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Text File  |  2001-08-27  |  371.4 KB  |  11,843 lines

  1. Camera {
  2.     SphericalCamera {
  3.         phi = 2.30383;
  4.         center = Vector(5.5, -1, 0);
  5.     }
  6. }
  7. ControlSource {
  8.     whoseTurn = "team1";
  9. }
  10. E3D {
  11.     sphereRadius = 10;
  12. }
  13. Environment {
  14.     dayLength = 0;
  15.     dayTime = 23;
  16.     skyName = "Eden";
  17.     fogColor = Color(0, 0, 0, 1);
  18. }
  19. GameBoard {
  20.     Landscape {
  21.         width = 18;
  22.         height = 17;
  23.         numberOfObjects = 67;
  24.         Landscape_00_00 {
  25.             availabilityForDiagonalAct = true;
  26.             availabilityForPlunging = true;
  27.             availabilityForStraightAct = true;
  28.             availableForWalk = false;
  29.             possibilityOfSpiritPlacing = false;
  30.             unchanging = false;
  31.             forbiddenAct = false;
  32.             height = 0;
  33.             xPos = 0;
  34.             yPos = 0;
  35.             ownerTeamNumber = 0;
  36.             affectType = "neutral";
  37.             description = "";
  38.             landscapeSubtype = "Abyss";
  39.             landscapeType = "Abyss";
  40.             placeType = "neutral";
  41.             custom {
  42.             }
  43.             ProtoLandscape {
  44.                 tileNumber = 0;
  45.                 turningAngle = 0;
  46.                 baseMeshName = "";
  47.                 characterName = "";
  48.             }
  49.         }
  50.         Landscape_00_01 {
  51.             availabilityForDiagonalAct = true;
  52.             availabilityForPlunging = true;
  53.             availabilityForStraightAct = true;
  54.             availableForWalk = false;
  55.             possibilityOfSpiritPlacing = false;
  56.             unchanging = false;
  57.             forbiddenAct = false;
  58.             height = 0;
  59.             xPos = 0;
  60.             yPos = 1;
  61.             ownerTeamNumber = 0;
  62.             affectType = "neutral";
  63.             description = "";
  64.             landscapeSubtype = "Abyss";
  65.             landscapeType = "Abyss";
  66.             placeType = "neutral";
  67.             custom {
  68.             }
  69.             ProtoLandscape {
  70.                 tileNumber = 0;
  71.                 turningAngle = 0;
  72.                 baseMeshName = "";
  73.                 characterName = "";
  74.             }
  75.         }
  76.         Landscape_00_02 {
  77.             availabilityForDiagonalAct = true;
  78.             availabilityForPlunging = true;
  79.             availabilityForStraightAct = true;
  80.             availableForWalk = false;
  81.             possibilityOfSpiritPlacing = false;
  82.             unchanging = false;
  83.             forbiddenAct = false;
  84.             height = 0;
  85.             xPos = 0;
  86.             yPos = 2;
  87.             ownerTeamNumber = 0;
  88.             affectType = "neutral";
  89.             description = "";
  90.             landscapeSubtype = "Abyss";
  91.             landscapeType = "Abyss";
  92.             placeType = "neutral";
  93.             custom {
  94.             }
  95.             ProtoLandscape {
  96.                 tileNumber = 0;
  97.                 turningAngle = 0;
  98.                 baseMeshName = "";
  99.                 characterName = "";
  100.             }
  101.         }
  102.         Landscape_00_03 {
  103.             availabilityForDiagonalAct = true;
  104.             availabilityForPlunging = true;
  105.             availabilityForStraightAct = true;
  106.             availableForWalk = false;
  107.             possibilityOfSpiritPlacing = false;
  108.             unchanging = false;
  109.             forbiddenAct = true;
  110.             height = 0;
  111.             xPos = 0;
  112.             yPos = 3;
  113.             ownerTeamNumber = 0;
  114.             affectType = "neutral";
  115.             description = "";
  116.             landscapeSubtype = "Edge";
  117.             landscapeType = "Edge";
  118.             placeType = "neutral";
  119.             custom {
  120.             }
  121.             ProtoLandscape {
  122.                 tileNumber = 15;
  123.                 turningAngle = 90;
  124.                 baseMeshName = "";
  125.                 characterName = "Edge_15";
  126.             }
  127.         }
  128.         Landscape_00_04 {
  129.             availabilityForDiagonalAct = true;
  130.             availabilityForPlunging = true;
  131.             availabilityForStraightAct = true;
  132.             availableForWalk = false;
  133.             possibilityOfSpiritPlacing = false;
  134.             unchanging = false;
  135.             forbiddenAct = true;
  136.             height = 0;
  137.             xPos = 0;
  138.             yPos = 4;
  139.             ownerTeamNumber = 0;
  140.             affectType = "neutral";
  141.             description = "";
  142.             landscapeSubtype = "Edge";
  143.             landscapeType = "Edge";
  144.             placeType = "neutral";
  145.             custom {
  146.             }
  147.             ProtoLandscape {
  148.                 tileNumber = 5;
  149.                 turningAngle = 90;
  150.                 baseMeshName = "";
  151.                 characterName = "Edge_05";
  152.             }
  153.         }
  154.         Landscape_00_05 {
  155.             availabilityForDiagonalAct = true;
  156.             availabilityForPlunging = true;
  157.             availabilityForStraightAct = true;
  158.             availableForWalk = false;
  159.             possibilityOfSpiritPlacing = false;
  160.             unchanging = false;
  161.             forbiddenAct = true;
  162.             height = 0;
  163.             xPos = 0;
  164.             yPos = 5;
  165.             ownerTeamNumber = 0;
  166.             affectType = "neutral";
  167.             description = "";
  168.             landscapeSubtype = "Edge";
  169.             landscapeType = "Edge";
  170.             placeType = "neutral";
  171.             custom {
  172.             }
  173.             ProtoLandscape {
  174.                 tileNumber = 4;
  175.                 turningAngle = 90;
  176.                 baseMeshName = "";
  177.                 characterName = "Edge_04";
  178.             }
  179.         }
  180.         Landscape_00_06 {
  181.             availabilityForDiagonalAct = true;
  182.             availabilityForPlunging = true;
  183.             availabilityForStraightAct = true;
  184.             availableForWalk = false;
  185.             possibilityOfSpiritPlacing = false;
  186.             unchanging = false;
  187.             forbiddenAct = true;
  188.             height = 0;
  189.             xPos = 0;
  190.             yPos = 6;
  191.             ownerTeamNumber = 0;
  192.             affectType = "neutral";
  193.             description = "";
  194.             landscapeSubtype = "Edge";
  195.             landscapeType = "Edge";
  196.             placeType = "neutral";
  197.             custom {
  198.             }
  199.             ProtoLandscape {
  200.                 tileNumber = 14;
  201.                 turningAngle = 90;
  202.                 baseMeshName = "";
  203.                 characterName = "Edge_14";
  204.             }
  205.         }
  206.         Landscape_00_07 {
  207.             availabilityForDiagonalAct = true;
  208.             availabilityForPlunging = true;
  209.             availabilityForStraightAct = true;
  210.             availableForWalk = false;
  211.             possibilityOfSpiritPlacing = false;
  212.             unchanging = false;
  213.             forbiddenAct = false;
  214.             height = 0;
  215.             xPos = 0;
  216.             yPos = 7;
  217.             ownerTeamNumber = 0;
  218.             affectType = "neutral";
  219.             description = "";
  220.             landscapeSubtype = "Abyss";
  221.             landscapeType = "Abyss";
  222.             placeType = "neutral";
  223.             custom {
  224.             }
  225.             ProtoLandscape {
  226.                 tileNumber = 0;
  227.                 turningAngle = 0;
  228.                 baseMeshName = "";
  229.                 characterName = "";
  230.             }
  231.         }
  232.         Landscape_00_08 {
  233.             availabilityForDiagonalAct = true;
  234.             availabilityForPlunging = true;
  235.             availabilityForStraightAct = true;
  236.             availableForWalk = false;
  237.             possibilityOfSpiritPlacing = false;
  238.             unchanging = false;
  239.             forbiddenAct = false;
  240.             height = 0;
  241.             xPos = 0;
  242.             yPos = 8;
  243.             ownerTeamNumber = 0;
  244.             affectType = "neutral";
  245.             description = "";
  246.             landscapeSubtype = "Abyss";
  247.             landscapeType = "Abyss";
  248.             placeType = "neutral";
  249.             custom {
  250.             }
  251.             ProtoLandscape {
  252.                 tileNumber = 0;
  253.                 turningAngle = 0;
  254.                 baseMeshName = "";
  255.                 characterName = "";
  256.             }
  257.         }
  258.         Landscape_00_09 {
  259.             availabilityForDiagonalAct = true;
  260.             availabilityForPlunging = true;
  261.             availabilityForStraightAct = true;
  262.             availableForWalk = false;
  263.             possibilityOfSpiritPlacing = false;
  264.             unchanging = false;
  265.             forbiddenAct = false;
  266.             height = 0;
  267.             xPos = 0;
  268.             yPos = 9;
  269.             ownerTeamNumber = 0;
  270.             affectType = "neutral";
  271.             description = "";
  272.             landscapeSubtype = "Abyss";
  273.             landscapeType = "Abyss";
  274.             placeType = "neutral";
  275.             custom {
  276.             }
  277.             ProtoLandscape {
  278.                 tileNumber = 0;
  279.                 turningAngle = 0;
  280.                 baseMeshName = "";
  281.                 characterName = "";
  282.             }
  283.         }
  284.         Landscape_00_10 {
  285.             availabilityForDiagonalAct = true;
  286.             availabilityForPlunging = true;
  287.             availabilityForStraightAct = true;
  288.             availableForWalk = false;
  289.             possibilityOfSpiritPlacing = false;
  290.             unchanging = false;
  291.             forbiddenAct = false;
  292.             height = 0;
  293.             xPos = 0;
  294.             yPos = 10;
  295.             ownerTeamNumber = 0;
  296.             affectType = "neutral";
  297.             description = "";
  298.             landscapeSubtype = "Abyss";
  299.             landscapeType = "Abyss";
  300.             placeType = "neutral";
  301.             custom {
  302.             }
  303.             ProtoLandscape {
  304.                 tileNumber = 0;
  305.                 turningAngle = 0;
  306.                 baseMeshName = "";
  307.                 characterName = "";
  308.             }
  309.         }
  310.         Landscape_00_11 {
  311.             availabilityForDiagonalAct = true;
  312.             availabilityForPlunging = true;
  313.             availabilityForStraightAct = true;
  314.             availableForWalk = false;
  315.             possibilityOfSpiritPlacing = false;
  316.             unchanging = false;
  317.             forbiddenAct = false;
  318.             height = 0;
  319.             xPos = 0;
  320.             yPos = 11;
  321.             ownerTeamNumber = 0;
  322.             affectType = "neutral";
  323.             description = "";
  324.             landscapeSubtype = "Abyss";
  325.             landscapeType = "Abyss";
  326.             placeType = "neutral";
  327.             custom {
  328.             }
  329.             ProtoLandscape {
  330.                 tileNumber = 0;
  331.                 turningAngle = 0;
  332.                 baseMeshName = "";
  333.                 characterName = "";
  334.             }
  335.         }
  336.         Landscape_00_12 {
  337.             availabilityForDiagonalAct = true;
  338.             availabilityForPlunging = true;
  339.             availabilityForStraightAct = true;
  340.             availableForWalk = false;
  341.             possibilityOfSpiritPlacing = false;
  342.             unchanging = false;
  343.             forbiddenAct = false;
  344.             height = 0;
  345.             xPos = 0;
  346.             yPos = 12;
  347.             ownerTeamNumber = 0;
  348.             affectType = "neutral";
  349.             description = "";
  350.             landscapeSubtype = "Abyss";
  351.             landscapeType = "Abyss";
  352.             placeType = "neutral";
  353.             custom {
  354.             }
  355.             ProtoLandscape {
  356.                 tileNumber = 0;
  357.                 turningAngle = 0;
  358.                 baseMeshName = "";
  359.                 characterName = "";
  360.             }
  361.         }
  362.         Landscape_00_13 {
  363.             availabilityForDiagonalAct = true;
  364.             availabilityForPlunging = true;
  365.             availabilityForStraightAct = true;
  366.             availableForWalk = false;
  367.             possibilityOfSpiritPlacing = false;
  368.             unchanging = false;
  369.             forbiddenAct = false;
  370.             height = 0;
  371.             xPos = 0;
  372.             yPos = 13;
  373.             ownerTeamNumber = 0;
  374.             affectType = "neutral";
  375.             description = "";
  376.             landscapeSubtype = "Abyss";
  377.             landscapeType = "Abyss";
  378.             placeType = "neutral";
  379.             custom {
  380.             }
  381.             ProtoLandscape {
  382.                 tileNumber = 0;
  383.                 turningAngle = 0;
  384.                 baseMeshName = "";
  385.                 characterName = "";
  386.             }
  387.         }
  388.         Landscape_00_14 {
  389.             availabilityForDiagonalAct = true;
  390.             availabilityForPlunging = true;
  391.             availabilityForStraightAct = true;
  392.             availableForWalk = false;
  393.             possibilityOfSpiritPlacing = false;
  394.             unchanging = false;
  395.             forbiddenAct = false;
  396.             height = 0;
  397.             xPos = 0;
  398.             yPos = 14;
  399.             ownerTeamNumber = 0;
  400.             affectType = "neutral";
  401.             description = "";
  402.             landscapeSubtype = "Abyss";
  403.             landscapeType = "Abyss";
  404.             placeType = "neutral";
  405.             custom {
  406.             }
  407.             ProtoLandscape {
  408.                 tileNumber = 0;
  409.                 turningAngle = 0;
  410.                 baseMeshName = "";
  411.                 characterName = "";
  412.             }
  413.         }
  414.         Landscape_00_15 {
  415.             availabilityForDiagonalAct = true;
  416.             availabilityForPlunging = true;
  417.             availabilityForStraightAct = true;
  418.             availableForWalk = false;
  419.             possibilityOfSpiritPlacing = false;
  420.             unchanging = false;
  421.             forbiddenAct = false;
  422.             height = 0;
  423.             xPos = 0;
  424.             yPos = 15;
  425.             ownerTeamNumber = 0;
  426.             affectType = "neutral";
  427.             description = "";
  428.             landscapeSubtype = "Abyss";
  429.             landscapeType = "Abyss";
  430.             placeType = "neutral";
  431.             custom {
  432.             }
  433.             ProtoLandscape {
  434.                 tileNumber = 0;
  435.                 turningAngle = 0;
  436.                 baseMeshName = "";
  437.                 characterName = "";
  438.             }
  439.         }
  440.         Landscape_01_00 {
  441.             availabilityForDiagonalAct = true;
  442.             availabilityForPlunging = true;
  443.             availabilityForStraightAct = true;
  444.             availableForWalk = false;
  445.             possibilityOfSpiritPlacing = false;
  446.             unchanging = false;
  447.             forbiddenAct = false;
  448.             height = 0;
  449.             xPos = 1;
  450.             yPos = 0;
  451.             ownerTeamNumber = 0;
  452.             affectType = "neutral";
  453.             description = "";
  454.             landscapeSubtype = "Abyss";
  455.             landscapeType = "Abyss";
  456.             placeType = "neutral";
  457.             custom {
  458.             }
  459.             ProtoLandscape {
  460.                 tileNumber = 0;
  461.                 turningAngle = 0;
  462.                 baseMeshName = "";
  463.                 characterName = "";
  464.             }
  465.         }
  466.         Landscape_01_01 {
  467.             availabilityForDiagonalAct = true;
  468.             availabilityForPlunging = true;
  469.             availabilityForStraightAct = true;
  470.             availableForWalk = false;
  471.             possibilityOfSpiritPlacing = false;
  472.             unchanging = false;
  473.             forbiddenAct = false;
  474.             height = 0;
  475.             xPos = 1;
  476.             yPos = 1;
  477.             ownerTeamNumber = 0;
  478.             affectType = "neutral";
  479.             description = "";
  480.             landscapeSubtype = "Abyss";
  481.             landscapeType = "Abyss";
  482.             placeType = "neutral";
  483.             custom {
  484.             }
  485.             ProtoLandscape {
  486.                 tileNumber = 0;
  487.                 turningAngle = 0;
  488.                 baseMeshName = "";
  489.                 characterName = "";
  490.             }
  491.         }
  492.         Landscape_01_02 {
  493.             availabilityForDiagonalAct = true;
  494.             availabilityForPlunging = true;
  495.             availabilityForStraightAct = true;
  496.             availableForWalk = false;
  497.             possibilityOfSpiritPlacing = false;
  498.             unchanging = false;
  499.             forbiddenAct = true;
  500.             height = 0;
  501.             xPos = 1;
  502.             yPos = 2;
  503.             ownerTeamNumber = 0;
  504.             affectType = "neutral";
  505.             description = "";
  506.             landscapeSubtype = "Edge";
  507.             landscapeType = "Edge";
  508.             placeType = "neutral";
  509.             custom {
  510.             }
  511.             ProtoLandscape {
  512.                 tileNumber = 14;
  513.                 turningAngle = 180;
  514.                 baseMeshName = "";
  515.                 characterName = "Edge_14";
  516.             }
  517.         }
  518.         Landscape_01_03 {
  519.             availabilityForDiagonalAct = true;
  520.             availabilityForPlunging = true;
  521.             availabilityForStraightAct = true;
  522.             availableForWalk = true;
  523.             possibilityOfSpiritPlacing = false;
  524.             unchanging = false;
  525.             forbiddenAct = false;
  526.             height = 0;
  527.             xPos = 1;
  528.             yPos = 3;
  529.             ownerTeamNumber = 0;
  530.             affectType = "neutral";
  531.             description = "";
  532.             landscapeSubtype = "Valley";
  533.             landscapeType = "Valley";
  534.             placeType = "neutral";
  535.             custom {
  536.             }
  537.             ProtoLandscape {
  538.                 tileNumber = 20;
  539.                 turningAngle = 0;
  540.                 baseMeshName = "";
  541.                 characterName = "Valley_20";
  542.             }
  543.         }
  544.         Landscape_01_04 {
  545.             availabilityForDiagonalAct = true;
  546.             availabilityForPlunging = true;
  547.             availabilityForStraightAct = true;
  548.             availableForWalk = true;
  549.             possibilityOfSpiritPlacing = false;
  550.             unchanging = false;
  551.             forbiddenAct = false;
  552.             height = 0;
  553.             xPos = 1;
  554.             yPos = 4;
  555.             ownerTeamNumber = 0;
  556.             affectType = "neutral";
  557.             description = "";
  558.             landscapeSubtype = "Valley";
  559.             landscapeType = "Valley";
  560.             placeType = "neutral";
  561.             custom {
  562.             }
  563.             ProtoLandscape {
  564.                 tileNumber = 20;
  565.                 turningAngle = 0;
  566.                 baseMeshName = "";
  567.                 characterName = "Valley_20";
  568.             }
  569.         }
  570.         Landscape_01_05 {
  571.             availabilityForDiagonalAct = true;
  572.             availabilityForPlunging = true;
  573.             availabilityForStraightAct = true;
  574.             availableForWalk = true;
  575.             possibilityOfSpiritPlacing = false;
  576.             unchanging = false;
  577.             forbiddenAct = false;
  578.             height = 0;
  579.             xPos = 1;
  580.             yPos = 5;
  581.             ownerTeamNumber = 0;
  582.             affectType = "neutral";
  583.             description = "";
  584.             landscapeSubtype = "Valley";
  585.             landscapeType = "Valley";
  586.             placeType = "neutral";
  587.             custom {
  588.             }
  589.             ProtoLandscape {
  590.                 tileNumber = 20;
  591.                 turningAngle = 0;
  592.                 baseMeshName = "";
  593.                 characterName = "Valley_20";
  594.             }
  595.         }
  596.         Landscape_01_06 {
  597.             availabilityForDiagonalAct = true;
  598.             availabilityForPlunging = true;
  599.             availabilityForStraightAct = true;
  600.             availableForWalk = true;
  601.             possibilityOfSpiritPlacing = false;
  602.             unchanging = false;
  603.             forbiddenAct = false;
  604.             height = 0;
  605.             xPos = 1;
  606.             yPos = 6;
  607.             ownerTeamNumber = 0;
  608.             affectType = "neutral";
  609.             description = "";
  610.             landscapeSubtype = "Valley";
  611.             landscapeType = "Valley";
  612.             placeType = "neutral";
  613.             custom {
  614.             }
  615.             ProtoLandscape {
  616.                 tileNumber = 20;
  617.                 turningAngle = 0;
  618.                 baseMeshName = "";
  619.                 characterName = "Valley_20";
  620.             }
  621.         }
  622.         Landscape_01_07 {
  623.             availabilityForDiagonalAct = true;
  624.             availabilityForPlunging = true;
  625.             availabilityForStraightAct = true;
  626.             availableForWalk = false;
  627.             possibilityOfSpiritPlacing = false;
  628.             unchanging = false;
  629.             forbiddenAct = true;
  630.             height = 0;
  631.             xPos = 1;
  632.             yPos = 7;
  633.             ownerTeamNumber = 0;
  634.             affectType = "neutral";
  635.             description = "";
  636.             landscapeSubtype = "Edge";
  637.             landscapeType = "Edge";
  638.             placeType = "neutral";
  639.             custom {
  640.             }
  641.             ProtoLandscape {
  642.                 tileNumber = 11;
  643.                 turningAngle = 0;
  644.                 baseMeshName = "";
  645.                 characterName = "Edge_11";
  646.             }
  647.         }
  648.         Landscape_01_08 {
  649.             availabilityForDiagonalAct = true;
  650.             availabilityForPlunging = true;
  651.             availabilityForStraightAct = true;
  652.             availableForWalk = false;
  653.             possibilityOfSpiritPlacing = false;
  654.             unchanging = false;
  655.             forbiddenAct = false;
  656.             height = 0;
  657.             xPos = 1;
  658.             yPos = 8;
  659.             ownerTeamNumber = 0;
  660.             affectType = "neutral";
  661.             description = "";
  662.             landscapeSubtype = "Abyss";
  663.             landscapeType = "Abyss";
  664.             placeType = "neutral";
  665.             custom {
  666.             }
  667.             ProtoLandscape {
  668.                 tileNumber = 0;
  669.                 turningAngle = 0;
  670.                 baseMeshName = "";
  671.                 characterName = "";
  672.             }
  673.         }
  674.         Landscape_01_09 {
  675.             availabilityForDiagonalAct = true;
  676.             availabilityForPlunging = true;
  677.             availabilityForStraightAct = true;
  678.             availableForWalk = false;
  679.             possibilityOfSpiritPlacing = false;
  680.             unchanging = false;
  681.             forbiddenAct = false;
  682.             height = 0;
  683.             xPos = 1;
  684.             yPos = 9;
  685.             ownerTeamNumber = 0;
  686.             affectType = "neutral";
  687.             description = "";
  688.             landscapeSubtype = "Abyss";
  689.             landscapeType = "Abyss";
  690.             placeType = "neutral";
  691.             custom {
  692.             }
  693.             ProtoLandscape {
  694.                 tileNumber = 0;
  695.                 turningAngle = 0;
  696.                 baseMeshName = "";
  697.                 characterName = "";
  698.             }
  699.         }
  700.         Landscape_01_10 {
  701.             availabilityForDiagonalAct = true;
  702.             availabilityForPlunging = true;
  703.             availabilityForStraightAct = true;
  704.             availableForWalk = false;
  705.             possibilityOfSpiritPlacing = false;
  706.             unchanging = false;
  707.             forbiddenAct = false;
  708.             height = 0;
  709.             xPos = 1;
  710.             yPos = 10;
  711.             ownerTeamNumber = 0;
  712.             affectType = "neutral";
  713.             description = "";
  714.             landscapeSubtype = "Abyss";
  715.             landscapeType = "Abyss";
  716.             placeType = "neutral";
  717.             custom {
  718.             }
  719.             ProtoLandscape {
  720.                 tileNumber = 0;
  721.                 turningAngle = 0;
  722.                 baseMeshName = "";
  723.                 characterName = "";
  724.             }
  725.         }
  726.         Landscape_01_11 {
  727.             availabilityForDiagonalAct = true;
  728.             availabilityForPlunging = true;
  729.             availabilityForStraightAct = true;
  730.             availableForWalk = false;
  731.             possibilityOfSpiritPlacing = false;
  732.             unchanging = false;
  733.             forbiddenAct = false;
  734.             height = 0;
  735.             xPos = 1;
  736.             yPos = 11;
  737.             ownerTeamNumber = 0;
  738.             affectType = "neutral";
  739.             description = "";
  740.             landscapeSubtype = "Abyss";
  741.             landscapeType = "Abyss";
  742.             placeType = "neutral";
  743.             custom {
  744.             }
  745.             ProtoLandscape {
  746.                 tileNumber = 0;
  747.                 turningAngle = 0;
  748.                 baseMeshName = "";
  749.                 characterName = "";
  750.             }
  751.         }
  752.         Landscape_01_12 {
  753.             availabilityForDiagonalAct = true;
  754.             availabilityForPlunging = true;
  755.             availabilityForStraightAct = true;
  756.             availableForWalk = false;
  757.             possibilityOfSpiritPlacing = false;
  758.             unchanging = false;
  759.             forbiddenAct = false;
  760.             height = 0;
  761.             xPos = 1;
  762.             yPos = 12;
  763.             ownerTeamNumber = 0;
  764.             affectType = "neutral";
  765.             description = "";
  766.             landscapeSubtype = "Abyss";
  767.             landscapeType = "Abyss";
  768.             placeType = "neutral";
  769.             custom {
  770.             }
  771.             ProtoLandscape {
  772.                 tileNumber = 0;
  773.                 turningAngle = 0;
  774.                 baseMeshName = "";
  775.                 characterName = "";
  776.             }
  777.         }
  778.         Landscape_01_13 {
  779.             availabilityForDiagonalAct = true;
  780.             availabilityForPlunging = true;
  781.             availabilityForStraightAct = true;
  782.             availableForWalk = false;
  783.             possibilityOfSpiritPlacing = false;
  784.             unchanging = false;
  785.             forbiddenAct = false;
  786.             height = 0;
  787.             xPos = 1;
  788.             yPos = 13;
  789.             ownerTeamNumber = 0;
  790.             affectType = "neutral";
  791.             description = "";
  792.             landscapeSubtype = "Abyss";
  793.             landscapeType = "Abyss";
  794.             placeType = "neutral";
  795.             custom {
  796.             }
  797.             ProtoLandscape {
  798.                 tileNumber = 0;
  799.                 turningAngle = 0;
  800.                 baseMeshName = "";
  801.                 characterName = "";
  802.             }
  803.         }
  804.         Landscape_01_14 {
  805.             availabilityForDiagonalAct = true;
  806.             availabilityForPlunging = true;
  807.             availabilityForStraightAct = true;
  808.             availableForWalk = false;
  809.             possibilityOfSpiritPlacing = false;
  810.             unchanging = false;
  811.             forbiddenAct = false;
  812.             height = 0;
  813.             xPos = 1;
  814.             yPos = 14;
  815.             ownerTeamNumber = 0;
  816.             affectType = "neutral";
  817.             description = "";
  818.             landscapeSubtype = "Abyss";
  819.             landscapeType = "Abyss";
  820.             placeType = "neutral";
  821.             custom {
  822.             }
  823.             ProtoLandscape {
  824.                 tileNumber = 0;
  825.                 turningAngle = 0;
  826.                 baseMeshName = "";
  827.                 characterName = "";
  828.             }
  829.         }
  830.         Landscape_01_15 {
  831.             availabilityForDiagonalAct = true;
  832.             availabilityForPlunging = true;
  833.             availabilityForStraightAct = true;
  834.             availableForWalk = false;
  835.             possibilityOfSpiritPlacing = false;
  836.             unchanging = false;
  837.             forbiddenAct = false;
  838.             height = 0;
  839.             xPos = 1;
  840.             yPos = 15;
  841.             ownerTeamNumber = 0;
  842.             affectType = "neutral";
  843.             description = "";
  844.             landscapeSubtype = "Abyss";
  845.             landscapeType = "Abyss";
  846.             placeType = "neutral";
  847.             custom {
  848.             }
  849.             ProtoLandscape {
  850.                 tileNumber = 0;
  851.                 turningAngle = 0;
  852.                 baseMeshName = "";
  853.                 characterName = "";
  854.             }
  855.         }
  856.         Landscape_02_00 {
  857.             availabilityForDiagonalAct = true;
  858.             availabilityForPlunging = true;
  859.             availabilityForStraightAct = true;
  860.             availableForWalk = false;
  861.             possibilityOfSpiritPlacing = false;
  862.             unchanging = false;
  863.             forbiddenAct = false;
  864.             height = 0;
  865.             xPos = 2;
  866.             yPos = 0;
  867.             ownerTeamNumber = 0;
  868.             affectType = "neutral";
  869.             description = "";
  870.             landscapeSubtype = "Abyss";
  871.             landscapeType = "Abyss";
  872.             placeType = "neutral";
  873.             custom {
  874.             }
  875.             ProtoLandscape {
  876.                 tileNumber = 0;
  877.                 turningAngle = 0;
  878.                 baseMeshName = "";
  879.                 characterName = "";
  880.             }
  881.         }
  882.         Landscape_02_01 {
  883.             availabilityForDiagonalAct = true;
  884.             availabilityForPlunging = true;
  885.             availabilityForStraightAct = true;
  886.             availableForWalk = false;
  887.             possibilityOfSpiritPlacing = false;
  888.             unchanging = false;
  889.             forbiddenAct = false;
  890.             height = 0;
  891.             xPos = 2;
  892.             yPos = 1;
  893.             ownerTeamNumber = 0;
  894.             affectType = "neutral";
  895.             description = "";
  896.             landscapeSubtype = "Abyss";
  897.             landscapeType = "Abyss";
  898.             placeType = "neutral";
  899.             custom {
  900.             }
  901.             ProtoLandscape {
  902.                 tileNumber = 0;
  903.                 turningAngle = 0;
  904.                 baseMeshName = "";
  905.                 characterName = "";
  906.             }
  907.         }
  908.         Landscape_02_02 {
  909.             availabilityForDiagonalAct = true;
  910.             availabilityForPlunging = true;
  911.             availabilityForStraightAct = true;
  912.             availableForWalk = false;
  913.             possibilityOfSpiritPlacing = false;
  914.             unchanging = false;
  915.             forbiddenAct = true;
  916.             height = 0;
  917.             xPos = 2;
  918.             yPos = 2;
  919.             ownerTeamNumber = 0;
  920.             affectType = "neutral";
  921.             description = "";
  922.             landscapeSubtype = "Edge";
  923.             landscapeType = "Edge";
  924.             placeType = "neutral";
  925.             custom {
  926.             }
  927.             ProtoLandscape {
  928.                 tileNumber = 3;
  929.                 turningAngle = 180;
  930.                 baseMeshName = "";
  931.                 characterName = "Edge_03";
  932.             }
  933.         }
  934.         Landscape_02_03 {
  935.             availabilityForDiagonalAct = true;
  936.             availabilityForPlunging = true;
  937.             availabilityForStraightAct = true;
  938.             availableForWalk = true;
  939.             possibilityOfSpiritPlacing = false;
  940.             unchanging = false;
  941.             forbiddenAct = false;
  942.             height = 0;
  943.             xPos = 2;
  944.             yPos = 3;
  945.             ownerTeamNumber = 0;
  946.             affectType = "neutral";
  947.             description = "";
  948.             landscapeSubtype = "Valley";
  949.             landscapeType = "Valley";
  950.             placeType = "neutral";
  951.             custom {
  952.             }
  953.             ProtoLandscape {
  954.                 tileNumber = 20;
  955.                 turningAngle = 0;
  956.                 baseMeshName = "";
  957.                 characterName = "Valley_20";
  958.             }
  959.         }
  960.         Landscape_02_04 {
  961.             availabilityForDiagonalAct = true;
  962.             availabilityForPlunging = true;
  963.             availabilityForStraightAct = true;
  964.             availableForWalk = true;
  965.             possibilityOfSpiritPlacing = false;
  966.             unchanging = false;
  967.             forbiddenAct = false;
  968.             height = 0;
  969.             xPos = 2;
  970.             yPos = 4;
  971.             ownerTeamNumber = 0;
  972.             affectType = "neutral";
  973.             description = "";
  974.             landscapeSubtype = "Valley";
  975.             landscapeType = "Valley";
  976.             placeType = "neutral";
  977.             custom {
  978.             }
  979.             ProtoLandscape {
  980.                 tileNumber = 20;
  981.                 turningAngle = 0;
  982.                 baseMeshName = "";
  983.                 characterName = "Valley_20";
  984.             }
  985.         }
  986.         Landscape_02_05 {
  987.             availabilityForDiagonalAct = true;
  988.             availabilityForPlunging = true;
  989.             availabilityForStraightAct = true;
  990.             availableForWalk = true;
  991.             possibilityOfSpiritPlacing = false;
  992.             unchanging = false;
  993.             forbiddenAct = false;
  994.             height = 0;
  995.             xPos = 2;
  996.             yPos = 5;
  997.             ownerTeamNumber = 0;
  998.             affectType = "neutral";
  999.             description = "";
  1000.             landscapeSubtype = "Valley";
  1001.             landscapeType = "Valley";
  1002.             placeType = "neutral";
  1003.             custom {
  1004.             }
  1005.             ProtoLandscape {
  1006.                 tileNumber = 16;
  1007.                 turningAngle = 0;
  1008.                 baseMeshName = "";
  1009.                 characterName = "Valley_16";
  1010.             }
  1011.         }
  1012.         Landscape_02_06 {
  1013.             availabilityForDiagonalAct = true;
  1014.             availabilityForPlunging = true;
  1015.             availabilityForStraightAct = true;
  1016.             availableForWalk = true;
  1017.             possibilityOfSpiritPlacing = false;
  1018.             unchanging = false;
  1019.             forbiddenAct = false;
  1020.             height = 0;
  1021.             xPos = 2;
  1022.             yPos = 6;
  1023.             ownerTeamNumber = 0;
  1024.             affectType = "neutral";
  1025.             description = "";
  1026.             landscapeSubtype = "Valley";
  1027.             landscapeType = "Valley";
  1028.             placeType = "neutral";
  1029.             custom {
  1030.             }
  1031.             ProtoLandscape {
  1032.                 tileNumber = 20;
  1033.                 turningAngle = 0;
  1034.                 baseMeshName = "";
  1035.                 characterName = "Valley_20";
  1036.             }
  1037.         }
  1038.         Landscape_02_07 {
  1039.             availabilityForDiagonalAct = true;
  1040.             availabilityForPlunging = true;
  1041.             availabilityForStraightAct = true;
  1042.             availableForWalk = true;
  1043.             possibilityOfSpiritPlacing = false;
  1044.             unchanging = false;
  1045.             forbiddenAct = false;
  1046.             height = 0;
  1047.             xPos = 2;
  1048.             yPos = 7;
  1049.             ownerTeamNumber = 0;
  1050.             affectType = "neutral";
  1051.             description = "";
  1052.             landscapeSubtype = "Valley";
  1053.             landscapeType = "Valley";
  1054.             placeType = "neutral";
  1055.             custom {
  1056.             }
  1057.             ProtoLandscape {
  1058.                 tileNumber = 20;
  1059.                 turningAngle = 0;
  1060.                 baseMeshName = "";
  1061.                 characterName = "Valley_20";
  1062.             }
  1063.         }
  1064.         Landscape_02_08 {
  1065.             availabilityForDiagonalAct = true;
  1066.             availabilityForPlunging = true;
  1067.             availabilityForStraightAct = true;
  1068.             availableForWalk = false;
  1069.             possibilityOfSpiritPlacing = false;
  1070.             unchanging = false;
  1071.             forbiddenAct = true;
  1072.             height = 0;
  1073.             xPos = 2;
  1074.             yPos = 8;
  1075.             ownerTeamNumber = 0;
  1076.             affectType = "neutral";
  1077.             description = "";
  1078.             landscapeSubtype = "Edge";
  1079.             landscapeType = "Edge";
  1080.             placeType = "neutral";
  1081.             custom {
  1082.             }
  1083.             ProtoLandscape {
  1084.                 tileNumber = 11;
  1085.                 turningAngle = 0;
  1086.                 baseMeshName = "";
  1087.                 characterName = "Edge_11";
  1088.             }
  1089.         }
  1090.         Landscape_02_09 {
  1091.             availabilityForDiagonalAct = true;
  1092.             availabilityForPlunging = true;
  1093.             availabilityForStraightAct = true;
  1094.             availableForWalk = false;
  1095.             possibilityOfSpiritPlacing = false;
  1096.             unchanging = false;
  1097.             forbiddenAct = false;
  1098.             height = 0;
  1099.             xPos = 2;
  1100.             yPos = 9;
  1101.             ownerTeamNumber = 0;
  1102.             affectType = "neutral";
  1103.             description = "";
  1104.             landscapeSubtype = "Abyss";
  1105.             landscapeType = "Abyss";
  1106.             placeType = "neutral";
  1107.             custom {
  1108.             }
  1109.             ProtoLandscape {
  1110.                 tileNumber = 0;
  1111.                 turningAngle = 0;
  1112.                 baseMeshName = "";
  1113.                 characterName = "";
  1114.             }
  1115.         }
  1116.         Landscape_02_10 {
  1117.             availabilityForDiagonalAct = true;
  1118.             availabilityForPlunging = true;
  1119.             availabilityForStraightAct = true;
  1120.             availableForWalk = false;
  1121.             possibilityOfSpiritPlacing = false;
  1122.             unchanging = false;
  1123.             forbiddenAct = false;
  1124.             height = 0;
  1125.             xPos = 2;
  1126.             yPos = 10;
  1127.             ownerTeamNumber = 0;
  1128.             affectType = "neutral";
  1129.             description = "";
  1130.             landscapeSubtype = "Abyss";
  1131.             landscapeType = "Abyss";
  1132.             placeType = "neutral";
  1133.             custom {
  1134.             }
  1135.             ProtoLandscape {
  1136.                 tileNumber = 0;
  1137.                 turningAngle = 0;
  1138.                 baseMeshName = "";
  1139.                 characterName = "";
  1140.             }
  1141.         }
  1142.         Landscape_02_11 {
  1143.             availabilityForDiagonalAct = true;
  1144.             availabilityForPlunging = true;
  1145.             availabilityForStraightAct = true;
  1146.             availableForWalk = false;
  1147.             possibilityOfSpiritPlacing = false;
  1148.             unchanging = false;
  1149.             forbiddenAct = false;
  1150.             height = 0;
  1151.             xPos = 2;
  1152.             yPos = 11;
  1153.             ownerTeamNumber = 0;
  1154.             affectType = "neutral";
  1155.             description = "";
  1156.             landscapeSubtype = "Abyss";
  1157.             landscapeType = "Abyss";
  1158.             placeType = "neutral";
  1159.             custom {
  1160.             }
  1161.             ProtoLandscape {
  1162.                 tileNumber = 0;
  1163.                 turningAngle = 0;
  1164.                 baseMeshName = "";
  1165.                 characterName = "";
  1166.             }
  1167.         }
  1168.         Landscape_02_12 {
  1169.             availabilityForDiagonalAct = true;
  1170.             availabilityForPlunging = true;
  1171.             availabilityForStraightAct = true;
  1172.             availableForWalk = false;
  1173.             possibilityOfSpiritPlacing = false;
  1174.             unchanging = false;
  1175.             forbiddenAct = false;
  1176.             height = 0;
  1177.             xPos = 2;
  1178.             yPos = 12;
  1179.             ownerTeamNumber = 0;
  1180.             affectType = "neutral";
  1181.             description = "";
  1182.             landscapeSubtype = "Abyss";
  1183.             landscapeType = "Abyss";
  1184.             placeType = "neutral";
  1185.             custom {
  1186.             }
  1187.             ProtoLandscape {
  1188.                 tileNumber = 0;
  1189.                 turningAngle = 0;
  1190.                 baseMeshName = "";
  1191.                 characterName = "";
  1192.             }
  1193.         }
  1194.         Landscape_02_13 {
  1195.             availabilityForDiagonalAct = true;
  1196.             availabilityForPlunging = true;
  1197.             availabilityForStraightAct = true;
  1198.             availableForWalk = false;
  1199.             possibilityOfSpiritPlacing = false;
  1200.             unchanging = false;
  1201.             forbiddenAct = false;
  1202.             height = 0;
  1203.             xPos = 2;
  1204.             yPos = 13;
  1205.             ownerTeamNumber = 0;
  1206.             affectType = "neutral";
  1207.             description = "";
  1208.             landscapeSubtype = "Abyss";
  1209.             landscapeType = "Abyss";
  1210.             placeType = "neutral";
  1211.             custom {
  1212.             }
  1213.             ProtoLandscape {
  1214.                 tileNumber = 0;
  1215.                 turningAngle = 0;
  1216.                 baseMeshName = "";
  1217.                 characterName = "";
  1218.             }
  1219.         }
  1220.         Landscape_02_14 {
  1221.             availabilityForDiagonalAct = true;
  1222.             availabilityForPlunging = true;
  1223.             availabilityForStraightAct = true;
  1224.             availableForWalk = false;
  1225.             possibilityOfSpiritPlacing = false;
  1226.             unchanging = false;
  1227.             forbiddenAct = false;
  1228.             height = 0;
  1229.             xPos = 2;
  1230.             yPos = 14;
  1231.             ownerTeamNumber = 0;
  1232.             affectType = "neutral";
  1233.             description = "";
  1234.             landscapeSubtype = "Abyss";
  1235.             landscapeType = "Abyss";
  1236.             placeType = "neutral";
  1237.             custom {
  1238.             }
  1239.             ProtoLandscape {
  1240.                 tileNumber = 0;
  1241.                 turningAngle = 0;
  1242.                 baseMeshName = "";
  1243.                 characterName = "";
  1244.             }
  1245.         }
  1246.         Landscape_02_15 {
  1247.             availabilityForDiagonalAct = true;
  1248.             availabilityForPlunging = true;
  1249.             availabilityForStraightAct = true;
  1250.             availableForWalk = false;
  1251.             possibilityOfSpiritPlacing = false;
  1252.             unchanging = false;
  1253.             forbiddenAct = false;
  1254.             height = 0;
  1255.             xPos = 2;
  1256.             yPos = 15;
  1257.             ownerTeamNumber = 0;
  1258.             affectType = "neutral";
  1259.             description = "";
  1260.             landscapeSubtype = "Abyss";
  1261.             landscapeType = "Abyss";
  1262.             placeType = "neutral";
  1263.             custom {
  1264.             }
  1265.             ProtoLandscape {
  1266.                 tileNumber = 0;
  1267.                 turningAngle = 0;
  1268.                 baseMeshName = "";
  1269.                 characterName = "";
  1270.             }
  1271.         }
  1272.         Landscape_03_00 {
  1273.             availabilityForDiagonalAct = true;
  1274.             availabilityForPlunging = true;
  1275.             availabilityForStraightAct = true;
  1276.             availableForWalk = false;
  1277.             possibilityOfSpiritPlacing = false;
  1278.             unchanging = false;
  1279.             forbiddenAct = false;
  1280.             height = 0;
  1281.             xPos = 3;
  1282.             yPos = 0;
  1283.             ownerTeamNumber = 0;
  1284.             affectType = "neutral";
  1285.             description = "";
  1286.             landscapeSubtype = "Abyss";
  1287.             landscapeType = "Abyss";
  1288.             placeType = "neutral";
  1289.             custom {
  1290.             }
  1291.             ProtoLandscape {
  1292.                 tileNumber = 0;
  1293.                 turningAngle = 0;
  1294.                 baseMeshName = "";
  1295.                 characterName = "";
  1296.             }
  1297.         }
  1298.         Landscape_03_01 {
  1299.             availabilityForDiagonalAct = true;
  1300.             availabilityForPlunging = true;
  1301.             availabilityForStraightAct = true;
  1302.             availableForWalk = false;
  1303.             possibilityOfSpiritPlacing = false;
  1304.             unchanging = false;
  1305.             forbiddenAct = false;
  1306.             height = 0;
  1307.             xPos = 3;
  1308.             yPos = 1;
  1309.             ownerTeamNumber = 0;
  1310.             affectType = "neutral";
  1311.             description = "";
  1312.             landscapeSubtype = "Abyss";
  1313.             landscapeType = "Abyss";
  1314.             placeType = "neutral";
  1315.             custom {
  1316.             }
  1317.             ProtoLandscape {
  1318.                 tileNumber = 0;
  1319.                 turningAngle = 0;
  1320.                 baseMeshName = "";
  1321.                 characterName = "";
  1322.             }
  1323.         }
  1324.         Landscape_03_02 {
  1325.             availabilityForDiagonalAct = true;
  1326.             availabilityForPlunging = true;
  1327.             availabilityForStraightAct = true;
  1328.             availableForWalk = false;
  1329.             possibilityOfSpiritPlacing = false;
  1330.             unchanging = false;
  1331.             forbiddenAct = true;
  1332.             height = 0;
  1333.             xPos = 3;
  1334.             yPos = 2;
  1335.             ownerTeamNumber = 0;
  1336.             affectType = "neutral";
  1337.             description = "";
  1338.             landscapeSubtype = "Edge";
  1339.             landscapeType = "Edge";
  1340.             placeType = "neutral";
  1341.             custom {
  1342.             }
  1343.             ProtoLandscape {
  1344.                 tileNumber = 1;
  1345.                 turningAngle = 180;
  1346.                 baseMeshName = "";
  1347.                 characterName = "Edge_01";
  1348.             }
  1349.         }
  1350.         Landscape_03_03 {
  1351.             availabilityForDiagonalAct = true;
  1352.             availabilityForPlunging = true;
  1353.             availabilityForStraightAct = true;
  1354.             availableForWalk = true;
  1355.             possibilityOfSpiritPlacing = false;
  1356.             unchanging = false;
  1357.             forbiddenAct = false;
  1358.             height = 0;
  1359.             xPos = 3;
  1360.             yPos = 3;
  1361.             ownerTeamNumber = 0;
  1362.             affectType = "neutral";
  1363.             description = "";
  1364.             landscapeSubtype = "Road";
  1365.             landscapeType = "Road";
  1366.             placeType = "neutral";
  1367.             custom {
  1368.             }
  1369.             ProtoLandscape {
  1370.                 tileNumber = 2;
  1371.                 turningAngle = 0;
  1372.                 baseMeshName = "";
  1373.                 characterName = "Road_02";
  1374.             }
  1375.         }
  1376.         Landscape_03_04 {
  1377.             availabilityForDiagonalAct = true;
  1378.             availabilityForPlunging = true;
  1379.             availabilityForStraightAct = true;
  1380.             availableForWalk = true;
  1381.             possibilityOfSpiritPlacing = false;
  1382.             unchanging = false;
  1383.             forbiddenAct = false;
  1384.             height = 0;
  1385.             xPos = 3;
  1386.             yPos = 4;
  1387.             ownerTeamNumber = 0;
  1388.             affectType = "neutral";
  1389.             description = "";
  1390.             landscapeSubtype = "Road";
  1391.             landscapeType = "Road";
  1392.             placeType = "neutral";
  1393.             custom {
  1394.             }
  1395.             ProtoLandscape {
  1396.                 tileNumber = 5;
  1397.                 turningAngle = 270;
  1398.                 baseMeshName = "";
  1399.                 characterName = "Road_05";
  1400.             }
  1401.         }
  1402.         Landscape_03_05 {
  1403.             availabilityForDiagonalAct = true;
  1404.             availabilityForPlunging = true;
  1405.             availabilityForStraightAct = true;
  1406.             availableForWalk = true;
  1407.             possibilityOfSpiritPlacing = false;
  1408.             unchanging = false;
  1409.             forbiddenAct = false;
  1410.             height = 0;
  1411.             xPos = 3;
  1412.             yPos = 5;
  1413.             ownerTeamNumber = 0;
  1414.             affectType = "neutral";
  1415.             description = "";
  1416.             landscapeSubtype = "Road";
  1417.             landscapeType = "Road";
  1418.             placeType = "neutral";
  1419.             custom {
  1420.             }
  1421.             ProtoLandscape {
  1422.                 tileNumber = 2;
  1423.                 turningAngle = 270;
  1424.                 baseMeshName = "";
  1425.                 characterName = "Road_02";
  1426.             }
  1427.         }
  1428.         Landscape_03_06 {
  1429.             availabilityForDiagonalAct = true;
  1430.             availabilityForPlunging = true;
  1431.             availabilityForStraightAct = true;
  1432.             availableForWalk = true;
  1433.             possibilityOfSpiritPlacing = false;
  1434.             unchanging = false;
  1435.             forbiddenAct = false;
  1436.             height = 0;
  1437.             xPos = 3;
  1438.             yPos = 6;
  1439.             ownerTeamNumber = 0;
  1440.             affectType = "neutral";
  1441.             description = "";
  1442.             landscapeSubtype = "Valley";
  1443.             landscapeType = "Valley";
  1444.             placeType = "neutral";
  1445.             custom {
  1446.             }
  1447.             ProtoLandscape {
  1448.                 tileNumber = 20;
  1449.                 turningAngle = 0;
  1450.                 baseMeshName = "";
  1451.                 characterName = "Valley_20";
  1452.             }
  1453.         }
  1454.         Landscape_03_07 {
  1455.             availabilityForDiagonalAct = true;
  1456.             availabilityForPlunging = true;
  1457.             availabilityForStraightAct = true;
  1458.             availableForWalk = true;
  1459.             possibilityOfSpiritPlacing = false;
  1460.             unchanging = false;
  1461.             forbiddenAct = false;
  1462.             height = 0;
  1463.             xPos = 3;
  1464.             yPos = 7;
  1465.             ownerTeamNumber = 0;
  1466.             affectType = "neutral";
  1467.             description = "";
  1468.             landscapeSubtype = "Valley";
  1469.             landscapeType = "Valley";
  1470.             placeType = "neutral";
  1471.             custom {
  1472.             }
  1473.             ProtoLandscape {
  1474.                 tileNumber = 20;
  1475.                 turningAngle = 0;
  1476.                 baseMeshName = "";
  1477.                 characterName = "Valley_20";
  1478.             }
  1479.         }
  1480.         Landscape_03_08 {
  1481.             availabilityForDiagonalAct = true;
  1482.             availabilityForPlunging = true;
  1483.             availabilityForStraightAct = true;
  1484.             availableForWalk = true;
  1485.             possibilityOfSpiritPlacing = false;
  1486.             unchanging = false;
  1487.             forbiddenAct = false;
  1488.             height = 0;
  1489.             xPos = 3;
  1490.             yPos = 8;
  1491.             ownerTeamNumber = 0;
  1492.             affectType = "neutral";
  1493.             description = "";
  1494.             landscapeSubtype = "Valley";
  1495.             landscapeType = "Valley";
  1496.             placeType = "neutral";
  1497.             custom {
  1498.             }
  1499.             ProtoLandscape {
  1500.                 tileNumber = 20;
  1501.                 turningAngle = 0;
  1502.                 baseMeshName = "";
  1503.                 characterName = "Valley_20";
  1504.             }
  1505.         }
  1506.         Landscape_03_09 {
  1507.             availabilityForDiagonalAct = true;
  1508.             availabilityForPlunging = true;
  1509.             availabilityForStraightAct = true;
  1510.             availableForWalk = false;
  1511.             possibilityOfSpiritPlacing = false;
  1512.             unchanging = false;
  1513.             forbiddenAct = true;
  1514.             height = 0;
  1515.             xPos = 3;
  1516.             yPos = 9;
  1517.             ownerTeamNumber = 0;
  1518.             affectType = "neutral";
  1519.             description = "";
  1520.             landscapeSubtype = "Edge";
  1521.             landscapeType = "Edge";
  1522.             placeType = "neutral";
  1523.             custom {
  1524.             }
  1525.             ProtoLandscape {
  1526.                 tileNumber = 13;
  1527.                 turningAngle = 90;
  1528.                 baseMeshName = "";
  1529.                 characterName = "Edge_13";
  1530.             }
  1531.         }
  1532.         Landscape_03_10 {
  1533.             availabilityForDiagonalAct = true;
  1534.             availabilityForPlunging = true;
  1535.             availabilityForStraightAct = true;
  1536.             availableForWalk = false;
  1537.             possibilityOfSpiritPlacing = false;
  1538.             unchanging = false;
  1539.             forbiddenAct = true;
  1540.             height = 0;
  1541.             xPos = 3;
  1542.             yPos = 10;
  1543.             ownerTeamNumber = 0;
  1544.             affectType = "neutral";
  1545.             description = "";
  1546.             landscapeSubtype = "Edge";
  1547.             landscapeType = "Edge";
  1548.             placeType = "neutral";
  1549.             custom {
  1550.             }
  1551.             ProtoLandscape {
  1552.                 tileNumber = 2;
  1553.                 turningAngle = 90;
  1554.                 baseMeshName = "";
  1555.                 characterName = "Edge_02";
  1556.             }
  1557.         }
  1558.         Landscape_03_11 {
  1559.             availabilityForDiagonalAct = true;
  1560.             availabilityForPlunging = true;
  1561.             availabilityForStraightAct = true;
  1562.             availableForWalk = false;
  1563.             possibilityOfSpiritPlacing = false;
  1564.             unchanging = false;
  1565.             forbiddenAct = true;
  1566.             height = 0;
  1567.             xPos = 3;
  1568.             yPos = 11;
  1569.             ownerTeamNumber = 0;
  1570.             affectType = "neutral";
  1571.             description = "";
  1572.             landscapeSubtype = "Edge";
  1573.             landscapeType = "Edge";
  1574.             placeType = "neutral";
  1575.             custom {
  1576.             }
  1577.             ProtoLandscape {
  1578.                 tileNumber = 14;
  1579.                 turningAngle = 90;
  1580.                 baseMeshName = "";
  1581.                 characterName = "Edge_14";
  1582.             }
  1583.         }
  1584.         Landscape_03_12 {
  1585.             availabilityForDiagonalAct = true;
  1586.             availabilityForPlunging = true;
  1587.             availabilityForStraightAct = true;
  1588.             availableForWalk = false;
  1589.             possibilityOfSpiritPlacing = false;
  1590.             unchanging = false;
  1591.             forbiddenAct = false;
  1592.             height = 0;
  1593.             xPos = 3;
  1594.             yPos = 12;
  1595.             ownerTeamNumber = 0;
  1596.             affectType = "neutral";
  1597.             description = "";
  1598.             landscapeSubtype = "Abyss";
  1599.             landscapeType = "Abyss";
  1600.             placeType = "neutral";
  1601.             custom {
  1602.             }
  1603.             ProtoLandscape {
  1604.                 tileNumber = 0;
  1605.                 turningAngle = 0;
  1606.                 baseMeshName = "";
  1607.                 characterName = "";
  1608.             }
  1609.         }
  1610.         Landscape_03_13 {
  1611.             availabilityForDiagonalAct = true;
  1612.             availabilityForPlunging = true;
  1613.             availabilityForStraightAct = true;
  1614.             availableForWalk = false;
  1615.             possibilityOfSpiritPlacing = false;
  1616.             unchanging = false;
  1617.             forbiddenAct = false;
  1618.             height = 0;
  1619.             xPos = 3;
  1620.             yPos = 13;
  1621.             ownerTeamNumber = 0;
  1622.             affectType = "neutral";
  1623.             description = "";
  1624.             landscapeSubtype = "Abyss";
  1625.             landscapeType = "Abyss";
  1626.             placeType = "neutral";
  1627.             custom {
  1628.             }
  1629.             ProtoLandscape {
  1630.                 tileNumber = 0;
  1631.                 turningAngle = 0;
  1632.                 baseMeshName = "";
  1633.                 characterName = "";
  1634.             }
  1635.         }
  1636.         Landscape_03_14 {
  1637.             availabilityForDiagonalAct = true;
  1638.             availabilityForPlunging = true;
  1639.             availabilityForStraightAct = true;
  1640.             availableForWalk = false;
  1641.             possibilityOfSpiritPlacing = false;
  1642.             unchanging = false;
  1643.             forbiddenAct = false;
  1644.             height = 0;
  1645.             xPos = 3;
  1646.             yPos = 14;
  1647.             ownerTeamNumber = 0;
  1648.             affectType = "neutral";
  1649.             description = "";
  1650.             landscapeSubtype = "Abyss";
  1651.             landscapeType = "Abyss";
  1652.             placeType = "neutral";
  1653.             custom {
  1654.             }
  1655.             ProtoLandscape {
  1656.                 tileNumber = 0;
  1657.                 turningAngle = 0;
  1658.                 baseMeshName = "";
  1659.                 characterName = "";
  1660.             }
  1661.         }
  1662.         Landscape_03_15 {
  1663.             availabilityForDiagonalAct = true;
  1664.             availabilityForPlunging = true;
  1665.             availabilityForStraightAct = true;
  1666.             availableForWalk = false;
  1667.             possibilityOfSpiritPlacing = false;
  1668.             unchanging = false;
  1669.             forbiddenAct = false;
  1670.             height = 0;
  1671.             xPos = 3;
  1672.             yPos = 15;
  1673.             ownerTeamNumber = 0;
  1674.             affectType = "neutral";
  1675.             description = "";
  1676.             landscapeSubtype = "Abyss";
  1677.             landscapeType = "Abyss";
  1678.             placeType = "neutral";
  1679.             custom {
  1680.             }
  1681.             ProtoLandscape {
  1682.                 tileNumber = 0;
  1683.                 turningAngle = 0;
  1684.                 baseMeshName = "";
  1685.                 characterName = "";
  1686.             }
  1687.         }
  1688.         Landscape_04_00 {
  1689.             availabilityForDiagonalAct = true;
  1690.             availabilityForPlunging = true;
  1691.             availabilityForStraightAct = true;
  1692.             availableForWalk = false;
  1693.             possibilityOfSpiritPlacing = false;
  1694.             unchanging = false;
  1695.             forbiddenAct = false;
  1696.             height = 0;
  1697.             xPos = 4;
  1698.             yPos = 0;
  1699.             ownerTeamNumber = 0;
  1700.             affectType = "neutral";
  1701.             description = "";
  1702.             landscapeSubtype = "Abyss";
  1703.             landscapeType = "Abyss";
  1704.             placeType = "neutral";
  1705.             custom {
  1706.             }
  1707.             ProtoLandscape {
  1708.                 tileNumber = 0;
  1709.                 turningAngle = 0;
  1710.                 baseMeshName = "";
  1711.                 characterName = "";
  1712.             }
  1713.         }
  1714.         Landscape_04_01 {
  1715.             availabilityForDiagonalAct = true;
  1716.             availabilityForPlunging = true;
  1717.             availabilityForStraightAct = true;
  1718.             availableForWalk = false;
  1719.             possibilityOfSpiritPlacing = false;
  1720.             unchanging = false;
  1721.             forbiddenAct = false;
  1722.             height = 0;
  1723.             xPos = 4;
  1724.             yPos = 1;
  1725.             ownerTeamNumber = 0;
  1726.             affectType = "neutral";
  1727.             description = "";
  1728.             landscapeSubtype = "Abyss";
  1729.             landscapeType = "Abyss";
  1730.             placeType = "neutral";
  1731.             custom {
  1732.             }
  1733.             ProtoLandscape {
  1734.                 tileNumber = 0;
  1735.                 turningAngle = 0;
  1736.                 baseMeshName = "";
  1737.                 characterName = "";
  1738.             }
  1739.         }
  1740.         Landscape_04_02 {
  1741.             availabilityForDiagonalAct = true;
  1742.             availabilityForPlunging = true;
  1743.             availabilityForStraightAct = true;
  1744.             availableForWalk = false;
  1745.             possibilityOfSpiritPlacing = false;
  1746.             unchanging = false;
  1747.             forbiddenAct = true;
  1748.             height = 0;
  1749.             xPos = 4;
  1750.             yPos = 2;
  1751.             ownerTeamNumber = 0;
  1752.             affectType = "neutral";
  1753.             description = "";
  1754.             landscapeSubtype = "Edge";
  1755.             landscapeType = "Edge";
  1756.             placeType = "neutral";
  1757.             custom {
  1758.             }
  1759.             ProtoLandscape {
  1760.                 tileNumber = 2;
  1761.                 turningAngle = 180;
  1762.                 baseMeshName = "";
  1763.                 characterName = "Edge_02";
  1764.             }
  1765.         }
  1766.         Landscape_04_03 {
  1767.             availabilityForDiagonalAct = true;
  1768.             availabilityForPlunging = true;
  1769.             availabilityForStraightAct = true;
  1770.             availableForWalk = true;
  1771.             possibilityOfSpiritPlacing = false;
  1772.             unchanging = false;
  1773.             forbiddenAct = false;
  1774.             height = 0;
  1775.             xPos = 4;
  1776.             yPos = 3;
  1777.             ownerTeamNumber = 0;
  1778.             affectType = "neutral";
  1779.             description = "";
  1780.             landscapeSubtype = "Road";
  1781.             landscapeType = "Road";
  1782.             placeType = "neutral";
  1783.             custom {
  1784.             }
  1785.             ProtoLandscape {
  1786.                 tileNumber = 7;
  1787.                 turningAngle = 0;
  1788.                 baseMeshName = "";
  1789.                 characterName = "Road_07";
  1790.             }
  1791.         }
  1792.         Landscape_04_04 {
  1793.             availabilityForDiagonalAct = true;
  1794.             availabilityForPlunging = true;
  1795.             availabilityForStraightAct = true;
  1796.             availableForWalk = true;
  1797.             possibilityOfSpiritPlacing = false;
  1798.             unchanging = false;
  1799.             forbiddenAct = false;
  1800.             height = 0;
  1801.             xPos = 4;
  1802.             yPos = 4;
  1803.             ownerTeamNumber = 0;
  1804.             affectType = "neutral";
  1805.             description = "";
  1806.             landscapeSubtype = "Road";
  1807.             landscapeType = "Road";
  1808.             placeType = "neutral";
  1809.             custom {
  1810.             }
  1811.             ProtoLandscape {
  1812.                 tileNumber = 5;
  1813.                 turningAngle = 90;
  1814.                 baseMeshName = "";
  1815.                 characterName = "Road_05";
  1816.             }
  1817.         }
  1818.         Landscape_04_05 {
  1819.             availabilityForDiagonalAct = true;
  1820.             availabilityForPlunging = true;
  1821.             availabilityForStraightAct = true;
  1822.             availableForWalk = true;
  1823.             possibilityOfSpiritPlacing = false;
  1824.             unchanging = false;
  1825.             forbiddenAct = false;
  1826.             height = 0;
  1827.             xPos = 4;
  1828.             yPos = 5;
  1829.             ownerTeamNumber = 0;
  1830.             affectType = "neutral";
  1831.             description = "";
  1832.             landscapeSubtype = "Road";
  1833.             landscapeType = "Road";
  1834.             placeType = "neutral";
  1835.             custom {
  1836.             }
  1837.             ProtoLandscape {
  1838.                 tileNumber = 8;
  1839.                 turningAngle = 180;
  1840.                 baseMeshName = "";
  1841.                 characterName = "Road_08";
  1842.             }
  1843.         }
  1844.         Landscape_04_06 {
  1845.             availabilityForDiagonalAct = true;
  1846.             availabilityForPlunging = true;
  1847.             availabilityForStraightAct = true;
  1848.             availableForWalk = true;
  1849.             possibilityOfSpiritPlacing = false;
  1850.             unchanging = false;
  1851.             forbiddenAct = false;
  1852.             height = 0;
  1853.             xPos = 4;
  1854.             yPos = 6;
  1855.             ownerTeamNumber = 0;
  1856.             affectType = "neutral";
  1857.             description = "";
  1858.             landscapeSubtype = "Valley";
  1859.             landscapeType = "Valley";
  1860.             placeType = "neutral";
  1861.             custom {
  1862.             }
  1863.             ProtoLandscape {
  1864.                 tileNumber = 20;
  1865.                 turningAngle = 0;
  1866.                 baseMeshName = "";
  1867.                 characterName = "Valley_20";
  1868.             }
  1869.         }
  1870.         Landscape_04_07 {
  1871.             availabilityForDiagonalAct = true;
  1872.             availabilityForPlunging = true;
  1873.             availabilityForStraightAct = true;
  1874.             availableForWalk = true;
  1875.             possibilityOfSpiritPlacing = false;
  1876.             unchanging = false;
  1877.             forbiddenAct = false;
  1878.             height = 0;
  1879.             xPos = 4;
  1880.             yPos = 7;
  1881.             ownerTeamNumber = 0;
  1882.             affectType = "neutral";
  1883.             description = "";
  1884.             landscapeSubtype = "Valley";
  1885.             landscapeType = "Valley";
  1886.             placeType = "neutral";
  1887.             custom {
  1888.             }
  1889.             ProtoLandscape {
  1890.                 tileNumber = 20;
  1891.                 turningAngle = 0;
  1892.                 baseMeshName = "";
  1893.                 characterName = "Valley_20";
  1894.             }
  1895.         }
  1896.         Landscape_04_08 {
  1897.             availabilityForDiagonalAct = true;
  1898.             availabilityForPlunging = true;
  1899.             availabilityForStraightAct = true;
  1900.             availableForWalk = true;
  1901.             possibilityOfSpiritPlacing = false;
  1902.             unchanging = false;
  1903.             forbiddenAct = false;
  1904.             height = 0;
  1905.             xPos = 4;
  1906.             yPos = 8;
  1907.             ownerTeamNumber = 0;
  1908.             affectType = "neutral";
  1909.             description = "";
  1910.             landscapeSubtype = "Valley";
  1911.             landscapeType = "Valley";
  1912.             placeType = "neutral";
  1913.             custom {
  1914.             }
  1915.             ProtoLandscape {
  1916.                 tileNumber = 20;
  1917.                 turningAngle = 0;
  1918.                 baseMeshName = "";
  1919.                 characterName = "Valley_20";
  1920.             }
  1921.         }
  1922.         Landscape_04_09 {
  1923.             availabilityForDiagonalAct = true;
  1924.             availabilityForPlunging = true;
  1925.             availabilityForStraightAct = true;
  1926.             availableForWalk = true;
  1927.             possibilityOfSpiritPlacing = false;
  1928.             unchanging = false;
  1929.             forbiddenAct = false;
  1930.             height = 0;
  1931.             xPos = 4;
  1932.             yPos = 9;
  1933.             ownerTeamNumber = 0;
  1934.             affectType = "neutral";
  1935.             description = "";
  1936.             landscapeSubtype = "Valley";
  1937.             landscapeType = "Valley";
  1938.             placeType = "neutral";
  1939.             custom {
  1940.             }
  1941.             ProtoLandscape {
  1942.                 tileNumber = 2;
  1943.                 turningAngle = 0;
  1944.                 baseMeshName = "";
  1945.                 characterName = "Valley_02";
  1946.             }
  1947.         }
  1948.         Landscape_04_10 {
  1949.             availabilityForDiagonalAct = true;
  1950.             availabilityForPlunging = true;
  1951.             availabilityForStraightAct = true;
  1952.             availableForWalk = true;
  1953.             possibilityOfSpiritPlacing = false;
  1954.             unchanging = false;
  1955.             forbiddenAct = false;
  1956.             height = 0;
  1957.             xPos = 4;
  1958.             yPos = 10;
  1959.             ownerTeamNumber = 0;
  1960.             affectType = "neutral";
  1961.             description = "";
  1962.             landscapeSubtype = "Valley";
  1963.             landscapeType = "Valley";
  1964.             placeType = "neutral";
  1965.             custom {
  1966.             }
  1967.             ProtoLandscape {
  1968.                 tileNumber = 5;
  1969.                 turningAngle = 270;
  1970.                 baseMeshName = "";
  1971.                 characterName = "Valley_05";
  1972.             }
  1973.         }
  1974.         Landscape_04_11 {
  1975.             availabilityForDiagonalAct = true;
  1976.             availabilityForPlunging = true;
  1977.             availabilityForStraightAct = true;
  1978.             availableForWalk = true;
  1979.             possibilityOfSpiritPlacing = false;
  1980.             unchanging = false;
  1981.             forbiddenAct = false;
  1982.             height = 0;
  1983.             xPos = 4;
  1984.             yPos = 11;
  1985.             ownerTeamNumber = 0;
  1986.             affectType = "neutral";
  1987.             description = "";
  1988.             landscapeSubtype = "Valley";
  1989.             landscapeType = "Valley";
  1990.             placeType = "neutral";
  1991.             custom {
  1992.             }
  1993.             ProtoLandscape {
  1994.                 tileNumber = 2;
  1995.                 turningAngle = 270;
  1996.                 baseMeshName = "";
  1997.                 characterName = "Valley_02";
  1998.             }
  1999.         }
  2000.         Landscape_04_12 {
  2001.             availabilityForDiagonalAct = true;
  2002.             availabilityForPlunging = true;
  2003.             availabilityForStraightAct = true;
  2004.             availableForWalk = false;
  2005.             possibilityOfSpiritPlacing = false;
  2006.             unchanging = false;
  2007.             forbiddenAct = true;
  2008.             height = 0;
  2009.             xPos = 4;
  2010.             yPos = 12;
  2011.             ownerTeamNumber = 0;
  2012.             affectType = "neutral";
  2013.             description = "";
  2014.             landscapeSubtype = "Edge";
  2015.             landscapeType = "Edge";
  2016.             placeType = "neutral";
  2017.             custom {
  2018.             }
  2019.             ProtoLandscape {
  2020.                 tileNumber = 11;
  2021.                 turningAngle = 0;
  2022.                 baseMeshName = "";
  2023.                 characterName = "Edge_11";
  2024.             }
  2025.         }
  2026.         Landscape_04_13 {
  2027.             availabilityForDiagonalAct = true;
  2028.             availabilityForPlunging = true;
  2029.             availabilityForStraightAct = true;
  2030.             availableForWalk = false;
  2031.             possibilityOfSpiritPlacing = false;
  2032.             unchanging = false;
  2033.             forbiddenAct = false;
  2034.             height = 0;
  2035.             xPos = 4;
  2036.             yPos = 13;
  2037.             ownerTeamNumber = 0;
  2038.             affectType = "neutral";
  2039.             description = "";
  2040.             landscapeSubtype = "Abyss";
  2041.             landscapeType = "Abyss";
  2042.             placeType = "neutral";
  2043.             custom {
  2044.             }
  2045.             ProtoLandscape {
  2046.                 tileNumber = 0;
  2047.                 turningAngle = 0;
  2048.                 baseMeshName = "";
  2049.                 characterName = "";
  2050.             }
  2051.         }
  2052.         Landscape_04_14 {
  2053.             availabilityForDiagonalAct = true;
  2054.             availabilityForPlunging = true;
  2055.             availabilityForStraightAct = true;
  2056.             availableForWalk = false;
  2057.             possibilityOfSpiritPlacing = false;
  2058.             unchanging = false;
  2059.             forbiddenAct = false;
  2060.             height = 0;
  2061.             xPos = 4;
  2062.             yPos = 14;
  2063.             ownerTeamNumber = 0;
  2064.             affectType = "neutral";
  2065.             description = "";
  2066.             landscapeSubtype = "Abyss";
  2067.             landscapeType = "Abyss";
  2068.             placeType = "neutral";
  2069.             custom {
  2070.             }
  2071.             ProtoLandscape {
  2072.                 tileNumber = 0;
  2073.                 turningAngle = 0;
  2074.                 baseMeshName = "";
  2075.                 characterName = "";
  2076.             }
  2077.         }
  2078.         Landscape_04_15 {
  2079.             availabilityForDiagonalAct = true;
  2080.             availabilityForPlunging = true;
  2081.             availabilityForStraightAct = true;
  2082.             availableForWalk = false;
  2083.             possibilityOfSpiritPlacing = false;
  2084.             unchanging = false;
  2085.             forbiddenAct = false;
  2086.             height = 0;
  2087.             xPos = 4;
  2088.             yPos = 15;
  2089.             ownerTeamNumber = 0;
  2090.             affectType = "neutral";
  2091.             description = "";
  2092.             landscapeSubtype = "Abyss";
  2093.             landscapeType = "Abyss";
  2094.             placeType = "neutral";
  2095.             custom {
  2096.             }
  2097.             ProtoLandscape {
  2098.                 tileNumber = 0;
  2099.                 turningAngle = 0;
  2100.                 baseMeshName = "";
  2101.                 characterName = "";
  2102.             }
  2103.         }
  2104.         Landscape_05_00 {
  2105.             availabilityForDiagonalAct = true;
  2106.             availabilityForPlunging = true;
  2107.             availabilityForStraightAct = true;
  2108.             availableForWalk = false;
  2109.             possibilityOfSpiritPlacing = false;
  2110.             unchanging = false;
  2111.             forbiddenAct = false;
  2112.             height = 0;
  2113.             xPos = 5;
  2114.             yPos = 0;
  2115.             ownerTeamNumber = 0;
  2116.             affectType = "neutral";
  2117.             description = "";
  2118.             landscapeSubtype = "Abyss";
  2119.             landscapeType = "Abyss";
  2120.             placeType = "neutral";
  2121.             custom {
  2122.             }
  2123.             ProtoLandscape {
  2124.                 tileNumber = 0;
  2125.                 turningAngle = 0;
  2126.                 baseMeshName = "";
  2127.                 characterName = "";
  2128.             }
  2129.         }
  2130.         Landscape_05_01 {
  2131.             availabilityForDiagonalAct = true;
  2132.             availabilityForPlunging = true;
  2133.             availabilityForStraightAct = true;
  2134.             availableForWalk = false;
  2135.             possibilityOfSpiritPlacing = false;
  2136.             unchanging = false;
  2137.             forbiddenAct = false;
  2138.             height = 0;
  2139.             xPos = 5;
  2140.             yPos = 1;
  2141.             ownerTeamNumber = 0;
  2142.             affectType = "neutral";
  2143.             description = "";
  2144.             landscapeSubtype = "Abyss";
  2145.             landscapeType = "Abyss";
  2146.             placeType = "neutral";
  2147.             custom {
  2148.             }
  2149.             ProtoLandscape {
  2150.                 tileNumber = 0;
  2151.                 turningAngle = 0;
  2152.                 baseMeshName = "";
  2153.                 characterName = "";
  2154.             }
  2155.         }
  2156.         Landscape_05_02 {
  2157.             availabilityForDiagonalAct = true;
  2158.             availabilityForPlunging = true;
  2159.             availabilityForStraightAct = true;
  2160.             availableForWalk = false;
  2161.             possibilityOfSpiritPlacing = false;
  2162.             unchanging = false;
  2163.             forbiddenAct = true;
  2164.             height = 0;
  2165.             xPos = 5;
  2166.             yPos = 2;
  2167.             ownerTeamNumber = 0;
  2168.             affectType = "neutral";
  2169.             description = "";
  2170.             landscapeSubtype = "Edge";
  2171.             landscapeType = "Edge";
  2172.             placeType = "neutral";
  2173.             custom {
  2174.             }
  2175.             ProtoLandscape {
  2176.                 tileNumber = 3;
  2177.                 turningAngle = 180;
  2178.                 baseMeshName = "";
  2179.                 characterName = "Edge_03";
  2180.             }
  2181.         }
  2182.         Landscape_05_03 {
  2183.             availabilityForDiagonalAct = true;
  2184.             availabilityForPlunging = true;
  2185.             availabilityForStraightAct = true;
  2186.             availableForWalk = true;
  2187.             possibilityOfSpiritPlacing = false;
  2188.             unchanging = false;
  2189.             forbiddenAct = false;
  2190.             height = 0;
  2191.             xPos = 5;
  2192.             yPos = 3;
  2193.             ownerTeamNumber = 0;
  2194.             affectType = "neutral";
  2195.             description = "";
  2196.             landscapeSubtype = "Road";
  2197.             landscapeType = "Road";
  2198.             placeType = "neutral";
  2199.             custom {
  2200.             }
  2201.             ProtoLandscape {
  2202.                 tileNumber = 4;
  2203.                 turningAngle = 0;
  2204.                 baseMeshName = "";
  2205.                 characterName = "Road_04";
  2206.             }
  2207.         }
  2208.         Landscape_05_04 {
  2209.             availabilityForDiagonalAct = true;
  2210.             availabilityForPlunging = true;
  2211.             availabilityForStraightAct = true;
  2212.             availableForWalk = true;
  2213.             possibilityOfSpiritPlacing = false;
  2214.             unchanging = false;
  2215.             forbiddenAct = false;
  2216.             height = 0;
  2217.             xPos = 5;
  2218.             yPos = 4;
  2219.             ownerTeamNumber = 0;
  2220.             affectType = "neutral";
  2221.             description = "";
  2222.             landscapeSubtype = "Valley";
  2223.             landscapeType = "Valley";
  2224.             placeType = "neutral";
  2225.             custom {
  2226.             }
  2227.             ProtoLandscape {
  2228.                 tileNumber = 18;
  2229.                 turningAngle = 0;
  2230.                 baseMeshName = "";
  2231.                 characterName = "Valley_18";
  2232.             }
  2233.         }
  2234.         Landscape_05_05 {
  2235.             availabilityForDiagonalAct = true;
  2236.             availabilityForPlunging = true;
  2237.             availabilityForStraightAct = true;
  2238.             availableForWalk = true;
  2239.             possibilityOfSpiritPlacing = false;
  2240.             unchanging = false;
  2241.             forbiddenAct = false;
  2242.             height = 0;
  2243.             xPos = 5;
  2244.             yPos = 5;
  2245.             ownerTeamNumber = 0;
  2246.             affectType = "neutral";
  2247.             description = "";
  2248.             landscapeSubtype = "Road";
  2249.             landscapeType = "Road";
  2250.             placeType = "neutral";
  2251.             custom {
  2252.             }
  2253.             ProtoLandscape {
  2254.                 tileNumber = 4;
  2255.                 turningAngle = 0;
  2256.                 baseMeshName = "";
  2257.                 characterName = "Road_04";
  2258.             }
  2259.         }
  2260.         Landscape_05_06 {
  2261.             availabilityForDiagonalAct = true;
  2262.             availabilityForPlunging = true;
  2263.             availabilityForStraightAct = true;
  2264.             availableForWalk = false;
  2265.             possibilityOfSpiritPlacing = false;
  2266.             unchanging = false;
  2267.             forbiddenAct = true;
  2268.             height = 0;
  2269.             xPos = 5;
  2270.             yPos = 6;
  2271.             ownerTeamNumber = 0;
  2272.             affectType = "neutral";
  2273.             description = "";
  2274.             landscapeSubtype = "Edge";
  2275.             landscapeType = "Edge";
  2276.             placeType = "neutral";
  2277.             custom {
  2278.             }
  2279.             ProtoLandscape {
  2280.                 tileNumber = 13;
  2281.                 turningAngle = 0;
  2282.                 baseMeshName = "";
  2283.                 characterName = "Edge_13";
  2284.             }
  2285.         }
  2286.         Landscape_05_07 {
  2287.             availabilityForDiagonalAct = true;
  2288.             availabilityForPlunging = true;
  2289.             availabilityForStraightAct = true;
  2290.             availableForWalk = false;
  2291.             possibilityOfSpiritPlacing = false;
  2292.             unchanging = false;
  2293.             forbiddenAct = true;
  2294.             height = 0;
  2295.             xPos = 5;
  2296.             yPos = 7;
  2297.             ownerTeamNumber = 0;
  2298.             affectType = "neutral";
  2299.             description = "";
  2300.             landscapeSubtype = "Edge";
  2301.             landscapeType = "Edge";
  2302.             placeType = "neutral";
  2303.             custom {
  2304.             }
  2305.             ProtoLandscape {
  2306.                 tileNumber = 12;
  2307.                 turningAngle = 180;
  2308.                 baseMeshName = "";
  2309.                 characterName = "Edge_12";
  2310.             }
  2311.         }
  2312.         Landscape_05_08 {
  2313.             availabilityForDiagonalAct = true;
  2314.             availabilityForPlunging = true;
  2315.             availabilityForStraightAct = true;
  2316.             availableForWalk = true;
  2317.             possibilityOfSpiritPlacing = false;
  2318.             unchanging = false;
  2319.             forbiddenAct = false;
  2320.             height = 0;
  2321.             xPos = 5;
  2322.             yPos = 8;
  2323.             ownerTeamNumber = 0;
  2324.             affectType = "neutral";
  2325.             description = "";
  2326.             landscapeSubtype = "Valley";
  2327.             landscapeType = "Valley";
  2328.             placeType = "neutral";
  2329.             custom {
  2330.             }
  2331.             ProtoLandscape {
  2332.                 tileNumber = 2;
  2333.                 turningAngle = 0;
  2334.                 baseMeshName = "";
  2335.                 characterName = "Valley_02";
  2336.             }
  2337.         }
  2338.         Landscape_05_09 {
  2339.             availabilityForDiagonalAct = true;
  2340.             availabilityForPlunging = true;
  2341.             availabilityForStraightAct = true;
  2342.             availableForWalk = true;
  2343.             possibilityOfSpiritPlacing = false;
  2344.             unchanging = false;
  2345.             forbiddenAct = false;
  2346.             height = 0;
  2347.             xPos = 5;
  2348.             yPos = 9;
  2349.             ownerTeamNumber = 0;
  2350.             affectType = "neutral";
  2351.             description = "";
  2352.             landscapeSubtype = "Valley";
  2353.             landscapeType = "Valley";
  2354.             placeType = "neutral";
  2355.             custom {
  2356.             }
  2357.             ProtoLandscape {
  2358.                 tileNumber = 23;
  2359.                 turningAngle = 270;
  2360.                 baseMeshName = "";
  2361.                 characterName = "Valley_23";
  2362.             }
  2363.         }
  2364.         Landscape_05_10 {
  2365.             availabilityForDiagonalAct = true;
  2366.             availabilityForPlunging = true;
  2367.             availabilityForStraightAct = true;
  2368.             availableForWalk = true;
  2369.             possibilityOfSpiritPlacing = false;
  2370.             unchanging = false;
  2371.             forbiddenAct = false;
  2372.             height = 0;
  2373.             xPos = 5;
  2374.             yPos = 10;
  2375.             ownerTeamNumber = 0;
  2376.             affectType = "neutral";
  2377.             description = "";
  2378.             landscapeSubtype = "Valley";
  2379.             landscapeType = "Valley";
  2380.             placeType = "neutral";
  2381.             custom {
  2382.             }
  2383.             ProtoLandscape {
  2384.                 tileNumber = 5;
  2385.                 turningAngle = 90;
  2386.                 baseMeshName = "";
  2387.                 characterName = "Valley_05";
  2388.             }
  2389.         }
  2390.         Landscape_05_11 {
  2391.             availabilityForDiagonalAct = true;
  2392.             availabilityForPlunging = true;
  2393.             availabilityForStraightAct = true;
  2394.             availableForWalk = true;
  2395.             possibilityOfSpiritPlacing = false;
  2396.             unchanging = false;
  2397.             forbiddenAct = false;
  2398.             height = 0;
  2399.             xPos = 5;
  2400.             yPos = 11;
  2401.             ownerTeamNumber = 0;
  2402.             affectType = "neutral";
  2403.             description = "";
  2404.             landscapeSubtype = "Valley";
  2405.             landscapeType = "Valley";
  2406.             placeType = "neutral";
  2407.             custom {
  2408.             }
  2409.             ProtoLandscape {
  2410.                 tileNumber = 23;
  2411.                 turningAngle = 0;
  2412.                 baseMeshName = "";
  2413.                 characterName = "Valley_23";
  2414.             }
  2415.         }
  2416.         Landscape_05_12 {
  2417.             availabilityForDiagonalAct = true;
  2418.             availabilityForPlunging = true;
  2419.             availabilityForStraightAct = true;
  2420.             availableForWalk = true;
  2421.             possibilityOfSpiritPlacing = false;
  2422.             unchanging = false;
  2423.             forbiddenAct = false;
  2424.             height = 0;
  2425.             xPos = 5;
  2426.             yPos = 12;
  2427.             ownerTeamNumber = 0;
  2428.             affectType = "neutral";
  2429.             description = "";
  2430.             landscapeSubtype = "Valley";
  2431.             landscapeType = "Valley";
  2432.             placeType = "neutral";
  2433.             custom {
  2434.             }
  2435.             ProtoLandscape {
  2436.                 tileNumber = 2;
  2437.                 turningAngle = 270;
  2438.                 baseMeshName = "";
  2439.                 characterName = "Valley_02";
  2440.             }
  2441.         }
  2442.         Landscape_05_13 {
  2443.             availabilityForDiagonalAct = true;
  2444.             availabilityForPlunging = true;
  2445.             availabilityForStraightAct = true;
  2446.             availableForWalk = false;
  2447.             possibilityOfSpiritPlacing = false;
  2448.             unchanging = false;
  2449.             forbiddenAct = true;
  2450.             height = 0;
  2451.             xPos = 5;
  2452.             yPos = 13;
  2453.             ownerTeamNumber = 0;
  2454.             affectType = "neutral";
  2455.             description = "";
  2456.             landscapeSubtype = "Edge";
  2457.             landscapeType = "Edge";
  2458.             placeType = "neutral";
  2459.             custom {
  2460.             }
  2461.             ProtoLandscape {
  2462.                 tileNumber = 11;
  2463.                 turningAngle = 0;
  2464.                 baseMeshName = "";
  2465.                 characterName = "Edge_11";
  2466.             }
  2467.         }
  2468.         Landscape_05_14 {
  2469.             availabilityForDiagonalAct = true;
  2470.             availabilityForPlunging = true;
  2471.             availabilityForStraightAct = true;
  2472.             availableForWalk = false;
  2473.             possibilityOfSpiritPlacing = false;
  2474.             unchanging = false;
  2475.             forbiddenAct = false;
  2476.             height = 0;
  2477.             xPos = 5;
  2478.             yPos = 14;
  2479.             ownerTeamNumber = 0;
  2480.             affectType = "neutral";
  2481.             description = "";
  2482.             landscapeSubtype = "Abyss";
  2483.             landscapeType = "Abyss";
  2484.             placeType = "neutral";
  2485.             custom {
  2486.             }
  2487.             ProtoLandscape {
  2488.                 tileNumber = 0;
  2489.                 turningAngle = 0;
  2490.                 baseMeshName = "";
  2491.                 characterName = "";
  2492.             }
  2493.         }
  2494.         Landscape_05_15 {
  2495.             availabilityForDiagonalAct = true;
  2496.             availabilityForPlunging = true;
  2497.             availabilityForStraightAct = true;
  2498.             availableForWalk = false;
  2499.             possibilityOfSpiritPlacing = false;
  2500.             unchanging = false;
  2501.             forbiddenAct = false;
  2502.             height = 0;
  2503.             xPos = 5;
  2504.             yPos = 15;
  2505.             ownerTeamNumber = 0;
  2506.             affectType = "neutral";
  2507.             description = "";
  2508.             landscapeSubtype = "Abyss";
  2509.             landscapeType = "Abyss";
  2510.             placeType = "neutral";
  2511.             custom {
  2512.             }
  2513.             ProtoLandscape {
  2514.                 tileNumber = 0;
  2515.                 turningAngle = 0;
  2516.                 baseMeshName = "";
  2517.                 characterName = "";
  2518.             }
  2519.         }
  2520.         Landscape_06_00 {
  2521.             availabilityForDiagonalAct = true;
  2522.             availabilityForPlunging = true;
  2523.             availabilityForStraightAct = true;
  2524.             availableForWalk = false;
  2525.             possibilityOfSpiritPlacing = false;
  2526.             unchanging = false;
  2527.             forbiddenAct = false;
  2528.             height = 0;
  2529.             xPos = 6;
  2530.             yPos = 0;
  2531.             ownerTeamNumber = 0;
  2532.             affectType = "neutral";
  2533.             description = "";
  2534.             landscapeSubtype = "Abyss";
  2535.             landscapeType = "Abyss";
  2536.             placeType = "neutral";
  2537.             custom {
  2538.             }
  2539.             ProtoLandscape {
  2540.                 tileNumber = 0;
  2541.                 turningAngle = 0;
  2542.                 baseMeshName = "";
  2543.                 characterName = "";
  2544.             }
  2545.         }
  2546.         Landscape_06_01 {
  2547.             availabilityForDiagonalAct = true;
  2548.             availabilityForPlunging = true;
  2549.             availabilityForStraightAct = true;
  2550.             availableForWalk = false;
  2551.             possibilityOfSpiritPlacing = false;
  2552.             unchanging = false;
  2553.             forbiddenAct = false;
  2554.             height = 0;
  2555.             xPos = 6;
  2556.             yPos = 1;
  2557.             ownerTeamNumber = 0;
  2558.             affectType = "neutral";
  2559.             description = "";
  2560.             landscapeSubtype = "Abyss";
  2561.             landscapeType = "Abyss";
  2562.             placeType = "neutral";
  2563.             custom {
  2564.             }
  2565.             ProtoLandscape {
  2566.                 tileNumber = 0;
  2567.                 turningAngle = 0;
  2568.                 baseMeshName = "";
  2569.                 characterName = "";
  2570.             }
  2571.         }
  2572.         Landscape_06_02 {
  2573.             availabilityForDiagonalAct = true;
  2574.             availabilityForPlunging = true;
  2575.             availabilityForStraightAct = true;
  2576.             availableForWalk = false;
  2577.             possibilityOfSpiritPlacing = false;
  2578.             unchanging = false;
  2579.             forbiddenAct = false;
  2580.             height = 0;
  2581.             xPos = 6;
  2582.             yPos = 2;
  2583.             ownerTeamNumber = 0;
  2584.             affectType = "neutral";
  2585.             description = "";
  2586.             landscapeSubtype = "Abyss";
  2587.             landscapeType = "Abyss";
  2588.             placeType = "neutral";
  2589.             custom {
  2590.             }
  2591.             ProtoLandscape {
  2592.                 tileNumber = 0;
  2593.                 turningAngle = 0;
  2594.                 baseMeshName = "";
  2595.                 characterName = "";
  2596.             }
  2597.         }
  2598.         Landscape_06_03 {
  2599.             availabilityForDiagonalAct = true;
  2600.             availabilityForPlunging = true;
  2601.             availabilityForStraightAct = true;
  2602.             availableForWalk = true;
  2603.             possibilityOfSpiritPlacing = false;
  2604.             unchanging = false;
  2605.             forbiddenAct = false;
  2606.             height = 0;
  2607.             xPos = 6;
  2608.             yPos = 3;
  2609.             ownerTeamNumber = 0;
  2610.             affectType = "neutral";
  2611.             description = "";
  2612.             landscapeSubtype = "Road";
  2613.             landscapeType = "Road";
  2614.             placeType = "neutral";
  2615.             custom {
  2616.             }
  2617.             ProtoLandscape {
  2618.                 tileNumber = 1;
  2619.                 turningAngle = 90;
  2620.                 baseMeshName = "";
  2621.                 characterName = "Road_01";
  2622.             }
  2623.         }
  2624.         Landscape_06_04 {
  2625.             availabilityForDiagonalAct = true;
  2626.             availabilityForPlunging = true;
  2627.             availabilityForStraightAct = true;
  2628.             availableForWalk = true;
  2629.             possibilityOfSpiritPlacing = false;
  2630.             unchanging = false;
  2631.             forbiddenAct = false;
  2632.             height = 0;
  2633.             xPos = 6;
  2634.             yPos = 4;
  2635.             ownerTeamNumber = 0;
  2636.             affectType = "neutral";
  2637.             description = "";
  2638.             landscapeSubtype = "Road";
  2639.             landscapeType = "Road";
  2640.             placeType = "neutral";
  2641.             custom {
  2642.             }
  2643.             ProtoLandscape {
  2644.                 tileNumber = 4;
  2645.                 turningAngle = 90;
  2646.                 baseMeshName = "";
  2647.                 characterName = "Road_04";
  2648.             }
  2649.         }
  2650.         Landscape_06_05 {
  2651.             availabilityForDiagonalAct = true;
  2652.             availabilityForPlunging = true;
  2653.             availabilityForStraightAct = true;
  2654.             availableForWalk = true;
  2655.             possibilityOfSpiritPlacing = false;
  2656.             unchanging = false;
  2657.             forbiddenAct = false;
  2658.             height = 0;
  2659.             xPos = 6;
  2660.             yPos = 5;
  2661.             ownerTeamNumber = 0;
  2662.             affectType = "neutral";
  2663.             description = "";
  2664.             landscapeSubtype = "Road";
  2665.             landscapeType = "Road";
  2666.             placeType = "neutral";
  2667.             custom {
  2668.             }
  2669.             ProtoLandscape {
  2670.                 tileNumber = 1;
  2671.                 turningAngle = 180;
  2672.                 baseMeshName = "";
  2673.                 characterName = "Road_01";
  2674.             }
  2675.         }
  2676.         Landscape_06_06 {
  2677.             availabilityForDiagonalAct = true;
  2678.             availabilityForPlunging = true;
  2679.             availabilityForStraightAct = true;
  2680.             availableForWalk = false;
  2681.             possibilityOfSpiritPlacing = false;
  2682.             unchanging = false;
  2683.             forbiddenAct = true;
  2684.             height = 0;
  2685.             xPos = 6;
  2686.             yPos = 6;
  2687.             ownerTeamNumber = 0;
  2688.             affectType = "neutral";
  2689.             description = "";
  2690.             landscapeSubtype = "Edge";
  2691.             landscapeType = "Edge";
  2692.             placeType = "neutral";
  2693.             custom {
  2694.             }
  2695.             ProtoLandscape {
  2696.                 tileNumber = 14;
  2697.                 turningAngle = 0;
  2698.                 baseMeshName = "";
  2699.                 characterName = "Edge_14";
  2700.             }
  2701.         }
  2702.         Landscape_06_07 {
  2703.             availabilityForDiagonalAct = true;
  2704.             availabilityForPlunging = true;
  2705.             availabilityForStraightAct = true;
  2706.             availableForWalk = false;
  2707.             possibilityOfSpiritPlacing = false;
  2708.             unchanging = false;
  2709.             forbiddenAct = true;
  2710.             height = 0;
  2711.             xPos = 6;
  2712.             yPos = 7;
  2713.             ownerTeamNumber = 0;
  2714.             affectType = "neutral";
  2715.             description = "";
  2716.             landscapeSubtype = "Edge";
  2717.             landscapeType = "Edge";
  2718.             placeType = "neutral";
  2719.             custom {
  2720.             }
  2721.             ProtoLandscape {
  2722.                 tileNumber = 2;
  2723.                 turningAngle = 180;
  2724.                 baseMeshName = "";
  2725.                 characterName = "Edge_02";
  2726.             }
  2727.         }
  2728.         Landscape_06_08 {
  2729.             availabilityForDiagonalAct = true;
  2730.             availabilityForPlunging = true;
  2731.             availabilityForStraightAct = true;
  2732.             availableForWalk = true;
  2733.             possibilityOfSpiritPlacing = false;
  2734.             unchanging = false;
  2735.             forbiddenAct = false;
  2736.             height = 0;
  2737.             xPos = 6;
  2738.             yPos = 8;
  2739.             ownerTeamNumber = 0;
  2740.             affectType = "neutral";
  2741.             description = "";
  2742.             landscapeSubtype = "Valley";
  2743.             landscapeType = "Valley";
  2744.             placeType = "neutral";
  2745.             custom {
  2746.             }
  2747.             ProtoLandscape {
  2748.                 tileNumber = 5;
  2749.                 turningAngle = 0;
  2750.                 baseMeshName = "";
  2751.                 characterName = "Valley_05";
  2752.             }
  2753.         }
  2754.         Landscape_06_09 {
  2755.             availabilityForDiagonalAct = true;
  2756.             availabilityForPlunging = true;
  2757.             availabilityForStraightAct = true;
  2758.             availableForWalk = true;
  2759.             possibilityOfSpiritPlacing = false;
  2760.             unchanging = false;
  2761.             forbiddenAct = false;
  2762.             height = 0;
  2763.             xPos = 6;
  2764.             yPos = 9;
  2765.             ownerTeamNumber = 0;
  2766.             affectType = "neutral";
  2767.             description = "";
  2768.             landscapeSubtype = "Valley";
  2769.             landscapeType = "Valley";
  2770.             placeType = "neutral";
  2771.             custom {
  2772.             }
  2773.             ProtoLandscape {
  2774.                 tileNumber = 5;
  2775.                 turningAngle = 180;
  2776.                 baseMeshName = "";
  2777.                 characterName = "Valley_05";
  2778.             }
  2779.         }
  2780.         Landscape_06_10 {
  2781.             availabilityForDiagonalAct = true;
  2782.             availabilityForPlunging = true;
  2783.             availabilityForStraightAct = true;
  2784.             availableForWalk = true;
  2785.             possibilityOfSpiritPlacing = false;
  2786.             unchanging = false;
  2787.             forbiddenAct = false;
  2788.             height = 0;
  2789.             xPos = 6;
  2790.             yPos = 10;
  2791.             ownerTeamNumber = 0;
  2792.             affectType = "neutral";
  2793.             description = "";
  2794.             landscapeSubtype = "Fire";
  2795.             landscapeType = "Fire";
  2796.             placeType = "neutral";
  2797.             custom {
  2798.                 blueFire = true;
  2799.             }
  2800.             ProtoLandscape {
  2801.                 tileNumber = 0;
  2802.                 turningAngle = 0;
  2803.                 baseMeshName = "";
  2804.                 characterName = "Fire_00";
  2805.             }
  2806.         }
  2807.         Landscape_06_11 {
  2808.             availabilityForDiagonalAct = true;
  2809.             availabilityForPlunging = true;
  2810.             availabilityForStraightAct = true;
  2811.             availableForWalk = true;
  2812.             possibilityOfSpiritPlacing = false;
  2813.             unchanging = false;
  2814.             forbiddenAct = false;
  2815.             height = 0;
  2816.             xPos = 6;
  2817.             yPos = 11;
  2818.             ownerTeamNumber = 0;
  2819.             affectType = "neutral";
  2820.             description = "";
  2821.             landscapeSubtype = "Valley";
  2822.             landscapeType = "Valley";
  2823.             placeType = "neutral";
  2824.             custom {
  2825.             }
  2826.             ProtoLandscape {
  2827.                 tileNumber = 5;
  2828.                 turningAngle = 0;
  2829.                 baseMeshName = "";
  2830.                 characterName = "Valley_05";
  2831.             }
  2832.         }
  2833.         Landscape_06_12 {
  2834.             availabilityForDiagonalAct = true;
  2835.             availabilityForPlunging = true;
  2836.             availabilityForStraightAct = true;
  2837.             availableForWalk = true;
  2838.             possibilityOfSpiritPlacing = false;
  2839.             unchanging = false;
  2840.             forbiddenAct = false;
  2841.             height = 0;
  2842.             xPos = 6;
  2843.             yPos = 12;
  2844.             ownerTeamNumber = 0;
  2845.             affectType = "neutral";
  2846.             description = "";
  2847.             landscapeSubtype = "Valley";
  2848.             landscapeType = "Valley";
  2849.             placeType = "neutral";
  2850.             custom {
  2851.             }
  2852.             ProtoLandscape {
  2853.                 tileNumber = 5;
  2854.                 turningAngle = 180;
  2855.                 baseMeshName = "";
  2856.                 characterName = "Valley_05";
  2857.             }
  2858.         }
  2859.         Landscape_06_13 {
  2860.             availabilityForDiagonalAct = true;
  2861.             availabilityForPlunging = true;
  2862.             availabilityForStraightAct = true;
  2863.             availableForWalk = true;
  2864.             possibilityOfSpiritPlacing = false;
  2865.             unchanging = false;
  2866.             forbiddenAct = false;
  2867.             height = 0;
  2868.             xPos = 6;
  2869.             yPos = 13;
  2870.             ownerTeamNumber = 0;
  2871.             affectType = "neutral";
  2872.             description = "";
  2873.             landscapeSubtype = "Valley";
  2874.             landscapeType = "Valley";
  2875.             placeType = "neutral";
  2876.             custom {
  2877.             }
  2878.             ProtoLandscape {
  2879.                 tileNumber = 20;
  2880.                 turningAngle = 0;
  2881.                 baseMeshName = "";
  2882.                 characterName = "Valley_20";
  2883.             }
  2884.         }
  2885.         Landscape_06_14 {
  2886.             availabilityForDiagonalAct = true;
  2887.             availabilityForPlunging = true;
  2888.             availabilityForStraightAct = true;
  2889.             availableForWalk = false;
  2890.             possibilityOfSpiritPlacing = false;
  2891.             unchanging = false;
  2892.             forbiddenAct = true;
  2893.             height = 0;
  2894.             xPos = 6;
  2895.             yPos = 14;
  2896.             ownerTeamNumber = 0;
  2897.             affectType = "neutral";
  2898.             description = "";
  2899.             landscapeSubtype = "Edge";
  2900.             landscapeType = "Edge";
  2901.             placeType = "neutral";
  2902.             custom {
  2903.             }
  2904.             ProtoLandscape {
  2905.                 tileNumber = 11;
  2906.                 turningAngle = 0;
  2907.                 baseMeshName = "";
  2908.                 characterName = "Edge_11";
  2909.             }
  2910.         }
  2911.         Landscape_06_15 {
  2912.             availabilityForDiagonalAct = true;
  2913.             availabilityForPlunging = true;
  2914.             availabilityForStraightAct = true;
  2915.             availableForWalk = false;
  2916.             possibilityOfSpiritPlacing = false;
  2917.             unchanging = false;
  2918.             forbiddenAct = false;
  2919.             height = 0;
  2920.             xPos = 6;
  2921.             yPos = 15;
  2922.             ownerTeamNumber = 0;
  2923.             affectType = "neutral";
  2924.             description = "";
  2925.             landscapeSubtype = "Abyss";
  2926.             landscapeType = "Abyss";
  2927.             placeType = "neutral";
  2928.             custom {
  2929.             }
  2930.             ProtoLandscape {
  2931.                 tileNumber = 0;
  2932.                 turningAngle = 0;
  2933.                 baseMeshName = "";
  2934.                 characterName = "";
  2935.             }
  2936.         }
  2937.         Landscape_07_00 {
  2938.             availabilityForDiagonalAct = true;
  2939.             availabilityForPlunging = true;
  2940.             availabilityForStraightAct = true;
  2941.             availableForWalk = false;
  2942.             possibilityOfSpiritPlacing = false;
  2943.             unchanging = false;
  2944.             forbiddenAct = false;
  2945.             height = 0;
  2946.             xPos = 7;
  2947.             yPos = 0;
  2948.             ownerTeamNumber = 0;
  2949.             affectType = "neutral";
  2950.             description = "";
  2951.             landscapeSubtype = "Abyss";
  2952.             landscapeType = "Abyss";
  2953.             placeType = "neutral";
  2954.             custom {
  2955.             }
  2956.             ProtoLandscape {
  2957.                 tileNumber = 0;
  2958.                 turningAngle = 0;
  2959.                 baseMeshName = "";
  2960.                 characterName = "";
  2961.             }
  2962.         }
  2963.         Landscape_07_01 {
  2964.             availabilityForDiagonalAct = true;
  2965.             availabilityForPlunging = true;
  2966.             availabilityForStraightAct = true;
  2967.             availableForWalk = false;
  2968.             possibilityOfSpiritPlacing = false;
  2969.             unchanging = false;
  2970.             forbiddenAct = false;
  2971.             height = 0;
  2972.             xPos = 7;
  2973.             yPos = 1;
  2974.             ownerTeamNumber = 0;
  2975.             affectType = "neutral";
  2976.             description = "";
  2977.             landscapeSubtype = "Abyss";
  2978.             landscapeType = "Abyss";
  2979.             placeType = "neutral";
  2980.             custom {
  2981.             }
  2982.             ProtoLandscape {
  2983.                 tileNumber = 0;
  2984.                 turningAngle = 0;
  2985.                 baseMeshName = "";
  2986.                 characterName = "";
  2987.             }
  2988.         }
  2989.         Landscape_07_02 {
  2990.             availabilityForDiagonalAct = true;
  2991.             availabilityForPlunging = true;
  2992.             availabilityForStraightAct = true;
  2993.             availableForWalk = false;
  2994.             possibilityOfSpiritPlacing = false;
  2995.             unchanging = false;
  2996.             forbiddenAct = true;
  2997.             height = 0;
  2998.             xPos = 7;
  2999.             yPos = 2;
  3000.             ownerTeamNumber = 0;
  3001.             affectType = "neutral";
  3002.             description = "";
  3003.             landscapeSubtype = "Edge";
  3004.             landscapeType = "Edge";
  3005.             placeType = "neutral";
  3006.             custom {
  3007.             }
  3008.             ProtoLandscape {
  3009.                 tileNumber = 0;
  3010.                 turningAngle = 180;
  3011.                 baseMeshName = "";
  3012.                 characterName = "Edge_00";
  3013.             }
  3014.         }
  3015.         Landscape_07_03 {
  3016.             availabilityForDiagonalAct = true;
  3017.             availabilityForPlunging = true;
  3018.             availabilityForStraightAct = true;
  3019.             availableForWalk = false;
  3020.             possibilityOfSpiritPlacing = false;
  3021.             unchanging = false;
  3022.             forbiddenAct = true;
  3023.             height = 0;
  3024.             xPos = 7;
  3025.             yPos = 3;
  3026.             ownerTeamNumber = 0;
  3027.             affectType = "neutral";
  3028.             description = "";
  3029.             landscapeSubtype = "Edge";
  3030.             landscapeType = "Edge";
  3031.             placeType = "neutral";
  3032.             custom {
  3033.             }
  3034.             ProtoLandscape {
  3035.                 tileNumber = 3;
  3036.                 turningAngle = 270;
  3037.                 baseMeshName = "";
  3038.                 characterName = "Edge_03";
  3039.             }
  3040.         }
  3041.         Landscape_07_04 {
  3042.             availabilityForDiagonalAct = true;
  3043.             availabilityForPlunging = true;
  3044.             availabilityForStraightAct = true;
  3045.             availableForWalk = false;
  3046.             possibilityOfSpiritPlacing = false;
  3047.             unchanging = false;
  3048.             forbiddenAct = true;
  3049.             height = 0;
  3050.             xPos = 7;
  3051.             yPos = 4;
  3052.             ownerTeamNumber = 0;
  3053.             affectType = "neutral";
  3054.             description = "";
  3055.             landscapeSubtype = "Edge";
  3056.             landscapeType = "Edge";
  3057.             placeType = "neutral";
  3058.             custom {
  3059.             }
  3060.             ProtoLandscape {
  3061.                 tileNumber = 2;
  3062.                 turningAngle = 270;
  3063.                 baseMeshName = "";
  3064.                 characterName = "Edge_02";
  3065.             }
  3066.         }
  3067.         Landscape_07_05 {
  3068.             availabilityForDiagonalAct = true;
  3069.             availabilityForPlunging = true;
  3070.             availabilityForStraightAct = true;
  3071.             availableForWalk = false;
  3072.             possibilityOfSpiritPlacing = false;
  3073.             unchanging = false;
  3074.             forbiddenAct = true;
  3075.             height = 0;
  3076.             xPos = 7;
  3077.             yPos = 5;
  3078.             ownerTeamNumber = 0;
  3079.             affectType = "neutral";
  3080.             description = "";
  3081.             landscapeSubtype = "Edge";
  3082.             landscapeType = "Edge";
  3083.             placeType = "neutral";
  3084.             custom {
  3085.             }
  3086.             ProtoLandscape {
  3087.                 tileNumber = 15;
  3088.                 turningAngle = 270;
  3089.                 baseMeshName = "";
  3090.                 characterName = "Edge_15";
  3091.             }
  3092.         }
  3093.         Landscape_07_06 {
  3094.             availabilityForDiagonalAct = true;
  3095.             availabilityForPlunging = true;
  3096.             availabilityForStraightAct = true;
  3097.             availableForWalk = false;
  3098.             possibilityOfSpiritPlacing = false;
  3099.             unchanging = false;
  3100.             forbiddenAct = false;
  3101.             height = 0;
  3102.             xPos = 7;
  3103.             yPos = 6;
  3104.             ownerTeamNumber = 0;
  3105.             affectType = "neutral";
  3106.             description = "";
  3107.             landscapeSubtype = "Abyss";
  3108.             landscapeType = "Abyss";
  3109.             placeType = "neutral";
  3110.             custom {
  3111.             }
  3112.             ProtoLandscape {
  3113.                 tileNumber = 0;
  3114.                 turningAngle = 0;
  3115.                 baseMeshName = "";
  3116.                 characterName = "";
  3117.             }
  3118.         }
  3119.         Landscape_07_07 {
  3120.             availabilityForDiagonalAct = true;
  3121.             availabilityForPlunging = true;
  3122.             availabilityForStraightAct = true;
  3123.             availableForWalk = false;
  3124.             possibilityOfSpiritPlacing = false;
  3125.             unchanging = false;
  3126.             forbiddenAct = true;
  3127.             height = 0;
  3128.             xPos = 7;
  3129.             yPos = 7;
  3130.             ownerTeamNumber = 0;
  3131.             affectType = "neutral";
  3132.             description = "";
  3133.             landscapeSubtype = "Edge";
  3134.             landscapeType = "Edge";
  3135.             placeType = "neutral";
  3136.             custom {
  3137.             }
  3138.             ProtoLandscape {
  3139.                 tileNumber = 1;
  3140.                 turningAngle = 180;
  3141.                 baseMeshName = "";
  3142.                 characterName = "Edge_01";
  3143.             }
  3144.         }
  3145.         Landscape_07_08 {
  3146.             availabilityForDiagonalAct = true;
  3147.             availabilityForPlunging = true;
  3148.             availabilityForStraightAct = true;
  3149.             availableForWalk = true;
  3150.             possibilityOfSpiritPlacing = false;
  3151.             unchanging = false;
  3152.             forbiddenAct = false;
  3153.             height = 0;
  3154.             xPos = 7;
  3155.             yPos = 8;
  3156.             ownerTeamNumber = 0;
  3157.             affectType = "neutral";
  3158.             description = "";
  3159.             landscapeSubtype = "Valley";
  3160.             landscapeType = "Valley";
  3161.             placeType = "neutral";
  3162.             custom {
  3163.             }
  3164.             ProtoLandscape {
  3165.                 tileNumber = 2;
  3166.                 turningAngle = 90;
  3167.                 baseMeshName = "";
  3168.                 characterName = "Valley_02";
  3169.             }
  3170.         }
  3171.         Landscape_07_09 {
  3172.             availabilityForDiagonalAct = true;
  3173.             availabilityForPlunging = true;
  3174.             availabilityForStraightAct = true;
  3175.             availableForWalk = true;
  3176.             possibilityOfSpiritPlacing = false;
  3177.             unchanging = false;
  3178.             forbiddenAct = false;
  3179.             height = 0;
  3180.             xPos = 7;
  3181.             yPos = 9;
  3182.             ownerTeamNumber = 0;
  3183.             affectType = "neutral";
  3184.             description = "";
  3185.             landscapeSubtype = "Valley";
  3186.             landscapeType = "Valley";
  3187.             placeType = "neutral";
  3188.             custom {
  3189.             }
  3190.             ProtoLandscape {
  3191.                 tileNumber = 23;
  3192.                 turningAngle = 180;
  3193.                 baseMeshName = "";
  3194.                 characterName = "Valley_23";
  3195.             }
  3196.         }
  3197.         Landscape_07_10 {
  3198.             availabilityForDiagonalAct = true;
  3199.             availabilityForPlunging = true;
  3200.             availabilityForStraightAct = true;
  3201.             availableForWalk = true;
  3202.             possibilityOfSpiritPlacing = false;
  3203.             unchanging = false;
  3204.             forbiddenAct = false;
  3205.             height = 0;
  3206.             xPos = 7;
  3207.             yPos = 10;
  3208.             ownerTeamNumber = 0;
  3209.             affectType = "neutral";
  3210.             description = "";
  3211.             landscapeSubtype = "Valley";
  3212.             landscapeType = "Valley";
  3213.             placeType = "neutral";
  3214.             custom {
  3215.             }
  3216.             ProtoLandscape {
  3217.                 tileNumber = 5;
  3218.                 turningAngle = 270;
  3219.                 baseMeshName = "";
  3220.                 characterName = "Valley_05";
  3221.             }
  3222.         }
  3223.         Landscape_07_11 {
  3224.             availabilityForDiagonalAct = true;
  3225.             availabilityForPlunging = true;
  3226.             availabilityForStraightAct = true;
  3227.             availableForWalk = true;
  3228.             possibilityOfSpiritPlacing = false;
  3229.             unchanging = false;
  3230.             forbiddenAct = false;
  3231.             height = 0;
  3232.             xPos = 7;
  3233.             yPos = 11;
  3234.             ownerTeamNumber = 0;
  3235.             affectType = "neutral";
  3236.             description = "";
  3237.             landscapeSubtype = "Valley";
  3238.             landscapeType = "Valley";
  3239.             placeType = "neutral";
  3240.             custom {
  3241.             }
  3242.             ProtoLandscape {
  3243.                 tileNumber = 23;
  3244.                 turningAngle = 270;
  3245.                 baseMeshName = "";
  3246.                 characterName = "Valley_23";
  3247.             }
  3248.         }
  3249.         Landscape_07_12 {
  3250.             availabilityForDiagonalAct = true;
  3251.             availabilityForPlunging = true;
  3252.             availabilityForStraightAct = true;
  3253.             availableForWalk = true;
  3254.             possibilityOfSpiritPlacing = false;
  3255.             unchanging = false;
  3256.             forbiddenAct = false;
  3257.             height = 0;
  3258.             xPos = 7;
  3259.             yPos = 12;
  3260.             ownerTeamNumber = 0;
  3261.             affectType = "neutral";
  3262.             description = "";
  3263.             landscapeSubtype = "Valley";
  3264.             landscapeType = "Valley";
  3265.             placeType = "neutral";
  3266.             custom {
  3267.             }
  3268.             ProtoLandscape {
  3269.                 tileNumber = 2;
  3270.                 turningAngle = 180;
  3271.                 baseMeshName = "";
  3272.                 characterName = "Valley_02";
  3273.             }
  3274.         }
  3275.         Landscape_07_13 {
  3276.             availabilityForDiagonalAct = true;
  3277.             availabilityForPlunging = true;
  3278.             availabilityForStraightAct = true;
  3279.             availableForWalk = true;
  3280.             possibilityOfSpiritPlacing = false;
  3281.             unchanging = false;
  3282.             forbiddenAct = false;
  3283.             height = 0;
  3284.             xPos = 7;
  3285.             yPos = 13;
  3286.             ownerTeamNumber = 0;
  3287.             affectType = "neutral";
  3288.             description = "";
  3289.             landscapeSubtype = "Valley";
  3290.             landscapeType = "Valley";
  3291.             placeType = "neutral";
  3292.             custom {
  3293.             }
  3294.             ProtoLandscape {
  3295.                 tileNumber = 20;
  3296.                 turningAngle = 0;
  3297.                 baseMeshName = "";
  3298.                 characterName = "Valley_20";
  3299.             }
  3300.         }
  3301.         Landscape_07_14 {
  3302.             availabilityForDiagonalAct = true;
  3303.             availabilityForPlunging = true;
  3304.             availabilityForStraightAct = true;
  3305.             availableForWalk = true;
  3306.             possibilityOfSpiritPlacing = false;
  3307.             unchanging = false;
  3308.             forbiddenAct = false;
  3309.             height = 0;
  3310.             xPos = 7;
  3311.             yPos = 14;
  3312.             ownerTeamNumber = 0;
  3313.             affectType = "neutral";
  3314.             description = "";
  3315.             landscapeSubtype = "Valley";
  3316.             landscapeType = "Valley";
  3317.             placeType = "neutral";
  3318.             custom {
  3319.             }
  3320.             ProtoLandscape {
  3321.                 tileNumber = 20;
  3322.                 turningAngle = 0;
  3323.                 baseMeshName = "";
  3324.                 characterName = "Valley_20";
  3325.             }
  3326.         }
  3327.         Landscape_07_15 {
  3328.             availabilityForDiagonalAct = true;
  3329.             availabilityForPlunging = true;
  3330.             availabilityForStraightAct = true;
  3331.             availableForWalk = false;
  3332.             possibilityOfSpiritPlacing = false;
  3333.             unchanging = false;
  3334.             forbiddenAct = true;
  3335.             height = 0;
  3336.             xPos = 7;
  3337.             yPos = 15;
  3338.             ownerTeamNumber = 0;
  3339.             affectType = "neutral";
  3340.             description = "";
  3341.             landscapeSubtype = "Edge";
  3342.             landscapeType = "Edge";
  3343.             placeType = "neutral";
  3344.             custom {
  3345.             }
  3346.             ProtoLandscape {
  3347.                 tileNumber = 11;
  3348.                 turningAngle = 0;
  3349.                 baseMeshName = "";
  3350.                 characterName = "Edge_11";
  3351.             }
  3352.         }
  3353.         Landscape_08_00 {
  3354.             availabilityForDiagonalAct = true;
  3355.             availabilityForPlunging = true;
  3356.             availabilityForStraightAct = true;
  3357.             availableForWalk = false;
  3358.             possibilityOfSpiritPlacing = false;
  3359.             unchanging = false;
  3360.             forbiddenAct = false;
  3361.             height = 0;
  3362.             xPos = 8;
  3363.             yPos = 0;
  3364.             ownerTeamNumber = 0;
  3365.             affectType = "neutral";
  3366.             description = "";
  3367.             landscapeSubtype = "Abyss";
  3368.             landscapeType = "Abyss";
  3369.             placeType = "neutral";
  3370.             custom {
  3371.             }
  3372.             ProtoLandscape {
  3373.                 tileNumber = 0;
  3374.                 turningAngle = 0;
  3375.                 baseMeshName = "";
  3376.                 characterName = "";
  3377.             }
  3378.         }
  3379.         Landscape_08_01 {
  3380.             availabilityForDiagonalAct = true;
  3381.             availabilityForPlunging = true;
  3382.             availabilityForStraightAct = true;
  3383.             availableForWalk = false;
  3384.             possibilityOfSpiritPlacing = false;
  3385.             unchanging = false;
  3386.             forbiddenAct = false;
  3387.             height = 0;
  3388.             xPos = 8;
  3389.             yPos = 1;
  3390.             ownerTeamNumber = 0;
  3391.             affectType = "neutral";
  3392.             description = "";
  3393.             landscapeSubtype = "Abyss";
  3394.             landscapeType = "Abyss";
  3395.             placeType = "neutral";
  3396.             custom {
  3397.             }
  3398.             ProtoLandscape {
  3399.                 tileNumber = 0;
  3400.                 turningAngle = 0;
  3401.                 baseMeshName = "";
  3402.                 characterName = "";
  3403.             }
  3404.         }
  3405.         Landscape_08_02 {
  3406.             availabilityForDiagonalAct = true;
  3407.             availabilityForPlunging = true;
  3408.             availabilityForStraightAct = true;
  3409.             availableForWalk = false;
  3410.             possibilityOfSpiritPlacing = false;
  3411.             unchanging = false;
  3412.             forbiddenAct = false;
  3413.             height = 0;
  3414.             xPos = 8;
  3415.             yPos = 2;
  3416.             ownerTeamNumber = 0;
  3417.             affectType = "neutral";
  3418.             description = "";
  3419.             landscapeSubtype = "Abyss";
  3420.             landscapeType = "Abyss";
  3421.             placeType = "neutral";
  3422.             custom {
  3423.             }
  3424.             ProtoLandscape {
  3425.                 tileNumber = 0;
  3426.                 turningAngle = 0;
  3427.                 baseMeshName = "";
  3428.                 characterName = "";
  3429.             }
  3430.         }
  3431.         Landscape_08_03 {
  3432.             availabilityForDiagonalAct = true;
  3433.             availabilityForPlunging = true;
  3434.             availabilityForStraightAct = true;
  3435.             availableForWalk = false;
  3436.             possibilityOfSpiritPlacing = false;
  3437.             unchanging = false;
  3438.             forbiddenAct = false;
  3439.             height = 0;
  3440.             xPos = 8;
  3441.             yPos = 3;
  3442.             ownerTeamNumber = 0;
  3443.             affectType = "neutral";
  3444.             description = "";
  3445.             landscapeSubtype = "Abyss";
  3446.             landscapeType = "Abyss";
  3447.             placeType = "neutral";
  3448.             custom {
  3449.             }
  3450.             ProtoLandscape {
  3451.                 tileNumber = 0;
  3452.                 turningAngle = 0;
  3453.                 baseMeshName = "";
  3454.                 characterName = "";
  3455.             }
  3456.         }
  3457.         Landscape_08_04 {
  3458.             availabilityForDiagonalAct = true;
  3459.             availabilityForPlunging = true;
  3460.             availabilityForStraightAct = true;
  3461.             availableForWalk = false;
  3462.             possibilityOfSpiritPlacing = false;
  3463.             unchanging = false;
  3464.             forbiddenAct = true;
  3465.             height = 0;
  3466.             xPos = 8;
  3467.             yPos = 4;
  3468.             ownerTeamNumber = 0;
  3469.             affectType = "neutral";
  3470.             description = "";
  3471.             landscapeSubtype = "Edge";
  3472.             landscapeType = "Edge";
  3473.             placeType = "neutral";
  3474.             custom {
  3475.             }
  3476.             ProtoLandscape {
  3477.                 tileNumber = 15;
  3478.                 turningAngle = 90;
  3479.                 baseMeshName = "";
  3480.                 characterName = "Edge_15";
  3481.             }
  3482.         }
  3483.         Landscape_08_05 {
  3484.             availabilityForDiagonalAct = true;
  3485.             availabilityForPlunging = true;
  3486.             availabilityForStraightAct = true;
  3487.             availableForWalk = false;
  3488.             possibilityOfSpiritPlacing = false;
  3489.             unchanging = false;
  3490.             forbiddenAct = true;
  3491.             height = 0;
  3492.             xPos = 8;
  3493.             yPos = 5;
  3494.             ownerTeamNumber = 0;
  3495.             affectType = "neutral";
  3496.             description = "";
  3497.             landscapeSubtype = "Edge";
  3498.             landscapeType = "Edge";
  3499.             placeType = "neutral";
  3500.             custom {
  3501.             }
  3502.             ProtoLandscape {
  3503.                 tileNumber = 2;
  3504.                 turningAngle = 90;
  3505.                 baseMeshName = "";
  3506.                 characterName = "Edge_02";
  3507.             }
  3508.         }
  3509.         Landscape_08_06 {
  3510.             availabilityForDiagonalAct = true;
  3511.             availabilityForPlunging = true;
  3512.             availabilityForStraightAct = true;
  3513.             availableForWalk = false;
  3514.             possibilityOfSpiritPlacing = false;
  3515.             unchanging = false;
  3516.             forbiddenAct = true;
  3517.             height = 0;
  3518.             xPos = 8;
  3519.             yPos = 6;
  3520.             ownerTeamNumber = 0;
  3521.             affectType = "neutral";
  3522.             description = "";
  3523.             landscapeSubtype = "Edge";
  3524.             landscapeType = "Edge";
  3525.             placeType = "neutral";
  3526.             custom {
  3527.             }
  3528.             ProtoLandscape {
  3529.                 tileNumber = 14;
  3530.                 turningAngle = 90;
  3531.                 baseMeshName = "";
  3532.                 characterName = "Edge_14";
  3533.             }
  3534.         }
  3535.         Landscape_08_07 {
  3536.             availabilityForDiagonalAct = true;
  3537.             availabilityForPlunging = true;
  3538.             availabilityForStraightAct = true;
  3539.             availableForWalk = false;
  3540.             possibilityOfSpiritPlacing = false;
  3541.             unchanging = false;
  3542.             forbiddenAct = true;
  3543.             height = 0;
  3544.             xPos = 8;
  3545.             yPos = 7;
  3546.             ownerTeamNumber = 0;
  3547.             affectType = "neutral";
  3548.             description = "";
  3549.             landscapeSubtype = "Edge";
  3550.             landscapeType = "Edge";
  3551.             placeType = "neutral";
  3552.             custom {
  3553.             }
  3554.             ProtoLandscape {
  3555.                 tileNumber = 15;
  3556.                 turningAngle = 180;
  3557.                 baseMeshName = "";
  3558.                 characterName = "Edge_15";
  3559.             }
  3560.         }
  3561.         Landscape_08_08 {
  3562.             availabilityForDiagonalAct = true;
  3563.             availabilityForPlunging = true;
  3564.             availabilityForStraightAct = true;
  3565.             availableForWalk = true;
  3566.             possibilityOfSpiritPlacing = false;
  3567.             unchanging = false;
  3568.             forbiddenAct = false;
  3569.             height = 0;
  3570.             xPos = 8;
  3571.             yPos = 8;
  3572.             ownerTeamNumber = 0;
  3573.             affectType = "neutral";
  3574.             description = "";
  3575.             landscapeSubtype = "Valley";
  3576.             landscapeType = "Valley";
  3577.             placeType = "neutral";
  3578.             custom {
  3579.             }
  3580.             ProtoLandscape {
  3581.                 tileNumber = 20;
  3582.                 turningAngle = 0;
  3583.                 baseMeshName = "";
  3584.                 characterName = "Valley_20";
  3585.             }
  3586.         }
  3587.         Landscape_08_09 {
  3588.             availabilityForDiagonalAct = true;
  3589.             availabilityForPlunging = true;
  3590.             availabilityForStraightAct = true;
  3591.             availableForWalk = true;
  3592.             possibilityOfSpiritPlacing = false;
  3593.             unchanging = false;
  3594.             forbiddenAct = false;
  3595.             height = 0;
  3596.             xPos = 8;
  3597.             yPos = 9;
  3598.             ownerTeamNumber = 0;
  3599.             affectType = "neutral";
  3600.             description = "";
  3601.             landscapeSubtype = "Valley";
  3602.             landscapeType = "Valley";
  3603.             placeType = "neutral";
  3604.             custom {
  3605.             }
  3606.             ProtoLandscape {
  3607.                 tileNumber = 2;
  3608.                 turningAngle = 90;
  3609.                 baseMeshName = "";
  3610.                 characterName = "Valley_02";
  3611.             }
  3612.         }
  3613.         Landscape_08_10 {
  3614.             availabilityForDiagonalAct = true;
  3615.             availabilityForPlunging = true;
  3616.             availabilityForStraightAct = true;
  3617.             availableForWalk = true;
  3618.             possibilityOfSpiritPlacing = false;
  3619.             unchanging = false;
  3620.             forbiddenAct = false;
  3621.             height = 0;
  3622.             xPos = 8;
  3623.             yPos = 10;
  3624.             ownerTeamNumber = 0;
  3625.             affectType = "neutral";
  3626.             description = "";
  3627.             landscapeSubtype = "Valley";
  3628.             landscapeType = "Valley";
  3629.             placeType = "neutral";
  3630.             custom {
  3631.             }
  3632.             ProtoLandscape {
  3633.                 tileNumber = 5;
  3634.                 turningAngle = 90;
  3635.                 baseMeshName = "";
  3636.                 characterName = "Valley_05";
  3637.             }
  3638.         }
  3639.         Landscape_08_11 {
  3640.             availabilityForDiagonalAct = true;
  3641.             availabilityForPlunging = true;
  3642.             availabilityForStraightAct = true;
  3643.             availableForWalk = true;
  3644.             possibilityOfSpiritPlacing = false;
  3645.             unchanging = false;
  3646.             forbiddenAct = false;
  3647.             height = 0;
  3648.             xPos = 8;
  3649.             yPos = 11;
  3650.             ownerTeamNumber = 0;
  3651.             affectType = "neutral";
  3652.             description = "";
  3653.             landscapeSubtype = "Valley";
  3654.             landscapeType = "Valley";
  3655.             placeType = "neutral";
  3656.             custom {
  3657.             }
  3658.             ProtoLandscape {
  3659.                 tileNumber = 2;
  3660.                 turningAngle = 180;
  3661.                 baseMeshName = "";
  3662.                 characterName = "Valley_02";
  3663.             }
  3664.         }
  3665.         Landscape_08_12 {
  3666.             availabilityForDiagonalAct = true;
  3667.             availabilityForPlunging = true;
  3668.             availabilityForStraightAct = true;
  3669.             availableForWalk = true;
  3670.             possibilityOfSpiritPlacing = false;
  3671.             unchanging = false;
  3672.             forbiddenAct = false;
  3673.             height = 0;
  3674.             xPos = 8;
  3675.             yPos = 12;
  3676.             ownerTeamNumber = 0;
  3677.             affectType = "neutral";
  3678.             description = "";
  3679.             landscapeSubtype = "Valley";
  3680.             landscapeType = "Valley";
  3681.             placeType = "neutral";
  3682.             custom {
  3683.             }
  3684.             ProtoLandscape {
  3685.                 tileNumber = 20;
  3686.                 turningAngle = 0;
  3687.                 baseMeshName = "";
  3688.                 characterName = "Valley_20";
  3689.             }
  3690.         }
  3691.         Landscape_08_13 {
  3692.             availabilityForDiagonalAct = true;
  3693.             availabilityForPlunging = true;
  3694.             availabilityForStraightAct = true;
  3695.             availableForWalk = true;
  3696.             possibilityOfSpiritPlacing = false;
  3697.             unchanging = false;
  3698.             forbiddenAct = false;
  3699.             height = 0;
  3700.             xPos = 8;
  3701.             yPos = 13;
  3702.             ownerTeamNumber = 0;
  3703.             affectType = "neutral";
  3704.             description = "";
  3705.             landscapeSubtype = "Valley";
  3706.             landscapeType = "Valley";
  3707.             placeType = "neutral";
  3708.             custom {
  3709.             }
  3710.             ProtoLandscape {
  3711.                 tileNumber = 20;
  3712.                 turningAngle = 0;
  3713.                 baseMeshName = "";
  3714.                 characterName = "Valley_20";
  3715.             }
  3716.         }
  3717.         Landscape_08_14 {
  3718.             availabilityForDiagonalAct = true;
  3719.             availabilityForPlunging = true;
  3720.             availabilityForStraightAct = true;
  3721.             availableForWalk = true;
  3722.             possibilityOfSpiritPlacing = false;
  3723.             unchanging = false;
  3724.             forbiddenAct = false;
  3725.             height = 0;
  3726.             xPos = 8;
  3727.             yPos = 14;
  3728.             ownerTeamNumber = 0;
  3729.             affectType = "neutral";
  3730.             description = "";
  3731.             landscapeSubtype = "Valley";
  3732.             landscapeType = "Valley";
  3733.             placeType = "neutral";
  3734.             custom {
  3735.             }
  3736.             ProtoLandscape {
  3737.                 tileNumber = 20;
  3738.                 turningAngle = 0;
  3739.                 baseMeshName = "";
  3740.                 characterName = "Valley_20";
  3741.             }
  3742.         }
  3743.         Landscape_08_15 {
  3744.             availabilityForDiagonalAct = true;
  3745.             availabilityForPlunging = true;
  3746.             availabilityForStraightAct = true;
  3747.             availableForWalk = true;
  3748.             possibilityOfSpiritPlacing = false;
  3749.             unchanging = false;
  3750.             forbiddenAct = false;
  3751.             height = 0;
  3752.             xPos = 8;
  3753.             yPos = 15;
  3754.             ownerTeamNumber = 0;
  3755.             affectType = "neutral";
  3756.             description = "";
  3757.             landscapeSubtype = "Valley";
  3758.             landscapeType = "Valley";
  3759.             placeType = "neutral";
  3760.             custom {
  3761.             }
  3762.             ProtoLandscape {
  3763.                 tileNumber = 20;
  3764.                 turningAngle = 0;
  3765.                 baseMeshName = "";
  3766.                 characterName = "Valley_20";
  3767.             }
  3768.         }
  3769.         Landscape_09_00 {
  3770.             availabilityForDiagonalAct = true;
  3771.             availabilityForPlunging = true;
  3772.             availabilityForStraightAct = true;
  3773.             availableForWalk = false;
  3774.             possibilityOfSpiritPlacing = false;
  3775.             unchanging = false;
  3776.             forbiddenAct = false;
  3777.             height = 0;
  3778.             xPos = 9;
  3779.             yPos = 0;
  3780.             ownerTeamNumber = 0;
  3781.             affectType = "neutral";
  3782.             description = "";
  3783.             landscapeSubtype = "Abyss";
  3784.             landscapeType = "Abyss";
  3785.             placeType = "neutral";
  3786.             custom {
  3787.             }
  3788.             ProtoLandscape {
  3789.                 tileNumber = 0;
  3790.                 turningAngle = 0;
  3791.                 baseMeshName = "";
  3792.                 characterName = "";
  3793.             }
  3794.         }
  3795.         Landscape_09_01 {
  3796.             availabilityForDiagonalAct = true;
  3797.             availabilityForPlunging = true;
  3798.             availabilityForStraightAct = true;
  3799.             availableForWalk = false;
  3800.             possibilityOfSpiritPlacing = false;
  3801.             unchanging = false;
  3802.             forbiddenAct = false;
  3803.             height = 0;
  3804.             xPos = 9;
  3805.             yPos = 1;
  3806.             ownerTeamNumber = 0;
  3807.             affectType = "neutral";
  3808.             description = "";
  3809.             landscapeSubtype = "Abyss";
  3810.             landscapeType = "Abyss";
  3811.             placeType = "neutral";
  3812.             custom {
  3813.             }
  3814.             ProtoLandscape {
  3815.                 tileNumber = 0;
  3816.                 turningAngle = 0;
  3817.                 baseMeshName = "";
  3818.                 characterName = "";
  3819.             }
  3820.         }
  3821.         Landscape_09_02 {
  3822.             availabilityForDiagonalAct = true;
  3823.             availabilityForPlunging = true;
  3824.             availabilityForStraightAct = true;
  3825.             availableForWalk = false;
  3826.             possibilityOfSpiritPlacing = false;
  3827.             unchanging = false;
  3828.             forbiddenAct = false;
  3829.             height = 0;
  3830.             xPos = 9;
  3831.             yPos = 2;
  3832.             ownerTeamNumber = 0;
  3833.             affectType = "neutral";
  3834.             description = "";
  3835.             landscapeSubtype = "Abyss";
  3836.             landscapeType = "Abyss";
  3837.             placeType = "neutral";
  3838.             custom {
  3839.             }
  3840.             ProtoLandscape {
  3841.                 tileNumber = 0;
  3842.                 turningAngle = 0;
  3843.                 baseMeshName = "";
  3844.                 characterName = "";
  3845.             }
  3846.         }
  3847.         Landscape_09_03 {
  3848.             availabilityForDiagonalAct = true;
  3849.             availabilityForPlunging = true;
  3850.             availabilityForStraightAct = true;
  3851.             availableForWalk = false;
  3852.             possibilityOfSpiritPlacing = false;
  3853.             unchanging = false;
  3854.             forbiddenAct = true;
  3855.             height = 0;
  3856.             xPos = 9;
  3857.             yPos = 3;
  3858.             ownerTeamNumber = 0;
  3859.             affectType = "neutral";
  3860.             description = "";
  3861.             landscapeSubtype = "Edge";
  3862.             landscapeType = "Edge";
  3863.             placeType = "neutral";
  3864.             custom {
  3865.             }
  3866.             ProtoLandscape {
  3867.                 tileNumber = 19;
  3868.                 turningAngle = 90;
  3869.                 baseMeshName = "";
  3870.                 characterName = "DenFenrilThroneBase_20";
  3871.             }
  3872.         }
  3873.         Landscape_09_04 {
  3874.             availabilityForDiagonalAct = true;
  3875.             availabilityForPlunging = true;
  3876.             availabilityForStraightAct = true;
  3877.             availableForWalk = true;
  3878.             possibilityOfSpiritPlacing = false;
  3879.             unchanging = false;
  3880.             forbiddenAct = false;
  3881.             height = 0;
  3882.             xPos = 9;
  3883.             yPos = 4;
  3884.             ownerTeamNumber = 0;
  3885.             affectType = "neutral";
  3886.             description = "";
  3887.             landscapeSubtype = "Valley";
  3888.             landscapeType = "Valley";
  3889.             placeType = "neutral";
  3890.             custom {
  3891.             }
  3892.             ProtoLandscape {
  3893.                 tileNumber = 54;
  3894.                 turningAngle = 90;
  3895.                 baseMeshName = "";
  3896.                 characterName = "DenFenrilThroneBase_21";
  3897.             }
  3898.         }
  3899.         Landscape_09_05 {
  3900.             availabilityForDiagonalAct = true;
  3901.             availabilityForPlunging = true;
  3902.             availabilityForStraightAct = true;
  3903.             availableForWalk = true;
  3904.             possibilityOfSpiritPlacing = false;
  3905.             unchanging = false;
  3906.             forbiddenAct = false;
  3907.             height = 0;
  3908.             xPos = 9;
  3909.             yPos = 5;
  3910.             ownerTeamNumber = 0;
  3911.             affectType = "neutral";
  3912.             description = "";
  3913.             landscapeSubtype = "Valley";
  3914.             landscapeType = "Valley";
  3915.             placeType = "neutral";
  3916.             custom {
  3917.             }
  3918.             ProtoLandscape {
  3919.                 tileNumber = 55;
  3920.                 turningAngle = 90;
  3921.                 baseMeshName = "";
  3922.                 characterName = "DenFenrilThroneBase_22";
  3923.             }
  3924.         }
  3925.         Landscape_09_06 {
  3926.             availabilityForDiagonalAct = true;
  3927.             availabilityForPlunging = true;
  3928.             availabilityForStraightAct = true;
  3929.             availableForWalk = true;
  3930.             possibilityOfSpiritPlacing = false;
  3931.             unchanging = false;
  3932.             forbiddenAct = false;
  3933.             height = 0;
  3934.             xPos = 9;
  3935.             yPos = 6;
  3936.             ownerTeamNumber = 0;
  3937.             affectType = "neutral";
  3938.             description = "";
  3939.             landscapeSubtype = "Valley";
  3940.             landscapeType = "Valley";
  3941.             placeType = "neutral";
  3942.             custom {
  3943.             }
  3944.             ProtoLandscape {
  3945.                 tileNumber = 56;
  3946.                 turningAngle = 90;
  3947.                 baseMeshName = "";
  3948.                 characterName = "DenFenrilThroneBase_23";
  3949.             }
  3950.         }
  3951.         Landscape_09_07 {
  3952.             availabilityForDiagonalAct = true;
  3953.             availabilityForPlunging = true;
  3954.             availabilityForStraightAct = true;
  3955.             availableForWalk = false;
  3956.             possibilityOfSpiritPlacing = false;
  3957.             unchanging = false;
  3958.             forbiddenAct = true;
  3959.             height = 0;
  3960.             xPos = 9;
  3961.             yPos = 7;
  3962.             ownerTeamNumber = 0;
  3963.             affectType = "neutral";
  3964.             description = "";
  3965.             landscapeSubtype = "Edge";
  3966.             landscapeType = "Edge";
  3967.             placeType = "neutral";
  3968.             custom {
  3969.             }
  3970.             ProtoLandscape {
  3971.                 tileNumber = 20;
  3972.                 turningAngle = 90;
  3973.                 baseMeshName = "";
  3974.                 characterName = "DenFenrilThroneBase_24";
  3975.             }
  3976.         }
  3977.         Landscape_09_08 {
  3978.             availabilityForDiagonalAct = true;
  3979.             availabilityForPlunging = true;
  3980.             availabilityForStraightAct = true;
  3981.             availableForWalk = false;
  3982.             possibilityOfSpiritPlacing = false;
  3983.             unchanging = false;
  3984.             forbiddenAct = true;
  3985.             height = 0;
  3986.             xPos = 9;
  3987.             yPos = 8;
  3988.             ownerTeamNumber = 0;
  3989.             affectType = "neutral";
  3990.             description = "";
  3991.             landscapeSubtype = "Edge";
  3992.             landscapeType = "Edge";
  3993.             placeType = "neutral";
  3994.             custom {
  3995.             }
  3996.             ProtoLandscape {
  3997.                 tileNumber = 14;
  3998.                 turningAngle = 270;
  3999.                 baseMeshName = "";
  4000.                 characterName = "Edge_14";
  4001.             }
  4002.         }
  4003.         Landscape_09_09 {
  4004.             availabilityForDiagonalAct = true;
  4005.             availabilityForPlunging = true;
  4006.             availabilityForStraightAct = true;
  4007.             availableForWalk = false;
  4008.             possibilityOfSpiritPlacing = false;
  4009.             unchanging = false;
  4010.             forbiddenAct = true;
  4011.             height = 0;
  4012.             xPos = 9;
  4013.             yPos = 9;
  4014.             ownerTeamNumber = 0;
  4015.             affectType = "neutral";
  4016.             description = "";
  4017.             landscapeSubtype = "Edge";
  4018.             landscapeType = "Edge";
  4019.             placeType = "neutral";
  4020.             custom {
  4021.             }
  4022.             ProtoLandscape {
  4023.                 tileNumber = 1;
  4024.                 turningAngle = 270;
  4025.                 baseMeshName = "";
  4026.                 characterName = "Edge_01";
  4027.             }
  4028.         }
  4029.         Landscape_09_10 {
  4030.             availabilityForDiagonalAct = true;
  4031.             availabilityForPlunging = true;
  4032.             availabilityForStraightAct = true;
  4033.             availableForWalk = false;
  4034.             possibilityOfSpiritPlacing = false;
  4035.             unchanging = false;
  4036.             forbiddenAct = true;
  4037.             height = 0;
  4038.             xPos = 9;
  4039.             yPos = 10;
  4040.             ownerTeamNumber = 0;
  4041.             affectType = "neutral";
  4042.             description = "";
  4043.             landscapeSubtype = "Edge";
  4044.             landscapeType = "Edge";
  4045.             placeType = "neutral";
  4046.             custom {
  4047.             }
  4048.             ProtoLandscape {
  4049.                 tileNumber = 13;
  4050.                 turningAngle = 270;
  4051.                 baseMeshName = "";
  4052.                 characterName = "Edge_13";
  4053.             }
  4054.         }
  4055.         Landscape_09_11 {
  4056.             availabilityForDiagonalAct = true;
  4057.             availabilityForPlunging = true;
  4058.             availabilityForStraightAct = true;
  4059.             availableForWalk = true;
  4060.             possibilityOfSpiritPlacing = false;
  4061.             unchanging = false;
  4062.             forbiddenAct = false;
  4063.             height = 0;
  4064.             xPos = 9;
  4065.             yPos = 11;
  4066.             ownerTeamNumber = 0;
  4067.             affectType = "neutral";
  4068.             description = "";
  4069.             landscapeSubtype = "Valley";
  4070.             landscapeType = "Valley";
  4071.             placeType = "neutral";
  4072.             custom {
  4073.             }
  4074.             ProtoLandscape {
  4075.                 tileNumber = 20;
  4076.                 turningAngle = 0;
  4077.                 baseMeshName = "";
  4078.                 characterName = "Valley_20";
  4079.             }
  4080.         }
  4081.         Landscape_09_12 {
  4082.             availabilityForDiagonalAct = true;
  4083.             availabilityForPlunging = true;
  4084.             availabilityForStraightAct = true;
  4085.             availableForWalk = true;
  4086.             possibilityOfSpiritPlacing = false;
  4087.             unchanging = false;
  4088.             forbiddenAct = false;
  4089.             height = 0;
  4090.             xPos = 9;
  4091.             yPos = 12;
  4092.             ownerTeamNumber = 0;
  4093.             affectType = "neutral";
  4094.             description = "";
  4095.             landscapeSubtype = "Valley";
  4096.             landscapeType = "Valley";
  4097.             placeType = "neutral";
  4098.             custom {
  4099.             }
  4100.             ProtoLandscape {
  4101.                 tileNumber = 20;
  4102.                 turningAngle = 0;
  4103.                 baseMeshName = "";
  4104.                 characterName = "Valley_20";
  4105.             }
  4106.         }
  4107.         Landscape_09_13 {
  4108.             availabilityForDiagonalAct = true;
  4109.             availabilityForPlunging = true;
  4110.             availabilityForStraightAct = true;
  4111.             availableForWalk = true;
  4112.             possibilityOfSpiritPlacing = false;
  4113.             unchanging = false;
  4114.             forbiddenAct = false;
  4115.             height = 0;
  4116.             xPos = 9;
  4117.             yPos = 13;
  4118.             ownerTeamNumber = 0;
  4119.             affectType = "neutral";
  4120.             description = "";
  4121.             landscapeSubtype = "Valley";
  4122.             landscapeType = "Valley";
  4123.             placeType = "neutral";
  4124.             custom {
  4125.             }
  4126.             ProtoLandscape {
  4127.                 tileNumber = 18;
  4128.                 turningAngle = 0;
  4129.                 baseMeshName = "";
  4130.                 characterName = "Valley_18";
  4131.             }
  4132.         }
  4133.         Landscape_09_14 {
  4134.             availabilityForDiagonalAct = true;
  4135.             availabilityForPlunging = true;
  4136.             availabilityForStraightAct = true;
  4137.             availableForWalk = true;
  4138.             possibilityOfSpiritPlacing = false;
  4139.             unchanging = false;
  4140.             forbiddenAct = false;
  4141.             height = 0;
  4142.             xPos = 9;
  4143.             yPos = 14;
  4144.             ownerTeamNumber = 0;
  4145.             affectType = "neutral";
  4146.             description = "";
  4147.             landscapeSubtype = "Valley";
  4148.             landscapeType = "Valley";
  4149.             placeType = "neutral";
  4150.             custom {
  4151.             }
  4152.             ProtoLandscape {
  4153.                 tileNumber = 20;
  4154.                 turningAngle = 0;
  4155.                 baseMeshName = "";
  4156.                 characterName = "Valley_20";
  4157.             }
  4158.         }
  4159.         Landscape_09_15 {
  4160.             availabilityForDiagonalAct = true;
  4161.             availabilityForPlunging = true;
  4162.             availabilityForStraightAct = true;
  4163.             availableForWalk = true;
  4164.             possibilityOfSpiritPlacing = false;
  4165.             unchanging = false;
  4166.             forbiddenAct = false;
  4167.             height = 0;
  4168.             xPos = 9;
  4169.             yPos = 15;
  4170.             ownerTeamNumber = 0;
  4171.             affectType = "neutral";
  4172.             description = "";
  4173.             landscapeSubtype = "Valley";
  4174.             landscapeType = "Valley";
  4175.             placeType = "neutral";
  4176.             custom {
  4177.             }
  4178.             ProtoLandscape {
  4179.                 tileNumber = 20;
  4180.                 turningAngle = 0;
  4181.                 baseMeshName = "";
  4182.                 characterName = "Valley_20";
  4183.             }
  4184.         }
  4185.         Landscape_10_00 {
  4186.             availabilityForDiagonalAct = true;
  4187.             availabilityForPlunging = true;
  4188.             availabilityForStraightAct = true;
  4189.             availableForWalk = false;
  4190.             possibilityOfSpiritPlacing = false;
  4191.             unchanging = false;
  4192.             forbiddenAct = false;
  4193.             height = 0;
  4194.             xPos = 10;
  4195.             yPos = 0;
  4196.             ownerTeamNumber = 0;
  4197.             affectType = "neutral";
  4198.             description = "";
  4199.             landscapeSubtype = "Abyss";
  4200.             landscapeType = "Abyss";
  4201.             placeType = "neutral";
  4202.             custom {
  4203.             }
  4204.             ProtoLandscape {
  4205.                 tileNumber = 0;
  4206.                 turningAngle = 0;
  4207.                 baseMeshName = "";
  4208.                 characterName = "";
  4209.             }
  4210.         }
  4211.         Landscape_10_01 {
  4212.             availabilityForDiagonalAct = true;
  4213.             availabilityForPlunging = true;
  4214.             availabilityForStraightAct = true;
  4215.             availableForWalk = false;
  4216.             possibilityOfSpiritPlacing = false;
  4217.             unchanging = false;
  4218.             forbiddenAct = false;
  4219.             height = 0;
  4220.             xPos = 10;
  4221.             yPos = 1;
  4222.             ownerTeamNumber = 0;
  4223.             affectType = "neutral";
  4224.             description = "";
  4225.             landscapeSubtype = "Abyss";
  4226.             landscapeType = "Abyss";
  4227.             placeType = "neutral";
  4228.             custom {
  4229.             }
  4230.             ProtoLandscape {
  4231.                 tileNumber = 0;
  4232.                 turningAngle = 0;
  4233.                 baseMeshName = "";
  4234.                 characterName = "";
  4235.             }
  4236.         }
  4237.         Landscape_10_02 {
  4238.             availabilityForDiagonalAct = true;
  4239.             availabilityForPlunging = true;
  4240.             availabilityForStraightAct = true;
  4241.             availableForWalk = false;
  4242.             possibilityOfSpiritPlacing = false;
  4243.             unchanging = false;
  4244.             forbiddenAct = true;
  4245.             height = 0;
  4246.             xPos = 10;
  4247.             yPos = 2;
  4248.             ownerTeamNumber = 0;
  4249.             affectType = "neutral";
  4250.             description = "";
  4251.             landscapeSubtype = "Edge";
  4252.             landscapeType = "Edge";
  4253.             placeType = "neutral";
  4254.             custom {
  4255.             }
  4256.             ProtoLandscape {
  4257.                 tileNumber = 14;
  4258.                 turningAngle = 180;
  4259.                 baseMeshName = "";
  4260.                 characterName = "Edge_14";
  4261.             }
  4262.         }
  4263.         Landscape_10_03 {
  4264.             availabilityForDiagonalAct = true;
  4265.             availabilityForPlunging = true;
  4266.             availabilityForStraightAct = true;
  4267.             availableForWalk = true;
  4268.             possibilityOfSpiritPlacing = false;
  4269.             unchanging = false;
  4270.             forbiddenAct = false;
  4271.             height = 0;
  4272.             xPos = 10;
  4273.             yPos = 3;
  4274.             ownerTeamNumber = 0;
  4275.             affectType = "neutral";
  4276.             description = "";
  4277.             landscapeSubtype = "Valley";
  4278.             landscapeType = "Valley";
  4279.             placeType = "neutral";
  4280.             custom {
  4281.             }
  4282.             ProtoLandscape {
  4283.                 tileNumber = 49;
  4284.                 turningAngle = 90;
  4285.                 baseMeshName = "";
  4286.                 characterName = "DenFenrilThroneBase_15";
  4287.             }
  4288.         }
  4289.         Landscape_10_04 {
  4290.             availabilityForDiagonalAct = true;
  4291.             availabilityForPlunging = true;
  4292.             availabilityForStraightAct = true;
  4293.             availableForWalk = true;
  4294.             possibilityOfSpiritPlacing = false;
  4295.             unchanging = false;
  4296.             forbiddenAct = false;
  4297.             height = 0;
  4298.             xPos = 10;
  4299.             yPos = 4;
  4300.             ownerTeamNumber = 0;
  4301.             affectType = "neutral";
  4302.             description = "";
  4303.             landscapeSubtype = "Valley";
  4304.             landscapeType = "Valley";
  4305.             placeType = "neutral";
  4306.             custom {
  4307.             }
  4308.             ProtoLandscape {
  4309.                 tileNumber = 50;
  4310.                 turningAngle = 90;
  4311.                 baseMeshName = "";
  4312.                 characterName = "DenFenrilThroneBase_16";
  4313.             }
  4314.         }
  4315.         Landscape_10_05 {
  4316.             availabilityForDiagonalAct = true;
  4317.             availabilityForPlunging = true;
  4318.             availabilityForStraightAct = true;
  4319.             availableForWalk = true;
  4320.             possibilityOfSpiritPlacing = false;
  4321.             unchanging = false;
  4322.             forbiddenAct = false;
  4323.             height = 0;
  4324.             xPos = 10;
  4325.             yPos = 5;
  4326.             ownerTeamNumber = 0;
  4327.             affectType = "neutral";
  4328.             description = "";
  4329.             landscapeSubtype = "Valley";
  4330.             landscapeType = "Valley";
  4331.             placeType = "neutral";
  4332.             custom {
  4333.             }
  4334.             ProtoLandscape {
  4335.                 tileNumber = 51;
  4336.                 turningAngle = 90;
  4337.                 baseMeshName = "";
  4338.                 characterName = "DenFenrilThroneBase_17";
  4339.             }
  4340.         }
  4341.         Landscape_10_06 {
  4342.             availabilityForDiagonalAct = true;
  4343.             availabilityForPlunging = true;
  4344.             availabilityForStraightAct = true;
  4345.             availableForWalk = true;
  4346.             possibilityOfSpiritPlacing = false;
  4347.             unchanging = false;
  4348.             forbiddenAct = false;
  4349.             height = 0;
  4350.             xPos = 10;
  4351.             yPos = 6;
  4352.             ownerTeamNumber = 0;
  4353.             affectType = "neutral";
  4354.             description = "";
  4355.             landscapeSubtype = "Valley";
  4356.             landscapeType = "Valley";
  4357.             placeType = "neutral";
  4358.             custom {
  4359.             }
  4360.             ProtoLandscape {
  4361.                 tileNumber = 52;
  4362.                 turningAngle = 90;
  4363.                 baseMeshName = "";
  4364.                 characterName = "DenFenrilThroneBase_18";
  4365.             }
  4366.         }
  4367.         Landscape_10_07 {
  4368.             availabilityForDiagonalAct = true;
  4369.             availabilityForPlunging = true;
  4370.             availabilityForStraightAct = true;
  4371.             availableForWalk = true;
  4372.             possibilityOfSpiritPlacing = false;
  4373.             unchanging = false;
  4374.             forbiddenAct = false;
  4375.             height = 0;
  4376.             xPos = 10;
  4377.             yPos = 7;
  4378.             ownerTeamNumber = 0;
  4379.             affectType = "neutral";
  4380.             description = "";
  4381.             landscapeSubtype = "Valley";
  4382.             landscapeType = "Valley";
  4383.             placeType = "neutral";
  4384.             custom {
  4385.             }
  4386.             ProtoLandscape {
  4387.                 tileNumber = 53;
  4388.                 turningAngle = 90;
  4389.                 baseMeshName = "";
  4390.                 characterName = "DenFenrilThroneBase_19";
  4391.             }
  4392.         }
  4393.         Landscape_10_08 {
  4394.             availabilityForDiagonalAct = true;
  4395.             availabilityForPlunging = true;
  4396.             availabilityForStraightAct = true;
  4397.             availableForWalk = false;
  4398.             possibilityOfSpiritPlacing = false;
  4399.             unchanging = false;
  4400.             forbiddenAct = true;
  4401.             height = 0;
  4402.             xPos = 10;
  4403.             yPos = 8;
  4404.             ownerTeamNumber = 0;
  4405.             affectType = "neutral";
  4406.             description = "";
  4407.             landscapeSubtype = "Edge";
  4408.             landscapeType = "Edge";
  4409.             placeType = "neutral";
  4410.             custom {
  4411.             }
  4412.             ProtoLandscape {
  4413.                 tileNumber = 15;
  4414.                 turningAngle = 0;
  4415.                 baseMeshName = "";
  4416.                 characterName = "Edge_15";
  4417.             }
  4418.         }
  4419.         Landscape_10_09 {
  4420.             availabilityForDiagonalAct = true;
  4421.             availabilityForPlunging = true;
  4422.             availabilityForStraightAct = true;
  4423.             availableForWalk = false;
  4424.             possibilityOfSpiritPlacing = false;
  4425.             unchanging = false;
  4426.             forbiddenAct = false;
  4427.             height = 0;
  4428.             xPos = 10;
  4429.             yPos = 9;
  4430.             ownerTeamNumber = 0;
  4431.             affectType = "neutral";
  4432.             description = "";
  4433.             landscapeSubtype = "Abyss";
  4434.             landscapeType = "Abyss";
  4435.             placeType = "neutral";
  4436.             custom {
  4437.             }
  4438.             ProtoLandscape {
  4439.                 tileNumber = 0;
  4440.                 turningAngle = 0;
  4441.                 baseMeshName = "";
  4442.                 characterName = "";
  4443.             }
  4444.         }
  4445.         Landscape_10_10 {
  4446.             availabilityForDiagonalAct = true;
  4447.             availabilityForPlunging = true;
  4448.             availabilityForStraightAct = true;
  4449.             availableForWalk = false;
  4450.             possibilityOfSpiritPlacing = false;
  4451.             unchanging = false;
  4452.             forbiddenAct = false;
  4453.             height = 0;
  4454.             xPos = 10;
  4455.             yPos = 10;
  4456.             ownerTeamNumber = 0;
  4457.             affectType = "neutral";
  4458.             description = "";
  4459.             landscapeSubtype = "Abyss";
  4460.             landscapeType = "Abyss";
  4461.             placeType = "neutral";
  4462.             custom {
  4463.             }
  4464.             ProtoLandscape {
  4465.                 tileNumber = 0;
  4466.                 turningAngle = 0;
  4467.                 baseMeshName = "";
  4468.                 characterName = "";
  4469.             }
  4470.         }
  4471.         Landscape_10_11 {
  4472.             availabilityForDiagonalAct = true;
  4473.             availabilityForPlunging = true;
  4474.             availabilityForStraightAct = true;
  4475.             availableForWalk = false;
  4476.             possibilityOfSpiritPlacing = false;
  4477.             unchanging = false;
  4478.             forbiddenAct = true;
  4479.             height = 0;
  4480.             xPos = 10;
  4481.             yPos = 11;
  4482.             ownerTeamNumber = 0;
  4483.             affectType = "neutral";
  4484.             description = "";
  4485.             landscapeSubtype = "Edge";
  4486.             landscapeType = "Edge";
  4487.             placeType = "neutral";
  4488.             custom {
  4489.             }
  4490.             ProtoLandscape {
  4491.                 tileNumber = 11;
  4492.                 turningAngle = 180;
  4493.                 baseMeshName = "";
  4494.                 characterName = "Edge_11";
  4495.             }
  4496.         }
  4497.         Landscape_10_12 {
  4498.             availabilityForDiagonalAct = true;
  4499.             availabilityForPlunging = true;
  4500.             availabilityForStraightAct = true;
  4501.             availableForWalk = true;
  4502.             possibilityOfSpiritPlacing = false;
  4503.             unchanging = false;
  4504.             forbiddenAct = false;
  4505.             height = 0;
  4506.             xPos = 10;
  4507.             yPos = 12;
  4508.             ownerTeamNumber = 0;
  4509.             affectType = "neutral";
  4510.             description = "";
  4511.             landscapeSubtype = "Valley";
  4512.             landscapeType = "Valley";
  4513.             placeType = "neutral";
  4514.             custom {
  4515.             }
  4516.             ProtoLandscape {
  4517.                 tileNumber = 20;
  4518.                 turningAngle = 0;
  4519.                 baseMeshName = "";
  4520.                 characterName = "Valley_20";
  4521.             }
  4522.         }
  4523.         Landscape_10_13 {
  4524.             availabilityForDiagonalAct = true;
  4525.             availabilityForPlunging = true;
  4526.             availabilityForStraightAct = true;
  4527.             availableForWalk = true;
  4528.             possibilityOfSpiritPlacing = false;
  4529.             unchanging = false;
  4530.             forbiddenAct = false;
  4531.             height = 0;
  4532.             xPos = 10;
  4533.             yPos = 13;
  4534.             ownerTeamNumber = 0;
  4535.             affectType = "neutral";
  4536.             description = "";
  4537.             landscapeSubtype = "Valley";
  4538.             landscapeType = "Valley";
  4539.             placeType = "neutral";
  4540.             custom {
  4541.             }
  4542.             ProtoLandscape {
  4543.                 tileNumber = 20;
  4544.                 turningAngle = 0;
  4545.                 baseMeshName = "";
  4546.                 characterName = "Valley_20";
  4547.             }
  4548.         }
  4549.         Landscape_10_14 {
  4550.             availabilityForDiagonalAct = true;
  4551.             availabilityForPlunging = true;
  4552.             availabilityForStraightAct = true;
  4553.             availableForWalk = true;
  4554.             possibilityOfSpiritPlacing = false;
  4555.             unchanging = false;
  4556.             forbiddenAct = false;
  4557.             height = 0;
  4558.             xPos = 10;
  4559.             yPos = 14;
  4560.             ownerTeamNumber = 0;
  4561.             affectType = "neutral";
  4562.             description = "";
  4563.             landscapeSubtype = "Valley";
  4564.             landscapeType = "Valley";
  4565.             placeType = "neutral";
  4566.             custom {
  4567.             }
  4568.             ProtoLandscape {
  4569.                 tileNumber = 20;
  4570.                 turningAngle = 0;
  4571.                 baseMeshName = "";
  4572.                 characterName = "Valley_20";
  4573.             }
  4574.         }
  4575.         Landscape_10_15 {
  4576.             availabilityForDiagonalAct = true;
  4577.             availabilityForPlunging = true;
  4578.             availabilityForStraightAct = true;
  4579.             availableForWalk = true;
  4580.             possibilityOfSpiritPlacing = false;
  4581.             unchanging = false;
  4582.             forbiddenAct = false;
  4583.             height = 0;
  4584.             xPos = 10;
  4585.             yPos = 15;
  4586.             ownerTeamNumber = 0;
  4587.             affectType = "neutral";
  4588.             description = "";
  4589.             landscapeSubtype = "Valley";
  4590.             landscapeType = "Valley";
  4591.             placeType = "neutral";
  4592.             custom {
  4593.             }
  4594.             ProtoLandscape {
  4595.                 tileNumber = 20;
  4596.                 turningAngle = 0;
  4597.                 baseMeshName = "";
  4598.                 characterName = "Valley_20";
  4599.             }
  4600.         }
  4601.         Landscape_11_00 {
  4602.             availabilityForDiagonalAct = true;
  4603.             availabilityForPlunging = true;
  4604.             availabilityForStraightAct = true;
  4605.             availableForWalk = false;
  4606.             possibilityOfSpiritPlacing = false;
  4607.             unchanging = false;
  4608.             forbiddenAct = false;
  4609.             height = 0;
  4610.             xPos = 11;
  4611.             yPos = 0;
  4612.             ownerTeamNumber = 0;
  4613.             affectType = "neutral";
  4614.             description = "";
  4615.             landscapeSubtype = "Abyss";
  4616.             landscapeType = "Abyss";
  4617.             placeType = "neutral";
  4618.             custom {
  4619.             }
  4620.             ProtoLandscape {
  4621.                 tileNumber = 0;
  4622.                 turningAngle = 0;
  4623.                 baseMeshName = "";
  4624.                 characterName = "";
  4625.             }
  4626.         }
  4627.         Landscape_11_01 {
  4628.             availabilityForDiagonalAct = true;
  4629.             availabilityForPlunging = true;
  4630.             availabilityForStraightAct = true;
  4631.             availableForWalk = false;
  4632.             possibilityOfSpiritPlacing = false;
  4633.             unchanging = false;
  4634.             forbiddenAct = false;
  4635.             height = 0;
  4636.             xPos = 11;
  4637.             yPos = 1;
  4638.             ownerTeamNumber = 0;
  4639.             affectType = "neutral";
  4640.             description = "";
  4641.             landscapeSubtype = "Abyss";
  4642.             landscapeType = "Abyss";
  4643.             placeType = "neutral";
  4644.             custom {
  4645.             }
  4646.             ProtoLandscape {
  4647.                 tileNumber = 0;
  4648.                 turningAngle = 0;
  4649.                 baseMeshName = "";
  4650.                 characterName = "";
  4651.             }
  4652.         }
  4653.         Landscape_11_02 {
  4654.             availabilityForDiagonalAct = true;
  4655.             availabilityForPlunging = true;
  4656.             availabilityForStraightAct = true;
  4657.             availableForWalk = false;
  4658.             possibilityOfSpiritPlacing = false;
  4659.             unchanging = false;
  4660.             forbiddenAct = false;
  4661.             height = 0;
  4662.             xPos = 11;
  4663.             yPos = 2;
  4664.             ownerTeamNumber = 0;
  4665.             affectType = "neutral";
  4666.             description = "";
  4667.             landscapeSubtype = "Abyss";
  4668.             landscapeType = "Abyss";
  4669.             placeType = "neutral";
  4670.             custom {
  4671.             }
  4672.             ProtoLandscape {
  4673.                 tileNumber = 0;
  4674.                 turningAngle = 0;
  4675.                 baseMeshName = "";
  4676.                 characterName = "";
  4677.             }
  4678.         }
  4679.         Landscape_11_03 {
  4680.             availabilityForDiagonalAct = true;
  4681.             availabilityForPlunging = true;
  4682.             availabilityForStraightAct = true;
  4683.             availableForWalk = true;
  4684.             possibilityOfSpiritPlacing = false;
  4685.             unchanging = false;
  4686.             forbiddenAct = false;
  4687.             height = 0;
  4688.             xPos = 11;
  4689.             yPos = 3;
  4690.             ownerTeamNumber = 0;
  4691.             affectType = "neutral";
  4692.             description = "";
  4693.             landscapeSubtype = "Valley";
  4694.             landscapeType = "Valley";
  4695.             placeType = "neutral";
  4696.             custom {
  4697.             }
  4698.             ProtoLandscape {
  4699.                 tileNumber = 44;
  4700.                 turningAngle = 90;
  4701.                 baseMeshName = "";
  4702.                 characterName = "DenFenrilThroneBase_10";
  4703.             }
  4704.         }
  4705.         Landscape_11_04 {
  4706.             availabilityForDiagonalAct = true;
  4707.             availabilityForPlunging = true;
  4708.             availabilityForStraightAct = true;
  4709.             availableForWalk = true;
  4710.             possibilityOfSpiritPlacing = false;
  4711.             unchanging = false;
  4712.             forbiddenAct = false;
  4713.             height = 0;
  4714.             xPos = 11;
  4715.             yPos = 4;
  4716.             ownerTeamNumber = 0;
  4717.             affectType = "neutral";
  4718.             description = "";
  4719.             landscapeSubtype = "Valley";
  4720.             landscapeType = "Valley";
  4721.             placeType = "neutral";
  4722.             custom {
  4723.             }
  4724.             ProtoLandscape {
  4725.                 tileNumber = 45;
  4726.                 turningAngle = 90;
  4727.                 baseMeshName = "";
  4728.                 characterName = "DenFenrilThroneBase_11";
  4729.             }
  4730.         }
  4731.         Landscape_11_05 {
  4732.             availabilityForDiagonalAct = true;
  4733.             availabilityForPlunging = true;
  4734.             availabilityForStraightAct = true;
  4735.             availableForWalk = true;
  4736.             possibilityOfSpiritPlacing = false;
  4737.             unchanging = false;
  4738.             forbiddenAct = false;
  4739.             height = 0;
  4740.             xPos = 11;
  4741.             yPos = 5;
  4742.             ownerTeamNumber = 0;
  4743.             affectType = "neutral";
  4744.             description = "";
  4745.             landscapeSubtype = "Valley";
  4746.             landscapeType = "Valley";
  4747.             placeType = "neutral";
  4748.             custom {
  4749.             }
  4750.             ProtoLandscape {
  4751.                 tileNumber = 46;
  4752.                 turningAngle = 90;
  4753.                 baseMeshName = "";
  4754.                 characterName = "DenFenrilThroneBase_12";
  4755.             }
  4756.         }
  4757.         Landscape_11_06 {
  4758.             availabilityForDiagonalAct = true;
  4759.             availabilityForPlunging = true;
  4760.             availabilityForStraightAct = true;
  4761.             availableForWalk = true;
  4762.             possibilityOfSpiritPlacing = false;
  4763.             unchanging = false;
  4764.             forbiddenAct = false;
  4765.             height = 0;
  4766.             xPos = 11;
  4767.             yPos = 6;
  4768.             ownerTeamNumber = 0;
  4769.             affectType = "neutral";
  4770.             description = "";
  4771.             landscapeSubtype = "Valley";
  4772.             landscapeType = "Valley";
  4773.             placeType = "neutral";
  4774.             custom {
  4775.             }
  4776.             ProtoLandscape {
  4777.                 tileNumber = 47;
  4778.                 turningAngle = 90;
  4779.                 baseMeshName = "";
  4780.                 characterName = "DenFenrilThroneBase_13";
  4781.             }
  4782.         }
  4783.         Landscape_11_07 {
  4784.             availabilityForDiagonalAct = true;
  4785.             availabilityForPlunging = true;
  4786.             availabilityForStraightAct = true;
  4787.             availableForWalk = true;
  4788.             possibilityOfSpiritPlacing = false;
  4789.             unchanging = false;
  4790.             forbiddenAct = false;
  4791.             height = 0;
  4792.             xPos = 11;
  4793.             yPos = 7;
  4794.             ownerTeamNumber = 0;
  4795.             affectType = "neutral";
  4796.             description = "";
  4797.             landscapeSubtype = "Valley";
  4798.             landscapeType = "Valley";
  4799.             placeType = "neutral";
  4800.             custom {
  4801.             }
  4802.             ProtoLandscape {
  4803.                 tileNumber = 48;
  4804.                 turningAngle = 90;
  4805.                 baseMeshName = "";
  4806.                 characterName = "DenFenrilThroneBase_14";
  4807.             }
  4808.         }
  4809.         Landscape_11_08 {
  4810.             availabilityForDiagonalAct = true;
  4811.             availabilityForPlunging = true;
  4812.             availabilityForStraightAct = true;
  4813.             availableForWalk = false;
  4814.             possibilityOfSpiritPlacing = false;
  4815.             unchanging = false;
  4816.             forbiddenAct = true;
  4817.             height = 0;
  4818.             xPos = 11;
  4819.             yPos = 8;
  4820.             ownerTeamNumber = 0;
  4821.             affectType = "neutral";
  4822.             description = "";
  4823.             landscapeSubtype = "Edge";
  4824.             landscapeType = "Edge";
  4825.             placeType = "neutral";
  4826.             custom {
  4827.             }
  4828.             ProtoLandscape {
  4829.                 tileNumber = 3;
  4830.                 turningAngle = 0;
  4831.                 baseMeshName = "";
  4832.                 characterName = "Edge_03";
  4833.             }
  4834.         }
  4835.         Landscape_11_09 {
  4836.             availabilityForDiagonalAct = true;
  4837.             availabilityForPlunging = true;
  4838.             availabilityForStraightAct = true;
  4839.             availableForWalk = false;
  4840.             possibilityOfSpiritPlacing = false;
  4841.             unchanging = false;
  4842.             forbiddenAct = false;
  4843.             height = 0;
  4844.             xPos = 11;
  4845.             yPos = 9;
  4846.             ownerTeamNumber = 0;
  4847.             affectType = "neutral";
  4848.             description = "";
  4849.             landscapeSubtype = "Abyss";
  4850.             landscapeType = "Abyss";
  4851.             placeType = "neutral";
  4852.             custom {
  4853.             }
  4854.             ProtoLandscape {
  4855.                 tileNumber = 0;
  4856.                 turningAngle = 0;
  4857.                 baseMeshName = "";
  4858.                 characterName = "";
  4859.             }
  4860.         }
  4861.         Landscape_11_10 {
  4862.             availabilityForDiagonalAct = true;
  4863.             availabilityForPlunging = true;
  4864.             availabilityForStraightAct = true;
  4865.             availableForWalk = false;
  4866.             possibilityOfSpiritPlacing = false;
  4867.             unchanging = false;
  4868.             forbiddenAct = false;
  4869.             height = 0;
  4870.             xPos = 11;
  4871.             yPos = 10;
  4872.             ownerTeamNumber = 0;
  4873.             affectType = "neutral";
  4874.             description = "";
  4875.             landscapeSubtype = "Abyss";
  4876.             landscapeType = "Abyss";
  4877.             placeType = "neutral";
  4878.             custom {
  4879.             }
  4880.             ProtoLandscape {
  4881.                 tileNumber = 0;
  4882.                 turningAngle = 0;
  4883.                 baseMeshName = "";
  4884.                 characterName = "";
  4885.             }
  4886.         }
  4887.         Landscape_11_11 {
  4888.             availabilityForDiagonalAct = true;
  4889.             availabilityForPlunging = true;
  4890.             availabilityForStraightAct = true;
  4891.             availableForWalk = false;
  4892.             possibilityOfSpiritPlacing = false;
  4893.             unchanging = false;
  4894.             forbiddenAct = true;
  4895.             height = 0;
  4896.             xPos = 11;
  4897.             yPos = 11;
  4898.             ownerTeamNumber = 0;
  4899.             affectType = "neutral";
  4900.             description = "";
  4901.             landscapeSubtype = "Edge";
  4902.             landscapeType = "Edge";
  4903.             placeType = "neutral";
  4904.             custom {
  4905.             }
  4906.             ProtoLandscape {
  4907.                 tileNumber = 11;
  4908.                 turningAngle = 90;
  4909.                 baseMeshName = "";
  4910.                 characterName = "Edge_11";
  4911.             }
  4912.         }
  4913.         Landscape_11_12 {
  4914.             availabilityForDiagonalAct = true;
  4915.             availabilityForPlunging = true;
  4916.             availabilityForStraightAct = true;
  4917.             availableForWalk = true;
  4918.             possibilityOfSpiritPlacing = false;
  4919.             unchanging = false;
  4920.             forbiddenAct = false;
  4921.             height = 0;
  4922.             xPos = 11;
  4923.             yPos = 12;
  4924.             ownerTeamNumber = 0;
  4925.             affectType = "neutral";
  4926.             description = "";
  4927.             landscapeSubtype = "Valley";
  4928.             landscapeType = "Valley";
  4929.             placeType = "neutral";
  4930.             custom {
  4931.             }
  4932.             ProtoLandscape {
  4933.                 tileNumber = 20;
  4934.                 turningAngle = 0;
  4935.                 baseMeshName = "";
  4936.                 characterName = "Valley_20";
  4937.             }
  4938.         }
  4939.         Landscape_11_13 {
  4940.             availabilityForDiagonalAct = true;
  4941.             availabilityForPlunging = true;
  4942.             availabilityForStraightAct = true;
  4943.             availableForWalk = true;
  4944.             possibilityOfSpiritPlacing = false;
  4945.             unchanging = false;
  4946.             forbiddenAct = false;
  4947.             height = 0;
  4948.             xPos = 11;
  4949.             yPos = 13;
  4950.             ownerTeamNumber = 0;
  4951.             affectType = "neutral";
  4952.             description = "";
  4953.             landscapeSubtype = "Valley";
  4954.             landscapeType = "Valley";
  4955.             placeType = "neutral";
  4956.             custom {
  4957.             }
  4958.             ProtoLandscape {
  4959.                 tileNumber = 20;
  4960.                 turningAngle = 0;
  4961.                 baseMeshName = "";
  4962.                 characterName = "Valley_20";
  4963.             }
  4964.         }
  4965.         Landscape_11_14 {
  4966.             availabilityForDiagonalAct = true;
  4967.             availabilityForPlunging = true;
  4968.             availabilityForStraightAct = true;
  4969.             availableForWalk = true;
  4970.             possibilityOfSpiritPlacing = false;
  4971.             unchanging = false;
  4972.             forbiddenAct = false;
  4973.             height = 0;
  4974.             xPos = 11;
  4975.             yPos = 14;
  4976.             ownerTeamNumber = 0;
  4977.             affectType = "neutral";
  4978.             description = "";
  4979.             landscapeSubtype = "Valley";
  4980.             landscapeType = "Valley";
  4981.             placeType = "neutral";
  4982.             custom {
  4983.             }
  4984.             ProtoLandscape {
  4985.                 tileNumber = 17;
  4986.                 turningAngle = 0;
  4987.                 baseMeshName = "";
  4988.                 characterName = "Valley_17";
  4989.             }
  4990.         }
  4991.         Landscape_11_15 {
  4992.             availabilityForDiagonalAct = true;
  4993.             availabilityForPlunging = true;
  4994.             availabilityForStraightAct = true;
  4995.             availableForWalk = true;
  4996.             possibilityOfSpiritPlacing = false;
  4997.             unchanging = false;
  4998.             forbiddenAct = false;
  4999.             height = 0;
  5000.             xPos = 11;
  5001.             yPos = 15;
  5002.             ownerTeamNumber = 0;
  5003.             affectType = "neutral";
  5004.             description = "";
  5005.             landscapeSubtype = "Valley";
  5006.             landscapeType = "Valley";
  5007.             placeType = "neutral";
  5008.             custom {
  5009.             }
  5010.             ProtoLandscape {
  5011.                 tileNumber = 20;
  5012.                 turningAngle = 0;
  5013.                 baseMeshName = "";
  5014.                 characterName = "Valley_20";
  5015.             }
  5016.         }
  5017.         Landscape_12_00 {
  5018.             availabilityForDiagonalAct = true;
  5019.             availabilityForPlunging = true;
  5020.             availabilityForStraightAct = true;
  5021.             availableForWalk = false;
  5022.             possibilityOfSpiritPlacing = false;
  5023.             unchanging = false;
  5024.             forbiddenAct = false;
  5025.             height = 0;
  5026.             xPos = 12;
  5027.             yPos = 0;
  5028.             ownerTeamNumber = 0;
  5029.             affectType = "neutral";
  5030.             description = "";
  5031.             landscapeSubtype = "Abyss";
  5032.             landscapeType = "Abyss";
  5033.             placeType = "neutral";
  5034.             custom {
  5035.             }
  5036.             ProtoLandscape {
  5037.                 tileNumber = 0;
  5038.                 turningAngle = 0;
  5039.                 baseMeshName = "";
  5040.                 characterName = "";
  5041.             }
  5042.         }
  5043.         Landscape_12_01 {
  5044.             availabilityForDiagonalAct = true;
  5045.             availabilityForPlunging = true;
  5046.             availabilityForStraightAct = true;
  5047.             availableForWalk = false;
  5048.             possibilityOfSpiritPlacing = false;
  5049.             unchanging = false;
  5050.             forbiddenAct = false;
  5051.             height = 0;
  5052.             xPos = 12;
  5053.             yPos = 1;
  5054.             ownerTeamNumber = 0;
  5055.             affectType = "neutral";
  5056.             description = "";
  5057.             landscapeSubtype = "Abyss";
  5058.             landscapeType = "Abyss";
  5059.             placeType = "neutral";
  5060.             custom {
  5061.             }
  5062.             ProtoLandscape {
  5063.                 tileNumber = 0;
  5064.                 turningAngle = 0;
  5065.                 baseMeshName = "";
  5066.                 characterName = "";
  5067.             }
  5068.         }
  5069.         Landscape_12_02 {
  5070.             availabilityForDiagonalAct = true;
  5071.             availabilityForPlunging = true;
  5072.             availabilityForStraightAct = true;
  5073.             availableForWalk = false;
  5074.             possibilityOfSpiritPlacing = false;
  5075.             unchanging = false;
  5076.             forbiddenAct = true;
  5077.             height = 0;
  5078.             xPos = 12;
  5079.             yPos = 2;
  5080.             ownerTeamNumber = 0;
  5081.             affectType = "neutral";
  5082.             description = "";
  5083.             landscapeSubtype = "Edge";
  5084.             landscapeType = "Edge";
  5085.             placeType = "neutral";
  5086.             custom {
  5087.             }
  5088.             ProtoLandscape {
  5089.                 tileNumber = 15;
  5090.                 turningAngle = 180;
  5091.                 baseMeshName = "";
  5092.                 characterName = "Edge_15";
  5093.             }
  5094.         }
  5095.         Landscape_12_03 {
  5096.             availabilityForDiagonalAct = true;
  5097.             availabilityForPlunging = true;
  5098.             availabilityForStraightAct = true;
  5099.             availableForWalk = true;
  5100.             possibilityOfSpiritPlacing = false;
  5101.             unchanging = false;
  5102.             forbiddenAct = false;
  5103.             height = 0;
  5104.             xPos = 12;
  5105.             yPos = 3;
  5106.             ownerTeamNumber = 0;
  5107.             affectType = "neutral";
  5108.             description = "";
  5109.             landscapeSubtype = "Valley";
  5110.             landscapeType = "Valley";
  5111.             placeType = "neutral";
  5112.             custom {
  5113.             }
  5114.             ProtoLandscape {
  5115.                 tileNumber = 39;
  5116.                 turningAngle = 90;
  5117.                 baseMeshName = "";
  5118.                 characterName = "DenFenrilThroneBase_05";
  5119.             }
  5120.         }
  5121.         Landscape_12_04 {
  5122.             availabilityForDiagonalAct = true;
  5123.             availabilityForPlunging = true;
  5124.             availabilityForStraightAct = true;
  5125.             availableForWalk = true;
  5126.             possibilityOfSpiritPlacing = false;
  5127.             unchanging = false;
  5128.             forbiddenAct = false;
  5129.             height = 0;
  5130.             xPos = 12;
  5131.             yPos = 4;
  5132.             ownerTeamNumber = 0;
  5133.             affectType = "neutral";
  5134.             description = "";
  5135.             landscapeSubtype = "Valley";
  5136.             landscapeType = "Valley";
  5137.             placeType = "neutral";
  5138.             custom {
  5139.             }
  5140.             ProtoLandscape {
  5141.                 tileNumber = 40;
  5142.                 turningAngle = 90;
  5143.                 baseMeshName = "";
  5144.                 characterName = "DenFenrilThroneBase_06";
  5145.             }
  5146.         }
  5147.         Landscape_12_05 {
  5148.             availabilityForDiagonalAct = true;
  5149.             availabilityForPlunging = true;
  5150.             availabilityForStraightAct = true;
  5151.             availableForWalk = true;
  5152.             possibilityOfSpiritPlacing = false;
  5153.             unchanging = false;
  5154.             forbiddenAct = false;
  5155.             height = 0;
  5156.             xPos = 12;
  5157.             yPos = 5;
  5158.             ownerTeamNumber = 0;
  5159.             affectType = "neutral";
  5160.             description = "";
  5161.             landscapeSubtype = "Valley";
  5162.             landscapeType = "Valley";
  5163.             placeType = "neutral";
  5164.             custom {
  5165.             }
  5166.             ProtoLandscape {
  5167.                 tileNumber = 41;
  5168.                 turningAngle = 90;
  5169.                 baseMeshName = "";
  5170.                 characterName = "DenFenrilThroneBase_07";
  5171.             }
  5172.         }
  5173.         Landscape_12_06 {
  5174.             availabilityForDiagonalAct = true;
  5175.             availabilityForPlunging = true;
  5176.             availabilityForStraightAct = true;
  5177.             availableForWalk = true;
  5178.             possibilityOfSpiritPlacing = false;
  5179.             unchanging = false;
  5180.             forbiddenAct = false;
  5181.             height = 0;
  5182.             xPos = 12;
  5183.             yPos = 6;
  5184.             ownerTeamNumber = 0;
  5185.             affectType = "neutral";
  5186.             description = "";
  5187.             landscapeSubtype = "Valley";
  5188.             landscapeType = "Valley";
  5189.             placeType = "neutral";
  5190.             custom {
  5191.             }
  5192.             ProtoLandscape {
  5193.                 tileNumber = 42;
  5194.                 turningAngle = 90;
  5195.                 baseMeshName = "";
  5196.                 characterName = "DenFenrilThroneBase_08";
  5197.             }
  5198.         }
  5199.         Landscape_12_07 {
  5200.             availabilityForDiagonalAct = true;
  5201.             availabilityForPlunging = true;
  5202.             availabilityForStraightAct = true;
  5203.             availableForWalk = true;
  5204.             possibilityOfSpiritPlacing = false;
  5205.             unchanging = false;
  5206.             forbiddenAct = false;
  5207.             height = 0;
  5208.             xPos = 12;
  5209.             yPos = 7;
  5210.             ownerTeamNumber = 0;
  5211.             affectType = "neutral";
  5212.             description = "";
  5213.             landscapeSubtype = "Valley";
  5214.             landscapeType = "Valley";
  5215.             placeType = "neutral";
  5216.             custom {
  5217.             }
  5218.             ProtoLandscape {
  5219.                 tileNumber = 43;
  5220.                 turningAngle = 90;
  5221.                 baseMeshName = "";
  5222.                 characterName = "DenFenrilThroneBase_09";
  5223.             }
  5224.         }
  5225.         Landscape_12_08 {
  5226.             availabilityForDiagonalAct = true;
  5227.             availabilityForPlunging = true;
  5228.             availabilityForStraightAct = true;
  5229.             availableForWalk = false;
  5230.             possibilityOfSpiritPlacing = false;
  5231.             unchanging = false;
  5232.             forbiddenAct = true;
  5233.             height = 0;
  5234.             xPos = 12;
  5235.             yPos = 8;
  5236.             ownerTeamNumber = 0;
  5237.             affectType = "neutral";
  5238.             description = "";
  5239.             landscapeSubtype = "Edge";
  5240.             landscapeType = "Edge";
  5241.             placeType = "neutral";
  5242.             custom {
  5243.             }
  5244.             ProtoLandscape {
  5245.                 tileNumber = 14;
  5246.                 turningAngle = 0;
  5247.                 baseMeshName = "";
  5248.                 characterName = "Edge_14";
  5249.             }
  5250.         }
  5251.         Landscape_12_09 {
  5252.             availabilityForDiagonalAct = true;
  5253.             availabilityForPlunging = true;
  5254.             availabilityForStraightAct = true;
  5255.             availableForWalk = false;
  5256.             possibilityOfSpiritPlacing = false;
  5257.             unchanging = false;
  5258.             forbiddenAct = false;
  5259.             height = 0;
  5260.             xPos = 12;
  5261.             yPos = 9;
  5262.             ownerTeamNumber = 0;
  5263.             affectType = "neutral";
  5264.             description = "";
  5265.             landscapeSubtype = "Abyss";
  5266.             landscapeType = "Abyss";
  5267.             placeType = "neutral";
  5268.             custom {
  5269.             }
  5270.             ProtoLandscape {
  5271.                 tileNumber = 0;
  5272.                 turningAngle = 0;
  5273.                 baseMeshName = "";
  5274.                 characterName = "";
  5275.             }
  5276.         }
  5277.         Landscape_12_10 {
  5278.             availabilityForDiagonalAct = true;
  5279.             availabilityForPlunging = true;
  5280.             availabilityForStraightAct = true;
  5281.             availableForWalk = false;
  5282.             possibilityOfSpiritPlacing = false;
  5283.             unchanging = false;
  5284.             forbiddenAct = true;
  5285.             height = 0;
  5286.             xPos = 12;
  5287.             yPos = 10;
  5288.             ownerTeamNumber = 0;
  5289.             affectType = "neutral";
  5290.             description = "";
  5291.             landscapeSubtype = "Edge";
  5292.             landscapeType = "Edge";
  5293.             placeType = "neutral";
  5294.             custom {
  5295.             }
  5296.             ProtoLandscape {
  5297.                 tileNumber = 11;
  5298.                 turningAngle = 90;
  5299.                 baseMeshName = "";
  5300.                 characterName = "Edge_11";
  5301.             }
  5302.         }
  5303.         Landscape_12_11 {
  5304.             availabilityForDiagonalAct = true;
  5305.             availabilityForPlunging = true;
  5306.             availabilityForStraightAct = true;
  5307.             availableForWalk = true;
  5308.             possibilityOfSpiritPlacing = false;
  5309.             unchanging = false;
  5310.             forbiddenAct = false;
  5311.             height = 0;
  5312.             xPos = 12;
  5313.             yPos = 11;
  5314.             ownerTeamNumber = 0;
  5315.             affectType = "neutral";
  5316.             description = "";
  5317.             landscapeSubtype = "Valley";
  5318.             landscapeType = "Valley";
  5319.             placeType = "neutral";
  5320.             custom {
  5321.             }
  5322.             ProtoLandscape {
  5323.                 tileNumber = 20;
  5324.                 turningAngle = 0;
  5325.                 baseMeshName = "";
  5326.                 characterName = "Valley_20";
  5327.             }
  5328.         }
  5329.         Landscape_12_12 {
  5330.             availabilityForDiagonalAct = true;
  5331.             availabilityForPlunging = true;
  5332.             availabilityForStraightAct = true;
  5333.             availableForWalk = true;
  5334.             possibilityOfSpiritPlacing = false;
  5335.             unchanging = false;
  5336.             forbiddenAct = false;
  5337.             height = 0;
  5338.             xPos = 12;
  5339.             yPos = 12;
  5340.             ownerTeamNumber = 0;
  5341.             affectType = "neutral";
  5342.             description = "";
  5343.             landscapeSubtype = "Valley";
  5344.             landscapeType = "Valley";
  5345.             placeType = "neutral";
  5346.             custom {
  5347.             }
  5348.             ProtoLandscape {
  5349.                 tileNumber = 20;
  5350.                 turningAngle = 0;
  5351.                 baseMeshName = "";
  5352.                 characterName = "Valley_20";
  5353.             }
  5354.         }
  5355.         Landscape_12_13 {
  5356.             availabilityForDiagonalAct = true;
  5357.             availabilityForPlunging = true;
  5358.             availabilityForStraightAct = true;
  5359.             availableForWalk = true;
  5360.             possibilityOfSpiritPlacing = false;
  5361.             unchanging = false;
  5362.             forbiddenAct = false;
  5363.             height = 0;
  5364.             xPos = 12;
  5365.             yPos = 13;
  5366.             ownerTeamNumber = 0;
  5367.             affectType = "neutral";
  5368.             description = "";
  5369.             landscapeSubtype = "Valley";
  5370.             landscapeType = "Valley";
  5371.             placeType = "neutral";
  5372.             custom {
  5373.             }
  5374.             ProtoLandscape {
  5375.                 tileNumber = 20;
  5376.                 turningAngle = 0;
  5377.                 baseMeshName = "";
  5378.                 characterName = "Valley_20";
  5379.             }
  5380.         }
  5381.         Landscape_12_14 {
  5382.             availabilityForDiagonalAct = true;
  5383.             availabilityForPlunging = true;
  5384.             availabilityForStraightAct = true;
  5385.             availableForWalk = true;
  5386.             possibilityOfSpiritPlacing = false;
  5387.             unchanging = false;
  5388.             forbiddenAct = false;
  5389.             height = 0;
  5390.             xPos = 12;
  5391.             yPos = 14;
  5392.             ownerTeamNumber = 0;
  5393.             affectType = "neutral";
  5394.             description = "";
  5395.             landscapeSubtype = "Valley";
  5396.             landscapeType = "Valley";
  5397.             placeType = "neutral";
  5398.             custom {
  5399.             }
  5400.             ProtoLandscape {
  5401.                 tileNumber = 20;
  5402.                 turningAngle = 0;
  5403.                 baseMeshName = "";
  5404.                 characterName = "Valley_20";
  5405.             }
  5406.         }
  5407.         Landscape_12_15 {
  5408.             availabilityForDiagonalAct = true;
  5409.             availabilityForPlunging = true;
  5410.             availabilityForStraightAct = true;
  5411.             availableForWalk = true;
  5412.             possibilityOfSpiritPlacing = false;
  5413.             unchanging = false;
  5414.             forbiddenAct = false;
  5415.             height = 0;
  5416.             xPos = 12;
  5417.             yPos = 15;
  5418.             ownerTeamNumber = 0;
  5419.             affectType = "neutral";
  5420.             description = "";
  5421.             landscapeSubtype = "Valley";
  5422.             landscapeType = "Valley";
  5423.             placeType = "neutral";
  5424.             custom {
  5425.             }
  5426.             ProtoLandscape {
  5427.                 tileNumber = 20;
  5428.                 turningAngle = 0;
  5429.                 baseMeshName = "";
  5430.                 characterName = "Valley_20";
  5431.             }
  5432.         }
  5433.         Landscape_13_00 {
  5434.             availabilityForDiagonalAct = true;
  5435.             availabilityForPlunging = true;
  5436.             availabilityForStraightAct = true;
  5437.             availableForWalk = false;
  5438.             possibilityOfSpiritPlacing = false;
  5439.             unchanging = false;
  5440.             forbiddenAct = false;
  5441.             height = 0;
  5442.             xPos = 13;
  5443.             yPos = 0;
  5444.             ownerTeamNumber = 0;
  5445.             affectType = "neutral";
  5446.             description = "";
  5447.             landscapeSubtype = "Abyss";
  5448.             landscapeType = "Abyss";
  5449.             placeType = "neutral";
  5450.             custom {
  5451.             }
  5452.             ProtoLandscape {
  5453.                 tileNumber = 0;
  5454.                 turningAngle = 0;
  5455.                 baseMeshName = "";
  5456.                 characterName = "";
  5457.             }
  5458.         }
  5459.         Landscape_13_01 {
  5460.             availabilityForDiagonalAct = true;
  5461.             availabilityForPlunging = true;
  5462.             availabilityForStraightAct = true;
  5463.             availableForWalk = false;
  5464.             possibilityOfSpiritPlacing = false;
  5465.             unchanging = false;
  5466.             forbiddenAct = false;
  5467.             height = 0;
  5468.             xPos = 13;
  5469.             yPos = 1;
  5470.             ownerTeamNumber = 0;
  5471.             affectType = "neutral";
  5472.             description = "";
  5473.             landscapeSubtype = "Abyss";
  5474.             landscapeType = "Abyss";
  5475.             placeType = "neutral";
  5476.             custom {
  5477.             }
  5478.             ProtoLandscape {
  5479.                 tileNumber = 0;
  5480.                 turningAngle = 0;
  5481.                 baseMeshName = "";
  5482.                 characterName = "";
  5483.             }
  5484.         }
  5485.         Landscape_13_02 {
  5486.             availabilityForDiagonalAct = true;
  5487.             availabilityForPlunging = true;
  5488.             availabilityForStraightAct = true;
  5489.             availableForWalk = false;
  5490.             possibilityOfSpiritPlacing = false;
  5491.             unchanging = false;
  5492.             forbiddenAct = false;
  5493.             height = 0;
  5494.             xPos = 13;
  5495.             yPos = 2;
  5496.             ownerTeamNumber = 0;
  5497.             affectType = "neutral";
  5498.             description = "";
  5499.             landscapeSubtype = "Abyss";
  5500.             landscapeType = "Abyss";
  5501.             placeType = "neutral";
  5502.             custom {
  5503.             }
  5504.             ProtoLandscape {
  5505.                 tileNumber = 0;
  5506.                 turningAngle = 0;
  5507.                 baseMeshName = "";
  5508.                 characterName = "";
  5509.             }
  5510.         }
  5511.         Landscape_13_03 {
  5512.             availabilityForDiagonalAct = true;
  5513.             availabilityForPlunging = true;
  5514.             availabilityForStraightAct = true;
  5515.             availableForWalk = false;
  5516.             possibilityOfSpiritPlacing = false;
  5517.             unchanging = false;
  5518.             forbiddenAct = true;
  5519.             height = 0;
  5520.             xPos = 13;
  5521.             yPos = 3;
  5522.             ownerTeamNumber = 0;
  5523.             affectType = "neutral";
  5524.             description = "";
  5525.             landscapeSubtype = "Edge";
  5526.             landscapeType = "Edge";
  5527.             placeType = "neutral";
  5528.             custom {
  5529.             }
  5530.             ProtoLandscape {
  5531.                 tileNumber = 17;
  5532.                 turningAngle = 90;
  5533.                 baseMeshName = "";
  5534.                 characterName = "DenFenrilThroneBase_00";
  5535.             }
  5536.         }
  5537.         Landscape_13_04 {
  5538.             availabilityForDiagonalAct = true;
  5539.             availabilityForPlunging = true;
  5540.             availabilityForStraightAct = true;
  5541.             availableForWalk = true;
  5542.             possibilityOfSpiritPlacing = false;
  5543.             unchanging = false;
  5544.             forbiddenAct = false;
  5545.             height = 0;
  5546.             xPos = 13;
  5547.             yPos = 4;
  5548.             ownerTeamNumber = 0;
  5549.             affectType = "neutral";
  5550.             description = "";
  5551.             landscapeSubtype = "Valley";
  5552.             landscapeType = "Valley";
  5553.             placeType = "neutral";
  5554.             custom {
  5555.             }
  5556.             ProtoLandscape {
  5557.                 tileNumber = 36;
  5558.                 turningAngle = 90;
  5559.                 baseMeshName = "";
  5560.                 characterName = "DenFenrilThroneBase_01";
  5561.             }
  5562.         }
  5563.         Landscape_13_05 {
  5564.             availabilityForDiagonalAct = true;
  5565.             availabilityForPlunging = true;
  5566.             availabilityForStraightAct = true;
  5567.             availableForWalk = true;
  5568.             possibilityOfSpiritPlacing = false;
  5569.             unchanging = false;
  5570.             forbiddenAct = false;
  5571.             height = 0;
  5572.             xPos = 13;
  5573.             yPos = 5;
  5574.             ownerTeamNumber = 0;
  5575.             affectType = "neutral";
  5576.             description = "";
  5577.             landscapeSubtype = "Valley";
  5578.             landscapeType = "Valley";
  5579.             placeType = "neutral";
  5580.             custom {
  5581.             }
  5582.             ProtoLandscape {
  5583.                 tileNumber = 37;
  5584.                 turningAngle = 90;
  5585.                 baseMeshName = "";
  5586.                 characterName = "DenFenrilThroneBase_02";
  5587.             }
  5588.         }
  5589.         Landscape_13_06 {
  5590.             availabilityForDiagonalAct = true;
  5591.             availabilityForPlunging = true;
  5592.             availabilityForStraightAct = true;
  5593.             availableForWalk = false;
  5594.             possibilityOfSpiritPlacing = false;
  5595.             unchanging = false;
  5596.             forbiddenAct = false;
  5597.             height = 0;
  5598.             xPos = 13;
  5599.             yPos = 6;
  5600.             ownerTeamNumber = 0;
  5601.             affectType = "neutral";
  5602.             description = "";
  5603.             landscapeSubtype = "Valley";
  5604.             landscapeType = "Valley";
  5605.             placeType = "neutral";
  5606.             custom {
  5607.             }
  5608.             ProtoLandscape {
  5609.                 tileNumber = 38;
  5610.                 turningAngle = 90;
  5611.                 baseMeshName = "";
  5612.                 characterName = "DenFenrilThroneBase_03";
  5613.             }
  5614.         }
  5615.         Landscape_13_07 {
  5616.             availabilityForDiagonalAct = true;
  5617.             availabilityForPlunging = true;
  5618.             availabilityForStraightAct = true;
  5619.             availableForWalk = false;
  5620.             possibilityOfSpiritPlacing = false;
  5621.             unchanging = false;
  5622.             forbiddenAct = true;
  5623.             height = 0;
  5624.             xPos = 13;
  5625.             yPos = 7;
  5626.             ownerTeamNumber = 0;
  5627.             affectType = "neutral";
  5628.             description = "";
  5629.             landscapeSubtype = "Edge";
  5630.             landscapeType = "Edge";
  5631.             placeType = "neutral";
  5632.             custom {
  5633.             }
  5634.             ProtoLandscape {
  5635.                 tileNumber = 18;
  5636.                 turningAngle = 90;
  5637.                 baseMeshName = "";
  5638.                 characterName = "DenFenrilThroneBase_04";
  5639.             }
  5640.         }
  5641.         Landscape_13_08 {
  5642.             availabilityForDiagonalAct = true;
  5643.             availabilityForPlunging = true;
  5644.             availabilityForStraightAct = true;
  5645.             availableForWalk = false;
  5646.             possibilityOfSpiritPlacing = false;
  5647.             unchanging = false;
  5648.             forbiddenAct = false;
  5649.             height = 0;
  5650.             xPos = 13;
  5651.             yPos = 8;
  5652.             ownerTeamNumber = 0;
  5653.             affectType = "neutral";
  5654.             description = "";
  5655.             landscapeSubtype = "Abyss";
  5656.             landscapeType = "Abyss";
  5657.             placeType = "neutral";
  5658.             custom {
  5659.             }
  5660.             ProtoLandscape {
  5661.                 tileNumber = 0;
  5662.                 turningAngle = 0;
  5663.                 baseMeshName = "";
  5664.                 characterName = "";
  5665.             }
  5666.         }
  5667.         Landscape_13_09 {
  5668.             availabilityForDiagonalAct = true;
  5669.             availabilityForPlunging = true;
  5670.             availabilityForStraightAct = false;
  5671.             availableForWalk = false;
  5672.             possibilityOfSpiritPlacing = false;
  5673.             unchanging = false;
  5674.             forbiddenAct = true;
  5675.             height = 0;
  5676.             xPos = 13;
  5677.             yPos = 9;
  5678.             ownerTeamNumber = 0;
  5679.             affectType = "neutral";
  5680.             description = "";
  5681.             landscapeSubtype = "Edge";
  5682.             landscapeType = "Edge";
  5683.             placeType = "neutral";
  5684.             custom {
  5685.             }
  5686.             ProtoLandscape {
  5687.                 tileNumber = 11;
  5688.                 turningAngle = 90;
  5689.                 baseMeshName = "";
  5690.                 characterName = "Edge_11";
  5691.             }
  5692.         }
  5693.         Landscape_13_10 {
  5694.             availabilityForDiagonalAct = true;
  5695.             availabilityForPlunging = true;
  5696.             availabilityForStraightAct = true;
  5697.             availableForWalk = true;
  5698.             possibilityOfSpiritPlacing = false;
  5699.             unchanging = false;
  5700.             forbiddenAct = false;
  5701.             height = -0.2;
  5702.             xPos = 13;
  5703.             yPos = 10;
  5704.             ownerTeamNumber = 0;
  5705.             affectType = "neutral";
  5706.             description = "";
  5707.             landscapeSubtype = "Water";
  5708.             landscapeType = "Water";
  5709.             placeType = "neutral";
  5710.             custom {
  5711.                 water = true;
  5712.             }
  5713.             ProtoLandscape {
  5714.                 tileNumber = 2;
  5715.                 turningAngle = 0;
  5716.                 baseMeshName = "";
  5717.                 characterName = "Water_02";
  5718.             }
  5719.         }
  5720.         Landscape_13_11 {
  5721.             availabilityForDiagonalAct = true;
  5722.             availabilityForPlunging = true;
  5723.             availabilityForStraightAct = true;
  5724.             availableForWalk = true;
  5725.             possibilityOfSpiritPlacing = false;
  5726.             unchanging = false;
  5727.             forbiddenAct = false;
  5728.             height = -0.2;
  5729.             xPos = 13;
  5730.             yPos = 11;
  5731.             ownerTeamNumber = 0;
  5732.             affectType = "neutral";
  5733.             description = "";
  5734.             landscapeSubtype = "Water";
  5735.             landscapeType = "Water";
  5736.             placeType = "neutral";
  5737.             custom {
  5738.                 water = true;
  5739.             }
  5740.             ProtoLandscape {
  5741.                 tileNumber = 5;
  5742.                 turningAngle = 270;
  5743.                 baseMeshName = "";
  5744.                 characterName = "Water_05";
  5745.             }
  5746.         }
  5747.         Landscape_13_12 {
  5748.             availabilityForDiagonalAct = true;
  5749.             availabilityForPlunging = true;
  5750.             availabilityForStraightAct = true;
  5751.             availableForWalk = true;
  5752.             possibilityOfSpiritPlacing = false;
  5753.             unchanging = false;
  5754.             forbiddenAct = false;
  5755.             height = -0.2;
  5756.             xPos = 13;
  5757.             yPos = 12;
  5758.             ownerTeamNumber = 0;
  5759.             affectType = "neutral";
  5760.             description = "";
  5761.             landscapeSubtype = "Water";
  5762.             landscapeType = "Water";
  5763.             placeType = "neutral";
  5764.             custom {
  5765.                 water = true;
  5766.             }
  5767.             ProtoLandscape {
  5768.                 tileNumber = 7;
  5769.                 turningAngle = 270;
  5770.                 baseMeshName = "";
  5771.                 characterName = "Water_07";
  5772.             }
  5773.         }
  5774.         Landscape_13_13 {
  5775.             availabilityForDiagonalAct = true;
  5776.             availabilityForPlunging = true;
  5777.             availabilityForStraightAct = true;
  5778.             availableForWalk = true;
  5779.             possibilityOfSpiritPlacing = false;
  5780.             unchanging = false;
  5781.             forbiddenAct = false;
  5782.             height = -0.2;
  5783.             xPos = 13;
  5784.             yPos = 13;
  5785.             ownerTeamNumber = 0;
  5786.             affectType = "neutral";
  5787.             description = "";
  5788.             landscapeSubtype = "Water";
  5789.             landscapeType = "Water";
  5790.             placeType = "neutral";
  5791.             custom {
  5792.                 water = true;
  5793.             }
  5794.             ProtoLandscape {
  5795.                 tileNumber = 4;
  5796.                 turningAngle = 270;
  5797.                 baseMeshName = "";
  5798.                 characterName = "Water_04";
  5799.             }
  5800.         }
  5801.         Landscape_13_14 {
  5802.             availabilityForDiagonalAct = true;
  5803.             availabilityForPlunging = true;
  5804.             availabilityForStraightAct = true;
  5805.             availableForWalk = true;
  5806.             possibilityOfSpiritPlacing = false;
  5807.             unchanging = false;
  5808.             forbiddenAct = false;
  5809.             height = -0.2;
  5810.             xPos = 13;
  5811.             yPos = 14;
  5812.             ownerTeamNumber = 0;
  5813.             affectType = "neutral";
  5814.             description = "";
  5815.             landscapeSubtype = "Water";
  5816.             landscapeType = "Water";
  5817.             placeType = "neutral";
  5818.             custom {
  5819.                 water = true;
  5820.             }
  5821.             ProtoLandscape {
  5822.                 tileNumber = 1;
  5823.                 turningAngle = 270;
  5824.                 baseMeshName = "";
  5825.                 characterName = "Water_01";
  5826.             }
  5827.         }
  5828.         Landscape_13_15 {
  5829.             availabilityForDiagonalAct = true;
  5830.             availabilityForPlunging = true;
  5831.             availabilityForStraightAct = true;
  5832.             availableForWalk = false;
  5833.             possibilityOfSpiritPlacing = false;
  5834.             unchanging = false;
  5835.             forbiddenAct = true;
  5836.             height = 0;
  5837.             xPos = 13;
  5838.             yPos = 15;
  5839.             ownerTeamNumber = 0;
  5840.             affectType = "neutral";
  5841.             description = "";
  5842.             landscapeSubtype = "Edge";
  5843.             landscapeType = "Edge";
  5844.             placeType = "neutral";
  5845.             custom {
  5846.             }
  5847.             ProtoLandscape {
  5848.                 tileNumber = 13;
  5849.                 turningAngle = 0;
  5850.                 baseMeshName = "";
  5851.                 characterName = "Edge_13";
  5852.             }
  5853.         }
  5854.         Landscape_14_00 {
  5855.             availabilityForDiagonalAct = true;
  5856.             availabilityForPlunging = true;
  5857.             availabilityForStraightAct = true;
  5858.             availableForWalk = false;
  5859.             possibilityOfSpiritPlacing = false;
  5860.             unchanging = false;
  5861.             forbiddenAct = false;
  5862.             height = 0;
  5863.             xPos = 14;
  5864.             yPos = 0;
  5865.             ownerTeamNumber = 0;
  5866.             affectType = "neutral";
  5867.             description = "";
  5868.             landscapeSubtype = "Abyss";
  5869.             landscapeType = "Abyss";
  5870.             placeType = "neutral";
  5871.             custom {
  5872.             }
  5873.             ProtoLandscape {
  5874.                 tileNumber = 0;
  5875.                 turningAngle = 0;
  5876.                 baseMeshName = "";
  5877.                 characterName = "";
  5878.             }
  5879.         }
  5880.         Landscape_14_01 {
  5881.             availabilityForDiagonalAct = true;
  5882.             availabilityForPlunging = true;
  5883.             availabilityForStraightAct = true;
  5884.             availableForWalk = false;
  5885.             possibilityOfSpiritPlacing = false;
  5886.             unchanging = false;
  5887.             forbiddenAct = false;
  5888.             height = 0;
  5889.             xPos = 14;
  5890.             yPos = 1;
  5891.             ownerTeamNumber = 0;
  5892.             affectType = "neutral";
  5893.             description = "";
  5894.             landscapeSubtype = "Abyss";
  5895.             landscapeType = "Abyss";
  5896.             placeType = "neutral";
  5897.             custom {
  5898.             }
  5899.             ProtoLandscape {
  5900.                 tileNumber = 0;
  5901.                 turningAngle = 0;
  5902.                 baseMeshName = "";
  5903.                 characterName = "";
  5904.             }
  5905.         }
  5906.         Landscape_14_02 {
  5907.             availabilityForDiagonalAct = true;
  5908.             availabilityForPlunging = true;
  5909.             availabilityForStraightAct = true;
  5910.             availableForWalk = false;
  5911.             possibilityOfSpiritPlacing = false;
  5912.             unchanging = false;
  5913.             forbiddenAct = false;
  5914.             height = 0;
  5915.             xPos = 14;
  5916.             yPos = 2;
  5917.             ownerTeamNumber = 0;
  5918.             affectType = "neutral";
  5919.             description = "";
  5920.             landscapeSubtype = "Abyss";
  5921.             landscapeType = "Abyss";
  5922.             placeType = "neutral";
  5923.             custom {
  5924.             }
  5925.             ProtoLandscape {
  5926.                 tileNumber = 0;
  5927.                 turningAngle = 0;
  5928.                 baseMeshName = "";
  5929.                 characterName = "";
  5930.             }
  5931.         }
  5932.         Landscape_14_03 {
  5933.             availabilityForDiagonalAct = true;
  5934.             availabilityForPlunging = true;
  5935.             availabilityForStraightAct = true;
  5936.             availableForWalk = false;
  5937.             possibilityOfSpiritPlacing = false;
  5938.             unchanging = false;
  5939.             forbiddenAct = false;
  5940.             height = 0;
  5941.             xPos = 14;
  5942.             yPos = 3;
  5943.             ownerTeamNumber = 0;
  5944.             affectType = "neutral";
  5945.             description = "";
  5946.             landscapeSubtype = "Abyss";
  5947.             landscapeType = "Abyss";
  5948.             placeType = "neutral";
  5949.             custom {
  5950.             }
  5951.             ProtoLandscape {
  5952.                 tileNumber = 0;
  5953.                 turningAngle = 0;
  5954.                 baseMeshName = "";
  5955.                 characterName = "";
  5956.             }
  5957.         }
  5958.         Landscape_14_04 {
  5959.             availabilityForDiagonalAct = true;
  5960.             availabilityForPlunging = true;
  5961.             availabilityForStraightAct = true;
  5962.             availableForWalk = false;
  5963.             possibilityOfSpiritPlacing = false;
  5964.             unchanging = false;
  5965.             forbiddenAct = true;
  5966.             height = 0;
  5967.             xPos = 14;
  5968.             yPos = 4;
  5969.             ownerTeamNumber = 0;
  5970.             affectType = "neutral";
  5971.             description = "";
  5972.             landscapeSubtype = "Edge";
  5973.             landscapeType = "Edge";
  5974.             placeType = "neutral";
  5975.             custom {
  5976.             }
  5977.             ProtoLandscape {
  5978.                 tileNumber = 14;
  5979.                 turningAngle = 270;
  5980.                 baseMeshName = "";
  5981.                 characterName = "Edge_14";
  5982.             }
  5983.         }
  5984.         Landscape_14_05 {
  5985.             availabilityForDiagonalAct = true;
  5986.             availabilityForPlunging = true;
  5987.             availabilityForStraightAct = true;
  5988.             availableForWalk = false;
  5989.             possibilityOfSpiritPlacing = false;
  5990.             unchanging = false;
  5991.             forbiddenAct = true;
  5992.             height = 0;
  5993.             xPos = 14;
  5994.             yPos = 5;
  5995.             ownerTeamNumber = 0;
  5996.             affectType = "neutral";
  5997.             description = "";
  5998.             landscapeSubtype = "Edge";
  5999.             landscapeType = "Edge";
  6000.             placeType = "neutral";
  6001.             custom {
  6002.             }
  6003.             ProtoLandscape {
  6004.                 tileNumber = 4;
  6005.                 turningAngle = 270;
  6006.                 baseMeshName = "";
  6007.                 characterName = "Edge_04";
  6008.             }
  6009.         }
  6010.         Landscape_14_06 {
  6011.             availabilityForDiagonalAct = true;
  6012.             availabilityForPlunging = true;
  6013.             availabilityForStraightAct = true;
  6014.             availableForWalk = false;
  6015.             possibilityOfSpiritPlacing = false;
  6016.             unchanging = false;
  6017.             forbiddenAct = true;
  6018.             height = 0;
  6019.             xPos = 14;
  6020.             yPos = 6;
  6021.             ownerTeamNumber = 0;
  6022.             affectType = "neutral";
  6023.             description = "";
  6024.             landscapeSubtype = "Edge";
  6025.             landscapeType = "Edge";
  6026.             placeType = "neutral";
  6027.             custom {
  6028.             }
  6029.             ProtoLandscape {
  6030.                 tileNumber = 15;
  6031.                 turningAngle = 270;
  6032.                 baseMeshName = "";
  6033.                 characterName = "Edge_15";
  6034.             }
  6035.         }
  6036.         Landscape_14_07 {
  6037.             availabilityForDiagonalAct = true;
  6038.             availabilityForPlunging = true;
  6039.             availabilityForStraightAct = true;
  6040.             availableForWalk = false;
  6041.             possibilityOfSpiritPlacing = false;
  6042.             unchanging = false;
  6043.             forbiddenAct = false;
  6044.             height = 0;
  6045.             xPos = 14;
  6046.             yPos = 7;
  6047.             ownerTeamNumber = 0;
  6048.             affectType = "neutral";
  6049.             description = "";
  6050.             landscapeSubtype = "Abyss";
  6051.             landscapeType = "Abyss";
  6052.             placeType = "neutral";
  6053.             custom {
  6054.             }
  6055.             ProtoLandscape {
  6056.                 tileNumber = 0;
  6057.                 turningAngle = 0;
  6058.                 baseMeshName = "";
  6059.                 characterName = "";
  6060.             }
  6061.         }
  6062.         Landscape_14_08 {
  6063.             availabilityForDiagonalAct = true;
  6064.             availabilityForPlunging = true;
  6065.             availabilityForStraightAct = true;
  6066.             availableForWalk = false;
  6067.             possibilityOfSpiritPlacing = false;
  6068.             unchanging = false;
  6069.             forbiddenAct = true;
  6070.             height = 0;
  6071.             xPos = 14;
  6072.             yPos = 8;
  6073.             ownerTeamNumber = 0;
  6074.             affectType = "neutral";
  6075.             description = "";
  6076.             landscapeSubtype = "Edge";
  6077.             landscapeType = "Edge";
  6078.             placeType = "neutral";
  6079.             custom {
  6080.             }
  6081.             ProtoLandscape {
  6082.                 tileNumber = 14;
  6083.                 turningAngle = 180;
  6084.                 baseMeshName = "";
  6085.                 characterName = "Edge_14";
  6086.             }
  6087.         }
  6088.         Landscape_14_09 {
  6089.             availabilityForDiagonalAct = true;
  6090.             availabilityForPlunging = true;
  6091.             availabilityForStraightAct = true;
  6092.             availableForWalk = true;
  6093.             possibilityOfSpiritPlacing = false;
  6094.             unchanging = false;
  6095.             forbiddenAct = false;
  6096.             height = 0;
  6097.             xPos = 14;
  6098.             yPos = 9;
  6099.             ownerTeamNumber = 0;
  6100.             affectType = "neutral";
  6101.             description = "";
  6102.             landscapeSubtype = "Valley";
  6103.             landscapeType = "Valley";
  6104.             placeType = "neutral";
  6105.             custom {
  6106.             }
  6107.             ProtoLandscape {
  6108.                 tileNumber = 20;
  6109.                 turningAngle = 0;
  6110.                 baseMeshName = "";
  6111.                 characterName = "Valley_20";
  6112.             }
  6113.         }
  6114.         Landscape_14_10 {
  6115.             availabilityForDiagonalAct = true;
  6116.             availabilityForPlunging = true;
  6117.             availabilityForStraightAct = true;
  6118.             availableForWalk = true;
  6119.             possibilityOfSpiritPlacing = false;
  6120.             unchanging = false;
  6121.             forbiddenAct = false;
  6122.             height = -0.2;
  6123.             xPos = 14;
  6124.             yPos = 10;
  6125.             ownerTeamNumber = 0;
  6126.             affectType = "neutral";
  6127.             description = "";
  6128.             landscapeSubtype = "Water";
  6129.             landscapeType = "Water";
  6130.             placeType = "neutral";
  6131.             custom {
  6132.                 water = true;
  6133.             }
  6134.             ProtoLandscape {
  6135.                 tileNumber = 5;
  6136.                 turningAngle = 0;
  6137.                 baseMeshName = "";
  6138.                 characterName = "Water_05";
  6139.             }
  6140.         }
  6141.         Landscape_14_11 {
  6142.             availabilityForDiagonalAct = true;
  6143.             availabilityForPlunging = true;
  6144.             availabilityForStraightAct = true;
  6145.             availableForWalk = true;
  6146.             possibilityOfSpiritPlacing = false;
  6147.             unchanging = false;
  6148.             forbiddenAct = false;
  6149.             height = -0.2;
  6150.             xPos = 14;
  6151.             yPos = 11;
  6152.             ownerTeamNumber = 0;
  6153.             affectType = "neutral";
  6154.             description = "";
  6155.             landscapeSubtype = "Water";
  6156.             landscapeType = "Water";
  6157.             placeType = "neutral";
  6158.             custom {
  6159.                 water = true;
  6160.             }
  6161.             ProtoLandscape {
  6162.                 tileNumber = 8;
  6163.                 turningAngle = 0;
  6164.                 baseMeshName = "";
  6165.                 characterName = "Water_08";
  6166.             }
  6167.         }
  6168.         Landscape_14_12 {
  6169.             availabilityForDiagonalAct = true;
  6170.             availabilityForPlunging = true;
  6171.             availabilityForStraightAct = true;
  6172.             availableForWalk = true;
  6173.             possibilityOfSpiritPlacing = false;
  6174.             unchanging = false;
  6175.             forbiddenAct = false;
  6176.             height = -0.2;
  6177.             xPos = 14;
  6178.             yPos = 12;
  6179.             ownerTeamNumber = 0;
  6180.             affectType = "neutral";
  6181.             description = "";
  6182.             landscapeSubtype = "Water";
  6183.             landscapeType = "Water";
  6184.             placeType = "neutral";
  6185.             custom {
  6186.                 water = true;
  6187.             }
  6188.             ProtoLandscape {
  6189.                 tileNumber = 2;
  6190.                 turningAngle = 180;
  6191.                 baseMeshName = "";
  6192.                 characterName = "Water_02";
  6193.             }
  6194.         }
  6195.         Landscape_14_13 {
  6196.             availabilityForDiagonalAct = true;
  6197.             availabilityForPlunging = true;
  6198.             availabilityForStraightAct = true;
  6199.             availableForWalk = false;
  6200.             possibilityOfSpiritPlacing = false;
  6201.             unchanging = false;
  6202.             forbiddenAct = true;
  6203.             height = 0;
  6204.             xPos = 14;
  6205.             yPos = 13;
  6206.             ownerTeamNumber = 0;
  6207.             affectType = "neutral";
  6208.             description = "";
  6209.             landscapeSubtype = "Edge";
  6210.             landscapeType = "Edge";
  6211.             placeType = "neutral";
  6212.             custom {
  6213.             }
  6214.             ProtoLandscape {
  6215.                 tileNumber = 12;
  6216.                 turningAngle = 270;
  6217.                 baseMeshName = "";
  6218.                 characterName = "Edge_12";
  6219.             }
  6220.         }
  6221.         Landscape_14_14 {
  6222.             availabilityForDiagonalAct = true;
  6223.             availabilityForPlunging = true;
  6224.             availabilityForStraightAct = true;
  6225.             availableForWalk = false;
  6226.             possibilityOfSpiritPlacing = false;
  6227.             unchanging = false;
  6228.             forbiddenAct = false;
  6229.             height = -0.2;
  6230.             xPos = 14;
  6231.             yPos = 14;
  6232.             ownerTeamNumber = 0;
  6233.             affectType = "neutral";
  6234.             description = "";
  6235.             landscapeSubtype = "Waterfall";
  6236.             landscapeType = "Water";
  6237.             placeType = "neutral";
  6238.             custom {
  6239.             }
  6240.             ProtoLandscape {
  6241.                 tileNumber = 0;
  6242.                 turningAngle = 270;
  6243.                 baseMeshName = "";
  6244.                 characterName = "Waterfall_00";
  6245.             }
  6246.         }
  6247.         Landscape_14_15 {
  6248.             availabilityForDiagonalAct = true;
  6249.             availabilityForPlunging = true;
  6250.             availabilityForStraightAct = true;
  6251.             availableForWalk = false;
  6252.             possibilityOfSpiritPlacing = false;
  6253.             unchanging = false;
  6254.             forbiddenAct = true;
  6255.             height = 0;
  6256.             xPos = 14;
  6257.             yPos = 15;
  6258.             ownerTeamNumber = 0;
  6259.             affectType = "neutral";
  6260.             description = "";
  6261.             landscapeSubtype = "Edge";
  6262.             landscapeType = "Edge";
  6263.             placeType = "neutral";
  6264.             custom {
  6265.             }
  6266.             ProtoLandscape {
  6267.                 tileNumber = 0;
  6268.                 turningAngle = 270;
  6269.                 baseMeshName = "";
  6270.                 characterName = "Edge_00";
  6271.             }
  6272.         }
  6273.         Landscape_15_00 {
  6274.             availabilityForDiagonalAct = true;
  6275.             availabilityForPlunging = true;
  6276.             availabilityForStraightAct = true;
  6277.             availableForWalk = false;
  6278.             possibilityOfSpiritPlacing = false;
  6279.             unchanging = false;
  6280.             forbiddenAct = false;
  6281.             height = 0;
  6282.             xPos = 15;
  6283.             yPos = 0;
  6284.             ownerTeamNumber = 0;
  6285.             affectType = "neutral";
  6286.             description = "";
  6287.             landscapeSubtype = "Abyss";
  6288.             landscapeType = "Abyss";
  6289.             placeType = "neutral";
  6290.             custom {
  6291.             }
  6292.             ProtoLandscape {
  6293.                 tileNumber = 0;
  6294.                 turningAngle = 0;
  6295.                 baseMeshName = "";
  6296.                 characterName = "";
  6297.             }
  6298.         }
  6299.         Landscape_15_01 {
  6300.             availabilityForDiagonalAct = true;
  6301.             availabilityForPlunging = true;
  6302.             availabilityForStraightAct = true;
  6303.             availableForWalk = false;
  6304.             possibilityOfSpiritPlacing = false;
  6305.             unchanging = false;
  6306.             forbiddenAct = false;
  6307.             height = 0;
  6308.             xPos = 15;
  6309.             yPos = 1;
  6310.             ownerTeamNumber = 0;
  6311.             affectType = "neutral";
  6312.             description = "";
  6313.             landscapeSubtype = "Abyss";
  6314.             landscapeType = "Abyss";
  6315.             placeType = "neutral";
  6316.             custom {
  6317.             }
  6318.             ProtoLandscape {
  6319.                 tileNumber = 0;
  6320.                 turningAngle = 0;
  6321.                 baseMeshName = "";
  6322.                 characterName = "";
  6323.             }
  6324.         }
  6325.         Landscape_15_02 {
  6326.             availabilityForDiagonalAct = true;
  6327.             availabilityForPlunging = true;
  6328.             availabilityForStraightAct = true;
  6329.             availableForWalk = false;
  6330.             possibilityOfSpiritPlacing = false;
  6331.             unchanging = false;
  6332.             forbiddenAct = false;
  6333.             height = 0;
  6334.             xPos = 15;
  6335.             yPos = 2;
  6336.             ownerTeamNumber = 0;
  6337.             affectType = "neutral";
  6338.             description = "";
  6339.             landscapeSubtype = "Abyss";
  6340.             landscapeType = "Abyss";
  6341.             placeType = "neutral";
  6342.             custom {
  6343.             }
  6344.             ProtoLandscape {
  6345.                 tileNumber = 0;
  6346.                 turningAngle = 0;
  6347.                 baseMeshName = "";
  6348.                 characterName = "";
  6349.             }
  6350.         }
  6351.         Landscape_15_03 {
  6352.             availabilityForDiagonalAct = true;
  6353.             availabilityForPlunging = true;
  6354.             availabilityForStraightAct = true;
  6355.             availableForWalk = false;
  6356.             possibilityOfSpiritPlacing = false;
  6357.             unchanging = false;
  6358.             forbiddenAct = false;
  6359.             height = 0;
  6360.             xPos = 15;
  6361.             yPos = 3;
  6362.             ownerTeamNumber = 0;
  6363.             affectType = "neutral";
  6364.             description = "";
  6365.             landscapeSubtype = "Abyss";
  6366.             landscapeType = "Abyss";
  6367.             placeType = "neutral";
  6368.             custom {
  6369.             }
  6370.             ProtoLandscape {
  6371.                 tileNumber = 0;
  6372.                 turningAngle = 0;
  6373.                 baseMeshName = "";
  6374.                 characterName = "";
  6375.             }
  6376.         }
  6377.         Landscape_15_04 {
  6378.             availabilityForDiagonalAct = true;
  6379.             availabilityForPlunging = true;
  6380.             availabilityForStraightAct = true;
  6381.             availableForWalk = false;
  6382.             possibilityOfSpiritPlacing = false;
  6383.             unchanging = false;
  6384.             forbiddenAct = false;
  6385.             height = 0;
  6386.             xPos = 15;
  6387.             yPos = 4;
  6388.             ownerTeamNumber = 0;
  6389.             affectType = "neutral";
  6390.             description = "";
  6391.             landscapeSubtype = "Abyss";
  6392.             landscapeType = "Abyss";
  6393.             placeType = "neutral";
  6394.             custom {
  6395.             }
  6396.             ProtoLandscape {
  6397.                 tileNumber = 0;
  6398.                 turningAngle = 0;
  6399.                 baseMeshName = "";
  6400.                 characterName = "";
  6401.             }
  6402.         }
  6403.         Landscape_15_05 {
  6404.             availabilityForDiagonalAct = true;
  6405.             availabilityForPlunging = true;
  6406.             availabilityForStraightAct = true;
  6407.             availableForWalk = false;
  6408.             possibilityOfSpiritPlacing = false;
  6409.             unchanging = false;
  6410.             forbiddenAct = false;
  6411.             height = 0;
  6412.             xPos = 15;
  6413.             yPos = 5;
  6414.             ownerTeamNumber = 0;
  6415.             affectType = "neutral";
  6416.             description = "";
  6417.             landscapeSubtype = "Abyss";
  6418.             landscapeType = "Abyss";
  6419.             placeType = "neutral";
  6420.             custom {
  6421.             }
  6422.             ProtoLandscape {
  6423.                 tileNumber = 0;
  6424.                 turningAngle = 0;
  6425.                 baseMeshName = "";
  6426.                 characterName = "";
  6427.             }
  6428.         }
  6429.         Landscape_15_06 {
  6430.             availabilityForDiagonalAct = true;
  6431.             availabilityForPlunging = true;
  6432.             availabilityForStraightAct = true;
  6433.             availableForWalk = false;
  6434.             possibilityOfSpiritPlacing = false;
  6435.             unchanging = false;
  6436.             forbiddenAct = false;
  6437.             height = 0;
  6438.             xPos = 15;
  6439.             yPos = 6;
  6440.             ownerTeamNumber = 0;
  6441.             affectType = "neutral";
  6442.             description = "";
  6443.             landscapeSubtype = "Abyss";
  6444.             landscapeType = "Abyss";
  6445.             placeType = "neutral";
  6446.             custom {
  6447.             }
  6448.             ProtoLandscape {
  6449.                 tileNumber = 0;
  6450.                 turningAngle = 0;
  6451.                 baseMeshName = "";
  6452.                 characterName = "";
  6453.             }
  6454.         }
  6455.         Landscape_15_07 {
  6456.             availabilityForDiagonalAct = true;
  6457.             availabilityForPlunging = true;
  6458.             availabilityForStraightAct = true;
  6459.             availableForWalk = false;
  6460.             possibilityOfSpiritPlacing = false;
  6461.             unchanging = false;
  6462.             forbiddenAct = false;
  6463.             height = 0;
  6464.             xPos = 15;
  6465.             yPos = 7;
  6466.             ownerTeamNumber = 0;
  6467.             affectType = "neutral";
  6468.             description = "";
  6469.             landscapeSubtype = "Abyss";
  6470.             landscapeType = "Abyss";
  6471.             placeType = "neutral";
  6472.             custom {
  6473.             }
  6474.             ProtoLandscape {
  6475.                 tileNumber = 0;
  6476.                 turningAngle = 0;
  6477.                 baseMeshName = "";
  6478.                 characterName = "";
  6479.             }
  6480.         }
  6481.         Landscape_15_08 {
  6482.             availabilityForDiagonalAct = true;
  6483.             availabilityForPlunging = true;
  6484.             availabilityForStraightAct = true;
  6485.             availableForWalk = false;
  6486.             possibilityOfSpiritPlacing = false;
  6487.             unchanging = false;
  6488.             forbiddenAct = true;
  6489.             height = 0;
  6490.             xPos = 15;
  6491.             yPos = 8;
  6492.             ownerTeamNumber = 0;
  6493.             affectType = "neutral";
  6494.             description = "";
  6495.             landscapeSubtype = "Edge";
  6496.             landscapeType = "Edge";
  6497.             placeType = "neutral";
  6498.             custom {
  6499.             }
  6500.             ProtoLandscape {
  6501.                 tileNumber = 1;
  6502.                 turningAngle = 180;
  6503.                 baseMeshName = "";
  6504.                 characterName = "Edge_01";
  6505.             }
  6506.         }
  6507.         Landscape_15_09 {
  6508.             availabilityForDiagonalAct = true;
  6509.             availabilityForPlunging = true;
  6510.             availabilityForStraightAct = true;
  6511.             availableForWalk = true;
  6512.             possibilityOfSpiritPlacing = false;
  6513.             unchanging = false;
  6514.             forbiddenAct = false;
  6515.             height = 0;
  6516.             xPos = 15;
  6517.             yPos = 9;
  6518.             ownerTeamNumber = 0;
  6519.             affectType = "neutral";
  6520.             description = "";
  6521.             landscapeSubtype = "Valley";
  6522.             landscapeType = "Valley";
  6523.             placeType = "neutral";
  6524.             custom {
  6525.             }
  6526.             ProtoLandscape {
  6527.                 tileNumber = 20;
  6528.                 turningAngle = 0;
  6529.                 baseMeshName = "";
  6530.                 characterName = "Valley_20";
  6531.             }
  6532.         }
  6533.         Landscape_15_10 {
  6534.             availabilityForDiagonalAct = true;
  6535.             availabilityForPlunging = true;
  6536.             availabilityForStraightAct = true;
  6537.             availableForWalk = true;
  6538.             possibilityOfSpiritPlacing = false;
  6539.             unchanging = false;
  6540.             forbiddenAct = false;
  6541.             height = -0.2;
  6542.             xPos = 15;
  6543.             yPos = 10;
  6544.             ownerTeamNumber = 0;
  6545.             affectType = "neutral";
  6546.             description = "";
  6547.             landscapeSubtype = "Water";
  6548.             landscapeType = "Water";
  6549.             placeType = "neutral";
  6550.             custom {
  6551.                 water = true;
  6552.             }
  6553.             ProtoLandscape {
  6554.                 tileNumber = 2;
  6555.                 turningAngle = 90;
  6556.                 baseMeshName = "";
  6557.                 characterName = "Water_02";
  6558.             }
  6559.         }
  6560.         Landscape_15_11 {
  6561.             availabilityForDiagonalAct = true;
  6562.             availabilityForPlunging = true;
  6563.             availabilityForStraightAct = true;
  6564.             availableForWalk = true;
  6565.             possibilityOfSpiritPlacing = false;
  6566.             unchanging = false;
  6567.             forbiddenAct = false;
  6568.             height = -0.2;
  6569.             xPos = 15;
  6570.             yPos = 11;
  6571.             ownerTeamNumber = 0;
  6572.             affectType = "neutral";
  6573.             description = "";
  6574.             landscapeSubtype = "Water";
  6575.             landscapeType = "Water";
  6576.             placeType = "neutral";
  6577.             custom {
  6578.                 water = true;
  6579.             }
  6580.             ProtoLandscape {
  6581.                 tileNumber = 7;
  6582.                 turningAngle = 180;
  6583.                 baseMeshName = "";
  6584.                 characterName = "Water_07";
  6585.             }
  6586.         }
  6587.         Landscape_15_12 {
  6588.             availabilityForDiagonalAct = true;
  6589.             availabilityForPlunging = true;
  6590.             availabilityForStraightAct = true;
  6591.             availableForWalk = false;
  6592.             possibilityOfSpiritPlacing = false;
  6593.             unchanging = false;
  6594.             forbiddenAct = true;
  6595.             height = 0;
  6596.             xPos = 15;
  6597.             yPos = 12;
  6598.             ownerTeamNumber = 0;
  6599.             affectType = "neutral";
  6600.             description = "";
  6601.             landscapeSubtype = "Edge";
  6602.             landscapeType = "Edge";
  6603.             placeType = "neutral";
  6604.             custom {
  6605.             }
  6606.             ProtoLandscape {
  6607.                 tileNumber = 13;
  6608.                 turningAngle = 0;
  6609.                 baseMeshName = "";
  6610.                 characterName = "Edge_13";
  6611.             }
  6612.         }
  6613.         Landscape_15_13 {
  6614.             availabilityForDiagonalAct = true;
  6615.             availabilityForPlunging = true;
  6616.             availabilityForStraightAct = true;
  6617.             availableForWalk = false;
  6618.             possibilityOfSpiritPlacing = false;
  6619.             unchanging = false;
  6620.             forbiddenAct = false;
  6621.             height = 0;
  6622.             xPos = 15;
  6623.             yPos = 13;
  6624.             ownerTeamNumber = 0;
  6625.             affectType = "neutral";
  6626.             description = "";
  6627.             landscapeSubtype = "Abyss";
  6628.             landscapeType = "Abyss";
  6629.             placeType = "neutral";
  6630.             custom {
  6631.             }
  6632.             ProtoLandscape {
  6633.                 tileNumber = 0;
  6634.                 turningAngle = 0;
  6635.                 baseMeshName = "";
  6636.                 characterName = "";
  6637.             }
  6638.         }
  6639.         Landscape_15_14 {
  6640.             availabilityForDiagonalAct = true;
  6641.             availabilityForPlunging = true;
  6642.             availabilityForStraightAct = true;
  6643.             availableForWalk = false;
  6644.             possibilityOfSpiritPlacing = false;
  6645.             unchanging = false;
  6646.             forbiddenAct = false;
  6647.             height = 0;
  6648.             xPos = 15;
  6649.             yPos = 14;
  6650.             ownerTeamNumber = 0;
  6651.             affectType = "neutral";
  6652.             description = "";
  6653.             landscapeSubtype = "Abyss";
  6654.             landscapeType = "Abyss";
  6655.             placeType = "neutral";
  6656.             custom {
  6657.             }
  6658.             ProtoLandscape {
  6659.                 tileNumber = 0;
  6660.                 turningAngle = 0;
  6661.                 baseMeshName = "";
  6662.                 characterName = "";
  6663.             }
  6664.         }
  6665.         Landscape_15_15 {
  6666.             availabilityForDiagonalAct = true;
  6667.             availabilityForPlunging = true;
  6668.             availabilityForStraightAct = true;
  6669.             availableForWalk = false;
  6670.             possibilityOfSpiritPlacing = false;
  6671.             unchanging = false;
  6672.             forbiddenAct = false;
  6673.             height = 0;
  6674.             xPos = 15;
  6675.             yPos = 15;
  6676.             ownerTeamNumber = 0;
  6677.             affectType = "neutral";
  6678.             description = "";
  6679.             landscapeSubtype = "Abyss";
  6680.             landscapeType = "Abyss";
  6681.             placeType = "neutral";
  6682.             custom {
  6683.             }
  6684.             ProtoLandscape {
  6685.                 tileNumber = 0;
  6686.                 turningAngle = 0;
  6687.                 baseMeshName = "";
  6688.                 characterName = "";
  6689.             }
  6690.         }
  6691.         Landscape_16_00 {
  6692.             availabilityForDiagonalAct = true;
  6693.             availabilityForPlunging = true;
  6694.             availabilityForStraightAct = true;
  6695.             availableForWalk = false;
  6696.             possibilityOfSpiritPlacing = false;
  6697.             unchanging = false;
  6698.             forbiddenAct = false;
  6699.             height = 0;
  6700.             xPos = 16;
  6701.             yPos = 0;
  6702.             ownerTeamNumber = 0;
  6703.             affectType = "neutral";
  6704.             description = "";
  6705.             landscapeSubtype = "Abyss";
  6706.             landscapeType = "Abyss";
  6707.             placeType = "neutral";
  6708.             custom {
  6709.             }
  6710.             ProtoLandscape {
  6711.                 tileNumber = 0;
  6712.                 turningAngle = 0;
  6713.                 baseMeshName = "";
  6714.                 characterName = "";
  6715.             }
  6716.         }
  6717.         Landscape_16_01 {
  6718.             availabilityForDiagonalAct = true;
  6719.             availabilityForPlunging = true;
  6720.             availabilityForStraightAct = true;
  6721.             availableForWalk = false;
  6722.             possibilityOfSpiritPlacing = false;
  6723.             unchanging = false;
  6724.             forbiddenAct = false;
  6725.             height = 0;
  6726.             xPos = 16;
  6727.             yPos = 1;
  6728.             ownerTeamNumber = 0;
  6729.             affectType = "neutral";
  6730.             description = "";
  6731.             landscapeSubtype = "Abyss";
  6732.             landscapeType = "Abyss";
  6733.             placeType = "neutral";
  6734.             custom {
  6735.             }
  6736.             ProtoLandscape {
  6737.                 tileNumber = 0;
  6738.                 turningAngle = 0;
  6739.                 baseMeshName = "";
  6740.                 characterName = "";
  6741.             }
  6742.         }
  6743.         Landscape_16_02 {
  6744.             availabilityForDiagonalAct = true;
  6745.             availabilityForPlunging = true;
  6746.             availabilityForStraightAct = true;
  6747.             availableForWalk = false;
  6748.             possibilityOfSpiritPlacing = false;
  6749.             unchanging = false;
  6750.             forbiddenAct = false;
  6751.             height = 0;
  6752.             xPos = 16;
  6753.             yPos = 2;
  6754.             ownerTeamNumber = 0;
  6755.             affectType = "neutral";
  6756.             description = "";
  6757.             landscapeSubtype = "Abyss";
  6758.             landscapeType = "Abyss";
  6759.             placeType = "neutral";
  6760.             custom {
  6761.             }
  6762.             ProtoLandscape {
  6763.                 tileNumber = 0;
  6764.                 turningAngle = 0;
  6765.                 baseMeshName = "";
  6766.                 characterName = "";
  6767.             }
  6768.         }
  6769.         Landscape_16_03 {
  6770.             availabilityForDiagonalAct = true;
  6771.             availabilityForPlunging = true;
  6772.             availabilityForStraightAct = true;
  6773.             availableForWalk = false;
  6774.             possibilityOfSpiritPlacing = false;
  6775.             unchanging = false;
  6776.             forbiddenAct = false;
  6777.             height = 0;
  6778.             xPos = 16;
  6779.             yPos = 3;
  6780.             ownerTeamNumber = 0;
  6781.             affectType = "neutral";
  6782.             description = "";
  6783.             landscapeSubtype = "Abyss";
  6784.             landscapeType = "Abyss";
  6785.             placeType = "neutral";
  6786.             custom {
  6787.             }
  6788.             ProtoLandscape {
  6789.                 tileNumber = 0;
  6790.                 turningAngle = 0;
  6791.                 baseMeshName = "";
  6792.                 characterName = "";
  6793.             }
  6794.         }
  6795.         Landscape_16_04 {
  6796.             availabilityForDiagonalAct = true;
  6797.             availabilityForPlunging = true;
  6798.             availabilityForStraightAct = true;
  6799.             availableForWalk = false;
  6800.             possibilityOfSpiritPlacing = false;
  6801.             unchanging = false;
  6802.             forbiddenAct = false;
  6803.             height = 0;
  6804.             xPos = 16;
  6805.             yPos = 4;
  6806.             ownerTeamNumber = 0;
  6807.             affectType = "neutral";
  6808.             description = "";
  6809.             landscapeSubtype = "Abyss";
  6810.             landscapeType = "Abyss";
  6811.             placeType = "neutral";
  6812.             custom {
  6813.             }
  6814.             ProtoLandscape {
  6815.                 tileNumber = 0;
  6816.                 turningAngle = 0;
  6817.                 baseMeshName = "";
  6818.                 characterName = "";
  6819.             }
  6820.         }
  6821.         Landscape_16_05 {
  6822.             availabilityForDiagonalAct = true;
  6823.             availabilityForPlunging = true;
  6824.             availabilityForStraightAct = true;
  6825.             availableForWalk = false;
  6826.             possibilityOfSpiritPlacing = false;
  6827.             unchanging = false;
  6828.             forbiddenAct = false;
  6829.             height = 0;
  6830.             xPos = 16;
  6831.             yPos = 5;
  6832.             ownerTeamNumber = 0;
  6833.             affectType = "neutral";
  6834.             description = "";
  6835.             landscapeSubtype = "Abyss";
  6836.             landscapeType = "Abyss";
  6837.             placeType = "neutral";
  6838.             custom {
  6839.             }
  6840.             ProtoLandscape {
  6841.                 tileNumber = 0;
  6842.                 turningAngle = 0;
  6843.                 baseMeshName = "";
  6844.                 characterName = "";
  6845.             }
  6846.         }
  6847.         Landscape_16_06 {
  6848.             availabilityForDiagonalAct = true;
  6849.             availabilityForPlunging = true;
  6850.             availabilityForStraightAct = true;
  6851.             availableForWalk = false;
  6852.             possibilityOfSpiritPlacing = false;
  6853.             unchanging = false;
  6854.             forbiddenAct = false;
  6855.             height = 0;
  6856.             xPos = 16;
  6857.             yPos = 6;
  6858.             ownerTeamNumber = 0;
  6859.             affectType = "neutral";
  6860.             description = "";
  6861.             landscapeSubtype = "Abyss";
  6862.             landscapeType = "Abyss";
  6863.             placeType = "neutral";
  6864.             custom {
  6865.             }
  6866.             ProtoLandscape {
  6867.                 tileNumber = 0;
  6868.                 turningAngle = 0;
  6869.                 baseMeshName = "";
  6870.                 characterName = "";
  6871.             }
  6872.         }
  6873.         Landscape_16_07 {
  6874.             availabilityForDiagonalAct = true;
  6875.             availabilityForPlunging = true;
  6876.             availabilityForStraightAct = true;
  6877.             availableForWalk = false;
  6878.             possibilityOfSpiritPlacing = false;
  6879.             unchanging = false;
  6880.             forbiddenAct = false;
  6881.             height = 0;
  6882.             xPos = 16;
  6883.             yPos = 7;
  6884.             ownerTeamNumber = 0;
  6885.             affectType = "neutral";
  6886.             description = "";
  6887.             landscapeSubtype = "Abyss";
  6888.             landscapeType = "Abyss";
  6889.             placeType = "neutral";
  6890.             custom {
  6891.             }
  6892.             ProtoLandscape {
  6893.                 tileNumber = 0;
  6894.                 turningAngle = 0;
  6895.                 baseMeshName = "";
  6896.                 characterName = "";
  6897.             }
  6898.         }
  6899.         Landscape_16_08 {
  6900.             availabilityForDiagonalAct = true;
  6901.             availabilityForPlunging = true;
  6902.             availabilityForStraightAct = true;
  6903.             availableForWalk = false;
  6904.             possibilityOfSpiritPlacing = false;
  6905.             unchanging = false;
  6906.             forbiddenAct = true;
  6907.             height = 0;
  6908.             xPos = 16;
  6909.             yPos = 8;
  6910.             ownerTeamNumber = 0;
  6911.             affectType = "neutral";
  6912.             description = "";
  6913.             landscapeSubtype = "Edge";
  6914.             landscapeType = "Edge";
  6915.             placeType = "neutral";
  6916.             custom {
  6917.             }
  6918.             ProtoLandscape {
  6919.                 tileNumber = 15;
  6920.                 turningAngle = 180;
  6921.                 baseMeshName = "";
  6922.                 characterName = "Edge_15";
  6923.             }
  6924.         }
  6925.         Landscape_16_09 {
  6926.             availabilityForDiagonalAct = true;
  6927.             availabilityForPlunging = true;
  6928.             availabilityForStraightAct = true;
  6929.             availableForWalk = true;
  6930.             possibilityOfSpiritPlacing = false;
  6931.             unchanging = false;
  6932.             forbiddenAct = false;
  6933.             height = 0;
  6934.             xPos = 16;
  6935.             yPos = 9;
  6936.             ownerTeamNumber = 0;
  6937.             affectType = "neutral";
  6938.             description = "";
  6939.             landscapeSubtype = "Valley";
  6940.             landscapeType = "Valley";
  6941.             placeType = "neutral";
  6942.             custom {
  6943.             }
  6944.             ProtoLandscape {
  6945.                 tileNumber = 20;
  6946.                 turningAngle = 0;
  6947.                 baseMeshName = "";
  6948.                 characterName = "Valley_20";
  6949.             }
  6950.         }
  6951.         Landscape_16_10 {
  6952.             availabilityForDiagonalAct = true;
  6953.             availabilityForPlunging = true;
  6954.             availabilityForStraightAct = true;
  6955.             availableForWalk = true;
  6956.             possibilityOfSpiritPlacing = false;
  6957.             unchanging = false;
  6958.             forbiddenAct = false;
  6959.             height = 0;
  6960.             xPos = 16;
  6961.             yPos = 10;
  6962.             ownerTeamNumber = 0;
  6963.             affectType = "neutral";
  6964.             description = "";
  6965.             landscapeSubtype = "Valley";
  6966.             landscapeType = "Valley";
  6967.             placeType = "neutral";
  6968.             custom {
  6969.             }
  6970.             ProtoLandscape {
  6971.                 tileNumber = 20;
  6972.                 turningAngle = 0;
  6973.                 baseMeshName = "";
  6974.                 characterName = "Valley_20";
  6975.             }
  6976.         }
  6977.         Landscape_16_11 {
  6978.             availabilityForDiagonalAct = true;
  6979.             availabilityForPlunging = true;
  6980.             availabilityForStraightAct = true;
  6981.             availableForWalk = true;
  6982.             possibilityOfSpiritPlacing = false;
  6983.             unchanging = false;
  6984.             forbiddenAct = false;
  6985.             height = -0.2;
  6986.             xPos = 16;
  6987.             yPos = 11;
  6988.             ownerTeamNumber = 0;
  6989.             affectType = "neutral";
  6990.             description = "";
  6991.             landscapeSubtype = "Water";
  6992.             landscapeType = "Water";
  6993.             placeType = "neutral";
  6994.             custom {
  6995.                 water = true;
  6996.             }
  6997.             ProtoLandscape {
  6998.                 tileNumber = 4;
  6999.                 turningAngle = 0;
  7000.                 baseMeshName = "";
  7001.                 characterName = "Water_04";
  7002.             }
  7003.         }
  7004.         Landscape_16_12 {
  7005.             availabilityForDiagonalAct = true;
  7006.             availabilityForPlunging = true;
  7007.             availabilityForStraightAct = true;
  7008.             availableForWalk = false;
  7009.             possibilityOfSpiritPlacing = false;
  7010.             unchanging = false;
  7011.             forbiddenAct = true;
  7012.             height = 0;
  7013.             xPos = 16;
  7014.             yPos = 12;
  7015.             ownerTeamNumber = 0;
  7016.             affectType = "neutral";
  7017.             description = "";
  7018.             landscapeSubtype = "Edge";
  7019.             landscapeType = "Edge";
  7020.             placeType = "neutral";
  7021.             custom {
  7022.             }
  7023.             ProtoLandscape {
  7024.                 tileNumber = 3;
  7025.                 turningAngle = 0;
  7026.                 baseMeshName = "";
  7027.                 characterName = "Edge_03";
  7028.             }
  7029.         }
  7030.         Landscape_16_13 {
  7031.             availabilityForDiagonalAct = true;
  7032.             availabilityForPlunging = true;
  7033.             availabilityForStraightAct = true;
  7034.             availableForWalk = false;
  7035.             possibilityOfSpiritPlacing = false;
  7036.             unchanging = false;
  7037.             forbiddenAct = false;
  7038.             height = 0;
  7039.             xPos = 16;
  7040.             yPos = 13;
  7041.             ownerTeamNumber = 0;
  7042.             affectType = "neutral";
  7043.             description = "";
  7044.             landscapeSubtype = "Abyss";
  7045.             landscapeType = "Abyss";
  7046.             placeType = "neutral";
  7047.             custom {
  7048.             }
  7049.             ProtoLandscape {
  7050.                 tileNumber = 0;
  7051.                 turningAngle = 0;
  7052.                 baseMeshName = "";
  7053.                 characterName = "";
  7054.             }
  7055.         }
  7056.         Landscape_16_14 {
  7057.             availabilityForDiagonalAct = true;
  7058.             availabilityForPlunging = true;
  7059.             availabilityForStraightAct = true;
  7060.             availableForWalk = false;
  7061.             possibilityOfSpiritPlacing = false;
  7062.             unchanging = false;
  7063.             forbiddenAct = false;
  7064.             height = 0;
  7065.             xPos = 16;
  7066.             yPos = 14;
  7067.             ownerTeamNumber = 0;
  7068.             affectType = "neutral";
  7069.             description = "";
  7070.             landscapeSubtype = "Abyss";
  7071.             landscapeType = "Abyss";
  7072.             placeType = "neutral";
  7073.             custom {
  7074.             }
  7075.             ProtoLandscape {
  7076.                 tileNumber = 0;
  7077.                 turningAngle = 0;
  7078.                 baseMeshName = "";
  7079.                 characterName = "";
  7080.             }
  7081.         }
  7082.         Landscape_16_15 {
  7083.             availabilityForDiagonalAct = true;
  7084.             availabilityForPlunging = true;
  7085.             availabilityForStraightAct = true;
  7086.             availableForWalk = false;
  7087.             possibilityOfSpiritPlacing = false;
  7088.             unchanging = false;
  7089.             forbiddenAct = false;
  7090.             height = 0;
  7091.             xPos = 16;
  7092.             yPos = 15;
  7093.             ownerTeamNumber = 0;
  7094.             affectType = "neutral";
  7095.             description = "";
  7096.             landscapeSubtype = "Abyss";
  7097.             landscapeType = "Abyss";
  7098.             placeType = "neutral";
  7099.             custom {
  7100.             }
  7101.             ProtoLandscape {
  7102.                 tileNumber = 0;
  7103.                 turningAngle = 0;
  7104.                 baseMeshName = "";
  7105.                 characterName = "";
  7106.             }
  7107.         }
  7108.         Object_00 {
  7109.             numberOfParts = 1;
  7110.             x = 10;
  7111.             y = 12;
  7112.             landscapeSubtype = "Tree";
  7113.             landscapeType = "Object";
  7114.             objectType = "Tree";
  7115.             part_00 {
  7116.                 availabilityForPlunging = false;
  7117.                 availabilityForStraightAct = false;
  7118.                 availableForWalk = false;
  7119.                 x = 0;
  7120.                 y = 0;
  7121.             }
  7122.             ProtoLandscape {
  7123.                 tileNumber = 2;
  7124.                 turningAngle = 0;
  7125.             }
  7126.         }
  7127.         Object_01 {
  7128.             numberOfParts = 1;
  7129.             x = 1;
  7130.             y = 3;
  7131.             landscapeSubtype = "Tree";
  7132.             landscapeType = "Object";
  7133.             objectType = "Tree";
  7134.             part_00 {
  7135.                 availabilityForPlunging = false;
  7136.                 availabilityForStraightAct = false;
  7137.                 availableForWalk = false;
  7138.                 x = 0;
  7139.                 y = 0;
  7140.             }
  7141.             ProtoLandscape {
  7142.                 tileNumber = 1;
  7143.                 turningAngle = 270;
  7144.             }
  7145.         }
  7146.         Object_02 {
  7147.             numberOfParts = 1;
  7148.             x = 8;
  7149.             y = 15;
  7150.             landscapeSubtype = "Tree";
  7151.             landscapeType = "Object";
  7152.             objectType = "Tree";
  7153.             part_00 {
  7154.                 availabilityForPlunging = false;
  7155.                 availabilityForStraightAct = false;
  7156.                 availableForWalk = false;
  7157.                 x = 0;
  7158.                 y = 0;
  7159.             }
  7160.             ProtoLandscape {
  7161.                 tileNumber = 1;
  7162.                 turningAngle = 270;
  7163.             }
  7164.         }
  7165.         Object_03 {
  7166.             numberOfParts = 1;
  7167.             x = 5;
  7168.             y = 12;
  7169.             landscapeSubtype = "Tree";
  7170.             landscapeType = "Object";
  7171.             objectType = "Tree";
  7172.             part_00 {
  7173.                 availabilityForPlunging = false;
  7174.                 availabilityForStraightAct = false;
  7175.                 availableForWalk = false;
  7176.                 x = 0;
  7177.                 y = 0;
  7178.             }
  7179.             ProtoLandscape {
  7180.                 tileNumber = 0;
  7181.                 turningAngle = 90;
  7182.             }
  7183.         }
  7184.         Object_04 {
  7185.             numberOfParts = 1;
  7186.             x = 8;
  7187.             y = 13;
  7188.             landscapeSubtype = "Tree";
  7189.             landscapeType = "Object";
  7190.             objectType = "Tree";
  7191.             part_00 {
  7192.                 availabilityForPlunging = false;
  7193.                 availabilityForStraightAct = false;
  7194.                 availableForWalk = false;
  7195.                 x = 0;
  7196.                 y = 0;
  7197.             }
  7198.             ProtoLandscape {
  7199.                 tileNumber = 0;
  7200.                 turningAngle = 180;
  7201.             }
  7202.         }
  7203.         Object_05 {
  7204.             numberOfParts = 1;
  7205.             x = 12;
  7206.             y = 15;
  7207.             landscapeSubtype = "Tree";
  7208.             landscapeType = "Object";
  7209.             objectType = "Tree";
  7210.             part_00 {
  7211.                 availabilityForPlunging = false;
  7212.                 availabilityForStraightAct = false;
  7213.                 availableForWalk = false;
  7214.                 x = 0;
  7215.                 y = 0;
  7216.             }
  7217.             ProtoLandscape {
  7218.                 tileNumber = 1;
  7219.                 turningAngle = 270;
  7220.             }
  7221.         }
  7222.         Object_06 {
  7223.             numberOfParts = 1;
  7224.             x = 9;
  7225.             y = 11;
  7226.             landscapeSubtype = "Tree";
  7227.             landscapeType = "Object";
  7228.             objectType = "Tree";
  7229.             part_00 {
  7230.                 availabilityForPlunging = false;
  7231.                 availabilityForStraightAct = false;
  7232.                 availableForWalk = false;
  7233.                 x = 0;
  7234.                 y = 0;
  7235.             }
  7236.             ProtoLandscape {
  7237.                 tileNumber = 3;
  7238.                 turningAngle = 270;
  7239.             }
  7240.         }
  7241.         Object_07 {
  7242.             numberOfParts = 1;
  7243.             x = 3;
  7244.             y = 8;
  7245.             landscapeSubtype = "Tree";
  7246.             landscapeType = "Object";
  7247.             objectType = "Tree";
  7248.             part_00 {
  7249.                 availabilityForPlunging = false;
  7250.                 availabilityForStraightAct = false;
  7251.                 availableForWalk = false;
  7252.                 x = 0;
  7253.                 y = 0;
  7254.             }
  7255.             ProtoLandscape {
  7256.                 tileNumber = 3;
  7257.                 turningAngle = 0;
  7258.             }
  7259.         }
  7260.         Object_08 {
  7261.             numberOfParts = 1;
  7262.             x = 1;
  7263.             y = 6;
  7264.             landscapeSubtype = "Tree";
  7265.             landscapeType = "Object";
  7266.             objectType = "Tree";
  7267.             part_00 {
  7268.                 availabilityForPlunging = false;
  7269.                 availabilityForStraightAct = false;
  7270.                 availableForWalk = false;
  7271.                 x = 0;
  7272.                 y = 0;
  7273.             }
  7274.             ProtoLandscape {
  7275.                 tileNumber = 3;
  7276.                 turningAngle = 90;
  7277.             }
  7278.         }
  7279.         Object_09 {
  7280.             numberOfParts = 1;
  7281.             x = 13;
  7282.             y = 11;
  7283.             landscapeSubtype = "Bush";
  7284.             landscapeType = "Object";
  7285.             objectType = "Bush";
  7286.             part_00 {
  7287.                 x = 0;
  7288.                 y = 0;
  7289.             }
  7290.             ProtoLandscape {
  7291.                 tileNumber = 0;
  7292.                 turningAngle = 0;
  7293.             }
  7294.         }
  7295.         Object_10 {
  7296.             numberOfParts = 1;
  7297.             x = 11;
  7298.             y = 12;
  7299.             landscapeSubtype = "Bush";
  7300.             landscapeType = "Object";
  7301.             objectType = "Bush";
  7302.             part_00 {
  7303.                 x = 0;
  7304.                 y = 0;
  7305.             }
  7306.             ProtoLandscape {
  7307.                 tileNumber = 0;
  7308.                 turningAngle = 0;
  7309.             }
  7310.         }
  7311.         Object_11 {
  7312.             numberOfParts = 1;
  7313.             x = 2;
  7314.             y = 4;
  7315.             landscapeSubtype = "Bush";
  7316.             landscapeType = "Object";
  7317.             objectType = "Bush";
  7318.             part_00 {
  7319.                 x = 0;
  7320.                 y = 0;
  7321.             }
  7322.             ProtoLandscape {
  7323.                 tileNumber = 0;
  7324.                 turningAngle = 180;
  7325.             }
  7326.         }
  7327.         Object_12 {
  7328.             numberOfParts = 1;
  7329.             x = 4;
  7330.             y = 11;
  7331.             landscapeSubtype = "Bush";
  7332.             landscapeType = "Object";
  7333.             objectType = "Bush";
  7334.             part_00 {
  7335.                 x = 0;
  7336.                 y = 0;
  7337.             }
  7338.             ProtoLandscape {
  7339.                 tileNumber = 0;
  7340.                 turningAngle = 90;
  7341.             }
  7342.         }
  7343.         Object_13 {
  7344.             numberOfParts = 1;
  7345.             x = 1;
  7346.             y = 5;
  7347.             landscapeSubtype = "Bush";
  7348.             landscapeType = "Object";
  7349.             objectType = "Bush";
  7350.             part_00 {
  7351.                 x = 0;
  7352.                 y = 0;
  7353.             }
  7354.             ProtoLandscape {
  7355.                 tileNumber = 0;
  7356.                 turningAngle = 90;
  7357.             }
  7358.         }
  7359.         Object_14 {
  7360.             numberOfParts = 1;
  7361.             x = 2;
  7362.             y = 7;
  7363.             landscapeSubtype = "Bush";
  7364.             landscapeType = "Object";
  7365.             objectType = "Bush";
  7366.             part_00 {
  7367.                 x = 0;
  7368.                 y = 0;
  7369.             }
  7370.             ProtoLandscape {
  7371.                 tileNumber = 2;
  7372.                 turningAngle = 270;
  7373.             }
  7374.         }
  7375.         Object_15 {
  7376.             numberOfParts = 1;
  7377.             x = 7;
  7378.             y = 14;
  7379.             landscapeSubtype = "Bush";
  7380.             landscapeType = "Object";
  7381.             objectType = "Bush";
  7382.             part_00 {
  7383.                 x = 0;
  7384.                 y = 0;
  7385.             }
  7386.             ProtoLandscape {
  7387.                 tileNumber = 2;
  7388.                 turningAngle = 270;
  7389.             }
  7390.         }
  7391.         Object_16 {
  7392.             numberOfParts = 1;
  7393.             x = 4;
  7394.             y = 7;
  7395.             landscapeSubtype = "Bush";
  7396.             landscapeType = "Object";
  7397.             objectType = "Bush";
  7398.             part_00 {
  7399.                 x = 0;
  7400.                 y = 0;
  7401.             }
  7402.             ProtoLandscape {
  7403.                 tileNumber = 2;
  7404.                 turningAngle = 90;
  7405.             }
  7406.         }
  7407.         Object_17 {
  7408.             numberOfParts = 1;
  7409.             x = 6;
  7410.             y = 13;
  7411.             landscapeSubtype = "Bush";
  7412.             landscapeType = "Object";
  7413.             objectType = "Bush";
  7414.             part_00 {
  7415.                 x = 0;
  7416.                 y = 0;
  7417.             }
  7418.             ProtoLandscape {
  7419.                 tileNumber = 1;
  7420.                 turningAngle = 90;
  7421.             }
  7422.         }
  7423.         Object_18 {
  7424.             numberOfParts = 1;
  7425.             x = 12;
  7426.             y = 13;
  7427.             landscapeSubtype = "Bush";
  7428.             landscapeType = "Object";
  7429.             objectType = "Bush";
  7430.             part_00 {
  7431.                 x = 0;
  7432.                 y = 0;
  7433.             }
  7434.             ProtoLandscape {
  7435.                 tileNumber = 2;
  7436.                 turningAngle = 180;
  7437.             }
  7438.         }
  7439.         Object_19 {
  7440.             numberOfParts = 1;
  7441.             x = 8;
  7442.             y = 12;
  7443.             landscapeSubtype = "Bush";
  7444.             landscapeType = "Object";
  7445.             objectType = "Bush";
  7446.             part_00 {
  7447.                 x = 0;
  7448.                 y = 0;
  7449.             }
  7450.             ProtoLandscape {
  7451.                 tileNumber = 2;
  7452.                 turningAngle = 90;
  7453.             }
  7454.         }
  7455.         Object_20 {
  7456.             numberOfParts = 1;
  7457.             x = 7;
  7458.             y = 13;
  7459.             landscapeSubtype = "Bush";
  7460.             landscapeType = "Object";
  7461.             objectType = "Bush";
  7462.             part_00 {
  7463.                 x = 0;
  7464.                 y = 0;
  7465.             }
  7466.             ProtoLandscape {
  7467.                 tileNumber = 0;
  7468.                 turningAngle = 0;
  7469.             }
  7470.         }
  7471.         Object_21 {
  7472.             numberOfParts = 1;
  7473.             x = 7;
  7474.             y = 11;
  7475.             landscapeSubtype = "Bush";
  7476.             landscapeType = "Object";
  7477.             objectType = "Bush";
  7478.             part_00 {
  7479.                 x = 0;
  7480.                 y = 0;
  7481.             }
  7482.             ProtoLandscape {
  7483.                 tileNumber = 0;
  7484.                 turningAngle = 270;
  7485.             }
  7486.         }
  7487.         Object_22 {
  7488.             numberOfParts = 1;
  7489.             x = 8;
  7490.             y = 14;
  7491.             landscapeSubtype = "Bush";
  7492.             landscapeType = "Object";
  7493.             objectType = "Bush";
  7494.             part_00 {
  7495.                 x = 0;
  7496.                 y = 0;
  7497.             }
  7498.             ProtoLandscape {
  7499.                 tileNumber = 0;
  7500.                 turningAngle = 90;
  7501.             }
  7502.         }
  7503.         Object_23 {
  7504.             numberOfParts = 1;
  7505.             x = 5;
  7506.             y = 9;
  7507.             landscapeSubtype = "Bush";
  7508.             landscapeType = "Object";
  7509.             objectType = "Bush";
  7510.             part_00 {
  7511.                 x = 0;
  7512.                 y = 0;
  7513.             }
  7514.             ProtoLandscape {
  7515.                 tileNumber = 0;
  7516.                 turningAngle = 90;
  7517.             }
  7518.         }
  7519.         Object_24 {
  7520.             numberOfParts = 1;
  7521.             x = 2;
  7522.             y = 6;
  7523.             landscapeSubtype = "Bush";
  7524.             landscapeType = "Object";
  7525.             objectType = "Bush";
  7526.             part_00 {
  7527.                 x = 0;
  7528.                 y = 0;
  7529.             }
  7530.             ProtoLandscape {
  7531.                 tileNumber = 1;
  7532.                 turningAngle = 180;
  7533.             }
  7534.         }
  7535.         Object_25 {
  7536.             numberOfParts = 1;
  7537.             x = 9;
  7538.             y = 12;
  7539.             landscapeSubtype = "Bush";
  7540.             landscapeType = "Object";
  7541.             objectType = "Bush";
  7542.             part_00 {
  7543.                 x = 0;
  7544.                 y = 0;
  7545.             }
  7546.             ProtoLandscape {
  7547.                 tileNumber = 1;
  7548.                 turningAngle = 270;
  7549.             }
  7550.         }
  7551.         Object_26 {
  7552.             numberOfParts = 1;
  7553.             x = 1;
  7554.             y = 4;
  7555.             landscapeSubtype = "Bush";
  7556.             landscapeType = "Object";
  7557.             objectType = "Bush";
  7558.             part_00 {
  7559.                 x = 0;
  7560.                 y = 0;
  7561.             }
  7562.             ProtoLandscape {
  7563.                 tileNumber = 1;
  7564.                 turningAngle = 270;
  7565.             }
  7566.         }
  7567.         Object_27 {
  7568.             numberOfParts = 1;
  7569.             x = 2;
  7570.             y = 3;
  7571.             landscapeSubtype = "Bush";
  7572.             landscapeType = "Object";
  7573.             objectType = "Bush";
  7574.             part_00 {
  7575.                 x = 0;
  7576.                 y = 0;
  7577.             }
  7578.             ProtoLandscape {
  7579.                 tileNumber = 2;
  7580.                 turningAngle = 0;
  7581.             }
  7582.         }
  7583.         Object_28 {
  7584.             numberOfParts = 1;
  7585.             x = 3;
  7586.             y = 6;
  7587.             landscapeSubtype = "Bush";
  7588.             landscapeType = "Object";
  7589.             objectType = "Bush";
  7590.             part_00 {
  7591.                 x = 0;
  7592.                 y = 0;
  7593.             }
  7594.             ProtoLandscape {
  7595.                 tileNumber = 2;
  7596.                 turningAngle = 180;
  7597.             }
  7598.         }
  7599.         Landscape_17_00 {
  7600.             availabilityForDiagonalAct = true;
  7601.             availabilityForPlunging = true;
  7602.             availabilityForStraightAct = true;
  7603.             availableForWalk = false;
  7604.             possibilityOfSpiritPlacing = false;
  7605.             unchanging = false;
  7606.             forbiddenAct = false;
  7607.             height = 0;
  7608.             xPos = 17;
  7609.             yPos = 0;
  7610.             ownerTeamNumber = 0;
  7611.             affectType = "neutral";
  7612.             description = "";
  7613.             landscapeSubtype = "Abyss";
  7614.             landscapeType = "Abyss";
  7615.             placeType = "neutral";
  7616.             custom {
  7617.             }
  7618.             ProtoLandscape {
  7619.                 tileNumber = 0;
  7620.                 turningAngle = 0;
  7621.                 baseMeshName = "";
  7622.                 characterName = "";
  7623.             }
  7624.         }
  7625.         Landscape_17_01 {
  7626.             availabilityForDiagonalAct = true;
  7627.             availabilityForPlunging = true;
  7628.             availabilityForStraightAct = true;
  7629.             availableForWalk = false;
  7630.             possibilityOfSpiritPlacing = false;
  7631.             unchanging = false;
  7632.             forbiddenAct = false;
  7633.             height = 0;
  7634.             xPos = 17;
  7635.             yPos = 1;
  7636.             ownerTeamNumber = 0;
  7637.             affectType = "neutral";
  7638.             description = "";
  7639.             landscapeSubtype = "Abyss";
  7640.             landscapeType = "Abyss";
  7641.             placeType = "neutral";
  7642.             custom {
  7643.             }
  7644.             ProtoLandscape {
  7645.                 tileNumber = 0;
  7646.                 turningAngle = 0;
  7647.                 baseMeshName = "";
  7648.                 characterName = "";
  7649.             }
  7650.         }
  7651.         Landscape_17_02 {
  7652.             availabilityForDiagonalAct = true;
  7653.             availabilityForPlunging = true;
  7654.             availabilityForStraightAct = true;
  7655.             availableForWalk = false;
  7656.             possibilityOfSpiritPlacing = false;
  7657.             unchanging = false;
  7658.             forbiddenAct = false;
  7659.             height = 0;
  7660.             xPos = 17;
  7661.             yPos = 2;
  7662.             ownerTeamNumber = 0;
  7663.             affectType = "neutral";
  7664.             description = "";
  7665.             landscapeSubtype = "Abyss";
  7666.             landscapeType = "Abyss";
  7667.             placeType = "neutral";
  7668.             custom {
  7669.             }
  7670.             ProtoLandscape {
  7671.                 tileNumber = 0;
  7672.                 turningAngle = 0;
  7673.                 baseMeshName = "";
  7674.                 characterName = "";
  7675.             }
  7676.         }
  7677.         Landscape_17_03 {
  7678.             availabilityForDiagonalAct = true;
  7679.             availabilityForPlunging = true;
  7680.             availabilityForStraightAct = true;
  7681.             availableForWalk = false;
  7682.             possibilityOfSpiritPlacing = false;
  7683.             unchanging = false;
  7684.             forbiddenAct = false;
  7685.             height = 0;
  7686.             xPos = 17;
  7687.             yPos = 3;
  7688.             ownerTeamNumber = 0;
  7689.             affectType = "neutral";
  7690.             description = "";
  7691.             landscapeSubtype = "Abyss";
  7692.             landscapeType = "Abyss";
  7693.             placeType = "neutral";
  7694.             custom {
  7695.             }
  7696.             ProtoLandscape {
  7697.                 tileNumber = 0;
  7698.                 turningAngle = 0;
  7699.                 baseMeshName = "";
  7700.                 characterName = "";
  7701.             }
  7702.         }
  7703.         Landscape_17_04 {
  7704.             availabilityForDiagonalAct = true;
  7705.             availabilityForPlunging = true;
  7706.             availabilityForStraightAct = true;
  7707.             availableForWalk = false;
  7708.             possibilityOfSpiritPlacing = false;
  7709.             unchanging = false;
  7710.             forbiddenAct = false;
  7711.             height = 0;
  7712.             xPos = 17;
  7713.             yPos = 4;
  7714.             ownerTeamNumber = 0;
  7715.             affectType = "neutral";
  7716.             description = "";
  7717.             landscapeSubtype = "Abyss";
  7718.             landscapeType = "Abyss";
  7719.             placeType = "neutral";
  7720.             custom {
  7721.             }
  7722.             ProtoLandscape {
  7723.                 tileNumber = 0;
  7724.                 turningAngle = 0;
  7725.                 baseMeshName = "";
  7726.                 characterName = "";
  7727.             }
  7728.         }
  7729.         Landscape_17_05 {
  7730.             availabilityForDiagonalAct = true;
  7731.             availabilityForPlunging = true;
  7732.             availabilityForStraightAct = true;
  7733.             availableForWalk = false;
  7734.             possibilityOfSpiritPlacing = false;
  7735.             unchanging = false;
  7736.             forbiddenAct = false;
  7737.             height = 0;
  7738.             xPos = 17;
  7739.             yPos = 5;
  7740.             ownerTeamNumber = 0;
  7741.             affectType = "neutral";
  7742.             description = "";
  7743.             landscapeSubtype = "Abyss";
  7744.             landscapeType = "Abyss";
  7745.             placeType = "neutral";
  7746.             custom {
  7747.             }
  7748.             ProtoLandscape {
  7749.                 tileNumber = 0;
  7750.                 turningAngle = 0;
  7751.                 baseMeshName = "";
  7752.                 characterName = "";
  7753.             }
  7754.         }
  7755.         Landscape_17_06 {
  7756.             availabilityForDiagonalAct = true;
  7757.             availabilityForPlunging = true;
  7758.             availabilityForStraightAct = true;
  7759.             availableForWalk = false;
  7760.             possibilityOfSpiritPlacing = false;
  7761.             unchanging = false;
  7762.             forbiddenAct = false;
  7763.             height = 0;
  7764.             xPos = 17;
  7765.             yPos = 6;
  7766.             ownerTeamNumber = 0;
  7767.             affectType = "neutral";
  7768.             description = "";
  7769.             landscapeSubtype = "Abyss";
  7770.             landscapeType = "Abyss";
  7771.             placeType = "neutral";
  7772.             custom {
  7773.             }
  7774.             ProtoLandscape {
  7775.                 tileNumber = 0;
  7776.                 turningAngle = 0;
  7777.                 baseMeshName = "";
  7778.                 characterName = "";
  7779.             }
  7780.         }
  7781.         Landscape_17_07 {
  7782.             availabilityForDiagonalAct = true;
  7783.             availabilityForPlunging = true;
  7784.             availabilityForStraightAct = true;
  7785.             availableForWalk = false;
  7786.             possibilityOfSpiritPlacing = false;
  7787.             unchanging = false;
  7788.             forbiddenAct = false;
  7789.             height = 0;
  7790.             xPos = 17;
  7791.             yPos = 7;
  7792.             ownerTeamNumber = 0;
  7793.             affectType = "neutral";
  7794.             description = "";
  7795.             landscapeSubtype = "Abyss";
  7796.             landscapeType = "Abyss";
  7797.             placeType = "neutral";
  7798.             custom {
  7799.             }
  7800.             ProtoLandscape {
  7801.                 tileNumber = 0;
  7802.                 turningAngle = 0;
  7803.                 baseMeshName = "";
  7804.                 characterName = "";
  7805.             }
  7806.         }
  7807.         Landscape_17_08 {
  7808.             availabilityForDiagonalAct = true;
  7809.             availabilityForPlunging = true;
  7810.             availabilityForStraightAct = true;
  7811.             availableForWalk = false;
  7812.             possibilityOfSpiritPlacing = false;
  7813.             unchanging = false;
  7814.             forbiddenAct = false;
  7815.             height = 0;
  7816.             xPos = 17;
  7817.             yPos = 8;
  7818.             ownerTeamNumber = 0;
  7819.             affectType = "neutral";
  7820.             description = "";
  7821.             landscapeSubtype = "Abyss";
  7822.             landscapeType = "Abyss";
  7823.             placeType = "neutral";
  7824.             custom {
  7825.             }
  7826.             ProtoLandscape {
  7827.                 tileNumber = 0;
  7828.                 turningAngle = 0;
  7829.                 baseMeshName = "";
  7830.                 characterName = "";
  7831.             }
  7832.         }
  7833.         Landscape_17_09 {
  7834.             availabilityForDiagonalAct = true;
  7835.             availabilityForPlunging = true;
  7836.             availabilityForStraightAct = true;
  7837.             availableForWalk = false;
  7838.             possibilityOfSpiritPlacing = false;
  7839.             unchanging = false;
  7840.             forbiddenAct = true;
  7841.             height = 0;
  7842.             xPos = 17;
  7843.             yPos = 9;
  7844.             ownerTeamNumber = 0;
  7845.             affectType = "neutral";
  7846.             description = "";
  7847.             landscapeSubtype = "Edge";
  7848.             landscapeType = "Edge";
  7849.             placeType = "neutral";
  7850.             custom {
  7851.             }
  7852.             ProtoLandscape {
  7853.                 tileNumber = 14;
  7854.                 turningAngle = 270;
  7855.                 baseMeshName = "";
  7856.                 characterName = "Edge_14";
  7857.             }
  7858.         }
  7859.         Landscape_17_10 {
  7860.             availabilityForDiagonalAct = true;
  7861.             availabilityForPlunging = true;
  7862.             availabilityForStraightAct = true;
  7863.             availableForWalk = false;
  7864.             possibilityOfSpiritPlacing = false;
  7865.             unchanging = false;
  7866.             forbiddenAct = true;
  7867.             height = 0;
  7868.             xPos = 17;
  7869.             yPos = 10;
  7870.             ownerTeamNumber = 0;
  7871.             affectType = "neutral";
  7872.             description = "";
  7873.             landscapeSubtype = "Edge";
  7874.             landscapeType = "Edge";
  7875.             placeType = "neutral";
  7876.             custom {
  7877.             }
  7878.             ProtoLandscape {
  7879.                 tileNumber = 4;
  7880.                 turningAngle = 270;
  7881.                 baseMeshName = "";
  7882.                 characterName = "Edge_04";
  7883.             }
  7884.         }
  7885.         Landscape_17_11 {
  7886.             availabilityForDiagonalAct = true;
  7887.             availabilityForPlunging = true;
  7888.             availabilityForStraightAct = true;
  7889.             availableForWalk = false;
  7890.             possibilityOfSpiritPlacing = false;
  7891.             unchanging = false;
  7892.             forbiddenAct = false;
  7893.             height = -0.2;
  7894.             xPos = 17;
  7895.             yPos = 11;
  7896.             ownerTeamNumber = 0;
  7897.             affectType = "neutral";
  7898.             description = "";
  7899.             landscapeSubtype = "Waterfall";
  7900.             landscapeType = "Water";
  7901.             placeType = "neutral";
  7902.             custom {
  7903.             }
  7904.             ProtoLandscape {
  7905.                 tileNumber = 0;
  7906.                 turningAngle = 270;
  7907.                 baseMeshName = "";
  7908.                 characterName = "Waterfall_00";
  7909.             }
  7910.         }
  7911.         Landscape_17_12 {
  7912.             availabilityForDiagonalAct = true;
  7913.             availabilityForPlunging = true;
  7914.             availabilityForStraightAct = true;
  7915.             availableForWalk = false;
  7916.             possibilityOfSpiritPlacing = false;
  7917.             unchanging = false;
  7918.             forbiddenAct = true;
  7919.             height = 0;
  7920.             xPos = 17;
  7921.             yPos = 12;
  7922.             ownerTeamNumber = 0;
  7923.             affectType = "neutral";
  7924.             description = "";
  7925.             landscapeSubtype = "Edge";
  7926.             landscapeType = "Edge";
  7927.             placeType = "neutral";
  7928.             custom {
  7929.             }
  7930.             ProtoLandscape {
  7931.                 tileNumber = 0;
  7932.                 turningAngle = 270;
  7933.                 baseMeshName = "";
  7934.                 characterName = "Edge_00";
  7935.             }
  7936.         }
  7937.         Landscape_17_13 {
  7938.             availabilityForDiagonalAct = true;
  7939.             availabilityForPlunging = true;
  7940.             availabilityForStraightAct = true;
  7941.             availableForWalk = false;
  7942.             possibilityOfSpiritPlacing = false;
  7943.             unchanging = false;
  7944.             forbiddenAct = false;
  7945.             height = 0;
  7946.             xPos = 17;
  7947.             yPos = 13;
  7948.             ownerTeamNumber = 0;
  7949.             affectType = "neutral";
  7950.             description = "";
  7951.             landscapeSubtype = "Abyss";
  7952.             landscapeType = "Abyss";
  7953.             placeType = "neutral";
  7954.             custom {
  7955.             }
  7956.             ProtoLandscape {
  7957.                 tileNumber = 0;
  7958.                 turningAngle = 0;
  7959.                 baseMeshName = "";
  7960.                 characterName = "";
  7961.             }
  7962.         }
  7963.         Landscape_17_14 {
  7964.             availabilityForDiagonalAct = true;
  7965.             availabilityForPlunging = true;
  7966.             availabilityForStraightAct = true;
  7967.             availableForWalk = false;
  7968.             possibilityOfSpiritPlacing = false;
  7969.             unchanging = false;
  7970.             forbiddenAct = false;
  7971.             height = 0;
  7972.             xPos = 17;
  7973.             yPos = 14;
  7974.             ownerTeamNumber = 0;
  7975.             affectType = "neutral";
  7976.             description = "";
  7977.             landscapeSubtype = "Abyss";
  7978.             landscapeType = "Abyss";
  7979.             placeType = "neutral";
  7980.             custom {
  7981.             }
  7982.             ProtoLandscape {
  7983.                 tileNumber = 0;
  7984.                 turningAngle = 0;
  7985.                 baseMeshName = "";
  7986.                 characterName = "";
  7987.             }
  7988.         }
  7989.         Landscape_17_15 {
  7990.             availabilityForDiagonalAct = true;
  7991.             availabilityForPlunging = true;
  7992.             availabilityForStraightAct = true;
  7993.             availableForWalk = false;
  7994.             possibilityOfSpiritPlacing = false;
  7995.             unchanging = false;
  7996.             forbiddenAct = false;
  7997.             height = 0;
  7998.             xPos = 17;
  7999.             yPos = 15;
  8000.             ownerTeamNumber = 0;
  8001.             affectType = "neutral";
  8002.             description = "";
  8003.             landscapeSubtype = "Abyss";
  8004.             landscapeType = "Abyss";
  8005.             placeType = "neutral";
  8006.             custom {
  8007.             }
  8008.             ProtoLandscape {
  8009.                 tileNumber = 0;
  8010.                 turningAngle = 0;
  8011.                 baseMeshName = "";
  8012.                 characterName = "";
  8013.             }
  8014.         }
  8015.         Object_36 {
  8016.             numberOfParts = 1;
  8017.             x = 12;
  8018.             y = 12;
  8019.             landscapeSubtype = "Bush";
  8020.             landscapeType = "Object";
  8021.             objectType = "Bush";
  8022.             part_00 {
  8023.                 x = 0;
  8024.                 y = 0;
  8025.             }
  8026.             ProtoLandscape {
  8027.                 tileNumber = 0;
  8028.                 turningAngle = 90;
  8029.             }
  8030.         }
  8031.         Object_35 {
  8032.             numberOfParts = 1;
  8033.             x = 16;
  8034.             y = 10;
  8035.             landscapeSubtype = "Bush";
  8036.             landscapeType = "Object";
  8037.             objectType = "Bush";
  8038.             part_00 {
  8039.                 x = 0;
  8040.                 y = 0;
  8041.             }
  8042.             ProtoLandscape {
  8043.                 tileNumber = 0;
  8044.                 turningAngle = 270;
  8045.             }
  8046.         }
  8047.         Object_29 {
  8048.             numberOfParts = 1;
  8049.             x = 4;
  8050.             y = 8;
  8051.             landscapeSubtype = "Bush";
  8052.             landscapeType = "Object";
  8053.             objectType = "Bush";
  8054.             part_00 {
  8055.                 x = 0;
  8056.                 y = 0;
  8057.             }
  8058.             ProtoLandscape {
  8059.                 tileNumber = 2;
  8060.                 turningAngle = 90;
  8061.             }
  8062.         }
  8063.         Object_30 {
  8064.             numberOfParts = 1;
  8065.             x = 3;
  8066.             y = 7;
  8067.             landscapeSubtype = "Bush";
  8068.             landscapeType = "Object";
  8069.             objectType = "Bush";
  8070.             part_00 {
  8071.                 x = 0;
  8072.                 y = 0;
  8073.             }
  8074.             ProtoLandscape {
  8075.                 tileNumber = 2;
  8076.                 turningAngle = 180;
  8077.             }
  8078.         }
  8079.         Object_31 {
  8080.             numberOfParts = 1;
  8081.             x = 16;
  8082.             y = 9;
  8083.             landscapeSubtype = "Tree";
  8084.             landscapeType = "Object";
  8085.             objectType = "Tree";
  8086.             part_00 {
  8087.                 availabilityForPlunging = false;
  8088.                 availabilityForStraightAct = false;
  8089.                 availableForWalk = false;
  8090.                 x = 0;
  8091.                 y = 0;
  8092.             }
  8093.             ProtoLandscape {
  8094.                 tileNumber = 2;
  8095.                 turningAngle = 90;
  8096.             }
  8097.         }
  8098.         Object_32 {
  8099.             numberOfParts = 1;
  8100.             x = 14;
  8101.             y = 10;
  8102.             landscapeSubtype = "Bush";
  8103.             landscapeType = "Object";
  8104.             objectType = "Bush";
  8105.             part_00 {
  8106.                 x = 0;
  8107.                 y = 0;
  8108.             }
  8109.             ProtoLandscape {
  8110.                 tileNumber = 0;
  8111.                 turningAngle = 0;
  8112.             }
  8113.         }
  8114.         Object_33 {
  8115.             numberOfParts = 1;
  8116.             x = 15;
  8117.             y = 10;
  8118.             landscapeSubtype = "Bush";
  8119.             landscapeType = "Object";
  8120.             objectType = "Bush";
  8121.             part_00 {
  8122.                 x = 0;
  8123.                 y = 0;
  8124.             }
  8125.             ProtoLandscape {
  8126.                 tileNumber = 0;
  8127.                 turningAngle = 270;
  8128.             }
  8129.         }
  8130.         Object_34 {
  8131.             numberOfParts = 1;
  8132.             x = 11;
  8133.             y = 15;
  8134.             landscapeSubtype = "Bush";
  8135.             landscapeType = "Object";
  8136.             objectType = "Bush";
  8137.             part_00 {
  8138.                 x = 0;
  8139.                 y = 0;
  8140.             }
  8141.             ProtoLandscape {
  8142.                 tileNumber = 0;
  8143.                 turningAngle = 0;
  8144.             }
  8145.         }
  8146.         Object_37 {
  8147.             numberOfParts = 1;
  8148.             x = 13;
  8149.             y = 12;
  8150.             landscapeSubtype = "Bush";
  8151.             landscapeType = "Object";
  8152.             objectType = "Bush";
  8153.             part_00 {
  8154.                 x = 0;
  8155.                 y = 0;
  8156.             }
  8157.             ProtoLandscape {
  8158.                 tileNumber = 0;
  8159.                 turningAngle = 180;
  8160.             }
  8161.         }
  8162.         Object_38 {
  8163.             numberOfParts = 1;
  8164.             x = 12;
  8165.             y = 11;
  8166.             landscapeSubtype = "Tree";
  8167.             landscapeType = "Object";
  8168.             objectType = "Tree";
  8169.             part_00 {
  8170.                 availabilityForPlunging = false;
  8171.                 availabilityForStraightAct = false;
  8172.                 availableForWalk = false;
  8173.                 x = 0;
  8174.                 y = 0;
  8175.             }
  8176.             ProtoLandscape {
  8177.                 tileNumber = 3;
  8178.                 turningAngle = 180;
  8179.             }
  8180.         }
  8181.         Object_39 {
  8182.             numberOfParts = 1;
  8183.             x = 14;
  8184.             y = 9;
  8185.             landscapeSubtype = "Tree";
  8186.             landscapeType = "Object";
  8187.             objectType = "Tree";
  8188.             part_00 {
  8189.                 availabilityForPlunging = false;
  8190.                 availabilityForStraightAct = false;
  8191.                 availableForWalk = false;
  8192.                 x = 0;
  8193.                 y = 0;
  8194.             }
  8195.             ProtoLandscape {
  8196.                 tileNumber = 3;
  8197.                 turningAngle = 0;
  8198.             }
  8199.         }
  8200.         Object_40 {
  8201.             numberOfParts = 1;
  8202.             x = 15;
  8203.             y = 9;
  8204.             landscapeSubtype = "Tree";
  8205.             landscapeType = "Object";
  8206.             objectType = "Tree";
  8207.             part_00 {
  8208.                 availabilityForPlunging = false;
  8209.                 availabilityForStraightAct = false;
  8210.                 availableForWalk = false;
  8211.                 x = 0;
  8212.                 y = 0;
  8213.             }
  8214.             ProtoLandscape {
  8215.                 tileNumber = 1;
  8216.                 turningAngle = 0;
  8217.             }
  8218.         }
  8219.         Object_41 {
  8220.             numberOfParts = 1;
  8221.             x = 13;
  8222.             y = 10;
  8223.             landscapeSubtype = "Tree";
  8224.             landscapeType = "Object";
  8225.             objectType = "Tree";
  8226.             part_00 {
  8227.                 availabilityForPlunging = false;
  8228.                 availabilityForStraightAct = false;
  8229.                 availableForWalk = false;
  8230.                 x = 0;
  8231.                 y = 0;
  8232.             }
  8233.             ProtoLandscape {
  8234.                 tileNumber = 2;
  8235.                 turningAngle = 0;
  8236.             }
  8237.         }
  8238.         Object_42 {
  8239.             numberOfParts = 1;
  8240.             x = 8;
  8241.             y = 11;
  8242.             landscapeSubtype = "Tree";
  8243.             landscapeType = "Object";
  8244.             objectType = "Tree";
  8245.             part_00 {
  8246.                 availabilityForPlunging = false;
  8247.                 availabilityForStraightAct = false;
  8248.                 availableForWalk = false;
  8249.                 x = 0;
  8250.                 y = 0;
  8251.             }
  8252.             ProtoLandscape {
  8253.                 tileNumber = 3;
  8254.                 turningAngle = 270;
  8255.             }
  8256.         }
  8257.         Object_43 {
  8258.             numberOfParts = 1;
  8259.             x = 8;
  8260.             y = 8;
  8261.             landscapeSubtype = "Tree";
  8262.             landscapeType = "Object";
  8263.             objectType = "Tree";
  8264.             part_00 {
  8265.                 availabilityForPlunging = false;
  8266.                 availabilityForStraightAct = false;
  8267.                 availableForWalk = false;
  8268.                 x = 0;
  8269.                 y = 0;
  8270.             }
  8271.             ProtoLandscape {
  8272.                 tileNumber = 3;
  8273.                 turningAngle = 0;
  8274.             }
  8275.         }
  8276.         Object_44 {
  8277.             numberOfParts = 1;
  8278.             x = 8;
  8279.             y = 9;
  8280.             landscapeSubtype = "HealingTree";
  8281.             landscapeType = "Object";
  8282.             objectType = "HealingTree";
  8283.             part_00 {
  8284.                 availabilityForPlunging = false;
  8285.                 availabilityForStraightAct = false;
  8286.                 availableForWalk = false;
  8287.                 x = 0;
  8288.                 y = 0;
  8289.             }
  8290.             ProtoLandscape {
  8291.                 tileNumber = 1;
  8292.                 turningAngle = 90;
  8293.             }
  8294.         }
  8295.         Object_45 {
  8296.             numberOfParts = 1;
  8297.             x = 7;
  8298.             y = 8;
  8299.             landscapeSubtype = "HealingTree";
  8300.             landscapeType = "Object";
  8301.             objectType = "HealingTree";
  8302.             part_00 {
  8303.                 availabilityForPlunging = false;
  8304.                 availabilityForStraightAct = false;
  8305.                 availableForWalk = false;
  8306.                 x = 0;
  8307.                 y = 0;
  8308.             }
  8309.             ProtoLandscape {
  8310.                 tileNumber = 0;
  8311.                 turningAngle = 90;
  8312.             }
  8313.         }
  8314.         Object_46 {
  8315.             numberOfParts = 1;
  8316.             x = 4;
  8317.             y = 6;
  8318.             landscapeSubtype = "HealingTree";
  8319.             landscapeType = "Object";
  8320.             objectType = "HealingTree";
  8321.             part_00 {
  8322.                 availabilityForPlunging = false;
  8323.                 availabilityForStraightAct = false;
  8324.                 availableForWalk = false;
  8325.                 x = 0;
  8326.                 y = 0;
  8327.             }
  8328.             ProtoLandscape {
  8329.                 tileNumber = 2;
  8330.                 turningAngle = 0;
  8331.             }
  8332.         }
  8333.         Landscape_00_16 {
  8334.             availabilityForDiagonalAct = true;
  8335.             availabilityForPlunging = true;
  8336.             availabilityForStraightAct = true;
  8337.             availableForWalk = false;
  8338.             possibilityOfSpiritPlacing = false;
  8339.             unchanging = false;
  8340.             forbiddenAct = false;
  8341.             height = 0;
  8342.             xPos = 0;
  8343.             yPos = 16;
  8344.             ownerTeamNumber = 0;
  8345.             affectType = "neutral";
  8346.             description = "";
  8347.             landscapeSubtype = "Abyss";
  8348.             landscapeType = "Abyss";
  8349.             placeType = "neutral";
  8350.             custom {
  8351.             }
  8352.             ProtoLandscape {
  8353.                 tileNumber = 0;
  8354.                 turningAngle = 0;
  8355.                 baseMeshName = "";
  8356.                 characterName = "";
  8357.             }
  8358.         }
  8359.         Landscape_01_16 {
  8360.             availabilityForDiagonalAct = true;
  8361.             availabilityForPlunging = true;
  8362.             availabilityForStraightAct = true;
  8363.             availableForWalk = false;
  8364.             possibilityOfSpiritPlacing = false;
  8365.             unchanging = false;
  8366.             forbiddenAct = false;
  8367.             height = 0;
  8368.             xPos = 1;
  8369.             yPos = 16;
  8370.             ownerTeamNumber = 0;
  8371.             affectType = "neutral";
  8372.             description = "";
  8373.             landscapeSubtype = "Abyss";
  8374.             landscapeType = "Abyss";
  8375.             placeType = "neutral";
  8376.             custom {
  8377.             }
  8378.             ProtoLandscape {
  8379.                 tileNumber = 0;
  8380.                 turningAngle = 0;
  8381.                 baseMeshName = "";
  8382.                 characterName = "";
  8383.             }
  8384.         }
  8385.         Landscape_02_16 {
  8386.             availabilityForDiagonalAct = true;
  8387.             availabilityForPlunging = true;
  8388.             availabilityForStraightAct = true;
  8389.             availableForWalk = false;
  8390.             possibilityOfSpiritPlacing = false;
  8391.             unchanging = false;
  8392.             forbiddenAct = false;
  8393.             height = 0;
  8394.             xPos = 2;
  8395.             yPos = 16;
  8396.             ownerTeamNumber = 0;
  8397.             affectType = "neutral";
  8398.             description = "";
  8399.             landscapeSubtype = "Abyss";
  8400.             landscapeType = "Abyss";
  8401.             placeType = "neutral";
  8402.             custom {
  8403.             }
  8404.             ProtoLandscape {
  8405.                 tileNumber = 0;
  8406.                 turningAngle = 0;
  8407.                 baseMeshName = "";
  8408.                 characterName = "";
  8409.             }
  8410.         }
  8411.         Landscape_03_16 {
  8412.             availabilityForDiagonalAct = true;
  8413.             availabilityForPlunging = true;
  8414.             availabilityForStraightAct = true;
  8415.             availableForWalk = false;
  8416.             possibilityOfSpiritPlacing = false;
  8417.             unchanging = false;
  8418.             forbiddenAct = false;
  8419.             height = 0;
  8420.             xPos = 3;
  8421.             yPos = 16;
  8422.             ownerTeamNumber = 0;
  8423.             affectType = "neutral";
  8424.             description = "";
  8425.             landscapeSubtype = "Abyss";
  8426.             landscapeType = "Abyss";
  8427.             placeType = "neutral";
  8428.             custom {
  8429.             }
  8430.             ProtoLandscape {
  8431.                 tileNumber = 0;
  8432.                 turningAngle = 0;
  8433.                 baseMeshName = "";
  8434.                 characterName = "";
  8435.             }
  8436.         }
  8437.         Landscape_04_16 {
  8438.             availabilityForDiagonalAct = true;
  8439.             availabilityForPlunging = true;
  8440.             availabilityForStraightAct = true;
  8441.             availableForWalk = false;
  8442.             possibilityOfSpiritPlacing = false;
  8443.             unchanging = false;
  8444.             forbiddenAct = false;
  8445.             height = 0;
  8446.             xPos = 4;
  8447.             yPos = 16;
  8448.             ownerTeamNumber = 0;
  8449.             affectType = "neutral";
  8450.             description = "";
  8451.             landscapeSubtype = "Abyss";
  8452.             landscapeType = "Abyss";
  8453.             placeType = "neutral";
  8454.             custom {
  8455.             }
  8456.             ProtoLandscape {
  8457.                 tileNumber = 0;
  8458.                 turningAngle = 0;
  8459.                 baseMeshName = "";
  8460.                 characterName = "";
  8461.             }
  8462.         }
  8463.         Landscape_05_16 {
  8464.             availabilityForDiagonalAct = true;
  8465.             availabilityForPlunging = true;
  8466.             availabilityForStraightAct = true;
  8467.             availableForWalk = false;
  8468.             possibilityOfSpiritPlacing = false;
  8469.             unchanging = false;
  8470.             forbiddenAct = false;
  8471.             height = 0;
  8472.             xPos = 5;
  8473.             yPos = 16;
  8474.             ownerTeamNumber = 0;
  8475.             affectType = "neutral";
  8476.             description = "";
  8477.             landscapeSubtype = "Abyss";
  8478.             landscapeType = "Abyss";
  8479.             placeType = "neutral";
  8480.             custom {
  8481.             }
  8482.             ProtoLandscape {
  8483.                 tileNumber = 0;
  8484.                 turningAngle = 0;
  8485.                 baseMeshName = "";
  8486.                 characterName = "";
  8487.             }
  8488.         }
  8489.         Landscape_06_16 {
  8490.             availabilityForDiagonalAct = true;
  8491.             availabilityForPlunging = true;
  8492.             availabilityForStraightAct = true;
  8493.             availableForWalk = false;
  8494.             possibilityOfSpiritPlacing = false;
  8495.             unchanging = false;
  8496.             forbiddenAct = false;
  8497.             height = 0;
  8498.             xPos = 6;
  8499.             yPos = 16;
  8500.             ownerTeamNumber = 0;
  8501.             affectType = "neutral";
  8502.             description = "";
  8503.             landscapeSubtype = "Abyss";
  8504.             landscapeType = "Abyss";
  8505.             placeType = "neutral";
  8506.             custom {
  8507.             }
  8508.             ProtoLandscape {
  8509.                 tileNumber = 0;
  8510.                 turningAngle = 0;
  8511.                 baseMeshName = "";
  8512.                 characterName = "";
  8513.             }
  8514.         }
  8515.         Landscape_07_16 {
  8516.             availabilityForDiagonalAct = true;
  8517.             availabilityForPlunging = true;
  8518.             availabilityForStraightAct = true;
  8519.             availableForWalk = false;
  8520.             possibilityOfSpiritPlacing = false;
  8521.             unchanging = false;
  8522.             forbiddenAct = false;
  8523.             height = 0;
  8524.             xPos = 7;
  8525.             yPos = 16;
  8526.             ownerTeamNumber = 0;
  8527.             affectType = "neutral";
  8528.             description = "";
  8529.             landscapeSubtype = "Abyss";
  8530.             landscapeType = "Abyss";
  8531.             placeType = "neutral";
  8532.             custom {
  8533.             }
  8534.             ProtoLandscape {
  8535.                 tileNumber = 0;
  8536.                 turningAngle = 0;
  8537.                 baseMeshName = "";
  8538.                 characterName = "";
  8539.             }
  8540.         }
  8541.         Landscape_08_16 {
  8542.             availabilityForDiagonalAct = true;
  8543.             availabilityForPlunging = true;
  8544.             availabilityForStraightAct = true;
  8545.             availableForWalk = false;
  8546.             possibilityOfSpiritPlacing = false;
  8547.             unchanging = false;
  8548.             forbiddenAct = true;
  8549.             height = 0;
  8550.             xPos = 8;
  8551.             yPos = 16;
  8552.             ownerTeamNumber = 0;
  8553.             affectType = "neutral";
  8554.             description = "";
  8555.             landscapeSubtype = "Edge";
  8556.             landscapeType = "Edge";
  8557.             placeType = "neutral";
  8558.             custom {
  8559.             }
  8560.             ProtoLandscape {
  8561.                 tileNumber = 15;
  8562.                 turningAngle = 0;
  8563.                 baseMeshName = "";
  8564.                 characterName = "Edge_15";
  8565.             }
  8566.         }
  8567.         Landscape_09_16 {
  8568.             availabilityForDiagonalAct = true;
  8569.             availabilityForPlunging = true;
  8570.             availabilityForStraightAct = true;
  8571.             availableForWalk = false;
  8572.             possibilityOfSpiritPlacing = false;
  8573.             unchanging = false;
  8574.             forbiddenAct = true;
  8575.             height = 0;
  8576.             xPos = 9;
  8577.             yPos = 16;
  8578.             ownerTeamNumber = 0;
  8579.             affectType = "neutral";
  8580.             description = "";
  8581.             landscapeSubtype = "Edge";
  8582.             landscapeType = "Edge";
  8583.             placeType = "neutral";
  8584.             custom {
  8585.             }
  8586.             ProtoLandscape {
  8587.                 tileNumber = 1;
  8588.                 turningAngle = 0;
  8589.                 baseMeshName = "";
  8590.                 characterName = "Edge_01";
  8591.             }
  8592.         }
  8593.         Landscape_10_16 {
  8594.             availabilityForDiagonalAct = true;
  8595.             availabilityForPlunging = true;
  8596.             availabilityForStraightAct = true;
  8597.             availableForWalk = false;
  8598.             possibilityOfSpiritPlacing = false;
  8599.             unchanging = false;
  8600.             forbiddenAct = true;
  8601.             height = 0;
  8602.             xPos = 10;
  8603.             yPos = 16;
  8604.             ownerTeamNumber = 0;
  8605.             affectType = "neutral";
  8606.             description = "";
  8607.             landscapeSubtype = "Edge";
  8608.             landscapeType = "Edge";
  8609.             placeType = "neutral";
  8610.             custom {
  8611.             }
  8612.             ProtoLandscape {
  8613.                 tileNumber = 2;
  8614.                 turningAngle = 0;
  8615.                 baseMeshName = "";
  8616.                 characterName = "Edge_02";
  8617.             }
  8618.         }
  8619.         Landscape_11_16 {
  8620.             availabilityForDiagonalAct = true;
  8621.             availabilityForPlunging = true;
  8622.             availabilityForStraightAct = true;
  8623.             availableForWalk = false;
  8624.             possibilityOfSpiritPlacing = false;
  8625.             unchanging = false;
  8626.             forbiddenAct = true;
  8627.             height = 0;
  8628.             xPos = 11;
  8629.             yPos = 16;
  8630.             ownerTeamNumber = 0;
  8631.             affectType = "neutral";
  8632.             description = "";
  8633.             landscapeSubtype = "Edge";
  8634.             landscapeType = "Edge";
  8635.             placeType = "neutral";
  8636.             custom {
  8637.             }
  8638.             ProtoLandscape {
  8639.                 tileNumber = 3;
  8640.                 turningAngle = 0;
  8641.                 baseMeshName = "";
  8642.                 characterName = "Edge_03";
  8643.             }
  8644.         }
  8645.         Landscape_12_16 {
  8646.             availabilityForDiagonalAct = true;
  8647.             availabilityForPlunging = true;
  8648.             availabilityForStraightAct = true;
  8649.             availableForWalk = false;
  8650.             possibilityOfSpiritPlacing = false;
  8651.             unchanging = false;
  8652.             forbiddenAct = true;
  8653.             height = 0;
  8654.             xPos = 12;
  8655.             yPos = 16;
  8656.             ownerTeamNumber = 0;
  8657.             affectType = "neutral";
  8658.             description = "";
  8659.             landscapeSubtype = "Edge";
  8660.             landscapeType = "Edge";
  8661.             placeType = "neutral";
  8662.             custom {
  8663.             }
  8664.             ProtoLandscape {
  8665.                 tileNumber = 14;
  8666.                 turningAngle = 0;
  8667.                 baseMeshName = "";
  8668.                 characterName = "Edge_14";
  8669.             }
  8670.         }
  8671.         Landscape_13_16 {
  8672.             availabilityForDiagonalAct = true;
  8673.             availabilityForPlunging = true;
  8674.             availabilityForStraightAct = true;
  8675.             availableForWalk = false;
  8676.             possibilityOfSpiritPlacing = false;
  8677.             unchanging = false;
  8678.             forbiddenAct = false;
  8679.             height = 0;
  8680.             xPos = 13;
  8681.             yPos = 16;
  8682.             ownerTeamNumber = 0;
  8683.             affectType = "neutral";
  8684.             description = "";
  8685.             landscapeSubtype = "Abyss";
  8686.             landscapeType = "Abyss";
  8687.             placeType = "neutral";
  8688.             custom {
  8689.             }
  8690.             ProtoLandscape {
  8691.                 tileNumber = 0;
  8692.                 turningAngle = 0;
  8693.                 baseMeshName = "";
  8694.                 characterName = "";
  8695.             }
  8696.         }
  8697.         Landscape_14_16 {
  8698.             availabilityForDiagonalAct = true;
  8699.             availabilityForPlunging = true;
  8700.             availabilityForStraightAct = true;
  8701.             availableForWalk = false;
  8702.             possibilityOfSpiritPlacing = false;
  8703.             unchanging = false;
  8704.             forbiddenAct = false;
  8705.             height = 0;
  8706.             xPos = 14;
  8707.             yPos = 16;
  8708.             ownerTeamNumber = 0;
  8709.             affectType = "neutral";
  8710.             description = "";
  8711.             landscapeSubtype = "Abyss";
  8712.             landscapeType = "Abyss";
  8713.             placeType = "neutral";
  8714.             custom {
  8715.             }
  8716.             ProtoLandscape {
  8717.                 tileNumber = 0;
  8718.                 turningAngle = 0;
  8719.                 baseMeshName = "";
  8720.                 characterName = "";
  8721.             }
  8722.         }
  8723.         Landscape_15_16 {
  8724.             availabilityForDiagonalAct = true;
  8725.             availabilityForPlunging = true;
  8726.             availabilityForStraightAct = true;
  8727.             availableForWalk = false;
  8728.             possibilityOfSpiritPlacing = false;
  8729.             unchanging = false;
  8730.             forbiddenAct = false;
  8731.             height = 0;
  8732.             xPos = 15;
  8733.             yPos = 16;
  8734.             ownerTeamNumber = 0;
  8735.             affectType = "neutral";
  8736.             description = "";
  8737.             landscapeSubtype = "Abyss";
  8738.             landscapeType = "Abyss";
  8739.             placeType = "neutral";
  8740.             custom {
  8741.             }
  8742.             ProtoLandscape {
  8743.                 tileNumber = 0;
  8744.                 turningAngle = 0;
  8745.                 baseMeshName = "";
  8746.                 characterName = "";
  8747.             }
  8748.         }
  8749.         Landscape_16_16 {
  8750.             availabilityForDiagonalAct = true;
  8751.             availabilityForPlunging = true;
  8752.             availabilityForStraightAct = true;
  8753.             availableForWalk = false;
  8754.             possibilityOfSpiritPlacing = false;
  8755.             unchanging = false;
  8756.             forbiddenAct = false;
  8757.             height = 0;
  8758.             xPos = 16;
  8759.             yPos = 16;
  8760.             ownerTeamNumber = 0;
  8761.             affectType = "neutral";
  8762.             description = "";
  8763.             landscapeSubtype = "Abyss";
  8764.             landscapeType = "Abyss";
  8765.             placeType = "neutral";
  8766.             custom {
  8767.             }
  8768.             ProtoLandscape {
  8769.                 tileNumber = 0;
  8770.                 turningAngle = 0;
  8771.                 baseMeshName = "";
  8772.                 characterName = "";
  8773.             }
  8774.         }
  8775.         Object_47 {
  8776.             numberOfParts = 1;
  8777.             x = 9;
  8778.             y = 2;
  8779.             landscapeSubtype = "Bridge";
  8780.             landscapeType = "Object";
  8781.             objectType = "Bridge";
  8782.             part_00 {
  8783.                 availableForWalk = false;
  8784.                 forbiddenAct = true;
  8785.                 x = 0;
  8786.                 y = 0;
  8787.                 landscapeSubtype = "Road";
  8788.                 landscapeType = "Road";
  8789.             }
  8790.             ProtoLandscape {
  8791.                 tileNumber = 12;
  8792.                 turningAngle = 270;
  8793.             }
  8794.         }
  8795.         Landscape_17_16 {
  8796.             availabilityForDiagonalAct = true;
  8797.             availabilityForPlunging = true;
  8798.             availabilityForStraightAct = true;
  8799.             availableForWalk = false;
  8800.             possibilityOfSpiritPlacing = false;
  8801.             unchanging = false;
  8802.             forbiddenAct = false;
  8803.             height = 0;
  8804.             xPos = 17;
  8805.             yPos = 16;
  8806.             ownerTeamNumber = 0;
  8807.             affectType = "neutral";
  8808.             description = "";
  8809.             landscapeSubtype = "Abyss";
  8810.             landscapeType = "Abyss";
  8811.             placeType = "neutral";
  8812.             custom {
  8813.             }
  8814.             ProtoLandscape {
  8815.                 tileNumber = 0;
  8816.                 turningAngle = 0;
  8817.                 baseMeshName = "";
  8818.                 characterName = "";
  8819.             }
  8820.         }
  8821.         Object_54 {
  8822.             numberOfParts = 1;
  8823.             x = 7;
  8824.             y = 0;
  8825.             landscapeSubtype = "Bridge";
  8826.             landscapeType = "Object";
  8827.             objectType = "Bridge";
  8828.             part_00 {
  8829.                 availableForWalk = true;
  8830.                 x = 0;
  8831.                 y = 0;
  8832.                 landscapeSubtype = "Road";
  8833.                 landscapeType = "Road";
  8834.             }
  8835.             ProtoLandscape {
  8836.                 tileNumber = 2;
  8837.                 turningAngle = 270;
  8838.             }
  8839.         }
  8840.         Object_48 {
  8841.             numberOfParts = 1;
  8842.             x = 11;
  8843.             y = 1;
  8844.             landscapeSubtype = "Bridge";
  8845.             landscapeType = "Object";
  8846.             objectType = "Bridge";
  8847.             part_00 {
  8848.                 availableForWalk = true;
  8849.                 x = 0;
  8850.                 y = 0;
  8851.                 landscapeSubtype = "Road";
  8852.                 landscapeType = "Road";
  8853.             }
  8854.             ProtoLandscape {
  8855.                 tileNumber = 1;
  8856.                 turningAngle = 270;
  8857.             }
  8858.         }
  8859.         Object_49 {
  8860.             numberOfParts = 1;
  8861.             x = 8;
  8862.             y = 1;
  8863.             landscapeSubtype = "Bridge";
  8864.             landscapeType = "Object";
  8865.             objectType = "Bridge";
  8866.             part_00 {
  8867.                 availableForWalk = true;
  8868.                 x = 0;
  8869.                 y = 0;
  8870.                 landscapeSubtype = "Road";
  8871.                 landscapeType = "Road";
  8872.             }
  8873.             ProtoLandscape {
  8874.                 tileNumber = 4;
  8875.                 turningAngle = 0;
  8876.             }
  8877.         }
  8878.         Object_50 {
  8879.             numberOfParts = 1;
  8880.             x = 9;
  8881.             y = 1;
  8882.             landscapeSubtype = "Bridge";
  8883.             landscapeType = "Object";
  8884.             objectType = "Bridge";
  8885.             part_00 {
  8886.                 availableForWalk = true;
  8887.                 x = 0;
  8888.                 y = 0;
  8889.                 landscapeSubtype = "Road";
  8890.                 landscapeType = "Road";
  8891.             }
  8892.             ProtoLandscape {
  8893.                 tileNumber = 4;
  8894.                 turningAngle = 0;
  8895.             }
  8896.         }
  8897.         Object_51 {
  8898.             numberOfParts = 1;
  8899.             x = 10;
  8900.             y = 1;
  8901.             landscapeSubtype = "Bridge";
  8902.             landscapeType = "Object";
  8903.             objectType = "Bridge";
  8904.             part_00 {
  8905.                 availableForWalk = true;
  8906.                 x = 0;
  8907.                 y = 0;
  8908.                 landscapeSubtype = "Road";
  8909.                 landscapeType = "Road";
  8910.             }
  8911.             ProtoLandscape {
  8912.                 tileNumber = 4;
  8913.                 turningAngle = 0;
  8914.             }
  8915.         }
  8916.         Object_52 {
  8917.             numberOfParts = 1;
  8918.             x = 5;
  8919.             y = 1;
  8920.             landscapeSubtype = "Bridge";
  8921.             landscapeType = "Object";
  8922.             objectType = "Bridge";
  8923.             part_00 {
  8924.                 availableForWalk = true;
  8925.                 x = 0;
  8926.                 y = 0;
  8927.                 landscapeSubtype = "Road";
  8928.                 landscapeType = "Road";
  8929.             }
  8930.             ProtoLandscape {
  8931.                 tileNumber = 2;
  8932.                 turningAngle = 90;
  8933.             }
  8934.         }
  8935.         Object_57 {
  8936.             numberOfParts = 1;
  8937.             x = 6;
  8938.             y = 2;
  8939.             landscapeSubtype = "Bridge";
  8940.             landscapeType = "Object";
  8941.             objectType = "Bridge";
  8942.             part_00 {
  8943.                 availableForWalk = true;
  8944.                 x = 0;
  8945.                 y = 0;
  8946.                 landscapeSubtype = "Road";
  8947.                 landscapeType = "Road";
  8948.             }
  8949.             ProtoLandscape {
  8950.                 tileNumber = 13;
  8951.                 turningAngle = 90;
  8952.             }
  8953.         }
  8954.         Object_58 {
  8955.             numberOfParts = 1;
  8956.             x = 11;
  8957.             y = 2;
  8958.             landscapeSubtype = "Bridge";
  8959.             landscapeType = "Object";
  8960.             objectType = "Bridge";
  8961.             part_00 {
  8962.                 availableForWalk = true;
  8963.                 x = 0;
  8964.                 y = 0;
  8965.                 landscapeSubtype = "Road";
  8966.                 landscapeType = "Road";
  8967.             }
  8968.             ProtoLandscape {
  8969.                 tileNumber = 13;
  8970.                 turningAngle = 90;
  8971.             }
  8972.         }
  8973.         Object_59 {
  8974.             numberOfParts = 1;
  8975.             x = 5;
  8976.             y = 4;
  8977.             landscapeSubtype = "DummyObject";
  8978.             landscapeType = "Object";
  8979.             objectType = "DummyObject";
  8980.             part_00 {
  8981.                 availabilityForPlunging = true;
  8982.                 availabilityForStraightAct = false;
  8983.                 availableForWalk = false;
  8984.                 x = 0;
  8985.                 y = 0;
  8986.             }
  8987.             custom {
  8988.                 blueFire = true;
  8989.             }
  8990.             ProtoLandscape {
  8991.                 tileNumber = 5;
  8992.                 turningAngle = 0;
  8993.                 characterName = "Tower_01";
  8994.                 moviesName = "Torch";
  8995.                 moviesGroup = "GameBoard";
  8996.                 moviesActorName = "Torch";
  8997.                 animator = "object";
  8998.                 effects = "fogged", "vanished";
  8999.                 offset = Vector(0, 0, 0);
  9000.             }
  9001.         }
  9002.         Object_53 {
  9003.             numberOfParts = 1;
  9004.             x = 5;
  9005.             y = 0;
  9006.             landscapeSubtype = "Bridge";
  9007.             landscapeType = "Object";
  9008.             objectType = "Bridge";
  9009.             part_00 {
  9010.                 availableForWalk = true;
  9011.                 x = 0;
  9012.                 y = 0;
  9013.                 landscapeSubtype = "Road";
  9014.                 landscapeType = "Road";
  9015.             }
  9016.             ProtoLandscape {
  9017.                 tileNumber = 2;
  9018.                 turningAngle = 0;
  9019.             }
  9020.         }
  9021.         Object_55 {
  9022.             numberOfParts = 1;
  9023.             x = 7;
  9024.             y = 1;
  9025.             landscapeSubtype = "Bridge";
  9026.             landscapeType = "Object";
  9027.             objectType = "Bridge";
  9028.             part_00 {
  9029.                 availableForWalk = true;
  9030.                 x = 0;
  9031.                 y = 0;
  9032.                 landscapeSubtype = "Road";
  9033.                 landscapeType = "Road";
  9034.             }
  9035.             ProtoLandscape {
  9036.                 tileNumber = 8;
  9037.                 turningAngle = 180;
  9038.             }
  9039.         }
  9040.         Object_56 {
  9041.             numberOfParts = 1;
  9042.             x = 6;
  9043.             y = 0;
  9044.             landscapeSubtype = "Bridge";
  9045.             landscapeType = "Object";
  9046.             objectType = "Bridge";
  9047.             part_00 {
  9048.                 availableForWalk = true;
  9049.                 x = 0;
  9050.                 y = 0;
  9051.                 landscapeSubtype = "Road";
  9052.                 landscapeType = "Road";
  9053.             }
  9054.             ProtoLandscape {
  9055.                 tileNumber = 5;
  9056.                 turningAngle = 0;
  9057.             }
  9058.         }
  9059.         Object_60 {
  9060.             numberOfParts = 1;
  9061.             x = 11;
  9062.             y = 4;
  9063.             landscapeSubtype = "DummyObject";
  9064.             landscapeType = "Object";
  9065.             objectType = "DummyObject";
  9066.             part_00 {
  9067.                 availabilityForPlunging = true;
  9068.                 availabilityForStraightAct = false;
  9069.                 availableForWalk = false;
  9070.                 x = 0;
  9071.                 y = 0;
  9072.             }
  9073.             custom {
  9074.                 blueFire = true;
  9075.             }
  9076.             ProtoLandscape {
  9077.                 tileNumber = 5;
  9078.                 turningAngle = 0;
  9079.                 characterName = "Tower_01";
  9080.                 moviesName = "Torch";
  9081.                 moviesGroup = "GameBoard";
  9082.                 moviesActorName = "Torch";
  9083.                 animator = "object";
  9084.                 effects = "fogged", "vanished";
  9085.                 offset = Vector(0, 0, 0);
  9086.             }
  9087.         }
  9088.         Object_61 {
  9089.             numberOfParts = 1;
  9090.             x = 11;
  9091.             y = 6;
  9092.             landscapeSubtype = "DummyObject";
  9093.             landscapeType = "Object";
  9094.             objectType = "DummyObject";
  9095.             part_00 {
  9096.                 availabilityForPlunging = true;
  9097.                 availabilityForStraightAct = false;
  9098.                 availableForWalk = false;
  9099.                 x = 0;
  9100.                 y = 0;
  9101.             }
  9102.             custom {
  9103.                 blueFire = true;
  9104.             }
  9105.             ProtoLandscape {
  9106.                 tileNumber = 5;
  9107.                 turningAngle = 0;
  9108.                 characterName = "Tower_01";
  9109.                 moviesName = "Torch";
  9110.                 moviesGroup = "GameBoard";
  9111.                 moviesActorName = "Torch";
  9112.                 animator = "object";
  9113.                 effects = "fogged", "vanished";
  9114.                 offset = Vector(0, 0, 0);
  9115.             }
  9116.         }
  9117.         Object_62 {
  9118.             numberOfParts = 2;
  9119.             x = 12;
  9120.             y = 5;
  9121.             landscapeSubtype = "DummyObject";
  9122.             landscapeType = "Object";
  9123.             objectType = "DummyObject";
  9124.             part_00 {
  9125.                 availabilityForDiagonalAct = false;
  9126.                 availabilityForStraightAct = false;
  9127.                 availableForWalk = false;
  9128.                 x = 0;
  9129.                 y = 0;
  9130.             }
  9131.             part_01 {
  9132.                 availabilityForDiagonalAct = false;
  9133.                 availabilityForStraightAct = false;
  9134.                 availableForWalk = false;
  9135.                 x = 0;
  9136.                 y = 1;
  9137.             }
  9138.             ProtoLandscape {
  9139.                 tileNumber = 10;
  9140.                 turningAngle = 270;
  9141.                 characterName = "DenFenrilThrone";
  9142.                 moviesName = "FenrilThrone";
  9143.                 moviesGroup = "GameBoard.Den";
  9144.                 moviesActorName = "Throne";
  9145.                 animator = "landscape";
  9146.                 effects = "fogged", "noAlign";
  9147.                 offset = Vector(0, 0, -0.02);
  9148.             }
  9149.         }
  9150.         Object_63 {
  9151.             numberOfParts = 1;
  9152.             x = 13;
  9153.             y = 5;
  9154.             landscapeSubtype = "DummyObject";
  9155.             landscapeType = "Object";
  9156.             objectType = "DummyObject";
  9157.             part_00 {
  9158.                 availabilityForStraightAct = false;
  9159.                 availableForWalk = false;
  9160.                 x = 0;
  9161.                 y = 0;
  9162.             }
  9163.             ProtoLandscape {
  9164.                 tileNumber = 7;
  9165.                 turningAngle = 270;
  9166.                 moviesName = "PostFlag";
  9167.                 moviesGroup = "GameBoard.Den";
  9168.                 moviesActorName = "Object";
  9169.                 animators = "flagstaff", "flag";
  9170.                 flagstaff {
  9171.                     alias = "Flagstaff";
  9172.                     characterName = "DenPostFlag";
  9173.                     animator = "landscape";
  9174.                     effects = "fogged", "noAlign";
  9175.                 }
  9176.                 flag {
  9177.                     alias = "Flag";
  9178.                     characterName = "DenFenrilFlag";
  9179.                     animator = "landscape";
  9180.                     effects = "fogged", "noAlign";
  9181.                 }
  9182.             }
  9183.         }
  9184.         Object_64 {
  9185.             numberOfParts = 1;
  9186.             x = 12;
  9187.             y = 7;
  9188.             landscapeSubtype = "DummyObject";
  9189.             landscapeType = "Object";
  9190.             objectType = "DummyObject";
  9191.             part_00 {
  9192.                 availableForWalk = false;
  9193.                 x = 0;
  9194.                 y = 0;
  9195.             }
  9196.             ProtoLandscape {
  9197.                 tileNumber = 9;
  9198.                 turningAngle = 180;
  9199.                 characterName = "DenSkull";
  9200.                 moviesName = "Skull";
  9201.                 moviesGroup = "GameBoard.Den";
  9202.                 moviesActorName = "Object";
  9203.                 animator = "landscape";
  9204.                 effects = "fogged", "noAlign";
  9205.             }
  9206.         }
  9207.         Object_65 {
  9208.             numberOfParts = 1;
  9209.             x = 10;
  9210.             y = 3;
  9211.             landscapeSubtype = "DummyObject";
  9212.             landscapeType = "Object";
  9213.             objectType = "DummyObject";
  9214.             part_00 {
  9215.                 availabilityForStraightAct = false;
  9216.                 availableForWalk = false;
  9217.                 x = 0;
  9218.                 y = 0;
  9219.             }
  9220.             ProtoLandscape {
  9221.                 tileNumber = 8;
  9222.                 turningAngle = 0;
  9223.                 characterName = "DenPostSkull";
  9224.                 moviesName = "PostSkull";
  9225.                 moviesGroup = "GameBoard.Den";
  9226.                 moviesActorName = "Object";
  9227.                 animator = "landscape";
  9228.                 effects = "fogged", "noAlign";
  9229.             }
  9230.         }
  9231.         Object_66 {
  9232.             numberOfParts = 1;
  9233.             x = 6;
  9234.             y = 1;
  9235.             landscapeSubtype = "Bridge";
  9236.             landscapeType = "Object";
  9237.             objectType = "Bridge";
  9238.             part_00 {
  9239.                 availableForWalk = true;
  9240.                 x = 0;
  9241.                 y = 0;
  9242.                 landscapeSubtype = "Road";
  9243.                 landscapeType = "Road";
  9244.             }
  9245.             ProtoLandscape {
  9246.                 tileNumber = 10;
  9247.                 turningAngle = 0;
  9248.             }
  9249.         }
  9250.     }
  9251.     Teams {
  9252.         numberOfTeams = 4;
  9253.         manTeam = "humanTeam";
  9254.         turnOrder = "humanTeam", "aiTeam", "goblinTeam";
  9255.         Team_00 {
  9256.             internalName = "humanTeam";
  9257.             Units {
  9258.                 numberOfUnits = 4;
  9259.                 Unit_00 {
  9260.                     visibleAsResultOfAttack = false;
  9261.                     unitVisibleForEnemy = true;
  9262.                     reductedInfo = false;
  9263.                     orientation = 0;
  9264.                     xPos = 14;
  9265.                     yPos = 11;
  9266.                     unitID = 0;
  9267.                     name = "Viking";
  9268.                     internalName = "Viking";
  9269.                     mapeditName = "Viking_0001";
  9270.                     permanent {
  9271.                         AI {
  9272.                             strategy = "blind";
  9273.                             Blind {
  9274.                                 lookThrough = true;
  9275.                                 alarmRadius = 3;
  9276.                                 observeRadius = 5;
  9277.                                 aggressiveRadius = 10;
  9278.                                 observeAngle = 0.785398;
  9279.                                 agressiveAngle = 3.14159;
  9280.                                 fireAttributeFactor = 1;
  9281.                                 freezeAttributeFactor = 1;
  9282.                                 keepPositionFactor = 0.02;
  9283.                                 poisonAttributeFactor = 1;
  9284.                                 preserveFireStatusFactor = 1;
  9285.                                 preserveFreezeStatusFactor = 1;
  9286.                                 preservePoisonStatusFactor = 1;
  9287.                             }
  9288.                         }
  9289.                         custom {
  9290.                         }
  9291.                     }
  9292.                     UPMController {
  9293.                         UPMs {
  9294.                             numberOfUPMs = 3;
  9295.                             UPM_00 {
  9296.                                 amount = 1;
  9297.                                 name = "Condition2";
  9298.                             }
  9299.                             UPM_01 {
  9300.                                 amount = 0;
  9301.                                 name = "HealthModifier";
  9302.                             }
  9303.                             UPM_02 {
  9304.                                 amount = 1;
  9305.                                 name = "ActNormalModifier";
  9306.                             }
  9307.                         }
  9308.                         pureProperties {
  9309.                             actAbility = true;
  9310.                             fireResistantAbility = false;
  9311.                             flightAbility = false;
  9312.                             moveAbility = true;
  9313.                             notSlowdownByLandscape = false;
  9314.                             unitIsSpirit = false;
  9315.                             waterResistantAbility = false;
  9316.                             actLuck = 0.9;
  9317.                             defenceLuck = 0.8;
  9318.                             actPool = 0;
  9319.                             actPoolSize = 0;
  9320.                             actPower = 15;
  9321.                             actRange = 0;
  9322.                             balanceExperience = 0;
  9323.                             currentLevelNumber = 0;
  9324.                             defencePower = 15;
  9325.                             health = 50;
  9326.                             maxActPower = 15;
  9327.                             maxDefencePower = 15;
  9328.                             maxHealth = 50;
  9329.                             maxMoveRange = 3;
  9330.                             moveRange = 3;
  9331.                             moveRangeRemainder = 300;
  9332.                             roundExperience = 0;
  9333.                             totalExperience = 0;
  9334.                             actType = "normal";
  9335.                             placementType = "any";
  9336.                             movePrices {
  9337.                                 Road {
  9338.                                     relativePrice = 0.75;
  9339.                                 }
  9340.                                 Water {
  9341.                                     relativePrice = 1.25;
  9342.                                 }
  9343.                                 Swamp {
  9344.                                     priceInMoveRanges = 1;
  9345.                                 }
  9346.                             }
  9347.                         }
  9348.                     }
  9349.                 }
  9350.                 Unit_01 {
  9351.                     visibleAsResultOfAttack = false;
  9352.                     reductedInfo = false;
  9353.                     orientation = 0;
  9354.                     xPos = 13;
  9355.                     yPos = 11;
  9356.                     unitID = 2;
  9357.                     name = "Axer";
  9358.                     internalName = "Axer";
  9359.                     mapeditName = "Axer_0001";
  9360.                     permanent {
  9361.                         AI {
  9362.                             strategy = "blind";
  9363.                             Blind {
  9364.                                 lookThrough = true;
  9365.                                 alarmRadius = 3;
  9366.                                 observeRadius = 5;
  9367.                                 aggressiveRadius = 10;
  9368.                                 observeAngle = 0.785398;
  9369.                                 agressiveAngle = 3.14159;
  9370.                                 fireAttributeFactor = 1;
  9371.                                 freezeAttributeFactor = 1;
  9372.                                 keepPositionFactor = 0.02;
  9373.                                 poisonAttributeFactor = 1;
  9374.                                 preserveFireStatusFactor = 1;
  9375.                                 preserveFreezeStatusFactor = 1;
  9376.                                 preservePoisonStatusFactor = 1;
  9377.                             }
  9378.                         }
  9379.                         custom {
  9380.                         }
  9381.                     }
  9382.                     UPMController {
  9383.                         UPMs {
  9384.                             numberOfUPMs = 3;
  9385.                             UPM_00 {
  9386.                                 amount = 1;
  9387.                                 name = "Condition2";
  9388.                             }
  9389.                             UPM_01 {
  9390.                                 amount = 0;
  9391.                                 name = "HealthModifier";
  9392.                             }
  9393.                             UPM_02 {
  9394.                                 amount = 1;
  9395.                                 name = "ActNormalModifier";
  9396.                             }
  9397.                         }
  9398.                         pureProperties {
  9399.                             actAbility = true;
  9400.                             fireResistantAbility = false;
  9401.                             flightAbility = false;
  9402.                             moveAbility = true;
  9403.                             notSlowdownByLandscape = false;
  9404.                             unitIsSpirit = false;
  9405.                             waterResistantAbility = false;
  9406.                             actLuck = 0.9;
  9407.                             defenceLuck = 0.8;
  9408.                             actPool = 0;
  9409.                             actPoolSize = 0;
  9410.                             actPower = 10;
  9411.                             actRange = 0;
  9412.                             balanceExperience = 0;
  9413.                             currentLevelNumber = 0;
  9414.                             defencePower = 15;
  9415.                             health = 50;
  9416.                             maxActPower = 10;
  9417.                             maxDefencePower = 15;
  9418.                             maxHealth = 50;
  9419.                             maxMoveRange = 5;
  9420.                             moveRange = 5;
  9421.                             moveRangeRemainder = 500;
  9422.                             roundExperience = 0;
  9423.                             totalExperience = 0;
  9424.                             actType = "normal";
  9425.                             placementType = "any";
  9426.                             movePrices {
  9427.                                 Road {
  9428.                                     relativePrice = 0.75;
  9429.                                 }
  9430.                                 Water {
  9431.                                     relativePrice = 1.25;
  9432.                                 }
  9433.                                 Swamp {
  9434.                                     priceInMoveRanges = 1;
  9435.                                 }
  9436.                             }
  9437.                         }
  9438.                     }
  9439.                 }
  9440.                 Unit_02 {
  9441.                     visibleAsResultOfAttack = false;
  9442.                     unitVisibleForEnemy = true;
  9443.                     reductedInfo = false;
  9444.                     orientation = 0;
  9445.                     xPos = 15;
  9446.                     yPos = 10;
  9447.                     unitID = 1;
  9448.                     name = "Berserker";
  9449.                     internalName = "Berserker";
  9450.                     mapeditName = "Berserker_0001";
  9451.                     permanent {
  9452.                         AI {
  9453.                             strategy = "blind";
  9454.                             Blind {
  9455.                                 lookThrough = true;
  9456.                                 alarmRadius = 3;
  9457.                                 observeRadius = 5;
  9458.                                 aggressiveRadius = 10;
  9459.                                 observeAngle = 0.785398;
  9460.                                 agressiveAngle = 3.14159;
  9461.                                 fireAttributeFactor = 1;
  9462.                                 freezeAttributeFactor = 1;
  9463.                                 keepPositionFactor = 0.02;
  9464.                                 poisonAttributeFactor = 1;
  9465.                                 preserveFireStatusFactor = 1;
  9466.                                 preserveFreezeStatusFactor = 1;
  9467.                                 preservePoisonStatusFactor = 1;
  9468.                             }
  9469.                         }
  9470.                         custom {
  9471.                         }
  9472.                     }
  9473.                     UPMController {
  9474.                         UPMs {
  9475.                             numberOfUPMs = 3;
  9476.                             UPM_00 {
  9477.                                 amount = 1;
  9478.                                 name = "Condition2";
  9479.                             }
  9480.                             UPM_01 {
  9481.                                 amount = 0;
  9482.                                 name = "HealthModifier";
  9483.                             }
  9484.                             UPM_02 {
  9485.                                 amount = 1;
  9486.                                 name = "ActNormalModifier";
  9487.                             }
  9488.                         }
  9489.                         pureProperties {
  9490.                             actAbility = true;
  9491.                             fireResistantAbility = false;
  9492.                             flightAbility = false;
  9493.                             moveAbility = true;
  9494.                             notSlowdownByLandscape = false;
  9495.                             unitIsSpirit = false;
  9496.                             waterResistantAbility = false;
  9497.                             actLuck = 0.9;
  9498.                             defenceLuck = 0.8;
  9499.                             actPool = 0;
  9500.                             actPoolSize = 0;
  9501.                             actPower = 20;
  9502.                             actRange = 0;
  9503.                             balanceExperience = 0;
  9504.                             currentLevelNumber = 0;
  9505.                             defencePower = 10;
  9506.                             health = 50;
  9507.                             maxActPower = 20;
  9508.                             maxDefencePower = 10;
  9509.                             maxHealth = 50;
  9510.                             maxMoveRange = 4;
  9511.                             moveRange = 4;
  9512.                             moveRangeRemainder = 400;
  9513.                             roundExperience = 0;
  9514.                             totalExperience = 0;
  9515.                             actType = "normal";
  9516.                             placementType = "any";
  9517.                             movePrices {
  9518.                                 Road {
  9519.                                     relativePrice = 0.75;
  9520.                                 }
  9521.                                 Water {
  9522.                                     relativePrice = 1.25;
  9523.                                 }
  9524.                                 Swamp {
  9525.                                     priceInMoveRanges = 1;
  9526.                                 }
  9527.                             }
  9528.                         }
  9529.                     }
  9530.                 }
  9531.                 Unit_03 {
  9532.                     visibleAsResultOfAttack = false;
  9533.                     unitVisibleForEnemy = true;
  9534.                     reductedInfo = false;
  9535.                     orientation = 0;
  9536.                     xPos = 14;
  9537.                     yPos = 10;
  9538.                     unitID = 3;
  9539.                     name = "SkinnyBastard";
  9540.                     internalName = "SkinnyBastard";
  9541.                     mapeditName = "SkinnyBastard_0001";
  9542.                     permanent {
  9543.                         AI {
  9544.                             strategy = "blind";
  9545.                             Blind {
  9546.                                 lookThrough = true;
  9547.                                 alarmRadius = 3;
  9548.                                 observeRadius = 8;
  9549.                                 aggressiveRadius = 20;
  9550.                                 observeAngle = 3.14159;
  9551.                                 agressiveAngle = 3.14159;
  9552.                                 fireAttributeFactor = 1;
  9553.                                 freezeAttributeFactor = 1;
  9554.                                 keepPositionFactor = 0.02;
  9555.                                 poisonAttributeFactor = 1;
  9556.                                 preserveFireStatusFactor = 1;
  9557.                                 preserveFreezeStatusFactor = 1;
  9558.                                 preservePoisonStatusFactor = 1;
  9559.                             }
  9560.                         }
  9561.                         custom {
  9562.                         }
  9563.                     }
  9564.                     UPMController {
  9565.                         UPMs {
  9566.                             numberOfUPMs = 4;
  9567.                             UPM_00 {
  9568.                                 amount = 1;
  9569.                                 name = "Condition1";
  9570.                             }
  9571.                             UPM_01 {
  9572.                                 amount = 0;
  9573.                                 name = "HealthModifier";
  9574.                             }
  9575.                             UPM_02 {
  9576.                                 amount = 1;
  9577.                                 name = "ActNormalModifier";
  9578.                             }
  9579.                             UPM_03 {
  9580.                                 amount = 1;
  9581.                                 name = "ActPoolModifier";
  9582.                             }
  9583.                         }
  9584.                         pureProperties {
  9585.                             actAbility = true;
  9586.                             fireResistantAbility = false;
  9587.                             flightAbility = false;
  9588.                             moveAbility = true;
  9589.                             notSlowdownByLandscape = false;
  9590.                             unitIsSpirit = false;
  9591.                             waterResistantAbility = false;
  9592.                             actLuck = 0.9;
  9593.                             defenceLuck = 0.8;
  9594.                             actPool = 0;
  9595.                             actPoolSize = 0;
  9596.                             actPower = 15;
  9597.                             actRange = 0;
  9598.                             balanceExperience = 0;
  9599.                             currentLevelNumber = 0;
  9600.                             defencePower = 10;
  9601.                             health = 30;
  9602.                             maxActPower = 15;
  9603.                             maxDefencePower = 10;
  9604.                             maxHealth = 30;
  9605.                             maxMoveRange = 4;
  9606.                             moveRange = 4;
  9607.                             moveRangeRemainder = 400;
  9608.                             roundExperience = 0;
  9609.                             totalExperience = 0;
  9610.                             actType = "normal";
  9611.                             placementType = "any";
  9612.                             movePrices {
  9613.                                 Road {
  9614.                                     relativePrice = 0.75;
  9615.                                 }
  9616.                                 Water {
  9617.                                     relativePrice = 1.25;
  9618.                                 }
  9619.                                 Swamp {
  9620.                                     priceInMoveRanges = 1;
  9621.                                 }
  9622.                             }
  9623.                         }
  9624.                     }
  9625.                 }
  9626.             }
  9627.             permanent {
  9628.                 AI {
  9629.                     strategy = "default";
  9630.                 }
  9631.                 custom {
  9632.                 }
  9633.             }
  9634.             Relations {
  9635.                 neutralTeams = "humanTeam";
  9636.                 enemyTeams = "aiTeam", "fenrilTeam", "goblinTeam";
  9637.             }
  9638.             InactiveUnits {
  9639.                 numberOfUnits = 0;
  9640.             }
  9641.         }
  9642.         Team_01 {
  9643.             internalName = "aiTeam";
  9644.             Units {
  9645.                 numberOfUnits = 7;
  9646.                 Unit_00 {
  9647.                     visibleAsResultOfAttack = false;
  9648.                     unitVisibleForEnemy = true;
  9649.                     reductedInfo = false;
  9650.                     orientation = 0;
  9651.                     xPos = 12;
  9652.                     yPos = 14;
  9653.                     unitID = 4;
  9654.                     name = "Guard";
  9655.                     internalName = "Guard";
  9656.                     mapeditName = "Guard_0001";
  9657.                     permanent {
  9658.                         AI {
  9659.                             strategy = "walk";
  9660.                             Walk {
  9661.                                 lookThrough = true;
  9662.                                 alarmRadius = 3;
  9663.                                 observeRadius = 1;
  9664.                                 aggressiveRadius = 100;
  9665.                                 observeAngle = 3.14159;
  9666.                                 agressiveAngle = 3.14159;
  9667.                                 fireAttributeFactor = 1;
  9668.                                 freezeAttributeFactor = 1;
  9669.                                 keepPositionFactor = 0.02;
  9670.                                 poisonAttributeFactor = 1;
  9671.                                 preserveFireStatusFactor = 1;
  9672.                                 preserveFreezeStatusFactor = 1;
  9673.                                 preservePoisonStatusFactor = 1;
  9674.                                 walkPositions {
  9675.                                     x = 12, 12;
  9676.                                     y = 14, 13;
  9677.                                 }
  9678.                             }
  9679.                         }
  9680.                         custom {
  9681.                         }
  9682.                     }
  9683.                     UPMController {
  9684.                         UPMs {
  9685.                             numberOfUPMs = 3;
  9686.                             UPM_00 {
  9687.                                 amount = 1;
  9688.                                 name = "Condition1";
  9689.                             }
  9690.                             UPM_01 {
  9691.                                 amount = 0;
  9692.                                 name = "HealthModifier";
  9693.                             }
  9694.                             UPM_02 {
  9695.                                 amount = 1;
  9696.                                 name = "ActNormalModifier";
  9697.                             }
  9698.                         }
  9699.                         pureProperties {
  9700.                             actAbility = true;
  9701.                             fireResistantAbility = false;
  9702.                             flightAbility = false;
  9703.                             moveAbility = true;
  9704.                             notSlowdownByLandscape = false;
  9705.                             unitIsSpirit = false;
  9706.                             waterResistantAbility = false;
  9707.                             actLuck = 0.9;
  9708.                             defenceLuck = 0.8;
  9709.                             actPool = 0;
  9710.                             actPoolSize = 0;
  9711.                             actPower = 10;
  9712.                             actRange = 0;
  9713.                             balanceExperience = 0;
  9714.                             currentLevelNumber = 0;
  9715.                             defencePower = 10;
  9716.                             health = 30;
  9717.                             maxActPower = 10;
  9718.                             maxDefencePower = 10;
  9719.                             maxHealth = 30;
  9720.                             maxMoveRange = 3;
  9721.                             moveRange = 3;
  9722.                             moveRangeRemainder = 300;
  9723.                             roundExperience = 0;
  9724.                             totalExperience = 0;
  9725.                             actType = "normal";
  9726.                             placementType = "any";
  9727.                             movePrices {
  9728.                                 Road {
  9729.                                     relativePrice = 0.75;
  9730.                                 }
  9731.                                 Water {
  9732.                                     relativePrice = 1.25;
  9733.                                 }
  9734.                                 Swamp {
  9735.                                     priceInMoveRanges = 1;
  9736.                                 }
  9737.                             }
  9738.                         }
  9739.                     }
  9740.                 }
  9741.                 Unit_01 {
  9742.                     visibleAsResultOfAttack = false;
  9743.                     unitVisibleForEnemy = true;
  9744.                     reductedInfo = false;
  9745.                     orientation = 180;
  9746.                     xPos = 2;
  9747.                     yPos = 4;
  9748.                     unitID = 5;
  9749.                     name = "Guard";
  9750.                     internalName = "Guard";
  9751.                     mapeditName = "Guard_0002";
  9752.                     permanent {
  9753.                         AI {
  9754.                             strategy = "walk";
  9755.                             Walk {
  9756.                                 lookThrough = true;
  9757.                                 alarmRadius = 3;
  9758.                                 observeRadius = 1;
  9759.                                 aggressiveRadius = 100;
  9760.                                 observeAngle = 3.14159;
  9761.                                 agressiveAngle = 3.14159;
  9762.                                 fireAttributeFactor = 1;
  9763.                                 freezeAttributeFactor = 1;
  9764.                                 keepPositionFactor = 0.02;
  9765.                                 poisonAttributeFactor = 1;
  9766.                                 preserveFireStatusFactor = 1;
  9767.                                 preserveFreezeStatusFactor = 1;
  9768.                                 preservePoisonStatusFactor = 1;
  9769.                                 walkPositions {
  9770.                                     x = 2, 2;
  9771.                                     y = 4, 5;
  9772.                                 }
  9773.                             }
  9774.                         }
  9775.                         custom {
  9776.                         }
  9777.                     }
  9778.                     UPMController {
  9779.                         UPMs {
  9780.                             numberOfUPMs = 3;
  9781.                             UPM_00 {
  9782.                                 amount = 1;
  9783.                                 name = "Condition1";
  9784.                             }
  9785.                             UPM_01 {
  9786.                                 amount = 0;
  9787.                                 name = "HealthModifier";
  9788.                             }
  9789.                             UPM_02 {
  9790.                                 amount = 1;
  9791.                                 name = "ActNormalModifier";
  9792.                             }
  9793.                         }
  9794.                         pureProperties {
  9795.                             actAbility = true;
  9796.                             fireResistantAbility = false;
  9797.                             flightAbility = false;
  9798.                             moveAbility = true;
  9799.                             notSlowdownByLandscape = false;
  9800.                             unitIsSpirit = false;
  9801.                             waterResistantAbility = false;
  9802.                             actLuck = 0.9;
  9803.                             defenceLuck = 0.8;
  9804.                             actPool = 0;
  9805.                             actPoolSize = 0;
  9806.                             actPower = 10;
  9807.                             actRange = 0;
  9808.                             balanceExperience = 0;
  9809.                             currentLevelNumber = 0;
  9810.                             defencePower = 10;
  9811.                             health = 30;
  9812.                             maxActPower = 10;
  9813.                             maxDefencePower = 10;
  9814.                             maxHealth = 30;
  9815.                             maxMoveRange = 3;
  9816.                             moveRange = 3;
  9817.                             moveRangeRemainder = 300;
  9818.                             roundExperience = 0;
  9819.                             totalExperience = 0;
  9820.                             actType = "normal";
  9821.                             placementType = "any";
  9822.                             movePrices {
  9823.                                 Road {
  9824.                                     relativePrice = 0.75;
  9825.                                 }
  9826.                                 Water {
  9827.                                     relativePrice = 1.25;
  9828.                                 }
  9829.                                 Swamp {
  9830.                                     priceInMoveRanges = 1;
  9831.                                 }
  9832.                             }
  9833.                         }
  9834.                     }
  9835.                 }
  9836.                 Unit_02 {
  9837.                     visibleAsResultOfAttack = false;
  9838.                     unitVisibleForEnemy = true;
  9839.                     reductedInfo = false;
  9840.                     orientation = 0;
  9841.                     xPos = 6;
  9842.                     yPos = 11;
  9843.                     unitID = 6;
  9844.                     name = "Zombi";
  9845.                     internalName = "Zombi";
  9846.                     mapeditName = "Zombi_0001";
  9847.                     permanent {
  9848.                         AI {
  9849.                             strategy = "blind";
  9850.                             Blind {
  9851.                                 lookThrough = true;
  9852.                                 alarmRadius = 3;
  9853.                                 observeRadius = 1;
  9854.                                 aggressiveRadius = 100;
  9855.                                 observeAngle = 3.14159;
  9856.                                 agressiveAngle = 3.14159;
  9857.                                 fireAttributeFactor = 1;
  9858.                                 freezeAttributeFactor = 1;
  9859.                                 keepPositionFactor = 0.02;
  9860.                                 poisonAttributeFactor = 1;
  9861.                                 preserveFireStatusFactor = 1;
  9862.                                 preserveFreezeStatusFactor = 1;
  9863.                                 preservePoisonStatusFactor = 1;
  9864.                             }
  9865.                         }
  9866.                         custom {
  9867.                         }
  9868.                     }
  9869.                     UPMController {
  9870.                         UPMs {
  9871.                             numberOfUPMs = 3;
  9872.                             UPM_00 {
  9873.                                 amount = 1;
  9874.                                 name = "Condition1";
  9875.                             }
  9876.                             UPM_01 {
  9877.                                 amount = 0;
  9878.                                 name = "HealthModifier";
  9879.                             }
  9880.                             UPM_02 {
  9881.                                 amount = 1;
  9882.                                 name = "ActNormalModifier";
  9883.                             }
  9884.                         }
  9885.                         pureProperties {
  9886.                             actAbility = true;
  9887.                             fireResistantAbility = false;
  9888.                             flightAbility = false;
  9889.                             moveAbility = true;
  9890.                             notSlowdownByLandscape = false;
  9891.                             unitIsSpirit = false;
  9892.                             waterResistantAbility = false;
  9893.                             actLuck = 0.9;
  9894.                             defenceLuck = 0.8;
  9895.                             actPool = 0;
  9896.                             actPoolSize = 0;
  9897.                             actPower = 10;
  9898.                             actRange = 0;
  9899.                             balanceExperience = 0;
  9900.                             currentLevelNumber = 0;
  9901.                             defencePower = 10;
  9902.                             health = 25;
  9903.                             maxActPower = 10;
  9904.                             maxDefencePower = 10;
  9905.                             maxHealth = 25;
  9906.                             maxMoveRange = 3;
  9907.                             moveRange = 3;
  9908.                             moveRangeRemainder = 300;
  9909.                             roundExperience = 0;
  9910.                             totalExperience = 0;
  9911.                             actType = "normal";
  9912.                             placementType = "any";
  9913.                             movePrices {
  9914.                                 Road {
  9915.                                     relativePrice = 0.75;
  9916.                                 }
  9917.                                 Water {
  9918.                                     relativePrice = 1.25;
  9919.                                 }
  9920.                                 Swamp {
  9921.                                     priceInMoveRanges = 1;
  9922.                                 }
  9923.                             }
  9924.                         }
  9925.                     }
  9926.                 }
  9927.                 Unit_03 {
  9928.                     visibleAsResultOfAttack = false;
  9929.                     unitVisibleForEnemy = true;
  9930.                     reductedInfo = false;
  9931.                     orientation = 270;
  9932.                     xPos = 5;
  9933.                     yPos = 10;
  9934.                     unitID = 7;
  9935.                     name = "Zombi";
  9936.                     internalName = "Zombi";
  9937.                     mapeditName = "Zombi_0002";
  9938.                     permanent {
  9939.                         AI {
  9940.                             strategy = "blind";
  9941.                             Blind {
  9942.                                 lookThrough = true;
  9943.                                 alarmRadius = 3;
  9944.                                 observeRadius = 1;
  9945.                                 aggressiveRadius = 100;
  9946.                                 observeAngle = 3.14159;
  9947.                                 agressiveAngle = 3.14159;
  9948.                                 fireAttributeFactor = 1;
  9949.                                 freezeAttributeFactor = 1;
  9950.                                 keepPositionFactor = 0.02;
  9951.                                 poisonAttributeFactor = 1;
  9952.                                 preserveFireStatusFactor = 1;
  9953.                                 preserveFreezeStatusFactor = 1;
  9954.                                 preservePoisonStatusFactor = 1;
  9955.                             }
  9956.                         }
  9957.                         custom {
  9958.                         }
  9959.                     }
  9960.                     UPMController {
  9961.                         UPMs {
  9962.                             numberOfUPMs = 3;
  9963.                             UPM_00 {
  9964.                                 amount = 1;
  9965.                                 name = "Condition1";
  9966.                             }
  9967.                             UPM_01 {
  9968.                                 amount = 0;
  9969.                                 name = "HealthModifier";
  9970.                             }
  9971.                             UPM_02 {
  9972.                                 amount = 1;
  9973.                                 name = "ActNormalModifier";
  9974.                             }
  9975.                         }
  9976.                         pureProperties {
  9977.                             actAbility = true;
  9978.                             fireResistantAbility = false;
  9979.                             flightAbility = false;
  9980.                             moveAbility = true;
  9981.                             notSlowdownByLandscape = false;
  9982.                             unitIsSpirit = false;
  9983.                             waterResistantAbility = false;
  9984.                             actLuck = 0.9;
  9985.                             defenceLuck = 0.8;
  9986.                             actPool = 0;
  9987.                             actPoolSize = 0;
  9988.                             actPower = 10;
  9989.                             actRange = 0;
  9990.                             balanceExperience = 0;
  9991.                             currentLevelNumber = 0;
  9992.                             defencePower = 10;
  9993.                             health = 25;
  9994.                             maxActPower = 10;
  9995.                             maxDefencePower = 10;
  9996.                             maxHealth = 25;
  9997.                             maxMoveRange = 3;
  9998.                             moveRange = 3;
  9999.                             moveRangeRemainder = 300;
  10000.                             roundExperience = 0;
  10001.                             totalExperience = 0;
  10002.                             actType = "normal";
  10003.                             placementType = "any";
  10004.                             movePrices {
  10005.                                 Road {
  10006.                                     relativePrice = 0.75;
  10007.                                 }
  10008.                                 Water {
  10009.                                     relativePrice = 1.25;
  10010.                                 }
  10011.                                 Swamp {
  10012.                                     priceInMoveRanges = 1;
  10013.                                 }
  10014.                             }
  10015.                         }
  10016.                     }
  10017.                 }
  10018.                 Unit_04 {
  10019.                     visibleAsResultOfAttack = false;
  10020.                     unitVisibleForEnemy = true;
  10021.                     reductedInfo = false;
  10022.                     orientation = 180;
  10023.                     xPos = 6;
  10024.                     yPos = 9;
  10025.                     unitID = 8;
  10026.                     name = "Zombi";
  10027.                     internalName = "Zombi";
  10028.                     mapeditName = "Zombi_0003";
  10029.                     permanent {
  10030.                         AI {
  10031.                             strategy = "blind";
  10032.                             Blind {
  10033.                                 lookThrough = true;
  10034.                                 alarmRadius = 3;
  10035.                                 observeRadius = 1;
  10036.                                 aggressiveRadius = 100;
  10037.                                 observeAngle = 3.14159;
  10038.                                 agressiveAngle = 3.14159;
  10039.                                 fireAttributeFactor = 1;
  10040.                                 freezeAttributeFactor = 1;
  10041.                                 keepPositionFactor = 0.02;
  10042.                                 poisonAttributeFactor = 1;
  10043.                                 preserveFireStatusFactor = 1;
  10044.                                 preserveFreezeStatusFactor = 1;
  10045.                                 preservePoisonStatusFactor = 1;
  10046.                             }
  10047.                         }
  10048.                         custom {
  10049.                         }
  10050.                     }
  10051.                     UPMController {
  10052.                         UPMs {
  10053.                             numberOfUPMs = 3;
  10054.                             UPM_00 {
  10055.                                 amount = 1;
  10056.                                 name = "Condition1";
  10057.                             }
  10058.                             UPM_01 {
  10059.                                 amount = 0;
  10060.                                 name = "HealthModifier";
  10061.                             }
  10062.                             UPM_02 {
  10063.                                 amount = 1;
  10064.                                 name = "ActNormalModifier";
  10065.                             }
  10066.                         }
  10067.                         pureProperties {
  10068.                             actAbility = true;
  10069.                             fireResistantAbility = false;
  10070.                             flightAbility = false;
  10071.                             moveAbility = true;
  10072.                             notSlowdownByLandscape = false;
  10073.                             unitIsSpirit = false;
  10074.                             waterResistantAbility = false;
  10075.                             actLuck = 0.9;
  10076.                             defenceLuck = 0.8;
  10077.                             actPool = 0;
  10078.                             actPoolSize = 0;
  10079.                             actPower = 10;
  10080.                             actRange = 0;
  10081.                             balanceExperience = 0;
  10082.                             currentLevelNumber = 0;
  10083.                             defencePower = 10;
  10084.                             health = 25;
  10085.                             maxActPower = 10;
  10086.                             maxDefencePower = 10;
  10087.                             maxHealth = 25;
  10088.                             maxMoveRange = 3;
  10089.                             moveRange = 3;
  10090.                             moveRangeRemainder = 300;
  10091.                             roundExperience = 0;
  10092.                             totalExperience = 0;
  10093.                             actType = "normal";
  10094.                             placementType = "any";
  10095.                             movePrices {
  10096.                                 Road {
  10097.                                     relativePrice = 0.75;
  10098.                                 }
  10099.                                 Water {
  10100.                                     relativePrice = 1.25;
  10101.                                 }
  10102.                                 Swamp {
  10103.                                     priceInMoveRanges = 1;
  10104.                                 }
  10105.                             }
  10106.                         }
  10107.                     }
  10108.                 }
  10109.                 Unit_05 {
  10110.                     visibleAsResultOfAttack = false;
  10111.                     unitVisibleForEnemy = true;
  10112.                     reductedInfo = false;
  10113.                     orientation = 90;
  10114.                     xPos = 7;
  10115.                     yPos = 10;
  10116.                     unitID = 9;
  10117.                     name = "Zombi";
  10118.                     internalName = "Zombi";
  10119.                     mapeditName = "Zombi_0004";
  10120.                     permanent {
  10121.                         AI {
  10122.                             strategy = "blind";
  10123.                             Blind {
  10124.                                 lookThrough = true;
  10125.                                 alarmRadius = 3;
  10126.                                 observeRadius = 1;
  10127.                                 aggressiveRadius = 100;
  10128.                                 observeAngle = 3.14159;
  10129.                                 agressiveAngle = 3.14159;
  10130.                                 fireAttributeFactor = 1;
  10131.                                 freezeAttributeFactor = 1;
  10132.                                 keepPositionFactor = 0.02;
  10133.                                 poisonAttributeFactor = 1;
  10134.                                 preserveFireStatusFactor = 1;
  10135.                                 preserveFreezeStatusFactor = 1;
  10136.                                 preservePoisonStatusFactor = 1;
  10137.                             }
  10138.                         }
  10139.                         custom {
  10140.                         }
  10141.                     }
  10142.                     UPMController {
  10143.                         UPMs {
  10144.                             numberOfUPMs = 3;
  10145.                             UPM_00 {
  10146.                                 amount = 1;
  10147.                                 name = "Condition1";
  10148.                             }
  10149.                             UPM_01 {
  10150.                                 amount = 0;
  10151.                                 name = "HealthModifier";
  10152.                             }
  10153.                             UPM_02 {
  10154.                                 amount = 1;
  10155.                                 name = "ActNormalModifier";
  10156.                             }
  10157.                         }
  10158.                         pureProperties {
  10159.                             actAbility = true;
  10160.                             fireResistantAbility = false;
  10161.                             flightAbility = false;
  10162.                             moveAbility = true;
  10163.                             notSlowdownByLandscape = false;
  10164.                             unitIsSpirit = false;
  10165.                             waterResistantAbility = false;
  10166.                             actLuck = 0.9;
  10167.                             defenceLuck = 0.8;
  10168.                             actPool = 0;
  10169.                             actPoolSize = 0;
  10170.                             actPower = 10;
  10171.                             actRange = 0;
  10172.                             balanceExperience = 0;
  10173.                             currentLevelNumber = 0;
  10174.                             defencePower = 10;
  10175.                             health = 25;
  10176.                             maxActPower = 10;
  10177.                             maxDefencePower = 10;
  10178.                             maxHealth = 25;
  10179.                             maxMoveRange = 3;
  10180.                             moveRange = 3;
  10181.                             moveRangeRemainder = 300;
  10182.                             roundExperience = 0;
  10183.                             totalExperience = 0;
  10184.                             actType = "normal";
  10185.                             placementType = "any";
  10186.                             movePrices {
  10187.                                 Road {
  10188.                                     relativePrice = 0.75;
  10189.                                 }
  10190.                                 Water {
  10191.                                     relativePrice = 1.25;
  10192.                                 }
  10193.                                 Swamp {
  10194.                                     priceInMoveRanges = 1;
  10195.                                 }
  10196.                             }
  10197.                         }
  10198.                     }
  10199.                 }
  10200.                 Unit_06 {
  10201.                     visibleAsResultOfAttack = false;
  10202.                     unitVisibleForEnemy = true;
  10203.                     reductedInfo = false;
  10204.                     orientation = 270;
  10205.                     xPos = 9;
  10206.                     yPos = 14;
  10207.                     unitID = 14;
  10208.                     name = "Guard";
  10209.                     internalName = "Guard";
  10210.                     mapeditName = "Guard_0003";
  10211.                     permanent {
  10212.                         AI {
  10213.                             strategy = "walk";
  10214.                             Walk {
  10215.                                 lookThrough = true;
  10216.                                 alarmRadius = 3;
  10217.                                 observeRadius = 1;
  10218.                                 aggressiveRadius = 100;
  10219.                                 observeAngle = 3.14159;
  10220.                                 agressiveAngle = 3.14159;
  10221.                                 fireAttributeFactor = 1;
  10222.                                 freezeAttributeFactor = 1;
  10223.                                 keepPositionFactor = 0.02;
  10224.                                 poisonAttributeFactor = 1;
  10225.                                 preserveFireStatusFactor = 1;
  10226.                                 preserveFreezeStatusFactor = 1;
  10227.                                 preservePoisonStatusFactor = 1;
  10228.                                 walkPositions {
  10229.                                     x = 9, 9, 10;
  10230.                                     y = 14, 13, 13;
  10231.                                 }
  10232.                             }
  10233.                         }
  10234.                         custom {
  10235.                         }
  10236.                     }
  10237.                     UPMController {
  10238.                         UPMs {
  10239.                             numberOfUPMs = 3;
  10240.                             UPM_00 {
  10241.                                 amount = 1;
  10242.                                 name = "Condition1";
  10243.                             }
  10244.                             UPM_01 {
  10245.                                 amount = 0;
  10246.                                 name = "HealthModifier";
  10247.                             }
  10248.                             UPM_02 {
  10249.                                 amount = 1;
  10250.                                 name = "ActNormalModifier";
  10251.                             }
  10252.                         }
  10253.                         pureProperties {
  10254.                             actAbility = true;
  10255.                             fireResistantAbility = false;
  10256.                             flightAbility = false;
  10257.                             moveAbility = true;
  10258.                             notSlowdownByLandscape = false;
  10259.                             unitIsSpirit = false;
  10260.                             waterResistantAbility = false;
  10261.                             actLuck = 0.9;
  10262.                             defenceLuck = 0.8;
  10263.                             actPool = 0;
  10264.                             actPoolSize = 0;
  10265.                             actPower = 10;
  10266.                             actRange = 0;
  10267.                             balanceExperience = 0;
  10268.                             currentLevelNumber = 0;
  10269.                             defencePower = 10;
  10270.                             health = 30;
  10271.                             maxActPower = 10;
  10272.                             maxDefencePower = 10;
  10273.                             maxHealth = 30;
  10274.                             maxMoveRange = 3;
  10275.                             moveRange = 3;
  10276.                             moveRangeRemainder = 300;
  10277.                             roundExperience = 0;
  10278.                             totalExperience = 0;
  10279.                             actType = "normal";
  10280.                             placementType = "any";
  10281.                             movePrices {
  10282.                                 Road {
  10283.                                     relativePrice = 0.75;
  10284.                                 }
  10285.                                 Water {
  10286.                                     relativePrice = 1.25;
  10287.                                 }
  10288.                                 Swamp {
  10289.                                     priceInMoveRanges = 1;
  10290.                                 }
  10291.                             }
  10292.                         }
  10293.                     }
  10294.                 }
  10295.             }
  10296.             permanent {
  10297.                 AI {
  10298.                     strategy = "default";
  10299.                 }
  10300.                 custom {
  10301.                 }
  10302.             }
  10303.             Relations {
  10304.                 neutralTeams = "aiTeam", "fenrilTeam", "goblinTeam";
  10305.                 enemyTeams = "humanTeam";
  10306.             }
  10307.             InactiveUnits {
  10308.                 numberOfUnits = 0;
  10309.             }
  10310.         }
  10311.         Team_02 {
  10312.             internalName = "fenrilTeam";
  10313.             Units {
  10314.                 numberOfUnits = 1;
  10315.                 Unit_00 {
  10316.                     visibleAsResultOfAttack = false;
  10317.                     unitVisibleForEnemy = true;
  10318.                     reductedInfo = false;
  10319.                     orientation = 90;
  10320.                     xPos = 12;
  10321.                     yPos = 5;
  10322.                     unitID = 13;
  10323.                     name = "Fenril";
  10324.                     internalName = "Fenril";
  10325.                     mapeditName = "Fenril_0001";
  10326.                     permanent {
  10327.                         AI {
  10328.                             strategy = "blind";
  10329.                             Blind {
  10330.                                 lookThrough = true;
  10331.                                 alarmRadius = 3;
  10332.                                 observeRadius = 8;
  10333.                                 aggressiveRadius = 20;
  10334.                                 observeAngle = 3.14159;
  10335.                                 agressiveAngle = 3.14159;
  10336.                                 fireAttributeFactor = 1;
  10337.                                 freezeAttributeFactor = 1;
  10338.                                 keepPositionFactor = 0.02;
  10339.                                 poisonAttributeFactor = 1;
  10340.                                 preserveFireStatusFactor = 1;
  10341.                                 preserveFreezeStatusFactor = 1;
  10342.                                 preservePoisonStatusFactor = 1;
  10343.                             }
  10344.                         }
  10345.                         custom {
  10346.                         }
  10347.                     }
  10348.                     UKMs {
  10349.                         numberOfUKMs = 1;
  10350.                         UKM_00 {
  10351.                             name = "SelectMoveEnable";
  10352.                             alias = "moveByThroneEnable";
  10353.                             positions = Vector2D(12, 5), Vector2D(11, 5);
  10354.                         }
  10355.                     }
  10356.                     UPMController {
  10357.                         UPMs {
  10358.                             numberOfUPMs = 4;
  10359.                             UPM_00 {
  10360.                                 amount = 1;
  10361.                                 name = "Condition1";
  10362.                             }
  10363.                             UPM_01 {
  10364.                                 amount = 0;
  10365.                                 name = "HealthModifier";
  10366.                             }
  10367.                             UPM_02 {
  10368.                                 amount = 1;
  10369.                                 name = "ActNormalModifier";
  10370.                             }
  10371.                             UPM_03 {
  10372.                                 amount = 1;
  10373.                                 name = "ActPoolModifier";
  10374.                             }
  10375.                         }
  10376.                         pureProperties {
  10377.                             actAbility = true;
  10378.                             fireResistantAbility = false;
  10379.                             flightAbility = false;
  10380.                             moveAbility = true;
  10381.                             notSlowdownByLandscape = false;
  10382.                             unitIsSpirit = false;
  10383.                             waterResistantAbility = false;
  10384.                             actLuck = 0.9;
  10385.                             defenceLuck = 0.8;
  10386.                             actPool = 0;
  10387.                             actPoolSize = 0;
  10388.                             actPower = 15;
  10389.                             actRange = 0;
  10390.                             balanceExperience = 0;
  10391.                             currentLevelNumber = 0;
  10392.                             defencePower = 10;
  10393.                             health = 30;
  10394.                             maxActPower = 15;
  10395.                             maxDefencePower = 10;
  10396.                             maxHealth = 30;
  10397.                             maxMoveRange = 4;
  10398.                             moveRange = 4;
  10399.                             moveRangeRemainder = 400;
  10400.                             roundExperience = 0;
  10401.                             totalExperience = 0;
  10402.                             actType = "normal";
  10403.                             placementType = "any";
  10404.                             movePrices {
  10405.                                 Road {
  10406.                                     relativePrice = 0.75;
  10407.                                 }
  10408.                                 Water {
  10409.                                     relativePrice = 1.25;
  10410.                                 }
  10411.                                 Swamp {
  10412.                                     priceInMoveRanges = 1;
  10413.                                 }
  10414.                             }
  10415.                         }
  10416.                     }
  10417.                 }
  10418.             }
  10419.             permanent {
  10420.                 AI {
  10421.                     strategy = "default";
  10422.                 }
  10423.                 custom {
  10424.                 }
  10425.             }
  10426.             Relations {
  10427.                 neutralTeams = "aiTeam", "fenrilTeam", "goblinTeam";
  10428.                 enemyTeams = "humanTeam";
  10429.             }
  10430.             InactiveUnits {
  10431.                 numberOfUnits = 0;
  10432.             }
  10433.         }
  10434.         Team_03 {
  10435.             internalName = "goblinTeam";
  10436.             Units {
  10437.                 numberOfUnits = 2;
  10438.                 Unit_00 {
  10439.                     visibleAsResultOfAttack = false;
  10440.                     unitVisibleForEnemy = true;
  10441.                     reductedInfo = false;
  10442.                     orientation = 270;
  10443.                     xPos = 9;
  10444.                     yPos = 4;
  10445.                     unitID = 10;
  10446.                     name = "Goblin";
  10447.                     internalName = "Goblin";
  10448.                     mapeditName = "Goblin_0001";
  10449.                     permanent {
  10450.                         AI {
  10451.                             strategy = "den-goblin";
  10452.                             DenGoblin {
  10453.                                 lookThrough = true;
  10454.                                 alarmRadius = 3;
  10455.                                 observeRadius = 5;
  10456.                                 aggressiveRadius = 10;
  10457.                                 observeAngle = 3.14159;
  10458.                                 agressiveAngle = 3.14159;
  10459.                                 fireAttributeFactor = 1;
  10460.                                 freezeAttributeFactor = 1;
  10461.                                 keepPositionFactor = 0.02;
  10462.                                 poisonAttributeFactor = 1;
  10463.                                 preserveFireStatusFactor = 1;
  10464.                                 preserveFreezeStatusFactor = 1;
  10465.                                 preservePoisonStatusFactor = 1;
  10466.                                 guardedUnits = 4, 5, 14;
  10467.                             }
  10468.                         }
  10469.                         custom {
  10470.                         }
  10471.                     }
  10472.                     UKMs {
  10473.                         numberOfUKMs = 1;
  10474.                         UKM_00 {
  10475.                             name = "SelectMoveDisable";
  10476.                             alias = "moveByBridgeDisable";
  10477.                             positions = Vector2D(9, 3);
  10478.                         }
  10479.                     }
  10480.                     UPMController {
  10481.                         UPMs {
  10482.                             numberOfUPMs = 10;
  10483.                             UPM_00 {
  10484.                                 amount = 1;
  10485.                                 name = "Condition1";
  10486.                             }
  10487.                             UPM_01 {
  10488.                                 amount = 0;
  10489.                                 name = "HealthModifier";
  10490.                             }
  10491.                             UPM_02 {
  10492.                                 amount = 1;
  10493.                                 name = "ActFireModifier";
  10494.                             }
  10495.                             UPM_03 {
  10496.                                 amount = 1;
  10497.                                 name = "ActPoolModifier";
  10498.                             }
  10499.                             UPM_04 {
  10500.                                 amount = 0;
  10501.                                 name = "ImmuneFireStatus";
  10502.                             }
  10503.                             UPM_05 {
  10504.                                 amount = 0;
  10505.                                 name = "ImmuneFreezeStatus";
  10506.                             }
  10507.                             UPM_06 {
  10508.                                 amount = 0;
  10509.                                 name = "ImmunePoisonStatus";
  10510.                             }
  10511.                             UPM_07 {
  10512.                                 amount = 0;
  10513.                                 name = "ImmuneActFreeze";
  10514.                             }
  10515.                             UPM_08 {
  10516.                                 amount = 0;
  10517.                                 name = "ImmuneActPoison";
  10518.                             }
  10519.                             UPM_09 {
  10520.                                 amount = 0;
  10521.                                 name = "ImmuneActNormal";
  10522.                             }
  10523.                         }
  10524.                         pureProperties {
  10525.                             actAbility = true;
  10526.                             fireResistantAbility = false;
  10527.                             flightAbility = false;
  10528.                             moveAbility = true;
  10529.                             notSlowdownByLandscape = false;
  10530.                             unitIsSpirit = false;
  10531.                             waterResistantAbility = false;
  10532.                             actLuck = 0.9;
  10533.                             defenceLuck = 0.8;
  10534.                             actPool = 0;
  10535.                             actPoolSize = 0;
  10536.                             actPower = 15;
  10537.                             actRange = 0;
  10538.                             balanceExperience = 0;
  10539.                             currentLevelNumber = 0;
  10540.                             defencePower = 10;
  10541.                             health = 30;
  10542.                             maxActPower = 15;
  10543.                             maxDefencePower = 10;
  10544.                             maxHealth = 30;
  10545.                             maxMoveRange = 4;
  10546.                             moveRange = 4;
  10547.                             moveRangeRemainder = 400;
  10548.                             roundExperience = 0;
  10549.                             totalExperience = 0;
  10550.                             actType = "fire";
  10551.                             placementType = "any";
  10552.                             movePrices {
  10553.                                 Road {
  10554.                                     relativePrice = 0.75;
  10555.                                 }
  10556.                                 Water {
  10557.                                     relativePrice = 1.25;
  10558.                                 }
  10559.                                 Swamp {
  10560.                                     priceInMoveRanges = 1;
  10561.                                 }
  10562.                             }
  10563.                         }
  10564.                     }
  10565.                 }
  10566.                 Unit_01 {
  10567.                     visibleAsResultOfAttack = false;
  10568.                     unitVisibleForEnemy = true;
  10569.                     reductedInfo = false;
  10570.                     orientation = 180;
  10571.                     xPos = 11;
  10572.                     yPos = 7;
  10573.                     unitID = 11;
  10574.                     name = "Goblin";
  10575.                     internalName = "Goblin";
  10576.                     mapeditName = "Goblin_0002";
  10577.                     permanent {
  10578.                         AI {
  10579.                             strategy = "den-goblin";
  10580.                             DenGoblin {
  10581.                                 lookThrough = true;
  10582.                                 alarmRadius = 3;
  10583.                                 observeRadius = 5;
  10584.                                 aggressiveRadius = 10;
  10585.                                 observeAngle = 3.14159;
  10586.                                 agressiveAngle = 3.14159;
  10587.                                 fireAttributeFactor = 1;
  10588.                                 freezeAttributeFactor = 1;
  10589.                                 keepPositionFactor = 0.02;
  10590.                                 poisonAttributeFactor = 1;
  10591.                                 preserveFireStatusFactor = 1;
  10592.                                 preserveFreezeStatusFactor = 1;
  10593.                                 preservePoisonStatusFactor = 1;
  10594.                                 guardedUnits = 4, 5, 14;
  10595.                             }
  10596.                         }
  10597.                         custom {
  10598.                         }
  10599.                     }
  10600.                     UPMController {
  10601.                         UPMs {
  10602.                             numberOfUPMs = 10;
  10603.                             UPM_00 {
  10604.                                 amount = 1;
  10605.                                 name = "Condition1";
  10606.                             }
  10607.                             UPM_01 {
  10608.                                 amount = 0;
  10609.                                 name = "HealthModifier";
  10610.                             }
  10611.                             UPM_02 {
  10612.                                 amount = 1;
  10613.                                 name = "ActFireModifier";
  10614.                             }
  10615.                             UPM_03 {
  10616.                                 amount = 1;
  10617.                                 name = "ActPoolModifier";
  10618.                             }
  10619.                             UPM_04 {
  10620.                                 amount = 0;
  10621.                                 name = "ImmuneFireStatus";
  10622.                             }
  10623.                             UPM_05 {
  10624.                                 amount = 0;
  10625.                                 name = "ImmuneFreezeStatus";
  10626.                             }
  10627.                             UPM_06 {
  10628.                                 amount = 0;
  10629.                                 name = "ImmunePoisonStatus";
  10630.                             }
  10631.                             UPM_07 {
  10632.                                 amount = 0;
  10633.                                 name = "ImmuneActFreeze";
  10634.                             }
  10635.                             UPM_08 {
  10636.                                 amount = 0;
  10637.                                 name = "ImmuneActPoison";
  10638.                             }
  10639.                             UPM_09 {
  10640.                                 amount = 0;
  10641.                                 name = "ImmuneActNormal";
  10642.                             }
  10643.                         }
  10644.                         pureProperties {
  10645.                             actAbility = true;
  10646.                             fireResistantAbility = false;
  10647.                             flightAbility = false;
  10648.                             moveAbility = true;
  10649.                             notSlowdownByLandscape = false;
  10650.                             unitIsSpirit = false;
  10651.                             waterResistantAbility = false;
  10652.                             actLuck = 0.9;
  10653.                             defenceLuck = 0.8;
  10654.                             actPool = 0;
  10655.                             actPoolSize = 0;
  10656.                             actPower = 15;
  10657.                             actRange = 0;
  10658.                             balanceExperience = 0;
  10659.                             currentLevelNumber = 0;
  10660.                             defencePower = 10;
  10661.                             health = 30;
  10662.                             maxActPower = 15;
  10663.                             maxDefencePower = 10;
  10664.                             maxHealth = 30;
  10665.                             maxMoveRange = 4;
  10666.                             moveRange = 4;
  10667.                             moveRangeRemainder = 400;
  10668.                             roundExperience = 0;
  10669.                             totalExperience = 0;
  10670.                             actType = "fire";
  10671.                             placementType = "any";
  10672.                             movePrices {
  10673.                                 Road {
  10674.                                     relativePrice = 0.75;
  10675.                                 }
  10676.                                 Water {
  10677.                                     relativePrice = 1.25;
  10678.                                 }
  10679.                                 Swamp {
  10680.                                     priceInMoveRanges = 1;
  10681.                                 }
  10682.                             }
  10683.                         }
  10684.                     }
  10685.                 }
  10686.             }
  10687.             permanent {
  10688.                 AI {
  10689.                     strategy = "default";
  10690.                 }
  10691.                 custom {
  10692.                 }
  10693.             }
  10694.             Relations {
  10695.                 neutralTeams = "aiTeam", "fenrilTeam", "goblinTeam";
  10696.                 enemyTeams = "humanTeam";
  10697.             }
  10698.             InactiveUnits {
  10699.                 numberOfUnits = 1;
  10700.                 Unit_00 {
  10701.                     visibleAsResultOfAttack = false;
  10702.                     unitVisibleForEnemy = true;
  10703.                     reductedInfo = false;
  10704.                     orientation = 90;
  10705.                     xPos = 9;
  10706.                     yPos = 6;
  10707.                     unitID = 12;
  10708.                     name = "Goblin";
  10709.                     internalName = "Goblin";
  10710.                     mapeditName = "Goblin_0003";
  10711.                     permanent {
  10712.                         AI {
  10713.                             strategy = "den-goblin";
  10714.                             DenGoblin {
  10715.                                 lookThrough = true;
  10716.                                 alarmRadius = 3;
  10717.                                 observeRadius = 5;
  10718.                                 aggressiveRadius = 10;
  10719.                                 observeAngle = 3.14159;
  10720.                                 agressiveAngle = 3.14159;
  10721.                                 fireAttributeFactor = 1;
  10722.                                 freezeAttributeFactor = 1;
  10723.                                 keepPositionFactor = 0.02;
  10724.                                 poisonAttributeFactor = 1;
  10725.                                 preserveFireStatusFactor = 1;
  10726.                                 preserveFreezeStatusFactor = 1;
  10727.                                 preservePoisonStatusFactor = 1;
  10728.                                 guardedUnits = 4, 5, 14;
  10729.                             }
  10730.                         }
  10731.                         custom {
  10732.                         }
  10733.                     }
  10734.                     UPMController {
  10735.                         UPMs {
  10736.                             numberOfUPMs = 10;
  10737.                             UPM_00 {
  10738.                                 amount = 1;
  10739.                                 name = "Condition1";
  10740.                             }
  10741.                             UPM_01 {
  10742.                                 amount = 0;
  10743.                                 name = "HealthModifier";
  10744.                             }
  10745.                             UPM_02 {
  10746.                                 amount = 1;
  10747.                                 name = "ActFireModifier";
  10748.                             }
  10749.                             UPM_03 {
  10750.                                 amount = 1;
  10751.                                 name = "ActPoolModifier";
  10752.                             }
  10753.                             UPM_04 {
  10754.                                 amount = 0;
  10755.                                 name = "ImmuneFireStatus";
  10756.                             }
  10757.                             UPM_05 {
  10758.                                 amount = 0;
  10759.                                 name = "ImmuneFreezeStatus";
  10760.                             }
  10761.                             UPM_06 {
  10762.                                 amount = 0;
  10763.                                 name = "ImmunePoisonStatus";
  10764.                             }
  10765.                             UPM_07 {
  10766.                                 amount = 0;
  10767.                                 name = "ImmuneActFreeze";
  10768.                             }
  10769.                             UPM_08 {
  10770.                                 amount = 0;
  10771.                                 name = "ImmuneActPoison";
  10772.                             }
  10773.                             UPM_09 {
  10774.                                 amount = 0;
  10775.                                 name = "ImmuneActNormal";
  10776.                             }
  10777.                         }
  10778.                         pureProperties {
  10779.                             actAbility = true;
  10780.                             fireResistantAbility = false;
  10781.                             flightAbility = false;
  10782.                             moveAbility = true;
  10783.                             notSlowdownByLandscape = false;
  10784.                             unitIsSpirit = false;
  10785.                             waterResistantAbility = false;
  10786.                             actLuck = 0.9;
  10787.                             defenceLuck = 0.8;
  10788.                             actPool = 0;
  10789.                             actPoolSize = 0;
  10790.                             actPower = 15;
  10791.                             actRange = 0;
  10792.                             balanceExperience = 0;
  10793.                             currentLevelNumber = 0;
  10794.                             defencePower = 10;
  10795.                             health = 30;
  10796.                             maxActPower = 15;
  10797.                             maxDefencePower = 10;
  10798.                             maxHealth = 30;
  10799.                             maxMoveRange = 4;
  10800.                             moveRange = 4;
  10801.                             moveRangeRemainder = 400;
  10802.                             roundExperience = 0;
  10803.                             totalExperience = 0;
  10804.                             actType = "fire";
  10805.                             placementType = "any";
  10806.                             movePrices {
  10807.                                 Road {
  10808.                                     relativePrice = 0.75;
  10809.                                 }
  10810.                                 Water {
  10811.                                     relativePrice = 1.25;
  10812.                                 }
  10813.                                 Swamp {
  10814.                                     priceInMoveRanges = 1;
  10815.                                 }
  10816.                             }
  10817.                         }
  10818.                     }
  10819.                 }
  10820.             }
  10821.         }
  10822.     }
  10823. }
  10824. Scenario {
  10825.     custom {
  10826.         lifeTimeAfterFenrilActivating = 1;
  10827.     }
  10828.     zones {
  10829.         FenrilActivatingZone {
  10830.             positions = Vector2D(3, 3), Vector2D(4, 3), Vector2D(5, 3), Vector2D(6, 3), Vector2D(6, 4), Vector2D(6, 5), Vector2D(5, 5), Vector2D(4, 5), Vector2D(3, 5), Vector2D(3, 4), Vector2D(4, 4), Vector2D(5, 4);
  10831.         }
  10832.         GoblinsGuardedArea {
  10833.             positions = Vector2D(5, 8), Vector2D(6, 8), Vector2D(7, 8), Vector2D(7, 9), Vector2D(6, 9), Vector2D(5, 9), Vector2D(5, 10), Vector2D(4, 10), Vector2D(4, 9), Vector2D(4, 11), Vector2D(5, 11), Vector2D(5, 12), Vector2D(6, 12), Vector2D(6, 11), Vector2D(7, 11), Vector2D(7, 12), Vector2D(8, 11), Vector2D(8, 10), Vector2D(8, 9), Vector2D(7, 10), Vector2D(6, 10), Vector2D(3, 3), Vector2D(4, 3), Vector2D(5, 3), Vector2D(6, 3), Vector2D(6, 4), Vector2D(6, 5), Vector2D(5, 5), Vector2D(4, 5), Vector2D(3, 5), Vector2D(3, 4), Vector2D(4, 4), Vector2D(5, 4);
  10834.         }
  10835.         AirshipZone {
  10836.             positions = Vector2D(6, 2), Vector2D(5, 1), Vector2D(5, 0), Vector2D(6, 0), Vector2D(7, 0), Vector2D(7, 1), Vector2D(6, 1);
  10837.         }
  10838.         GoblinsGuardedAreaAfterFenrilActivating {
  10839.             positions = Vector2D(6, 3), Vector2D(5, 3), Vector2D(4, 3), Vector2D(3, 3), Vector2D(2, 3), Vector2D(1, 3), Vector2D(1, 4), Vector2D(1, 5), Vector2D(2, 6), Vector2D(1, 6), Vector2D(2, 7), Vector2D(3, 7), Vector2D(3, 8), Vector2D(4, 8), Vector2D(6, 12), Vector2D(7, 12), Vector2D(8, 11), Vector2D(9, 11), Vector2D(6, 13), Vector2D(8, 12), Vector2D(7, 13), Vector2D(8, 8), Vector2D(8, 9), Vector2D(8, 10), Vector2D(7, 10), Vector2D(6, 10), Vector2D(6, 9), Vector2D(6, 8), Vector2D(5, 8), Vector2D(5, 9), Vector2D(4, 9), Vector2D(4, 10), Vector2D(4, 11), Vector2D(5, 11), Vector2D(5, 10), Vector2D(6, 11), Vector2D(7, 11), Vector2D(5, 12), Vector2D(7, 9), Vector2D(7, 8), Vector2D(3, 6), Vector2D(4, 6), Vector2D(4, 7), Vector2D(2, 5), Vector2D(2, 4), Vector2D(3, 4), Vector2D(3, 5), Vector2D(4, 5), Vector2D(4, 4), Vector2D(5, 4), Vector2D(5, 5), Vector2D(6, 5), Vector2D(6, 4);
  10840.         }
  10841.     }
  10842. }
  10843. Sounds {
  10844.     distance = 1;
  10845.     fade = 3;
  10846.     rolloff = 1;
  10847.     bgmID = "";
  10848.     Noname_0001 {
  10849.         auto = false;
  10850.         x = 2.5;
  10851.         y = 4;
  10852.         regionWidth = 1;
  10853.         regionHeight = 1;
  10854.         starter = 10;
  10855.         powerRadius = 0.05;
  10856.         threshold = 100;
  10857.         probability = 1;
  10858.         z = 0.999;
  10859.         priority = 1;
  10860.         beginHour = 0;
  10861.         endHour = 0;
  10862.         regionType = "Fire";
  10863.         soundName = "FireLight";
  10864.         comment = "";
  10865.     }
  10866.     Noname_0002 {
  10867.         auto = false;
  10868.         x = 2.5;
  10869.         y = 2;
  10870.         regionWidth = 1;
  10871.         regionHeight = 1;
  10872.         starter = 10;
  10873.         powerRadius = 0.05;
  10874.         threshold = 100;
  10875.         probability = 1;
  10876.         z = 0.999;
  10877.         priority = 1;
  10878.         beginHour = 0;
  10879.         endHour = 0;
  10880.         regionType = "Fire";
  10881.         soundName = "FireLight";
  10882.         comment = "";
  10883.     }
  10884.     Noname_0003 {
  10885.         auto = false;
  10886.         x = 4.5;
  10887.         y = -6;
  10888.         regionWidth = 1;
  10889.         regionHeight = 1;
  10890.         starter = 10;
  10891.         powerRadius = 0.06;
  10892.         threshold = 200;
  10893.         probability = 1;
  10894.         z = 0.999;
  10895.         priority = 1;
  10896.         beginHour = 0;
  10897.         endHour = 0;
  10898.         regionType = "Waterfall";
  10899.         soundName = "Waterfall";
  10900.         comment = "";
  10901.     }
  10902.     Noname_0004 {
  10903.         auto = false;
  10904.         x = 7.5;
  10905.         y = -3;
  10906.         regionWidth = 1;
  10907.         regionHeight = 1;
  10908.         starter = 10;
  10909.         powerRadius = 0.06;
  10910.         threshold = 200;
  10911.         probability = 1;
  10912.         z = 0.999;
  10913.         priority = 1;
  10914.         beginHour = 0;
  10915.         endHour = 0;
  10916.         regionType = "Waterfall";
  10917.         soundName = "Waterfall";
  10918.         comment = "";
  10919.     }
  10920.     Noname_0005 {
  10921.         auto = false;
  10922.         x = 6;
  10923.         y = -3.5;
  10924.         regionWidth = 4;
  10925.         regionHeight = 4;
  10926.         starter = 10;
  10927.         powerRadius = 0.5;
  10928.         threshold = 100;
  10929.         probability = 1;
  10930.         z = 0.999;
  10931.         priority = 1;
  10932.         beginHour = 0;
  10933.         endHour = 0;
  10934.         regionType = "Water";
  10935.         soundName = "Lake1";
  10936.         comment = "";
  10937.     }
  10938.     Noname_0006 {
  10939.         auto = false;
  10940.         x = -3.5;
  10941.         y = 4;
  10942.         regionWidth = 1;
  10943.         regionHeight = 1;
  10944.         starter = 10;
  10945.         powerRadius = 0.05;
  10946.         threshold = 100;
  10947.         probability = 1;
  10948.         z = 0.999;
  10949.         priority = 1;
  10950.         beginHour = 0;
  10951.         endHour = 0;
  10952.         regionType = "Fire";
  10953.         soundName = "FireLight";
  10954.         comment = "";
  10955.     }
  10956.     Noname_0007 {
  10957.         auto = false;
  10958.         x = -2.5;
  10959.         y = -2;
  10960.         regionWidth = 1;
  10961.         regionHeight = 1;
  10962.         starter = 10;
  10963.         powerRadius = 0.04;
  10964.         threshold = 100;
  10965.         probability = 1;
  10966.         z = 0.999;
  10967.         priority = 1;
  10968.         beginHour = 0;
  10969.         endHour = 0;
  10970.         regionType = "Fire";
  10971.         soundName = "FirePlace";
  10972.         comment = "";
  10973.     }
  10974.     Noname_0008 {
  10975.         auto = false;
  10976.         x = -2.5;
  10977.         y = 7.5;
  10978.         regionWidth = 1;
  10979.         regionHeight = 1;
  10980.         starter = 20;
  10981.         powerRadius = 0.2;
  10982.         threshold = 100;
  10983.         probability = 0.03;
  10984.         z = 0.999;
  10985.         priority = 1;
  10986.         beginHour = 0;
  10987.         endHour = 0;
  10988.         regionType = "Bridge";
  10989.         soundName = "creak1";
  10990.         comment = "";
  10991.     }
  10992.     Noname_0009 {
  10993.         auto = false;
  10994.         x = -2.5;
  10995.         y = 6;
  10996.         regionWidth = 1;
  10997.         regionHeight = 1;
  10998.         starter = 20;
  10999.         powerRadius = 0.1;
  11000.         threshold = 100;
  11001.         probability = 0.04;
  11002.         z = 0.999;
  11003.         priority = 1;
  11004.         beginHour = 0;
  11005.         endHour = 0;
  11006.         regionType = "Bridge";
  11007.         soundName = "creak1";
  11008.         comment = "";
  11009.     }
  11010.     Noname_0010 {
  11011.         auto = false;
  11012.         x = -0.5;
  11013.         y = 7;
  11014.         regionWidth = 1;
  11015.         regionHeight = 1;
  11016.         starter = 20;
  11017.         powerRadius = 0.1;
  11018.         threshold = 100;
  11019.         probability = 0.02;
  11020.         z = 0.999;
  11021.         priority = 1;
  11022.         beginHour = 0;
  11023.         endHour = 0;
  11024.         regionType = "Bridge";
  11025.         soundName = "creak1";
  11026.         comment = "";
  11027.     }
  11028.     Noname_0011 {
  11029.         auto = false;
  11030.         x = 1.5;
  11031.         y = 7.5;
  11032.         regionWidth = 1;
  11033.         regionHeight = 1;
  11034.         starter = 20;
  11035.         powerRadius = 0.2;
  11036.         threshold = 100;
  11037.         probability = 0.02;
  11038.         z = 0.999;
  11039.         priority = 1;
  11040.         beginHour = 0;
  11041.         endHour = 0;
  11042.         regionType = "Bridge";
  11043.         soundName = "creak1";
  11044.         comment = "";
  11045.     }
  11046.     Noname_0012 {
  11047.         auto = false;
  11048.         x = 2.5;
  11049.         y = 6;
  11050.         regionWidth = 1;
  11051.         regionHeight = 1;
  11052.         starter = 20;
  11053.         powerRadius = 0.1;
  11054.         threshold = 100;
  11055.         probability = 0.02;
  11056.         z = 0.999;
  11057.         priority = 1;
  11058.         beginHour = 0;
  11059.         endHour = 0;
  11060.         regionType = "Bridge";
  11061.         soundName = "creak1";
  11062.         comment = "";
  11063.     }
  11064.     Noname_0013 {
  11065.         auto = false;
  11066.         x = -0.5;
  11067.         y = -7;
  11068.         regionWidth = 1;
  11069.         regionHeight = 1;
  11070.         starter = 20;
  11071.         powerRadius = 0.5;
  11072.         threshold = 100;
  11073.         probability = 0.041;
  11074.         z = 0.999;
  11075.         priority = 1;
  11076.         beginHour = 20;
  11077.         endHour = 4;
  11078.         regionType = "Tree";
  11079.         soundName = "wolf1";
  11080.         comment = "";
  11081.     }
  11082.     Noname_0015 {
  11083.         auto = false;
  11084.         x = -7.5;
  11085.         y = 3;
  11086.         regionWidth = 1;
  11087.         regionHeight = 1;
  11088.         starter = 20;
  11089.         powerRadius = 0.5;
  11090.         threshold = 100;
  11091.         probability = 0.01;
  11092.         z = 0.999;
  11093.         priority = 1;
  11094.         beginHour = 20;
  11095.         endHour = 4;
  11096.         regionType = "Bush";
  11097.         soundName = "cricket2";
  11098.         comment = "";
  11099.     }
  11100.     Noname_0016 {
  11101.         auto = false;
  11102.         x = 2.5;
  11103.         y = 3;
  11104.         regionWidth = 5;
  11105.         regionHeight = 5;
  11106.         starter = 10;
  11107.         powerRadius = 0.05;
  11108.         threshold = 100;
  11109.         probability = 1;
  11110.         z = 0.999;
  11111.         priority = 1;
  11112.         beginHour = 20;
  11113.         endHour = 4;
  11114.         regionType = "Valley";
  11115.         soundName = "ValleyNight";
  11116.         comment = "";
  11117.     }
  11118.     Noname_0017 {
  11119.         auto = false;
  11120.         x = 1.5;
  11121.         y = -5;
  11122.         regionWidth = 5;
  11123.         regionHeight = 5;
  11124.         starter = 10;
  11125.         powerRadius = 0.08;
  11126.         threshold = 100;
  11127.         probability = 1;
  11128.         z = 0.999;
  11129.         priority = 1;
  11130.         beginHour = 20;
  11131.         endHour = 4;
  11132.         regionType = "Valley";
  11133.         soundName = "ValleyNight";
  11134.         comment = "";
  11135.     }
  11136.     Noname_0018 {
  11137.         auto = false;
  11138.         x = -5.5;
  11139.         y = 3;
  11140.         regionWidth = 5;
  11141.         regionHeight = 5;
  11142.         starter = 10;
  11143.         powerRadius = 0.07;
  11144.         threshold = 100;
  11145.         probability = 1;
  11146.         z = 0.999;
  11147.         priority = 1;
  11148.         beginHour = 20;
  11149.         endHour = 4;
  11150.         regionType = "Valley";
  11151.         soundName = "ValleyNight";
  11152.         comment = "";
  11153.     }
  11154.     Noname_0019 {
  11155.         auto = false;
  11156.         x = -0.5;
  11157.         y = -3;
  11158.         regionWidth = 1;
  11159.         regionHeight = 1;
  11160.         starter = 20;
  11161.         powerRadius = 0.5;
  11162.         threshold = 100;
  11163.         probability = 0.06;
  11164.         z = 0.999;
  11165.         priority = 1;
  11166.         beginHour = 20;
  11167.         endHour = 4;
  11168.         regionType = "Tree";
  11169.         soundName = "owl";
  11170.         comment = "";
  11171.     }
  11172.     Noname_0021 {
  11173.         auto = false;
  11174.         x = -1.5;
  11175.         y = -5;
  11176.         regionWidth = 1;
  11177.         regionHeight = 1;
  11178.         starter = 20;
  11179.         powerRadius = 0.5;
  11180.         threshold = 100;
  11181.         probability = 0.01;
  11182.         z = 0.999;
  11183.         priority = 1;
  11184.         beginHour = 20;
  11185.         endHour = 4;
  11186.         regionType = "Bush";
  11187.         soundName = "cricket2";
  11188.         comment = "";
  11189.     }
  11190.     Noname_0022 {
  11191.         auto = false;
  11192.         x = 3.5;
  11193.         y = -3;
  11194.         regionWidth = 1;
  11195.         regionHeight = 1;
  11196.         starter = 20;
  11197.         powerRadius = 0.5;
  11198.         threshold = 100;
  11199.         probability = 0.02;
  11200.         z = 0.999;
  11201.         priority = 1;
  11202.         beginHour = 20;
  11203.         endHour = 4;
  11204.         regionType = "Bush";
  11205.         soundName = "cricket2";
  11206.         comment = "";
  11207.     }
  11208.     Noname_0023 {
  11209.         auto = false;
  11210.         x = -4.5;
  11211.         y = -2;
  11212.         regionWidth = 1;
  11213.         regionHeight = 1;
  11214.         starter = 20;
  11215.         powerRadius = 0.5;
  11216.         threshold = 100;
  11217.         probability = 0.01;
  11218.         z = 0.999;
  11219.         priority = 1;
  11220.         beginHour = 20;
  11221.         endHour = 4;
  11222.         regionType = "Bush";
  11223.         soundName = "cricket2";
  11224.         comment = "";
  11225.     }
  11226.     Noname_0024 {
  11227.         auto = false;
  11228.         x = -2.5;
  11229.         y = 0;
  11230.         regionWidth = 1;
  11231.         regionHeight = 1;
  11232.         starter = 20;
  11233.         powerRadius = 0.5;
  11234.         threshold = 100;
  11235.         probability = 0.01;
  11236.         z = 0.999;
  11237.         priority = 1;
  11238.         beginHour = 20;
  11239.         endHour = 4;
  11240.         regionType = "Bush";
  11241.         soundName = "cricket2";
  11242.         comment = "";
  11243.     }
  11244.     Noname_0025 {
  11245.         auto = false;
  11246.         x = -2.5;
  11247.         y = -4;
  11248.         regionWidth = 1;
  11249.         regionHeight = 1;
  11250.         starter = 20;
  11251.         powerRadius = 0.5;
  11252.         threshold = 100;
  11253.         probability = 0.01;
  11254.         z = 0.999;
  11255.         priority = 1;
  11256.         beginHour = 20;
  11257.         endHour = 4;
  11258.         regionType = "Bush";
  11259.         soundName = "cricket2";
  11260.         comment = "";
  11261.     }
  11262.     Noname_0026 {
  11263.         auto = false;
  11264.         x = -0.5;
  11265.         y = -1;
  11266.         regionWidth = 1;
  11267.         regionHeight = 1;
  11268.         starter = 20;
  11269.         powerRadius = 0.5;
  11270.         threshold = 100;
  11271.         probability = 0.01;
  11272.         z = 0.999;
  11273.         priority = 1;
  11274.         beginHour = 20;
  11275.         endHour = 4;
  11276.         regionType = "Bush";
  11277.         soundName = "cricket2";
  11278.         comment = "";
  11279.     }
  11280.     Noname_0027 {
  11281.         auto = false;
  11282.         x = -4.5;
  11283.         y = 1;
  11284.         regionWidth = 1;
  11285.         regionHeight = 1;
  11286.         starter = 20;
  11287.         powerRadius = 0.5;
  11288.         threshold = 100;
  11289.         probability = 0.01;
  11290.         z = 0.999;
  11291.         priority = 1;
  11292.         beginHour = 20;
  11293.         endHour = 4;
  11294.         regionType = "Bush";
  11295.         soundName = "cricket2";
  11296.         comment = "";
  11297.     }
  11298.     Noname_0028 {
  11299.         auto = false;
  11300.         x = -0.5;
  11301.         y = 0;
  11302.         regionWidth = 1;
  11303.         regionHeight = 1;
  11304.         starter = 20;
  11305.         powerRadius = 0.5;
  11306.         threshold = 100;
  11307.         probability = 0.01;
  11308.         z = 0.999;
  11309.         priority = 1;
  11310.         beginHour = 20;
  11311.         endHour = 4;
  11312.         regionType = "Bush";
  11313.         soundName = "cricket2";
  11314.         comment = "";
  11315.     }
  11316.     Noname_0029 {
  11317.         auto = false;
  11318.         x = 5.5;
  11319.         y = -1;
  11320.         regionWidth = 1;
  11321.         regionHeight = 1;
  11322.         starter = 20;
  11323.         powerRadius = 0.5;
  11324.         threshold = 100;
  11325.         probability = 0.01;
  11326.         z = 0.999;
  11327.         priority = 1;
  11328.         beginHour = 20;
  11329.         endHour = 4;
  11330.         regionType = "Bush";
  11331.         soundName = "cricket2";
  11332.         comment = "";
  11333.     }
  11334.     Noname_0030 {
  11335.         auto = false;
  11336.         x = 1.5;
  11337.         y = 5;
  11338.         regionWidth = 1;
  11339.         regionHeight = 1;
  11340.         starter = 20;
  11341.         powerRadius = 0.5;
  11342.         threshold = 100;
  11343.         probability = 0.01;
  11344.         z = 0.999;
  11345.         priority = 1;
  11346.         beginHour = 0;
  11347.         endHour = 0;
  11348.         regionType = "Bush";
  11349.         soundName = "bird3";
  11350.         comment = "";
  11351.     }
  11352.     Noname_0031 {
  11353.         auto = false;
  11354.         x = 4.5;
  11355.         y = 5;
  11356.         regionWidth = 1;
  11357.         regionHeight = 1;
  11358.         starter = 20;
  11359.         powerRadius = 0.5;
  11360.         threshold = 100;
  11361.         probability = 0.01;
  11362.         z = 0.999;
  11363.         priority = 1;
  11364.         beginHour = 0;
  11365.         endHour = 0;
  11366.         regionType = "Bush";
  11367.         soundName = "bird3";
  11368.         comment = "";
  11369.     }
  11370.     Noname_0032 {
  11371.         auto = false;
  11372.         x = 0.5;
  11373.         y = 1;
  11374.         regionWidth = 1;
  11375.         regionHeight = 1;
  11376.         starter = 20;
  11377.         powerRadius = 0.5;
  11378.         threshold = 100;
  11379.         probability = 0.01;
  11380.         z = 0.999;
  11381.         priority = 1;
  11382.         beginHour = 0;
  11383.         endHour = 0;
  11384.         regionType = "Bush";
  11385.         soundName = "bird3";
  11386.         comment = "";
  11387.     }
  11388.     Noname_0033 {
  11389.         auto = false;
  11390.         x = 4.5;
  11391.         y = 1;
  11392.         regionWidth = 1;
  11393.         regionHeight = 1;
  11394.         starter = 20;
  11395.         powerRadius = 0.5;
  11396.         threshold = 100;
  11397.         probability = 0.01;
  11398.         z = 0.999;
  11399.         priority = 1;
  11400.         beginHour = 0;
  11401.         endHour = 0;
  11402.         regionType = "Bush";
  11403.         soundName = "bird3";
  11404.         comment = "";
  11405.     }
  11406.     Noname_0034 {
  11407.         auto = false;
  11408.         x = -7;
  11409.         y = 5;
  11410.         regionWidth = 1;
  11411.         regionHeight = 1;
  11412.         starter = 20;
  11413.         powerRadius = 0.5;
  11414.         threshold = 100;
  11415.         probability = 0.01;
  11416.         z = 0.999;
  11417.         priority = 1;
  11418.         beginHour = 20;
  11419.         endHour = 4;
  11420.         regionType = "Valley";
  11421.         soundName = "cricket1";
  11422.         comment = "";
  11423.     }
  11424.     Noname_0035 {
  11425.         auto = false;
  11426.         x = 3.5;
  11427.         y = 5;
  11428.         regionWidth = 1;
  11429.         regionHeight = 1;
  11430.         starter = 20;
  11431.         powerRadius = 0.5;
  11432.         threshold = 100;
  11433.         probability = 0.01;
  11434.         z = 0.999;
  11435.         priority = 1;
  11436.         beginHour = 20;
  11437.         endHour = 4;
  11438.         regionType = "Valley";
  11439.         soundName = "cricket1";
  11440.         comment = "";
  11441.     }
  11442.     Noname_0036 {
  11443.         auto = false;
  11444.         x = 3.5;
  11445.         y = 2;
  11446.         regionWidth = 1;
  11447.         regionHeight = 1;
  11448.         starter = 20;
  11449.         powerRadius = 0.5;
  11450.         threshold = 100;
  11451.         probability = 0.01;
  11452.         z = 0.999;
  11453.         priority = 1;
  11454.         beginHour = 20;
  11455.         endHour = 4;
  11456.         regionType = "Valley";
  11457.         soundName = "cricket1";
  11458.         comment = "";
  11459.     }
  11460.     Noname_0039 {
  11461.         auto = false;
  11462.         x = 3.5;
  11463.         y = -4;
  11464.         regionWidth = 1;
  11465.         regionHeight = 1;
  11466.         starter = 20;
  11467.         powerRadius = 0.5;
  11468.         threshold = 100;
  11469.         probability = 0.01;
  11470.         z = 0.999;
  11471.         priority = 1;
  11472.         beginHour = 20;
  11473.         endHour = 4;
  11474.         regionType = "Bush";
  11475.         soundName = "cricket2";
  11476.         comment = "";
  11477.     }
  11478.     Noname_0040 {
  11479.         auto = false;
  11480.         x = -6.5;
  11481.         y = 2;
  11482.         regionWidth = 1;
  11483.         regionHeight = 1;
  11484.         starter = 20;
  11485.         powerRadius = 0.5;
  11486.         threshold = 100;
  11487.         probability = 0.01;
  11488.         z = 0.999;
  11489.         priority = 1;
  11490.         beginHour = 20;
  11491.         endHour = 4;
  11492.         regionType = "Valley";
  11493.         soundName = "cricket1";
  11494.         comment = "";
  11495.     }
  11496.     Noname_0041 {
  11497.         auto = false;
  11498.         x = -4.5;
  11499.         y = 5;
  11500.         regionWidth = 1;
  11501.         regionHeight = 1;
  11502.         starter = 20;
  11503.         powerRadius = 0.5;
  11504.         threshold = 100;
  11505.         probability = 0.01;
  11506.         z = 0.999;
  11507.         priority = 1;
  11508.         beginHour = 20;
  11509.         endHour = 4;
  11510.         regionType = "Valley";
  11511.         soundName = "cricket1";
  11512.         comment = "";
  11513.     }
  11514.     Noname_0044 {
  11515.         auto = false;
  11516.         x = 1.5;
  11517.         y = -6;
  11518.         regionWidth = 1;
  11519.         regionHeight = 1;
  11520.         starter = 20;
  11521.         powerRadius = 0.5;
  11522.         threshold = 100;
  11523.         probability = 0.01;
  11524.         z = 0.999;
  11525.         priority = 1;
  11526.         beginHour = 20;
  11527.         endHour = 4;
  11528.         regionType = "Valley";
  11529.         soundName = "cricket1";
  11530.         comment = "";
  11531.     }
  11532.     Noname_0045 {
  11533.         auto = false;
  11534.         x = 0.5;
  11535.         y = -3;
  11536.         regionWidth = 1;
  11537.         regionHeight = 1;
  11538.         starter = 20;
  11539.         powerRadius = 0.5;
  11540.         threshold = 100;
  11541.         probability = 0.01;
  11542.         z = 0.999;
  11543.         priority = 1;
  11544.         beginHour = 20;
  11545.         endHour = 4;
  11546.         regionType = "Valley";
  11547.         soundName = "cricket1";
  11548.         comment = "";
  11549.     }
  11550.     Noname_0046 {
  11551.         auto = false;
  11552.         x = 4.5;
  11553.         y = 3;
  11554.         regionWidth = 1;
  11555.         regionHeight = 1;
  11556.         starter = 20;
  11557.         powerRadius = 0.2;
  11558.         threshold = 100;
  11559.         probability = 0.2;
  11560.         z = 0.999;
  11561.         priority = 1;
  11562.         beginHour = 0;
  11563.         endHour = 0;
  11564.         regionType = "Valley";
  11565.         soundName = "flag1";
  11566.         comment = "";
  11567.     }
  11568.     Noname_0047 {
  11569.         auto = false;
  11570.         x = 4.5;
  11571.         y = 3;
  11572.         regionWidth = 1;
  11573.         regionHeight = 1;
  11574.         starter = 20;
  11575.         powerRadius = 0.2;
  11576.         threshold = 100;
  11577.         probability = 0.2;
  11578.         z = 0.999;
  11579.         priority = 1;
  11580.         beginHour = 0;
  11581.         endHour = 0;
  11582.         regionType = "Valley";
  11583.         soundName = "flag2";
  11584.         comment = "";
  11585.     }
  11586.     Noname_0048 {
  11587.         auto = false;
  11588.         x = -0.5;
  11589.         y = 7;
  11590.         regionWidth = 5;
  11591.         regionHeight = 5;
  11592.         starter = 10;
  11593.         powerRadius = 0.2;
  11594.         threshold = 100;
  11595.         probability = 1;
  11596.         z = 0.999;
  11597.         priority = 1;
  11598.         beginHour = 0;
  11599.         endHour = 0;
  11600.         regionType = "Hill";
  11601.         soundName = "Wind";
  11602.         comment = "";
  11603.     }
  11604.     Noname_0049 {
  11605.         auto = false;
  11606.         x = 7;
  11607.         y = 3.5;
  11608.         regionWidth = 4;
  11609.         regionHeight = 4;
  11610.         starter = 10;
  11611.         powerRadius = 0.3;
  11612.         threshold = 100;
  11613.         probability = 1;
  11614.         z = 0.999;
  11615.         priority = 1;
  11616.         beginHour = 0;
  11617.         endHour = 0;
  11618.         regionType = "Hill";
  11619.         soundName = "Wind";
  11620.         comment = "";
  11621.     }
  11622.     Noname_0050 {
  11623.         auto = false;
  11624.         x = -6;
  11625.         y = -5;
  11626.         regionWidth = 6;
  11627.         regionHeight = 6;
  11628.         starter = 10;
  11629.         powerRadius = 0.2;
  11630.         threshold = 100;
  11631.         probability = 1;
  11632.         z = 0.999;
  11633.         priority = 1;
  11634.         beginHour = 0;
  11635.         endHour = 0;
  11636.         regionType = "Hill";
  11637.         soundName = "Wind";
  11638.         comment = "";
  11639.     }
  11640.     Noname_0051 {
  11641.         auto = false;
  11642.         x = 7;
  11643.         y = -6.5;
  11644.         regionWidth = 4;
  11645.         regionHeight = 4;
  11646.         starter = 10;
  11647.         powerRadius = 0.2;
  11648.         threshold = 100;
  11649.         probability = 1;
  11650.         z = 0.999;
  11651.         priority = 1;
  11652.         beginHour = 0;
  11653.         endHour = 0;
  11654.         regionType = "Hill";
  11655.         soundName = "Wind";
  11656.         comment = "";
  11657.     }
  11658.     Noname_0052 {
  11659.         auto = false;
  11660.         x = -3.5;
  11661.         y = -1;
  11662.         regionWidth = 1;
  11663.         regionHeight = 1;
  11664.         starter = 20;
  11665.         powerRadius = 0.5;
  11666.         threshold = 100;
  11667.         probability = 0.01;
  11668.         z = 0.999;
  11669.         priority = 1;
  11670.         beginHour = 20;
  11671.         endHour = 4;
  11672.         regionType = "Valley";
  11673.         soundName = "cricket1";
  11674.         comment = "";
  11675.     }
  11676.     Noname_0053 {
  11677.         auto = false;
  11678.         x = -1.5;
  11679.         y = -2;
  11680.         regionWidth = 1;
  11681.         regionHeight = 1;
  11682.         starter = 20;
  11683.         powerRadius = 0.5;
  11684.         threshold = 100;
  11685.         probability = 0.01;
  11686.         z = 0.999;
  11687.         priority = 1;
  11688.         beginHour = 20;
  11689.         endHour = 4;
  11690.         regionType = "Valley";
  11691.         soundName = "cricket1";
  11692.         comment = "";
  11693.     }
  11694.     Noname_0054 {
  11695.         auto = false;
  11696.         x = 7.5;
  11697.         y = -2;
  11698.         regionWidth = 1;
  11699.         regionHeight = 1;
  11700.         starter = 20;
  11701.         powerRadius = 0.1;
  11702.         threshold = 100;
  11703.         probability = 0.01;
  11704.         z = 0.999;
  11705.         priority = 1;
  11706.         beginHour = 0;
  11707.         endHour = 0;
  11708.         regionType = "Shit";
  11709.         soundName = "mosquito";
  11710.         comment = "";
  11711.     }
  11712.     Noname_0055 {
  11713.         auto = false;
  11714.         x = 0.5;
  11715.         y = -4;
  11716.         regionWidth = 1;
  11717.         regionHeight = 1;
  11718.         starter = 20;
  11719.         powerRadius = 0.1;
  11720.         threshold = 100;
  11721.         probability = 0.07;
  11722.         z = 0.999;
  11723.         priority = 1;
  11724.         beginHour = 0;
  11725.         endHour = 0;
  11726.         regionType = "Shit";
  11727.         soundName = "mosquito";
  11728.         comment = "";
  11729.     }
  11730.     Noname_0037 {
  11731.         auto = false;
  11732.         x = -3.5;
  11733.         y = -3;
  11734.         regionWidth = 1;
  11735.         regionHeight = 1;
  11736.         starter = 20;
  11737.         powerRadius = 0.5;
  11738.         threshold = 100;
  11739.         probability = 0.01;
  11740.         z = 0.999;
  11741.         priority = 1;
  11742.         beginHour = 20;
  11743.         endHour = 4;
  11744.         regionType = "Valley";
  11745.         soundName = "cricket1";
  11746.         comment = "";
  11747.     }
  11748.     Noname_0038 {
  11749.         auto = false;
  11750.         x = -1.5;
  11751.         y = -6;
  11752.         regionWidth = 1;
  11753.         regionHeight = 1;
  11754.         starter = 20;
  11755.         powerRadius = 0.1;
  11756.         threshold = 100;
  11757.         probability = 0.01;
  11758.         z = 0.999;
  11759.         priority = 1;
  11760.         beginHour = 0;
  11761.         endHour = 0;
  11762.         regionType = "Shit";
  11763.         soundName = "mosquito";
  11764.         comment = "";
  11765.     }
  11766.     Noname_0042 {
  11767.         auto = false;
  11768.         x = 1.5;
  11769.         y = 3;
  11770.         regionWidth = 1;
  11771.         regionHeight = 1;
  11772.         starter = 20;
  11773.         powerRadius = 0.5;
  11774.         threshold = 100;
  11775.         probability = 0.01;
  11776.         z = 0.999;
  11777.         priority = 1;
  11778.         beginHour = 20;
  11779.         endHour = 4;
  11780.         regionType = "Valley";
  11781.         soundName = "cricket1";
  11782.         comment = "";
  11783.     }
  11784.     Noname_0043 {
  11785.         auto = false;
  11786.         x = 0.5;
  11787.         y = 4.5;
  11788.         regionWidth = 1;
  11789.         regionHeight = 1;
  11790.         starter = 20;
  11791.         powerRadius = 0.5;
  11792.         threshold = 100;
  11793.         probability = 0.01;
  11794.         z = 0.999;
  11795.         priority = 1;
  11796.         beginHour = 20;
  11797.         endHour = 4;
  11798.         regionType = "Valley";
  11799.         soundName = "cricket1";
  11800.         comment = "";
  11801.     }
  11802.     NightBird_0001 {
  11803.         auto = false;
  11804.         x = 1.5;
  11805.         y = -4;
  11806.         regionWidth = 1;
  11807.         regionHeight = 1;
  11808.         starter = 20;
  11809.         powerRadius = 0.3;
  11810.         threshold = 100;
  11811.         probability = 0.02;
  11812.         z = 0.999;
  11813.         priority = 1;
  11814.         beginHour = 0;
  11815.         endHour = 0;
  11816.         regionType = "Tree";
  11817.         soundName = "bird4";
  11818.         comment = "";
  11819.     }
  11820.     NightBird_0002 {
  11821.         auto = false;
  11822.         x = -5.5;
  11823.         y = 0;
  11824.         regionWidth = 1;
  11825.         regionHeight = 1;
  11826.         starter = 20;
  11827.         powerRadius = 0.3;
  11828.         threshold = 100;
  11829.         probability = 0.02;
  11830.         z = 0.999;
  11831.         priority = 1;
  11832.         beginHour = 0;
  11833.         endHour = 0;
  11834.         regionType = "Tree";
  11835.         soundName = "bird4";
  11836.         comment = "";
  11837.     }
  11838. }
  11839. UI {
  11840.     statuspanel {
  11841.     }
  11842. }
  11843.