// Affect trading only, drafting is more complex formula in the code. scouting1: -1 scouting2: -1 scouting3: -1 scouting4: -1 scouting5: -1 scouting6: 0 scouting7: 0 scouting8: 0 scouting9: 0 scouting10: 0 // Coaching affect potential // coaching1: 0 // coaching2: 0 // coaching3: 0 // coaching4: 0 // coaching5: 0 // coaching6: 0 // coaching7: 0 // coaching8: 0 // coaching9: 0 // coaching10: 0 // Medical affects injury and recovery // medical1: -5 // medical2: -4 // medical3: -3 // medical4: -1 // medical5: 0 // medical6: 1 // medical7: 2 // medical8: 3 // medical9: 4 // medical10: 5 // Marketing affect Attendance // marketing1: -5 // marketing2: -4 // marketing3: -3 // marketing4: -1 // marketing5: 0 // marketing6: 1 // marketing7: 2 // marketing8: 3 // marketing9: 5 // marketing10: 10 // Legal affect contracts // legal1: -4 // legal2: -3 // legal3: -2 // legal4: -1 // legal5: 0 // legal6: 1 // legal7: 2 // legal8: 3 // legal9: 4 // legal10: 5 // Equipment affects // agility, acceleration, balance, & shot accuracy equipment1: -6 equipment2: -4 equipment3: -3 equipment4: -1 equipment5: 0 equipment6: 1 equipment7: 2 equipment8: 3 equipment9: 4 equipment10: 5 // Team Travel affects // all player attributes on the road travel1: -6 travel2: -4 travel3: -2 travel4: -1 travel5: 0 travel6: 1 travel7: 2 travel8: 3 travel9: 4 travel10: 5 // Workout Facilities affects // player strength, checking and endurance attributes workout1: -5 workout2: -4 workout3: -3 workout4: -1 workout5: 0 workout6: 1 workout7: 3 workout8: 4 workout9: 5 workout10: 6 // Practice Rink affects // player attributes at home practice1: -6 practice2: -4 practice3: -2 practice4: -1 practice5: 0 practice6: 1 practice7: 2 practice8: 3 practice9: 4 practice10: 5 // Locker Room affects // player morale lockerRoom1: -10 lockerRoom2: -8 lockerRoom3: -4 lockerRoom4: -3 lockerRoom5: 0 lockerRoom6: 2 lockerRoom7: 4 lockerRoom8: 6 lockerRoom9: 8 lockerRoom10: 10