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Text File  |  2001-08-27  |  344.6 KB  |  10,854 lines

  1. Camera {
  2.     SphericalCamera {
  3.         phi = 0.994837;
  4.         center = Vector(-3.5, -4.5, 0);
  5.     }
  6. }
  7. ControlSource {
  8.     whoseTurn = "team1";
  9. }
  10. E3D {
  11.     sphereRadius = 10;
  12. }
  13. Environment {
  14.     dayLength = 0;
  15.     dayTime = 9;
  16.     skyName = "Eden";
  17.     fogColor = Color(0, 0, 0, 1);
  18. }
  19. GameBoard {
  20.     Landscape {
  21.         width = 19;
  22.         height = 16;
  23.         numberOfObjects = 29;
  24.         Landscape_00_00 {
  25.             availabilityForDiagonalAct = true;
  26.             availabilityForPlunging = true;
  27.             availabilityForStraightAct = true;
  28.             availableForWalk = false;
  29.             possibilityOfSpiritPlacing = false;
  30.             unchanging = false;
  31.             forbiddenAct = true;
  32.             height = 0;
  33.             xPos = 0;
  34.             yPos = 0;
  35.             ownerTeamNumber = 0;
  36.             affectType = "neutral";
  37.             description = "";
  38.             landscapeSubtype = "Abyss";
  39.             landscapeType = "Abyss";
  40.             placeType = "neutral";
  41.             custom {
  42.             }
  43.             ProtoLandscape {
  44.                 tileNumber = 0;
  45.                 turningAngle = 0;
  46.                 baseMeshName = "";
  47.                 characterName = "";
  48.             }
  49.         }
  50.         Landscape_00_01 {
  51.             availabilityForDiagonalAct = true;
  52.             availabilityForPlunging = true;
  53.             availabilityForStraightAct = true;
  54.             availableForWalk = false;
  55.             possibilityOfSpiritPlacing = false;
  56.             unchanging = false;
  57.             forbiddenAct = true;
  58.             height = 0;
  59.             xPos = 0;
  60.             yPos = 1;
  61.             ownerTeamNumber = 0;
  62.             affectType = "neutral";
  63.             description = "";
  64.             landscapeSubtype = "Abyss";
  65.             landscapeType = "Abyss";
  66.             placeType = "neutral";
  67.             custom {
  68.             }
  69.             ProtoLandscape {
  70.                 tileNumber = 0;
  71.                 turningAngle = 0;
  72.                 baseMeshName = "";
  73.                 characterName = "";
  74.             }
  75.         }
  76.         Landscape_00_02 {
  77.             availabilityForDiagonalAct = true;
  78.             availabilityForPlunging = true;
  79.             availabilityForStraightAct = true;
  80.             availableForWalk = false;
  81.             possibilityOfSpiritPlacing = false;
  82.             unchanging = false;
  83.             forbiddenAct = true;
  84.             height = 0;
  85.             xPos = 0;
  86.             yPos = 2;
  87.             ownerTeamNumber = 0;
  88.             affectType = "neutral";
  89.             description = "";
  90.             landscapeSubtype = "Abyss";
  91.             landscapeType = "Abyss";
  92.             placeType = "neutral";
  93.             custom {
  94.             }
  95.             ProtoLandscape {
  96.                 tileNumber = 0;
  97.                 turningAngle = 0;
  98.                 baseMeshName = "";
  99.                 characterName = "";
  100.             }
  101.         }
  102.         Landscape_00_03 {
  103.             availabilityForDiagonalAct = true;
  104.             availabilityForPlunging = true;
  105.             availabilityForStraightAct = true;
  106.             availableForWalk = false;
  107.             possibilityOfSpiritPlacing = false;
  108.             unchanging = false;
  109.             forbiddenAct = true;
  110.             height = 0;
  111.             xPos = 0;
  112.             yPos = 3;
  113.             ownerTeamNumber = 0;
  114.             affectType = "neutral";
  115.             description = "";
  116.             landscapeSubtype = "Abyss";
  117.             landscapeType = "Abyss";
  118.             placeType = "neutral";
  119.             custom {
  120.             }
  121.             ProtoLandscape {
  122.                 tileNumber = 0;
  123.                 turningAngle = 0;
  124.                 baseMeshName = "";
  125.                 characterName = "";
  126.             }
  127.         }
  128.         Landscape_00_04 {
  129.             availabilityForDiagonalAct = true;
  130.             availabilityForPlunging = true;
  131.             availabilityForStraightAct = true;
  132.             availableForWalk = false;
  133.             possibilityOfSpiritPlacing = false;
  134.             unchanging = false;
  135.             forbiddenAct = true;
  136.             height = 0;
  137.             xPos = 0;
  138.             yPos = 4;
  139.             ownerTeamNumber = 0;
  140.             affectType = "neutral";
  141.             description = "";
  142.             landscapeSubtype = "Abyss";
  143.             landscapeType = "Abyss";
  144.             placeType = "neutral";
  145.             custom {
  146.             }
  147.             ProtoLandscape {
  148.                 tileNumber = 0;
  149.                 turningAngle = 0;
  150.                 baseMeshName = "";
  151.                 characterName = "";
  152.             }
  153.         }
  154.         Landscape_00_05 {
  155.             availabilityForDiagonalAct = true;
  156.             availabilityForPlunging = true;
  157.             availabilityForStraightAct = true;
  158.             availableForWalk = false;
  159.             possibilityOfSpiritPlacing = false;
  160.             unchanging = false;
  161.             forbiddenAct = true;
  162.             height = 0;
  163.             xPos = 0;
  164.             yPos = 5;
  165.             ownerTeamNumber = 0;
  166.             affectType = "neutral";
  167.             description = "";
  168.             landscapeSubtype = "Abyss";
  169.             landscapeType = "Abyss";
  170.             placeType = "neutral";
  171.             custom {
  172.             }
  173.             ProtoLandscape {
  174.                 tileNumber = 0;
  175.                 turningAngle = 0;
  176.                 baseMeshName = "";
  177.                 characterName = "";
  178.             }
  179.         }
  180.         Landscape_00_06 {
  181.             availabilityForDiagonalAct = true;
  182.             availabilityForPlunging = true;
  183.             availabilityForStraightAct = true;
  184.             availableForWalk = false;
  185.             possibilityOfSpiritPlacing = false;
  186.             unchanging = false;
  187.             forbiddenAct = true;
  188.             height = 0;
  189.             xPos = 0;
  190.             yPos = 6;
  191.             ownerTeamNumber = 0;
  192.             affectType = "neutral";
  193.             description = "";
  194.             landscapeSubtype = "Abyss";
  195.             landscapeType = "Abyss";
  196.             placeType = "neutral";
  197.             custom {
  198.             }
  199.             ProtoLandscape {
  200.                 tileNumber = 0;
  201.                 turningAngle = 0;
  202.                 baseMeshName = "";
  203.                 characterName = "";
  204.             }
  205.         }
  206.         Landscape_00_07 {
  207.             availabilityForDiagonalAct = true;
  208.             availabilityForPlunging = true;
  209.             availabilityForStraightAct = true;
  210.             availableForWalk = false;
  211.             possibilityOfSpiritPlacing = false;
  212.             unchanging = false;
  213.             forbiddenAct = true;
  214.             height = 0;
  215.             xPos = 0;
  216.             yPos = 7;
  217.             ownerTeamNumber = 0;
  218.             affectType = "neutral";
  219.             description = "";
  220.             landscapeSubtype = "Abyss";
  221.             landscapeType = "Abyss";
  222.             placeType = "neutral";
  223.             custom {
  224.             }
  225.             ProtoLandscape {
  226.                 tileNumber = 0;
  227.                 turningAngle = 0;
  228.                 baseMeshName = "";
  229.                 characterName = "";
  230.             }
  231.         }
  232.         Landscape_00_08 {
  233.             availabilityForDiagonalAct = true;
  234.             availabilityForPlunging = true;
  235.             availabilityForStraightAct = true;
  236.             availableForWalk = false;
  237.             possibilityOfSpiritPlacing = false;
  238.             unchanging = false;
  239.             forbiddenAct = true;
  240.             height = 0;
  241.             xPos = 0;
  242.             yPos = 8;
  243.             ownerTeamNumber = 0;
  244.             affectType = "neutral";
  245.             description = "";
  246.             landscapeSubtype = "Abyss";
  247.             landscapeType = "Abyss";
  248.             placeType = "neutral";
  249.             custom {
  250.             }
  251.             ProtoLandscape {
  252.                 tileNumber = 0;
  253.                 turningAngle = 0;
  254.                 baseMeshName = "";
  255.                 characterName = "";
  256.             }
  257.         }
  258.         Landscape_00_09 {
  259.             availabilityForDiagonalAct = true;
  260.             availabilityForPlunging = true;
  261.             availabilityForStraightAct = true;
  262.             availableForWalk = false;
  263.             possibilityOfSpiritPlacing = false;
  264.             unchanging = false;
  265.             forbiddenAct = true;
  266.             height = 0;
  267.             xPos = 0;
  268.             yPos = 9;
  269.             ownerTeamNumber = 0;
  270.             affectType = "neutral";
  271.             description = "";
  272.             landscapeSubtype = "Abyss";
  273.             landscapeType = "Abyss";
  274.             placeType = "neutral";
  275.             custom {
  276.             }
  277.             ProtoLandscape {
  278.                 tileNumber = 0;
  279.                 turningAngle = 0;
  280.                 baseMeshName = "";
  281.                 characterName = "";
  282.             }
  283.         }
  284.         Landscape_00_10 {
  285.             availabilityForDiagonalAct = true;
  286.             availabilityForPlunging = true;
  287.             availabilityForStraightAct = true;
  288.             availableForWalk = false;
  289.             possibilityOfSpiritPlacing = false;
  290.             unchanging = false;
  291.             forbiddenAct = true;
  292.             height = 0;
  293.             xPos = 0;
  294.             yPos = 10;
  295.             ownerTeamNumber = 0;
  296.             affectType = "neutral";
  297.             description = "";
  298.             landscapeSubtype = "Abyss";
  299.             landscapeType = "Abyss";
  300.             placeType = "neutral";
  301.             custom {
  302.             }
  303.             ProtoLandscape {
  304.                 tileNumber = 0;
  305.                 turningAngle = 0;
  306.                 baseMeshName = "";
  307.                 characterName = "";
  308.             }
  309.         }
  310.         Landscape_00_11 {
  311.             availabilityForDiagonalAct = true;
  312.             availabilityForPlunging = true;
  313.             availabilityForStraightAct = true;
  314.             availableForWalk = false;
  315.             possibilityOfSpiritPlacing = false;
  316.             unchanging = false;
  317.             forbiddenAct = true;
  318.             height = 0;
  319.             xPos = 0;
  320.             yPos = 11;
  321.             ownerTeamNumber = 0;
  322.             affectType = "neutral";
  323.             description = "";
  324.             landscapeSubtype = "Abyss";
  325.             landscapeType = "Abyss";
  326.             placeType = "neutral";
  327.             custom {
  328.             }
  329.             ProtoLandscape {
  330.                 tileNumber = 0;
  331.                 turningAngle = 0;
  332.                 baseMeshName = "";
  333.                 characterName = "";
  334.             }
  335.         }
  336.         Landscape_00_12 {
  337.             availabilityForDiagonalAct = true;
  338.             availabilityForPlunging = true;
  339.             availabilityForStraightAct = true;
  340.             availableForWalk = false;
  341.             possibilityOfSpiritPlacing = false;
  342.             unchanging = false;
  343.             forbiddenAct = true;
  344.             height = 0;
  345.             xPos = 0;
  346.             yPos = 12;
  347.             ownerTeamNumber = 0;
  348.             affectType = "neutral";
  349.             description = "";
  350.             landscapeSubtype = "Abyss";
  351.             landscapeType = "Abyss";
  352.             placeType = "neutral";
  353.             custom {
  354.             }
  355.             ProtoLandscape {
  356.                 tileNumber = 0;
  357.                 turningAngle = 0;
  358.                 baseMeshName = "";
  359.                 characterName = "";
  360.             }
  361.         }
  362.         Landscape_00_13 {
  363.             availabilityForDiagonalAct = true;
  364.             availabilityForPlunging = true;
  365.             availabilityForStraightAct = true;
  366.             availableForWalk = false;
  367.             possibilityOfSpiritPlacing = false;
  368.             unchanging = false;
  369.             forbiddenAct = true;
  370.             height = 0;
  371.             xPos = 0;
  372.             yPos = 13;
  373.             ownerTeamNumber = 0;
  374.             affectType = "neutral";
  375.             description = "";
  376.             landscapeSubtype = "Abyss";
  377.             landscapeType = "Abyss";
  378.             placeType = "neutral";
  379.             custom {
  380.             }
  381.             ProtoLandscape {
  382.                 tileNumber = 0;
  383.                 turningAngle = 0;
  384.                 baseMeshName = "";
  385.                 characterName = "";
  386.             }
  387.         }
  388.         Landscape_00_14 {
  389.             availabilityForDiagonalAct = true;
  390.             availabilityForPlunging = true;
  391.             availabilityForStraightAct = true;
  392.             availableForWalk = false;
  393.             possibilityOfSpiritPlacing = false;
  394.             unchanging = false;
  395.             forbiddenAct = true;
  396.             height = 0;
  397.             xPos = 0;
  398.             yPos = 14;
  399.             ownerTeamNumber = 0;
  400.             affectType = "neutral";
  401.             description = "";
  402.             landscapeSubtype = "Abyss";
  403.             landscapeType = "Abyss";
  404.             placeType = "neutral";
  405.             custom {
  406.             }
  407.             ProtoLandscape {
  408.                 tileNumber = 0;
  409.                 turningAngle = 0;
  410.                 baseMeshName = "";
  411.                 characterName = "";
  412.             }
  413.         }
  414.         Landscape_00_15 {
  415.             availabilityForDiagonalAct = true;
  416.             availabilityForPlunging = true;
  417.             availabilityForStraightAct = true;
  418.             availableForWalk = false;
  419.             possibilityOfSpiritPlacing = false;
  420.             unchanging = false;
  421.             forbiddenAct = true;
  422.             height = 0;
  423.             xPos = 0;
  424.             yPos = 15;
  425.             ownerTeamNumber = 0;
  426.             affectType = "neutral";
  427.             description = "";
  428.             landscapeSubtype = "Abyss";
  429.             landscapeType = "Abyss";
  430.             placeType = "neutral";
  431.             custom {
  432.             }
  433.             ProtoLandscape {
  434.                 tileNumber = 0;
  435.                 turningAngle = 0;
  436.                 baseMeshName = "";
  437.                 characterName = "";
  438.             }
  439.         }
  440.         Landscape_01_00 {
  441.             availabilityForDiagonalAct = true;
  442.             availabilityForPlunging = true;
  443.             availabilityForStraightAct = true;
  444.             availableForWalk = false;
  445.             possibilityOfSpiritPlacing = false;
  446.             unchanging = false;
  447.             forbiddenAct = true;
  448.             height = 0;
  449.             xPos = 1;
  450.             yPos = 0;
  451.             ownerTeamNumber = 0;
  452.             affectType = "neutral";
  453.             description = "";
  454.             landscapeSubtype = "Abyss";
  455.             landscapeType = "Abyss";
  456.             placeType = "neutral";
  457.             custom {
  458.             }
  459.             ProtoLandscape {
  460.                 tileNumber = 0;
  461.                 turningAngle = 0;
  462.                 baseMeshName = "";
  463.                 characterName = "";
  464.             }
  465.         }
  466.         Landscape_01_01 {
  467.             availabilityForDiagonalAct = true;
  468.             availabilityForPlunging = true;
  469.             availabilityForStraightAct = true;
  470.             availableForWalk = false;
  471.             possibilityOfSpiritPlacing = false;
  472.             unchanging = false;
  473.             forbiddenAct = true;
  474.             height = 0;
  475.             xPos = 1;
  476.             yPos = 1;
  477.             ownerTeamNumber = 0;
  478.             affectType = "neutral";
  479.             description = "";
  480.             landscapeSubtype = "Abyss";
  481.             landscapeType = "Abyss";
  482.             placeType = "neutral";
  483.             custom {
  484.             }
  485.             ProtoLandscape {
  486.                 tileNumber = 0;
  487.                 turningAngle = 0;
  488.                 baseMeshName = "";
  489.                 characterName = "";
  490.             }
  491.         }
  492.         Landscape_01_02 {
  493.             availabilityForDiagonalAct = true;
  494.             availabilityForPlunging = true;
  495.             availabilityForStraightAct = true;
  496.             availableForWalk = false;
  497.             possibilityOfSpiritPlacing = false;
  498.             unchanging = false;
  499.             forbiddenAct = true;
  500.             height = 0;
  501.             xPos = 1;
  502.             yPos = 2;
  503.             ownerTeamNumber = 0;
  504.             affectType = "neutral";
  505.             description = "";
  506.             landscapeSubtype = "Abyss";
  507.             landscapeType = "Abyss";
  508.             placeType = "neutral";
  509.             custom {
  510.             }
  511.             ProtoLandscape {
  512.                 tileNumber = 0;
  513.                 turningAngle = 0;
  514.                 baseMeshName = "";
  515.                 characterName = "";
  516.             }
  517.         }
  518.         Landscape_01_03 {
  519.             availabilityForDiagonalAct = true;
  520.             availabilityForPlunging = true;
  521.             availabilityForStraightAct = true;
  522.             availableForWalk = false;
  523.             possibilityOfSpiritPlacing = false;
  524.             unchanging = false;
  525.             forbiddenAct = true;
  526.             height = 0;
  527.             xPos = 1;
  528.             yPos = 3;
  529.             ownerTeamNumber = 0;
  530.             affectType = "neutral";
  531.             description = "";
  532.             landscapeSubtype = "Abyss";
  533.             landscapeType = "Abyss";
  534.             placeType = "neutral";
  535.             custom {
  536.             }
  537.             ProtoLandscape {
  538.                 tileNumber = 0;
  539.                 turningAngle = 0;
  540.                 baseMeshName = "";
  541.                 characterName = "";
  542.             }
  543.         }
  544.         Landscape_01_04 {
  545.             availabilityForDiagonalAct = true;
  546.             availabilityForPlunging = true;
  547.             availabilityForStraightAct = true;
  548.             availableForWalk = false;
  549.             possibilityOfSpiritPlacing = false;
  550.             unchanging = false;
  551.             forbiddenAct = true;
  552.             height = 0;
  553.             xPos = 1;
  554.             yPos = 4;
  555.             ownerTeamNumber = 0;
  556.             affectType = "neutral";
  557.             description = "";
  558.             landscapeSubtype = "Abyss";
  559.             landscapeType = "Abyss";
  560.             placeType = "neutral";
  561.             custom {
  562.             }
  563.             ProtoLandscape {
  564.                 tileNumber = 0;
  565.                 turningAngle = 0;
  566.                 baseMeshName = "";
  567.                 characterName = "";
  568.             }
  569.         }
  570.         Landscape_01_05 {
  571.             availabilityForDiagonalAct = true;
  572.             availabilityForPlunging = true;
  573.             availabilityForStraightAct = true;
  574.             availableForWalk = false;
  575.             possibilityOfSpiritPlacing = false;
  576.             unchanging = false;
  577.             forbiddenAct = true;
  578.             height = 0;
  579.             xPos = 1;
  580.             yPos = 5;
  581.             ownerTeamNumber = 0;
  582.             affectType = "neutral";
  583.             description = "";
  584.             landscapeSubtype = "Abyss";
  585.             landscapeType = "Abyss";
  586.             placeType = "neutral";
  587.             custom {
  588.             }
  589.             ProtoLandscape {
  590.                 tileNumber = 0;
  591.                 turningAngle = 0;
  592.                 baseMeshName = "";
  593.                 characterName = "";
  594.             }
  595.         }
  596.         Landscape_01_06 {
  597.             availabilityForDiagonalAct = true;
  598.             availabilityForPlunging = true;
  599.             availabilityForStraightAct = true;
  600.             availableForWalk = false;
  601.             possibilityOfSpiritPlacing = false;
  602.             unchanging = false;
  603.             forbiddenAct = true;
  604.             height = 0;
  605.             xPos = 1;
  606.             yPos = 6;
  607.             ownerTeamNumber = 0;
  608.             affectType = "neutral";
  609.             description = "";
  610.             landscapeSubtype = "Abyss";
  611.             landscapeType = "Abyss";
  612.             placeType = "neutral";
  613.             custom {
  614.             }
  615.             ProtoLandscape {
  616.                 tileNumber = 0;
  617.                 turningAngle = 0;
  618.                 baseMeshName = "";
  619.                 characterName = "";
  620.             }
  621.         }
  622.         Landscape_01_07 {
  623.             availabilityForDiagonalAct = true;
  624.             availabilityForPlunging = true;
  625.             availabilityForStraightAct = true;
  626.             availableForWalk = false;
  627.             possibilityOfSpiritPlacing = false;
  628.             unchanging = false;
  629.             forbiddenAct = true;
  630.             height = 0;
  631.             xPos = 1;
  632.             yPos = 7;
  633.             ownerTeamNumber = 0;
  634.             affectType = "neutral";
  635.             description = "";
  636.             landscapeSubtype = "Abyss";
  637.             landscapeType = "Abyss";
  638.             placeType = "neutral";
  639.             custom {
  640.             }
  641.             ProtoLandscape {
  642.                 tileNumber = 0;
  643.                 turningAngle = 0;
  644.                 baseMeshName = "";
  645.                 characterName = "";
  646.             }
  647.         }
  648.         Landscape_01_08 {
  649.             availabilityForDiagonalAct = true;
  650.             availabilityForPlunging = true;
  651.             availabilityForStraightAct = true;
  652.             availableForWalk = false;
  653.             possibilityOfSpiritPlacing = false;
  654.             unchanging = false;
  655.             forbiddenAct = true;
  656.             height = 0;
  657.             xPos = 1;
  658.             yPos = 8;
  659.             ownerTeamNumber = 0;
  660.             affectType = "neutral";
  661.             description = "";
  662.             landscapeSubtype = "Abyss";
  663.             landscapeType = "Abyss";
  664.             placeType = "neutral";
  665.             custom {
  666.             }
  667.             ProtoLandscape {
  668.                 tileNumber = 0;
  669.                 turningAngle = 0;
  670.                 baseMeshName = "";
  671.                 characterName = "";
  672.             }
  673.         }
  674.         Landscape_01_09 {
  675.             availabilityForDiagonalAct = true;
  676.             availabilityForPlunging = true;
  677.             availabilityForStraightAct = true;
  678.             availableForWalk = false;
  679.             possibilityOfSpiritPlacing = false;
  680.             unchanging = false;
  681.             forbiddenAct = true;
  682.             height = 0;
  683.             xPos = 1;
  684.             yPos = 9;
  685.             ownerTeamNumber = 0;
  686.             affectType = "neutral";
  687.             description = "";
  688.             landscapeSubtype = "Abyss";
  689.             landscapeType = "Abyss";
  690.             placeType = "neutral";
  691.             custom {
  692.             }
  693.             ProtoLandscape {
  694.                 tileNumber = 0;
  695.                 turningAngle = 0;
  696.                 baseMeshName = "";
  697.                 characterName = "";
  698.             }
  699.         }
  700.         Landscape_01_10 {
  701.             availabilityForDiagonalAct = true;
  702.             availabilityForPlunging = true;
  703.             availabilityForStraightAct = true;
  704.             availableForWalk = false;
  705.             possibilityOfSpiritPlacing = false;
  706.             unchanging = false;
  707.             forbiddenAct = true;
  708.             height = 0;
  709.             xPos = 1;
  710.             yPos = 10;
  711.             ownerTeamNumber = 0;
  712.             affectType = "neutral";
  713.             description = "";
  714.             landscapeSubtype = "Abyss";
  715.             landscapeType = "Abyss";
  716.             placeType = "neutral";
  717.             custom {
  718.             }
  719.             ProtoLandscape {
  720.                 tileNumber = 0;
  721.                 turningAngle = 0;
  722.                 baseMeshName = "";
  723.                 characterName = "";
  724.             }
  725.         }
  726.         Landscape_01_11 {
  727.             availabilityForDiagonalAct = true;
  728.             availabilityForPlunging = true;
  729.             availabilityForStraightAct = true;
  730.             availableForWalk = false;
  731.             possibilityOfSpiritPlacing = false;
  732.             unchanging = false;
  733.             forbiddenAct = true;
  734.             height = 0;
  735.             xPos = 1;
  736.             yPos = 11;
  737.             ownerTeamNumber = 0;
  738.             affectType = "neutral";
  739.             description = "";
  740.             landscapeSubtype = "Abyss";
  741.             landscapeType = "Abyss";
  742.             placeType = "neutral";
  743.             custom {
  744.             }
  745.             ProtoLandscape {
  746.                 tileNumber = 0;
  747.                 turningAngle = 0;
  748.                 baseMeshName = "";
  749.                 characterName = "";
  750.             }
  751.         }
  752.         Landscape_01_12 {
  753.             availabilityForDiagonalAct = true;
  754.             availabilityForPlunging = true;
  755.             availabilityForStraightAct = true;
  756.             availableForWalk = false;
  757.             possibilityOfSpiritPlacing = false;
  758.             unchanging = false;
  759.             forbiddenAct = true;
  760.             height = 0;
  761.             xPos = 1;
  762.             yPos = 12;
  763.             ownerTeamNumber = 0;
  764.             affectType = "neutral";
  765.             description = "";
  766.             landscapeSubtype = "Abyss";
  767.             landscapeType = "Abyss";
  768.             placeType = "neutral";
  769.             custom {
  770.             }
  771.             ProtoLandscape {
  772.                 tileNumber = 0;
  773.                 turningAngle = 0;
  774.                 baseMeshName = "";
  775.                 characterName = "";
  776.             }
  777.         }
  778.         Landscape_01_13 {
  779.             availabilityForDiagonalAct = true;
  780.             availabilityForPlunging = true;
  781.             availabilityForStraightAct = true;
  782.             availableForWalk = false;
  783.             possibilityOfSpiritPlacing = false;
  784.             unchanging = false;
  785.             forbiddenAct = true;
  786.             height = 0;
  787.             xPos = 1;
  788.             yPos = 13;
  789.             ownerTeamNumber = 0;
  790.             affectType = "neutral";
  791.             description = "";
  792.             landscapeSubtype = "Abyss";
  793.             landscapeType = "Abyss";
  794.             placeType = "neutral";
  795.             custom {
  796.             }
  797.             ProtoLandscape {
  798.                 tileNumber = 0;
  799.                 turningAngle = 0;
  800.                 baseMeshName = "";
  801.                 characterName = "";
  802.             }
  803.         }
  804.         Landscape_01_14 {
  805.             availabilityForDiagonalAct = true;
  806.             availabilityForPlunging = true;
  807.             availabilityForStraightAct = true;
  808.             availableForWalk = false;
  809.             possibilityOfSpiritPlacing = false;
  810.             unchanging = false;
  811.             forbiddenAct = true;
  812.             height = 0;
  813.             xPos = 1;
  814.             yPos = 14;
  815.             ownerTeamNumber = 0;
  816.             affectType = "neutral";
  817.             description = "";
  818.             landscapeSubtype = "Abyss";
  819.             landscapeType = "Abyss";
  820.             placeType = "neutral";
  821.             custom {
  822.             }
  823.             ProtoLandscape {
  824.                 tileNumber = 0;
  825.                 turningAngle = 0;
  826.                 baseMeshName = "";
  827.                 characterName = "";
  828.             }
  829.         }
  830.         Landscape_01_15 {
  831.             availabilityForDiagonalAct = true;
  832.             availabilityForPlunging = true;
  833.             availabilityForStraightAct = true;
  834.             availableForWalk = false;
  835.             possibilityOfSpiritPlacing = false;
  836.             unchanging = false;
  837.             forbiddenAct = true;
  838.             height = 0;
  839.             xPos = 1;
  840.             yPos = 15;
  841.             ownerTeamNumber = 0;
  842.             affectType = "neutral";
  843.             description = "";
  844.             landscapeSubtype = "Abyss";
  845.             landscapeType = "Abyss";
  846.             placeType = "neutral";
  847.             custom {
  848.             }
  849.             ProtoLandscape {
  850.                 tileNumber = 0;
  851.                 turningAngle = 0;
  852.                 baseMeshName = "";
  853.                 characterName = "";
  854.             }
  855.         }
  856.         Landscape_02_00 {
  857.             availabilityForDiagonalAct = true;
  858.             availabilityForPlunging = true;
  859.             availabilityForStraightAct = true;
  860.             availableForWalk = false;
  861.             possibilityOfSpiritPlacing = false;
  862.             unchanging = false;
  863.             forbiddenAct = true;
  864.             height = 0;
  865.             xPos = 2;
  866.             yPos = 0;
  867.             ownerTeamNumber = 0;
  868.             affectType = "neutral";
  869.             description = "";
  870.             landscapeSubtype = "Abyss";
  871.             landscapeType = "Abyss";
  872.             placeType = "neutral";
  873.             custom {
  874.             }
  875.             ProtoLandscape {
  876.                 tileNumber = 0;
  877.                 turningAngle = 0;
  878.                 baseMeshName = "";
  879.                 characterName = "";
  880.             }
  881.         }
  882.         Landscape_02_01 {
  883.             availabilityForDiagonalAct = true;
  884.             availabilityForPlunging = true;
  885.             availabilityForStraightAct = true;
  886.             availableForWalk = false;
  887.             possibilityOfSpiritPlacing = false;
  888.             unchanging = false;
  889.             forbiddenAct = true;
  890.             height = 0;
  891.             xPos = 2;
  892.             yPos = 1;
  893.             ownerTeamNumber = 0;
  894.             affectType = "neutral";
  895.             description = "";
  896.             landscapeSubtype = "Abyss";
  897.             landscapeType = "Abyss";
  898.             placeType = "neutral";
  899.             custom {
  900.             }
  901.             ProtoLandscape {
  902.                 tileNumber = 0;
  903.                 turningAngle = 0;
  904.                 baseMeshName = "";
  905.                 characterName = "";
  906.             }
  907.         }
  908.         Landscape_02_02 {
  909.             availabilityForDiagonalAct = true;
  910.             availabilityForPlunging = true;
  911.             availabilityForStraightAct = true;
  912.             availableForWalk = false;
  913.             possibilityOfSpiritPlacing = false;
  914.             unchanging = false;
  915.             forbiddenAct = true;
  916.             height = 0;
  917.             xPos = 2;
  918.             yPos = 2;
  919.             ownerTeamNumber = 0;
  920.             affectType = "neutral";
  921.             description = "";
  922.             landscapeSubtype = "Abyss";
  923.             landscapeType = "Abyss";
  924.             placeType = "neutral";
  925.             custom {
  926.             }
  927.             ProtoLandscape {
  928.                 tileNumber = 0;
  929.                 turningAngle = 0;
  930.                 baseMeshName = "";
  931.                 characterName = "";
  932.             }
  933.         }
  934.         Landscape_02_03 {
  935.             availabilityForDiagonalAct = true;
  936.             availabilityForPlunging = true;
  937.             availabilityForStraightAct = true;
  938.             availableForWalk = false;
  939.             possibilityOfSpiritPlacing = false;
  940.             unchanging = false;
  941.             forbiddenAct = true;
  942.             height = 0;
  943.             xPos = 2;
  944.             yPos = 3;
  945.             ownerTeamNumber = 0;
  946.             affectType = "neutral";
  947.             description = "";
  948.             landscapeSubtype = "Abyss";
  949.             landscapeType = "Abyss";
  950.             placeType = "neutral";
  951.             custom {
  952.             }
  953.             ProtoLandscape {
  954.                 tileNumber = 0;
  955.                 turningAngle = 0;
  956.                 baseMeshName = "";
  957.                 characterName = "";
  958.             }
  959.         }
  960.         Landscape_02_04 {
  961.             availabilityForDiagonalAct = true;
  962.             availabilityForPlunging = true;
  963.             availabilityForStraightAct = true;
  964.             availableForWalk = false;
  965.             possibilityOfSpiritPlacing = false;
  966.             unchanging = false;
  967.             forbiddenAct = true;
  968.             height = 0;
  969.             xPos = 2;
  970.             yPos = 4;
  971.             ownerTeamNumber = 0;
  972.             affectType = "neutral";
  973.             description = "";
  974.             landscapeSubtype = "Abyss";
  975.             landscapeType = "Abyss";
  976.             placeType = "neutral";
  977.             custom {
  978.             }
  979.             ProtoLandscape {
  980.                 tileNumber = 0;
  981.                 turningAngle = 0;
  982.                 baseMeshName = "";
  983.                 characterName = "";
  984.             }
  985.         }
  986.         Landscape_02_05 {
  987.             availabilityForDiagonalAct = true;
  988.             availabilityForPlunging = true;
  989.             availabilityForStraightAct = true;
  990.             availableForWalk = false;
  991.             possibilityOfSpiritPlacing = false;
  992.             unchanging = false;
  993.             forbiddenAct = true;
  994.             height = 0;
  995.             xPos = 2;
  996.             yPos = 5;
  997.             ownerTeamNumber = 0;
  998.             affectType = "neutral";
  999.             description = "";
  1000.             landscapeSubtype = "Abyss";
  1001.             landscapeType = "Abyss";
  1002.             placeType = "neutral";
  1003.             custom {
  1004.             }
  1005.             ProtoLandscape {
  1006.                 tileNumber = 0;
  1007.                 turningAngle = 0;
  1008.                 baseMeshName = "";
  1009.                 characterName = "";
  1010.             }
  1011.         }
  1012.         Landscape_02_06 {
  1013.             availabilityForDiagonalAct = true;
  1014.             availabilityForPlunging = true;
  1015.             availabilityForStraightAct = true;
  1016.             availableForWalk = false;
  1017.             possibilityOfSpiritPlacing = false;
  1018.             unchanging = false;
  1019.             forbiddenAct = true;
  1020.             height = 0;
  1021.             xPos = 2;
  1022.             yPos = 6;
  1023.             ownerTeamNumber = 0;
  1024.             affectType = "neutral";
  1025.             description = "";
  1026.             landscapeSubtype = "Abyss";
  1027.             landscapeType = "Abyss";
  1028.             placeType = "neutral";
  1029.             custom {
  1030.             }
  1031.             ProtoLandscape {
  1032.                 tileNumber = 0;
  1033.                 turningAngle = 0;
  1034.                 baseMeshName = "";
  1035.                 characterName = "";
  1036.             }
  1037.         }
  1038.         Landscape_02_07 {
  1039.             availabilityForDiagonalAct = true;
  1040.             availabilityForPlunging = true;
  1041.             availabilityForStraightAct = true;
  1042.             availableForWalk = false;
  1043.             possibilityOfSpiritPlacing = false;
  1044.             unchanging = false;
  1045.             forbiddenAct = true;
  1046.             height = 0;
  1047.             xPos = 2;
  1048.             yPos = 7;
  1049.             ownerTeamNumber = 0;
  1050.             affectType = "neutral";
  1051.             description = "";
  1052.             landscapeSubtype = "Edge";
  1053.             landscapeType = "Edge";
  1054.             placeType = "neutral";
  1055.             custom {
  1056.             }
  1057.             ProtoLandscape {
  1058.                 tileNumber = 15;
  1059.                 turningAngle = 90;
  1060.                 baseMeshName = "";
  1061.                 characterName = "Edge_15";
  1062.             }
  1063.         }
  1064.         Landscape_02_08 {
  1065.             availabilityForDiagonalAct = true;
  1066.             availabilityForPlunging = true;
  1067.             availabilityForStraightAct = true;
  1068.             availableForWalk = false;
  1069.             possibilityOfSpiritPlacing = false;
  1070.             unchanging = false;
  1071.             forbiddenAct = true;
  1072.             height = 0;
  1073.             xPos = 2;
  1074.             yPos = 8;
  1075.             ownerTeamNumber = 0;
  1076.             affectType = "neutral";
  1077.             description = "";
  1078.             landscapeSubtype = "Edge";
  1079.             landscapeType = "Edge";
  1080.             placeType = "neutral";
  1081.             custom {
  1082.             }
  1083.             ProtoLandscape {
  1084.                 tileNumber = 2;
  1085.                 turningAngle = 90;
  1086.                 baseMeshName = "";
  1087.                 characterName = "Edge_02";
  1088.             }
  1089.         }
  1090.         Landscape_02_09 {
  1091.             availabilityForDiagonalAct = true;
  1092.             availabilityForPlunging = true;
  1093.             availabilityForStraightAct = true;
  1094.             availableForWalk = false;
  1095.             possibilityOfSpiritPlacing = false;
  1096.             unchanging = false;
  1097.             forbiddenAct = true;
  1098.             height = 0;
  1099.             xPos = 2;
  1100.             yPos = 9;
  1101.             ownerTeamNumber = 0;
  1102.             affectType = "neutral";
  1103.             description = "";
  1104.             landscapeSubtype = "Edge";
  1105.             landscapeType = "Edge";
  1106.             placeType = "neutral";
  1107.             custom {
  1108.             }
  1109.             ProtoLandscape {
  1110.                 tileNumber = 14;
  1111.                 turningAngle = 90;
  1112.                 baseMeshName = "";
  1113.                 characterName = "Edge_14";
  1114.             }
  1115.         }
  1116.         Landscape_02_10 {
  1117.             availabilityForDiagonalAct = true;
  1118.             availabilityForPlunging = true;
  1119.             availabilityForStraightAct = true;
  1120.             availableForWalk = false;
  1121.             possibilityOfSpiritPlacing = false;
  1122.             unchanging = false;
  1123.             forbiddenAct = true;
  1124.             height = 0;
  1125.             xPos = 2;
  1126.             yPos = 10;
  1127.             ownerTeamNumber = 0;
  1128.             affectType = "neutral";
  1129.             description = "";
  1130.             landscapeSubtype = "Abyss";
  1131.             landscapeType = "Abyss";
  1132.             placeType = "neutral";
  1133.             custom {
  1134.             }
  1135.             ProtoLandscape {
  1136.                 tileNumber = 0;
  1137.                 turningAngle = 0;
  1138.                 baseMeshName = "";
  1139.                 characterName = "";
  1140.             }
  1141.         }
  1142.         Landscape_02_11 {
  1143.             availabilityForDiagonalAct = true;
  1144.             availabilityForPlunging = true;
  1145.             availabilityForStraightAct = true;
  1146.             availableForWalk = false;
  1147.             possibilityOfSpiritPlacing = false;
  1148.             unchanging = false;
  1149.             forbiddenAct = true;
  1150.             height = 0;
  1151.             xPos = 2;
  1152.             yPos = 11;
  1153.             ownerTeamNumber = 0;
  1154.             affectType = "neutral";
  1155.             description = "";
  1156.             landscapeSubtype = "Abyss";
  1157.             landscapeType = "Abyss";
  1158.             placeType = "neutral";
  1159.             custom {
  1160.             }
  1161.             ProtoLandscape {
  1162.                 tileNumber = 0;
  1163.                 turningAngle = 0;
  1164.                 baseMeshName = "";
  1165.                 characterName = "";
  1166.             }
  1167.         }
  1168.         Landscape_02_12 {
  1169.             availabilityForDiagonalAct = true;
  1170.             availabilityForPlunging = true;
  1171.             availabilityForStraightAct = true;
  1172.             availableForWalk = false;
  1173.             possibilityOfSpiritPlacing = false;
  1174.             unchanging = false;
  1175.             forbiddenAct = true;
  1176.             height = 0;
  1177.             xPos = 2;
  1178.             yPos = 12;
  1179.             ownerTeamNumber = 0;
  1180.             affectType = "neutral";
  1181.             description = "";
  1182.             landscapeSubtype = "Abyss";
  1183.             landscapeType = "Abyss";
  1184.             placeType = "neutral";
  1185.             custom {
  1186.             }
  1187.             ProtoLandscape {
  1188.                 tileNumber = 0;
  1189.                 turningAngle = 0;
  1190.                 baseMeshName = "";
  1191.                 characterName = "";
  1192.             }
  1193.         }
  1194.         Landscape_02_13 {
  1195.             availabilityForDiagonalAct = true;
  1196.             availabilityForPlunging = true;
  1197.             availabilityForStraightAct = true;
  1198.             availableForWalk = false;
  1199.             possibilityOfSpiritPlacing = false;
  1200.             unchanging = false;
  1201.             forbiddenAct = true;
  1202.             height = 0;
  1203.             xPos = 2;
  1204.             yPos = 13;
  1205.             ownerTeamNumber = 0;
  1206.             affectType = "neutral";
  1207.             description = "";
  1208.             landscapeSubtype = "Abyss";
  1209.             landscapeType = "Abyss";
  1210.             placeType = "neutral";
  1211.             custom {
  1212.             }
  1213.             ProtoLandscape {
  1214.                 tileNumber = 0;
  1215.                 turningAngle = 0;
  1216.                 baseMeshName = "";
  1217.                 characterName = "";
  1218.             }
  1219.         }
  1220.         Landscape_02_14 {
  1221.             availabilityForDiagonalAct = true;
  1222.             availabilityForPlunging = true;
  1223.             availabilityForStraightAct = true;
  1224.             availableForWalk = false;
  1225.             possibilityOfSpiritPlacing = false;
  1226.             unchanging = false;
  1227.             forbiddenAct = true;
  1228.             height = 0;
  1229.             xPos = 2;
  1230.             yPos = 14;
  1231.             ownerTeamNumber = 0;
  1232.             affectType = "neutral";
  1233.             description = "";
  1234.             landscapeSubtype = "Abyss";
  1235.             landscapeType = "Abyss";
  1236.             placeType = "neutral";
  1237.             custom {
  1238.             }
  1239.             ProtoLandscape {
  1240.                 tileNumber = 0;
  1241.                 turningAngle = 0;
  1242.                 baseMeshName = "";
  1243.                 characterName = "";
  1244.             }
  1245.         }
  1246.         Landscape_02_15 {
  1247.             availabilityForDiagonalAct = true;
  1248.             availabilityForPlunging = true;
  1249.             availabilityForStraightAct = true;
  1250.             availableForWalk = false;
  1251.             possibilityOfSpiritPlacing = false;
  1252.             unchanging = false;
  1253.             forbiddenAct = true;
  1254.             height = 0;
  1255.             xPos = 2;
  1256.             yPos = 15;
  1257.             ownerTeamNumber = 0;
  1258.             affectType = "neutral";
  1259.             description = "";
  1260.             landscapeSubtype = "Abyss";
  1261.             landscapeType = "Abyss";
  1262.             placeType = "neutral";
  1263.             custom {
  1264.             }
  1265.             ProtoLandscape {
  1266.                 tileNumber = 0;
  1267.                 turningAngle = 0;
  1268.                 baseMeshName = "";
  1269.                 characterName = "";
  1270.             }
  1271.         }
  1272.         Landscape_03_00 {
  1273.             availabilityForDiagonalAct = true;
  1274.             availabilityForPlunging = true;
  1275.             availabilityForStraightAct = true;
  1276.             availableForWalk = false;
  1277.             possibilityOfSpiritPlacing = false;
  1278.             unchanging = false;
  1279.             forbiddenAct = true;
  1280.             height = 0;
  1281.             xPos = 3;
  1282.             yPos = 0;
  1283.             ownerTeamNumber = 0;
  1284.             affectType = "neutral";
  1285.             description = "";
  1286.             landscapeSubtype = "Abyss";
  1287.             landscapeType = "Abyss";
  1288.             placeType = "neutral";
  1289.             custom {
  1290.             }
  1291.             ProtoLandscape {
  1292.                 tileNumber = 0;
  1293.                 turningAngle = 0;
  1294.                 baseMeshName = "";
  1295.                 characterName = "";
  1296.             }
  1297.         }
  1298.         Landscape_03_01 {
  1299.             availabilityForDiagonalAct = true;
  1300.             availabilityForPlunging = true;
  1301.             availabilityForStraightAct = true;
  1302.             availableForWalk = false;
  1303.             possibilityOfSpiritPlacing = false;
  1304.             unchanging = false;
  1305.             forbiddenAct = true;
  1306.             height = 0;
  1307.             xPos = 3;
  1308.             yPos = 1;
  1309.             ownerTeamNumber = 0;
  1310.             affectType = "neutral";
  1311.             description = "";
  1312.             landscapeSubtype = "Abyss";
  1313.             landscapeType = "Abyss";
  1314.             placeType = "neutral";
  1315.             custom {
  1316.             }
  1317.             ProtoLandscape {
  1318.                 tileNumber = 0;
  1319.                 turningAngle = 0;
  1320.                 baseMeshName = "";
  1321.                 characterName = "";
  1322.             }
  1323.         }
  1324.         Landscape_03_02 {
  1325.             availabilityForDiagonalAct = true;
  1326.             availabilityForPlunging = true;
  1327.             availabilityForStraightAct = true;
  1328.             availableForWalk = false;
  1329.             possibilityOfSpiritPlacing = false;
  1330.             unchanging = false;
  1331.             forbiddenAct = true;
  1332.             height = 0;
  1333.             xPos = 3;
  1334.             yPos = 2;
  1335.             ownerTeamNumber = 0;
  1336.             affectType = "neutral";
  1337.             description = "";
  1338.             landscapeSubtype = "Abyss";
  1339.             landscapeType = "Abyss";
  1340.             placeType = "neutral";
  1341.             custom {
  1342.             }
  1343.             ProtoLandscape {
  1344.                 tileNumber = 0;
  1345.                 turningAngle = 0;
  1346.                 baseMeshName = "";
  1347.                 characterName = "";
  1348.             }
  1349.         }
  1350.         Landscape_03_03 {
  1351.             availabilityForDiagonalAct = true;
  1352.             availabilityForPlunging = true;
  1353.             availabilityForStraightAct = true;
  1354.             availableForWalk = false;
  1355.             possibilityOfSpiritPlacing = false;
  1356.             unchanging = false;
  1357.             forbiddenAct = true;
  1358.             height = 0;
  1359.             xPos = 3;
  1360.             yPos = 3;
  1361.             ownerTeamNumber = 0;
  1362.             affectType = "neutral";
  1363.             description = "";
  1364.             landscapeSubtype = "Abyss";
  1365.             landscapeType = "Abyss";
  1366.             placeType = "neutral";
  1367.             custom {
  1368.             }
  1369.             ProtoLandscape {
  1370.                 tileNumber = 0;
  1371.                 turningAngle = 0;
  1372.                 baseMeshName = "";
  1373.                 characterName = "";
  1374.             }
  1375.         }
  1376.         Landscape_03_04 {
  1377.             availabilityForDiagonalAct = true;
  1378.             availabilityForPlunging = true;
  1379.             availabilityForStraightAct = true;
  1380.             availableForWalk = false;
  1381.             possibilityOfSpiritPlacing = false;
  1382.             unchanging = false;
  1383.             forbiddenAct = true;
  1384.             height = 0;
  1385.             xPos = 3;
  1386.             yPos = 4;
  1387.             ownerTeamNumber = 0;
  1388.             affectType = "neutral";
  1389.             description = "";
  1390.             landscapeSubtype = "Abyss";
  1391.             landscapeType = "Abyss";
  1392.             placeType = "neutral";
  1393.             custom {
  1394.             }
  1395.             ProtoLandscape {
  1396.                 tileNumber = 0;
  1397.                 turningAngle = 0;
  1398.                 baseMeshName = "";
  1399.                 characterName = "";
  1400.             }
  1401.         }
  1402.         Landscape_03_05 {
  1403.             availabilityForDiagonalAct = true;
  1404.             availabilityForPlunging = true;
  1405.             availabilityForStraightAct = true;
  1406.             availableForWalk = false;
  1407.             possibilityOfSpiritPlacing = false;
  1408.             unchanging = false;
  1409.             forbiddenAct = true;
  1410.             height = 0;
  1411.             xPos = 3;
  1412.             yPos = 5;
  1413.             ownerTeamNumber = 0;
  1414.             affectType = "neutral";
  1415.             description = "";
  1416.             landscapeSubtype = "Abyss";
  1417.             landscapeType = "Abyss";
  1418.             placeType = "neutral";
  1419.             custom {
  1420.             }
  1421.             ProtoLandscape {
  1422.                 tileNumber = 0;
  1423.                 turningAngle = 0;
  1424.                 baseMeshName = "";
  1425.                 characterName = "";
  1426.             }
  1427.         }
  1428.         Landscape_03_06 {
  1429.             availabilityForDiagonalAct = true;
  1430.             availabilityForPlunging = true;
  1431.             availabilityForStraightAct = true;
  1432.             availableForWalk = false;
  1433.             possibilityOfSpiritPlacing = false;
  1434.             unchanging = false;
  1435.             forbiddenAct = true;
  1436.             height = 0;
  1437.             xPos = 3;
  1438.             yPos = 6;
  1439.             ownerTeamNumber = 0;
  1440.             affectType = "neutral";
  1441.             description = "";
  1442.             landscapeSubtype = "Edge";
  1443.             landscapeType = "Edge";
  1444.             placeType = "neutral";
  1445.             custom {
  1446.             }
  1447.             ProtoLandscape {
  1448.                 tileNumber = 11;
  1449.                 turningAngle = 90;
  1450.                 baseMeshName = "";
  1451.                 characterName = "Edge_11";
  1452.             }
  1453.         }
  1454.         Landscape_03_07 {
  1455.             availabilityForDiagonalAct = true;
  1456.             availabilityForPlunging = true;
  1457.             availabilityForStraightAct = true;
  1458.             availableForWalk = true;
  1459.             possibilityOfSpiritPlacing = false;
  1460.             unchanging = false;
  1461.             forbiddenAct = false;
  1462.             height = 0;
  1463.             xPos = 3;
  1464.             yPos = 7;
  1465.             ownerTeamNumber = 0;
  1466.             affectType = "neutral";
  1467.             description = "";
  1468.             landscapeSubtype = "Valley";
  1469.             landscapeType = "Valley";
  1470.             placeType = "neutral";
  1471.             custom {
  1472.             }
  1473.             ProtoLandscape {
  1474.                 tileNumber = 20;
  1475.                 turningAngle = 0;
  1476.                 baseMeshName = "";
  1477.                 characterName = "Valley_20";
  1478.             }
  1479.         }
  1480.         Landscape_03_08 {
  1481.             availabilityForDiagonalAct = true;
  1482.             availabilityForPlunging = true;
  1483.             availabilityForStraightAct = true;
  1484.             availableForWalk = true;
  1485.             possibilityOfSpiritPlacing = false;
  1486.             unchanging = false;
  1487.             forbiddenAct = false;
  1488.             height = 0;
  1489.             xPos = 3;
  1490.             yPos = 8;
  1491.             ownerTeamNumber = 0;
  1492.             affectType = "neutral";
  1493.             description = "";
  1494.             landscapeSubtype = "Valley";
  1495.             landscapeType = "Valley";
  1496.             placeType = "neutral";
  1497.             custom {
  1498.             }
  1499.             ProtoLandscape {
  1500.                 tileNumber = 20;
  1501.                 turningAngle = 0;
  1502.                 baseMeshName = "";
  1503.                 characterName = "Valley_20";
  1504.             }
  1505.         }
  1506.         Landscape_03_09 {
  1507.             availabilityForDiagonalAct = true;
  1508.             availabilityForPlunging = true;
  1509.             availabilityForStraightAct = true;
  1510.             availableForWalk = true;
  1511.             possibilityOfSpiritPlacing = false;
  1512.             unchanging = false;
  1513.             forbiddenAct = false;
  1514.             height = 0;
  1515.             xPos = 3;
  1516.             yPos = 9;
  1517.             ownerTeamNumber = 0;
  1518.             affectType = "neutral";
  1519.             description = "";
  1520.             landscapeSubtype = "Valley";
  1521.             landscapeType = "Valley";
  1522.             placeType = "neutral";
  1523.             custom {
  1524.             }
  1525.             ProtoLandscape {
  1526.                 tileNumber = 20;
  1527.                 turningAngle = 0;
  1528.                 baseMeshName = "";
  1529.                 characterName = "Valley_20";
  1530.             }
  1531.         }
  1532.         Landscape_03_10 {
  1533.             availabilityForDiagonalAct = true;
  1534.             availabilityForPlunging = true;
  1535.             availabilityForStraightAct = true;
  1536.             availableForWalk = false;
  1537.             possibilityOfSpiritPlacing = false;
  1538.             unchanging = false;
  1539.             forbiddenAct = true;
  1540.             height = 0;
  1541.             xPos = 3;
  1542.             yPos = 10;
  1543.             ownerTeamNumber = 0;
  1544.             affectType = "neutral";
  1545.             description = "";
  1546.             landscapeSubtype = "Edge";
  1547.             landscapeType = "Edge";
  1548.             placeType = "neutral";
  1549.             custom {
  1550.             }
  1551.             ProtoLandscape {
  1552.                 tileNumber = 11;
  1553.                 turningAngle = 0;
  1554.                 baseMeshName = "";
  1555.                 characterName = "Edge_11";
  1556.             }
  1557.         }
  1558.         Landscape_03_11 {
  1559.             availabilityForDiagonalAct = true;
  1560.             availabilityForPlunging = true;
  1561.             availabilityForStraightAct = true;
  1562.             availableForWalk = false;
  1563.             possibilityOfSpiritPlacing = false;
  1564.             unchanging = false;
  1565.             forbiddenAct = true;
  1566.             height = 0;
  1567.             xPos = 3;
  1568.             yPos = 11;
  1569.             ownerTeamNumber = 0;
  1570.             affectType = "neutral";
  1571.             description = "";
  1572.             landscapeSubtype = "Abyss";
  1573.             landscapeType = "Abyss";
  1574.             placeType = "neutral";
  1575.             custom {
  1576.             }
  1577.             ProtoLandscape {
  1578.                 tileNumber = 0;
  1579.                 turningAngle = 0;
  1580.                 baseMeshName = "";
  1581.                 characterName = "";
  1582.             }
  1583.         }
  1584.         Landscape_03_12 {
  1585.             availabilityForDiagonalAct = true;
  1586.             availabilityForPlunging = true;
  1587.             availabilityForStraightAct = true;
  1588.             availableForWalk = false;
  1589.             possibilityOfSpiritPlacing = false;
  1590.             unchanging = false;
  1591.             forbiddenAct = true;
  1592.             height = 0;
  1593.             xPos = 3;
  1594.             yPos = 12;
  1595.             ownerTeamNumber = 0;
  1596.             affectType = "neutral";
  1597.             description = "";
  1598.             landscapeSubtype = "Abyss";
  1599.             landscapeType = "Abyss";
  1600.             placeType = "neutral";
  1601.             custom {
  1602.             }
  1603.             ProtoLandscape {
  1604.                 tileNumber = 0;
  1605.                 turningAngle = 0;
  1606.                 baseMeshName = "";
  1607.                 characterName = "";
  1608.             }
  1609.         }
  1610.         Landscape_03_13 {
  1611.             availabilityForDiagonalAct = true;
  1612.             availabilityForPlunging = true;
  1613.             availabilityForStraightAct = true;
  1614.             availableForWalk = false;
  1615.             possibilityOfSpiritPlacing = false;
  1616.             unchanging = false;
  1617.             forbiddenAct = true;
  1618.             height = 0;
  1619.             xPos = 3;
  1620.             yPos = 13;
  1621.             ownerTeamNumber = 0;
  1622.             affectType = "neutral";
  1623.             description = "";
  1624.             landscapeSubtype = "Abyss";
  1625.             landscapeType = "Abyss";
  1626.             placeType = "neutral";
  1627.             custom {
  1628.             }
  1629.             ProtoLandscape {
  1630.                 tileNumber = 0;
  1631.                 turningAngle = 0;
  1632.                 baseMeshName = "";
  1633.                 characterName = "";
  1634.             }
  1635.         }
  1636.         Landscape_03_14 {
  1637.             availabilityForDiagonalAct = true;
  1638.             availabilityForPlunging = true;
  1639.             availabilityForStraightAct = true;
  1640.             availableForWalk = false;
  1641.             possibilityOfSpiritPlacing = false;
  1642.             unchanging = false;
  1643.             forbiddenAct = true;
  1644.             height = 0;
  1645.             xPos = 3;
  1646.             yPos = 14;
  1647.             ownerTeamNumber = 0;
  1648.             affectType = "neutral";
  1649.             description = "";
  1650.             landscapeSubtype = "Abyss";
  1651.             landscapeType = "Abyss";
  1652.             placeType = "neutral";
  1653.             custom {
  1654.             }
  1655.             ProtoLandscape {
  1656.                 tileNumber = 0;
  1657.                 turningAngle = 0;
  1658.                 baseMeshName = "";
  1659.                 characterName = "";
  1660.             }
  1661.         }
  1662.         Landscape_03_15 {
  1663.             availabilityForDiagonalAct = true;
  1664.             availabilityForPlunging = true;
  1665.             availabilityForStraightAct = true;
  1666.             availableForWalk = false;
  1667.             possibilityOfSpiritPlacing = false;
  1668.             unchanging = false;
  1669.             forbiddenAct = true;
  1670.             height = 0;
  1671.             xPos = 3;
  1672.             yPos = 15;
  1673.             ownerTeamNumber = 0;
  1674.             affectType = "neutral";
  1675.             description = "";
  1676.             landscapeSubtype = "Abyss";
  1677.             landscapeType = "Abyss";
  1678.             placeType = "neutral";
  1679.             custom {
  1680.             }
  1681.             ProtoLandscape {
  1682.                 tileNumber = 0;
  1683.                 turningAngle = 0;
  1684.                 baseMeshName = "";
  1685.                 characterName = "";
  1686.             }
  1687.         }
  1688.         Landscape_04_00 {
  1689.             availabilityForDiagonalAct = true;
  1690.             availabilityForPlunging = true;
  1691.             availabilityForStraightAct = true;
  1692.             availableForWalk = false;
  1693.             possibilityOfSpiritPlacing = false;
  1694.             unchanging = false;
  1695.             forbiddenAct = true;
  1696.             height = 0;
  1697.             xPos = 4;
  1698.             yPos = 0;
  1699.             ownerTeamNumber = 0;
  1700.             affectType = "neutral";
  1701.             description = "";
  1702.             landscapeSubtype = "Abyss";
  1703.             landscapeType = "Abyss";
  1704.             placeType = "neutral";
  1705.             custom {
  1706.             }
  1707.             ProtoLandscape {
  1708.                 tileNumber = 0;
  1709.                 turningAngle = 0;
  1710.                 baseMeshName = "";
  1711.                 characterName = "";
  1712.             }
  1713.         }
  1714.         Landscape_04_01 {
  1715.             availabilityForDiagonalAct = true;
  1716.             availabilityForPlunging = true;
  1717.             availabilityForStraightAct = true;
  1718.             availableForWalk = false;
  1719.             possibilityOfSpiritPlacing = false;
  1720.             unchanging = false;
  1721.             forbiddenAct = true;
  1722.             height = 0;
  1723.             xPos = 4;
  1724.             yPos = 1;
  1725.             ownerTeamNumber = 0;
  1726.             affectType = "neutral";
  1727.             description = "";
  1728.             landscapeSubtype = "Abyss";
  1729.             landscapeType = "Abyss";
  1730.             placeType = "neutral";
  1731.             custom {
  1732.             }
  1733.             ProtoLandscape {
  1734.                 tileNumber = 0;
  1735.                 turningAngle = 0;
  1736.                 baseMeshName = "";
  1737.                 characterName = "";
  1738.             }
  1739.         }
  1740.         Landscape_04_02 {
  1741.             availabilityForDiagonalAct = true;
  1742.             availabilityForPlunging = true;
  1743.             availabilityForStraightAct = true;
  1744.             availableForWalk = false;
  1745.             possibilityOfSpiritPlacing = false;
  1746.             unchanging = false;
  1747.             forbiddenAct = true;
  1748.             height = 0;
  1749.             xPos = 4;
  1750.             yPos = 2;
  1751.             ownerTeamNumber = 0;
  1752.             affectType = "neutral";
  1753.             description = "";
  1754.             landscapeSubtype = "Abyss";
  1755.             landscapeType = "Abyss";
  1756.             placeType = "neutral";
  1757.             custom {
  1758.             }
  1759.             ProtoLandscape {
  1760.                 tileNumber = 0;
  1761.                 turningAngle = 0;
  1762.                 baseMeshName = "";
  1763.                 characterName = "";
  1764.             }
  1765.         }
  1766.         Landscape_04_03 {
  1767.             availabilityForDiagonalAct = true;
  1768.             availabilityForPlunging = true;
  1769.             availabilityForStraightAct = true;
  1770.             availableForWalk = false;
  1771.             possibilityOfSpiritPlacing = false;
  1772.             unchanging = false;
  1773.             forbiddenAct = true;
  1774.             height = 0;
  1775.             xPos = 4;
  1776.             yPos = 3;
  1777.             ownerTeamNumber = 0;
  1778.             affectType = "neutral";
  1779.             description = "";
  1780.             landscapeSubtype = "Abyss";
  1781.             landscapeType = "Abyss";
  1782.             placeType = "neutral";
  1783.             custom {
  1784.             }
  1785.             ProtoLandscape {
  1786.                 tileNumber = 0;
  1787.                 turningAngle = 0;
  1788.                 baseMeshName = "";
  1789.                 characterName = "";
  1790.             }
  1791.         }
  1792.         Landscape_04_04 {
  1793.             availabilityForDiagonalAct = true;
  1794.             availabilityForPlunging = true;
  1795.             availabilityForStraightAct = true;
  1796.             availableForWalk = false;
  1797.             possibilityOfSpiritPlacing = false;
  1798.             unchanging = false;
  1799.             forbiddenAct = true;
  1800.             height = 0;
  1801.             xPos = 4;
  1802.             yPos = 4;
  1803.             ownerTeamNumber = 0;
  1804.             affectType = "neutral";
  1805.             description = "";
  1806.             landscapeSubtype = "Abyss";
  1807.             landscapeType = "Abyss";
  1808.             placeType = "neutral";
  1809.             custom {
  1810.             }
  1811.             ProtoLandscape {
  1812.                 tileNumber = 0;
  1813.                 turningAngle = 0;
  1814.                 baseMeshName = "";
  1815.                 characterName = "";
  1816.             }
  1817.         }
  1818.         Landscape_04_05 {
  1819.             availabilityForDiagonalAct = true;
  1820.             availabilityForPlunging = true;
  1821.             availabilityForStraightAct = true;
  1822.             availableForWalk = false;
  1823.             possibilityOfSpiritPlacing = false;
  1824.             unchanging = false;
  1825.             forbiddenAct = true;
  1826.             height = 0;
  1827.             xPos = 4;
  1828.             yPos = 5;
  1829.             ownerTeamNumber = 0;
  1830.             affectType = "neutral";
  1831.             description = "";
  1832.             landscapeSubtype = "Edge";
  1833.             landscapeType = "Edge";
  1834.             placeType = "neutral";
  1835.             custom {
  1836.             }
  1837.             ProtoLandscape {
  1838.                 tileNumber = 16;
  1839.                 turningAngle = 180;
  1840.                 baseMeshName = "";
  1841.                 characterName = "Edge_16";
  1842.             }
  1843.         }
  1844.         Landscape_04_06 {
  1845.             availabilityForDiagonalAct = true;
  1846.             availabilityForPlunging = true;
  1847.             availabilityForStraightAct = true;
  1848.             availableForWalk = true;
  1849.             possibilityOfSpiritPlacing = false;
  1850.             unchanging = false;
  1851.             forbiddenAct = false;
  1852.             height = 0;
  1853.             xPos = 4;
  1854.             yPos = 6;
  1855.             ownerTeamNumber = 0;
  1856.             affectType = "neutral";
  1857.             description = "";
  1858.             landscapeSubtype = "Valley";
  1859.             landscapeType = "Valley";
  1860.             placeType = "neutral";
  1861.             custom {
  1862.             }
  1863.             ProtoLandscape {
  1864.                 tileNumber = 20;
  1865.                 turningAngle = 0;
  1866.                 baseMeshName = "";
  1867.                 characterName = "Valley_20";
  1868.             }
  1869.         }
  1870.         Landscape_04_07 {
  1871.             availabilityForDiagonalAct = true;
  1872.             availabilityForPlunging = true;
  1873.             availabilityForStraightAct = true;
  1874.             availableForWalk = true;
  1875.             possibilityOfSpiritPlacing = false;
  1876.             unchanging = false;
  1877.             forbiddenAct = false;
  1878.             height = 0;
  1879.             xPos = 4;
  1880.             yPos = 7;
  1881.             ownerTeamNumber = 0;
  1882.             affectType = "neutral";
  1883.             description = "";
  1884.             landscapeSubtype = "Valley";
  1885.             landscapeType = "Valley";
  1886.             placeType = "neutral";
  1887.             custom {
  1888.             }
  1889.             ProtoLandscape {
  1890.                 tileNumber = 20;
  1891.                 turningAngle = 0;
  1892.                 baseMeshName = "";
  1893.                 characterName = "Valley_20";
  1894.             }
  1895.         }
  1896.         Landscape_04_08 {
  1897.             availabilityForDiagonalAct = true;
  1898.             availabilityForPlunging = true;
  1899.             availabilityForStraightAct = true;
  1900.             availableForWalk = true;
  1901.             possibilityOfSpiritPlacing = false;
  1902.             unchanging = false;
  1903.             forbiddenAct = false;
  1904.             height = 0;
  1905.             xPos = 4;
  1906.             yPos = 8;
  1907.             ownerTeamNumber = 0;
  1908.             affectType = "neutral";
  1909.             description = "";
  1910.             landscapeSubtype = "Swamp";
  1911.             landscapeType = "Swamp";
  1912.             placeType = "neutral";
  1913.             custom {
  1914.             }
  1915.             ProtoLandscape {
  1916.                 tileNumber = 2;
  1917.                 turningAngle = 0;
  1918.                 baseMeshName = "";
  1919.                 characterName = "Swamp_02";
  1920.             }
  1921.         }
  1922.         Landscape_04_09 {
  1923.             availabilityForDiagonalAct = true;
  1924.             availabilityForPlunging = true;
  1925.             availabilityForStraightAct = true;
  1926.             availableForWalk = true;
  1927.             possibilityOfSpiritPlacing = false;
  1928.             unchanging = false;
  1929.             forbiddenAct = false;
  1930.             height = 0;
  1931.             xPos = 4;
  1932.             yPos = 9;
  1933.             ownerTeamNumber = 0;
  1934.             affectType = "neutral";
  1935.             description = "";
  1936.             landscapeSubtype = "Swamp";
  1937.             landscapeType = "Swamp";
  1938.             placeType = "neutral";
  1939.             custom {
  1940.             }
  1941.             ProtoLandscape {
  1942.                 tileNumber = 5;
  1943.                 turningAngle = 270;
  1944.                 baseMeshName = "";
  1945.                 characterName = "Swamp_05";
  1946.             }
  1947.         }
  1948.         Landscape_04_10 {
  1949.             availabilityForDiagonalAct = true;
  1950.             availabilityForPlunging = true;
  1951.             availabilityForStraightAct = true;
  1952.             availableForWalk = true;
  1953.             possibilityOfSpiritPlacing = false;
  1954.             unchanging = false;
  1955.             forbiddenAct = false;
  1956.             height = 0;
  1957.             xPos = 4;
  1958.             yPos = 10;
  1959.             ownerTeamNumber = 0;
  1960.             affectType = "neutral";
  1961.             description = "";
  1962.             landscapeSubtype = "Swamp";
  1963.             landscapeType = "Swamp";
  1964.             placeType = "neutral";
  1965.             custom {
  1966.             }
  1967.             ProtoLandscape {
  1968.                 tileNumber = 2;
  1969.                 turningAngle = 270;
  1970.                 baseMeshName = "";
  1971.                 characterName = "Swamp_02";
  1972.             }
  1973.         }
  1974.         Landscape_04_11 {
  1975.             availabilityForDiagonalAct = true;
  1976.             availabilityForPlunging = true;
  1977.             availabilityForStraightAct = true;
  1978.             availableForWalk = false;
  1979.             possibilityOfSpiritPlacing = false;
  1980.             unchanging = false;
  1981.             forbiddenAct = true;
  1982.             height = 0;
  1983.             xPos = 4;
  1984.             yPos = 11;
  1985.             ownerTeamNumber = 0;
  1986.             affectType = "neutral";
  1987.             description = "";
  1988.             landscapeSubtype = "Edge";
  1989.             landscapeType = "Edge";
  1990.             placeType = "neutral";
  1991.             custom {
  1992.             }
  1993.             ProtoLandscape {
  1994.                 tileNumber = 13;
  1995.                 turningAngle = 90;
  1996.                 baseMeshName = "";
  1997.                 characterName = "Edge_13";
  1998.             }
  1999.         }
  2000.         Landscape_04_12 {
  2001.             availabilityForDiagonalAct = true;
  2002.             availabilityForPlunging = true;
  2003.             availabilityForStraightAct = true;
  2004.             availableForWalk = false;
  2005.             possibilityOfSpiritPlacing = false;
  2006.             unchanging = false;
  2007.             forbiddenAct = true;
  2008.             height = 0;
  2009.             xPos = 4;
  2010.             yPos = 12;
  2011.             ownerTeamNumber = 0;
  2012.             affectType = "neutral";
  2013.             description = "";
  2014.             landscapeSubtype = "Edge";
  2015.             landscapeType = "Edge";
  2016.             placeType = "neutral";
  2017.             custom {
  2018.             }
  2019.             ProtoLandscape {
  2020.                 tileNumber = 5;
  2021.                 turningAngle = 90;
  2022.                 baseMeshName = "";
  2023.                 characterName = "Edge_05";
  2024.             }
  2025.         }
  2026.         Landscape_04_13 {
  2027.             availabilityForDiagonalAct = true;
  2028.             availabilityForPlunging = true;
  2029.             availabilityForStraightAct = true;
  2030.             availableForWalk = false;
  2031.             possibilityOfSpiritPlacing = false;
  2032.             unchanging = false;
  2033.             forbiddenAct = true;
  2034.             height = 0;
  2035.             xPos = 4;
  2036.             yPos = 13;
  2037.             ownerTeamNumber = 0;
  2038.             affectType = "neutral";
  2039.             description = "";
  2040.             landscapeSubtype = "Edge";
  2041.             landscapeType = "Edge";
  2042.             placeType = "neutral";
  2043.             custom {
  2044.             }
  2045.             ProtoLandscape {
  2046.                 tileNumber = 0;
  2047.                 turningAngle = 0;
  2048.                 baseMeshName = "";
  2049.                 characterName = "Edge_00";
  2050.             }
  2051.         }
  2052.         Landscape_04_14 {
  2053.             availabilityForDiagonalAct = true;
  2054.             availabilityForPlunging = true;
  2055.             availabilityForStraightAct = true;
  2056.             availableForWalk = false;
  2057.             possibilityOfSpiritPlacing = false;
  2058.             unchanging = false;
  2059.             forbiddenAct = true;
  2060.             height = 0;
  2061.             xPos = 4;
  2062.             yPos = 14;
  2063.             ownerTeamNumber = 0;
  2064.             affectType = "neutral";
  2065.             description = "";
  2066.             landscapeSubtype = "Abyss";
  2067.             landscapeType = "Abyss";
  2068.             placeType = "neutral";
  2069.             custom {
  2070.             }
  2071.             ProtoLandscape {
  2072.                 tileNumber = 0;
  2073.                 turningAngle = 0;
  2074.                 baseMeshName = "";
  2075.                 characterName = "";
  2076.             }
  2077.         }
  2078.         Landscape_04_15 {
  2079.             availabilityForDiagonalAct = true;
  2080.             availabilityForPlunging = true;
  2081.             availabilityForStraightAct = true;
  2082.             availableForWalk = false;
  2083.             possibilityOfSpiritPlacing = false;
  2084.             unchanging = false;
  2085.             forbiddenAct = true;
  2086.             height = 0;
  2087.             xPos = 4;
  2088.             yPos = 15;
  2089.             ownerTeamNumber = 0;
  2090.             affectType = "neutral";
  2091.             description = "";
  2092.             landscapeSubtype = "Abyss";
  2093.             landscapeType = "Abyss";
  2094.             placeType = "neutral";
  2095.             custom {
  2096.             }
  2097.             ProtoLandscape {
  2098.                 tileNumber = 0;
  2099.                 turningAngle = 0;
  2100.                 baseMeshName = "";
  2101.                 characterName = "";
  2102.             }
  2103.         }
  2104.         Landscape_05_00 {
  2105.             availabilityForDiagonalAct = true;
  2106.             availabilityForPlunging = true;
  2107.             availabilityForStraightAct = true;
  2108.             availableForWalk = false;
  2109.             possibilityOfSpiritPlacing = false;
  2110.             unchanging = false;
  2111.             forbiddenAct = true;
  2112.             height = 0;
  2113.             xPos = 5;
  2114.             yPos = 0;
  2115.             ownerTeamNumber = 0;
  2116.             affectType = "neutral";
  2117.             description = "";
  2118.             landscapeSubtype = "Abyss";
  2119.             landscapeType = "Abyss";
  2120.             placeType = "neutral";
  2121.             custom {
  2122.             }
  2123.             ProtoLandscape {
  2124.                 tileNumber = 0;
  2125.                 turningAngle = 0;
  2126.                 baseMeshName = "";
  2127.                 characterName = "";
  2128.             }
  2129.         }
  2130.         Landscape_05_01 {
  2131.             availabilityForDiagonalAct = true;
  2132.             availabilityForPlunging = true;
  2133.             availabilityForStraightAct = true;
  2134.             availableForWalk = false;
  2135.             possibilityOfSpiritPlacing = false;
  2136.             unchanging = false;
  2137.             forbiddenAct = true;
  2138.             height = 0;
  2139.             xPos = 5;
  2140.             yPos = 1;
  2141.             ownerTeamNumber = 0;
  2142.             affectType = "neutral";
  2143.             description = "";
  2144.             landscapeSubtype = "Abyss";
  2145.             landscapeType = "Abyss";
  2146.             placeType = "neutral";
  2147.             custom {
  2148.             }
  2149.             ProtoLandscape {
  2150.                 tileNumber = 0;
  2151.                 turningAngle = 0;
  2152.                 baseMeshName = "";
  2153.                 characterName = "";
  2154.             }
  2155.         }
  2156.         Landscape_05_02 {
  2157.             availabilityForDiagonalAct = true;
  2158.             availabilityForPlunging = true;
  2159.             availabilityForStraightAct = true;
  2160.             availableForWalk = false;
  2161.             possibilityOfSpiritPlacing = false;
  2162.             unchanging = false;
  2163.             forbiddenAct = true;
  2164.             height = 0;
  2165.             xPos = 5;
  2166.             yPos = 2;
  2167.             ownerTeamNumber = 0;
  2168.             affectType = "neutral";
  2169.             description = "";
  2170.             landscapeSubtype = "Abyss";
  2171.             landscapeType = "Abyss";
  2172.             placeType = "neutral";
  2173.             custom {
  2174.             }
  2175.             ProtoLandscape {
  2176.                 tileNumber = 0;
  2177.                 turningAngle = 0;
  2178.                 baseMeshName = "";
  2179.                 characterName = "";
  2180.             }
  2181.         }
  2182.         Landscape_05_03 {
  2183.             availabilityForDiagonalAct = true;
  2184.             availabilityForPlunging = true;
  2185.             availabilityForStraightAct = true;
  2186.             availableForWalk = false;
  2187.             possibilityOfSpiritPlacing = false;
  2188.             unchanging = false;
  2189.             forbiddenAct = true;
  2190.             height = 0;
  2191.             xPos = 5;
  2192.             yPos = 3;
  2193.             ownerTeamNumber = 0;
  2194.             affectType = "neutral";
  2195.             description = "";
  2196.             landscapeSubtype = "Abyss";
  2197.             landscapeType = "Abyss";
  2198.             placeType = "neutral";
  2199.             custom {
  2200.             }
  2201.             ProtoLandscape {
  2202.                 tileNumber = 0;
  2203.                 turningAngle = 0;
  2204.                 baseMeshName = "";
  2205.                 characterName = "";
  2206.             }
  2207.         }
  2208.         Landscape_05_04 {
  2209.             availabilityForDiagonalAct = true;
  2210.             availabilityForPlunging = true;
  2211.             availabilityForStraightAct = true;
  2212.             availableForWalk = false;
  2213.             possibilityOfSpiritPlacing = false;
  2214.             unchanging = false;
  2215.             forbiddenAct = true;
  2216.             height = 0;
  2217.             xPos = 5;
  2218.             yPos = 4;
  2219.             ownerTeamNumber = 0;
  2220.             affectType = "neutral";
  2221.             description = "";
  2222.             landscapeSubtype = "Abyss";
  2223.             landscapeType = "Abyss";
  2224.             placeType = "neutral";
  2225.             custom {
  2226.             }
  2227.             ProtoLandscape {
  2228.                 tileNumber = 0;
  2229.                 turningAngle = 0;
  2230.                 baseMeshName = "";
  2231.                 characterName = "";
  2232.             }
  2233.         }
  2234.         Landscape_05_05 {
  2235.             availabilityForDiagonalAct = true;
  2236.             availabilityForPlunging = true;
  2237.             availabilityForStraightAct = true;
  2238.             availableForWalk = false;
  2239.             possibilityOfSpiritPlacing = false;
  2240.             unchanging = false;
  2241.             forbiddenAct = true;
  2242.             height = 0;
  2243.             xPos = 5;
  2244.             yPos = 5;
  2245.             ownerTeamNumber = 0;
  2246.             affectType = "neutral";
  2247.             description = "";
  2248.             landscapeSubtype = "Edge";
  2249.             landscapeType = "Edge";
  2250.             placeType = "neutral";
  2251.             custom {
  2252.             }
  2253.             ProtoLandscape {
  2254.                 tileNumber = 11;
  2255.                 turningAngle = 90;
  2256.                 baseMeshName = "";
  2257.                 characterName = "Edge_11";
  2258.             }
  2259.         }
  2260.         Landscape_05_06 {
  2261.             availabilityForDiagonalAct = true;
  2262.             availabilityForPlunging = true;
  2263.             availabilityForStraightAct = true;
  2264.             availableForWalk = true;
  2265.             possibilityOfSpiritPlacing = false;
  2266.             unchanging = false;
  2267.             forbiddenAct = false;
  2268.             height = 0;
  2269.             xPos = 5;
  2270.             yPos = 6;
  2271.             ownerTeamNumber = 0;
  2272.             affectType = "neutral";
  2273.             description = "";
  2274.             landscapeSubtype = "Valley";
  2275.             landscapeType = "Valley";
  2276.             placeType = "neutral";
  2277.             custom {
  2278.             }
  2279.             ProtoLandscape {
  2280.                 tileNumber = 20;
  2281.                 turningAngle = 0;
  2282.                 baseMeshName = "";
  2283.                 characterName = "Valley_20";
  2284.             }
  2285.         }
  2286.         Landscape_05_07 {
  2287.             availabilityForDiagonalAct = true;
  2288.             availabilityForPlunging = true;
  2289.             availabilityForStraightAct = true;
  2290.             availableForWalk = true;
  2291.             possibilityOfSpiritPlacing = false;
  2292.             unchanging = false;
  2293.             forbiddenAct = false;
  2294.             height = 0;
  2295.             xPos = 5;
  2296.             yPos = 7;
  2297.             ownerTeamNumber = 0;
  2298.             affectType = "neutral";
  2299.             description = "";
  2300.             landscapeSubtype = "Valley";
  2301.             landscapeType = "Valley";
  2302.             placeType = "neutral";
  2303.             custom {
  2304.             }
  2305.             ProtoLandscape {
  2306.                 tileNumber = 20;
  2307.                 turningAngle = 0;
  2308.                 baseMeshName = "";
  2309.                 characterName = "Valley_20";
  2310.             }
  2311.         }
  2312.         Landscape_05_08 {
  2313.             availabilityForDiagonalAct = true;
  2314.             availabilityForPlunging = true;
  2315.             availabilityForStraightAct = true;
  2316.             availableForWalk = true;
  2317.             possibilityOfSpiritPlacing = false;
  2318.             unchanging = false;
  2319.             forbiddenAct = false;
  2320.             height = 0;
  2321.             xPos = 5;
  2322.             yPos = 8;
  2323.             ownerTeamNumber = 0;
  2324.             affectType = "neutral";
  2325.             description = "";
  2326.             landscapeSubtype = "Swamp";
  2327.             landscapeType = "Swamp";
  2328.             placeType = "neutral";
  2329.             custom {
  2330.             }
  2331.             ProtoLandscape {
  2332.                 tileNumber = 2;
  2333.                 turningAngle = 90;
  2334.                 baseMeshName = "";
  2335.                 characterName = "Swamp_02";
  2336.             }
  2337.         }
  2338.         Landscape_05_09 {
  2339.             availabilityForDiagonalAct = true;
  2340.             availabilityForPlunging = true;
  2341.             availabilityForStraightAct = true;
  2342.             availableForWalk = true;
  2343.             possibilityOfSpiritPlacing = false;
  2344.             unchanging = false;
  2345.             forbiddenAct = false;
  2346.             height = 0;
  2347.             xPos = 5;
  2348.             yPos = 9;
  2349.             ownerTeamNumber = 0;
  2350.             affectType = "neutral";
  2351.             description = "";
  2352.             landscapeSubtype = "Swamp";
  2353.             landscapeType = "Swamp";
  2354.             placeType = "neutral";
  2355.             custom {
  2356.             }
  2357.             ProtoLandscape {
  2358.                 tileNumber = 5;
  2359.                 turningAngle = 90;
  2360.                 baseMeshName = "";
  2361.                 characterName = "Swamp_05";
  2362.             }
  2363.         }
  2364.         Landscape_05_10 {
  2365.             availabilityForDiagonalAct = true;
  2366.             availabilityForPlunging = true;
  2367.             availabilityForStraightAct = true;
  2368.             availableForWalk = true;
  2369.             possibilityOfSpiritPlacing = false;
  2370.             unchanging = false;
  2371.             forbiddenAct = false;
  2372.             height = 0;
  2373.             xPos = 5;
  2374.             yPos = 10;
  2375.             ownerTeamNumber = 0;
  2376.             affectType = "neutral";
  2377.             description = "";
  2378.             landscapeSubtype = "Swamp";
  2379.             landscapeType = "Swamp";
  2380.             placeType = "neutral";
  2381.             custom {
  2382.             }
  2383.             ProtoLandscape {
  2384.                 tileNumber = 5;
  2385.                 turningAngle = 180;
  2386.                 baseMeshName = "";
  2387.                 characterName = "Swamp_05";
  2388.             }
  2389.         }
  2390.         Landscape_05_11 {
  2391.             availabilityForDiagonalAct = true;
  2392.             availabilityForPlunging = true;
  2393.             availabilityForStraightAct = true;
  2394.             availableForWalk = true;
  2395.             possibilityOfSpiritPlacing = false;
  2396.             unchanging = false;
  2397.             forbiddenAct = false;
  2398.             height = 0;
  2399.             xPos = 5;
  2400.             yPos = 11;
  2401.             ownerTeamNumber = 0;
  2402.             affectType = "neutral";
  2403.             description = "";
  2404.             landscapeSubtype = "Valley";
  2405.             landscapeType = "Valley";
  2406.             placeType = "neutral";
  2407.             custom {
  2408.             }
  2409.             ProtoLandscape {
  2410.                 tileNumber = 20;
  2411.                 turningAngle = 0;
  2412.                 baseMeshName = "";
  2413.                 characterName = "Valley_20";
  2414.             }
  2415.         }
  2416.         Landscape_05_12 {
  2417.             availabilityForDiagonalAct = true;
  2418.             availabilityForPlunging = true;
  2419.             availabilityForStraightAct = true;
  2420.             availableForWalk = true;
  2421.             possibilityOfSpiritPlacing = false;
  2422.             unchanging = false;
  2423.             forbiddenAct = false;
  2424.             height = 0;
  2425.             xPos = 5;
  2426.             yPos = 12;
  2427.             ownerTeamNumber = 0;
  2428.             affectType = "neutral";
  2429.             description = "";
  2430.             landscapeSubtype = "Valley";
  2431.             landscapeType = "Valley";
  2432.             placeType = "neutral";
  2433.             custom {
  2434.             }
  2435.             ProtoLandscape {
  2436.                 tileNumber = 20;
  2437.                 turningAngle = 0;
  2438.                 baseMeshName = "";
  2439.                 characterName = "Valley_20";
  2440.             }
  2441.         }
  2442.         Landscape_05_13 {
  2443.             availabilityForDiagonalAct = true;
  2444.             availabilityForPlunging = true;
  2445.             availabilityForStraightAct = true;
  2446.             availableForWalk = false;
  2447.             possibilityOfSpiritPlacing = false;
  2448.             unchanging = false;
  2449.             forbiddenAct = true;
  2450.             height = 0;
  2451.             xPos = 5;
  2452.             yPos = 13;
  2453.             ownerTeamNumber = 0;
  2454.             affectType = "neutral";
  2455.             description = "";
  2456.             landscapeSubtype = "Edge";
  2457.             landscapeType = "Edge";
  2458.             placeType = "neutral";
  2459.             custom {
  2460.             }
  2461.             ProtoLandscape {
  2462.                 tileNumber = 12;
  2463.                 turningAngle = 0;
  2464.                 baseMeshName = "";
  2465.                 characterName = "Edge_12";
  2466.             }
  2467.         }
  2468.         Landscape_05_14 {
  2469.             availabilityForDiagonalAct = true;
  2470.             availabilityForPlunging = true;
  2471.             availabilityForStraightAct = true;
  2472.             availableForWalk = false;
  2473.             possibilityOfSpiritPlacing = false;
  2474.             unchanging = false;
  2475.             forbiddenAct = true;
  2476.             height = 0;
  2477.             xPos = 5;
  2478.             yPos = 14;
  2479.             ownerTeamNumber = 0;
  2480.             affectType = "neutral";
  2481.             description = "";
  2482.             landscapeSubtype = "Abyss";
  2483.             landscapeType = "Abyss";
  2484.             placeType = "neutral";
  2485.             custom {
  2486.             }
  2487.             ProtoLandscape {
  2488.                 tileNumber = 0;
  2489.                 turningAngle = 0;
  2490.                 baseMeshName = "";
  2491.                 characterName = "";
  2492.             }
  2493.         }
  2494.         Landscape_05_15 {
  2495.             availabilityForDiagonalAct = true;
  2496.             availabilityForPlunging = true;
  2497.             availabilityForStraightAct = true;
  2498.             availableForWalk = false;
  2499.             possibilityOfSpiritPlacing = false;
  2500.             unchanging = false;
  2501.             forbiddenAct = true;
  2502.             height = 0;
  2503.             xPos = 5;
  2504.             yPos = 15;
  2505.             ownerTeamNumber = 0;
  2506.             affectType = "neutral";
  2507.             description = "";
  2508.             landscapeSubtype = "Abyss";
  2509.             landscapeType = "Abyss";
  2510.             placeType = "neutral";
  2511.             custom {
  2512.             }
  2513.             ProtoLandscape {
  2514.                 tileNumber = 0;
  2515.                 turningAngle = 0;
  2516.                 baseMeshName = "";
  2517.                 characterName = "";
  2518.             }
  2519.         }
  2520.         Landscape_06_00 {
  2521.             availabilityForDiagonalAct = true;
  2522.             availabilityForPlunging = true;
  2523.             availabilityForStraightAct = true;
  2524.             availableForWalk = false;
  2525.             possibilityOfSpiritPlacing = false;
  2526.             unchanging = false;
  2527.             forbiddenAct = true;
  2528.             height = 0;
  2529.             xPos = 6;
  2530.             yPos = 0;
  2531.             ownerTeamNumber = 0;
  2532.             affectType = "neutral";
  2533.             description = "";
  2534.             landscapeSubtype = "Abyss";
  2535.             landscapeType = "Abyss";
  2536.             placeType = "neutral";
  2537.             custom {
  2538.             }
  2539.             ProtoLandscape {
  2540.                 tileNumber = 0;
  2541.                 turningAngle = 0;
  2542.                 baseMeshName = "";
  2543.                 characterName = "";
  2544.             }
  2545.         }
  2546.         Landscape_06_01 {
  2547.             availabilityForDiagonalAct = true;
  2548.             availabilityForPlunging = true;
  2549.             availabilityForStraightAct = true;
  2550.             availableForWalk = false;
  2551.             possibilityOfSpiritPlacing = false;
  2552.             unchanging = false;
  2553.             forbiddenAct = true;
  2554.             height = 0;
  2555.             xPos = 6;
  2556.             yPos = 1;
  2557.             ownerTeamNumber = 0;
  2558.             affectType = "neutral";
  2559.             description = "";
  2560.             landscapeSubtype = "Abyss";
  2561.             landscapeType = "Abyss";
  2562.             placeType = "neutral";
  2563.             custom {
  2564.             }
  2565.             ProtoLandscape {
  2566.                 tileNumber = 0;
  2567.                 turningAngle = 0;
  2568.                 baseMeshName = "";
  2569.                 characterName = "";
  2570.             }
  2571.         }
  2572.         Landscape_06_02 {
  2573.             availabilityForDiagonalAct = true;
  2574.             availabilityForPlunging = true;
  2575.             availabilityForStraightAct = true;
  2576.             availableForWalk = false;
  2577.             possibilityOfSpiritPlacing = false;
  2578.             unchanging = false;
  2579.             forbiddenAct = true;
  2580.             height = 0;
  2581.             xPos = 6;
  2582.             yPos = 2;
  2583.             ownerTeamNumber = 0;
  2584.             affectType = "neutral";
  2585.             description = "";
  2586.             landscapeSubtype = "Abyss";
  2587.             landscapeType = "Abyss";
  2588.             placeType = "neutral";
  2589.             custom {
  2590.             }
  2591.             ProtoLandscape {
  2592.                 tileNumber = 0;
  2593.                 turningAngle = 0;
  2594.                 baseMeshName = "";
  2595.                 characterName = "";
  2596.             }
  2597.         }
  2598.         Landscape_06_03 {
  2599.             availabilityForDiagonalAct = true;
  2600.             availabilityForPlunging = true;
  2601.             availabilityForStraightAct = true;
  2602.             availableForWalk = false;
  2603.             possibilityOfSpiritPlacing = false;
  2604.             unchanging = false;
  2605.             forbiddenAct = true;
  2606.             height = 0;
  2607.             xPos = 6;
  2608.             yPos = 3;
  2609.             ownerTeamNumber = 0;
  2610.             affectType = "neutral";
  2611.             description = "";
  2612.             landscapeSubtype = "Abyss";
  2613.             landscapeType = "Abyss";
  2614.             placeType = "neutral";
  2615.             custom {
  2616.             }
  2617.             ProtoLandscape {
  2618.                 tileNumber = 0;
  2619.                 turningAngle = 0;
  2620.                 baseMeshName = "";
  2621.                 characterName = "";
  2622.             }
  2623.         }
  2624.         Landscape_06_04 {
  2625.             availabilityForDiagonalAct = true;
  2626.             availabilityForPlunging = true;
  2627.             availabilityForStraightAct = true;
  2628.             availableForWalk = false;
  2629.             possibilityOfSpiritPlacing = false;
  2630.             unchanging = false;
  2631.             forbiddenAct = true;
  2632.             height = 0;
  2633.             xPos = 6;
  2634.             yPos = 4;
  2635.             ownerTeamNumber = 0;
  2636.             affectType = "neutral";
  2637.             description = "";
  2638.             landscapeSubtype = "Edge";
  2639.             landscapeType = "Edge";
  2640.             placeType = "neutral";
  2641.             custom {
  2642.             }
  2643.             ProtoLandscape {
  2644.                 tileNumber = 14;
  2645.                 turningAngle = 180;
  2646.                 baseMeshName = "";
  2647.                 characterName = "Edge_14";
  2648.             }
  2649.         }
  2650.         Landscape_06_05 {
  2651.             availabilityForDiagonalAct = true;
  2652.             availabilityForPlunging = true;
  2653.             availabilityForStraightAct = true;
  2654.             availableForWalk = true;
  2655.             possibilityOfSpiritPlacing = false;
  2656.             unchanging = false;
  2657.             forbiddenAct = false;
  2658.             height = 0;
  2659.             xPos = 6;
  2660.             yPos = 5;
  2661.             ownerTeamNumber = 0;
  2662.             affectType = "neutral";
  2663.             description = "";
  2664.             landscapeSubtype = "Valley";
  2665.             landscapeType = "Valley";
  2666.             placeType = "neutral";
  2667.             custom {
  2668.             }
  2669.             ProtoLandscape {
  2670.                 tileNumber = 20;
  2671.                 turningAngle = 0;
  2672.                 baseMeshName = "";
  2673.                 characterName = "Valley_20";
  2674.             }
  2675.         }
  2676.         Landscape_06_06 {
  2677.             availabilityForDiagonalAct = true;
  2678.             availabilityForPlunging = true;
  2679.             availabilityForStraightAct = true;
  2680.             availableForWalk = true;
  2681.             possibilityOfSpiritPlacing = false;
  2682.             unchanging = false;
  2683.             forbiddenAct = false;
  2684.             height = 0;
  2685.             xPos = 6;
  2686.             yPos = 6;
  2687.             ownerTeamNumber = 0;
  2688.             affectType = "neutral";
  2689.             description = "";
  2690.             landscapeSubtype = "Valley";
  2691.             landscapeType = "Valley";
  2692.             placeType = "neutral";
  2693.             custom {
  2694.             }
  2695.             ProtoLandscape {
  2696.                 tileNumber = 20;
  2697.                 turningAngle = 0;
  2698.                 baseMeshName = "";
  2699.                 characterName = "Valley_20";
  2700.             }
  2701.         }
  2702.         Landscape_06_07 {
  2703.             availabilityForDiagonalAct = true;
  2704.             availabilityForPlunging = true;
  2705.             availabilityForStraightAct = true;
  2706.             availableForWalk = true;
  2707.             possibilityOfSpiritPlacing = false;
  2708.             unchanging = false;
  2709.             forbiddenAct = false;
  2710.             height = 0;
  2711.             xPos = 6;
  2712.             yPos = 7;
  2713.             ownerTeamNumber = 0;
  2714.             affectType = "neutral";
  2715.             description = "";
  2716.             landscapeSubtype = "Valley";
  2717.             landscapeType = "Valley";
  2718.             placeType = "neutral";
  2719.             custom {
  2720.             }
  2721.             ProtoLandscape {
  2722.                 tileNumber = 20;
  2723.                 turningAngle = 0;
  2724.                 baseMeshName = "";
  2725.                 characterName = "Valley_20";
  2726.             }
  2727.         }
  2728.         Landscape_06_08 {
  2729.             availabilityForDiagonalAct = true;
  2730.             availabilityForPlunging = true;
  2731.             availabilityForStraightAct = true;
  2732.             availableForWalk = true;
  2733.             possibilityOfSpiritPlacing = false;
  2734.             unchanging = false;
  2735.             forbiddenAct = false;
  2736.             height = 0;
  2737.             xPos = 6;
  2738.             yPos = 8;
  2739.             ownerTeamNumber = 0;
  2740.             affectType = "neutral";
  2741.             description = "";
  2742.             landscapeSubtype = "Valley";
  2743.             landscapeType = "Valley";
  2744.             placeType = "neutral";
  2745.             custom {
  2746.             }
  2747.             ProtoLandscape {
  2748.                 tileNumber = 20;
  2749.                 turningAngle = 0;
  2750.                 baseMeshName = "";
  2751.                 characterName = "Valley_20";
  2752.             }
  2753.         }
  2754.         Landscape_06_09 {
  2755.             availabilityForDiagonalAct = true;
  2756.             availabilityForPlunging = true;
  2757.             availabilityForStraightAct = true;
  2758.             availableForWalk = true;
  2759.             possibilityOfSpiritPlacing = false;
  2760.             unchanging = false;
  2761.             forbiddenAct = false;
  2762.             height = 0;
  2763.             xPos = 6;
  2764.             yPos = 9;
  2765.             ownerTeamNumber = 0;
  2766.             affectType = "neutral";
  2767.             description = "";
  2768.             landscapeSubtype = "Valley";
  2769.             landscapeType = "Valley";
  2770.             placeType = "neutral";
  2771.             custom {
  2772.             }
  2773.             ProtoLandscape {
  2774.                 tileNumber = 20;
  2775.                 turningAngle = 0;
  2776.                 baseMeshName = "";
  2777.                 characterName = "Valley_20";
  2778.             }
  2779.         }
  2780.         Landscape_06_10 {
  2781.             availabilityForDiagonalAct = true;
  2782.             availabilityForPlunging = true;
  2783.             availabilityForStraightAct = true;
  2784.             availableForWalk = true;
  2785.             possibilityOfSpiritPlacing = false;
  2786.             unchanging = false;
  2787.             forbiddenAct = false;
  2788.             height = 0;
  2789.             xPos = 6;
  2790.             yPos = 10;
  2791.             ownerTeamNumber = 0;
  2792.             affectType = "neutral";
  2793.             description = "";
  2794.             landscapeSubtype = "Swamp";
  2795.             landscapeType = "Swamp";
  2796.             placeType = "neutral";
  2797.             custom {
  2798.             }
  2799.             ProtoLandscape {
  2800.                 tileNumber = 4;
  2801.                 turningAngle = 0;
  2802.                 baseMeshName = "";
  2803.                 characterName = "Swamp_04";
  2804.             }
  2805.         }
  2806.         Landscape_06_11 {
  2807.             availabilityForDiagonalAct = true;
  2808.             availabilityForPlunging = true;
  2809.             availabilityForStraightAct = true;
  2810.             availableForWalk = true;
  2811.             possibilityOfSpiritPlacing = false;
  2812.             unchanging = false;
  2813.             forbiddenAct = false;
  2814.             height = 0;
  2815.             xPos = 6;
  2816.             yPos = 11;
  2817.             ownerTeamNumber = 0;
  2818.             affectType = "neutral";
  2819.             description = "";
  2820.             landscapeSubtype = "Valley";
  2821.             landscapeType = "Valley";
  2822.             placeType = "neutral";
  2823.             custom {
  2824.             }
  2825.             ProtoLandscape {
  2826.                 tileNumber = 20;
  2827.                 turningAngle = 0;
  2828.                 baseMeshName = "";
  2829.                 characterName = "Valley_20";
  2830.             }
  2831.         }
  2832.         Landscape_06_12 {
  2833.             availabilityForDiagonalAct = true;
  2834.             availabilityForPlunging = true;
  2835.             availabilityForStraightAct = true;
  2836.             availableForWalk = true;
  2837.             possibilityOfSpiritPlacing = false;
  2838.             unchanging = false;
  2839.             forbiddenAct = false;
  2840.             height = 0;
  2841.             xPos = 6;
  2842.             yPos = 12;
  2843.             ownerTeamNumber = 0;
  2844.             affectType = "neutral";
  2845.             description = "";
  2846.             landscapeSubtype = "Valley";
  2847.             landscapeType = "Valley";
  2848.             placeType = "neutral";
  2849.             custom {
  2850.             }
  2851.             ProtoLandscape {
  2852.                 tileNumber = 20;
  2853.                 turningAngle = 0;
  2854.                 baseMeshName = "";
  2855.                 characterName = "Valley_20";
  2856.             }
  2857.         }
  2858.         Landscape_06_13 {
  2859.             availabilityForDiagonalAct = true;
  2860.             availabilityForPlunging = true;
  2861.             availabilityForStraightAct = true;
  2862.             availableForWalk = false;
  2863.             possibilityOfSpiritPlacing = false;
  2864.             unchanging = false;
  2865.             forbiddenAct = true;
  2866.             height = 0;
  2867.             xPos = 6;
  2868.             yPos = 13;
  2869.             ownerTeamNumber = 0;
  2870.             affectType = "neutral";
  2871.             description = "";
  2872.             landscapeSubtype = "Edge";
  2873.             landscapeType = "Edge";
  2874.             placeType = "neutral";
  2875.             custom {
  2876.             }
  2877.             ProtoLandscape {
  2878.                 tileNumber = 11;
  2879.                 turningAngle = 270;
  2880.                 baseMeshName = "";
  2881.                 characterName = "Edge_11";
  2882.             }
  2883.         }
  2884.         Landscape_06_14 {
  2885.             availabilityForDiagonalAct = true;
  2886.             availabilityForPlunging = true;
  2887.             availabilityForStraightAct = true;
  2888.             availableForWalk = false;
  2889.             possibilityOfSpiritPlacing = false;
  2890.             unchanging = false;
  2891.             forbiddenAct = true;
  2892.             height = 0;
  2893.             xPos = 6;
  2894.             yPos = 14;
  2895.             ownerTeamNumber = 0;
  2896.             affectType = "neutral";
  2897.             description = "";
  2898.             landscapeSubtype = "Abyss";
  2899.             landscapeType = "Abyss";
  2900.             placeType = "neutral";
  2901.             custom {
  2902.             }
  2903.             ProtoLandscape {
  2904.                 tileNumber = 0;
  2905.                 turningAngle = 0;
  2906.                 baseMeshName = "";
  2907.                 characterName = "";
  2908.             }
  2909.         }
  2910.         Landscape_06_15 {
  2911.             availabilityForDiagonalAct = true;
  2912.             availabilityForPlunging = true;
  2913.             availabilityForStraightAct = true;
  2914.             availableForWalk = false;
  2915.             possibilityOfSpiritPlacing = false;
  2916.             unchanging = false;
  2917.             forbiddenAct = true;
  2918.             height = 0;
  2919.             xPos = 6;
  2920.             yPos = 15;
  2921.             ownerTeamNumber = 0;
  2922.             affectType = "neutral";
  2923.             description = "";
  2924.             landscapeSubtype = "Abyss";
  2925.             landscapeType = "Abyss";
  2926.             placeType = "neutral";
  2927.             custom {
  2928.             }
  2929.             ProtoLandscape {
  2930.                 tileNumber = 0;
  2931.                 turningAngle = 0;
  2932.                 baseMeshName = "";
  2933.                 characterName = "";
  2934.             }
  2935.         }
  2936.         Landscape_07_00 {
  2937.             availabilityForDiagonalAct = true;
  2938.             availabilityForPlunging = true;
  2939.             availabilityForStraightAct = true;
  2940.             availableForWalk = false;
  2941.             possibilityOfSpiritPlacing = false;
  2942.             unchanging = false;
  2943.             forbiddenAct = true;
  2944.             height = 0;
  2945.             xPos = 7;
  2946.             yPos = 0;
  2947.             ownerTeamNumber = 0;
  2948.             affectType = "neutral";
  2949.             description = "";
  2950.             landscapeSubtype = "Abyss";
  2951.             landscapeType = "Abyss";
  2952.             placeType = "neutral";
  2953.             custom {
  2954.             }
  2955.             ProtoLandscape {
  2956.                 tileNumber = 0;
  2957.                 turningAngle = 0;
  2958.                 baseMeshName = "";
  2959.                 characterName = "";
  2960.             }
  2961.         }
  2962.         Landscape_07_01 {
  2963.             availabilityForDiagonalAct = true;
  2964.             availabilityForPlunging = true;
  2965.             availabilityForStraightAct = true;
  2966.             availableForWalk = false;
  2967.             possibilityOfSpiritPlacing = false;
  2968.             unchanging = false;
  2969.             forbiddenAct = true;
  2970.             height = 0;
  2971.             xPos = 7;
  2972.             yPos = 1;
  2973.             ownerTeamNumber = 0;
  2974.             affectType = "neutral";
  2975.             description = "";
  2976.             landscapeSubtype = "Abyss";
  2977.             landscapeType = "Abyss";
  2978.             placeType = "neutral";
  2979.             custom {
  2980.             }
  2981.             ProtoLandscape {
  2982.                 tileNumber = 0;
  2983.                 turningAngle = 0;
  2984.                 baseMeshName = "";
  2985.                 characterName = "";
  2986.             }
  2987.         }
  2988.         Landscape_07_02 {
  2989.             availabilityForDiagonalAct = true;
  2990.             availabilityForPlunging = true;
  2991.             availabilityForStraightAct = true;
  2992.             availableForWalk = false;
  2993.             possibilityOfSpiritPlacing = false;
  2994.             unchanging = false;
  2995.             forbiddenAct = true;
  2996.             height = 0;
  2997.             xPos = 7;
  2998.             yPos = 2;
  2999.             ownerTeamNumber = 0;
  3000.             affectType = "neutral";
  3001.             description = "";
  3002.             landscapeSubtype = "Abyss";
  3003.             landscapeType = "Abyss";
  3004.             placeType = "neutral";
  3005.             custom {
  3006.             }
  3007.             ProtoLandscape {
  3008.                 tileNumber = 0;
  3009.                 turningAngle = 0;
  3010.                 baseMeshName = "";
  3011.                 characterName = "";
  3012.             }
  3013.         }
  3014.         Landscape_07_03 {
  3015.             availabilityForDiagonalAct = true;
  3016.             availabilityForPlunging = true;
  3017.             availabilityForStraightAct = true;
  3018.             availableForWalk = false;
  3019.             possibilityOfSpiritPlacing = false;
  3020.             unchanging = false;
  3021.             forbiddenAct = true;
  3022.             height = 0;
  3023.             xPos = 7;
  3024.             yPos = 3;
  3025.             ownerTeamNumber = 0;
  3026.             affectType = "neutral";
  3027.             description = "";
  3028.             landscapeSubtype = "Abyss";
  3029.             landscapeType = "Abyss";
  3030.             placeType = "neutral";
  3031.             custom {
  3032.             }
  3033.             ProtoLandscape {
  3034.                 tileNumber = 0;
  3035.                 turningAngle = 0;
  3036.                 baseMeshName = "";
  3037.                 characterName = "";
  3038.             }
  3039.         }
  3040.         Landscape_07_04 {
  3041.             availabilityForDiagonalAct = true;
  3042.             availabilityForPlunging = true;
  3043.             availabilityForStraightAct = true;
  3044.             availableForWalk = false;
  3045.             possibilityOfSpiritPlacing = false;
  3046.             unchanging = false;
  3047.             forbiddenAct = true;
  3048.             height = 0;
  3049.             xPos = 7;
  3050.             yPos = 4;
  3051.             ownerTeamNumber = 0;
  3052.             affectType = "neutral";
  3053.             description = "";
  3054.             landscapeSubtype = "Edge";
  3055.             landscapeType = "Edge";
  3056.             placeType = "neutral";
  3057.             custom {
  3058.             }
  3059.             ProtoLandscape {
  3060.                 tileNumber = 4;
  3061.                 turningAngle = 180;
  3062.                 baseMeshName = "";
  3063.                 characterName = "Edge_04";
  3064.             }
  3065.         }
  3066.         Landscape_07_05 {
  3067.             availabilityForDiagonalAct = true;
  3068.             availabilityForPlunging = true;
  3069.             availabilityForStraightAct = true;
  3070.             availableForWalk = true;
  3071.             possibilityOfSpiritPlacing = false;
  3072.             unchanging = false;
  3073.             forbiddenAct = false;
  3074.             height = 0;
  3075.             xPos = 7;
  3076.             yPos = 5;
  3077.             ownerTeamNumber = 0;
  3078.             affectType = "neutral";
  3079.             description = "";
  3080.             landscapeSubtype = "Valley";
  3081.             landscapeType = "Valley";
  3082.             placeType = "neutral";
  3083.             custom {
  3084.             }
  3085.             ProtoLandscape {
  3086.                 tileNumber = 20;
  3087.                 turningAngle = 0;
  3088.                 baseMeshName = "";
  3089.                 characterName = "Valley_20";
  3090.             }
  3091.         }
  3092.         Landscape_07_06 {
  3093.             availabilityForDiagonalAct = true;
  3094.             availabilityForPlunging = true;
  3095.             availabilityForStraightAct = true;
  3096.             availableForWalk = true;
  3097.             possibilityOfSpiritPlacing = false;
  3098.             unchanging = false;
  3099.             forbiddenAct = false;
  3100.             height = 0;
  3101.             xPos = 7;
  3102.             yPos = 6;
  3103.             ownerTeamNumber = 0;
  3104.             affectType = "neutral";
  3105.             description = "";
  3106.             landscapeSubtype = "Valley";
  3107.             landscapeType = "Valley";
  3108.             placeType = "neutral";
  3109.             custom {
  3110.             }
  3111.             ProtoLandscape {
  3112.                 tileNumber = 20;
  3113.                 turningAngle = 0;
  3114.                 baseMeshName = "";
  3115.                 characterName = "Valley_20";
  3116.             }
  3117.         }
  3118.         Landscape_07_07 {
  3119.             availabilityForDiagonalAct = true;
  3120.             availabilityForPlunging = true;
  3121.             availabilityForStraightAct = true;
  3122.             availableForWalk = true;
  3123.             possibilityOfSpiritPlacing = false;
  3124.             unchanging = false;
  3125.             forbiddenAct = false;
  3126.             height = 0;
  3127.             xPos = 7;
  3128.             yPos = 7;
  3129.             ownerTeamNumber = 0;
  3130.             affectType = "neutral";
  3131.             description = "";
  3132.             landscapeSubtype = "Valley";
  3133.             landscapeType = "Valley";
  3134.             placeType = "neutral";
  3135.             custom {
  3136.             }
  3137.             ProtoLandscape {
  3138.                 tileNumber = 20;
  3139.                 turningAngle = 0;
  3140.                 baseMeshName = "";
  3141.                 characterName = "Valley_20";
  3142.             }
  3143.         }
  3144.         Landscape_07_08 {
  3145.             availabilityForDiagonalAct = true;
  3146.             availabilityForPlunging = true;
  3147.             availabilityForStraightAct = true;
  3148.             availableForWalk = true;
  3149.             possibilityOfSpiritPlacing = false;
  3150.             unchanging = false;
  3151.             forbiddenAct = false;
  3152.             height = 0;
  3153.             xPos = 7;
  3154.             yPos = 8;
  3155.             ownerTeamNumber = 0;
  3156.             affectType = "neutral";
  3157.             description = "";
  3158.             landscapeSubtype = "Swamp";
  3159.             landscapeType = "Swamp";
  3160.             placeType = "neutral";
  3161.             custom {
  3162.             }
  3163.             ProtoLandscape {
  3164.                 tileNumber = 0;
  3165.                 turningAngle = 0;
  3166.                 baseMeshName = "";
  3167.                 characterName = "Swamp_00";
  3168.             }
  3169.         }
  3170.         Landscape_07_09 {
  3171.             availabilityForDiagonalAct = true;
  3172.             availabilityForPlunging = true;
  3173.             availabilityForStraightAct = true;
  3174.             availableForWalk = true;
  3175.             possibilityOfSpiritPlacing = false;
  3176.             unchanging = false;
  3177.             forbiddenAct = false;
  3178.             height = 0;
  3179.             xPos = 7;
  3180.             yPos = 9;
  3181.             ownerTeamNumber = 0;
  3182.             affectType = "neutral";
  3183.             description = "";
  3184.             landscapeSubtype = "Swamp";
  3185.             landscapeType = "Swamp";
  3186.             placeType = "neutral";
  3187.             custom {
  3188.             }
  3189.             ProtoLandscape {
  3190.                 tileNumber = 5;
  3191.                 turningAngle = 270;
  3192.                 baseMeshName = "";
  3193.                 characterName = "Swamp_05";
  3194.             }
  3195.         }
  3196.         Landscape_07_10 {
  3197.             availabilityForDiagonalAct = true;
  3198.             availabilityForPlunging = true;
  3199.             availabilityForStraightAct = true;
  3200.             availableForWalk = true;
  3201.             possibilityOfSpiritPlacing = false;
  3202.             unchanging = false;
  3203.             forbiddenAct = false;
  3204.             height = 0;
  3205.             xPos = 7;
  3206.             yPos = 10;
  3207.             ownerTeamNumber = 0;
  3208.             affectType = "neutral";
  3209.             description = "";
  3210.             landscapeSubtype = "Swamp";
  3211.             landscapeType = "Swamp";
  3212.             placeType = "neutral";
  3213.             custom {
  3214.             }
  3215.             ProtoLandscape {
  3216.                 tileNumber = 5;
  3217.                 turningAngle = 180;
  3218.                 baseMeshName = "";
  3219.                 characterName = "Swamp_05";
  3220.             }
  3221.         }
  3222.         Landscape_07_11 {
  3223.             availabilityForDiagonalAct = true;
  3224.             availabilityForPlunging = true;
  3225.             availabilityForStraightAct = true;
  3226.             availableForWalk = true;
  3227.             possibilityOfSpiritPlacing = false;
  3228.             unchanging = false;
  3229.             forbiddenAct = false;
  3230.             height = 0;
  3231.             xPos = 7;
  3232.             yPos = 11;
  3233.             ownerTeamNumber = 0;
  3234.             affectType = "neutral";
  3235.             description = "";
  3236.             landscapeSubtype = "Valley";
  3237.             landscapeType = "Valley";
  3238.             placeType = "neutral";
  3239.             custom {
  3240.             }
  3241.             ProtoLandscape {
  3242.                 tileNumber = 20;
  3243.                 turningAngle = 0;
  3244.                 baseMeshName = "";
  3245.                 characterName = "Valley_20";
  3246.             }
  3247.         }
  3248.         Landscape_07_12 {
  3249.             availabilityForDiagonalAct = true;
  3250.             availabilityForPlunging = true;
  3251.             availabilityForStraightAct = true;
  3252.             availableForWalk = false;
  3253.             possibilityOfSpiritPlacing = false;
  3254.             unchanging = false;
  3255.             forbiddenAct = true;
  3256.             height = 0;
  3257.             xPos = 7;
  3258.             yPos = 12;
  3259.             ownerTeamNumber = 0;
  3260.             affectType = "neutral";
  3261.             description = "";
  3262.             landscapeSubtype = "Edge";
  3263.             landscapeType = "Edge";
  3264.             placeType = "neutral";
  3265.             custom {
  3266.             }
  3267.             ProtoLandscape {
  3268.                 tileNumber = 11;
  3269.                 turningAngle = 270;
  3270.                 baseMeshName = "";
  3271.                 characterName = "Edge_11";
  3272.             }
  3273.         }
  3274.         Landscape_07_13 {
  3275.             availabilityForDiagonalAct = true;
  3276.             availabilityForPlunging = true;
  3277.             availabilityForStraightAct = true;
  3278.             availableForWalk = false;
  3279.             possibilityOfSpiritPlacing = false;
  3280.             unchanging = false;
  3281.             forbiddenAct = true;
  3282.             height = 0;
  3283.             xPos = 7;
  3284.             yPos = 13;
  3285.             ownerTeamNumber = 0;
  3286.             affectType = "neutral";
  3287.             description = "";
  3288.             landscapeSubtype = "Abyss";
  3289.             landscapeType = "Abyss";
  3290.             placeType = "neutral";
  3291.             custom {
  3292.             }
  3293.             ProtoLandscape {
  3294.                 tileNumber = 0;
  3295.                 turningAngle = 0;
  3296.                 baseMeshName = "";
  3297.                 characterName = "";
  3298.             }
  3299.         }
  3300.         Landscape_07_14 {
  3301.             availabilityForDiagonalAct = true;
  3302.             availabilityForPlunging = true;
  3303.             availabilityForStraightAct = true;
  3304.             availableForWalk = false;
  3305.             possibilityOfSpiritPlacing = false;
  3306.             unchanging = false;
  3307.             forbiddenAct = true;
  3308.             height = 0;
  3309.             xPos = 7;
  3310.             yPos = 14;
  3311.             ownerTeamNumber = 0;
  3312.             affectType = "neutral";
  3313.             description = "";
  3314.             landscapeSubtype = "Abyss";
  3315.             landscapeType = "Abyss";
  3316.             placeType = "neutral";
  3317.             custom {
  3318.             }
  3319.             ProtoLandscape {
  3320.                 tileNumber = 0;
  3321.                 turningAngle = 0;
  3322.                 baseMeshName = "";
  3323.                 characterName = "";
  3324.             }
  3325.         }
  3326.         Landscape_07_15 {
  3327.             availabilityForDiagonalAct = true;
  3328.             availabilityForPlunging = true;
  3329.             availabilityForStraightAct = true;
  3330.             availableForWalk = false;
  3331.             possibilityOfSpiritPlacing = false;
  3332.             unchanging = false;
  3333.             forbiddenAct = true;
  3334.             height = 0;
  3335.             xPos = 7;
  3336.             yPos = 15;
  3337.             ownerTeamNumber = 0;
  3338.             affectType = "neutral";
  3339.             description = "";
  3340.             landscapeSubtype = "Abyss";
  3341.             landscapeType = "Abyss";
  3342.             placeType = "neutral";
  3343.             custom {
  3344.             }
  3345.             ProtoLandscape {
  3346.                 tileNumber = 0;
  3347.                 turningAngle = 0;
  3348.                 baseMeshName = "";
  3349.                 characterName = "";
  3350.             }
  3351.         }
  3352.         Landscape_08_00 {
  3353.             availabilityForDiagonalAct = true;
  3354.             availabilityForPlunging = true;
  3355.             availabilityForStraightAct = true;
  3356.             availableForWalk = false;
  3357.             possibilityOfSpiritPlacing = false;
  3358.             unchanging = false;
  3359.             forbiddenAct = true;
  3360.             height = 0;
  3361.             xPos = 8;
  3362.             yPos = 0;
  3363.             ownerTeamNumber = 0;
  3364.             affectType = "neutral";
  3365.             description = "";
  3366.             landscapeSubtype = "Abyss";
  3367.             landscapeType = "Abyss";
  3368.             placeType = "neutral";
  3369.             custom {
  3370.             }
  3371.             ProtoLandscape {
  3372.                 tileNumber = 0;
  3373.                 turningAngle = 0;
  3374.                 baseMeshName = "";
  3375.                 characterName = "";
  3376.             }
  3377.         }
  3378.         Landscape_08_01 {
  3379.             availabilityForDiagonalAct = true;
  3380.             availabilityForPlunging = true;
  3381.             availabilityForStraightAct = true;
  3382.             availableForWalk = false;
  3383.             possibilityOfSpiritPlacing = false;
  3384.             unchanging = false;
  3385.             forbiddenAct = true;
  3386.             height = 0;
  3387.             xPos = 8;
  3388.             yPos = 1;
  3389.             ownerTeamNumber = 0;
  3390.             affectType = "neutral";
  3391.             description = "";
  3392.             landscapeSubtype = "Abyss";
  3393.             landscapeType = "Abyss";
  3394.             placeType = "neutral";
  3395.             custom {
  3396.             }
  3397.             ProtoLandscape {
  3398.                 tileNumber = 0;
  3399.                 turningAngle = 0;
  3400.                 baseMeshName = "";
  3401.                 characterName = "";
  3402.             }
  3403.         }
  3404.         Landscape_08_02 {
  3405.             availabilityForDiagonalAct = true;
  3406.             availabilityForPlunging = true;
  3407.             availabilityForStraightAct = true;
  3408.             availableForWalk = false;
  3409.             possibilityOfSpiritPlacing = false;
  3410.             unchanging = false;
  3411.             forbiddenAct = true;
  3412.             height = 0;
  3413.             xPos = 8;
  3414.             yPos = 2;
  3415.             ownerTeamNumber = 0;
  3416.             affectType = "neutral";
  3417.             description = "";
  3418.             landscapeSubtype = "Abyss";
  3419.             landscapeType = "Abyss";
  3420.             placeType = "neutral";
  3421.             custom {
  3422.             }
  3423.             ProtoLandscape {
  3424.                 tileNumber = 0;
  3425.                 turningAngle = 0;
  3426.                 baseMeshName = "";
  3427.                 characterName = "";
  3428.             }
  3429.         }
  3430.         Landscape_08_03 {
  3431.             availabilityForDiagonalAct = true;
  3432.             availabilityForPlunging = true;
  3433.             availabilityForStraightAct = true;
  3434.             availableForWalk = false;
  3435.             possibilityOfSpiritPlacing = false;
  3436.             unchanging = false;
  3437.             forbiddenAct = true;
  3438.             height = 0;
  3439.             xPos = 8;
  3440.             yPos = 3;
  3441.             ownerTeamNumber = 0;
  3442.             affectType = "neutral";
  3443.             description = "";
  3444.             landscapeSubtype = "Abyss";
  3445.             landscapeType = "Abyss";
  3446.             placeType = "neutral";
  3447.             custom {
  3448.             }
  3449.             ProtoLandscape {
  3450.                 tileNumber = 0;
  3451.                 turningAngle = 0;
  3452.                 baseMeshName = "";
  3453.                 characterName = "";
  3454.             }
  3455.         }
  3456.         Landscape_08_04 {
  3457.             availabilityForDiagonalAct = true;
  3458.             availabilityForPlunging = true;
  3459.             availabilityForStraightAct = true;
  3460.             availableForWalk = false;
  3461.             possibilityOfSpiritPlacing = false;
  3462.             unchanging = false;
  3463.             forbiddenAct = true;
  3464.             height = 0;
  3465.             xPos = 8;
  3466.             yPos = 4;
  3467.             ownerTeamNumber = 0;
  3468.             affectType = "neutral";
  3469.             description = "";
  3470.             landscapeSubtype = "Edge";
  3471.             landscapeType = "Edge";
  3472.             placeType = "neutral";
  3473.             custom {
  3474.             }
  3475.             ProtoLandscape {
  3476.                 tileNumber = 5;
  3477.                 turningAngle = 180;
  3478.                 baseMeshName = "";
  3479.                 characterName = "Edge_05";
  3480.             }
  3481.         }
  3482.         Landscape_08_05 {
  3483.             availabilityForDiagonalAct = true;
  3484.             availabilityForPlunging = true;
  3485.             availabilityForStraightAct = true;
  3486.             availableForWalk = true;
  3487.             possibilityOfSpiritPlacing = false;
  3488.             unchanging = false;
  3489.             forbiddenAct = false;
  3490.             height = 0;
  3491.             xPos = 8;
  3492.             yPos = 5;
  3493.             ownerTeamNumber = 0;
  3494.             affectType = "neutral";
  3495.             description = "";
  3496.             landscapeSubtype = "Valley";
  3497.             landscapeType = "Valley";
  3498.             placeType = "neutral";
  3499.             custom {
  3500.             }
  3501.             ProtoLandscape {
  3502.                 tileNumber = 20;
  3503.                 turningAngle = 0;
  3504.                 baseMeshName = "";
  3505.                 characterName = "Valley_20";
  3506.             }
  3507.         }
  3508.         Landscape_08_06 {
  3509.             availabilityForDiagonalAct = true;
  3510.             availabilityForPlunging = true;
  3511.             availabilityForStraightAct = true;
  3512.             availableForWalk = true;
  3513.             possibilityOfSpiritPlacing = false;
  3514.             unchanging = false;
  3515.             forbiddenAct = false;
  3516.             height = 0;
  3517.             xPos = 8;
  3518.             yPos = 6;
  3519.             ownerTeamNumber = 0;
  3520.             affectType = "neutral";
  3521.             description = "";
  3522.             landscapeSubtype = "Valley";
  3523.             landscapeType = "Valley";
  3524.             placeType = "neutral";
  3525.             custom {
  3526.             }
  3527.             ProtoLandscape {
  3528.                 tileNumber = 20;
  3529.                 turningAngle = 0;
  3530.                 baseMeshName = "";
  3531.                 characterName = "Valley_20";
  3532.             }
  3533.         }
  3534.         Landscape_08_07 {
  3535.             availabilityForDiagonalAct = true;
  3536.             availabilityForPlunging = true;
  3537.             availabilityForStraightAct = true;
  3538.             availableForWalk = true;
  3539.             possibilityOfSpiritPlacing = false;
  3540.             unchanging = false;
  3541.             forbiddenAct = false;
  3542.             height = 0;
  3543.             xPos = 8;
  3544.             yPos = 7;
  3545.             ownerTeamNumber = 0;
  3546.             affectType = "neutral";
  3547.             description = "";
  3548.             landscapeSubtype = "Valley";
  3549.             landscapeType = "Valley";
  3550.             placeType = "neutral";
  3551.             custom {
  3552.             }
  3553.             ProtoLandscape {
  3554.                 tileNumber = 20;
  3555.                 turningAngle = 0;
  3556.                 baseMeshName = "";
  3557.                 characterName = "Valley_20";
  3558.             }
  3559.         }
  3560.         Landscape_08_08 {
  3561.             availabilityForDiagonalAct = true;
  3562.             availabilityForPlunging = true;
  3563.             availabilityForStraightAct = true;
  3564.             availableForWalk = true;
  3565.             possibilityOfSpiritPlacing = false;
  3566.             unchanging = false;
  3567.             forbiddenAct = false;
  3568.             height = 0;
  3569.             xPos = 8;
  3570.             yPos = 8;
  3571.             ownerTeamNumber = 0;
  3572.             affectType = "neutral";
  3573.             description = "";
  3574.             landscapeSubtype = "Swamp";
  3575.             landscapeType = "Swamp";
  3576.             placeType = "neutral";
  3577.             custom {
  3578.             }
  3579.             ProtoLandscape {
  3580.                 tileNumber = 0;
  3581.                 turningAngle = 0;
  3582.                 baseMeshName = "";
  3583.                 characterName = "Swamp_00";
  3584.             }
  3585.         }
  3586.         Landscape_08_09 {
  3587.             availabilityForDiagonalAct = true;
  3588.             availabilityForPlunging = true;
  3589.             availabilityForStraightAct = true;
  3590.             availableForWalk = true;
  3591.             possibilityOfSpiritPlacing = false;
  3592.             unchanging = false;
  3593.             forbiddenAct = false;
  3594.             height = 0;
  3595.             xPos = 8;
  3596.             yPos = 9;
  3597.             ownerTeamNumber = 0;
  3598.             affectType = "neutral";
  3599.             description = "";
  3600.             landscapeSubtype = "Swamp";
  3601.             landscapeType = "Swamp";
  3602.             placeType = "neutral";
  3603.             custom {
  3604.             }
  3605.             ProtoLandscape {
  3606.                 tileNumber = 0;
  3607.                 turningAngle = 0;
  3608.                 baseMeshName = "";
  3609.                 characterName = "Swamp_00";
  3610.             }
  3611.         }
  3612.         Landscape_08_10 {
  3613.             availabilityForDiagonalAct = true;
  3614.             availabilityForPlunging = true;
  3615.             availabilityForStraightAct = true;
  3616.             availableForWalk = true;
  3617.             possibilityOfSpiritPlacing = false;
  3618.             unchanging = false;
  3619.             forbiddenAct = false;
  3620.             height = 0;
  3621.             xPos = 8;
  3622.             yPos = 10;
  3623.             ownerTeamNumber = 0;
  3624.             affectType = "neutral";
  3625.             description = "";
  3626.             landscapeSubtype = "Swamp";
  3627.             landscapeType = "Swamp";
  3628.             placeType = "neutral";
  3629.             custom {
  3630.             }
  3631.             ProtoLandscape {
  3632.                 tileNumber = 5;
  3633.                 turningAngle = 180;
  3634.                 baseMeshName = "";
  3635.                 characterName = "Swamp_05";
  3636.             }
  3637.         }
  3638.         Landscape_08_11 {
  3639.             availabilityForDiagonalAct = true;
  3640.             availabilityForPlunging = true;
  3641.             availabilityForStraightAct = true;
  3642.             availableForWalk = true;
  3643.             possibilityOfSpiritPlacing = false;
  3644.             unchanging = false;
  3645.             forbiddenAct = false;
  3646.             height = 0;
  3647.             xPos = 8;
  3648.             yPos = 11;
  3649.             ownerTeamNumber = 0;
  3650.             affectType = "neutral";
  3651.             description = "";
  3652.             landscapeSubtype = "Valley";
  3653.             landscapeType = "Valley";
  3654.             placeType = "neutral";
  3655.             custom {
  3656.             }
  3657.             ProtoLandscape {
  3658.                 tileNumber = 20;
  3659.                 turningAngle = 0;
  3660.                 baseMeshName = "";
  3661.                 characterName = "Valley_20";
  3662.             }
  3663.         }
  3664.         Landscape_08_12 {
  3665.             availabilityForDiagonalAct = true;
  3666.             availabilityForPlunging = true;
  3667.             availabilityForStraightAct = true;
  3668.             availableForWalk = false;
  3669.             possibilityOfSpiritPlacing = false;
  3670.             unchanging = false;
  3671.             forbiddenAct = true;
  3672.             height = 0;
  3673.             xPos = 8;
  3674.             yPos = 12;
  3675.             ownerTeamNumber = 0;
  3676.             affectType = "neutral";
  3677.             description = "";
  3678.             landscapeSubtype = "Edge";
  3679.             landscapeType = "Edge";
  3680.             placeType = "neutral";
  3681.             custom {
  3682.             }
  3683.             ProtoLandscape {
  3684.                 tileNumber = 15;
  3685.                 turningAngle = 0;
  3686.                 baseMeshName = "";
  3687.                 characterName = "Edge_15";
  3688.             }
  3689.         }
  3690.         Landscape_08_13 {
  3691.             availabilityForDiagonalAct = true;
  3692.             availabilityForPlunging = true;
  3693.             availabilityForStraightAct = true;
  3694.             availableForWalk = false;
  3695.             possibilityOfSpiritPlacing = false;
  3696.             unchanging = false;
  3697.             forbiddenAct = true;
  3698.             height = 0;
  3699.             xPos = 8;
  3700.             yPos = 13;
  3701.             ownerTeamNumber = 0;
  3702.             affectType = "neutral";
  3703.             description = "";
  3704.             landscapeSubtype = "Abyss";
  3705.             landscapeType = "Abyss";
  3706.             placeType = "neutral";
  3707.             custom {
  3708.             }
  3709.             ProtoLandscape {
  3710.                 tileNumber = 0;
  3711.                 turningAngle = 0;
  3712.                 baseMeshName = "";
  3713.                 characterName = "";
  3714.             }
  3715.         }
  3716.         Landscape_08_14 {
  3717.             availabilityForDiagonalAct = true;
  3718.             availabilityForPlunging = true;
  3719.             availabilityForStraightAct = true;
  3720.             availableForWalk = false;
  3721.             possibilityOfSpiritPlacing = false;
  3722.             unchanging = false;
  3723.             forbiddenAct = true;
  3724.             height = 0;
  3725.             xPos = 8;
  3726.             yPos = 14;
  3727.             ownerTeamNumber = 0;
  3728.             affectType = "neutral";
  3729.             description = "";
  3730.             landscapeSubtype = "Abyss";
  3731.             landscapeType = "Abyss";
  3732.             placeType = "neutral";
  3733.             custom {
  3734.             }
  3735.             ProtoLandscape {
  3736.                 tileNumber = 0;
  3737.                 turningAngle = 0;
  3738.                 baseMeshName = "";
  3739.                 characterName = "";
  3740.             }
  3741.         }
  3742.         Landscape_08_15 {
  3743.             availabilityForDiagonalAct = true;
  3744.             availabilityForPlunging = true;
  3745.             availabilityForStraightAct = true;
  3746.             availableForWalk = false;
  3747.             possibilityOfSpiritPlacing = false;
  3748.             unchanging = false;
  3749.             forbiddenAct = true;
  3750.             height = 0;
  3751.             xPos = 8;
  3752.             yPos = 15;
  3753.             ownerTeamNumber = 0;
  3754.             affectType = "neutral";
  3755.             description = "";
  3756.             landscapeSubtype = "Abyss";
  3757.             landscapeType = "Abyss";
  3758.             placeType = "neutral";
  3759.             custom {
  3760.             }
  3761.             ProtoLandscape {
  3762.                 tileNumber = 0;
  3763.                 turningAngle = 0;
  3764.                 baseMeshName = "";
  3765.                 characterName = "";
  3766.             }
  3767.         }
  3768.         Landscape_09_00 {
  3769.             availabilityForDiagonalAct = true;
  3770.             availabilityForPlunging = true;
  3771.             availabilityForStraightAct = true;
  3772.             availableForWalk = false;
  3773.             possibilityOfSpiritPlacing = false;
  3774.             unchanging = false;
  3775.             forbiddenAct = true;
  3776.             height = 0;
  3777.             xPos = 9;
  3778.             yPos = 0;
  3779.             ownerTeamNumber = 0;
  3780.             affectType = "neutral";
  3781.             description = "";
  3782.             landscapeSubtype = "Abyss";
  3783.             landscapeType = "Abyss";
  3784.             placeType = "neutral";
  3785.             custom {
  3786.             }
  3787.             ProtoLandscape {
  3788.                 tileNumber = 0;
  3789.                 turningAngle = 0;
  3790.                 baseMeshName = "";
  3791.                 characterName = "";
  3792.             }
  3793.         }
  3794.         Landscape_09_01 {
  3795.             availabilityForDiagonalAct = true;
  3796.             availabilityForPlunging = true;
  3797.             availabilityForStraightAct = true;
  3798.             availableForWalk = false;
  3799.             possibilityOfSpiritPlacing = false;
  3800.             unchanging = false;
  3801.             forbiddenAct = true;
  3802.             height = 0;
  3803.             xPos = 9;
  3804.             yPos = 1;
  3805.             ownerTeamNumber = 0;
  3806.             affectType = "neutral";
  3807.             description = "";
  3808.             landscapeSubtype = "Abyss";
  3809.             landscapeType = "Abyss";
  3810.             placeType = "neutral";
  3811.             custom {
  3812.             }
  3813.             ProtoLandscape {
  3814.                 tileNumber = 0;
  3815.                 turningAngle = 0;
  3816.                 baseMeshName = "";
  3817.                 characterName = "";
  3818.             }
  3819.         }
  3820.         Landscape_09_02 {
  3821.             availabilityForDiagonalAct = true;
  3822.             availabilityForPlunging = true;
  3823.             availabilityForStraightAct = true;
  3824.             availableForWalk = false;
  3825.             possibilityOfSpiritPlacing = false;
  3826.             unchanging = false;
  3827.             forbiddenAct = true;
  3828.             height = 0;
  3829.             xPos = 9;
  3830.             yPos = 2;
  3831.             ownerTeamNumber = 0;
  3832.             affectType = "neutral";
  3833.             description = "";
  3834.             landscapeSubtype = "Abyss";
  3835.             landscapeType = "Abyss";
  3836.             placeType = "neutral";
  3837.             custom {
  3838.             }
  3839.             ProtoLandscape {
  3840.                 tileNumber = 0;
  3841.                 turningAngle = 0;
  3842.                 baseMeshName = "";
  3843.                 characterName = "";
  3844.             }
  3845.         }
  3846.         Landscape_09_03 {
  3847.             availabilityForDiagonalAct = true;
  3848.             availabilityForPlunging = true;
  3849.             availabilityForStraightAct = true;
  3850.             availableForWalk = false;
  3851.             possibilityOfSpiritPlacing = false;
  3852.             unchanging = false;
  3853.             forbiddenAct = true;
  3854.             height = 0;
  3855.             xPos = 9;
  3856.             yPos = 3;
  3857.             ownerTeamNumber = 0;
  3858.             affectType = "neutral";
  3859.             description = "";
  3860.             landscapeSubtype = "Abyss";
  3861.             landscapeType = "Abyss";
  3862.             placeType = "neutral";
  3863.             custom {
  3864.             }
  3865.             ProtoLandscape {
  3866.                 tileNumber = 0;
  3867.                 turningAngle = 0;
  3868.                 baseMeshName = "";
  3869.                 characterName = "";
  3870.             }
  3871.         }
  3872.         Landscape_09_04 {
  3873.             availabilityForDiagonalAct = true;
  3874.             availabilityForPlunging = true;
  3875.             availabilityForStraightAct = true;
  3876.             availableForWalk = false;
  3877.             possibilityOfSpiritPlacing = false;
  3878.             unchanging = false;
  3879.             forbiddenAct = true;
  3880.             height = 0;
  3881.             xPos = 9;
  3882.             yPos = 4;
  3883.             ownerTeamNumber = 0;
  3884.             affectType = "neutral";
  3885.             description = "";
  3886.             landscapeSubtype = "Edge";
  3887.             landscapeType = "Edge";
  3888.             placeType = "neutral";
  3889.             custom {
  3890.             }
  3891.             ProtoLandscape {
  3892.                 tileNumber = 15;
  3893.                 turningAngle = 180;
  3894.                 baseMeshName = "";
  3895.                 characterName = "Edge_15";
  3896.             }
  3897.         }
  3898.         Landscape_09_05 {
  3899.             availabilityForDiagonalAct = true;
  3900.             availabilityForPlunging = true;
  3901.             availabilityForStraightAct = true;
  3902.             availableForWalk = true;
  3903.             possibilityOfSpiritPlacing = false;
  3904.             unchanging = false;
  3905.             forbiddenAct = false;
  3906.             height = 0;
  3907.             xPos = 9;
  3908.             yPos = 5;
  3909.             ownerTeamNumber = 0;
  3910.             affectType = "neutral";
  3911.             description = "";
  3912.             landscapeSubtype = "Valley";
  3913.             landscapeType = "Valley";
  3914.             placeType = "neutral";
  3915.             custom {
  3916.             }
  3917.             ProtoLandscape {
  3918.                 tileNumber = 20;
  3919.                 turningAngle = 0;
  3920.                 baseMeshName = "";
  3921.                 characterName = "Valley_20";
  3922.             }
  3923.         }
  3924.         Landscape_09_06 {
  3925.             availabilityForDiagonalAct = true;
  3926.             availabilityForPlunging = true;
  3927.             availabilityForStraightAct = true;
  3928.             availableForWalk = true;
  3929.             possibilityOfSpiritPlacing = false;
  3930.             unchanging = false;
  3931.             forbiddenAct = false;
  3932.             height = 0;
  3933.             xPos = 9;
  3934.             yPos = 6;
  3935.             ownerTeamNumber = 0;
  3936.             affectType = "neutral";
  3937.             description = "";
  3938.             landscapeSubtype = "Valley";
  3939.             landscapeType = "Valley";
  3940.             placeType = "neutral";
  3941.             custom {
  3942.             }
  3943.             ProtoLandscape {
  3944.                 tileNumber = 20;
  3945.                 turningAngle = 0;
  3946.                 baseMeshName = "";
  3947.                 characterName = "Valley_20";
  3948.             }
  3949.         }
  3950.         Landscape_09_07 {
  3951.             availabilityForDiagonalAct = true;
  3952.             availabilityForPlunging = true;
  3953.             availabilityForStraightAct = true;
  3954.             availableForWalk = true;
  3955.             possibilityOfSpiritPlacing = false;
  3956.             unchanging = false;
  3957.             forbiddenAct = false;
  3958.             height = 0;
  3959.             xPos = 9;
  3960.             yPos = 7;
  3961.             ownerTeamNumber = 0;
  3962.             affectType = "neutral";
  3963.             description = "";
  3964.             landscapeSubtype = "Valley";
  3965.             landscapeType = "Valley";
  3966.             placeType = "neutral";
  3967.             custom {
  3968.             }
  3969.             ProtoLandscape {
  3970.                 tileNumber = 20;
  3971.                 turningAngle = 0;
  3972.                 baseMeshName = "";
  3973.                 characterName = "Valley_20";
  3974.             }
  3975.         }
  3976.         Landscape_09_08 {
  3977.             availabilityForDiagonalAct = true;
  3978.             availabilityForPlunging = true;
  3979.             availabilityForStraightAct = true;
  3980.             availableForWalk = true;
  3981.             possibilityOfSpiritPlacing = false;
  3982.             unchanging = false;
  3983.             forbiddenAct = false;
  3984.             height = 0;
  3985.             xPos = 9;
  3986.             yPos = 8;
  3987.             ownerTeamNumber = 0;
  3988.             affectType = "neutral";
  3989.             description = "";
  3990.             landscapeSubtype = "Swamp";
  3991.             landscapeType = "Swamp";
  3992.             placeType = "neutral";
  3993.             custom {
  3994.             }
  3995.             ProtoLandscape {
  3996.                 tileNumber = 5;
  3997.                 turningAngle = 0;
  3998.                 baseMeshName = "";
  3999.                 characterName = "Swamp_05";
  4000.             }
  4001.         }
  4002.         Landscape_09_09 {
  4003.             availabilityForDiagonalAct = true;
  4004.             availabilityForPlunging = true;
  4005.             availabilityForStraightAct = true;
  4006.             availableForWalk = true;
  4007.             possibilityOfSpiritPlacing = false;
  4008.             unchanging = false;
  4009.             forbiddenAct = false;
  4010.             height = 0;
  4011.             xPos = 9;
  4012.             yPos = 9;
  4013.             ownerTeamNumber = 0;
  4014.             affectType = "neutral";
  4015.             description = "╩≤Γ°ΦφΩΦ";
  4016.             landscapeSubtype = "Swamp";
  4017.             landscapeType = "Swamp";
  4018.             placeType = "neutral";
  4019.             custom {
  4020.             }
  4021.             ProtoLandscape {
  4022.                 tileNumber = 6;
  4023.                 turningAngle = 270;
  4024.                 baseMeshName = "";
  4025.                 characterName = "Swamp_06";
  4026.             }
  4027.         }
  4028.         Landscape_09_10 {
  4029.             availabilityForDiagonalAct = true;
  4030.             availabilityForPlunging = true;
  4031.             availabilityForStraightAct = true;
  4032.             availableForWalk = true;
  4033.             possibilityOfSpiritPlacing = false;
  4034.             unchanging = false;
  4035.             forbiddenAct = false;
  4036.             height = 0;
  4037.             xPos = 9;
  4038.             yPos = 10;
  4039.             ownerTeamNumber = 0;
  4040.             affectType = "neutral";
  4041.             description = "";
  4042.             landscapeSubtype = "Swamp";
  4043.             landscapeType = "Swamp";
  4044.             placeType = "neutral";
  4045.             custom {
  4046.             }
  4047.             ProtoLandscape {
  4048.                 tileNumber = 5;
  4049.                 turningAngle = 180;
  4050.                 baseMeshName = "";
  4051.                 characterName = "Swamp_05";
  4052.             }
  4053.         }
  4054.         Landscape_09_11 {
  4055.             availabilityForDiagonalAct = true;
  4056.             availabilityForPlunging = true;
  4057.             availabilityForStraightAct = true;
  4058.             availableForWalk = true;
  4059.             possibilityOfSpiritPlacing = false;
  4060.             unchanging = false;
  4061.             forbiddenAct = false;
  4062.             height = 0;
  4063.             xPos = 9;
  4064.             yPos = 11;
  4065.             ownerTeamNumber = 0;
  4066.             affectType = "neutral";
  4067.             description = "";
  4068.             landscapeSubtype = "Valley";
  4069.             landscapeType = "Valley";
  4070.             placeType = "neutral";
  4071.             custom {
  4072.             }
  4073.             ProtoLandscape {
  4074.                 tileNumber = 20;
  4075.                 turningAngle = 0;
  4076.                 baseMeshName = "";
  4077.                 characterName = "Valley_20";
  4078.             }
  4079.         }
  4080.         Landscape_09_12 {
  4081.             availabilityForDiagonalAct = true;
  4082.             availabilityForPlunging = true;
  4083.             availabilityForStraightAct = true;
  4084.             availableForWalk = false;
  4085.             possibilityOfSpiritPlacing = false;
  4086.             unchanging = false;
  4087.             forbiddenAct = true;
  4088.             height = 0;
  4089.             xPos = 9;
  4090.             yPos = 12;
  4091.             ownerTeamNumber = 0;
  4092.             affectType = "neutral";
  4093.             description = "";
  4094.             landscapeSubtype = "Edge";
  4095.             landscapeType = "Edge";
  4096.             placeType = "neutral";
  4097.             custom {
  4098.             }
  4099.             ProtoLandscape {
  4100.                 tileNumber = 12;
  4101.                 turningAngle = 0;
  4102.                 baseMeshName = "";
  4103.                 characterName = "Edge_12";
  4104.             }
  4105.         }
  4106.         Landscape_09_13 {
  4107.             availabilityForDiagonalAct = true;
  4108.             availabilityForPlunging = true;
  4109.             availabilityForStraightAct = true;
  4110.             availableForWalk = false;
  4111.             possibilityOfSpiritPlacing = false;
  4112.             unchanging = false;
  4113.             forbiddenAct = true;
  4114.             height = 0;
  4115.             xPos = 9;
  4116.             yPos = 13;
  4117.             ownerTeamNumber = 0;
  4118.             affectType = "neutral";
  4119.             description = "";
  4120.             landscapeSubtype = "Abyss";
  4121.             landscapeType = "Abyss";
  4122.             placeType = "neutral";
  4123.             custom {
  4124.             }
  4125.             ProtoLandscape {
  4126.                 tileNumber = 0;
  4127.                 turningAngle = 0;
  4128.                 baseMeshName = "";
  4129.                 characterName = "";
  4130.             }
  4131.         }
  4132.         Landscape_09_14 {
  4133.             availabilityForDiagonalAct = true;
  4134.             availabilityForPlunging = true;
  4135.             availabilityForStraightAct = true;
  4136.             availableForWalk = false;
  4137.             possibilityOfSpiritPlacing = false;
  4138.             unchanging = false;
  4139.             forbiddenAct = true;
  4140.             height = 0;
  4141.             xPos = 9;
  4142.             yPos = 14;
  4143.             ownerTeamNumber = 0;
  4144.             affectType = "neutral";
  4145.             description = "";
  4146.             landscapeSubtype = "Abyss";
  4147.             landscapeType = "Abyss";
  4148.             placeType = "neutral";
  4149.             custom {
  4150.             }
  4151.             ProtoLandscape {
  4152.                 tileNumber = 0;
  4153.                 turningAngle = 0;
  4154.                 baseMeshName = "";
  4155.                 characterName = "";
  4156.             }
  4157.         }
  4158.         Landscape_09_15 {
  4159.             availabilityForDiagonalAct = true;
  4160.             availabilityForPlunging = true;
  4161.             availabilityForStraightAct = true;
  4162.             availableForWalk = false;
  4163.             possibilityOfSpiritPlacing = false;
  4164.             unchanging = false;
  4165.             forbiddenAct = true;
  4166.             height = 0;
  4167.             xPos = 9;
  4168.             yPos = 15;
  4169.             ownerTeamNumber = 0;
  4170.             affectType = "neutral";
  4171.             description = "";
  4172.             landscapeSubtype = "Abyss";
  4173.             landscapeType = "Abyss";
  4174.             placeType = "neutral";
  4175.             custom {
  4176.             }
  4177.             ProtoLandscape {
  4178.                 tileNumber = 0;
  4179.                 turningAngle = 0;
  4180.                 baseMeshName = "";
  4181.                 characterName = "";
  4182.             }
  4183.         }
  4184.         Landscape_10_00 {
  4185.             availabilityForDiagonalAct = true;
  4186.             availabilityForPlunging = true;
  4187.             availabilityForStraightAct = true;
  4188.             availableForWalk = false;
  4189.             possibilityOfSpiritPlacing = false;
  4190.             unchanging = false;
  4191.             forbiddenAct = true;
  4192.             height = 0;
  4193.             xPos = 10;
  4194.             yPos = 0;
  4195.             ownerTeamNumber = 0;
  4196.             affectType = "neutral";
  4197.             description = "";
  4198.             landscapeSubtype = "Abyss";
  4199.             landscapeType = "Abyss";
  4200.             placeType = "neutral";
  4201.             custom {
  4202.             }
  4203.             ProtoLandscape {
  4204.                 tileNumber = 0;
  4205.                 turningAngle = 0;
  4206.                 baseMeshName = "";
  4207.                 characterName = "";
  4208.             }
  4209.         }
  4210.         Landscape_10_01 {
  4211.             availabilityForDiagonalAct = true;
  4212.             availabilityForPlunging = true;
  4213.             availabilityForStraightAct = true;
  4214.             availableForWalk = false;
  4215.             possibilityOfSpiritPlacing = false;
  4216.             unchanging = false;
  4217.             forbiddenAct = true;
  4218.             height = 0;
  4219.             xPos = 10;
  4220.             yPos = 1;
  4221.             ownerTeamNumber = 0;
  4222.             affectType = "neutral";
  4223.             description = "";
  4224.             landscapeSubtype = "Abyss";
  4225.             landscapeType = "Abyss";
  4226.             placeType = "neutral";
  4227.             custom {
  4228.             }
  4229.             ProtoLandscape {
  4230.                 tileNumber = 0;
  4231.                 turningAngle = 0;
  4232.                 baseMeshName = "";
  4233.                 characterName = "";
  4234.             }
  4235.         }
  4236.         Landscape_10_02 {
  4237.             availabilityForDiagonalAct = true;
  4238.             availabilityForPlunging = true;
  4239.             availabilityForStraightAct = true;
  4240.             availableForWalk = false;
  4241.             possibilityOfSpiritPlacing = false;
  4242.             unchanging = false;
  4243.             forbiddenAct = true;
  4244.             height = 0;
  4245.             xPos = 10;
  4246.             yPos = 2;
  4247.             ownerTeamNumber = 0;
  4248.             affectType = "neutral";
  4249.             description = "";
  4250.             landscapeSubtype = "Abyss";
  4251.             landscapeType = "Abyss";
  4252.             placeType = "neutral";
  4253.             custom {
  4254.             }
  4255.             ProtoLandscape {
  4256.                 tileNumber = 0;
  4257.                 turningAngle = 0;
  4258.                 baseMeshName = "";
  4259.                 characterName = "";
  4260.             }
  4261.         }
  4262.         Landscape_10_03 {
  4263.             availabilityForDiagonalAct = true;
  4264.             availabilityForPlunging = true;
  4265.             availabilityForStraightAct = true;
  4266.             availableForWalk = false;
  4267.             possibilityOfSpiritPlacing = false;
  4268.             unchanging = false;
  4269.             forbiddenAct = true;
  4270.             height = 0;
  4271.             xPos = 10;
  4272.             yPos = 3;
  4273.             ownerTeamNumber = 0;
  4274.             affectType = "neutral";
  4275.             description = "";
  4276.             landscapeSubtype = "Abyss";
  4277.             landscapeType = "Abyss";
  4278.             placeType = "neutral";
  4279.             custom {
  4280.             }
  4281.             ProtoLandscape {
  4282.                 tileNumber = 0;
  4283.                 turningAngle = 0;
  4284.                 baseMeshName = "";
  4285.                 characterName = "";
  4286.             }
  4287.         }
  4288.         Landscape_10_04 {
  4289.             availabilityForDiagonalAct = true;
  4290.             availabilityForPlunging = true;
  4291.             availabilityForStraightAct = true;
  4292.             availableForWalk = false;
  4293.             possibilityOfSpiritPlacing = false;
  4294.             unchanging = false;
  4295.             forbiddenAct = true;
  4296.             height = 0;
  4297.             xPos = 10;
  4298.             yPos = 4;
  4299.             ownerTeamNumber = 0;
  4300.             affectType = "neutral";
  4301.             description = "";
  4302.             landscapeSubtype = "Abyss";
  4303.             landscapeType = "Abyss";
  4304.             placeType = "neutral";
  4305.             custom {
  4306.             }
  4307.             ProtoLandscape {
  4308.                 tileNumber = 0;
  4309.                 turningAngle = 0;
  4310.                 baseMeshName = "";
  4311.                 characterName = "";
  4312.             }
  4313.         }
  4314.         Landscape_10_05 {
  4315.             availabilityForDiagonalAct = true;
  4316.             availabilityForPlunging = true;
  4317.             availabilityForStraightAct = true;
  4318.             availableForWalk = false;
  4319.             possibilityOfSpiritPlacing = false;
  4320.             unchanging = false;
  4321.             forbiddenAct = true;
  4322.             height = 0;
  4323.             xPos = 10;
  4324.             yPos = 5;
  4325.             ownerTeamNumber = 0;
  4326.             affectType = "neutral";
  4327.             description = "";
  4328.             landscapeSubtype = "Edge";
  4329.             landscapeType = "Edge";
  4330.             placeType = "neutral";
  4331.             custom {
  4332.             }
  4333.             ProtoLandscape {
  4334.                 tileNumber = 11;
  4335.                 turningAngle = 180;
  4336.                 baseMeshName = "";
  4337.                 characterName = "Edge_11";
  4338.             }
  4339.         }
  4340.         Landscape_10_06 {
  4341.             availabilityForDiagonalAct = true;
  4342.             availabilityForPlunging = true;
  4343.             availabilityForStraightAct = true;
  4344.             availableForWalk = true;
  4345.             possibilityOfSpiritPlacing = false;
  4346.             unchanging = false;
  4347.             forbiddenAct = false;
  4348.             height = 0;
  4349.             xPos = 10;
  4350.             yPos = 6;
  4351.             ownerTeamNumber = 0;
  4352.             affectType = "neutral";
  4353.             description = "";
  4354.             landscapeSubtype = "Swamp";
  4355.             landscapeType = "Swamp";
  4356.             placeType = "neutral";
  4357.             custom {
  4358.             }
  4359.             ProtoLandscape {
  4360.                 tileNumber = 3;
  4361.                 turningAngle = 90;
  4362.                 baseMeshName = "";
  4363.                 characterName = "Swamp_03";
  4364.             }
  4365.         }
  4366.         Landscape_10_07 {
  4367.             availabilityForDiagonalAct = true;
  4368.             availabilityForPlunging = true;
  4369.             availabilityForStraightAct = true;
  4370.             availableForWalk = true;
  4371.             possibilityOfSpiritPlacing = false;
  4372.             unchanging = false;
  4373.             forbiddenAct = false;
  4374.             height = 0;
  4375.             xPos = 10;
  4376.             yPos = 7;
  4377.             ownerTeamNumber = 0;
  4378.             affectType = "neutral";
  4379.             description = "";
  4380.             landscapeSubtype = "Swamp";
  4381.             landscapeType = "Swamp";
  4382.             placeType = "neutral";
  4383.             custom {
  4384.             }
  4385.             ProtoLandscape {
  4386.                 tileNumber = 5;
  4387.                 turningAngle = 270;
  4388.                 baseMeshName = "";
  4389.                 characterName = "Swamp_05";
  4390.             }
  4391.         }
  4392.         Landscape_10_08 {
  4393.             availabilityForDiagonalAct = true;
  4394.             availabilityForPlunging = true;
  4395.             availabilityForStraightAct = true;
  4396.             availableForWalk = true;
  4397.             possibilityOfSpiritPlacing = false;
  4398.             unchanging = false;
  4399.             forbiddenAct = false;
  4400.             height = 0;
  4401.             xPos = 10;
  4402.             yPos = 8;
  4403.             ownerTeamNumber = 0;
  4404.             affectType = "neutral";
  4405.             description = "";
  4406.             landscapeSubtype = "Swamp";
  4407.             landscapeType = "Swamp";
  4408.             placeType = "neutral";
  4409.             custom {
  4410.             }
  4411.             ProtoLandscape {
  4412.                 tileNumber = 0;
  4413.                 turningAngle = 0;
  4414.                 baseMeshName = "";
  4415.                 characterName = "Swamp_00";
  4416.             }
  4417.         }
  4418.         Landscape_10_09 {
  4419.             availabilityForDiagonalAct = true;
  4420.             availabilityForPlunging = true;
  4421.             availabilityForStraightAct = true;
  4422.             availableForWalk = true;
  4423.             possibilityOfSpiritPlacing = false;
  4424.             unchanging = false;
  4425.             forbiddenAct = false;
  4426.             height = 0;
  4427.             xPos = 10;
  4428.             yPos = 9;
  4429.             ownerTeamNumber = 0;
  4430.             affectType = "neutral";
  4431.             description = "";
  4432.             landscapeSubtype = "Swamp";
  4433.             landscapeType = "Swamp";
  4434.             placeType = "neutral";
  4435.             custom {
  4436.             }
  4437.             ProtoLandscape {
  4438.                 tileNumber = 0;
  4439.                 turningAngle = 0;
  4440.                 baseMeshName = "";
  4441.                 characterName = "Swamp_00";
  4442.             }
  4443.         }
  4444.         Landscape_10_10 {
  4445.             availabilityForDiagonalAct = true;
  4446.             availabilityForPlunging = true;
  4447.             availabilityForStraightAct = true;
  4448.             availableForWalk = true;
  4449.             possibilityOfSpiritPlacing = false;
  4450.             unchanging = false;
  4451.             forbiddenAct = false;
  4452.             height = 0;
  4453.             xPos = 10;
  4454.             yPos = 10;
  4455.             ownerTeamNumber = 0;
  4456.             affectType = "neutral";
  4457.             description = "╩≤Γ°ΦφΩΦ";
  4458.             landscapeSubtype = "Swamp";
  4459.             landscapeType = "Swamp";
  4460.             placeType = "neutral";
  4461.             custom {
  4462.             }
  4463.             ProtoLandscape {
  4464.                 tileNumber = 6;
  4465.                 turningAngle = 180;
  4466.                 baseMeshName = "";
  4467.                 characterName = "Swamp_06";
  4468.             }
  4469.         }
  4470.         Landscape_10_11 {
  4471.             availabilityForDiagonalAct = true;
  4472.             availabilityForPlunging = true;
  4473.             availabilityForStraightAct = true;
  4474.             availableForWalk = true;
  4475.             possibilityOfSpiritPlacing = false;
  4476.             unchanging = false;
  4477.             forbiddenAct = false;
  4478.             height = 0;
  4479.             xPos = 10;
  4480.             yPos = 11;
  4481.             ownerTeamNumber = 0;
  4482.             affectType = "neutral";
  4483.             description = "";
  4484.             landscapeSubtype = "Swamp";
  4485.             landscapeType = "Swamp";
  4486.             placeType = "neutral";
  4487.             custom {
  4488.             }
  4489.             ProtoLandscape {
  4490.                 tileNumber = 2;
  4491.                 turningAngle = 270;
  4492.                 baseMeshName = "";
  4493.                 characterName = "Swamp_02";
  4494.             }
  4495.         }
  4496.         Landscape_10_12 {
  4497.             availabilityForDiagonalAct = true;
  4498.             availabilityForPlunging = true;
  4499.             availabilityForStraightAct = true;
  4500.             availableForWalk = true;
  4501.             possibilityOfSpiritPlacing = false;
  4502.             unchanging = false;
  4503.             forbiddenAct = false;
  4504.             height = 0;
  4505.             xPos = 10;
  4506.             yPos = 12;
  4507.             ownerTeamNumber = 0;
  4508.             affectType = "neutral";
  4509.             description = "";
  4510.             landscapeSubtype = "Valley";
  4511.             landscapeType = "Valley";
  4512.             placeType = "neutral";
  4513.             custom {
  4514.             }
  4515.             ProtoLandscape {
  4516.                 tileNumber = 20;
  4517.                 turningAngle = 0;
  4518.                 baseMeshName = "";
  4519.                 characterName = "Valley_20";
  4520.             }
  4521.         }
  4522.         Landscape_10_13 {
  4523.             availabilityForDiagonalAct = true;
  4524.             availabilityForPlunging = true;
  4525.             availabilityForStraightAct = true;
  4526.             availableForWalk = false;
  4527.             possibilityOfSpiritPlacing = false;
  4528.             unchanging = false;
  4529.             forbiddenAct = true;
  4530.             height = 0;
  4531.             xPos = 10;
  4532.             yPos = 13;
  4533.             ownerTeamNumber = 0;
  4534.             affectType = "neutral";
  4535.             description = "";
  4536.             landscapeSubtype = "Edge";
  4537.             landscapeType = "Edge";
  4538.             placeType = "neutral";
  4539.             custom {
  4540.             }
  4541.             ProtoLandscape {
  4542.                 tileNumber = 15;
  4543.                 turningAngle = 0;
  4544.                 baseMeshName = "";
  4545.                 characterName = "Edge_15";
  4546.             }
  4547.         }
  4548.         Landscape_10_14 {
  4549.             availabilityForDiagonalAct = true;
  4550.             availabilityForPlunging = true;
  4551.             availabilityForStraightAct = true;
  4552.             availableForWalk = false;
  4553.             possibilityOfSpiritPlacing = false;
  4554.             unchanging = false;
  4555.             forbiddenAct = true;
  4556.             height = 0;
  4557.             xPos = 10;
  4558.             yPos = 14;
  4559.             ownerTeamNumber = 0;
  4560.             affectType = "neutral";
  4561.             description = "";
  4562.             landscapeSubtype = "Abyss";
  4563.             landscapeType = "Abyss";
  4564.             placeType = "neutral";
  4565.             custom {
  4566.             }
  4567.             ProtoLandscape {
  4568.                 tileNumber = 0;
  4569.                 turningAngle = 0;
  4570.                 baseMeshName = "";
  4571.                 characterName = "";
  4572.             }
  4573.         }
  4574.         Landscape_10_15 {
  4575.             availabilityForDiagonalAct = true;
  4576.             availabilityForPlunging = true;
  4577.             availabilityForStraightAct = true;
  4578.             availableForWalk = false;
  4579.             possibilityOfSpiritPlacing = false;
  4580.             unchanging = false;
  4581.             forbiddenAct = true;
  4582.             height = 0;
  4583.             xPos = 10;
  4584.             yPos = 15;
  4585.             ownerTeamNumber = 0;
  4586.             affectType = "neutral";
  4587.             description = "";
  4588.             landscapeSubtype = "Abyss";
  4589.             landscapeType = "Abyss";
  4590.             placeType = "neutral";
  4591.             custom {
  4592.             }
  4593.             ProtoLandscape {
  4594.                 tileNumber = 0;
  4595.                 turningAngle = 0;
  4596.                 baseMeshName = "";
  4597.                 characterName = "";
  4598.             }
  4599.         }
  4600.         Landscape_11_00 {
  4601.             availabilityForDiagonalAct = true;
  4602.             availabilityForPlunging = true;
  4603.             availabilityForStraightAct = true;
  4604.             availableForWalk = false;
  4605.             possibilityOfSpiritPlacing = false;
  4606.             unchanging = false;
  4607.             forbiddenAct = true;
  4608.             height = 0;
  4609.             xPos = 11;
  4610.             yPos = 0;
  4611.             ownerTeamNumber = 0;
  4612.             affectType = "neutral";
  4613.             description = "";
  4614.             landscapeSubtype = "Abyss";
  4615.             landscapeType = "Abyss";
  4616.             placeType = "neutral";
  4617.             custom {
  4618.             }
  4619.             ProtoLandscape {
  4620.                 tileNumber = 0;
  4621.                 turningAngle = 0;
  4622.                 baseMeshName = "";
  4623.                 characterName = "";
  4624.             }
  4625.         }
  4626.         Landscape_11_01 {
  4627.             availabilityForDiagonalAct = true;
  4628.             availabilityForPlunging = true;
  4629.             availabilityForStraightAct = true;
  4630.             availableForWalk = false;
  4631.             possibilityOfSpiritPlacing = false;
  4632.             unchanging = false;
  4633.             forbiddenAct = true;
  4634.             height = 0;
  4635.             xPos = 11;
  4636.             yPos = 1;
  4637.             ownerTeamNumber = 0;
  4638.             affectType = "neutral";
  4639.             description = "";
  4640.             landscapeSubtype = "Abyss";
  4641.             landscapeType = "Abyss";
  4642.             placeType = "neutral";
  4643.             custom {
  4644.             }
  4645.             ProtoLandscape {
  4646.                 tileNumber = 0;
  4647.                 turningAngle = 0;
  4648.                 baseMeshName = "";
  4649.                 characterName = "";
  4650.             }
  4651.         }
  4652.         Landscape_11_02 {
  4653.             availabilityForDiagonalAct = true;
  4654.             availabilityForPlunging = true;
  4655.             availabilityForStraightAct = true;
  4656.             availableForWalk = false;
  4657.             possibilityOfSpiritPlacing = false;
  4658.             unchanging = false;
  4659.             forbiddenAct = true;
  4660.             height = 0;
  4661.             xPos = 11;
  4662.             yPos = 2;
  4663.             ownerTeamNumber = 0;
  4664.             affectType = "neutral";
  4665.             description = "";
  4666.             landscapeSubtype = "Abyss";
  4667.             landscapeType = "Abyss";
  4668.             placeType = "neutral";
  4669.             custom {
  4670.             }
  4671.             ProtoLandscape {
  4672.                 tileNumber = 0;
  4673.                 turningAngle = 0;
  4674.                 baseMeshName = "";
  4675.                 characterName = "";
  4676.             }
  4677.         }
  4678.         Landscape_11_03 {
  4679.             availabilityForDiagonalAct = true;
  4680.             availabilityForPlunging = true;
  4681.             availabilityForStraightAct = true;
  4682.             availableForWalk = false;
  4683.             possibilityOfSpiritPlacing = false;
  4684.             unchanging = false;
  4685.             forbiddenAct = true;
  4686.             height = 0;
  4687.             xPos = 11;
  4688.             yPos = 3;
  4689.             ownerTeamNumber = 0;
  4690.             affectType = "neutral";
  4691.             description = "";
  4692.             landscapeSubtype = "Edge";
  4693.             landscapeType = "Edge";
  4694.             placeType = "neutral";
  4695.             custom {
  4696.             }
  4697.             ProtoLandscape {
  4698.                 tileNumber = 16;
  4699.                 turningAngle = 90;
  4700.                 baseMeshName = "";
  4701.                 characterName = "Edge_16";
  4702.             }
  4703.         }
  4704.         Landscape_11_04 {
  4705.             availabilityForDiagonalAct = true;
  4706.             availabilityForPlunging = true;
  4707.             availabilityForStraightAct = true;
  4708.             availableForWalk = false;
  4709.             possibilityOfSpiritPlacing = false;
  4710.             unchanging = false;
  4711.             forbiddenAct = true;
  4712.             height = 0;
  4713.             xPos = 11;
  4714.             yPos = 4;
  4715.             ownerTeamNumber = 0;
  4716.             affectType = "neutral";
  4717.             description = "";
  4718.             landscapeSubtype = "Abyss";
  4719.             landscapeType = "Abyss";
  4720.             placeType = "neutral";
  4721.             custom {
  4722.             }
  4723.             ProtoLandscape {
  4724.                 tileNumber = 0;
  4725.                 turningAngle = 0;
  4726.                 baseMeshName = "";
  4727.                 characterName = "";
  4728.             }
  4729.         }
  4730.         Landscape_11_05 {
  4731.             availabilityForDiagonalAct = true;
  4732.             availabilityForPlunging = true;
  4733.             availabilityForStraightAct = true;
  4734.             availableForWalk = false;
  4735.             possibilityOfSpiritPlacing = false;
  4736.             unchanging = false;
  4737.             forbiddenAct = true;
  4738.             height = 0;
  4739.             xPos = 11;
  4740.             yPos = 5;
  4741.             ownerTeamNumber = 0;
  4742.             affectType = "neutral";
  4743.             description = "";
  4744.             landscapeSubtype = "Edge";
  4745.             landscapeType = "Edge";
  4746.             placeType = "neutral";
  4747.             custom {
  4748.             }
  4749.             ProtoLandscape {
  4750.                 tileNumber = 16;
  4751.                 turningAngle = 180;
  4752.                 baseMeshName = "";
  4753.                 characterName = "Edge_16";
  4754.             }
  4755.         }
  4756.         Landscape_11_06 {
  4757.             availabilityForDiagonalAct = true;
  4758.             availabilityForPlunging = true;
  4759.             availabilityForStraightAct = true;
  4760.             availableForWalk = true;
  4761.             possibilityOfSpiritPlacing = false;
  4762.             unchanging = false;
  4763.             forbiddenAct = false;
  4764.             height = 0;
  4765.             xPos = 11;
  4766.             yPos = 6;
  4767.             ownerTeamNumber = 0;
  4768.             affectType = "neutral";
  4769.             description = "";
  4770.             landscapeSubtype = "Valley";
  4771.             landscapeType = "Valley";
  4772.             placeType = "neutral";
  4773.             custom {
  4774.             }
  4775.             ProtoLandscape {
  4776.                 tileNumber = 20;
  4777.                 turningAngle = 0;
  4778.                 baseMeshName = "";
  4779.                 characterName = "Valley_20";
  4780.             }
  4781.         }
  4782.         Landscape_11_07 {
  4783.             availabilityForDiagonalAct = true;
  4784.             availabilityForPlunging = true;
  4785.             availabilityForStraightAct = true;
  4786.             availableForWalk = true;
  4787.             possibilityOfSpiritPlacing = false;
  4788.             unchanging = false;
  4789.             forbiddenAct = false;
  4790.             height = 0;
  4791.             xPos = 11;
  4792.             yPos = 7;
  4793.             ownerTeamNumber = 0;
  4794.             affectType = "neutral";
  4795.             description = "";
  4796.             landscapeSubtype = "Swamp";
  4797.             landscapeType = "Swamp";
  4798.             placeType = "neutral";
  4799.             custom {
  4800.             }
  4801.             ProtoLandscape {
  4802.                 tileNumber = 2;
  4803.                 turningAngle = 90;
  4804.                 baseMeshName = "";
  4805.                 characterName = "Swamp_02";
  4806.             }
  4807.         }
  4808.         Landscape_11_08 {
  4809.             availabilityForDiagonalAct = true;
  4810.             availabilityForPlunging = true;
  4811.             availabilityForStraightAct = true;
  4812.             availableForWalk = true;
  4813.             possibilityOfSpiritPlacing = false;
  4814.             unchanging = false;
  4815.             forbiddenAct = false;
  4816.             height = 0;
  4817.             xPos = 11;
  4818.             yPos = 8;
  4819.             ownerTeamNumber = 0;
  4820.             affectType = "neutral";
  4821.             description = "╩≤Γ°ΦφΩΦ";
  4822.             landscapeSubtype = "Swamp";
  4823.             landscapeType = "Swamp";
  4824.             placeType = "neutral";
  4825.             custom {
  4826.             }
  4827.             ProtoLandscape {
  4828.                 tileNumber = 6;
  4829.                 turningAngle = 0;
  4830.                 baseMeshName = "";
  4831.                 characterName = "Swamp_06";
  4832.             }
  4833.         }
  4834.         Landscape_11_09 {
  4835.             availabilityForDiagonalAct = true;
  4836.             availabilityForPlunging = true;
  4837.             availabilityForStraightAct = true;
  4838.             availableForWalk = true;
  4839.             possibilityOfSpiritPlacing = false;
  4840.             unchanging = false;
  4841.             forbiddenAct = false;
  4842.             height = 0;
  4843.             xPos = 11;
  4844.             yPos = 9;
  4845.             ownerTeamNumber = 0;
  4846.             affectType = "neutral";
  4847.             description = "";
  4848.             landscapeSubtype = "Swamp";
  4849.             landscapeType = "Swamp";
  4850.             placeType = "neutral";
  4851.             custom {
  4852.             }
  4853.             ProtoLandscape {
  4854.                 tileNumber = 0;
  4855.                 turningAngle = 0;
  4856.                 baseMeshName = "";
  4857.                 characterName = "Swamp_00";
  4858.             }
  4859.         }
  4860.         Landscape_11_10 {
  4861.             availabilityForDiagonalAct = true;
  4862.             availabilityForPlunging = true;
  4863.             availabilityForStraightAct = true;
  4864.             availableForWalk = true;
  4865.             possibilityOfSpiritPlacing = false;
  4866.             unchanging = false;
  4867.             forbiddenAct = false;
  4868.             height = 0;
  4869.             xPos = 11;
  4870.             yPos = 10;
  4871.             ownerTeamNumber = 0;
  4872.             affectType = "neutral";
  4873.             description = "";
  4874.             landscapeSubtype = "Swamp";
  4875.             landscapeType = "Swamp";
  4876.             placeType = "neutral";
  4877.             custom {
  4878.             }
  4879.             ProtoLandscape {
  4880.                 tileNumber = 0;
  4881.                 turningAngle = 0;
  4882.                 baseMeshName = "";
  4883.                 characterName = "Swamp_00";
  4884.             }
  4885.         }
  4886.         Landscape_11_11 {
  4887.             availabilityForDiagonalAct = true;
  4888.             availabilityForPlunging = true;
  4889.             availabilityForStraightAct = true;
  4890.             availableForWalk = true;
  4891.             possibilityOfSpiritPlacing = false;
  4892.             unchanging = false;
  4893.             forbiddenAct = false;
  4894.             height = 0;
  4895.             xPos = 11;
  4896.             yPos = 11;
  4897.             ownerTeamNumber = 0;
  4898.             affectType = "neutral";
  4899.             description = "";
  4900.             landscapeSubtype = "Swamp";
  4901.             landscapeType = "Swamp";
  4902.             placeType = "neutral";
  4903.             custom {
  4904.             }
  4905.             ProtoLandscape {
  4906.                 tileNumber = 5;
  4907.                 turningAngle = 180;
  4908.                 baseMeshName = "";
  4909.                 characterName = "Swamp_05";
  4910.             }
  4911.         }
  4912.         Landscape_11_12 {
  4913.             availabilityForDiagonalAct = true;
  4914.             availabilityForPlunging = true;
  4915.             availabilityForStraightAct = true;
  4916.             availableForWalk = true;
  4917.             possibilityOfSpiritPlacing = false;
  4918.             unchanging = false;
  4919.             forbiddenAct = false;
  4920.             height = 0;
  4921.             xPos = 11;
  4922.             yPos = 12;
  4923.             ownerTeamNumber = 0;
  4924.             affectType = "neutral";
  4925.             description = "";
  4926.             landscapeSubtype = "Valley";
  4927.             landscapeType = "Valley";
  4928.             placeType = "neutral";
  4929.             custom {
  4930.             }
  4931.             ProtoLandscape {
  4932.                 tileNumber = 20;
  4933.                 turningAngle = 0;
  4934.                 baseMeshName = "";
  4935.                 characterName = "Valley_20";
  4936.             }
  4937.         }
  4938.         Landscape_11_13 {
  4939.             availabilityForDiagonalAct = true;
  4940.             availabilityForPlunging = true;
  4941.             availabilityForStraightAct = true;
  4942.             availableForWalk = false;
  4943.             possibilityOfSpiritPlacing = false;
  4944.             unchanging = false;
  4945.             forbiddenAct = true;
  4946.             height = 0;
  4947.             xPos = 11;
  4948.             yPos = 13;
  4949.             ownerTeamNumber = 0;
  4950.             affectType = "neutral";
  4951.             description = "";
  4952.             landscapeSubtype = "Edge";
  4953.             landscapeType = "Edge";
  4954.             placeType = "neutral";
  4955.             custom {
  4956.             }
  4957.             ProtoLandscape {
  4958.                 tileNumber = 1;
  4959.                 turningAngle = 0;
  4960.                 baseMeshName = "";
  4961.                 characterName = "Edge_01";
  4962.             }
  4963.         }
  4964.         Landscape_11_14 {
  4965.             availabilityForDiagonalAct = true;
  4966.             availabilityForPlunging = true;
  4967.             availabilityForStraightAct = true;
  4968.             availableForWalk = false;
  4969.             possibilityOfSpiritPlacing = false;
  4970.             unchanging = false;
  4971.             forbiddenAct = true;
  4972.             height = 0;
  4973.             xPos = 11;
  4974.             yPos = 14;
  4975.             ownerTeamNumber = 0;
  4976.             affectType = "neutral";
  4977.             description = "";
  4978.             landscapeSubtype = "Abyss";
  4979.             landscapeType = "Abyss";
  4980.             placeType = "neutral";
  4981.             custom {
  4982.             }
  4983.             ProtoLandscape {
  4984.                 tileNumber = 0;
  4985.                 turningAngle = 0;
  4986.                 baseMeshName = "";
  4987.                 characterName = "";
  4988.             }
  4989.         }
  4990.         Landscape_11_15 {
  4991.             availabilityForDiagonalAct = true;
  4992.             availabilityForPlunging = true;
  4993.             availabilityForStraightAct = true;
  4994.             availableForWalk = false;
  4995.             possibilityOfSpiritPlacing = false;
  4996.             unchanging = false;
  4997.             forbiddenAct = true;
  4998.             height = 0;
  4999.             xPos = 11;
  5000.             yPos = 15;
  5001.             ownerTeamNumber = 0;
  5002.             affectType = "neutral";
  5003.             description = "";
  5004.             landscapeSubtype = "Abyss";
  5005.             landscapeType = "Abyss";
  5006.             placeType = "neutral";
  5007.             custom {
  5008.             }
  5009.             ProtoLandscape {
  5010.                 tileNumber = 0;
  5011.                 turningAngle = 0;
  5012.                 baseMeshName = "";
  5013.                 characterName = "";
  5014.             }
  5015.         }
  5016.         Landscape_12_00 {
  5017.             availabilityForDiagonalAct = true;
  5018.             availabilityForPlunging = true;
  5019.             availabilityForStraightAct = true;
  5020.             availableForWalk = false;
  5021.             possibilityOfSpiritPlacing = false;
  5022.             unchanging = false;
  5023.             forbiddenAct = true;
  5024.             height = 0;
  5025.             xPos = 12;
  5026.             yPos = 0;
  5027.             ownerTeamNumber = 0;
  5028.             affectType = "neutral";
  5029.             description = "";
  5030.             landscapeSubtype = "Abyss";
  5031.             landscapeType = "Abyss";
  5032.             placeType = "neutral";
  5033.             custom {
  5034.             }
  5035.             ProtoLandscape {
  5036.                 tileNumber = 0;
  5037.                 turningAngle = 0;
  5038.                 baseMeshName = "";
  5039.                 characterName = "";
  5040.             }
  5041.         }
  5042.         Landscape_12_01 {
  5043.             availabilityForDiagonalAct = true;
  5044.             availabilityForPlunging = true;
  5045.             availabilityForStraightAct = true;
  5046.             availableForWalk = false;
  5047.             possibilityOfSpiritPlacing = false;
  5048.             unchanging = false;
  5049.             forbiddenAct = true;
  5050.             height = 0;
  5051.             xPos = 12;
  5052.             yPos = 1;
  5053.             ownerTeamNumber = 0;
  5054.             affectType = "neutral";
  5055.             description = "";
  5056.             landscapeSubtype = "Abyss";
  5057.             landscapeType = "Abyss";
  5058.             placeType = "neutral";
  5059.             custom {
  5060.             }
  5061.             ProtoLandscape {
  5062.                 tileNumber = 0;
  5063.                 turningAngle = 0;
  5064.                 baseMeshName = "";
  5065.                 characterName = "";
  5066.             }
  5067.         }
  5068.         Landscape_12_02 {
  5069.             availabilityForDiagonalAct = true;
  5070.             availabilityForPlunging = true;
  5071.             availabilityForStraightAct = true;
  5072.             availableForWalk = false;
  5073.             possibilityOfSpiritPlacing = false;
  5074.             unchanging = false;
  5075.             forbiddenAct = true;
  5076.             height = 0;
  5077.             xPos = 12;
  5078.             yPos = 2;
  5079.             ownerTeamNumber = 0;
  5080.             affectType = "neutral";
  5081.             description = "";
  5082.             landscapeSubtype = "Edge";
  5083.             landscapeType = "Edge";
  5084.             placeType = "neutral";
  5085.             custom {
  5086.             }
  5087.             ProtoLandscape {
  5088.                 tileNumber = 16;
  5089.                 turningAngle = 180;
  5090.                 baseMeshName = "";
  5091.                 characterName = "Edge_16";
  5092.             }
  5093.         }
  5094.         Landscape_12_03 {
  5095.             availabilityForDiagonalAct = true;
  5096.             availabilityForPlunging = true;
  5097.             availabilityForStraightAct = true;
  5098.             availableForWalk = true;
  5099.             possibilityOfSpiritPlacing = false;
  5100.             unchanging = false;
  5101.             forbiddenAct = false;
  5102.             height = 0;
  5103.             xPos = 12;
  5104.             yPos = 3;
  5105.             ownerTeamNumber = 0;
  5106.             affectType = "neutral";
  5107.             description = "";
  5108.             landscapeSubtype = "Valley";
  5109.             landscapeType = "Valley";
  5110.             placeType = "neutral";
  5111.             custom {
  5112.             }
  5113.             ProtoLandscape {
  5114.                 tileNumber = 20;
  5115.                 turningAngle = 0;
  5116.                 baseMeshName = "";
  5117.                 characterName = "Valley_20";
  5118.             }
  5119.         }
  5120.         Landscape_12_04 {
  5121.             availabilityForDiagonalAct = true;
  5122.             availabilityForPlunging = true;
  5123.             availabilityForStraightAct = true;
  5124.             availableForWalk = false;
  5125.             possibilityOfSpiritPlacing = false;
  5126.             unchanging = false;
  5127.             forbiddenAct = true;
  5128.             height = 0;
  5129.             xPos = 12;
  5130.             yPos = 4;
  5131.             ownerTeamNumber = 0;
  5132.             affectType = "neutral";
  5133.             description = "";
  5134.             landscapeSubtype = "Edge";
  5135.             landscapeType = "Edge";
  5136.             placeType = "neutral";
  5137.             custom {
  5138.             }
  5139.             ProtoLandscape {
  5140.                 tileNumber = 11;
  5141.                 turningAngle = 0;
  5142.                 baseMeshName = "";
  5143.                 characterName = "Edge_11";
  5144.             }
  5145.         }
  5146.         Landscape_12_05 {
  5147.             availabilityForDiagonalAct = true;
  5148.             availabilityForPlunging = true;
  5149.             availabilityForStraightAct = true;
  5150.             availableForWalk = false;
  5151.             possibilityOfSpiritPlacing = false;
  5152.             unchanging = false;
  5153.             forbiddenAct = true;
  5154.             height = 0;
  5155.             xPos = 12;
  5156.             yPos = 5;
  5157.             ownerTeamNumber = 0;
  5158.             affectType = "neutral";
  5159.             description = "";
  5160.             landscapeSubtype = "Edge";
  5161.             landscapeType = "Edge";
  5162.             placeType = "neutral";
  5163.             custom {
  5164.             }
  5165.             ProtoLandscape {
  5166.                 tileNumber = 11;
  5167.                 turningAngle = 90;
  5168.                 baseMeshName = "";
  5169.                 characterName = "Edge_11";
  5170.             }
  5171.         }
  5172.         Landscape_12_06 {
  5173.             availabilityForDiagonalAct = true;
  5174.             availabilityForPlunging = true;
  5175.             availabilityForStraightAct = true;
  5176.             availableForWalk = true;
  5177.             possibilityOfSpiritPlacing = false;
  5178.             unchanging = false;
  5179.             forbiddenAct = false;
  5180.             height = 0;
  5181.             xPos = 12;
  5182.             yPos = 6;
  5183.             ownerTeamNumber = 0;
  5184.             affectType = "neutral";
  5185.             description = "";
  5186.             landscapeSubtype = "Valley";
  5187.             landscapeType = "Valley";
  5188.             placeType = "neutral";
  5189.             custom {
  5190.             }
  5191.             ProtoLandscape {
  5192.                 tileNumber = 20;
  5193.                 turningAngle = 0;
  5194.                 baseMeshName = "";
  5195.                 characterName = "Valley_20";
  5196.             }
  5197.         }
  5198.         Landscape_12_07 {
  5199.             availabilityForDiagonalAct = true;
  5200.             availabilityForPlunging = true;
  5201.             availabilityForStraightAct = true;
  5202.             availableForWalk = true;
  5203.             possibilityOfSpiritPlacing = false;
  5204.             unchanging = false;
  5205.             forbiddenAct = false;
  5206.             height = 0;
  5207.             xPos = 12;
  5208.             yPos = 7;
  5209.             ownerTeamNumber = 0;
  5210.             affectType = "neutral";
  5211.             description = "";
  5212.             landscapeSubtype = "Valley";
  5213.             landscapeType = "Valley";
  5214.             placeType = "neutral";
  5215.             custom {
  5216.             }
  5217.             ProtoLandscape {
  5218.                 tileNumber = 20;
  5219.                 turningAngle = 0;
  5220.                 baseMeshName = "";
  5221.                 characterName = "Valley_20";
  5222.             }
  5223.         }
  5224.         Landscape_12_08 {
  5225.             availabilityForDiagonalAct = true;
  5226.             availabilityForPlunging = true;
  5227.             availabilityForStraightAct = true;
  5228.             availableForWalk = true;
  5229.             possibilityOfSpiritPlacing = false;
  5230.             unchanging = false;
  5231.             forbiddenAct = false;
  5232.             height = 0;
  5233.             xPos = 12;
  5234.             yPos = 8;
  5235.             ownerTeamNumber = 0;
  5236.             affectType = "neutral";
  5237.             description = "";
  5238.             landscapeSubtype = "Swamp";
  5239.             landscapeType = "Swamp";
  5240.             placeType = "neutral";
  5241.             custom {
  5242.             }
  5243.             ProtoLandscape {
  5244.                 tileNumber = 5;
  5245.                 turningAngle = 0;
  5246.                 baseMeshName = "";
  5247.                 characterName = "Swamp_05";
  5248.             }
  5249.         }
  5250.         Landscape_12_09 {
  5251.             availabilityForDiagonalAct = true;
  5252.             availabilityForPlunging = true;
  5253.             availabilityForStraightAct = true;
  5254.             availableForWalk = true;
  5255.             possibilityOfSpiritPlacing = false;
  5256.             unchanging = false;
  5257.             forbiddenAct = false;
  5258.             height = 0;
  5259.             xPos = 12;
  5260.             yPos = 9;
  5261.             ownerTeamNumber = 0;
  5262.             affectType = "neutral";
  5263.             description = "╩≤Γ°ΦφΩΦ";
  5264.             landscapeSubtype = "Swamp";
  5265.             landscapeType = "Swamp";
  5266.             placeType = "neutral";
  5267.             custom {
  5268.             }
  5269.             ProtoLandscape {
  5270.                 tileNumber = 6;
  5271.                 turningAngle = 0;
  5272.                 baseMeshName = "";
  5273.                 characterName = "Swamp_06";
  5274.             }
  5275.         }
  5276.         Landscape_12_10 {
  5277.             availabilityForDiagonalAct = true;
  5278.             availabilityForPlunging = true;
  5279.             availabilityForStraightAct = true;
  5280.             availableForWalk = true;
  5281.             possibilityOfSpiritPlacing = false;
  5282.             unchanging = false;
  5283.             forbiddenAct = false;
  5284.             height = 0;
  5285.             xPos = 12;
  5286.             yPos = 10;
  5287.             ownerTeamNumber = 0;
  5288.             affectType = "neutral";
  5289.             description = "";
  5290.             landscapeSubtype = "Swamp";
  5291.             landscapeType = "Swamp";
  5292.             placeType = "neutral";
  5293.             custom {
  5294.             }
  5295.             ProtoLandscape {
  5296.                 tileNumber = 0;
  5297.                 turningAngle = 0;
  5298.                 baseMeshName = "";
  5299.                 characterName = "Swamp_00";
  5300.             }
  5301.         }
  5302.         Landscape_12_11 {
  5303.             availabilityForDiagonalAct = true;
  5304.             availabilityForPlunging = true;
  5305.             availabilityForStraightAct = true;
  5306.             availableForWalk = true;
  5307.             possibilityOfSpiritPlacing = false;
  5308.             unchanging = false;
  5309.             forbiddenAct = false;
  5310.             height = 0;
  5311.             xPos = 12;
  5312.             yPos = 11;
  5313.             ownerTeamNumber = 0;
  5314.             affectType = "neutral";
  5315.             description = "";
  5316.             landscapeSubtype = "Swamp";
  5317.             landscapeType = "Swamp";
  5318.             placeType = "neutral";
  5319.             custom {
  5320.             }
  5321.             ProtoLandscape {
  5322.                 tileNumber = 5;
  5323.                 turningAngle = 90;
  5324.                 baseMeshName = "";
  5325.                 characterName = "Swamp_05";
  5326.             }
  5327.         }
  5328.         Landscape_12_12 {
  5329.             availabilityForDiagonalAct = true;
  5330.             availabilityForPlunging = true;
  5331.             availabilityForStraightAct = true;
  5332.             availableForWalk = true;
  5333.             possibilityOfSpiritPlacing = false;
  5334.             unchanging = false;
  5335.             forbiddenAct = false;
  5336.             height = 0;
  5337.             xPos = 12;
  5338.             yPos = 12;
  5339.             ownerTeamNumber = 0;
  5340.             affectType = "neutral";
  5341.             description = "";
  5342.             landscapeSubtype = "Swamp";
  5343.             landscapeType = "Swamp";
  5344.             placeType = "neutral";
  5345.             custom {
  5346.             }
  5347.             ProtoLandscape {
  5348.                 tileNumber = 3;
  5349.                 turningAngle = 270;
  5350.                 baseMeshName = "";
  5351.                 characterName = "Swamp_03";
  5352.             }
  5353.         }
  5354.         Landscape_12_13 {
  5355.             availabilityForDiagonalAct = true;
  5356.             availabilityForPlunging = true;
  5357.             availabilityForStraightAct = true;
  5358.             availableForWalk = false;
  5359.             possibilityOfSpiritPlacing = false;
  5360.             unchanging = false;
  5361.             forbiddenAct = true;
  5362.             height = 0;
  5363.             xPos = 12;
  5364.             yPos = 13;
  5365.             ownerTeamNumber = 0;
  5366.             affectType = "neutral";
  5367.             description = "";
  5368.             landscapeSubtype = "Edge";
  5369.             landscapeType = "Edge";
  5370.             placeType = "neutral";
  5371.             custom {
  5372.             }
  5373.             ProtoLandscape {
  5374.                 tileNumber = 14;
  5375.                 turningAngle = 0;
  5376.                 baseMeshName = "";
  5377.                 characterName = "Edge_14";
  5378.             }
  5379.         }
  5380.         Landscape_12_14 {
  5381.             availabilityForDiagonalAct = true;
  5382.             availabilityForPlunging = true;
  5383.             availabilityForStraightAct = true;
  5384.             availableForWalk = false;
  5385.             possibilityOfSpiritPlacing = false;
  5386.             unchanging = false;
  5387.             forbiddenAct = true;
  5388.             height = 0;
  5389.             xPos = 12;
  5390.             yPos = 14;
  5391.             ownerTeamNumber = 0;
  5392.             affectType = "neutral";
  5393.             description = "";
  5394.             landscapeSubtype = "Abyss";
  5395.             landscapeType = "Abyss";
  5396.             placeType = "neutral";
  5397.             custom {
  5398.             }
  5399.             ProtoLandscape {
  5400.                 tileNumber = 0;
  5401.                 turningAngle = 0;
  5402.                 baseMeshName = "";
  5403.                 characterName = "";
  5404.             }
  5405.         }
  5406.         Landscape_12_15 {
  5407.             availabilityForDiagonalAct = true;
  5408.             availabilityForPlunging = true;
  5409.             availabilityForStraightAct = true;
  5410.             availableForWalk = false;
  5411.             possibilityOfSpiritPlacing = false;
  5412.             unchanging = false;
  5413.             forbiddenAct = true;
  5414.             height = 0;
  5415.             xPos = 12;
  5416.             yPos = 15;
  5417.             ownerTeamNumber = 0;
  5418.             affectType = "neutral";
  5419.             description = "";
  5420.             landscapeSubtype = "Abyss";
  5421.             landscapeType = "Abyss";
  5422.             placeType = "neutral";
  5423.             custom {
  5424.             }
  5425.             ProtoLandscape {
  5426.                 tileNumber = 0;
  5427.                 turningAngle = 0;
  5428.                 baseMeshName = "";
  5429.                 characterName = "";
  5430.             }
  5431.         }
  5432.         Landscape_13_00 {
  5433.             availabilityForDiagonalAct = true;
  5434.             availabilityForPlunging = true;
  5435.             availabilityForStraightAct = true;
  5436.             availableForWalk = false;
  5437.             possibilityOfSpiritPlacing = false;
  5438.             unchanging = false;
  5439.             forbiddenAct = true;
  5440.             height = 0;
  5441.             xPos = 13;
  5442.             yPos = 0;
  5443.             ownerTeamNumber = 0;
  5444.             affectType = "neutral";
  5445.             description = "";
  5446.             landscapeSubtype = "Abyss";
  5447.             landscapeType = "Abyss";
  5448.             placeType = "neutral";
  5449.             custom {
  5450.             }
  5451.             ProtoLandscape {
  5452.                 tileNumber = 0;
  5453.                 turningAngle = 0;
  5454.                 baseMeshName = "";
  5455.                 characterName = "";
  5456.             }
  5457.         }
  5458.         Landscape_13_01 {
  5459.             availabilityForDiagonalAct = true;
  5460.             availabilityForPlunging = true;
  5461.             availabilityForStraightAct = true;
  5462.             availableForWalk = false;
  5463.             possibilityOfSpiritPlacing = false;
  5464.             unchanging = false;
  5465.             forbiddenAct = true;
  5466.             height = 0;
  5467.             xPos = 13;
  5468.             yPos = 1;
  5469.             ownerTeamNumber = 0;
  5470.             affectType = "neutral";
  5471.             description = "";
  5472.             landscapeSubtype = "Abyss";
  5473.             landscapeType = "Abyss";
  5474.             placeType = "neutral";
  5475.             custom {
  5476.             }
  5477.             ProtoLandscape {
  5478.                 tileNumber = 0;
  5479.                 turningAngle = 0;
  5480.                 baseMeshName = "";
  5481.                 characterName = "";
  5482.             }
  5483.         }
  5484.         Landscape_13_02 {
  5485.             availabilityForDiagonalAct = true;
  5486.             availabilityForPlunging = true;
  5487.             availabilityForStraightAct = true;
  5488.             availableForWalk = false;
  5489.             possibilityOfSpiritPlacing = false;
  5490.             unchanging = false;
  5491.             forbiddenAct = true;
  5492.             height = 0;
  5493.             xPos = 13;
  5494.             yPos = 2;
  5495.             ownerTeamNumber = 0;
  5496.             affectType = "neutral";
  5497.             description = "";
  5498.             landscapeSubtype = "Abyss";
  5499.             landscapeType = "Abyss";
  5500.             placeType = "neutral";
  5501.             custom {
  5502.             }
  5503.             ProtoLandscape {
  5504.                 tileNumber = 0;
  5505.                 turningAngle = 0;
  5506.                 baseMeshName = "";
  5507.                 characterName = "";
  5508.             }
  5509.         }
  5510.         Landscape_13_03 {
  5511.             availabilityForDiagonalAct = true;
  5512.             availabilityForPlunging = true;
  5513.             availabilityForStraightAct = true;
  5514.             availableForWalk = false;
  5515.             possibilityOfSpiritPlacing = false;
  5516.             unchanging = false;
  5517.             forbiddenAct = true;
  5518.             height = 0;
  5519.             xPos = 13;
  5520.             yPos = 3;
  5521.             ownerTeamNumber = 0;
  5522.             affectType = "neutral";
  5523.             description = "";
  5524.             landscapeSubtype = "Edge";
  5525.             landscapeType = "Edge";
  5526.             placeType = "neutral";
  5527.             custom {
  5528.             }
  5529.             ProtoLandscape {
  5530.                 tileNumber = 12;
  5531.                 turningAngle = 180;
  5532.                 baseMeshName = "";
  5533.                 characterName = "Edge_12";
  5534.             }
  5535.         }
  5536.         Landscape_13_04 {
  5537.             availabilityForDiagonalAct = true;
  5538.             availabilityForPlunging = true;
  5539.             availabilityForStraightAct = true;
  5540.             availableForWalk = true;
  5541.             possibilityOfSpiritPlacing = false;
  5542.             unchanging = false;
  5543.             forbiddenAct = false;
  5544.             height = 0;
  5545.             xPos = 13;
  5546.             yPos = 4;
  5547.             ownerTeamNumber = 0;
  5548.             affectType = "neutral";
  5549.             description = "";
  5550.             landscapeSubtype = "Valley";
  5551.             landscapeType = "Valley";
  5552.             placeType = "neutral";
  5553.             custom {
  5554.             }
  5555.             ProtoLandscape {
  5556.                 tileNumber = 20;
  5557.                 turningAngle = 0;
  5558.                 baseMeshName = "";
  5559.                 characterName = "Valley_20";
  5560.             }
  5561.         }
  5562.         Landscape_13_05 {
  5563.             availabilityForDiagonalAct = true;
  5564.             availabilityForPlunging = true;
  5565.             availabilityForStraightAct = true;
  5566.             availableForWalk = true;
  5567.             possibilityOfSpiritPlacing = false;
  5568.             unchanging = false;
  5569.             forbiddenAct = false;
  5570.             height = 0;
  5571.             xPos = 13;
  5572.             yPos = 5;
  5573.             ownerTeamNumber = 0;
  5574.             affectType = "neutral";
  5575.             description = "";
  5576.             landscapeSubtype = "Valley";
  5577.             landscapeType = "Valley";
  5578.             placeType = "neutral";
  5579.             custom {
  5580.             }
  5581.             ProtoLandscape {
  5582.                 tileNumber = 20;
  5583.                 turningAngle = 0;
  5584.                 baseMeshName = "";
  5585.                 characterName = "Valley_20";
  5586.             }
  5587.         }
  5588.         Landscape_13_06 {
  5589.             availabilityForDiagonalAct = true;
  5590.             availabilityForPlunging = true;
  5591.             availabilityForStraightAct = true;
  5592.             availableForWalk = true;
  5593.             possibilityOfSpiritPlacing = false;
  5594.             unchanging = false;
  5595.             forbiddenAct = false;
  5596.             height = 0;
  5597.             xPos = 13;
  5598.             yPos = 6;
  5599.             ownerTeamNumber = 0;
  5600.             affectType = "neutral";
  5601.             description = "";
  5602.             landscapeSubtype = "Valley";
  5603.             landscapeType = "Valley";
  5604.             placeType = "neutral";
  5605.             custom {
  5606.             }
  5607.             ProtoLandscape {
  5608.                 tileNumber = 20;
  5609.                 turningAngle = 0;
  5610.                 baseMeshName = "";
  5611.                 characterName = "Valley_20";
  5612.             }
  5613.         }
  5614.         Landscape_13_07 {
  5615.             availabilityForDiagonalAct = true;
  5616.             availabilityForPlunging = true;
  5617.             availabilityForStraightAct = true;
  5618.             availableForWalk = true;
  5619.             possibilityOfSpiritPlacing = false;
  5620.             unchanging = false;
  5621.             forbiddenAct = false;
  5622.             height = 0;
  5623.             xPos = 13;
  5624.             yPos = 7;
  5625.             ownerTeamNumber = 0;
  5626.             affectType = "neutral";
  5627.             description = "";
  5628.             landscapeSubtype = "Swamp";
  5629.             landscapeType = "Swamp";
  5630.             placeType = "neutral";
  5631.             custom {
  5632.             }
  5633.             ProtoLandscape {
  5634.                 tileNumber = 1;
  5635.                 turningAngle = 0;
  5636.                 baseMeshName = "";
  5637.                 characterName = "Swamp_01";
  5638.             }
  5639.         }
  5640.         Landscape_13_08 {
  5641.             availabilityForDiagonalAct = true;
  5642.             availabilityForPlunging = true;
  5643.             availabilityForStraightAct = true;
  5644.             availableForWalk = true;
  5645.             possibilityOfSpiritPlacing = false;
  5646.             unchanging = false;
  5647.             forbiddenAct = false;
  5648.             height = 0;
  5649.             xPos = 13;
  5650.             yPos = 8;
  5651.             ownerTeamNumber = 0;
  5652.             affectType = "neutral";
  5653.             description = "";
  5654.             landscapeSubtype = "Swamp";
  5655.             landscapeType = "Swamp";
  5656.             placeType = "neutral";
  5657.             custom {
  5658.             }
  5659.             ProtoLandscape {
  5660.                 tileNumber = 5;
  5661.                 turningAngle = 90;
  5662.                 baseMeshName = "";
  5663.                 characterName = "Swamp_05";
  5664.             }
  5665.         }
  5666.         Landscape_13_09 {
  5667.             availabilityForDiagonalAct = true;
  5668.             availabilityForPlunging = true;
  5669.             availabilityForStraightAct = true;
  5670.             availableForWalk = true;
  5671.             possibilityOfSpiritPlacing = false;
  5672.             unchanging = false;
  5673.             forbiddenAct = false;
  5674.             height = 0;
  5675.             xPos = 13;
  5676.             yPos = 9;
  5677.             ownerTeamNumber = 0;
  5678.             affectType = "neutral";
  5679.             description = "";
  5680.             landscapeSubtype = "Swamp";
  5681.             landscapeType = "Swamp";
  5682.             placeType = "neutral";
  5683.             custom {
  5684.             }
  5685.             ProtoLandscape {
  5686.                 tileNumber = 5;
  5687.                 turningAngle = 90;
  5688.                 baseMeshName = "";
  5689.                 characterName = "Swamp_05";
  5690.             }
  5691.         }
  5692.         Landscape_13_10 {
  5693.             availabilityForDiagonalAct = true;
  5694.             availabilityForPlunging = true;
  5695.             availabilityForStraightAct = true;
  5696.             availableForWalk = true;
  5697.             possibilityOfSpiritPlacing = false;
  5698.             unchanging = false;
  5699.             forbiddenAct = false;
  5700.             height = 0;
  5701.             xPos = 13;
  5702.             yPos = 10;
  5703.             ownerTeamNumber = 0;
  5704.             affectType = "neutral";
  5705.             description = "";
  5706.             landscapeSubtype = "Swamp";
  5707.             landscapeType = "Swamp";
  5708.             placeType = "neutral";
  5709.             custom {
  5710.             }
  5711.             ProtoLandscape {
  5712.                 tileNumber = 2;
  5713.                 turningAngle = 180;
  5714.                 baseMeshName = "";
  5715.                 characterName = "Swamp_02";
  5716.             }
  5717.         }
  5718.         Landscape_13_11 {
  5719.             availabilityForDiagonalAct = true;
  5720.             availabilityForPlunging = true;
  5721.             availabilityForStraightAct = true;
  5722.             availableForWalk = true;
  5723.             possibilityOfSpiritPlacing = false;
  5724.             unchanging = false;
  5725.             forbiddenAct = false;
  5726.             height = 0;
  5727.             xPos = 13;
  5728.             yPos = 11;
  5729.             ownerTeamNumber = 0;
  5730.             affectType = "neutral";
  5731.             description = "";
  5732.             landscapeSubtype = "Valley";
  5733.             landscapeType = "Valley";
  5734.             placeType = "neutral";
  5735.             custom {
  5736.             }
  5737.             ProtoLandscape {
  5738.                 tileNumber = 20;
  5739.                 turningAngle = 0;
  5740.                 baseMeshName = "";
  5741.                 characterName = "Valley_20";
  5742.             }
  5743.         }
  5744.         Landscape_13_12 {
  5745.             availabilityForDiagonalAct = true;
  5746.             availabilityForPlunging = true;
  5747.             availabilityForStraightAct = true;
  5748.             availableForWalk = false;
  5749.             possibilityOfSpiritPlacing = false;
  5750.             unchanging = false;
  5751.             forbiddenAct = true;
  5752.             height = 0;
  5753.             xPos = 13;
  5754.             yPos = 12;
  5755.             ownerTeamNumber = 0;
  5756.             affectType = "neutral";
  5757.             description = "";
  5758.             landscapeSubtype = "Edge";
  5759.             landscapeType = "Edge";
  5760.             placeType = "neutral";
  5761.             custom {
  5762.             }
  5763.             ProtoLandscape {
  5764.                 tileNumber = 13;
  5765.                 turningAngle = 0;
  5766.                 baseMeshName = "";
  5767.                 characterName = "Edge_13";
  5768.             }
  5769.         }
  5770.         Landscape_13_13 {
  5771.             availabilityForDiagonalAct = true;
  5772.             availabilityForPlunging = true;
  5773.             availabilityForStraightAct = true;
  5774.             availableForWalk = false;
  5775.             possibilityOfSpiritPlacing = false;
  5776.             unchanging = false;
  5777.             forbiddenAct = true;
  5778.             height = 0;
  5779.             xPos = 13;
  5780.             yPos = 13;
  5781.             ownerTeamNumber = 0;
  5782.             affectType = "neutral";
  5783.             description = "";
  5784.             landscapeSubtype = "Abyss";
  5785.             landscapeType = "Abyss";
  5786.             placeType = "neutral";
  5787.             custom {
  5788.             }
  5789.             ProtoLandscape {
  5790.                 tileNumber = 0;
  5791.                 turningAngle = 0;
  5792.                 baseMeshName = "";
  5793.                 characterName = "";
  5794.             }
  5795.         }
  5796.         Landscape_13_14 {
  5797.             availabilityForDiagonalAct = true;
  5798.             availabilityForPlunging = true;
  5799.             availabilityForStraightAct = true;
  5800.             availableForWalk = false;
  5801.             possibilityOfSpiritPlacing = false;
  5802.             unchanging = false;
  5803.             forbiddenAct = true;
  5804.             height = 0;
  5805.             xPos = 13;
  5806.             yPos = 14;
  5807.             ownerTeamNumber = 0;
  5808.             affectType = "neutral";
  5809.             description = "";
  5810.             landscapeSubtype = "Abyss";
  5811.             landscapeType = "Abyss";
  5812.             placeType = "neutral";
  5813.             custom {
  5814.             }
  5815.             ProtoLandscape {
  5816.                 tileNumber = 0;
  5817.                 turningAngle = 0;
  5818.                 baseMeshName = "";
  5819.                 characterName = "";
  5820.             }
  5821.         }
  5822.         Landscape_13_15 {
  5823.             availabilityForDiagonalAct = true;
  5824.             availabilityForPlunging = true;
  5825.             availabilityForStraightAct = true;
  5826.             availableForWalk = false;
  5827.             possibilityOfSpiritPlacing = false;
  5828.             unchanging = false;
  5829.             forbiddenAct = true;
  5830.             height = 0;
  5831.             xPos = 13;
  5832.             yPos = 15;
  5833.             ownerTeamNumber = 0;
  5834.             affectType = "neutral";
  5835.             description = "";
  5836.             landscapeSubtype = "Abyss";
  5837.             landscapeType = "Abyss";
  5838.             placeType = "neutral";
  5839.             custom {
  5840.             }
  5841.             ProtoLandscape {
  5842.                 tileNumber = 0;
  5843.                 turningAngle = 0;
  5844.                 baseMeshName = "";
  5845.                 characterName = "";
  5846.             }
  5847.         }
  5848.         Landscape_14_00 {
  5849.             availabilityForDiagonalAct = true;
  5850.             availabilityForPlunging = true;
  5851.             availabilityForStraightAct = true;
  5852.             availableForWalk = false;
  5853.             possibilityOfSpiritPlacing = false;
  5854.             unchanging = false;
  5855.             forbiddenAct = true;
  5856.             height = 0;
  5857.             xPos = 14;
  5858.             yPos = 0;
  5859.             ownerTeamNumber = 0;
  5860.             affectType = "neutral";
  5861.             description = "";
  5862.             landscapeSubtype = "Abyss";
  5863.             landscapeType = "Abyss";
  5864.             placeType = "neutral";
  5865.             custom {
  5866.             }
  5867.             ProtoLandscape {
  5868.                 tileNumber = 0;
  5869.                 turningAngle = 0;
  5870.                 baseMeshName = "";
  5871.                 characterName = "";
  5872.             }
  5873.         }
  5874.         Landscape_14_01 {
  5875.             availabilityForDiagonalAct = true;
  5876.             availabilityForPlunging = true;
  5877.             availabilityForStraightAct = true;
  5878.             availableForWalk = false;
  5879.             possibilityOfSpiritPlacing = false;
  5880.             unchanging = false;
  5881.             forbiddenAct = true;
  5882.             height = 0;
  5883.             xPos = 14;
  5884.             yPos = 1;
  5885.             ownerTeamNumber = 0;
  5886.             affectType = "neutral";
  5887.             description = "";
  5888.             landscapeSubtype = "Abyss";
  5889.             landscapeType = "Abyss";
  5890.             placeType = "neutral";
  5891.             custom {
  5892.             }
  5893.             ProtoLandscape {
  5894.                 tileNumber = 0;
  5895.                 turningAngle = 0;
  5896.                 baseMeshName = "";
  5897.                 characterName = "";
  5898.             }
  5899.         }
  5900.         Landscape_14_02 {
  5901.             availabilityForDiagonalAct = true;
  5902.             availabilityForPlunging = true;
  5903.             availabilityForStraightAct = true;
  5904.             availableForWalk = false;
  5905.             possibilityOfSpiritPlacing = false;
  5906.             unchanging = false;
  5907.             forbiddenAct = true;
  5908.             height = 0;
  5909.             xPos = 14;
  5910.             yPos = 2;
  5911.             ownerTeamNumber = 0;
  5912.             affectType = "neutral";
  5913.             description = "";
  5914.             landscapeSubtype = "Abyss";
  5915.             landscapeType = "Abyss";
  5916.             placeType = "neutral";
  5917.             custom {
  5918.             }
  5919.             ProtoLandscape {
  5920.                 tileNumber = 0;
  5921.                 turningAngle = 0;
  5922.                 baseMeshName = "";
  5923.                 characterName = "";
  5924.             }
  5925.         }
  5926.         Landscape_14_03 {
  5927.             availabilityForDiagonalAct = true;
  5928.             availabilityForPlunging = true;
  5929.             availabilityForStraightAct = true;
  5930.             availableForWalk = false;
  5931.             possibilityOfSpiritPlacing = false;
  5932.             unchanging = false;
  5933.             forbiddenAct = true;
  5934.             height = 0;
  5935.             xPos = 14;
  5936.             yPos = 3;
  5937.             ownerTeamNumber = 0;
  5938.             affectType = "neutral";
  5939.             description = "";
  5940.             landscapeSubtype = "Edge";
  5941.             landscapeType = "Edge";
  5942.             placeType = "neutral";
  5943.             custom {
  5944.             }
  5945.             ProtoLandscape {
  5946.                 tileNumber = 15;
  5947.                 turningAngle = 180;
  5948.                 baseMeshName = "";
  5949.                 characterName = "Edge_15";
  5950.             }
  5951.         }
  5952.         Landscape_14_04 {
  5953.             availabilityForDiagonalAct = true;
  5954.             availabilityForPlunging = true;
  5955.             availabilityForStraightAct = true;
  5956.             availableForWalk = true;
  5957.             possibilityOfSpiritPlacing = false;
  5958.             unchanging = false;
  5959.             forbiddenAct = false;
  5960.             height = 0;
  5961.             xPos = 14;
  5962.             yPos = 4;
  5963.             ownerTeamNumber = 0;
  5964.             affectType = "neutral";
  5965.             description = "";
  5966.             landscapeSubtype = "Valley";
  5967.             landscapeType = "Valley";
  5968.             placeType = "neutral";
  5969.             custom {
  5970.             }
  5971.             ProtoLandscape {
  5972.                 tileNumber = 20;
  5973.                 turningAngle = 0;
  5974.                 baseMeshName = "";
  5975.                 characterName = "Valley_20";
  5976.             }
  5977.         }
  5978.         Landscape_14_05 {
  5979.             availabilityForDiagonalAct = true;
  5980.             availabilityForPlunging = true;
  5981.             availabilityForStraightAct = true;
  5982.             availableForWalk = true;
  5983.             possibilityOfSpiritPlacing = false;
  5984.             unchanging = false;
  5985.             forbiddenAct = false;
  5986.             height = 0;
  5987.             xPos = 14;
  5988.             yPos = 5;
  5989.             ownerTeamNumber = 0;
  5990.             affectType = "neutral";
  5991.             description = "";
  5992.             landscapeSubtype = "Valley";
  5993.             landscapeType = "Valley";
  5994.             placeType = "neutral";
  5995.             custom {
  5996.             }
  5997.             ProtoLandscape {
  5998.                 tileNumber = 20;
  5999.                 turningAngle = 0;
  6000.                 baseMeshName = "";
  6001.                 characterName = "Valley_20";
  6002.             }
  6003.         }
  6004.         Landscape_14_06 {
  6005.             availabilityForDiagonalAct = true;
  6006.             availabilityForPlunging = true;
  6007.             availabilityForStraightAct = true;
  6008.             availableForWalk = true;
  6009.             possibilityOfSpiritPlacing = false;
  6010.             unchanging = false;
  6011.             forbiddenAct = false;
  6012.             height = 0;
  6013.             xPos = 14;
  6014.             yPos = 6;
  6015.             ownerTeamNumber = 0;
  6016.             affectType = "neutral";
  6017.             description = "";
  6018.             landscapeSubtype = "Valley";
  6019.             landscapeType = "Valley";
  6020.             placeType = "neutral";
  6021.             custom {
  6022.             }
  6023.             ProtoLandscape {
  6024.                 tileNumber = 20;
  6025.                 turningAngle = 0;
  6026.                 baseMeshName = "";
  6027.                 characterName = "Valley_20";
  6028.             }
  6029.         }
  6030.         Landscape_14_07 {
  6031.             availabilityForDiagonalAct = true;
  6032.             availabilityForPlunging = true;
  6033.             availabilityForStraightAct = true;
  6034.             availableForWalk = true;
  6035.             possibilityOfSpiritPlacing = false;
  6036.             unchanging = false;
  6037.             forbiddenAct = false;
  6038.             height = 0;
  6039.             xPos = 14;
  6040.             yPos = 7;
  6041.             ownerTeamNumber = 0;
  6042.             affectType = "neutral";
  6043.             description = "";
  6044.             landscapeSubtype = "Swamp";
  6045.             landscapeType = "Swamp";
  6046.             placeType = "neutral";
  6047.             custom {
  6048.             }
  6049.             ProtoLandscape {
  6050.                 tileNumber = 4;
  6051.                 turningAngle = 0;
  6052.                 baseMeshName = "";
  6053.                 characterName = "Swamp_04";
  6054.             }
  6055.         }
  6056.         Landscape_14_08 {
  6057.             availabilityForDiagonalAct = true;
  6058.             availabilityForPlunging = true;
  6059.             availabilityForStraightAct = true;
  6060.             availableForWalk = true;
  6061.             possibilityOfSpiritPlacing = false;
  6062.             unchanging = false;
  6063.             forbiddenAct = false;
  6064.             height = 0;
  6065.             xPos = 14;
  6066.             yPos = 8;
  6067.             ownerTeamNumber = 0;
  6068.             affectType = "neutral";
  6069.             description = "";
  6070.             landscapeSubtype = "Valley";
  6071.             landscapeType = "Valley";
  6072.             placeType = "neutral";
  6073.             custom {
  6074.             }
  6075.             ProtoLandscape {
  6076.                 tileNumber = 20;
  6077.                 turningAngle = 0;
  6078.                 baseMeshName = "";
  6079.                 characterName = "Valley_20";
  6080.             }
  6081.         }
  6082.         Landscape_14_09 {
  6083.             availabilityForDiagonalAct = true;
  6084.             availabilityForPlunging = true;
  6085.             availabilityForStraightAct = true;
  6086.             availableForWalk = true;
  6087.             possibilityOfSpiritPlacing = false;
  6088.             unchanging = false;
  6089.             forbiddenAct = false;
  6090.             height = 0;
  6091.             xPos = 14;
  6092.             yPos = 9;
  6093.             ownerTeamNumber = 0;
  6094.             affectType = "neutral";
  6095.             description = "";
  6096.             landscapeSubtype = "Valley";
  6097.             landscapeType = "Valley";
  6098.             placeType = "neutral";
  6099.             custom {
  6100.             }
  6101.             ProtoLandscape {
  6102.                 tileNumber = 20;
  6103.                 turningAngle = 0;
  6104.                 baseMeshName = "";
  6105.                 characterName = "Valley_20";
  6106.             }
  6107.         }
  6108.         Landscape_14_10 {
  6109.             availabilityForDiagonalAct = true;
  6110.             availabilityForPlunging = true;
  6111.             availabilityForStraightAct = true;
  6112.             availableForWalk = true;
  6113.             possibilityOfSpiritPlacing = false;
  6114.             unchanging = false;
  6115.             forbiddenAct = false;
  6116.             height = 0;
  6117.             xPos = 14;
  6118.             yPos = 10;
  6119.             ownerTeamNumber = 0;
  6120.             affectType = "neutral";
  6121.             description = "";
  6122.             landscapeSubtype = "Valley";
  6123.             landscapeType = "Valley";
  6124.             placeType = "neutral";
  6125.             custom {
  6126.             }
  6127.             ProtoLandscape {
  6128.                 tileNumber = 20;
  6129.                 turningAngle = 0;
  6130.                 baseMeshName = "";
  6131.                 characterName = "Valley_20";
  6132.             }
  6133.         }
  6134.         Landscape_14_11 {
  6135.             availabilityForDiagonalAct = true;
  6136.             availabilityForPlunging = true;
  6137.             availabilityForStraightAct = true;
  6138.             availableForWalk = true;
  6139.             possibilityOfSpiritPlacing = false;
  6140.             unchanging = false;
  6141.             forbiddenAct = false;
  6142.             height = 0;
  6143.             xPos = 14;
  6144.             yPos = 11;
  6145.             ownerTeamNumber = 0;
  6146.             affectType = "neutral";
  6147.             description = "";
  6148.             landscapeSubtype = "Valley";
  6149.             landscapeType = "Valley";
  6150.             placeType = "neutral";
  6151.             custom {
  6152.             }
  6153.             ProtoLandscape {
  6154.                 tileNumber = 20;
  6155.                 turningAngle = 0;
  6156.                 baseMeshName = "";
  6157.                 characterName = "Valley_20";
  6158.             }
  6159.         }
  6160.         Landscape_14_12 {
  6161.             availabilityForDiagonalAct = true;
  6162.             availabilityForPlunging = true;
  6163.             availabilityForStraightAct = true;
  6164.             availableForWalk = false;
  6165.             possibilityOfSpiritPlacing = false;
  6166.             unchanging = false;
  6167.             forbiddenAct = true;
  6168.             height = 0;
  6169.             xPos = 14;
  6170.             yPos = 12;
  6171.             ownerTeamNumber = 0;
  6172.             affectType = "neutral";
  6173.             description = "";
  6174.             landscapeSubtype = "Edge";
  6175.             landscapeType = "Edge";
  6176.             placeType = "neutral";
  6177.             custom {
  6178.             }
  6179.             ProtoLandscape {
  6180.                 tileNumber = 14;
  6181.                 turningAngle = 0;
  6182.                 baseMeshName = "";
  6183.                 characterName = "Edge_14";
  6184.             }
  6185.         }
  6186.         Landscape_14_13 {
  6187.             availabilityForDiagonalAct = true;
  6188.             availabilityForPlunging = true;
  6189.             availabilityForStraightAct = true;
  6190.             availableForWalk = false;
  6191.             possibilityOfSpiritPlacing = false;
  6192.             unchanging = false;
  6193.             forbiddenAct = true;
  6194.             height = 0;
  6195.             xPos = 14;
  6196.             yPos = 13;
  6197.             ownerTeamNumber = 0;
  6198.             affectType = "neutral";
  6199.             description = "";
  6200.             landscapeSubtype = "Abyss";
  6201.             landscapeType = "Abyss";
  6202.             placeType = "neutral";
  6203.             custom {
  6204.             }
  6205.             ProtoLandscape {
  6206.                 tileNumber = 0;
  6207.                 turningAngle = 0;
  6208.                 baseMeshName = "";
  6209.                 characterName = "";
  6210.             }
  6211.         }
  6212.         Landscape_14_14 {
  6213.             availabilityForDiagonalAct = true;
  6214.             availabilityForPlunging = true;
  6215.             availabilityForStraightAct = true;
  6216.             availableForWalk = false;
  6217.             possibilityOfSpiritPlacing = false;
  6218.             unchanging = false;
  6219.             forbiddenAct = true;
  6220.             height = 0;
  6221.             xPos = 14;
  6222.             yPos = 14;
  6223.             ownerTeamNumber = 0;
  6224.             affectType = "neutral";
  6225.             description = "";
  6226.             landscapeSubtype = "Abyss";
  6227.             landscapeType = "Abyss";
  6228.             placeType = "neutral";
  6229.             custom {
  6230.             }
  6231.             ProtoLandscape {
  6232.                 tileNumber = 0;
  6233.                 turningAngle = 0;
  6234.                 baseMeshName = "";
  6235.                 characterName = "";
  6236.             }
  6237.         }
  6238.         Landscape_14_15 {
  6239.             availabilityForDiagonalAct = true;
  6240.             availabilityForPlunging = true;
  6241.             availabilityForStraightAct = true;
  6242.             availableForWalk = false;
  6243.             possibilityOfSpiritPlacing = false;
  6244.             unchanging = false;
  6245.             forbiddenAct = true;
  6246.             height = 0;
  6247.             xPos = 14;
  6248.             yPos = 15;
  6249.             ownerTeamNumber = 0;
  6250.             affectType = "neutral";
  6251.             description = "";
  6252.             landscapeSubtype = "Abyss";
  6253.             landscapeType = "Abyss";
  6254.             placeType = "neutral";
  6255.             custom {
  6256.             }
  6257.             ProtoLandscape {
  6258.                 tileNumber = 0;
  6259.                 turningAngle = 0;
  6260.                 baseMeshName = "";
  6261.                 characterName = "";
  6262.             }
  6263.         }
  6264.         Landscape_15_00 {
  6265.             availabilityForDiagonalAct = true;
  6266.             availabilityForPlunging = true;
  6267.             availabilityForStraightAct = true;
  6268.             availableForWalk = false;
  6269.             possibilityOfSpiritPlacing = false;
  6270.             unchanging = false;
  6271.             forbiddenAct = true;
  6272.             height = 0;
  6273.             xPos = 15;
  6274.             yPos = 0;
  6275.             ownerTeamNumber = 0;
  6276.             affectType = "neutral";
  6277.             description = "";
  6278.             landscapeSubtype = "Abyss";
  6279.             landscapeType = "Abyss";
  6280.             placeType = "neutral";
  6281.             custom {
  6282.             }
  6283.             ProtoLandscape {
  6284.                 tileNumber = 0;
  6285.                 turningAngle = 0;
  6286.                 baseMeshName = "";
  6287.                 characterName = "";
  6288.             }
  6289.         }
  6290.         Landscape_15_01 {
  6291.             availabilityForDiagonalAct = true;
  6292.             availabilityForPlunging = true;
  6293.             availabilityForStraightAct = true;
  6294.             availableForWalk = false;
  6295.             possibilityOfSpiritPlacing = false;
  6296.             unchanging = false;
  6297.             forbiddenAct = true;
  6298.             height = 0;
  6299.             xPos = 15;
  6300.             yPos = 1;
  6301.             ownerTeamNumber = 0;
  6302.             affectType = "neutral";
  6303.             description = "";
  6304.             landscapeSubtype = "Abyss";
  6305.             landscapeType = "Abyss";
  6306.             placeType = "neutral";
  6307.             custom {
  6308.             }
  6309.             ProtoLandscape {
  6310.                 tileNumber = 0;
  6311.                 turningAngle = 0;
  6312.                 baseMeshName = "";
  6313.                 characterName = "";
  6314.             }
  6315.         }
  6316.         Landscape_15_02 {
  6317.             availabilityForDiagonalAct = true;
  6318.             availabilityForPlunging = true;
  6319.             availabilityForStraightAct = true;
  6320.             availableForWalk = false;
  6321.             possibilityOfSpiritPlacing = false;
  6322.             unchanging = false;
  6323.             forbiddenAct = true;
  6324.             height = 0;
  6325.             xPos = 15;
  6326.             yPos = 2;
  6327.             ownerTeamNumber = 0;
  6328.             affectType = "neutral";
  6329.             description = "";
  6330.             landscapeSubtype = "Abyss";
  6331.             landscapeType = "Abyss";
  6332.             placeType = "neutral";
  6333.             custom {
  6334.             }
  6335.             ProtoLandscape {
  6336.                 tileNumber = 0;
  6337.                 turningAngle = 0;
  6338.                 baseMeshName = "";
  6339.                 characterName = "";
  6340.             }
  6341.         }
  6342.         Landscape_15_03 {
  6343.             availabilityForDiagonalAct = true;
  6344.             availabilityForPlunging = true;
  6345.             availabilityForStraightAct = true;
  6346.             availableForWalk = false;
  6347.             possibilityOfSpiritPlacing = false;
  6348.             unchanging = false;
  6349.             forbiddenAct = true;
  6350.             height = 0;
  6351.             xPos = 15;
  6352.             yPos = 3;
  6353.             ownerTeamNumber = 0;
  6354.             affectType = "neutral";
  6355.             description = "";
  6356.             landscapeSubtype = "Abyss";
  6357.             landscapeType = "Abyss";
  6358.             placeType = "neutral";
  6359.             custom {
  6360.             }
  6361.             ProtoLandscape {
  6362.                 tileNumber = 0;
  6363.                 turningAngle = 0;
  6364.                 baseMeshName = "";
  6365.                 characterName = "";
  6366.             }
  6367.         }
  6368.         Landscape_15_04 {
  6369.             availabilityForDiagonalAct = true;
  6370.             availabilityForPlunging = true;
  6371.             availabilityForStraightAct = true;
  6372.             availableForWalk = false;
  6373.             possibilityOfSpiritPlacing = false;
  6374.             unchanging = false;
  6375.             forbiddenAct = true;
  6376.             height = 0;
  6377.             xPos = 15;
  6378.             yPos = 4;
  6379.             ownerTeamNumber = 0;
  6380.             affectType = "neutral";
  6381.             description = "";
  6382.             landscapeSubtype = "Edge";
  6383.             landscapeType = "Edge";
  6384.             placeType = "neutral";
  6385.             custom {
  6386.             }
  6387.             ProtoLandscape {
  6388.                 tileNumber = 11;
  6389.                 turningAngle = 180;
  6390.                 baseMeshName = "";
  6391.                 characterName = "Edge_11";
  6392.             }
  6393.         }
  6394.         Landscape_15_05 {
  6395.             availabilityForDiagonalAct = true;
  6396.             availabilityForPlunging = true;
  6397.             availabilityForStraightAct = true;
  6398.             availableForWalk = true;
  6399.             possibilityOfSpiritPlacing = false;
  6400.             unchanging = false;
  6401.             forbiddenAct = false;
  6402.             height = 0;
  6403.             xPos = 15;
  6404.             yPos = 5;
  6405.             ownerTeamNumber = 0;
  6406.             affectType = "neutral";
  6407.             description = "";
  6408.             landscapeSubtype = "Valley";
  6409.             landscapeType = "Valley";
  6410.             placeType = "neutral";
  6411.             custom {
  6412.             }
  6413.             ProtoLandscape {
  6414.                 tileNumber = 20;
  6415.                 turningAngle = 0;
  6416.                 baseMeshName = "";
  6417.                 characterName = "Valley_20";
  6418.             }
  6419.         }
  6420.         Landscape_15_06 {
  6421.             availabilityForDiagonalAct = true;
  6422.             availabilityForPlunging = true;
  6423.             availabilityForStraightAct = true;
  6424.             availableForWalk = true;
  6425.             possibilityOfSpiritPlacing = false;
  6426.             unchanging = false;
  6427.             forbiddenAct = false;
  6428.             height = 0;
  6429.             xPos = 15;
  6430.             yPos = 6;
  6431.             ownerTeamNumber = 0;
  6432.             affectType = "neutral";
  6433.             description = "";
  6434.             landscapeSubtype = "Swamp";
  6435.             landscapeType = "Swamp";
  6436.             placeType = "neutral";
  6437.             custom {
  6438.             }
  6439.             ProtoLandscape {
  6440.                 tileNumber = 3;
  6441.                 turningAngle = 90;
  6442.                 baseMeshName = "";
  6443.                 characterName = "Swamp_03";
  6444.             }
  6445.         }
  6446.         Landscape_15_07 {
  6447.             availabilityForDiagonalAct = true;
  6448.             availabilityForPlunging = true;
  6449.             availabilityForStraightAct = true;
  6450.             availableForWalk = true;
  6451.             possibilityOfSpiritPlacing = false;
  6452.             unchanging = false;
  6453.             forbiddenAct = false;
  6454.             height = 0;
  6455.             xPos = 15;
  6456.             yPos = 7;
  6457.             ownerTeamNumber = 0;
  6458.             affectType = "neutral";
  6459.             description = "";
  6460.             landscapeSubtype = "Swamp";
  6461.             landscapeType = "Swamp";
  6462.             placeType = "neutral";
  6463.             custom {
  6464.             }
  6465.             ProtoLandscape {
  6466.                 tileNumber = 1;
  6467.                 turningAngle = 180;
  6468.                 baseMeshName = "";
  6469.                 characterName = "Swamp_01";
  6470.             }
  6471.         }
  6472.         Landscape_15_08 {
  6473.             availabilityForDiagonalAct = true;
  6474.             availabilityForPlunging = true;
  6475.             availabilityForStraightAct = true;
  6476.             availableForWalk = true;
  6477.             possibilityOfSpiritPlacing = false;
  6478.             unchanging = false;
  6479.             forbiddenAct = false;
  6480.             height = 0;
  6481.             xPos = 15;
  6482.             yPos = 8;
  6483.             ownerTeamNumber = 0;
  6484.             affectType = "neutral";
  6485.             description = "";
  6486.             landscapeSubtype = "Valley";
  6487.             landscapeType = "Valley";
  6488.             placeType = "neutral";
  6489.             custom {
  6490.             }
  6491.             ProtoLandscape {
  6492.                 tileNumber = 20;
  6493.                 turningAngle = 0;
  6494.                 baseMeshName = "";
  6495.                 characterName = "Valley_20";
  6496.             }
  6497.         }
  6498.         Landscape_15_09 {
  6499.             availabilityForDiagonalAct = true;
  6500.             availabilityForPlunging = true;
  6501.             availabilityForStraightAct = true;
  6502.             availableForWalk = true;
  6503.             possibilityOfSpiritPlacing = false;
  6504.             unchanging = false;
  6505.             forbiddenAct = false;
  6506.             height = 0;
  6507.             xPos = 15;
  6508.             yPos = 9;
  6509.             ownerTeamNumber = 0;
  6510.             affectType = "neutral";
  6511.             description = "";
  6512.             landscapeSubtype = "Valley";
  6513.             landscapeType = "Valley";
  6514.             placeType = "neutral";
  6515.             custom {
  6516.             }
  6517.             ProtoLandscape {
  6518.                 tileNumber = 20;
  6519.                 turningAngle = 0;
  6520.                 baseMeshName = "";
  6521.                 characterName = "Valley_20";
  6522.             }
  6523.         }
  6524.         Landscape_15_10 {
  6525.             availabilityForDiagonalAct = true;
  6526.             availabilityForPlunging = true;
  6527.             availabilityForStraightAct = true;
  6528.             availableForWalk = true;
  6529.             possibilityOfSpiritPlacing = false;
  6530.             unchanging = false;
  6531.             forbiddenAct = false;
  6532.             height = 0;
  6533.             xPos = 15;
  6534.             yPos = 10;
  6535.             ownerTeamNumber = 0;
  6536.             affectType = "neutral";
  6537.             description = "";
  6538.             landscapeSubtype = "Valley";
  6539.             landscapeType = "Valley";
  6540.             placeType = "neutral";
  6541.             custom {
  6542.             }
  6543.             ProtoLandscape {
  6544.                 tileNumber = 20;
  6545.                 turningAngle = 0;
  6546.                 baseMeshName = "";
  6547.                 characterName = "Valley_20";
  6548.             }
  6549.         }
  6550.         Landscape_15_11 {
  6551.             availabilityForDiagonalAct = true;
  6552.             availabilityForPlunging = true;
  6553.             availabilityForStraightAct = true;
  6554.             availableForWalk = false;
  6555.             possibilityOfSpiritPlacing = false;
  6556.             unchanging = false;
  6557.             forbiddenAct = true;
  6558.             height = 0;
  6559.             xPos = 15;
  6560.             yPos = 11;
  6561.             ownerTeamNumber = 0;
  6562.             affectType = "neutral";
  6563.             description = "";
  6564.             landscapeSubtype = "Edge";
  6565.             landscapeType = "Edge";
  6566.             placeType = "neutral";
  6567.             custom {
  6568.             }
  6569.             ProtoLandscape {
  6570.                 tileNumber = 11;
  6571.                 turningAngle = 270;
  6572.                 baseMeshName = "";
  6573.                 characterName = "Edge_11";
  6574.             }
  6575.         }
  6576.         Landscape_15_12 {
  6577.             availabilityForDiagonalAct = true;
  6578.             availabilityForPlunging = true;
  6579.             availabilityForStraightAct = true;
  6580.             availableForWalk = false;
  6581.             possibilityOfSpiritPlacing = false;
  6582.             unchanging = false;
  6583.             forbiddenAct = true;
  6584.             height = 0;
  6585.             xPos = 15;
  6586.             yPos = 12;
  6587.             ownerTeamNumber = 0;
  6588.             affectType = "neutral";
  6589.             description = "";
  6590.             landscapeSubtype = "Abyss";
  6591.             landscapeType = "Abyss";
  6592.             placeType = "neutral";
  6593.             custom {
  6594.             }
  6595.             ProtoLandscape {
  6596.                 tileNumber = 0;
  6597.                 turningAngle = 0;
  6598.                 baseMeshName = "";
  6599.                 characterName = "";
  6600.             }
  6601.         }
  6602.         Landscape_15_13 {
  6603.             availabilityForDiagonalAct = true;
  6604.             availabilityForPlunging = true;
  6605.             availabilityForStraightAct = true;
  6606.             availableForWalk = false;
  6607.             possibilityOfSpiritPlacing = false;
  6608.             unchanging = false;
  6609.             forbiddenAct = true;
  6610.             height = 0;
  6611.             xPos = 15;
  6612.             yPos = 13;
  6613.             ownerTeamNumber = 0;
  6614.             affectType = "neutral";
  6615.             description = "";
  6616.             landscapeSubtype = "Abyss";
  6617.             landscapeType = "Abyss";
  6618.             placeType = "neutral";
  6619.             custom {
  6620.             }
  6621.             ProtoLandscape {
  6622.                 tileNumber = 0;
  6623.                 turningAngle = 0;
  6624.                 baseMeshName = "";
  6625.                 characterName = "";
  6626.             }
  6627.         }
  6628.         Landscape_15_14 {
  6629.             availabilityForDiagonalAct = true;
  6630.             availabilityForPlunging = true;
  6631.             availabilityForStraightAct = true;
  6632.             availableForWalk = false;
  6633.             possibilityOfSpiritPlacing = false;
  6634.             unchanging = false;
  6635.             forbiddenAct = true;
  6636.             height = 0;
  6637.             xPos = 15;
  6638.             yPos = 14;
  6639.             ownerTeamNumber = 0;
  6640.             affectType = "neutral";
  6641.             description = "";
  6642.             landscapeSubtype = "Abyss";
  6643.             landscapeType = "Abyss";
  6644.             placeType = "neutral";
  6645.             custom {
  6646.             }
  6647.             ProtoLandscape {
  6648.                 tileNumber = 0;
  6649.                 turningAngle = 0;
  6650.                 baseMeshName = "";
  6651.                 characterName = "";
  6652.             }
  6653.         }
  6654.         Landscape_15_15 {
  6655.             availabilityForDiagonalAct = true;
  6656.             availabilityForPlunging = true;
  6657.             availabilityForStraightAct = true;
  6658.             availableForWalk = false;
  6659.             possibilityOfSpiritPlacing = false;
  6660.             unchanging = false;
  6661.             forbiddenAct = true;
  6662.             height = 0;
  6663.             xPos = 15;
  6664.             yPos = 15;
  6665.             ownerTeamNumber = 0;
  6666.             affectType = "neutral";
  6667.             description = "";
  6668.             landscapeSubtype = "Abyss";
  6669.             landscapeType = "Abyss";
  6670.             placeType = "neutral";
  6671.             custom {
  6672.             }
  6673.             ProtoLandscape {
  6674.                 tileNumber = 0;
  6675.                 turningAngle = 0;
  6676.                 baseMeshName = "";
  6677.                 characterName = "";
  6678.             }
  6679.         }
  6680.         Landscape_16_00 {
  6681.             availabilityForDiagonalAct = true;
  6682.             availabilityForPlunging = true;
  6683.             availabilityForStraightAct = true;
  6684.             availableForWalk = false;
  6685.             possibilityOfSpiritPlacing = false;
  6686.             unchanging = false;
  6687.             forbiddenAct = true;
  6688.             height = 0;
  6689.             xPos = 16;
  6690.             yPos = 0;
  6691.             ownerTeamNumber = 0;
  6692.             affectType = "neutral";
  6693.             description = "";
  6694.             landscapeSubtype = "Abyss";
  6695.             landscapeType = "Abyss";
  6696.             placeType = "neutral";
  6697.             custom {
  6698.             }
  6699.             ProtoLandscape {
  6700.                 tileNumber = 0;
  6701.                 turningAngle = 0;
  6702.                 baseMeshName = "";
  6703.                 characterName = "";
  6704.             }
  6705.         }
  6706.         Landscape_16_01 {
  6707.             availabilityForDiagonalAct = true;
  6708.             availabilityForPlunging = true;
  6709.             availabilityForStraightAct = true;
  6710.             availableForWalk = false;
  6711.             possibilityOfSpiritPlacing = false;
  6712.             unchanging = false;
  6713.             forbiddenAct = true;
  6714.             height = 0;
  6715.             xPos = 16;
  6716.             yPos = 1;
  6717.             ownerTeamNumber = 0;
  6718.             affectType = "neutral";
  6719.             description = "";
  6720.             landscapeSubtype = "Abyss";
  6721.             landscapeType = "Abyss";
  6722.             placeType = "neutral";
  6723.             custom {
  6724.             }
  6725.             ProtoLandscape {
  6726.                 tileNumber = 0;
  6727.                 turningAngle = 0;
  6728.                 baseMeshName = "";
  6729.                 characterName = "";
  6730.             }
  6731.         }
  6732.         Landscape_16_02 {
  6733.             availabilityForDiagonalAct = true;
  6734.             availabilityForPlunging = true;
  6735.             availabilityForStraightAct = true;
  6736.             availableForWalk = false;
  6737.             possibilityOfSpiritPlacing = false;
  6738.             unchanging = false;
  6739.             forbiddenAct = true;
  6740.             height = 0;
  6741.             xPos = 16;
  6742.             yPos = 2;
  6743.             ownerTeamNumber = 0;
  6744.             affectType = "neutral";
  6745.             description = "";
  6746.             landscapeSubtype = "Abyss";
  6747.             landscapeType = "Abyss";
  6748.             placeType = "neutral";
  6749.             custom {
  6750.             }
  6751.             ProtoLandscape {
  6752.                 tileNumber = 0;
  6753.                 turningAngle = 0;
  6754.                 baseMeshName = "";
  6755.                 characterName = "";
  6756.             }
  6757.         }
  6758.         Landscape_16_03 {
  6759.             availabilityForDiagonalAct = true;
  6760.             availabilityForPlunging = true;
  6761.             availabilityForStraightAct = true;
  6762.             availableForWalk = false;
  6763.             possibilityOfSpiritPlacing = false;
  6764.             unchanging = false;
  6765.             forbiddenAct = true;
  6766.             height = 0;
  6767.             xPos = 16;
  6768.             yPos = 3;
  6769.             ownerTeamNumber = 0;
  6770.             affectType = "neutral";
  6771.             description = "";
  6772.             landscapeSubtype = "Abyss";
  6773.             landscapeType = "Abyss";
  6774.             placeType = "neutral";
  6775.             custom {
  6776.             }
  6777.             ProtoLandscape {
  6778.                 tileNumber = 0;
  6779.                 turningAngle = 0;
  6780.                 baseMeshName = "";
  6781.                 characterName = "";
  6782.             }
  6783.         }
  6784.         Landscape_16_04 {
  6785.             availabilityForDiagonalAct = true;
  6786.             availabilityForPlunging = true;
  6787.             availabilityForStraightAct = true;
  6788.             availableForWalk = false;
  6789.             possibilityOfSpiritPlacing = false;
  6790.             unchanging = false;
  6791.             forbiddenAct = true;
  6792.             height = 0;
  6793.             xPos = 16;
  6794.             yPos = 4;
  6795.             ownerTeamNumber = 0;
  6796.             affectType = "neutral";
  6797.             description = "";
  6798.             landscapeSubtype = "Abyss";
  6799.             landscapeType = "Abyss";
  6800.             placeType = "neutral";
  6801.             custom {
  6802.             }
  6803.             ProtoLandscape {
  6804.                 tileNumber = 0;
  6805.                 turningAngle = 0;
  6806.                 baseMeshName = "";
  6807.                 characterName = "";
  6808.             }
  6809.         }
  6810.         Landscape_16_05 {
  6811.             availabilityForDiagonalAct = true;
  6812.             availabilityForPlunging = true;
  6813.             availabilityForStraightAct = true;
  6814.             availableForWalk = false;
  6815.             possibilityOfSpiritPlacing = false;
  6816.             unchanging = false;
  6817.             forbiddenAct = true;
  6818.             height = 0;
  6819.             xPos = 16;
  6820.             yPos = 5;
  6821.             ownerTeamNumber = 0;
  6822.             affectType = "neutral";
  6823.             description = "";
  6824.             landscapeSubtype = "Edge";
  6825.             landscapeType = "Edge";
  6826.             placeType = "neutral";
  6827.             custom {
  6828.             }
  6829.             ProtoLandscape {
  6830.                 tileNumber = 14;
  6831.                 turningAngle = 270;
  6832.                 baseMeshName = "";
  6833.                 characterName = "Edge_14";
  6834.             }
  6835.         }
  6836.         Landscape_16_06 {
  6837.             availabilityForDiagonalAct = true;
  6838.             availabilityForPlunging = true;
  6839.             availabilityForStraightAct = true;
  6840.             availableForWalk = false;
  6841.             possibilityOfSpiritPlacing = false;
  6842.             unchanging = false;
  6843.             forbiddenAct = true;
  6844.             height = 0;
  6845.             xPos = 16;
  6846.             yPos = 6;
  6847.             ownerTeamNumber = 0;
  6848.             affectType = "neutral";
  6849.             description = "";
  6850.             landscapeSubtype = "Edge";
  6851.             landscapeType = "Edge";
  6852.             placeType = "neutral";
  6853.             custom {
  6854.             }
  6855.             ProtoLandscape {
  6856.                 tileNumber = 1;
  6857.                 turningAngle = 270;
  6858.                 baseMeshName = "";
  6859.                 characterName = "Edge_01";
  6860.             }
  6861.         }
  6862.         Landscape_16_07 {
  6863.             availabilityForDiagonalAct = true;
  6864.             availabilityForPlunging = true;
  6865.             availabilityForStraightAct = true;
  6866.             availableForWalk = false;
  6867.             possibilityOfSpiritPlacing = false;
  6868.             unchanging = false;
  6869.             forbiddenAct = true;
  6870.             height = 0;
  6871.             xPos = 16;
  6872.             yPos = 7;
  6873.             ownerTeamNumber = 0;
  6874.             affectType = "neutral";
  6875.             description = "";
  6876.             landscapeSubtype = "Edge";
  6877.             landscapeType = "Edge";
  6878.             placeType = "neutral";
  6879.             custom {
  6880.             }
  6881.             ProtoLandscape {
  6882.                 tileNumber = 4;
  6883.                 turningAngle = 270;
  6884.                 baseMeshName = "";
  6885.                 characterName = "Edge_04";
  6886.             }
  6887.         }
  6888.         Landscape_16_08 {
  6889.             availabilityForDiagonalAct = true;
  6890.             availabilityForPlunging = true;
  6891.             availabilityForStraightAct = true;
  6892.             availableForWalk = false;
  6893.             possibilityOfSpiritPlacing = false;
  6894.             unchanging = false;
  6895.             forbiddenAct = true;
  6896.             height = 0;
  6897.             xPos = 16;
  6898.             yPos = 8;
  6899.             ownerTeamNumber = 0;
  6900.             affectType = "neutral";
  6901.             description = "";
  6902.             landscapeSubtype = "Edge";
  6903.             landscapeType = "Edge";
  6904.             placeType = "neutral";
  6905.             custom {
  6906.             }
  6907.             ProtoLandscape {
  6908.                 tileNumber = 3;
  6909.                 turningAngle = 270;
  6910.                 baseMeshName = "";
  6911.                 characterName = "Edge_03";
  6912.             }
  6913.         }
  6914.         Landscape_16_09 {
  6915.             availabilityForDiagonalAct = true;
  6916.             availabilityForPlunging = true;
  6917.             availabilityForStraightAct = true;
  6918.             availableForWalk = false;
  6919.             possibilityOfSpiritPlacing = false;
  6920.             unchanging = false;
  6921.             forbiddenAct = true;
  6922.             height = 0;
  6923.             xPos = 16;
  6924.             yPos = 9;
  6925.             ownerTeamNumber = 0;
  6926.             affectType = "neutral";
  6927.             description = "";
  6928.             landscapeSubtype = "Edge";
  6929.             landscapeType = "Edge";
  6930.             placeType = "neutral";
  6931.             custom {
  6932.             }
  6933.             ProtoLandscape {
  6934.                 tileNumber = 5;
  6935.                 turningAngle = 270;
  6936.                 baseMeshName = "";
  6937.                 characterName = "Edge_05";
  6938.             }
  6939.         }
  6940.         Landscape_16_10 {
  6941.             availabilityForDiagonalAct = true;
  6942.             availabilityForPlunging = true;
  6943.             availabilityForStraightAct = true;
  6944.             availableForWalk = false;
  6945.             possibilityOfSpiritPlacing = false;
  6946.             unchanging = false;
  6947.             forbiddenAct = true;
  6948.             height = 0;
  6949.             xPos = 16;
  6950.             yPos = 10;
  6951.             ownerTeamNumber = 0;
  6952.             affectType = "neutral";
  6953.             description = "";
  6954.             landscapeSubtype = "Edge";
  6955.             landscapeType = "Edge";
  6956.             placeType = "neutral";
  6957.             custom {
  6958.             }
  6959.             ProtoLandscape {
  6960.                 tileNumber = 15;
  6961.                 turningAngle = 270;
  6962.                 baseMeshName = "";
  6963.                 characterName = "Edge_15";
  6964.             }
  6965.         }
  6966.         Landscape_16_11 {
  6967.             availabilityForDiagonalAct = true;
  6968.             availabilityForPlunging = true;
  6969.             availabilityForStraightAct = true;
  6970.             availableForWalk = false;
  6971.             possibilityOfSpiritPlacing = false;
  6972.             unchanging = false;
  6973.             forbiddenAct = true;
  6974.             height = 0;
  6975.             xPos = 16;
  6976.             yPos = 11;
  6977.             ownerTeamNumber = 0;
  6978.             affectType = "neutral";
  6979.             description = "";
  6980.             landscapeSubtype = "Abyss";
  6981.             landscapeType = "Abyss";
  6982.             placeType = "neutral";
  6983.             custom {
  6984.             }
  6985.             ProtoLandscape {
  6986.                 tileNumber = 0;
  6987.                 turningAngle = 0;
  6988.                 baseMeshName = "";
  6989.                 characterName = "";
  6990.             }
  6991.         }
  6992.         Landscape_16_12 {
  6993.             availabilityForDiagonalAct = true;
  6994.             availabilityForPlunging = true;
  6995.             availabilityForStraightAct = true;
  6996.             availableForWalk = false;
  6997.             possibilityOfSpiritPlacing = false;
  6998.             unchanging = false;
  6999.             forbiddenAct = true;
  7000.             height = 0;
  7001.             xPos = 16;
  7002.             yPos = 12;
  7003.             ownerTeamNumber = 0;
  7004.             affectType = "neutral";
  7005.             description = "";
  7006.             landscapeSubtype = "Abyss";
  7007.             landscapeType = "Abyss";
  7008.             placeType = "neutral";
  7009.             custom {
  7010.             }
  7011.             ProtoLandscape {
  7012.                 tileNumber = 0;
  7013.                 turningAngle = 0;
  7014.                 baseMeshName = "";
  7015.                 characterName = "";
  7016.             }
  7017.         }
  7018.         Landscape_16_13 {
  7019.             availabilityForDiagonalAct = true;
  7020.             availabilityForPlunging = true;
  7021.             availabilityForStraightAct = true;
  7022.             availableForWalk = false;
  7023.             possibilityOfSpiritPlacing = false;
  7024.             unchanging = false;
  7025.             forbiddenAct = true;
  7026.             height = 0;
  7027.             xPos = 16;
  7028.             yPos = 13;
  7029.             ownerTeamNumber = 0;
  7030.             affectType = "neutral";
  7031.             description = "";
  7032.             landscapeSubtype = "Abyss";
  7033.             landscapeType = "Abyss";
  7034.             placeType = "neutral";
  7035.             custom {
  7036.             }
  7037.             ProtoLandscape {
  7038.                 tileNumber = 0;
  7039.                 turningAngle = 0;
  7040.                 baseMeshName = "";
  7041.                 characterName = "";
  7042.             }
  7043.         }
  7044.         Landscape_16_14 {
  7045.             availabilityForDiagonalAct = true;
  7046.             availabilityForPlunging = true;
  7047.             availabilityForStraightAct = true;
  7048.             availableForWalk = false;
  7049.             possibilityOfSpiritPlacing = false;
  7050.             unchanging = false;
  7051.             forbiddenAct = true;
  7052.             height = 0;
  7053.             xPos = 16;
  7054.             yPos = 14;
  7055.             ownerTeamNumber = 0;
  7056.             affectType = "neutral";
  7057.             description = "";
  7058.             landscapeSubtype = "Abyss";
  7059.             landscapeType = "Abyss";
  7060.             placeType = "neutral";
  7061.             custom {
  7062.             }
  7063.             ProtoLandscape {
  7064.                 tileNumber = 0;
  7065.                 turningAngle = 0;
  7066.                 baseMeshName = "";
  7067.                 characterName = "";
  7068.             }
  7069.         }
  7070.         Landscape_16_15 {
  7071.             availabilityForDiagonalAct = true;
  7072.             availabilityForPlunging = true;
  7073.             availabilityForStraightAct = true;
  7074.             availableForWalk = false;
  7075.             possibilityOfSpiritPlacing = false;
  7076.             unchanging = false;
  7077.             forbiddenAct = true;
  7078.             height = 0;
  7079.             xPos = 16;
  7080.             yPos = 15;
  7081.             ownerTeamNumber = 0;
  7082.             affectType = "neutral";
  7083.             description = "";
  7084.             landscapeSubtype = "Abyss";
  7085.             landscapeType = "Abyss";
  7086.             placeType = "neutral";
  7087.             custom {
  7088.             }
  7089.             ProtoLandscape {
  7090.                 tileNumber = 0;
  7091.                 turningAngle = 0;
  7092.                 baseMeshName = "";
  7093.                 characterName = "";
  7094.             }
  7095.         }
  7096.         Object_00 {
  7097.             numberOfParts = 1;
  7098.             x = 6;
  7099.             y = 7;
  7100.             landscapeSubtype = "Tree";
  7101.             landscapeType = "Object";
  7102.             objectType = "Tree";
  7103.             part_00 {
  7104.                 availabilityForPlunging = false;
  7105.                 availabilityForStraightAct = false;
  7106.                 availableForWalk = false;
  7107.                 x = 0;
  7108.                 y = 0;
  7109.             }
  7110.             ProtoLandscape {
  7111.                 tileNumber = 0;
  7112.                 turningAngle = 90;
  7113.             }
  7114.         }
  7115.         Object_01 {
  7116.             numberOfParts = 1;
  7117.             x = 12;
  7118.             y = 7;
  7119.             landscapeSubtype = "Tree";
  7120.             landscapeType = "Object";
  7121.             objectType = "Tree";
  7122.             part_00 {
  7123.                 availabilityForPlunging = false;
  7124.                 availabilityForStraightAct = false;
  7125.                 availableForWalk = false;
  7126.                 x = 0;
  7127.                 y = 0;
  7128.             }
  7129.             ProtoLandscape {
  7130.                 tileNumber = 0;
  7131.                 turningAngle = 0;
  7132.             }
  7133.         }
  7134.         Object_02 {
  7135.             numberOfParts = 1;
  7136.             x = 12;
  7137.             y = 6;
  7138.             landscapeSubtype = "Tree";
  7139.             landscapeType = "Object";
  7140.             objectType = "Tree";
  7141.             part_00 {
  7142.                 availabilityForPlunging = false;
  7143.                 availabilityForStraightAct = false;
  7144.                 availableForWalk = false;
  7145.                 x = 0;
  7146.                 y = 0;
  7147.             }
  7148.             ProtoLandscape {
  7149.                 tileNumber = 1;
  7150.                 turningAngle = 180;
  7151.             }
  7152.         }
  7153.         Object_03 {
  7154.             numberOfParts = 1;
  7155.             x = 14;
  7156.             y = 8;
  7157.             landscapeSubtype = "Tree";
  7158.             landscapeType = "Object";
  7159.             objectType = "Tree";
  7160.             part_00 {
  7161.                 availabilityForPlunging = false;
  7162.                 availabilityForStraightAct = false;
  7163.                 availableForWalk = false;
  7164.                 x = 0;
  7165.                 y = 0;
  7166.             }
  7167.             ProtoLandscape {
  7168.                 tileNumber = 3;
  7169.                 turningAngle = 270;
  7170.             }
  7171.         }
  7172.         Object_04 {
  7173.             numberOfParts = 1;
  7174.             x = 15;
  7175.             y = 5;
  7176.             landscapeSubtype = "Bush";
  7177.             landscapeType = "Object";
  7178.             objectType = "Bush";
  7179.             part_00 {
  7180.                 x = 0;
  7181.                 y = 0;
  7182.             }
  7183.             ProtoLandscape {
  7184.                 tileNumber = 0;
  7185.                 turningAngle = 90;
  7186.             }
  7187.         }
  7188.         Object_05 {
  7189.             numberOfParts = 1;
  7190.             x = 15;
  7191.             y = 8;
  7192.             landscapeSubtype = "Bush";
  7193.             landscapeType = "Object";
  7194.             objectType = "Bush";
  7195.             part_00 {
  7196.                 x = 0;
  7197.                 y = 0;
  7198.             }
  7199.             ProtoLandscape {
  7200.                 tileNumber = 0;
  7201.                 turningAngle = 270;
  7202.             }
  7203.         }
  7204.         Object_06 {
  7205.             numberOfParts = 1;
  7206.             x = 7;
  7207.             y = 11;
  7208.             landscapeSubtype = "Bush";
  7209.             landscapeType = "Object";
  7210.             objectType = "Bush";
  7211.             part_00 {
  7212.                 x = 0;
  7213.                 y = 0;
  7214.             }
  7215.             ProtoLandscape {
  7216.                 tileNumber = 0;
  7217.                 turningAngle = 270;
  7218.             }
  7219.         }
  7220.         Object_07 {
  7221.             numberOfParts = 1;
  7222.             x = 13;
  7223.             y = 6;
  7224.             landscapeSubtype = "Bush";
  7225.             landscapeType = "Object";
  7226.             objectType = "Bush";
  7227.             part_00 {
  7228.                 x = 0;
  7229.                 y = 0;
  7230.             }
  7231.             ProtoLandscape {
  7232.                 tileNumber = 2;
  7233.                 turningAngle = 270;
  7234.             }
  7235.         }
  7236.         Object_08 {
  7237.             numberOfParts = 1;
  7238.             x = 4;
  7239.             y = 7;
  7240.             landscapeSubtype = "Bush";
  7241.             landscapeType = "Object";
  7242.             objectType = "Bush";
  7243.             part_00 {
  7244.                 x = 0;
  7245.                 y = 0;
  7246.             }
  7247.             ProtoLandscape {
  7248.                 tileNumber = 2;
  7249.                 turningAngle = 270;
  7250.             }
  7251.         }
  7252.         Object_09 {
  7253.             numberOfParts = 1;
  7254.             x = 6;
  7255.             y = 5;
  7256.             landscapeSubtype = "Bush";
  7257.             landscapeType = "Object";
  7258.             objectType = "Bush";
  7259.             part_00 {
  7260.                 x = 0;
  7261.                 y = 0;
  7262.             }
  7263.             ProtoLandscape {
  7264.                 tileNumber = 2;
  7265.                 turningAngle = 180;
  7266.             }
  7267.         }
  7268.         Object_10 {
  7269.             numberOfParts = 1;
  7270.             x = 5;
  7271.             y = 12;
  7272.             landscapeSubtype = "Bush";
  7273.             landscapeType = "Object";
  7274.             objectType = "Bush";
  7275.             part_00 {
  7276.                 x = 0;
  7277.                 y = 0;
  7278.             }
  7279.             ProtoLandscape {
  7280.                 tileNumber = 2;
  7281.                 turningAngle = 90;
  7282.             }
  7283.         }
  7284.         Object_11 {
  7285.             numberOfParts = 1;
  7286.             x = 3;
  7287.             y = 8;
  7288.             landscapeSubtype = "Bush";
  7289.             landscapeType = "Object";
  7290.             objectType = "Bush";
  7291.             part_00 {
  7292.                 x = 0;
  7293.                 y = 0;
  7294.             }
  7295.             ProtoLandscape {
  7296.                 tileNumber = 1;
  7297.                 turningAngle = 270;
  7298.             }
  7299.         }
  7300.         Object_12 {
  7301.             numberOfParts = 1;
  7302.             x = 8;
  7303.             y = 5;
  7304.             landscapeSubtype = "Bush";
  7305.             landscapeType = "Object";
  7306.             objectType = "Bush";
  7307.             part_00 {
  7308.                 x = 0;
  7309.                 y = 0;
  7310.             }
  7311.             ProtoLandscape {
  7312.                 tileNumber = 1;
  7313.                 turningAngle = 0;
  7314.             }
  7315.         }
  7316.         Object_13 {
  7317.             numberOfParts = 1;
  7318.             x = 7;
  7319.             y = 5;
  7320.             landscapeSubtype = "Tree";
  7321.             landscapeType = "Object";
  7322.             objectType = "Tree";
  7323.             part_00 {
  7324.                 availabilityForPlunging = false;
  7325.                 availabilityForStraightAct = false;
  7326.                 availableForWalk = false;
  7327.                 x = 0;
  7328.                 y = 0;
  7329.             }
  7330.             ProtoLandscape {
  7331.                 tileNumber = 2;
  7332.                 turningAngle = 270;
  7333.             }
  7334.         }
  7335.         Object_14 {
  7336.             numberOfParts = 1;
  7337.             x = 3;
  7338.             y = 7;
  7339.             landscapeSubtype = "Tree";
  7340.             landscapeType = "Object";
  7341.             objectType = "Tree";
  7342.             part_00 {
  7343.                 availabilityForPlunging = false;
  7344.                 availabilityForStraightAct = false;
  7345.                 availableForWalk = false;
  7346.                 x = 0;
  7347.                 y = 0;
  7348.             }
  7349.             ProtoLandscape {
  7350.                 tileNumber = 3;
  7351.                 turningAngle = 270;
  7352.             }
  7353.         }
  7354.         Object_15 {
  7355.             numberOfParts = 1;
  7356.             x = 4;
  7357.             y = 6;
  7358.             landscapeSubtype = "Tree";
  7359.             landscapeType = "Object";
  7360.             objectType = "Tree";
  7361.             part_00 {
  7362.                 availabilityForPlunging = false;
  7363.                 availabilityForStraightAct = false;
  7364.                 availableForWalk = false;
  7365.                 x = 0;
  7366.                 y = 0;
  7367.             }
  7368.             ProtoLandscape {
  7369.                 tileNumber = 1;
  7370.                 turningAngle = 180;
  7371.             }
  7372.         }
  7373.         Object_16 {
  7374.             numberOfParts = 1;
  7375.             x = 8;
  7376.             y = 11;
  7377.             landscapeSubtype = "Tree";
  7378.             landscapeType = "Object";
  7379.             objectType = "Tree";
  7380.             part_00 {
  7381.                 availabilityForPlunging = false;
  7382.                 availabilityForStraightAct = false;
  7383.                 availableForWalk = false;
  7384.                 x = 0;
  7385.                 y = 0;
  7386.             }
  7387.             ProtoLandscape {
  7388.                 tileNumber = 7;
  7389.                 turningAngle = 0;
  7390.             }
  7391.         }
  7392.         Object_17 {
  7393.             numberOfParts = 7;
  7394.             x = 5;
  7395.             y = 6;
  7396.             landscapeSubtype = "DummyObject";
  7397.             landscapeType = "Object";
  7398.             objectType = "DummyObject";
  7399.             part_00 {
  7400.                 availabilityForPlunging = false;
  7401.                 availabilityForStraightAct = false;
  7402.                 availableForWalk = false;
  7403.                 x = 2;
  7404.                 y = 1;
  7405.             }
  7406.             part_01 {
  7407.                 availabilityForPlunging = false;
  7408.                 availabilityForStraightAct = false;
  7409.                 availableForWalk = false;
  7410.                 x = 3;
  7411.                 y = 1;
  7412.             }
  7413.             part_02 {
  7414.                 availabilityForPlunging = false;
  7415.                 availabilityForStraightAct = false;
  7416.                 availableForWalk = false;
  7417.                 x = 2;
  7418.                 y = 2;
  7419.             }
  7420.             part_03 {
  7421.                 availabilityForPlunging = false;
  7422.                 availabilityForStraightAct = false;
  7423.                 availableForWalk = false;
  7424.                 x = 3;
  7425.                 y = 2;
  7426.             }
  7427.             part_04 {
  7428.                 availabilityForPlunging = false;
  7429.                 availabilityForStraightAct = false;
  7430.                 availableForWalk = false;
  7431.                 x = 6;
  7432.                 y = 0;
  7433.             }
  7434.             part_05 {
  7435.                 availabilityForPlunging = false;
  7436.                 availabilityForStraightAct = false;
  7437.                 availableForWalk = false;
  7438.                 x = 5;
  7439.                 y = 6;
  7440.             }
  7441.             part_06 {
  7442.                 availabilityForPlunging = false;
  7443.                 availabilityForStraightAct = false;
  7444.                 availableForWalk = false;
  7445.                 x = 8;
  7446.                 y = 5;
  7447.             }
  7448.             part_07 {
  7449.                 availabilityForPlunging = false;
  7450.                 x = 7;
  7451.                 y = 5;
  7452.             }
  7453.             part_08 {
  7454.                 availabilityForPlunging = false;
  7455.                 x = 4;
  7456.                 y = 1;
  7457.             }
  7458.             part_09 {
  7459.                 availabilityForPlunging = false;
  7460.                 x = 2;
  7461.                 y = 0;
  7462.             }
  7463.             part_10 {
  7464.                 availabilityForPlunging = false;
  7465.                 x = 5;
  7466.                 y = 1;
  7467.             }
  7468.             part_11 {
  7469.                 availabilityForPlunging = false;
  7470.                 x = 6;
  7471.                 y = 1;
  7472.             }
  7473.             part_12 {
  7474.                 availabilityForPlunging = false;
  7475.                 x = 4;
  7476.                 y = 2;
  7477.             }
  7478.             part_13 {
  7479.                 availabilityForPlunging = false;
  7480.                 x = 1;
  7481.                 y = 3;
  7482.             }
  7483.             part_14 {
  7484.                 availabilityForPlunging = false;
  7485.                 x = 2;
  7486.                 y = 3;
  7487.             }
  7488.             part_15 {
  7489.                 availabilityForPlunging = false;
  7490.                 x = 4;
  7491.                 y = 3;
  7492.             }
  7493.             part_16 {
  7494.                 availabilityForPlunging = false;
  7495.                 x = 0;
  7496.                 y = 4;
  7497.             }
  7498.             part_17 {
  7499.                 availabilityForPlunging = false;
  7500.                 x = 1;
  7501.                 y = 4;
  7502.             }
  7503.             part_18 {
  7504.                 availabilityForPlunging = false;
  7505.                 x = 4;
  7506.                 y = 4;
  7507.             }
  7508.             part_19 {
  7509.                 availabilityForPlunging = false;
  7510.                 x = 5;
  7511.                 y = 4;
  7512.             }
  7513.             part_20 {
  7514.                 availabilityForPlunging = false;
  7515.                 x = 6;
  7516.                 y = 4;
  7517.             }
  7518.             part_21 {
  7519.                 availabilityForPlunging = false;
  7520.                 x = 7;
  7521.                 y = 4;
  7522.             }
  7523.             part_22 {
  7524.                 availabilityForPlunging = false;
  7525.                 x = 5;
  7526.                 y = 5;
  7527.             }
  7528.             part_23 {
  7529.                 availabilityForPlunging = false;
  7530.                 x = 3;
  7531.                 y = 3;
  7532.             }
  7533.             ProtoLandscape {
  7534.                 tileNumber = 24;
  7535.                 turningAngle = 0;
  7536.                 moviesName = "SwampSnag";
  7537.                 moviesGroup = "GameBoard";
  7538.                 moviesActorName = "Object";
  7539.                 animators = "animator0", "animator1", "animator2";
  7540.                 animator0 {
  7541.                     animator = "landscape";
  7542.                     effects = "fogged", "noAlign", "haloObstacle";
  7543.                     character = "SwampSnag_00";
  7544.                     identifier = "default";
  7545.                     turn = Vector(0, 0, PI);
  7546.                     offset = Vector(2.5, -1.5, 0);
  7547.                 }
  7548.                 animator1 {
  7549.                     animator = "landscape";
  7550.                     effects = "fogged", "noAlign", "haloObstacle";
  7551.                     character = "SwampSnag_01";
  7552.                     identifier = "snag1";
  7553.                     turn = Vector(0, 0, PI);
  7554.                     offset = Vector(2.5, -1.5, 0);
  7555.                 }
  7556.                 animator2 {
  7557.                     animator = "landscape";
  7558.                     effects = "fogged", "noAlign", "haloObstacle";
  7559.                     character = "SwampSnag_02";
  7560.                     identifier = "snag2";
  7561.                     turn = Vector(0, 0, PI);
  7562.                     offset = Vector(2.5, -1.5, 0);
  7563.                 }
  7564.             }
  7565.         }
  7566.         Object_18 {
  7567.             numberOfParts = 2;
  7568.             x = 14;
  7569.             y = 4;
  7570.             landscapeSubtype = "DummyObject";
  7571.             landscapeType = "Object";
  7572.             objectType = "DummyObject";
  7573.             part_00 {
  7574.                 availabilityForStraightAct = false;
  7575.                 availableForWalk = false;
  7576.                 x = 0;
  7577.                 y = 0;
  7578.             }
  7579.             part_01 {
  7580.                 x = 0;
  7581.                 y = 1;
  7582.             }
  7583.             custom {
  7584.                 portal = true;
  7585.             }
  7586.             ProtoLandscape {
  7587.                 debugMode = true;
  7588.                 tileNumber = 18;
  7589.                 turningAngle = 0;
  7590.                 moviesName = "PortalSwamp";
  7591.                 moviesGroup = "GameBoard";
  7592.                 moviesActorName = "Object";
  7593.                 animators = "base", "invertBase";
  7594.                 base {
  7595.                     animator = "object";
  7596.                     effects = "fogged";
  7597.                     character = "PortalBase";
  7598.                     identifier = "Base";
  7599.                     offset = Vector(0, 0, 0);
  7600.                 }
  7601.                 invertBase {
  7602.                     animator = "object";
  7603.                     effects = "fogged";
  7604.                     character = "PortalBase";
  7605.                     identifier = "InvertBase";
  7606.                     offset = Vector(0, 0, 0);
  7607.                 }
  7608.             }
  7609.         }
  7610.         Object_19 {
  7611.             numberOfParts = 1;
  7612.             x = 11;
  7613.             y = 12;
  7614.             landscapeSubtype = "HealingTree";
  7615.             landscapeType = "Object";
  7616.             objectType = "HealingTree";
  7617.             part_00 {
  7618.                 availabilityForPlunging = false;
  7619.                 availabilityForStraightAct = false;
  7620.                 availableForWalk = false;
  7621.                 x = 0;
  7622.                 y = 0;
  7623.             }
  7624.             ProtoLandscape {
  7625.                 tileNumber = 0;
  7626.                 turningAngle = 0;
  7627.             }
  7628.         }
  7629.         Object_20 {
  7630.             numberOfParts = 1;
  7631.             x = 3;
  7632.             y = 9;
  7633.             landscapeSubtype = "Tree";
  7634.             landscapeType = "Object";
  7635.             objectType = "Tree";
  7636.             part_00 {
  7637.                 availabilityForPlunging = false;
  7638.                 availabilityForStraightAct = false;
  7639.                 availableForWalk = false;
  7640.                 x = 0;
  7641.                 y = 0;
  7642.             }
  7643.             ProtoLandscape {
  7644.                 tileNumber = 2;
  7645.                 turningAngle = 180;
  7646.             }
  7647.         }
  7648.         Object_21 {
  7649.             numberOfParts = 1;
  7650.             x = 12;
  7651.             y = 3;
  7652.             landscapeSubtype = "Tree";
  7653.             landscapeType = "Object";
  7654.             objectType = "Tree";
  7655.             part_00 {
  7656.                 availabilityForPlunging = false;
  7657.                 availabilityForStraightAct = false;
  7658.                 availableForWalk = false;
  7659.                 x = 0;
  7660.                 y = 0;
  7661.             }
  7662.             ProtoLandscape {
  7663.                 tileNumber = 2;
  7664.                 turningAngle = 270;
  7665.             }
  7666.         }
  7667.         Object_22 {
  7668.             numberOfParts = 1;
  7669.             x = 9;
  7670.             y = 5;
  7671.             landscapeSubtype = "Bush";
  7672.             landscapeType = "Object";
  7673.             objectType = "Bush";
  7674.             part_00 {
  7675.                 x = 0;
  7676.                 y = 0;
  7677.             }
  7678.             ProtoLandscape {
  7679.                 tileNumber = 4;
  7680.                 turningAngle = 180;
  7681.             }
  7682.         }
  7683.         Object_23 {
  7684.             numberOfParts = 1;
  7685.             x = 9;
  7686.             y = 11;
  7687.             landscapeSubtype = "Bush";
  7688.             landscapeType = "Object";
  7689.             objectType = "Bush";
  7690.             part_00 {
  7691.                 x = 0;
  7692.                 y = 0;
  7693.             }
  7694.             ProtoLandscape {
  7695.                 tileNumber = 6;
  7696.                 turningAngle = 0;
  7697.             }
  7698.         }
  7699.         Object_24 {
  7700.             numberOfParts = 1;
  7701.             x = 13;
  7702.             y = 11;
  7703.             landscapeSubtype = "Bush";
  7704.             landscapeType = "Object";
  7705.             objectType = "Bush";
  7706.             part_00 {
  7707.                 x = 0;
  7708.                 y = 0;
  7709.             }
  7710.             ProtoLandscape {
  7711.                 tileNumber = 4;
  7712.                 turningAngle = 0;
  7713.             }
  7714.         }
  7715.         Object_25 {
  7716.             numberOfParts = 1;
  7717.             x = 4;
  7718.             y = 9;
  7719.             landscapeSubtype = "DummyObject";
  7720.             landscapeType = "Object";
  7721.             objectType = "DummyObject";
  7722.             part_00 {
  7723.                 availableForWalk = false;
  7724.                 x = 0;
  7725.                 y = 0;
  7726.                 landscapeSubtype = "Valley";
  7727.                 landscapeType = "Valley";
  7728.             }
  7729.             custom {
  7730.                 swampHole = true;
  7731.             }
  7732.             ProtoLandscape {
  7733.                 tileNumber = 20;
  7734.                 turningAngle = 0;
  7735.                 moviesName = "SwampHole";
  7736.                 moviesGroup = "GameBoard";
  7737.                 moviesActorName = "Object";
  7738.                 animators = "hole", "rush";
  7739.                 hole {
  7740.                     redirectToLandscape = true;
  7741.                     alias = "hole";
  7742.                     characterName = "SwampHole_00";
  7743.                     animator = "landscape";
  7744.                     effects = "fogged";
  7745.                 }
  7746.                 rush {
  7747.                     alias = "rush";
  7748.                     characterName = "SwampHoleRush";
  7749.                     animator = "object";
  7750.                     effects = "fogged";
  7751.                 }
  7752.             }
  7753.         }
  7754.         Object_26 {
  7755.             numberOfParts = 1;
  7756.             x = 12;
  7757.             y = 12;
  7758.             landscapeSubtype = "DummyObject";
  7759.             landscapeType = "Object";
  7760.             objectType = "DummyObject";
  7761.             part_00 {
  7762.                 availableForWalk = false;
  7763.                 x = 0;
  7764.                 y = 0;
  7765.                 landscapeSubtype = "Valley";
  7766.                 landscapeType = "Valley";
  7767.             }
  7768.             custom {
  7769.                 swampHole = true;
  7770.             }
  7771.             ProtoLandscape {
  7772.                 tileNumber = 20;
  7773.                 turningAngle = 0;
  7774.                 moviesName = "SwampHole";
  7775.                 moviesGroup = "GameBoard";
  7776.                 moviesActorName = "Object";
  7777.                 animators = "hole", "rush";
  7778.                 hole {
  7779.                     redirectToLandscape = true;
  7780.                     alias = "hole";
  7781.                     characterName = "SwampHole_00";
  7782.                     animator = "landscape";
  7783.                     effects = "fogged";
  7784.                 }
  7785.                 rush {
  7786.                     alias = "rush";
  7787.                     characterName = "SwampHoleRush";
  7788.                     animator = "object";
  7789.                     effects = "fogged";
  7790.                 }
  7791.             }
  7792.         }
  7793.         Object_27 {
  7794.             numberOfParts = 1;
  7795.             x = 13;
  7796.             y = 8;
  7797.             landscapeSubtype = "DummyObject";
  7798.             landscapeType = "Object";
  7799.             objectType = "DummyObject";
  7800.             part_00 {
  7801.                 availableForWalk = false;
  7802.                 x = 0;
  7803.                 y = 0;
  7804.                 landscapeSubtype = "Valley";
  7805.                 landscapeType = "Valley";
  7806.             }
  7807.             custom {
  7808.                 swampHole = true;
  7809.             }
  7810.             ProtoLandscape {
  7811.                 tileNumber = 20;
  7812.                 turningAngle = 0;
  7813.                 moviesName = "SwampHole";
  7814.                 moviesGroup = "GameBoard";
  7815.                 moviesActorName = "Object";
  7816.                 animators = "hole", "rush";
  7817.                 hole {
  7818.                     redirectToLandscape = true;
  7819.                     alias = "hole";
  7820.                     characterName = "SwampHole_00";
  7821.                     animator = "landscape";
  7822.                     effects = "fogged";
  7823.                 }
  7824.                 rush {
  7825.                     alias = "rush";
  7826.                     characterName = "SwampHoleRush";
  7827.                     animator = "object";
  7828.                     effects = "fogged";
  7829.                 }
  7830.             }
  7831.         }
  7832.         Object_28 {
  7833.             numberOfParts = 1;
  7834.             x = 15;
  7835.             y = 10;
  7836.             landscapeSubtype = "DummyObject";
  7837.             landscapeType = "Object";
  7838.             objectType = "DummyObject";
  7839.             part_00 {
  7840.                 availableForWalk = false;
  7841.                 x = 0;
  7842.                 y = 0;
  7843.             }
  7844.             custom {
  7845.                 swampHole = true;
  7846.             }
  7847.             ProtoLandscape {
  7848.                 tileNumber = 27;
  7849.                 turningAngle = 0;
  7850.                 moviesName = "SwampHole";
  7851.                 moviesGroup = "GameBoard";
  7852.                 moviesActorName = "Object";
  7853.                 animators = "hole";
  7854.                 hole {
  7855.                     redirectToLandscape = true;
  7856.                     alias = "hole";
  7857.                     characterName = "SwampHole_01";
  7858.                     animator = "landscape";
  7859.                     effects = "fogged";
  7860.                 }
  7861.             }
  7862.         }
  7863.         Landscape_17_00 {
  7864.             availabilityForDiagonalAct = true;
  7865.             availabilityForPlunging = true;
  7866.             availabilityForStraightAct = true;
  7867.             availableForWalk = false;
  7868.             possibilityOfSpiritPlacing = false;
  7869.             unchanging = false;
  7870.             forbiddenAct = true;
  7871.             height = 0;
  7872.             xPos = 17;
  7873.             yPos = 0;
  7874.             ownerTeamNumber = 0;
  7875.             affectType = "neutral";
  7876.             description = "";
  7877.             landscapeSubtype = "Abyss";
  7878.             landscapeType = "Abyss";
  7879.             placeType = "neutral";
  7880.             custom {
  7881.             }
  7882.             ProtoLandscape {
  7883.                 tileNumber = 0;
  7884.                 turningAngle = 0;
  7885.                 baseMeshName = "";
  7886.                 characterName = "";
  7887.             }
  7888.         }
  7889.         Landscape_17_01 {
  7890.             availabilityForDiagonalAct = true;
  7891.             availabilityForPlunging = true;
  7892.             availabilityForStraightAct = true;
  7893.             availableForWalk = false;
  7894.             possibilityOfSpiritPlacing = false;
  7895.             unchanging = false;
  7896.             forbiddenAct = true;
  7897.             height = 0;
  7898.             xPos = 17;
  7899.             yPos = 1;
  7900.             ownerTeamNumber = 0;
  7901.             affectType = "neutral";
  7902.             description = "";
  7903.             landscapeSubtype = "Abyss";
  7904.             landscapeType = "Abyss";
  7905.             placeType = "neutral";
  7906.             custom {
  7907.             }
  7908.             ProtoLandscape {
  7909.                 tileNumber = 0;
  7910.                 turningAngle = 0;
  7911.                 baseMeshName = "";
  7912.                 characterName = "";
  7913.             }
  7914.         }
  7915.         Landscape_17_02 {
  7916.             availabilityForDiagonalAct = true;
  7917.             availabilityForPlunging = true;
  7918.             availabilityForStraightAct = true;
  7919.             availableForWalk = false;
  7920.             possibilityOfSpiritPlacing = false;
  7921.             unchanging = false;
  7922.             forbiddenAct = true;
  7923.             height = 0;
  7924.             xPos = 17;
  7925.             yPos = 2;
  7926.             ownerTeamNumber = 0;
  7927.             affectType = "neutral";
  7928.             description = "";
  7929.             landscapeSubtype = "Abyss";
  7930.             landscapeType = "Abyss";
  7931.             placeType = "neutral";
  7932.             custom {
  7933.             }
  7934.             ProtoLandscape {
  7935.                 tileNumber = 0;
  7936.                 turningAngle = 0;
  7937.                 baseMeshName = "";
  7938.                 characterName = "";
  7939.             }
  7940.         }
  7941.         Landscape_17_03 {
  7942.             availabilityForDiagonalAct = true;
  7943.             availabilityForPlunging = true;
  7944.             availabilityForStraightAct = true;
  7945.             availableForWalk = false;
  7946.             possibilityOfSpiritPlacing = false;
  7947.             unchanging = false;
  7948.             forbiddenAct = true;
  7949.             height = 0;
  7950.             xPos = 17;
  7951.             yPos = 3;
  7952.             ownerTeamNumber = 0;
  7953.             affectType = "neutral";
  7954.             description = "";
  7955.             landscapeSubtype = "Abyss";
  7956.             landscapeType = "Abyss";
  7957.             placeType = "neutral";
  7958.             custom {
  7959.             }
  7960.             ProtoLandscape {
  7961.                 tileNumber = 0;
  7962.                 turningAngle = 0;
  7963.                 baseMeshName = "";
  7964.                 characterName = "";
  7965.             }
  7966.         }
  7967.         Landscape_17_04 {
  7968.             availabilityForDiagonalAct = true;
  7969.             availabilityForPlunging = true;
  7970.             availabilityForStraightAct = true;
  7971.             availableForWalk = false;
  7972.             possibilityOfSpiritPlacing = false;
  7973.             unchanging = false;
  7974.             forbiddenAct = true;
  7975.             height = 0;
  7976.             xPos = 17;
  7977.             yPos = 4;
  7978.             ownerTeamNumber = 0;
  7979.             affectType = "neutral";
  7980.             description = "";
  7981.             landscapeSubtype = "Abyss";
  7982.             landscapeType = "Abyss";
  7983.             placeType = "neutral";
  7984.             custom {
  7985.             }
  7986.             ProtoLandscape {
  7987.                 tileNumber = 0;
  7988.                 turningAngle = 0;
  7989.                 baseMeshName = "";
  7990.                 characterName = "";
  7991.             }
  7992.         }
  7993.         Landscape_17_05 {
  7994.             availabilityForDiagonalAct = true;
  7995.             availabilityForPlunging = true;
  7996.             availabilityForStraightAct = true;
  7997.             availableForWalk = false;
  7998.             possibilityOfSpiritPlacing = false;
  7999.             unchanging = false;
  8000.             forbiddenAct = true;
  8001.             height = 0;
  8002.             xPos = 17;
  8003.             yPos = 5;
  8004.             ownerTeamNumber = 0;
  8005.             affectType = "neutral";
  8006.             description = "";
  8007.             landscapeSubtype = "Abyss";
  8008.             landscapeType = "Abyss";
  8009.             placeType = "neutral";
  8010.             custom {
  8011.             }
  8012.             ProtoLandscape {
  8013.                 tileNumber = 0;
  8014.                 turningAngle = 0;
  8015.                 baseMeshName = "";
  8016.                 characterName = "";
  8017.             }
  8018.         }
  8019.         Landscape_17_06 {
  8020.             availabilityForDiagonalAct = true;
  8021.             availabilityForPlunging = true;
  8022.             availabilityForStraightAct = true;
  8023.             availableForWalk = false;
  8024.             possibilityOfSpiritPlacing = false;
  8025.             unchanging = false;
  8026.             forbiddenAct = true;
  8027.             height = 0;
  8028.             xPos = 17;
  8029.             yPos = 6;
  8030.             ownerTeamNumber = 0;
  8031.             affectType = "neutral";
  8032.             description = "";
  8033.             landscapeSubtype = "Abyss";
  8034.             landscapeType = "Abyss";
  8035.             placeType = "neutral";
  8036.             custom {
  8037.             }
  8038.             ProtoLandscape {
  8039.                 tileNumber = 0;
  8040.                 turningAngle = 0;
  8041.                 baseMeshName = "";
  8042.                 characterName = "";
  8043.             }
  8044.         }
  8045.         Landscape_17_07 {
  8046.             availabilityForDiagonalAct = true;
  8047.             availabilityForPlunging = true;
  8048.             availabilityForStraightAct = true;
  8049.             availableForWalk = false;
  8050.             possibilityOfSpiritPlacing = false;
  8051.             unchanging = false;
  8052.             forbiddenAct = true;
  8053.             height = 0;
  8054.             xPos = 17;
  8055.             yPos = 7;
  8056.             ownerTeamNumber = 0;
  8057.             affectType = "neutral";
  8058.             description = "";
  8059.             landscapeSubtype = "Abyss";
  8060.             landscapeType = "Abyss";
  8061.             placeType = "neutral";
  8062.             custom {
  8063.             }
  8064.             ProtoLandscape {
  8065.                 tileNumber = 0;
  8066.                 turningAngle = 0;
  8067.                 baseMeshName = "";
  8068.                 characterName = "";
  8069.             }
  8070.         }
  8071.         Landscape_17_08 {
  8072.             availabilityForDiagonalAct = true;
  8073.             availabilityForPlunging = true;
  8074.             availabilityForStraightAct = true;
  8075.             availableForWalk = false;
  8076.             possibilityOfSpiritPlacing = false;
  8077.             unchanging = false;
  8078.             forbiddenAct = true;
  8079.             height = 0;
  8080.             xPos = 17;
  8081.             yPos = 8;
  8082.             ownerTeamNumber = 0;
  8083.             affectType = "neutral";
  8084.             description = "";
  8085.             landscapeSubtype = "Abyss";
  8086.             landscapeType = "Abyss";
  8087.             placeType = "neutral";
  8088.             custom {
  8089.             }
  8090.             ProtoLandscape {
  8091.                 tileNumber = 0;
  8092.                 turningAngle = 0;
  8093.                 baseMeshName = "";
  8094.                 characterName = "";
  8095.             }
  8096.         }
  8097.         Landscape_17_09 {
  8098.             availabilityForDiagonalAct = true;
  8099.             availabilityForPlunging = true;
  8100.             availabilityForStraightAct = true;
  8101.             availableForWalk = false;
  8102.             possibilityOfSpiritPlacing = false;
  8103.             unchanging = false;
  8104.             forbiddenAct = true;
  8105.             height = 0;
  8106.             xPos = 17;
  8107.             yPos = 9;
  8108.             ownerTeamNumber = 0;
  8109.             affectType = "neutral";
  8110.             description = "";
  8111.             landscapeSubtype = "Abyss";
  8112.             landscapeType = "Abyss";
  8113.             placeType = "neutral";
  8114.             custom {
  8115.             }
  8116.             ProtoLandscape {
  8117.                 tileNumber = 0;
  8118.                 turningAngle = 0;
  8119.                 baseMeshName = "";
  8120.                 characterName = "";
  8121.             }
  8122.         }
  8123.         Landscape_17_10 {
  8124.             availabilityForDiagonalAct = true;
  8125.             availabilityForPlunging = true;
  8126.             availabilityForStraightAct = true;
  8127.             availableForWalk = false;
  8128.             possibilityOfSpiritPlacing = false;
  8129.             unchanging = false;
  8130.             forbiddenAct = true;
  8131.             height = 0;
  8132.             xPos = 17;
  8133.             yPos = 10;
  8134.             ownerTeamNumber = 0;
  8135.             affectType = "neutral";
  8136.             description = "";
  8137.             landscapeSubtype = "Abyss";
  8138.             landscapeType = "Abyss";
  8139.             placeType = "neutral";
  8140.             custom {
  8141.             }
  8142.             ProtoLandscape {
  8143.                 tileNumber = 0;
  8144.                 turningAngle = 0;
  8145.                 baseMeshName = "";
  8146.                 characterName = "";
  8147.             }
  8148.         }
  8149.         Landscape_17_11 {
  8150.             availabilityForDiagonalAct = true;
  8151.             availabilityForPlunging = true;
  8152.             availabilityForStraightAct = true;
  8153.             availableForWalk = false;
  8154.             possibilityOfSpiritPlacing = false;
  8155.             unchanging = false;
  8156.             forbiddenAct = true;
  8157.             height = 0;
  8158.             xPos = 17;
  8159.             yPos = 11;
  8160.             ownerTeamNumber = 0;
  8161.             affectType = "neutral";
  8162.             description = "";
  8163.             landscapeSubtype = "Abyss";
  8164.             landscapeType = "Abyss";
  8165.             placeType = "neutral";
  8166.             custom {
  8167.             }
  8168.             ProtoLandscape {
  8169.                 tileNumber = 0;
  8170.                 turningAngle = 0;
  8171.                 baseMeshName = "";
  8172.                 characterName = "";
  8173.             }
  8174.         }
  8175.         Landscape_17_12 {
  8176.             availabilityForDiagonalAct = true;
  8177.             availabilityForPlunging = true;
  8178.             availabilityForStraightAct = true;
  8179.             availableForWalk = false;
  8180.             possibilityOfSpiritPlacing = false;
  8181.             unchanging = false;
  8182.             forbiddenAct = true;
  8183.             height = 0;
  8184.             xPos = 17;
  8185.             yPos = 12;
  8186.             ownerTeamNumber = 0;
  8187.             affectType = "neutral";
  8188.             description = "";
  8189.             landscapeSubtype = "Abyss";
  8190.             landscapeType = "Abyss";
  8191.             placeType = "neutral";
  8192.             custom {
  8193.             }
  8194.             ProtoLandscape {
  8195.                 tileNumber = 0;
  8196.                 turningAngle = 0;
  8197.                 baseMeshName = "";
  8198.                 characterName = "";
  8199.             }
  8200.         }
  8201.         Landscape_17_13 {
  8202.             availabilityForDiagonalAct = true;
  8203.             availabilityForPlunging = true;
  8204.             availabilityForStraightAct = true;
  8205.             availableForWalk = false;
  8206.             possibilityOfSpiritPlacing = false;
  8207.             unchanging = false;
  8208.             forbiddenAct = true;
  8209.             height = 0;
  8210.             xPos = 17;
  8211.             yPos = 13;
  8212.             ownerTeamNumber = 0;
  8213.             affectType = "neutral";
  8214.             description = "";
  8215.             landscapeSubtype = "Abyss";
  8216.             landscapeType = "Abyss";
  8217.             placeType = "neutral";
  8218.             custom {
  8219.             }
  8220.             ProtoLandscape {
  8221.                 tileNumber = 0;
  8222.                 turningAngle = 0;
  8223.                 baseMeshName = "";
  8224.                 characterName = "";
  8225.             }
  8226.         }
  8227.         Landscape_17_14 {
  8228.             availabilityForDiagonalAct = true;
  8229.             availabilityForPlunging = true;
  8230.             availabilityForStraightAct = true;
  8231.             availableForWalk = false;
  8232.             possibilityOfSpiritPlacing = false;
  8233.             unchanging = false;
  8234.             forbiddenAct = true;
  8235.             height = 0;
  8236.             xPos = 17;
  8237.             yPos = 14;
  8238.             ownerTeamNumber = 0;
  8239.             affectType = "neutral";
  8240.             description = "";
  8241.             landscapeSubtype = "Abyss";
  8242.             landscapeType = "Abyss";
  8243.             placeType = "neutral";
  8244.             custom {
  8245.             }
  8246.             ProtoLandscape {
  8247.                 tileNumber = 0;
  8248.                 turningAngle = 0;
  8249.                 baseMeshName = "";
  8250.                 characterName = "";
  8251.             }
  8252.         }
  8253.         Landscape_17_15 {
  8254.             availabilityForDiagonalAct = true;
  8255.             availabilityForPlunging = true;
  8256.             availabilityForStraightAct = true;
  8257.             availableForWalk = false;
  8258.             possibilityOfSpiritPlacing = false;
  8259.             unchanging = false;
  8260.             forbiddenAct = true;
  8261.             height = 0;
  8262.             xPos = 17;
  8263.             yPos = 15;
  8264.             ownerTeamNumber = 0;
  8265.             affectType = "neutral";
  8266.             description = "";
  8267.             landscapeSubtype = "Abyss";
  8268.             landscapeType = "Abyss";
  8269.             placeType = "neutral";
  8270.             custom {
  8271.             }
  8272.             ProtoLandscape {
  8273.                 tileNumber = 0;
  8274.                 turningAngle = 0;
  8275.                 baseMeshName = "";
  8276.                 characterName = "";
  8277.             }
  8278.         }
  8279.         Landscape_18_00 {
  8280.             availabilityForDiagonalAct = true;
  8281.             availabilityForPlunging = true;
  8282.             availabilityForStraightAct = true;
  8283.             availableForWalk = false;
  8284.             possibilityOfSpiritPlacing = false;
  8285.             unchanging = false;
  8286.             forbiddenAct = true;
  8287.             height = 0;
  8288.             xPos = 18;
  8289.             yPos = 0;
  8290.             ownerTeamNumber = 0;
  8291.             affectType = "neutral";
  8292.             description = "";
  8293.             landscapeSubtype = "Abyss";
  8294.             landscapeType = "Abyss";
  8295.             placeType = "neutral";
  8296.             custom {
  8297.             }
  8298.             ProtoLandscape {
  8299.                 tileNumber = 0;
  8300.                 turningAngle = 0;
  8301.                 baseMeshName = "";
  8302.                 characterName = "";
  8303.             }
  8304.         }
  8305.         Landscape_18_01 {
  8306.             availabilityForDiagonalAct = true;
  8307.             availabilityForPlunging = true;
  8308.             availabilityForStraightAct = true;
  8309.             availableForWalk = false;
  8310.             possibilityOfSpiritPlacing = false;
  8311.             unchanging = false;
  8312.             forbiddenAct = true;
  8313.             height = 0;
  8314.             xPos = 18;
  8315.             yPos = 1;
  8316.             ownerTeamNumber = 0;
  8317.             affectType = "neutral";
  8318.             description = "";
  8319.             landscapeSubtype = "Abyss";
  8320.             landscapeType = "Abyss";
  8321.             placeType = "neutral";
  8322.             custom {
  8323.             }
  8324.             ProtoLandscape {
  8325.                 tileNumber = 0;
  8326.                 turningAngle = 0;
  8327.                 baseMeshName = "";
  8328.                 characterName = "";
  8329.             }
  8330.         }
  8331.         Landscape_18_02 {
  8332.             availabilityForDiagonalAct = true;
  8333.             availabilityForPlunging = true;
  8334.             availabilityForStraightAct = true;
  8335.             availableForWalk = false;
  8336.             possibilityOfSpiritPlacing = false;
  8337.             unchanging = false;
  8338.             forbiddenAct = true;
  8339.             height = 0;
  8340.             xPos = 18;
  8341.             yPos = 2;
  8342.             ownerTeamNumber = 0;
  8343.             affectType = "neutral";
  8344.             description = "";
  8345.             landscapeSubtype = "Abyss";
  8346.             landscapeType = "Abyss";
  8347.             placeType = "neutral";
  8348.             custom {
  8349.             }
  8350.             ProtoLandscape {
  8351.                 tileNumber = 0;
  8352.                 turningAngle = 0;
  8353.                 baseMeshName = "";
  8354.                 characterName = "";
  8355.             }
  8356.         }
  8357.         Landscape_18_03 {
  8358.             availabilityForDiagonalAct = true;
  8359.             availabilityForPlunging = true;
  8360.             availabilityForStraightAct = true;
  8361.             availableForWalk = false;
  8362.             possibilityOfSpiritPlacing = false;
  8363.             unchanging = false;
  8364.             forbiddenAct = true;
  8365.             height = 0;
  8366.             xPos = 18;
  8367.             yPos = 3;
  8368.             ownerTeamNumber = 0;
  8369.             affectType = "neutral";
  8370.             description = "";
  8371.             landscapeSubtype = "Abyss";
  8372.             landscapeType = "Abyss";
  8373.             placeType = "neutral";
  8374.             custom {
  8375.             }
  8376.             ProtoLandscape {
  8377.                 tileNumber = 0;
  8378.                 turningAngle = 0;
  8379.                 baseMeshName = "";
  8380.                 characterName = "";
  8381.             }
  8382.         }
  8383.         Landscape_18_04 {
  8384.             availabilityForDiagonalAct = true;
  8385.             availabilityForPlunging = true;
  8386.             availabilityForStraightAct = true;
  8387.             availableForWalk = false;
  8388.             possibilityOfSpiritPlacing = false;
  8389.             unchanging = false;
  8390.             forbiddenAct = true;
  8391.             height = 0;
  8392.             xPos = 18;
  8393.             yPos = 4;
  8394.             ownerTeamNumber = 0;
  8395.             affectType = "neutral";
  8396.             description = "";
  8397.             landscapeSubtype = "Abyss";
  8398.             landscapeType = "Abyss";
  8399.             placeType = "neutral";
  8400.             custom {
  8401.             }
  8402.             ProtoLandscape {
  8403.                 tileNumber = 0;
  8404.                 turningAngle = 0;
  8405.                 baseMeshName = "";
  8406.                 characterName = "";
  8407.             }
  8408.         }
  8409.         Landscape_18_05 {
  8410.             availabilityForDiagonalAct = true;
  8411.             availabilityForPlunging = true;
  8412.             availabilityForStraightAct = true;
  8413.             availableForWalk = false;
  8414.             possibilityOfSpiritPlacing = false;
  8415.             unchanging = false;
  8416.             forbiddenAct = true;
  8417.             height = 0;
  8418.             xPos = 18;
  8419.             yPos = 5;
  8420.             ownerTeamNumber = 0;
  8421.             affectType = "neutral";
  8422.             description = "";
  8423.             landscapeSubtype = "Abyss";
  8424.             landscapeType = "Abyss";
  8425.             placeType = "neutral";
  8426.             custom {
  8427.             }
  8428.             ProtoLandscape {
  8429.                 tileNumber = 0;
  8430.                 turningAngle = 0;
  8431.                 baseMeshName = "";
  8432.                 characterName = "";
  8433.             }
  8434.         }
  8435.         Landscape_18_06 {
  8436.             availabilityForDiagonalAct = true;
  8437.             availabilityForPlunging = true;
  8438.             availabilityForStraightAct = true;
  8439.             availableForWalk = false;
  8440.             possibilityOfSpiritPlacing = false;
  8441.             unchanging = false;
  8442.             forbiddenAct = true;
  8443.             height = 0;
  8444.             xPos = 18;
  8445.             yPos = 6;
  8446.             ownerTeamNumber = 0;
  8447.             affectType = "neutral";
  8448.             description = "";
  8449.             landscapeSubtype = "Abyss";
  8450.             landscapeType = "Abyss";
  8451.             placeType = "neutral";
  8452.             custom {
  8453.             }
  8454.             ProtoLandscape {
  8455.                 tileNumber = 0;
  8456.                 turningAngle = 0;
  8457.                 baseMeshName = "";
  8458.                 characterName = "";
  8459.             }
  8460.         }
  8461.         Landscape_18_07 {
  8462.             availabilityForDiagonalAct = true;
  8463.             availabilityForPlunging = true;
  8464.             availabilityForStraightAct = true;
  8465.             availableForWalk = false;
  8466.             possibilityOfSpiritPlacing = false;
  8467.             unchanging = false;
  8468.             forbiddenAct = true;
  8469.             height = 0;
  8470.             xPos = 18;
  8471.             yPos = 7;
  8472.             ownerTeamNumber = 0;
  8473.             affectType = "neutral";
  8474.             description = "";
  8475.             landscapeSubtype = "Abyss";
  8476.             landscapeType = "Abyss";
  8477.             placeType = "neutral";
  8478.             custom {
  8479.             }
  8480.             ProtoLandscape {
  8481.                 tileNumber = 0;
  8482.                 turningAngle = 0;
  8483.                 baseMeshName = "";
  8484.                 characterName = "";
  8485.             }
  8486.         }
  8487.         Landscape_18_08 {
  8488.             availabilityForDiagonalAct = true;
  8489.             availabilityForPlunging = true;
  8490.             availabilityForStraightAct = true;
  8491.             availableForWalk = false;
  8492.             possibilityOfSpiritPlacing = false;
  8493.             unchanging = false;
  8494.             forbiddenAct = true;
  8495.             height = 0;
  8496.             xPos = 18;
  8497.             yPos = 8;
  8498.             ownerTeamNumber = 0;
  8499.             affectType = "neutral";
  8500.             description = "";
  8501.             landscapeSubtype = "Abyss";
  8502.             landscapeType = "Abyss";
  8503.             placeType = "neutral";
  8504.             custom {
  8505.             }
  8506.             ProtoLandscape {
  8507.                 tileNumber = 0;
  8508.                 turningAngle = 0;
  8509.                 baseMeshName = "";
  8510.                 characterName = "";
  8511.             }
  8512.         }
  8513.         Landscape_18_09 {
  8514.             availabilityForDiagonalAct = true;
  8515.             availabilityForPlunging = true;
  8516.             availabilityForStraightAct = true;
  8517.             availableForWalk = false;
  8518.             possibilityOfSpiritPlacing = false;
  8519.             unchanging = false;
  8520.             forbiddenAct = true;
  8521.             height = 0;
  8522.             xPos = 18;
  8523.             yPos = 9;
  8524.             ownerTeamNumber = 0;
  8525.             affectType = "neutral";
  8526.             description = "";
  8527.             landscapeSubtype = "Abyss";
  8528.             landscapeType = "Abyss";
  8529.             placeType = "neutral";
  8530.             custom {
  8531.             }
  8532.             ProtoLandscape {
  8533.                 tileNumber = 0;
  8534.                 turningAngle = 0;
  8535.                 baseMeshName = "";
  8536.                 characterName = "";
  8537.             }
  8538.         }
  8539.         Landscape_18_10 {
  8540.             availabilityForDiagonalAct = true;
  8541.             availabilityForPlunging = true;
  8542.             availabilityForStraightAct = true;
  8543.             availableForWalk = false;
  8544.             possibilityOfSpiritPlacing = false;
  8545.             unchanging = false;
  8546.             forbiddenAct = true;
  8547.             height = 0;
  8548.             xPos = 18;
  8549.             yPos = 10;
  8550.             ownerTeamNumber = 0;
  8551.             affectType = "neutral";
  8552.             description = "";
  8553.             landscapeSubtype = "Abyss";
  8554.             landscapeType = "Abyss";
  8555.             placeType = "neutral";
  8556.             custom {
  8557.             }
  8558.             ProtoLandscape {
  8559.                 tileNumber = 0;
  8560.                 turningAngle = 0;
  8561.                 baseMeshName = "";
  8562.                 characterName = "";
  8563.             }
  8564.         }
  8565.         Landscape_18_11 {
  8566.             availabilityForDiagonalAct = true;
  8567.             availabilityForPlunging = true;
  8568.             availabilityForStraightAct = true;
  8569.             availableForWalk = false;
  8570.             possibilityOfSpiritPlacing = false;
  8571.             unchanging = false;
  8572.             forbiddenAct = true;
  8573.             height = 0;
  8574.             xPos = 18;
  8575.             yPos = 11;
  8576.             ownerTeamNumber = 0;
  8577.             affectType = "neutral";
  8578.             description = "";
  8579.             landscapeSubtype = "Abyss";
  8580.             landscapeType = "Abyss";
  8581.             placeType = "neutral";
  8582.             custom {
  8583.             }
  8584.             ProtoLandscape {
  8585.                 tileNumber = 0;
  8586.                 turningAngle = 0;
  8587.                 baseMeshName = "";
  8588.                 characterName = "";
  8589.             }
  8590.         }
  8591.         Landscape_18_12 {
  8592.             availabilityForDiagonalAct = true;
  8593.             availabilityForPlunging = true;
  8594.             availabilityForStraightAct = true;
  8595.             availableForWalk = false;
  8596.             possibilityOfSpiritPlacing = false;
  8597.             unchanging = false;
  8598.             forbiddenAct = true;
  8599.             height = 0;
  8600.             xPos = 18;
  8601.             yPos = 12;
  8602.             ownerTeamNumber = 0;
  8603.             affectType = "neutral";
  8604.             description = "";
  8605.             landscapeSubtype = "Abyss";
  8606.             landscapeType = "Abyss";
  8607.             placeType = "neutral";
  8608.             custom {
  8609.             }
  8610.             ProtoLandscape {
  8611.                 tileNumber = 0;
  8612.                 turningAngle = 0;
  8613.                 baseMeshName = "";
  8614.                 characterName = "";
  8615.             }
  8616.         }
  8617.         Landscape_18_13 {
  8618.             availabilityForDiagonalAct = true;
  8619.             availabilityForPlunging = true;
  8620.             availabilityForStraightAct = true;
  8621.             availableForWalk = false;
  8622.             possibilityOfSpiritPlacing = false;
  8623.             unchanging = false;
  8624.             forbiddenAct = true;
  8625.             height = 0;
  8626.             xPos = 18;
  8627.             yPos = 13;
  8628.             ownerTeamNumber = 0;
  8629.             affectType = "neutral";
  8630.             description = "";
  8631.             landscapeSubtype = "Abyss";
  8632.             landscapeType = "Abyss";
  8633.             placeType = "neutral";
  8634.             custom {
  8635.             }
  8636.             ProtoLandscape {
  8637.                 tileNumber = 0;
  8638.                 turningAngle = 0;
  8639.                 baseMeshName = "";
  8640.                 characterName = "";
  8641.             }
  8642.         }
  8643.         Landscape_18_14 {
  8644.             availabilityForDiagonalAct = true;
  8645.             availabilityForPlunging = true;
  8646.             availabilityForStraightAct = true;
  8647.             availableForWalk = false;
  8648.             possibilityOfSpiritPlacing = false;
  8649.             unchanging = false;
  8650.             forbiddenAct = true;
  8651.             height = 0;
  8652.             xPos = 18;
  8653.             yPos = 14;
  8654.             ownerTeamNumber = 0;
  8655.             affectType = "neutral";
  8656.             description = "";
  8657.             landscapeSubtype = "Abyss";
  8658.             landscapeType = "Abyss";
  8659.             placeType = "neutral";
  8660.             custom {
  8661.             }
  8662.             ProtoLandscape {
  8663.                 tileNumber = 0;
  8664.                 turningAngle = 0;
  8665.                 baseMeshName = "";
  8666.                 characterName = "";
  8667.             }
  8668.         }
  8669.         Landscape_18_15 {
  8670.             availabilityForDiagonalAct = true;
  8671.             availabilityForPlunging = true;
  8672.             availabilityForStraightAct = true;
  8673.             availableForWalk = false;
  8674.             possibilityOfSpiritPlacing = false;
  8675.             unchanging = false;
  8676.             forbiddenAct = true;
  8677.             height = 0;
  8678.             xPos = 18;
  8679.             yPos = 15;
  8680.             ownerTeamNumber = 0;
  8681.             affectType = "neutral";
  8682.             description = "";
  8683.             landscapeSubtype = "Abyss";
  8684.             landscapeType = "Abyss";
  8685.             placeType = "neutral";
  8686.             custom {
  8687.             }
  8688.             ProtoLandscape {
  8689.                 tileNumber = 0;
  8690.                 turningAngle = 0;
  8691.                 baseMeshName = "";
  8692.                 characterName = "";
  8693.             }
  8694.         }
  8695.     }
  8696.     Teams {
  8697.         numberOfTeams = 2;
  8698.         manTeam = "humanTeam";
  8699.         turnOrder = "humanTeam", "swampTeam";
  8700.         Team_00 {
  8701.             internalName = "humanTeam";
  8702.             Units {
  8703.                 numberOfUnits = 3;
  8704.                 Unit_00 {
  8705.                     visibleAsResultOfAttack = false;
  8706.                     unitVisibleForEnemy = true;
  8707.                     reductedInfo = false;
  8708.                     orientation = 0;
  8709.                     xPos = 5;
  8710.                     yPos = 11;
  8711.                     unitID = 0;
  8712.                     name = "Viking";
  8713.                     internalName = "Viking";
  8714.                     mapeditName = "Viking_0001";
  8715.                     permanent {
  8716.                         AI {
  8717.                             strategy = "blind";
  8718.                             Blind {
  8719.                                 lookThrough = true;
  8720.                                 alarmRadius = 3;
  8721.                                 observeRadius = 6;
  8722.                                 aggressiveRadius = 15;
  8723.                                 observeAngle = 3.14159;
  8724.                                 agressiveAngle = 3.14159;
  8725.                                 fireAttributeFactor = 1;
  8726.                                 freezeAttributeFactor = 1;
  8727.                                 keepPositionFactor = 0.02;
  8728.                                 poisonAttributeFactor = 1;
  8729.                                 preserveFireStatusFactor = 1;
  8730.                                 preserveFreezeStatusFactor = 1;
  8731.                                 preservePoisonStatusFactor = 1;
  8732.                             }
  8733.                         }
  8734.                         custom {
  8735.                         }
  8736.                     }
  8737.                     UKMs {
  8738.                         numberOfUKMs = 1;
  8739.                         UKM_00 {
  8740.                             name = "SelectMoveDesire";
  8741.                             alias = "systemSelectMoveDesire";
  8742.                             desires = "fire";
  8743.                             fire {
  8744.                                 desire = -1;
  8745.                                 landscapeTypes = "Fire";
  8746.                             }
  8747.                         }
  8748.                     }
  8749.                     UPMController {
  8750.                         UPMs {
  8751.                             numberOfUPMs = 3;
  8752.                             UPM_00 {
  8753.                                 amount = 1;
  8754.                                 name = "Condition3";
  8755.                             }
  8756.                             UPM_01 {
  8757.                                 amount = 0;
  8758.                                 name = "HealthModifier";
  8759.                             }
  8760.                             UPM_02 {
  8761.                                 amount = 1;
  8762.                                 name = "ActNormalModifier";
  8763.                             }
  8764.                         }
  8765.                         pureProperties {
  8766.                             actAbility = true;
  8767.                             fireResistantAbility = false;
  8768.                             flightAbility = false;
  8769.                             moveAbility = true;
  8770.                             notSlowdownByLandscape = false;
  8771.                             unitIsSpirit = false;
  8772.                             waterResistantAbility = false;
  8773.                             actLuck = 0.9;
  8774.                             defenceLuck = 0.8;
  8775.                             actPool = 0;
  8776.                             actPoolSize = 0;
  8777.                             actPower = 15;
  8778.                             actRange = 0;
  8779.                             balanceExperience = 0;
  8780.                             currentLevelNumber = 0;
  8781.                             defencePower = 15;
  8782.                             health = 50;
  8783.                             maxActPower = 15;
  8784.                             maxDefencePower = 15;
  8785.                             maxHealth = 50;
  8786.                             maxMoveRange = 3;
  8787.                             moveRange = 3;
  8788.                             moveRangeRemainder = 300;
  8789.                             roundExperience = 0;
  8790.                             totalExperience = 0;
  8791.                             actType = "normal";
  8792.                             placementType = "any";
  8793.                             movePrices {
  8794.                                 Road {
  8795.                                     relativePrice = 0.75;
  8796.                                 }
  8797.                                 Water {
  8798.                                     relativePrice = 1.25;
  8799.                                 }
  8800.                                 Swamp {
  8801.                                     priceInMoveRanges = 1;
  8802.                                 }
  8803.                             }
  8804.                         }
  8805.                     }
  8806.                 }
  8807.                 Unit_01 {
  8808.                     visibleAsResultOfAttack = false;
  8809.                     unitVisibleForEnemy = true;
  8810.                     reductedInfo = false;
  8811.                     orientation = 0;
  8812.                     xPos = 6;
  8813.                     yPos = 12;
  8814.                     unitID = 1;
  8815.                     name = "Berserker";
  8816.                     internalName = "Berserker";
  8817.                     mapeditName = "Berserker_0001";
  8818.                     permanent {
  8819.                         AI {
  8820.                             strategy = "blind";
  8821.                             Blind {
  8822.                                 lookThrough = true;
  8823.                                 alarmRadius = 3;
  8824.                                 observeRadius = 6;
  8825.                                 aggressiveRadius = 15;
  8826.                                 observeAngle = 3.14159;
  8827.                                 agressiveAngle = 3.14159;
  8828.                                 fireAttributeFactor = 1;
  8829.                                 freezeAttributeFactor = 1;
  8830.                                 keepPositionFactor = 0.02;
  8831.                                 poisonAttributeFactor = 1;
  8832.                                 preserveFireStatusFactor = 1;
  8833.                                 preserveFreezeStatusFactor = 1;
  8834.                                 preservePoisonStatusFactor = 1;
  8835.                             }
  8836.                         }
  8837.                         custom {
  8838.                         }
  8839.                     }
  8840.                     UKMs {
  8841.                         numberOfUKMs = 1;
  8842.                         UKM_00 {
  8843.                             name = "SelectMoveDesire";
  8844.                             alias = "systemSelectMoveDesire";
  8845.                             desires = "fire";
  8846.                             fire {
  8847.                                 desire = -1;
  8848.                                 landscapeTypes = "Fire";
  8849.                             }
  8850.                         }
  8851.                     }
  8852.                     UPMController {
  8853.                         UPMs {
  8854.                             numberOfUPMs = 3;
  8855.                             UPM_00 {
  8856.                                 amount = 1;
  8857.                                 name = "Condition3";
  8858.                             }
  8859.                             UPM_01 {
  8860.                                 amount = 0;
  8861.                                 name = "HealthModifier";
  8862.                             }
  8863.                             UPM_02 {
  8864.                                 amount = 1;
  8865.                                 name = "ActNormalModifier";
  8866.                             }
  8867.                         }
  8868.                         pureProperties {
  8869.                             actAbility = true;
  8870.                             fireResistantAbility = false;
  8871.                             flightAbility = false;
  8872.                             moveAbility = true;
  8873.                             notSlowdownByLandscape = false;
  8874.                             unitIsSpirit = false;
  8875.                             waterResistantAbility = false;
  8876.                             actLuck = 0.9;
  8877.                             defenceLuck = 0.8;
  8878.                             actPool = 0;
  8879.                             actPoolSize = 0;
  8880.                             actPower = 20;
  8881.                             actRange = 0;
  8882.                             balanceExperience = 0;
  8883.                             currentLevelNumber = 0;
  8884.                             defencePower = 10;
  8885.                             health = 50;
  8886.                             maxActPower = 20;
  8887.                             maxDefencePower = 10;
  8888.                             maxHealth = 50;
  8889.                             maxMoveRange = 4;
  8890.                             moveRange = 4;
  8891.                             moveRangeRemainder = 400;
  8892.                             roundExperience = 0;
  8893.                             totalExperience = 0;
  8894.                             actType = "normal";
  8895.                             placementType = "any";
  8896.                             movePrices {
  8897.                                 Road {
  8898.                                     relativePrice = 0.75;
  8899.                                 }
  8900.                                 Water {
  8901.                                     relativePrice = 1.25;
  8902.                                 }
  8903.                                 Swamp {
  8904.                                     priceInMoveRanges = 0.5;
  8905.                                 }
  8906.                             }
  8907.                         }
  8908.                     }
  8909.                 }
  8910.                 Unit_02 {
  8911.                     visibleAsResultOfAttack = false;
  8912.                     reductedInfo = false;
  8913.                     orientation = 0;
  8914.                     xPos = 7;
  8915.                     yPos = 11;
  8916.                     unitID = 2;
  8917.                     name = "Axer";
  8918.                     internalName = "Axer";
  8919.                     mapeditName = "Axer_0001";
  8920.                     permanent {
  8921.                         AI {
  8922.                             strategy = "blind";
  8923.                             Blind {
  8924.                                 lookThrough = true;
  8925.                                 alarmRadius = 3;
  8926.                                 observeRadius = 6;
  8927.                                 aggressiveRadius = 15;
  8928.                                 observeAngle = 3.14159;
  8929.                                 agressiveAngle = 3.14159;
  8930.                                 fireAttributeFactor = 1;
  8931.                                 freezeAttributeFactor = 1;
  8932.                                 keepPositionFactor = 0.02;
  8933.                                 poisonAttributeFactor = 1;
  8934.                                 preserveFireStatusFactor = 1;
  8935.                                 preserveFreezeStatusFactor = 1;
  8936.                                 preservePoisonStatusFactor = 1;
  8937.                             }
  8938.                         }
  8939.                         custom {
  8940.                         }
  8941.                     }
  8942.                     UKMs {
  8943.                         numberOfUKMs = 1;
  8944.                         UKM_00 {
  8945.                             name = "SelectMoveDesire";
  8946.                             alias = "systemSelectMoveDesire";
  8947.                             desires = "fire";
  8948.                             fire {
  8949.                                 desire = -1;
  8950.                                 landscapeTypes = "Fire";
  8951.                             }
  8952.                         }
  8953.                     }
  8954.                     UPMController {
  8955.                         UPMs {
  8956.                             numberOfUPMs = 3;
  8957.                             UPM_00 {
  8958.                                 amount = 1;
  8959.                                 name = "Condition3";
  8960.                             }
  8961.                             UPM_01 {
  8962.                                 amount = 0;
  8963.                                 name = "HealthModifier";
  8964.                             }
  8965.                             UPM_02 {
  8966.                                 amount = 1;
  8967.                                 name = "ActNormalModifier";
  8968.                             }
  8969.                         }
  8970.                         pureProperties {
  8971.                             actAbility = true;
  8972.                             fireResistantAbility = false;
  8973.                             flightAbility = false;
  8974.                             moveAbility = true;
  8975.                             notSlowdownByLandscape = false;
  8976.                             unitIsSpirit = false;
  8977.                             waterResistantAbility = false;
  8978.                             actLuck = 0.9;
  8979.                             defenceLuck = 0.8;
  8980.                             actPool = 0;
  8981.                             actPoolSize = 0;
  8982.                             actPower = 10;
  8983.                             actRange = 0;
  8984.                             balanceExperience = 0;
  8985.                             currentLevelNumber = 0;
  8986.                             defencePower = 15;
  8987.                             health = 50;
  8988.                             maxActPower = 10;
  8989.                             maxDefencePower = 15;
  8990.                             maxHealth = 50;
  8991.                             maxMoveRange = 5;
  8992.                             moveRange = 5;
  8993.                             moveRangeRemainder = 500;
  8994.                             roundExperience = 0;
  8995.                             totalExperience = 0;
  8996.                             actType = "normal";
  8997.                             placementType = "any";
  8998.                             movePrices {
  8999.                                 Road {
  9000.                                     relativePrice = 0.75;
  9001.                                 }
  9002.                                 Water {
  9003.                                     relativePrice = 1.25;
  9004.                                 }
  9005.                                 Swamp {
  9006.                                     priceInMoveRanges = 0.5;
  9007.                                 }
  9008.                             }
  9009.                         }
  9010.                     }
  9011.                 }
  9012.             }
  9013.             permanent {
  9014.                 AI {
  9015.                     strategy = "default";
  9016.                 }
  9017.                 custom {
  9018.                 }
  9019.             }
  9020.             Relations {
  9021.                 neutralTeams = "humanTeam";
  9022.                 enemyTeams = "swampTeam";
  9023.             }
  9024.             InactiveUnits {
  9025.                 numberOfUnits = 0;
  9026.             }
  9027.         }
  9028.         Team_01 {
  9029.             internalName = "swampTeam";
  9030.             Units {
  9031.                 numberOfUnits = 9;
  9032.                 Unit_00 {
  9033.                     visibleAsResultOfAttack = false;
  9034.                     unitVisibleForEnemy = true;
  9035.                     reductedInfo = false;
  9036.                     orientation = 0;
  9037.                     xPos = 4;
  9038.                     yPos = 8;
  9039.                     unitID = 5;
  9040.                     name = "SwampBastard";
  9041.                     internalName = "SwampBastard";
  9042.                     mapeditName = "SwampBastard_0003";
  9043.                     permanent {
  9044.                         AI {
  9045.                             strategy = "blind";
  9046.                             Blind {
  9047.                                 lookThrough = true;
  9048.                                 alarmRadius = 3;
  9049.                                 observeRadius = 6;
  9050.                                 aggressiveRadius = 15;
  9051.                                 observeAngle = 3.14159;
  9052.                                 agressiveAngle = 3.14159;
  9053.                                 fireAttributeFactor = 1;
  9054.                                 freezeAttributeFactor = 1;
  9055.                                 keepPositionFactor = 0.02;
  9056.                                 poisonAttributeFactor = 1;
  9057.                                 preserveFireStatusFactor = 1;
  9058.                                 preserveFreezeStatusFactor = 1;
  9059.                                 preservePoisonStatusFactor = 1;
  9060.                             }
  9061.                         }
  9062.                         custom {
  9063.                             looksWhichMustBeInitialized = "Condition1", "Condition2";
  9064.                         }
  9065.                     }
  9066.                     UKMs {
  9067.                         numberOfUKMs = 1;
  9068.                         UKM_00 {
  9069.                             name = "SelectMoveDisable";
  9070.                             alias = "systemSelectModeDisable";
  9071.                             landscapeTypes = "Water", "Fire";
  9072.                         }
  9073.                     }
  9074.                     UPMController {
  9075.                         UPMs {
  9076.                             numberOfUPMs = 8;
  9077.                             UPM_00 {
  9078.                                 amount = 1;
  9079.                                 name = "Condition1";
  9080.                             }
  9081.                             UPM_01 {
  9082.                                 amount = 0;
  9083.                                 name = "HealthModifier";
  9084.                             }
  9085.                             UPM_02 {
  9086.                                 amount = 1;
  9087.                                 name = "ImmuneStatus";
  9088.                             }
  9089.                             UPM_03 {
  9090.                                 amount = 0;
  9091.                                 name = "ImmuneActNormal";
  9092.                             }
  9093.                             UPM_04 {
  9094.                                 amount = 0;
  9095.                                 name = "ImmuneActFire";
  9096.                             }
  9097.                             UPM_05 {
  9098.                                 amount = 0;
  9099.                                 name = "ImmuneActFreeze";
  9100.                             }
  9101.                             UPM_06 {
  9102.                                 amount = 0;
  9103.                                 name = "ActPoisonModifier";
  9104.                             }
  9105.                             UPM_07 {
  9106.                                 amount = 0;
  9107.                                 name = "ImmuneLandscapeHealthModifier";
  9108.                             }
  9109.                         }
  9110.                         pureProperties {
  9111.                             actAbility = true;
  9112.                             fireResistantAbility = false;
  9113.                             flightAbility = false;
  9114.                             moveAbility = true;
  9115.                             notSlowdownByLandscape = false;
  9116.                             unitIsSpirit = false;
  9117.                             waterResistantAbility = false;
  9118.                             actLuck = 0.9;
  9119.                             defenceLuck = 0.8;
  9120.                             actPool = 0;
  9121.                             actPoolSize = 0;
  9122.                             actPower = 15;
  9123.                             actRange = 0;
  9124.                             balanceExperience = 0;
  9125.                             currentLevelNumber = 0;
  9126.                             defencePower = 20;
  9127.                             health = 100;
  9128.                             maxActPower = 4;
  9129.                             maxDefencePower = 20;
  9130.                             maxHealth = 100;
  9131.                             maxMoveRange = 3;
  9132.                             moveRange = 3;
  9133.                             moveRangeRemainder = 300;
  9134.                             roundExperience = 0;
  9135.                             totalExperience = 0;
  9136.                             actType = "swamp";
  9137.                             placementType = "any";
  9138.                             movePrices {
  9139.                                 Road {
  9140.                                     relativePrice = 0.75;
  9141.                                 }
  9142.                                 Water {
  9143.                                     relativePrice = 0.75;
  9144.                                 }
  9145.                                 Swamp {
  9146.                                     priceInMoveRanges = 0.6;
  9147.                                 }
  9148.                             }
  9149.                         }
  9150.                     }
  9151.                 }
  9152.                 Unit_01 {
  9153.                     visibleAsResultOfAttack = false;
  9154.                     unitVisibleForEnemy = true;
  9155.                     reductedInfo = false;
  9156.                     orientation = 270;
  9157.                     xPos = 5;
  9158.                     yPos = 9;
  9159.                     unitID = 6;
  9160.                     name = "SwampBastard";
  9161.                     internalName = "SwampBastard";
  9162.                     mapeditName = "SwampBastard_0004";
  9163.                     permanent {
  9164.                         AI {
  9165.                             strategy = "blind";
  9166.                             Blind {
  9167.                                 lookThrough = true;
  9168.                                 alarmRadius = 3;
  9169.                                 observeRadius = 6;
  9170.                                 aggressiveRadius = 15;
  9171.                                 observeAngle = 3.14159;
  9172.                                 agressiveAngle = 3.14159;
  9173.                                 fireAttributeFactor = 1;
  9174.                                 freezeAttributeFactor = 1;
  9175.                                 keepPositionFactor = 0.02;
  9176.                                 poisonAttributeFactor = 1;
  9177.                                 preserveFireStatusFactor = 1;
  9178.                                 preserveFreezeStatusFactor = 1;
  9179.                                 preservePoisonStatusFactor = 1;
  9180.                             }
  9181.                         }
  9182.                         custom {
  9183.                             looksWhichMustBeInitialized = "Condition1", "Condition2";
  9184.                         }
  9185.                     }
  9186.                     UKMs {
  9187.                         numberOfUKMs = 1;
  9188.                         UKM_00 {
  9189.                             name = "SelectMoveDisable";
  9190.                             alias = "systemSelectModeDisable";
  9191.                             landscapeTypes = "Water", "Fire";
  9192.                         }
  9193.                     }
  9194.                     UPMController {
  9195.                         UPMs {
  9196.                             numberOfUPMs = 8;
  9197.                             UPM_00 {
  9198.                                 amount = 1;
  9199.                                 name = "Condition1";
  9200.                             }
  9201.                             UPM_01 {
  9202.                                 amount = 0;
  9203.                                 name = "HealthModifier";
  9204.                             }
  9205.                             UPM_02 {
  9206.                                 amount = 1;
  9207.                                 name = "ImmuneStatus";
  9208.                             }
  9209.                             UPM_03 {
  9210.                                 amount = 0;
  9211.                                 name = "ImmuneActNormal";
  9212.                             }
  9213.                             UPM_04 {
  9214.                                 amount = 0;
  9215.                                 name = "ImmuneActFire";
  9216.                             }
  9217.                             UPM_05 {
  9218.                                 amount = 0;
  9219.                                 name = "ImmuneActFreeze";
  9220.                             }
  9221.                             UPM_06 {
  9222.                                 amount = 0;
  9223.                                 name = "ActPoisonModifier";
  9224.                             }
  9225.                             UPM_07 {
  9226.                                 amount = 0;
  9227.                                 name = "ImmuneLandscapeHealthModifier";
  9228.                             }
  9229.                         }
  9230.                         pureProperties {
  9231.                             actAbility = true;
  9232.                             fireResistantAbility = false;
  9233.                             flightAbility = false;
  9234.                             moveAbility = true;
  9235.                             notSlowdownByLandscape = false;
  9236.                             unitIsSpirit = false;
  9237.                             waterResistantAbility = false;
  9238.                             actLuck = 0.9;
  9239.                             defenceLuck = 0.8;
  9240.                             actPool = 0;
  9241.                             actPoolSize = 0;
  9242.                             actPower = 15;
  9243.                             actRange = 0;
  9244.                             balanceExperience = 0;
  9245.                             currentLevelNumber = 0;
  9246.                             defencePower = 20;
  9247.                             health = 100;
  9248.                             maxActPower = 4;
  9249.                             maxDefencePower = 20;
  9250.                             maxHealth = 100;
  9251.                             maxMoveRange = 3;
  9252.                             moveRange = 3;
  9253.                             moveRangeRemainder = 300;
  9254.                             roundExperience = 0;
  9255.                             totalExperience = 0;
  9256.                             actType = "swamp";
  9257.                             placementType = "any";
  9258.                             movePrices {
  9259.                                 Road {
  9260.                                     relativePrice = 0.75;
  9261.                                 }
  9262.                                 Water {
  9263.                                     relativePrice = 0.75;
  9264.                                 }
  9265.                                 Swamp {
  9266.                                     priceInMoveRanges = 0.6;
  9267.                                 }
  9268.                             }
  9269.                         }
  9270.                     }
  9271.                 }
  9272.                 Unit_02 {
  9273.                     visibleAsResultOfAttack = false;
  9274.                     unitVisibleForEnemy = true;
  9275.                     reductedInfo = false;
  9276.                     orientation = 180;
  9277.                     xPos = 4;
  9278.                     yPos = 10;
  9279.                     unitID = 10;
  9280.                     name = "SwampBastard";
  9281.                     internalName = "SwampBastard";
  9282.                     mapeditName = "SwampBastard_0008";
  9283.                     permanent {
  9284.                         AI {
  9285.                             strategy = "blind";
  9286.                             Blind {
  9287.                                 lookThrough = true;
  9288.                                 alarmRadius = 3;
  9289.                                 observeRadius = 6;
  9290.                                 aggressiveRadius = 15;
  9291.                                 observeAngle = 3.14159;
  9292.                                 agressiveAngle = 3.14159;
  9293.                                 fireAttributeFactor = 1;
  9294.                                 freezeAttributeFactor = 1;
  9295.                                 keepPositionFactor = 0.02;
  9296.                                 poisonAttributeFactor = 1;
  9297.                                 preserveFireStatusFactor = 1;
  9298.                                 preserveFreezeStatusFactor = 1;
  9299.                                 preservePoisonStatusFactor = 1;
  9300.                             }
  9301.                         }
  9302.                         custom {
  9303.                             looksWhichMustBeInitialized = "Condition1", "Condition2";
  9304.                         }
  9305.                     }
  9306.                     UKMs {
  9307.                         numberOfUKMs = 1;
  9308.                         UKM_00 {
  9309.                             name = "SelectMoveDisable";
  9310.                             alias = "systemSelectModeDisable";
  9311.                             landscapeTypes = "Water", "Fire";
  9312.                         }
  9313.                     }
  9314.                     UPMController {
  9315.                         UPMs {
  9316.                             numberOfUPMs = 8;
  9317.                             UPM_00 {
  9318.                                 amount = 1;
  9319.                                 name = "Condition1";
  9320.                             }
  9321.                             UPM_01 {
  9322.                                 amount = 0;
  9323.                                 name = "HealthModifier";
  9324.                             }
  9325.                             UPM_02 {
  9326.                                 amount = 1;
  9327.                                 name = "ImmuneStatus";
  9328.                             }
  9329.                             UPM_03 {
  9330.                                 amount = 0;
  9331.                                 name = "ImmuneActNormal";
  9332.                             }
  9333.                             UPM_04 {
  9334.                                 amount = 0;
  9335.                                 name = "ImmuneActFire";
  9336.                             }
  9337.                             UPM_05 {
  9338.                                 amount = 0;
  9339.                                 name = "ImmuneActFreeze";
  9340.                             }
  9341.                             UPM_06 {
  9342.                                 amount = 0;
  9343.                                 name = "ActPoisonModifier";
  9344.                             }
  9345.                             UPM_07 {
  9346.                                 amount = 0;
  9347.                                 name = "ImmuneLandscapeHealthModifier";
  9348.                             }
  9349.                         }
  9350.                         pureProperties {
  9351.                             actAbility = true;
  9352.                             fireResistantAbility = false;
  9353.                             flightAbility = false;
  9354.                             moveAbility = true;
  9355.                             notSlowdownByLandscape = false;
  9356.                             unitIsSpirit = false;
  9357.                             waterResistantAbility = false;
  9358.                             actLuck = 0.9;
  9359.                             defenceLuck = 0.8;
  9360.                             actPool = 0;
  9361.                             actPoolSize = 0;
  9362.                             actPower = 15;
  9363.                             actRange = 0;
  9364.                             balanceExperience = 0;
  9365.                             currentLevelNumber = 0;
  9366.                             defencePower = 20;
  9367.                             health = 100;
  9368.                             maxActPower = 4;
  9369.                             maxDefencePower = 20;
  9370.                             maxHealth = 100;
  9371.                             maxMoveRange = 3;
  9372.                             moveRange = 3;
  9373.                             moveRangeRemainder = 300;
  9374.                             roundExperience = 0;
  9375.                             totalExperience = 0;
  9376.                             actType = "swamp";
  9377.                             placementType = "any";
  9378.                             movePrices {
  9379.                                 Road {
  9380.                                     relativePrice = 0.75;
  9381.                                 }
  9382.                                 Water {
  9383.                                     relativePrice = 0.75;
  9384.                                 }
  9385.                                 Swamp {
  9386.                                     priceInMoveRanges = 0.6;
  9387.                                 }
  9388.                             }
  9389.                         }
  9390.                     }
  9391.                 }
  9392.                 Unit_03 {
  9393.                     visibleAsResultOfAttack = false;
  9394.                     unitVisibleForEnemy = true;
  9395.                     reductedInfo = false;
  9396.                     orientation = 90;
  9397.                     xPos = 6;
  9398.                     yPos = 8;
  9399.                     unitID = 9;
  9400.                     name = "SwampBastard";
  9401.                     internalName = "SwampBastard";
  9402.                     mapeditName = "SwampBastard_0007";
  9403.                     permanent {
  9404.                         AI {
  9405.                             strategy = "blind";
  9406.                             Blind {
  9407.                                 lookThrough = true;
  9408.                                 alarmRadius = 3;
  9409.                                 observeRadius = 6;
  9410.                                 aggressiveRadius = 15;
  9411.                                 observeAngle = 3.14159;
  9412.                                 agressiveAngle = 3.14159;
  9413.                                 fireAttributeFactor = 1;
  9414.                                 freezeAttributeFactor = 1;
  9415.                                 keepPositionFactor = 0.02;
  9416.                                 poisonAttributeFactor = 1;
  9417.                                 preserveFireStatusFactor = 1;
  9418.                                 preserveFreezeStatusFactor = 1;
  9419.                                 preservePoisonStatusFactor = 1;
  9420.                             }
  9421.                         }
  9422.                         custom {
  9423.                             looksWhichMustBeInitialized = "Condition1", "Condition2";
  9424.                         }
  9425.                     }
  9426.                     UKMs {
  9427.                         numberOfUKMs = 1;
  9428.                         UKM_00 {
  9429.                             name = "SelectMoveDisable";
  9430.                             alias = "systemSelectModeDisable";
  9431.                             landscapeTypes = "Water", "Fire";
  9432.                         }
  9433.                     }
  9434.                     UPMController {
  9435.                         UPMs {
  9436.                             numberOfUPMs = 8;
  9437.                             UPM_00 {
  9438.                                 amount = 1;
  9439.                                 name = "Condition1";
  9440.                             }
  9441.                             UPM_01 {
  9442.                                 amount = 0;
  9443.                                 name = "HealthModifier";
  9444.                             }
  9445.                             UPM_02 {
  9446.                                 amount = 1;
  9447.                                 name = "ImmuneStatus";
  9448.                             }
  9449.                             UPM_03 {
  9450.                                 amount = 0;
  9451.                                 name = "ImmuneActNormal";
  9452.                             }
  9453.                             UPM_04 {
  9454.                                 amount = 0;
  9455.                                 name = "ImmuneActFire";
  9456.                             }
  9457.                             UPM_05 {
  9458.                                 amount = 0;
  9459.                                 name = "ImmuneActFreeze";
  9460.                             }
  9461.                             UPM_06 {
  9462.                                 amount = 0;
  9463.                                 name = "ActPoisonModifier";
  9464.                             }
  9465.                             UPM_07 {
  9466.                                 amount = 0;
  9467.                                 name = "ImmuneLandscapeHealthModifier";
  9468.                             }
  9469.                         }
  9470.                         pureProperties {
  9471.                             actAbility = true;
  9472.                             fireResistantAbility = false;
  9473.                             flightAbility = false;
  9474.                             moveAbility = true;
  9475.                             notSlowdownByLandscape = false;
  9476.                             unitIsSpirit = false;
  9477.                             waterResistantAbility = false;
  9478.                             actLuck = 0.9;
  9479.                             defenceLuck = 0.8;
  9480.                             actPool = 0;
  9481.                             actPoolSize = 0;
  9482.                             actPower = 15;
  9483.                             actRange = 0;
  9484.                             balanceExperience = 0;
  9485.                             currentLevelNumber = 0;
  9486.                             defencePower = 20;
  9487.                             health = 100;
  9488.                             maxActPower = 4;
  9489.                             maxDefencePower = 20;
  9490.                             maxHealth = 100;
  9491.                             maxMoveRange = 3;
  9492.                             moveRange = 3;
  9493.                             moveRangeRemainder = 300;
  9494.                             roundExperience = 0;
  9495.                             totalExperience = 0;
  9496.                             actType = "swamp";
  9497.                             placementType = "any";
  9498.                             movePrices {
  9499.                                 Road {
  9500.                                     relativePrice = 0.75;
  9501.                                 }
  9502.                                 Water {
  9503.                                     relativePrice = 0.75;
  9504.                                 }
  9505.                                 Swamp {
  9506.                                     priceInMoveRanges = 0.6;
  9507.                                 }
  9508.                             }
  9509.                         }
  9510.                     }
  9511.                 }
  9512.                 Unit_04 {
  9513.                     visibleAsResultOfAttack = false;
  9514.                     unitVisibleForEnemy = true;
  9515.                     reductedInfo = false;
  9516.                     orientation = 90;
  9517.                     xPos = 8;
  9518.                     yPos = 9;
  9519.                     unitID = 3;
  9520.                     name = "SwampBastard";
  9521.                     internalName = "SwampBastard";
  9522.                     mapeditName = "SwampBastard_0001";
  9523.                     permanent {
  9524.                         AI {
  9525.                             strategy = "blind";
  9526.                             Blind {
  9527.                                 lookThrough = true;
  9528.                                 alarmRadius = 3;
  9529.                                 observeRadius = 6;
  9530.                                 aggressiveRadius = 15;
  9531.                                 observeAngle = 3.14159;
  9532.                                 agressiveAngle = 3.14159;
  9533.                                 fireAttributeFactor = 1;
  9534.                                 freezeAttributeFactor = 1;
  9535.                                 keepPositionFactor = 0.02;
  9536.                                 poisonAttributeFactor = 1;
  9537.                                 preserveFireStatusFactor = 1;
  9538.                                 preserveFreezeStatusFactor = 1;
  9539.                                 preservePoisonStatusFactor = 1;
  9540.                             }
  9541.                         }
  9542.                         custom {
  9543.                             looksWhichMustBeInitialized = "Condition1", "Condition2";
  9544.                         }
  9545.                     }
  9546.                     UKMs {
  9547.                         numberOfUKMs = 1;
  9548.                         UKM_00 {
  9549.                             name = "SelectMoveDisable";
  9550.                             alias = "systemSelectModeDisable";
  9551.                             landscapeTypes = "Water", "Fire";
  9552.                         }
  9553.                     }
  9554.                     UPMController {
  9555.                         UPMs {
  9556.                             numberOfUPMs = 8;
  9557.                             UPM_00 {
  9558.                                 amount = 1;
  9559.                                 name = "Condition1";
  9560.                             }
  9561.                             UPM_01 {
  9562.                                 amount = 0;
  9563.                                 name = "HealthModifier";
  9564.                             }
  9565.                             UPM_02 {
  9566.                                 amount = 1;
  9567.                                 name = "ImmuneStatus";
  9568.                             }
  9569.                             UPM_03 {
  9570.                                 amount = 0;
  9571.                                 name = "ImmuneActNormal";
  9572.                             }
  9573.                             UPM_04 {
  9574.                                 amount = 0;
  9575.                                 name = "ImmuneActFire";
  9576.                             }
  9577.                             UPM_05 {
  9578.                                 amount = 0;
  9579.                                 name = "ImmuneActFreeze";
  9580.                             }
  9581.                             UPM_06 {
  9582.                                 amount = 0;
  9583.                                 name = "ActPoisonModifier";
  9584.                             }
  9585.                             UPM_07 {
  9586.                                 amount = 0;
  9587.                                 name = "ImmuneLandscapeHealthModifier";
  9588.                             }
  9589.                         }
  9590.                         pureProperties {
  9591.                             actAbility = true;
  9592.                             fireResistantAbility = false;
  9593.                             flightAbility = false;
  9594.                             moveAbility = true;
  9595.                             notSlowdownByLandscape = false;
  9596.                             unitIsSpirit = false;
  9597.                             waterResistantAbility = false;
  9598.                             actLuck = 0.9;
  9599.                             defenceLuck = 0.8;
  9600.                             actPool = 0;
  9601.                             actPoolSize = 0;
  9602.                             actPower = 15;
  9603.                             actRange = 0;
  9604.                             balanceExperience = 0;
  9605.                             currentLevelNumber = 0;
  9606.                             defencePower = 20;
  9607.                             health = 100;
  9608.                             maxActPower = 4;
  9609.                             maxDefencePower = 20;
  9610.                             maxHealth = 100;
  9611.                             maxMoveRange = 3;
  9612.                             moveRange = 3;
  9613.                             moveRangeRemainder = 300;
  9614.                             roundExperience = 0;
  9615.                             totalExperience = 0;
  9616.                             actType = "swamp";
  9617.                             placementType = "any";
  9618.                             movePrices {
  9619.                                 Road {
  9620.                                     relativePrice = 0.75;
  9621.                                 }
  9622.                                 Water {
  9623.                                     relativePrice = 0.75;
  9624.                                 }
  9625.                                 Swamp {
  9626.                                     priceInMoveRanges = 0.6;
  9627.                                 }
  9628.                             }
  9629.                         }
  9630.                     }
  9631.                 }
  9632.                 Unit_05 {
  9633.                     visibleAsResultOfAttack = false;
  9634.                     unitVisibleForEnemy = true;
  9635.                     reductedInfo = false;
  9636.                     orientation = 90;
  9637.                     xPos = 9;
  9638.                     yPos = 10;
  9639.                     unitID = 4;
  9640.                     name = "SwampBastard";
  9641.                     internalName = "SwampBastard";
  9642.                     mapeditName = "SwampBastard_0002";
  9643.                     permanent {
  9644.                         AI {
  9645.                             strategy = "blind";
  9646.                             Blind {
  9647.                                 lookThrough = true;
  9648.                                 alarmRadius = 3;
  9649.                                 observeRadius = 6;
  9650.                                 aggressiveRadius = 15;
  9651.                                 observeAngle = 3.14159;
  9652.                                 agressiveAngle = 3.14159;
  9653.                                 fireAttributeFactor = 1;
  9654.                                 freezeAttributeFactor = 1;
  9655.                                 keepPositionFactor = 0.02;
  9656.                                 poisonAttributeFactor = 1;
  9657.                                 preserveFireStatusFactor = 1;
  9658.                                 preserveFreezeStatusFactor = 1;
  9659.                                 preservePoisonStatusFactor = 1;
  9660.                             }
  9661.                         }
  9662.                         custom {
  9663.                             looksWhichMustBeInitialized = "Condition1", "Condition2";
  9664.                         }
  9665.                     }
  9666.                     UKMs {
  9667.                         numberOfUKMs = 1;
  9668.                         UKM_00 {
  9669.                             name = "SelectMoveDisable";
  9670.                             alias = "systemSelectModeDisable";
  9671.                             landscapeTypes = "Water", "Fire";
  9672.                         }
  9673.                     }
  9674.                     UPMController {
  9675.                         UPMs {
  9676.                             numberOfUPMs = 8;
  9677.                             UPM_00 {
  9678.                                 amount = 1;
  9679.                                 name = "Condition1";
  9680.                             }
  9681.                             UPM_01 {
  9682.                                 amount = 0;
  9683.                                 name = "HealthModifier";
  9684.                             }
  9685.                             UPM_02 {
  9686.                                 amount = 1;
  9687.                                 name = "ImmuneStatus";
  9688.                             }
  9689.                             UPM_03 {
  9690.                                 amount = 0;
  9691.                                 name = "ImmuneActNormal";
  9692.                             }
  9693.                             UPM_04 {
  9694.                                 amount = 0;
  9695.                                 name = "ImmuneActFire";
  9696.                             }
  9697.                             UPM_05 {
  9698.                                 amount = 0;
  9699.                                 name = "ImmuneActFreeze";
  9700.                             }
  9701.                             UPM_06 {
  9702.                                 amount = 0;
  9703.                                 name = "ActPoisonModifier";
  9704.                             }
  9705.                             UPM_07 {
  9706.                                 amount = 0;
  9707.                                 name = "ImmuneLandscapeHealthModifier";
  9708.                             }
  9709.                         }
  9710.                         pureProperties {
  9711.                             actAbility = true;
  9712.                             fireResistantAbility = false;
  9713.                             flightAbility = false;
  9714.                             moveAbility = true;
  9715.                             notSlowdownByLandscape = false;
  9716.                             unitIsSpirit = false;
  9717.                             waterResistantAbility = false;
  9718.                             actLuck = 0.9;
  9719.                             defenceLuck = 0.8;
  9720.                             actPool = 0;
  9721.                             actPoolSize = 0;
  9722.                             actPower = 15;
  9723.                             actRange = 0;
  9724.                             balanceExperience = 0;
  9725.                             currentLevelNumber = 0;
  9726.                             defencePower = 20;
  9727.                             health = 100;
  9728.                             maxActPower = 4;
  9729.                             maxDefencePower = 20;
  9730.                             maxHealth = 100;
  9731.                             maxMoveRange = 3;
  9732.                             moveRange = 3;
  9733.                             moveRangeRemainder = 300;
  9734.                             roundExperience = 0;
  9735.                             totalExperience = 0;
  9736.                             actType = "swamp";
  9737.                             placementType = "any";
  9738.                             movePrices {
  9739.                                 Road {
  9740.                                     relativePrice = 0.75;
  9741.                                 }
  9742.                                 Water {
  9743.                                     relativePrice = 0.75;
  9744.                                 }
  9745.                                 Swamp {
  9746.                                     priceInMoveRanges = 0.6;
  9747.                                 }
  9748.                             }
  9749.                         }
  9750.                     }
  9751.                 }
  9752.                 Unit_06 {
  9753.                     visibleAsResultOfAttack = false;
  9754.                     unitVisibleForEnemy = true;
  9755.                     reductedInfo = false;
  9756.                     orientation = 90;
  9757.                     xPos = 8;
  9758.                     yPos = 6;
  9759.                     unitID = 12;
  9760.                     name = "SwampBastard";
  9761.                     internalName = "SwampBastard";
  9762.                     mapeditName = "SwampBastard_0010";
  9763.                     permanent {
  9764.                         AI {
  9765.                             strategy = "blind";
  9766.                             Blind {
  9767.                                 lookThrough = true;
  9768.                                 alarmRadius = 3;
  9769.                                 observeRadius = 6;
  9770.                                 aggressiveRadius = 15;
  9771.                                 observeAngle = 3.14159;
  9772.                                 agressiveAngle = 3.14159;
  9773.                                 fireAttributeFactor = 1;
  9774.                                 freezeAttributeFactor = 1;
  9775.                                 keepPositionFactor = 0.02;
  9776.                                 poisonAttributeFactor = 1;
  9777.                                 preserveFireStatusFactor = 1;
  9778.                                 preserveFreezeStatusFactor = 1;
  9779.                                 preservePoisonStatusFactor = 1;
  9780.                             }
  9781.                         }
  9782.                         custom {
  9783.                             looksWhichMustBeInitialized = "Condition1", "Condition2";
  9784.                         }
  9785.                     }
  9786.                     UKMs {
  9787.                         numberOfUKMs = 1;
  9788.                         UKM_00 {
  9789.                             name = "SelectMoveDisable";
  9790.                             alias = "systemSelectModeDisable";
  9791.                             landscapeTypes = "Water", "Fire";
  9792.                         }
  9793.                     }
  9794.                     UPMController {
  9795.                         UPMs {
  9796.                             numberOfUPMs = 8;
  9797.                             UPM_00 {
  9798.                                 amount = 1;
  9799.                                 name = "Condition1";
  9800.                             }
  9801.                             UPM_01 {
  9802.                                 amount = 0;
  9803.                                 name = "HealthModifier";
  9804.                             }
  9805.                             UPM_02 {
  9806.                                 amount = 1;
  9807.                                 name = "ImmuneStatus";
  9808.                             }
  9809.                             UPM_03 {
  9810.                                 amount = 0;
  9811.                                 name = "ImmuneActNormal";
  9812.                             }
  9813.                             UPM_04 {
  9814.                                 amount = 0;
  9815.                                 name = "ImmuneActFire";
  9816.                             }
  9817.                             UPM_05 {
  9818.                                 amount = 0;
  9819.                                 name = "ImmuneActFreeze";
  9820.                             }
  9821.                             UPM_06 {
  9822.                                 amount = 0;
  9823.                                 name = "ActPoisonModifier";
  9824.                             }
  9825.                             UPM_07 {
  9826.                                 amount = 0;
  9827.                                 name = "ImmuneLandscapeHealthModifier";
  9828.                             }
  9829.                         }
  9830.                         pureProperties {
  9831.                             actAbility = true;
  9832.                             fireResistantAbility = false;
  9833.                             flightAbility = false;
  9834.                             moveAbility = true;
  9835.                             notSlowdownByLandscape = false;
  9836.                             unitIsSpirit = false;
  9837.                             waterResistantAbility = false;
  9838.                             actLuck = 0.9;
  9839.                             defenceLuck = 0.8;
  9840.                             actPool = 0;
  9841.                             actPoolSize = 0;
  9842.                             actPower = 15;
  9843.                             actRange = 0;
  9844.                             balanceExperience = 0;
  9845.                             currentLevelNumber = 0;
  9846.                             defencePower = 20;
  9847.                             health = 100;
  9848.                             maxActPower = 4;
  9849.                             maxDefencePower = 20;
  9850.                             maxHealth = 100;
  9851.                             maxMoveRange = 3;
  9852.                             moveRange = 3;
  9853.                             moveRangeRemainder = 300;
  9854.                             roundExperience = 0;
  9855.                             totalExperience = 0;
  9856.                             actType = "swamp";
  9857.                             placementType = "any";
  9858.                             movePrices {
  9859.                                 Road {
  9860.                                     relativePrice = 0.75;
  9861.                                 }
  9862.                                 Water {
  9863.                                     relativePrice = 0.75;
  9864.                                 }
  9865.                                 Swamp {
  9866.                                     priceInMoveRanges = 0.6;
  9867.                                 }
  9868.                             }
  9869.                         }
  9870.                     }
  9871.                 }
  9872.                 Unit_07 {
  9873.                     visibleAsResultOfAttack = false;
  9874.                     unitVisibleForEnemy = true;
  9875.                     reductedInfo = false;
  9876.                     orientation = 90;
  9877.                     xPos = 12;
  9878.                     yPos = 8;
  9879.                     unitID = 11;
  9880.                     name = "SwampBastard";
  9881.                     internalName = "SwampBastard";
  9882.                     mapeditName = "SwampBastard_0009";
  9883.                     permanent {
  9884.                         AI {
  9885.                             strategy = "blind";
  9886.                             Blind {
  9887.                                 lookThrough = true;
  9888.                                 alarmRadius = 3;
  9889.                                 observeRadius = 6;
  9890.                                 aggressiveRadius = 15;
  9891.                                 observeAngle = 3.14159;
  9892.                                 agressiveAngle = 3.14159;
  9893.                                 fireAttributeFactor = 1;
  9894.                                 freezeAttributeFactor = 1;
  9895.                                 keepPositionFactor = 0.02;
  9896.                                 poisonAttributeFactor = 1;
  9897.                                 preserveFireStatusFactor = 1;
  9898.                                 preserveFreezeStatusFactor = 1;
  9899.                                 preservePoisonStatusFactor = 1;
  9900.                             }
  9901.                         }
  9902.                         custom {
  9903.                             looksWhichMustBeInitialized = "Condition1", "Condition2";
  9904.                         }
  9905.                     }
  9906.                     UKMs {
  9907.                         numberOfUKMs = 1;
  9908.                         UKM_00 {
  9909.                             name = "SelectMoveDisable";
  9910.                             alias = "systemSelectModeDisable";
  9911.                             landscapeTypes = "Water", "Fire";
  9912.                         }
  9913.                     }
  9914.                     UPMController {
  9915.                         UPMs {
  9916.                             numberOfUPMs = 8;
  9917.                             UPM_00 {
  9918.                                 amount = 1;
  9919.                                 name = "Condition1";
  9920.                             }
  9921.                             UPM_01 {
  9922.                                 amount = 0;
  9923.                                 name = "HealthModifier";
  9924.                             }
  9925.                             UPM_02 {
  9926.                                 amount = 1;
  9927.                                 name = "ImmuneStatus";
  9928.                             }
  9929.                             UPM_03 {
  9930.                                 amount = 0;
  9931.                                 name = "ImmuneActNormal";
  9932.                             }
  9933.                             UPM_04 {
  9934.                                 amount = 0;
  9935.                                 name = "ImmuneActFire";
  9936.                             }
  9937.                             UPM_05 {
  9938.                                 amount = 0;
  9939.                                 name = "ImmuneActFreeze";
  9940.                             }
  9941.                             UPM_06 {
  9942.                                 amount = 0;
  9943.                                 name = "ActPoisonModifier";
  9944.                             }
  9945.                             UPM_07 {
  9946.                                 amount = 0;
  9947.                                 name = "ImmuneLandscapeHealthModifier";
  9948.                             }
  9949.                         }
  9950.                         pureProperties {
  9951.                             actAbility = true;
  9952.                             fireResistantAbility = false;
  9953.                             flightAbility = false;
  9954.                             moveAbility = true;
  9955.                             notSlowdownByLandscape = false;
  9956.                             unitIsSpirit = false;
  9957.                             waterResistantAbility = false;
  9958.                             actLuck = 0.9;
  9959.                             defenceLuck = 0.8;
  9960.                             actPool = 0;
  9961.                             actPoolSize = 0;
  9962.                             actPower = 15;
  9963.                             actRange = 0;
  9964.                             balanceExperience = 0;
  9965.                             currentLevelNumber = 0;
  9966.                             defencePower = 20;
  9967.                             health = 100;
  9968.                             maxActPower = 4;
  9969.                             maxDefencePower = 20;
  9970.                             maxHealth = 100;
  9971.                             maxMoveRange = 3;
  9972.                             moveRange = 3;
  9973.                             moveRangeRemainder = 300;
  9974.                             roundExperience = 0;
  9975.                             totalExperience = 0;
  9976.                             actType = "swamp";
  9977.                             placementType = "any";
  9978.                             movePrices {
  9979.                                 Road {
  9980.                                     relativePrice = 0.75;
  9981.                                 }
  9982.                                 Water {
  9983.                                     relativePrice = 0.75;
  9984.                                 }
  9985.                                 Swamp {
  9986.                                     priceInMoveRanges = 0.6;
  9987.                                 }
  9988.                             }
  9989.                         }
  9990.                     }
  9991.                 }
  9992.                 Unit_08 {
  9993.                     visibleAsResultOfAttack = false;
  9994.                     unitVisibleForEnemy = true;
  9995.                     reductedInfo = false;
  9996.                     orientation = 180;
  9997.                     xPos = 13;
  9998.                     yPos = 9;
  9999.                     unitID = 8;
  10000.                     name = "SwampBastard";
  10001.                     internalName = "SwampBastard";
  10002.                     mapeditName = "SwampBastard_0006";
  10003.                     permanent {
  10004.                         AI {
  10005.                             strategy = "blind";
  10006.                             Blind {
  10007.                                 lookThrough = true;
  10008.                                 alarmRadius = 3;
  10009.                                 observeRadius = 6;
  10010.                                 aggressiveRadius = 15;
  10011.                                 observeAngle = 3.14159;
  10012.                                 agressiveAngle = 3.14159;
  10013.                                 fireAttributeFactor = 1;
  10014.                                 freezeAttributeFactor = 1;
  10015.                                 keepPositionFactor = 0.02;
  10016.                                 poisonAttributeFactor = 1;
  10017.                                 preserveFireStatusFactor = 1;
  10018.                                 preserveFreezeStatusFactor = 1;
  10019.                                 preservePoisonStatusFactor = 1;
  10020.                             }
  10021.                         }
  10022.                         custom {
  10023.                             looksWhichMustBeInitialized = "Condition1", "Condition2";
  10024.                         }
  10025.                     }
  10026.                     UKMs {
  10027.                         numberOfUKMs = 1;
  10028.                         UKM_00 {
  10029.                             name = "SelectMoveDisable";
  10030.                             alias = "systemSelectModeDisable";
  10031.                             landscapeTypes = "Water", "Fire";
  10032.                         }
  10033.                     }
  10034.                     UPMController {
  10035.                         UPMs {
  10036.                             numberOfUPMs = 8;
  10037.                             UPM_00 {
  10038.                                 amount = 1;
  10039.                                 name = "Condition1";
  10040.                             }
  10041.                             UPM_01 {
  10042.                                 amount = 0;
  10043.                                 name = "HealthModifier";
  10044.                             }
  10045.                             UPM_02 {
  10046.                                 amount = 1;
  10047.                                 name = "ImmuneStatus";
  10048.                             }
  10049.                             UPM_03 {
  10050.                                 amount = 0;
  10051.                                 name = "ImmuneActNormal";
  10052.                             }
  10053.                             UPM_04 {
  10054.                                 amount = 0;
  10055.                                 name = "ImmuneActFire";
  10056.                             }
  10057.                             UPM_05 {
  10058.                                 amount = 0;
  10059.                                 name = "ImmuneActFreeze";
  10060.                             }
  10061.                             UPM_06 {
  10062.                                 amount = 0;
  10063.                                 name = "ActPoisonModifier";
  10064.                             }
  10065.                             UPM_07 {
  10066.                                 amount = 0;
  10067.                                 name = "ImmuneLandscapeHealthModifier";
  10068.                             }
  10069.                         }
  10070.                         pureProperties {
  10071.                             actAbility = true;
  10072.                             fireResistantAbility = false;
  10073.                             flightAbility = false;
  10074.                             moveAbility = true;
  10075.                             notSlowdownByLandscape = false;
  10076.                             unitIsSpirit = false;
  10077.                             waterResistantAbility = false;
  10078.                             actLuck = 0.9;
  10079.                             defenceLuck = 0.8;
  10080.                             actPool = 0;
  10081.                             actPoolSize = 0;
  10082.                             actPower = 15;
  10083.                             actRange = 0;
  10084.                             balanceExperience = 0;
  10085.                             currentLevelNumber = 0;
  10086.                             defencePower = 20;
  10087.                             health = 100;
  10088.                             maxActPower = 4;
  10089.                             maxDefencePower = 20;
  10090.                             maxHealth = 100;
  10091.                             maxMoveRange = 3;
  10092.                             moveRange = 3;
  10093.                             moveRangeRemainder = 300;
  10094.                             roundExperience = 0;
  10095.                             totalExperience = 0;
  10096.                             actType = "swamp";
  10097.                             placementType = "any";
  10098.                             movePrices {
  10099.                                 Road {
  10100.                                     relativePrice = 0.75;
  10101.                                 }
  10102.                                 Water {
  10103.                                     relativePrice = 0.75;
  10104.                                 }
  10105.                                 Swamp {
  10106.                                     priceInMoveRanges = 0.6;
  10107.                                 }
  10108.                             }
  10109.                         }
  10110.                     }
  10111.                 }
  10112.             }
  10113.             permanent {
  10114.                 AI {
  10115.                     strategy = "default";
  10116.                 }
  10117.                 custom {
  10118.                 }
  10119.             }
  10120.             Relations {
  10121.                 neutralTeams = "swampTeam";
  10122.                 enemyTeams = "humanTeam";
  10123.             }
  10124.             InactiveUnits {
  10125.                 numberOfUnits = 0;
  10126.             }
  10127.         }
  10128.     }
  10129. }
  10130. Scenario {
  10131.     custom {
  10132.         Swamp {
  10133.             maxUnitAmount = 5;
  10134.             turnsPerUnit = 1;
  10135.             femaleFlag = "swampHole";
  10136.             sourceTeam = "swampTeam";
  10137.             GeneratedUnit {
  10138.                 visibleAsResultOfAttack = false;
  10139.                 unitVisibleForEnemy = true;
  10140.                 orientation = 0;
  10141.                 xPos = 1;
  10142.                 yPos = 1;
  10143.                 name = "SwampBastard";
  10144.                 internalName = "SwampBastard";
  10145.                 permanent {
  10146.                     AI {
  10147.                         strategy = "blind";
  10148.                         Blind {
  10149.                             lookThrough = true;
  10150.                             alarmRadius = 3;
  10151.                             observeRadius = 6;
  10152.                             aggressiveRadius = 15;
  10153.                             observeAngle = 3.14159;
  10154.                             agressiveAngle = 3.14159;
  10155.                             fireAttributeFactor = 1;
  10156.                             freezeAttributeFactor = 1;
  10157.                             keepPositionFactor = 0.02;
  10158.                             poisonAttributeFactor = 1;
  10159.                             preserveFireStatusFactor = 1;
  10160.                             preserveFreezeStatusFactor = 1;
  10161.                             preservePoisonStatusFactor = 1;
  10162.                         }
  10163.                     }
  10164.                     custom {
  10165.                     }
  10166.                 }
  10167.                 UPMController {
  10168.                     UPMs {
  10169.                         numberOfUPMs = 8;
  10170.                         UPM_00 {
  10171.                             amount = 1;
  10172.                             name = "Condition1";
  10173.                         }
  10174.                         UPM_01 {
  10175.                             amount = 0;
  10176.                             name = "HealthModifier";
  10177.                         }
  10178.                         UPM_02 {
  10179.                             amount = 1;
  10180.                             name = "ImmuneStatus";
  10181.                         }
  10182.                         UPM_03 {
  10183.                             amount = 0;
  10184.                             name = "ImmuneActNormal";
  10185.                         }
  10186.                         UPM_04 {
  10187.                             amount = 0;
  10188.                             name = "ImmuneActFire";
  10189.                         }
  10190.                         UPM_05 {
  10191.                             amount = 0;
  10192.                             name = "ImmuneActFreeze";
  10193.                         }
  10194.                         UPM_06 {
  10195.                             amount = 0;
  10196.                             name = "ActPoisonModifier";
  10197.                         }
  10198.                         UPM_07 {
  10199.                             amount = 0;
  10200.                             name = "ImmuneLandscapeHealthModifier";
  10201.                         }
  10202.                     }
  10203.                     pureProperties {
  10204.                         actAbility = true;
  10205.                         fireResistantAbility = false;
  10206.                         flightAbility = false;
  10207.                         moveAbility = true;
  10208.                         notSlowdownByLandscape = false;
  10209.                         unitIsSpirit = false;
  10210.                         waterResistantAbility = false;
  10211.                         actLuck = 0.9;
  10212.                         defenceLuck = 0.8;
  10213.                         actPool = 0;
  10214.                         actPoolSize = 0;
  10215.                         actPower = 15;
  10216.                         actRange = 0;
  10217.                         balanceExperience = 0;
  10218.                         currentLevelNumber = 0;
  10219.                         defencePower = 20;
  10220.                         health = 50;
  10221.                         maxActPower = 4;
  10222.                         maxDefencePower = 20;
  10223.                         maxHealth = 50;
  10224.                         maxMoveRange = 3;
  10225.                         moveRange = 3;
  10226.                         moveRangeRemainder = 60;
  10227.                         roundExperience = 0;
  10228.                         totalExperience = 0;
  10229.                         actType = "normal";
  10230.                         placementType = "any";
  10231.                         movePrices {
  10232.                             Road {
  10233.                                 relativePrice = 0.75;
  10234.                             }
  10235.                             Water {
  10236.                                 relativePrice = 0.75;
  10237.                             }
  10238.                             Swamp {
  10239.                                 priceInMoveRanges = 0.6;
  10240.                             }
  10241.                         }
  10242.                     }
  10243.                 }
  10244.             }
  10245.         }
  10246.     }
  10247.     zones {
  10248.     }
  10249. }
  10250. Sounds {
  10251.     distance = 1;
  10252.     fade = 3;
  10253.     rolloff = 1;
  10254.     bgmID = "";
  10255.     Noname_0001 {
  10256.         auto = false;
  10257.         x = 1;
  10258.         y = -2.5;
  10259.         regionWidth = 1;
  10260.         regionHeight = 1;
  10261.         starter = 20;
  10262.         powerRadius = 0.2;
  10263.         threshold = 100;
  10264.         probability = 0.04;
  10265.         z = 0.999;
  10266.         priority = 1;
  10267.         beginHour = 4;
  10268.         endHour = 20;
  10269.         regionType = "Swamp";
  10270.         soundName = "frog1";
  10271.         comment = "";
  10272.     }
  10273.     Noname_0002 {
  10274.         auto = false;
  10275.         x = 2;
  10276.         y = -0.5;
  10277.         regionWidth = 1;
  10278.         regionHeight = 1;
  10279.         starter = 20;
  10280.         powerRadius = 0.2;
  10281.         threshold = 100;
  10282.         probability = 0.04;
  10283.         z = 0.999;
  10284.         priority = 1;
  10285.         beginHour = 4;
  10286.         endHour = 20;
  10287.         regionType = "Swamp";
  10288.         soundName = "frog2";
  10289.         comment = "";
  10290.     }
  10291.     Noname_0003 {
  10292.         auto = false;
  10293.         x = 3;
  10294.         y = -3.5;
  10295.         regionWidth = 1;
  10296.         regionHeight = 1;
  10297.         starter = 20;
  10298.         powerRadius = 0.2;
  10299.         threshold = 100;
  10300.         probability = 0.04;
  10301.         z = 0.999;
  10302.         priority = 1;
  10303.         beginHour = 4;
  10304.         endHour = 20;
  10305.         regionType = "Swamp";
  10306.         soundName = "frog3";
  10307.         comment = "";
  10308.     }
  10309.     Noname_0004 {
  10310.         auto = false;
  10311.         x = -3;
  10312.         y = -2.5;
  10313.         regionWidth = 1;
  10314.         regionHeight = 1;
  10315.         starter = 20;
  10316.         powerRadius = 0.2;
  10317.         threshold = 100;
  10318.         probability = 0.04;
  10319.         z = 0.999;
  10320.         priority = 1;
  10321.         beginHour = 4;
  10322.         endHour = 20;
  10323.         regionType = "Swamp";
  10324.         soundName = "frog3";
  10325.         comment = "";
  10326.     }
  10327.     Noname_0005 {
  10328.         auto = false;
  10329.         x = 4;
  10330.         y = 0.5;
  10331.         regionWidth = 1;
  10332.         regionHeight = 1;
  10333.         starter = 20;
  10334.         powerRadius = 0.2;
  10335.         threshold = 100;
  10336.         probability = 0.04;
  10337.         z = 0.999;
  10338.         priority = 1;
  10339.         beginHour = 4;
  10340.         endHour = 20;
  10341.         regionType = "Swamp";
  10342.         soundName = "frog3";
  10343.         comment = "";
  10344.     }
  10345.     Noname_0006 {
  10346.         auto = false;
  10347.         x = 1;
  10348.         y = 1.5;
  10349.         regionWidth = 1;
  10350.         regionHeight = 1;
  10351.         starter = 20;
  10352.         powerRadius = 0.2;
  10353.         threshold = 100;
  10354.         probability = 0.04;
  10355.         z = 0.999;
  10356.         priority = 1;
  10357.         beginHour = 4;
  10358.         endHour = 20;
  10359.         regionType = "Swamp";
  10360.         soundName = "frog3";
  10361.         comment = "";
  10362.     }
  10363.     Noname_0007 {
  10364.         auto = false;
  10365.         x = -1;
  10366.         y = -0.5;
  10367.         regionWidth = 1;
  10368.         regionHeight = 1;
  10369.         starter = 20;
  10370.         powerRadius = 0.2;
  10371.         threshold = 100;
  10372.         probability = 0.04;
  10373.         z = 0.999;
  10374.         priority = 1;
  10375.         beginHour = 4;
  10376.         endHour = 20;
  10377.         regionType = "Swamp";
  10378.         soundName = "frog3";
  10379.         comment = "";
  10380.     }
  10381.     Noname_0008 {
  10382.         auto = false;
  10383.         x = 3;
  10384.         y = -4.5;
  10385.         regionWidth = 1;
  10386.         regionHeight = 1;
  10387.         starter = 20;
  10388.         powerRadius = 0.2;
  10389.         threshold = 100;
  10390.         probability = 0.04;
  10391.         z = 0.999;
  10392.         priority = 1;
  10393.         beginHour = 4;
  10394.         endHour = 20;
  10395.         regionType = "Swamp";
  10396.         soundName = "frog2";
  10397.         comment = "";
  10398.     }
  10399.     Noname_0009 {
  10400.         auto = false;
  10401.         x = 6;
  10402.         y = 1.5;
  10403.         regionWidth = 1;
  10404.         regionHeight = 1;
  10405.         starter = 20;
  10406.         powerRadius = 0.2;
  10407.         threshold = 100;
  10408.         probability = 0.04;
  10409.         z = 0.999;
  10410.         priority = 1;
  10411.         beginHour = 4;
  10412.         endHour = 20;
  10413.         regionType = "Swamp";
  10414.         soundName = "frog2";
  10415.         comment = "";
  10416.     }
  10417.     Noname_0010 {
  10418.         auto = false;
  10419.         x = -1;
  10420.         y = -2.5;
  10421.         regionWidth = 1;
  10422.         regionHeight = 1;
  10423.         starter = 20;
  10424.         powerRadius = 0.2;
  10425.         threshold = 100;
  10426.         probability = 0.04;
  10427.         z = 0.999;
  10428.         priority = 1;
  10429.         beginHour = 4;
  10430.         endHour = 20;
  10431.         regionType = "Swamp";
  10432.         soundName = "frog1";
  10433.         comment = "";
  10434.     }
  10435.     Noname_0011 {
  10436.         auto = false;
  10437.         x = 1.5;
  10438.         y = -1.5;
  10439.         regionWidth = 6;
  10440.         regionHeight = 5;
  10441.         starter = 10;
  10442.         powerRadius = 0.2;
  10443.         threshold = 100;
  10444.         probability = 1;
  10445.         z = 0.999;
  10446.         priority = 1;
  10447.         beginHour = 4;
  10448.         endHour = 20;
  10449.         regionType = "Swamp";
  10450.         soundName = "SwampDayFrogs";
  10451.         comment = "";
  10452.     }
  10453.     Noname_0012 {
  10454.         auto = false;
  10455.         x = -5;
  10456.         y = -0.5;
  10457.         regionWidth = 1;
  10458.         regionHeight = 1;
  10459.         starter = 20;
  10460.         powerRadius = 0.2;
  10461.         threshold = 100;
  10462.         probability = 0.04;
  10463.         z = 0.999;
  10464.         priority = 1;
  10465.         beginHour = 4;
  10466.         endHour = 20;
  10467.         regionType = "Swamp";
  10468.         soundName = "frog3";
  10469.         comment = "";
  10470.     }
  10471.     Noname_0013 {
  10472.         auto = false;
  10473.         x = 3;
  10474.         y = -0.5;
  10475.         regionWidth = 1;
  10476.         regionHeight = 1;
  10477.         starter = 20;
  10478.         powerRadius = 0.2;
  10479.         threshold = 100;
  10480.         probability = 0.04;
  10481.         z = 0.999;
  10482.         priority = 1;
  10483.         beginHour = 4;
  10484.         endHour = 20;
  10485.         regionType = "Swamp";
  10486.         soundName = "frog3";
  10487.         comment = "";
  10488.     }
  10489.     Noname_0014 {
  10490.         auto = false;
  10491.         x = -5;
  10492.         y = 0.5;
  10493.         regionWidth = 1;
  10494.         regionHeight = 1;
  10495.         starter = 20;
  10496.         powerRadius = 0.2;
  10497.         threshold = 100;
  10498.         probability = 0.01;
  10499.         z = 0.999;
  10500.         priority = 1;
  10501.         beginHour = 0;
  10502.         endHour = 0;
  10503.         regionType = "Bush";
  10504.         soundName = "bird3";
  10505.         comment = "";
  10506.     }
  10507.     Noname_0015 {
  10508.         auto = false;
  10509.         x = 4;
  10510.         y = -0.5;
  10511.         regionWidth = 1;
  10512.         regionHeight = 1;
  10513.         starter = 20;
  10514.         powerRadius = 0.2;
  10515.         threshold = 100;
  10516.         probability = 0.01;
  10517.         z = 0.999;
  10518.         priority = 1;
  10519.         beginHour = 0;
  10520.         endHour = 0;
  10521.         regionType = "Bush";
  10522.         soundName = "bird3";
  10523.         comment = "";
  10524.     }
  10525.     Noname_0016 {
  10526.         auto = false;
  10527.         x = 3;
  10528.         y = 4.5;
  10529.         regionWidth = 1;
  10530.         regionHeight = 1;
  10531.         starter = 20;
  10532.         powerRadius = 0.3;
  10533.         threshold = 100;
  10534.         probability = 0.02;
  10535.         z = 0.999;
  10536.         priority = 1;
  10537.         beginHour = 4;
  10538.         endHour = 20;
  10539.         regionType = "Tree";
  10540.         soundName = "bird";
  10541.         comment = "";
  10542.     }
  10543.     Noname_0017 {
  10544.         auto = false;
  10545.         x = -4;
  10546.         y = -3;
  10547.         regionWidth = 1;
  10548.         regionHeight = 1;
  10549.         starter = 20;
  10550.         powerRadius = 0.07;
  10551.         threshold = 100;
  10552.         probability = 0.02;
  10553.         z = 0.999;
  10554.         priority = 1;
  10555.         beginHour = 0;
  10556.         endHour = 0;
  10557.         regionType = "Valley";
  10558.         soundName = "mosquito";
  10559.         comment = "";
  10560.     }
  10561.     Noname_0018 {
  10562.         auto = false;
  10563.         x = -5;
  10564.         y = 1.5;
  10565.         regionWidth = 1;
  10566.         regionHeight = 1;
  10567.         starter = 20;
  10568.         powerRadius = 0.07;
  10569.         threshold = 100;
  10570.         probability = 0.02;
  10571.         z = 0.999;
  10572.         priority = 1;
  10573.         beginHour = 0;
  10574.         endHour = 0;
  10575.         regionType = "Valley";
  10576.         soundName = "mosquito";
  10577.         comment = "";
  10578.     }
  10579.     Noname_0019 {
  10580.         auto = false;
  10581.         x = 5;
  10582.         y = 0.5;
  10583.         regionWidth = 1;
  10584.         regionHeight = 1;
  10585.         starter = 20;
  10586.         powerRadius = 0.07;
  10587.         threshold = 100;
  10588.         probability = 0.02;
  10589.         z = 0.999;
  10590.         priority = 1;
  10591.         beginHour = 0;
  10592.         endHour = 0;
  10593.         regionType = "Valley";
  10594.         soundName = "mosquito";
  10595.         comment = "";
  10596.     }
  10597.     Noname_0020 {
  10598.         auto = false;
  10599.         x = 3;
  10600.         y = -1.5;
  10601.         regionWidth = 1;
  10602.         regionHeight = 1;
  10603.         starter = 20;
  10604.         powerRadius = 0.07;
  10605.         threshold = 100;
  10606.         probability = 0.03;
  10607.         z = 0.999;
  10608.         priority = 1;
  10609.         beginHour = 0;
  10610.         endHour = 0;
  10611.         regionType = "Valley";
  10612.         soundName = "mosquito";
  10613.         comment = "";
  10614.     }
  10615.     Noname_0021 {
  10616.         auto = false;
  10617.         x = 1;
  10618.         y = -4.5;
  10619.         regionWidth = 1;
  10620.         regionHeight = 1;
  10621.         starter = 20;
  10622.         powerRadius = 0.2;
  10623.         threshold = 100;
  10624.         probability = 0.02;
  10625.         z = 0.999;
  10626.         priority = 1;
  10627.         beginHour = 4;
  10628.         endHour = 20;
  10629.         regionType = "Valley";
  10630.         soundName = "bee";
  10631.         comment = "";
  10632.     }
  10633.     Noname_0022 {
  10634.         auto = false;
  10635.         x = -3.5;
  10636.         y = -4.5;
  10637.         regionWidth = 1;
  10638.         regionHeight = 1;
  10639.         starter = 20;
  10640.         powerRadius = 0.2;
  10641.         threshold = 100;
  10642.         probability = 0.02;
  10643.         z = 0.999;
  10644.         priority = 1;
  10645.         beginHour = 4;
  10646.         endHour = 20;
  10647.         regionType = "Valley";
  10648.         soundName = "bee";
  10649.         comment = "";
  10650.     }
  10651.     Noname_0023 {
  10652.         auto = false;
  10653.         x = -3;
  10654.         y = 1.5;
  10655.         regionWidth = 1;
  10656.         regionHeight = 1;
  10657.         starter = 20;
  10658.         powerRadius = 0.2;
  10659.         threshold = 100;
  10660.         probability = 0.01;
  10661.         z = 0.999;
  10662.         priority = 1;
  10663.         beginHour = 4;
  10664.         endHour = 20;
  10665.         regionType = "Valley";
  10666.         soundName = "bee";
  10667.         comment = "";
  10668.     }
  10669.     Noname_0024 {
  10670.         auto = false;
  10671.         x = -0.5;
  10672.         y = 2.5;
  10673.         regionWidth = 1;
  10674.         regionHeight = 1;
  10675.         starter = 20;
  10676.         powerRadius = 0.2;
  10677.         threshold = 100;
  10678.         probability = 0.02;
  10679.         z = 0.999;
  10680.         priority = 1;
  10681.         beginHour = 4;
  10682.         endHour = 20;
  10683.         regionType = "Valley";
  10684.         soundName = "bee";
  10685.         comment = "";
  10686.     }
  10687.     Noname_0025 {
  10688.         auto = false;
  10689.         x = -1.5;
  10690.         y = 1;
  10691.         regionWidth = 1;
  10692.         regionHeight = 1;
  10693.         starter = 20;
  10694.         powerRadius = 0.1;
  10695.         threshold = 100;
  10696.         probability = 0.07;
  10697.         z = 0.999;
  10698.         priority = 1;
  10699.         beginHour = 0;
  10700.         endHour = 0;
  10701.         regionType = "Valley";
  10702.         soundName = "cricket1";
  10703.         comment = "";
  10704.     }
  10705.     Noname_0026 {
  10706.         auto = false;
  10707.         x = -6;
  10708.         y = -1;
  10709.         regionWidth = 1;
  10710.         regionHeight = 1;
  10711.         starter = 20;
  10712.         powerRadius = 0.1;
  10713.         threshold = 100;
  10714.         probability = 0.07;
  10715.         z = 0.999;
  10716.         priority = 1;
  10717.         beginHour = 0;
  10718.         endHour = 0;
  10719.         regionType = "Valley";
  10720.         soundName = "cricket1";
  10721.         comment = "";
  10722.     }
  10723.     Noname_0027 {
  10724.         auto = false;
  10725.         x = 5.5;
  10726.         y = -2;
  10727.         regionWidth = 1;
  10728.         regionHeight = 1;
  10729.         starter = 20;
  10730.         powerRadius = 0.1;
  10731.         threshold = 100;
  10732.         probability = 0.07;
  10733.         z = 0.999;
  10734.         priority = 1;
  10735.         beginHour = 0;
  10736.         endHour = 0;
  10737.         regionType = "Valley";
  10738.         soundName = "cricket1";
  10739.         comment = "";
  10740.     }
  10741.     Noname_0028 {
  10742.         auto = false;
  10743.         x = -3.5;
  10744.         y = -1.5;
  10745.         regionWidth = 4;
  10746.         regionHeight = 4;
  10747.         starter = 10;
  10748.         powerRadius = 0.2;
  10749.         threshold = 100;
  10750.         probability = 1;
  10751.         z = 0.999;
  10752.         priority = 1;
  10753.         beginHour = 4;
  10754.         endHour = 20;
  10755.         regionType = "Swamp";
  10756.         soundName = "SwampDayFrogs";
  10757.         comment = "";
  10758.     }
  10759.     Noname_0029 {
  10760.         auto = false;
  10761.         x = 5;
  10762.         y = 2.5;
  10763.         regionWidth = 1;
  10764.         regionHeight = 1;
  10765.         starter = 10;
  10766.         powerRadius = 0.05;
  10767.         threshold = 100;
  10768.         probability = 1;
  10769.         z = 0.999;
  10770.         priority = 1;
  10771.         beginHour = 4;
  10772.         endHour = 20;
  10773.         regionType = "Swamp";
  10774.         soundName = "SwampDay";
  10775.         comment = "";
  10776.     }
  10777.     Noname_0030 {
  10778.         auto = false;
  10779.         x = -5.5;
  10780.         y = 5;
  10781.         regionWidth = 6;
  10782.         regionHeight = 6;
  10783.         starter = 10;
  10784.         powerRadius = 0.5;
  10785.         threshold = 100;
  10786.         probability = 1;
  10787.         z = 0.999;
  10788.         priority = 1;
  10789.         beginHour = 0;
  10790.         endHour = 0;
  10791.         regionType = "Hill";
  10792.         soundName = "Wind";
  10793.         comment = "";
  10794.     }
  10795.     Noname_0031 {
  10796.         auto = false;
  10797.         x = 5.5;
  10798.         y = 6;
  10799.         regionWidth = 6;
  10800.         regionHeight = 6;
  10801.         starter = 10;
  10802.         powerRadius = 0.2;
  10803.         threshold = 100;
  10804.         probability = 1;
  10805.         z = 0.999;
  10806.         priority = 1;
  10807.         beginHour = 0;
  10808.         endHour = 0;
  10809.         regionType = "Hill";
  10810.         soundName = "Wind";
  10811.         comment = "";
  10812.     }
  10813.     Noname_0032 {
  10814.         auto = false;
  10815.         x = -7;
  10816.         y = -5.5;
  10817.         regionWidth = 5;
  10818.         regionHeight = 5;
  10819.         starter = 10;
  10820.         powerRadius = 0.2;
  10821.         threshold = 100;
  10822.         probability = 1;
  10823.         z = 0.999;
  10824.         priority = 1;
  10825.         beginHour = 0;
  10826.         endHour = 0;
  10827.         regionType = "Hill";
  10828.         soundName = "Wind";
  10829.         comment = "";
  10830.     }
  10831.     Noname_0033 {
  10832.         auto = false;
  10833.         x = 7;
  10834.         y = -5.5;
  10835.         regionWidth = 5;
  10836.         regionHeight = 5;
  10837.         starter = 10;
  10838.         powerRadius = 0.2;
  10839.         threshold = 100;
  10840.         probability = 1;
  10841.         z = 0.999;
  10842.         priority = 1;
  10843.         beginHour = 0;
  10844.         endHour = 0;
  10845.         regionType = "Hill";
  10846.         soundName = "Wind";
  10847.         comment = "";
  10848.     }
  10849. }
  10850. UI {
  10851.     statuspanel {
  10852.     }
  10853. }
  10854.