home *** CD-ROM | disk | FTP | other *** search
Text File | 2001-08-27 | 412.7 KB | 12,698 lines |
- Camera {
- SphericalCamera {
- phi = 5.51524;
- center = Vector(-10, 7.5, 0);
- }
- }
- ControlSource {
- whoseTurn = "team1";
- }
- E3D {
- sphereRadius = 10;
- }
- Environment {
- dayLength = 0;
- dayTime = 2.5;
- skyName = "Eden";
- fogColor = Color(0, 0, 0, 1);
- }
- GameBoard {
- Landscape {
- width = 20;
- height = 15;
- numberOfObjects = 67;
- Landscape_00_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 15;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_15";
- }
- }
- Landscape_00_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 3;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_03";
- }
- }
- Landscape_00_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_14";
- }
- }
- Landscape_00_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 16;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_16";
- }
- }
- Landscape_00_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_00_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 0;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_01_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_01_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_01_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_01_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 1;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_01_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 1;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_01_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 1;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_01_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 1;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_01_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 13;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_13";
- }
- }
- Landscape_01_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_05";
- }
- }
- Landscape_01_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_14";
- }
- }
- Landscape_01_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_01_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_01_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_01_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_01_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 1;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_02_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 2;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_02_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 2;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_02_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 2;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_02_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 2;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_02_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 2;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_02_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 2;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_02_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 2;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_02_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 2;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_02_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 2;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_02_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 2;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_02_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 2;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_02_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 2;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_02_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 2;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_02_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 2;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_02_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 2;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_03_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 3;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_14";
- }
- }
- Landscape_03_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 3;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_03_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 3;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_05";
- }
- }
- Landscape_03_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 3;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_05";
- }
- }
- Landscape_03_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 3;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_03_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 3;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_03_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 3;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 30;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_06";
- }
- }
- Landscape_03_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 3;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_03_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 3;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_03_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 3;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_03_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 3;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 3;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_03";
- }
- }
- Landscape_03_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 3;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_03_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 3;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_03_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 3;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_03_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 3;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_04_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 4;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_14";
- }
- }
- Landscape_04_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 4;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_10";
- }
- }
- Landscape_04_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 4;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_00";
- }
- }
- Landscape_04_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 4;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_00";
- }
- }
- Landscape_04_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 4;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 8;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_08";
- }
- }
- Landscape_04_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 4;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_05";
- }
- }
- Landscape_04_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 4;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_04_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 4;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_04_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 4;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_04_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 4;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_04_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 4;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 8;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_08";
- }
- }
- Landscape_04_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 4;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Valley_02";
- }
- }
- Landscape_04_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 4;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 13;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_13";
- }
- }
- Landscape_04_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 4;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_00";
- }
- }
- Landscape_04_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 4;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_05_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 5;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_02";
- }
- }
- Landscape_05_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 5;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_05_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 5;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_05";
- }
- }
- Landscape_05_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 5;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 8;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_08";
- }
- }
- Landscape_05_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 5;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 18;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_18";
- }
- }
- Landscape_05_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 5;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 8;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_08";
- }
- }
- Landscape_05_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 5;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_05_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 5;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_05_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 5;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_05_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 5;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_05_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 5;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Valley_02";
- }
- }
- Landscape_05_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 5;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 23;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_23";
- }
- }
- Landscape_05_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 5;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Valley_02";
- }
- }
- Landscape_05_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 5;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 12;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_12";
- }
- }
- Landscape_05_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 5;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_06_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 6;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 15;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_15";
- }
- }
- Landscape_06_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 6;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_06_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 6;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_06_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 6;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 6;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_06";
- }
- }
- Landscape_06_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 6;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_05";
- }
- }
- Landscape_06_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 6;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 7;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_07";
- }
- }
- Landscape_06_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 6;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 30;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_06";
- }
- }
- Landscape_06_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 6;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_06_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 6;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_06_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 6;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 12;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_12";
- }
- }
- Landscape_06_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 6;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 13;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_13";
- }
- }
- Landscape_06_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 6;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Valley_02";
- }
- }
- Landscape_06_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 6;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 7;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Valley_07";
- }
- }
- Landscape_06_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 6;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 3;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Valley_03";
- }
- }
- Landscape_06_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 6;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_07_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 7;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_07_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 7;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 12;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_12";
- }
- }
- Landscape_07_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 7;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_07_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 7;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_07_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 7;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_07_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 7;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_07_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 7;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_07_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 7;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 12;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_12";
- }
- }
- Landscape_07_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 7;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 15;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_15";
- }
- }
- Landscape_07_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 7;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_07_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 7;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_07_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 7;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 12;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_12";
- }
- }
- Landscape_07_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 7;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_07_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 7;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_07_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 7;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 13;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_13";
- }
- }
- Landscape_08_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 8;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_08_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 8;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 13;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_13";
- }
- }
- Landscape_08_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 8;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_08_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 8;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 15;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_15";
- }
- }
- Landscape_08_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 8;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_08_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 8;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_01";
- }
- }
- Landscape_08_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 8;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_01";
- }
- }
- Landscape_08_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 8;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_08_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 8;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 16;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_16";
- }
- }
- Landscape_08_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 8;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_08_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 8;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_08_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 8;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 13;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_13";
- }
- }
- Landscape_08_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 8;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_08_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 8;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_08_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 8;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_14";
- }
- }
- Landscape_09_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 9;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_09_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 9;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 12;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_12";
- }
- }
- Landscape_09_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 9;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_09_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 9;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "Dummy landscape";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 61;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Dummy";
- }
- }
- Landscape_09_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 9;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "Dummy landscape";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 61;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Dummy";
- }
- }
- Landscape_09_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 9;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "Dummy landscape";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 61;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Dummy";
- }
- }
- Landscape_09_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 9;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_09_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 9;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_09_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 9;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_09_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 9;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_05";
- }
- }
- Landscape_09_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 9;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_09_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 9;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_09_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 9;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_09_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 9;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 13;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_13";
- }
- }
- Landscape_09_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 9;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_10_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 10;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_10_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 10;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_14";
- }
- }
- Landscape_10_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 10;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_10_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 10;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "Dummy landscape";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 61;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Dummy";
- }
- }
- Landscape_10_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 10;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "Dummy landscape";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 61;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Dummy";
- }
- }
- Landscape_10_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 10;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "Dummy landscape";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 61;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Dummy";
- }
- }
- Landscape_10_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 10;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 9;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_09";
- }
- }
- Landscape_10_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 10;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 17;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_17";
- }
- }
- Landscape_10_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 10;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_11";
- }
- }
- Landscape_10_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 10;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_05";
- }
- }
- Landscape_10_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 10;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_11";
- }
- }
- Landscape_10_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 10;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 16;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_16";
- }
- }
- Landscape_10_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 10;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_10_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 10;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_04";
- }
- }
- Landscape_10_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 10;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_11_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 11;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_11_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 11;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 15;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_15";
- }
- }
- Landscape_11_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 11;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_11_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 11;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "Dummy landscape";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 61;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Dummy";
- }
- }
- Landscape_11_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 11;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "Dummy landscape";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 61;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Dummy";
- }
- }
- Landscape_11_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 11;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "Dummy landscape";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 61;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Dummy";
- }
- }
- Landscape_11_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 11;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_11_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 11;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_11_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 11;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 7;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_07";
- }
- }
- Landscape_11_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 11;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_11_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 11;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_11_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 11;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 6;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_06";
- }
- }
- Landscape_11_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 11;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_11_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 11;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_14";
- }
- }
- Landscape_11_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 11;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_12_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 12;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_12_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 12;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_12_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 12;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 12;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_12";
- }
- }
- Landscape_12_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 12;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_12_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 12;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_12_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 12;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_12_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 12;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_12_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 12;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_12_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 12;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_12_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 12;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_12_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 12;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_12_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 12;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_12_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 12;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_12_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 12;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_14";
- }
- }
- Landscape_12_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 12;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_13_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 13;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_13_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 13;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_13_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 13;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_04";
- }
- }
- Landscape_13_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 13;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_13_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 13;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_13_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 13;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_13_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 13;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_13_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 13;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_13_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 13;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_13_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 13;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_13_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 13;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_13_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 13;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 30;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_06";
- }
- }
- Landscape_13_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 13;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_13_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 13;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 16;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_16";
- }
- }
- Landscape_13_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 13;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_14_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 14;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_14_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 14;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_14_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 14;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_02";
- }
- }
- Landscape_14_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 14;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_01";
- }
- }
- Landscape_14_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 14;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 6;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_06";
- }
- }
- Landscape_14_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 14;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 12;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_12";
- }
- }
- Landscape_14_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 14;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 15;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_15";
- }
- }
- Landscape_14_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 14;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_14_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 14;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 9;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_09";
- }
- }
- Landscape_14_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 14;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_14_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 14;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_14_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 14;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_14_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 14;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 13;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_13";
- }
- }
- Landscape_14_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 14;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_14_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 14;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_15_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 15;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_15_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 15;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_15_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 15;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 3;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_03";
- }
- }
- Landscape_15_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 15;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_15_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 15;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 16;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_16";
- }
- }
- Landscape_15_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 15;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 7;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_07";
- }
- }
- Landscape_15_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 15;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_15_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 15;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_15_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 15;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_01";
- }
- }
- Landscape_15_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 15;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_15_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 15;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_15_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 15;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_15_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 15;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_14";
- }
- }
- Landscape_15_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 15;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_15_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 15;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_16_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 16;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_16_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 16;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_16_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 16;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_04";
- }
- }
- Landscape_16_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 16;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_16_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 16;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_16_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 16;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 7;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Lava_07";
- }
- }
- Landscape_16_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 16;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_16_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 16;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_16_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 16;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 30;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "ScorchedValley_06";
- }
- }
- Landscape_16_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 16;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_16_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 16;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_16_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 16;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_16_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 16;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_14";
- }
- }
- Landscape_16_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 16;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_16_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 16;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Object_00 {
- numberOfParts = 1;
- x = 2;
- y = 9;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 180;
- }
- }
- Object_01 {
- numberOfParts = 1;
- x = 1;
- y = 6;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- }
- }
- Object_02 {
- numberOfParts = 1;
- x = 3;
- y = 10;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 180;
- }
- }
- Object_03 {
- numberOfParts = 1;
- x = 18;
- y = 4;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 270;
- }
- }
- Object_04 {
- numberOfParts = 1;
- x = 1;
- y = 3;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 0;
- }
- }
- Object_05 {
- numberOfParts = 1;
- x = 4;
- y = 8;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 3;
- turningAngle = 0;
- }
- }
- Object_06 {
- numberOfParts = 1;
- x = 6;
- y = 6;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 3;
- turningAngle = 180;
- }
- }
- Object_07 {
- numberOfParts = 3;
- x = 11;
- y = 9;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- part_01 {
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- x = 1;
- y = 0;
- }
- part_02 {
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- x = 2;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 9;
- turningAngle = 0;
- }
- }
- Object_08 {
- numberOfParts = 1;
- x = 12;
- y = 4;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 180;
- }
- }
- Object_09 {
- numberOfParts = 1;
- x = 17;
- y = 3;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 0;
- }
- }
- Object_10 {
- numberOfParts = 1;
- x = 18;
- y = 8;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 180;
- }
- }
- Object_11 {
- numberOfParts = 1;
- x = 18;
- y = 5;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 270;
- }
- }
- Object_12 {
- numberOfParts = 1;
- x = 16;
- y = 3;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 3;
- turningAngle = 180;
- }
- }
- Object_13 {
- numberOfParts = 1;
- x = 1;
- y = 4;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- }
- }
- Object_14 {
- numberOfParts = 1;
- x = 1;
- y = 5;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 270;
- }
- }
- Object_15 {
- numberOfParts = 1;
- x = 2;
- y = 8;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- }
- }
- Object_16 {
- numberOfParts = 1;
- x = 6;
- y = 12;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- }
- }
- Object_17 {
- numberOfParts = 1;
- x = 4;
- y = 11;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 0;
- }
- }
- Object_18 {
- numberOfParts = 1;
- x = 3;
- y = 9;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 0;
- }
- }
- Object_19 {
- numberOfParts = 1;
- x = 4;
- y = 9;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 0;
- }
- }
- Object_20 {
- numberOfParts = 1;
- x = 2;
- y = 7;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 0;
- }
- }
- Object_36 {
- numberOfParts = 1;
- x = 12;
- y = 11;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 270;
- }
- }
- Object_21 {
- numberOfParts = 1;
- x = 13;
- y = 9;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 270;
- }
- }
- Object_22 {
- numberOfParts = 1;
- x = 12;
- y = 6;
- landscapeSubtype = "Mountain";
- landscapeType = "Object";
- objectType = "Mountain";
- part_00 {
- availabilityForDiagonalAct = false;
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- forbiddenAct = true;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 0;
- }
- }
- Object_23 {
- numberOfParts = 1;
- x = 8;
- y = 13;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 90;
- }
- }
- Object_24 {
- numberOfParts = 1;
- x = 5;
- y = 9;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 90;
- }
- }
- Object_25 {
- numberOfParts = 1;
- x = 17;
- y = 9;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 90;
- }
- }
- Object_26 {
- numberOfParts = 9;
- x = 9;
- y = 3;
- landscapeSubtype = "DummyObject";
- landscapeType = "Object";
- objectType = "DummyObject";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- part_01 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 1;
- y = 0;
- }
- part_02 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 2;
- y = 0;
- }
- part_03 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 1;
- }
- part_04 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 1;
- y = 1;
- }
- part_05 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 2;
- y = 1;
- }
- part_06 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 2;
- }
- part_07 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 1;
- y = 2;
- }
- part_08 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 2;
- y = 2;
- }
- ProtoLandscape {
- tileNumber = 23;
- turningAngle = 0;
- moviesName = "Volcano";
- moviesGroup = "GameBoard";
- moviesActorName = "Object";
- animators = "volcano", "base";
- base {
- animator = "landscape";
- effects = "fogged";
- character = "VolcanoBase_00";
- identifier = "base";
- offset = Vector(1, -1, 0);
- }
- volcano {
- animator = "landscape";
- effects = "fogged", "haloObstacle";
- character = "Volcano_00";
- identifier = "default";
- offset = Vector(1, -1, 0);
- }
- }
- }
- Object_27 {
- numberOfParts = 1;
- x = 8;
- y = 4;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 180;
- }
- }
- Object_28 {
- numberOfParts = 1;
- x = 8;
- y = 2;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 270;
- }
- }
- Object_35 {
- numberOfParts = 1;
- x = 6;
- y = 8;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 270;
- }
- }
- Object_29 {
- numberOfParts = 1;
- x = 7;
- y = 6;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 90;
- }
- }
- Object_30 {
- numberOfParts = 3;
- x = 11;
- y = 2;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- part_01 {
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- x = 1;
- y = 0;
- }
- part_02 {
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- x = 2;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 9;
- turningAngle = 180;
- }
- }
- Object_31 {
- numberOfParts = 1;
- x = 5;
- y = 10;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 270;
- }
- }
- Object_32 {
- numberOfParts = 1;
- x = 9;
- y = 7;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 90;
- }
- }
- Object_33 {
- numberOfParts = 1;
- x = 11;
- y = 6;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 90;
- }
- }
- Object_34 {
- numberOfParts = 1;
- x = 4;
- y = 10;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 180;
- }
- }
- Object_37 {
- numberOfParts = 1;
- x = 4;
- y = 7;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 0;
- }
- }
- Object_38 {
- numberOfParts = 1;
- x = 5;
- y = 12;
- landscapeSubtype = "HealingTree";
- landscapeType = "Object";
- objectType = "HealingTree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 90;
- }
- }
- Object_39 {
- numberOfParts = 1;
- x = 17;
- y = 10;
- landscapeSubtype = "HealingTree";
- landscapeType = "Object";
- objectType = "HealingTree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 270;
- }
- }
- Object_40 {
- numberOfParts = 1;
- x = 3;
- y = 5;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 10;
- turningAngle = 180;
- }
- }
- Object_41 {
- numberOfParts = 1;
- x = 14;
- y = 6;
- landscapeSubtype = "DummyObject";
- landscapeType = "Object";
- objectType = "DummyObject";
- part_00 {
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- x = 0;
- y = 0;
- }
- custom {
- fireHole = true;
- }
- ProtoLandscape {
- redirectToLandscape = false;
- tileNumber = 21;
- turningAngle = 270;
- alias = "default";
- characterName = "LavaHole";
- moviesName = "FireHole";
- moviesGroup = "GameBoard";
- moviesActorName = "Object";
- animator = "landscape";
- effects = "fogged";
- offset = Vector(0, 0, 0.2);
- }
- }
- Object_42 {
- numberOfParts = 1;
- x = 10;
- y = 7;
- landscapeSubtype = "DummyObject";
- landscapeType = "Object";
- objectType = "DummyObject";
- part_00 {
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- x = 0;
- y = 0;
- }
- custom {
- fireHole = true;
- }
- ProtoLandscape {
- redirectToLandscape = false;
- tileNumber = 21;
- turningAngle = 90;
- alias = "default";
- characterName = "LavaHole";
- moviesName = "FireHole";
- moviesGroup = "GameBoard";
- moviesActorName = "Object";
- animator = "landscape";
- effects = "fogged";
- offset = Vector(0, 0, 0.2);
- }
- }
- Object_43 {
- numberOfParts = 1;
- x = 8;
- y = 3;
- landscapeSubtype = "DummyObject";
- landscapeType = "Object";
- objectType = "DummyObject";
- part_00 {
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- x = 0;
- y = 0;
- }
- custom {
- fireHole = true;
- }
- ProtoLandscape {
- redirectToLandscape = false;
- tileNumber = 21;
- turningAngle = 0;
- alias = "default";
- characterName = "LavaHole";
- moviesName = "FireHole";
- moviesGroup = "GameBoard";
- moviesActorName = "Object";
- animator = "landscape";
- effects = "fogged";
- offset = Vector(0, 0, 0.2);
- }
- }
- Object_44 {
- numberOfParts = 1;
- x = 5;
- y = 4;
- landscapeSubtype = "DummyObject";
- landscapeType = "Object";
- objectType = "DummyObject";
- part_00 {
- x = 0;
- y = 0;
- }
- custom {
- fireHole = true;
- }
- ProtoLandscape {
- redirectToLandscape = false;
- tileNumber = 21;
- turningAngle = 270;
- alias = "default";
- characterName = "LavaHole";
- moviesName = "FireHole";
- moviesGroup = "GameBoard";
- moviesActorName = "Object";
- animator = "landscape";
- effects = "fogged";
- offset = Vector(0, 0, 0.2);
- }
- }
- Object_45 {
- numberOfParts = 1;
- x = 10;
- y = 11;
- landscapeSubtype = "DummyObject";
- landscapeType = "Object";
- objectType = "DummyObject";
- part_00 {
- x = 0;
- y = 0;
- }
- custom {
- fireHole = true;
- }
- ProtoLandscape {
- redirectToLandscape = false;
- tileNumber = 21;
- turningAngle = 90;
- alias = "default";
- characterName = "LavaHole";
- moviesName = "FireHole";
- moviesGroup = "GameBoard";
- moviesActorName = "Object";
- animator = "landscape";
- effects = "fogged";
- offset = Vector(0, 0, 0.2);
- }
- }
- Object_46 {
- numberOfParts = 1;
- x = 15;
- y = 4;
- landscapeSubtype = "DummyObject";
- landscapeType = "Object";
- objectType = "DummyObject";
- part_00 {
- x = 0;
- y = 0;
- }
- custom {
- fireHole = true;
- }
- ProtoLandscape {
- redirectToLandscape = false;
- tileNumber = 21;
- turningAngle = 270;
- alias = "default";
- characterName = "LavaHole";
- moviesName = "FireHole";
- moviesGroup = "GameBoard";
- moviesActorName = "Object";
- animator = "landscape";
- effects = "fogged";
- offset = Vector(0, 0, 0.2);
- }
- }
- Object_47 {
- numberOfParts = 1;
- x = 15;
- y = 6;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 180;
- }
- }
- Landscape_17_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 17;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_17_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 17;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_17_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 17;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 15;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_15";
- }
- }
- Landscape_17_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 17;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_17_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 17;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 30;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_06";
- }
- }
- Landscape_17_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 17;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 2;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "Lava_02";
- }
- }
- Landscape_17_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 17;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 7;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_07";
- }
- }
- Landscape_17_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 17;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 24;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "ScorchedValley_00";
- }
- }
- Landscape_17_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 17;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_17_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 17;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_17_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 17;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 20;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Valley_20";
- }
- }
- Landscape_17_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 17;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 13;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "Edge_13";
- }
- }
- Landscape_17_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 17;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_17_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 17;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_17_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 17;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_18_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_18_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_18_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_18_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_18_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 18;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_18_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 18;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_18_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = -0.2;
- xPos = 18;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "Lava_04";
- }
- }
- Landscape_18_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 18;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 29;
- turningAngle = 90;
- baseMeshName = "";
- characterName = "ScorchedValley_05";
- }
- }
- Landscape_18_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = true;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 18;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Valley";
- landscapeType = "Valley";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 26;
- turningAngle = 180;
- baseMeshName = "";
- characterName = "ScorchedValley_02";
- }
- }
- Landscape_18_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 11;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_11";
- }
- }
- Landscape_18_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_14";
- }
- }
- Landscape_18_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_00";
- }
- }
- Landscape_18_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_18_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_18_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 18;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_00 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 0;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_01 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 1;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_02 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 2;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_03 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 3;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_04 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 4;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_14";
- }
- }
- Landscape_19_05 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 5;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_01";
- }
- }
- Landscape_19_06 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = false;
- height = 0;
- xPos = 19;
- yPos = 6;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Lava";
- landscapeType = "Fire";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 14;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Lava_14";
- }
- }
- Landscape_19_07 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 7;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_05";
- }
- }
- Landscape_19_08 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 8;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Edge";
- landscapeType = "Edge";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 15;
- turningAngle = 270;
- baseMeshName = "";
- characterName = "Edge_15";
- }
- }
- Landscape_19_09 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 9;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_10 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 10;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_11 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 11;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_12 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 12;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_13 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 13;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Landscape_19_14 {
- availabilityForDiagonalAct = true;
- availabilityForPlunging = true;
- availabilityForStraightAct = true;
- availableForWalk = false;
- possibilityOfSpiritPlacing = false;
- unchanging = false;
- forbiddenAct = true;
- height = 0;
- xPos = 19;
- yPos = 14;
- ownerTeamNumber = 0;
- affectType = "neutral";
- description = "";
- landscapeSubtype = "Abyss";
- landscapeType = "Abyss";
- placeType = "neutral";
- custom {
- }
- ProtoLandscape {
- tileNumber = 0;
- turningAngle = 0;
- baseMeshName = "";
- characterName = "";
- }
- }
- Object_54 {
- numberOfParts = 1;
- x = 13;
- y = 7;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 6;
- turningAngle = 180;
- }
- }
- Object_48 {
- numberOfParts = 1;
- x = 15;
- y = 7;
- landscapeSubtype = "Tree";
- landscapeType = "Object";
- objectType = "Tree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 3;
- turningAngle = 270;
- }
- }
- Object_49 {
- numberOfParts = 2;
- x = 4;
- y = 1;
- landscapeSubtype = "DummyObject";
- landscapeType = "Object";
- objectType = "DummyObject";
- part_00 {
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- part_01 {
- x = 0;
- y = 1;
- }
- custom {
- portal = true;
- }
- ProtoLandscape {
- debugMode = true;
- tileNumber = 19;
- turningAngle = 0;
- moviesName = "PortalFire";
- moviesGroup = "GameBoard";
- moviesActorName = "Object";
- animators = "base", "invertBase";
- base {
- animator = "object";
- effects = "fogged";
- character = "PortalBase";
- identifier = "Base";
- offset = Vector(0, 0, 0);
- }
- invertBase {
- animator = "object";
- effects = "fogged";
- character = "PortalBase";
- identifier = "InvertBase";
- offset = Vector(0, 0, 0);
- }
- }
- }
- Object_50 {
- numberOfParts = 1;
- x = 13;
- y = 12;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 0;
- }
- }
- Object_51 {
- numberOfParts = 1;
- x = 17;
- y = 4;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 0;
- }
- }
- Object_52 {
- numberOfParts = 1;
- x = 13;
- y = 4;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 6;
- turningAngle = 90;
- }
- }
- Object_57 {
- numberOfParts = 1;
- x = 13;
- y = 10;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 6;
- turningAngle = 180;
- }
- }
- Object_58 {
- numberOfParts = 1;
- x = 16;
- y = 11;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 6;
- turningAngle = 90;
- }
- }
- Object_59 {
- numberOfParts = 1;
- x = 18;
- y = 7;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 0;
- }
- }
- Object_53 {
- numberOfParts = 1;
- x = 16;
- y = 9;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 90;
- }
- }
- Object_55 {
- numberOfParts = 1;
- x = 14;
- y = 11;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 180;
- }
- }
- Object_56 {
- numberOfParts = 1;
- x = 12;
- y = 10;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 270;
- }
- }
- Object_60 {
- numberOfParts = 1;
- x = 9;
- y = 12;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 90;
- }
- }
- Object_61 {
- numberOfParts = 1;
- x = 2;
- y = 2;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 0;
- }
- }
- Object_62 {
- numberOfParts = 1;
- x = 7;
- y = 4;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 90;
- }
- }
- Object_63 {
- numberOfParts = 1;
- x = 2;
- y = 6;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 6;
- turningAngle = 90;
- }
- }
- Object_64 {
- numberOfParts = 1;
- x = 6;
- y = 1;
- landscapeSubtype = "HealingTree";
- landscapeType = "Object";
- objectType = "HealingTree";
- part_00 {
- availabilityForPlunging = false;
- availabilityForStraightAct = false;
- availableForWalk = false;
- x = 0;
- y = 0;
- }
- ProtoLandscape {
- tileNumber = 1;
- turningAngle = 180;
- }
- }
- Object_65 {
- numberOfParts = 1;
- x = 6;
- y = 2;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- custom {
- batheEnable = true;
- }
- ProtoLandscape {
- tileNumber = 5;
- turningAngle = 0;
- }
- }
- Object_66 {
- numberOfParts = 1;
- x = 7;
- y = 2;
- landscapeSubtype = "Bush";
- landscapeType = "Object";
- objectType = "Bush";
- part_00 {
- x = 0;
- y = 0;
- }
- custom {
- batheEnable = true;
- }
- ProtoLandscape {
- tileNumber = 4;
- turningAngle = 90;
- }
- }
- }
- Teams {
- numberOfTeams = 3;
- manTeam = "humanTeam";
- turnOrder = "humanTeam", "fireTeam", "parasiteTeam";
- Team_00 {
- internalName = "humanTeam";
- Units {
- numberOfUnits = 3;
- Unit_00 {
- visibleAsResultOfAttack = false;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 180;
- xPos = 16;
- yPos = 4;
- unitID = 0;
- name = "Viking";
- internalName = "Viking";
- mapeditName = "Viking_0001";
- permanent {
- AI {
- strategy = "blind";
- Blind {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 0.785398;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDesire";
- alias = "systemSelectMoveDesire";
- desires = "fire";
- fire {
- desire = -1;
- landscapeTypes = "Fire";
- }
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 3;
- UPM_00 {
- amount = 1;
- name = "Condition3";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ActNormalModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 0;
- actPower = 15;
- actRange = 0;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 15;
- health = 50;
- maxActPower = 15;
- maxDefencePower = 15;
- maxHealth = 50;
- maxMoveRange = 3;
- moveRange = 3;
- moveRangeRemainder = 300;
- roundExperience = 0;
- totalExperience = 0;
- actType = "normal";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 0.75;
- }
- Water {
- relativePrice = 1.25;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- }
- }
- }
- }
- Unit_01 {
- visibleAsResultOfAttack = false;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 180;
- xPos = 15;
- yPos = 3;
- unitID = 2;
- name = "Berserker";
- internalName = "Berserker";
- mapeditName = "Berserker_0001";
- permanent {
- AI {
- strategy = "blind";
- Blind {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 0.785398;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDesire";
- alias = "systemSelectMoveDesire";
- desires = "fire";
- fire {
- desire = -1;
- landscapeTypes = "Fire";
- }
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 3;
- UPM_00 {
- amount = 1;
- name = "Condition3";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ActNormalModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 0;
- actPower = 20;
- actRange = 0;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 10;
- health = 50;
- maxActPower = 20;
- maxDefencePower = 10;
- maxHealth = 50;
- maxMoveRange = 4;
- moveRange = 4;
- moveRangeRemainder = 400;
- roundExperience = 0;
- totalExperience = 0;
- actType = "normal";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 0.75;
- }
- Water {
- relativePrice = 1.25;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- }
- }
- }
- }
- Unit_02 {
- visibleAsResultOfAttack = false;
- reductedInfo = false;
- orientation = 180;
- xPos = 17;
- yPos = 4;
- unitID = 1;
- name = "Axer";
- internalName = "Axer";
- mapeditName = "Axer_0001";
- permanent {
- AI {
- strategy = "blind";
- Blind {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 0.785398;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDesire";
- alias = "systemSelectMoveDesire";
- desires = "fire";
- fire {
- desire = -1;
- landscapeTypes = "Fire";
- }
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 3;
- UPM_00 {
- amount = 1;
- name = "Condition3";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ActNormalModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 0;
- actPower = 10;
- actRange = 0;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 15;
- health = 50;
- maxActPower = 10;
- maxDefencePower = 15;
- maxHealth = 50;
- maxMoveRange = 5;
- moveRange = 5;
- moveRangeRemainder = 500;
- roundExperience = 0;
- totalExperience = 0;
- actType = "normal";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 0.75;
- }
- Water {
- relativePrice = 1.25;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- }
- }
- }
- }
- }
- permanent {
- AI {
- strategy = "default";
- }
- custom {
- }
- }
- Relations {
- neutralTeams = "humanTeam";
- enemyTeams = "fireTeam", "parasiteTeam";
- }
- InactiveUnits {
- numberOfUnits = 0;
- }
- }
- Team_01 {
- internalName = "fireTeam";
- Units {
- numberOfUnits = 18;
- Unit_00 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 270;
- xPos = 12;
- yPos = 5;
- unitID = 3;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0001";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_01 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 18;
- yPos = 7;
- unitID = 4;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0002";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_02 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 270;
- xPos = 10;
- yPos = 11;
- unitID = 5;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0003";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_03 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 17;
- yPos = 9;
- unitID = 6;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0004";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_04 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 270;
- xPos = 5;
- yPos = 3;
- unitID = 7;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0005";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_05 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 3;
- yPos = 8;
- unitID = 9;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0007";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_06 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 5;
- yPos = 4;
- unitID = 10;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0008";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_07 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 270;
- xPos = 3;
- yPos = 2;
- unitID = 11;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0009";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_08 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 90;
- xPos = 8;
- yPos = 3;
- unitID = 12;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0010";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_09 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 270;
- xPos = 1;
- yPos = 4;
- unitID = 13;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0011";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_10 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 4;
- yPos = 11;
- unitID = 14;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0012";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_11 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 7;
- yPos = 12;
- unitID = 15;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0013";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_12 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 9;
- yPos = 12;
- unitID = 16;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0014";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_13 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 15;
- yPos = 11;
- unitID = 17;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0015";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_14 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 13;
- yPos = 7;
- unitID = 8;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0006";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_15 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 12;
- yPos = 7;
- unitID = 18;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0016";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_16 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 12;
- yPos = 3;
- unitID = 19;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0017";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- Unit_17 {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- reductedInfo = false;
- orientation = 0;
- xPos = 9;
- yPos = 8;
- unitID = 20;
- name = "Parasite";
- internalName = "Parasite";
- mapeditName = "Parasite_0018";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- currentLevelNumber = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 200;
- roundExperience = 0;
- totalExperience = 0;
- actType = "fire";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- }
- permanent {
- AI {
- strategy = "default";
- }
- custom {
- }
- }
- Relations {
- neutralTeams = "fireTeam";
- enemyTeams = "humanTeam", "parasiteTeam";
- }
- InactiveUnits {
- numberOfUnits = 0;
- }
- }
- Team_02 {
- internalName = "parasiteTeam";
- Units {
- numberOfUnits = 0;
- }
- permanent {
- AI {
- strategy = "default";
- }
- custom {
- }
- }
- Relations {
- neutralTeams = "parasiteTeam";
- enemyTeams = "humanTeam";
- friendTeams = "fireTeam";
- }
- InactiveUnits {
- numberOfUnits = 0;
- }
- }
- }
- }
- Scenario {
- custom {
- Fire {
- maxUnitAmount = 18;
- turnsPerUnit = 1;
- femaleFlag = "fireHole";
- sourceTeam = "fireTeam";
- GeneratedUnit {
- visibleAsResultOfAttack = true;
- unitVisibleForEnemy = true;
- orientation = 0;
- xPos = 1;
- yPos = 1;
- name = "Parasite";
- internalName = "Parasite";
- permanent {
- AI {
- strategy = "parasite";
- Parasite {
- lookThrough = true;
- alarmRadius = 3;
- observeRadius = 5;
- aggressiveRadius = 10;
- observeAngle = 3.14159;
- agressiveAngle = 3.14159;
- fireAttributeFactor = 1;
- freezeAttributeFactor = 1;
- keepPositionFactor = 0.02;
- poisonAttributeFactor = 1;
- preserveFireStatusFactor = 1;
- preserveFreezeStatusFactor = 1;
- preservePoisonStatusFactor = 1;
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- UKMs {
- numberOfUKMs = 1;
- UKM_00 {
- name = "SelectMoveDisable";
- alias = "moveByAllWaterAndSwampDisable";
- landscapeTypes = "Water", "Swamp";
- }
- }
- UPMController {
- UPMs {
- numberOfUPMs = 8;
- UPM_00 {
- amount = 1;
- name = "Condition1";
- }
- UPM_01 {
- amount = 0;
- name = "HealthModifier";
- }
- UPM_02 {
- amount = 1;
- name = "ImmuneStatus";
- }
- UPM_03 {
- amount = 0;
- name = "ImmuneActNormal";
- }
- UPM_04 {
- amount = 0;
- name = "ImmuneActPoison";
- }
- UPM_05 {
- amount = 0;
- name = "ImmuneActFreeze";
- }
- UPM_06 {
- amount = 0;
- name = "ActFireModifier";
- }
- UPM_07 {
- amount = 0;
- name = "ImmuneLandscapeHealthModifier";
- }
- }
- pureProperties {
- actAbility = true;
- fireResistantAbility = false;
- flightAbility = false;
- moveAbility = true;
- notSlowdownByLandscape = false;
- unitIsSpirit = false;
- waterResistantAbility = false;
- actLuck = 0.9;
- defenceLuck = 0.8;
- actPool = 0;
- actPoolSize = 2;
- actPower = 3;
- actRange = 3;
- balanceExperience = 0;
- defencePower = 5;
- health = 20;
- maxActPower = 10;
- maxDefencePower = 5;
- maxHealth = 20;
- maxMoveRange = 2;
- moveRange = 2;
- moveRangeRemainder = 80;
- roundExperience = 0;
- totalExperience = 0;
- actType = "normal";
- placementType = "any";
- movePrices {
- Road {
- relativePrice = 1;
- }
- Water {
- relativePrice = 1;
- }
- Swamp {
- priceInMoveRanges = 1;
- }
- Shit {
- priceInMoveRanges = 0.1;
- }
- }
- }
- }
- custom {
- parasiteTeam = "parasiteTeam";
- }
- }
- }
- }
- zones {
- PortalArea {
- positions = Vector2D(4, 6);
- }
- }
- }
- Sounds {
- distance = 1;
- fade = 3;
- rolloff = 1;
- bgmID = "";
- Noname_0001 {
- auto = false;
- x = -3.5;
- y = 7;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.3;
- threshold = 100;
- probability = 0.02;
- z = 0.999;
- priority = 1;
- beginHour = 4;
- endHour = 20;
- regionType = "Bush";
- soundName = "bird3";
- comment = "";
- }
- Noname_0002 {
- auto = false;
- x = -8.5;
- y = 1;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.3;
- threshold = 100;
- probability = 0.04;
- z = 0.999;
- priority = 1;
- beginHour = 4;
- endHour = 20;
- regionType = "Bush";
- soundName = "bird3";
- comment = "";
- }
- Noname_0003 {
- auto = false;
- x = -7.5;
- y = -1;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0004 {
- auto = false;
- x = -5.5;
- y = -3;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0005 {
- auto = false;
- x = -3.5;
- y = -5;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0006 {
- auto = false;
- x = -1.5;
- y = -6;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0007 {
- auto = false;
- x = -2.5;
- y = -2.5;
- regionWidth = 3;
- regionHeight = 3;
- starter = 10;
- powerRadius = 0.5;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Hill";
- soundName = "Wind2";
- comment = "";
- }
- Noname_0008 {
- auto = false;
- x = -8;
- y = -5.5;
- regionWidth = 4;
- regionHeight = 4;
- starter = 10;
- powerRadius = 0.5;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Hill";
- soundName = "Wind";
- comment = "";
- }
- Noname_0009 {
- auto = false;
- x = 8.5;
- y = -6;
- regionWidth = 3;
- regionHeight = 3;
- starter = 10;
- powerRadius = 0.4;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Hill";
- soundName = "Wind2";
- comment = "";
- }
- Noname_0010 {
- auto = false;
- x = 6.5;
- y = 6.5;
- regionWidth = 5;
- regionHeight = 4;
- starter = 10;
- powerRadius = 0.4;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Hill";
- soundName = "Wind2";
- comment = "";
- }
- Noname_0011 {
- auto = false;
- x = 0.5;
- y = 3;
- regionWidth = 2;
- regionHeight = 2;
- starter = 10;
- powerRadius = 0.9;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Lava";
- soundName = "Volcano";
- comment = "";
- }
- Noname_0012 {
- auto = false;
- x = 0.5;
- y = 0;
- regionWidth = 1;
- regionHeight = 1;
- starter = 10;
- powerRadius = 0.05;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Fire";
- soundName = "FirePlace";
- comment = "";
- }
- Noname_0013 {
- auto = false;
- x = 5.5;
- y = 3;
- regionWidth = 1;
- regionHeight = 1;
- starter = 10;
- powerRadius = 0.06;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Fire";
- soundName = "FirePlace";
- comment = "";
- }
- Noname_0014 {
- auto = false;
- x = 4.5;
- y = 1;
- regionWidth = 1;
- regionHeight = 1;
- starter = 10;
- powerRadius = 0.06;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Fire";
- soundName = "FirePlace";
- comment = "";
- }
- Noname_0015 {
- auto = false;
- x = 0.5;
- y = -4;
- regionWidth = 1;
- regionHeight = 1;
- starter = 10;
- powerRadius = 0.06;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Fire";
- soundName = "FirePlace";
- comment = "";
- }
- Noname_0016 {
- auto = false;
- x = -4.5;
- y = 3;
- regionWidth = 1;
- regionHeight = 1;
- starter = 10;
- powerRadius = 0.06;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Fire";
- soundName = "FirePlace";
- comment = "";
- }
- Noname_0017 {
- auto = false;
- x = -1.5;
- y = 4;
- regionWidth = 1;
- regionHeight = 1;
- starter = 10;
- powerRadius = 0.06;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Fire";
- soundName = "FirePlace";
- comment = "";
- }
- Noname_0018 {
- auto = false;
- x = -8.5;
- y = 6;
- regionWidth = 3;
- regionHeight = 3;
- starter = 10;
- powerRadius = 0.4;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Hill";
- soundName = "Wind2";
- comment = "";
- }
- Noname_0019 {
- auto = false;
- x = -5;
- y = 3.5;
- regionWidth = 5;
- regionHeight = 5;
- starter = 10;
- powerRadius = 0.5;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Lava";
- soundName = "Lava";
- comment = "";
- }
- Noname_0020 {
- auto = false;
- x = 3;
- y = -3;
- regionWidth = 5;
- regionHeight = 5;
- starter = 10;
- powerRadius = 0.5;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Lava";
- soundName = "Lava";
- comment = "";
- }
- Noname_0021 {
- auto = false;
- x = 5.5;
- y = 2;
- regionWidth = 5;
- regionHeight = 5;
- starter = 10;
- powerRadius = 0.5;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Lava";
- soundName = "Lava";
- comment = "";
- }
- Noname_0022 {
- auto = false;
- x = -8.5;
- y = 3;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0023 {
- auto = false;
- x = -4.5;
- y = -1;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0024 {
- auto = false;
- x = 7.5;
- y = -2;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0025 {
- auto = false;
- x = -6.5;
- y = -2;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.2;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Bush";
- soundName = "cricket2";
- comment = "";
- }
- Noname_0026 {
- auto = false;
- x = -8.5;
- y = 2;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.2;
- threshold = 100;
- probability = 0.04;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Bush";
- soundName = "cricket2";
- comment = "";
- }
- Noname_0027 {
- auto = false;
- x = -8.5;
- y = 4;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.2;
- threshold = 100;
- probability = 0.01;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Bush";
- soundName = "cricket2";
- comment = "";
- }
- Noname_0028 {
- auto = false;
- x = -4.5;
- y = -4;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.2;
- threshold = 100;
- probability = 0.01;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Bush";
- soundName = "cricket2";
- comment = "";
- }
- Noname_0029 {
- auto = false;
- x = -3.5;
- y = -6;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.2;
- threshold = 100;
- probability = 0.01;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Bush";
- soundName = "cricket2";
- comment = "";
- }
- Noname_0030 {
- auto = false;
- x = -1.5;
- y = -5;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.2;
- threshold = 100;
- probability = 0.01;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Bush";
- soundName = "cricket2";
- comment = "";
- }
- Noname_0031 {
- auto = false;
- x = 7.5;
- y = -3;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.2;
- threshold = 100;
- probability = 0.01;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Bush";
- soundName = "cricket2";
- comment = "";
- }
- Noname_0032 {
- auto = false;
- x = -3.5;
- y = 1;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.3;
- threshold = 100;
- probability = 0.02;
- z = 0.999;
- priority = 1;
- beginHour = 4;
- endHour = 20;
- regionType = "Bush";
- soundName = "bird3";
- comment = "";
- }
- Noname_0033 {
- auto = false;
- x = 7.5;
- y = 4;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0034 {
- auto = false;
- x = 5.5;
- y = 4;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0035 {
- auto = false;
- x = -7.5;
- y = 0.5;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.1;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Valley";
- soundName = "cricket1";
- comment = "";
- }
- Noname_0036 {
- auto = false;
- x = -5.5;
- y = -1;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.2;
- threshold = 100;
- probability = 0.05;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Bush";
- soundName = "cricket2";
- comment = "";
- }
- Noname_0037 {
- auto = false;
- x = -4.5;
- y = -5;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.3;
- threshold = 100;
- probability = 0.02;
- z = 0.999;
- priority = 1;
- beginHour = 4;
- endHour = 20;
- regionType = "Bush";
- soundName = "bird3";
- comment = "";
- }
- Noname_0038 {
- auto = false;
- x = -2.5;
- y = -6;
- regionWidth = 1;
- regionHeight = 1;
- starter = 20;
- powerRadius = 0.3;
- threshold = 100;
- probability = 0.02;
- z = 0.999;
- priority = 1;
- beginHour = 4;
- endHour = 20;
- regionType = "Bush";
- soundName = "bird3";
- comment = "";
- }
- Noname_0039 {
- auto = false;
- x = 0.5;
- y = -7;
- regionWidth = 5;
- regionHeight = 5;
- starter = 10;
- powerRadius = 0.5;
- threshold = 100;
- probability = 1;
- z = 0.999;
- priority = 1;
- beginHour = 0;
- endHour = 0;
- regionType = "Hill";
- soundName = "Wind";
- comment = "";
- }
- }
- UI {
- statuspanel {
- }
- }
-