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Text File  |  2001-08-27  |  412.7 KB  |  12,698 lines

  1. Camera {
  2.     SphericalCamera {
  3.         phi = 5.51524;
  4.         center = Vector(-10, 7.5, 0);
  5.     }
  6. }
  7. ControlSource {
  8.     whoseTurn = "team1";
  9. }
  10. E3D {
  11.     sphereRadius = 10;
  12. }
  13. Environment {
  14.     dayLength = 0;
  15.     dayTime = 2.5;
  16.     skyName = "Eden";
  17.     fogColor = Color(0, 0, 0, 1);
  18. }
  19. GameBoard {
  20.     Landscape {
  21.         width = 20;
  22.         height = 15;
  23.         numberOfObjects = 67;
  24.         Landscape_00_00 {
  25.             availabilityForDiagonalAct = true;
  26.             availabilityForPlunging = true;
  27.             availabilityForStraightAct = true;
  28.             availableForWalk = false;
  29.             possibilityOfSpiritPlacing = false;
  30.             unchanging = false;
  31.             forbiddenAct = true;
  32.             height = 0;
  33.             xPos = 0;
  34.             yPos = 0;
  35.             ownerTeamNumber = 0;
  36.             affectType = "neutral";
  37.             description = "";
  38.             landscapeSubtype = "Abyss";
  39.             landscapeType = "Abyss";
  40.             placeType = "neutral";
  41.             custom {
  42.             }
  43.             ProtoLandscape {
  44.                 tileNumber = 0;
  45.                 turningAngle = 0;
  46.                 baseMeshName = "";
  47.                 characterName = "";
  48.             }
  49.         }
  50.         Landscape_00_01 {
  51.             availabilityForDiagonalAct = true;
  52.             availabilityForPlunging = true;
  53.             availabilityForStraightAct = true;
  54.             availableForWalk = false;
  55.             possibilityOfSpiritPlacing = false;
  56.             unchanging = false;
  57.             forbiddenAct = true;
  58.             height = 0;
  59.             xPos = 0;
  60.             yPos = 1;
  61.             ownerTeamNumber = 0;
  62.             affectType = "neutral";
  63.             description = "";
  64.             landscapeSubtype = "Abyss";
  65.             landscapeType = "Abyss";
  66.             placeType = "neutral";
  67.             custom {
  68.             }
  69.             ProtoLandscape {
  70.                 tileNumber = 0;
  71.                 turningAngle = 0;
  72.                 baseMeshName = "";
  73.                 characterName = "";
  74.             }
  75.         }
  76.         Landscape_00_02 {
  77.             availabilityForDiagonalAct = true;
  78.             availabilityForPlunging = true;
  79.             availabilityForStraightAct = true;
  80.             availableForWalk = false;
  81.             possibilityOfSpiritPlacing = false;
  82.             unchanging = false;
  83.             forbiddenAct = true;
  84.             height = 0;
  85.             xPos = 0;
  86.             yPos = 2;
  87.             ownerTeamNumber = 0;
  88.             affectType = "neutral";
  89.             description = "";
  90.             landscapeSubtype = "Abyss";
  91.             landscapeType = "Abyss";
  92.             placeType = "neutral";
  93.             custom {
  94.             }
  95.             ProtoLandscape {
  96.                 tileNumber = 0;
  97.                 turningAngle = 0;
  98.                 baseMeshName = "";
  99.                 characterName = "";
  100.             }
  101.         }
  102.         Landscape_00_03 {
  103.             availabilityForDiagonalAct = true;
  104.             availabilityForPlunging = true;
  105.             availabilityForStraightAct = true;
  106.             availableForWalk = false;
  107.             possibilityOfSpiritPlacing = false;
  108.             unchanging = false;
  109.             forbiddenAct = true;
  110.             height = 0;
  111.             xPos = 0;
  112.             yPos = 3;
  113.             ownerTeamNumber = 0;
  114.             affectType = "neutral";
  115.             description = "";
  116.             landscapeSubtype = "Edge";
  117.             landscapeType = "Edge";
  118.             placeType = "neutral";
  119.             custom {
  120.             }
  121.             ProtoLandscape {
  122.                 tileNumber = 15;
  123.                 turningAngle = 90;
  124.                 baseMeshName = "";
  125.                 characterName = "Edge_15";
  126.             }
  127.         }
  128.         Landscape_00_04 {
  129.             availabilityForDiagonalAct = true;
  130.             availabilityForPlunging = true;
  131.             availabilityForStraightAct = true;
  132.             availableForWalk = false;
  133.             possibilityOfSpiritPlacing = false;
  134.             unchanging = false;
  135.             forbiddenAct = true;
  136.             height = 0;
  137.             xPos = 0;
  138.             yPos = 4;
  139.             ownerTeamNumber = 0;
  140.             affectType = "neutral";
  141.             description = "";
  142.             landscapeSubtype = "Edge";
  143.             landscapeType = "Edge";
  144.             placeType = "neutral";
  145.             custom {
  146.             }
  147.             ProtoLandscape {
  148.                 tileNumber = 3;
  149.                 turningAngle = 90;
  150.                 baseMeshName = "";
  151.                 characterName = "Edge_03";
  152.             }
  153.         }
  154.         Landscape_00_05 {
  155.             availabilityForDiagonalAct = true;
  156.             availabilityForPlunging = true;
  157.             availabilityForStraightAct = true;
  158.             availableForWalk = false;
  159.             possibilityOfSpiritPlacing = false;
  160.             unchanging = false;
  161.             forbiddenAct = true;
  162.             height = 0;
  163.             xPos = 0;
  164.             yPos = 5;
  165.             ownerTeamNumber = 0;
  166.             affectType = "neutral";
  167.             description = "";
  168.             landscapeSubtype = "Edge";
  169.             landscapeType = "Edge";
  170.             placeType = "neutral";
  171.             custom {
  172.             }
  173.             ProtoLandscape {
  174.                 tileNumber = 14;
  175.                 turningAngle = 90;
  176.                 baseMeshName = "";
  177.                 characterName = "Edge_14";
  178.             }
  179.         }
  180.         Landscape_00_06 {
  181.             availabilityForDiagonalAct = true;
  182.             availabilityForPlunging = true;
  183.             availabilityForStraightAct = true;
  184.             availableForWalk = false;
  185.             possibilityOfSpiritPlacing = false;
  186.             unchanging = false;
  187.             forbiddenAct = true;
  188.             height = 0;
  189.             xPos = 0;
  190.             yPos = 6;
  191.             ownerTeamNumber = 0;
  192.             affectType = "neutral";
  193.             description = "";
  194.             landscapeSubtype = "Edge";
  195.             landscapeType = "Edge";
  196.             placeType = "neutral";
  197.             custom {
  198.             }
  199.             ProtoLandscape {
  200.                 tileNumber = 16;
  201.                 turningAngle = 90;
  202.                 baseMeshName = "";
  203.                 characterName = "Edge_16";
  204.             }
  205.         }
  206.         Landscape_00_07 {
  207.             availabilityForDiagonalAct = true;
  208.             availabilityForPlunging = true;
  209.             availabilityForStraightAct = true;
  210.             availableForWalk = false;
  211.             possibilityOfSpiritPlacing = false;
  212.             unchanging = false;
  213.             forbiddenAct = true;
  214.             height = 0;
  215.             xPos = 0;
  216.             yPos = 7;
  217.             ownerTeamNumber = 0;
  218.             affectType = "neutral";
  219.             description = "";
  220.             landscapeSubtype = "Abyss";
  221.             landscapeType = "Abyss";
  222.             placeType = "neutral";
  223.             custom {
  224.             }
  225.             ProtoLandscape {
  226.                 tileNumber = 0;
  227.                 turningAngle = 0;
  228.                 baseMeshName = "";
  229.                 characterName = "";
  230.             }
  231.         }
  232.         Landscape_00_08 {
  233.             availabilityForDiagonalAct = true;
  234.             availabilityForPlunging = true;
  235.             availabilityForStraightAct = true;
  236.             availableForWalk = false;
  237.             possibilityOfSpiritPlacing = false;
  238.             unchanging = false;
  239.             forbiddenAct = true;
  240.             height = 0;
  241.             xPos = 0;
  242.             yPos = 8;
  243.             ownerTeamNumber = 0;
  244.             affectType = "neutral";
  245.             description = "";
  246.             landscapeSubtype = "Abyss";
  247.             landscapeType = "Abyss";
  248.             placeType = "neutral";
  249.             custom {
  250.             }
  251.             ProtoLandscape {
  252.                 tileNumber = 0;
  253.                 turningAngle = 0;
  254.                 baseMeshName = "";
  255.                 characterName = "";
  256.             }
  257.         }
  258.         Landscape_00_09 {
  259.             availabilityForDiagonalAct = true;
  260.             availabilityForPlunging = true;
  261.             availabilityForStraightAct = true;
  262.             availableForWalk = false;
  263.             possibilityOfSpiritPlacing = false;
  264.             unchanging = false;
  265.             forbiddenAct = true;
  266.             height = 0;
  267.             xPos = 0;
  268.             yPos = 9;
  269.             ownerTeamNumber = 0;
  270.             affectType = "neutral";
  271.             description = "";
  272.             landscapeSubtype = "Abyss";
  273.             landscapeType = "Abyss";
  274.             placeType = "neutral";
  275.             custom {
  276.             }
  277.             ProtoLandscape {
  278.                 tileNumber = 0;
  279.                 turningAngle = 0;
  280.                 baseMeshName = "";
  281.                 characterName = "";
  282.             }
  283.         }
  284.         Landscape_00_10 {
  285.             availabilityForDiagonalAct = true;
  286.             availabilityForPlunging = true;
  287.             availabilityForStraightAct = true;
  288.             availableForWalk = false;
  289.             possibilityOfSpiritPlacing = false;
  290.             unchanging = false;
  291.             forbiddenAct = true;
  292.             height = 0;
  293.             xPos = 0;
  294.             yPos = 10;
  295.             ownerTeamNumber = 0;
  296.             affectType = "neutral";
  297.             description = "";
  298.             landscapeSubtype = "Abyss";
  299.             landscapeType = "Abyss";
  300.             placeType = "neutral";
  301.             custom {
  302.             }
  303.             ProtoLandscape {
  304.                 tileNumber = 0;
  305.                 turningAngle = 0;
  306.                 baseMeshName = "";
  307.                 characterName = "";
  308.             }
  309.         }
  310.         Landscape_00_11 {
  311.             availabilityForDiagonalAct = true;
  312.             availabilityForPlunging = true;
  313.             availabilityForStraightAct = true;
  314.             availableForWalk = false;
  315.             possibilityOfSpiritPlacing = false;
  316.             unchanging = false;
  317.             forbiddenAct = true;
  318.             height = 0;
  319.             xPos = 0;
  320.             yPos = 11;
  321.             ownerTeamNumber = 0;
  322.             affectType = "neutral";
  323.             description = "";
  324.             landscapeSubtype = "Abyss";
  325.             landscapeType = "Abyss";
  326.             placeType = "neutral";
  327.             custom {
  328.             }
  329.             ProtoLandscape {
  330.                 tileNumber = 0;
  331.                 turningAngle = 0;
  332.                 baseMeshName = "";
  333.                 characterName = "";
  334.             }
  335.         }
  336.         Landscape_00_12 {
  337.             availabilityForDiagonalAct = true;
  338.             availabilityForPlunging = true;
  339.             availabilityForStraightAct = true;
  340.             availableForWalk = false;
  341.             possibilityOfSpiritPlacing = false;
  342.             unchanging = false;
  343.             forbiddenAct = true;
  344.             height = 0;
  345.             xPos = 0;
  346.             yPos = 12;
  347.             ownerTeamNumber = 0;
  348.             affectType = "neutral";
  349.             description = "";
  350.             landscapeSubtype = "Abyss";
  351.             landscapeType = "Abyss";
  352.             placeType = "neutral";
  353.             custom {
  354.             }
  355.             ProtoLandscape {
  356.                 tileNumber = 0;
  357.                 turningAngle = 0;
  358.                 baseMeshName = "";
  359.                 characterName = "";
  360.             }
  361.         }
  362.         Landscape_00_13 {
  363.             availabilityForDiagonalAct = true;
  364.             availabilityForPlunging = true;
  365.             availabilityForStraightAct = true;
  366.             availableForWalk = false;
  367.             possibilityOfSpiritPlacing = false;
  368.             unchanging = false;
  369.             forbiddenAct = true;
  370.             height = 0;
  371.             xPos = 0;
  372.             yPos = 13;
  373.             ownerTeamNumber = 0;
  374.             affectType = "neutral";
  375.             description = "";
  376.             landscapeSubtype = "Abyss";
  377.             landscapeType = "Abyss";
  378.             placeType = "neutral";
  379.             custom {
  380.             }
  381.             ProtoLandscape {
  382.                 tileNumber = 0;
  383.                 turningAngle = 0;
  384.                 baseMeshName = "";
  385.                 characterName = "";
  386.             }
  387.         }
  388.         Landscape_00_14 {
  389.             availabilityForDiagonalAct = true;
  390.             availabilityForPlunging = true;
  391.             availabilityForStraightAct = true;
  392.             availableForWalk = false;
  393.             possibilityOfSpiritPlacing = false;
  394.             unchanging = false;
  395.             forbiddenAct = true;
  396.             height = 0;
  397.             xPos = 0;
  398.             yPos = 14;
  399.             ownerTeamNumber = 0;
  400.             affectType = "neutral";
  401.             description = "";
  402.             landscapeSubtype = "Abyss";
  403.             landscapeType = "Abyss";
  404.             placeType = "neutral";
  405.             custom {
  406.             }
  407.             ProtoLandscape {
  408.                 tileNumber = 0;
  409.                 turningAngle = 0;
  410.                 baseMeshName = "";
  411.                 characterName = "";
  412.             }
  413.         }
  414.         Landscape_01_00 {
  415.             availabilityForDiagonalAct = true;
  416.             availabilityForPlunging = true;
  417.             availabilityForStraightAct = true;
  418.             availableForWalk = false;
  419.             possibilityOfSpiritPlacing = false;
  420.             unchanging = false;
  421.             forbiddenAct = true;
  422.             height = 0;
  423.             xPos = 1;
  424.             yPos = 0;
  425.             ownerTeamNumber = 0;
  426.             affectType = "neutral";
  427.             description = "";
  428.             landscapeSubtype = "Abyss";
  429.             landscapeType = "Abyss";
  430.             placeType = "neutral";
  431.             custom {
  432.             }
  433.             ProtoLandscape {
  434.                 tileNumber = 0;
  435.                 turningAngle = 0;
  436.                 baseMeshName = "";
  437.                 characterName = "";
  438.             }
  439.         }
  440.         Landscape_01_01 {
  441.             availabilityForDiagonalAct = true;
  442.             availabilityForPlunging = true;
  443.             availabilityForStraightAct = true;
  444.             availableForWalk = false;
  445.             possibilityOfSpiritPlacing = false;
  446.             unchanging = false;
  447.             forbiddenAct = true;
  448.             height = 0;
  449.             xPos = 1;
  450.             yPos = 1;
  451.             ownerTeamNumber = 0;
  452.             affectType = "neutral";
  453.             description = "";
  454.             landscapeSubtype = "Abyss";
  455.             landscapeType = "Abyss";
  456.             placeType = "neutral";
  457.             custom {
  458.             }
  459.             ProtoLandscape {
  460.                 tileNumber = 0;
  461.                 turningAngle = 0;
  462.                 baseMeshName = "";
  463.                 characterName = "";
  464.             }
  465.         }
  466.         Landscape_01_02 {
  467.             availabilityForDiagonalAct = true;
  468.             availabilityForPlunging = true;
  469.             availabilityForStraightAct = true;
  470.             availableForWalk = false;
  471.             possibilityOfSpiritPlacing = false;
  472.             unchanging = false;
  473.             forbiddenAct = true;
  474.             height = 0;
  475.             xPos = 1;
  476.             yPos = 2;
  477.             ownerTeamNumber = 0;
  478.             affectType = "neutral";
  479.             description = "";
  480.             landscapeSubtype = "Edge";
  481.             landscapeType = "Edge";
  482.             placeType = "neutral";
  483.             custom {
  484.             }
  485.             ProtoLandscape {
  486.                 tileNumber = 11;
  487.                 turningAngle = 90;
  488.                 baseMeshName = "";
  489.                 characterName = "Edge_11";
  490.             }
  491.         }
  492.         Landscape_01_03 {
  493.             availabilityForDiagonalAct = true;
  494.             availabilityForPlunging = true;
  495.             availabilityForStraightAct = true;
  496.             availableForWalk = true;
  497.             possibilityOfSpiritPlacing = false;
  498.             unchanging = false;
  499.             forbiddenAct = false;
  500.             height = 0;
  501.             xPos = 1;
  502.             yPos = 3;
  503.             ownerTeamNumber = 0;
  504.             affectType = "neutral";
  505.             description = "";
  506.             landscapeSubtype = "Valley";
  507.             landscapeType = "Valley";
  508.             placeType = "neutral";
  509.             custom {
  510.             }
  511.             ProtoLandscape {
  512.                 tileNumber = 20;
  513.                 turningAngle = 0;
  514.                 baseMeshName = "";
  515.                 characterName = "Valley_20";
  516.             }
  517.         }
  518.         Landscape_01_04 {
  519.             availabilityForDiagonalAct = true;
  520.             availabilityForPlunging = true;
  521.             availabilityForStraightAct = true;
  522.             availableForWalk = true;
  523.             possibilityOfSpiritPlacing = false;
  524.             unchanging = false;
  525.             forbiddenAct = false;
  526.             height = 0;
  527.             xPos = 1;
  528.             yPos = 4;
  529.             ownerTeamNumber = 0;
  530.             affectType = "neutral";
  531.             description = "";
  532.             landscapeSubtype = "Valley";
  533.             landscapeType = "Valley";
  534.             placeType = "neutral";
  535.             custom {
  536.             }
  537.             ProtoLandscape {
  538.                 tileNumber = 20;
  539.                 turningAngle = 0;
  540.                 baseMeshName = "";
  541.                 characterName = "Valley_20";
  542.             }
  543.         }
  544.         Landscape_01_05 {
  545.             availabilityForDiagonalAct = true;
  546.             availabilityForPlunging = true;
  547.             availabilityForStraightAct = true;
  548.             availableForWalk = true;
  549.             possibilityOfSpiritPlacing = false;
  550.             unchanging = false;
  551.             forbiddenAct = false;
  552.             height = 0;
  553.             xPos = 1;
  554.             yPos = 5;
  555.             ownerTeamNumber = 0;
  556.             affectType = "neutral";
  557.             description = "";
  558.             landscapeSubtype = "Valley";
  559.             landscapeType = "Valley";
  560.             placeType = "neutral";
  561.             custom {
  562.             }
  563.             ProtoLandscape {
  564.                 tileNumber = 20;
  565.                 turningAngle = 0;
  566.                 baseMeshName = "";
  567.                 characterName = "Valley_20";
  568.             }
  569.         }
  570.         Landscape_01_06 {
  571.             availabilityForDiagonalAct = true;
  572.             availabilityForPlunging = true;
  573.             availabilityForStraightAct = true;
  574.             availableForWalk = true;
  575.             possibilityOfSpiritPlacing = false;
  576.             unchanging = false;
  577.             forbiddenAct = false;
  578.             height = 0;
  579.             xPos = 1;
  580.             yPos = 6;
  581.             ownerTeamNumber = 0;
  582.             affectType = "neutral";
  583.             description = "";
  584.             landscapeSubtype = "Valley";
  585.             landscapeType = "Valley";
  586.             placeType = "neutral";
  587.             custom {
  588.             }
  589.             ProtoLandscape {
  590.                 tileNumber = 20;
  591.                 turningAngle = 0;
  592.                 baseMeshName = "";
  593.                 characterName = "Valley_20";
  594.             }
  595.         }
  596.         Landscape_01_07 {
  597.             availabilityForDiagonalAct = true;
  598.             availabilityForPlunging = true;
  599.             availabilityForStraightAct = true;
  600.             availableForWalk = false;
  601.             possibilityOfSpiritPlacing = false;
  602.             unchanging = false;
  603.             forbiddenAct = true;
  604.             height = 0;
  605.             xPos = 1;
  606.             yPos = 7;
  607.             ownerTeamNumber = 0;
  608.             affectType = "neutral";
  609.             description = "";
  610.             landscapeSubtype = "Edge";
  611.             landscapeType = "Edge";
  612.             placeType = "neutral";
  613.             custom {
  614.             }
  615.             ProtoLandscape {
  616.                 tileNumber = 13;
  617.                 turningAngle = 90;
  618.                 baseMeshName = "";
  619.                 characterName = "Edge_13";
  620.             }
  621.         }
  622.         Landscape_01_08 {
  623.             availabilityForDiagonalAct = true;
  624.             availabilityForPlunging = true;
  625.             availabilityForStraightAct = true;
  626.             availableForWalk = false;
  627.             possibilityOfSpiritPlacing = false;
  628.             unchanging = false;
  629.             forbiddenAct = true;
  630.             height = 0;
  631.             xPos = 1;
  632.             yPos = 8;
  633.             ownerTeamNumber = 0;
  634.             affectType = "neutral";
  635.             description = "";
  636.             landscapeSubtype = "Edge";
  637.             landscapeType = "Edge";
  638.             placeType = "neutral";
  639.             custom {
  640.             }
  641.             ProtoLandscape {
  642.                 tileNumber = 5;
  643.                 turningAngle = 90;
  644.                 baseMeshName = "";
  645.                 characterName = "Edge_05";
  646.             }
  647.         }
  648.         Landscape_01_09 {
  649.             availabilityForDiagonalAct = true;
  650.             availabilityForPlunging = true;
  651.             availabilityForStraightAct = true;
  652.             availableForWalk = false;
  653.             possibilityOfSpiritPlacing = false;
  654.             unchanging = false;
  655.             forbiddenAct = true;
  656.             height = 0;
  657.             xPos = 1;
  658.             yPos = 9;
  659.             ownerTeamNumber = 0;
  660.             affectType = "neutral";
  661.             description = "";
  662.             landscapeSubtype = "Edge";
  663.             landscapeType = "Edge";
  664.             placeType = "neutral";
  665.             custom {
  666.             }
  667.             ProtoLandscape {
  668.                 tileNumber = 14;
  669.                 turningAngle = 90;
  670.                 baseMeshName = "";
  671.                 characterName = "Edge_14";
  672.             }
  673.         }
  674.         Landscape_01_10 {
  675.             availabilityForDiagonalAct = true;
  676.             availabilityForPlunging = true;
  677.             availabilityForStraightAct = true;
  678.             availableForWalk = false;
  679.             possibilityOfSpiritPlacing = false;
  680.             unchanging = false;
  681.             forbiddenAct = true;
  682.             height = 0;
  683.             xPos = 1;
  684.             yPos = 10;
  685.             ownerTeamNumber = 0;
  686.             affectType = "neutral";
  687.             description = "";
  688.             landscapeSubtype = "Abyss";
  689.             landscapeType = "Abyss";
  690.             placeType = "neutral";
  691.             custom {
  692.             }
  693.             ProtoLandscape {
  694.                 tileNumber = 0;
  695.                 turningAngle = 0;
  696.                 baseMeshName = "";
  697.                 characterName = "";
  698.             }
  699.         }
  700.         Landscape_01_11 {
  701.             availabilityForDiagonalAct = true;
  702.             availabilityForPlunging = true;
  703.             availabilityForStraightAct = true;
  704.             availableForWalk = false;
  705.             possibilityOfSpiritPlacing = false;
  706.             unchanging = false;
  707.             forbiddenAct = true;
  708.             height = 0;
  709.             xPos = 1;
  710.             yPos = 11;
  711.             ownerTeamNumber = 0;
  712.             affectType = "neutral";
  713.             description = "";
  714.             landscapeSubtype = "Abyss";
  715.             landscapeType = "Abyss";
  716.             placeType = "neutral";
  717.             custom {
  718.             }
  719.             ProtoLandscape {
  720.                 tileNumber = 0;
  721.                 turningAngle = 0;
  722.                 baseMeshName = "";
  723.                 characterName = "";
  724.             }
  725.         }
  726.         Landscape_01_12 {
  727.             availabilityForDiagonalAct = true;
  728.             availabilityForPlunging = true;
  729.             availabilityForStraightAct = true;
  730.             availableForWalk = false;
  731.             possibilityOfSpiritPlacing = false;
  732.             unchanging = false;
  733.             forbiddenAct = true;
  734.             height = 0;
  735.             xPos = 1;
  736.             yPos = 12;
  737.             ownerTeamNumber = 0;
  738.             affectType = "neutral";
  739.             description = "";
  740.             landscapeSubtype = "Abyss";
  741.             landscapeType = "Abyss";
  742.             placeType = "neutral";
  743.             custom {
  744.             }
  745.             ProtoLandscape {
  746.                 tileNumber = 0;
  747.                 turningAngle = 0;
  748.                 baseMeshName = "";
  749.                 characterName = "";
  750.             }
  751.         }
  752.         Landscape_01_13 {
  753.             availabilityForDiagonalAct = true;
  754.             availabilityForPlunging = true;
  755.             availabilityForStraightAct = true;
  756.             availableForWalk = false;
  757.             possibilityOfSpiritPlacing = false;
  758.             unchanging = false;
  759.             forbiddenAct = true;
  760.             height = 0;
  761.             xPos = 1;
  762.             yPos = 13;
  763.             ownerTeamNumber = 0;
  764.             affectType = "neutral";
  765.             description = "";
  766.             landscapeSubtype = "Abyss";
  767.             landscapeType = "Abyss";
  768.             placeType = "neutral";
  769.             custom {
  770.             }
  771.             ProtoLandscape {
  772.                 tileNumber = 0;
  773.                 turningAngle = 0;
  774.                 baseMeshName = "";
  775.                 characterName = "";
  776.             }
  777.         }
  778.         Landscape_01_14 {
  779.             availabilityForDiagonalAct = true;
  780.             availabilityForPlunging = true;
  781.             availabilityForStraightAct = true;
  782.             availableForWalk = false;
  783.             possibilityOfSpiritPlacing = false;
  784.             unchanging = false;
  785.             forbiddenAct = true;
  786.             height = 0;
  787.             xPos = 1;
  788.             yPos = 14;
  789.             ownerTeamNumber = 0;
  790.             affectType = "neutral";
  791.             description = "";
  792.             landscapeSubtype = "Abyss";
  793.             landscapeType = "Abyss";
  794.             placeType = "neutral";
  795.             custom {
  796.             }
  797.             ProtoLandscape {
  798.                 tileNumber = 0;
  799.                 turningAngle = 0;
  800.                 baseMeshName = "";
  801.                 characterName = "";
  802.             }
  803.         }
  804.         Landscape_02_00 {
  805.             availabilityForDiagonalAct = true;
  806.             availabilityForPlunging = true;
  807.             availabilityForStraightAct = true;
  808.             availableForWalk = false;
  809.             possibilityOfSpiritPlacing = false;
  810.             unchanging = false;
  811.             forbiddenAct = true;
  812.             height = 0;
  813.             xPos = 2;
  814.             yPos = 0;
  815.             ownerTeamNumber = 0;
  816.             affectType = "neutral";
  817.             description = "";
  818.             landscapeSubtype = "Abyss";
  819.             landscapeType = "Abyss";
  820.             placeType = "neutral";
  821.             custom {
  822.             }
  823.             ProtoLandscape {
  824.                 tileNumber = 0;
  825.                 turningAngle = 0;
  826.                 baseMeshName = "";
  827.                 characterName = "";
  828.             }
  829.         }
  830.         Landscape_02_01 {
  831.             availabilityForDiagonalAct = true;
  832.             availabilityForPlunging = true;
  833.             availabilityForStraightAct = true;
  834.             availableForWalk = false;
  835.             possibilityOfSpiritPlacing = false;
  836.             unchanging = false;
  837.             forbiddenAct = true;
  838.             height = 0;
  839.             xPos = 2;
  840.             yPos = 1;
  841.             ownerTeamNumber = 0;
  842.             affectType = "neutral";
  843.             description = "";
  844.             landscapeSubtype = "Edge";
  845.             landscapeType = "Edge";
  846.             placeType = "neutral";
  847.             custom {
  848.             }
  849.             ProtoLandscape {
  850.                 tileNumber = 11;
  851.                 turningAngle = 90;
  852.                 baseMeshName = "";
  853.                 characterName = "Edge_11";
  854.             }
  855.         }
  856.         Landscape_02_02 {
  857.             availabilityForDiagonalAct = true;
  858.             availabilityForPlunging = true;
  859.             availabilityForStraightAct = true;
  860.             availableForWalk = true;
  861.             possibilityOfSpiritPlacing = false;
  862.             unchanging = false;
  863.             forbiddenAct = false;
  864.             height = 0;
  865.             xPos = 2;
  866.             yPos = 2;
  867.             ownerTeamNumber = 0;
  868.             affectType = "neutral";
  869.             description = "";
  870.             landscapeSubtype = "Valley";
  871.             landscapeType = "Valley";
  872.             placeType = "neutral";
  873.             custom {
  874.             }
  875.             ProtoLandscape {
  876.                 tileNumber = 26;
  877.                 turningAngle = 0;
  878.                 baseMeshName = "";
  879.                 characterName = "ScorchedValley_02";
  880.             }
  881.         }
  882.         Landscape_02_03 {
  883.             availabilityForDiagonalAct = true;
  884.             availabilityForPlunging = true;
  885.             availabilityForStraightAct = true;
  886.             availableForWalk = true;
  887.             possibilityOfSpiritPlacing = false;
  888.             unchanging = false;
  889.             forbiddenAct = false;
  890.             height = 0;
  891.             xPos = 2;
  892.             yPos = 3;
  893.             ownerTeamNumber = 0;
  894.             affectType = "neutral";
  895.             description = "";
  896.             landscapeSubtype = "Valley";
  897.             landscapeType = "Valley";
  898.             placeType = "neutral";
  899.             custom {
  900.             }
  901.             ProtoLandscape {
  902.                 tileNumber = 29;
  903.                 turningAngle = 270;
  904.                 baseMeshName = "";
  905.                 characterName = "ScorchedValley_05";
  906.             }
  907.         }
  908.         Landscape_02_04 {
  909.             availabilityForDiagonalAct = true;
  910.             availabilityForPlunging = true;
  911.             availabilityForStraightAct = true;
  912.             availableForWalk = true;
  913.             possibilityOfSpiritPlacing = false;
  914.             unchanging = false;
  915.             forbiddenAct = false;
  916.             height = 0;
  917.             xPos = 2;
  918.             yPos = 4;
  919.             ownerTeamNumber = 0;
  920.             affectType = "neutral";
  921.             description = "";
  922.             landscapeSubtype = "Valley";
  923.             landscapeType = "Valley";
  924.             placeType = "neutral";
  925.             custom {
  926.             }
  927.             ProtoLandscape {
  928.                 tileNumber = 29;
  929.                 turningAngle = 270;
  930.                 baseMeshName = "";
  931.                 characterName = "ScorchedValley_05";
  932.             }
  933.         }
  934.         Landscape_02_05 {
  935.             availabilityForDiagonalAct = true;
  936.             availabilityForPlunging = true;
  937.             availabilityForStraightAct = true;
  938.             availableForWalk = true;
  939.             possibilityOfSpiritPlacing = false;
  940.             unchanging = false;
  941.             forbiddenAct = false;
  942.             height = 0;
  943.             xPos = 2;
  944.             yPos = 5;
  945.             ownerTeamNumber = 0;
  946.             affectType = "neutral";
  947.             description = "";
  948.             landscapeSubtype = "Valley";
  949.             landscapeType = "Valley";
  950.             placeType = "neutral";
  951.             custom {
  952.             }
  953.             ProtoLandscape {
  954.                 tileNumber = 29;
  955.                 turningAngle = 270;
  956.                 baseMeshName = "";
  957.                 characterName = "ScorchedValley_05";
  958.             }
  959.         }
  960.         Landscape_02_06 {
  961.             availabilityForDiagonalAct = true;
  962.             availabilityForPlunging = true;
  963.             availabilityForStraightAct = true;
  964.             availableForWalk = true;
  965.             possibilityOfSpiritPlacing = false;
  966.             unchanging = false;
  967.             forbiddenAct = false;
  968.             height = 0;
  969.             xPos = 2;
  970.             yPos = 6;
  971.             ownerTeamNumber = 0;
  972.             affectType = "neutral";
  973.             description = "";
  974.             landscapeSubtype = "Valley";
  975.             landscapeType = "Valley";
  976.             placeType = "neutral";
  977.             custom {
  978.             }
  979.             ProtoLandscape {
  980.                 tileNumber = 26;
  981.                 turningAngle = 270;
  982.                 baseMeshName = "";
  983.                 characterName = "ScorchedValley_02";
  984.             }
  985.         }
  986.         Landscape_02_07 {
  987.             availabilityForDiagonalAct = true;
  988.             availabilityForPlunging = true;
  989.             availabilityForStraightAct = true;
  990.             availableForWalk = true;
  991.             possibilityOfSpiritPlacing = false;
  992.             unchanging = false;
  993.             forbiddenAct = false;
  994.             height = 0;
  995.             xPos = 2;
  996.             yPos = 7;
  997.             ownerTeamNumber = 0;
  998.             affectType = "neutral";
  999.             description = "";
  1000.             landscapeSubtype = "Valley";
  1001.             landscapeType = "Valley";
  1002.             placeType = "neutral";
  1003.             custom {
  1004.             }
  1005.             ProtoLandscape {
  1006.                 tileNumber = 20;
  1007.                 turningAngle = 0;
  1008.                 baseMeshName = "";
  1009.                 characterName = "Valley_20";
  1010.             }
  1011.         }
  1012.         Landscape_02_08 {
  1013.             availabilityForDiagonalAct = true;
  1014.             availabilityForPlunging = true;
  1015.             availabilityForStraightAct = true;
  1016.             availableForWalk = true;
  1017.             possibilityOfSpiritPlacing = false;
  1018.             unchanging = false;
  1019.             forbiddenAct = false;
  1020.             height = 0;
  1021.             xPos = 2;
  1022.             yPos = 8;
  1023.             ownerTeamNumber = 0;
  1024.             affectType = "neutral";
  1025.             description = "";
  1026.             landscapeSubtype = "Valley";
  1027.             landscapeType = "Valley";
  1028.             placeType = "neutral";
  1029.             custom {
  1030.             }
  1031.             ProtoLandscape {
  1032.                 tileNumber = 20;
  1033.                 turningAngle = 0;
  1034.                 baseMeshName = "";
  1035.                 characterName = "Valley_20";
  1036.             }
  1037.         }
  1038.         Landscape_02_09 {
  1039.             availabilityForDiagonalAct = true;
  1040.             availabilityForPlunging = true;
  1041.             availabilityForStraightAct = true;
  1042.             availableForWalk = true;
  1043.             possibilityOfSpiritPlacing = false;
  1044.             unchanging = false;
  1045.             forbiddenAct = false;
  1046.             height = 0;
  1047.             xPos = 2;
  1048.             yPos = 9;
  1049.             ownerTeamNumber = 0;
  1050.             affectType = "neutral";
  1051.             description = "";
  1052.             landscapeSubtype = "Valley";
  1053.             landscapeType = "Valley";
  1054.             placeType = "neutral";
  1055.             custom {
  1056.             }
  1057.             ProtoLandscape {
  1058.                 tileNumber = 20;
  1059.                 turningAngle = 0;
  1060.                 baseMeshName = "";
  1061.                 characterName = "Valley_20";
  1062.             }
  1063.         }
  1064.         Landscape_02_10 {
  1065.             availabilityForDiagonalAct = true;
  1066.             availabilityForPlunging = true;
  1067.             availabilityForStraightAct = true;
  1068.             availableForWalk = false;
  1069.             possibilityOfSpiritPlacing = false;
  1070.             unchanging = false;
  1071.             forbiddenAct = true;
  1072.             height = 0;
  1073.             xPos = 2;
  1074.             yPos = 10;
  1075.             ownerTeamNumber = 0;
  1076.             affectType = "neutral";
  1077.             description = "";
  1078.             landscapeSubtype = "Edge";
  1079.             landscapeType = "Edge";
  1080.             placeType = "neutral";
  1081.             custom {
  1082.             }
  1083.             ProtoLandscape {
  1084.                 tileNumber = 11;
  1085.                 turningAngle = 0;
  1086.                 baseMeshName = "";
  1087.                 characterName = "Edge_11";
  1088.             }
  1089.         }
  1090.         Landscape_02_11 {
  1091.             availabilityForDiagonalAct = true;
  1092.             availabilityForPlunging = true;
  1093.             availabilityForStraightAct = true;
  1094.             availableForWalk = false;
  1095.             possibilityOfSpiritPlacing = false;
  1096.             unchanging = false;
  1097.             forbiddenAct = true;
  1098.             height = 0;
  1099.             xPos = 2;
  1100.             yPos = 11;
  1101.             ownerTeamNumber = 0;
  1102.             affectType = "neutral";
  1103.             description = "";
  1104.             landscapeSubtype = "Abyss";
  1105.             landscapeType = "Abyss";
  1106.             placeType = "neutral";
  1107.             custom {
  1108.             }
  1109.             ProtoLandscape {
  1110.                 tileNumber = 0;
  1111.                 turningAngle = 0;
  1112.                 baseMeshName = "";
  1113.                 characterName = "";
  1114.             }
  1115.         }
  1116.         Landscape_02_12 {
  1117.             availabilityForDiagonalAct = true;
  1118.             availabilityForPlunging = true;
  1119.             availabilityForStraightAct = true;
  1120.             availableForWalk = false;
  1121.             possibilityOfSpiritPlacing = false;
  1122.             unchanging = false;
  1123.             forbiddenAct = true;
  1124.             height = 0;
  1125.             xPos = 2;
  1126.             yPos = 12;
  1127.             ownerTeamNumber = 0;
  1128.             affectType = "neutral";
  1129.             description = "";
  1130.             landscapeSubtype = "Abyss";
  1131.             landscapeType = "Abyss";
  1132.             placeType = "neutral";
  1133.             custom {
  1134.             }
  1135.             ProtoLandscape {
  1136.                 tileNumber = 0;
  1137.                 turningAngle = 0;
  1138.                 baseMeshName = "";
  1139.                 characterName = "";
  1140.             }
  1141.         }
  1142.         Landscape_02_13 {
  1143.             availabilityForDiagonalAct = true;
  1144.             availabilityForPlunging = true;
  1145.             availabilityForStraightAct = true;
  1146.             availableForWalk = false;
  1147.             possibilityOfSpiritPlacing = false;
  1148.             unchanging = false;
  1149.             forbiddenAct = true;
  1150.             height = 0;
  1151.             xPos = 2;
  1152.             yPos = 13;
  1153.             ownerTeamNumber = 0;
  1154.             affectType = "neutral";
  1155.             description = "";
  1156.             landscapeSubtype = "Abyss";
  1157.             landscapeType = "Abyss";
  1158.             placeType = "neutral";
  1159.             custom {
  1160.             }
  1161.             ProtoLandscape {
  1162.                 tileNumber = 0;
  1163.                 turningAngle = 0;
  1164.                 baseMeshName = "";
  1165.                 characterName = "";
  1166.             }
  1167.         }
  1168.         Landscape_02_14 {
  1169.             availabilityForDiagonalAct = true;
  1170.             availabilityForPlunging = true;
  1171.             availabilityForStraightAct = true;
  1172.             availableForWalk = false;
  1173.             possibilityOfSpiritPlacing = false;
  1174.             unchanging = false;
  1175.             forbiddenAct = true;
  1176.             height = 0;
  1177.             xPos = 2;
  1178.             yPos = 14;
  1179.             ownerTeamNumber = 0;
  1180.             affectType = "neutral";
  1181.             description = "";
  1182.             landscapeSubtype = "Abyss";
  1183.             landscapeType = "Abyss";
  1184.             placeType = "neutral";
  1185.             custom {
  1186.             }
  1187.             ProtoLandscape {
  1188.                 tileNumber = 0;
  1189.                 turningAngle = 0;
  1190.                 baseMeshName = "";
  1191.                 characterName = "";
  1192.             }
  1193.         }
  1194.         Landscape_03_00 {
  1195.             availabilityForDiagonalAct = true;
  1196.             availabilityForPlunging = true;
  1197.             availabilityForStraightAct = true;
  1198.             availableForWalk = false;
  1199.             possibilityOfSpiritPlacing = false;
  1200.             unchanging = false;
  1201.             forbiddenAct = true;
  1202.             height = 0;
  1203.             xPos = 3;
  1204.             yPos = 0;
  1205.             ownerTeamNumber = 0;
  1206.             affectType = "neutral";
  1207.             description = "";
  1208.             landscapeSubtype = "Edge";
  1209.             landscapeType = "Edge";
  1210.             placeType = "neutral";
  1211.             custom {
  1212.             }
  1213.             ProtoLandscape {
  1214.                 tileNumber = 14;
  1215.                 turningAngle = 180;
  1216.                 baseMeshName = "";
  1217.                 characterName = "Edge_14";
  1218.             }
  1219.         }
  1220.         Landscape_03_01 {
  1221.             availabilityForDiagonalAct = true;
  1222.             availabilityForPlunging = true;
  1223.             availabilityForStraightAct = true;
  1224.             availableForWalk = true;
  1225.             possibilityOfSpiritPlacing = false;
  1226.             unchanging = false;
  1227.             forbiddenAct = false;
  1228.             height = -0.2;
  1229.             xPos = 3;
  1230.             yPos = 1;
  1231.             ownerTeamNumber = 0;
  1232.             affectType = "neutral";
  1233.             description = "";
  1234.             landscapeSubtype = "Lava";
  1235.             landscapeType = "Fire";
  1236.             placeType = "neutral";
  1237.             custom {
  1238.             }
  1239.             ProtoLandscape {
  1240.                 tileNumber = 2;
  1241.                 turningAngle = 0;
  1242.                 baseMeshName = "";
  1243.                 characterName = "Lava_02";
  1244.             }
  1245.         }
  1246.         Landscape_03_02 {
  1247.             availabilityForDiagonalAct = true;
  1248.             availabilityForPlunging = true;
  1249.             availabilityForStraightAct = true;
  1250.             availableForWalk = true;
  1251.             possibilityOfSpiritPlacing = false;
  1252.             unchanging = false;
  1253.             forbiddenAct = false;
  1254.             height = -0.2;
  1255.             xPos = 3;
  1256.             yPos = 2;
  1257.             ownerTeamNumber = 0;
  1258.             affectType = "neutral";
  1259.             description = "";
  1260.             landscapeSubtype = "Lava";
  1261.             landscapeType = "Fire";
  1262.             placeType = "neutral";
  1263.             custom {
  1264.             }
  1265.             ProtoLandscape {
  1266.                 tileNumber = 5;
  1267.                 turningAngle = 270;
  1268.                 baseMeshName = "";
  1269.                 characterName = "Lava_05";
  1270.             }
  1271.         }
  1272.         Landscape_03_03 {
  1273.             availabilityForDiagonalAct = true;
  1274.             availabilityForPlunging = true;
  1275.             availabilityForStraightAct = true;
  1276.             availableForWalk = true;
  1277.             possibilityOfSpiritPlacing = false;
  1278.             unchanging = false;
  1279.             forbiddenAct = false;
  1280.             height = -0.2;
  1281.             xPos = 3;
  1282.             yPos = 3;
  1283.             ownerTeamNumber = 0;
  1284.             affectType = "neutral";
  1285.             description = "";
  1286.             landscapeSubtype = "Lava";
  1287.             landscapeType = "Fire";
  1288.             placeType = "neutral";
  1289.             custom {
  1290.             }
  1291.             ProtoLandscape {
  1292.                 tileNumber = 5;
  1293.                 turningAngle = 270;
  1294.                 baseMeshName = "";
  1295.                 characterName = "Lava_05";
  1296.             }
  1297.         }
  1298.         Landscape_03_04 {
  1299.             availabilityForDiagonalAct = true;
  1300.             availabilityForPlunging = true;
  1301.             availabilityForStraightAct = true;
  1302.             availableForWalk = true;
  1303.             possibilityOfSpiritPlacing = false;
  1304.             unchanging = false;
  1305.             forbiddenAct = false;
  1306.             height = -0.2;
  1307.             xPos = 3;
  1308.             yPos = 4;
  1309.             ownerTeamNumber = 0;
  1310.             affectType = "neutral";
  1311.             description = "";
  1312.             landscapeSubtype = "Lava";
  1313.             landscapeType = "Fire";
  1314.             placeType = "neutral";
  1315.             custom {
  1316.             }
  1317.             ProtoLandscape {
  1318.                 tileNumber = 2;
  1319.                 turningAngle = 270;
  1320.                 baseMeshName = "";
  1321.                 characterName = "Lava_02";
  1322.             }
  1323.         }
  1324.         Landscape_03_05 {
  1325.             availabilityForDiagonalAct = true;
  1326.             availabilityForPlunging = true;
  1327.             availabilityForStraightAct = true;
  1328.             availableForWalk = true;
  1329.             possibilityOfSpiritPlacing = false;
  1330.             unchanging = false;
  1331.             forbiddenAct = false;
  1332.             height = 0;
  1333.             xPos = 3;
  1334.             yPos = 5;
  1335.             ownerTeamNumber = 0;
  1336.             affectType = "neutral";
  1337.             description = "";
  1338.             landscapeSubtype = "Valley";
  1339.             landscapeType = "Valley";
  1340.             placeType = "neutral";
  1341.             custom {
  1342.             }
  1343.             ProtoLandscape {
  1344.                 tileNumber = 24;
  1345.                 turningAngle = 0;
  1346.                 baseMeshName = "";
  1347.                 characterName = "ScorchedValley_00";
  1348.             }
  1349.         }
  1350.         Landscape_03_06 {
  1351.             availabilityForDiagonalAct = true;
  1352.             availabilityForPlunging = true;
  1353.             availabilityForStraightAct = true;
  1354.             availableForWalk = true;
  1355.             possibilityOfSpiritPlacing = false;
  1356.             unchanging = false;
  1357.             forbiddenAct = false;
  1358.             height = 0;
  1359.             xPos = 3;
  1360.             yPos = 6;
  1361.             ownerTeamNumber = 0;
  1362.             affectType = "neutral";
  1363.             description = "";
  1364.             landscapeSubtype = "Valley";
  1365.             landscapeType = "Valley";
  1366.             placeType = "neutral";
  1367.             custom {
  1368.             }
  1369.             ProtoLandscape {
  1370.                 tileNumber = 30;
  1371.                 turningAngle = 0;
  1372.                 baseMeshName = "";
  1373.                 characterName = "ScorchedValley_06";
  1374.             }
  1375.         }
  1376.         Landscape_03_07 {
  1377.             availabilityForDiagonalAct = true;
  1378.             availabilityForPlunging = true;
  1379.             availabilityForStraightAct = true;
  1380.             availableForWalk = true;
  1381.             possibilityOfSpiritPlacing = false;
  1382.             unchanging = false;
  1383.             forbiddenAct = false;
  1384.             height = 0;
  1385.             xPos = 3;
  1386.             yPos = 7;
  1387.             ownerTeamNumber = 0;
  1388.             affectType = "neutral";
  1389.             description = "";
  1390.             landscapeSubtype = "Valley";
  1391.             landscapeType = "Valley";
  1392.             placeType = "neutral";
  1393.             custom {
  1394.             }
  1395.             ProtoLandscape {
  1396.                 tileNumber = 26;
  1397.                 turningAngle = 270;
  1398.                 baseMeshName = "";
  1399.                 characterName = "ScorchedValley_02";
  1400.             }
  1401.         }
  1402.         Landscape_03_08 {
  1403.             availabilityForDiagonalAct = true;
  1404.             availabilityForPlunging = true;
  1405.             availabilityForStraightAct = true;
  1406.             availableForWalk = true;
  1407.             possibilityOfSpiritPlacing = false;
  1408.             unchanging = false;
  1409.             forbiddenAct = false;
  1410.             height = 0;
  1411.             xPos = 3;
  1412.             yPos = 8;
  1413.             ownerTeamNumber = 0;
  1414.             affectType = "neutral";
  1415.             description = "";
  1416.             landscapeSubtype = "Valley";
  1417.             landscapeType = "Valley";
  1418.             placeType = "neutral";
  1419.             custom {
  1420.             }
  1421.             ProtoLandscape {
  1422.                 tileNumber = 20;
  1423.                 turningAngle = 0;
  1424.                 baseMeshName = "";
  1425.                 characterName = "Valley_20";
  1426.             }
  1427.         }
  1428.         Landscape_03_09 {
  1429.             availabilityForDiagonalAct = true;
  1430.             availabilityForPlunging = true;
  1431.             availabilityForStraightAct = true;
  1432.             availableForWalk = true;
  1433.             possibilityOfSpiritPlacing = false;
  1434.             unchanging = false;
  1435.             forbiddenAct = false;
  1436.             height = 0;
  1437.             xPos = 3;
  1438.             yPos = 9;
  1439.             ownerTeamNumber = 0;
  1440.             affectType = "neutral";
  1441.             description = "";
  1442.             landscapeSubtype = "Valley";
  1443.             landscapeType = "Valley";
  1444.             placeType = "neutral";
  1445.             custom {
  1446.             }
  1447.             ProtoLandscape {
  1448.                 tileNumber = 20;
  1449.                 turningAngle = 0;
  1450.                 baseMeshName = "";
  1451.                 characterName = "Valley_20";
  1452.             }
  1453.         }
  1454.         Landscape_03_10 {
  1455.             availabilityForDiagonalAct = true;
  1456.             availabilityForPlunging = true;
  1457.             availabilityForStraightAct = true;
  1458.             availableForWalk = true;
  1459.             possibilityOfSpiritPlacing = false;
  1460.             unchanging = false;
  1461.             forbiddenAct = false;
  1462.             height = 0;
  1463.             xPos = 3;
  1464.             yPos = 10;
  1465.             ownerTeamNumber = 0;
  1466.             affectType = "neutral";
  1467.             description = "";
  1468.             landscapeSubtype = "Valley";
  1469.             landscapeType = "Valley";
  1470.             placeType = "neutral";
  1471.             custom {
  1472.             }
  1473.             ProtoLandscape {
  1474.                 tileNumber = 3;
  1475.                 turningAngle = 0;
  1476.                 baseMeshName = "";
  1477.                 characterName = "Valley_03";
  1478.             }
  1479.         }
  1480.         Landscape_03_11 {
  1481.             availabilityForDiagonalAct = true;
  1482.             availabilityForPlunging = true;
  1483.             availabilityForStraightAct = true;
  1484.             availableForWalk = false;
  1485.             possibilityOfSpiritPlacing = false;
  1486.             unchanging = false;
  1487.             forbiddenAct = true;
  1488.             height = 0;
  1489.             xPos = 3;
  1490.             yPos = 11;
  1491.             ownerTeamNumber = 0;
  1492.             affectType = "neutral";
  1493.             description = "";
  1494.             landscapeSubtype = "Edge";
  1495.             landscapeType = "Edge";
  1496.             placeType = "neutral";
  1497.             custom {
  1498.             }
  1499.             ProtoLandscape {
  1500.                 tileNumber = 11;
  1501.                 turningAngle = 0;
  1502.                 baseMeshName = "";
  1503.                 characterName = "Edge_11";
  1504.             }
  1505.         }
  1506.         Landscape_03_12 {
  1507.             availabilityForDiagonalAct = true;
  1508.             availabilityForPlunging = true;
  1509.             availabilityForStraightAct = true;
  1510.             availableForWalk = false;
  1511.             possibilityOfSpiritPlacing = false;
  1512.             unchanging = false;
  1513.             forbiddenAct = true;
  1514.             height = 0;
  1515.             xPos = 3;
  1516.             yPos = 12;
  1517.             ownerTeamNumber = 0;
  1518.             affectType = "neutral";
  1519.             description = "";
  1520.             landscapeSubtype = "Abyss";
  1521.             landscapeType = "Abyss";
  1522.             placeType = "neutral";
  1523.             custom {
  1524.             }
  1525.             ProtoLandscape {
  1526.                 tileNumber = 0;
  1527.                 turningAngle = 0;
  1528.                 baseMeshName = "";
  1529.                 characterName = "";
  1530.             }
  1531.         }
  1532.         Landscape_03_13 {
  1533.             availabilityForDiagonalAct = true;
  1534.             availabilityForPlunging = true;
  1535.             availabilityForStraightAct = true;
  1536.             availableForWalk = false;
  1537.             possibilityOfSpiritPlacing = false;
  1538.             unchanging = false;
  1539.             forbiddenAct = true;
  1540.             height = 0;
  1541.             xPos = 3;
  1542.             yPos = 13;
  1543.             ownerTeamNumber = 0;
  1544.             affectType = "neutral";
  1545.             description = "";
  1546.             landscapeSubtype = "Abyss";
  1547.             landscapeType = "Abyss";
  1548.             placeType = "neutral";
  1549.             custom {
  1550.             }
  1551.             ProtoLandscape {
  1552.                 tileNumber = 0;
  1553.                 turningAngle = 0;
  1554.                 baseMeshName = "";
  1555.                 characterName = "";
  1556.             }
  1557.         }
  1558.         Landscape_03_14 {
  1559.             availabilityForDiagonalAct = true;
  1560.             availabilityForPlunging = true;
  1561.             availabilityForStraightAct = true;
  1562.             availableForWalk = false;
  1563.             possibilityOfSpiritPlacing = false;
  1564.             unchanging = false;
  1565.             forbiddenAct = true;
  1566.             height = 0;
  1567.             xPos = 3;
  1568.             yPos = 14;
  1569.             ownerTeamNumber = 0;
  1570.             affectType = "neutral";
  1571.             description = "";
  1572.             landscapeSubtype = "Abyss";
  1573.             landscapeType = "Abyss";
  1574.             placeType = "neutral";
  1575.             custom {
  1576.             }
  1577.             ProtoLandscape {
  1578.                 tileNumber = 0;
  1579.                 turningAngle = 0;
  1580.                 baseMeshName = "";
  1581.                 characterName = "";
  1582.             }
  1583.         }
  1584.         Landscape_04_00 {
  1585.             availabilityForDiagonalAct = true;
  1586.             availabilityForPlunging = true;
  1587.             availabilityForStraightAct = true;
  1588.             availableForWalk = false;
  1589.             possibilityOfSpiritPlacing = false;
  1590.             unchanging = false;
  1591.             forbiddenAct = false;
  1592.             height = 0;
  1593.             xPos = 4;
  1594.             yPos = 0;
  1595.             ownerTeamNumber = 0;
  1596.             affectType = "neutral";
  1597.             description = "";
  1598.             landscapeSubtype = "Lava";
  1599.             landscapeType = "Fire";
  1600.             placeType = "neutral";
  1601.             custom {
  1602.             }
  1603.             ProtoLandscape {
  1604.                 tileNumber = 14;
  1605.                 turningAngle = 180;
  1606.                 baseMeshName = "";
  1607.                 characterName = "Lava_14";
  1608.             }
  1609.         }
  1610.         Landscape_04_01 {
  1611.             availabilityForDiagonalAct = true;
  1612.             availabilityForPlunging = true;
  1613.             availabilityForStraightAct = true;
  1614.             availableForWalk = true;
  1615.             possibilityOfSpiritPlacing = false;
  1616.             unchanging = false;
  1617.             forbiddenAct = false;
  1618.             height = -0.2;
  1619.             xPos = 4;
  1620.             yPos = 1;
  1621.             ownerTeamNumber = 0;
  1622.             affectType = "neutral";
  1623.             description = "";
  1624.             landscapeSubtype = "Lava";
  1625.             landscapeType = "Fire";
  1626.             placeType = "neutral";
  1627.             custom {
  1628.             }
  1629.             ProtoLandscape {
  1630.                 tileNumber = 10;
  1631.                 turningAngle = 180;
  1632.                 baseMeshName = "";
  1633.                 characterName = "Lava_10";
  1634.             }
  1635.         }
  1636.         Landscape_04_02 {
  1637.             availabilityForDiagonalAct = true;
  1638.             availabilityForPlunging = true;
  1639.             availabilityForStraightAct = true;
  1640.             availableForWalk = true;
  1641.             possibilityOfSpiritPlacing = false;
  1642.             unchanging = false;
  1643.             forbiddenAct = false;
  1644.             height = -0.2;
  1645.             xPos = 4;
  1646.             yPos = 2;
  1647.             ownerTeamNumber = 0;
  1648.             affectType = "neutral";
  1649.             description = "";
  1650.             landscapeSubtype = "Lava";
  1651.             landscapeType = "Fire";
  1652.             placeType = "neutral";
  1653.             custom {
  1654.             }
  1655.             ProtoLandscape {
  1656.                 tileNumber = 0;
  1657.                 turningAngle = 0;
  1658.                 baseMeshName = "";
  1659.                 characterName = "Lava_00";
  1660.             }
  1661.         }
  1662.         Landscape_04_03 {
  1663.             availabilityForDiagonalAct = true;
  1664.             availabilityForPlunging = true;
  1665.             availabilityForStraightAct = true;
  1666.             availableForWalk = true;
  1667.             possibilityOfSpiritPlacing = false;
  1668.             unchanging = false;
  1669.             forbiddenAct = false;
  1670.             height = -0.2;
  1671.             xPos = 4;
  1672.             yPos = 3;
  1673.             ownerTeamNumber = 0;
  1674.             affectType = "neutral";
  1675.             description = "";
  1676.             landscapeSubtype = "Lava";
  1677.             landscapeType = "Fire";
  1678.             placeType = "neutral";
  1679.             custom {
  1680.             }
  1681.             ProtoLandscape {
  1682.                 tileNumber = 0;
  1683.                 turningAngle = 0;
  1684.                 baseMeshName = "";
  1685.                 characterName = "Lava_00";
  1686.             }
  1687.         }
  1688.         Landscape_04_04 {
  1689.             availabilityForDiagonalAct = true;
  1690.             availabilityForPlunging = true;
  1691.             availabilityForStraightAct = true;
  1692.             availableForWalk = true;
  1693.             possibilityOfSpiritPlacing = false;
  1694.             unchanging = false;
  1695.             forbiddenAct = false;
  1696.             height = -0.2;
  1697.             xPos = 4;
  1698.             yPos = 4;
  1699.             ownerTeamNumber = 0;
  1700.             affectType = "neutral";
  1701.             description = "";
  1702.             landscapeSubtype = "Lava";
  1703.             landscapeType = "Fire";
  1704.             placeType = "neutral";
  1705.             custom {
  1706.             }
  1707.             ProtoLandscape {
  1708.                 tileNumber = 8;
  1709.                 turningAngle = 90;
  1710.                 baseMeshName = "";
  1711.                 characterName = "Lava_08";
  1712.             }
  1713.         }
  1714.         Landscape_04_05 {
  1715.             availabilityForDiagonalAct = true;
  1716.             availabilityForPlunging = true;
  1717.             availabilityForStraightAct = true;
  1718.             availableForWalk = true;
  1719.             possibilityOfSpiritPlacing = false;
  1720.             unchanging = false;
  1721.             forbiddenAct = false;
  1722.             height = -0.2;
  1723.             xPos = 4;
  1724.             yPos = 5;
  1725.             ownerTeamNumber = 0;
  1726.             affectType = "neutral";
  1727.             description = "";
  1728.             landscapeSubtype = "Lava";
  1729.             landscapeType = "Fire";
  1730.             placeType = "neutral";
  1731.             custom {
  1732.             }
  1733.             ProtoLandscape {
  1734.                 tileNumber = 5;
  1735.                 turningAngle = 270;
  1736.                 baseMeshName = "";
  1737.                 characterName = "Lava_05";
  1738.             }
  1739.         }
  1740.         Landscape_04_06 {
  1741.             availabilityForDiagonalAct = true;
  1742.             availabilityForPlunging = true;
  1743.             availabilityForStraightAct = true;
  1744.             availableForWalk = true;
  1745.             possibilityOfSpiritPlacing = false;
  1746.             unchanging = false;
  1747.             forbiddenAct = false;
  1748.             height = -0.2;
  1749.             xPos = 4;
  1750.             yPos = 6;
  1751.             ownerTeamNumber = 0;
  1752.             affectType = "neutral";
  1753.             description = "";
  1754.             landscapeSubtype = "Lava";
  1755.             landscapeType = "Fire";
  1756.             placeType = "neutral";
  1757.             custom {
  1758.             }
  1759.             ProtoLandscape {
  1760.                 tileNumber = 2;
  1761.                 turningAngle = 270;
  1762.                 baseMeshName = "";
  1763.                 characterName = "Lava_02";
  1764.             }
  1765.         }
  1766.         Landscape_04_07 {
  1767.             availabilityForDiagonalAct = true;
  1768.             availabilityForPlunging = true;
  1769.             availabilityForStraightAct = true;
  1770.             availableForWalk = true;
  1771.             possibilityOfSpiritPlacing = false;
  1772.             unchanging = false;
  1773.             forbiddenAct = false;
  1774.             height = 0;
  1775.             xPos = 4;
  1776.             yPos = 7;
  1777.             ownerTeamNumber = 0;
  1778.             affectType = "neutral";
  1779.             description = "";
  1780.             landscapeSubtype = "Valley";
  1781.             landscapeType = "Valley";
  1782.             placeType = "neutral";
  1783.             custom {
  1784.             }
  1785.             ProtoLandscape {
  1786.                 tileNumber = 29;
  1787.                 turningAngle = 180;
  1788.                 baseMeshName = "";
  1789.                 characterName = "ScorchedValley_05";
  1790.             }
  1791.         }
  1792.         Landscape_04_08 {
  1793.             availabilityForDiagonalAct = true;
  1794.             availabilityForPlunging = true;
  1795.             availabilityForStraightAct = true;
  1796.             availableForWalk = true;
  1797.             possibilityOfSpiritPlacing = false;
  1798.             unchanging = false;
  1799.             forbiddenAct = false;
  1800.             height = 0;
  1801.             xPos = 4;
  1802.             yPos = 8;
  1803.             ownerTeamNumber = 0;
  1804.             affectType = "neutral";
  1805.             description = "";
  1806.             landscapeSubtype = "Valley";
  1807.             landscapeType = "Valley";
  1808.             placeType = "neutral";
  1809.             custom {
  1810.             }
  1811.             ProtoLandscape {
  1812.                 tileNumber = 20;
  1813.                 turningAngle = 0;
  1814.                 baseMeshName = "";
  1815.                 characterName = "Valley_20";
  1816.             }
  1817.         }
  1818.         Landscape_04_09 {
  1819.             availabilityForDiagonalAct = true;
  1820.             availabilityForPlunging = true;
  1821.             availabilityForStraightAct = true;
  1822.             availableForWalk = true;
  1823.             possibilityOfSpiritPlacing = false;
  1824.             unchanging = false;
  1825.             forbiddenAct = false;
  1826.             height = 0;
  1827.             xPos = 4;
  1828.             yPos = 9;
  1829.             ownerTeamNumber = 0;
  1830.             affectType = "neutral";
  1831.             description = "";
  1832.             landscapeSubtype = "Valley";
  1833.             landscapeType = "Valley";
  1834.             placeType = "neutral";
  1835.             custom {
  1836.             }
  1837.             ProtoLandscape {
  1838.                 tileNumber = 20;
  1839.                 turningAngle = 0;
  1840.                 baseMeshName = "";
  1841.                 characterName = "Valley_20";
  1842.             }
  1843.         }
  1844.         Landscape_04_10 {
  1845.             availabilityForDiagonalAct = true;
  1846.             availabilityForPlunging = true;
  1847.             availabilityForStraightAct = true;
  1848.             availableForWalk = true;
  1849.             possibilityOfSpiritPlacing = false;
  1850.             unchanging = false;
  1851.             forbiddenAct = false;
  1852.             height = 0;
  1853.             xPos = 4;
  1854.             yPos = 10;
  1855.             ownerTeamNumber = 0;
  1856.             affectType = "neutral";
  1857.             description = "";
  1858.             landscapeSubtype = "Valley";
  1859.             landscapeType = "Valley";
  1860.             placeType = "neutral";
  1861.             custom {
  1862.             }
  1863.             ProtoLandscape {
  1864.                 tileNumber = 8;
  1865.                 turningAngle = 0;
  1866.                 baseMeshName = "";
  1867.                 characterName = "Valley_08";
  1868.             }
  1869.         }
  1870.         Landscape_04_11 {
  1871.             availabilityForDiagonalAct = true;
  1872.             availabilityForPlunging = true;
  1873.             availabilityForStraightAct = true;
  1874.             availableForWalk = true;
  1875.             possibilityOfSpiritPlacing = false;
  1876.             unchanging = false;
  1877.             forbiddenAct = false;
  1878.             height = 0;
  1879.             xPos = 4;
  1880.             yPos = 11;
  1881.             ownerTeamNumber = 0;
  1882.             affectType = "neutral";
  1883.             description = "";
  1884.             landscapeSubtype = "Valley";
  1885.             landscapeType = "Valley";
  1886.             placeType = "neutral";
  1887.             custom {
  1888.             }
  1889.             ProtoLandscape {
  1890.                 tileNumber = 2;
  1891.                 turningAngle = 270;
  1892.                 baseMeshName = "";
  1893.                 characterName = "Valley_02";
  1894.             }
  1895.         }
  1896.         Landscape_04_12 {
  1897.             availabilityForDiagonalAct = true;
  1898.             availabilityForPlunging = true;
  1899.             availabilityForStraightAct = true;
  1900.             availableForWalk = false;
  1901.             possibilityOfSpiritPlacing = false;
  1902.             unchanging = false;
  1903.             forbiddenAct = true;
  1904.             height = 0;
  1905.             xPos = 4;
  1906.             yPos = 12;
  1907.             ownerTeamNumber = 0;
  1908.             affectType = "neutral";
  1909.             description = "";
  1910.             landscapeSubtype = "Edge";
  1911.             landscapeType = "Edge";
  1912.             placeType = "neutral";
  1913.             custom {
  1914.             }
  1915.             ProtoLandscape {
  1916.                 tileNumber = 13;
  1917.                 turningAngle = 90;
  1918.                 baseMeshName = "";
  1919.                 characterName = "Edge_13";
  1920.             }
  1921.         }
  1922.         Landscape_04_13 {
  1923.             availabilityForDiagonalAct = true;
  1924.             availabilityForPlunging = true;
  1925.             availabilityForStraightAct = true;
  1926.             availableForWalk = false;
  1927.             possibilityOfSpiritPlacing = false;
  1928.             unchanging = false;
  1929.             forbiddenAct = true;
  1930.             height = 0;
  1931.             xPos = 4;
  1932.             yPos = 13;
  1933.             ownerTeamNumber = 0;
  1934.             affectType = "neutral";
  1935.             description = "";
  1936.             landscapeSubtype = "Edge";
  1937.             landscapeType = "Edge";
  1938.             placeType = "neutral";
  1939.             custom {
  1940.             }
  1941.             ProtoLandscape {
  1942.                 tileNumber = 0;
  1943.                 turningAngle = 0;
  1944.                 baseMeshName = "";
  1945.                 characterName = "Edge_00";
  1946.             }
  1947.         }
  1948.         Landscape_04_14 {
  1949.             availabilityForDiagonalAct = true;
  1950.             availabilityForPlunging = true;
  1951.             availabilityForStraightAct = true;
  1952.             availableForWalk = false;
  1953.             possibilityOfSpiritPlacing = false;
  1954.             unchanging = false;
  1955.             forbiddenAct = true;
  1956.             height = 0;
  1957.             xPos = 4;
  1958.             yPos = 14;
  1959.             ownerTeamNumber = 0;
  1960.             affectType = "neutral";
  1961.             description = "";
  1962.             landscapeSubtype = "Abyss";
  1963.             landscapeType = "Abyss";
  1964.             placeType = "neutral";
  1965.             custom {
  1966.             }
  1967.             ProtoLandscape {
  1968.                 tileNumber = 0;
  1969.                 turningAngle = 0;
  1970.                 baseMeshName = "";
  1971.                 characterName = "";
  1972.             }
  1973.         }
  1974.         Landscape_05_00 {
  1975.             availabilityForDiagonalAct = true;
  1976.             availabilityForPlunging = true;
  1977.             availabilityForStraightAct = true;
  1978.             availableForWalk = false;
  1979.             possibilityOfSpiritPlacing = false;
  1980.             unchanging = false;
  1981.             forbiddenAct = true;
  1982.             height = 0;
  1983.             xPos = 5;
  1984.             yPos = 0;
  1985.             ownerTeamNumber = 0;
  1986.             affectType = "neutral";
  1987.             description = "";
  1988.             landscapeSubtype = "Edge";
  1989.             landscapeType = "Edge";
  1990.             placeType = "neutral";
  1991.             custom {
  1992.             }
  1993.             ProtoLandscape {
  1994.                 tileNumber = 2;
  1995.                 turningAngle = 180;
  1996.                 baseMeshName = "";
  1997.                 characterName = "Edge_02";
  1998.             }
  1999.         }
  2000.         Landscape_05_01 {
  2001.             availabilityForDiagonalAct = true;
  2002.             availabilityForPlunging = true;
  2003.             availabilityForStraightAct = true;
  2004.             availableForWalk = true;
  2005.             possibilityOfSpiritPlacing = false;
  2006.             unchanging = false;
  2007.             forbiddenAct = false;
  2008.             height = -0.2;
  2009.             xPos = 5;
  2010.             yPos = 1;
  2011.             ownerTeamNumber = 0;
  2012.             affectType = "neutral";
  2013.             description = "";
  2014.             landscapeSubtype = "Lava";
  2015.             landscapeType = "Fire";
  2016.             placeType = "neutral";
  2017.             custom {
  2018.             }
  2019.             ProtoLandscape {
  2020.                 tileNumber = 2;
  2021.                 turningAngle = 90;
  2022.                 baseMeshName = "";
  2023.                 characterName = "Lava_02";
  2024.             }
  2025.         }
  2026.         Landscape_05_02 {
  2027.             availabilityForDiagonalAct = true;
  2028.             availabilityForPlunging = true;
  2029.             availabilityForStraightAct = true;
  2030.             availableForWalk = true;
  2031.             possibilityOfSpiritPlacing = false;
  2032.             unchanging = false;
  2033.             forbiddenAct = false;
  2034.             height = -0.2;
  2035.             xPos = 5;
  2036.             yPos = 2;
  2037.             ownerTeamNumber = 0;
  2038.             affectType = "neutral";
  2039.             description = "";
  2040.             landscapeSubtype = "Lava";
  2041.             landscapeType = "Fire";
  2042.             placeType = "neutral";
  2043.             custom {
  2044.             }
  2045.             ProtoLandscape {
  2046.                 tileNumber = 5;
  2047.                 turningAngle = 90;
  2048.                 baseMeshName = "";
  2049.                 characterName = "Lava_05";
  2050.             }
  2051.         }
  2052.         Landscape_05_03 {
  2053.             availabilityForDiagonalAct = true;
  2054.             availabilityForPlunging = true;
  2055.             availabilityForStraightAct = true;
  2056.             availableForWalk = true;
  2057.             possibilityOfSpiritPlacing = false;
  2058.             unchanging = false;
  2059.             forbiddenAct = false;
  2060.             height = -0.2;
  2061.             xPos = 5;
  2062.             yPos = 3;
  2063.             ownerTeamNumber = 0;
  2064.             affectType = "neutral";
  2065.             description = "";
  2066.             landscapeSubtype = "Lava";
  2067.             landscapeType = "Fire";
  2068.             placeType = "neutral";
  2069.             custom {
  2070.             }
  2071.             ProtoLandscape {
  2072.                 tileNumber = 8;
  2073.                 turningAngle = 270;
  2074.                 baseMeshName = "";
  2075.                 characterName = "Lava_08";
  2076.             }
  2077.         }
  2078.         Landscape_05_04 {
  2079.             availabilityForDiagonalAct = true;
  2080.             availabilityForPlunging = true;
  2081.             availabilityForStraightAct = true;
  2082.             availableForWalk = true;
  2083.             possibilityOfSpiritPlacing = false;
  2084.             unchanging = false;
  2085.             forbiddenAct = false;
  2086.             height = -0.2;
  2087.             xPos = 5;
  2088.             yPos = 4;
  2089.             ownerTeamNumber = 0;
  2090.             affectType = "neutral";
  2091.             description = "";
  2092.             landscapeSubtype = "Lava";
  2093.             landscapeType = "Fire";
  2094.             placeType = "neutral";
  2095.             custom {
  2096.             }
  2097.             ProtoLandscape {
  2098.                 tileNumber = 18;
  2099.                 turningAngle = 90;
  2100.                 baseMeshName = "";
  2101.                 characterName = "Lava_18";
  2102.             }
  2103.         }
  2104.         Landscape_05_05 {
  2105.             availabilityForDiagonalAct = true;
  2106.             availabilityForPlunging = true;
  2107.             availabilityForStraightAct = true;
  2108.             availableForWalk = true;
  2109.             possibilityOfSpiritPlacing = false;
  2110.             unchanging = false;
  2111.             forbiddenAct = false;
  2112.             height = -0.2;
  2113.             xPos = 5;
  2114.             yPos = 5;
  2115.             ownerTeamNumber = 0;
  2116.             affectType = "neutral";
  2117.             description = "";
  2118.             landscapeSubtype = "Lava";
  2119.             landscapeType = "Fire";
  2120.             placeType = "neutral";
  2121.             custom {
  2122.             }
  2123.             ProtoLandscape {
  2124.                 tileNumber = 8;
  2125.                 turningAngle = 0;
  2126.                 baseMeshName = "";
  2127.                 characterName = "Lava_08";
  2128.             }
  2129.         }
  2130.         Landscape_05_06 {
  2131.             availabilityForDiagonalAct = true;
  2132.             availabilityForPlunging = true;
  2133.             availabilityForStraightAct = true;
  2134.             availableForWalk = true;
  2135.             possibilityOfSpiritPlacing = false;
  2136.             unchanging = false;
  2137.             forbiddenAct = false;
  2138.             height = -0.2;
  2139.             xPos = 5;
  2140.             yPos = 6;
  2141.             ownerTeamNumber = 0;
  2142.             affectType = "neutral";
  2143.             description = "";
  2144.             landscapeSubtype = "Lava";
  2145.             landscapeType = "Fire";
  2146.             placeType = "neutral";
  2147.             custom {
  2148.             }
  2149.             ProtoLandscape {
  2150.                 tileNumber = 2;
  2151.                 turningAngle = 180;
  2152.                 baseMeshName = "";
  2153.                 characterName = "Lava_02";
  2154.             }
  2155.         }
  2156.         Landscape_05_07 {
  2157.             availabilityForDiagonalAct = true;
  2158.             availabilityForPlunging = true;
  2159.             availabilityForStraightAct = true;
  2160.             availableForWalk = true;
  2161.             possibilityOfSpiritPlacing = false;
  2162.             unchanging = false;
  2163.             forbiddenAct = false;
  2164.             height = 0;
  2165.             xPos = 5;
  2166.             yPos = 7;
  2167.             ownerTeamNumber = 0;
  2168.             affectType = "neutral";
  2169.             description = "";
  2170.             landscapeSubtype = "Valley";
  2171.             landscapeType = "Valley";
  2172.             placeType = "neutral";
  2173.             custom {
  2174.             }
  2175.             ProtoLandscape {
  2176.                 tileNumber = 29;
  2177.                 turningAngle = 180;
  2178.                 baseMeshName = "";
  2179.                 characterName = "ScorchedValley_05";
  2180.             }
  2181.         }
  2182.         Landscape_05_08 {
  2183.             availabilityForDiagonalAct = true;
  2184.             availabilityForPlunging = true;
  2185.             availabilityForStraightAct = true;
  2186.             availableForWalk = true;
  2187.             possibilityOfSpiritPlacing = false;
  2188.             unchanging = false;
  2189.             forbiddenAct = false;
  2190.             height = 0;
  2191.             xPos = 5;
  2192.             yPos = 8;
  2193.             ownerTeamNumber = 0;
  2194.             affectType = "neutral";
  2195.             description = "";
  2196.             landscapeSubtype = "Valley";
  2197.             landscapeType = "Valley";
  2198.             placeType = "neutral";
  2199.             custom {
  2200.             }
  2201.             ProtoLandscape {
  2202.                 tileNumber = 20;
  2203.                 turningAngle = 0;
  2204.                 baseMeshName = "";
  2205.                 characterName = "Valley_20";
  2206.             }
  2207.         }
  2208.         Landscape_05_09 {
  2209.             availabilityForDiagonalAct = true;
  2210.             availabilityForPlunging = true;
  2211.             availabilityForStraightAct = true;
  2212.             availableForWalk = true;
  2213.             possibilityOfSpiritPlacing = false;
  2214.             unchanging = false;
  2215.             forbiddenAct = false;
  2216.             height = 0;
  2217.             xPos = 5;
  2218.             yPos = 9;
  2219.             ownerTeamNumber = 0;
  2220.             affectType = "neutral";
  2221.             description = "";
  2222.             landscapeSubtype = "Valley";
  2223.             landscapeType = "Valley";
  2224.             placeType = "neutral";
  2225.             custom {
  2226.             }
  2227.             ProtoLandscape {
  2228.                 tileNumber = 20;
  2229.                 turningAngle = 0;
  2230.                 baseMeshName = "";
  2231.                 characterName = "Valley_20";
  2232.             }
  2233.         }
  2234.         Landscape_05_10 {
  2235.             availabilityForDiagonalAct = true;
  2236.             availabilityForPlunging = true;
  2237.             availabilityForStraightAct = true;
  2238.             availableForWalk = true;
  2239.             possibilityOfSpiritPlacing = false;
  2240.             unchanging = false;
  2241.             forbiddenAct = false;
  2242.             height = 0;
  2243.             xPos = 5;
  2244.             yPos = 10;
  2245.             ownerTeamNumber = 0;
  2246.             affectType = "neutral";
  2247.             description = "";
  2248.             landscapeSubtype = "Valley";
  2249.             landscapeType = "Valley";
  2250.             placeType = "neutral";
  2251.             custom {
  2252.             }
  2253.             ProtoLandscape {
  2254.                 tileNumber = 2;
  2255.                 turningAngle = 90;
  2256.                 baseMeshName = "";
  2257.                 characterName = "Valley_02";
  2258.             }
  2259.         }
  2260.         Landscape_05_11 {
  2261.             availabilityForDiagonalAct = true;
  2262.             availabilityForPlunging = true;
  2263.             availabilityForStraightAct = true;
  2264.             availableForWalk = true;
  2265.             possibilityOfSpiritPlacing = false;
  2266.             unchanging = false;
  2267.             forbiddenAct = false;
  2268.             height = 0;
  2269.             xPos = 5;
  2270.             yPos = 11;
  2271.             ownerTeamNumber = 0;
  2272.             affectType = "neutral";
  2273.             description = "";
  2274.             landscapeSubtype = "Valley";
  2275.             landscapeType = "Valley";
  2276.             placeType = "neutral";
  2277.             custom {
  2278.             }
  2279.             ProtoLandscape {
  2280.                 tileNumber = 23;
  2281.                 turningAngle = 0;
  2282.                 baseMeshName = "";
  2283.                 characterName = "Valley_23";
  2284.             }
  2285.         }
  2286.         Landscape_05_12 {
  2287.             availabilityForDiagonalAct = true;
  2288.             availabilityForPlunging = true;
  2289.             availabilityForStraightAct = true;
  2290.             availableForWalk = true;
  2291.             possibilityOfSpiritPlacing = false;
  2292.             unchanging = false;
  2293.             forbiddenAct = false;
  2294.             height = 0;
  2295.             xPos = 5;
  2296.             yPos = 12;
  2297.             ownerTeamNumber = 0;
  2298.             affectType = "neutral";
  2299.             description = "";
  2300.             landscapeSubtype = "Valley";
  2301.             landscapeType = "Valley";
  2302.             placeType = "neutral";
  2303.             custom {
  2304.             }
  2305.             ProtoLandscape {
  2306.                 tileNumber = 2;
  2307.                 turningAngle = 270;
  2308.                 baseMeshName = "";
  2309.                 characterName = "Valley_02";
  2310.             }
  2311.         }
  2312.         Landscape_05_13 {
  2313.             availabilityForDiagonalAct = true;
  2314.             availabilityForPlunging = true;
  2315.             availabilityForStraightAct = true;
  2316.             availableForWalk = false;
  2317.             possibilityOfSpiritPlacing = false;
  2318.             unchanging = false;
  2319.             forbiddenAct = true;
  2320.             height = 0;
  2321.             xPos = 5;
  2322.             yPos = 13;
  2323.             ownerTeamNumber = 0;
  2324.             affectType = "neutral";
  2325.             description = "";
  2326.             landscapeSubtype = "Edge";
  2327.             landscapeType = "Edge";
  2328.             placeType = "neutral";
  2329.             custom {
  2330.             }
  2331.             ProtoLandscape {
  2332.                 tileNumber = 12;
  2333.                 turningAngle = 0;
  2334.                 baseMeshName = "";
  2335.                 characterName = "Edge_12";
  2336.             }
  2337.         }
  2338.         Landscape_05_14 {
  2339.             availabilityForDiagonalAct = true;
  2340.             availabilityForPlunging = true;
  2341.             availabilityForStraightAct = true;
  2342.             availableForWalk = false;
  2343.             possibilityOfSpiritPlacing = false;
  2344.             unchanging = false;
  2345.             forbiddenAct = true;
  2346.             height = 0;
  2347.             xPos = 5;
  2348.             yPos = 14;
  2349.             ownerTeamNumber = 0;
  2350.             affectType = "neutral";
  2351.             description = "";
  2352.             landscapeSubtype = "Abyss";
  2353.             landscapeType = "Abyss";
  2354.             placeType = "neutral";
  2355.             custom {
  2356.             }
  2357.             ProtoLandscape {
  2358.                 tileNumber = 0;
  2359.                 turningAngle = 0;
  2360.                 baseMeshName = "";
  2361.                 characterName = "";
  2362.             }
  2363.         }
  2364.         Landscape_06_00 {
  2365.             availabilityForDiagonalAct = true;
  2366.             availabilityForPlunging = true;
  2367.             availabilityForStraightAct = true;
  2368.             availableForWalk = false;
  2369.             possibilityOfSpiritPlacing = false;
  2370.             unchanging = false;
  2371.             forbiddenAct = true;
  2372.             height = 0;
  2373.             xPos = 6;
  2374.             yPos = 0;
  2375.             ownerTeamNumber = 0;
  2376.             affectType = "neutral";
  2377.             description = "";
  2378.             landscapeSubtype = "Edge";
  2379.             landscapeType = "Edge";
  2380.             placeType = "neutral";
  2381.             custom {
  2382.             }
  2383.             ProtoLandscape {
  2384.                 tileNumber = 15;
  2385.                 turningAngle = 180;
  2386.                 baseMeshName = "";
  2387.                 characterName = "Edge_15";
  2388.             }
  2389.         }
  2390.         Landscape_06_01 {
  2391.             availabilityForDiagonalAct = true;
  2392.             availabilityForPlunging = true;
  2393.             availabilityForStraightAct = true;
  2394.             availableForWalk = true;
  2395.             possibilityOfSpiritPlacing = false;
  2396.             unchanging = false;
  2397.             forbiddenAct = false;
  2398.             height = 0;
  2399.             xPos = 6;
  2400.             yPos = 1;
  2401.             ownerTeamNumber = 0;
  2402.             affectType = "neutral";
  2403.             description = "";
  2404.             landscapeSubtype = "Valley";
  2405.             landscapeType = "Valley";
  2406.             placeType = "neutral";
  2407.             custom {
  2408.             }
  2409.             ProtoLandscape {
  2410.                 tileNumber = 26;
  2411.                 turningAngle = 90;
  2412.                 baseMeshName = "";
  2413.                 characterName = "ScorchedValley_02";
  2414.             }
  2415.         }
  2416.         Landscape_06_02 {
  2417.             availabilityForDiagonalAct = true;
  2418.             availabilityForPlunging = true;
  2419.             availabilityForStraightAct = true;
  2420.             availableForWalk = true;
  2421.             possibilityOfSpiritPlacing = false;
  2422.             unchanging = false;
  2423.             forbiddenAct = false;
  2424.             height = 0;
  2425.             xPos = 6;
  2426.             yPos = 2;
  2427.             ownerTeamNumber = 0;
  2428.             affectType = "neutral";
  2429.             description = "";
  2430.             landscapeSubtype = "Valley";
  2431.             landscapeType = "Valley";
  2432.             placeType = "neutral";
  2433.             custom {
  2434.             }
  2435.             ProtoLandscape {
  2436.                 tileNumber = 24;
  2437.                 turningAngle = 0;
  2438.                 baseMeshName = "";
  2439.                 characterName = "ScorchedValley_00";
  2440.             }
  2441.         }
  2442.         Landscape_06_03 {
  2443.             availabilityForDiagonalAct = true;
  2444.             availabilityForPlunging = true;
  2445.             availabilityForStraightAct = true;
  2446.             availableForWalk = true;
  2447.             possibilityOfSpiritPlacing = false;
  2448.             unchanging = false;
  2449.             forbiddenAct = false;
  2450.             height = -0.2;
  2451.             xPos = 6;
  2452.             yPos = 3;
  2453.             ownerTeamNumber = 0;
  2454.             affectType = "neutral";
  2455.             description = "";
  2456.             landscapeSubtype = "Lava";
  2457.             landscapeType = "Fire";
  2458.             placeType = "neutral";
  2459.             custom {
  2460.             }
  2461.             ProtoLandscape {
  2462.                 tileNumber = 6;
  2463.                 turningAngle = 0;
  2464.                 baseMeshName = "";
  2465.                 characterName = "Lava_06";
  2466.             }
  2467.         }
  2468.         Landscape_06_04 {
  2469.             availabilityForDiagonalAct = true;
  2470.             availabilityForPlunging = true;
  2471.             availabilityForStraightAct = true;
  2472.             availableForWalk = true;
  2473.             possibilityOfSpiritPlacing = false;
  2474.             unchanging = false;
  2475.             forbiddenAct = false;
  2476.             height = -0.2;
  2477.             xPos = 6;
  2478.             yPos = 4;
  2479.             ownerTeamNumber = 0;
  2480.             affectType = "neutral";
  2481.             description = "";
  2482.             landscapeSubtype = "Lava";
  2483.             landscapeType = "Fire";
  2484.             placeType = "neutral";
  2485.             custom {
  2486.             }
  2487.             ProtoLandscape {
  2488.                 tileNumber = 5;
  2489.                 turningAngle = 90;
  2490.                 baseMeshName = "";
  2491.                 characterName = "Lava_05";
  2492.             }
  2493.         }
  2494.         Landscape_06_05 {
  2495.             availabilityForDiagonalAct = true;
  2496.             availabilityForPlunging = true;
  2497.             availabilityForStraightAct = true;
  2498.             availableForWalk = true;
  2499.             possibilityOfSpiritPlacing = false;
  2500.             unchanging = false;
  2501.             forbiddenAct = false;
  2502.             height = -0.2;
  2503.             xPos = 6;
  2504.             yPos = 5;
  2505.             ownerTeamNumber = 0;
  2506.             affectType = "neutral";
  2507.             description = "";
  2508.             landscapeSubtype = "Lava";
  2509.             landscapeType = "Fire";
  2510.             placeType = "neutral";
  2511.             custom {
  2512.             }
  2513.             ProtoLandscape {
  2514.                 tileNumber = 7;
  2515.                 turningAngle = 180;
  2516.                 baseMeshName = "";
  2517.                 characterName = "Lava_07";
  2518.             }
  2519.         }
  2520.         Landscape_06_06 {
  2521.             availabilityForDiagonalAct = true;
  2522.             availabilityForPlunging = true;
  2523.             availabilityForStraightAct = true;
  2524.             availableForWalk = true;
  2525.             possibilityOfSpiritPlacing = false;
  2526.             unchanging = false;
  2527.             forbiddenAct = false;
  2528.             height = 0;
  2529.             xPos = 6;
  2530.             yPos = 6;
  2531.             ownerTeamNumber = 0;
  2532.             affectType = "neutral";
  2533.             description = "";
  2534.             landscapeSubtype = "Valley";
  2535.             landscapeType = "Valley";
  2536.             placeType = "neutral";
  2537.             custom {
  2538.             }
  2539.             ProtoLandscape {
  2540.                 tileNumber = 30;
  2541.                 turningAngle = 270;
  2542.                 baseMeshName = "";
  2543.                 characterName = "ScorchedValley_06";
  2544.             }
  2545.         }
  2546.         Landscape_06_07 {
  2547.             availabilityForDiagonalAct = true;
  2548.             availabilityForPlunging = true;
  2549.             availabilityForStraightAct = true;
  2550.             availableForWalk = true;
  2551.             possibilityOfSpiritPlacing = false;
  2552.             unchanging = false;
  2553.             forbiddenAct = false;
  2554.             height = 0;
  2555.             xPos = 6;
  2556.             yPos = 7;
  2557.             ownerTeamNumber = 0;
  2558.             affectType = "neutral";
  2559.             description = "";
  2560.             landscapeSubtype = "Valley";
  2561.             landscapeType = "Valley";
  2562.             placeType = "neutral";
  2563.             custom {
  2564.             }
  2565.             ProtoLandscape {
  2566.                 tileNumber = 26;
  2567.                 turningAngle = 180;
  2568.                 baseMeshName = "";
  2569.                 characterName = "ScorchedValley_02";
  2570.             }
  2571.         }
  2572.         Landscape_06_08 {
  2573.             availabilityForDiagonalAct = true;
  2574.             availabilityForPlunging = true;
  2575.             availabilityForStraightAct = true;
  2576.             availableForWalk = true;
  2577.             possibilityOfSpiritPlacing = false;
  2578.             unchanging = false;
  2579.             forbiddenAct = false;
  2580.             height = 0;
  2581.             xPos = 6;
  2582.             yPos = 8;
  2583.             ownerTeamNumber = 0;
  2584.             affectType = "neutral";
  2585.             description = "";
  2586.             landscapeSubtype = "Valley";
  2587.             landscapeType = "Valley";
  2588.             placeType = "neutral";
  2589.             custom {
  2590.             }
  2591.             ProtoLandscape {
  2592.                 tileNumber = 20;
  2593.                 turningAngle = 0;
  2594.                 baseMeshName = "";
  2595.                 characterName = "Valley_20";
  2596.             }
  2597.         }
  2598.         Landscape_06_09 {
  2599.             availabilityForDiagonalAct = true;
  2600.             availabilityForPlunging = true;
  2601.             availabilityForStraightAct = true;
  2602.             availableForWalk = false;
  2603.             possibilityOfSpiritPlacing = false;
  2604.             unchanging = false;
  2605.             forbiddenAct = true;
  2606.             height = 0;
  2607.             xPos = 6;
  2608.             yPos = 9;
  2609.             ownerTeamNumber = 0;
  2610.             affectType = "neutral";
  2611.             description = "";
  2612.             landscapeSubtype = "Edge";
  2613.             landscapeType = "Edge";
  2614.             placeType = "neutral";
  2615.             custom {
  2616.             }
  2617.             ProtoLandscape {
  2618.                 tileNumber = 12;
  2619.                 turningAngle = 270;
  2620.                 baseMeshName = "";
  2621.                 characterName = "Edge_12";
  2622.             }
  2623.         }
  2624.         Landscape_06_10 {
  2625.             availabilityForDiagonalAct = true;
  2626.             availabilityForPlunging = true;
  2627.             availabilityForStraightAct = true;
  2628.             availableForWalk = false;
  2629.             possibilityOfSpiritPlacing = false;
  2630.             unchanging = false;
  2631.             forbiddenAct = true;
  2632.             height = 0;
  2633.             xPos = 6;
  2634.             yPos = 10;
  2635.             ownerTeamNumber = 0;
  2636.             affectType = "neutral";
  2637.             description = "";
  2638.             landscapeSubtype = "Edge";
  2639.             landscapeType = "Edge";
  2640.             placeType = "neutral";
  2641.             custom {
  2642.             }
  2643.             ProtoLandscape {
  2644.                 tileNumber = 13;
  2645.                 turningAngle = 270;
  2646.                 baseMeshName = "";
  2647.                 characterName = "Edge_13";
  2648.             }
  2649.         }
  2650.         Landscape_06_11 {
  2651.             availabilityForDiagonalAct = true;
  2652.             availabilityForPlunging = true;
  2653.             availabilityForStraightAct = true;
  2654.             availableForWalk = true;
  2655.             possibilityOfSpiritPlacing = false;
  2656.             unchanging = false;
  2657.             forbiddenAct = false;
  2658.             height = 0;
  2659.             xPos = 6;
  2660.             yPos = 11;
  2661.             ownerTeamNumber = 0;
  2662.             affectType = "neutral";
  2663.             description = "";
  2664.             landscapeSubtype = "Valley";
  2665.             landscapeType = "Valley";
  2666.             placeType = "neutral";
  2667.             custom {
  2668.             }
  2669.             ProtoLandscape {
  2670.                 tileNumber = 2;
  2671.                 turningAngle = 90;
  2672.                 baseMeshName = "";
  2673.                 characterName = "Valley_02";
  2674.             }
  2675.         }
  2676.         Landscape_06_12 {
  2677.             availabilityForDiagonalAct = true;
  2678.             availabilityForPlunging = true;
  2679.             availabilityForStraightAct = true;
  2680.             availableForWalk = true;
  2681.             possibilityOfSpiritPlacing = false;
  2682.             unchanging = false;
  2683.             forbiddenAct = false;
  2684.             height = 0;
  2685.             xPos = 6;
  2686.             yPos = 12;
  2687.             ownerTeamNumber = 0;
  2688.             affectType = "neutral";
  2689.             description = "";
  2690.             landscapeSubtype = "Valley";
  2691.             landscapeType = "Valley";
  2692.             placeType = "neutral";
  2693.             custom {
  2694.             }
  2695.             ProtoLandscape {
  2696.                 tileNumber = 7;
  2697.                 turningAngle = 90;
  2698.                 baseMeshName = "";
  2699.                 characterName = "Valley_07";
  2700.             }
  2701.         }
  2702.         Landscape_06_13 {
  2703.             availabilityForDiagonalAct = true;
  2704.             availabilityForPlunging = true;
  2705.             availabilityForStraightAct = true;
  2706.             availableForWalk = true;
  2707.             possibilityOfSpiritPlacing = false;
  2708.             unchanging = false;
  2709.             forbiddenAct = false;
  2710.             height = 0;
  2711.             xPos = 6;
  2712.             yPos = 13;
  2713.             ownerTeamNumber = 0;
  2714.             affectType = "neutral";
  2715.             description = "";
  2716.             landscapeSubtype = "Valley";
  2717.             landscapeType = "Valley";
  2718.             placeType = "neutral";
  2719.             custom {
  2720.             }
  2721.             ProtoLandscape {
  2722.                 tileNumber = 3;
  2723.                 turningAngle = 270;
  2724.                 baseMeshName = "";
  2725.                 characterName = "Valley_03";
  2726.             }
  2727.         }
  2728.         Landscape_06_14 {
  2729.             availabilityForDiagonalAct = true;
  2730.             availabilityForPlunging = true;
  2731.             availabilityForStraightAct = true;
  2732.             availableForWalk = false;
  2733.             possibilityOfSpiritPlacing = false;
  2734.             unchanging = false;
  2735.             forbiddenAct = true;
  2736.             height = 0;
  2737.             xPos = 6;
  2738.             yPos = 14;
  2739.             ownerTeamNumber = 0;
  2740.             affectType = "neutral";
  2741.             description = "";
  2742.             landscapeSubtype = "Edge";
  2743.             landscapeType = "Edge";
  2744.             placeType = "neutral";
  2745.             custom {
  2746.             }
  2747.             ProtoLandscape {
  2748.                 tileNumber = 11;
  2749.                 turningAngle = 0;
  2750.                 baseMeshName = "";
  2751.                 characterName = "Edge_11";
  2752.             }
  2753.         }
  2754.         Landscape_07_00 {
  2755.             availabilityForDiagonalAct = true;
  2756.             availabilityForPlunging = true;
  2757.             availabilityForStraightAct = true;
  2758.             availableForWalk = false;
  2759.             possibilityOfSpiritPlacing = false;
  2760.             unchanging = false;
  2761.             forbiddenAct = true;
  2762.             height = 0;
  2763.             xPos = 7;
  2764.             yPos = 0;
  2765.             ownerTeamNumber = 0;
  2766.             affectType = "neutral";
  2767.             description = "";
  2768.             landscapeSubtype = "Abyss";
  2769.             landscapeType = "Abyss";
  2770.             placeType = "neutral";
  2771.             custom {
  2772.             }
  2773.             ProtoLandscape {
  2774.                 tileNumber = 0;
  2775.                 turningAngle = 0;
  2776.                 baseMeshName = "";
  2777.                 characterName = "";
  2778.             }
  2779.         }
  2780.         Landscape_07_01 {
  2781.             availabilityForDiagonalAct = true;
  2782.             availabilityForPlunging = true;
  2783.             availabilityForStraightAct = true;
  2784.             availableForWalk = false;
  2785.             possibilityOfSpiritPlacing = false;
  2786.             unchanging = false;
  2787.             forbiddenAct = true;
  2788.             height = 0;
  2789.             xPos = 7;
  2790.             yPos = 1;
  2791.             ownerTeamNumber = 0;
  2792.             affectType = "neutral";
  2793.             description = "";
  2794.             landscapeSubtype = "Edge";
  2795.             landscapeType = "Edge";
  2796.             placeType = "neutral";
  2797.             custom {
  2798.             }
  2799.             ProtoLandscape {
  2800.                 tileNumber = 12;
  2801.                 turningAngle = 180;
  2802.                 baseMeshName = "";
  2803.                 characterName = "Edge_12";
  2804.             }
  2805.         }
  2806.         Landscape_07_02 {
  2807.             availabilityForDiagonalAct = true;
  2808.             availabilityForPlunging = true;
  2809.             availabilityForStraightAct = true;
  2810.             availableForWalk = true;
  2811.             possibilityOfSpiritPlacing = false;
  2812.             unchanging = false;
  2813.             forbiddenAct = false;
  2814.             height = 0;
  2815.             xPos = 7;
  2816.             yPos = 2;
  2817.             ownerTeamNumber = 0;
  2818.             affectType = "neutral";
  2819.             description = "";
  2820.             landscapeSubtype = "Valley";
  2821.             landscapeType = "Valley";
  2822.             placeType = "neutral";
  2823.             custom {
  2824.             }
  2825.             ProtoLandscape {
  2826.                 tileNumber = 29;
  2827.                 turningAngle = 0;
  2828.                 baseMeshName = "";
  2829.                 characterName = "ScorchedValley_05";
  2830.             }
  2831.         }
  2832.         Landscape_07_03 {
  2833.             availabilityForDiagonalAct = true;
  2834.             availabilityForPlunging = true;
  2835.             availabilityForStraightAct = true;
  2836.             availableForWalk = true;
  2837.             possibilityOfSpiritPlacing = false;
  2838.             unchanging = false;
  2839.             forbiddenAct = false;
  2840.             height = -0.2;
  2841.             xPos = 7;
  2842.             yPos = 3;
  2843.             ownerTeamNumber = 0;
  2844.             affectType = "neutral";
  2845.             description = "";
  2846.             landscapeSubtype = "Lava";
  2847.             landscapeType = "Fire";
  2848.             placeType = "neutral";
  2849.             custom {
  2850.             }
  2851.             ProtoLandscape {
  2852.                 tileNumber = 4;
  2853.                 turningAngle = 180;
  2854.                 baseMeshName = "";
  2855.                 characterName = "Lava_04";
  2856.             }
  2857.         }
  2858.         Landscape_07_04 {
  2859.             availabilityForDiagonalAct = true;
  2860.             availabilityForPlunging = true;
  2861.             availabilityForStraightAct = true;
  2862.             availableForWalk = true;
  2863.             possibilityOfSpiritPlacing = false;
  2864.             unchanging = false;
  2865.             forbiddenAct = false;
  2866.             height = 0;
  2867.             xPos = 7;
  2868.             yPos = 4;
  2869.             ownerTeamNumber = 0;
  2870.             affectType = "neutral";
  2871.             description = "";
  2872.             landscapeSubtype = "Valley";
  2873.             landscapeType = "Valley";
  2874.             placeType = "neutral";
  2875.             custom {
  2876.             }
  2877.             ProtoLandscape {
  2878.                 tileNumber = 24;
  2879.                 turningAngle = 0;
  2880.                 baseMeshName = "";
  2881.                 characterName = "ScorchedValley_00";
  2882.             }
  2883.         }
  2884.         Landscape_07_05 {
  2885.             availabilityForDiagonalAct = true;
  2886.             availabilityForPlunging = true;
  2887.             availabilityForStraightAct = true;
  2888.             availableForWalk = true;
  2889.             possibilityOfSpiritPlacing = false;
  2890.             unchanging = false;
  2891.             forbiddenAct = false;
  2892.             height = -0.2;
  2893.             xPos = 7;
  2894.             yPos = 5;
  2895.             ownerTeamNumber = 0;
  2896.             affectType = "neutral";
  2897.             description = "";
  2898.             landscapeSubtype = "Lava";
  2899.             landscapeType = "Fire";
  2900.             placeType = "neutral";
  2901.             custom {
  2902.             }
  2903.             ProtoLandscape {
  2904.                 tileNumber = 4;
  2905.                 turningAngle = 180;
  2906.                 baseMeshName = "";
  2907.                 characterName = "Lava_04";
  2908.             }
  2909.         }
  2910.         Landscape_07_06 {
  2911.             availabilityForDiagonalAct = true;
  2912.             availabilityForPlunging = true;
  2913.             availabilityForStraightAct = true;
  2914.             availableForWalk = true;
  2915.             possibilityOfSpiritPlacing = false;
  2916.             unchanging = false;
  2917.             forbiddenAct = false;
  2918.             height = 0;
  2919.             xPos = 7;
  2920.             yPos = 6;
  2921.             ownerTeamNumber = 0;
  2922.             affectType = "neutral";
  2923.             description = "";
  2924.             landscapeSubtype = "Valley";
  2925.             landscapeType = "Valley";
  2926.             placeType = "neutral";
  2927.             custom {
  2928.             }
  2929.             ProtoLandscape {
  2930.                 tileNumber = 29;
  2931.                 turningAngle = 180;
  2932.                 baseMeshName = "";
  2933.                 characterName = "ScorchedValley_05";
  2934.             }
  2935.         }
  2936.         Landscape_07_07 {
  2937.             availabilityForDiagonalAct = true;
  2938.             availabilityForPlunging = true;
  2939.             availabilityForStraightAct = true;
  2940.             availableForWalk = false;
  2941.             possibilityOfSpiritPlacing = false;
  2942.             unchanging = false;
  2943.             forbiddenAct = true;
  2944.             height = 0;
  2945.             xPos = 7;
  2946.             yPos = 7;
  2947.             ownerTeamNumber = 0;
  2948.             affectType = "neutral";
  2949.             description = "";
  2950.             landscapeSubtype = "Edge";
  2951.             landscapeType = "Edge";
  2952.             placeType = "neutral";
  2953.             custom {
  2954.             }
  2955.             ProtoLandscape {
  2956.                 tileNumber = 12;
  2957.                 turningAngle = 270;
  2958.                 baseMeshName = "";
  2959.                 characterName = "Edge_12";
  2960.             }
  2961.         }
  2962.         Landscape_07_08 {
  2963.             availabilityForDiagonalAct = true;
  2964.             availabilityForPlunging = true;
  2965.             availabilityForStraightAct = true;
  2966.             availableForWalk = false;
  2967.             possibilityOfSpiritPlacing = false;
  2968.             unchanging = false;
  2969.             forbiddenAct = true;
  2970.             height = 0;
  2971.             xPos = 7;
  2972.             yPos = 8;
  2973.             ownerTeamNumber = 0;
  2974.             affectType = "neutral";
  2975.             description = "";
  2976.             landscapeSubtype = "Edge";
  2977.             landscapeType = "Edge";
  2978.             placeType = "neutral";
  2979.             custom {
  2980.             }
  2981.             ProtoLandscape {
  2982.                 tileNumber = 15;
  2983.                 turningAngle = 270;
  2984.                 baseMeshName = "";
  2985.                 characterName = "Edge_15";
  2986.             }
  2987.         }
  2988.         Landscape_07_09 {
  2989.             availabilityForDiagonalAct = true;
  2990.             availabilityForPlunging = true;
  2991.             availabilityForStraightAct = true;
  2992.             availableForWalk = false;
  2993.             possibilityOfSpiritPlacing = false;
  2994.             unchanging = false;
  2995.             forbiddenAct = false;
  2996.             height = 0;
  2997.             xPos = 7;
  2998.             yPos = 9;
  2999.             ownerTeamNumber = 0;
  3000.             affectType = "neutral";
  3001.             description = "";
  3002.             landscapeSubtype = "Abyss";
  3003.             landscapeType = "Abyss";
  3004.             placeType = "neutral";
  3005.             custom {
  3006.             }
  3007.             ProtoLandscape {
  3008.                 tileNumber = 0;
  3009.                 turningAngle = 0;
  3010.                 baseMeshName = "";
  3011.                 characterName = "";
  3012.             }
  3013.         }
  3014.         Landscape_07_10 {
  3015.             availabilityForDiagonalAct = true;
  3016.             availabilityForPlunging = true;
  3017.             availabilityForStraightAct = true;
  3018.             availableForWalk = false;
  3019.             possibilityOfSpiritPlacing = false;
  3020.             unchanging = false;
  3021.             forbiddenAct = false;
  3022.             height = 0;
  3023.             xPos = 7;
  3024.             yPos = 10;
  3025.             ownerTeamNumber = 0;
  3026.             affectType = "neutral";
  3027.             description = "";
  3028.             landscapeSubtype = "Abyss";
  3029.             landscapeType = "Abyss";
  3030.             placeType = "neutral";
  3031.             custom {
  3032.             }
  3033.             ProtoLandscape {
  3034.                 tileNumber = 0;
  3035.                 turningAngle = 0;
  3036.                 baseMeshName = "";
  3037.                 characterName = "";
  3038.             }
  3039.         }
  3040.         Landscape_07_11 {
  3041.             availabilityForDiagonalAct = true;
  3042.             availabilityForPlunging = true;
  3043.             availabilityForStraightAct = true;
  3044.             availableForWalk = false;
  3045.             possibilityOfSpiritPlacing = false;
  3046.             unchanging = false;
  3047.             forbiddenAct = true;
  3048.             height = 0;
  3049.             xPos = 7;
  3050.             yPos = 11;
  3051.             ownerTeamNumber = 0;
  3052.             affectType = "neutral";
  3053.             description = "";
  3054.             landscapeSubtype = "Edge";
  3055.             landscapeType = "Edge";
  3056.             placeType = "neutral";
  3057.             custom {
  3058.             }
  3059.             ProtoLandscape {
  3060.                 tileNumber = 12;
  3061.                 turningAngle = 180;
  3062.                 baseMeshName = "";
  3063.                 characterName = "Edge_12";
  3064.             }
  3065.         }
  3066.         Landscape_07_12 {
  3067.             availabilityForDiagonalAct = true;
  3068.             availabilityForPlunging = true;
  3069.             availabilityForStraightAct = true;
  3070.             availableForWalk = true;
  3071.             possibilityOfSpiritPlacing = false;
  3072.             unchanging = false;
  3073.             forbiddenAct = false;
  3074.             height = 0;
  3075.             xPos = 7;
  3076.             yPos = 12;
  3077.             ownerTeamNumber = 0;
  3078.             affectType = "neutral";
  3079.             description = "";
  3080.             landscapeSubtype = "Valley";
  3081.             landscapeType = "Valley";
  3082.             placeType = "neutral";
  3083.             custom {
  3084.             }
  3085.             ProtoLandscape {
  3086.                 tileNumber = 20;
  3087.                 turningAngle = 0;
  3088.                 baseMeshName = "";
  3089.                 characterName = "Valley_20";
  3090.             }
  3091.         }
  3092.         Landscape_07_13 {
  3093.             availabilityForDiagonalAct = true;
  3094.             availabilityForPlunging = true;
  3095.             availabilityForStraightAct = true;
  3096.             availableForWalk = true;
  3097.             possibilityOfSpiritPlacing = false;
  3098.             unchanging = false;
  3099.             forbiddenAct = false;
  3100.             height = 0;
  3101.             xPos = 7;
  3102.             yPos = 13;
  3103.             ownerTeamNumber = 0;
  3104.             affectType = "neutral";
  3105.             description = "";
  3106.             landscapeSubtype = "Valley";
  3107.             landscapeType = "Valley";
  3108.             placeType = "neutral";
  3109.             custom {
  3110.             }
  3111.             ProtoLandscape {
  3112.                 tileNumber = 20;
  3113.                 turningAngle = 0;
  3114.                 baseMeshName = "";
  3115.                 characterName = "Valley_20";
  3116.             }
  3117.         }
  3118.         Landscape_07_14 {
  3119.             availabilityForDiagonalAct = true;
  3120.             availabilityForPlunging = true;
  3121.             availabilityForStraightAct = true;
  3122.             availableForWalk = false;
  3123.             possibilityOfSpiritPlacing = false;
  3124.             unchanging = false;
  3125.             forbiddenAct = true;
  3126.             height = 0;
  3127.             xPos = 7;
  3128.             yPos = 14;
  3129.             ownerTeamNumber = 0;
  3130.             affectType = "neutral";
  3131.             description = "";
  3132.             landscapeSubtype = "Edge";
  3133.             landscapeType = "Edge";
  3134.             placeType = "neutral";
  3135.             custom {
  3136.             }
  3137.             ProtoLandscape {
  3138.                 tileNumber = 13;
  3139.                 turningAngle = 0;
  3140.                 baseMeshName = "";
  3141.                 characterName = "Edge_13";
  3142.             }
  3143.         }
  3144.         Landscape_08_00 {
  3145.             availabilityForDiagonalAct = true;
  3146.             availabilityForPlunging = true;
  3147.             availabilityForStraightAct = true;
  3148.             availableForWalk = false;
  3149.             possibilityOfSpiritPlacing = false;
  3150.             unchanging = false;
  3151.             forbiddenAct = true;
  3152.             height = 0;
  3153.             xPos = 8;
  3154.             yPos = 0;
  3155.             ownerTeamNumber = 0;
  3156.             affectType = "neutral";
  3157.             description = "";
  3158.             landscapeSubtype = "Abyss";
  3159.             landscapeType = "Abyss";
  3160.             placeType = "neutral";
  3161.             custom {
  3162.             }
  3163.             ProtoLandscape {
  3164.                 tileNumber = 0;
  3165.                 turningAngle = 0;
  3166.                 baseMeshName = "";
  3167.                 characterName = "";
  3168.             }
  3169.         }
  3170.         Landscape_08_01 {
  3171.             availabilityForDiagonalAct = true;
  3172.             availabilityForPlunging = true;
  3173.             availabilityForStraightAct = true;
  3174.             availableForWalk = false;
  3175.             possibilityOfSpiritPlacing = false;
  3176.             unchanging = false;
  3177.             forbiddenAct = true;
  3178.             height = 0;
  3179.             xPos = 8;
  3180.             yPos = 1;
  3181.             ownerTeamNumber = 0;
  3182.             affectType = "neutral";
  3183.             description = "";
  3184.             landscapeSubtype = "Edge";
  3185.             landscapeType = "Edge";
  3186.             placeType = "neutral";
  3187.             custom {
  3188.             }
  3189.             ProtoLandscape {
  3190.                 tileNumber = 13;
  3191.                 turningAngle = 180;
  3192.                 baseMeshName = "";
  3193.                 characterName = "Edge_13";
  3194.             }
  3195.         }
  3196.         Landscape_08_02 {
  3197.             availabilityForDiagonalAct = true;
  3198.             availabilityForPlunging = true;
  3199.             availabilityForStraightAct = true;
  3200.             availableForWalk = true;
  3201.             possibilityOfSpiritPlacing = false;
  3202.             unchanging = false;
  3203.             forbiddenAct = false;
  3204.             height = 0;
  3205.             xPos = 8;
  3206.             yPos = 2;
  3207.             ownerTeamNumber = 0;
  3208.             affectType = "neutral";
  3209.             description = "";
  3210.             landscapeSubtype = "Valley";
  3211.             landscapeType = "Valley";
  3212.             placeType = "neutral";
  3213.             custom {
  3214.             }
  3215.             ProtoLandscape {
  3216.                 tileNumber = 29;
  3217.                 turningAngle = 0;
  3218.                 baseMeshName = "";
  3219.                 characterName = "ScorchedValley_05";
  3220.             }
  3221.         }
  3222.         Landscape_08_03 {
  3223.             availabilityForDiagonalAct = true;
  3224.             availabilityForPlunging = true;
  3225.             availabilityForStraightAct = true;
  3226.             availableForWalk = true;
  3227.             possibilityOfSpiritPlacing = false;
  3228.             unchanging = false;
  3229.             forbiddenAct = false;
  3230.             height = -0.2;
  3231.             xPos = 8;
  3232.             yPos = 3;
  3233.             ownerTeamNumber = 0;
  3234.             affectType = "neutral";
  3235.             description = "";
  3236.             landscapeSubtype = "Lava";
  3237.             landscapeType = "Fire";
  3238.             placeType = "neutral";
  3239.             custom {
  3240.             }
  3241.             ProtoLandscape {
  3242.                 tileNumber = 15;
  3243.                 turningAngle = 0;
  3244.                 baseMeshName = "";
  3245.                 characterName = "Lava_15";
  3246.             }
  3247.         }
  3248.         Landscape_08_04 {
  3249.             availabilityForDiagonalAct = true;
  3250.             availabilityForPlunging = true;
  3251.             availabilityForStraightAct = true;
  3252.             availableForWalk = true;
  3253.             possibilityOfSpiritPlacing = false;
  3254.             unchanging = false;
  3255.             forbiddenAct = false;
  3256.             height = 0;
  3257.             xPos = 8;
  3258.             yPos = 4;
  3259.             ownerTeamNumber = 0;
  3260.             affectType = "neutral";
  3261.             description = "";
  3262.             landscapeSubtype = "Valley";
  3263.             landscapeType = "Valley";
  3264.             placeType = "neutral";
  3265.             custom {
  3266.             }
  3267.             ProtoLandscape {
  3268.                 tileNumber = 24;
  3269.                 turningAngle = 0;
  3270.                 baseMeshName = "";
  3271.                 characterName = "ScorchedValley_00";
  3272.             }
  3273.         }
  3274.         Landscape_08_05 {
  3275.             availabilityForDiagonalAct = true;
  3276.             availabilityForPlunging = true;
  3277.             availabilityForStraightAct = true;
  3278.             availableForWalk = true;
  3279.             possibilityOfSpiritPlacing = false;
  3280.             unchanging = false;
  3281.             forbiddenAct = false;
  3282.             height = -0.2;
  3283.             xPos = 8;
  3284.             yPos = 5;
  3285.             ownerTeamNumber = 0;
  3286.             affectType = "neutral";
  3287.             description = "";
  3288.             landscapeSubtype = "Lava";
  3289.             landscapeType = "Fire";
  3290.             placeType = "neutral";
  3291.             custom {
  3292.             }
  3293.             ProtoLandscape {
  3294.                 tileNumber = 1;
  3295.                 turningAngle = 90;
  3296.                 baseMeshName = "";
  3297.                 characterName = "Lava_01";
  3298.             }
  3299.         }
  3300.         Landscape_08_06 {
  3301.             availabilityForDiagonalAct = true;
  3302.             availabilityForPlunging = true;
  3303.             availabilityForStraightAct = true;
  3304.             availableForWalk = true;
  3305.             possibilityOfSpiritPlacing = false;
  3306.             unchanging = false;
  3307.             forbiddenAct = false;
  3308.             height = -0.2;
  3309.             xPos = 8;
  3310.             yPos = 6;
  3311.             ownerTeamNumber = 0;
  3312.             affectType = "neutral";
  3313.             description = "";
  3314.             landscapeSubtype = "Lava";
  3315.             landscapeType = "Fire";
  3316.             placeType = "neutral";
  3317.             custom {
  3318.             }
  3319.             ProtoLandscape {
  3320.                 tileNumber = 1;
  3321.                 turningAngle = 270;
  3322.                 baseMeshName = "";
  3323.                 characterName = "Lava_01";
  3324.             }
  3325.         }
  3326.         Landscape_08_07 {
  3327.             availabilityForDiagonalAct = true;
  3328.             availabilityForPlunging = true;
  3329.             availabilityForStraightAct = true;
  3330.             availableForWalk = false;
  3331.             possibilityOfSpiritPlacing = false;
  3332.             unchanging = false;
  3333.             forbiddenAct = true;
  3334.             height = 0;
  3335.             xPos = 8;
  3336.             yPos = 7;
  3337.             ownerTeamNumber = 0;
  3338.             affectType = "neutral";
  3339.             description = "";
  3340.             landscapeSubtype = "Edge";
  3341.             landscapeType = "Edge";
  3342.             placeType = "neutral";
  3343.             custom {
  3344.             }
  3345.             ProtoLandscape {
  3346.                 tileNumber = 11;
  3347.                 turningAngle = 0;
  3348.                 baseMeshName = "";
  3349.                 characterName = "Edge_11";
  3350.             }
  3351.         }
  3352.         Landscape_08_08 {
  3353.             availabilityForDiagonalAct = true;
  3354.             availabilityForPlunging = true;
  3355.             availabilityForStraightAct = true;
  3356.             availableForWalk = false;
  3357.             possibilityOfSpiritPlacing = false;
  3358.             unchanging = false;
  3359.             forbiddenAct = true;
  3360.             height = 0;
  3361.             xPos = 8;
  3362.             yPos = 8;
  3363.             ownerTeamNumber = 0;
  3364.             affectType = "neutral";
  3365.             description = "";
  3366.             landscapeSubtype = "Edge";
  3367.             landscapeType = "Edge";
  3368.             placeType = "neutral";
  3369.             custom {
  3370.             }
  3371.             ProtoLandscape {
  3372.                 tileNumber = 16;
  3373.                 turningAngle = 90;
  3374.                 baseMeshName = "";
  3375.                 characterName = "Edge_16";
  3376.             }
  3377.         }
  3378.         Landscape_08_09 {
  3379.             availabilityForDiagonalAct = true;
  3380.             availabilityForPlunging = true;
  3381.             availabilityForStraightAct = true;
  3382.             availableForWalk = false;
  3383.             possibilityOfSpiritPlacing = false;
  3384.             unchanging = false;
  3385.             forbiddenAct = true;
  3386.             height = 0;
  3387.             xPos = 8;
  3388.             yPos = 9;
  3389.             ownerTeamNumber = 0;
  3390.             affectType = "neutral";
  3391.             description = "";
  3392.             landscapeSubtype = "Edge";
  3393.             landscapeType = "Edge";
  3394.             placeType = "neutral";
  3395.             custom {
  3396.             }
  3397.             ProtoLandscape {
  3398.                 tileNumber = 11;
  3399.                 turningAngle = 90;
  3400.                 baseMeshName = "";
  3401.                 characterName = "Edge_11";
  3402.             }
  3403.         }
  3404.         Landscape_08_10 {
  3405.             availabilityForDiagonalAct = true;
  3406.             availabilityForPlunging = true;
  3407.             availabilityForStraightAct = true;
  3408.             availableForWalk = false;
  3409.             possibilityOfSpiritPlacing = false;
  3410.             unchanging = false;
  3411.             forbiddenAct = true;
  3412.             height = 0;
  3413.             xPos = 8;
  3414.             yPos = 10;
  3415.             ownerTeamNumber = 0;
  3416.             affectType = "neutral";
  3417.             description = "";
  3418.             landscapeSubtype = "Edge";
  3419.             landscapeType = "Edge";
  3420.             placeType = "neutral";
  3421.             custom {
  3422.             }
  3423.             ProtoLandscape {
  3424.                 tileNumber = 11;
  3425.                 turningAngle = 0;
  3426.                 baseMeshName = "";
  3427.                 characterName = "Edge_11";
  3428.             }
  3429.         }
  3430.         Landscape_08_11 {
  3431.             availabilityForDiagonalAct = true;
  3432.             availabilityForPlunging = true;
  3433.             availabilityForStraightAct = true;
  3434.             availableForWalk = false;
  3435.             possibilityOfSpiritPlacing = false;
  3436.             unchanging = false;
  3437.             forbiddenAct = true;
  3438.             height = 0;
  3439.             xPos = 8;
  3440.             yPos = 11;
  3441.             ownerTeamNumber = 0;
  3442.             affectType = "neutral";
  3443.             description = "";
  3444.             landscapeSubtype = "Edge";
  3445.             landscapeType = "Edge";
  3446.             placeType = "neutral";
  3447.             custom {
  3448.             }
  3449.             ProtoLandscape {
  3450.                 tileNumber = 13;
  3451.                 turningAngle = 180;
  3452.                 baseMeshName = "";
  3453.                 characterName = "Edge_13";
  3454.             }
  3455.         }
  3456.         Landscape_08_12 {
  3457.             availabilityForDiagonalAct = true;
  3458.             availabilityForPlunging = true;
  3459.             availabilityForStraightAct = true;
  3460.             availableForWalk = true;
  3461.             possibilityOfSpiritPlacing = false;
  3462.             unchanging = false;
  3463.             forbiddenAct = false;
  3464.             height = 0;
  3465.             xPos = 8;
  3466.             yPos = 12;
  3467.             ownerTeamNumber = 0;
  3468.             affectType = "neutral";
  3469.             description = "";
  3470.             landscapeSubtype = "Valley";
  3471.             landscapeType = "Valley";
  3472.             placeType = "neutral";
  3473.             custom {
  3474.             }
  3475.             ProtoLandscape {
  3476.                 tileNumber = 20;
  3477.                 turningAngle = 0;
  3478.                 baseMeshName = "";
  3479.                 characterName = "Valley_20";
  3480.             }
  3481.         }
  3482.         Landscape_08_13 {
  3483.             availabilityForDiagonalAct = true;
  3484.             availabilityForPlunging = true;
  3485.             availabilityForStraightAct = true;
  3486.             availableForWalk = true;
  3487.             possibilityOfSpiritPlacing = false;
  3488.             unchanging = false;
  3489.             forbiddenAct = false;
  3490.             height = 0;
  3491.             xPos = 8;
  3492.             yPos = 13;
  3493.             ownerTeamNumber = 0;
  3494.             affectType = "neutral";
  3495.             description = "";
  3496.             landscapeSubtype = "Valley";
  3497.             landscapeType = "Valley";
  3498.             placeType = "neutral";
  3499.             custom {
  3500.             }
  3501.             ProtoLandscape {
  3502.                 tileNumber = 20;
  3503.                 turningAngle = 0;
  3504.                 baseMeshName = "";
  3505.                 characterName = "Valley_20";
  3506.             }
  3507.         }
  3508.         Landscape_08_14 {
  3509.             availabilityForDiagonalAct = true;
  3510.             availabilityForPlunging = true;
  3511.             availabilityForStraightAct = true;
  3512.             availableForWalk = false;
  3513.             possibilityOfSpiritPlacing = false;
  3514.             unchanging = false;
  3515.             forbiddenAct = true;
  3516.             height = 0;
  3517.             xPos = 8;
  3518.             yPos = 14;
  3519.             ownerTeamNumber = 0;
  3520.             affectType = "neutral";
  3521.             description = "";
  3522.             landscapeSubtype = "Edge";
  3523.             landscapeType = "Edge";
  3524.             placeType = "neutral";
  3525.             custom {
  3526.             }
  3527.             ProtoLandscape {
  3528.                 tileNumber = 14;
  3529.                 turningAngle = 0;
  3530.                 baseMeshName = "";
  3531.                 characterName = "Edge_14";
  3532.             }
  3533.         }
  3534.         Landscape_09_00 {
  3535.             availabilityForDiagonalAct = true;
  3536.             availabilityForPlunging = true;
  3537.             availabilityForStraightAct = true;
  3538.             availableForWalk = false;
  3539.             possibilityOfSpiritPlacing = false;
  3540.             unchanging = false;
  3541.             forbiddenAct = true;
  3542.             height = 0;
  3543.             xPos = 9;
  3544.             yPos = 0;
  3545.             ownerTeamNumber = 0;
  3546.             affectType = "neutral";
  3547.             description = "";
  3548.             landscapeSubtype = "Abyss";
  3549.             landscapeType = "Abyss";
  3550.             placeType = "neutral";
  3551.             custom {
  3552.             }
  3553.             ProtoLandscape {
  3554.                 tileNumber = 0;
  3555.                 turningAngle = 0;
  3556.                 baseMeshName = "";
  3557.                 characterName = "";
  3558.             }
  3559.         }
  3560.         Landscape_09_01 {
  3561.             availabilityForDiagonalAct = true;
  3562.             availabilityForPlunging = true;
  3563.             availabilityForStraightAct = true;
  3564.             availableForWalk = false;
  3565.             possibilityOfSpiritPlacing = false;
  3566.             unchanging = false;
  3567.             forbiddenAct = true;
  3568.             height = 0;
  3569.             xPos = 9;
  3570.             yPos = 1;
  3571.             ownerTeamNumber = 0;
  3572.             affectType = "neutral";
  3573.             description = "";
  3574.             landscapeSubtype = "Edge";
  3575.             landscapeType = "Edge";
  3576.             placeType = "neutral";
  3577.             custom {
  3578.             }
  3579.             ProtoLandscape {
  3580.                 tileNumber = 12;
  3581.                 turningAngle = 180;
  3582.                 baseMeshName = "";
  3583.                 characterName = "Edge_12";
  3584.             }
  3585.         }
  3586.         Landscape_09_02 {
  3587.             availabilityForDiagonalAct = true;
  3588.             availabilityForPlunging = true;
  3589.             availabilityForStraightAct = true;
  3590.             availableForWalk = true;
  3591.             possibilityOfSpiritPlacing = false;
  3592.             unchanging = false;
  3593.             forbiddenAct = false;
  3594.             height = 0;
  3595.             xPos = 9;
  3596.             yPos = 2;
  3597.             ownerTeamNumber = 0;
  3598.             affectType = "neutral";
  3599.             description = "";
  3600.             landscapeSubtype = "Valley";
  3601.             landscapeType = "Valley";
  3602.             placeType = "neutral";
  3603.             custom {
  3604.             }
  3605.             ProtoLandscape {
  3606.                 tileNumber = 29;
  3607.                 turningAngle = 0;
  3608.                 baseMeshName = "";
  3609.                 characterName = "ScorchedValley_05";
  3610.             }
  3611.         }
  3612.         Landscape_09_03 {
  3613.             availabilityForDiagonalAct = true;
  3614.             availabilityForPlunging = true;
  3615.             availabilityForStraightAct = true;
  3616.             availableForWalk = true;
  3617.             possibilityOfSpiritPlacing = false;
  3618.             unchanging = false;
  3619.             forbiddenAct = false;
  3620.             height = 0;
  3621.             xPos = 9;
  3622.             yPos = 3;
  3623.             ownerTeamNumber = 0;
  3624.             affectType = "neutral";
  3625.             description = "Dummy landscape";
  3626.             landscapeSubtype = "Valley";
  3627.             landscapeType = "Valley";
  3628.             placeType = "neutral";
  3629.             custom {
  3630.             }
  3631.             ProtoLandscape {
  3632.                 tileNumber = 61;
  3633.                 turningAngle = 0;
  3634.                 baseMeshName = "";
  3635.                 characterName = "Dummy";
  3636.             }
  3637.         }
  3638.         Landscape_09_04 {
  3639.             availabilityForDiagonalAct = true;
  3640.             availabilityForPlunging = true;
  3641.             availabilityForStraightAct = true;
  3642.             availableForWalk = true;
  3643.             possibilityOfSpiritPlacing = false;
  3644.             unchanging = false;
  3645.             forbiddenAct = false;
  3646.             height = 0;
  3647.             xPos = 9;
  3648.             yPos = 4;
  3649.             ownerTeamNumber = 0;
  3650.             affectType = "neutral";
  3651.             description = "Dummy landscape";
  3652.             landscapeSubtype = "Valley";
  3653.             landscapeType = "Valley";
  3654.             placeType = "neutral";
  3655.             custom {
  3656.             }
  3657.             ProtoLandscape {
  3658.                 tileNumber = 61;
  3659.                 turningAngle = 0;
  3660.                 baseMeshName = "";
  3661.                 characterName = "Dummy";
  3662.             }
  3663.         }
  3664.         Landscape_09_05 {
  3665.             availabilityForDiagonalAct = true;
  3666.             availabilityForPlunging = true;
  3667.             availabilityForStraightAct = true;
  3668.             availableForWalk = true;
  3669.             possibilityOfSpiritPlacing = false;
  3670.             unchanging = false;
  3671.             forbiddenAct = false;
  3672.             height = 0;
  3673.             xPos = 9;
  3674.             yPos = 5;
  3675.             ownerTeamNumber = 0;
  3676.             affectType = "neutral";
  3677.             description = "Dummy landscape";
  3678.             landscapeSubtype = "Valley";
  3679.             landscapeType = "Valley";
  3680.             placeType = "neutral";
  3681.             custom {
  3682.             }
  3683.             ProtoLandscape {
  3684.                 tileNumber = 61;
  3685.                 turningAngle = 0;
  3686.                 baseMeshName = "";
  3687.                 characterName = "Dummy";
  3688.             }
  3689.         }
  3690.         Landscape_09_06 {
  3691.             availabilityForDiagonalAct = true;
  3692.             availabilityForPlunging = true;
  3693.             availabilityForStraightAct = true;
  3694.             availableForWalk = true;
  3695.             possibilityOfSpiritPlacing = false;
  3696.             unchanging = false;
  3697.             forbiddenAct = false;
  3698.             height = -0.2;
  3699.             xPos = 9;
  3700.             yPos = 6;
  3701.             ownerTeamNumber = 0;
  3702.             affectType = "neutral";
  3703.             description = "";
  3704.             landscapeSubtype = "Lava";
  3705.             landscapeType = "Fire";
  3706.             placeType = "neutral";
  3707.             custom {
  3708.             }
  3709.             ProtoLandscape {
  3710.                 tileNumber = 4;
  3711.                 turningAngle = 180;
  3712.                 baseMeshName = "";
  3713.                 characterName = "Lava_04";
  3714.             }
  3715.         }
  3716.         Landscape_09_07 {
  3717.             availabilityForDiagonalAct = true;
  3718.             availabilityForPlunging = true;
  3719.             availabilityForStraightAct = true;
  3720.             availableForWalk = true;
  3721.             possibilityOfSpiritPlacing = false;
  3722.             unchanging = false;
  3723.             forbiddenAct = false;
  3724.             height = 0;
  3725.             xPos = 9;
  3726.             yPos = 7;
  3727.             ownerTeamNumber = 0;
  3728.             affectType = "neutral";
  3729.             description = "";
  3730.             landscapeSubtype = "Valley";
  3731.             landscapeType = "Valley";
  3732.             placeType = "neutral";
  3733.             custom {
  3734.             }
  3735.             ProtoLandscape {
  3736.                 tileNumber = 29;
  3737.                 turningAngle = 270;
  3738.                 baseMeshName = "";
  3739.                 characterName = "ScorchedValley_05";
  3740.             }
  3741.         }
  3742.         Landscape_09_08 {
  3743.             availabilityForDiagonalAct = true;
  3744.             availabilityForPlunging = true;
  3745.             availabilityForStraightAct = true;
  3746.             availableForWalk = true;
  3747.             possibilityOfSpiritPlacing = false;
  3748.             unchanging = false;
  3749.             forbiddenAct = false;
  3750.             height = -0.2;
  3751.             xPos = 9;
  3752.             yPos = 8;
  3753.             ownerTeamNumber = 0;
  3754.             affectType = "neutral";
  3755.             description = "";
  3756.             landscapeSubtype = "Lava";
  3757.             landscapeType = "Fire";
  3758.             placeType = "neutral";
  3759.             custom {
  3760.             }
  3761.             ProtoLandscape {
  3762.                 tileNumber = 2;
  3763.                 turningAngle = 0;
  3764.                 baseMeshName = "";
  3765.                 characterName = "Lava_02";
  3766.             }
  3767.         }
  3768.         Landscape_09_09 {
  3769.             availabilityForDiagonalAct = true;
  3770.             availabilityForPlunging = true;
  3771.             availabilityForStraightAct = true;
  3772.             availableForWalk = true;
  3773.             possibilityOfSpiritPlacing = false;
  3774.             unchanging = false;
  3775.             forbiddenAct = false;
  3776.             height = -0.2;
  3777.             xPos = 9;
  3778.             yPos = 9;
  3779.             ownerTeamNumber = 0;
  3780.             affectType = "neutral";
  3781.             description = "";
  3782.             landscapeSubtype = "Lava";
  3783.             landscapeType = "Fire";
  3784.             placeType = "neutral";
  3785.             custom {
  3786.             }
  3787.             ProtoLandscape {
  3788.                 tileNumber = 5;
  3789.                 turningAngle = 270;
  3790.                 baseMeshName = "";
  3791.                 characterName = "Lava_05";
  3792.             }
  3793.         }
  3794.         Landscape_09_10 {
  3795.             availabilityForDiagonalAct = true;
  3796.             availabilityForPlunging = true;
  3797.             availabilityForStraightAct = true;
  3798.             availableForWalk = true;
  3799.             possibilityOfSpiritPlacing = false;
  3800.             unchanging = false;
  3801.             forbiddenAct = false;
  3802.             height = -0.2;
  3803.             xPos = 9;
  3804.             yPos = 10;
  3805.             ownerTeamNumber = 0;
  3806.             affectType = "neutral";
  3807.             description = "";
  3808.             landscapeSubtype = "Lava";
  3809.             landscapeType = "Fire";
  3810.             placeType = "neutral";
  3811.             custom {
  3812.             }
  3813.             ProtoLandscape {
  3814.                 tileNumber = 2;
  3815.                 turningAngle = 270;
  3816.                 baseMeshName = "";
  3817.                 characterName = "Lava_02";
  3818.             }
  3819.         }
  3820.         Landscape_09_11 {
  3821.             availabilityForDiagonalAct = true;
  3822.             availabilityForPlunging = true;
  3823.             availabilityForStraightAct = true;
  3824.             availableForWalk = true;
  3825.             possibilityOfSpiritPlacing = false;
  3826.             unchanging = false;
  3827.             forbiddenAct = false;
  3828.             height = 0;
  3829.             xPos = 9;
  3830.             yPos = 11;
  3831.             ownerTeamNumber = 0;
  3832.             affectType = "neutral";
  3833.             description = "";
  3834.             landscapeSubtype = "Valley";
  3835.             landscapeType = "Valley";
  3836.             placeType = "neutral";
  3837.             custom {
  3838.             }
  3839.             ProtoLandscape {
  3840.                 tileNumber = 29;
  3841.                 turningAngle = 270;
  3842.                 baseMeshName = "";
  3843.                 characterName = "ScorchedValley_05";
  3844.             }
  3845.         }
  3846.         Landscape_09_12 {
  3847.             availabilityForDiagonalAct = true;
  3848.             availabilityForPlunging = true;
  3849.             availabilityForStraightAct = true;
  3850.             availableForWalk = true;
  3851.             possibilityOfSpiritPlacing = false;
  3852.             unchanging = false;
  3853.             forbiddenAct = false;
  3854.             height = 0;
  3855.             xPos = 9;
  3856.             yPos = 12;
  3857.             ownerTeamNumber = 0;
  3858.             affectType = "neutral";
  3859.             description = "";
  3860.             landscapeSubtype = "Valley";
  3861.             landscapeType = "Valley";
  3862.             placeType = "neutral";
  3863.             custom {
  3864.             }
  3865.             ProtoLandscape {
  3866.                 tileNumber = 26;
  3867.                 turningAngle = 270;
  3868.                 baseMeshName = "";
  3869.                 characterName = "ScorchedValley_02";
  3870.             }
  3871.         }
  3872.         Landscape_09_13 {
  3873.             availabilityForDiagonalAct = true;
  3874.             availabilityForPlunging = true;
  3875.             availabilityForStraightAct = true;
  3876.             availableForWalk = false;
  3877.             possibilityOfSpiritPlacing = false;
  3878.             unchanging = false;
  3879.             forbiddenAct = true;
  3880.             height = 0;
  3881.             xPos = 9;
  3882.             yPos = 13;
  3883.             ownerTeamNumber = 0;
  3884.             affectType = "neutral";
  3885.             description = "";
  3886.             landscapeSubtype = "Edge";
  3887.             landscapeType = "Edge";
  3888.             placeType = "neutral";
  3889.             custom {
  3890.             }
  3891.             ProtoLandscape {
  3892.                 tileNumber = 13;
  3893.                 turningAngle = 0;
  3894.                 baseMeshName = "";
  3895.                 characterName = "Edge_13";
  3896.             }
  3897.         }
  3898.         Landscape_09_14 {
  3899.             availabilityForDiagonalAct = true;
  3900.             availabilityForPlunging = true;
  3901.             availabilityForStraightAct = true;
  3902.             availableForWalk = false;
  3903.             possibilityOfSpiritPlacing = false;
  3904.             unchanging = false;
  3905.             forbiddenAct = true;
  3906.             height = 0;
  3907.             xPos = 9;
  3908.             yPos = 14;
  3909.             ownerTeamNumber = 0;
  3910.             affectType = "neutral";
  3911.             description = "";
  3912.             landscapeSubtype = "Abyss";
  3913.             landscapeType = "Abyss";
  3914.             placeType = "neutral";
  3915.             custom {
  3916.             }
  3917.             ProtoLandscape {
  3918.                 tileNumber = 0;
  3919.                 turningAngle = 0;
  3920.                 baseMeshName = "";
  3921.                 characterName = "";
  3922.             }
  3923.         }
  3924.         Landscape_10_00 {
  3925.             availabilityForDiagonalAct = true;
  3926.             availabilityForPlunging = true;
  3927.             availabilityForStraightAct = true;
  3928.             availableForWalk = false;
  3929.             possibilityOfSpiritPlacing = false;
  3930.             unchanging = false;
  3931.             forbiddenAct = true;
  3932.             height = 0;
  3933.             xPos = 10;
  3934.             yPos = 0;
  3935.             ownerTeamNumber = 0;
  3936.             affectType = "neutral";
  3937.             description = "";
  3938.             landscapeSubtype = "Abyss";
  3939.             landscapeType = "Abyss";
  3940.             placeType = "neutral";
  3941.             custom {
  3942.             }
  3943.             ProtoLandscape {
  3944.                 tileNumber = 0;
  3945.                 turningAngle = 0;
  3946.                 baseMeshName = "";
  3947.                 characterName = "";
  3948.             }
  3949.         }
  3950.         Landscape_10_01 {
  3951.             availabilityForDiagonalAct = true;
  3952.             availabilityForPlunging = true;
  3953.             availabilityForStraightAct = true;
  3954.             availableForWalk = false;
  3955.             possibilityOfSpiritPlacing = false;
  3956.             unchanging = false;
  3957.             forbiddenAct = false;
  3958.             height = 0;
  3959.             xPos = 10;
  3960.             yPos = 1;
  3961.             ownerTeamNumber = 0;
  3962.             affectType = "neutral";
  3963.             description = "";
  3964.             landscapeSubtype = "Lava";
  3965.             landscapeType = "Fire";
  3966.             placeType = "neutral";
  3967.             custom {
  3968.             }
  3969.             ProtoLandscape {
  3970.                 tileNumber = 14;
  3971.                 turningAngle = 180;
  3972.                 baseMeshName = "";
  3973.                 characterName = "Lava_14";
  3974.             }
  3975.         }
  3976.         Landscape_10_02 {
  3977.             availabilityForDiagonalAct = true;
  3978.             availabilityForPlunging = true;
  3979.             availabilityForStraightAct = true;
  3980.             availableForWalk = true;
  3981.             possibilityOfSpiritPlacing = false;
  3982.             unchanging = false;
  3983.             forbiddenAct = false;
  3984.             height = -0.2;
  3985.             xPos = 10;
  3986.             yPos = 2;
  3987.             ownerTeamNumber = 0;
  3988.             affectType = "neutral";
  3989.             description = "";
  3990.             landscapeSubtype = "Lava";
  3991.             landscapeType = "Fire";
  3992.             placeType = "neutral";
  3993.             custom {
  3994.             }
  3995.             ProtoLandscape {
  3996.                 tileNumber = 4;
  3997.                 turningAngle = 90;
  3998.                 baseMeshName = "";
  3999.                 characterName = "Lava_04";
  4000.             }
  4001.         }
  4002.         Landscape_10_03 {
  4003.             availabilityForDiagonalAct = true;
  4004.             availabilityForPlunging = true;
  4005.             availabilityForStraightAct = true;
  4006.             availableForWalk = true;
  4007.             possibilityOfSpiritPlacing = false;
  4008.             unchanging = false;
  4009.             forbiddenAct = false;
  4010.             height = 0;
  4011.             xPos = 10;
  4012.             yPos = 3;
  4013.             ownerTeamNumber = 0;
  4014.             affectType = "neutral";
  4015.             description = "Dummy landscape";
  4016.             landscapeSubtype = "Valley";
  4017.             landscapeType = "Valley";
  4018.             placeType = "neutral";
  4019.             custom {
  4020.             }
  4021.             ProtoLandscape {
  4022.                 tileNumber = 61;
  4023.                 turningAngle = 0;
  4024.                 baseMeshName = "";
  4025.                 characterName = "Dummy";
  4026.             }
  4027.         }
  4028.         Landscape_10_04 {
  4029.             availabilityForDiagonalAct = true;
  4030.             availabilityForPlunging = true;
  4031.             availabilityForStraightAct = true;
  4032.             availableForWalk = true;
  4033.             possibilityOfSpiritPlacing = false;
  4034.             unchanging = false;
  4035.             forbiddenAct = false;
  4036.             height = 0;
  4037.             xPos = 10;
  4038.             yPos = 4;
  4039.             ownerTeamNumber = 0;
  4040.             affectType = "neutral";
  4041.             description = "Dummy landscape";
  4042.             landscapeSubtype = "Valley";
  4043.             landscapeType = "Valley";
  4044.             placeType = "neutral";
  4045.             custom {
  4046.             }
  4047.             ProtoLandscape {
  4048.                 tileNumber = 61;
  4049.                 turningAngle = 0;
  4050.                 baseMeshName = "";
  4051.                 characterName = "Dummy";
  4052.             }
  4053.         }
  4054.         Landscape_10_05 {
  4055.             availabilityForDiagonalAct = true;
  4056.             availabilityForPlunging = true;
  4057.             availabilityForStraightAct = true;
  4058.             availableForWalk = true;
  4059.             possibilityOfSpiritPlacing = false;
  4060.             unchanging = false;
  4061.             forbiddenAct = false;
  4062.             height = 0;
  4063.             xPos = 10;
  4064.             yPos = 5;
  4065.             ownerTeamNumber = 0;
  4066.             affectType = "neutral";
  4067.             description = "Dummy landscape";
  4068.             landscapeSubtype = "Valley";
  4069.             landscapeType = "Valley";
  4070.             placeType = "neutral";
  4071.             custom {
  4072.             }
  4073.             ProtoLandscape {
  4074.                 tileNumber = 61;
  4075.                 turningAngle = 0;
  4076.                 baseMeshName = "";
  4077.                 characterName = "Dummy";
  4078.             }
  4079.         }
  4080.         Landscape_10_06 {
  4081.             availabilityForDiagonalAct = true;
  4082.             availabilityForPlunging = true;
  4083.             availabilityForStraightAct = true;
  4084.             availableForWalk = true;
  4085.             possibilityOfSpiritPlacing = false;
  4086.             unchanging = false;
  4087.             forbiddenAct = false;
  4088.             height = -0.2;
  4089.             xPos = 10;
  4090.             yPos = 6;
  4091.             ownerTeamNumber = 0;
  4092.             affectType = "neutral";
  4093.             description = "";
  4094.             landscapeSubtype = "Lava";
  4095.             landscapeType = "Fire";
  4096.             placeType = "neutral";
  4097.             custom {
  4098.             }
  4099.             ProtoLandscape {
  4100.                 tileNumber = 9;
  4101.                 turningAngle = 90;
  4102.                 baseMeshName = "";
  4103.                 characterName = "Lava_09";
  4104.             }
  4105.         }
  4106.         Landscape_10_07 {
  4107.             availabilityForDiagonalAct = true;
  4108.             availabilityForPlunging = true;
  4109.             availabilityForStraightAct = true;
  4110.             availableForWalk = true;
  4111.             possibilityOfSpiritPlacing = false;
  4112.             unchanging = false;
  4113.             forbiddenAct = false;
  4114.             height = -0.2;
  4115.             xPos = 10;
  4116.             yPos = 7;
  4117.             ownerTeamNumber = 0;
  4118.             affectType = "neutral";
  4119.             description = "";
  4120.             landscapeSubtype = "Lava";
  4121.             landscapeType = "Fire";
  4122.             placeType = "neutral";
  4123.             custom {
  4124.             }
  4125.             ProtoLandscape {
  4126.                 tileNumber = 17;
  4127.                 turningAngle = 270;
  4128.                 baseMeshName = "";
  4129.                 characterName = "Lava_17";
  4130.             }
  4131.         }
  4132.         Landscape_10_08 {
  4133.             availabilityForDiagonalAct = true;
  4134.             availabilityForPlunging = true;
  4135.             availabilityForStraightAct = true;
  4136.             availableForWalk = true;
  4137.             possibilityOfSpiritPlacing = false;
  4138.             unchanging = false;
  4139.             forbiddenAct = false;
  4140.             height = -0.2;
  4141.             xPos = 10;
  4142.             yPos = 8;
  4143.             ownerTeamNumber = 0;
  4144.             affectType = "neutral";
  4145.             description = "";
  4146.             landscapeSubtype = "Lava";
  4147.             landscapeType = "Fire";
  4148.             placeType = "neutral";
  4149.             custom {
  4150.             }
  4151.             ProtoLandscape {
  4152.                 tileNumber = 11;
  4153.                 turningAngle = 0;
  4154.                 baseMeshName = "";
  4155.                 characterName = "Lava_11";
  4156.             }
  4157.         }
  4158.         Landscape_10_09 {
  4159.             availabilityForDiagonalAct = true;
  4160.             availabilityForPlunging = true;
  4161.             availabilityForStraightAct = true;
  4162.             availableForWalk = true;
  4163.             possibilityOfSpiritPlacing = false;
  4164.             unchanging = false;
  4165.             forbiddenAct = false;
  4166.             height = -0.2;
  4167.             xPos = 10;
  4168.             yPos = 9;
  4169.             ownerTeamNumber = 0;
  4170.             affectType = "neutral";
  4171.             description = "";
  4172.             landscapeSubtype = "Lava";
  4173.             landscapeType = "Fire";
  4174.             placeType = "neutral";
  4175.             custom {
  4176.             }
  4177.             ProtoLandscape {
  4178.                 tileNumber = 5;
  4179.                 turningAngle = 90;
  4180.                 baseMeshName = "";
  4181.                 characterName = "Lava_05";
  4182.             }
  4183.         }
  4184.         Landscape_10_10 {
  4185.             availabilityForDiagonalAct = true;
  4186.             availabilityForPlunging = true;
  4187.             availabilityForStraightAct = true;
  4188.             availableForWalk = true;
  4189.             possibilityOfSpiritPlacing = false;
  4190.             unchanging = false;
  4191.             forbiddenAct = false;
  4192.             height = -0.2;
  4193.             xPos = 10;
  4194.             yPos = 10;
  4195.             ownerTeamNumber = 0;
  4196.             affectType = "neutral";
  4197.             description = "";
  4198.             landscapeSubtype = "Lava";
  4199.             landscapeType = "Fire";
  4200.             placeType = "neutral";
  4201.             custom {
  4202.             }
  4203.             ProtoLandscape {
  4204.                 tileNumber = 11;
  4205.                 turningAngle = 90;
  4206.                 baseMeshName = "";
  4207.                 characterName = "Lava_11";
  4208.             }
  4209.         }
  4210.         Landscape_10_11 {
  4211.             availabilityForDiagonalAct = true;
  4212.             availabilityForPlunging = true;
  4213.             availabilityForStraightAct = true;
  4214.             availableForWalk = true;
  4215.             possibilityOfSpiritPlacing = false;
  4216.             unchanging = false;
  4217.             forbiddenAct = false;
  4218.             height = -0.2;
  4219.             xPos = 10;
  4220.             yPos = 11;
  4221.             ownerTeamNumber = 0;
  4222.             affectType = "neutral";
  4223.             description = "";
  4224.             landscapeSubtype = "Lava";
  4225.             landscapeType = "Fire";
  4226.             placeType = "neutral";
  4227.             custom {
  4228.             }
  4229.             ProtoLandscape {
  4230.                 tileNumber = 16;
  4231.                 turningAngle = 270;
  4232.                 baseMeshName = "";
  4233.                 characterName = "Lava_16";
  4234.             }
  4235.         }
  4236.         Landscape_10_12 {
  4237.             availabilityForDiagonalAct = true;
  4238.             availabilityForPlunging = true;
  4239.             availabilityForStraightAct = true;
  4240.             availableForWalk = true;
  4241.             possibilityOfSpiritPlacing = false;
  4242.             unchanging = false;
  4243.             forbiddenAct = false;
  4244.             height = 0;
  4245.             xPos = 10;
  4246.             yPos = 12;
  4247.             ownerTeamNumber = 0;
  4248.             affectType = "neutral";
  4249.             description = "";
  4250.             landscapeSubtype = "Valley";
  4251.             landscapeType = "Valley";
  4252.             placeType = "neutral";
  4253.             custom {
  4254.             }
  4255.             ProtoLandscape {
  4256.                 tileNumber = 29;
  4257.                 turningAngle = 180;
  4258.                 baseMeshName = "";
  4259.                 characterName = "ScorchedValley_05";
  4260.             }
  4261.         }
  4262.         Landscape_10_13 {
  4263.             availabilityForDiagonalAct = true;
  4264.             availabilityForPlunging = true;
  4265.             availabilityForStraightAct = true;
  4266.             availableForWalk = false;
  4267.             possibilityOfSpiritPlacing = false;
  4268.             unchanging = false;
  4269.             forbiddenAct = true;
  4270.             height = 0;
  4271.             xPos = 10;
  4272.             yPos = 13;
  4273.             ownerTeamNumber = 0;
  4274.             affectType = "neutral";
  4275.             description = "";
  4276.             landscapeSubtype = "Edge";
  4277.             landscapeType = "Edge";
  4278.             placeType = "neutral";
  4279.             custom {
  4280.             }
  4281.             ProtoLandscape {
  4282.                 tileNumber = 4;
  4283.                 turningAngle = 0;
  4284.                 baseMeshName = "";
  4285.                 characterName = "Edge_04";
  4286.             }
  4287.         }
  4288.         Landscape_10_14 {
  4289.             availabilityForDiagonalAct = true;
  4290.             availabilityForPlunging = true;
  4291.             availabilityForStraightAct = true;
  4292.             availableForWalk = false;
  4293.             possibilityOfSpiritPlacing = false;
  4294.             unchanging = false;
  4295.             forbiddenAct = true;
  4296.             height = 0;
  4297.             xPos = 10;
  4298.             yPos = 14;
  4299.             ownerTeamNumber = 0;
  4300.             affectType = "neutral";
  4301.             description = "";
  4302.             landscapeSubtype = "Abyss";
  4303.             landscapeType = "Abyss";
  4304.             placeType = "neutral";
  4305.             custom {
  4306.             }
  4307.             ProtoLandscape {
  4308.                 tileNumber = 0;
  4309.                 turningAngle = 0;
  4310.                 baseMeshName = "";
  4311.                 characterName = "";
  4312.             }
  4313.         }
  4314.         Landscape_11_00 {
  4315.             availabilityForDiagonalAct = true;
  4316.             availabilityForPlunging = true;
  4317.             availabilityForStraightAct = true;
  4318.             availableForWalk = false;
  4319.             possibilityOfSpiritPlacing = false;
  4320.             unchanging = false;
  4321.             forbiddenAct = true;
  4322.             height = 0;
  4323.             xPos = 11;
  4324.             yPos = 0;
  4325.             ownerTeamNumber = 0;
  4326.             affectType = "neutral";
  4327.             description = "";
  4328.             landscapeSubtype = "Abyss";
  4329.             landscapeType = "Abyss";
  4330.             placeType = "neutral";
  4331.             custom {
  4332.             }
  4333.             ProtoLandscape {
  4334.                 tileNumber = 0;
  4335.                 turningAngle = 0;
  4336.                 baseMeshName = "";
  4337.                 characterName = "";
  4338.             }
  4339.         }
  4340.         Landscape_11_01 {
  4341.             availabilityForDiagonalAct = true;
  4342.             availabilityForPlunging = true;
  4343.             availabilityForStraightAct = true;
  4344.             availableForWalk = false;
  4345.             possibilityOfSpiritPlacing = false;
  4346.             unchanging = false;
  4347.             forbiddenAct = true;
  4348.             height = 0;
  4349.             xPos = 11;
  4350.             yPos = 1;
  4351.             ownerTeamNumber = 0;
  4352.             affectType = "neutral";
  4353.             description = "";
  4354.             landscapeSubtype = "Edge";
  4355.             landscapeType = "Edge";
  4356.             placeType = "neutral";
  4357.             custom {
  4358.             }
  4359.             ProtoLandscape {
  4360.                 tileNumber = 15;
  4361.                 turningAngle = 180;
  4362.                 baseMeshName = "";
  4363.                 characterName = "Edge_15";
  4364.             }
  4365.         }
  4366.         Landscape_11_02 {
  4367.             availabilityForDiagonalAct = true;
  4368.             availabilityForPlunging = true;
  4369.             availabilityForStraightAct = true;
  4370.             availableForWalk = true;
  4371.             possibilityOfSpiritPlacing = false;
  4372.             unchanging = false;
  4373.             forbiddenAct = false;
  4374.             height = 0;
  4375.             xPos = 11;
  4376.             yPos = 2;
  4377.             ownerTeamNumber = 0;
  4378.             affectType = "neutral";
  4379.             description = "";
  4380.             landscapeSubtype = "Valley";
  4381.             landscapeType = "Valley";
  4382.             placeType = "neutral";
  4383.             custom {
  4384.             }
  4385.             ProtoLandscape {
  4386.                 tileNumber = 26;
  4387.                 turningAngle = 90;
  4388.                 baseMeshName = "";
  4389.                 characterName = "ScorchedValley_02";
  4390.             }
  4391.         }
  4392.         Landscape_11_03 {
  4393.             availabilityForDiagonalAct = true;
  4394.             availabilityForPlunging = true;
  4395.             availabilityForStraightAct = true;
  4396.             availableForWalk = true;
  4397.             possibilityOfSpiritPlacing = false;
  4398.             unchanging = false;
  4399.             forbiddenAct = false;
  4400.             height = 0;
  4401.             xPos = 11;
  4402.             yPos = 3;
  4403.             ownerTeamNumber = 0;
  4404.             affectType = "neutral";
  4405.             description = "Dummy landscape";
  4406.             landscapeSubtype = "Valley";
  4407.             landscapeType = "Valley";
  4408.             placeType = "neutral";
  4409.             custom {
  4410.             }
  4411.             ProtoLandscape {
  4412.                 tileNumber = 61;
  4413.                 turningAngle = 0;
  4414.                 baseMeshName = "";
  4415.                 characterName = "Dummy";
  4416.             }
  4417.         }
  4418.         Landscape_11_04 {
  4419.             availabilityForDiagonalAct = true;
  4420.             availabilityForPlunging = true;
  4421.             availabilityForStraightAct = true;
  4422.             availableForWalk = true;
  4423.             possibilityOfSpiritPlacing = false;
  4424.             unchanging = false;
  4425.             forbiddenAct = false;
  4426.             height = 0;
  4427.             xPos = 11;
  4428.             yPos = 4;
  4429.             ownerTeamNumber = 0;
  4430.             affectType = "neutral";
  4431.             description = "Dummy landscape";
  4432.             landscapeSubtype = "Valley";
  4433.             landscapeType = "Valley";
  4434.             placeType = "neutral";
  4435.             custom {
  4436.             }
  4437.             ProtoLandscape {
  4438.                 tileNumber = 61;
  4439.                 turningAngle = 0;
  4440.                 baseMeshName = "";
  4441.                 characterName = "Dummy";
  4442.             }
  4443.         }
  4444.         Landscape_11_05 {
  4445.             availabilityForDiagonalAct = true;
  4446.             availabilityForPlunging = true;
  4447.             availabilityForStraightAct = true;
  4448.             availableForWalk = true;
  4449.             possibilityOfSpiritPlacing = false;
  4450.             unchanging = false;
  4451.             forbiddenAct = false;
  4452.             height = 0;
  4453.             xPos = 11;
  4454.             yPos = 5;
  4455.             ownerTeamNumber = 0;
  4456.             affectType = "neutral";
  4457.             description = "Dummy landscape";
  4458.             landscapeSubtype = "Valley";
  4459.             landscapeType = "Valley";
  4460.             placeType = "neutral";
  4461.             custom {
  4462.             }
  4463.             ProtoLandscape {
  4464.                 tileNumber = 61;
  4465.                 turningAngle = 0;
  4466.                 baseMeshName = "";
  4467.                 characterName = "Dummy";
  4468.             }
  4469.         }
  4470.         Landscape_11_06 {
  4471.             availabilityForDiagonalAct = true;
  4472.             availabilityForPlunging = true;
  4473.             availabilityForStraightAct = true;
  4474.             availableForWalk = true;
  4475.             possibilityOfSpiritPlacing = false;
  4476.             unchanging = false;
  4477.             forbiddenAct = false;
  4478.             height = 0;
  4479.             xPos = 11;
  4480.             yPos = 6;
  4481.             ownerTeamNumber = 0;
  4482.             affectType = "neutral";
  4483.             description = "";
  4484.             landscapeSubtype = "Valley";
  4485.             landscapeType = "Valley";
  4486.             placeType = "neutral";
  4487.             custom {
  4488.             }
  4489.             ProtoLandscape {
  4490.                 tileNumber = 24;
  4491.                 turningAngle = 0;
  4492.                 baseMeshName = "";
  4493.                 characterName = "ScorchedValley_00";
  4494.             }
  4495.         }
  4496.         Landscape_11_07 {
  4497.             availabilityForDiagonalAct = true;
  4498.             availabilityForPlunging = true;
  4499.             availabilityForStraightAct = true;
  4500.             availableForWalk = true;
  4501.             possibilityOfSpiritPlacing = false;
  4502.             unchanging = false;
  4503.             forbiddenAct = false;
  4504.             height = -0.2;
  4505.             xPos = 11;
  4506.             yPos = 7;
  4507.             ownerTeamNumber = 0;
  4508.             affectType = "neutral";
  4509.             description = "";
  4510.             landscapeSubtype = "Lava";
  4511.             landscapeType = "Fire";
  4512.             placeType = "neutral";
  4513.             custom {
  4514.             }
  4515.             ProtoLandscape {
  4516.                 tileNumber = 2;
  4517.                 turningAngle = 90;
  4518.                 baseMeshName = "";
  4519.                 characterName = "Lava_02";
  4520.             }
  4521.         }
  4522.         Landscape_11_08 {
  4523.             availabilityForDiagonalAct = true;
  4524.             availabilityForPlunging = true;
  4525.             availabilityForStraightAct = true;
  4526.             availableForWalk = true;
  4527.             possibilityOfSpiritPlacing = false;
  4528.             unchanging = false;
  4529.             forbiddenAct = false;
  4530.             height = -0.2;
  4531.             xPos = 11;
  4532.             yPos = 8;
  4533.             ownerTeamNumber = 0;
  4534.             affectType = "neutral";
  4535.             description = "";
  4536.             landscapeSubtype = "Lava";
  4537.             landscapeType = "Fire";
  4538.             placeType = "neutral";
  4539.             custom {
  4540.             }
  4541.             ProtoLandscape {
  4542.                 tileNumber = 7;
  4543.                 turningAngle = 180;
  4544.                 baseMeshName = "";
  4545.                 characterName = "Lava_07";
  4546.             }
  4547.         }
  4548.         Landscape_11_09 {
  4549.             availabilityForDiagonalAct = true;
  4550.             availabilityForPlunging = true;
  4551.             availabilityForStraightAct = true;
  4552.             availableForWalk = true;
  4553.             possibilityOfSpiritPlacing = false;
  4554.             unchanging = false;
  4555.             forbiddenAct = false;
  4556.             height = 0;
  4557.             xPos = 11;
  4558.             yPos = 9;
  4559.             ownerTeamNumber = 0;
  4560.             affectType = "neutral";
  4561.             description = "";
  4562.             landscapeSubtype = "Valley";
  4563.             landscapeType = "Valley";
  4564.             placeType = "neutral";
  4565.             custom {
  4566.             }
  4567.             ProtoLandscape {
  4568.                 tileNumber = 24;
  4569.                 turningAngle = 0;
  4570.                 baseMeshName = "";
  4571.                 characterName = "ScorchedValley_00";
  4572.             }
  4573.         }
  4574.         Landscape_11_10 {
  4575.             availabilityForDiagonalAct = true;
  4576.             availabilityForPlunging = true;
  4577.             availabilityForStraightAct = true;
  4578.             availableForWalk = true;
  4579.             possibilityOfSpiritPlacing = false;
  4580.             unchanging = false;
  4581.             forbiddenAct = false;
  4582.             height = -0.2;
  4583.             xPos = 11;
  4584.             yPos = 10;
  4585.             ownerTeamNumber = 0;
  4586.             affectType = "neutral";
  4587.             description = "";
  4588.             landscapeSubtype = "Lava";
  4589.             landscapeType = "Fire";
  4590.             placeType = "neutral";
  4591.             custom {
  4592.             }
  4593.             ProtoLandscape {
  4594.                 tileNumber = 2;
  4595.                 turningAngle = 90;
  4596.                 baseMeshName = "";
  4597.                 characterName = "Lava_02";
  4598.             }
  4599.         }
  4600.         Landscape_11_11 {
  4601.             availabilityForDiagonalAct = true;
  4602.             availabilityForPlunging = true;
  4603.             availabilityForStraightAct = true;
  4604.             availableForWalk = true;
  4605.             possibilityOfSpiritPlacing = false;
  4606.             unchanging = false;
  4607.             forbiddenAct = false;
  4608.             height = -0.2;
  4609.             xPos = 11;
  4610.             yPos = 11;
  4611.             ownerTeamNumber = 0;
  4612.             affectType = "neutral";
  4613.             description = "";
  4614.             landscapeSubtype = "Lava";
  4615.             landscapeType = "Fire";
  4616.             placeType = "neutral";
  4617.             custom {
  4618.             }
  4619.             ProtoLandscape {
  4620.                 tileNumber = 6;
  4621.                 turningAngle = 90;
  4622.                 baseMeshName = "";
  4623.                 characterName = "Lava_06";
  4624.             }
  4625.         }
  4626.         Landscape_11_12 {
  4627.             availabilityForDiagonalAct = true;
  4628.             availabilityForPlunging = true;
  4629.             availabilityForStraightAct = true;
  4630.             availableForWalk = true;
  4631.             possibilityOfSpiritPlacing = false;
  4632.             unchanging = false;
  4633.             forbiddenAct = false;
  4634.             height = -0.2;
  4635.             xPos = 11;
  4636.             yPos = 12;
  4637.             ownerTeamNumber = 0;
  4638.             affectType = "neutral";
  4639.             description = "";
  4640.             landscapeSubtype = "Lava";
  4641.             landscapeType = "Fire";
  4642.             placeType = "neutral";
  4643.             custom {
  4644.             }
  4645.             ProtoLandscape {
  4646.                 tileNumber = 4;
  4647.                 turningAngle = 270;
  4648.                 baseMeshName = "";
  4649.                 characterName = "Lava_04";
  4650.             }
  4651.         }
  4652.         Landscape_11_13 {
  4653.             availabilityForDiagonalAct = true;
  4654.             availabilityForPlunging = true;
  4655.             availabilityForStraightAct = true;
  4656.             availableForWalk = false;
  4657.             possibilityOfSpiritPlacing = false;
  4658.             unchanging = false;
  4659.             forbiddenAct = false;
  4660.             height = 0;
  4661.             xPos = 11;
  4662.             yPos = 13;
  4663.             ownerTeamNumber = 0;
  4664.             affectType = "neutral";
  4665.             description = "";
  4666.             landscapeSubtype = "Lava";
  4667.             landscapeType = "Fire";
  4668.             placeType = "neutral";
  4669.             custom {
  4670.             }
  4671.             ProtoLandscape {
  4672.                 tileNumber = 14;
  4673.                 turningAngle = 0;
  4674.                 baseMeshName = "";
  4675.                 characterName = "Lava_14";
  4676.             }
  4677.         }
  4678.         Landscape_11_14 {
  4679.             availabilityForDiagonalAct = true;
  4680.             availabilityForPlunging = true;
  4681.             availabilityForStraightAct = true;
  4682.             availableForWalk = false;
  4683.             possibilityOfSpiritPlacing = false;
  4684.             unchanging = false;
  4685.             forbiddenAct = true;
  4686.             height = 0;
  4687.             xPos = 11;
  4688.             yPos = 14;
  4689.             ownerTeamNumber = 0;
  4690.             affectType = "neutral";
  4691.             description = "";
  4692.             landscapeSubtype = "Abyss";
  4693.             landscapeType = "Abyss";
  4694.             placeType = "neutral";
  4695.             custom {
  4696.             }
  4697.             ProtoLandscape {
  4698.                 tileNumber = 0;
  4699.                 turningAngle = 0;
  4700.                 baseMeshName = "";
  4701.                 characterName = "";
  4702.             }
  4703.         }
  4704.         Landscape_12_00 {
  4705.             availabilityForDiagonalAct = true;
  4706.             availabilityForPlunging = true;
  4707.             availabilityForStraightAct = true;
  4708.             availableForWalk = false;
  4709.             possibilityOfSpiritPlacing = false;
  4710.             unchanging = false;
  4711.             forbiddenAct = true;
  4712.             height = 0;
  4713.             xPos = 12;
  4714.             yPos = 0;
  4715.             ownerTeamNumber = 0;
  4716.             affectType = "neutral";
  4717.             description = "";
  4718.             landscapeSubtype = "Abyss";
  4719.             landscapeType = "Abyss";
  4720.             placeType = "neutral";
  4721.             custom {
  4722.             }
  4723.             ProtoLandscape {
  4724.                 tileNumber = 0;
  4725.                 turningAngle = 0;
  4726.                 baseMeshName = "";
  4727.                 characterName = "";
  4728.             }
  4729.         }
  4730.         Landscape_12_01 {
  4731.             availabilityForDiagonalAct = true;
  4732.             availabilityForPlunging = true;
  4733.             availabilityForStraightAct = true;
  4734.             availableForWalk = false;
  4735.             possibilityOfSpiritPlacing = false;
  4736.             unchanging = false;
  4737.             forbiddenAct = true;
  4738.             height = 0;
  4739.             xPos = 12;
  4740.             yPos = 1;
  4741.             ownerTeamNumber = 0;
  4742.             affectType = "neutral";
  4743.             description = "";
  4744.             landscapeSubtype = "Abyss";
  4745.             landscapeType = "Abyss";
  4746.             placeType = "neutral";
  4747.             custom {
  4748.             }
  4749.             ProtoLandscape {
  4750.                 tileNumber = 0;
  4751.                 turningAngle = 0;
  4752.                 baseMeshName = "";
  4753.                 characterName = "";
  4754.             }
  4755.         }
  4756.         Landscape_12_02 {
  4757.             availabilityForDiagonalAct = true;
  4758.             availabilityForPlunging = true;
  4759.             availabilityForStraightAct = true;
  4760.             availableForWalk = false;
  4761.             possibilityOfSpiritPlacing = false;
  4762.             unchanging = false;
  4763.             forbiddenAct = true;
  4764.             height = 0;
  4765.             xPos = 12;
  4766.             yPos = 2;
  4767.             ownerTeamNumber = 0;
  4768.             affectType = "neutral";
  4769.             description = "";
  4770.             landscapeSubtype = "Edge";
  4771.             landscapeType = "Edge";
  4772.             placeType = "neutral";
  4773.             custom {
  4774.             }
  4775.             ProtoLandscape {
  4776.                 tileNumber = 12;
  4777.                 turningAngle = 180;
  4778.                 baseMeshName = "";
  4779.                 characterName = "Edge_12";
  4780.             }
  4781.         }
  4782.         Landscape_12_03 {
  4783.             availabilityForDiagonalAct = true;
  4784.             availabilityForPlunging = true;
  4785.             availabilityForStraightAct = true;
  4786.             availableForWalk = true;
  4787.             possibilityOfSpiritPlacing = false;
  4788.             unchanging = false;
  4789.             forbiddenAct = false;
  4790.             height = -0.2;
  4791.             xPos = 12;
  4792.             yPos = 3;
  4793.             ownerTeamNumber = 0;
  4794.             affectType = "neutral";
  4795.             description = "";
  4796.             landscapeSubtype = "Lava";
  4797.             landscapeType = "Fire";
  4798.             placeType = "neutral";
  4799.             custom {
  4800.             }
  4801.             ProtoLandscape {
  4802.                 tileNumber = 4;
  4803.                 turningAngle = 0;
  4804.                 baseMeshName = "";
  4805.                 characterName = "Lava_04";
  4806.             }
  4807.         }
  4808.         Landscape_12_04 {
  4809.             availabilityForDiagonalAct = true;
  4810.             availabilityForPlunging = true;
  4811.             availabilityForStraightAct = true;
  4812.             availableForWalk = true;
  4813.             possibilityOfSpiritPlacing = false;
  4814.             unchanging = false;
  4815.             forbiddenAct = false;
  4816.             height = 0;
  4817.             xPos = 12;
  4818.             yPos = 4;
  4819.             ownerTeamNumber = 0;
  4820.             affectType = "neutral";
  4821.             description = "";
  4822.             landscapeSubtype = "Valley";
  4823.             landscapeType = "Valley";
  4824.             placeType = "neutral";
  4825.             custom {
  4826.             }
  4827.             ProtoLandscape {
  4828.                 tileNumber = 24;
  4829.                 turningAngle = 0;
  4830.                 baseMeshName = "";
  4831.                 characterName = "ScorchedValley_00";
  4832.             }
  4833.         }
  4834.         Landscape_12_05 {
  4835.             availabilityForDiagonalAct = true;
  4836.             availabilityForPlunging = true;
  4837.             availabilityForStraightAct = true;
  4838.             availableForWalk = true;
  4839.             possibilityOfSpiritPlacing = false;
  4840.             unchanging = false;
  4841.             forbiddenAct = false;
  4842.             height = -0.2;
  4843.             xPos = 12;
  4844.             yPos = 5;
  4845.             ownerTeamNumber = 0;
  4846.             affectType = "neutral";
  4847.             description = "";
  4848.             landscapeSubtype = "Lava";
  4849.             landscapeType = "Fire";
  4850.             placeType = "neutral";
  4851.             custom {
  4852.             }
  4853.             ProtoLandscape {
  4854.                 tileNumber = 4;
  4855.                 turningAngle = 0;
  4856.                 baseMeshName = "";
  4857.                 characterName = "Lava_04";
  4858.             }
  4859.         }
  4860.         Landscape_12_06 {
  4861.             availabilityForDiagonalAct = true;
  4862.             availabilityForPlunging = true;
  4863.             availabilityForStraightAct = true;
  4864.             availableForWalk = true;
  4865.             possibilityOfSpiritPlacing = false;
  4866.             unchanging = false;
  4867.             forbiddenAct = false;
  4868.             height = 0;
  4869.             xPos = 12;
  4870.             yPos = 6;
  4871.             ownerTeamNumber = 0;
  4872.             affectType = "neutral";
  4873.             description = "";
  4874.             landscapeSubtype = "Valley";
  4875.             landscapeType = "Valley";
  4876.             placeType = "neutral";
  4877.             custom {
  4878.             }
  4879.             ProtoLandscape {
  4880.                 tileNumber = 24;
  4881.                 turningAngle = 0;
  4882.                 baseMeshName = "";
  4883.                 characterName = "ScorchedValley_00";
  4884.             }
  4885.         }
  4886.         Landscape_12_07 {
  4887.             availabilityForDiagonalAct = true;
  4888.             availabilityForPlunging = true;
  4889.             availabilityForStraightAct = true;
  4890.             availableForWalk = true;
  4891.             possibilityOfSpiritPlacing = false;
  4892.             unchanging = false;
  4893.             forbiddenAct = false;
  4894.             height = 0;
  4895.             xPos = 12;
  4896.             yPos = 7;
  4897.             ownerTeamNumber = 0;
  4898.             affectType = "neutral";
  4899.             description = "";
  4900.             landscapeSubtype = "Valley";
  4901.             landscapeType = "Valley";
  4902.             placeType = "neutral";
  4903.             custom {
  4904.             }
  4905.             ProtoLandscape {
  4906.                 tileNumber = 24;
  4907.                 turningAngle = 0;
  4908.                 baseMeshName = "";
  4909.                 characterName = "ScorchedValley_00";
  4910.             }
  4911.         }
  4912.         Landscape_12_08 {
  4913.             availabilityForDiagonalAct = true;
  4914.             availabilityForPlunging = true;
  4915.             availabilityForStraightAct = true;
  4916.             availableForWalk = true;
  4917.             possibilityOfSpiritPlacing = false;
  4918.             unchanging = false;
  4919.             forbiddenAct = false;
  4920.             height = -0.2;
  4921.             xPos = 12;
  4922.             yPos = 8;
  4923.             ownerTeamNumber = 0;
  4924.             affectType = "neutral";
  4925.             description = "";
  4926.             landscapeSubtype = "Lava";
  4927.             landscapeType = "Fire";
  4928.             placeType = "neutral";
  4929.             custom {
  4930.             }
  4931.             ProtoLandscape {
  4932.                 tileNumber = 4;
  4933.                 turningAngle = 0;
  4934.                 baseMeshName = "";
  4935.                 characterName = "Lava_04";
  4936.             }
  4937.         }
  4938.         Landscape_12_09 {
  4939.             availabilityForDiagonalAct = true;
  4940.             availabilityForPlunging = true;
  4941.             availabilityForStraightAct = true;
  4942.             availableForWalk = true;
  4943.             possibilityOfSpiritPlacing = false;
  4944.             unchanging = false;
  4945.             forbiddenAct = false;
  4946.             height = 0;
  4947.             xPos = 12;
  4948.             yPos = 9;
  4949.             ownerTeamNumber = 0;
  4950.             affectType = "neutral";
  4951.             description = "";
  4952.             landscapeSubtype = "Valley";
  4953.             landscapeType = "Valley";
  4954.             placeType = "neutral";
  4955.             custom {
  4956.             }
  4957.             ProtoLandscape {
  4958.                 tileNumber = 24;
  4959.                 turningAngle = 0;
  4960.                 baseMeshName = "";
  4961.                 characterName = "ScorchedValley_00";
  4962.             }
  4963.         }
  4964.         Landscape_12_10 {
  4965.             availabilityForDiagonalAct = true;
  4966.             availabilityForPlunging = true;
  4967.             availabilityForStraightAct = true;
  4968.             availableForWalk = true;
  4969.             possibilityOfSpiritPlacing = false;
  4970.             unchanging = false;
  4971.             forbiddenAct = false;
  4972.             height = 0;
  4973.             xPos = 12;
  4974.             yPos = 10;
  4975.             ownerTeamNumber = 0;
  4976.             affectType = "neutral";
  4977.             description = "";
  4978.             landscapeSubtype = "Valley";
  4979.             landscapeType = "Valley";
  4980.             placeType = "neutral";
  4981.             custom {
  4982.             }
  4983.             ProtoLandscape {
  4984.                 tileNumber = 24;
  4985.                 turningAngle = 0;
  4986.                 baseMeshName = "";
  4987.                 characterName = "ScorchedValley_00";
  4988.             }
  4989.         }
  4990.         Landscape_12_11 {
  4991.             availabilityForDiagonalAct = true;
  4992.             availabilityForPlunging = true;
  4993.             availabilityForStraightAct = true;
  4994.             availableForWalk = true;
  4995.             possibilityOfSpiritPlacing = false;
  4996.             unchanging = false;
  4997.             forbiddenAct = false;
  4998.             height = 0;
  4999.             xPos = 12;
  5000.             yPos = 11;
  5001.             ownerTeamNumber = 0;
  5002.             affectType = "neutral";
  5003.             description = "";
  5004.             landscapeSubtype = "Valley";
  5005.             landscapeType = "Valley";
  5006.             placeType = "neutral";
  5007.             custom {
  5008.             }
  5009.             ProtoLandscape {
  5010.                 tileNumber = 24;
  5011.                 turningAngle = 0;
  5012.                 baseMeshName = "";
  5013.                 characterName = "ScorchedValley_00";
  5014.             }
  5015.         }
  5016.         Landscape_12_12 {
  5017.             availabilityForDiagonalAct = true;
  5018.             availabilityForPlunging = true;
  5019.             availabilityForStraightAct = true;
  5020.             availableForWalk = true;
  5021.             possibilityOfSpiritPlacing = false;
  5022.             unchanging = false;
  5023.             forbiddenAct = false;
  5024.             height = 0;
  5025.             xPos = 12;
  5026.             yPos = 12;
  5027.             ownerTeamNumber = 0;
  5028.             affectType = "neutral";
  5029.             description = "";
  5030.             landscapeSubtype = "Valley";
  5031.             landscapeType = "Valley";
  5032.             placeType = "neutral";
  5033.             custom {
  5034.             }
  5035.             ProtoLandscape {
  5036.                 tileNumber = 29;
  5037.                 turningAngle = 180;
  5038.                 baseMeshName = "";
  5039.                 characterName = "ScorchedValley_05";
  5040.             }
  5041.         }
  5042.         Landscape_12_13 {
  5043.             availabilityForDiagonalAct = true;
  5044.             availabilityForPlunging = true;
  5045.             availabilityForStraightAct = true;
  5046.             availableForWalk = false;
  5047.             possibilityOfSpiritPlacing = false;
  5048.             unchanging = false;
  5049.             forbiddenAct = true;
  5050.             height = 0;
  5051.             xPos = 12;
  5052.             yPos = 13;
  5053.             ownerTeamNumber = 0;
  5054.             affectType = "neutral";
  5055.             description = "";
  5056.             landscapeSubtype = "Edge";
  5057.             landscapeType = "Edge";
  5058.             placeType = "neutral";
  5059.             custom {
  5060.             }
  5061.             ProtoLandscape {
  5062.                 tileNumber = 14;
  5063.                 turningAngle = 0;
  5064.                 baseMeshName = "";
  5065.                 characterName = "Edge_14";
  5066.             }
  5067.         }
  5068.         Landscape_12_14 {
  5069.             availabilityForDiagonalAct = true;
  5070.             availabilityForPlunging = true;
  5071.             availabilityForStraightAct = true;
  5072.             availableForWalk = false;
  5073.             possibilityOfSpiritPlacing = false;
  5074.             unchanging = false;
  5075.             forbiddenAct = true;
  5076.             height = 0;
  5077.             xPos = 12;
  5078.             yPos = 14;
  5079.             ownerTeamNumber = 0;
  5080.             affectType = "neutral";
  5081.             description = "";
  5082.             landscapeSubtype = "Abyss";
  5083.             landscapeType = "Abyss";
  5084.             placeType = "neutral";
  5085.             custom {
  5086.             }
  5087.             ProtoLandscape {
  5088.                 tileNumber = 0;
  5089.                 turningAngle = 0;
  5090.                 baseMeshName = "";
  5091.                 characterName = "";
  5092.             }
  5093.         }
  5094.         Landscape_13_00 {
  5095.             availabilityForDiagonalAct = true;
  5096.             availabilityForPlunging = true;
  5097.             availabilityForStraightAct = true;
  5098.             availableForWalk = false;
  5099.             possibilityOfSpiritPlacing = false;
  5100.             unchanging = false;
  5101.             forbiddenAct = true;
  5102.             height = 0;
  5103.             xPos = 13;
  5104.             yPos = 0;
  5105.             ownerTeamNumber = 0;
  5106.             affectType = "neutral";
  5107.             description = "";
  5108.             landscapeSubtype = "Abyss";
  5109.             landscapeType = "Abyss";
  5110.             placeType = "neutral";
  5111.             custom {
  5112.             }
  5113.             ProtoLandscape {
  5114.                 tileNumber = 0;
  5115.                 turningAngle = 0;
  5116.                 baseMeshName = "";
  5117.                 characterName = "";
  5118.             }
  5119.         }
  5120.         Landscape_13_01 {
  5121.             availabilityForDiagonalAct = true;
  5122.             availabilityForPlunging = true;
  5123.             availabilityForStraightAct = true;
  5124.             availableForWalk = false;
  5125.             possibilityOfSpiritPlacing = false;
  5126.             unchanging = false;
  5127.             forbiddenAct = true;
  5128.             height = 0;
  5129.             xPos = 13;
  5130.             yPos = 1;
  5131.             ownerTeamNumber = 0;
  5132.             affectType = "neutral";
  5133.             description = "";
  5134.             landscapeSubtype = "Abyss";
  5135.             landscapeType = "Abyss";
  5136.             placeType = "neutral";
  5137.             custom {
  5138.             }
  5139.             ProtoLandscape {
  5140.                 tileNumber = 0;
  5141.                 turningAngle = 0;
  5142.                 baseMeshName = "";
  5143.                 characterName = "";
  5144.             }
  5145.         }
  5146.         Landscape_13_02 {
  5147.             availabilityForDiagonalAct = true;
  5148.             availabilityForPlunging = true;
  5149.             availabilityForStraightAct = true;
  5150.             availableForWalk = false;
  5151.             possibilityOfSpiritPlacing = false;
  5152.             unchanging = false;
  5153.             forbiddenAct = true;
  5154.             height = 0;
  5155.             xPos = 13;
  5156.             yPos = 2;
  5157.             ownerTeamNumber = 0;
  5158.             affectType = "neutral";
  5159.             description = "";
  5160.             landscapeSubtype = "Edge";
  5161.             landscapeType = "Edge";
  5162.             placeType = "neutral";
  5163.             custom {
  5164.             }
  5165.             ProtoLandscape {
  5166.                 tileNumber = 4;
  5167.                 turningAngle = 180;
  5168.                 baseMeshName = "";
  5169.                 characterName = "Edge_04";
  5170.             }
  5171.         }
  5172.         Landscape_13_03 {
  5173.             availabilityForDiagonalAct = true;
  5174.             availabilityForPlunging = true;
  5175.             availabilityForStraightAct = true;
  5176.             availableForWalk = true;
  5177.             possibilityOfSpiritPlacing = false;
  5178.             unchanging = false;
  5179.             forbiddenAct = false;
  5180.             height = -0.2;
  5181.             xPos = 13;
  5182.             yPos = 3;
  5183.             ownerTeamNumber = 0;
  5184.             affectType = "neutral";
  5185.             description = "";
  5186.             landscapeSubtype = "Lava";
  5187.             landscapeType = "Fire";
  5188.             placeType = "neutral";
  5189.             custom {
  5190.             }
  5191.             ProtoLandscape {
  5192.                 tileNumber = 4;
  5193.                 turningAngle = 0;
  5194.                 baseMeshName = "";
  5195.                 characterName = "Lava_04";
  5196.             }
  5197.         }
  5198.         Landscape_13_04 {
  5199.             availabilityForDiagonalAct = true;
  5200.             availabilityForPlunging = true;
  5201.             availabilityForStraightAct = true;
  5202.             availableForWalk = true;
  5203.             possibilityOfSpiritPlacing = false;
  5204.             unchanging = false;
  5205.             forbiddenAct = false;
  5206.             height = 0;
  5207.             xPos = 13;
  5208.             yPos = 4;
  5209.             ownerTeamNumber = 0;
  5210.             affectType = "neutral";
  5211.             description = "";
  5212.             landscapeSubtype = "Valley";
  5213.             landscapeType = "Valley";
  5214.             placeType = "neutral";
  5215.             custom {
  5216.             }
  5217.             ProtoLandscape {
  5218.                 tileNumber = 24;
  5219.                 turningAngle = 0;
  5220.                 baseMeshName = "";
  5221.                 characterName = "ScorchedValley_00";
  5222.             }
  5223.         }
  5224.         Landscape_13_05 {
  5225.             availabilityForDiagonalAct = true;
  5226.             availabilityForPlunging = true;
  5227.             availabilityForStraightAct = true;
  5228.             availableForWalk = true;
  5229.             possibilityOfSpiritPlacing = false;
  5230.             unchanging = false;
  5231.             forbiddenAct = false;
  5232.             height = -0.2;
  5233.             xPos = 13;
  5234.             yPos = 5;
  5235.             ownerTeamNumber = 0;
  5236.             affectType = "neutral";
  5237.             description = "";
  5238.             landscapeSubtype = "Lava";
  5239.             landscapeType = "Fire";
  5240.             placeType = "neutral";
  5241.             custom {
  5242.             }
  5243.             ProtoLandscape {
  5244.                 tileNumber = 4;
  5245.                 turningAngle = 0;
  5246.                 baseMeshName = "";
  5247.                 characterName = "Lava_04";
  5248.             }
  5249.         }
  5250.         Landscape_13_06 {
  5251.             availabilityForDiagonalAct = true;
  5252.             availabilityForPlunging = true;
  5253.             availabilityForStraightAct = true;
  5254.             availableForWalk = true;
  5255.             possibilityOfSpiritPlacing = false;
  5256.             unchanging = false;
  5257.             forbiddenAct = false;
  5258.             height = 0;
  5259.             xPos = 13;
  5260.             yPos = 6;
  5261.             ownerTeamNumber = 0;
  5262.             affectType = "neutral";
  5263.             description = "";
  5264.             landscapeSubtype = "Valley";
  5265.             landscapeType = "Valley";
  5266.             placeType = "neutral";
  5267.             custom {
  5268.             }
  5269.             ProtoLandscape {
  5270.                 tileNumber = 24;
  5271.                 turningAngle = 0;
  5272.                 baseMeshName = "";
  5273.                 characterName = "ScorchedValley_00";
  5274.             }
  5275.         }
  5276.         Landscape_13_07 {
  5277.             availabilityForDiagonalAct = true;
  5278.             availabilityForPlunging = true;
  5279.             availabilityForStraightAct = true;
  5280.             availableForWalk = true;
  5281.             possibilityOfSpiritPlacing = false;
  5282.             unchanging = false;
  5283.             forbiddenAct = false;
  5284.             height = 0;
  5285.             xPos = 13;
  5286.             yPos = 7;
  5287.             ownerTeamNumber = 0;
  5288.             affectType = "neutral";
  5289.             description = "";
  5290.             landscapeSubtype = "Valley";
  5291.             landscapeType = "Valley";
  5292.             placeType = "neutral";
  5293.             custom {
  5294.             }
  5295.             ProtoLandscape {
  5296.                 tileNumber = 24;
  5297.                 turningAngle = 0;
  5298.                 baseMeshName = "";
  5299.                 characterName = "ScorchedValley_00";
  5300.             }
  5301.         }
  5302.         Landscape_13_08 {
  5303.             availabilityForDiagonalAct = true;
  5304.             availabilityForPlunging = true;
  5305.             availabilityForStraightAct = true;
  5306.             availableForWalk = true;
  5307.             possibilityOfSpiritPlacing = false;
  5308.             unchanging = false;
  5309.             forbiddenAct = false;
  5310.             height = -0.2;
  5311.             xPos = 13;
  5312.             yPos = 8;
  5313.             ownerTeamNumber = 0;
  5314.             affectType = "neutral";
  5315.             description = "";
  5316.             landscapeSubtype = "Lava";
  5317.             landscapeType = "Fire";
  5318.             placeType = "neutral";
  5319.             custom {
  5320.             }
  5321.             ProtoLandscape {
  5322.                 tileNumber = 4;
  5323.                 turningAngle = 180;
  5324.                 baseMeshName = "";
  5325.                 characterName = "Lava_04";
  5326.             }
  5327.         }
  5328.         Landscape_13_09 {
  5329.             availabilityForDiagonalAct = true;
  5330.             availabilityForPlunging = true;
  5331.             availabilityForStraightAct = true;
  5332.             availableForWalk = true;
  5333.             possibilityOfSpiritPlacing = false;
  5334.             unchanging = false;
  5335.             forbiddenAct = false;
  5336.             height = 0;
  5337.             xPos = 13;
  5338.             yPos = 9;
  5339.             ownerTeamNumber = 0;
  5340.             affectType = "neutral";
  5341.             description = "";
  5342.             landscapeSubtype = "Valley";
  5343.             landscapeType = "Valley";
  5344.             placeType = "neutral";
  5345.             custom {
  5346.             }
  5347.             ProtoLandscape {
  5348.                 tileNumber = 24;
  5349.                 turningAngle = 0;
  5350.                 baseMeshName = "";
  5351.                 characterName = "ScorchedValley_00";
  5352.             }
  5353.         }
  5354.         Landscape_13_10 {
  5355.             availabilityForDiagonalAct = true;
  5356.             availabilityForPlunging = true;
  5357.             availabilityForStraightAct = true;
  5358.             availableForWalk = true;
  5359.             possibilityOfSpiritPlacing = false;
  5360.             unchanging = false;
  5361.             forbiddenAct = false;
  5362.             height = 0;
  5363.             xPos = 13;
  5364.             yPos = 10;
  5365.             ownerTeamNumber = 0;
  5366.             affectType = "neutral";
  5367.             description = "";
  5368.             landscapeSubtype = "Valley";
  5369.             landscapeType = "Valley";
  5370.             placeType = "neutral";
  5371.             custom {
  5372.             }
  5373.             ProtoLandscape {
  5374.                 tileNumber = 24;
  5375.                 turningAngle = 0;
  5376.                 baseMeshName = "";
  5377.                 characterName = "ScorchedValley_00";
  5378.             }
  5379.         }
  5380.         Landscape_13_11 {
  5381.             availabilityForDiagonalAct = true;
  5382.             availabilityForPlunging = true;
  5383.             availabilityForStraightAct = true;
  5384.             availableForWalk = true;
  5385.             possibilityOfSpiritPlacing = false;
  5386.             unchanging = false;
  5387.             forbiddenAct = false;
  5388.             height = 0;
  5389.             xPos = 13;
  5390.             yPos = 11;
  5391.             ownerTeamNumber = 0;
  5392.             affectType = "neutral";
  5393.             description = "";
  5394.             landscapeSubtype = "Valley";
  5395.             landscapeType = "Valley";
  5396.             placeType = "neutral";
  5397.             custom {
  5398.             }
  5399.             ProtoLandscape {
  5400.                 tileNumber = 30;
  5401.                 turningAngle = 270;
  5402.                 baseMeshName = "";
  5403.                 characterName = "ScorchedValley_06";
  5404.             }
  5405.         }
  5406.         Landscape_13_12 {
  5407.             availabilityForDiagonalAct = true;
  5408.             availabilityForPlunging = true;
  5409.             availabilityForStraightAct = true;
  5410.             availableForWalk = true;
  5411.             possibilityOfSpiritPlacing = false;
  5412.             unchanging = false;
  5413.             forbiddenAct = false;
  5414.             height = 0;
  5415.             xPos = 13;
  5416.             yPos = 12;
  5417.             ownerTeamNumber = 0;
  5418.             affectType = "neutral";
  5419.             description = "";
  5420.             landscapeSubtype = "Valley";
  5421.             landscapeType = "Valley";
  5422.             placeType = "neutral";
  5423.             custom {
  5424.             }
  5425.             ProtoLandscape {
  5426.                 tileNumber = 26;
  5427.                 turningAngle = 180;
  5428.                 baseMeshName = "";
  5429.                 characterName = "ScorchedValley_02";
  5430.             }
  5431.         }
  5432.         Landscape_13_13 {
  5433.             availabilityForDiagonalAct = true;
  5434.             availabilityForPlunging = true;
  5435.             availabilityForStraightAct = true;
  5436.             availableForWalk = false;
  5437.             possibilityOfSpiritPlacing = false;
  5438.             unchanging = false;
  5439.             forbiddenAct = true;
  5440.             height = 0;
  5441.             xPos = 13;
  5442.             yPos = 13;
  5443.             ownerTeamNumber = 0;
  5444.             affectType = "neutral";
  5445.             description = "";
  5446.             landscapeSubtype = "Edge";
  5447.             landscapeType = "Edge";
  5448.             placeType = "neutral";
  5449.             custom {
  5450.             }
  5451.             ProtoLandscape {
  5452.                 tileNumber = 16;
  5453.                 turningAngle = 0;
  5454.                 baseMeshName = "";
  5455.                 characterName = "Edge_16";
  5456.             }
  5457.         }
  5458.         Landscape_13_14 {
  5459.             availabilityForDiagonalAct = true;
  5460.             availabilityForPlunging = true;
  5461.             availabilityForStraightAct = true;
  5462.             availableForWalk = false;
  5463.             possibilityOfSpiritPlacing = false;
  5464.             unchanging = false;
  5465.             forbiddenAct = true;
  5466.             height = 0;
  5467.             xPos = 13;
  5468.             yPos = 14;
  5469.             ownerTeamNumber = 0;
  5470.             affectType = "neutral";
  5471.             description = "";
  5472.             landscapeSubtype = "Abyss";
  5473.             landscapeType = "Abyss";
  5474.             placeType = "neutral";
  5475.             custom {
  5476.             }
  5477.             ProtoLandscape {
  5478.                 tileNumber = 0;
  5479.                 turningAngle = 0;
  5480.                 baseMeshName = "";
  5481.                 characterName = "";
  5482.             }
  5483.         }
  5484.         Landscape_14_00 {
  5485.             availabilityForDiagonalAct = true;
  5486.             availabilityForPlunging = true;
  5487.             availabilityForStraightAct = true;
  5488.             availableForWalk = false;
  5489.             possibilityOfSpiritPlacing = false;
  5490.             unchanging = false;
  5491.             forbiddenAct = true;
  5492.             height = 0;
  5493.             xPos = 14;
  5494.             yPos = 0;
  5495.             ownerTeamNumber = 0;
  5496.             affectType = "neutral";
  5497.             description = "";
  5498.             landscapeSubtype = "Abyss";
  5499.             landscapeType = "Abyss";
  5500.             placeType = "neutral";
  5501.             custom {
  5502.             }
  5503.             ProtoLandscape {
  5504.                 tileNumber = 0;
  5505.                 turningAngle = 0;
  5506.                 baseMeshName = "";
  5507.                 characterName = "";
  5508.             }
  5509.         }
  5510.         Landscape_14_01 {
  5511.             availabilityForDiagonalAct = true;
  5512.             availabilityForPlunging = true;
  5513.             availabilityForStraightAct = true;
  5514.             availableForWalk = false;
  5515.             possibilityOfSpiritPlacing = false;
  5516.             unchanging = false;
  5517.             forbiddenAct = true;
  5518.             height = 0;
  5519.             xPos = 14;
  5520.             yPos = 1;
  5521.             ownerTeamNumber = 0;
  5522.             affectType = "neutral";
  5523.             description = "";
  5524.             landscapeSubtype = "Abyss";
  5525.             landscapeType = "Abyss";
  5526.             placeType = "neutral";
  5527.             custom {
  5528.             }
  5529.             ProtoLandscape {
  5530.                 tileNumber = 0;
  5531.                 turningAngle = 0;
  5532.                 baseMeshName = "";
  5533.                 characterName = "";
  5534.             }
  5535.         }
  5536.         Landscape_14_02 {
  5537.             availabilityForDiagonalAct = true;
  5538.             availabilityForPlunging = true;
  5539.             availabilityForStraightAct = true;
  5540.             availableForWalk = false;
  5541.             possibilityOfSpiritPlacing = false;
  5542.             unchanging = false;
  5543.             forbiddenAct = true;
  5544.             height = 0;
  5545.             xPos = 14;
  5546.             yPos = 2;
  5547.             ownerTeamNumber = 0;
  5548.             affectType = "neutral";
  5549.             description = "";
  5550.             landscapeSubtype = "Edge";
  5551.             landscapeType = "Edge";
  5552.             placeType = "neutral";
  5553.             custom {
  5554.             }
  5555.             ProtoLandscape {
  5556.                 tileNumber = 2;
  5557.                 turningAngle = 180;
  5558.                 baseMeshName = "";
  5559.                 characterName = "Edge_02";
  5560.             }
  5561.         }
  5562.         Landscape_14_03 {
  5563.             availabilityForDiagonalAct = true;
  5564.             availabilityForPlunging = true;
  5565.             availabilityForStraightAct = true;
  5566.             availableForWalk = true;
  5567.             possibilityOfSpiritPlacing = false;
  5568.             unchanging = false;
  5569.             forbiddenAct = false;
  5570.             height = -0.2;
  5571.             xPos = 14;
  5572.             yPos = 3;
  5573.             ownerTeamNumber = 0;
  5574.             affectType = "neutral";
  5575.             description = "";
  5576.             landscapeSubtype = "Lava";
  5577.             landscapeType = "Fire";
  5578.             placeType = "neutral";
  5579.             custom {
  5580.             }
  5581.             ProtoLandscape {
  5582.                 tileNumber = 1;
  5583.                 turningAngle = 90;
  5584.                 baseMeshName = "";
  5585.                 characterName = "Lava_01";
  5586.             }
  5587.         }
  5588.         Landscape_14_04 {
  5589.             availabilityForDiagonalAct = true;
  5590.             availabilityForPlunging = true;
  5591.             availabilityForStraightAct = true;
  5592.             availableForWalk = true;
  5593.             possibilityOfSpiritPlacing = false;
  5594.             unchanging = false;
  5595.             forbiddenAct = false;
  5596.             height = -0.2;
  5597.             xPos = 14;
  5598.             yPos = 4;
  5599.             ownerTeamNumber = 0;
  5600.             affectType = "neutral";
  5601.             description = "";
  5602.             landscapeSubtype = "Lava";
  5603.             landscapeType = "Fire";
  5604.             placeType = "neutral";
  5605.             custom {
  5606.             }
  5607.             ProtoLandscape {
  5608.                 tileNumber = 6;
  5609.                 turningAngle = 270;
  5610.                 baseMeshName = "";
  5611.                 characterName = "Lava_06";
  5612.             }
  5613.         }
  5614.         Landscape_14_05 {
  5615.             availabilityForDiagonalAct = true;
  5616.             availabilityForPlunging = true;
  5617.             availabilityForStraightAct = true;
  5618.             availableForWalk = true;
  5619.             possibilityOfSpiritPlacing = false;
  5620.             unchanging = false;
  5621.             forbiddenAct = false;
  5622.             height = -0.2;
  5623.             xPos = 14;
  5624.             yPos = 5;
  5625.             ownerTeamNumber = 0;
  5626.             affectType = "neutral";
  5627.             description = "";
  5628.             landscapeSubtype = "Lava";
  5629.             landscapeType = "Fire";
  5630.             placeType = "neutral";
  5631.             custom {
  5632.             }
  5633.             ProtoLandscape {
  5634.                 tileNumber = 12;
  5635.                 turningAngle = 90;
  5636.                 baseMeshName = "";
  5637.                 characterName = "Lava_12";
  5638.             }
  5639.         }
  5640.         Landscape_14_06 {
  5641.             availabilityForDiagonalAct = true;
  5642.             availabilityForPlunging = true;
  5643.             availabilityForStraightAct = true;
  5644.             availableForWalk = true;
  5645.             possibilityOfSpiritPlacing = false;
  5646.             unchanging = false;
  5647.             forbiddenAct = false;
  5648.             height = -0.2;
  5649.             xPos = 14;
  5650.             yPos = 6;
  5651.             ownerTeamNumber = 0;
  5652.             affectType = "neutral";
  5653.             description = "";
  5654.             landscapeSubtype = "Lava";
  5655.             landscapeType = "Fire";
  5656.             placeType = "neutral";
  5657.             custom {
  5658.             }
  5659.             ProtoLandscape {
  5660.                 tileNumber = 15;
  5661.                 turningAngle = 90;
  5662.                 baseMeshName = "";
  5663.                 characterName = "Lava_15";
  5664.             }
  5665.         }
  5666.         Landscape_14_07 {
  5667.             availabilityForDiagonalAct = true;
  5668.             availabilityForPlunging = true;
  5669.             availabilityForStraightAct = true;
  5670.             availableForWalk = true;
  5671.             possibilityOfSpiritPlacing = false;
  5672.             unchanging = false;
  5673.             forbiddenAct = false;
  5674.             height = -0.2;
  5675.             xPos = 14;
  5676.             yPos = 7;
  5677.             ownerTeamNumber = 0;
  5678.             affectType = "neutral";
  5679.             description = "";
  5680.             landscapeSubtype = "Lava";
  5681.             landscapeType = "Fire";
  5682.             placeType = "neutral";
  5683.             custom {
  5684.             }
  5685.             ProtoLandscape {
  5686.                 tileNumber = 4;
  5687.                 turningAngle = 90;
  5688.                 baseMeshName = "";
  5689.                 characterName = "Lava_04";
  5690.             }
  5691.         }
  5692.         Landscape_14_08 {
  5693.             availabilityForDiagonalAct = true;
  5694.             availabilityForPlunging = true;
  5695.             availabilityForStraightAct = true;
  5696.             availableForWalk = true;
  5697.             possibilityOfSpiritPlacing = false;
  5698.             unchanging = false;
  5699.             forbiddenAct = false;
  5700.             height = -0.2;
  5701.             xPos = 14;
  5702.             yPos = 8;
  5703.             ownerTeamNumber = 0;
  5704.             affectType = "neutral";
  5705.             description = "";
  5706.             landscapeSubtype = "Lava";
  5707.             landscapeType = "Fire";
  5708.             placeType = "neutral";
  5709.             custom {
  5710.             }
  5711.             ProtoLandscape {
  5712.                 tileNumber = 9;
  5713.                 turningAngle = 180;
  5714.                 baseMeshName = "";
  5715.                 characterName = "Lava_09";
  5716.             }
  5717.         }
  5718.         Landscape_14_09 {
  5719.             availabilityForDiagonalAct = true;
  5720.             availabilityForPlunging = true;
  5721.             availabilityForStraightAct = true;
  5722.             availableForWalk = true;
  5723.             possibilityOfSpiritPlacing = false;
  5724.             unchanging = false;
  5725.             forbiddenAct = false;
  5726.             height = 0;
  5727.             xPos = 14;
  5728.             yPos = 9;
  5729.             ownerTeamNumber = 0;
  5730.             affectType = "neutral";
  5731.             description = "";
  5732.             landscapeSubtype = "Valley";
  5733.             landscapeType = "Valley";
  5734.             placeType = "neutral";
  5735.             custom {
  5736.             }
  5737.             ProtoLandscape {
  5738.                 tileNumber = 24;
  5739.                 turningAngle = 0;
  5740.                 baseMeshName = "";
  5741.                 characterName = "ScorchedValley_00";
  5742.             }
  5743.         }
  5744.         Landscape_14_10 {
  5745.             availabilityForDiagonalAct = true;
  5746.             availabilityForPlunging = true;
  5747.             availabilityForStraightAct = true;
  5748.             availableForWalk = true;
  5749.             possibilityOfSpiritPlacing = false;
  5750.             unchanging = false;
  5751.             forbiddenAct = false;
  5752.             height = 0;
  5753.             xPos = 14;
  5754.             yPos = 10;
  5755.             ownerTeamNumber = 0;
  5756.             affectType = "neutral";
  5757.             description = "";
  5758.             landscapeSubtype = "Valley";
  5759.             landscapeType = "Valley";
  5760.             placeType = "neutral";
  5761.             custom {
  5762.             }
  5763.             ProtoLandscape {
  5764.                 tileNumber = 24;
  5765.                 turningAngle = 0;
  5766.                 baseMeshName = "";
  5767.                 characterName = "ScorchedValley_00";
  5768.             }
  5769.         }
  5770.         Landscape_14_11 {
  5771.             availabilityForDiagonalAct = true;
  5772.             availabilityForPlunging = true;
  5773.             availabilityForStraightAct = true;
  5774.             availableForWalk = true;
  5775.             possibilityOfSpiritPlacing = false;
  5776.             unchanging = false;
  5777.             forbiddenAct = false;
  5778.             height = 0;
  5779.             xPos = 14;
  5780.             yPos = 11;
  5781.             ownerTeamNumber = 0;
  5782.             affectType = "neutral";
  5783.             description = "";
  5784.             landscapeSubtype = "Valley";
  5785.             landscapeType = "Valley";
  5786.             placeType = "neutral";
  5787.             custom {
  5788.             }
  5789.             ProtoLandscape {
  5790.                 tileNumber = 29;
  5791.                 turningAngle = 180;
  5792.                 baseMeshName = "";
  5793.                 characterName = "ScorchedValley_05";
  5794.             }
  5795.         }
  5796.         Landscape_14_12 {
  5797.             availabilityForDiagonalAct = true;
  5798.             availabilityForPlunging = true;
  5799.             availabilityForStraightAct = true;
  5800.             availableForWalk = false;
  5801.             possibilityOfSpiritPlacing = false;
  5802.             unchanging = false;
  5803.             forbiddenAct = true;
  5804.             height = 0;
  5805.             xPos = 14;
  5806.             yPos = 12;
  5807.             ownerTeamNumber = 0;
  5808.             affectType = "neutral";
  5809.             description = "";
  5810.             landscapeSubtype = "Edge";
  5811.             landscapeType = "Edge";
  5812.             placeType = "neutral";
  5813.             custom {
  5814.             }
  5815.             ProtoLandscape {
  5816.                 tileNumber = 13;
  5817.                 turningAngle = 0;
  5818.                 baseMeshName = "";
  5819.                 characterName = "Edge_13";
  5820.             }
  5821.         }
  5822.         Landscape_14_13 {
  5823.             availabilityForDiagonalAct = true;
  5824.             availabilityForPlunging = true;
  5825.             availabilityForStraightAct = true;
  5826.             availableForWalk = false;
  5827.             possibilityOfSpiritPlacing = false;
  5828.             unchanging = false;
  5829.             forbiddenAct = true;
  5830.             height = 0;
  5831.             xPos = 14;
  5832.             yPos = 13;
  5833.             ownerTeamNumber = 0;
  5834.             affectType = "neutral";
  5835.             description = "";
  5836.             landscapeSubtype = "Abyss";
  5837.             landscapeType = "Abyss";
  5838.             placeType = "neutral";
  5839.             custom {
  5840.             }
  5841.             ProtoLandscape {
  5842.                 tileNumber = 0;
  5843.                 turningAngle = 0;
  5844.                 baseMeshName = "";
  5845.                 characterName = "";
  5846.             }
  5847.         }
  5848.         Landscape_14_14 {
  5849.             availabilityForDiagonalAct = true;
  5850.             availabilityForPlunging = true;
  5851.             availabilityForStraightAct = true;
  5852.             availableForWalk = false;
  5853.             possibilityOfSpiritPlacing = false;
  5854.             unchanging = false;
  5855.             forbiddenAct = true;
  5856.             height = 0;
  5857.             xPos = 14;
  5858.             yPos = 14;
  5859.             ownerTeamNumber = 0;
  5860.             affectType = "neutral";
  5861.             description = "";
  5862.             landscapeSubtype = "Abyss";
  5863.             landscapeType = "Abyss";
  5864.             placeType = "neutral";
  5865.             custom {
  5866.             }
  5867.             ProtoLandscape {
  5868.                 tileNumber = 0;
  5869.                 turningAngle = 0;
  5870.                 baseMeshName = "";
  5871.                 characterName = "";
  5872.             }
  5873.         }
  5874.         Landscape_15_00 {
  5875.             availabilityForDiagonalAct = true;
  5876.             availabilityForPlunging = true;
  5877.             availabilityForStraightAct = true;
  5878.             availableForWalk = false;
  5879.             possibilityOfSpiritPlacing = false;
  5880.             unchanging = false;
  5881.             forbiddenAct = true;
  5882.             height = 0;
  5883.             xPos = 15;
  5884.             yPos = 0;
  5885.             ownerTeamNumber = 0;
  5886.             affectType = "neutral";
  5887.             description = "";
  5888.             landscapeSubtype = "Abyss";
  5889.             landscapeType = "Abyss";
  5890.             placeType = "neutral";
  5891.             custom {
  5892.             }
  5893.             ProtoLandscape {
  5894.                 tileNumber = 0;
  5895.                 turningAngle = 0;
  5896.                 baseMeshName = "";
  5897.                 characterName = "";
  5898.             }
  5899.         }
  5900.         Landscape_15_01 {
  5901.             availabilityForDiagonalAct = true;
  5902.             availabilityForPlunging = true;
  5903.             availabilityForStraightAct = true;
  5904.             availableForWalk = false;
  5905.             possibilityOfSpiritPlacing = false;
  5906.             unchanging = false;
  5907.             forbiddenAct = true;
  5908.             height = 0;
  5909.             xPos = 15;
  5910.             yPos = 1;
  5911.             ownerTeamNumber = 0;
  5912.             affectType = "neutral";
  5913.             description = "";
  5914.             landscapeSubtype = "Abyss";
  5915.             landscapeType = "Abyss";
  5916.             placeType = "neutral";
  5917.             custom {
  5918.             }
  5919.             ProtoLandscape {
  5920.                 tileNumber = 0;
  5921.                 turningAngle = 0;
  5922.                 baseMeshName = "";
  5923.                 characterName = "";
  5924.             }
  5925.         }
  5926.         Landscape_15_02 {
  5927.             availabilityForDiagonalAct = true;
  5928.             availabilityForPlunging = true;
  5929.             availabilityForStraightAct = true;
  5930.             availableForWalk = false;
  5931.             possibilityOfSpiritPlacing = false;
  5932.             unchanging = false;
  5933.             forbiddenAct = true;
  5934.             height = 0;
  5935.             xPos = 15;
  5936.             yPos = 2;
  5937.             ownerTeamNumber = 0;
  5938.             affectType = "neutral";
  5939.             description = "";
  5940.             landscapeSubtype = "Edge";
  5941.             landscapeType = "Edge";
  5942.             placeType = "neutral";
  5943.             custom {
  5944.             }
  5945.             ProtoLandscape {
  5946.                 tileNumber = 3;
  5947.                 turningAngle = 180;
  5948.                 baseMeshName = "";
  5949.                 characterName = "Edge_03";
  5950.             }
  5951.         }
  5952.         Landscape_15_03 {
  5953.             availabilityForDiagonalAct = true;
  5954.             availabilityForPlunging = true;
  5955.             availabilityForStraightAct = true;
  5956.             availableForWalk = true;
  5957.             possibilityOfSpiritPlacing = false;
  5958.             unchanging = false;
  5959.             forbiddenAct = false;
  5960.             height = 0;
  5961.             xPos = 15;
  5962.             yPos = 3;
  5963.             ownerTeamNumber = 0;
  5964.             affectType = "neutral";
  5965.             description = "";
  5966.             landscapeSubtype = "Valley";
  5967.             landscapeType = "Valley";
  5968.             placeType = "neutral";
  5969.             custom {
  5970.             }
  5971.             ProtoLandscape {
  5972.                 tileNumber = 29;
  5973.                 turningAngle = 0;
  5974.                 baseMeshName = "";
  5975.                 characterName = "ScorchedValley_05";
  5976.             }
  5977.         }
  5978.         Landscape_15_04 {
  5979.             availabilityForDiagonalAct = true;
  5980.             availabilityForPlunging = true;
  5981.             availabilityForStraightAct = true;
  5982.             availableForWalk = true;
  5983.             possibilityOfSpiritPlacing = false;
  5984.             unchanging = false;
  5985.             forbiddenAct = false;
  5986.             height = -0.2;
  5987.             xPos = 15;
  5988.             yPos = 4;
  5989.             ownerTeamNumber = 0;
  5990.             affectType = "neutral";
  5991.             description = "";
  5992.             landscapeSubtype = "Lava";
  5993.             landscapeType = "Fire";
  5994.             placeType = "neutral";
  5995.             custom {
  5996.             }
  5997.             ProtoLandscape {
  5998.                 tileNumber = 16;
  5999.                 turningAngle = 90;
  6000.                 baseMeshName = "";
  6001.                 characterName = "Lava_16";
  6002.             }
  6003.         }
  6004.         Landscape_15_05 {
  6005.             availabilityForDiagonalAct = true;
  6006.             availabilityForPlunging = true;
  6007.             availabilityForStraightAct = true;
  6008.             availableForWalk = true;
  6009.             possibilityOfSpiritPlacing = false;
  6010.             unchanging = false;
  6011.             forbiddenAct = false;
  6012.             height = -0.2;
  6013.             xPos = 15;
  6014.             yPos = 5;
  6015.             ownerTeamNumber = 0;
  6016.             affectType = "neutral";
  6017.             description = "";
  6018.             landscapeSubtype = "Lava";
  6019.             landscapeType = "Fire";
  6020.             placeType = "neutral";
  6021.             custom {
  6022.             }
  6023.             ProtoLandscape {
  6024.                 tileNumber = 7;
  6025.                 turningAngle = 180;
  6026.                 baseMeshName = "";
  6027.                 characterName = "Lava_07";
  6028.             }
  6029.         }
  6030.         Landscape_15_06 {
  6031.             availabilityForDiagonalAct = true;
  6032.             availabilityForPlunging = true;
  6033.             availabilityForStraightAct = true;
  6034.             availableForWalk = true;
  6035.             possibilityOfSpiritPlacing = false;
  6036.             unchanging = false;
  6037.             forbiddenAct = false;
  6038.             height = 0;
  6039.             xPos = 15;
  6040.             yPos = 6;
  6041.             ownerTeamNumber = 0;
  6042.             affectType = "neutral";
  6043.             description = "";
  6044.             landscapeSubtype = "Valley";
  6045.             landscapeType = "Valley";
  6046.             placeType = "neutral";
  6047.             custom {
  6048.             }
  6049.             ProtoLandscape {
  6050.                 tileNumber = 24;
  6051.                 turningAngle = 0;
  6052.                 baseMeshName = "";
  6053.                 characterName = "ScorchedValley_00";
  6054.             }
  6055.         }
  6056.         Landscape_15_07 {
  6057.             availabilityForDiagonalAct = true;
  6058.             availabilityForPlunging = true;
  6059.             availabilityForStraightAct = true;
  6060.             availableForWalk = true;
  6061.             possibilityOfSpiritPlacing = false;
  6062.             unchanging = false;
  6063.             forbiddenAct = false;
  6064.             height = 0;
  6065.             xPos = 15;
  6066.             yPos = 7;
  6067.             ownerTeamNumber = 0;
  6068.             affectType = "neutral";
  6069.             description = "";
  6070.             landscapeSubtype = "Valley";
  6071.             landscapeType = "Valley";
  6072.             placeType = "neutral";
  6073.             custom {
  6074.             }
  6075.             ProtoLandscape {
  6076.                 tileNumber = 24;
  6077.                 turningAngle = 0;
  6078.                 baseMeshName = "";
  6079.                 characterName = "ScorchedValley_00";
  6080.             }
  6081.         }
  6082.         Landscape_15_08 {
  6083.             availabilityForDiagonalAct = true;
  6084.             availabilityForPlunging = true;
  6085.             availabilityForStraightAct = true;
  6086.             availableForWalk = true;
  6087.             possibilityOfSpiritPlacing = false;
  6088.             unchanging = false;
  6089.             forbiddenAct = false;
  6090.             height = -0.2;
  6091.             xPos = 15;
  6092.             yPos = 8;
  6093.             ownerTeamNumber = 0;
  6094.             affectType = "neutral";
  6095.             description = "";
  6096.             landscapeSubtype = "Lava";
  6097.             landscapeType = "Fire";
  6098.             placeType = "neutral";
  6099.             custom {
  6100.             }
  6101.             ProtoLandscape {
  6102.                 tileNumber = 1;
  6103.                 turningAngle = 90;
  6104.                 baseMeshName = "";
  6105.                 characterName = "Lava_01";
  6106.             }
  6107.         }
  6108.         Landscape_15_09 {
  6109.             availabilityForDiagonalAct = true;
  6110.             availabilityForPlunging = true;
  6111.             availabilityForStraightAct = true;
  6112.             availableForWalk = true;
  6113.             possibilityOfSpiritPlacing = false;
  6114.             unchanging = false;
  6115.             forbiddenAct = false;
  6116.             height = -0.2;
  6117.             xPos = 15;
  6118.             yPos = 9;
  6119.             ownerTeamNumber = 0;
  6120.             affectType = "neutral";
  6121.             description = "";
  6122.             landscapeSubtype = "Lava";
  6123.             landscapeType = "Fire";
  6124.             placeType = "neutral";
  6125.             custom {
  6126.             }
  6127.             ProtoLandscape {
  6128.                 tileNumber = 4;
  6129.                 turningAngle = 270;
  6130.                 baseMeshName = "";
  6131.                 characterName = "Lava_04";
  6132.             }
  6133.         }
  6134.         Landscape_15_10 {
  6135.             availabilityForDiagonalAct = true;
  6136.             availabilityForPlunging = true;
  6137.             availabilityForStraightAct = true;
  6138.             availableForWalk = true;
  6139.             possibilityOfSpiritPlacing = false;
  6140.             unchanging = false;
  6141.             forbiddenAct = false;
  6142.             height = -0.2;
  6143.             xPos = 15;
  6144.             yPos = 10;
  6145.             ownerTeamNumber = 0;
  6146.             affectType = "neutral";
  6147.             description = "";
  6148.             landscapeSubtype = "Lava";
  6149.             landscapeType = "Fire";
  6150.             placeType = "neutral";
  6151.             custom {
  6152.             }
  6153.             ProtoLandscape {
  6154.                 tileNumber = 4;
  6155.                 turningAngle = 270;
  6156.                 baseMeshName = "";
  6157.                 characterName = "Lava_04";
  6158.             }
  6159.         }
  6160.         Landscape_15_11 {
  6161.             availabilityForDiagonalAct = true;
  6162.             availabilityForPlunging = true;
  6163.             availabilityForStraightAct = true;
  6164.             availableForWalk = true;
  6165.             possibilityOfSpiritPlacing = false;
  6166.             unchanging = false;
  6167.             forbiddenAct = false;
  6168.             height = -0.2;
  6169.             xPos = 15;
  6170.             yPos = 11;
  6171.             ownerTeamNumber = 0;
  6172.             affectType = "neutral";
  6173.             description = "";
  6174.             landscapeSubtype = "Lava";
  6175.             landscapeType = "Fire";
  6176.             placeType = "neutral";
  6177.             custom {
  6178.             }
  6179.             ProtoLandscape {
  6180.                 tileNumber = 4;
  6181.                 turningAngle = 270;
  6182.                 baseMeshName = "";
  6183.                 characterName = "Lava_04";
  6184.             }
  6185.         }
  6186.         Landscape_15_12 {
  6187.             availabilityForDiagonalAct = true;
  6188.             availabilityForPlunging = true;
  6189.             availabilityForStraightAct = true;
  6190.             availableForWalk = false;
  6191.             possibilityOfSpiritPlacing = false;
  6192.             unchanging = false;
  6193.             forbiddenAct = false;
  6194.             height = 0;
  6195.             xPos = 15;
  6196.             yPos = 12;
  6197.             ownerTeamNumber = 0;
  6198.             affectType = "neutral";
  6199.             description = "";
  6200.             landscapeSubtype = "Lava";
  6201.             landscapeType = "Fire";
  6202.             placeType = "neutral";
  6203.             custom {
  6204.             }
  6205.             ProtoLandscape {
  6206.                 tileNumber = 14;
  6207.                 turningAngle = 0;
  6208.                 baseMeshName = "";
  6209.                 characterName = "Lava_14";
  6210.             }
  6211.         }
  6212.         Landscape_15_13 {
  6213.             availabilityForDiagonalAct = true;
  6214.             availabilityForPlunging = true;
  6215.             availabilityForStraightAct = true;
  6216.             availableForWalk = false;
  6217.             possibilityOfSpiritPlacing = false;
  6218.             unchanging = false;
  6219.             forbiddenAct = true;
  6220.             height = 0;
  6221.             xPos = 15;
  6222.             yPos = 13;
  6223.             ownerTeamNumber = 0;
  6224.             affectType = "neutral";
  6225.             description = "";
  6226.             landscapeSubtype = "Abyss";
  6227.             landscapeType = "Abyss";
  6228.             placeType = "neutral";
  6229.             custom {
  6230.             }
  6231.             ProtoLandscape {
  6232.                 tileNumber = 0;
  6233.                 turningAngle = 0;
  6234.                 baseMeshName = "";
  6235.                 characterName = "";
  6236.             }
  6237.         }
  6238.         Landscape_15_14 {
  6239.             availabilityForDiagonalAct = true;
  6240.             availabilityForPlunging = true;
  6241.             availabilityForStraightAct = true;
  6242.             availableForWalk = false;
  6243.             possibilityOfSpiritPlacing = false;
  6244.             unchanging = false;
  6245.             forbiddenAct = true;
  6246.             height = 0;
  6247.             xPos = 15;
  6248.             yPos = 14;
  6249.             ownerTeamNumber = 0;
  6250.             affectType = "neutral";
  6251.             description = "";
  6252.             landscapeSubtype = "Abyss";
  6253.             landscapeType = "Abyss";
  6254.             placeType = "neutral";
  6255.             custom {
  6256.             }
  6257.             ProtoLandscape {
  6258.                 tileNumber = 0;
  6259.                 turningAngle = 0;
  6260.                 baseMeshName = "";
  6261.                 characterName = "";
  6262.             }
  6263.         }
  6264.         Landscape_16_00 {
  6265.             availabilityForDiagonalAct = true;
  6266.             availabilityForPlunging = true;
  6267.             availabilityForStraightAct = true;
  6268.             availableForWalk = false;
  6269.             possibilityOfSpiritPlacing = false;
  6270.             unchanging = false;
  6271.             forbiddenAct = true;
  6272.             height = 0;
  6273.             xPos = 16;
  6274.             yPos = 0;
  6275.             ownerTeamNumber = 0;
  6276.             affectType = "neutral";
  6277.             description = "";
  6278.             landscapeSubtype = "Abyss";
  6279.             landscapeType = "Abyss";
  6280.             placeType = "neutral";
  6281.             custom {
  6282.             }
  6283.             ProtoLandscape {
  6284.                 tileNumber = 0;
  6285.                 turningAngle = 0;
  6286.                 baseMeshName = "";
  6287.                 characterName = "";
  6288.             }
  6289.         }
  6290.         Landscape_16_01 {
  6291.             availabilityForDiagonalAct = true;
  6292.             availabilityForPlunging = true;
  6293.             availabilityForStraightAct = true;
  6294.             availableForWalk = false;
  6295.             possibilityOfSpiritPlacing = false;
  6296.             unchanging = false;
  6297.             forbiddenAct = true;
  6298.             height = 0;
  6299.             xPos = 16;
  6300.             yPos = 1;
  6301.             ownerTeamNumber = 0;
  6302.             affectType = "neutral";
  6303.             description = "";
  6304.             landscapeSubtype = "Abyss";
  6305.             landscapeType = "Abyss";
  6306.             placeType = "neutral";
  6307.             custom {
  6308.             }
  6309.             ProtoLandscape {
  6310.                 tileNumber = 0;
  6311.                 turningAngle = 0;
  6312.                 baseMeshName = "";
  6313.                 characterName = "";
  6314.             }
  6315.         }
  6316.         Landscape_16_02 {
  6317.             availabilityForDiagonalAct = true;
  6318.             availabilityForPlunging = true;
  6319.             availabilityForStraightAct = true;
  6320.             availableForWalk = false;
  6321.             possibilityOfSpiritPlacing = false;
  6322.             unchanging = false;
  6323.             forbiddenAct = true;
  6324.             height = 0;
  6325.             xPos = 16;
  6326.             yPos = 2;
  6327.             ownerTeamNumber = 0;
  6328.             affectType = "neutral";
  6329.             description = "";
  6330.             landscapeSubtype = "Edge";
  6331.             landscapeType = "Edge";
  6332.             placeType = "neutral";
  6333.             custom {
  6334.             }
  6335.             ProtoLandscape {
  6336.                 tileNumber = 4;
  6337.                 turningAngle = 180;
  6338.                 baseMeshName = "";
  6339.                 characterName = "Edge_04";
  6340.             }
  6341.         }
  6342.         Landscape_16_03 {
  6343.             availabilityForDiagonalAct = true;
  6344.             availabilityForPlunging = true;
  6345.             availabilityForStraightAct = true;
  6346.             availableForWalk = true;
  6347.             possibilityOfSpiritPlacing = false;
  6348.             unchanging = false;
  6349.             forbiddenAct = false;
  6350.             height = 0;
  6351.             xPos = 16;
  6352.             yPos = 3;
  6353.             ownerTeamNumber = 0;
  6354.             affectType = "neutral";
  6355.             description = "";
  6356.             landscapeSubtype = "Valley";
  6357.             landscapeType = "Valley";
  6358.             placeType = "neutral";
  6359.             custom {
  6360.             }
  6361.             ProtoLandscape {
  6362.                 tileNumber = 29;
  6363.                 turningAngle = 0;
  6364.                 baseMeshName = "";
  6365.                 characterName = "ScorchedValley_05";
  6366.             }
  6367.         }
  6368.         Landscape_16_04 {
  6369.             availabilityForDiagonalAct = true;
  6370.             availabilityForPlunging = true;
  6371.             availabilityForStraightAct = true;
  6372.             availableForWalk = true;
  6373.             possibilityOfSpiritPlacing = false;
  6374.             unchanging = false;
  6375.             forbiddenAct = false;
  6376.             height = 0;
  6377.             xPos = 16;
  6378.             yPos = 4;
  6379.             ownerTeamNumber = 0;
  6380.             affectType = "neutral";
  6381.             description = "";
  6382.             landscapeSubtype = "Valley";
  6383.             landscapeType = "Valley";
  6384.             placeType = "neutral";
  6385.             custom {
  6386.             }
  6387.             ProtoLandscape {
  6388.                 tileNumber = 24;
  6389.                 turningAngle = 0;
  6390.                 baseMeshName = "";
  6391.                 characterName = "ScorchedValley_00";
  6392.             }
  6393.         }
  6394.         Landscape_16_05 {
  6395.             availabilityForDiagonalAct = true;
  6396.             availabilityForPlunging = true;
  6397.             availabilityForStraightAct = true;
  6398.             availableForWalk = true;
  6399.             possibilityOfSpiritPlacing = false;
  6400.             unchanging = false;
  6401.             forbiddenAct = false;
  6402.             height = -0.2;
  6403.             xPos = 16;
  6404.             yPos = 5;
  6405.             ownerTeamNumber = 0;
  6406.             affectType = "neutral";
  6407.             description = "";
  6408.             landscapeSubtype = "Lava";
  6409.             landscapeType = "Fire";
  6410.             placeType = "neutral";
  6411.             custom {
  6412.             }
  6413.             ProtoLandscape {
  6414.                 tileNumber = 7;
  6415.                 turningAngle = 0;
  6416.                 baseMeshName = "";
  6417.                 characterName = "Lava_07";
  6418.             }
  6419.         }
  6420.         Landscape_16_06 {
  6421.             availabilityForDiagonalAct = true;
  6422.             availabilityForPlunging = true;
  6423.             availabilityForStraightAct = true;
  6424.             availableForWalk = true;
  6425.             possibilityOfSpiritPlacing = false;
  6426.             unchanging = false;
  6427.             forbiddenAct = false;
  6428.             height = -0.2;
  6429.             xPos = 16;
  6430.             yPos = 6;
  6431.             ownerTeamNumber = 0;
  6432.             affectType = "neutral";
  6433.             description = "";
  6434.             landscapeSubtype = "Lava";
  6435.             landscapeType = "Fire";
  6436.             placeType = "neutral";
  6437.             custom {
  6438.             }
  6439.             ProtoLandscape {
  6440.                 tileNumber = 2;
  6441.                 turningAngle = 270;
  6442.                 baseMeshName = "";
  6443.                 characterName = "Lava_02";
  6444.             }
  6445.         }
  6446.         Landscape_16_07 {
  6447.             availabilityForDiagonalAct = true;
  6448.             availabilityForPlunging = true;
  6449.             availabilityForStraightAct = true;
  6450.             availableForWalk = true;
  6451.             possibilityOfSpiritPlacing = false;
  6452.             unchanging = false;
  6453.             forbiddenAct = false;
  6454.             height = 0;
  6455.             xPos = 16;
  6456.             yPos = 7;
  6457.             ownerTeamNumber = 0;
  6458.             affectType = "neutral";
  6459.             description = "";
  6460.             landscapeSubtype = "Valley";
  6461.             landscapeType = "Valley";
  6462.             placeType = "neutral";
  6463.             custom {
  6464.             }
  6465.             ProtoLandscape {
  6466.                 tileNumber = 24;
  6467.                 turningAngle = 0;
  6468.                 baseMeshName = "";
  6469.                 characterName = "ScorchedValley_00";
  6470.             }
  6471.         }
  6472.         Landscape_16_08 {
  6473.             availabilityForDiagonalAct = true;
  6474.             availabilityForPlunging = true;
  6475.             availabilityForStraightAct = true;
  6476.             availableForWalk = true;
  6477.             possibilityOfSpiritPlacing = false;
  6478.             unchanging = false;
  6479.             forbiddenAct = false;
  6480.             height = 0;
  6481.             xPos = 16;
  6482.             yPos = 8;
  6483.             ownerTeamNumber = 0;
  6484.             affectType = "neutral";
  6485.             description = "";
  6486.             landscapeSubtype = "Valley";
  6487.             landscapeType = "Valley";
  6488.             placeType = "neutral";
  6489.             custom {
  6490.             }
  6491.             ProtoLandscape {
  6492.                 tileNumber = 30;
  6493.                 turningAngle = 270;
  6494.                 baseMeshName = "";
  6495.                 characterName = "ScorchedValley_06";
  6496.             }
  6497.         }
  6498.         Landscape_16_09 {
  6499.             availabilityForDiagonalAct = true;
  6500.             availabilityForPlunging = true;
  6501.             availabilityForStraightAct = true;
  6502.             availableForWalk = true;
  6503.             possibilityOfSpiritPlacing = false;
  6504.             unchanging = false;
  6505.             forbiddenAct = false;
  6506.             height = 0;
  6507.             xPos = 16;
  6508.             yPos = 9;
  6509.             ownerTeamNumber = 0;
  6510.             affectType = "neutral";
  6511.             description = "";
  6512.             landscapeSubtype = "Valley";
  6513.             landscapeType = "Valley";
  6514.             placeType = "neutral";
  6515.             custom {
  6516.             }
  6517.             ProtoLandscape {
  6518.                 tileNumber = 29;
  6519.                 turningAngle = 90;
  6520.                 baseMeshName = "";
  6521.                 characterName = "ScorchedValley_05";
  6522.             }
  6523.         }
  6524.         Landscape_16_10 {
  6525.             availabilityForDiagonalAct = true;
  6526.             availabilityForPlunging = true;
  6527.             availabilityForStraightAct = true;
  6528.             availableForWalk = true;
  6529.             possibilityOfSpiritPlacing = false;
  6530.             unchanging = false;
  6531.             forbiddenAct = false;
  6532.             height = 0;
  6533.             xPos = 16;
  6534.             yPos = 10;
  6535.             ownerTeamNumber = 0;
  6536.             affectType = "neutral";
  6537.             description = "";
  6538.             landscapeSubtype = "Valley";
  6539.             landscapeType = "Valley";
  6540.             placeType = "neutral";
  6541.             custom {
  6542.             }
  6543.             ProtoLandscape {
  6544.                 tileNumber = 29;
  6545.                 turningAngle = 90;
  6546.                 baseMeshName = "";
  6547.                 characterName = "ScorchedValley_05";
  6548.             }
  6549.         }
  6550.         Landscape_16_11 {
  6551.             availabilityForDiagonalAct = true;
  6552.             availabilityForPlunging = true;
  6553.             availabilityForStraightAct = true;
  6554.             availableForWalk = true;
  6555.             possibilityOfSpiritPlacing = false;
  6556.             unchanging = false;
  6557.             forbiddenAct = false;
  6558.             height = 0;
  6559.             xPos = 16;
  6560.             yPos = 11;
  6561.             ownerTeamNumber = 0;
  6562.             affectType = "neutral";
  6563.             description = "";
  6564.             landscapeSubtype = "Valley";
  6565.             landscapeType = "Valley";
  6566.             placeType = "neutral";
  6567.             custom {
  6568.             }
  6569.             ProtoLandscape {
  6570.                 tileNumber = 26;
  6571.                 turningAngle = 180;
  6572.                 baseMeshName = "";
  6573.                 characterName = "ScorchedValley_02";
  6574.             }
  6575.         }
  6576.         Landscape_16_12 {
  6577.             availabilityForDiagonalAct = true;
  6578.             availabilityForPlunging = true;
  6579.             availabilityForStraightAct = true;
  6580.             availableForWalk = false;
  6581.             possibilityOfSpiritPlacing = false;
  6582.             unchanging = false;
  6583.             forbiddenAct = true;
  6584.             height = 0;
  6585.             xPos = 16;
  6586.             yPos = 12;
  6587.             ownerTeamNumber = 0;
  6588.             affectType = "neutral";
  6589.             description = "";
  6590.             landscapeSubtype = "Edge";
  6591.             landscapeType = "Edge";
  6592.             placeType = "neutral";
  6593.             custom {
  6594.             }
  6595.             ProtoLandscape {
  6596.                 tileNumber = 14;
  6597.                 turningAngle = 0;
  6598.                 baseMeshName = "";
  6599.                 characterName = "Edge_14";
  6600.             }
  6601.         }
  6602.         Landscape_16_13 {
  6603.             availabilityForDiagonalAct = true;
  6604.             availabilityForPlunging = true;
  6605.             availabilityForStraightAct = true;
  6606.             availableForWalk = false;
  6607.             possibilityOfSpiritPlacing = false;
  6608.             unchanging = false;
  6609.             forbiddenAct = true;
  6610.             height = 0;
  6611.             xPos = 16;
  6612.             yPos = 13;
  6613.             ownerTeamNumber = 0;
  6614.             affectType = "neutral";
  6615.             description = "";
  6616.             landscapeSubtype = "Abyss";
  6617.             landscapeType = "Abyss";
  6618.             placeType = "neutral";
  6619.             custom {
  6620.             }
  6621.             ProtoLandscape {
  6622.                 tileNumber = 0;
  6623.                 turningAngle = 0;
  6624.                 baseMeshName = "";
  6625.                 characterName = "";
  6626.             }
  6627.         }
  6628.         Landscape_16_14 {
  6629.             availabilityForDiagonalAct = true;
  6630.             availabilityForPlunging = true;
  6631.             availabilityForStraightAct = true;
  6632.             availableForWalk = false;
  6633.             possibilityOfSpiritPlacing = false;
  6634.             unchanging = false;
  6635.             forbiddenAct = true;
  6636.             height = 0;
  6637.             xPos = 16;
  6638.             yPos = 14;
  6639.             ownerTeamNumber = 0;
  6640.             affectType = "neutral";
  6641.             description = "";
  6642.             landscapeSubtype = "Abyss";
  6643.             landscapeType = "Abyss";
  6644.             placeType = "neutral";
  6645.             custom {
  6646.             }
  6647.             ProtoLandscape {
  6648.                 tileNumber = 0;
  6649.                 turningAngle = 0;
  6650.                 baseMeshName = "";
  6651.                 characterName = "";
  6652.             }
  6653.         }
  6654.         Object_00 {
  6655.             numberOfParts = 1;
  6656.             x = 2;
  6657.             y = 9;
  6658.             landscapeSubtype = "Tree";
  6659.             landscapeType = "Object";
  6660.             objectType = "Tree";
  6661.             part_00 {
  6662.                 availabilityForPlunging = false;
  6663.                 availabilityForStraightAct = false;
  6664.                 availableForWalk = false;
  6665.                 x = 0;
  6666.                 y = 0;
  6667.             }
  6668.             ProtoLandscape {
  6669.                 tileNumber = 0;
  6670.                 turningAngle = 180;
  6671.             }
  6672.         }
  6673.         Object_01 {
  6674.             numberOfParts = 1;
  6675.             x = 1;
  6676.             y = 6;
  6677.             landscapeSubtype = "Tree";
  6678.             landscapeType = "Object";
  6679.             objectType = "Tree";
  6680.             part_00 {
  6681.                 availabilityForPlunging = false;
  6682.                 availabilityForStraightAct = false;
  6683.                 availableForWalk = false;
  6684.                 x = 0;
  6685.                 y = 0;
  6686.             }
  6687.             ProtoLandscape {
  6688.                 tileNumber = 0;
  6689.                 turningAngle = 0;
  6690.             }
  6691.         }
  6692.         Object_02 {
  6693.             numberOfParts = 1;
  6694.             x = 3;
  6695.             y = 10;
  6696.             landscapeSubtype = "Tree";
  6697.             landscapeType = "Object";
  6698.             objectType = "Tree";
  6699.             part_00 {
  6700.                 availabilityForPlunging = false;
  6701.                 availabilityForStraightAct = false;
  6702.                 availableForWalk = false;
  6703.                 x = 0;
  6704.                 y = 0;
  6705.             }
  6706.             ProtoLandscape {
  6707.                 tileNumber = 1;
  6708.                 turningAngle = 180;
  6709.             }
  6710.         }
  6711.         Object_03 {
  6712.             numberOfParts = 1;
  6713.             x = 18;
  6714.             y = 4;
  6715.             landscapeSubtype = "Tree";
  6716.             landscapeType = "Object";
  6717.             objectType = "Tree";
  6718.             part_00 {
  6719.                 availabilityForPlunging = false;
  6720.                 availabilityForStraightAct = false;
  6721.                 availableForWalk = false;
  6722.                 x = 0;
  6723.                 y = 0;
  6724.             }
  6725.             ProtoLandscape {
  6726.                 tileNumber = 1;
  6727.                 turningAngle = 270;
  6728.             }
  6729.         }
  6730.         Object_04 {
  6731.             numberOfParts = 1;
  6732.             x = 1;
  6733.             y = 3;
  6734.             landscapeSubtype = "Tree";
  6735.             landscapeType = "Object";
  6736.             objectType = "Tree";
  6737.             part_00 {
  6738.                 availabilityForPlunging = false;
  6739.                 availabilityForStraightAct = false;
  6740.                 availableForWalk = false;
  6741.                 x = 0;
  6742.                 y = 0;
  6743.             }
  6744.             ProtoLandscape {
  6745.                 tileNumber = 2;
  6746.                 turningAngle = 0;
  6747.             }
  6748.         }
  6749.         Object_05 {
  6750.             numberOfParts = 1;
  6751.             x = 4;
  6752.             y = 8;
  6753.             landscapeSubtype = "Tree";
  6754.             landscapeType = "Object";
  6755.             objectType = "Tree";
  6756.             part_00 {
  6757.                 availabilityForPlunging = false;
  6758.                 availabilityForStraightAct = false;
  6759.                 availableForWalk = false;
  6760.                 x = 0;
  6761.                 y = 0;
  6762.             }
  6763.             ProtoLandscape {
  6764.                 tileNumber = 3;
  6765.                 turningAngle = 0;
  6766.             }
  6767.         }
  6768.         Object_06 {
  6769.             numberOfParts = 1;
  6770.             x = 6;
  6771.             y = 6;
  6772.             landscapeSubtype = "Tree";
  6773.             landscapeType = "Object";
  6774.             objectType = "Tree";
  6775.             part_00 {
  6776.                 availabilityForPlunging = false;
  6777.                 availabilityForStraightAct = false;
  6778.                 availableForWalk = false;
  6779.                 x = 0;
  6780.                 y = 0;
  6781.             }
  6782.             ProtoLandscape {
  6783.                 tileNumber = 3;
  6784.                 turningAngle = 180;
  6785.             }
  6786.         }
  6787.         Object_07 {
  6788.             numberOfParts = 3;
  6789.             x = 11;
  6790.             y = 9;
  6791.             landscapeSubtype = "Tree";
  6792.             landscapeType = "Object";
  6793.             objectType = "Tree";
  6794.             part_00 {
  6795.                 availabilityForPlunging = true;
  6796.                 availabilityForStraightAct = true;
  6797.                 availableForWalk = false;
  6798.                 x = 0;
  6799.                 y = 0;
  6800.             }
  6801.             part_01 {
  6802.                 availabilityForPlunging = true;
  6803.                 availabilityForStraightAct = true;
  6804.                 availableForWalk = false;
  6805.                 x = 1;
  6806.                 y = 0;
  6807.             }
  6808.             part_02 {
  6809.                 availabilityForPlunging = true;
  6810.                 availabilityForStraightAct = true;
  6811.                 availableForWalk = false;
  6812.                 x = 2;
  6813.                 y = 0;
  6814.             }
  6815.             ProtoLandscape {
  6816.                 tileNumber = 9;
  6817.                 turningAngle = 0;
  6818.             }
  6819.         }
  6820.         Object_08 {
  6821.             numberOfParts = 1;
  6822.             x = 12;
  6823.             y = 4;
  6824.             landscapeSubtype = "Tree";
  6825.             landscapeType = "Object";
  6826.             objectType = "Tree";
  6827.             part_00 {
  6828.                 availabilityForPlunging = false;
  6829.                 availabilityForStraightAct = false;
  6830.                 availableForWalk = false;
  6831.                 x = 0;
  6832.                 y = 0;
  6833.             }
  6834.             ProtoLandscape {
  6835.                 tileNumber = 11;
  6836.                 turningAngle = 180;
  6837.             }
  6838.         }
  6839.         Object_09 {
  6840.             numberOfParts = 1;
  6841.             x = 17;
  6842.             y = 3;
  6843.             landscapeSubtype = "Tree";
  6844.             landscapeType = "Object";
  6845.             objectType = "Tree";
  6846.             part_00 {
  6847.                 availabilityForPlunging = false;
  6848.                 availabilityForStraightAct = false;
  6849.                 availableForWalk = false;
  6850.                 x = 0;
  6851.                 y = 0;
  6852.             }
  6853.             ProtoLandscape {
  6854.                 tileNumber = 10;
  6855.                 turningAngle = 0;
  6856.             }
  6857.         }
  6858.         Object_10 {
  6859.             numberOfParts = 1;
  6860.             x = 18;
  6861.             y = 8;
  6862.             landscapeSubtype = "Tree";
  6863.             landscapeType = "Object";
  6864.             objectType = "Tree";
  6865.             part_00 {
  6866.                 availabilityForPlunging = false;
  6867.                 availabilityForStraightAct = false;
  6868.                 availableForWalk = false;
  6869.                 x = 0;
  6870.                 y = 0;
  6871.             }
  6872.             ProtoLandscape {
  6873.                 tileNumber = 10;
  6874.                 turningAngle = 180;
  6875.             }
  6876.         }
  6877.         Object_11 {
  6878.             numberOfParts = 1;
  6879.             x = 18;
  6880.             y = 5;
  6881.             landscapeSubtype = "Tree";
  6882.             landscapeType = "Object";
  6883.             objectType = "Tree";
  6884.             part_00 {
  6885.                 availabilityForPlunging = false;
  6886.                 availabilityForStraightAct = false;
  6887.                 availableForWalk = false;
  6888.                 x = 0;
  6889.                 y = 0;
  6890.             }
  6891.             ProtoLandscape {
  6892.                 tileNumber = 10;
  6893.                 turningAngle = 270;
  6894.             }
  6895.         }
  6896.         Object_12 {
  6897.             numberOfParts = 1;
  6898.             x = 16;
  6899.             y = 3;
  6900.             landscapeSubtype = "Tree";
  6901.             landscapeType = "Object";
  6902.             objectType = "Tree";
  6903.             part_00 {
  6904.                 availabilityForPlunging = false;
  6905.                 availabilityForStraightAct = false;
  6906.                 availableForWalk = false;
  6907.                 x = 0;
  6908.                 y = 0;
  6909.             }
  6910.             ProtoLandscape {
  6911.                 tileNumber = 3;
  6912.                 turningAngle = 180;
  6913.             }
  6914.         }
  6915.         Object_13 {
  6916.             numberOfParts = 1;
  6917.             x = 1;
  6918.             y = 4;
  6919.             landscapeSubtype = "Bush";
  6920.             landscapeType = "Object";
  6921.             objectType = "Bush";
  6922.             part_00 {
  6923.                 x = 0;
  6924.                 y = 0;
  6925.             }
  6926.             ProtoLandscape {
  6927.                 tileNumber = 0;
  6928.                 turningAngle = 0;
  6929.             }
  6930.         }
  6931.         Object_14 {
  6932.             numberOfParts = 1;
  6933.             x = 1;
  6934.             y = 5;
  6935.             landscapeSubtype = "Bush";
  6936.             landscapeType = "Object";
  6937.             objectType = "Bush";
  6938.             part_00 {
  6939.                 x = 0;
  6940.                 y = 0;
  6941.             }
  6942.             ProtoLandscape {
  6943.                 tileNumber = 0;
  6944.                 turningAngle = 270;
  6945.             }
  6946.         }
  6947.         Object_15 {
  6948.             numberOfParts = 1;
  6949.             x = 2;
  6950.             y = 8;
  6951.             landscapeSubtype = "Bush";
  6952.             landscapeType = "Object";
  6953.             objectType = "Bush";
  6954.             part_00 {
  6955.                 x = 0;
  6956.                 y = 0;
  6957.             }
  6958.             ProtoLandscape {
  6959.                 tileNumber = 0;
  6960.                 turningAngle = 0;
  6961.             }
  6962.         }
  6963.         Object_16 {
  6964.             numberOfParts = 1;
  6965.             x = 6;
  6966.             y = 12;
  6967.             landscapeSubtype = "Bush";
  6968.             landscapeType = "Object";
  6969.             objectType = "Bush";
  6970.             part_00 {
  6971.                 x = 0;
  6972.                 y = 0;
  6973.             }
  6974.             ProtoLandscape {
  6975.                 tileNumber = 0;
  6976.                 turningAngle = 0;
  6977.             }
  6978.         }
  6979.         Object_17 {
  6980.             numberOfParts = 1;
  6981.             x = 4;
  6982.             y = 11;
  6983.             landscapeSubtype = "Bush";
  6984.             landscapeType = "Object";
  6985.             objectType = "Bush";
  6986.             part_00 {
  6987.                 x = 0;
  6988.                 y = 0;
  6989.             }
  6990.             ProtoLandscape {
  6991.                 tileNumber = 2;
  6992.                 turningAngle = 0;
  6993.             }
  6994.         }
  6995.         Object_18 {
  6996.             numberOfParts = 1;
  6997.             x = 3;
  6998.             y = 9;
  6999.             landscapeSubtype = "Bush";
  7000.             landscapeType = "Object";
  7001.             objectType = "Bush";
  7002.             part_00 {
  7003.                 x = 0;
  7004.                 y = 0;
  7005.             }
  7006.             ProtoLandscape {
  7007.                 tileNumber = 2;
  7008.                 turningAngle = 0;
  7009.             }
  7010.         }
  7011.         Object_19 {
  7012.             numberOfParts = 1;
  7013.             x = 4;
  7014.             y = 9;
  7015.             landscapeSubtype = "Bush";
  7016.             landscapeType = "Object";
  7017.             objectType = "Bush";
  7018.             part_00 {
  7019.                 x = 0;
  7020.                 y = 0;
  7021.             }
  7022.             ProtoLandscape {
  7023.                 tileNumber = 1;
  7024.                 turningAngle = 0;
  7025.             }
  7026.         }
  7027.         Object_20 {
  7028.             numberOfParts = 1;
  7029.             x = 2;
  7030.             y = 7;
  7031.             landscapeSubtype = "Bush";
  7032.             landscapeType = "Object";
  7033.             objectType = "Bush";
  7034.             part_00 {
  7035.                 x = 0;
  7036.                 y = 0;
  7037.             }
  7038.             ProtoLandscape {
  7039.                 tileNumber = 1;
  7040.                 turningAngle = 0;
  7041.             }
  7042.         }
  7043.         Object_36 {
  7044.             numberOfParts = 1;
  7045.             x = 12;
  7046.             y = 11;
  7047.             landscapeSubtype = "Tree";
  7048.             landscapeType = "Object";
  7049.             objectType = "Tree";
  7050.             part_00 {
  7051.                 availabilityForPlunging = false;
  7052.                 availabilityForStraightAct = false;
  7053.                 availableForWalk = false;
  7054.                 x = 0;
  7055.                 y = 0;
  7056.             }
  7057.             ProtoLandscape {
  7058.                 tileNumber = 11;
  7059.                 turningAngle = 270;
  7060.             }
  7061.         }
  7062.         Object_21 {
  7063.             numberOfParts = 1;
  7064.             x = 13;
  7065.             y = 9;
  7066.             landscapeSubtype = "Tree";
  7067.             landscapeType = "Object";
  7068.             objectType = "Tree";
  7069.             part_00 {
  7070.                 availabilityForPlunging = false;
  7071.                 availabilityForStraightAct = false;
  7072.                 availableForWalk = false;
  7073.                 x = 0;
  7074.                 y = 0;
  7075.             }
  7076.             ProtoLandscape {
  7077.                 tileNumber = 10;
  7078.                 turningAngle = 270;
  7079.             }
  7080.         }
  7081.         Object_22 {
  7082.             numberOfParts = 1;
  7083.             x = 12;
  7084.             y = 6;
  7085.             landscapeSubtype = "Mountain";
  7086.             landscapeType = "Object";
  7087.             objectType = "Mountain";
  7088.             part_00 {
  7089.                 availabilityForDiagonalAct = false;
  7090.                 availabilityForPlunging = false;
  7091.                 availabilityForStraightAct = false;
  7092.                 availableForWalk = false;
  7093.                 forbiddenAct = true;
  7094.                 x = 0;
  7095.                 y = 0;
  7096.             }
  7097.             ProtoLandscape {
  7098.                 tileNumber = 1;
  7099.                 turningAngle = 0;
  7100.             }
  7101.         }
  7102.         Object_23 {
  7103.             numberOfParts = 1;
  7104.             x = 8;
  7105.             y = 13;
  7106.             landscapeSubtype = "Bush";
  7107.             landscapeType = "Object";
  7108.             objectType = "Bush";
  7109.             part_00 {
  7110.                 x = 0;
  7111.                 y = 0;
  7112.             }
  7113.             ProtoLandscape {
  7114.                 tileNumber = 2;
  7115.                 turningAngle = 90;
  7116.             }
  7117.         }
  7118.         Object_24 {
  7119.             numberOfParts = 1;
  7120.             x = 5;
  7121.             y = 9;
  7122.             landscapeSubtype = "Bush";
  7123.             landscapeType = "Object";
  7124.             objectType = "Bush";
  7125.             part_00 {
  7126.                 x = 0;
  7127.                 y = 0;
  7128.             }
  7129.             ProtoLandscape {
  7130.                 tileNumber = 0;
  7131.                 turningAngle = 90;
  7132.             }
  7133.         }
  7134.         Object_25 {
  7135.             numberOfParts = 1;
  7136.             x = 17;
  7137.             y = 9;
  7138.             landscapeSubtype = "Bush";
  7139.             landscapeType = "Object";
  7140.             objectType = "Bush";
  7141.             part_00 {
  7142.                 x = 0;
  7143.                 y = 0;
  7144.             }
  7145.             ProtoLandscape {
  7146.                 tileNumber = 0;
  7147.                 turningAngle = 90;
  7148.             }
  7149.         }
  7150.         Object_26 {
  7151.             numberOfParts = 9;
  7152.             x = 9;
  7153.             y = 3;
  7154.             landscapeSubtype = "DummyObject";
  7155.             landscapeType = "Object";
  7156.             objectType = "DummyObject";
  7157.             part_00 {
  7158.                 availabilityForPlunging = false;
  7159.                 availabilityForStraightAct = false;
  7160.                 availableForWalk = false;
  7161.                 x = 0;
  7162.                 y = 0;
  7163.             }
  7164.             part_01 {
  7165.                 availabilityForPlunging = false;
  7166.                 availabilityForStraightAct = false;
  7167.                 availableForWalk = false;
  7168.                 x = 1;
  7169.                 y = 0;
  7170.             }
  7171.             part_02 {
  7172.                 availabilityForPlunging = false;
  7173.                 availabilityForStraightAct = false;
  7174.                 availableForWalk = false;
  7175.                 x = 2;
  7176.                 y = 0;
  7177.             }
  7178.             part_03 {
  7179.                 availabilityForPlunging = false;
  7180.                 availabilityForStraightAct = false;
  7181.                 availableForWalk = false;
  7182.                 x = 0;
  7183.                 y = 1;
  7184.             }
  7185.             part_04 {
  7186.                 availabilityForPlunging = false;
  7187.                 availabilityForStraightAct = false;
  7188.                 availableForWalk = false;
  7189.                 x = 1;
  7190.                 y = 1;
  7191.             }
  7192.             part_05 {
  7193.                 availabilityForPlunging = false;
  7194.                 availabilityForStraightAct = false;
  7195.                 availableForWalk = false;
  7196.                 x = 2;
  7197.                 y = 1;
  7198.             }
  7199.             part_06 {
  7200.                 availabilityForPlunging = false;
  7201.                 availabilityForStraightAct = false;
  7202.                 availableForWalk = false;
  7203.                 x = 0;
  7204.                 y = 2;
  7205.             }
  7206.             part_07 {
  7207.                 availabilityForPlunging = false;
  7208.                 availabilityForStraightAct = false;
  7209.                 availableForWalk = false;
  7210.                 x = 1;
  7211.                 y = 2;
  7212.             }
  7213.             part_08 {
  7214.                 availabilityForPlunging = false;
  7215.                 availabilityForStraightAct = false;
  7216.                 availableForWalk = false;
  7217.                 x = 2;
  7218.                 y = 2;
  7219.             }
  7220.             ProtoLandscape {
  7221.                 tileNumber = 23;
  7222.                 turningAngle = 0;
  7223.                 moviesName = "Volcano";
  7224.                 moviesGroup = "GameBoard";
  7225.                 moviesActorName = "Object";
  7226.                 animators = "volcano", "base";
  7227.                 base {
  7228.                     animator = "landscape";
  7229.                     effects = "fogged";
  7230.                     character = "VolcanoBase_00";
  7231.                     identifier = "base";
  7232.                     offset = Vector(1, -1, 0);
  7233.                 }
  7234.                 volcano {
  7235.                     animator = "landscape";
  7236.                     effects = "fogged", "haloObstacle";
  7237.                     character = "Volcano_00";
  7238.                     identifier = "default";
  7239.                     offset = Vector(1, -1, 0);
  7240.                 }
  7241.             }
  7242.         }
  7243.         Object_27 {
  7244.             numberOfParts = 1;
  7245.             x = 8;
  7246.             y = 4;
  7247.             landscapeSubtype = "Tree";
  7248.             landscapeType = "Object";
  7249.             objectType = "Tree";
  7250.             part_00 {
  7251.                 availabilityForPlunging = false;
  7252.                 availabilityForStraightAct = false;
  7253.                 availableForWalk = false;
  7254.                 x = 0;
  7255.                 y = 0;
  7256.             }
  7257.             ProtoLandscape {
  7258.                 tileNumber = 10;
  7259.                 turningAngle = 180;
  7260.             }
  7261.         }
  7262.         Object_28 {
  7263.             numberOfParts = 1;
  7264.             x = 8;
  7265.             y = 2;
  7266.             landscapeSubtype = "Tree";
  7267.             landscapeType = "Object";
  7268.             objectType = "Tree";
  7269.             part_00 {
  7270.                 availabilityForPlunging = false;
  7271.                 availabilityForStraightAct = false;
  7272.                 availableForWalk = false;
  7273.                 x = 0;
  7274.                 y = 0;
  7275.             }
  7276.             ProtoLandscape {
  7277.                 tileNumber = 11;
  7278.                 turningAngle = 270;
  7279.             }
  7280.         }
  7281.         Object_35 {
  7282.             numberOfParts = 1;
  7283.             x = 6;
  7284.             y = 8;
  7285.             landscapeSubtype = "Bush";
  7286.             landscapeType = "Object";
  7287.             objectType = "Bush";
  7288.             part_00 {
  7289.                 x = 0;
  7290.                 y = 0;
  7291.             }
  7292.             ProtoLandscape {
  7293.                 tileNumber = 0;
  7294.                 turningAngle = 270;
  7295.             }
  7296.         }
  7297.         Object_29 {
  7298.             numberOfParts = 1;
  7299.             x = 7;
  7300.             y = 6;
  7301.             landscapeSubtype = "Tree";
  7302.             landscapeType = "Object";
  7303.             objectType = "Tree";
  7304.             part_00 {
  7305.                 availabilityForPlunging = false;
  7306.                 availabilityForStraightAct = false;
  7307.                 availableForWalk = false;
  7308.                 x = 0;
  7309.                 y = 0;
  7310.             }
  7311.             ProtoLandscape {
  7312.                 tileNumber = 10;
  7313.                 turningAngle = 90;
  7314.             }
  7315.         }
  7316.         Object_30 {
  7317.             numberOfParts = 3;
  7318.             x = 11;
  7319.             y = 2;
  7320.             landscapeSubtype = "Tree";
  7321.             landscapeType = "Object";
  7322.             objectType = "Tree";
  7323.             part_00 {
  7324.                 availabilityForPlunging = true;
  7325.                 availabilityForStraightAct = true;
  7326.                 availableForWalk = false;
  7327.                 x = 0;
  7328.                 y = 0;
  7329.             }
  7330.             part_01 {
  7331.                 availabilityForPlunging = true;
  7332.                 availabilityForStraightAct = true;
  7333.                 availableForWalk = false;
  7334.                 x = 1;
  7335.                 y = 0;
  7336.             }
  7337.             part_02 {
  7338.                 availabilityForPlunging = true;
  7339.                 availabilityForStraightAct = true;
  7340.                 availableForWalk = false;
  7341.                 x = 2;
  7342.                 y = 0;
  7343.             }
  7344.             ProtoLandscape {
  7345.                 tileNumber = 9;
  7346.                 turningAngle = 180;
  7347.             }
  7348.         }
  7349.         Object_31 {
  7350.             numberOfParts = 1;
  7351.             x = 5;
  7352.             y = 10;
  7353.             landscapeSubtype = "Tree";
  7354.             landscapeType = "Object";
  7355.             objectType = "Tree";
  7356.             part_00 {
  7357.                 availabilityForPlunging = false;
  7358.                 availabilityForStraightAct = false;
  7359.                 availableForWalk = false;
  7360.                 x = 0;
  7361.                 y = 0;
  7362.             }
  7363.             ProtoLandscape {
  7364.                 tileNumber = 0;
  7365.                 turningAngle = 270;
  7366.             }
  7367.         }
  7368.         Object_32 {
  7369.             numberOfParts = 1;
  7370.             x = 9;
  7371.             y = 7;
  7372.             landscapeSubtype = "Tree";
  7373.             landscapeType = "Object";
  7374.             objectType = "Tree";
  7375.             part_00 {
  7376.                 availabilityForPlunging = false;
  7377.                 availabilityForStraightAct = false;
  7378.                 availableForWalk = false;
  7379.                 x = 0;
  7380.                 y = 0;
  7381.             }
  7382.             ProtoLandscape {
  7383.                 tileNumber = 10;
  7384.                 turningAngle = 90;
  7385.             }
  7386.         }
  7387.         Object_33 {
  7388.             numberOfParts = 1;
  7389.             x = 11;
  7390.             y = 6;
  7391.             landscapeSubtype = "Tree";
  7392.             landscapeType = "Object";
  7393.             objectType = "Tree";
  7394.             part_00 {
  7395.                 availabilityForPlunging = false;
  7396.                 availabilityForStraightAct = false;
  7397.                 availableForWalk = false;
  7398.                 x = 0;
  7399.                 y = 0;
  7400.             }
  7401.             ProtoLandscape {
  7402.                 tileNumber = 10;
  7403.                 turningAngle = 90;
  7404.             }
  7405.         }
  7406.         Object_34 {
  7407.             numberOfParts = 1;
  7408.             x = 4;
  7409.             y = 10;
  7410.             landscapeSubtype = "Bush";
  7411.             landscapeType = "Object";
  7412.             objectType = "Bush";
  7413.             part_00 {
  7414.                 x = 0;
  7415.                 y = 0;
  7416.             }
  7417.             ProtoLandscape {
  7418.                 tileNumber = 0;
  7419.                 turningAngle = 180;
  7420.             }
  7421.         }
  7422.         Object_37 {
  7423.             numberOfParts = 1;
  7424.             x = 4;
  7425.             y = 7;
  7426.             landscapeSubtype = "Tree";
  7427.             landscapeType = "Object";
  7428.             objectType = "Tree";
  7429.             part_00 {
  7430.                 availabilityForPlunging = false;
  7431.                 availabilityForStraightAct = false;
  7432.                 availableForWalk = false;
  7433.                 x = 0;
  7434.                 y = 0;
  7435.             }
  7436.             ProtoLandscape {
  7437.                 tileNumber = 11;
  7438.                 turningAngle = 0;
  7439.             }
  7440.         }
  7441.         Object_38 {
  7442.             numberOfParts = 1;
  7443.             x = 5;
  7444.             y = 12;
  7445.             landscapeSubtype = "HealingTree";
  7446.             landscapeType = "Object";
  7447.             objectType = "HealingTree";
  7448.             part_00 {
  7449.                 availabilityForPlunging = false;
  7450.                 availabilityForStraightAct = false;
  7451.                 availableForWalk = false;
  7452.                 x = 0;
  7453.                 y = 0;
  7454.             }
  7455.             ProtoLandscape {
  7456.                 tileNumber = 0;
  7457.                 turningAngle = 90;
  7458.             }
  7459.         }
  7460.         Object_39 {
  7461.             numberOfParts = 1;
  7462.             x = 17;
  7463.             y = 10;
  7464.             landscapeSubtype = "HealingTree";
  7465.             landscapeType = "Object";
  7466.             objectType = "HealingTree";
  7467.             part_00 {
  7468.                 availabilityForPlunging = false;
  7469.                 availabilityForStraightAct = false;
  7470.                 availableForWalk = false;
  7471.                 x = 0;
  7472.                 y = 0;
  7473.             }
  7474.             ProtoLandscape {
  7475.                 tileNumber = 1;
  7476.                 turningAngle = 270;
  7477.             }
  7478.         }
  7479.         Object_40 {
  7480.             numberOfParts = 1;
  7481.             x = 3;
  7482.             y = 5;
  7483.             landscapeSubtype = "Tree";
  7484.             landscapeType = "Object";
  7485.             objectType = "Tree";
  7486.             part_00 {
  7487.                 availabilityForPlunging = false;
  7488.                 availabilityForStraightAct = false;
  7489.                 availableForWalk = false;
  7490.                 x = 0;
  7491.                 y = 0;
  7492.             }
  7493.             ProtoLandscape {
  7494.                 tileNumber = 10;
  7495.                 turningAngle = 180;
  7496.             }
  7497.         }
  7498.         Object_41 {
  7499.             numberOfParts = 1;
  7500.             x = 14;
  7501.             y = 6;
  7502.             landscapeSubtype = "DummyObject";
  7503.             landscapeType = "Object";
  7504.             objectType = "DummyObject";
  7505.             part_00 {
  7506.                 availabilityForPlunging = true;
  7507.                 availabilityForStraightAct = true;
  7508.                 x = 0;
  7509.                 y = 0;
  7510.             }
  7511.             custom {
  7512.                 fireHole = true;
  7513.             }
  7514.             ProtoLandscape {
  7515.                 redirectToLandscape = false;
  7516.                 tileNumber = 21;
  7517.                 turningAngle = 270;
  7518.                 alias = "default";
  7519.                 characterName = "LavaHole";
  7520.                 moviesName = "FireHole";
  7521.                 moviesGroup = "GameBoard";
  7522.                 moviesActorName = "Object";
  7523.                 animator = "landscape";
  7524.                 effects = "fogged";
  7525.                 offset = Vector(0, 0, 0.2);
  7526.             }
  7527.         }
  7528.         Object_42 {
  7529.             numberOfParts = 1;
  7530.             x = 10;
  7531.             y = 7;
  7532.             landscapeSubtype = "DummyObject";
  7533.             landscapeType = "Object";
  7534.             objectType = "DummyObject";
  7535.             part_00 {
  7536.                 availabilityForPlunging = true;
  7537.                 availabilityForStraightAct = true;
  7538.                 x = 0;
  7539.                 y = 0;
  7540.             }
  7541.             custom {
  7542.                 fireHole = true;
  7543.             }
  7544.             ProtoLandscape {
  7545.                 redirectToLandscape = false;
  7546.                 tileNumber = 21;
  7547.                 turningAngle = 90;
  7548.                 alias = "default";
  7549.                 characterName = "LavaHole";
  7550.                 moviesName = "FireHole";
  7551.                 moviesGroup = "GameBoard";
  7552.                 moviesActorName = "Object";
  7553.                 animator = "landscape";
  7554.                 effects = "fogged";
  7555.                 offset = Vector(0, 0, 0.2);
  7556.             }
  7557.         }
  7558.         Object_43 {
  7559.             numberOfParts = 1;
  7560.             x = 8;
  7561.             y = 3;
  7562.             landscapeSubtype = "DummyObject";
  7563.             landscapeType = "Object";
  7564.             objectType = "DummyObject";
  7565.             part_00 {
  7566.                 availabilityForPlunging = true;
  7567.                 availabilityForStraightAct = true;
  7568.                 x = 0;
  7569.                 y = 0;
  7570.             }
  7571.             custom {
  7572.                 fireHole = true;
  7573.             }
  7574.             ProtoLandscape {
  7575.                 redirectToLandscape = false;
  7576.                 tileNumber = 21;
  7577.                 turningAngle = 0;
  7578.                 alias = "default";
  7579.                 characterName = "LavaHole";
  7580.                 moviesName = "FireHole";
  7581.                 moviesGroup = "GameBoard";
  7582.                 moviesActorName = "Object";
  7583.                 animator = "landscape";
  7584.                 effects = "fogged";
  7585.                 offset = Vector(0, 0, 0.2);
  7586.             }
  7587.         }
  7588.         Object_44 {
  7589.             numberOfParts = 1;
  7590.             x = 5;
  7591.             y = 4;
  7592.             landscapeSubtype = "DummyObject";
  7593.             landscapeType = "Object";
  7594.             objectType = "DummyObject";
  7595.             part_00 {
  7596.                 x = 0;
  7597.                 y = 0;
  7598.             }
  7599.             custom {
  7600.                 fireHole = true;
  7601.             }
  7602.             ProtoLandscape {
  7603.                 redirectToLandscape = false;
  7604.                 tileNumber = 21;
  7605.                 turningAngle = 270;
  7606.                 alias = "default";
  7607.                 characterName = "LavaHole";
  7608.                 moviesName = "FireHole";
  7609.                 moviesGroup = "GameBoard";
  7610.                 moviesActorName = "Object";
  7611.                 animator = "landscape";
  7612.                 effects = "fogged";
  7613.                 offset = Vector(0, 0, 0.2);
  7614.             }
  7615.         }
  7616.         Object_45 {
  7617.             numberOfParts = 1;
  7618.             x = 10;
  7619.             y = 11;
  7620.             landscapeSubtype = "DummyObject";
  7621.             landscapeType = "Object";
  7622.             objectType = "DummyObject";
  7623.             part_00 {
  7624.                 x = 0;
  7625.                 y = 0;
  7626.             }
  7627.             custom {
  7628.                 fireHole = true;
  7629.             }
  7630.             ProtoLandscape {
  7631.                 redirectToLandscape = false;
  7632.                 tileNumber = 21;
  7633.                 turningAngle = 90;
  7634.                 alias = "default";
  7635.                 characterName = "LavaHole";
  7636.                 moviesName = "FireHole";
  7637.                 moviesGroup = "GameBoard";
  7638.                 moviesActorName = "Object";
  7639.                 animator = "landscape";
  7640.                 effects = "fogged";
  7641.                 offset = Vector(0, 0, 0.2);
  7642.             }
  7643.         }
  7644.         Object_46 {
  7645.             numberOfParts = 1;
  7646.             x = 15;
  7647.             y = 4;
  7648.             landscapeSubtype = "DummyObject";
  7649.             landscapeType = "Object";
  7650.             objectType = "DummyObject";
  7651.             part_00 {
  7652.                 x = 0;
  7653.                 y = 0;
  7654.             }
  7655.             custom {
  7656.                 fireHole = true;
  7657.             }
  7658.             ProtoLandscape {
  7659.                 redirectToLandscape = false;
  7660.                 tileNumber = 21;
  7661.                 turningAngle = 270;
  7662.                 alias = "default";
  7663.                 characterName = "LavaHole";
  7664.                 moviesName = "FireHole";
  7665.                 moviesGroup = "GameBoard";
  7666.                 moviesActorName = "Object";
  7667.                 animator = "landscape";
  7668.                 effects = "fogged";
  7669.                 offset = Vector(0, 0, 0.2);
  7670.             }
  7671.         }
  7672.         Object_47 {
  7673.             numberOfParts = 1;
  7674.             x = 15;
  7675.             y = 6;
  7676.             landscapeSubtype = "Tree";
  7677.             landscapeType = "Object";
  7678.             objectType = "Tree";
  7679.             part_00 {
  7680.                 availabilityForPlunging = false;
  7681.                 availabilityForStraightAct = false;
  7682.                 availableForWalk = false;
  7683.                 x = 0;
  7684.                 y = 0;
  7685.             }
  7686.             ProtoLandscape {
  7687.                 tileNumber = 11;
  7688.                 turningAngle = 180;
  7689.             }
  7690.         }
  7691.         Landscape_17_00 {
  7692.             availabilityForDiagonalAct = true;
  7693.             availabilityForPlunging = true;
  7694.             availabilityForStraightAct = true;
  7695.             availableForWalk = false;
  7696.             possibilityOfSpiritPlacing = false;
  7697.             unchanging = false;
  7698.             forbiddenAct = true;
  7699.             height = 0;
  7700.             xPos = 17;
  7701.             yPos = 0;
  7702.             ownerTeamNumber = 0;
  7703.             affectType = "neutral";
  7704.             description = "";
  7705.             landscapeSubtype = "Abyss";
  7706.             landscapeType = "Abyss";
  7707.             placeType = "neutral";
  7708.             custom {
  7709.             }
  7710.             ProtoLandscape {
  7711.                 tileNumber = 0;
  7712.                 turningAngle = 0;
  7713.                 baseMeshName = "";
  7714.                 characterName = "";
  7715.             }
  7716.         }
  7717.         Landscape_17_01 {
  7718.             availabilityForDiagonalAct = true;
  7719.             availabilityForPlunging = true;
  7720.             availabilityForStraightAct = true;
  7721.             availableForWalk = false;
  7722.             possibilityOfSpiritPlacing = false;
  7723.             unchanging = false;
  7724.             forbiddenAct = true;
  7725.             height = 0;
  7726.             xPos = 17;
  7727.             yPos = 1;
  7728.             ownerTeamNumber = 0;
  7729.             affectType = "neutral";
  7730.             description = "";
  7731.             landscapeSubtype = "Abyss";
  7732.             landscapeType = "Abyss";
  7733.             placeType = "neutral";
  7734.             custom {
  7735.             }
  7736.             ProtoLandscape {
  7737.                 tileNumber = 0;
  7738.                 turningAngle = 0;
  7739.                 baseMeshName = "";
  7740.                 characterName = "";
  7741.             }
  7742.         }
  7743.         Landscape_17_02 {
  7744.             availabilityForDiagonalAct = true;
  7745.             availabilityForPlunging = true;
  7746.             availabilityForStraightAct = true;
  7747.             availableForWalk = false;
  7748.             possibilityOfSpiritPlacing = false;
  7749.             unchanging = false;
  7750.             forbiddenAct = true;
  7751.             height = 0;
  7752.             xPos = 17;
  7753.             yPos = 2;
  7754.             ownerTeamNumber = 0;
  7755.             affectType = "neutral";
  7756.             description = "";
  7757.             landscapeSubtype = "Edge";
  7758.             landscapeType = "Edge";
  7759.             placeType = "neutral";
  7760.             custom {
  7761.             }
  7762.             ProtoLandscape {
  7763.                 tileNumber = 15;
  7764.                 turningAngle = 180;
  7765.                 baseMeshName = "";
  7766.                 characterName = "Edge_15";
  7767.             }
  7768.         }
  7769.         Landscape_17_03 {
  7770.             availabilityForDiagonalAct = true;
  7771.             availabilityForPlunging = true;
  7772.             availabilityForStraightAct = true;
  7773.             availableForWalk = true;
  7774.             possibilityOfSpiritPlacing = false;
  7775.             unchanging = false;
  7776.             forbiddenAct = false;
  7777.             height = 0;
  7778.             xPos = 17;
  7779.             yPos = 3;
  7780.             ownerTeamNumber = 0;
  7781.             affectType = "neutral";
  7782.             description = "";
  7783.             landscapeSubtype = "Valley";
  7784.             landscapeType = "Valley";
  7785.             placeType = "neutral";
  7786.             custom {
  7787.             }
  7788.             ProtoLandscape {
  7789.                 tileNumber = 26;
  7790.                 turningAngle = 90;
  7791.                 baseMeshName = "";
  7792.                 characterName = "ScorchedValley_02";
  7793.             }
  7794.         }
  7795.         Landscape_17_04 {
  7796.             availabilityForDiagonalAct = true;
  7797.             availabilityForPlunging = true;
  7798.             availabilityForStraightAct = true;
  7799.             availableForWalk = true;
  7800.             possibilityOfSpiritPlacing = false;
  7801.             unchanging = false;
  7802.             forbiddenAct = false;
  7803.             height = 0;
  7804.             xPos = 17;
  7805.             yPos = 4;
  7806.             ownerTeamNumber = 0;
  7807.             affectType = "neutral";
  7808.             description = "";
  7809.             landscapeSubtype = "Valley";
  7810.             landscapeType = "Valley";
  7811.             placeType = "neutral";
  7812.             custom {
  7813.             }
  7814.             ProtoLandscape {
  7815.                 tileNumber = 30;
  7816.                 turningAngle = 180;
  7817.                 baseMeshName = "";
  7818.                 characterName = "ScorchedValley_06";
  7819.             }
  7820.         }
  7821.         Landscape_17_05 {
  7822.             availabilityForDiagonalAct = true;
  7823.             availabilityForPlunging = true;
  7824.             availabilityForStraightAct = true;
  7825.             availableForWalk = true;
  7826.             possibilityOfSpiritPlacing = false;
  7827.             unchanging = false;
  7828.             forbiddenAct = false;
  7829.             height = -0.2;
  7830.             xPos = 17;
  7831.             yPos = 5;
  7832.             ownerTeamNumber = 0;
  7833.             affectType = "neutral";
  7834.             description = "";
  7835.             landscapeSubtype = "Lava";
  7836.             landscapeType = "Fire";
  7837.             placeType = "neutral";
  7838.             custom {
  7839.             }
  7840.             ProtoLandscape {
  7841.                 tileNumber = 2;
  7842.                 turningAngle = 90;
  7843.                 baseMeshName = "";
  7844.                 characterName = "Lava_02";
  7845.             }
  7846.         }
  7847.         Landscape_17_06 {
  7848.             availabilityForDiagonalAct = true;
  7849.             availabilityForPlunging = true;
  7850.             availabilityForStraightAct = true;
  7851.             availableForWalk = true;
  7852.             possibilityOfSpiritPlacing = false;
  7853.             unchanging = false;
  7854.             forbiddenAct = false;
  7855.             height = -0.2;
  7856.             xPos = 17;
  7857.             yPos = 6;
  7858.             ownerTeamNumber = 0;
  7859.             affectType = "neutral";
  7860.             description = "";
  7861.             landscapeSubtype = "Lava";
  7862.             landscapeType = "Fire";
  7863.             placeType = "neutral";
  7864.             custom {
  7865.             }
  7866.             ProtoLandscape {
  7867.                 tileNumber = 7;
  7868.                 turningAngle = 180;
  7869.                 baseMeshName = "";
  7870.                 characterName = "Lava_07";
  7871.             }
  7872.         }
  7873.         Landscape_17_07 {
  7874.             availabilityForDiagonalAct = true;
  7875.             availabilityForPlunging = true;
  7876.             availabilityForStraightAct = true;
  7877.             availableForWalk = true;
  7878.             possibilityOfSpiritPlacing = false;
  7879.             unchanging = false;
  7880.             forbiddenAct = false;
  7881.             height = 0;
  7882.             xPos = 17;
  7883.             yPos = 7;
  7884.             ownerTeamNumber = 0;
  7885.             affectType = "neutral";
  7886.             description = "";
  7887.             landscapeSubtype = "Valley";
  7888.             landscapeType = "Valley";
  7889.             placeType = "neutral";
  7890.             custom {
  7891.             }
  7892.             ProtoLandscape {
  7893.                 tileNumber = 24;
  7894.                 turningAngle = 0;
  7895.                 baseMeshName = "";
  7896.                 characterName = "ScorchedValley_00";
  7897.             }
  7898.         }
  7899.         Landscape_17_08 {
  7900.             availabilityForDiagonalAct = true;
  7901.             availabilityForPlunging = true;
  7902.             availabilityForStraightAct = true;
  7903.             availableForWalk = true;
  7904.             possibilityOfSpiritPlacing = false;
  7905.             unchanging = false;
  7906.             forbiddenAct = false;
  7907.             height = 0;
  7908.             xPos = 17;
  7909.             yPos = 8;
  7910.             ownerTeamNumber = 0;
  7911.             affectType = "neutral";
  7912.             description = "";
  7913.             landscapeSubtype = "Valley";
  7914.             landscapeType = "Valley";
  7915.             placeType = "neutral";
  7916.             custom {
  7917.             }
  7918.             ProtoLandscape {
  7919.                 tileNumber = 29;
  7920.                 turningAngle = 180;
  7921.                 baseMeshName = "";
  7922.                 characterName = "ScorchedValley_05";
  7923.             }
  7924.         }
  7925.         Landscape_17_09 {
  7926.             availabilityForDiagonalAct = true;
  7927.             availabilityForPlunging = true;
  7928.             availabilityForStraightAct = true;
  7929.             availableForWalk = true;
  7930.             possibilityOfSpiritPlacing = false;
  7931.             unchanging = false;
  7932.             forbiddenAct = false;
  7933.             height = 0;
  7934.             xPos = 17;
  7935.             yPos = 9;
  7936.             ownerTeamNumber = 0;
  7937.             affectType = "neutral";
  7938.             description = "";
  7939.             landscapeSubtype = "Valley";
  7940.             landscapeType = "Valley";
  7941.             placeType = "neutral";
  7942.             custom {
  7943.             }
  7944.             ProtoLandscape {
  7945.                 tileNumber = 20;
  7946.                 turningAngle = 0;
  7947.                 baseMeshName = "";
  7948.                 characterName = "Valley_20";
  7949.             }
  7950.         }
  7951.         Landscape_17_10 {
  7952.             availabilityForDiagonalAct = true;
  7953.             availabilityForPlunging = true;
  7954.             availabilityForStraightAct = true;
  7955.             availableForWalk = true;
  7956.             possibilityOfSpiritPlacing = false;
  7957.             unchanging = false;
  7958.             forbiddenAct = false;
  7959.             height = 0;
  7960.             xPos = 17;
  7961.             yPos = 10;
  7962.             ownerTeamNumber = 0;
  7963.             affectType = "neutral";
  7964.             description = "";
  7965.             landscapeSubtype = "Valley";
  7966.             landscapeType = "Valley";
  7967.             placeType = "neutral";
  7968.             custom {
  7969.             }
  7970.             ProtoLandscape {
  7971.                 tileNumber = 20;
  7972.                 turningAngle = 0;
  7973.                 baseMeshName = "";
  7974.                 characterName = "Valley_20";
  7975.             }
  7976.         }
  7977.         Landscape_17_11 {
  7978.             availabilityForDiagonalAct = true;
  7979.             availabilityForPlunging = true;
  7980.             availabilityForStraightAct = true;
  7981.             availableForWalk = false;
  7982.             possibilityOfSpiritPlacing = false;
  7983.             unchanging = false;
  7984.             forbiddenAct = true;
  7985.             height = 0;
  7986.             xPos = 17;
  7987.             yPos = 11;
  7988.             ownerTeamNumber = 0;
  7989.             affectType = "neutral";
  7990.             description = "";
  7991.             landscapeSubtype = "Edge";
  7992.             landscapeType = "Edge";
  7993.             placeType = "neutral";
  7994.             custom {
  7995.             }
  7996.             ProtoLandscape {
  7997.                 tileNumber = 13;
  7998.                 turningAngle = 0;
  7999.                 baseMeshName = "";
  8000.                 characterName = "Edge_13";
  8001.             }
  8002.         }
  8003.         Landscape_17_12 {
  8004.             availabilityForDiagonalAct = true;
  8005.             availabilityForPlunging = true;
  8006.             availabilityForStraightAct = true;
  8007.             availableForWalk = false;
  8008.             possibilityOfSpiritPlacing = false;
  8009.             unchanging = false;
  8010.             forbiddenAct = true;
  8011.             height = 0;
  8012.             xPos = 17;
  8013.             yPos = 12;
  8014.             ownerTeamNumber = 0;
  8015.             affectType = "neutral";
  8016.             description = "";
  8017.             landscapeSubtype = "Abyss";
  8018.             landscapeType = "Abyss";
  8019.             placeType = "neutral";
  8020.             custom {
  8021.             }
  8022.             ProtoLandscape {
  8023.                 tileNumber = 0;
  8024.                 turningAngle = 0;
  8025.                 baseMeshName = "";
  8026.                 characterName = "";
  8027.             }
  8028.         }
  8029.         Landscape_17_13 {
  8030.             availabilityForDiagonalAct = true;
  8031.             availabilityForPlunging = true;
  8032.             availabilityForStraightAct = true;
  8033.             availableForWalk = false;
  8034.             possibilityOfSpiritPlacing = false;
  8035.             unchanging = false;
  8036.             forbiddenAct = true;
  8037.             height = 0;
  8038.             xPos = 17;
  8039.             yPos = 13;
  8040.             ownerTeamNumber = 0;
  8041.             affectType = "neutral";
  8042.             description = "";
  8043.             landscapeSubtype = "Abyss";
  8044.             landscapeType = "Abyss";
  8045.             placeType = "neutral";
  8046.             custom {
  8047.             }
  8048.             ProtoLandscape {
  8049.                 tileNumber = 0;
  8050.                 turningAngle = 0;
  8051.                 baseMeshName = "";
  8052.                 characterName = "";
  8053.             }
  8054.         }
  8055.         Landscape_17_14 {
  8056.             availabilityForDiagonalAct = true;
  8057.             availabilityForPlunging = true;
  8058.             availabilityForStraightAct = true;
  8059.             availableForWalk = false;
  8060.             possibilityOfSpiritPlacing = false;
  8061.             unchanging = false;
  8062.             forbiddenAct = true;
  8063.             height = 0;
  8064.             xPos = 17;
  8065.             yPos = 14;
  8066.             ownerTeamNumber = 0;
  8067.             affectType = "neutral";
  8068.             description = "";
  8069.             landscapeSubtype = "Abyss";
  8070.             landscapeType = "Abyss";
  8071.             placeType = "neutral";
  8072.             custom {
  8073.             }
  8074.             ProtoLandscape {
  8075.                 tileNumber = 0;
  8076.                 turningAngle = 0;
  8077.                 baseMeshName = "";
  8078.                 characterName = "";
  8079.             }
  8080.         }
  8081.         Landscape_18_00 {
  8082.             availabilityForDiagonalAct = true;
  8083.             availabilityForPlunging = true;
  8084.             availabilityForStraightAct = true;
  8085.             availableForWalk = false;
  8086.             possibilityOfSpiritPlacing = false;
  8087.             unchanging = false;
  8088.             forbiddenAct = true;
  8089.             height = 0;
  8090.             xPos = 18;
  8091.             yPos = 0;
  8092.             ownerTeamNumber = 0;
  8093.             affectType = "neutral";
  8094.             description = "";
  8095.             landscapeSubtype = "Abyss";
  8096.             landscapeType = "Abyss";
  8097.             placeType = "neutral";
  8098.             custom {
  8099.             }
  8100.             ProtoLandscape {
  8101.                 tileNumber = 0;
  8102.                 turningAngle = 0;
  8103.                 baseMeshName = "";
  8104.                 characterName = "";
  8105.             }
  8106.         }
  8107.         Landscape_18_01 {
  8108.             availabilityForDiagonalAct = true;
  8109.             availabilityForPlunging = true;
  8110.             availabilityForStraightAct = true;
  8111.             availableForWalk = false;
  8112.             possibilityOfSpiritPlacing = false;
  8113.             unchanging = false;
  8114.             forbiddenAct = true;
  8115.             height = 0;
  8116.             xPos = 18;
  8117.             yPos = 1;
  8118.             ownerTeamNumber = 0;
  8119.             affectType = "neutral";
  8120.             description = "";
  8121.             landscapeSubtype = "Abyss";
  8122.             landscapeType = "Abyss";
  8123.             placeType = "neutral";
  8124.             custom {
  8125.             }
  8126.             ProtoLandscape {
  8127.                 tileNumber = 0;
  8128.                 turningAngle = 0;
  8129.                 baseMeshName = "";
  8130.                 characterName = "";
  8131.             }
  8132.         }
  8133.         Landscape_18_02 {
  8134.             availabilityForDiagonalAct = true;
  8135.             availabilityForPlunging = true;
  8136.             availabilityForStraightAct = true;
  8137.             availableForWalk = false;
  8138.             possibilityOfSpiritPlacing = false;
  8139.             unchanging = false;
  8140.             forbiddenAct = true;
  8141.             height = 0;
  8142.             xPos = 18;
  8143.             yPos = 2;
  8144.             ownerTeamNumber = 0;
  8145.             affectType = "neutral";
  8146.             description = "";
  8147.             landscapeSubtype = "Abyss";
  8148.             landscapeType = "Abyss";
  8149.             placeType = "neutral";
  8150.             custom {
  8151.             }
  8152.             ProtoLandscape {
  8153.                 tileNumber = 0;
  8154.                 turningAngle = 0;
  8155.                 baseMeshName = "";
  8156.                 characterName = "";
  8157.             }
  8158.         }
  8159.         Landscape_18_03 {
  8160.             availabilityForDiagonalAct = true;
  8161.             availabilityForPlunging = true;
  8162.             availabilityForStraightAct = true;
  8163.             availableForWalk = false;
  8164.             possibilityOfSpiritPlacing = false;
  8165.             unchanging = false;
  8166.             forbiddenAct = true;
  8167.             height = 0;
  8168.             xPos = 18;
  8169.             yPos = 3;
  8170.             ownerTeamNumber = 0;
  8171.             affectType = "neutral";
  8172.             description = "";
  8173.             landscapeSubtype = "Edge";
  8174.             landscapeType = "Edge";
  8175.             placeType = "neutral";
  8176.             custom {
  8177.             }
  8178.             ProtoLandscape {
  8179.                 tileNumber = 11;
  8180.                 turningAngle = 180;
  8181.                 baseMeshName = "";
  8182.                 characterName = "Edge_11";
  8183.             }
  8184.         }
  8185.         Landscape_18_04 {
  8186.             availabilityForDiagonalAct = true;
  8187.             availabilityForPlunging = true;
  8188.             availabilityForStraightAct = true;
  8189.             availableForWalk = true;
  8190.             possibilityOfSpiritPlacing = false;
  8191.             unchanging = false;
  8192.             forbiddenAct = false;
  8193.             height = 0;
  8194.             xPos = 18;
  8195.             yPos = 4;
  8196.             ownerTeamNumber = 0;
  8197.             affectType = "neutral";
  8198.             description = "";
  8199.             landscapeSubtype = "Valley";
  8200.             landscapeType = "Valley";
  8201.             placeType = "neutral";
  8202.             custom {
  8203.             }
  8204.             ProtoLandscape {
  8205.                 tileNumber = 26;
  8206.                 turningAngle = 90;
  8207.                 baseMeshName = "";
  8208.                 characterName = "ScorchedValley_02";
  8209.             }
  8210.         }
  8211.         Landscape_18_05 {
  8212.             availabilityForDiagonalAct = true;
  8213.             availabilityForPlunging = true;
  8214.             availabilityForStraightAct = true;
  8215.             availableForWalk = true;
  8216.             possibilityOfSpiritPlacing = false;
  8217.             unchanging = false;
  8218.             forbiddenAct = false;
  8219.             height = 0;
  8220.             xPos = 18;
  8221.             yPos = 5;
  8222.             ownerTeamNumber = 0;
  8223.             affectType = "neutral";
  8224.             description = "";
  8225.             landscapeSubtype = "Valley";
  8226.             landscapeType = "Valley";
  8227.             placeType = "neutral";
  8228.             custom {
  8229.             }
  8230.             ProtoLandscape {
  8231.                 tileNumber = 29;
  8232.                 turningAngle = 90;
  8233.                 baseMeshName = "";
  8234.                 characterName = "ScorchedValley_05";
  8235.             }
  8236.         }
  8237.         Landscape_18_06 {
  8238.             availabilityForDiagonalAct = true;
  8239.             availabilityForPlunging = true;
  8240.             availabilityForStraightAct = true;
  8241.             availableForWalk = true;
  8242.             possibilityOfSpiritPlacing = false;
  8243.             unchanging = false;
  8244.             forbiddenAct = false;
  8245.             height = -0.2;
  8246.             xPos = 18;
  8247.             yPos = 6;
  8248.             ownerTeamNumber = 0;
  8249.             affectType = "neutral";
  8250.             description = "";
  8251.             landscapeSubtype = "Lava";
  8252.             landscapeType = "Fire";
  8253.             placeType = "neutral";
  8254.             custom {
  8255.             }
  8256.             ProtoLandscape {
  8257.                 tileNumber = 4;
  8258.                 turningAngle = 180;
  8259.                 baseMeshName = "";
  8260.                 characterName = "Lava_04";
  8261.             }
  8262.         }
  8263.         Landscape_18_07 {
  8264.             availabilityForDiagonalAct = true;
  8265.             availabilityForPlunging = true;
  8266.             availabilityForStraightAct = true;
  8267.             availableForWalk = true;
  8268.             possibilityOfSpiritPlacing = false;
  8269.             unchanging = false;
  8270.             forbiddenAct = false;
  8271.             height = 0;
  8272.             xPos = 18;
  8273.             yPos = 7;
  8274.             ownerTeamNumber = 0;
  8275.             affectType = "neutral";
  8276.             description = "";
  8277.             landscapeSubtype = "Valley";
  8278.             landscapeType = "Valley";
  8279.             placeType = "neutral";
  8280.             custom {
  8281.             }
  8282.             ProtoLandscape {
  8283.                 tileNumber = 29;
  8284.                 turningAngle = 90;
  8285.                 baseMeshName = "";
  8286.                 characterName = "ScorchedValley_05";
  8287.             }
  8288.         }
  8289.         Landscape_18_08 {
  8290.             availabilityForDiagonalAct = true;
  8291.             availabilityForPlunging = true;
  8292.             availabilityForStraightAct = true;
  8293.             availableForWalk = true;
  8294.             possibilityOfSpiritPlacing = false;
  8295.             unchanging = false;
  8296.             forbiddenAct = false;
  8297.             height = 0;
  8298.             xPos = 18;
  8299.             yPos = 8;
  8300.             ownerTeamNumber = 0;
  8301.             affectType = "neutral";
  8302.             description = "";
  8303.             landscapeSubtype = "Valley";
  8304.             landscapeType = "Valley";
  8305.             placeType = "neutral";
  8306.             custom {
  8307.             }
  8308.             ProtoLandscape {
  8309.                 tileNumber = 26;
  8310.                 turningAngle = 180;
  8311.                 baseMeshName = "";
  8312.                 characterName = "ScorchedValley_02";
  8313.             }
  8314.         }
  8315.         Landscape_18_09 {
  8316.             availabilityForDiagonalAct = true;
  8317.             availabilityForPlunging = true;
  8318.             availabilityForStraightAct = true;
  8319.             availableForWalk = false;
  8320.             possibilityOfSpiritPlacing = false;
  8321.             unchanging = false;
  8322.             forbiddenAct = true;
  8323.             height = 0;
  8324.             xPos = 18;
  8325.             yPos = 9;
  8326.             ownerTeamNumber = 0;
  8327.             affectType = "neutral";
  8328.             description = "";
  8329.             landscapeSubtype = "Edge";
  8330.             landscapeType = "Edge";
  8331.             placeType = "neutral";
  8332.             custom {
  8333.             }
  8334.             ProtoLandscape {
  8335.                 tileNumber = 11;
  8336.                 turningAngle = 270;
  8337.                 baseMeshName = "";
  8338.                 characterName = "Edge_11";
  8339.             }
  8340.         }
  8341.         Landscape_18_10 {
  8342.             availabilityForDiagonalAct = true;
  8343.             availabilityForPlunging = true;
  8344.             availabilityForStraightAct = true;
  8345.             availableForWalk = false;
  8346.             possibilityOfSpiritPlacing = false;
  8347.             unchanging = false;
  8348.             forbiddenAct = true;
  8349.             height = 0;
  8350.             xPos = 18;
  8351.             yPos = 10;
  8352.             ownerTeamNumber = 0;
  8353.             affectType = "neutral";
  8354.             description = "";
  8355.             landscapeSubtype = "Edge";
  8356.             landscapeType = "Edge";
  8357.             placeType = "neutral";
  8358.             custom {
  8359.             }
  8360.             ProtoLandscape {
  8361.                 tileNumber = 14;
  8362.                 turningAngle = 270;
  8363.                 baseMeshName = "";
  8364.                 characterName = "Edge_14";
  8365.             }
  8366.         }
  8367.         Landscape_18_11 {
  8368.             availabilityForDiagonalAct = true;
  8369.             availabilityForPlunging = true;
  8370.             availabilityForStraightAct = true;
  8371.             availableForWalk = false;
  8372.             possibilityOfSpiritPlacing = false;
  8373.             unchanging = false;
  8374.             forbiddenAct = true;
  8375.             height = 0;
  8376.             xPos = 18;
  8377.             yPos = 11;
  8378.             ownerTeamNumber = 0;
  8379.             affectType = "neutral";
  8380.             description = "";
  8381.             landscapeSubtype = "Edge";
  8382.             landscapeType = "Edge";
  8383.             placeType = "neutral";
  8384.             custom {
  8385.             }
  8386.             ProtoLandscape {
  8387.                 tileNumber = 0;
  8388.                 turningAngle = 270;
  8389.                 baseMeshName = "";
  8390.                 characterName = "Edge_00";
  8391.             }
  8392.         }
  8393.         Landscape_18_12 {
  8394.             availabilityForDiagonalAct = true;
  8395.             availabilityForPlunging = true;
  8396.             availabilityForStraightAct = true;
  8397.             availableForWalk = false;
  8398.             possibilityOfSpiritPlacing = false;
  8399.             unchanging = false;
  8400.             forbiddenAct = true;
  8401.             height = 0;
  8402.             xPos = 18;
  8403.             yPos = 12;
  8404.             ownerTeamNumber = 0;
  8405.             affectType = "neutral";
  8406.             description = "";
  8407.             landscapeSubtype = "Abyss";
  8408.             landscapeType = "Abyss";
  8409.             placeType = "neutral";
  8410.             custom {
  8411.             }
  8412.             ProtoLandscape {
  8413.                 tileNumber = 0;
  8414.                 turningAngle = 0;
  8415.                 baseMeshName = "";
  8416.                 characterName = "";
  8417.             }
  8418.         }
  8419.         Landscape_18_13 {
  8420.             availabilityForDiagonalAct = true;
  8421.             availabilityForPlunging = true;
  8422.             availabilityForStraightAct = true;
  8423.             availableForWalk = false;
  8424.             possibilityOfSpiritPlacing = false;
  8425.             unchanging = false;
  8426.             forbiddenAct = true;
  8427.             height = 0;
  8428.             xPos = 18;
  8429.             yPos = 13;
  8430.             ownerTeamNumber = 0;
  8431.             affectType = "neutral";
  8432.             description = "";
  8433.             landscapeSubtype = "Abyss";
  8434.             landscapeType = "Abyss";
  8435.             placeType = "neutral";
  8436.             custom {
  8437.             }
  8438.             ProtoLandscape {
  8439.                 tileNumber = 0;
  8440.                 turningAngle = 0;
  8441.                 baseMeshName = "";
  8442.                 characterName = "";
  8443.             }
  8444.         }
  8445.         Landscape_18_14 {
  8446.             availabilityForDiagonalAct = true;
  8447.             availabilityForPlunging = true;
  8448.             availabilityForStraightAct = true;
  8449.             availableForWalk = false;
  8450.             possibilityOfSpiritPlacing = false;
  8451.             unchanging = false;
  8452.             forbiddenAct = true;
  8453.             height = 0;
  8454.             xPos = 18;
  8455.             yPos = 14;
  8456.             ownerTeamNumber = 0;
  8457.             affectType = "neutral";
  8458.             description = "";
  8459.             landscapeSubtype = "Abyss";
  8460.             landscapeType = "Abyss";
  8461.             placeType = "neutral";
  8462.             custom {
  8463.             }
  8464.             ProtoLandscape {
  8465.                 tileNumber = 0;
  8466.                 turningAngle = 0;
  8467.                 baseMeshName = "";
  8468.                 characterName = "";
  8469.             }
  8470.         }
  8471.         Landscape_19_00 {
  8472.             availabilityForDiagonalAct = true;
  8473.             availabilityForPlunging = true;
  8474.             availabilityForStraightAct = true;
  8475.             availableForWalk = false;
  8476.             possibilityOfSpiritPlacing = false;
  8477.             unchanging = false;
  8478.             forbiddenAct = true;
  8479.             height = 0;
  8480.             xPos = 19;
  8481.             yPos = 0;
  8482.             ownerTeamNumber = 0;
  8483.             affectType = "neutral";
  8484.             description = "";
  8485.             landscapeSubtype = "Abyss";
  8486.             landscapeType = "Abyss";
  8487.             placeType = "neutral";
  8488.             custom {
  8489.             }
  8490.             ProtoLandscape {
  8491.                 tileNumber = 0;
  8492.                 turningAngle = 0;
  8493.                 baseMeshName = "";
  8494.                 characterName = "";
  8495.             }
  8496.         }
  8497.         Landscape_19_01 {
  8498.             availabilityForDiagonalAct = true;
  8499.             availabilityForPlunging = true;
  8500.             availabilityForStraightAct = true;
  8501.             availableForWalk = false;
  8502.             possibilityOfSpiritPlacing = false;
  8503.             unchanging = false;
  8504.             forbiddenAct = true;
  8505.             height = 0;
  8506.             xPos = 19;
  8507.             yPos = 1;
  8508.             ownerTeamNumber = 0;
  8509.             affectType = "neutral";
  8510.             description = "";
  8511.             landscapeSubtype = "Abyss";
  8512.             landscapeType = "Abyss";
  8513.             placeType = "neutral";
  8514.             custom {
  8515.             }
  8516.             ProtoLandscape {
  8517.                 tileNumber = 0;
  8518.                 turningAngle = 0;
  8519.                 baseMeshName = "";
  8520.                 characterName = "";
  8521.             }
  8522.         }
  8523.         Landscape_19_02 {
  8524.             availabilityForDiagonalAct = true;
  8525.             availabilityForPlunging = true;
  8526.             availabilityForStraightAct = true;
  8527.             availableForWalk = false;
  8528.             possibilityOfSpiritPlacing = false;
  8529.             unchanging = false;
  8530.             forbiddenAct = true;
  8531.             height = 0;
  8532.             xPos = 19;
  8533.             yPos = 2;
  8534.             ownerTeamNumber = 0;
  8535.             affectType = "neutral";
  8536.             description = "";
  8537.             landscapeSubtype = "Abyss";
  8538.             landscapeType = "Abyss";
  8539.             placeType = "neutral";
  8540.             custom {
  8541.             }
  8542.             ProtoLandscape {
  8543.                 tileNumber = 0;
  8544.                 turningAngle = 0;
  8545.                 baseMeshName = "";
  8546.                 characterName = "";
  8547.             }
  8548.         }
  8549.         Landscape_19_03 {
  8550.             availabilityForDiagonalAct = true;
  8551.             availabilityForPlunging = true;
  8552.             availabilityForStraightAct = true;
  8553.             availableForWalk = false;
  8554.             possibilityOfSpiritPlacing = false;
  8555.             unchanging = false;
  8556.             forbiddenAct = true;
  8557.             height = 0;
  8558.             xPos = 19;
  8559.             yPos = 3;
  8560.             ownerTeamNumber = 0;
  8561.             affectType = "neutral";
  8562.             description = "";
  8563.             landscapeSubtype = "Abyss";
  8564.             landscapeType = "Abyss";
  8565.             placeType = "neutral";
  8566.             custom {
  8567.             }
  8568.             ProtoLandscape {
  8569.                 tileNumber = 0;
  8570.                 turningAngle = 0;
  8571.                 baseMeshName = "";
  8572.                 characterName = "";
  8573.             }
  8574.         }
  8575.         Landscape_19_04 {
  8576.             availabilityForDiagonalAct = true;
  8577.             availabilityForPlunging = true;
  8578.             availabilityForStraightAct = true;
  8579.             availableForWalk = false;
  8580.             possibilityOfSpiritPlacing = false;
  8581.             unchanging = false;
  8582.             forbiddenAct = true;
  8583.             height = 0;
  8584.             xPos = 19;
  8585.             yPos = 4;
  8586.             ownerTeamNumber = 0;
  8587.             affectType = "neutral";
  8588.             description = "";
  8589.             landscapeSubtype = "Edge";
  8590.             landscapeType = "Edge";
  8591.             placeType = "neutral";
  8592.             custom {
  8593.             }
  8594.             ProtoLandscape {
  8595.                 tileNumber = 14;
  8596.                 turningAngle = 270;
  8597.                 baseMeshName = "";
  8598.                 characterName = "Edge_14";
  8599.             }
  8600.         }
  8601.         Landscape_19_05 {
  8602.             availabilityForDiagonalAct = true;
  8603.             availabilityForPlunging = true;
  8604.             availabilityForStraightAct = true;
  8605.             availableForWalk = false;
  8606.             possibilityOfSpiritPlacing = false;
  8607.             unchanging = false;
  8608.             forbiddenAct = true;
  8609.             height = 0;
  8610.             xPos = 19;
  8611.             yPos = 5;
  8612.             ownerTeamNumber = 0;
  8613.             affectType = "neutral";
  8614.             description = "";
  8615.             landscapeSubtype = "Edge";
  8616.             landscapeType = "Edge";
  8617.             placeType = "neutral";
  8618.             custom {
  8619.             }
  8620.             ProtoLandscape {
  8621.                 tileNumber = 1;
  8622.                 turningAngle = 270;
  8623.                 baseMeshName = "";
  8624.                 characterName = "Edge_01";
  8625.             }
  8626.         }
  8627.         Landscape_19_06 {
  8628.             availabilityForDiagonalAct = true;
  8629.             availabilityForPlunging = true;
  8630.             availabilityForStraightAct = true;
  8631.             availableForWalk = false;
  8632.             possibilityOfSpiritPlacing = false;
  8633.             unchanging = false;
  8634.             forbiddenAct = false;
  8635.             height = 0;
  8636.             xPos = 19;
  8637.             yPos = 6;
  8638.             ownerTeamNumber = 0;
  8639.             affectType = "neutral";
  8640.             description = "";
  8641.             landscapeSubtype = "Lava";
  8642.             landscapeType = "Fire";
  8643.             placeType = "neutral";
  8644.             custom {
  8645.             }
  8646.             ProtoLandscape {
  8647.                 tileNumber = 14;
  8648.                 turningAngle = 270;
  8649.                 baseMeshName = "";
  8650.                 characterName = "Lava_14";
  8651.             }
  8652.         }
  8653.         Landscape_19_07 {
  8654.             availabilityForDiagonalAct = true;
  8655.             availabilityForPlunging = true;
  8656.             availabilityForStraightAct = true;
  8657.             availableForWalk = false;
  8658.             possibilityOfSpiritPlacing = false;
  8659.             unchanging = false;
  8660.             forbiddenAct = true;
  8661.             height = 0;
  8662.             xPos = 19;
  8663.             yPos = 7;
  8664.             ownerTeamNumber = 0;
  8665.             affectType = "neutral";
  8666.             description = "";
  8667.             landscapeSubtype = "Edge";
  8668.             landscapeType = "Edge";
  8669.             placeType = "neutral";
  8670.             custom {
  8671.             }
  8672.             ProtoLandscape {
  8673.                 tileNumber = 5;
  8674.                 turningAngle = 270;
  8675.                 baseMeshName = "";
  8676.                 characterName = "Edge_05";
  8677.             }
  8678.         }
  8679.         Landscape_19_08 {
  8680.             availabilityForDiagonalAct = true;
  8681.             availabilityForPlunging = true;
  8682.             availabilityForStraightAct = true;
  8683.             availableForWalk = false;
  8684.             possibilityOfSpiritPlacing = false;
  8685.             unchanging = false;
  8686.             forbiddenAct = true;
  8687.             height = 0;
  8688.             xPos = 19;
  8689.             yPos = 8;
  8690.             ownerTeamNumber = 0;
  8691.             affectType = "neutral";
  8692.             description = "";
  8693.             landscapeSubtype = "Edge";
  8694.             landscapeType = "Edge";
  8695.             placeType = "neutral";
  8696.             custom {
  8697.             }
  8698.             ProtoLandscape {
  8699.                 tileNumber = 15;
  8700.                 turningAngle = 270;
  8701.                 baseMeshName = "";
  8702.                 characterName = "Edge_15";
  8703.             }
  8704.         }
  8705.         Landscape_19_09 {
  8706.             availabilityForDiagonalAct = true;
  8707.             availabilityForPlunging = true;
  8708.             availabilityForStraightAct = true;
  8709.             availableForWalk = false;
  8710.             possibilityOfSpiritPlacing = false;
  8711.             unchanging = false;
  8712.             forbiddenAct = true;
  8713.             height = 0;
  8714.             xPos = 19;
  8715.             yPos = 9;
  8716.             ownerTeamNumber = 0;
  8717.             affectType = "neutral";
  8718.             description = "";
  8719.             landscapeSubtype = "Abyss";
  8720.             landscapeType = "Abyss";
  8721.             placeType = "neutral";
  8722.             custom {
  8723.             }
  8724.             ProtoLandscape {
  8725.                 tileNumber = 0;
  8726.                 turningAngle = 0;
  8727.                 baseMeshName = "";
  8728.                 characterName = "";
  8729.             }
  8730.         }
  8731.         Landscape_19_10 {
  8732.             availabilityForDiagonalAct = true;
  8733.             availabilityForPlunging = true;
  8734.             availabilityForStraightAct = true;
  8735.             availableForWalk = false;
  8736.             possibilityOfSpiritPlacing = false;
  8737.             unchanging = false;
  8738.             forbiddenAct = true;
  8739.             height = 0;
  8740.             xPos = 19;
  8741.             yPos = 10;
  8742.             ownerTeamNumber = 0;
  8743.             affectType = "neutral";
  8744.             description = "";
  8745.             landscapeSubtype = "Abyss";
  8746.             landscapeType = "Abyss";
  8747.             placeType = "neutral";
  8748.             custom {
  8749.             }
  8750.             ProtoLandscape {
  8751.                 tileNumber = 0;
  8752.                 turningAngle = 0;
  8753.                 baseMeshName = "";
  8754.                 characterName = "";
  8755.             }
  8756.         }
  8757.         Landscape_19_11 {
  8758.             availabilityForDiagonalAct = true;
  8759.             availabilityForPlunging = true;
  8760.             availabilityForStraightAct = true;
  8761.             availableForWalk = false;
  8762.             possibilityOfSpiritPlacing = false;
  8763.             unchanging = false;
  8764.             forbiddenAct = true;
  8765.             height = 0;
  8766.             xPos = 19;
  8767.             yPos = 11;
  8768.             ownerTeamNumber = 0;
  8769.             affectType = "neutral";
  8770.             description = "";
  8771.             landscapeSubtype = "Abyss";
  8772.             landscapeType = "Abyss";
  8773.             placeType = "neutral";
  8774.             custom {
  8775.             }
  8776.             ProtoLandscape {
  8777.                 tileNumber = 0;
  8778.                 turningAngle = 0;
  8779.                 baseMeshName = "";
  8780.                 characterName = "";
  8781.             }
  8782.         }
  8783.         Landscape_19_12 {
  8784.             availabilityForDiagonalAct = true;
  8785.             availabilityForPlunging = true;
  8786.             availabilityForStraightAct = true;
  8787.             availableForWalk = false;
  8788.             possibilityOfSpiritPlacing = false;
  8789.             unchanging = false;
  8790.             forbiddenAct = true;
  8791.             height = 0;
  8792.             xPos = 19;
  8793.             yPos = 12;
  8794.             ownerTeamNumber = 0;
  8795.             affectType = "neutral";
  8796.             description = "";
  8797.             landscapeSubtype = "Abyss";
  8798.             landscapeType = "Abyss";
  8799.             placeType = "neutral";
  8800.             custom {
  8801.             }
  8802.             ProtoLandscape {
  8803.                 tileNumber = 0;
  8804.                 turningAngle = 0;
  8805.                 baseMeshName = "";
  8806.                 characterName = "";
  8807.             }
  8808.         }
  8809.         Landscape_19_13 {
  8810.             availabilityForDiagonalAct = true;
  8811.             availabilityForPlunging = true;
  8812.             availabilityForStraightAct = true;
  8813.             availableForWalk = false;
  8814.             possibilityOfSpiritPlacing = false;
  8815.             unchanging = false;
  8816.             forbiddenAct = true;
  8817.             height = 0;
  8818.             xPos = 19;
  8819.             yPos = 13;
  8820.             ownerTeamNumber = 0;
  8821.             affectType = "neutral";
  8822.             description = "";
  8823.             landscapeSubtype = "Abyss";
  8824.             landscapeType = "Abyss";
  8825.             placeType = "neutral";
  8826.             custom {
  8827.             }
  8828.             ProtoLandscape {
  8829.                 tileNumber = 0;
  8830.                 turningAngle = 0;
  8831.                 baseMeshName = "";
  8832.                 characterName = "";
  8833.             }
  8834.         }
  8835.         Landscape_19_14 {
  8836.             availabilityForDiagonalAct = true;
  8837.             availabilityForPlunging = true;
  8838.             availabilityForStraightAct = true;
  8839.             availableForWalk = false;
  8840.             possibilityOfSpiritPlacing = false;
  8841.             unchanging = false;
  8842.             forbiddenAct = true;
  8843.             height = 0;
  8844.             xPos = 19;
  8845.             yPos = 14;
  8846.             ownerTeamNumber = 0;
  8847.             affectType = "neutral";
  8848.             description = "";
  8849.             landscapeSubtype = "Abyss";
  8850.             landscapeType = "Abyss";
  8851.             placeType = "neutral";
  8852.             custom {
  8853.             }
  8854.             ProtoLandscape {
  8855.                 tileNumber = 0;
  8856.                 turningAngle = 0;
  8857.                 baseMeshName = "";
  8858.                 characterName = "";
  8859.             }
  8860.         }
  8861.         Object_54 {
  8862.             numberOfParts = 1;
  8863.             x = 13;
  8864.             y = 7;
  8865.             landscapeSubtype = "Bush";
  8866.             landscapeType = "Object";
  8867.             objectType = "Bush";
  8868.             part_00 {
  8869.                 x = 0;
  8870.                 y = 0;
  8871.             }
  8872.             ProtoLandscape {
  8873.                 tileNumber = 6;
  8874.                 turningAngle = 180;
  8875.             }
  8876.         }
  8877.         Object_48 {
  8878.             numberOfParts = 1;
  8879.             x = 15;
  8880.             y = 7;
  8881.             landscapeSubtype = "Tree";
  8882.             landscapeType = "Object";
  8883.             objectType = "Tree";
  8884.             part_00 {
  8885.                 availabilityForPlunging = false;
  8886.                 availabilityForStraightAct = false;
  8887.                 availableForWalk = false;
  8888.                 x = 0;
  8889.                 y = 0;
  8890.             }
  8891.             ProtoLandscape {
  8892.                 tileNumber = 3;
  8893.                 turningAngle = 270;
  8894.             }
  8895.         }
  8896.         Object_49 {
  8897.             numberOfParts = 2;
  8898.             x = 4;
  8899.             y = 1;
  8900.             landscapeSubtype = "DummyObject";
  8901.             landscapeType = "Object";
  8902.             objectType = "DummyObject";
  8903.             part_00 {
  8904.                 availabilityForStraightAct = false;
  8905.                 availableForWalk = false;
  8906.                 x = 0;
  8907.                 y = 0;
  8908.             }
  8909.             part_01 {
  8910.                 x = 0;
  8911.                 y = 1;
  8912.             }
  8913.             custom {
  8914.                 portal = true;
  8915.             }
  8916.             ProtoLandscape {
  8917.                 debugMode = true;
  8918.                 tileNumber = 19;
  8919.                 turningAngle = 0;
  8920.                 moviesName = "PortalFire";
  8921.                 moviesGroup = "GameBoard";
  8922.                 moviesActorName = "Object";
  8923.                 animators = "base", "invertBase";
  8924.                 base {
  8925.                     animator = "object";
  8926.                     effects = "fogged";
  8927.                     character = "PortalBase";
  8928.                     identifier = "Base";
  8929.                     offset = Vector(0, 0, 0);
  8930.                 }
  8931.                 invertBase {
  8932.                     animator = "object";
  8933.                     effects = "fogged";
  8934.                     character = "PortalBase";
  8935.                     identifier = "InvertBase";
  8936.                     offset = Vector(0, 0, 0);
  8937.                 }
  8938.             }
  8939.         }
  8940.         Object_50 {
  8941.             numberOfParts = 1;
  8942.             x = 13;
  8943.             y = 12;
  8944.             landscapeSubtype = "Bush";
  8945.             landscapeType = "Object";
  8946.             objectType = "Bush";
  8947.             part_00 {
  8948.                 x = 0;
  8949.                 y = 0;
  8950.             }
  8951.             ProtoLandscape {
  8952.                 tileNumber = 5;
  8953.                 turningAngle = 0;
  8954.             }
  8955.         }
  8956.         Object_51 {
  8957.             numberOfParts = 1;
  8958.             x = 17;
  8959.             y = 4;
  8960.             landscapeSubtype = "Bush";
  8961.             landscapeType = "Object";
  8962.             objectType = "Bush";
  8963.             part_00 {
  8964.                 x = 0;
  8965.                 y = 0;
  8966.             }
  8967.             ProtoLandscape {
  8968.                 tileNumber = 4;
  8969.                 turningAngle = 0;
  8970.             }
  8971.         }
  8972.         Object_52 {
  8973.             numberOfParts = 1;
  8974.             x = 13;
  8975.             y = 4;
  8976.             landscapeSubtype = "Bush";
  8977.             landscapeType = "Object";
  8978.             objectType = "Bush";
  8979.             part_00 {
  8980.                 x = 0;
  8981.                 y = 0;
  8982.             }
  8983.             ProtoLandscape {
  8984.                 tileNumber = 6;
  8985.                 turningAngle = 90;
  8986.             }
  8987.         }
  8988.         Object_57 {
  8989.             numberOfParts = 1;
  8990.             x = 13;
  8991.             y = 10;
  8992.             landscapeSubtype = "Bush";
  8993.             landscapeType = "Object";
  8994.             objectType = "Bush";
  8995.             part_00 {
  8996.                 x = 0;
  8997.                 y = 0;
  8998.             }
  8999.             ProtoLandscape {
  9000.                 tileNumber = 6;
  9001.                 turningAngle = 180;
  9002.             }
  9003.         }
  9004.         Object_58 {
  9005.             numberOfParts = 1;
  9006.             x = 16;
  9007.             y = 11;
  9008.             landscapeSubtype = "Bush";
  9009.             landscapeType = "Object";
  9010.             objectType = "Bush";
  9011.             part_00 {
  9012.                 x = 0;
  9013.                 y = 0;
  9014.             }
  9015.             ProtoLandscape {
  9016.                 tileNumber = 6;
  9017.                 turningAngle = 90;
  9018.             }
  9019.         }
  9020.         Object_59 {
  9021.             numberOfParts = 1;
  9022.             x = 18;
  9023.             y = 7;
  9024.             landscapeSubtype = "Bush";
  9025.             landscapeType = "Object";
  9026.             objectType = "Bush";
  9027.             part_00 {
  9028.                 x = 0;
  9029.                 y = 0;
  9030.             }
  9031.             ProtoLandscape {
  9032.                 tileNumber = 4;
  9033.                 turningAngle = 0;
  9034.             }
  9035.         }
  9036.         Object_53 {
  9037.             numberOfParts = 1;
  9038.             x = 16;
  9039.             y = 9;
  9040.             landscapeSubtype = "Bush";
  9041.             landscapeType = "Object";
  9042.             objectType = "Bush";
  9043.             part_00 {
  9044.                 x = 0;
  9045.                 y = 0;
  9046.             }
  9047.             ProtoLandscape {
  9048.                 tileNumber = 5;
  9049.                 turningAngle = 90;
  9050.             }
  9051.         }
  9052.         Object_55 {
  9053.             numberOfParts = 1;
  9054.             x = 14;
  9055.             y = 11;
  9056.             landscapeSubtype = "Bush";
  9057.             landscapeType = "Object";
  9058.             objectType = "Bush";
  9059.             part_00 {
  9060.                 x = 0;
  9061.                 y = 0;
  9062.             }
  9063.             ProtoLandscape {
  9064.                 tileNumber = 4;
  9065.                 turningAngle = 180;
  9066.             }
  9067.         }
  9068.         Object_56 {
  9069.             numberOfParts = 1;
  9070.             x = 12;
  9071.             y = 10;
  9072.             landscapeSubtype = "Bush";
  9073.             landscapeType = "Object";
  9074.             objectType = "Bush";
  9075.             part_00 {
  9076.                 x = 0;
  9077.                 y = 0;
  9078.             }
  9079.             ProtoLandscape {
  9080.                 tileNumber = 4;
  9081.                 turningAngle = 270;
  9082.             }
  9083.         }
  9084.         Object_60 {
  9085.             numberOfParts = 1;
  9086.             x = 9;
  9087.             y = 12;
  9088.             landscapeSubtype = "Bush";
  9089.             landscapeType = "Object";
  9090.             objectType = "Bush";
  9091.             part_00 {
  9092.                 x = 0;
  9093.                 y = 0;
  9094.             }
  9095.             ProtoLandscape {
  9096.                 tileNumber = 4;
  9097.                 turningAngle = 90;
  9098.             }
  9099.         }
  9100.         Object_61 {
  9101.             numberOfParts = 1;
  9102.             x = 2;
  9103.             y = 2;
  9104.             landscapeSubtype = "Bush";
  9105.             landscapeType = "Object";
  9106.             objectType = "Bush";
  9107.             part_00 {
  9108.                 x = 0;
  9109.                 y = 0;
  9110.             }
  9111.             ProtoLandscape {
  9112.                 tileNumber = 5;
  9113.                 turningAngle = 0;
  9114.             }
  9115.         }
  9116.         Object_62 {
  9117.             numberOfParts = 1;
  9118.             x = 7;
  9119.             y = 4;
  9120.             landscapeSubtype = "Bush";
  9121.             landscapeType = "Object";
  9122.             objectType = "Bush";
  9123.             part_00 {
  9124.                 x = 0;
  9125.                 y = 0;
  9126.             }
  9127.             ProtoLandscape {
  9128.                 tileNumber = 4;
  9129.                 turningAngle = 90;
  9130.             }
  9131.         }
  9132.         Object_63 {
  9133.             numberOfParts = 1;
  9134.             x = 2;
  9135.             y = 6;
  9136.             landscapeSubtype = "Bush";
  9137.             landscapeType = "Object";
  9138.             objectType = "Bush";
  9139.             part_00 {
  9140.                 x = 0;
  9141.                 y = 0;
  9142.             }
  9143.             ProtoLandscape {
  9144.                 tileNumber = 6;
  9145.                 turningAngle = 90;
  9146.             }
  9147.         }
  9148.         Object_64 {
  9149.             numberOfParts = 1;
  9150.             x = 6;
  9151.             y = 1;
  9152.             landscapeSubtype = "HealingTree";
  9153.             landscapeType = "Object";
  9154.             objectType = "HealingTree";
  9155.             part_00 {
  9156.                 availabilityForPlunging = false;
  9157.                 availabilityForStraightAct = false;
  9158.                 availableForWalk = false;
  9159.                 x = 0;
  9160.                 y = 0;
  9161.             }
  9162.             ProtoLandscape {
  9163.                 tileNumber = 1;
  9164.                 turningAngle = 180;
  9165.             }
  9166.         }
  9167.         Object_65 {
  9168.             numberOfParts = 1;
  9169.             x = 6;
  9170.             y = 2;
  9171.             landscapeSubtype = "Bush";
  9172.             landscapeType = "Object";
  9173.             objectType = "Bush";
  9174.             part_00 {
  9175.                 x = 0;
  9176.                 y = 0;
  9177.             }
  9178.             custom {
  9179.                 batheEnable = true;
  9180.             }
  9181.             ProtoLandscape {
  9182.                 tileNumber = 5;
  9183.                 turningAngle = 0;
  9184.             }
  9185.         }
  9186.         Object_66 {
  9187.             numberOfParts = 1;
  9188.             x = 7;
  9189.             y = 2;
  9190.             landscapeSubtype = "Bush";
  9191.             landscapeType = "Object";
  9192.             objectType = "Bush";
  9193.             part_00 {
  9194.                 x = 0;
  9195.                 y = 0;
  9196.             }
  9197.             custom {
  9198.                 batheEnable = true;
  9199.             }
  9200.             ProtoLandscape {
  9201.                 tileNumber = 4;
  9202.                 turningAngle = 90;
  9203.             }
  9204.         }
  9205.     }
  9206.     Teams {
  9207.         numberOfTeams = 3;
  9208.         manTeam = "humanTeam";
  9209.         turnOrder = "humanTeam", "fireTeam", "parasiteTeam";
  9210.         Team_00 {
  9211.             internalName = "humanTeam";
  9212.             Units {
  9213.                 numberOfUnits = 3;
  9214.                 Unit_00 {
  9215.                     visibleAsResultOfAttack = false;
  9216.                     unitVisibleForEnemy = true;
  9217.                     reductedInfo = false;
  9218.                     orientation = 180;
  9219.                     xPos = 16;
  9220.                     yPos = 4;
  9221.                     unitID = 0;
  9222.                     name = "Viking";
  9223.                     internalName = "Viking";
  9224.                     mapeditName = "Viking_0001";
  9225.                     permanent {
  9226.                         AI {
  9227.                             strategy = "blind";
  9228.                             Blind {
  9229.                                 lookThrough = true;
  9230.                                 alarmRadius = 3;
  9231.                                 observeRadius = 5;
  9232.                                 aggressiveRadius = 10;
  9233.                                 observeAngle = 0.785398;
  9234.                                 agressiveAngle = 3.14159;
  9235.                                 fireAttributeFactor = 1;
  9236.                                 freezeAttributeFactor = 1;
  9237.                                 keepPositionFactor = 0.02;
  9238.                                 poisonAttributeFactor = 1;
  9239.                                 preserveFireStatusFactor = 1;
  9240.                                 preserveFreezeStatusFactor = 1;
  9241.                                 preservePoisonStatusFactor = 1;
  9242.                             }
  9243.                         }
  9244.                         custom {
  9245.                         }
  9246.                     }
  9247.                     UKMs {
  9248.                         numberOfUKMs = 1;
  9249.                         UKM_00 {
  9250.                             name = "SelectMoveDesire";
  9251.                             alias = "systemSelectMoveDesire";
  9252.                             desires = "fire";
  9253.                             fire {
  9254.                                 desire = -1;
  9255.                                 landscapeTypes = "Fire";
  9256.                             }
  9257.                         }
  9258.                     }
  9259.                     UPMController {
  9260.                         UPMs {
  9261.                             numberOfUPMs = 3;
  9262.                             UPM_00 {
  9263.                                 amount = 1;
  9264.                                 name = "Condition3";
  9265.                             }
  9266.                             UPM_01 {
  9267.                                 amount = 0;
  9268.                                 name = "HealthModifier";
  9269.                             }
  9270.                             UPM_02 {
  9271.                                 amount = 1;
  9272.                                 name = "ActNormalModifier";
  9273.                             }
  9274.                         }
  9275.                         pureProperties {
  9276.                             actAbility = true;
  9277.                             fireResistantAbility = false;
  9278.                             flightAbility = false;
  9279.                             moveAbility = true;
  9280.                             notSlowdownByLandscape = false;
  9281.                             unitIsSpirit = false;
  9282.                             waterResistantAbility = false;
  9283.                             actLuck = 0.9;
  9284.                             defenceLuck = 0.8;
  9285.                             actPool = 0;
  9286.                             actPoolSize = 0;
  9287.                             actPower = 15;
  9288.                             actRange = 0;
  9289.                             balanceExperience = 0;
  9290.                             currentLevelNumber = 0;
  9291.                             defencePower = 15;
  9292.                             health = 50;
  9293.                             maxActPower = 15;
  9294.                             maxDefencePower = 15;
  9295.                             maxHealth = 50;
  9296.                             maxMoveRange = 3;
  9297.                             moveRange = 3;
  9298.                             moveRangeRemainder = 300;
  9299.                             roundExperience = 0;
  9300.                             totalExperience = 0;
  9301.                             actType = "normal";
  9302.                             placementType = "any";
  9303.                             movePrices {
  9304.                                 Road {
  9305.                                     relativePrice = 0.75;
  9306.                                 }
  9307.                                 Water {
  9308.                                     relativePrice = 1.25;
  9309.                                 }
  9310.                                 Swamp {
  9311.                                     priceInMoveRanges = 1;
  9312.                                 }
  9313.                             }
  9314.                         }
  9315.                     }
  9316.                 }
  9317.                 Unit_01 {
  9318.                     visibleAsResultOfAttack = false;
  9319.                     unitVisibleForEnemy = true;
  9320.                     reductedInfo = false;
  9321.                     orientation = 180;
  9322.                     xPos = 15;
  9323.                     yPos = 3;
  9324.                     unitID = 2;
  9325.                     name = "Berserker";
  9326.                     internalName = "Berserker";
  9327.                     mapeditName = "Berserker_0001";
  9328.                     permanent {
  9329.                         AI {
  9330.                             strategy = "blind";
  9331.                             Blind {
  9332.                                 lookThrough = true;
  9333.                                 alarmRadius = 3;
  9334.                                 observeRadius = 5;
  9335.                                 aggressiveRadius = 10;
  9336.                                 observeAngle = 0.785398;
  9337.                                 agressiveAngle = 3.14159;
  9338.                                 fireAttributeFactor = 1;
  9339.                                 freezeAttributeFactor = 1;
  9340.                                 keepPositionFactor = 0.02;
  9341.                                 poisonAttributeFactor = 1;
  9342.                                 preserveFireStatusFactor = 1;
  9343.                                 preserveFreezeStatusFactor = 1;
  9344.                                 preservePoisonStatusFactor = 1;
  9345.                             }
  9346.                         }
  9347.                         custom {
  9348.                         }
  9349.                     }
  9350.                     UKMs {
  9351.                         numberOfUKMs = 1;
  9352.                         UKM_00 {
  9353.                             name = "SelectMoveDesire";
  9354.                             alias = "systemSelectMoveDesire";
  9355.                             desires = "fire";
  9356.                             fire {
  9357.                                 desire = -1;
  9358.                                 landscapeTypes = "Fire";
  9359.                             }
  9360.                         }
  9361.                     }
  9362.                     UPMController {
  9363.                         UPMs {
  9364.                             numberOfUPMs = 3;
  9365.                             UPM_00 {
  9366.                                 amount = 1;
  9367.                                 name = "Condition3";
  9368.                             }
  9369.                             UPM_01 {
  9370.                                 amount = 0;
  9371.                                 name = "HealthModifier";
  9372.                             }
  9373.                             UPM_02 {
  9374.                                 amount = 1;
  9375.                                 name = "ActNormalModifier";
  9376.                             }
  9377.                         }
  9378.                         pureProperties {
  9379.                             actAbility = true;
  9380.                             fireResistantAbility = false;
  9381.                             flightAbility = false;
  9382.                             moveAbility = true;
  9383.                             notSlowdownByLandscape = false;
  9384.                             unitIsSpirit = false;
  9385.                             waterResistantAbility = false;
  9386.                             actLuck = 0.9;
  9387.                             defenceLuck = 0.8;
  9388.                             actPool = 0;
  9389.                             actPoolSize = 0;
  9390.                             actPower = 20;
  9391.                             actRange = 0;
  9392.                             balanceExperience = 0;
  9393.                             currentLevelNumber = 0;
  9394.                             defencePower = 10;
  9395.                             health = 50;
  9396.                             maxActPower = 20;
  9397.                             maxDefencePower = 10;
  9398.                             maxHealth = 50;
  9399.                             maxMoveRange = 4;
  9400.                             moveRange = 4;
  9401.                             moveRangeRemainder = 400;
  9402.                             roundExperience = 0;
  9403.                             totalExperience = 0;
  9404.                             actType = "normal";
  9405.                             placementType = "any";
  9406.                             movePrices {
  9407.                                 Road {
  9408.                                     relativePrice = 0.75;
  9409.                                 }
  9410.                                 Water {
  9411.                                     relativePrice = 1.25;
  9412.                                 }
  9413.                                 Swamp {
  9414.                                     priceInMoveRanges = 1;
  9415.                                 }
  9416.                             }
  9417.                         }
  9418.                     }
  9419.                 }
  9420.                 Unit_02 {
  9421.                     visibleAsResultOfAttack = false;
  9422.                     reductedInfo = false;
  9423.                     orientation = 180;
  9424.                     xPos = 17;
  9425.                     yPos = 4;
  9426.                     unitID = 1;
  9427.                     name = "Axer";
  9428.                     internalName = "Axer";
  9429.                     mapeditName = "Axer_0001";
  9430.                     permanent {
  9431.                         AI {
  9432.                             strategy = "blind";
  9433.                             Blind {
  9434.                                 lookThrough = true;
  9435.                                 alarmRadius = 3;
  9436.                                 observeRadius = 5;
  9437.                                 aggressiveRadius = 10;
  9438.                                 observeAngle = 0.785398;
  9439.                                 agressiveAngle = 3.14159;
  9440.                                 fireAttributeFactor = 1;
  9441.                                 freezeAttributeFactor = 1;
  9442.                                 keepPositionFactor = 0.02;
  9443.                                 poisonAttributeFactor = 1;
  9444.                                 preserveFireStatusFactor = 1;
  9445.                                 preserveFreezeStatusFactor = 1;
  9446.                                 preservePoisonStatusFactor = 1;
  9447.                             }
  9448.                         }
  9449.                         custom {
  9450.                         }
  9451.                     }
  9452.                     UKMs {
  9453.                         numberOfUKMs = 1;
  9454.                         UKM_00 {
  9455.                             name = "SelectMoveDesire";
  9456.                             alias = "systemSelectMoveDesire";
  9457.                             desires = "fire";
  9458.                             fire {
  9459.                                 desire = -1;
  9460.                                 landscapeTypes = "Fire";
  9461.                             }
  9462.                         }
  9463.                     }
  9464.                     UPMController {
  9465.                         UPMs {
  9466.                             numberOfUPMs = 3;
  9467.                             UPM_00 {
  9468.                                 amount = 1;
  9469.                                 name = "Condition3";
  9470.                             }
  9471.                             UPM_01 {
  9472.                                 amount = 0;
  9473.                                 name = "HealthModifier";
  9474.                             }
  9475.                             UPM_02 {
  9476.                                 amount = 1;
  9477.                                 name = "ActNormalModifier";
  9478.                             }
  9479.                         }
  9480.                         pureProperties {
  9481.                             actAbility = true;
  9482.                             fireResistantAbility = false;
  9483.                             flightAbility = false;
  9484.                             moveAbility = true;
  9485.                             notSlowdownByLandscape = false;
  9486.                             unitIsSpirit = false;
  9487.                             waterResistantAbility = false;
  9488.                             actLuck = 0.9;
  9489.                             defenceLuck = 0.8;
  9490.                             actPool = 0;
  9491.                             actPoolSize = 0;
  9492.                             actPower = 10;
  9493.                             actRange = 0;
  9494.                             balanceExperience = 0;
  9495.                             currentLevelNumber = 0;
  9496.                             defencePower = 15;
  9497.                             health = 50;
  9498.                             maxActPower = 10;
  9499.                             maxDefencePower = 15;
  9500.                             maxHealth = 50;
  9501.                             maxMoveRange = 5;
  9502.                             moveRange = 5;
  9503.                             moveRangeRemainder = 500;
  9504.                             roundExperience = 0;
  9505.                             totalExperience = 0;
  9506.                             actType = "normal";
  9507.                             placementType = "any";
  9508.                             movePrices {
  9509.                                 Road {
  9510.                                     relativePrice = 0.75;
  9511.                                 }
  9512.                                 Water {
  9513.                                     relativePrice = 1.25;
  9514.                                 }
  9515.                                 Swamp {
  9516.                                     priceInMoveRanges = 1;
  9517.                                 }
  9518.                             }
  9519.                         }
  9520.                     }
  9521.                 }
  9522.             }
  9523.             permanent {
  9524.                 AI {
  9525.                     strategy = "default";
  9526.                 }
  9527.                 custom {
  9528.                 }
  9529.             }
  9530.             Relations {
  9531.                 neutralTeams = "humanTeam";
  9532.                 enemyTeams = "fireTeam", "parasiteTeam";
  9533.             }
  9534.             InactiveUnits {
  9535.                 numberOfUnits = 0;
  9536.             }
  9537.         }
  9538.         Team_01 {
  9539.             internalName = "fireTeam";
  9540.             Units {
  9541.                 numberOfUnits = 18;
  9542.                 Unit_00 {
  9543.                     visibleAsResultOfAttack = true;
  9544.                     unitVisibleForEnemy = true;
  9545.                     reductedInfo = false;
  9546.                     orientation = 270;
  9547.                     xPos = 12;
  9548.                     yPos = 5;
  9549.                     unitID = 3;
  9550.                     name = "Parasite";
  9551.                     internalName = "Parasite";
  9552.                     mapeditName = "Parasite_0001";
  9553.                     permanent {
  9554.                         AI {
  9555.                             strategy = "parasite";
  9556.                             Parasite {
  9557.                                 lookThrough = true;
  9558.                                 alarmRadius = 3;
  9559.                                 observeRadius = 5;
  9560.                                 aggressiveRadius = 10;
  9561.                                 observeAngle = 3.14159;
  9562.                                 agressiveAngle = 3.14159;
  9563.                                 fireAttributeFactor = 1;
  9564.                                 freezeAttributeFactor = 1;
  9565.                                 keepPositionFactor = 0.02;
  9566.                                 poisonAttributeFactor = 1;
  9567.                                 preserveFireStatusFactor = 1;
  9568.                                 preserveFreezeStatusFactor = 1;
  9569.                                 preservePoisonStatusFactor = 1;
  9570.                             }
  9571.                         }
  9572.                         custom {
  9573.                             parasiteTeam = "parasiteTeam";
  9574.                         }
  9575.                     }
  9576.                     UKMs {
  9577.                         numberOfUKMs = 1;
  9578.                         UKM_00 {
  9579.                             name = "SelectMoveDisable";
  9580.                             alias = "moveByAllWaterAndSwampDisable";
  9581.                             landscapeTypes = "Water", "Swamp";
  9582.                         }
  9583.                     }
  9584.                     UPMController {
  9585.                         UPMs {
  9586.                             numberOfUPMs = 8;
  9587.                             UPM_00 {
  9588.                                 amount = 1;
  9589.                                 name = "Condition1";
  9590.                             }
  9591.                             UPM_01 {
  9592.                                 amount = 0;
  9593.                                 name = "HealthModifier";
  9594.                             }
  9595.                             UPM_02 {
  9596.                                 amount = 1;
  9597.                                 name = "ImmuneStatus";
  9598.                             }
  9599.                             UPM_03 {
  9600.                                 amount = 0;
  9601.                                 name = "ImmuneActNormal";
  9602.                             }
  9603.                             UPM_04 {
  9604.                                 amount = 0;
  9605.                                 name = "ImmuneActPoison";
  9606.                             }
  9607.                             UPM_05 {
  9608.                                 amount = 0;
  9609.                                 name = "ImmuneActFreeze";
  9610.                             }
  9611.                             UPM_06 {
  9612.                                 amount = 0;
  9613.                                 name = "ActFireModifier";
  9614.                             }
  9615.                             UPM_07 {
  9616.                                 amount = 0;
  9617.                                 name = "ImmuneLandscapeHealthModifier";
  9618.                             }
  9619.                         }
  9620.                         pureProperties {
  9621.                             actAbility = true;
  9622.                             fireResistantAbility = false;
  9623.                             flightAbility = false;
  9624.                             moveAbility = true;
  9625.                             notSlowdownByLandscape = false;
  9626.                             unitIsSpirit = false;
  9627.                             waterResistantAbility = false;
  9628.                             actLuck = 0.9;
  9629.                             defenceLuck = 0.8;
  9630.                             actPool = 0;
  9631.                             actPoolSize = 2;
  9632.                             actPower = 3;
  9633.                             actRange = 3;
  9634.                             balanceExperience = 0;
  9635.                             currentLevelNumber = 0;
  9636.                             defencePower = 5;
  9637.                             health = 20;
  9638.                             maxActPower = 10;
  9639.                             maxDefencePower = 5;
  9640.                             maxHealth = 20;
  9641.                             maxMoveRange = 2;
  9642.                             moveRange = 2;
  9643.                             moveRangeRemainder = 200;
  9644.                             roundExperience = 0;
  9645.                             totalExperience = 0;
  9646.                             actType = "fire";
  9647.                             placementType = "any";
  9648.                             movePrices {
  9649.                                 Road {
  9650.                                     relativePrice = 1;
  9651.                                 }
  9652.                                 Water {
  9653.                                     relativePrice = 1;
  9654.                                 }
  9655.                                 Swamp {
  9656.                                     priceInMoveRanges = 1;
  9657.                                 }
  9658.                                 Shit {
  9659.                                     priceInMoveRanges = 0.1;
  9660.                                 }
  9661.                             }
  9662.                         }
  9663.                     }
  9664.                     custom {
  9665.                         parasiteTeam = "parasiteTeam";
  9666.                     }
  9667.                 }
  9668.                 Unit_01 {
  9669.                     visibleAsResultOfAttack = true;
  9670.                     unitVisibleForEnemy = true;
  9671.                     reductedInfo = false;
  9672.                     orientation = 0;
  9673.                     xPos = 18;
  9674.                     yPos = 7;
  9675.                     unitID = 4;
  9676.                     name = "Parasite";
  9677.                     internalName = "Parasite";
  9678.                     mapeditName = "Parasite_0002";
  9679.                     permanent {
  9680.                         AI {
  9681.                             strategy = "parasite";
  9682.                             Parasite {
  9683.                                 lookThrough = true;
  9684.                                 alarmRadius = 3;
  9685.                                 observeRadius = 5;
  9686.                                 aggressiveRadius = 10;
  9687.                                 observeAngle = 3.14159;
  9688.                                 agressiveAngle = 3.14159;
  9689.                                 fireAttributeFactor = 1;
  9690.                                 freezeAttributeFactor = 1;
  9691.                                 keepPositionFactor = 0.02;
  9692.                                 poisonAttributeFactor = 1;
  9693.                                 preserveFireStatusFactor = 1;
  9694.                                 preserveFreezeStatusFactor = 1;
  9695.                                 preservePoisonStatusFactor = 1;
  9696.                             }
  9697.                         }
  9698.                         custom {
  9699.                             parasiteTeam = "parasiteTeam";
  9700.                         }
  9701.                     }
  9702.                     UKMs {
  9703.                         numberOfUKMs = 1;
  9704.                         UKM_00 {
  9705.                             name = "SelectMoveDisable";
  9706.                             alias = "moveByAllWaterAndSwampDisable";
  9707.                             landscapeTypes = "Water", "Swamp";
  9708.                         }
  9709.                     }
  9710.                     UPMController {
  9711.                         UPMs {
  9712.                             numberOfUPMs = 8;
  9713.                             UPM_00 {
  9714.                                 amount = 1;
  9715.                                 name = "Condition1";
  9716.                             }
  9717.                             UPM_01 {
  9718.                                 amount = 0;
  9719.                                 name = "HealthModifier";
  9720.                             }
  9721.                             UPM_02 {
  9722.                                 amount = 1;
  9723.                                 name = "ImmuneStatus";
  9724.                             }
  9725.                             UPM_03 {
  9726.                                 amount = 0;
  9727.                                 name = "ImmuneActNormal";
  9728.                             }
  9729.                             UPM_04 {
  9730.                                 amount = 0;
  9731.                                 name = "ImmuneActPoison";
  9732.                             }
  9733.                             UPM_05 {
  9734.                                 amount = 0;
  9735.                                 name = "ImmuneActFreeze";
  9736.                             }
  9737.                             UPM_06 {
  9738.                                 amount = 0;
  9739.                                 name = "ActFireModifier";
  9740.                             }
  9741.                             UPM_07 {
  9742.                                 amount = 0;
  9743.                                 name = "ImmuneLandscapeHealthModifier";
  9744.                             }
  9745.                         }
  9746.                         pureProperties {
  9747.                             actAbility = true;
  9748.                             fireResistantAbility = false;
  9749.                             flightAbility = false;
  9750.                             moveAbility = true;
  9751.                             notSlowdownByLandscape = false;
  9752.                             unitIsSpirit = false;
  9753.                             waterResistantAbility = false;
  9754.                             actLuck = 0.9;
  9755.                             defenceLuck = 0.8;
  9756.                             actPool = 0;
  9757.                             actPoolSize = 2;
  9758.                             actPower = 3;
  9759.                             actRange = 3;
  9760.                             balanceExperience = 0;
  9761.                             currentLevelNumber = 0;
  9762.                             defencePower = 5;
  9763.                             health = 20;
  9764.                             maxActPower = 10;
  9765.                             maxDefencePower = 5;
  9766.                             maxHealth = 20;
  9767.                             maxMoveRange = 2;
  9768.                             moveRange = 2;
  9769.                             moveRangeRemainder = 200;
  9770.                             roundExperience = 0;
  9771.                             totalExperience = 0;
  9772.                             actType = "fire";
  9773.                             placementType = "any";
  9774.                             movePrices {
  9775.                                 Road {
  9776.                                     relativePrice = 1;
  9777.                                 }
  9778.                                 Water {
  9779.                                     relativePrice = 1;
  9780.                                 }
  9781.                                 Swamp {
  9782.                                     priceInMoveRanges = 1;
  9783.                                 }
  9784.                                 Shit {
  9785.                                     priceInMoveRanges = 0.1;
  9786.                                 }
  9787.                             }
  9788.                         }
  9789.                     }
  9790.                     custom {
  9791.                         parasiteTeam = "parasiteTeam";
  9792.                     }
  9793.                 }
  9794.                 Unit_02 {
  9795.                     visibleAsResultOfAttack = true;
  9796.                     unitVisibleForEnemy = true;
  9797.                     reductedInfo = false;
  9798.                     orientation = 270;
  9799.                     xPos = 10;
  9800.                     yPos = 11;
  9801.                     unitID = 5;
  9802.                     name = "Parasite";
  9803.                     internalName = "Parasite";
  9804.                     mapeditName = "Parasite_0003";
  9805.                     permanent {
  9806.                         AI {
  9807.                             strategy = "parasite";
  9808.                             Parasite {
  9809.                                 lookThrough = true;
  9810.                                 alarmRadius = 3;
  9811.                                 observeRadius = 5;
  9812.                                 aggressiveRadius = 10;
  9813.                                 observeAngle = 3.14159;
  9814.                                 agressiveAngle = 3.14159;
  9815.                                 fireAttributeFactor = 1;
  9816.                                 freezeAttributeFactor = 1;
  9817.                                 keepPositionFactor = 0.02;
  9818.                                 poisonAttributeFactor = 1;
  9819.                                 preserveFireStatusFactor = 1;
  9820.                                 preserveFreezeStatusFactor = 1;
  9821.                                 preservePoisonStatusFactor = 1;
  9822.                             }
  9823.                         }
  9824.                         custom {
  9825.                             parasiteTeam = "parasiteTeam";
  9826.                         }
  9827.                     }
  9828.                     UKMs {
  9829.                         numberOfUKMs = 1;
  9830.                         UKM_00 {
  9831.                             name = "SelectMoveDisable";
  9832.                             alias = "moveByAllWaterAndSwampDisable";
  9833.                             landscapeTypes = "Water", "Swamp";
  9834.                         }
  9835.                     }
  9836.                     UPMController {
  9837.                         UPMs {
  9838.                             numberOfUPMs = 8;
  9839.                             UPM_00 {
  9840.                                 amount = 1;
  9841.                                 name = "Condition1";
  9842.                             }
  9843.                             UPM_01 {
  9844.                                 amount = 0;
  9845.                                 name = "HealthModifier";
  9846.                             }
  9847.                             UPM_02 {
  9848.                                 amount = 1;
  9849.                                 name = "ImmuneStatus";
  9850.                             }
  9851.                             UPM_03 {
  9852.                                 amount = 0;
  9853.                                 name = "ImmuneActNormal";
  9854.                             }
  9855.                             UPM_04 {
  9856.                                 amount = 0;
  9857.                                 name = "ImmuneActPoison";
  9858.                             }
  9859.                             UPM_05 {
  9860.                                 amount = 0;
  9861.                                 name = "ImmuneActFreeze";
  9862.                             }
  9863.                             UPM_06 {
  9864.                                 amount = 0;
  9865.                                 name = "ActFireModifier";
  9866.                             }
  9867.                             UPM_07 {
  9868.                                 amount = 0;
  9869.                                 name = "ImmuneLandscapeHealthModifier";
  9870.                             }
  9871.                         }
  9872.                         pureProperties {
  9873.                             actAbility = true;
  9874.                             fireResistantAbility = false;
  9875.                             flightAbility = false;
  9876.                             moveAbility = true;
  9877.                             notSlowdownByLandscape = false;
  9878.                             unitIsSpirit = false;
  9879.                             waterResistantAbility = false;
  9880.                             actLuck = 0.9;
  9881.                             defenceLuck = 0.8;
  9882.                             actPool = 0;
  9883.                             actPoolSize = 2;
  9884.                             actPower = 3;
  9885.                             actRange = 3;
  9886.                             balanceExperience = 0;
  9887.                             currentLevelNumber = 0;
  9888.                             defencePower = 5;
  9889.                             health = 20;
  9890.                             maxActPower = 10;
  9891.                             maxDefencePower = 5;
  9892.                             maxHealth = 20;
  9893.                             maxMoveRange = 2;
  9894.                             moveRange = 2;
  9895.                             moveRangeRemainder = 200;
  9896.                             roundExperience = 0;
  9897.                             totalExperience = 0;
  9898.                             actType = "fire";
  9899.                             placementType = "any";
  9900.                             movePrices {
  9901.                                 Road {
  9902.                                     relativePrice = 1;
  9903.                                 }
  9904.                                 Water {
  9905.                                     relativePrice = 1;
  9906.                                 }
  9907.                                 Swamp {
  9908.                                     priceInMoveRanges = 1;
  9909.                                 }
  9910.                                 Shit {
  9911.                                     priceInMoveRanges = 0.1;
  9912.                                 }
  9913.                             }
  9914.                         }
  9915.                     }
  9916.                     custom {
  9917.                         parasiteTeam = "parasiteTeam";
  9918.                     }
  9919.                 }
  9920.                 Unit_03 {
  9921.                     visibleAsResultOfAttack = true;
  9922.                     unitVisibleForEnemy = true;
  9923.                     reductedInfo = false;
  9924.                     orientation = 0;
  9925.                     xPos = 17;
  9926.                     yPos = 9;
  9927.                     unitID = 6;
  9928.                     name = "Parasite";
  9929.                     internalName = "Parasite";
  9930.                     mapeditName = "Parasite_0004";
  9931.                     permanent {
  9932.                         AI {
  9933.                             strategy = "parasite";
  9934.                             Parasite {
  9935.                                 lookThrough = true;
  9936.                                 alarmRadius = 3;
  9937.                                 observeRadius = 5;
  9938.                                 aggressiveRadius = 10;
  9939.                                 observeAngle = 3.14159;
  9940.                                 agressiveAngle = 3.14159;
  9941.                                 fireAttributeFactor = 1;
  9942.                                 freezeAttributeFactor = 1;
  9943.                                 keepPositionFactor = 0.02;
  9944.                                 poisonAttributeFactor = 1;
  9945.                                 preserveFireStatusFactor = 1;
  9946.                                 preserveFreezeStatusFactor = 1;
  9947.                                 preservePoisonStatusFactor = 1;
  9948.                             }
  9949.                         }
  9950.                         custom {
  9951.                             parasiteTeam = "parasiteTeam";
  9952.                         }
  9953.                     }
  9954.                     UKMs {
  9955.                         numberOfUKMs = 1;
  9956.                         UKM_00 {
  9957.                             name = "SelectMoveDisable";
  9958.                             alias = "moveByAllWaterAndSwampDisable";
  9959.                             landscapeTypes = "Water", "Swamp";
  9960.                         }
  9961.                     }
  9962.                     UPMController {
  9963.                         UPMs {
  9964.                             numberOfUPMs = 8;
  9965.                             UPM_00 {
  9966.                                 amount = 1;
  9967.                                 name = "Condition1";
  9968.                             }
  9969.                             UPM_01 {
  9970.                                 amount = 0;
  9971.                                 name = "HealthModifier";
  9972.                             }
  9973.                             UPM_02 {
  9974.                                 amount = 1;
  9975.                                 name = "ImmuneStatus";
  9976.                             }
  9977.                             UPM_03 {
  9978.                                 amount = 0;
  9979.                                 name = "ImmuneActNormal";
  9980.                             }
  9981.                             UPM_04 {
  9982.                                 amount = 0;
  9983.                                 name = "ImmuneActPoison";
  9984.                             }
  9985.                             UPM_05 {
  9986.                                 amount = 0;
  9987.                                 name = "ImmuneActFreeze";
  9988.                             }
  9989.                             UPM_06 {
  9990.                                 amount = 0;
  9991.                                 name = "ActFireModifier";
  9992.                             }
  9993.                             UPM_07 {
  9994.                                 amount = 0;
  9995.                                 name = "ImmuneLandscapeHealthModifier";
  9996.                             }
  9997.                         }
  9998.                         pureProperties {
  9999.                             actAbility = true;
  10000.                             fireResistantAbility = false;
  10001.                             flightAbility = false;
  10002.                             moveAbility = true;
  10003.                             notSlowdownByLandscape = false;
  10004.                             unitIsSpirit = false;
  10005.                             waterResistantAbility = false;
  10006.                             actLuck = 0.9;
  10007.                             defenceLuck = 0.8;
  10008.                             actPool = 0;
  10009.                             actPoolSize = 2;
  10010.                             actPower = 3;
  10011.                             actRange = 3;
  10012.                             balanceExperience = 0;
  10013.                             currentLevelNumber = 0;
  10014.                             defencePower = 5;
  10015.                             health = 20;
  10016.                             maxActPower = 10;
  10017.                             maxDefencePower = 5;
  10018.                             maxHealth = 20;
  10019.                             maxMoveRange = 2;
  10020.                             moveRange = 2;
  10021.                             moveRangeRemainder = 200;
  10022.                             roundExperience = 0;
  10023.                             totalExperience = 0;
  10024.                             actType = "fire";
  10025.                             placementType = "any";
  10026.                             movePrices {
  10027.                                 Road {
  10028.                                     relativePrice = 1;
  10029.                                 }
  10030.                                 Water {
  10031.                                     relativePrice = 1;
  10032.                                 }
  10033.                                 Swamp {
  10034.                                     priceInMoveRanges = 1;
  10035.                                 }
  10036.                                 Shit {
  10037.                                     priceInMoveRanges = 0.1;
  10038.                                 }
  10039.                             }
  10040.                         }
  10041.                     }
  10042.                     custom {
  10043.                         parasiteTeam = "parasiteTeam";
  10044.                     }
  10045.                 }
  10046.                 Unit_04 {
  10047.                     visibleAsResultOfAttack = true;
  10048.                     unitVisibleForEnemy = true;
  10049.                     reductedInfo = false;
  10050.                     orientation = 270;
  10051.                     xPos = 5;
  10052.                     yPos = 3;
  10053.                     unitID = 7;
  10054.                     name = "Parasite";
  10055.                     internalName = "Parasite";
  10056.                     mapeditName = "Parasite_0005";
  10057.                     permanent {
  10058.                         AI {
  10059.                             strategy = "parasite";
  10060.                             Parasite {
  10061.                                 lookThrough = true;
  10062.                                 alarmRadius = 3;
  10063.                                 observeRadius = 5;
  10064.                                 aggressiveRadius = 10;
  10065.                                 observeAngle = 3.14159;
  10066.                                 agressiveAngle = 3.14159;
  10067.                                 fireAttributeFactor = 1;
  10068.                                 freezeAttributeFactor = 1;
  10069.                                 keepPositionFactor = 0.02;
  10070.                                 poisonAttributeFactor = 1;
  10071.                                 preserveFireStatusFactor = 1;
  10072.                                 preserveFreezeStatusFactor = 1;
  10073.                                 preservePoisonStatusFactor = 1;
  10074.                             }
  10075.                         }
  10076.                         custom {
  10077.                             parasiteTeam = "parasiteTeam";
  10078.                         }
  10079.                     }
  10080.                     UKMs {
  10081.                         numberOfUKMs = 1;
  10082.                         UKM_00 {
  10083.                             name = "SelectMoveDisable";
  10084.                             alias = "moveByAllWaterAndSwampDisable";
  10085.                             landscapeTypes = "Water", "Swamp";
  10086.                         }
  10087.                     }
  10088.                     UPMController {
  10089.                         UPMs {
  10090.                             numberOfUPMs = 8;
  10091.                             UPM_00 {
  10092.                                 amount = 1;
  10093.                                 name = "Condition1";
  10094.                             }
  10095.                             UPM_01 {
  10096.                                 amount = 0;
  10097.                                 name = "HealthModifier";
  10098.                             }
  10099.                             UPM_02 {
  10100.                                 amount = 1;
  10101.                                 name = "ImmuneStatus";
  10102.                             }
  10103.                             UPM_03 {
  10104.                                 amount = 0;
  10105.                                 name = "ImmuneActNormal";
  10106.                             }
  10107.                             UPM_04 {
  10108.                                 amount = 0;
  10109.                                 name = "ImmuneActPoison";
  10110.                             }
  10111.                             UPM_05 {
  10112.                                 amount = 0;
  10113.                                 name = "ImmuneActFreeze";
  10114.                             }
  10115.                             UPM_06 {
  10116.                                 amount = 0;
  10117.                                 name = "ActFireModifier";
  10118.                             }
  10119.                             UPM_07 {
  10120.                                 amount = 0;
  10121.                                 name = "ImmuneLandscapeHealthModifier";
  10122.                             }
  10123.                         }
  10124.                         pureProperties {
  10125.                             actAbility = true;
  10126.                             fireResistantAbility = false;
  10127.                             flightAbility = false;
  10128.                             moveAbility = true;
  10129.                             notSlowdownByLandscape = false;
  10130.                             unitIsSpirit = false;
  10131.                             waterResistantAbility = false;
  10132.                             actLuck = 0.9;
  10133.                             defenceLuck = 0.8;
  10134.                             actPool = 0;
  10135.                             actPoolSize = 2;
  10136.                             actPower = 3;
  10137.                             actRange = 3;
  10138.                             balanceExperience = 0;
  10139.                             currentLevelNumber = 0;
  10140.                             defencePower = 5;
  10141.                             health = 20;
  10142.                             maxActPower = 10;
  10143.                             maxDefencePower = 5;
  10144.                             maxHealth = 20;
  10145.                             maxMoveRange = 2;
  10146.                             moveRange = 2;
  10147.                             moveRangeRemainder = 200;
  10148.                             roundExperience = 0;
  10149.                             totalExperience = 0;
  10150.                             actType = "fire";
  10151.                             placementType = "any";
  10152.                             movePrices {
  10153.                                 Road {
  10154.                                     relativePrice = 1;
  10155.                                 }
  10156.                                 Water {
  10157.                                     relativePrice = 1;
  10158.                                 }
  10159.                                 Swamp {
  10160.                                     priceInMoveRanges = 1;
  10161.                                 }
  10162.                                 Shit {
  10163.                                     priceInMoveRanges = 0.1;
  10164.                                 }
  10165.                             }
  10166.                         }
  10167.                     }
  10168.                     custom {
  10169.                         parasiteTeam = "parasiteTeam";
  10170.                     }
  10171.                 }
  10172.                 Unit_05 {
  10173.                     visibleAsResultOfAttack = true;
  10174.                     unitVisibleForEnemy = true;
  10175.                     reductedInfo = false;
  10176.                     orientation = 0;
  10177.                     xPos = 3;
  10178.                     yPos = 8;
  10179.                     unitID = 9;
  10180.                     name = "Parasite";
  10181.                     internalName = "Parasite";
  10182.                     mapeditName = "Parasite_0007";
  10183.                     permanent {
  10184.                         AI {
  10185.                             strategy = "parasite";
  10186.                             Parasite {
  10187.                                 lookThrough = true;
  10188.                                 alarmRadius = 3;
  10189.                                 observeRadius = 5;
  10190.                                 aggressiveRadius = 10;
  10191.                                 observeAngle = 3.14159;
  10192.                                 agressiveAngle = 3.14159;
  10193.                                 fireAttributeFactor = 1;
  10194.                                 freezeAttributeFactor = 1;
  10195.                                 keepPositionFactor = 0.02;
  10196.                                 poisonAttributeFactor = 1;
  10197.                                 preserveFireStatusFactor = 1;
  10198.                                 preserveFreezeStatusFactor = 1;
  10199.                                 preservePoisonStatusFactor = 1;
  10200.                             }
  10201.                         }
  10202.                         custom {
  10203.                             parasiteTeam = "parasiteTeam";
  10204.                         }
  10205.                     }
  10206.                     UKMs {
  10207.                         numberOfUKMs = 1;
  10208.                         UKM_00 {
  10209.                             name = "SelectMoveDisable";
  10210.                             alias = "moveByAllWaterAndSwampDisable";
  10211.                             landscapeTypes = "Water", "Swamp";
  10212.                         }
  10213.                     }
  10214.                     UPMController {
  10215.                         UPMs {
  10216.                             numberOfUPMs = 8;
  10217.                             UPM_00 {
  10218.                                 amount = 1;
  10219.                                 name = "Condition1";
  10220.                             }
  10221.                             UPM_01 {
  10222.                                 amount = 0;
  10223.                                 name = "HealthModifier";
  10224.                             }
  10225.                             UPM_02 {
  10226.                                 amount = 1;
  10227.                                 name = "ImmuneStatus";
  10228.                             }
  10229.                             UPM_03 {
  10230.                                 amount = 0;
  10231.                                 name = "ImmuneActNormal";
  10232.                             }
  10233.                             UPM_04 {
  10234.                                 amount = 0;
  10235.                                 name = "ImmuneActPoison";
  10236.                             }
  10237.                             UPM_05 {
  10238.                                 amount = 0;
  10239.                                 name = "ImmuneActFreeze";
  10240.                             }
  10241.                             UPM_06 {
  10242.                                 amount = 0;
  10243.                                 name = "ActFireModifier";
  10244.                             }
  10245.                             UPM_07 {
  10246.                                 amount = 0;
  10247.                                 name = "ImmuneLandscapeHealthModifier";
  10248.                             }
  10249.                         }
  10250.                         pureProperties {
  10251.                             actAbility = true;
  10252.                             fireResistantAbility = false;
  10253.                             flightAbility = false;
  10254.                             moveAbility = true;
  10255.                             notSlowdownByLandscape = false;
  10256.                             unitIsSpirit = false;
  10257.                             waterResistantAbility = false;
  10258.                             actLuck = 0.9;
  10259.                             defenceLuck = 0.8;
  10260.                             actPool = 0;
  10261.                             actPoolSize = 2;
  10262.                             actPower = 3;
  10263.                             actRange = 3;
  10264.                             balanceExperience = 0;
  10265.                             currentLevelNumber = 0;
  10266.                             defencePower = 5;
  10267.                             health = 20;
  10268.                             maxActPower = 10;
  10269.                             maxDefencePower = 5;
  10270.                             maxHealth = 20;
  10271.                             maxMoveRange = 2;
  10272.                             moveRange = 2;
  10273.                             moveRangeRemainder = 200;
  10274.                             roundExperience = 0;
  10275.                             totalExperience = 0;
  10276.                             actType = "fire";
  10277.                             placementType = "any";
  10278.                             movePrices {
  10279.                                 Road {
  10280.                                     relativePrice = 1;
  10281.                                 }
  10282.                                 Water {
  10283.                                     relativePrice = 1;
  10284.                                 }
  10285.                                 Swamp {
  10286.                                     priceInMoveRanges = 1;
  10287.                                 }
  10288.                                 Shit {
  10289.                                     priceInMoveRanges = 0.1;
  10290.                                 }
  10291.                             }
  10292.                         }
  10293.                     }
  10294.                     custom {
  10295.                         parasiteTeam = "parasiteTeam";
  10296.                     }
  10297.                 }
  10298.                 Unit_06 {
  10299.                     visibleAsResultOfAttack = true;
  10300.                     unitVisibleForEnemy = true;
  10301.                     reductedInfo = false;
  10302.                     orientation = 0;
  10303.                     xPos = 5;
  10304.                     yPos = 4;
  10305.                     unitID = 10;
  10306.                     name = "Parasite";
  10307.                     internalName = "Parasite";
  10308.                     mapeditName = "Parasite_0008";
  10309.                     permanent {
  10310.                         AI {
  10311.                             strategy = "parasite";
  10312.                             Parasite {
  10313.                                 lookThrough = true;
  10314.                                 alarmRadius = 3;
  10315.                                 observeRadius = 5;
  10316.                                 aggressiveRadius = 10;
  10317.                                 observeAngle = 3.14159;
  10318.                                 agressiveAngle = 3.14159;
  10319.                                 fireAttributeFactor = 1;
  10320.                                 freezeAttributeFactor = 1;
  10321.                                 keepPositionFactor = 0.02;
  10322.                                 poisonAttributeFactor = 1;
  10323.                                 preserveFireStatusFactor = 1;
  10324.                                 preserveFreezeStatusFactor = 1;
  10325.                                 preservePoisonStatusFactor = 1;
  10326.                             }
  10327.                         }
  10328.                         custom {
  10329.                             parasiteTeam = "parasiteTeam";
  10330.                         }
  10331.                     }
  10332.                     UKMs {
  10333.                         numberOfUKMs = 1;
  10334.                         UKM_00 {
  10335.                             name = "SelectMoveDisable";
  10336.                             alias = "moveByAllWaterAndSwampDisable";
  10337.                             landscapeTypes = "Water", "Swamp";
  10338.                         }
  10339.                     }
  10340.                     UPMController {
  10341.                         UPMs {
  10342.                             numberOfUPMs = 8;
  10343.                             UPM_00 {
  10344.                                 amount = 1;
  10345.                                 name = "Condition1";
  10346.                             }
  10347.                             UPM_01 {
  10348.                                 amount = 0;
  10349.                                 name = "HealthModifier";
  10350.                             }
  10351.                             UPM_02 {
  10352.                                 amount = 1;
  10353.                                 name = "ImmuneStatus";
  10354.                             }
  10355.                             UPM_03 {
  10356.                                 amount = 0;
  10357.                                 name = "ImmuneActNormal";
  10358.                             }
  10359.                             UPM_04 {
  10360.                                 amount = 0;
  10361.                                 name = "ImmuneActPoison";
  10362.                             }
  10363.                             UPM_05 {
  10364.                                 amount = 0;
  10365.                                 name = "ImmuneActFreeze";
  10366.                             }
  10367.                             UPM_06 {
  10368.                                 amount = 0;
  10369.                                 name = "ActFireModifier";
  10370.                             }
  10371.                             UPM_07 {
  10372.                                 amount = 0;
  10373.                                 name = "ImmuneLandscapeHealthModifier";
  10374.                             }
  10375.                         }
  10376.                         pureProperties {
  10377.                             actAbility = true;
  10378.                             fireResistantAbility = false;
  10379.                             flightAbility = false;
  10380.                             moveAbility = true;
  10381.                             notSlowdownByLandscape = false;
  10382.                             unitIsSpirit = false;
  10383.                             waterResistantAbility = false;
  10384.                             actLuck = 0.9;
  10385.                             defenceLuck = 0.8;
  10386.                             actPool = 0;
  10387.                             actPoolSize = 2;
  10388.                             actPower = 3;
  10389.                             actRange = 3;
  10390.                             balanceExperience = 0;
  10391.                             currentLevelNumber = 0;
  10392.                             defencePower = 5;
  10393.                             health = 20;
  10394.                             maxActPower = 10;
  10395.                             maxDefencePower = 5;
  10396.                             maxHealth = 20;
  10397.                             maxMoveRange = 2;
  10398.                             moveRange = 2;
  10399.                             moveRangeRemainder = 200;
  10400.                             roundExperience = 0;
  10401.                             totalExperience = 0;
  10402.                             actType = "fire";
  10403.                             placementType = "any";
  10404.                             movePrices {
  10405.                                 Road {
  10406.                                     relativePrice = 1;
  10407.                                 }
  10408.                                 Water {
  10409.                                     relativePrice = 1;
  10410.                                 }
  10411.                                 Swamp {
  10412.                                     priceInMoveRanges = 1;
  10413.                                 }
  10414.                                 Shit {
  10415.                                     priceInMoveRanges = 0.1;
  10416.                                 }
  10417.                             }
  10418.                         }
  10419.                     }
  10420.                     custom {
  10421.                         parasiteTeam = "parasiteTeam";
  10422.                     }
  10423.                 }
  10424.                 Unit_07 {
  10425.                     visibleAsResultOfAttack = true;
  10426.                     unitVisibleForEnemy = true;
  10427.                     reductedInfo = false;
  10428.                     orientation = 270;
  10429.                     xPos = 3;
  10430.                     yPos = 2;
  10431.                     unitID = 11;
  10432.                     name = "Parasite";
  10433.                     internalName = "Parasite";
  10434.                     mapeditName = "Parasite_0009";
  10435.                     permanent {
  10436.                         AI {
  10437.                             strategy = "parasite";
  10438.                             Parasite {
  10439.                                 lookThrough = true;
  10440.                                 alarmRadius = 3;
  10441.                                 observeRadius = 5;
  10442.                                 aggressiveRadius = 10;
  10443.                                 observeAngle = 3.14159;
  10444.                                 agressiveAngle = 3.14159;
  10445.                                 fireAttributeFactor = 1;
  10446.                                 freezeAttributeFactor = 1;
  10447.                                 keepPositionFactor = 0.02;
  10448.                                 poisonAttributeFactor = 1;
  10449.                                 preserveFireStatusFactor = 1;
  10450.                                 preserveFreezeStatusFactor = 1;
  10451.                                 preservePoisonStatusFactor = 1;
  10452.                             }
  10453.                         }
  10454.                         custom {
  10455.                             parasiteTeam = "parasiteTeam";
  10456.                         }
  10457.                     }
  10458.                     UKMs {
  10459.                         numberOfUKMs = 1;
  10460.                         UKM_00 {
  10461.                             name = "SelectMoveDisable";
  10462.                             alias = "moveByAllWaterAndSwampDisable";
  10463.                             landscapeTypes = "Water", "Swamp";
  10464.                         }
  10465.                     }
  10466.                     UPMController {
  10467.                         UPMs {
  10468.                             numberOfUPMs = 8;
  10469.                             UPM_00 {
  10470.                                 amount = 1;
  10471.                                 name = "Condition1";
  10472.                             }
  10473.                             UPM_01 {
  10474.                                 amount = 0;
  10475.                                 name = "HealthModifier";
  10476.                             }
  10477.                             UPM_02 {
  10478.                                 amount = 1;
  10479.                                 name = "ImmuneStatus";
  10480.                             }
  10481.                             UPM_03 {
  10482.                                 amount = 0;
  10483.                                 name = "ImmuneActNormal";
  10484.                             }
  10485.                             UPM_04 {
  10486.                                 amount = 0;
  10487.                                 name = "ImmuneActPoison";
  10488.                             }
  10489.                             UPM_05 {
  10490.                                 amount = 0;
  10491.                                 name = "ImmuneActFreeze";
  10492.                             }
  10493.                             UPM_06 {
  10494.                                 amount = 0;
  10495.                                 name = "ActFireModifier";
  10496.                             }
  10497.                             UPM_07 {
  10498.                                 amount = 0;
  10499.                                 name = "ImmuneLandscapeHealthModifier";
  10500.                             }
  10501.                         }
  10502.                         pureProperties {
  10503.                             actAbility = true;
  10504.                             fireResistantAbility = false;
  10505.                             flightAbility = false;
  10506.                             moveAbility = true;
  10507.                             notSlowdownByLandscape = false;
  10508.                             unitIsSpirit = false;
  10509.                             waterResistantAbility = false;
  10510.                             actLuck = 0.9;
  10511.                             defenceLuck = 0.8;
  10512.                             actPool = 0;
  10513.                             actPoolSize = 2;
  10514.                             actPower = 3;
  10515.                             actRange = 3;
  10516.                             balanceExperience = 0;
  10517.                             currentLevelNumber = 0;
  10518.                             defencePower = 5;
  10519.                             health = 20;
  10520.                             maxActPower = 10;
  10521.                             maxDefencePower = 5;
  10522.                             maxHealth = 20;
  10523.                             maxMoveRange = 2;
  10524.                             moveRange = 2;
  10525.                             moveRangeRemainder = 200;
  10526.                             roundExperience = 0;
  10527.                             totalExperience = 0;
  10528.                             actType = "fire";
  10529.                             placementType = "any";
  10530.                             movePrices {
  10531.                                 Road {
  10532.                                     relativePrice = 1;
  10533.                                 }
  10534.                                 Water {
  10535.                                     relativePrice = 1;
  10536.                                 }
  10537.                                 Swamp {
  10538.                                     priceInMoveRanges = 1;
  10539.                                 }
  10540.                                 Shit {
  10541.                                     priceInMoveRanges = 0.1;
  10542.                                 }
  10543.                             }
  10544.                         }
  10545.                     }
  10546.                     custom {
  10547.                         parasiteTeam = "parasiteTeam";
  10548.                     }
  10549.                 }
  10550.                 Unit_08 {
  10551.                     visibleAsResultOfAttack = true;
  10552.                     unitVisibleForEnemy = true;
  10553.                     reductedInfo = false;
  10554.                     orientation = 90;
  10555.                     xPos = 8;
  10556.                     yPos = 3;
  10557.                     unitID = 12;
  10558.                     name = "Parasite";
  10559.                     internalName = "Parasite";
  10560.                     mapeditName = "Parasite_0010";
  10561.                     permanent {
  10562.                         AI {
  10563.                             strategy = "parasite";
  10564.                             Parasite {
  10565.                                 lookThrough = true;
  10566.                                 alarmRadius = 3;
  10567.                                 observeRadius = 5;
  10568.                                 aggressiveRadius = 10;
  10569.                                 observeAngle = 3.14159;
  10570.                                 agressiveAngle = 3.14159;
  10571.                                 fireAttributeFactor = 1;
  10572.                                 freezeAttributeFactor = 1;
  10573.                                 keepPositionFactor = 0.02;
  10574.                                 poisonAttributeFactor = 1;
  10575.                                 preserveFireStatusFactor = 1;
  10576.                                 preserveFreezeStatusFactor = 1;
  10577.                                 preservePoisonStatusFactor = 1;
  10578.                             }
  10579.                         }
  10580.                         custom {
  10581.                             parasiteTeam = "parasiteTeam";
  10582.                         }
  10583.                     }
  10584.                     UKMs {
  10585.                         numberOfUKMs = 1;
  10586.                         UKM_00 {
  10587.                             name = "SelectMoveDisable";
  10588.                             alias = "moveByAllWaterAndSwampDisable";
  10589.                             landscapeTypes = "Water", "Swamp";
  10590.                         }
  10591.                     }
  10592.                     UPMController {
  10593.                         UPMs {
  10594.                             numberOfUPMs = 8;
  10595.                             UPM_00 {
  10596.                                 amount = 1;
  10597.                                 name = "Condition1";
  10598.                             }
  10599.                             UPM_01 {
  10600.                                 amount = 0;
  10601.                                 name = "HealthModifier";
  10602.                             }
  10603.                             UPM_02 {
  10604.                                 amount = 1;
  10605.                                 name = "ImmuneStatus";
  10606.                             }
  10607.                             UPM_03 {
  10608.                                 amount = 0;
  10609.                                 name = "ImmuneActNormal";
  10610.                             }
  10611.                             UPM_04 {
  10612.                                 amount = 0;
  10613.                                 name = "ImmuneActPoison";
  10614.                             }
  10615.                             UPM_05 {
  10616.                                 amount = 0;
  10617.                                 name = "ImmuneActFreeze";
  10618.                             }
  10619.                             UPM_06 {
  10620.                                 amount = 0;
  10621.                                 name = "ActFireModifier";
  10622.                             }
  10623.                             UPM_07 {
  10624.                                 amount = 0;
  10625.                                 name = "ImmuneLandscapeHealthModifier";
  10626.                             }
  10627.                         }
  10628.                         pureProperties {
  10629.                             actAbility = true;
  10630.                             fireResistantAbility = false;
  10631.                             flightAbility = false;
  10632.                             moveAbility = true;
  10633.                             notSlowdownByLandscape = false;
  10634.                             unitIsSpirit = false;
  10635.                             waterResistantAbility = false;
  10636.                             actLuck = 0.9;
  10637.                             defenceLuck = 0.8;
  10638.                             actPool = 0;
  10639.                             actPoolSize = 2;
  10640.                             actPower = 3;
  10641.                             actRange = 3;
  10642.                             balanceExperience = 0;
  10643.                             currentLevelNumber = 0;
  10644.                             defencePower = 5;
  10645.                             health = 20;
  10646.                             maxActPower = 10;
  10647.                             maxDefencePower = 5;
  10648.                             maxHealth = 20;
  10649.                             maxMoveRange = 2;
  10650.                             moveRange = 2;
  10651.                             moveRangeRemainder = 200;
  10652.                             roundExperience = 0;
  10653.                             totalExperience = 0;
  10654.                             actType = "fire";
  10655.                             placementType = "any";
  10656.                             movePrices {
  10657.                                 Road {
  10658.                                     relativePrice = 1;
  10659.                                 }
  10660.                                 Water {
  10661.                                     relativePrice = 1;
  10662.                                 }
  10663.                                 Swamp {
  10664.                                     priceInMoveRanges = 1;
  10665.                                 }
  10666.                                 Shit {
  10667.                                     priceInMoveRanges = 0.1;
  10668.                                 }
  10669.                             }
  10670.                         }
  10671.                     }
  10672.                     custom {
  10673.                         parasiteTeam = "parasiteTeam";
  10674.                     }
  10675.                 }
  10676.                 Unit_09 {
  10677.                     visibleAsResultOfAttack = true;
  10678.                     unitVisibleForEnemy = true;
  10679.                     reductedInfo = false;
  10680.                     orientation = 270;
  10681.                     xPos = 1;
  10682.                     yPos = 4;
  10683.                     unitID = 13;
  10684.                     name = "Parasite";
  10685.                     internalName = "Parasite";
  10686.                     mapeditName = "Parasite_0011";
  10687.                     permanent {
  10688.                         AI {
  10689.                             strategy = "parasite";
  10690.                             Parasite {
  10691.                                 lookThrough = true;
  10692.                                 alarmRadius = 3;
  10693.                                 observeRadius = 5;
  10694.                                 aggressiveRadius = 10;
  10695.                                 observeAngle = 3.14159;
  10696.                                 agressiveAngle = 3.14159;
  10697.                                 fireAttributeFactor = 1;
  10698.                                 freezeAttributeFactor = 1;
  10699.                                 keepPositionFactor = 0.02;
  10700.                                 poisonAttributeFactor = 1;
  10701.                                 preserveFireStatusFactor = 1;
  10702.                                 preserveFreezeStatusFactor = 1;
  10703.                                 preservePoisonStatusFactor = 1;
  10704.                             }
  10705.                         }
  10706.                         custom {
  10707.                             parasiteTeam = "parasiteTeam";
  10708.                         }
  10709.                     }
  10710.                     UKMs {
  10711.                         numberOfUKMs = 1;
  10712.                         UKM_00 {
  10713.                             name = "SelectMoveDisable";
  10714.                             alias = "moveByAllWaterAndSwampDisable";
  10715.                             landscapeTypes = "Water", "Swamp";
  10716.                         }
  10717.                     }
  10718.                     UPMController {
  10719.                         UPMs {
  10720.                             numberOfUPMs = 8;
  10721.                             UPM_00 {
  10722.                                 amount = 1;
  10723.                                 name = "Condition1";
  10724.                             }
  10725.                             UPM_01 {
  10726.                                 amount = 0;
  10727.                                 name = "HealthModifier";
  10728.                             }
  10729.                             UPM_02 {
  10730.                                 amount = 1;
  10731.                                 name = "ImmuneStatus";
  10732.                             }
  10733.                             UPM_03 {
  10734.                                 amount = 0;
  10735.                                 name = "ImmuneActNormal";
  10736.                             }
  10737.                             UPM_04 {
  10738.                                 amount = 0;
  10739.                                 name = "ImmuneActPoison";
  10740.                             }
  10741.                             UPM_05 {
  10742.                                 amount = 0;
  10743.                                 name = "ImmuneActFreeze";
  10744.                             }
  10745.                             UPM_06 {
  10746.                                 amount = 0;
  10747.                                 name = "ActFireModifier";
  10748.                             }
  10749.                             UPM_07 {
  10750.                                 amount = 0;
  10751.                                 name = "ImmuneLandscapeHealthModifier";
  10752.                             }
  10753.                         }
  10754.                         pureProperties {
  10755.                             actAbility = true;
  10756.                             fireResistantAbility = false;
  10757.                             flightAbility = false;
  10758.                             moveAbility = true;
  10759.                             notSlowdownByLandscape = false;
  10760.                             unitIsSpirit = false;
  10761.                             waterResistantAbility = false;
  10762.                             actLuck = 0.9;
  10763.                             defenceLuck = 0.8;
  10764.                             actPool = 0;
  10765.                             actPoolSize = 2;
  10766.                             actPower = 3;
  10767.                             actRange = 3;
  10768.                             balanceExperience = 0;
  10769.                             currentLevelNumber = 0;
  10770.                             defencePower = 5;
  10771.                             health = 20;
  10772.                             maxActPower = 10;
  10773.                             maxDefencePower = 5;
  10774.                             maxHealth = 20;
  10775.                             maxMoveRange = 2;
  10776.                             moveRange = 2;
  10777.                             moveRangeRemainder = 200;
  10778.                             roundExperience = 0;
  10779.                             totalExperience = 0;
  10780.                             actType = "fire";
  10781.                             placementType = "any";
  10782.                             movePrices {
  10783.                                 Road {
  10784.                                     relativePrice = 1;
  10785.                                 }
  10786.                                 Water {
  10787.                                     relativePrice = 1;
  10788.                                 }
  10789.                                 Swamp {
  10790.                                     priceInMoveRanges = 1;
  10791.                                 }
  10792.                                 Shit {
  10793.                                     priceInMoveRanges = 0.1;
  10794.                                 }
  10795.                             }
  10796.                         }
  10797.                     }
  10798.                     custom {
  10799.                         parasiteTeam = "parasiteTeam";
  10800.                     }
  10801.                 }
  10802.                 Unit_10 {
  10803.                     visibleAsResultOfAttack = true;
  10804.                     unitVisibleForEnemy = true;
  10805.                     reductedInfo = false;
  10806.                     orientation = 0;
  10807.                     xPos = 4;
  10808.                     yPos = 11;
  10809.                     unitID = 14;
  10810.                     name = "Parasite";
  10811.                     internalName = "Parasite";
  10812.                     mapeditName = "Parasite_0012";
  10813.                     permanent {
  10814.                         AI {
  10815.                             strategy = "parasite";
  10816.                             Parasite {
  10817.                                 lookThrough = true;
  10818.                                 alarmRadius = 3;
  10819.                                 observeRadius = 5;
  10820.                                 aggressiveRadius = 10;
  10821.                                 observeAngle = 3.14159;
  10822.                                 agressiveAngle = 3.14159;
  10823.                                 fireAttributeFactor = 1;
  10824.                                 freezeAttributeFactor = 1;
  10825.                                 keepPositionFactor = 0.02;
  10826.                                 poisonAttributeFactor = 1;
  10827.                                 preserveFireStatusFactor = 1;
  10828.                                 preserveFreezeStatusFactor = 1;
  10829.                                 preservePoisonStatusFactor = 1;
  10830.                             }
  10831.                         }
  10832.                         custom {
  10833.                             parasiteTeam = "parasiteTeam";
  10834.                         }
  10835.                     }
  10836.                     UKMs {
  10837.                         numberOfUKMs = 1;
  10838.                         UKM_00 {
  10839.                             name = "SelectMoveDisable";
  10840.                             alias = "moveByAllWaterAndSwampDisable";
  10841.                             landscapeTypes = "Water", "Swamp";
  10842.                         }
  10843.                     }
  10844.                     UPMController {
  10845.                         UPMs {
  10846.                             numberOfUPMs = 8;
  10847.                             UPM_00 {
  10848.                                 amount = 1;
  10849.                                 name = "Condition1";
  10850.                             }
  10851.                             UPM_01 {
  10852.                                 amount = 0;
  10853.                                 name = "HealthModifier";
  10854.                             }
  10855.                             UPM_02 {
  10856.                                 amount = 1;
  10857.                                 name = "ImmuneStatus";
  10858.                             }
  10859.                             UPM_03 {
  10860.                                 amount = 0;
  10861.                                 name = "ImmuneActNormal";
  10862.                             }
  10863.                             UPM_04 {
  10864.                                 amount = 0;
  10865.                                 name = "ImmuneActPoison";
  10866.                             }
  10867.                             UPM_05 {
  10868.                                 amount = 0;
  10869.                                 name = "ImmuneActFreeze";
  10870.                             }
  10871.                             UPM_06 {
  10872.                                 amount = 0;
  10873.                                 name = "ActFireModifier";
  10874.                             }
  10875.                             UPM_07 {
  10876.                                 amount = 0;
  10877.                                 name = "ImmuneLandscapeHealthModifier";
  10878.                             }
  10879.                         }
  10880.                         pureProperties {
  10881.                             actAbility = true;
  10882.                             fireResistantAbility = false;
  10883.                             flightAbility = false;
  10884.                             moveAbility = true;
  10885.                             notSlowdownByLandscape = false;
  10886.                             unitIsSpirit = false;
  10887.                             waterResistantAbility = false;
  10888.                             actLuck = 0.9;
  10889.                             defenceLuck = 0.8;
  10890.                             actPool = 0;
  10891.                             actPoolSize = 2;
  10892.                             actPower = 3;
  10893.                             actRange = 3;
  10894.                             balanceExperience = 0;
  10895.                             currentLevelNumber = 0;
  10896.                             defencePower = 5;
  10897.                             health = 20;
  10898.                             maxActPower = 10;
  10899.                             maxDefencePower = 5;
  10900.                             maxHealth = 20;
  10901.                             maxMoveRange = 2;
  10902.                             moveRange = 2;
  10903.                             moveRangeRemainder = 200;
  10904.                             roundExperience = 0;
  10905.                             totalExperience = 0;
  10906.                             actType = "fire";
  10907.                             placementType = "any";
  10908.                             movePrices {
  10909.                                 Road {
  10910.                                     relativePrice = 1;
  10911.                                 }
  10912.                                 Water {
  10913.                                     relativePrice = 1;
  10914.                                 }
  10915.                                 Swamp {
  10916.                                     priceInMoveRanges = 1;
  10917.                                 }
  10918.                                 Shit {
  10919.                                     priceInMoveRanges = 0.1;
  10920.                                 }
  10921.                             }
  10922.                         }
  10923.                     }
  10924.                     custom {
  10925.                         parasiteTeam = "parasiteTeam";
  10926.                     }
  10927.                 }
  10928.                 Unit_11 {
  10929.                     visibleAsResultOfAttack = true;
  10930.                     unitVisibleForEnemy = true;
  10931.                     reductedInfo = false;
  10932.                     orientation = 0;
  10933.                     xPos = 7;
  10934.                     yPos = 12;
  10935.                     unitID = 15;
  10936.                     name = "Parasite";
  10937.                     internalName = "Parasite";
  10938.                     mapeditName = "Parasite_0013";
  10939.                     permanent {
  10940.                         AI {
  10941.                             strategy = "parasite";
  10942.                             Parasite {
  10943.                                 lookThrough = true;
  10944.                                 alarmRadius = 3;
  10945.                                 observeRadius = 5;
  10946.                                 aggressiveRadius = 10;
  10947.                                 observeAngle = 3.14159;
  10948.                                 agressiveAngle = 3.14159;
  10949.                                 fireAttributeFactor = 1;
  10950.                                 freezeAttributeFactor = 1;
  10951.                                 keepPositionFactor = 0.02;
  10952.                                 poisonAttributeFactor = 1;
  10953.                                 preserveFireStatusFactor = 1;
  10954.                                 preserveFreezeStatusFactor = 1;
  10955.                                 preservePoisonStatusFactor = 1;
  10956.                             }
  10957.                         }
  10958.                         custom {
  10959.                             parasiteTeam = "parasiteTeam";
  10960.                         }
  10961.                     }
  10962.                     UKMs {
  10963.                         numberOfUKMs = 1;
  10964.                         UKM_00 {
  10965.                             name = "SelectMoveDisable";
  10966.                             alias = "moveByAllWaterAndSwampDisable";
  10967.                             landscapeTypes = "Water", "Swamp";
  10968.                         }
  10969.                     }
  10970.                     UPMController {
  10971.                         UPMs {
  10972.                             numberOfUPMs = 8;
  10973.                             UPM_00 {
  10974.                                 amount = 1;
  10975.                                 name = "Condition1";
  10976.                             }
  10977.                             UPM_01 {
  10978.                                 amount = 0;
  10979.                                 name = "HealthModifier";
  10980.                             }
  10981.                             UPM_02 {
  10982.                                 amount = 1;
  10983.                                 name = "ImmuneStatus";
  10984.                             }
  10985.                             UPM_03 {
  10986.                                 amount = 0;
  10987.                                 name = "ImmuneActNormal";
  10988.                             }
  10989.                             UPM_04 {
  10990.                                 amount = 0;
  10991.                                 name = "ImmuneActPoison";
  10992.                             }
  10993.                             UPM_05 {
  10994.                                 amount = 0;
  10995.                                 name = "ImmuneActFreeze";
  10996.                             }
  10997.                             UPM_06 {
  10998.                                 amount = 0;
  10999.                                 name = "ActFireModifier";
  11000.                             }
  11001.                             UPM_07 {
  11002.                                 amount = 0;
  11003.                                 name = "ImmuneLandscapeHealthModifier";
  11004.                             }
  11005.                         }
  11006.                         pureProperties {
  11007.                             actAbility = true;
  11008.                             fireResistantAbility = false;
  11009.                             flightAbility = false;
  11010.                             moveAbility = true;
  11011.                             notSlowdownByLandscape = false;
  11012.                             unitIsSpirit = false;
  11013.                             waterResistantAbility = false;
  11014.                             actLuck = 0.9;
  11015.                             defenceLuck = 0.8;
  11016.                             actPool = 0;
  11017.                             actPoolSize = 2;
  11018.                             actPower = 3;
  11019.                             actRange = 3;
  11020.                             balanceExperience = 0;
  11021.                             currentLevelNumber = 0;
  11022.                             defencePower = 5;
  11023.                             health = 20;
  11024.                             maxActPower = 10;
  11025.                             maxDefencePower = 5;
  11026.                             maxHealth = 20;
  11027.                             maxMoveRange = 2;
  11028.                             moveRange = 2;
  11029.                             moveRangeRemainder = 200;
  11030.                             roundExperience = 0;
  11031.                             totalExperience = 0;
  11032.                             actType = "fire";
  11033.                             placementType = "any";
  11034.                             movePrices {
  11035.                                 Road {
  11036.                                     relativePrice = 1;
  11037.                                 }
  11038.                                 Water {
  11039.                                     relativePrice = 1;
  11040.                                 }
  11041.                                 Swamp {
  11042.                                     priceInMoveRanges = 1;
  11043.                                 }
  11044.                                 Shit {
  11045.                                     priceInMoveRanges = 0.1;
  11046.                                 }
  11047.                             }
  11048.                         }
  11049.                     }
  11050.                     custom {
  11051.                         parasiteTeam = "parasiteTeam";
  11052.                     }
  11053.                 }
  11054.                 Unit_12 {
  11055.                     visibleAsResultOfAttack = true;
  11056.                     unitVisibleForEnemy = true;
  11057.                     reductedInfo = false;
  11058.                     orientation = 0;
  11059.                     xPos = 9;
  11060.                     yPos = 12;
  11061.                     unitID = 16;
  11062.                     name = "Parasite";
  11063.                     internalName = "Parasite";
  11064.                     mapeditName = "Parasite_0014";
  11065.                     permanent {
  11066.                         AI {
  11067.                             strategy = "parasite";
  11068.                             Parasite {
  11069.                                 lookThrough = true;
  11070.                                 alarmRadius = 3;
  11071.                                 observeRadius = 5;
  11072.                                 aggressiveRadius = 10;
  11073.                                 observeAngle = 3.14159;
  11074.                                 agressiveAngle = 3.14159;
  11075.                                 fireAttributeFactor = 1;
  11076.                                 freezeAttributeFactor = 1;
  11077.                                 keepPositionFactor = 0.02;
  11078.                                 poisonAttributeFactor = 1;
  11079.                                 preserveFireStatusFactor = 1;
  11080.                                 preserveFreezeStatusFactor = 1;
  11081.                                 preservePoisonStatusFactor = 1;
  11082.                             }
  11083.                         }
  11084.                         custom {
  11085.                             parasiteTeam = "parasiteTeam";
  11086.                         }
  11087.                     }
  11088.                     UKMs {
  11089.                         numberOfUKMs = 1;
  11090.                         UKM_00 {
  11091.                             name = "SelectMoveDisable";
  11092.                             alias = "moveByAllWaterAndSwampDisable";
  11093.                             landscapeTypes = "Water", "Swamp";
  11094.                         }
  11095.                     }
  11096.                     UPMController {
  11097.                         UPMs {
  11098.                             numberOfUPMs = 8;
  11099.                             UPM_00 {
  11100.                                 amount = 1;
  11101.                                 name = "Condition1";
  11102.                             }
  11103.                             UPM_01 {
  11104.                                 amount = 0;
  11105.                                 name = "HealthModifier";
  11106.                             }
  11107.                             UPM_02 {
  11108.                                 amount = 1;
  11109.                                 name = "ImmuneStatus";
  11110.                             }
  11111.                             UPM_03 {
  11112.                                 amount = 0;
  11113.                                 name = "ImmuneActNormal";
  11114.                             }
  11115.                             UPM_04 {
  11116.                                 amount = 0;
  11117.                                 name = "ImmuneActPoison";
  11118.                             }
  11119.                             UPM_05 {
  11120.                                 amount = 0;
  11121.                                 name = "ImmuneActFreeze";
  11122.                             }
  11123.                             UPM_06 {
  11124.                                 amount = 0;
  11125.                                 name = "ActFireModifier";
  11126.                             }
  11127.                             UPM_07 {
  11128.                                 amount = 0;
  11129.                                 name = "ImmuneLandscapeHealthModifier";
  11130.                             }
  11131.                         }
  11132.                         pureProperties {
  11133.                             actAbility = true;
  11134.                             fireResistantAbility = false;
  11135.                             flightAbility = false;
  11136.                             moveAbility = true;
  11137.                             notSlowdownByLandscape = false;
  11138.                             unitIsSpirit = false;
  11139.                             waterResistantAbility = false;
  11140.                             actLuck = 0.9;
  11141.                             defenceLuck = 0.8;
  11142.                             actPool = 0;
  11143.                             actPoolSize = 2;
  11144.                             actPower = 3;
  11145.                             actRange = 3;
  11146.                             balanceExperience = 0;
  11147.                             currentLevelNumber = 0;
  11148.                             defencePower = 5;
  11149.                             health = 20;
  11150.                             maxActPower = 10;
  11151.                             maxDefencePower = 5;
  11152.                             maxHealth = 20;
  11153.                             maxMoveRange = 2;
  11154.                             moveRange = 2;
  11155.                             moveRangeRemainder = 200;
  11156.                             roundExperience = 0;
  11157.                             totalExperience = 0;
  11158.                             actType = "fire";
  11159.                             placementType = "any";
  11160.                             movePrices {
  11161.                                 Road {
  11162.                                     relativePrice = 1;
  11163.                                 }
  11164.                                 Water {
  11165.                                     relativePrice = 1;
  11166.                                 }
  11167.                                 Swamp {
  11168.                                     priceInMoveRanges = 1;
  11169.                                 }
  11170.                                 Shit {
  11171.                                     priceInMoveRanges = 0.1;
  11172.                                 }
  11173.                             }
  11174.                         }
  11175.                     }
  11176.                     custom {
  11177.                         parasiteTeam = "parasiteTeam";
  11178.                     }
  11179.                 }
  11180.                 Unit_13 {
  11181.                     visibleAsResultOfAttack = true;
  11182.                     unitVisibleForEnemy = true;
  11183.                     reductedInfo = false;
  11184.                     orientation = 0;
  11185.                     xPos = 15;
  11186.                     yPos = 11;
  11187.                     unitID = 17;
  11188.                     name = "Parasite";
  11189.                     internalName = "Parasite";
  11190.                     mapeditName = "Parasite_0015";
  11191.                     permanent {
  11192.                         AI {
  11193.                             strategy = "parasite";
  11194.                             Parasite {
  11195.                                 lookThrough = true;
  11196.                                 alarmRadius = 3;
  11197.                                 observeRadius = 5;
  11198.                                 aggressiveRadius = 10;
  11199.                                 observeAngle = 3.14159;
  11200.                                 agressiveAngle = 3.14159;
  11201.                                 fireAttributeFactor = 1;
  11202.                                 freezeAttributeFactor = 1;
  11203.                                 keepPositionFactor = 0.02;
  11204.                                 poisonAttributeFactor = 1;
  11205.                                 preserveFireStatusFactor = 1;
  11206.                                 preserveFreezeStatusFactor = 1;
  11207.                                 preservePoisonStatusFactor = 1;
  11208.                             }
  11209.                         }
  11210.                         custom {
  11211.                             parasiteTeam = "parasiteTeam";
  11212.                         }
  11213.                     }
  11214.                     UKMs {
  11215.                         numberOfUKMs = 1;
  11216.                         UKM_00 {
  11217.                             name = "SelectMoveDisable";
  11218.                             alias = "moveByAllWaterAndSwampDisable";
  11219.                             landscapeTypes = "Water", "Swamp";
  11220.                         }
  11221.                     }
  11222.                     UPMController {
  11223.                         UPMs {
  11224.                             numberOfUPMs = 8;
  11225.                             UPM_00 {
  11226.                                 amount = 1;
  11227.                                 name = "Condition1";
  11228.                             }
  11229.                             UPM_01 {
  11230.                                 amount = 0;
  11231.                                 name = "HealthModifier";
  11232.                             }
  11233.                             UPM_02 {
  11234.                                 amount = 1;
  11235.                                 name = "ImmuneStatus";
  11236.                             }
  11237.                             UPM_03 {
  11238.                                 amount = 0;
  11239.                                 name = "ImmuneActNormal";
  11240.                             }
  11241.                             UPM_04 {
  11242.                                 amount = 0;
  11243.                                 name = "ImmuneActPoison";
  11244.                             }
  11245.                             UPM_05 {
  11246.                                 amount = 0;
  11247.                                 name = "ImmuneActFreeze";
  11248.                             }
  11249.                             UPM_06 {
  11250.                                 amount = 0;
  11251.                                 name = "ActFireModifier";
  11252.                             }
  11253.                             UPM_07 {
  11254.                                 amount = 0;
  11255.                                 name = "ImmuneLandscapeHealthModifier";
  11256.                             }
  11257.                         }
  11258.                         pureProperties {
  11259.                             actAbility = true;
  11260.                             fireResistantAbility = false;
  11261.                             flightAbility = false;
  11262.                             moveAbility = true;
  11263.                             notSlowdownByLandscape = false;
  11264.                             unitIsSpirit = false;
  11265.                             waterResistantAbility = false;
  11266.                             actLuck = 0.9;
  11267.                             defenceLuck = 0.8;
  11268.                             actPool = 0;
  11269.                             actPoolSize = 2;
  11270.                             actPower = 3;
  11271.                             actRange = 3;
  11272.                             balanceExperience = 0;
  11273.                             currentLevelNumber = 0;
  11274.                             defencePower = 5;
  11275.                             health = 20;
  11276.                             maxActPower = 10;
  11277.                             maxDefencePower = 5;
  11278.                             maxHealth = 20;
  11279.                             maxMoveRange = 2;
  11280.                             moveRange = 2;
  11281.                             moveRangeRemainder = 200;
  11282.                             roundExperience = 0;
  11283.                             totalExperience = 0;
  11284.                             actType = "fire";
  11285.                             placementType = "any";
  11286.                             movePrices {
  11287.                                 Road {
  11288.                                     relativePrice = 1;
  11289.                                 }
  11290.                                 Water {
  11291.                                     relativePrice = 1;
  11292.                                 }
  11293.                                 Swamp {
  11294.                                     priceInMoveRanges = 1;
  11295.                                 }
  11296.                                 Shit {
  11297.                                     priceInMoveRanges = 0.1;
  11298.                                 }
  11299.                             }
  11300.                         }
  11301.                     }
  11302.                     custom {
  11303.                         parasiteTeam = "parasiteTeam";
  11304.                     }
  11305.                 }
  11306.                 Unit_14 {
  11307.                     visibleAsResultOfAttack = true;
  11308.                     unitVisibleForEnemy = true;
  11309.                     reductedInfo = false;
  11310.                     orientation = 0;
  11311.                     xPos = 13;
  11312.                     yPos = 7;
  11313.                     unitID = 8;
  11314.                     name = "Parasite";
  11315.                     internalName = "Parasite";
  11316.                     mapeditName = "Parasite_0006";
  11317.                     permanent {
  11318.                         AI {
  11319.                             strategy = "parasite";
  11320.                             Parasite {
  11321.                                 lookThrough = true;
  11322.                                 alarmRadius = 3;
  11323.                                 observeRadius = 5;
  11324.                                 aggressiveRadius = 10;
  11325.                                 observeAngle = 3.14159;
  11326.                                 agressiveAngle = 3.14159;
  11327.                                 fireAttributeFactor = 1;
  11328.                                 freezeAttributeFactor = 1;
  11329.                                 keepPositionFactor = 0.02;
  11330.                                 poisonAttributeFactor = 1;
  11331.                                 preserveFireStatusFactor = 1;
  11332.                                 preserveFreezeStatusFactor = 1;
  11333.                                 preservePoisonStatusFactor = 1;
  11334.                             }
  11335.                         }
  11336.                         custom {
  11337.                             parasiteTeam = "parasiteTeam";
  11338.                         }
  11339.                     }
  11340.                     UKMs {
  11341.                         numberOfUKMs = 1;
  11342.                         UKM_00 {
  11343.                             name = "SelectMoveDisable";
  11344.                             alias = "moveByAllWaterAndSwampDisable";
  11345.                             landscapeTypes = "Water", "Swamp";
  11346.                         }
  11347.                     }
  11348.                     UPMController {
  11349.                         UPMs {
  11350.                             numberOfUPMs = 8;
  11351.                             UPM_00 {
  11352.                                 amount = 1;
  11353.                                 name = "Condition1";
  11354.                             }
  11355.                             UPM_01 {
  11356.                                 amount = 0;
  11357.                                 name = "HealthModifier";
  11358.                             }
  11359.                             UPM_02 {
  11360.                                 amount = 1;
  11361.                                 name = "ImmuneStatus";
  11362.                             }
  11363.                             UPM_03 {
  11364.                                 amount = 0;
  11365.                                 name = "ImmuneActNormal";
  11366.                             }
  11367.                             UPM_04 {
  11368.                                 amount = 0;
  11369.                                 name = "ImmuneActPoison";
  11370.                             }
  11371.                             UPM_05 {
  11372.                                 amount = 0;
  11373.                                 name = "ImmuneActFreeze";
  11374.                             }
  11375.                             UPM_06 {
  11376.                                 amount = 0;
  11377.                                 name = "ActFireModifier";
  11378.                             }
  11379.                             UPM_07 {
  11380.                                 amount = 0;
  11381.                                 name = "ImmuneLandscapeHealthModifier";
  11382.                             }
  11383.                         }
  11384.                         pureProperties {
  11385.                             actAbility = true;
  11386.                             fireResistantAbility = false;
  11387.                             flightAbility = false;
  11388.                             moveAbility = true;
  11389.                             notSlowdownByLandscape = false;
  11390.                             unitIsSpirit = false;
  11391.                             waterResistantAbility = false;
  11392.                             actLuck = 0.9;
  11393.                             defenceLuck = 0.8;
  11394.                             actPool = 0;
  11395.                             actPoolSize = 2;
  11396.                             actPower = 3;
  11397.                             actRange = 3;
  11398.                             balanceExperience = 0;
  11399.                             currentLevelNumber = 0;
  11400.                             defencePower = 5;
  11401.                             health = 20;
  11402.                             maxActPower = 10;
  11403.                             maxDefencePower = 5;
  11404.                             maxHealth = 20;
  11405.                             maxMoveRange = 2;
  11406.                             moveRange = 2;
  11407.                             moveRangeRemainder = 200;
  11408.                             roundExperience = 0;
  11409.                             totalExperience = 0;
  11410.                             actType = "fire";
  11411.                             placementType = "any";
  11412.                             movePrices {
  11413.                                 Road {
  11414.                                     relativePrice = 1;
  11415.                                 }
  11416.                                 Water {
  11417.                                     relativePrice = 1;
  11418.                                 }
  11419.                                 Swamp {
  11420.                                     priceInMoveRanges = 1;
  11421.                                 }
  11422.                                 Shit {
  11423.                                     priceInMoveRanges = 0.1;
  11424.                                 }
  11425.                             }
  11426.                         }
  11427.                     }
  11428.                     custom {
  11429.                         parasiteTeam = "parasiteTeam";
  11430.                     }
  11431.                 }
  11432.                 Unit_15 {
  11433.                     visibleAsResultOfAttack = true;
  11434.                     unitVisibleForEnemy = true;
  11435.                     reductedInfo = false;
  11436.                     orientation = 0;
  11437.                     xPos = 12;
  11438.                     yPos = 7;
  11439.                     unitID = 18;
  11440.                     name = "Parasite";
  11441.                     internalName = "Parasite";
  11442.                     mapeditName = "Parasite_0016";
  11443.                     permanent {
  11444.                         AI {
  11445.                             strategy = "parasite";
  11446.                             Parasite {
  11447.                                 lookThrough = true;
  11448.                                 alarmRadius = 3;
  11449.                                 observeRadius = 5;
  11450.                                 aggressiveRadius = 10;
  11451.                                 observeAngle = 3.14159;
  11452.                                 agressiveAngle = 3.14159;
  11453.                                 fireAttributeFactor = 1;
  11454.                                 freezeAttributeFactor = 1;
  11455.                                 keepPositionFactor = 0.02;
  11456.                                 poisonAttributeFactor = 1;
  11457.                                 preserveFireStatusFactor = 1;
  11458.                                 preserveFreezeStatusFactor = 1;
  11459.                                 preservePoisonStatusFactor = 1;
  11460.                             }
  11461.                         }
  11462.                         custom {
  11463.                             parasiteTeam = "parasiteTeam";
  11464.                         }
  11465.                     }
  11466.                     UKMs {
  11467.                         numberOfUKMs = 1;
  11468.                         UKM_00 {
  11469.                             name = "SelectMoveDisable";
  11470.                             alias = "moveByAllWaterAndSwampDisable";
  11471.                             landscapeTypes = "Water", "Swamp";
  11472.                         }
  11473.                     }
  11474.                     UPMController {
  11475.                         UPMs {
  11476.                             numberOfUPMs = 8;
  11477.                             UPM_00 {
  11478.                                 amount = 1;
  11479.                                 name = "Condition1";
  11480.                             }
  11481.                             UPM_01 {
  11482.                                 amount = 0;
  11483.                                 name = "HealthModifier";
  11484.                             }
  11485.                             UPM_02 {
  11486.                                 amount = 1;
  11487.                                 name = "ImmuneStatus";
  11488.                             }
  11489.                             UPM_03 {
  11490.                                 amount = 0;
  11491.                                 name = "ImmuneActNormal";
  11492.                             }
  11493.                             UPM_04 {
  11494.                                 amount = 0;
  11495.                                 name = "ImmuneActPoison";
  11496.                             }
  11497.                             UPM_05 {
  11498.                                 amount = 0;
  11499.                                 name = "ImmuneActFreeze";
  11500.                             }
  11501.                             UPM_06 {
  11502.                                 amount = 0;
  11503.                                 name = "ActFireModifier";
  11504.                             }
  11505.                             UPM_07 {
  11506.                                 amount = 0;
  11507.                                 name = "ImmuneLandscapeHealthModifier";
  11508.                             }
  11509.                         }
  11510.                         pureProperties {
  11511.                             actAbility = true;
  11512.                             fireResistantAbility = false;
  11513.                             flightAbility = false;
  11514.                             moveAbility = true;
  11515.                             notSlowdownByLandscape = false;
  11516.                             unitIsSpirit = false;
  11517.                             waterResistantAbility = false;
  11518.                             actLuck = 0.9;
  11519.                             defenceLuck = 0.8;
  11520.                             actPool = 0;
  11521.                             actPoolSize = 2;
  11522.                             actPower = 3;
  11523.                             actRange = 3;
  11524.                             balanceExperience = 0;
  11525.                             currentLevelNumber = 0;
  11526.                             defencePower = 5;
  11527.                             health = 20;
  11528.                             maxActPower = 10;
  11529.                             maxDefencePower = 5;
  11530.                             maxHealth = 20;
  11531.                             maxMoveRange = 2;
  11532.                             moveRange = 2;
  11533.                             moveRangeRemainder = 200;
  11534.                             roundExperience = 0;
  11535.                             totalExperience = 0;
  11536.                             actType = "fire";
  11537.                             placementType = "any";
  11538.                             movePrices {
  11539.                                 Road {
  11540.                                     relativePrice = 1;
  11541.                                 }
  11542.                                 Water {
  11543.                                     relativePrice = 1;
  11544.                                 }
  11545.                                 Swamp {
  11546.                                     priceInMoveRanges = 1;
  11547.                                 }
  11548.                                 Shit {
  11549.                                     priceInMoveRanges = 0.1;
  11550.                                 }
  11551.                             }
  11552.                         }
  11553.                     }
  11554.                     custom {
  11555.                         parasiteTeam = "parasiteTeam";
  11556.                     }
  11557.                 }
  11558.                 Unit_16 {
  11559.                     visibleAsResultOfAttack = true;
  11560.                     unitVisibleForEnemy = true;
  11561.                     reductedInfo = false;
  11562.                     orientation = 0;
  11563.                     xPos = 12;
  11564.                     yPos = 3;
  11565.                     unitID = 19;
  11566.                     name = "Parasite";
  11567.                     internalName = "Parasite";
  11568.                     mapeditName = "Parasite_0017";
  11569.                     permanent {
  11570.                         AI {
  11571.                             strategy = "parasite";
  11572.                             Parasite {
  11573.                                 lookThrough = true;
  11574.                                 alarmRadius = 3;
  11575.                                 observeRadius = 5;
  11576.                                 aggressiveRadius = 10;
  11577.                                 observeAngle = 3.14159;
  11578.                                 agressiveAngle = 3.14159;
  11579.                                 fireAttributeFactor = 1;
  11580.                                 freezeAttributeFactor = 1;
  11581.                                 keepPositionFactor = 0.02;
  11582.                                 poisonAttributeFactor = 1;
  11583.                                 preserveFireStatusFactor = 1;
  11584.                                 preserveFreezeStatusFactor = 1;
  11585.                                 preservePoisonStatusFactor = 1;
  11586.                             }
  11587.                         }
  11588.                         custom {
  11589.                             parasiteTeam = "parasiteTeam";
  11590.                         }
  11591.                     }
  11592.                     UKMs {
  11593.                         numberOfUKMs = 1;
  11594.                         UKM_00 {
  11595.                             name = "SelectMoveDisable";
  11596.                             alias = "moveByAllWaterAndSwampDisable";
  11597.                             landscapeTypes = "Water", "Swamp";
  11598.                         }
  11599.                     }
  11600.                     UPMController {
  11601.                         UPMs {
  11602.                             numberOfUPMs = 8;
  11603.                             UPM_00 {
  11604.                                 amount = 1;
  11605.                                 name = "Condition1";
  11606.                             }
  11607.                             UPM_01 {
  11608.                                 amount = 0;
  11609.                                 name = "HealthModifier";
  11610.                             }
  11611.                             UPM_02 {
  11612.                                 amount = 1;
  11613.                                 name = "ImmuneStatus";
  11614.                             }
  11615.                             UPM_03 {
  11616.                                 amount = 0;
  11617.                                 name = "ImmuneActNormal";
  11618.                             }
  11619.                             UPM_04 {
  11620.                                 amount = 0;
  11621.                                 name = "ImmuneActPoison";
  11622.                             }
  11623.                             UPM_05 {
  11624.                                 amount = 0;
  11625.                                 name = "ImmuneActFreeze";
  11626.                             }
  11627.                             UPM_06 {
  11628.                                 amount = 0;
  11629.                                 name = "ActFireModifier";
  11630.                             }
  11631.                             UPM_07 {
  11632.                                 amount = 0;
  11633.                                 name = "ImmuneLandscapeHealthModifier";
  11634.                             }
  11635.                         }
  11636.                         pureProperties {
  11637.                             actAbility = true;
  11638.                             fireResistantAbility = false;
  11639.                             flightAbility = false;
  11640.                             moveAbility = true;
  11641.                             notSlowdownByLandscape = false;
  11642.                             unitIsSpirit = false;
  11643.                             waterResistantAbility = false;
  11644.                             actLuck = 0.9;
  11645.                             defenceLuck = 0.8;
  11646.                             actPool = 0;
  11647.                             actPoolSize = 2;
  11648.                             actPower = 3;
  11649.                             actRange = 3;
  11650.                             balanceExperience = 0;
  11651.                             currentLevelNumber = 0;
  11652.                             defencePower = 5;
  11653.                             health = 20;
  11654.                             maxActPower = 10;
  11655.                             maxDefencePower = 5;
  11656.                             maxHealth = 20;
  11657.                             maxMoveRange = 2;
  11658.                             moveRange = 2;
  11659.                             moveRangeRemainder = 200;
  11660.                             roundExperience = 0;
  11661.                             totalExperience = 0;
  11662.                             actType = "fire";
  11663.                             placementType = "any";
  11664.                             movePrices {
  11665.                                 Road {
  11666.                                     relativePrice = 1;
  11667.                                 }
  11668.                                 Water {
  11669.                                     relativePrice = 1;
  11670.                                 }
  11671.                                 Swamp {
  11672.                                     priceInMoveRanges = 1;
  11673.                                 }
  11674.                                 Shit {
  11675.                                     priceInMoveRanges = 0.1;
  11676.                                 }
  11677.                             }
  11678.                         }
  11679.                     }
  11680.                     custom {
  11681.                         parasiteTeam = "parasiteTeam";
  11682.                     }
  11683.                 }
  11684.                 Unit_17 {
  11685.                     visibleAsResultOfAttack = true;
  11686.                     unitVisibleForEnemy = true;
  11687.                     reductedInfo = false;
  11688.                     orientation = 0;
  11689.                     xPos = 9;
  11690.                     yPos = 8;
  11691.                     unitID = 20;
  11692.                     name = "Parasite";
  11693.                     internalName = "Parasite";
  11694.                     mapeditName = "Parasite_0018";
  11695.                     permanent {
  11696.                         AI {
  11697.                             strategy = "parasite";
  11698.                             Parasite {
  11699.                                 lookThrough = true;
  11700.                                 alarmRadius = 3;
  11701.                                 observeRadius = 5;
  11702.                                 aggressiveRadius = 10;
  11703.                                 observeAngle = 3.14159;
  11704.                                 agressiveAngle = 3.14159;
  11705.                                 fireAttributeFactor = 1;
  11706.                                 freezeAttributeFactor = 1;
  11707.                                 keepPositionFactor = 0.02;
  11708.                                 poisonAttributeFactor = 1;
  11709.                                 preserveFireStatusFactor = 1;
  11710.                                 preserveFreezeStatusFactor = 1;
  11711.                                 preservePoisonStatusFactor = 1;
  11712.                             }
  11713.                         }
  11714.                         custom {
  11715.                             parasiteTeam = "parasiteTeam";
  11716.                         }
  11717.                     }
  11718.                     UKMs {
  11719.                         numberOfUKMs = 1;
  11720.                         UKM_00 {
  11721.                             name = "SelectMoveDisable";
  11722.                             alias = "moveByAllWaterAndSwampDisable";
  11723.                             landscapeTypes = "Water", "Swamp";
  11724.                         }
  11725.                     }
  11726.                     UPMController {
  11727.                         UPMs {
  11728.                             numberOfUPMs = 8;
  11729.                             UPM_00 {
  11730.                                 amount = 1;
  11731.                                 name = "Condition1";
  11732.                             }
  11733.                             UPM_01 {
  11734.                                 amount = 0;
  11735.                                 name = "HealthModifier";
  11736.                             }
  11737.                             UPM_02 {
  11738.                                 amount = 1;
  11739.                                 name = "ImmuneStatus";
  11740.                             }
  11741.                             UPM_03 {
  11742.                                 amount = 0;
  11743.                                 name = "ImmuneActNormal";
  11744.                             }
  11745.                             UPM_04 {
  11746.                                 amount = 0;
  11747.                                 name = "ImmuneActPoison";
  11748.                             }
  11749.                             UPM_05 {
  11750.                                 amount = 0;
  11751.                                 name = "ImmuneActFreeze";
  11752.                             }
  11753.                             UPM_06 {
  11754.                                 amount = 0;
  11755.                                 name = "ActFireModifier";
  11756.                             }
  11757.                             UPM_07 {
  11758.                                 amount = 0;
  11759.                                 name = "ImmuneLandscapeHealthModifier";
  11760.                             }
  11761.                         }
  11762.                         pureProperties {
  11763.                             actAbility = true;
  11764.                             fireResistantAbility = false;
  11765.                             flightAbility = false;
  11766.                             moveAbility = true;
  11767.                             notSlowdownByLandscape = false;
  11768.                             unitIsSpirit = false;
  11769.                             waterResistantAbility = false;
  11770.                             actLuck = 0.9;
  11771.                             defenceLuck = 0.8;
  11772.                             actPool = 0;
  11773.                             actPoolSize = 2;
  11774.                             actPower = 3;
  11775.                             actRange = 3;
  11776.                             balanceExperience = 0;
  11777.                             currentLevelNumber = 0;
  11778.                             defencePower = 5;
  11779.                             health = 20;
  11780.                             maxActPower = 10;
  11781.                             maxDefencePower = 5;
  11782.                             maxHealth = 20;
  11783.                             maxMoveRange = 2;
  11784.                             moveRange = 2;
  11785.                             moveRangeRemainder = 200;
  11786.                             roundExperience = 0;
  11787.                             totalExperience = 0;
  11788.                             actType = "fire";
  11789.                             placementType = "any";
  11790.                             movePrices {
  11791.                                 Road {
  11792.                                     relativePrice = 1;
  11793.                                 }
  11794.                                 Water {
  11795.                                     relativePrice = 1;
  11796.                                 }
  11797.                                 Swamp {
  11798.                                     priceInMoveRanges = 1;
  11799.                                 }
  11800.                                 Shit {
  11801.                                     priceInMoveRanges = 0.1;
  11802.                                 }
  11803.                             }
  11804.                         }
  11805.                     }
  11806.                     custom {
  11807.                         parasiteTeam = "parasiteTeam";
  11808.                     }
  11809.                 }
  11810.             }
  11811.             permanent {
  11812.                 AI {
  11813.                     strategy = "default";
  11814.                 }
  11815.                 custom {
  11816.                 }
  11817.             }
  11818.             Relations {
  11819.                 neutralTeams = "fireTeam";
  11820.                 enemyTeams = "humanTeam", "parasiteTeam";
  11821.             }
  11822.             InactiveUnits {
  11823.                 numberOfUnits = 0;
  11824.             }
  11825.         }
  11826.         Team_02 {
  11827.             internalName = "parasiteTeam";
  11828.             Units {
  11829.                 numberOfUnits = 0;
  11830.             }
  11831.             permanent {
  11832.                 AI {
  11833.                     strategy = "default";
  11834.                 }
  11835.                 custom {
  11836.                 }
  11837.             }
  11838.             Relations {
  11839.                 neutralTeams = "parasiteTeam";
  11840.                 enemyTeams = "humanTeam";
  11841.                 friendTeams = "fireTeam";
  11842.             }
  11843.             InactiveUnits {
  11844.                 numberOfUnits = 0;
  11845.             }
  11846.         }
  11847.     }
  11848. }
  11849. Scenario {
  11850.     custom {
  11851.         Fire {
  11852.             maxUnitAmount = 18;
  11853.             turnsPerUnit = 1;
  11854.             femaleFlag = "fireHole";
  11855.             sourceTeam = "fireTeam";
  11856.             GeneratedUnit {
  11857.                 visibleAsResultOfAttack = true;
  11858.                 unitVisibleForEnemy = true;
  11859.                 orientation = 0;
  11860.                 xPos = 1;
  11861.                 yPos = 1;
  11862.                 name = "Parasite";
  11863.                 internalName = "Parasite";
  11864.                 permanent {
  11865.                     AI {
  11866.                         strategy = "parasite";
  11867.                         Parasite {
  11868.                             lookThrough = true;
  11869.                             alarmRadius = 3;
  11870.                             observeRadius = 5;
  11871.                             aggressiveRadius = 10;
  11872.                             observeAngle = 3.14159;
  11873.                             agressiveAngle = 3.14159;
  11874.                             fireAttributeFactor = 1;
  11875.                             freezeAttributeFactor = 1;
  11876.                             keepPositionFactor = 0.02;
  11877.                             poisonAttributeFactor = 1;
  11878.                             preserveFireStatusFactor = 1;
  11879.                             preserveFreezeStatusFactor = 1;
  11880.                             preservePoisonStatusFactor = 1;
  11881.                         }
  11882.                     }
  11883.                     custom {
  11884.                         parasiteTeam = "parasiteTeam";
  11885.                     }
  11886.                 }
  11887.                 UKMs {
  11888.                     numberOfUKMs = 1;
  11889.                     UKM_00 {
  11890.                         name = "SelectMoveDisable";
  11891.                         alias = "moveByAllWaterAndSwampDisable";
  11892.                         landscapeTypes = "Water", "Swamp";
  11893.                     }
  11894.                 }
  11895.                 UPMController {
  11896.                     UPMs {
  11897.                         numberOfUPMs = 8;
  11898.                         UPM_00 {
  11899.                             amount = 1;
  11900.                             name = "Condition1";
  11901.                         }
  11902.                         UPM_01 {
  11903.                             amount = 0;
  11904.                             name = "HealthModifier";
  11905.                         }
  11906.                         UPM_02 {
  11907.                             amount = 1;
  11908.                             name = "ImmuneStatus";
  11909.                         }
  11910.                         UPM_03 {
  11911.                             amount = 0;
  11912.                             name = "ImmuneActNormal";
  11913.                         }
  11914.                         UPM_04 {
  11915.                             amount = 0;
  11916.                             name = "ImmuneActPoison";
  11917.                         }
  11918.                         UPM_05 {
  11919.                             amount = 0;
  11920.                             name = "ImmuneActFreeze";
  11921.                         }
  11922.                         UPM_06 {
  11923.                             amount = 0;
  11924.                             name = "ActFireModifier";
  11925.                         }
  11926.                         UPM_07 {
  11927.                             amount = 0;
  11928.                             name = "ImmuneLandscapeHealthModifier";
  11929.                         }
  11930.                     }
  11931.                     pureProperties {
  11932.                         actAbility = true;
  11933.                         fireResistantAbility = false;
  11934.                         flightAbility = false;
  11935.                         moveAbility = true;
  11936.                         notSlowdownByLandscape = false;
  11937.                         unitIsSpirit = false;
  11938.                         waterResistantAbility = false;
  11939.                         actLuck = 0.9;
  11940.                         defenceLuck = 0.8;
  11941.                         actPool = 0;
  11942.                         actPoolSize = 2;
  11943.                         actPower = 3;
  11944.                         actRange = 3;
  11945.                         balanceExperience = 0;
  11946.                         defencePower = 5;
  11947.                         health = 20;
  11948.                         maxActPower = 10;
  11949.                         maxDefencePower = 5;
  11950.                         maxHealth = 20;
  11951.                         maxMoveRange = 2;
  11952.                         moveRange = 2;
  11953.                         moveRangeRemainder = 80;
  11954.                         roundExperience = 0;
  11955.                         totalExperience = 0;
  11956.                         actType = "normal";
  11957.                         placementType = "any";
  11958.                         movePrices {
  11959.                             Road {
  11960.                                 relativePrice = 1;
  11961.                             }
  11962.                             Water {
  11963.                                 relativePrice = 1;
  11964.                             }
  11965.                             Swamp {
  11966.                                 priceInMoveRanges = 1;
  11967.                             }
  11968.                             Shit {
  11969.                                 priceInMoveRanges = 0.1;
  11970.                             }
  11971.                         }
  11972.                     }
  11973.                 }
  11974.                 custom {
  11975.                     parasiteTeam = "parasiteTeam";
  11976.                 }
  11977.             }
  11978.         }
  11979.     }
  11980.     zones {
  11981.         PortalArea {
  11982.             positions = Vector2D(4, 6);
  11983.         }
  11984.     }
  11985. }
  11986. Sounds {
  11987.     distance = 1;
  11988.     fade = 3;
  11989.     rolloff = 1;
  11990.     bgmID = "";
  11991.     Noname_0001 {
  11992.         auto = false;
  11993.         x = -3.5;
  11994.         y = 7;
  11995.         regionWidth = 1;
  11996.         regionHeight = 1;
  11997.         starter = 20;
  11998.         powerRadius = 0.3;
  11999.         threshold = 100;
  12000.         probability = 0.02;
  12001.         z = 0.999;
  12002.         priority = 1;
  12003.         beginHour = 4;
  12004.         endHour = 20;
  12005.         regionType = "Bush";
  12006.         soundName = "bird3";
  12007.         comment = "";
  12008.     }
  12009.     Noname_0002 {
  12010.         auto = false;
  12011.         x = -8.5;
  12012.         y = 1;
  12013.         regionWidth = 1;
  12014.         regionHeight = 1;
  12015.         starter = 20;
  12016.         powerRadius = 0.3;
  12017.         threshold = 100;
  12018.         probability = 0.04;
  12019.         z = 0.999;
  12020.         priority = 1;
  12021.         beginHour = 4;
  12022.         endHour = 20;
  12023.         regionType = "Bush";
  12024.         soundName = "bird3";
  12025.         comment = "";
  12026.     }
  12027.     Noname_0003 {
  12028.         auto = false;
  12029.         x = -7.5;
  12030.         y = -1;
  12031.         regionWidth = 1;
  12032.         regionHeight = 1;
  12033.         starter = 20;
  12034.         powerRadius = 0.1;
  12035.         threshold = 100;
  12036.         probability = 0.05;
  12037.         z = 0.999;
  12038.         priority = 1;
  12039.         beginHour = 0;
  12040.         endHour = 0;
  12041.         regionType = "Valley";
  12042.         soundName = "cricket1";
  12043.         comment = "";
  12044.     }
  12045.     Noname_0004 {
  12046.         auto = false;
  12047.         x = -5.5;
  12048.         y = -3;
  12049.         regionWidth = 1;
  12050.         regionHeight = 1;
  12051.         starter = 20;
  12052.         powerRadius = 0.1;
  12053.         threshold = 100;
  12054.         probability = 0.05;
  12055.         z = 0.999;
  12056.         priority = 1;
  12057.         beginHour = 0;
  12058.         endHour = 0;
  12059.         regionType = "Valley";
  12060.         soundName = "cricket1";
  12061.         comment = "";
  12062.     }
  12063.     Noname_0005 {
  12064.         auto = false;
  12065.         x = -3.5;
  12066.         y = -5;
  12067.         regionWidth = 1;
  12068.         regionHeight = 1;
  12069.         starter = 20;
  12070.         powerRadius = 0.1;
  12071.         threshold = 100;
  12072.         probability = 0.05;
  12073.         z = 0.999;
  12074.         priority = 1;
  12075.         beginHour = 0;
  12076.         endHour = 0;
  12077.         regionType = "Valley";
  12078.         soundName = "cricket1";
  12079.         comment = "";
  12080.     }
  12081.     Noname_0006 {
  12082.         auto = false;
  12083.         x = -1.5;
  12084.         y = -6;
  12085.         regionWidth = 1;
  12086.         regionHeight = 1;
  12087.         starter = 20;
  12088.         powerRadius = 0.1;
  12089.         threshold = 100;
  12090.         probability = 0.05;
  12091.         z = 0.999;
  12092.         priority = 1;
  12093.         beginHour = 0;
  12094.         endHour = 0;
  12095.         regionType = "Valley";
  12096.         soundName = "cricket1";
  12097.         comment = "";
  12098.     }
  12099.     Noname_0007 {
  12100.         auto = false;
  12101.         x = -2.5;
  12102.         y = -2.5;
  12103.         regionWidth = 3;
  12104.         regionHeight = 3;
  12105.         starter = 10;
  12106.         powerRadius = 0.5;
  12107.         threshold = 100;
  12108.         probability = 1;
  12109.         z = 0.999;
  12110.         priority = 1;
  12111.         beginHour = 0;
  12112.         endHour = 0;
  12113.         regionType = "Hill";
  12114.         soundName = "Wind2";
  12115.         comment = "";
  12116.     }
  12117.     Noname_0008 {
  12118.         auto = false;
  12119.         x = -8;
  12120.         y = -5.5;
  12121.         regionWidth = 4;
  12122.         regionHeight = 4;
  12123.         starter = 10;
  12124.         powerRadius = 0.5;
  12125.         threshold = 100;
  12126.         probability = 1;
  12127.         z = 0.999;
  12128.         priority = 1;
  12129.         beginHour = 0;
  12130.         endHour = 0;
  12131.         regionType = "Hill";
  12132.         soundName = "Wind";
  12133.         comment = "";
  12134.     }
  12135.     Noname_0009 {
  12136.         auto = false;
  12137.         x = 8.5;
  12138.         y = -6;
  12139.         regionWidth = 3;
  12140.         regionHeight = 3;
  12141.         starter = 10;
  12142.         powerRadius = 0.4;
  12143.         threshold = 100;
  12144.         probability = 1;
  12145.         z = 0.999;
  12146.         priority = 1;
  12147.         beginHour = 0;
  12148.         endHour = 0;
  12149.         regionType = "Hill";
  12150.         soundName = "Wind2";
  12151.         comment = "";
  12152.     }
  12153.     Noname_0010 {
  12154.         auto = false;
  12155.         x = 6.5;
  12156.         y = 6.5;
  12157.         regionWidth = 5;
  12158.         regionHeight = 4;
  12159.         starter = 10;
  12160.         powerRadius = 0.4;
  12161.         threshold = 100;
  12162.         probability = 1;
  12163.         z = 0.999;
  12164.         priority = 1;
  12165.         beginHour = 0;
  12166.         endHour = 0;
  12167.         regionType = "Hill";
  12168.         soundName = "Wind2";
  12169.         comment = "";
  12170.     }
  12171.     Noname_0011 {
  12172.         auto = false;
  12173.         x = 0.5;
  12174.         y = 3;
  12175.         regionWidth = 2;
  12176.         regionHeight = 2;
  12177.         starter = 10;
  12178.         powerRadius = 0.9;
  12179.         threshold = 100;
  12180.         probability = 1;
  12181.         z = 0.999;
  12182.         priority = 1;
  12183.         beginHour = 0;
  12184.         endHour = 0;
  12185.         regionType = "Lava";
  12186.         soundName = "Volcano";
  12187.         comment = "";
  12188.     }
  12189.     Noname_0012 {
  12190.         auto = false;
  12191.         x = 0.5;
  12192.         y = 0;
  12193.         regionWidth = 1;
  12194.         regionHeight = 1;
  12195.         starter = 10;
  12196.         powerRadius = 0.05;
  12197.         threshold = 100;
  12198.         probability = 1;
  12199.         z = 0.999;
  12200.         priority = 1;
  12201.         beginHour = 0;
  12202.         endHour = 0;
  12203.         regionType = "Fire";
  12204.         soundName = "FirePlace";
  12205.         comment = "";
  12206.     }
  12207.     Noname_0013 {
  12208.         auto = false;
  12209.         x = 5.5;
  12210.         y = 3;
  12211.         regionWidth = 1;
  12212.         regionHeight = 1;
  12213.         starter = 10;
  12214.         powerRadius = 0.06;
  12215.         threshold = 100;
  12216.         probability = 1;
  12217.         z = 0.999;
  12218.         priority = 1;
  12219.         beginHour = 0;
  12220.         endHour = 0;
  12221.         regionType = "Fire";
  12222.         soundName = "FirePlace";
  12223.         comment = "";
  12224.     }
  12225.     Noname_0014 {
  12226.         auto = false;
  12227.         x = 4.5;
  12228.         y = 1;
  12229.         regionWidth = 1;
  12230.         regionHeight = 1;
  12231.         starter = 10;
  12232.         powerRadius = 0.06;
  12233.         threshold = 100;
  12234.         probability = 1;
  12235.         z = 0.999;
  12236.         priority = 1;
  12237.         beginHour = 0;
  12238.         endHour = 0;
  12239.         regionType = "Fire";
  12240.         soundName = "FirePlace";
  12241.         comment = "";
  12242.     }
  12243.     Noname_0015 {
  12244.         auto = false;
  12245.         x = 0.5;
  12246.         y = -4;
  12247.         regionWidth = 1;
  12248.         regionHeight = 1;
  12249.         starter = 10;
  12250.         powerRadius = 0.06;
  12251.         threshold = 100;
  12252.         probability = 1;
  12253.         z = 0.999;
  12254.         priority = 1;
  12255.         beginHour = 0;
  12256.         endHour = 0;
  12257.         regionType = "Fire";
  12258.         soundName = "FirePlace";
  12259.         comment = "";
  12260.     }
  12261.     Noname_0016 {
  12262.         auto = false;
  12263.         x = -4.5;
  12264.         y = 3;
  12265.         regionWidth = 1;
  12266.         regionHeight = 1;
  12267.         starter = 10;
  12268.         powerRadius = 0.06;
  12269.         threshold = 100;
  12270.         probability = 1;
  12271.         z = 0.999;
  12272.         priority = 1;
  12273.         beginHour = 0;
  12274.         endHour = 0;
  12275.         regionType = "Fire";
  12276.         soundName = "FirePlace";
  12277.         comment = "";
  12278.     }
  12279.     Noname_0017 {
  12280.         auto = false;
  12281.         x = -1.5;
  12282.         y = 4;
  12283.         regionWidth = 1;
  12284.         regionHeight = 1;
  12285.         starter = 10;
  12286.         powerRadius = 0.06;
  12287.         threshold = 100;
  12288.         probability = 1;
  12289.         z = 0.999;
  12290.         priority = 1;
  12291.         beginHour = 0;
  12292.         endHour = 0;
  12293.         regionType = "Fire";
  12294.         soundName = "FirePlace";
  12295.         comment = "";
  12296.     }
  12297.     Noname_0018 {
  12298.         auto = false;
  12299.         x = -8.5;
  12300.         y = 6;
  12301.         regionWidth = 3;
  12302.         regionHeight = 3;
  12303.         starter = 10;
  12304.         powerRadius = 0.4;
  12305.         threshold = 100;
  12306.         probability = 1;
  12307.         z = 0.999;
  12308.         priority = 1;
  12309.         beginHour = 0;
  12310.         endHour = 0;
  12311.         regionType = "Hill";
  12312.         soundName = "Wind2";
  12313.         comment = "";
  12314.     }
  12315.     Noname_0019 {
  12316.         auto = false;
  12317.         x = -5;
  12318.         y = 3.5;
  12319.         regionWidth = 5;
  12320.         regionHeight = 5;
  12321.         starter = 10;
  12322.         powerRadius = 0.5;
  12323.         threshold = 100;
  12324.         probability = 1;
  12325.         z = 0.999;
  12326.         priority = 1;
  12327.         beginHour = 0;
  12328.         endHour = 0;
  12329.         regionType = "Lava";
  12330.         soundName = "Lava";
  12331.         comment = "";
  12332.     }
  12333.     Noname_0020 {
  12334.         auto = false;
  12335.         x = 3;
  12336.         y = -3;
  12337.         regionWidth = 5;
  12338.         regionHeight = 5;
  12339.         starter = 10;
  12340.         powerRadius = 0.5;
  12341.         threshold = 100;
  12342.         probability = 1;
  12343.         z = 0.999;
  12344.         priority = 1;
  12345.         beginHour = 0;
  12346.         endHour = 0;
  12347.         regionType = "Lava";
  12348.         soundName = "Lava";
  12349.         comment = "";
  12350.     }
  12351.     Noname_0021 {
  12352.         auto = false;
  12353.         x = 5.5;
  12354.         y = 2;
  12355.         regionWidth = 5;
  12356.         regionHeight = 5;
  12357.         starter = 10;
  12358.         powerRadius = 0.5;
  12359.         threshold = 100;
  12360.         probability = 1;
  12361.         z = 0.999;
  12362.         priority = 1;
  12363.         beginHour = 0;
  12364.         endHour = 0;
  12365.         regionType = "Lava";
  12366.         soundName = "Lava";
  12367.         comment = "";
  12368.     }
  12369.     Noname_0022 {
  12370.         auto = false;
  12371.         x = -8.5;
  12372.         y = 3;
  12373.         regionWidth = 1;
  12374.         regionHeight = 1;
  12375.         starter = 20;
  12376.         powerRadius = 0.1;
  12377.         threshold = 100;
  12378.         probability = 0.05;
  12379.         z = 0.999;
  12380.         priority = 1;
  12381.         beginHour = 0;
  12382.         endHour = 0;
  12383.         regionType = "Valley";
  12384.         soundName = "cricket1";
  12385.         comment = "";
  12386.     }
  12387.     Noname_0023 {
  12388.         auto = false;
  12389.         x = -4.5;
  12390.         y = -1;
  12391.         regionWidth = 1;
  12392.         regionHeight = 1;
  12393.         starter = 20;
  12394.         powerRadius = 0.1;
  12395.         threshold = 100;
  12396.         probability = 0.05;
  12397.         z = 0.999;
  12398.         priority = 1;
  12399.         beginHour = 0;
  12400.         endHour = 0;
  12401.         regionType = "Valley";
  12402.         soundName = "cricket1";
  12403.         comment = "";
  12404.     }
  12405.     Noname_0024 {
  12406.         auto = false;
  12407.         x = 7.5;
  12408.         y = -2;
  12409.         regionWidth = 1;
  12410.         regionHeight = 1;
  12411.         starter = 20;
  12412.         powerRadius = 0.1;
  12413.         threshold = 100;
  12414.         probability = 0.05;
  12415.         z = 0.999;
  12416.         priority = 1;
  12417.         beginHour = 0;
  12418.         endHour = 0;
  12419.         regionType = "Valley";
  12420.         soundName = "cricket1";
  12421.         comment = "";
  12422.     }
  12423.     Noname_0025 {
  12424.         auto = false;
  12425.         x = -6.5;
  12426.         y = -2;
  12427.         regionWidth = 1;
  12428.         regionHeight = 1;
  12429.         starter = 20;
  12430.         powerRadius = 0.2;
  12431.         threshold = 100;
  12432.         probability = 0.05;
  12433.         z = 0.999;
  12434.         priority = 1;
  12435.         beginHour = 0;
  12436.         endHour = 0;
  12437.         regionType = "Bush";
  12438.         soundName = "cricket2";
  12439.         comment = "";
  12440.     }
  12441.     Noname_0026 {
  12442.         auto = false;
  12443.         x = -8.5;
  12444.         y = 2;
  12445.         regionWidth = 1;
  12446.         regionHeight = 1;
  12447.         starter = 20;
  12448.         powerRadius = 0.2;
  12449.         threshold = 100;
  12450.         probability = 0.04;
  12451.         z = 0.999;
  12452.         priority = 1;
  12453.         beginHour = 0;
  12454.         endHour = 0;
  12455.         regionType = "Bush";
  12456.         soundName = "cricket2";
  12457.         comment = "";
  12458.     }
  12459.     Noname_0027 {
  12460.         auto = false;
  12461.         x = -8.5;
  12462.         y = 4;
  12463.         regionWidth = 1;
  12464.         regionHeight = 1;
  12465.         starter = 20;
  12466.         powerRadius = 0.2;
  12467.         threshold = 100;
  12468.         probability = 0.01;
  12469.         z = 0.999;
  12470.         priority = 1;
  12471.         beginHour = 0;
  12472.         endHour = 0;
  12473.         regionType = "Bush";
  12474.         soundName = "cricket2";
  12475.         comment = "";
  12476.     }
  12477.     Noname_0028 {
  12478.         auto = false;
  12479.         x = -4.5;
  12480.         y = -4;
  12481.         regionWidth = 1;
  12482.         regionHeight = 1;
  12483.         starter = 20;
  12484.         powerRadius = 0.2;
  12485.         threshold = 100;
  12486.         probability = 0.01;
  12487.         z = 0.999;
  12488.         priority = 1;
  12489.         beginHour = 0;
  12490.         endHour = 0;
  12491.         regionType = "Bush";
  12492.         soundName = "cricket2";
  12493.         comment = "";
  12494.     }
  12495.     Noname_0029 {
  12496.         auto = false;
  12497.         x = -3.5;
  12498.         y = -6;
  12499.         regionWidth = 1;
  12500.         regionHeight = 1;
  12501.         starter = 20;
  12502.         powerRadius = 0.2;
  12503.         threshold = 100;
  12504.         probability = 0.01;
  12505.         z = 0.999;
  12506.         priority = 1;
  12507.         beginHour = 0;
  12508.         endHour = 0;
  12509.         regionType = "Bush";
  12510.         soundName = "cricket2";
  12511.         comment = "";
  12512.     }
  12513.     Noname_0030 {
  12514.         auto = false;
  12515.         x = -1.5;
  12516.         y = -5;
  12517.         regionWidth = 1;
  12518.         regionHeight = 1;
  12519.         starter = 20;
  12520.         powerRadius = 0.2;
  12521.         threshold = 100;
  12522.         probability = 0.01;
  12523.         z = 0.999;
  12524.         priority = 1;
  12525.         beginHour = 0;
  12526.         endHour = 0;
  12527.         regionType = "Bush";
  12528.         soundName = "cricket2";
  12529.         comment = "";
  12530.     }
  12531.     Noname_0031 {
  12532.         auto = false;
  12533.         x = 7.5;
  12534.         y = -3;
  12535.         regionWidth = 1;
  12536.         regionHeight = 1;
  12537.         starter = 20;
  12538.         powerRadius = 0.2;
  12539.         threshold = 100;
  12540.         probability = 0.01;
  12541.         z = 0.999;
  12542.         priority = 1;
  12543.         beginHour = 0;
  12544.         endHour = 0;
  12545.         regionType = "Bush";
  12546.         soundName = "cricket2";
  12547.         comment = "";
  12548.     }
  12549.     Noname_0032 {
  12550.         auto = false;
  12551.         x = -3.5;
  12552.         y = 1;
  12553.         regionWidth = 1;
  12554.         regionHeight = 1;
  12555.         starter = 20;
  12556.         powerRadius = 0.3;
  12557.         threshold = 100;
  12558.         probability = 0.02;
  12559.         z = 0.999;
  12560.         priority = 1;
  12561.         beginHour = 4;
  12562.         endHour = 20;
  12563.         regionType = "Bush";
  12564.         soundName = "bird3";
  12565.         comment = "";
  12566.     }
  12567.     Noname_0033 {
  12568.         auto = false;
  12569.         x = 7.5;
  12570.         y = 4;
  12571.         regionWidth = 1;
  12572.         regionHeight = 1;
  12573.         starter = 20;
  12574.         powerRadius = 0.1;
  12575.         threshold = 100;
  12576.         probability = 0.05;
  12577.         z = 0.999;
  12578.         priority = 1;
  12579.         beginHour = 0;
  12580.         endHour = 0;
  12581.         regionType = "Valley";
  12582.         soundName = "cricket1";
  12583.         comment = "";
  12584.     }
  12585.     Noname_0034 {
  12586.         auto = false;
  12587.         x = 5.5;
  12588.         y = 4;
  12589.         regionWidth = 1;
  12590.         regionHeight = 1;
  12591.         starter = 20;
  12592.         powerRadius = 0.1;
  12593.         threshold = 100;
  12594.         probability = 0.05;
  12595.         z = 0.999;
  12596.         priority = 1;
  12597.         beginHour = 0;
  12598.         endHour = 0;
  12599.         regionType = "Valley";
  12600.         soundName = "cricket1";
  12601.         comment = "";
  12602.     }
  12603.     Noname_0035 {
  12604.         auto = false;
  12605.         x = -7.5;
  12606.         y = 0.5;
  12607.         regionWidth = 1;
  12608.         regionHeight = 1;
  12609.         starter = 20;
  12610.         powerRadius = 0.1;
  12611.         threshold = 100;
  12612.         probability = 0.05;
  12613.         z = 0.999;
  12614.         priority = 1;
  12615.         beginHour = 0;
  12616.         endHour = 0;
  12617.         regionType = "Valley";
  12618.         soundName = "cricket1";
  12619.         comment = "";
  12620.     }
  12621.     Noname_0036 {
  12622.         auto = false;
  12623.         x = -5.5;
  12624.         y = -1;
  12625.         regionWidth = 1;
  12626.         regionHeight = 1;
  12627.         starter = 20;
  12628.         powerRadius = 0.2;
  12629.         threshold = 100;
  12630.         probability = 0.05;
  12631.         z = 0.999;
  12632.         priority = 1;
  12633.         beginHour = 0;
  12634.         endHour = 0;
  12635.         regionType = "Bush";
  12636.         soundName = "cricket2";
  12637.         comment = "";
  12638.     }
  12639.     Noname_0037 {
  12640.         auto = false;
  12641.         x = -4.5;
  12642.         y = -5;
  12643.         regionWidth = 1;
  12644.         regionHeight = 1;
  12645.         starter = 20;
  12646.         powerRadius = 0.3;
  12647.         threshold = 100;
  12648.         probability = 0.02;
  12649.         z = 0.999;
  12650.         priority = 1;
  12651.         beginHour = 4;
  12652.         endHour = 20;
  12653.         regionType = "Bush";
  12654.         soundName = "bird3";
  12655.         comment = "";
  12656.     }
  12657.     Noname_0038 {
  12658.         auto = false;
  12659.         x = -2.5;
  12660.         y = -6;
  12661.         regionWidth = 1;
  12662.         regionHeight = 1;
  12663.         starter = 20;
  12664.         powerRadius = 0.3;
  12665.         threshold = 100;
  12666.         probability = 0.02;
  12667.         z = 0.999;
  12668.         priority = 1;
  12669.         beginHour = 4;
  12670.         endHour = 20;
  12671.         regionType = "Bush";
  12672.         soundName = "bird3";
  12673.         comment = "";
  12674.     }
  12675.     Noname_0039 {
  12676.         auto = false;
  12677.         x = 0.5;
  12678.         y = -7;
  12679.         regionWidth = 5;
  12680.         regionHeight = 5;
  12681.         starter = 10;
  12682.         powerRadius = 0.5;
  12683.         threshold = 100;
  12684.         probability = 1;
  12685.         z = 0.999;
  12686.         priority = 1;
  12687.         beginHour = 0;
  12688.         endHour = 0;
  12689.         regionType = "Hill";
  12690.         soundName = "Wind";
  12691.         comment = "";
  12692.     }
  12693. }
  12694. UI {
  12695.     statuspanel {
  12696.     }
  12697. }
  12698.