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CyberMycha 2003 October
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NHL2004
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db.viv
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tuneUpgradeEffects.txt
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Text File
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2003-08-20
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2KB
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126 lines
// Affect trading only, drafting is more complex formula in the code.
scouting1: -1
scouting2: -1
scouting3: -1
scouting4: -1
scouting5: -1
scouting6: 0
scouting7: 0
scouting8: 0
scouting9: 0
scouting10: 0
// Coaching affect potential
// coaching1: 0
// coaching2: 0
// coaching3: 0
// coaching4: 0
// coaching5: 0
// coaching6: 0
// coaching7: 0
// coaching8: 0
// coaching9: 0
// coaching10: 0
// Medical affects injury and recovery
// medical1: -5
// medical2: -4
// medical3: -3
// medical4: -1
// medical5: 0
// medical6: 1
// medical7: 2
// medical8: 3
// medical9: 4
// medical10: 5
// Marketing affect Attendance
// marketing1: -5
// marketing2: -4
// marketing3: -3
// marketing4: -1
// marketing5: 0
// marketing6: 1
// marketing7: 2
// marketing8: 3
// marketing9: 5
// marketing10: 10
// Legal affect contracts
// legal1: -4
// legal2: -3
// legal3: -2
// legal4: -1
// legal5: 0
// legal6: 1
// legal7: 2
// legal8: 3
// legal9: 4
// legal10: 5
// Equipment affects
// agility, acceleration, balance, & shot accuracy
equipment1: -6
equipment2: -4
equipment3: -3
equipment4: -1
equipment5: 0
equipment6: 1
equipment7: 2
equipment8: 3
equipment9: 4
equipment10: 5
// Team Travel affects
// all player attributes on the road
travel1: -6
travel2: -4
travel3: -2
travel4: -1
travel5: 0
travel6: 1
travel7: 2
travel8: 3
travel9: 4
travel10: 5
// Workout Facilities affects
// player strength, checking and endurance attributes
workout1: -5
workout2: -4
workout3: -3
workout4: -1
workout5: 0
workout6: 1
workout7: 3
workout8: 4
workout9: 5
workout10: 6
// Practice Rink affects
// player attributes at home
practice1: -6
practice2: -4
practice3: -2
practice4: -1
practice5: 0
practice6: 1
practice7: 2
practice8: 3
practice9: 4
practice10: 5
// Locker Room affects
// player morale
lockerRoom1: -10
lockerRoom2: -8
lockerRoom3: -4
lockerRoom4: -3
lockerRoom5: 0
lockerRoom6: 2
lockerRoom7: 4
lockerRoom8: 6
lockerRoom9: 8
lockerRoom10: 10