5376.                 tileNumber = 6;
  5377.                 turningAngle = 90;
  5378.                 baseMeshName = "";
  5379.                 characterName = "Water_06";
  5380.             }
  5381.         }
  5382.         Landscape_13_10 {
  5383.             availabilityForDiagonalAct = true;
  5384.             availabilityForPlunging = true;
  5385.             availabilityForStraightAct = true;
  5386.             availableForWalk = false;
  5387.             possibilityOfSpiritPlacing = false;
  5388.             unchanging = false;
  5389.             forbiddenAct = false;
  5390.             height = 0;
  5391.             xPos = 13;
  5392.             yPos = 10;
  5393.             ownerTeamNumber = 0;
  5394.             affectType = "neutral";
  5395.             description = "";
  5396.             landscapeSubtype = "Waterfall";
  5397.             landscapeType = "Water";
  5398.             placeType = "neutral";
  5399.             custom {
  5400.             }
  5401.             ProtoLandscape {
  5402.                 tileNumber = 0;
  5403.                 turningAngle = 0;
  5404.                 baseMeshName = "";
  5405.                 characterName = "Waterfall_00";
  5406.             }
  5407.         }
  5408.         Landscape_13_11 {
  5409.             availabilityForDiagonalAct = true;
  5410.             availabilityForPlunging = true;
  5411.             availabilityForStraightAct = true;
  5412.             availableForWalk = false;
  5413.             possibilityOfSpiritPlacing = false;
  5414.             unchanging = false;
  5415.             forbiddenAct = true;
  5416.             height = 0;
  5417.             xPos = 13;
  5418.             yPos = 11;
  5419.             ownerTeamNumber = 0;
  5420.             affectType = "neutral";
  5421.             description = "";
  5422.             landscapeSubtype = "Abyss";
  5423.             landscapeType = "Abyss";
  5424.             placeType = "neutral";
  5425.             custom {
  5426.             }
  5427.             ProtoLandscape {
  5428.                 tileNumber = 0;
  5429.                 turningAngle = 0;
  5430.                 baseMeshName = "";
  5431.                 characterName = "";
  5432.             }
  5433.         }
  5434.         Landscape_13_12 {
  5435.             availabilityForDiagonalAct = true;
  5436.             availabilityForPlunging = true;
  5437.             availabilityForStraightAct = true;
  5438.             availableForWalk = false;
  5439.             possibilityOfSpiritPlacing = false;
  5440.             unchanging = false;
  5441.             forbiddenAct = true;
  5442.             height = 0;
  5443.             xPos = 13;
  5444.             yPos = 12;
  5445.             ownerTeamNumber = 0;
  5446.             affectType = "neutral";
  5447.             description = "";
  5448.             landscapeSubtype = "Abyss";
  5449.             landscapeType = "Abyss";
  5450.             placeType = "neutral";
  5451.             custom {
  5452.             }
  5453.             ProtoLandscape {
  5454.                 tileNumber = 0;
  5455.                 turningAngle = 0;
  5456.                 baseMeshName = "";
  5457.                 characterName = "";
  5458.             }
  5459.         }
  5460.         Landscape_13_13 {
  5461.             availabilityForDiagonalAct = true;
  5462.             availabilityForPlunging = true;
  5463.             availabilityForStraightAct = true;
  5464.             availableForWalk = false;
  5465.             possibilityOfSpiritPlacing = false;
  5466.             unchanging = false;
  5467.             forbiddenAct = true;
  5468.             height = 0;
  5469.             xPos = 13;
  5470.             yPos = 13;
  5471.             ownerTeamNumber = 0;
  5472.             affectType = "neutral";
  5473.             description = "";
  5474.             landscapeSubtype = "Abyss";
  5475.             landscapeType = "Abyss";
  5476.             placeType = "neutral";
  5477.             custom {
  5478.             }
  5479.             ProtoLandscape {
  5480.                 tileNumber = 0;
  5481.                 turningAngle = 0;
  5482.                 baseMeshName = "";
  5483.                 characterName = "";
  5484.             }
  5485.         }
  5486.         Landscape_13_14 {
  5487.             availabilityForDiagonalAct = true;
  5488.             availabilityForPlunging = true;
  5489.             availabilityForStraightAct = true;
  5490.             availableForWalk = false;
  5491.             possibilityOfSpiritPlacing = false;
  5492.             unchanging = false;
  5493.             forbiddenAct = true;
  5494.             height = 0;
  5495.             xPos = 13;
  5496.             yPos = 14;
  5497.             ownerTeamNumber = 0;
  5498.             affectType = "neutral";
  5499.             description = "";
  5500.             landscapeSubtype = "Abyss";
  5501.             landscapeType = "Abyss";
  5502.             placeType = "neutral";
  5503.             custom {
  5504.             }
  5505.             ProtoLandscape {
  5506.                 tileNumber = 0;
  5507.                 turningAngle = 0;
  5508.                 baseMeshName = "";
  5509.                 characterName = "";
  5510.             }
  5511.         }
  5512.         Landscape_14_00 {
  5513.             availabilityForDiagonalAct = true;
  5514.             availabilityForPlunging = true;
  5515.             availabilityForStraightAct = true;
  5516.             availableForWalk = false;
  5517.             possibilityOfSpiritPlacing = false;
  5518.             unchanging = false;
  5519.             forbiddenAct = true;
  5520.             height = 0;
  5521.             xPos = 14;
  5522.             yPos = 0;
  5523.             ownerTeamNumber = 0;
  5524.             affectType = "neutral";
  5525.             description = "";
  5526.             landscapeSubtype = "Abyss";
  5527.             landscapeType = "Abyss";
  5528.             placeType = "neutral";
  5529.             custom {
  5530.             }
  5531.             ProtoLandscape {
  5532.                 tileNumber = 0;
  5533.                 turningAngle = 0;
  5534.                 baseMeshName = "";
  5535.                 characterName = "";
  5536.             }
  5537.         }
  5538.         Landscape_14_01 {
  5539.             availabilityForDiagonalAct = true;
  5540.             availabilityForPlunging = true;
  5541.             availabilityForStraightAct = true;
  5542.             availableForWalk = false;
  5543.             possibilityOfSpiritPlacing = false;
  5544.             unchanging = false;
  5545.             forbiddenAct = true;
  5546.             height = 0;
  5547.             xPos = 14;
  5548.             yPos = 1;
  5549.             ownerTeamNumber = 0;
  5550.             affectType = "neutral";
  5551.             description = "";
  5552.             landscapeSubtype = "Abyss";
  5553.             landscapeType = "Abyss";
  5554.             placeType = "neutral";
  5555.             custom {
  5556.             }
  5557.             ProtoLandscape {
  5558.                 tileNumber = 0;
  5559.                 turningAngle = 0;
  5560.                 baseMeshName = "";
  5561.                 characterName = "";
  5562.             }
  5563.         }
  5564.         Landscape_14_02 {
  5565.             availabilityForDiagonalAct = true;
  5566.             availabilityForPlunging = true;
  5567.             availabilityForStraightAct = true;
  5568.             availableForWalk = false;
  5569.             possibilityOfSpiritPlacing = false;
  5570.             unchanging = false;
  5571.             forbiddenAct = true;
  5572.             height = 0;
  5573.             xPos = 14;
  5574.             yPos = 2;
  5575.             ownerTeamNumber = 0;
  5576.             affectType = "neutral";
  5577.             description = "";
  5578.             landscapeSubtype = "Abyss";
  5579.             landscapeType = "Abyss";
  5580.             placeType = "neutral";
  5581.             custom {
  5582.             }
  5583.             ProtoLandscape {
  5584.                 tileNumber = 0;
  5585.                 turningAngle = 0;
  5586.                 baseMeshName = "";
  5587.                 characterName = "";
  5588.             }
  5589.         }
  5590.         Landscape_14_03 {
  5591.             availabilityForDiagonalAct = true;
  5592.             availabilityForPlunging = true;
  5593.             availabilityForStraightAct = true;
  5594.             availableForWalk = false;
  5595.             possibilityOfSpiritPlacing = false;
  5596.             unchanging = false;
  5597.             forbiddenAct = true;
  5598.             height = 0;
  5599.             xPos = 14;
  5600.             yPos = 3;
  5601.             ownerTeamNumber = 0;
  5602.             affectType = "neutral";
  5603.             description = "";
  5604.             landscapeSubtype = "Edge";
  5605.             landscapeType = "Edge";
  5606.             placeType = "neutral";
  5607.             custom {
  5608.             }
  5609.             ProtoLandscape {
  5610.                 tileNumber = 11;
  5611.                 turningAngle = 180;
  5612.                 baseMeshName = "";
  5613.                 characterName = "Edge_11";
  5614.             }
  5615.         }
  5616.         Landscape_14_04 {
  5617.             availabilityForDiagonalAct = true;
  5618.             availabilityForPlunging = true;
  5619.             availabilityForStraightAct = true;
  5620.             availableForWalk = true;
  5621.             possibilityOfSpiritPlacing = false;
  5622.             unchanging = false;
  5623.             forbiddenAct = false;
  5624.             height = 0;
  5625.             xPos = 14;
  5626.             yPos = 4;
  5627.             ownerTeamNumber = 0;
  5628.             affectType = "neutral";
  5629.             description = "";
  5630.             landscapeSubtype = "Valley";
  5631.             landscapeType = "Valley";
  5632.             placeType = "neutral";
  5633.             custom {
  5634.             }
  5635.             ProtoLandscape {
  5636.                 tileNumber = 20;
  5637.                 turningAngle = 0;
  5638.                 baseMeshName = "";
  5639.                 characterName = "Valley_20";
  5640.             }
  5641.         }
  5642.         Landscape_14_05 {
  5643.             availabilityForDiagonalAct = true;
  5644.             availabilityForPlunging = true;
  5645.             availabilityForStraightAct = true;
  5646.             availableForWalk = true;
  5647.             possibilityOfSpiritPlacing = false;
  5648.             unchanging = false;
  5649.             forbiddenAct = false;
  5650.             height = -0.2;
  5651.             xPos = 14;
  5652.             yPos = 5;
  5653.             ownerTeamNumber = 0;
  5654.             affectType = "neutral";
  5655.             description = "";
  5656.             landscapeSubtype = "Water"; custom.water=true;
  5657.             landscapeType = "Water";
  5658.             placeType = "neutral";
  5659.             custom {
  5660.             }
  5661.             ProtoLandscape {
  5662.                 tileNumber = 5;
  5663.                 turningAngle = 0;
  5664.                 baseMeshName = "";
  5665.                 characterName = "Water_05";
  5666.             }
  5667.         }
  5668.         Landscape_14_06 {
  5669.             availabilityForDiagonalAct = true;
  5670.             availabilityForPlunging = true;
  5671.             availabilityForStraightAct = true;
  5672.             availableForWalk = true;
  5673.             possibilityOfSpiritPlacing = false;
  5674.             unchanging = false;
  5675.             forbiddenAct = false;
  5676.             height = -0.2;
  5677.             xPos = 14;
  5678.             yPos = 6;
  5679.             ownerTeamNumber = 0;
  5680.             affectType = "neutral";
  5681.             description = "";
  5682.             landscapeSubtype = "Water"; custom.water=true;
  5683.             landscapeType = "Water";
  5684.             placeType = "neutral";
  5685.             custom {
  5686.             }
  5687.             ProtoLandscape {
  5688.                 tileNumber = 8;
  5689.                 turningAngle = 0;
  5690.                 baseMeshName = "";
  5691.                 characterName = "Water_08";
  5692.             }
  5693.         }
  5694.         Landscape_14_07 {
  5695.             availabilityForDiagonalAct = true;
  5696.             availabilityForPlunging = true;
  5697.             availabilityForStraightAct = true;
  5698.             availableForWalk = true;
  5699.             possibilityOfSpiritPlacing = false;
  5700.             unchanging = false;
  5701.             forbiddenAct = false;
  5702.             height = -0.2;
  5703.             xPos = 14;
  5704.             yPos = 7;
  5705.             ownerTeamNumber = 0;
  5706.             affectType = "neutral";
  5707.             description = "";
  5708.             landscapeSubtype = "Water"; custom.water=true;
  5709.             landscapeType = "Water";
  5710.             placeType = "neutral";
  5711.             custom {
  5712.             }
  5713.             ProtoLandscape {
  5714.                 tileNumber = 5;
  5715.                 turningAngle = 90;
  5716.                 baseMeshName = "";
  5717.                 characterName = "Water_05";
  5718.             }
  5719.         }
  5720.         Landscape_14_08 {
  5721.             availabilityForDiagonalAct = true;
  5722.             availabilityForPlunging = true;
  5723.             availabilityForStraightAct = true;
  5724.             availableForWalk = true;
  5725.             possibilityOfSpiritPlacing = false;
  5726.             unchanging = false;
  5727.             forbiddenAct = false;
  5728.             height = -0.2;
  5729.             xPos = 14;
  5730.             yPos = 8;
  5731.             ownerTeamNumber = 0;
  5732.             affectType = "neutral";
  5733.             description = "";
  5734.             landscapeSubtype = "Water"; custom.water=true;
  5735.             landscapeType = "Water";
  5736.             placeType = "rear";
  5737.             custom {
  5738.             }
  5739.             ProtoLandscape {
  5740.                 tileNumber = 2;
  5741.                 turningAngle = 180;
  5742.                 baseMeshName = "";
  5743.                 characterName = "Water_02";
  5744.             }
  5745.         }
  5746.         Landscape_14_09 {
  5747.             availabilityForDiagonalAct = true;
  5748.             availabilityForPlunging = true;
  5749.             availabilityForStraightAct = true;
  5750.             availableForWalk = false;
  5751.             possibilityOfSpiritPlacing = false;
  5752.             unchanging = false;
  5753.             forbiddenAct = false;
  5754.             height = 0;
  5755.             xPos = 14;
  5756.             yPos = 9;
  5757.             ownerTeamNumber = 0;
  5758.             affectType = "neutral";
  5759.             description = "";
  5760.             landscapeSubtype = "Abyss";
  5761.             landscapeType = "Abyss";
  5762.             placeType = "neutral";
  5763.             custom {
  5764.             }
  5765.             ProtoLandscape {
  5766.                 tileNumber = 0;
  5767.                 turningAngle = 0;
  5768.                 baseMeshName = "";
  5769.                 characterName = "";
  5770.             }
  5771.         }
  5772.         Landscape_14_10 {
  5773.             availabilityForDiagonalAct = true;
  5774.             availabilityForPlunging = true;
  5775.             availabilityForStraightAct = true;
  5776.             availableForWalk = false;
  5777.             possibilityOfSpiritPlacing = false;
  5778.             unchanging = false;
  5779.             forbiddenAct = true;
  5780.             height = 0;
  5781.             xPos = 14;
  5782.             yPos = 10;
  5783.             ownerTeamNumber = 0;
  5784.             affectType = "neutral";
  5785.             description = "";
  5786.             landscapeSubtype = "Edge";
  5787.             landscapeType = "Edge";
  5788.             placeType = "neutral";
  5789.             custom {
  5790.             }
  5791.             ProtoLandscape {
  5792.                 tileNumber = 14;
  5793.                 turningAngle = 0;
  5794.                 baseMeshName = "";
  5795.                 characterName = "Edge_14";
  5796.             }
  5797.         }
  5798.         Landscape_14_11 {
  5799.             availabilityForDiagonalAct = true;
  5800.             availabilityForPlunging = true;
  5801.             availabilityForStraightAct = true;
  5802.             availableForWalk = false;
  5803.             possibilityOfSpiritPlacing = false;
  5804.             unchanging = false;
  5805.             forbiddenAct = true;
  5806.             height = 0;
  5807.             xPos = 14;
  5808.             yPos = 11;
  5809.             ownerTeamNumber = 0;
  5810.             affectType = "neutral";
  5811.             description = "";
  5812.             landscapeSubtype = "Abyss";
  5813.             landscapeType = "Abyss";
  5814.             placeType = "neutral";
  5815.             custom {
  5816.             }
  5817.             ProtoLandscape {
  5818.                 tileNumber = 0;
  5819.                 turningAngle = 0;
  5820.                 baseMeshName = "";
  5821.                 characterName = "";
  5822.             }
  5823.         }
  5824.         Landscape_14_12 {
  5825.             availabilityForDiagonalAct = true;
  5826.             availabilityForPlunging = true;
  5827.             availabilityForStraightAct = true;
  5828.             availableForWalk = false;
  5829.             possibilityOfSpiritPlacing = false;
  5830.             unchanging = false;
  5831.             forbiddenAct = true;
  5832.             height = 0;
  5833.             xPos = 14;
  5834.             yPos = 12;
  5835.             ownerTeamNumber = 0;
  5836.             affectType = "neutral";
  5837.             description = "";
  5838.             landscapeSubtype = "Abyss";
  5839.             landscapeType = "Abyss";
  5840.             placeType = "neutral";
  5841.             custom {
  5842.             }
  5843.             ProtoLandscape {
  5844.                 tileNumber = 0;
  5845.                 turningAngle = 0;
  5846.                 baseMeshName = "";
  5847.                 characterName = "";
  5848.             }
  5849.         }
  5850.         Landscape_14_13 {
  5851.             availabilityForDiagonalAct = true;
  5852.             availabilityForPlunging = true;
  5853.             availabilityForStraightAct = true;
  5854.             availableForWalk = false;
  5855.             possibilityOfSpiritPlacing = false;
  5856.             unchanging = false;
  5857.             forbiddenAct = true;
  5858.             height = 0;
  5859.             xPos = 14;
  5860.             yPos = 13;
  5861.             ownerTeamNumber = 0;
  5862.             affectType = "neutral";
  5863.             description = "";
  5864.             landscapeSubtype = "Abyss";
  5865.             landscapeType = "Abyss";
  5866.             placeType = "neutral";
  5867.             custom {
  5868.             }
  5869.             ProtoLandscape {
  5870.                 tileNumber = 0;
  5871.                 turningAngle = 0;
  5872.                 baseMeshName = "";
  5873.                 characterName = "";
  5874.             }
  5875.         }
  5876.         Landscape_14_14 {
  5877.             availabilityForDiagonalAct = true;
  5878.             availabilityForPlunging = true;
  5879.             availabilityForStraightAct = true;
  5880.             availableForWalk = false;
  5881.             possibilityOfSpiritPlacing = false;
  5882.             unchanging = false;
  5883.             forbiddenAct = true;
  5884.             height = 0;
  5885.             xPos = 14;
  5886.             yPos = 14;
  5887.             ownerTeamNumber = 0;
  5888.             affectType = "neutral";
  5889.             description = "";
  5890.             landscapeSubtype = "Abyss";
  5891.             landscapeType = "Abyss";
  5892.             placeType = "neutral";
  5893.             custom {
  5894.             }
  5895.             ProtoLandscape {
  5896.                 tileNumber = 0;
  5897.                 turningAngle = 0;
  5898.                 baseMeshName = "";
  5899.                 characterName = "";
  5900.             }
  5901.         }
  5902.         Landscape_15_00 {
  5903.             availabilityForDiagonalAct = true;
  5904.             availabilityForPlunging = true;
  5905.             availabilityForStraightAct = true;
  5906.             availableForWalk = false;
  5907.             possibilityOfSpiritPlacing = false;
  5908.             unchanging = false;
  5909.             forbiddenAct = true;
  5910.             height = 0;
  5911.             xPos = 15;
  5912.             yPos = 0;
  5913.             ownerTeamNumber = 0;
  5914.             affectType = "neutral";
  5915.             description = "";
  5916.             landscapeSubtype = "Abyss";
  5917.             landscapeType = "Abyss";
  5918.             placeType = "neutral";
  5919.             custom {
  5920.             }
  5921.             ProtoLandscape {
  5922.                 tileNumber = 0;
  5923.                 turningAngle = 0;
  5924.                 baseMeshName = "";
  5925.                 characterName = "";
  5926.             }
  5927.         }
  5928.         Landscape_15_01 {
  5929.             availabilityForDiagonalAct = true;
  5930.             availabilityForPlunging = true;
  5931.             availabilityForStraightAct = true;
  5932.             availableForWalk = false;
  5933.             possibilityOfSpiritPlacing = false;
  5934.             unchanging = false;
  5935.             forbiddenAct = true;
  5936.             height = 0;
  5937.             xPos = 15;
  5938.             yPos = 1;
  5939.             ownerTeamNumber = 0;
  5940.             affectType = "neutral";
  5941.             description = "";
  5942.             landscapeSubtype = "Abyss";
  5943.             landscapeType = "Abyss";
  5944.             placeType = "neutral";
  5945.             custom {
  5946.             }
  5947.             ProtoLandscape {
  5948.                 tileNumber = 0;
  5949.                 turningAngle = 0;
  5950.                 baseMeshName = "";
  5951.                 characterName = "";
  5952.             }
  5953.         }
  5954.         Landscape_15_02 {
  5955.             availabilityForDiagonalAct = true;
  5956.             availabilityForPlunging = true;
  5957.             availabilityForStraightAct = true;
  5958.             availableForWalk = false;
  5959.             possibilityOfSpiritPlacing = false;
  5960.             unchanging = false;
  5961.             forbiddenAct = true;
  5962.             height = 0;
  5963.             xPos = 15;
  5964.             yPos = 2;
  5965.             ownerTeamNumber = 0;
  5966.             affectType = "neutral";
  5967.             description = "";
  5968.             landscapeSubtype = "Abyss";
  5969.             landscapeType = "Abyss";
  5970.             placeType = "neutral";
  5971.             custom {
  5972.             }
  5973.             ProtoLandscape {
  5974.                 tileNumber = 0;
  5975.                 turningAngle = 0;
  5976.                 baseMeshName = "";
  5977.                 characterName = "";
  5978.             }
  5979.         }
  5980.         Landscape_15_03 {
  5981.             availabilityForDiagonalAct = true;
  5982.             availabilityForPlunging = true;
  5983.             availabilityForStraightAct = true;
  5984.             availableForWalk = false;
  5985.             possibilityOfSpiritPlacing = false;
  5986.             unchanging = false;
  5987.             forbiddenAct = true;
  5988.             height = 0;
  5989.             xPos = 15;
  5990.             yPos = 3;
  5991.             ownerTeamNumber = 0;
  5992.             affectType = "neutral";
  5993.             description = "";
  5994.             landscapeSubtype = "Abyss";
  5995.             landscapeType = "Abyss";
  5996.             placeType = "neutral";
  5997.             custom {
  5998.             }
  5999.             ProtoLandscape {
  6000.                 tileNumber = 0;
  6001.                 turningAngle = 0;
  6002.                 baseMeshName = "";
  6003.                 characterName = "";
  6004.             }
  6005.         }
  6006.         Landscape_15_04 {
  6007.             availabilityForDiagonalAct = true;
  6008.             availabilityForPlunging = true;
  6009.             availabilityForStraightAct = true;
  6010.             availableForWalk = false;
  6011.             possibilityOfSpiritPlacing = false;
  6012.             unchanging = false;
  6013.             forbiddenAct = true;
  6014.             height = 0;
  6015.             xPos = 15;
  6016.             yPos = 4;
  6017.             ownerTeamNumber = 0;
  6018.             affectType = "neutral";
  6019.             description = "";
  6020.             landscapeSubtype = "Edge";
  6021.             landscapeType = "Edge";
  6022.             placeType = "neutral";
  6023.             custom {
  6024.             }
  6025.             ProtoLandscape {
  6026.                 tileNumber = 12;
  6027.                 turningAngle = 180;
  6028.                 baseMeshName = "";
  6029.                 characterName = "Edge_12";
  6030.             }
  6031.         }
  6032.         Landscape_15_05 {
  6033.             availabilityForDiagonalAct = true;
  6034.             availabilityForPlunging = true;
  6035.             availabilityForStraightAct = true;
  6036.             availableForWalk = true;
  6037.             possibilityOfSpiritPlacing = false;
  6038.             unchanging = false;
  6039.             forbiddenAct = false;
  6040.             height = -0.2;
  6041.             xPos = 15;
  6042.             yPos = 5;
  6043.             ownerTeamNumber = 0;
  6044.             affectType = "neutral";
  6045.             description = "";
  6046.             landscapeSubtype = "Water"; custom.water=true;
  6047.             landscapeType = "Water";
  6048.             placeType = "neutral";
  6049.             custom {
  6050.             }
  6051.             ProtoLandscape {
  6052.                 tileNumber = 6;
  6053.                 turningAngle = 0;
  6054.                 baseMeshName = "";
  6055.                 characterName = "Water_06";
  6056.             }
  6057.         }
  6058.         Landscape_15_06 {
  6059.             availabilityForDiagonalAct = true;
  6060.             availabilityForPlunging = true;
  6061.             availabilityForStraightAct = true;
  6062.             availableForWalk = true;
  6063.             possibilityOfSpiritPlacing = false;
  6064.             unchanging = false;
  6065.             forbiddenAct = false;
  6066.             height = -0.2;
  6067.             xPos = 15;
  6068.             yPos = 6;
  6069.             ownerTeamNumber = 0;
  6070.             affectType = "neutral";
  6071.             description = "";
  6072.             landscapeSubtype = "Water"; custom.water=true;
  6073.             landscapeType = "Water";
  6074.             placeType = "neutral";
  6075.             custom {
  6076.             }
  6077.             ProtoLandscape {
  6078.                 tileNumber = 7;
  6079.                 turningAngle = 180;
  6080.                 baseMeshName = "";
  6081.                 characterName = "Water_07";
  6082.             }
  6083.         }
  6084.         Landscape_15_07 {
  6085.             availabilityForDiagonalAct = true;
  6086.             availabilityForPlunging = true;
  6087.             availabilityForStraightAct = true;
  6088.             availableForWalk = true;
  6089.             possibilityOfSpiritPlacing = false;
  6090.             unchanging = false;
  6091.             forbiddenAct = false;
  6092.             height = 0;
  6093.             xPos = 15;
  6094.             yPos = 7;
  6095.             ownerTeamNumber = 0;
  6096.             affectType = "neutral";
  6097.             description = "";
  6098.             landscapeSubtype = "Valley";
  6099.             landscapeType = "Valley";
  6100.             placeType = "neutral";
  6101.             custom {
  6102.             }
  6103.             ProtoLandscape {
  6104.                 tileNumber = 20;
  6105.                 turningAngle = 0;
  6106.                 baseMeshName = "";
  6107.                 characterName = "Valley_20";
  6108.             }
  6109.         }
  6110.         Landscape_15_08 {
  6111.             availabilityForDiagonalAct = true;
  6112.             availabilityForPlunging = true;
  6113.             availabilityForStraightAct = true;
  6114.             availableForWalk = false;
  6115.             possibilityOfSpiritPlacing = false;
  6116.             unchanging = false;
  6117.             forbiddenAct = false;
  6118.             height = 0;
  6119.             xPos = 15;
  6120.             yPos = 8;
  6121.             ownerTeamNumber = 0;
  6122.             affectType = "neutral";
  6123.             description = "";
  6124.             landscapeSubtype = "Abyss";
  6125.             landscapeType = "Abyss";
  6126.             placeType = "neutral";
  6127.             custom {
  6128.             }
  6129.             ProtoLandscape {
  6130.                 tileNumber = 0;
  6131.                 turningAngle = 0;
  6132.                 baseMeshName = "";
  6133.                 characterName = "";
  6134.             }
  6135.         }
  6136.         Landscape_15_09 {
  6137.             availabilityForDiagonalAct = true;
  6138.             availabilityForPlunging = true;
  6139.             availabilityForStraightAct = true;
  6140.             availableForWalk = false;
  6141.             possibilityOfSpiritPlacing = false;
  6142.             unchanging = false;
  6143.             forbiddenAct = true;
  6144.             height = 0;
  6145.             xPos = 15;
  6146.             yPos = 9;
  6147.             ownerTeamNumber = 0;
  6148.             affectType = "neutral";
  6149.             description = "";
  6150.             landscapeSubtype = "Edge";
  6151.             landscapeType = "Edge";
  6152.             placeType = "neutral";
  6153.             custom {
  6154.             }
  6155.             ProtoLandscape {
  6156.                 tileNumber = 11;
  6157.                 turningAngle = 270;
  6158.                 baseMeshName = "";
  6159.                 characterName = "Edge_11";
  6160.             }
  6161.         }
  6162.         Landscape_15_10 {
  6163.             availabilityForDiagonalAct = true;
  6164.             availabilityForPlunging = true;
  6165.             availabilityForStraightAct = true;
  6166.             availableForWalk = false;
  6167.             possibilityOfSpiritPlacing = false;
  6168.             unchanging = false;
  6169.             forbiddenAct = true;
  6170.             height = 0;
  6171.             xPos = 15;
  6172.             yPos = 10;
  6173.             ownerTeamNumber = 0;
  6174.             affectType = "neutral";
  6175.             description = "";
  6176.             landscapeSubtype = "Abyss";
  6177.             landscapeType = "Abyss";
  6178.             placeType = "neutral";
  6179.             custom {
  6180.             }
  6181.             ProtoLandscape {
  6182.                 tileNumber = 0;
  6183.                 turningAngle = 0;
  6184.                 baseMeshName = "";
  6185.                 characterName = "";
  6186.             }
  6187.         }
  6188.         Landscape_15_11 {
  6189.             availabilityForDiagonalAct = true;
  6190.             availabilityForPlunging = true;
  6191.             availabilityForStraightAct = true;
  6192.             availableForWalk = false;
  6193.             possibilityOfSpiritPlacing = false;
  6194.             unchanging = false;
  6195.             forbiddenAct = true;
  6196.             height = 0;
  6197.             xPos = 15;
  6198.             yPos = 11;
  6199.             ownerTeamNumber = 0;
  6200.             affectType = "neutral";
  6201.             description = "";
  6202.             landscapeSubtype = "Abyss";
  6203.             landscapeType = "Abyss";
  6204.             placeType = "neutral";
  6205.             custom {
  6206.             }
  6207.             ProtoLandscape {
  6208.                 tileNumber = 0;
  6209.                 turningAngle = 0;
  6210.                 baseMeshName = "";
  6211.                 characterName = "";
  6212.             }
  6213.         }
  6214.         Landscape_15_12 {
  6215.             availabilityForDiagonalAct = true;
  6216.             availabilityForPlunging = true;
  6217.             availabilityForStraightAct = true;
  6218.             availableForWalk = false;
  6219.             possibilityOfSpiritPlacing = false;
  6220.             unchanging = false;
  6221.             forbiddenAct = true;
  6222.             height = 0;
  6223.             xPos = 15;
  6224.             yPos = 12;
  6225.             ownerTeamNumber = 0;
  6226.             affectType = "neutral";
  6227.             description = "";
  6228.             landscapeSubtype = "Abyss";
  6229.             landscapeType = "Abyss";
  6230.             placeType = "neutral";
  6231.             custom {
  6232.             }
  6233.             ProtoLandscape {
  6234.                 tileNumber = 0;
  6235.                 turningAngle = 0;
  6236.                 baseMeshName = "";
  6237.                 characterName = "";
  6238.             }
  6239.         }
  6240.         Landscape_15_13 {
  6241.             availabilityForDiagonalAct = true;
  6242.             availabilityForPlunging = true;
  6243.             availabilityForStraightAct = true;
  6244.             availableForWalk = false;
  6245.             possibilityOfSpiritPlacing = false;
  6246.             unchanging = false;
  6247.             forbiddenAct = true;
  6248.             height = 0;
  6249.             xPos = 15;
  6250.             yPos = 13;
  6251.             ownerTeamNumber = 0;
  6252.             affectType = "neutral";
  6253.             description = "";
  6254.             landscapeSubtype = "Abyss";
  6255.             landscapeType = "Abyss";
  6256.             placeType = "neutral";
  6257.             custom {
  6258.             }
  6259.             ProtoLandscape {
  6260.                 tileNumber = 0;
  6261.                 turningAngle = 0;
  6262.                 baseMeshName = "";
  6263.                 characterName = "";
  6264.             }
  6265.         }
  6266.         Landscape_15_14 {
  6267.             availabilityForDiagonalAct = true;
  6268.             availabilityForPlunging = true;
  6269.             availabilityForStraightAct = true;
  6270.             availableForWalk = false;
  6271.             possibilityOfSpiritPlacing = false;
  6272.             unchanging = false;
  6273.             forbiddenAct = true;
  6274.             height = 0;
  6275.             xPos = 15;
  6276.             yPos = 14;
  6277.             ownerTeamNumber = 0;
  6278.             affectType = "neutral";
  6279.             description = "";
  6280.             landscapeSubtype = "Abyss";
  6281.             landscapeType = "Abyss";
  6282.             placeType = "neutral";
  6283.             custom {
  6284.             }
  6285.             ProtoLandscape {
  6286.                 tileNumber = 0;
  6287.                 turningAngle = 0;
  6288.                 baseMeshName = "";
  6289.                 characterName = "";
  6290.             }
  6291.         }
  6292.         Landscape_16_00 {
  6293.             availabilityForDiagonalAct = true;
  6294.             availabilityForPlunging = true;
  6295.             availabilityForStraightAct = true;
  6296.             availableForWalk = false;
  6297.             possibilityOfSpiritPlacing = false;
  6298.             unchanging = false;
  6299.             forbiddenAct = true;
  6300.             height = 0;
  6301.             xPos = 16;
  6302.             yPos = 0;
  6303.             ownerTeamNumber = 0;
  6304.             affectType = "neutral";
  6305.             description = "";
  6306.             landscapeSubtype = "Abyss";
  6307.             landscapeType = "Abyss";
  6308.             placeType = "neutral";
  6309.             custom {
  6310.             }
  6311.             ProtoLandscape {
  6312.                 tileNumber = 0;
  6313.                 turningAngle = 0;
  6314.                 baseMeshName = "";
  6315.                 characterName = "";
  6316.             }
  6317.         }
  6318.         Landscape_16_01 {
  6319.             availabilityForDiagonalAct = true;
  6320.             availabilityForPlunging = true;
  6321.             availabilityForStraightAct = true;
  6322.             availableForWalk = false;
  6323.             possibilityOfSpiritPlacing = false;
  6324.             unchanging = false;
  6325.             forbiddenAct = true;
  6326.             height = 0;
  6327.             xPos = 16;
  6328.             yPos = 1;
  6329.             ownerTeamNumber = 0;
  6330.             affectType = "neutral";
  6331.             description = "";
  6332.             landscapeSubtype = "Abyss";
  6333.             landscapeType = "Abyss";
  6334.             placeType = "neutral";
  6335.             custom {
  6336.             }
  6337.             ProtoLandscape {
  6338.                 tileNumber = 0;
  6339.                 turningAngle = 0;
  6340.                 baseMeshName = "";
  6341.                 characterName = "";
  6342.             }
  6343.         }
  6344.         Landscape_16_02 {
  6345.             availabilityForDiagonalAct = true;
  6346.             availabilityForPlunging = true;
  6347.             availabilityForStraightAct = true;
  6348.             availableForWalk = false;
  6349.             possibilityOfSpiritPlacing = false;
  6350.             unchanging = false;
  6351.             forbiddenAct = true;
  6352.             height = 0;
  6353.             xPos = 16;
  6354.             yPos = 2;
  6355.             ownerTeamNumber = 0;
  6356.             affectType = "neutral";
  6357.             description = "";
  6358.             landscapeSubtype = "Abyss";
  6359.             landscapeType = "Abyss";
  6360.             placeType = "neutral";
  6361.             custom {
  6362.             }
  6363.             ProtoLandscape {
  6364.                 tileNumber = 0;
  6365.                 turningAngle = 0;
  6366.                 baseMeshName = "";
  6367.                 characterName = "";
  6368.             }
  6369.         }
  6370.         Landscape_16_03 {
  6371.             availabilityForDiagonalAct = true;
  6372.             availabilityForPlunging = true;
  6373.             availabilityForStraightAct = true;
  6374.             availableForWalk = false;
  6375.             possibilityOfSpiritPlacing = false;
  6376.             unchanging = false;
  6377.             forbiddenAct = true;
  6378.             height = 0;
  6379.             xPos = 16;
  6380.             yPos = 3;
  6381.             ownerTeamNumber = 0;
  6382.             affectType = "neutral";
  6383.             description = "";
  6384.             landscapeSubtype = "Abyss";
  6385.             landscapeType = "Abyss";
  6386.             placeType = "neutral";
  6387.             custom {
  6388.             }
  6389.             ProtoLandscape {
  6390.                 tileNumber = 0;
  6391.                 turningAngle = 0;
  6392.                 baseMeshName = "";
  6393.                 characterName = "";
  6394.             }
  6395.         }
  6396.         Landscape_16_04 {
  6397.             availabilityForDiagonalAct = true;
  6398.             availabilityForPlunging = true;
  6399.             availabilityForStraightAct = true;
  6400.             availableForWalk = false;
  6401.             possibilityOfSpiritPlacing = false;
  6402.             unchanging = false;
  6403.             forbiddenAct = true;
  6404.             height = 0;
  6405.             xPos = 16;
  6406.             yPos = 4;
  6407.             ownerTeamNumber = 0;
  6408.             affectType = "neutral";
  6409.             description = "";
  6410.             landscapeSubtype = "Edge";
  6411.             landscapeType = "Edge";
  6412.             placeType = "neutral";
  6413.             custom {
  6414.             }
  6415.             ProtoLandscape {
  6416.                 tileNumber = 0;
  6417.                 turningAngle = 180;
  6418.                 baseMeshName = "";
  6419.                 characterName = "Edge_00";
  6420.             }
  6421.         }
  6422.         Landscape_16_05 {
  6423.             availabilityForDiagonalAct = true;
  6424.             availabilityForPlunging = true;
  6425.             availabilityForStraightAct = true;
  6426.             availableForWalk = false;
  6427.             possibilityOfSpiritPlacing = false;
  6428.             unchanging = false;
  6429.             forbiddenAct = false;
  6430.             height = 0;
  6431.             xPos = 16;
  6432.             yPos = 5;
  6433.             ownerTeamNumber = 0;
  6434.             affectType = "neutral";
  6435.             description = "";
  6436.             landscapeSubtype = "Waterfall";
  6437.             landscapeType = "Water";
  6438.             placeType = "neutral";
  6439.             custom {
  6440.             }
  6441.             ProtoLandscape {
  6442.                 tileNumber = 0;
  6443.                 turningAngle = 270;
  6444.                 baseMeshName = "";
  6445.                 characterName = "Waterfall_00";
  6446.             }
  6447.         }
  6448.         Landscape_16_06 {
  6449.             availabilityForDiagonalAct = true;
  6450.             availabilityForPlunging = true;
  6451.             availabilityForStraightAct = true;
  6452.             availableForWalk = false;
  6453.             possibilityOfSpiritPlacing = false;
  6454.             unchanging = false;
  6455.             forbiddenAct = false;
  6456.             height = 0;
  6457.             xPos = 16;
  6458.             yPos = 6;
  6459.             ownerTeamNumber = 0;
  6460.             affectType = "neutral";
  6461.             description = "";
  6462.             landscapeSubtype = "Waterfall";
  6463.             landscapeType = "Water";
  6464.             placeType = "neutral";
  6465.             custom {
  6466.             }
  6467.             ProtoLandscape {
  6468.                 tileNumber = 0;
  6469.                 turningAngle = 270;
  6470.                 baseMeshName = "";
  6471.                 characterName = "Waterfall_00";
  6472.             }
  6473.         }
  6474.         Landscape_16_07 {
  6475.             availabilityForDiagonalAct = true;
  6476.             availabilityForPlunging = true;
  6477.             availabilityForStraightAct = true;
  6478.             availableForWalk = false;
  6479.             possibilityOfSpiritPlacing = false;
  6480.             unchanging = false;
  6481.             forbiddenAct = true;
  6482.             height = 0;
  6483.             xPos = 16;
  6484.             yPos = 7;
  6485.             ownerTeamNumber = 0;
  6486.             affectType = "neutral";
  6487.             description = "";
  6488.             landscapeSubtype = "Edge";
  6489.             landscapeType = "Edge";
  6490.             placeType = "neutral";
  6491.             custom {
  6492.             }
  6493.             ProtoLandscape {
  6494.                 tileNumber = 3;
  6495.                 turningAngle = 270;
  6496.                 baseMeshName = "";
  6497.                 characterName = "Edge_03";
  6498.             }
  6499.         }
  6500.         Landscape_16_08 {
  6501.             availabilityForDiagonalAct = true;
  6502.             availabilityForPlunging = true;
  6503.             availabilityForStraightAct = true;
  6504.             availableForWalk = false;
  6505.             possibilityOfSpiritPlacing = false;
  6506.             unchanging = false;
  6507.             forbiddenAct = true;
  6508.             height = 0;
  6509.             xPos = 16;
  6510.             yPos = 8;
  6511.             ownerTeamNumber = 0;
  6512.             affectType = "neutral";
  6513.             description = "";
  6514.             landscapeSubtype = "Edge";
  6515.             landscapeType = "Edge";
  6516.             placeType = "neutral";
  6517.             custom {
  6518.             }
  6519.             ProtoLandscape {
  6520.                 tileNumber = 15;
  6521.                 turningAngle = 270;
  6522.                 baseMeshName = "";
  6523.                 characterName = "Edge_15";
  6524.             }
  6525.         }
  6526.         Landscape_16_09 {
  6527.             availabilityForDiagonalAct = true;
  6528.             availabilityForPlunging = true;
  6529.             availabilityForStraightAct = true;
  6530.             availableForWalk = false;
  6531.             possibilityOfSpiritPlacing = false;
  6532.             unchanging = false;
  6533.             forbiddenAct = true;
  6534.             height = 0;
  6535.             xPos = 16;
  6536.             yPos = 9;
  6537.             ownerTeamNumber = 0;
  6538.             affectType = "neutral";
  6539.             description = "";
  6540.             landscapeSubtype = "Abyss";
  6541.             landscapeType = "Abyss";
  6542.             placeType = "neutral";
  6543.             custom {
  6544.             }
  6545.             ProtoLandscape {
  6546.                 tileNumber = 0;
  6547.                 turningAngle = 0;
  6548.                 baseMeshName = "";
  6549.                 characterName = "";
  6550.             }
  6551.         }
  6552.         Landscape_16_10 {
  6553.             availabilityForDiagonalAct = true;
  6554.             availabilityForPlunging = true;
  6555.             availabilityForStraightAct = true;
  6556.             availableForWalk = false;
  6557.             possibilityOfSpiritPlacing = false;
  6558.             unchanging = false;
  6559.             forbiddenAct = true;
  6560.             height = 0;
  6561.             xPos = 16;
  6562.             yPos = 10;
  6563.             ownerTeamNumber = 0;
  6564.             affectType = "neutral";
  6565.             description = "";
  6566.             landscapeSubtype = "Abyss";
  6567.             landscapeType = "Abyss";
  6568.             placeType = "neutral";
  6569.             custom {
  6570.             }
  6571.             ProtoLandscape {
  6572.                 tileNumber = 0;
  6573.                 turningAngle = 0;
  6574.                 baseMeshName = "";
  6575.                 characterName = "";
  6576.             }
  6577.         }
  6578.         Landscape_16_11 {
  6579.             availabilityForDiagonalAct = true;
  6580.             availabilityForPlunging = true;
  6581.             availabilityForStraightAct = true;
  6582.             availableForWalk = false;
  6583.             possibilityOfSpiritPlacing = false;
  6584.             unchanging = false;
  6585.             forbiddenAct = true;
  6586.             height = 0;
  6587.             xPos = 16;
  6588.             yPos = 11;
  6589.             ownerTeamNumber = 0;
  6590.             affectType = "neutral";
  6591.             description = "";
  6592.             landscapeSubtype = "Abyss";
  6593.             landscapeType = "Abyss";
  6594.             placeType = "neutral";
  6595.             custom {
  6596.             }
  6597.             ProtoLandscape {
  6598.                 tileNumber = 0;
  6599.                 turningAngle = 0;
  6600.                 baseMeshName = "";
  6601.                 characterName = "";
  6602.             }
  6603.         }
  6604.         Landscape_16_12 {
  6605.             availabilityForDiagonalAct = true;
  6606.             availabilityForPlunging = true;
  6607.             availabilityForStraightAct = true;
  6608.             availableForWalk = false;
  6609.             possibilityOfSpiritPlacing = false;
  6610.             unchanging = false;
  6611.             forbiddenAct = true;
  6612.             height = 0;
  6613.             xPos = 16;
  6614.             yPos = 12;
  6615.             ownerTeamNumber = 0;
  6616.             affectType = "neutral";
  6617.             description = "";
  6618.             landscapeSubtype = "Abyss";
  6619.             landscapeType = "Abyss";
  6620.             placeType = "neutral";
  6621.             custom {
  6622.             }
  6623.             ProtoLandscape {
  6624.                 tileNumber = 0;
  6625.                 turningAngle = 0;
  6626.                 baseMeshName = "";
  6627.                 characterName = "";
  6628.             }
  6629.         }
  6630.         Landscape_16_13 {
  6631.             availabilityForDiagonalAct = true;
  6632.             availabilityForPlunging = true;
  6633.             availabilityForStraightAct = true;
  6634.             availableForWalk = false;
  6635.             possibilityOfSpiritPlacing = false;
  6636.             unchanging = false;
  6637.             forbiddenAct = true;
  6638.             height = 0;
  6639.             xPos = 16;
  6640.             yPos = 13;
  6641.             ownerTeamNumber = 0;
  6642.             affectType = "neutral";
  6643.             description = "";
  6644.             landscapeSubtype = "Abyss";
  6645.             landscapeType = "Abyss";
  6646.             placeType = "neutral";
  6647.             custom {
  6648.             }
  6649.             ProtoLandscape {
  6650.                 tileNumber = 0;
  6651.                 turningAngle = 0;
  6652.                 baseMeshName = "";
  6653.                 characterName = "";
  6654.             }
  6655.         }
  6656.         Landscape_16_14 {
  6657.             availabilityForDiagonalAct = true;
  6658.             availabilityForPlunging = true;
  6659.             availabilityForStraightAct = true;
  6660.             availableForWalk = false;
  6661.             possibilityOfSpiritPlacing = false;
  6662.             unchanging = false;
  6663.             forbiddenAct = true;
  6664.             height = 0;
  6665.             xPos = 16;
  6666.             yPos = 14;
  6667.             ownerTeamNumber = 0;
  6668.             affectType = "neutral";
  6669.             description = "";
  6670.             landscapeSubtype = "Abyss";
  6671.             landscapeType = "Abyss";
  6672.             placeType = "neutral";
  6673.             custom {
  6674.             }
  6675.             ProtoLandscape {
  6676.                 tileNumber = 0;
  6677.                 turningAngle = 0;
  6678.                 baseMeshName = "";
  6679.                 characterName = "";
  6680.             }
  6681.         }
  6682.         Object_00 {
  6683.             numberOfParts = 1;
  6684.             x = 7;
  6685.             y = 1;
  6686.             landscapeSubtype = "Tree";
  6687.             landscapeType = "Object";
  6688.             objectType = "Tree";
  6689.             part_00 {
  6690.                 availabilityForPlunging = false;
  6691.                 availabilityForStraightAct = false;
  6692.                 availableForWalk = false;
  6693.                 x = 0;
  6694.                 y = 0;
  6695.             }
  6696.             ProtoLandscape {
  6697.                 tileNumber = 2;
  6698.                 turningAngle = 0;
  6699.             }
  6700.         }
  6701.         Object_01 {
  6702.             numberOfParts = 1;
  6703.             x = 5;
  6704.             y = 1;
  6705.             landscapeSubtype = "Tree";
  6706.             landscapeType = "Object";
  6707.             objectType = "Tree";
  6708.             part_00 {
  6709.                 availabilityForPlunging = false;
  6710.                 availabilityForStraightAct = false;
  6711.                 availableForWalk = false;
  6712.                 x = 0;
  6713.                 y = 0;
  6714.             }
  6715.             ProtoLandscape {
  6716.                 tileNumber = 1;
  6717.                 turningAngle = 0;
  6718.             }
  6719.         }
  6720.         Object_02 {
  6721.             numberOfParts = 1;
  6722.             x = 15;
  6723.             y = 7;
  6724.             landscapeSubtype = "Bush";
  6725.             landscapeType = "Object";
  6726.             objectType = "Bush"; custom.batheEnable=true;
  6727.             part_00 {
  6728.                 x = 0;
  6729.                 y = 0;
  6730.             }
  6731.             ProtoLandscape {
  6732.                 tileNumber = 1;
  6733.                 turningAngle = 0;
  6734.             }
  6735.         }
  6736.         Object_03 {
  6737.             numberOfParts = 1;
  6738.             x = 10;
  6739.             y = 8;
  6740.             landscapeSubtype = "Bush";
  6741.             landscapeType = "Object";
  6742.             objectType = "Bush"; custom.batheEnable=true;
  6743.             part_00 {
  6744.                 x = 0;
  6745.                 y = 0;
  6746.             }
  6747.             ProtoLandscape {
  6748.                 tileNumber = 1;
  6749.                 turningAngle = 0;
  6750.             }
  6751.         }
  6752.         Object_04 {
  6753.             numberOfParts = 1;
  6754.             x = 10;
  6755.             y = 2;
  6756.             landscapeSubtype = "Bush";
  6757.             landscapeType = "Object";
  6758.             objectType = "Bush"; custom.batheEnable=true;
  6759.             part_00 {
  6760.                 x = 0;
  6761.                 y = 0;
  6762.             }
  6763.             ProtoLandscape {
  6764.                 tileNumber = 1;
  6765.                 turningAngle = 90;
  6766.             }
  6767.         }
  6768.         Object_05 {
  6769.             numberOfParts = 1;
  6770.             x = 3;
  6771.             y = 13;
  6772.             landscapeSubtype = "Bush";
  6773.             landscapeType = "Object";
  6774.             objectType = "Bush"; custom.batheEnable=true;
  6775.             part_00 {
  6776.                 x = 0;
  6777.                 y = 0;
  6778.             }
  6779.             ProtoLandscape {
  6780.                 tileNumber = 1;
  6781.                 turningAngle = 0;
  6782.             }
  6783.         }
  6784.         Object_06 {
  6785.             numberOfParts = 1;
  6786.             x = 2;
  6787.             y = 10;
  6788.             landscapeSubtype = "Tree";
  6789.             landscapeType = "Object";
  6790.             objectType = "Tree";
  6791.             part_00 {
  6792.                 availabilityForPlunging = false;
  6793.                 availabilityForStraightAct = false;
  6794.                 availableForWalk = false;
  6795.                 x = 0;
  6796.                 y = 0;
  6797.             }
  6798.             ProtoLandscape {
  6799.                 tileNumber = 1;
  6800.                 turningAngle = 0;
  6801.             }
  6802.         }
  6803.         Object_07 {
  6804.             numberOfParts = 4;
  6805.             x = 8;
  6806.             y = 2;
  6807.             landscapeSubtype = "Ship";
  6808.             landscapeType = "Object";
  6809.             objectType = "Ship";
  6810.             part_00 {
  6811.                 availabilityForStraightAct = false;
  6812.                 availableForWalk = false;
  6813.                 x = 0;
  6814.                 y = 0;
  6815.                 landscapeSubtype = "Sand";
  6816.                 landscapeType = "Sand";
  6817.             }
  6818.             part_01 {
  6819.                 availabilityForStraightAct = false;
  6820.                 availableForWalk = false;
  6821.                 x = 1;
  6822.                 y = 0;
  6823.                 landscapeSubtype = "Sand";
  6824.                 landscapeType = "Sand";
  6825.             }
  6826.             part_02 {
  6827.                 availabilityForStraightAct = false;
  6828.                 availableForWalk = false;
  6829.                 x = 0;
  6830.                 y = 1;
  6831.                 landscapeSubtype = "Sand";
  6832.                 landscapeType = "Sand";
  6833.             }
  6834.             part_03 {
  6835.                 availabilityForStraightAct = false;
  6836.                 availableForWalk = false;
  6837.                 x = 1;
  6838.                 y = 1;
  6839.                 landscapeSubtype = "Sand";
  6840.                 landscapeType = "Sand";
  6841.             }
  6842.             ProtoLandscape {
  6843.                 tileNumber = 0;
  6844.                 turningAngle = 0;
  6845.             }
  6846.         }
  6847.         Object_08 {
  6848.             numberOfParts = 2;
  6849.             x = 9;
  6850.             y = 7;
  6851.             landscapeSubtype = "Mountain";
  6852.             landscapeType = "Object";
  6853.             objectType = "Mountain";
  6854.             part_00 {
  6855.                 availabilityForDiagonalAct = false;
  6856.                 availabilityForPlunging = false;
  6857.                 availabilityForStraightAct = false;
  6858.                 availableForWalk = false;
  6859.                 forbiddenAct = true;
  6860.                 x = 0;
  6861.                 y = 0;
  6862.             }
  6863.             part_01 {
  6864.                 availabilityForPlunging = false;
  6865.                 availabilityForStraightAct = false;
  6866.                 availableForWalk = false;
  6867.                 forbiddenAct = true;
  6868.                 x = 1;
  6869.                 y = 0;
  6870.             }
  6871.             ProtoLandscape {
  6872.                 tileNumber = 2;
  6873.                 turningAngle = 270;
  6874.             }
  6875.         }
  6876.         Object_09 {
  6877.             numberOfParts = 1;
  6878.             x = 14;
  6879.             y = 9;
  6880.             landscapeSubtype = "Mountain";
  6881.             landscapeType = "Object";
  6882.             objectType = "Mountain";
  6883.             part_00 {
  6884.                 availabilityForDiagonalAct = false;
  6885.                 availabilityForPlunging = false;
  6886.                 availabilityForStraightAct = false;
  6887.                 availableForWalk = false;
  6888.                 forbiddenAct = true;
  6889.                 x = 0;
  6890.                 y = 0;
  6891.             }
  6892.             ProtoLandscape {
  6893.                 tileNumber = 1;
  6894.                 turningAngle = 180;
  6895.             }
  6896.         }
  6897.         Object_10 {
  6898.             numberOfParts = 1;
  6899.             x = 15;
  6900.             y = 8;
  6901.             landscapeSubtype = "Mountain";
  6902.             landscapeType = "Object";
  6903.             objectType = "Mountain";
  6904.             part_00 {
  6905.                 availabilityForDiagonalAct = false;
  6906.                 availabilityForPlunging = false;
  6907.                 availabilityForStraightAct = false;
  6908.                 availableForWalk = false;
  6909.                 forbiddenAct = true;
  6910.                 x = 0;
  6911.                 y = 0;
  6912.             }
  6913.             ProtoLandscape {
  6914.                 tileNumber = 0;
  6915.                 turningAngle = 90;
  6916.             }
  6917.         }
  6918.         Object_11 {
  6919.             numberOfParts = 1;
  6920.             x = 15;
  6921.             y = 5;
  6922.             landscapeSubtype = "Mountain";
  6923.             landscapeType = "Object";
  6924.             objectType = "Mountain";
  6925.             part_00 {
  6926.                 availabilityForDiagonalAct = false;
  6927.                 availabilityForPlunging = false;
  6928.                 availabilityForStraightAct = false;
  6929.                 availableForWalk = false;
  6930.                 forbiddenAct = true;
  6931.                 x = 0;
  6932.                 y = 0;
  6933.             }
  6934.             ProtoLandscape {
  6935.                 tileNumber = 0;
  6936.                 turningAngle = 0;
  6937.             }
  6938.         }
  6939.         Object_12 {
  6940.             numberOfParts = 1;
  6941.             x = 13;
  6942.             y = 3;
  6943.             landscapeSubtype = "Mountain";
  6944.             landscapeType = "Object";
  6945.             objectType = "Mountain";
  6946.             part_00 {
  6947.                 availabilityForDiagonalAct = false;
  6948.                 availabilityForPlunging = false;
  6949.                 availabilityForStraightAct = false;
  6950.                 availableForWalk = false;
  6951.                 forbiddenAct = true;
  6952.                 x = 0;
  6953.                 y = 0;
  6954.             }
  6955.             ProtoLandscape {
  6956.                 tileNumber = 1;
  6957.                 turningAngle = 0;
  6958.             }
  6959.         }
  6960.         Object_13 {
  6961.             numberOfParts = 1;
  6962.             x = 12;
  6963.             y = 2;
  6964.             landscapeSubtype = "Mountain";
  6965.             landscapeType = "Object";
  6966.             objectType = "Mountain";
  6967.             part_00 {
  6968.                 availabilityForDiagonalAct = false;
  6969.                 availabilityForPlunging = false;
  6970.                 availabilityForStraightAct = false;
  6971.                 availableForWalk = false;
  6972.                 forbiddenAct = true;
  6973.                 x = 0;
  6974.                 y = 0;
  6975.             }
  6976.             ProtoLandscape {
  6977.                 tileNumber = 0;
  6978.                 turningAngle = 0;
  6979.             }
  6980.         }
  6981.         Object_14 {
  6982.             numberOfParts = 1;
  6983.             x = 6;
  6984.             y = 1;
  6985.             landscapeSubtype = "Mountain";
  6986.             landscapeType = "Object";
  6987.             objectType = "Mountain";
  6988.             part_00 {
  6989.                 availabilityForDiagonalAct = false;
  6990.                 availabilityForPlunging = false;
  6991.                 availabilityForStraightAct = false;
  6992.                 availableForWalk = false;
  6993.                 forbiddenAct = true;
  6994.                 x = 0;
  6995.                 y = 0;
  6996.             }
  6997.             ProtoLandscape {
  6998.                 tileNumber = 1;
  6999.                 turningAngle = 0;
  7000.             }
  7001.         }
  7002.         Object_15 {
  7003.             numberOfParts = 1;
  7004.             x = 5;
  7005.             y = 6;
  7006.             landscapeSubtype = "Tree";
  7007.             landscapeType = "Object";
  7008.             objectType = "Tree";
  7009.             part_00 {
  7010.                 availabilityForPlunging = false;
  7011.                 availabilityForStraightAct = false;
  7012.                 availableForWalk = false;
  7013.                 x = 0;
  7014.                 y = 0;
  7015.             }
  7016.             ProtoLandscape {
  7017.                 tileNumber = 0;
  7018.                 turningAngle = 270;
  7019.             }
  7020.         }
  7021.         Object_16 {
  7022.             numberOfParts = 1;
  7023.             x = 5;
  7024.             y = 7;
  7025.             landscapeSubtype = "Tree";
  7026.             landscapeType = "Object";
  7027.             objectType = "Tree";
  7028.             part_00 {
  7029.                 availabilityForPlunging = false;
  7030.                 availabilityForStraightAct = false;
  7031.                 availableForWalk = false;
  7032.                 x = 0;
  7033.                 y = 0;
  7034.             }
  7035.             ProtoLandscape {
  7036.                 tileNumber = 2;
  7037.                 turningAngle = 270;
  7038.             }
  7039.         }
  7040.         Object_17 {
  7041.             numberOfParts = 3;
  7042.             x = 4;
  7043.             y = 9;
  7044.             landscapeSubtype = "Boat";
  7045.             landscapeType = "Object";
  7046.             objectType = "Boat";
  7047.             part_00 {
  7048.                 availabilityForStraightAct = true;
  7049.                 availableForWalk = false;
  7050.                 x = 0;
  7051.                 y = 0;
  7052.                 landscapeSubtype = "Sand";
  7053.                 landscapeType = "Sand";
  7054.             }
  7055.             part_01 {
  7056.                 availabilityForStraightAct = false;
  7057.                 availableForWalk = false;
  7058.                 x = 0;
  7059.                 y = 1;
  7060.                 landscapeSubtype = "Sand";
  7061.                 landscapeType = "Sand";
  7062.             }
  7063.             part_02 {
  7064.                 availabilityForStraightAct = false;
  7065.                 availableForWalk = false;
  7066.                 x = 1;
  7067.                 y = 1;
  7068.                 landscapeSubtype = "Sand";
  7069.                 landscapeType = "Sand";
  7070.             }
  7071.             ProtoLandscape {
  7072.                 tileNumber = 0;
  7073.                 turningAngle = 0;
  7074.             }
  7075.         }
  7076.         Object_18 {
  7077.             numberOfParts = 1;
  7078.             x = 2;
  7079.             y = 12;
  7080.             landscapeSubtype = "Bush";
  7081.             landscapeType = "Object";
  7082.             objectType = "Bush"; custom.batheEnable=true;
  7083.             part_00 {
  7084.                 x = 0;
  7085.                 y = 0;
  7086.             }
  7087.             ProtoLandscape {
  7088.                 tileNumber = 0;
  7089.                 turningAngle = 0;
  7090.             }
  7091.         }
  7092.         Object_19 {
  7093.             numberOfParts = 1;
  7094.             x = 3;
  7095.             y = 10;
  7096.             landscapeSubtype = "Bush";
  7097.             landscapeType = "Object";
  7098.             objectType = "Bush"; custom.batheEnable=true;
  7099.             part_00 {
  7100.                 x = 0;
  7101.                 y = 0;
  7102.             }
  7103.             ProtoLandscape {
  7104.                 tileNumber = 0;
  7105.                 turningAngle = 0;
  7106.             }
  7107.         }
  7108.         Object_20 {
  7109.             numberOfParts = 1;
  7110.             x = 5;
  7111.             y = 9;
  7112.             landscapeSubtype = "Bush";
  7113.             landscapeType = "Object";
  7114.             objectType = "Bush"; custom.batheEnable=true;
  7115.             part_00 {
  7116.                 availabilityForPlunging = true;
  7117.                 availabilityForStraightAct = true;
  7118.                 availableForWalk = false;
  7119.                 forbiddenAct = false;
  7120.                 x = 0;
  7121.                 y = 0;
  7122.             }
  7123.             ProtoLandscape {
  7124.                 tileNumber = 3;
  7125.                 turningAngle = 90;
  7126.             }
  7127.         }
  7128.         Object_36 {
  7129.             numberOfParts = 1;
  7130.             x = 4;
  7131.             y = 2;
  7132.             landscapeSubtype = "Bush";
  7133.             landscapeType = "Object";
  7134.             objectType = "Bush"; custom.batheEnable=true;
  7135.             part_00 {
  7136.                 x = 0;
  7137.                 y = 0;
  7138.             }
  7139.             ProtoLandscape {
  7140.                 tileNumber = 2;
  7141.                 turningAngle = 270;
  7142.             }
  7143.         }
  7144.         Object_21 {
  7145.             numberOfParts = 1;
  7146.             x = 7;
  7147.             y = 2;
  7148.             landscapeSubtype = "DummyObject";
  7149.             landscapeType = "Object";
  7150.             objectType = "DummyObject";
  7151.             part_00 {
  7152.                 availabilityForPlunging = true;
  7153.                 availabilityForStraightAct = true;
  7154.                 availableForWalk = false;
  7155.                 x = 0;
  7156.                 y = 0;
  7157.             }
  7158.             custom {
  7159.                 waterHole = true;
  7160.             }
  7161.             ProtoLandscape {
  7162.                 tileNumber = 22;
  7163.                 turningAngle = 180;
  7164.                 alias = "default";
  7165.                 characterName = "WaterHole";
  7166.                 moviesName = "WaterHole";
  7167.                 moviesGroup = "GameBoard";
  7168.                 moviesActorName = "Object";
  7169.                 animator = "landscape";
  7170.                 effects = "fogged";
  7171.             }
  7172.         }
  7173.         Object_22 {
  7174.             numberOfParts = 1;
  7175.             x = 10;
  7176.             y = 7;
  7177.             landscapeSubtype = "DummyObject";
  7178.             landscapeType = "Object";
  7179.             objectType = "DummyObject";
  7180.             part_00 {
  7181.                 availabilityForPlunging = true;
  7182.                 availabilityForStraightAct = true;
  7183.                 availableForWalk = false;
  7184.                 x = 0;
  7185.                 y = 0;
  7186.             }
  7187.             custom {
  7188.                 waterHole = true;
  7189.             }
  7190.             ProtoLandscape {
  7191.                 tileNumber = 22;
  7192.                 turningAngle = 0;
  7193.                 alias = "default";
  7194.                 characterName = "WaterHole";
  7195.                 moviesName = "WaterHole";
  7196.                 moviesGroup = "GameBoard";
  7197.                 moviesActorName = "Object";
  7198.                 animator = "landscape";
  7199.                 effects = "fogged";
  7200.             }
  7201.         }
  7202.         Object_23 {
  7203.             numberOfParts = 1;
  7204.             x = 2;
  7205.             y = 4;
  7206.             landscapeSubtype = "DummyObject";
  7207.             landscapeType = "Object";
  7208.             objectType = "DummyObject";
  7209.             part_00 {
  7210.                 availabilityForPlunging = true;
  7211.                 availabilityForStraightAct = true;
  7212.                 availableForWalk = false;
  7213.                 x = 0;
  7214.                 y = 0;
  7215.             }
  7216.             custom {
  7217.                 waterHole = true;
  7218.             }
  7219.             ProtoLandscape {
  7220.                 tileNumber = 22;
  7221.                 turningAngle = 180;
  7222.                 alias = "default";
  7223.                 characterName = "WaterHole";
  7224.                 moviesName = "WaterHole";
  7225.                 moviesGroup = "GameBoard";
  7226.                 moviesActorName = "Object";
  7227.                 animator = "landscape";
  7228.                 effects = "fogged";
  7229.             }
  7230.         }
  7231.         Object_24 {
  7232.             numberOfParts = 1;
  7233.             x = 10;
  7234.             y = 3;
  7235.             landscapeSubtype = "DummyObject";
  7236.             landscapeType = "Object";
  7237.             objectType = "DummyObject";
  7238.             part_00 {
  7239.                 availabilityForPlunging = true;
  7240.                 availabilityForStraightAct = true;
  7241.                 availableForWalk = false;
  7242.                 x = 0;
  7243.                 y = 0;
  7244.             }
  7245.             custom {
  7246.                 waterHole = true;
  7247.             }
  7248.             ProtoLandscape {
  7249.                 tileNumber = 22;
  7250.                 turningAngle = 180;
  7251.                 alias = "default";
  7252.                 characterName = "WaterHole";
  7253.                 moviesName = "WaterHole";
  7254.                 moviesGroup = "GameBoard";
  7255.                 moviesActorName = "Object";
  7256.                 animator = "landscape";
  7257.                 effects = "fogged";
  7258.             }
  7259.         }
  7260.         Object_25 {
  7261.             numberOfParts = 2;
  7262.             x = 13;
  7263.             y = 7;
  7264.             landscapeSubtype = "DummyObject";
  7265.             landscapeType = "Object";
  7266.             objectType = "DummyObject";
  7267.             part_00 {
  7268.                 availabilityForPlunging = true;
  7269.                 availabilityForStraightAct = false;
  7270.                 availableForWalk = false;
  7271.                 x = 0;
  7272.                 y = 0;
  7273.             }
  7274.             part_01 {
  7275.                 availabilityForPlunging = true;
  7276.                 availabilityForStraightAct = true;
  7277.                 availableForWalk = true;
  7278.                 x = 0;
  7279.                 y = 1;
  7280.             }
  7281.             custom {
  7282.                 portal = true;
  7283.             }
  7284.             ProtoLandscape {
  7285.                 tileNumber = 17;
  7286.                 turningAngle = 270;
  7287.                 moviesName = "PortalWater";
  7288.                 moviesGroup = "GameBoard";
  7289.                 moviesActorName = "Object";
  7290.                 animators = "base", "invertBase";
  7291.                 base {
  7292.                     animator = "object";
  7293.                     effects = "fogged";
  7294.                     character = "PortalBase";
  7295.                     identifier = "Base";
  7296.                     offset = Vector(0, 0, 0);
  7297.                 }
  7298.                 invertBase {
  7299.                     animator = "object";
  7300.                     effects = "fogged";
  7301.                     character = "PortalBase";
  7302.                     identifier = "InvertBase";
  7303.                     offset = Vector(0, 0, 0);
  7304.                 }
  7305.             }
  7306.         }
  7307.         Object_26 {
  7308.             numberOfParts = 1;
  7309.             x = 2;
  7310.             y = 3;
  7311.             landscapeSubtype = "HealingTree";
  7312.             landscapeType = "Object";
  7313.             objectType = "HealingTree";
  7314.             part_00 {
  7315.                 availabilityForPlunging = false;
  7316.                 availabilityForStraightAct = false;
  7317.                 availableForWalk = false;
  7318.                 x = 0;
  7319.                 y = 0;
  7320.             }
  7321.             ProtoLandscape {
  7322.                 tileNumber = 1;
  7323.                 turningAngle = 270;
  7324.             }
  7325.         }
  7326.         Object_27 {
  7327.             numberOfParts = 1;
  7328.             x = 3;
  7329.             y = 2;
  7330.             landscapeSubtype = "HealingTree";
  7331.             landscapeType = "Object";
  7332.             objectType = "HealingTree";
  7333.             part_00 {
  7334.                 availabilityForPlunging = false;
  7335.                 availabilityForStraightAct = false;
  7336.                 availableForWalk = false;
  7337.                 x = 0;
  7338.                 y = 0;
  7339.             }
  7340.             ProtoLandscape {
  7341.                 tileNumber = 3;
  7342.                 turningAngle = 180;
  7343.             }
  7344.         }
  7345.         Object_28 {
  7346.             numberOfParts = 1;
  7347.             x = 4;
  7348.             y = 1;
  7349.             landscapeSubtype = "HealingTree";
  7350.             landscapeType = "Object";
  7351.             objectType = "HealingTree";
  7352.             part_00 {
  7353.                 availabilityForPlunging = false;
  7354.                 availabilityForStraightAct = false;
  7355.                 availableForWalk = false;
  7356.                 x = 0;
  7357.                 y = 0;
  7358.             }
  7359.             ProtoLandscape {
  7360.                 tileNumber = 2;
  7361.                 turningAngle = 90;
  7362.             }
  7363.         }
  7364.         Object_35 {
  7365.             numberOfParts = 1;
  7366.             x = 1;
  7367.             y = 8;
  7368.             landscapeSubtype = "Tree";
  7369.             landscapeType = "Object";
  7370.             objectType = "Tree";
  7371.             part_00 {
  7372.                 availabilityForPlunging = false;
  7373.                 availabilityForStraightAct = false;
  7374.                 availableForWalk = false;
  7375.                 x = 0;
  7376.                 y = 0;
  7377.             }
  7378.             ProtoLandscape {
  7379.                 tileNumber = 3;
  7380.                 turningAngle = 90;
  7381.             }
  7382.         }
  7383.         Object_29 {
  7384.             numberOfParts = 1;
  7385.             x = 5;
  7386.             y = 8;
  7387.             landscapeSubtype = "Tree";
  7388.             landscapeType = "Object";
  7389.             objectType = "Tree";
  7390.             part_00 {
  7391.                 availabilityForPlunging = false;
  7392.                 availabilityForStraightAct = false;
  7393.                 availableForWalk = false;
  7394.                 x = 0;
  7395.                 y = 0;
  7396.             }
  7397.             ProtoLandscape {
  7398.                 tileNumber = 1;
  7399.                 turningAngle = 0;
  7400.             }
  7401.         }
  7402.         Object_30 {
  7403.             numberOfParts = 1;
  7404.             x = 14;
  7405.             y = 8;
  7406.             landscapeSubtype = "Bush";
  7407.             landscapeType = "Object";
  7408.             objectType = "Bush"; custom.batheEnable=true;
  7409.             part_00 {
  7410.                 availabilityForPlunging = false;
  7411.                 availabilityForStraightAct = false;
  7412.                 availableForWalk = false;
  7413.                 forbiddenAct = true;
  7414.                 x = 0;
  7415.                 y = 0;
  7416.             }
  7417.             ProtoLandscape {
  7418.                 tileNumber = 3;
  7419.                 turningAngle = 0;
  7420.             }
  7421.         }
  7422.         Object_31 {
  7423.             numberOfParts = 1;
  7424.             x = 14;
  7425.             y = 7;
  7426.             landscapeSubtype = "Bush";
  7427.             landscapeType = "Object";
  7428.             objectType = "Bush"; custom.batheEnable=true;
  7429.             part_00 {
  7430.                 availabilityForPlunging = false;
  7431.                 availabilityForStraightAct = false;
  7432.                 availableForWalk = false;
  7433.                 forbiddenAct = true;
  7434.                 x = 0;
  7435.                 y = 0;
  7436.             }
  7437.             ProtoLandscape {
  7438.                 tileNumber = 3;
  7439.                 turningAngle = 270;
  7440.             }
  7441.         }
  7442.         Object_32 {
  7443.             numberOfParts = 1;
  7444.             x = 1;
  7445.             y = 6;
  7446.             landscapeSubtype = "Bush";
  7447.             landscapeType = "Object";
  7448.             objectType = "Bush"; custom.batheEnable=true;
  7449.             part_00 {
  7450.                 availabilityForPlunging = false;
  7451.                 availabilityForStraightAct = false;
  7452.                 availableForWalk = false;
  7453.                 forbiddenAct = true;
  7454.                 x = 0;
  7455.                 y = 0;
  7456.             }
  7457.             ProtoLandscape {
  7458.                 tileNumber = 3;
  7459.                 turningAngle = 0;
  7460.             }
  7461.         }
  7462.         Object_33 {
  7463.             numberOfParts = 1;
  7464.             x = 1;
  7465.             y = 9;
  7466.             landscapeSubtype = "Bush";
  7467.             landscapeType = "Object";
  7468.             objectType = "Bush"; custom.batheEnable=true;
  7469.             part_00 {
  7470.                 availabilityForPlunging = false;
  7471.                 availabilityForStraightAct = false;
  7472.                 availableForWalk = false;
  7473.                 forbiddenAct = true;
  7474.                 x = 0;
  7475.                 y = 0;
  7476.             }
  7477.             ProtoLandscape {
  7478.                 tileNumber = 3;
  7479.                 turningAngle = 270;
  7480.             }
  7481.         }
  7482.         Object_34 {
  7483.             numberOfParts = 1;
  7484.             x = 1;
  7485.             y = 7;
  7486.             landscapeSubtype = "Tree";
  7487.             landscapeType = "Object";
  7488.             objectType = "Tree";
  7489.             part_00 {
  7490.                 availabilityForPlunging = false;
  7491.                 availabilityForStraightAct = false;
  7492.                 availableForWalk = false;
  7493.                 x = 0;
  7494.                 y = 0;
  7495.             }
  7496.             ProtoLandscape {
  7497.                 tileNumber = 4;
  7498.                 turningAngle = 270;
  7499.             }
  7500.         }
  7501.         Object_37 {
  7502.             numberOfParts = 1;
  7503.             x = 12;
  7504.             y = 3;
  7505.             landscapeSubtype = "Bush";
  7506.             landscapeType = "Object";
  7507.             objectType = "Bush"; custom.batheEnable=true;
  7508.             part_00 {
  7509.                 x = 0;
  7510.                 y = 0;
  7511.             }
  7512.             ProtoLandscape {
  7513.                 tileNumber = 2;
  7514.                 turningAngle = 0;
  7515.             }
  7516.         }
  7517.         Object_38 {
  7518.             numberOfParts = 1;
  7519.             x = 14;
  7520.             y = 4;
  7521.             landscapeSubtype = "Tree";
  7522.             landscapeType = "Object";
  7523.             objectType = "Tree";
  7524.             part_00 {
  7525.                 availabilityForPlunging = false;
  7526.                 availabilityForStraightAct = false;
  7527.                 availableForWalk = false;
  7528.                 x = 0;
  7529.                 y = 0;
  7530.             }
  7531.             ProtoLandscape {
  7532.                 tileNumber = 3;
  7533.                 turningAngle = 180;
  7534.             }
  7535.         }
  7536.         Object_39 {
  7537.             numberOfParts = 1;
  7538.             x = 11;
  7539.             y = 9;
  7540.             landscapeSubtype = "Tree";
  7541.             landscapeType = "Object";
  7542.             objectType = "Tree";
  7543.             part_00 {
  7544.                 availabilityForPlunging = false;
  7545.                 availabilityForStraightAct = false;
  7546.                 availableForWalk = false;
  7547.                 x = 0;
  7548.                 y = 0;
  7549.             }
  7550.             ProtoLandscape {
  7551.                 tileNumber = 0;
  7552.                 turningAngle = 0;
  7553.             }
  7554.         }
  7555.         Object_40 {
  7556.             numberOfParts = 1;
  7557.             x = 6;
  7558.             y = 2;
  7559.             landscapeSubtype = "Bush";
  7560.             landscapeType = "Object";
  7561.             objectType = "Bush"; custom.batheEnable=true;
  7562.             part_00 {
  7563.                 x = 0;
  7564.                 y = 0;
  7565.             }
  7566.             ProtoLandscape {
  7567.                 tileNumber = 0;
  7568.                 turningAngle = 90;
  7569.             }
  7570.         }
  7571.         Object_41 {
  7572.             numberOfParts = 1;
  7573.             x = 7;
  7574.             y = 9;
  7575.             landscapeSubtype = "DummyObject";
  7576.             landscapeType = "Object";
  7577.             objectType = "DummyObject";
  7578.             part_00 {
  7579.                 availableForWalk = false;
  7580.                 x = 0;
  7581.                 y = 0;
  7582.             }
  7583.             custom {
  7584.                 waterHole = true;
  7585.             }
  7586.             ProtoLandscape {
  7587.                 tileNumber = 22;
  7588.                 turningAngle = 0;
  7589.                 alias = "default";
  7590.                 characterName = "WaterHole";
  7591.                 moviesName = "WaterHole";
  7592.                 moviesGroup = "GameBoard";
  7593.                 moviesActorName = "Object";
  7594.                 animator = "landscape";
  7595.                 effects = "fogged";
  7596.             }
  7597.         }
  7598.         Object_42 {
  7599.             numberOfParts = 1;
  7600.             x = 8;
  7601.             y = 7;
  7602.             landscapeSubtype = "Tree";
  7603.             landscapeType = "Object";
  7604.             objectType = "Tree";
  7605.             part_00 {
  7606.                 availabilityForPlunging = false;
  7607.                 availabilityForStraightAct = false;
  7608.                 availableForWalk = false;
  7609.                 x = 0;
  7610.                 y = 0;
  7611.             }
  7612.             ProtoLandscape {
  7613.                 tileNumber = 3;
  7614.                 turningAngle = 0;
  7615.             }
  7616.         }
  7617.         Object_43 {
  7618.             numberOfParts = 1;
  7619.             x = 8;
  7620.             y = 8;
  7621.             landscapeSubtype = "Mountain";
  7622.             landscapeType = "Object";
  7623.             objectType = "Mountain";
  7624.             part_00 {
  7625.                 availabilityForDiagonalAct = false;
  7626.                 availabilityForPlunging = false;
  7627.                 availabilityForStraightAct = false;
  7628.                 availableForWalk = false;
  7629.                 forbiddenAct = true;
  7630.                 x = 0;
  7631.                 y = 0;
  7632.             }
  7633.             ProtoLandscape {
  7634.                 tileNumber = 1;
  7635.                 turningAngle = 270;
  7636.             }
  7637.         }
  7638.     }
  7639.     Teams {
  7640.         numberOfTeams = 2;
  7641.         manTeam = "humanTeam";
  7642.         turnOrder = "humanTeam", "waterTeam";
  7643.         Team_00 {
  7644.             internalName = "humanTeam";
  7645.             Units {
  7646.                 numberOfUnits = 3;
  7647.                 Unit_00 {
  7648.                     visibleAsResultOfAttack = false;
  7649.                     unitVisibleForEnemy = true;
  7650.                     reductedInfo = false;
  7651.                     orientation = 0;
  7652.                     xPos = 5;
  7653.                     yPos = 12;
  7654.                     unitID = 7;
  7655.                     name = "Viking";
  7656.                     internalName = "Viking";
  7657.                     mapeditName = "Viking_0001";
  7658.                     permanent {
  7659.                         AI {
  7660.                             strategy = "blind";
  7661.                             Blind {
  7662.                                 lookThrough = true;
  7663.                                 alarmRadius = 3;
  7664.                                 observeRadius = 5;
  7665.                                 aggressiveRadius = 10;
  7666.                                 observeAngle = 0.785398;
  7667.                                 agressiveAngle = 3.14159;
  7668.                                 fireAttributeFactor = 1;
  7669.                                 freezeAttributeFactor = 1;
  7670.                                 keepPositionFactor = 0.02;
  7671.                                 poisonAttributeFactor = 1;
  7672.                                 preserveFireStatusFactor = 1;
  7673.                                 preserveFreezeStatusFactor = 1;
  7674.                                 preservePoisonStatusFactor = 1;
  7675.                             }
  7676.                         }
  7677.                         custom {
  7678.                         }
  7679.                     }
  7680.                     UKMs {
  7681.                         numberOfUKMs = 1;
  7682.                         UKM_00 {
  7683.                             name = "SelectMoveDesire";
  7684.                             alias = "systemSelectMoveDesire";
  7685.                             desires = "fire";
  7686.                             fire {
  7687.                                 desire = -1;
  7688.                                 landscapeTypes = "Fire";
  7689.                             }
  7690.                         }
  7691.                     }
  7692.                     UPMController {
  7693.                         UPMs {
  7694.                             numberOfUPMs = 3;
  7695.                             UPM_00 {
  7696.                                 amount = 1;
  7697.                                 name = "Condition3";
  7698.                             }
  7699.                             UPM_01 {
  7700.                                 amount = 0;
  7701.                                 name = "HealthModifier";
  7702.                             }
  7703.                             UPM_02 {
  7704.                                 amount = 1;
  7705.                                 name = "ActNormalModifier";
  7706.                             }
  7707.                         }
  7708.                         pureProperties {
  7709.                             actAbility = true;
  7710.                             fireResistantAbility = false;
  7711.                             flightAbility = false;
  7712.                             moveAbility = true;
  7713.                             notSlowdownByLandscape = false;
  7714.                             unitIsSpirit = false;
  7715.                             waterResistantAbility = false;
  7716.                             actLuck = 0.9;
  7717.                             defenceLuck = 0.8;
  7718.                             actPool = 0;
  7719.                             actPoolSize = 0;
  7720.                             actPower = 15;
  7721.                             actRange = 0;
  7722.                             balanceExperience = 0;
  7723.                             currentLevelNumber = 0;
  7724.                             defencePower = 15;
  7725.                             health = 50;
  7726.                             maxActPower = 15;
  7727.                             maxDefencePower = 15;
  7728.                             maxHealth = 50;
  7729.                             maxMoveRange = 3;
  7730.                             moveRange = 3;
  7731.                             moveRangeRemainder = 300;
  7732.                             roundExperience = 0;
  7733.                             totalExperience = 0;
  7734.                             actType = "normal";
  7735.                             placementType = "any";
  7736.                             movePrices {
  7737.                                 Road {
  7738.                                     relativePrice = 0.75;
  7739.                                 }
  7740.                                 Water {
  7741.                                     relativePrice = 1.25;
  7742.                                 }
  7743.                                 Swamp {
  7744.                                     priceInMoveRanges = 1;
  7745.                                 }
  7746.                             }
  7747.                         }
  7748.                     }
  7749.                 }
  7750.                 Unit_01 {
  7751.                     visibleAsResultOfAttack = false;
  7752.                     unitVisibleForEnemy = true;
  7753.                     reductedInfo = false;
  7754.                     orientation = 0;
  7755.                     xPos = 6;
  7756.                     yPos = 11;
  7757.                     unitID = 8;
  7758.                     name = "Berserker";
  7759.                     internalName = "Berserker";
  7760.                     mapeditName = "Berserker_0001";
  7761.                     permanent {
  7762.                         AI {
  7763.                             strategy = "blind";
  7764.                             Blind {
  7765.                                 lookThrough = true;
  7766.                                 alarmRadius = 3;
  7767.                                 observeRadius = 5;
  7768.                                 aggressiveRadius = 10;
  7769.                                 observeAngle = 0.785398;
  7770.                                 agressiveAngle = 3.14159;
  7771.                                 fireAttributeFactor = 1;
  7772.                                 freezeAttributeFactor = 1;
  7773.                                 keepPositionFactor = 0.02;
  7774.                                 poisonAttributeFactor = 1;
  7775.                                 preserveFireStatusFactor = 1;
  7776.                                 preserveFreezeStatusFactor = 1;
  7777.                                 preservePoisonStatusFactor = 1;
  7778.                             }
  7779.                         }
  7780.                         custom {
  7781.                         }
  7782.                     }
  7783.                     UKMs {
  7784.                         numberOfUKMs = 1;
  7785.                         UKM_00 {
  7786.                             name = "SelectMoveDesire";
  7787.                             alias = "systemSelectMoveDesire";
  7788.                             desires = "fire";
  7789.                             fire {
  7790.                                 desire = -1;
  7791.                                 landscapeTypes = "Fire";
  7792.                             }
  7793.                         }
  7794.                     }
  7795.                     UPMController {
  7796.                         UPMs {
  7797.                             numberOfUPMs = 3;
  7798.                             UPM_00 {
  7799.                                 amount = 1;
  7800.                                 name = "Condition3";
  7801.                             }
  7802.                             UPM_01 {
  7803.                                 amount = 0;
  7804.                                 name = "HealthModifier";
  7805.                             }
  7806.                             UPM_02 {
  7807.                                 amount = 1;
  7808.                                 name = "ActNormalModifier";
  7809.                             }
  7810.                         }
  7811.                         pureProperties {
  7812.                             actAbility = true;
  7813.                             fireResistantAbility = false;
  7814.                             flightAbility = false;
  7815.                             moveAbility = true;
  7816.                             notSlowdownByLandscape = false;
  7817.                             unitIsSpirit = false;
  7818.                             waterResistantAbility = false;
  7819.                             actLuck = 0.9;
  7820.                             defenceLuck = 0.8;
  7821.                             actPool = 0;
  7822.                             actPoolSize = 0;
  7823.                             actPower = 20;
  7824.                             actRange = 0;
  7825.                             balanceExperience = 0;
  7826.                             currentLevelNumber = 0;
  7827.                             defencePower = 10;
  7828.                             health = 50;
  7829.                             maxActPower = 20;
  7830.                             maxDefencePower = 10;
  7831.                             maxHealth = 50;
  7832.                             maxMoveRange = 4;
  7833.                             moveRange = 4;
  7834.                             moveRangeRemainder = 400;
  7835.                             roundExperience = 0;
  7836.                             totalExperience = 0;
  7837.                             actType = "normal";
  7838.                             placementType = "any";
  7839.                             movePrices {
  7840.                                 Road {
  7841.                                     relativePrice = 0.75;
  7842.                                 }
  7843.                                 Water {
  7844.                                     relativePrice = 1.25;
  7845.                                 }
  7846.                                 Swamp {
  7847.                                     priceInMoveRanges = 1;
  7848.                                 }
  7849.                             }
  7850.                         }
  7851.                     }
  7852.                 }
  7853.                 Unit_02 {
  7854.                     visibleAsResultOfAttack = false;
  7855.                     reductedInfo = false;
  7856.                     orientation = 0;
  7857.                     xPos = 4;
  7858.                     yPos = 11;
  7859.                     unitID = 9;
  7860.                     name = "Axer";
  7861.                     internalName = "Axer";
  7862.                     mapeditName = "Axer_0001";
  7863.                     permanent {
  7864.                         AI {
  7865.                             strategy = "blind";
  7866.                             Blind {
  7867.                                 lookThrough = true;
  7868.                                 alarmRadius = 3;
  7869.                                 observeRadius = 5;
  7870.                                 aggressiveRadius = 10;
  7871.                                 observeAngle = 0.785398;
  7872.                                 agressiveAngle = 3.14159;
  7873.                                 fireAttributeFactor = 1;
  7874.                                 freezeAttributeFactor = 1;
  7875.                                 keepPositionFactor = 0.02;
  7876.                                 poisonAttributeFactor = 1;
  7877.                                 preserveFireStatusFactor = 1;
  7878.                                 preserveFreezeStatusFactor = 1;
  7879.                                 preservePoisonStatusFactor = 1;
  7880.                             }
  7881.                         }
  7882.                         custom {
  7883.                         }
  7884.                     }
  7885.                     UKMs {
  7886.                         numberOfUKMs = 1;
  7887.                         UKM_00 {
  7888.                             name = "SelectMoveDesire";
  7889.                             alias = "systemSelectMoveDesire";
  7890.                             desires = "fire";
  7891.                             fire {
  7892.                                 desire = -1;
  7893.                                 landscapeTypes = "Fire";
  7894.                             }
  7895.                         }
  7896.                     }
  7897.                     UPMController {
  7898.                         UPMs {
  7899.                             numberOfUPMs = 3;
  7900.                             UPM_00 {
  7901.                                 amount = 1;
  7902.                                 name = "Condition3";
  7903.                             }
  7904.                             UPM_01 {
  7905.                                 amount = 0;
  7906.                                 name = "HealthModifier";
  7907.                             }
  7908.                             UPM_02 {
  7909.                                 amount = 1;
  7910.                                 name = "ActNormalModifier";
  7911.                             }
  7912.                         }
  7913.                         pureProperties {
  7914.                             actAbility = true;
  7915.                             fireResistantAbility = false;
  7916.                             flightAbility = false;
  7917.                             moveAbility = true;
  7918.                             notSlowdownByLandscape = false;
  7919.                             unitIsSpirit = false;
  7920.                             waterResistantAbility = false;
  7921.                             actLuck = 0.9;
  7922.                             defenceLuck = 0.8;
  7923.                             actPool = 0;
  7924.                             actPoolSize = 0;
  7925.                             actPower = 10;
  7926.                             actRange = 0;
  7927.                             balanceExperience = 0;
  7928.                             currentLevelNumber = 0;
  7929.                             defencePower = 15;
  7930.                             health = 50;
  7931.                             maxActPower = 10;
  7932.                             maxDefencePower = 15;
  7933.                             maxHealth = 50;
  7934.                             maxMoveRange = 5;
  7935.                             moveRange = 5;
  7936.                             moveRangeRemainder = 500;
  7937.                             roundExperience = 0;
  7938.                             totalExperience = 0;
  7939.                             actType = "normal";
  7940.                             placementType = "any";
  7941.                             movePrices {
  7942.                                 Road {
  7943.                                     relativePrice = 0.75;
  7944.                                 }
  7945.                                 Water {
  7946.                                     relativePrice = 1.25;
  7947.                                 }
  7948.                                 Swamp {
  7949.                                     priceInMoveRanges = 1;
  7950.                                 }
  7951.                             }
  7952.                         }
  7953.                     }
  7954.                 }
  7955.             }
  7956.             permanent {
  7957.                 AI {
  7958.                     strategy = "default";
  7959.                 }
  7960.                 custom {
  7961.                 }
  7962.             }
  7963.             Relations {
  7964.                 neutralTeams = "humanTeam";
  7965.                 enemyTeams = "waterTeam";
  7966.             }
  7967.             InactiveUnits {
  7968.                 numberOfUnits = 0;
  7969.             }
  7970.         }
  7971.         Team_01 {
  7972.             internalName = "waterTeam";
  7973.             Units {
  7974.                 numberOfUnits = 5;
  7975.                 Unit_00 {
  7976.                     visibleAsResultOfAttack = true;
  7977.                     unitVisibleForEnemy = true;
  7978.                     reductedInfo = false;
  7979.                     orientation = 180;
  7980.                     xPos = 2;
  7981.                     yPos = 5;
  7982.                     unitID = 0;
  7983.                     name = "Mollusc";
  7984.                     internalName = "Mollusc";
  7985.                     mapeditName = "Mollusc_0008";
  7986.                     permanent {
  7987.                         AI {
  7988.                             strategy = "mollusc";
  7989.                             Mollusc {
  7990.                                 lookThrough = true;
  7991.                                 alarmRadius = 3;
  7992.                                 observeRadius = 5;
  7993.                                 aggressiveRadius = 10;
  7994.                                 observeAngle = 3.14159;
  7995.                                 agressiveAngle = 3.14159;
  7996.                                 fireAttributeFactor = 1;
  7997.                                 freezeAttributeFactor = 1;
  7998.                                 keepPositionFactor = 0.02;
  7999.                                 poisonAttributeFactor = 1;
  8000.                                 preserveFireStatusFactor = 1;
  8001.                                 preserveFreezeStatusFactor = 1;
  8002.                                 preservePoisonStatusFactor = 1;
  8003.                             }
  8004.                         }
  8005.                         custom {
  8006.                         }
  8007.                     }
  8008.                     UKMs {
  8009.                         numberOfUKMs = 1;
  8010.                         UKM_00 {
  8011.                             priority = 1;
  8012.                             name = "SelectMoveDisable";
  8013.                             alias = "systemSelectModeDisable";
  8014.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  8015.                         }
  8016.                     }
  8017.                     UPMController {
  8018.                         UPMs {
  8019.                             numberOfUPMs = 10;
  8020.                             UPM_00 {
  8021.                                 name = "CapsuleStatus";
  8022.                             }
  8023.                             UPM_01 {
  8024.                                 amount = 1;
  8025.                                 name = "Condition1";
  8026.                             }
  8027.                             UPM_02 {
  8028.                                 amount = 0;
  8029.                                 name = "HealthModifier";
  8030.                             }
  8031.                             UPM_03 {
  8032.                                 amount = 1;
  8033.                                 name = "ActFreezeModifier";
  8034.                             }
  8035.                             UPM_04 {
  8036.                                 amount = 1;
  8037.                                 name = "ImmuneStatus";
  8038.                             }
  8039.                             UPM_05 {
  8040.                                 amount = 1;
  8041.                                 name = "ReceptivityFireAct";
  8042.                             }
  8043.                             UPM_06 {
  8044.                                 amount = 1;
  8045.                                 name = "ReceptivityPoisonAct";
  8046.                             }
  8047.                             UPM_07 {
  8048.                                 amount = 0;
  8049.                                 name = "ImmuneActFire";
  8050.                             }
  8051.                             UPM_08 {
  8052.                                 amount = 0;
  8053.                                 name = "ImmuneActPoison";
  8054.                             }
  8055.                             UPM_09 {
  8056.                                 amount = 0;
  8057.                                 name = "ImmuneActNormal";
  8058.                             }
  8059.                         }
  8060.                         pureProperties {
  8061.                             actAbility = true;
  8062.                             fireResistantAbility = false;
  8063.                             flightAbility = false;
  8064.                             moveAbility = true;
  8065.                             notSlowdownByLandscape = false;
  8066.                             unitIsSpirit = false;
  8067.                             waterResistantAbility = false;
  8068.                             actLuck = 0.9;
  8069.                             defenceLuck = 0.8;
  8070.                             actPool = 0;
  8071.                             actPoolSize = 1;
  8072.                             actPower = 3;
  8073.                             actRange = 3;
  8074.                             balanceExperience = 0;
  8075.                             currentLevelNumber = 0;
  8076.                             defencePower = 5;
  8077.                             health = 100;
  8078.                             maxActPower = 10;
  8079.                             maxDefencePower = 5;
  8080.                             maxHealth = 100;
  8081.                             maxMoveRange = 2;
  8082.                             moveRange = 2;
  8083.                             moveRangeRemainder = 200;
  8084.                             roundExperience = 0;
  8085.                             totalExperience = 0;
  8086.                             actType = "water";
  8087.                             placementType = "any";
  8088.                             movePrices {
  8089.                                 Road {
  8090.                                     relativePrice = 1;
  8091.                                 }
  8092.                                 Water {
  8093.                                     relativePrice = 1;
  8094.                                 }
  8095.                                 Swamp {
  8096.                                     priceInMoveRanges = 1;
  8097.                                 }
  8098.                             }
  8099.                         }
  8100.                     }
  8101.                 }
  8102.                 Unit_01 {
  8103.                     visibleAsResultOfAttack = true;
  8104.                     unitVisibleForEnemy = true;
  8105.                     reductedInfo = false;
  8106.                     orientation = 180;
  8107.                     xPos = 7;
  8108.                     yPos = 3;
  8109.                     unitID = 6;
  8110.                     name = "Mollusc";
  8111.                     internalName = "Mollusc";
  8112.                     mapeditName = "Mollusc_0009";
  8113.                     permanent {
  8114.                         AI {
  8115.                             strategy = "mollusc";
  8116.                             Mollusc {
  8117.                                 lookThrough = true;
  8118.                                 alarmRadius = 3;
  8119.                                 observeRadius = 5;
  8120.                                 aggressiveRadius = 10;
  8121.                                 observeAngle = 3.14159;
  8122.                                 agressiveAngle = 3.14159;
  8123.                                 fireAttributeFactor = 1;
  8124.                                 freezeAttributeFactor = 1;
  8125.                                 keepPositionFactor = 0.02;
  8126.                                 poisonAttributeFactor = 1;
  8127.                                 preserveFireStatusFactor = 1;
  8128.                                 preserveFreezeStatusFactor = 1;
  8129.                                 preservePoisonStatusFactor = 1;
  8130.                             }
  8131.                         }
  8132.                         custom {
  8133.                         }
  8134.                     }
  8135.                     UKMs {
  8136.                         numberOfUKMs = 1;
  8137.                         UKM_00 {
  8138.                             priority = 1;
  8139.                             name = "SelectMoveDisable";
  8140.                             alias = "systemSelectModeDisable";
  8141.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  8142.                         }
  8143.                     }
  8144.                     UPMController {
  8145.                         UPMs {
  8146.                             numberOfUPMs = 10;
  8147.                             UPM_00 {
  8148.                                 name = "CapsuleStatus";
  8149.                             }
  8150.                             UPM_01 {
  8151.                                 amount = 1;
  8152.                                 name = "Condition1";
  8153.                             }
  8154.                             UPM_02 {
  8155.                                 amount = 0;
  8156.                                 name = "HealthModifier";
  8157.                             }
  8158.                             UPM_03 {
  8159.                                 amount = 1;
  8160.                                 name = "ActFreezeModifier";
  8161.                             }
  8162.                             UPM_04 {
  8163.                                 amount = 1;
  8164.                                 name = "ImmuneStatus";
  8165.                             }
  8166.                             UPM_05 {
  8167.                                 amount = 1;
  8168.                                 name = "ReceptivityFireAct";
  8169.                             }
  8170.                             UPM_06 {
  8171.                                 amount = 1;
  8172.                                 name = "ReceptivityPoisonAct";
  8173.                             }
  8174.                             UPM_07 {
  8175.                                 amount = 0;
  8176.                                 name = "ImmuneActFire";
  8177.                             }
  8178.                             UPM_08 {
  8179.                                 amount = 0;
  8180.                                 name = "ImmuneActPoison";
  8181.                             }
  8182.                             UPM_09 {
  8183.                                 amount = 0;
  8184.                                 name = "ImmuneActNormal";
  8185.                             }
  8186.                         }
  8187.                         pureProperties {
  8188.                             actAbility = true;
  8189.                             fireResistantAbility = false;
  8190.                             flightAbility = false;
  8191.                             moveAbility = true;
  8192.                             notSlowdownByLandscape = false;
  8193.                             unitIsSpirit = false;
  8194.                             waterResistantAbility = false;
  8195.                             actLuck = 0.9;
  8196.                             defenceLuck = 0.8;
  8197.                             actPool = 0;
  8198.                             actPoolSize = 1;
  8199.                             actPower = 3;
  8200.                             actRange = 3;
  8201.                             balanceExperience = 0;
  8202.                             currentLevelNumber = 0;
  8203.                             defencePower = 5;
  8204.                             health = 100;
  8205.                             maxActPower = 10;
  8206.                             maxDefencePower = 5;
  8207.                             maxHealth = 100;
  8208.                             maxMoveRange = 2;
  8209.                             moveRange = 2;
  8210.                             moveRangeRemainder = 200;
  8211.                             roundExperience = 0;
  8212.                             totalExperience = 0;
  8213.                             actType = "water";
  8214.                             placementType = "any";
  8215.                             movePrices {
  8216.                                 Road {
  8217.                                     relativePrice = 1;
  8218.                                 }
  8219.                                 Water {
  8220.                                     relativePrice = 1;
  8221.                                 }
  8222.                                 Swamp {
  8223.                                     priceInMoveRanges = 1;
  8224.                                 }
  8225.                             }
  8226.                         }
  8227.                     }
  8228.                 }
  8229.                 Unit_02 {
  8230.                     visibleAsResultOfAttack = true;
  8231.                     unitVisibleForEnemy = true;
  8232.                     reductedInfo = false;
  8233.                     orientation = 180;
  8234.                     xPos = 10;
  8235.                     yPos = 4;
  8236.                     unitID = 3;
  8237.                     name = "Mollusc";
  8238.                     internalName = "Mollusc";
  8239.                     mapeditName = "Mollusc_0001";
  8240.                     permanent {
  8241.                         AI {
  8242.                             strategy = "mollusc";
  8243.                             Mollusc {
  8244.                                 lookThrough = true;
  8245.                                 alarmRadius = 3;
  8246.                                 observeRadius = 5;
  8247.                                 aggressiveRadius = 10;
  8248.                                 observeAngle = 3.14159;
  8249.                                 agressiveAngle = 3.14159;
  8250.                                 fireAttributeFactor = 1;
  8251.                                 freezeAttributeFactor = 1;
  8252.                                 keepPositionFactor = 0.02;
  8253.                                 poisonAttributeFactor = 1;
  8254.                                 preserveFireStatusFactor = 1;
  8255.                                 preserveFreezeStatusFactor = 1;
  8256.                                 preservePoisonStatusFactor = 1;
  8257.                             }
  8258.                         }
  8259.                         custom {
  8260.                         }
  8261.                     }
  8262.                     UKMs {
  8263.                         numberOfUKMs = 1;
  8264.                         UKM_00 {
  8265.                             priority = 1;
  8266.                             name = "SelectMoveDisable";
  8267.                             alias = "systemSelectModeDisable";
  8268.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  8269.                         }
  8270.                     }
  8271.                     UPMController {
  8272.                         UPMs {
  8273.                             numberOfUPMs = 10;
  8274.                             UPM_00 {
  8275.                                 name = "CapsuleStatus";
  8276.                             }
  8277.                             UPM_01 {
  8278.                                 amount = 1;
  8279.                                 name = "Condition1";
  8280.                             }
  8281.                             UPM_02 {
  8282.                                 amount = 0;
  8283.                                 name = "HealthModifier";
  8284.                             }
  8285.                             UPM_03 {
  8286.                                 amount = 1;
  8287.                                 name = "ActFreezeModifier";
  8288.                             }
  8289.                             UPM_04 {
  8290.                                 amount = 1;
  8291.                                 name = "ImmuneStatus";
  8292.                             }
  8293.                             UPM_05 {
  8294.                                 amount = 1;
  8295.                                 name = "ReceptivityFireAct";
  8296.                             }
  8297.                             UPM_06 {
  8298.                                 amount = 1;
  8299.                                 name = "ReceptivityPoisonAct";
  8300.                             }
  8301.                             UPM_07 {
  8302.                                 amount = 0;
  8303.                                 name = "ImmuneActFire";
  8304.                             }
  8305.                             UPM_08 {
  8306.                                 amount = 0;
  8307.                                 name = "ImmuneActPoison";
  8308.                             }
  8309.                             UPM_09 {
  8310.                                 amount = 0;
  8311.                                 name = "ImmuneActNormal";
  8312.                             }
  8313.                         }
  8314.                         pureProperties {
  8315.                             actAbility = true;
  8316.                             fireResistantAbility = false;
  8317.                             flightAbility = false;
  8318.                             moveAbility = true;
  8319.                             notSlowdownByLandscape = false;
  8320.                             unitIsSpirit = false;
  8321.                             waterResistantAbility = false;
  8322.                             actLuck = 0.9;
  8323.                             defenceLuck = 0.8;
  8324.                             actPool = 0;
  8325.                             actPoolSize = 1;
  8326.                             actPower = 3;
  8327.                             actRange = 3;
  8328.                             balanceExperience = 0;
  8329.                             currentLevelNumber = 0;
  8330.                             defencePower = 5;
  8331.                             health = 100;
  8332.                             maxActPower = 10;
  8333.                             maxDefencePower = 5;
  8334.                             maxHealth = 100;
  8335.                             maxMoveRange = 2;
  8336.                             moveRange = 2;
  8337.                             moveRangeRemainder = 200;
  8338.                             roundExperience = 0;
  8339.                             totalExperience = 0;
  8340.                             actType = "water";
  8341.                             placementType = "any";
  8342.                             movePrices {
  8343.                                 Road {
  8344.                                     relativePrice = 1;
  8345.                                 }
  8346.                                 Water {
  8347.                                     relativePrice = 1;
  8348.                                 }
  8349.                                 Swamp {
  8350.                                     priceInMoveRanges = 1;
  8351.                                 }
  8352.                             }
  8353.                         }
  8354.                     }
  8355.                 }
  8356.                 Unit_03 {
  8357.                     visibleAsResultOfAttack = true;
  8358.                     unitVisibleForEnemy = true;
  8359.                     reductedInfo = false;
  8360.                     orientation = 0;
  8361.                     xPos = 10;
  8362.                     yPos = 6;
  8363.                     unitID = 4;
  8364.                     name = "Mollusc";
  8365.                     internalName = "Mollusc";
  8366.                     mapeditName = "Mollusc_0002";
  8367.                     permanent {
  8368.                         AI {
  8369.                             strategy = "mollusc";
  8370.                             Mollusc {
  8371.                                 lookThrough = true;
  8372.                                 alarmRadius = 3;
  8373.                                 observeRadius = 5;
  8374.                                 aggressiveRadius = 10;
  8375.                                 observeAngle = 3.14159;
  8376.                                 agressiveAngle = 3.14159;
  8377.                                 fireAttributeFactor = 1;
  8378.                                 freezeAttributeFactor = 1;
  8379.                                 keepPositionFactor = 0.02;
  8380.                                 poisonAttributeFactor = 1;
  8381.                                 preserveFireStatusFactor = 1;
  8382.                                 preserveFreezeStatusFactor = 1;
  8383.                                 preservePoisonStatusFactor = 1;
  8384.                             }
  8385.                         }
  8386.                         custom {
  8387.                         }
  8388.                     }
  8389.                     UKMs {
  8390.                         numberOfUKMs = 1;
  8391.                         UKM_00 {
  8392.                             priority = 1;
  8393.                             name = "SelectMoveDisable";
  8394.                             alias = "systemSelectModeDisable";
  8395.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  8396.                         }
  8397.                     }
  8398.                     UPMController {
  8399.                         UPMs {
  8400.                             numberOfUPMs = 10;
  8401.                             UPM_00 {
  8402.                                 name = "CapsuleStatus";
  8403.                             }
  8404.                             UPM_01 {
  8405.                                 amount = 1;
  8406.                                 name = "Condition1";
  8407.                             }
  8408.                             UPM_02 {
  8409.                                 amount = 0;
  8410.                                 name = "HealthModifier";
  8411.                             }
  8412.                             UPM_03 {
  8413.                                 amount = 1;
  8414.                                 name = "ActFreezeModifier";
  8415.                             }
  8416.                             UPM_04 {
  8417.                                 amount = 1;
  8418.                                 name = "ImmuneStatus";
  8419.                             }
  8420.                             UPM_05 {
  8421.                                 amount = 1;
  8422.                                 name = "ReceptivityFireAct";
  8423.                             }
  8424.                             UPM_06 {
  8425.                                 amount = 1;
  8426.                                 name = "ReceptivityPoisonAct";
  8427.                             }
  8428.                             UPM_07 {
  8429.                                 amount = 0;
  8430.                                 name = "ImmuneActFire";
  8431.                             }
  8432.                             UPM_08 {
  8433.                                 amount = 0;
  8434.                                 name = "ImmuneActPoison";
  8435.                             }
  8436.                             UPM_09 {
  8437.                                 amount = 0;
  8438.                                 name = "ImmuneActNormal";
  8439.                             }
  8440.                         }
  8441.                         pureProperties {
  8442.                             actAbility = true;
  8443.                             fireResistantAbility = false;
  8444.                             flightAbility = false;
  8445.                             moveAbility = true;
  8446.                             notSlowdownByLandscape = false;
  8447.                             unitIsSpirit = false;
  8448.                             waterResistantAbility = false;
  8449.                             actLuck = 0.9;
  8450.                             defenceLuck = 0.8;
  8451.                             actPool = 0;
  8452.                             actPoolSize = 1;
  8453.                             actPower = 3;
  8454.                             actRange = 3;
  8455.                             balanceExperience = 0;
  8456.                             currentLevelNumber = 0;
  8457.                             defencePower = 5;
  8458.                             health = 100;
  8459.                             maxActPower = 10;
  8460.                             maxDefencePower = 5;
  8461.                             maxHealth = 100;
  8462.                             maxMoveRange = 2;
  8463.                             moveRange = 2;
  8464.                             moveRangeRemainder = 200;
  8465.                             roundExperience = 0;
  8466.                             totalExperience = 0;
  8467.                             actType = "water";
  8468.                             placementType = "any";
  8469.                             movePrices {
  8470.                                 Road {
  8471.                                     relativePrice = 1;
  8472.                                 }
  8473.                                 Water {
  8474.                                     relativePrice = 1;
  8475.                                 }
  8476.                                 Swamp {
  8477.                                     priceInMoveRanges = 1;
  8478.                                 }
  8479.                             }
  8480.                         }
  8481.                     }
  8482.                 }
  8483.                 Unit_04 {
  8484.                     visibleAsResultOfAttack = true;
  8485.                     unitVisibleForEnemy = true;
  8486.                     reductedInfo = false;
  8487.                     orientation = 0;
  8488.                     xPos = 7;
  8489.                     yPos = 8;
  8490.                     unitID = 11;
  8491.                     name = "Mollusc";
  8492.                     internalName = "Mollusc";
  8493.                     mapeditName = "Mollusc_0007";
  8494.                     permanent {
  8495.                         AI {
  8496.                             strategy = "mollusc";
  8497.                             Mollusc {
  8498.                                 lookThrough = true;
  8499.                                 alarmRadius = 3;
  8500.                                 observeRadius = 5;
  8501.                                 aggressiveRadius = 10;
  8502.                                 observeAngle = 3.14159;
  8503.                                 agressiveAngle = 3.14159;
  8504.                                 fireAttributeFactor = 1;
  8505.                                 freezeAttributeFactor = 1;
  8506.                                 keepPositionFactor = 0.02;
  8507.                                 poisonAttributeFactor = 1;
  8508.                                 preserveFireStatusFactor = 1;
  8509.                                 preserveFreezeStatusFactor = 1;
  8510.                                 preservePoisonStatusFactor = 1;
  8511.                             }
  8512.                         }
  8513.                         custom {
  8514.                         }
  8515.                     }
  8516.                     UKMs {
  8517.                         numberOfUKMs = 1;
  8518.                         UKM_00 {
  8519.                             priority = 1;
  8520.                             name = "SelectMoveDisable";
  8521.                             alias = "systemSelectModeDisable";
  8522.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  8523.                         }
  8524.                     }
  8525.                     UPMController {
  8526.                         UPMs {
  8527.                             numberOfUPMs = 10;
  8528.                             UPM_00 {
  8529.                                 name = "CapsuleStatus";
  8530.                             }
  8531.                             UPM_01 {
  8532.                                 amount = 1;
  8533.                                 name = "Condition1";
  8534.                             }
  8535.                             UPM_02 {
  8536.                                 amount = 0;
  8537.                                 name = "HealthModifier";
  8538.                             }
  8539.                             UPM_03 {
  8540.                                 amount = 1;
  8541.                                 name = "ActFreezeModifier";
  8542.                             }
  8543.                             UPM_04 {
  8544.                                 amount = 1;
  8545.                                 name = "ImmuneStatus";
  8546.                             }
  8547.                             UPM_05 {
  8548.                                 amount = 1;
  8549.                                 name = "ReceptivityFireAct";
  8550.                             }
  8551.                             UPM_06 {
  8552.                                 amount = 1;
  8553.                                 name = "ReceptivityPoisonAct";
  8554.                             }
  8555.                             UPM_07 {
  8556.                                 amount = 0;
  8557.                                 name = "ImmuneActFire";
  8558.                             }
  8559.                             UPM_08 {
  8560.                                 amount = 0;
  8561.                                 name = "ImmuneActPoison";
  8562.                             }
  8563.                             UPM_09 {
  8564.                                 amount = 0;
  8565.                                 name = "ImmuneActNormal";
  8566.                             }
  8567.                         }
  8568.                         pureProperties {
  8569.                             actAbility = true;
  8570.                             fireResistantAbility = false;
  8571.                             flightAbility = false;
  8572.                             moveAbility = true;
  8573.                             notSlowdownByLandscape = false;
  8574.                             unitIsSpirit = false;
  8575.                             waterResistantAbility = false;
  8576.                             actLuck = 0.9;
  8577.                             defenceLuck = 0.8;
  8578.                             actPool = 0;
  8579.                             actPoolSize = 1;
  8580.                             actPower = 3;
  8581.                             actRange = 3;
  8582.                             balanceExperience = 0;
  8583.                             currentLevelNumber = 0;
  8584.                             defencePower = 5;
  8585.                             health = 100;
  8586.                             maxActPower = 10;
  8587.                             maxDefencePower = 5;
  8588.                             maxHealth = 100;
  8589.                             maxMoveRange = 2;
  8590.                             moveRange = 2;
  8591.                             moveRangeRemainder = 200;
  8592.                             roundExperience = 0;
  8593.                             totalExperience = 0;
  8594.                             actType = "water";
  8595.                             placementType = "any";
  8596.                             movePrices {
  8597.                                 Road {
  8598.                                     relativePrice = 1;
  8599.                                 }
  8600.                                 Water {
  8601.                                     relativePrice = 1;
  8602.                                 }
  8603.                                 Swamp {
  8604.                                     priceInMoveRanges = 1;
  8605.                                 }
  8606.                             }
  8607.                         }
  8608.                     }
  8609.                 }
  8610.             }
  8611.             permanent {
  8612.                 AI {
  8613.                     strategy = "default";
  8614.                 }
  8615.                 custom {
  8616.                 }
  8617.             }
  8618.             Relations {
  8619.                 neutralTeams = "waterTeam";
  8620.                 enemyTeams = "humanTeam";
  8621.             }
  8622.             InactiveUnits {
  8623.                 numberOfUnits = 4;
  8624.                 Unit_00 {
  8625.                     visibleAsResultOfAttack = true;
  8626.                     unitVisibleForEnemy = true;
  8627.                     reductedInfo = false;
  8628.                     orientation = 0;
  8629.                     xPos = 4;
  8630.                     yPos = 2;
  8631.                     unitID = 10;
  8632.                     name = "Mollusc";
  8633.                     internalName = "Mollusc";
  8634.                     mapeditName = "Mollusc_0006";
  8635.                     permanent {
  8636.                         AI {
  8637.                             strategy = "mollusc";
  8638.                             Mollusc {
  8639.                                 lookThrough = true;
  8640.                                 alarmRadius = 3;
  8641.                                 observeRadius = 5;
  8642.                                 aggressiveRadius = 10;
  8643.                                 observeAngle = 3.14159;
  8644.                                 agressiveAngle = 3.14159;
  8645.                                 fireAttributeFactor = 1;
  8646.                                 freezeAttributeFactor = 1;
  8647.                                 keepPositionFactor = 0.02;
  8648.                                 poisonAttributeFactor = 1;
  8649.                                 preserveFireStatusFactor = 1;
  8650.                                 preserveFreezeStatusFactor = 1;
  8651.                                 preservePoisonStatusFactor = 1;
  8652.                             }
  8653.                         }
  8654.                         custom {
  8655.                         }
  8656.                     }
  8657.                     UKMs {
  8658.                         numberOfUKMs = 1;
  8659.                         UKM_00 {
  8660.                             priority = 1;
  8661.                             name = "SelectMoveDisable";
  8662.                             alias = "systemSelectModeDisable";
  8663.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  8664.                         }
  8665.                     }
  8666.                     UPMController {
  8667.                         UPMs {
  8668.                             numberOfUPMs = 10;
  8669.                             UPM_00 {
  8670.                                 name = "CapsuleStatus";
  8671.                             }
  8672.                             UPM_01 {
  8673.                                 amount = 1;
  8674.                                 name = "Condition1";
  8675.                             }
  8676.                             UPM_02 {
  8677.                                 amount = 0;
  8678.                                 name = "HealthModifier";
  8679.                             }
  8680.                             UPM_03 {
  8681.                                 amount = 1;
  8682.                                 name = "ActFreezeModifier";
  8683.                             }
  8684.                             UPM_04 {
  8685.                                 amount = 1;
  8686.                                 name = "ImmuneStatus";
  8687.                             }
  8688.                             UPM_05 {
  8689.                                 amount = 1;
  8690.                                 name = "ReceptivityFireAct";
  8691.                             }
  8692.                             UPM_06 {
  8693.                                 amount = 1;
  8694.                                 name = "ReceptivityPoisonAct";
  8695.                             }
  8696.                             UPM_07 {
  8697.                                 amount = 0;
  8698.                                 name = "ImmuneActFire";
  8699.                             }
  8700.                             UPM_08 {
  8701.                                 amount = 0;
  8702.                                 name = "ImmuneActPoison";
  8703.                             }
  8704.                             UPM_09 {
  8705.                                 amount = 0;
  8706.                                 name = "ImmuneActNormal";
  8707.                             }
  8708.                         }
  8709.                         pureProperties {
  8710.                             actAbility = true;
  8711.                             fireResistantAbility = false;
  8712.                             flightAbility = false;
  8713.                             moveAbility = true;
  8714.                             notSlowdownByLandscape = false;
  8715.                             unitIsSpirit = false;
  8716.                             waterResistantAbility = false;
  8717.                             actLuck = 0.9;
  8718.                             defenceLuck = 0.8;
  8719.                             actPool = 0;
  8720.                             actPoolSize = 1;
  8721.                             actPower = 3;
  8722.                             actRange = 3;
  8723.                             balanceExperience = 0;
  8724.                             currentLevelNumber = 0;
  8725.                             defencePower = 5;
  8726.                             health = 100;
  8727.                             maxActPower = 10;
  8728.                             maxDefencePower = 5;
  8729.                             maxHealth = 100;
  8730.                             maxMoveRange = 2;
  8731.                             moveRange = 2;
  8732.                             moveRangeRemainder = 200;
  8733.                             roundExperience = 0;
  8734.                             totalExperience = 0;
  8735.                             actType = "water";
  8736.                             placementType = "any";
  8737.                             movePrices {
  8738.                                 Road {
  8739.                                     relativePrice = 1;
  8740.                                 }
  8741.                                 Water {
  8742.                                     relativePrice = 1;
  8743.                                 }
  8744.                                 Swamp {
  8745.                                     priceInMoveRanges = 1;
  8746.                                 }
  8747.                             }
  8748.                         }
  8749.                     }
  8750.                 }
  8751.                 Unit_01 {
  8752.                     visibleAsResultOfAttack = true;
  8753.                     unitVisibleForEnemy = true;
  8754.                     reductedInfo = false;
  8755.                     orientation = 180;
  8756.                     xPos = 3;
  8757.                     yPos = 6;
  8758.                     unitID = 1;
  8759.                     name = "Mollusc";
  8760.                     internalName = "Mollusc";
  8761.                     mapeditName = "Mollusc_0004";
  8762.                     permanent {
  8763.                         AI {
  8764.                             strategy = "mollusc";
  8765.                             Mollusc {
  8766.                                 lookThrough = true;
  8767.                                 alarmRadius = 3;
  8768.                                 observeRadius = 5;
  8769.                                 aggressiveRadius = 10;
  8770.                                 observeAngle = 3.14159;
  8771.                                 agressiveAngle = 3.14159;
  8772.                                 fireAttributeFactor = 1;
  8773.                                 freezeAttributeFactor = 1;
  8774.                                 keepPositionFactor = 0.02;
  8775.                                 poisonAttributeFactor = 1;
  8776.                                 preserveFireStatusFactor = 1;
  8777.                                 preserveFreezeStatusFactor = 1;
  8778.                                 preservePoisonStatusFactor = 1;
  8779.                             }
  8780.                         }
  8781.                         custom {
  8782.                         }
  8783.                     }
  8784.                     UKMs {
  8785.                         numberOfUKMs = 1;
  8786.                         UKM_00 {
  8787.                             priority = 1;
  8788.                             name = "SelectMoveDisable";
  8789.                             alias = "systemSelectModeDisable";
  8790.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  8791.                         }
  8792.                     }
  8793.                     UPMController {
  8794.                         UPMs {
  8795.                             numberOfUPMs = 10;
  8796.                             UPM_00 {
  8797.                                 name = "CapsuleStatus";
  8798.                             }
  8799.                             UPM_01 {
  8800.                                 amount = 1;
  8801.                                 name = "Condition1";
  8802.                             }
  8803.                             UPM_02 {
  8804.                                 amount = 0;
  8805.                                 name = "HealthModifier";
  8806.                             }
  8807.                             UPM_03 {
  8808.                                 amount = 1;
  8809.                                 name = "ActFreezeModifier";
  8810.                             }
  8811.                             UPM_04 {
  8812.                                 amount = 1;
  8813.                                 name = "ImmuneStatus";
  8814.                             }
  8815.                             UPM_05 {
  8816.                                 amount = 1;
  8817.                                 name = "ReceptivityFireAct";
  8818.                             }
  8819.                             UPM_06 {
  8820.                                 amount = 1;
  8821.                                 name = "ReceptivityPoisonAct";
  8822.                             }
  8823.                             UPM_07 {
  8824.                                 amount = 0;
  8825.                                 name = "ImmuneActFire";
  8826.                             }
  8827.                             UPM_08 {
  8828.                                 amount = 0;
  8829.                                 name = "ImmuneActPoison";
  8830.                             }
  8831.                             UPM_09 {
  8832.                                 amount = 0;
  8833.                                 name = "ImmuneActNormal";
  8834.                             }
  8835.                         }
  8836.                         pureProperties {
  8837.                             actAbility = true;
  8838.                             fireResistantAbility = false;
  8839.                             flightAbility = false;
  8840.                             moveAbility = true;
  8841.                             notSlowdownByLandscape = false;
  8842.                             unitIsSpirit = false;
  8843.                             waterResistantAbility = false;
  8844.                             actLuck = 0.9;
  8845.                             defenceLuck = 0.8;
  8846.                             actPool = 0;
  8847.                             actPoolSize = 1;
  8848.                             actPower = 3;
  8849.                             actRange = 3;
  8850.                             balanceExperience = 0;
  8851.                             currentLevelNumber = 0;
  8852.                             defencePower = 5;
  8853.                             health = 100;
  8854.                             maxActPower = 10;
  8855.                             maxDefencePower = 5;
  8856.                             maxHealth = 100;
  8857.                             maxMoveRange = 2;
  8858.                             moveRange = 2;
  8859.                             moveRangeRemainder = 200;
  8860.                             roundExperience = 0;
  8861.                             totalExperience = 0;
  8862.                             actType = "water";
  8863.                             placementType = "any";
  8864.                             movePrices {
  8865.                                 Road {
  8866.                                     relativePrice = 1;
  8867.                                 }
  8868.                                 Water {
  8869.                                     relativePrice = 1;
  8870.                                 }
  8871.                                 Swamp {
  8872.                                     priceInMoveRanges = 1;
  8873.                                 }
  8874.                             }
  8875.                         }
  8876.                     }
  8877.                 }
  8878.                 Unit_02 {
  8879.                     visibleAsResultOfAttack = true;
  8880.                     unitVisibleForEnemy = true;
  8881.                     reductedInfo = false;
  8882.                     orientation = 90;
  8883.                     xPos = 4;
  8884.                     yPos = 8;
  8885.                     unitID = 2;
  8886.                     name = "Mollusc";
  8887.                     internalName = "Mollusc";
  8888.                     mapeditName = "Mollusc_0005";
  8889.                     permanent {
  8890.                         AI {
  8891.                             strategy = "mollusc";
  8892.                             Mollusc {
  8893.                                 lookThrough = true;
  8894.                                 alarmRadius = 3;
  8895.                                 observeRadius = 5;
  8896.                                 aggressiveRadius = 10;
  8897.                                 observeAngle = 3.14159;
  8898.                                 agressiveAngle = 3.14159;
  8899.                                 fireAttributeFactor = 1;
  8900.                                 freezeAttributeFactor = 1;
  8901.                                 keepPositionFactor = 0.02;
  8902.                                 poisonAttributeFactor = 1;
  8903.                                 preserveFireStatusFactor = 1;
  8904.                                 preserveFreezeStatusFactor = 1;
  8905.                                 preservePoisonStatusFactor = 1;
  8906.                             }
  8907.                         }
  8908.                         custom {
  8909.                         }
  8910.                     }
  8911.                     UKMs {
  8912.                         numberOfUKMs = 1;
  8913.                         UKM_00 {
  8914.                             priority = 1;
  8915.                             name = "SelectMoveDisable";
  8916.                             alias = "systemSelectModeDisable";
  8917.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  8918.                         }
  8919.                     }
  8920.                     UPMController {
  8921.                         UPMs {
  8922.                             numberOfUPMs = 10;
  8923.                             UPM_00 {
  8924.                                 name = "CapsuleStatus";
  8925.                             }
  8926.                             UPM_01 {
  8927.                                 amount = 1;
  8928.                                 name = "Condition1";
  8929.                             }
  8930.                             UPM_02 {
  8931.                                 amount = 0;
  8932.                                 name = "HealthModifier";
  8933.                             }
  8934.                             UPM_03 {
  8935.                                 amount = 1;
  8936.                                 name = "ActFreezeModifier";
  8937.                             }
  8938.                             UPM_04 {
  8939.                                 amount = 1;
  8940.                                 name = "ImmuneStatus";
  8941.                             }
  8942.                             UPM_05 {
  8943.                                 amount = 1;
  8944.                                 name = "ReceptivityFireAct";
  8945.                             }
  8946.                             UPM_06 {
  8947.                                 amount = 1;
  8948.                                 name = "ReceptivityPoisonAct";
  8949.                             }
  8950.                             UPM_07 {
  8951.                                 amount = 0;
  8952.                                 name = "ImmuneActFire";
  8953.                             }
  8954.                             UPM_08 {
  8955.                                 amount = 0;
  8956.                                 name = "ImmuneActPoison";
  8957.                             }
  8958.                             UPM_09 {
  8959.                                 amount = 0;
  8960.                                 name = "ImmuneActNormal";
  8961.                             }
  8962.                         }
  8963.                         pureProperties {
  8964.                             actAbility = true;
  8965.                             fireResistantAbility = false;
  8966.                             flightAbility = false;
  8967.                             moveAbility = true;
  8968.                             notSlowdownByLandscape = false;
  8969.                             unitIsSpirit = false;
  8970.                             waterResistantAbility = false;
  8971.                             actLuck = 0.9;
  8972.                             defenceLuck = 0.8;
  8973.                             actPool = 0;
  8974.                             actPoolSize = 1;
  8975.                             actPower = 3;
  8976.                             actRange = 3;
  8977.                             balanceExperience = 0;
  8978.                             currentLevelNumber = 0;
  8979.                             defencePower = 5;
  8980.                             health = 100;
  8981.                             maxActPower = 10;
  8982.                             maxDefencePower = 5;
  8983.                             maxHealth = 100;
  8984.                             maxMoveRange = 2;
  8985.                             moveRange = 2;
  8986.                             moveRangeRemainder = 200;
  8987.                             roundExperience = 0;
  8988.                             totalExperience = 0;
  8989.                             actType = "water";
  8990.                             placementType = "any";
  8991.                             movePrices {
  8992.                                 Road {
  8993.                                     relativePrice = 1;
  8994.                                 }
  8995.                                 Water {
  8996.                                     relativePrice = 1;
  8997.                                 }
  8998.                                 Swamp {
  8999.                                     priceInMoveRanges = 1;
  9000.                                 }
  9001.                             }
  9002.                         }
  9003.                     }
  9004.                 }
  9005.                 Unit_03 {
  9006.                     visibleAsResultOfAttack = true;
  9007.                     unitVisibleForEnemy = true;
  9008.                     reductedInfo = false;
  9009.                     orientation = 180;
  9010.                     xPos = 6;
  9011.                     yPos = 4;
  9012.                     unitID = 5;
  9013.                     name = "Mollusc";
  9014.                     internalName = "Mollusc";
  9015.                     mapeditName = "Mollusc_0003";
  9016.                     permanent {
  9017.                         AI {
  9018.                             strategy = "mollusc";
  9019.                             Mollusc {
  9020.                                 lookThrough = true;
  9021.                                 alarmRadius = 3;
  9022.                                 observeRadius = 5;
  9023.                                 aggressiveRadius = 10;
  9024.                                 observeAngle = 3.14159;
  9025.                                 agressiveAngle = 3.14159;
  9026.                                 fireAttributeFactor = 1;
  9027.                                 freezeAttributeFactor = 1;
  9028.                                 keepPositionFactor = 0.02;
  9029.                                 poisonAttributeFactor = 1;
  9030.                                 preserveFireStatusFactor = 1;
  9031.                                 preserveFreezeStatusFactor = 1;
  9032.                                 preservePoisonStatusFactor = 1;
  9033.                             }
  9034.                         }
  9035.                         custom {
  9036.                         }
  9037.                     }
  9038.                     UKMs {
  9039.                         numberOfUKMs = 1;
  9040.                         UKM_00 {
  9041.                             priority = 1;
  9042.                             name = "SelectMoveDisable";
  9043.                             alias = "systemSelectModeDisable";
  9044.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  9045.                         }
  9046.                     }
  9047.                     UPMController {
  9048.                         UPMs {
  9049.                             numberOfUPMs = 10;
  9050.                             UPM_00 {
  9051.                                 name = "CapsuleStatus";
  9052.                             }
  9053.                             UPM_01 {
  9054.                                 amount = 1;
  9055.                                 name = "Condition1";
  9056.                             }
  9057.                             UPM_02 {
  9058.                                 amount = 0;
  9059.                                 name = "HealthModifier";
  9060.                             }
  9061.                             UPM_03 {
  9062.                                 amount = 1;
  9063.                                 name = "ActFreezeModifier";
  9064.                             }
  9065.                             UPM_04 {
  9066.                                 amount = 1;
  9067.                                 name = "ImmuneStatus";
  9068.                             }
  9069.                             UPM_05 {
  9070.                                 amount = 1;
  9071.                                 name = "ReceptivityFireAct";
  9072.                             }
  9073.                             UPM_06 {
  9074.                                 amount = 1;
  9075.                                 name = "ReceptivityPoisonAct";
  9076.                             }
  9077.                             UPM_07 {
  9078.                                 amount = 0;
  9079.                                 name = "ImmuneActFire";
  9080.                             }
  9081.                             UPM_08 {
  9082.                                 amount = 0;
  9083.                                 name = "ImmuneActPoison";
  9084.                             }
  9085.                             UPM_09 {
  9086.                                 amount = 0;
  9087.                                 name = "ImmuneActNormal";
  9088.                             }
  9089.                         }
  9090.                         pureProperties {
  9091.                             actAbility = true;
  9092.                             fireResistantAbility = false;
  9093.                             flightAbility = false;
  9094.                             moveAbility = true;
  9095.                             notSlowdownByLandscape = false;
  9096.                             unitIsSpirit = false;
  9097.                             waterResistantAbility = false;
  9098.                             actLuck = 0.9;
  9099.                             defenceLuck = 0.8;
  9100.                             actPool = 0;
  9101.                             actPoolSize = 1;
  9102.                             actPower = 3;
  9103.                             actRange = 3;
  9104.                             balanceExperience = 0;
  9105.                             currentLevelNumber = 0;
  9106.                             defencePower = 5;
  9107.                             health = 100;
  9108.                             maxActPower = 10;
  9109.                             maxDefencePower = 5;
  9110.                             maxHealth = 100;
  9111.                             maxMoveRange = 2;
  9112.                             moveRange = 2;
  9113.                             moveRangeRemainder = 200;
  9114.                             roundExperience = 0;
  9115.                             totalExperience = 0;
  9116.                             actType = "water";
  9117.                             placementType = "any";
  9118.                             movePrices {
  9119.                                 Road {
  9120.                                     relativePrice = 1;
  9121.                                 }
  9122.                                 Water {
  9123.                                     relativePrice = 1;
  9124.                                 }
  9125.                                 Swamp {
  9126.                                     priceInMoveRanges = 1;
  9127.                                 }
  9128.                             }
  9129.                         }
  9130.                     }
  9131.                 }
  9132.             }
  9133.         }
  9134.     }
  9135. }
  9136. Scenario {
  9137.     custom {
  9138.         Water {
  9139.             maxUnitAmount = 10;
  9140.             turnsPerUnit = 1;
  9141.             femaleFlag = "waterHole";
  9142.             sourceTeam = "waterTeam";
  9143.             GeneratedUnit {
  9144.                 visibleAsResultOfAttack = true;
  9145.                 unitVisibleForEnemy = true;
  9146.                 reductedInfo = false;
  9147.                 orientation = 0;
  9148.                 xPos = 3;
  9149.                 yPos = 9;
  9150.                 unitID = 5;
  9151.                 name = "Mollusc";
  9152.                 internalName = "Mollusc";
  9153.                 mapeditName = "Mollusc_0003";
  9154.                 permanent {
  9155.                     AI {
  9156.                         strategy = "mollusc";
  9157.                         Mollusc {
  9158.                             lookThrough = true;
  9159.                             alarmRadius = 3;
  9160.                             observeRadius = 5;
  9161.                             aggressiveRadius = 10;
  9162.                             observeAngle = 3.14159;
  9163.                             agressiveAngle = 3.14159;
  9164.                             fireAttributeFactor = 1;
  9165.                             freezeAttributeFactor = 1;
  9166.                             keepPositionFactor = 0.02;
  9167.                             poisonAttributeFactor = 1;
  9168.                             preserveFireStatusFactor = 1;
  9169.                             preserveFreezeStatusFactor = 1;
  9170.                             preservePoisonStatusFactor = 1;
  9171.                         }
  9172.                     }
  9173.                     custom {
  9174.                     }
  9175.                 }
  9176.                 UKMs {
  9177.                     numberOfUKMs = 1;
  9178.                     UKM_00 {
  9179.                         priority = 1;
  9180.                         name = "SelectMoveDisable";
  9181.                         alias = "systemSelectModeDisable";
  9182.                         landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Shit", "Sand";
  9183.                     }
  9184.                 }
  9185.                 UPMController {
  9186.                     UPMs {
  9187.                         numberOfUPMs = 10;
  9188.                         UPM_00 {
  9189.                             amount = 1;
  9190.                             name = "Condition1";
  9191.                         }
  9192.                         UPM_01 {
  9193.                             amount = 0;
  9194.                             name = "HealthModifier";
  9195.                         }
  9196.                         UPM_02 {
  9197.                             amount = 1;
  9198.                             name = "ActFreezeModifier";
  9199.                         }
  9200.                         UPM_03 {
  9201.                             amount = 1;
  9202.                             name = "ImmuneStatus";
  9203.                         }
  9204.                         UPM_04 {
  9205.                             amount = 1;
  9206.                             name = "ReceptivityFireAct";
  9207.                         }
  9208.                         UPM_05 {
  9209.                             amount = 1;
  9210.                             name = "ReceptivityPoisonAct";
  9211.                         }
  9212.                         UPM_06 {
  9213.                             amount = 0;
  9214.                             name = "ImmuneActFire";
  9215.                         }
  9216.                         UPM_07 {
  9217.                             amount = 0;
  9218.                             name = "ImmuneActPoison";
  9219.                         }
  9220.                         UPM_08 {
  9221.                             amount = 0;
  9222.                             name = "ImmuneActNormal";
  9223.                         }
  9224.                         UPM_09 {
  9225.                             amount = 2;
  9226.                             name = "ActPoolModifier";
  9227.                         }
  9228.                     }
  9229.                     pureProperties {
  9230.                         actAbility = true;
  9231.                         fireResistantAbility = false;
  9232.                         flightAbility = false;
  9233.                         moveAbility = true;
  9234.                         notSlowdownByLandscape = false;
  9235.                         unitIsSpirit = false;
  9236.                         waterResistantAbility = false;
  9237.                         actLuck = 0.9;
  9238.                         defenceLuck = 0.8;
  9239.                         actPool = 0;
  9240.                         actPoolSize = 1;
  9241.                         actPower = 3;
  9242.                         actRange = 3;
  9243.                         balanceExperience = 0;
  9244.                         currentLevelNumber = 0;
  9245.                         defencePower = 5;
  9246.                         health = 40;
  9247.                         maxActPower = 10;
  9248.                         maxDefencePower = 5;
  9249.                         maxHealth = 40;
  9250.                         maxMoveRange = 2;
  9251.                         moveRange = 2;
  9252.                         moveRangeRemainder = 200;
  9253.                         roundExperience = 0;
  9254.                         totalExperience = 0;
  9255.                         actType = "water";
  9256.                         placementType = "any";
  9257.                         movePrices {
  9258.                             Road {
  9259.                                 relativePrice = 1;
  9260.                             }
  9261.                             Water {
  9262.                                 relativePrice = 1;
  9263.                             }
  9264.                             Swamp {
  9265.                                 priceInMoveRanges = 1;
  9266.                             }
  9267.                         }
  9268.                     }
  9269.                 }
  9270.             }
  9271.         }
  9272.     }
  9273.     zones {
  9274.     }
  9275. }
  9276. Sounds {
  9277.     distance = 1;
  9278.     fade = 3;
  9279.     rolloff = 1;
  9280.     bgmID = "";
  9281.     Noname_0001 {
  9282.         auto = false;
  9283.         x = 1;
  9284.         y = 4;
  9285.         regionWidth = 1;
  9286.         regionHeight = 1;
  9287.         starter = 20;
  9288.         powerRadius = 0.3;
  9289.         threshold = 100;
  9290.         probability = 0.2;
  9291.         z = 0.999;
  9292.         priority = 1;
  9293.         beginHour = 0;
  9294.         endHour = 0;
  9295.         regionType = "Bridge";
  9296.         soundName = "creak1";
  9297.         comment = "";
  9298.     }
  9299.     Noname_0004 {
  9300.         auto = false;
  9301.         x = 0;
  9302.         y = 5;
  9303.         regionWidth = 1;
  9304.         regionHeight = 1;
  9305.         starter = 20;
  9306.         powerRadius = 0.3;
  9307.         threshold = 100;
  9308.         probability = 0.2;
  9309.         z = 0.999;
  9310.         priority = 1;
  9311.         beginHour = 0;
  9312.         endHour = 0;
  9313.         regionType = "Bridge";
  9314.         soundName = "creak1";
  9315.         comment = "";
  9316.     }
  9317.     Noname_0005 {
  9318.         auto = false;
  9319.         x = -5;
  9320.         y = -6;
  9321.         regionWidth = 1;
  9322.         regionHeight = 1;
  9323.         starter = 20;
  9324.         powerRadius = 0.3;
  9325.         threshold = 100;
  9326.         probability = 0.01;
  9327.         z = 0.999;
  9328.         priority = 1;
  9329.         beginHour = 0;
  9330.         endHour = 0;
  9331.         regionType = "Bush";
  9332.         soundName = "cricket2";
  9333.         comment = "";
  9334.     }
  9335.     Noname_0006 {
  9336.         auto = false;
  9337.         x = -3;
  9338.         y = 0;
  9339.         regionWidth = 1;
  9340.         regionHeight = 1;
  9341.         starter = 20;
  9342.         powerRadius = 0.3;
  9343.         threshold = 100;
  9344.         probability = 0.01;
  9345.         z = 0.999;
  9346.         priority = 1;
  9347.         beginHour = 0;
  9348.         endHour = 0;
  9349.         regionType = "Bush";
  9350.         soundName = "cricket2";
  9351.         comment = "";
  9352.     }
  9353.     Noname_0002 {
  9354.         auto = false;
  9355.         x = 4.5;
  9356.         y = -5.5;
  9357.         regionWidth = 4;
  9358.         regionHeight = 4;
  9359.         starter = 10;
  9360.         powerRadius = 0.4;
  9361.         threshold = 100;
  9362.         probability = 1;
  9363.         z = 0.999;
  9364.         priority = 1;
  9365.         beginHour = 0;
  9366.         endHour = 0;
  9367.         regionType = "Hill";
  9368.         soundName = "Wind";
  9369.         comment = "";
  9370.     }
  9371.     Noname_0003 {
  9372.         auto = false;
  9373.         x = 7;
  9374.         y = 6;
  9375.         regionWidth = 3;
  9376.         regionHeight = 3;
  9377.         starter = 10;
  9378.         powerRadius = 0.5;
  9379.         threshold = 100;
  9380.         probability = 1;
  9381.         z = 0.999;
  9382.         priority = 1;
  9383.         beginHour = 0;
  9384.         endHour = 0;
  9385.         regionType = "Hill";
  9386.         soundName = "Wind";
  9387.         comment = "";
  9388.     }
  9389.     Noname_0007 {
  9390.         auto = false;
  9391.         x = 8;
  9392.         y = 1.5;
  9393.         regionWidth = 1;
  9394.         regionHeight = 1;
  9395.         starter = 10;
  9396.         powerRadius = 0.1;
  9397.         threshold = 200;
  9398.         probability = 1;
  9399.         z = 0.999;
  9400.         priority = 1;
  9401.         beginHour = 0;
  9402.         endHour = 0;
  9403.         regionType = "Waterfall";
  9404.         soundName = "Waterfall";
  9405.         comment = "";
  9406.     }
  9407.     Noname_0008 {
  9408.         auto = false;
  9409.         x = -7;
  9410.         y = 6;
  9411.         regionWidth = 3;
  9412.         regionHeight = 3;
  9413.         starter = 10;
  9414.         powerRadius = 0.5;
  9415.         threshold = 100;
  9416.         probability = 1;
  9417.         z = 0.999;
  9418.         priority = 1;
  9419.         beginHour = 0;
  9420.         endHour = 0;
  9421.         regionType = "Hill";
  9422.         soundName = "Wind";
  9423.         comment = "";
  9424.     }
  9425.     Noname_0009 {
  9426.         auto = false;
  9427.         x = -7;
  9428.         y = -6;
  9429.         regionWidth = 3;
  9430.         regionHeight = 3;
  9431.         starter = 10;
  9432.         powerRadius = 0.3;
  9433.         threshold = 100;
  9434.         probability = 1;
  9435.         z = 0.999;
  9436.         priority = 1;
  9437.         beginHour = 0;
  9438.         endHour = 0;
  9439.         regionType = "Hill";
  9440.         soundName = "Wind";
  9441.         comment = "";
  9442.     }
  9443.     Noname_0010 {
  9444.         auto = false;
  9445.         x = 4.5;
  9446.         y = -3;
  9447.         regionWidth = 1;
  9448.         regionHeight = 1;
  9449.         starter = 10;
  9450.         powerRadius = 0.1;
  9451.         threshold = 200;
  9452.         probability = 1;
  9453.         z = 0.999;
  9454.         priority = 1;
  9455.         beginHour = 0;
  9456.         endHour = 0;
  9457.         regionType = "Waterfall";
  9458.         soundName = "Waterfall";
  9459.         comment = "";
  9460.     }
  9461.     Noname_0011 {
  9462.         auto = false;
  9463.         x = -4;
  9464.         y = -3;
  9465.         regionWidth = 1;
  9466.         regionHeight = 1;
  9467.         starter = 20;
  9468.         powerRadius = 0.2;
  9469.         threshold = 100;
  9470.         probability = 0.4;
  9471.         z = 0.999;
  9472.         priority = 1;
  9473.         beginHour = 0;
  9474.         endHour = 0;
  9475.         regionType = "Valley";
  9476.         soundName = "flag1";
  9477.         comment = "";
  9478.     }
  9479.     Noname_0012 {
  9480.         auto = false;
  9481.         x = -4.5;
  9482.         y = 0.5;
  9483.         regionWidth = 7;
  9484.         regionHeight = 7;
  9485.         starter = 10;
  9486.         powerRadius = 0.5;
  9487.         threshold = 100;
  9488.         probability = 1;
  9489.         z = 0.999;
  9490.         priority = 1;
  9491.         beginHour = 0;
  9492.         endHour = 0;
  9493.         regionType = "Water";
  9494.         soundName = "Lake1";
  9495.         comment = "";
  9496.     }
  9497.     Noname_0013 {
  9498.         auto = false;
  9499.         x = -6;
  9500.         y = -5;
  9501.         regionWidth = 1;
  9502.         regionHeight = 1;
  9503.         starter = 20;
  9504.         powerRadius = 0.3;
  9505.         threshold = 100;
  9506.         probability = 0.02;
  9507.         z = 0.999;
  9508.         priority = 1;
  9509.         beginHour = 0;
  9510.         endHour = 0;
  9511.         regionType = "Valley";
  9512.         soundName = "cricket1";
  9513.         comment = "";
  9514.     }
  9515.     Noname_0014 {
  9516.         auto = false;
  9517.         x = -3;
  9518.         y = -3;
  9519.         regionWidth = 1;
  9520.         regionHeight = 1;
  9521.         starter = 20;
  9522.         powerRadius = 0.3;
  9523.         threshold = 100;
  9524.         probability = 0.3;
  9525.         z = 0.999;
  9526.         priority = 1;
  9527.         beginHour = 0;
  9528.         endHour = 0;
  9529.         regionType = "Bridge";
  9530.         soundName = "creak1";
  9531.         comment = "";
  9532.     }
  9533.     Noname_0015 {
  9534.         auto = false;
  9535.         x = -2;
  9536.         y = 5;
  9537.         regionWidth = 1;
  9538.         regionHeight = 1;
  9539.         starter = 20;
  9540.         powerRadius = 0.5;
  9541.         threshold = 100;
  9542.         probability = 0.02;
  9543.         z = 0.999;
  9544.         priority = 1;
  9545.         beginHour = 0;
  9546.         endHour = 0;
  9547.         regionType = "Valley";
  9548.         soundName = "cricket1";
  9549.         comment = "";
  9550.     }
  9551.     Noname_0016 {
  9552.         auto = false;
  9553.         x = -4.5;
  9554.         y = -3;
  9555.         regionWidth = 1;
  9556.         regionHeight = 1;
  9557.         starter = 20;
  9558.         powerRadius = 0.2;
  9559.         threshold = 100;
  9560.         probability = 0.3;
  9561.         z = 0.999;
  9562.         priority = 1;
  9563.         beginHour = 0;
  9564.         endHour = 0;
  9565.         regionType = "Valley";
  9566.         soundName = "flag2";
  9567.         comment = "";
  9568.     }
  9569.     Noname_0017 {
  9570.         auto = false;
  9571.         x = 4;
  9572.         y = 4;
  9573.         regionWidth = 1;
  9574.         regionHeight = 1;
  9575.         starter = 20;
  9576.         powerRadius = 0.3;
  9577.         threshold = 100;
  9578.         probability = 0.01;
  9579.         z = 0.999;
  9580.         priority = 1;
  9581.         beginHour = 0;
  9582.         endHour = 0;
  9583.         regionType = "Bush";
  9584.         soundName = "cricket2";
  9585.         comment = "";
  9586.     }
  9587.     Noname_0018 {
  9588.         auto = false;
  9589.         x = 2;
  9590.         y = -1;
  9591.         regionWidth = 1;
  9592.         regionHeight = 1;
  9593.         starter = 20;
  9594.         powerRadius = 0.3;
  9595.         threshold = 100;
  9596.         probability = 0.03;
  9597.         z = 0.999;
  9598.         priority = 1;
  9599.         beginHour = 0;
  9600.         endHour = 0;
  9601.         regionType = "Valley";
  9602.         soundName = "cricket1";
  9603.         comment = "";
  9604.     }
  9605.     Noname_0019 {
  9606.         auto = false;
  9607.         x = 7;
  9608.         y = 0;
  9609.         regionWidth = 1;
  9610.         regionHeight = 1;
  9611.         starter = 20;
  9612.         powerRadius = 0.2;
  9613.         threshold = 100;
  9614.         probability = 0.02;
  9615.         z = 0.999;
  9616.         priority = 1;
  9617.         beginHour = 4;
  9618.         endHour = 20;
  9619.         regionType = "Bush";
  9620.         soundName = "bird3";
  9621.         comment = "";
  9622.     }
  9623.     Noname_0020 {
  9624.         auto = false;
  9625.         x = -5;
  9626.         y = 5;
  9627.         regionWidth = 1;
  9628.         regionHeight = 1;
  9629.         starter = 20;
  9630.         powerRadius = 0.3;
  9631.         threshold = 100;
  9632.         probability = 0.01;
  9633.         z = 0.999;
  9634.         priority = 1;
  9635.         beginHour = 0;
  9636.         endHour = 0;
  9637.         regionType = "Bush";
  9638.         soundName = "cricket2";
  9639.         comment = "";
  9640.     }
  9641.     Noname_0021 {
  9642.         auto = false;
  9643.         x = 6;
  9644.         y = 3;
  9645.         regionWidth = 1;
  9646.         regionHeight = 1;
  9647.         starter = 20;
  9648.         powerRadius = 0.5;
  9649.         threshold = 100;
  9650.         probability = 0.03;
  9651.         z = 0.999;
  9652.         priority = 1;
  9653.         beginHour = 4;
  9654.         endHour = 20;
  9655.         regionType = "Tree";
  9656.         soundName = "bird";
  9657.         comment = "";
  9658.     }
  9659.     Noname_0022 {
  9660.         auto = false;
  9661.         x = 3;
  9662.         y = -2;
  9663.         regionWidth = 1;
  9664.         regionHeight = 1;
  9665.         starter = 20;
  9666.         powerRadius = 0.3;
  9667.         threshold = 100;
  9668.         probability = 0.01;
  9669.         z = 0.999;
  9670.         priority = 1;
  9671.         beginHour = 0;
  9672.         endHour = 0;
  9673.         regionType = "Bush";
  9674.         soundName = "cricket2";
  9675.         comment = "";
  9676.     }
  9677.     Noname_0023 {
  9678.         auto = false;
  9679.         x = -1;
  9680.         y = 6;
  9681.         regionWidth = 1;
  9682.         regionHeight = 1;
  9683.         starter = 20;
  9684.         powerRadius = 0.2;
  9685.         threshold = 100;
  9686.         probability = 0.02;
  9687.         z = 0.999;
  9688.         priority = 1;
  9689.         beginHour = 4;
  9690.         endHour = 20;
  9691.         regionType = "Tree";
  9692.         soundName = "bird1";
  9693.         comment = "";
  9694.     }
  9695.     Noname_0024 {
  9696.         auto = false;
  9697.         x = -4;
  9698.         y = 6;
  9699.         regionWidth = 1;
  9700.         regionHeight = 1;
  9701.         starter = 20;
  9702.         powerRadius = 0.5;
  9703.         threshold = 100;
  9704.         probability = 0.02;
  9705.         z = 0.999;
  9706.         priority = 1;
  9707.         beginHour = 4;
  9708.         endHour = 20;
  9709.         regionType = "Tree";
  9710.         soundName = "bird";
  9711.         comment = "";
  9712.     }
  9713.     Noname_0025 {
  9714.         auto = false;
  9715.         x = 3;
  9716.         y = 6;
  9717.         regionWidth = 1;
  9718.         regionHeight = 1;
  9719.         starter = 10;
  9720.         powerRadius = 0.1;
  9721.         threshold = 200;
  9722.         probability = 1;
  9723.         z = 0.999;
  9724.         priority = 1;
  9725.         beginHour = 0;
  9726.         endHour = 0;
  9727.         regionType = "Waterfall";
  9728.         soundName = "Waterfall";
  9729.         comment = "";
  9730.     }
  9731.     Noname_0026 {
  9732.         auto = false;
  9733.         x = -3;
  9734.         y = -1;
  9735.         regionWidth = 1;
  9736.         regionHeight = 1;
  9737.         starter = 20;
  9738.         powerRadius = 0.3;
  9739.         threshold = 100;
  9740.         probability = 0.02;
  9741.         z = 0.999;
  9742.         priority = 1;
  9743.         beginHour = 4;
  9744.         endHour = 20;
  9745.         regionType = "Tree";
  9746.         soundName = "bird1";
  9747.         comment = "";
  9748.     }
  9749.     Noname_0027 {
  9750.         auto = false;
  9751.         x = 3;
  9752.         y = 2;
  9753.         regionWidth = 7;
  9754.         regionHeight = 7;
  9755.         starter = 10;
  9756.         powerRadius = 0.5;
  9757.         threshold = 100;
  9758.         probability = 1;
  9759.         z = 0.999;
  9760.         priority = 1;
  9761.         beginHour = 0;
  9762.         endHour = 0;
  9763.         regionType = "Water";
  9764.         soundName = "Lake2";
  9765.         comment = "";
  9766.     }
  9767.     Noname_0028 {
  9768.         auto = false;
  9769.         x = -6;
  9770.         y = 4;
  9771.         regionWidth = 1;
  9772.         regionHeight = 1;
  9773.         starter = 20;
  9774.         powerRadius = 0.5;
  9775.         threshold = 100;
  9776.         probability = 0.02;
  9777.         z = 0.999;
  9778.         priority = 1;
  9779.         beginHour = 4;
  9780.         endHour = 20;
  9781.         regionType = "Tree";
  9782.         soundName = "bird2";
  9783.         comment = "";
  9784.     }
  9785. }
  9786. UI {
  9787.     statuspanel {
  9788.     }
  9789. }
  9790.