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UTILHELP.TXT
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1993-05-05
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Statistical Leaders Help
The statistical leaders screen is a powerful database tool,
which can sort and display the players' statistics in a
variety of categories.
There are four important areas on the screen:
1. The main display of statistics. This shows all the
players' numbers, sorted in descending order, according
to the column in red. When the screen first comes up,
the red column is G (for games), so the players are
sorted by the number of games they have played.
2. The brown bar near the top. This lists the different
statistical categories the program keeps track of. To
sort the players according to a different statistic, click
on a different column. For example, select AB to sort the
players according to the number of at bats they have.
3. The scroll arrows. The statistics leaders screen can
display up to 60 different players' numbers. Click on
the down arrow to show the next group. In addition,
there are 19 batting, 22 pitching, and 7 fielding
categories. These do not all fit on the brown bar. Click
on the right arrow to show the next group of statistical
categories.
4. The options at the bottom. Use these to change how the
statistics are sorted and which players go into the sort.
For example, when the screen first comes up, 'BEST' in the
left most column is highlighted. This means that the red
column of statistics is displayed from best to worst.
Click on 'WORST' to reverse the order.
Each column controls a different aspect:
BEST/WORST: sort BEST first or sort WORST first
BOTH/A/N: use players from BOTH leagues, or just from
the A league, or just from the N league
BATTING/PITCHING/FIELDING: use BATTING, PITCHING, or FIELDING
statistics. Clicking on one of these options changes
the categories on the brown bar near the top.
ALL PLAYERS/ONE TEAM/BY POSITION/BY TEAM: choose 'ALL
PLAYERS' to include all the players in the sort.
'ONE TEAM' limits the players to those of only one
team. 'BY POSITION' limits them to only players of
a single position. 'BY TEAM' changes to team
statistics, instead of players' stats.
TOTAL/VS R/VS L: Some batters hit better against right
handed pitchers and some prefer left handed pitching.
Similarly, pitchers do better or worse against
hitters of one side or the other. 'VS R' limits the
hitters' statistics to those compiled only against
right handed pitchers, or the pitchers' stats to
those facing right handed hitters. 'VS L' limits
to against lefties, or facing left handed batters.
Choose 'TOTAL' to combine the VS L and VS R categories.
HISTORICAL/SIMULATED: 'HISTORICAL' presents the players'
"canned" stats, the ones that they come with, and
that their initial performances are based on.
'SIMULATED' uses the statistics compiled during a
simulated season of play.
Glossary of abbreviations:
Batting Statistics
AB: at bats
AVG: batting average
BB: bases on balls (walks)
CS: caught stealing
D: doubles
G: games
H: hits
HR: home runs
OBA: on base average
PAB: pinch hit at bats
PH: pinch hits
PHR: pinch home runs
R: runs scored
RBI: runs batted in
SA: slugging average
SAC: sacrifice bunts and flies
SB: stolen bases
SO: strike outs
T: triples
Pitching Statistics
BB: bases on balls (walks)
BK: balks
CG: complete games
D: doubles
ER: earned runs
ERA: earned run average
G: games
GS: games started
H: hits
HAVG: hitters' batting average
HOBA: hitters' on base average
HSA: hitters' slugging average
HR: home runs
IP: innings pitched
L: losses
R: runs
SH: shutouts
SO: strike outs
SV: saves
T: triples
W: wins
WP: wild pitches
Fielding Statistics
PO: put outs
A: assists
E: errors
DP: double plays
FA: fielding average
PB: passed balls (catchers only)
RTO: runners thrown out percentage (catchers only)
*
Edit Team and League Names Help
Leagues and teams come with standard names: "A" and "N"
for the leagues; "California," "Chicago A," "Kansas City,"
and so on for the teams. These names are not fixed.
League names may be anything, up to 14 letters or numbers;
teams names can be up to 13 characters in length.
To change a league name, click on it and type. Press
backspace to delete a letter or number. Change team names
in the same way.
At the bottom of the screen are two buttons: 'other league'
and 'restore.' 'Other league' switches between the 'A'
league and the 'N' league. 'Restore' cancels any changes
you have made to either league, returning all names to what
they were when the Edit Team Names screen came up.
*
Edit Team Colors Help
Each team has a 'main' color, used on the players' cap,
sleeves, belt, and socks, and an 'accent' color for
details and stripes. Just as the team names and league
names are not fixed, nor are the team colors.
To change a team's main color, click on a color from the
color bar labeled 'main.' You will see the color change
on the animations. Change the accent color using the
accent color bar in the same way.
At the bottom of the screen are two buttons: 'new team' and
'restore.' Click on 'new team' to edit the colors of another
team. This will save any changes you have made to the
colors of the team on the screen. Choose 'restore' to
cancel any changes you have made to the team colors on
the screen.
*
Assign Stadiums Help
In Tony La Russa Baseball II, each team plays in its own
home stadium. The Assign Stadiums screen allows you to
change which park each team plays its home games in.
Click on a team name to see which stadium is assigned
to that team. The information about the park will appear
in the top half of the screen. To change to a different
stadium, click on a different name.
To see what a stadium looks like, select it, then click on
'view stadium' at the bottom of the screen. Use the arrow
keys or the mouse to scroll around the park and take in
the sights.
Click on the 'restore' button at the bottom of the screen to
cancel any stadium assignments you have made since you
came to the screen.
*
Trades Help
Teams may trade zero, one, two, or three players with each
other. The players may be all pitchers, all batters, or
a combination of each. The only limitations are that after
the trade, both teams must be left with 15 to 24 batters
and 10 to 16 pitchers.
At the bottom of the screen are three buttons:
SEE 'TEAM ABBREVIATION': Only one team's pitchers' or
batters' names will fit on the screen at one time. Click
on this button to view the other team's players.
BATTERS/PITCHERS: Click here to display the other players
on the team.
RESTORE: Trades do not become final until you leave the
trades screen. Until that time, you may cancel all trades
between these two teams by clicking on the 'RESTORE'
button.
To propose a trade, click on one, two, or three batters
or pitchers from one team (the names will appear in one
of the "offered" boxes near the top of the screen), switch
teams (click on the "see" button at the bottom), then
choose players from the other team. You may offer zero
players in a trade. To remove a player from the offered
box, click on his name there.
For the trade to go through, each team must "agree."
Click on the the "agree" button beneath the players
offered box to accept the trade for each team. If the
trade would result in either team having too many or too
few pitchers or batters, the trade will not be allowed.
Click on 'reject' to cancel the trade and return the
offered players to their rosters.
As on many of the screens in Tony La Russa Baseball II, the
function keys, F1 through F4, are available to bring up
more detailed player statistics. Point to a player (or
highlight him), then press one of the following keys:
F1: displays batting stats
F2: displays pitching stats
F3: displays fielding stats
F4: switches between historical and simulated statistics
The right mouse button acts as F1 for batters and as F2
for pitchers.
Use the function keys, F5 and F6, to print screens:
F5: prints the screen: the computer sends what you see to
the printer.
F6: appends what you see to the contents of the file,
print.txt. You may print this file, or use any text
editor to look at what's in it.
*
Edit Batting Stats Help (Part I)
The batting statistics for each player fill two separate
pages. On this first page are the player's name,
personal stats, position, primary batting statistics,
and so on.
At the bottom of the screen are six buttons:
DONE: click here when you are finished editing this
player's stats. This will return you to the 'Choose
Player' screen.
MORE: this will take you to the second page of batting
stats for this player, including his tendencies and
the various ratings, such as arm, speed, and power.
CLEAR: choose 'clear' to zero all the player's statistics,
including pitching and fielding stats.
PITCHING: click here to edit the player's pitching stats.
FIELDING: click here to edit the player's fielding stats.
RESTORE: this undoes any changes made to this player's
stats from this screen. Restore will reverse a 'Clear,'
returning all batting, pitching, and fielding stats to their
previous values. Restore will only cancel changes made
on this screen. For example, if you change the player's
GAMES from 100 to 150, then select 'PITCHING,' then return
to this screen, restore will not change 150 back to 100.
The computer saves changes when you switch screens.
To edit a stat, click on it. Most of the stats are
numbers, which you can type in yourself. But a few
are non-numeric values, such as throwing arm or position.
Click on these to cycle through the possible values.
The first page of the individual batting statistics
follows. For each numeric stat, the range of values
is in parentheses.
LAST NAME: this can be up to 12 letters or numbers.
FIRST NAME: maximum of 8 characters.
YEAR (1870-2125): each player's statistics are taken from
a single season of baseball. This is the year of that
season.
AGE (0-255): this is the age of the player for the year.
EXP (0-255): stands for experience, or the number of years
of major-league experience the player had up to this year
of his career.
SALARY (0-65535): the annual salary of the player in
thousands of dollars. The number is calculated based on
the player's performance for classic teams, but is the
actual amount for the 1992 teams.
B: stands for batting side, and can be 'R' for right, 'L'
for left, or 'S' for switch hitter. Click on this stat
to cycle through the various possible values.
T: throwing arm, either 'R' for right or 'L' for left.
Click to switch between 'L' and 'R.'
S: means skin color, and can be either 'D' for dark or 'L'
for light. Click to switch back and forth.
POS1: this is the player's primary position, the one he has
the most experience at. Click to cycle through all the
positions, including DH.
POS2: the player's secondary position. He can play here,
but is better playing POS1, his primary position. Click
to cycle through the positions.
MORALE (1-12): Morale is how well a player stands up to
adversity. A player with a high morale will resist
slumps better - he will "break out of it" sooner. A
player with a low morale will slide deeper into a slump,
and stay in it longer.
L'SHIP (1-12): means leadership. This is the innate ability
of a player raise the morale of all players on the team.
Players with high leadership can boost the morale of
lesser players, keeping them from slumping and hurting
the team.
EDIT TOTALS ONLY/EDIT TOTALS AND VS LEFT: this is not a
statistical category; it is an option. Choose 'EDIT
TOTALS ONLY' to avoid the vs left and vs right breakdown
of some of the batting stats. The computer will
automatically compute the 'VS L' and 'VS R' columns based
on a league-wide average. Select 'EDIT TOTALS AND VS
LEFT' to specify the exact values. The computer will
calculate the 'VS R' column by subtracting 'VS L' from
'TOT.'
AT BATS (0-9999): the number of at bats.
HITS (0-9999): the number of hits.
DOUBLES (0-9999): two-base hits.
TRIPLES (0-255): three-baggers.
HOME RUNS (0-255): the number of round-trippers.
BASES ON BALLS (0-9999): walks.
STRIKE OUTS (0-9999): the number of times the player has
fanned.
BATTING AVG: this is the batting average of the player,
based on the statistics above. You may not enter a
value here; the computer calculates the average for you.
SLUGGING AVG: slugging average, or the number of total
bases divided by the number of at bats. Again, the
computer figures this one out for you.
ON BASE AVG: on base average is the number walks plus
the number of hits all divided by the number of at bats
plus the number of walks. The computer computes this
stat too.
GAMES (0-255): the number of games the player appeared in.
RUNS (0-255): runs scored.
RUNS BATTED IN (0-255): the number of runs the player
drove in.
SACRIFICES (0-255): this is the sum of sacrifice bunts and
sacrifice flies.
STOLEN BASES (0-255): stolen bases.
CAUGHT STEALING (0-255): the number of times the player was
thrown out attempting to steal.
*
Edit Pitching Stats Help
Each player has pitching statistics, whether he is a pitcher
or a position player. Non-pitchers usually have zeros in
most pitching categories, but, if necessary, they can be
used as pitchers in a game.
At the bottom of the screen are five buttons:
DONE: click here when you are done editing this player's
stats. This will save your changes and return to the
'Choose Player' screen.
CLEAR: choose 'clear' to zero all the player's statistics,
including batting and fielding stats.
BATTING: click here to edit the player's batting stats.
FIELDING: click here to edit the player's fielding stats.
RESTORE: this undoes any changes made to this player's
stats from this screen. Restore will reverse a 'Clear,'
returning all batting, pitching, and fielding stats to their
previous values. Restore will only cancel changes made
on this screen. For example, if you change the player's
GAMES from 100 to 150, then select 'BATTING,' then return
to this screen, restore will not change 150 back to 100.
The computer saves changes when you switch screens.
To edit a stat, click on it. Most of the stats are numbers,
which you can type in yourself. But a few are non-numeric
values, such as throwing arm or pitch 4. Click on these to
cycle through the possible values.
The individual pitching statistics follow. For each numeric
stat, the range of values is in parentheses.
LAST NAME: this can be up to 12 letters or numbers.
FIRST NAME: maximum of 8 characters.
PITCH 4: this is the fourth pitch in the pitcher's arsenal.
Click to cycle through the different choices.
YEAR (1870-2125): each player's statistics are taken from
a single season of baseball. This is the year of that
season.
AGE (0-255): this is the age of the player for the year.
EXP (0-255): stands for experience, or the number of years
of major-league experience the player had up to this year
of his career.
SALARY (0-65535): the annual salary of the player in
thousands of dollars. The number is calculated based on
the player's performance for classic teams, but is the
actual amount for the 1992 teams.
B: stands for batting side, and can be 'R' for right, 'L'
for left, or 'S' for switch hitter. Click on this stat
to cycle through the various possible values.
T: throwing arm, either 'R' for right or 'L' for left.
Click to switch between 'L' and 'R.'
S: means skin color, and can be either 'D' for dark or 'L'
for light. Click to switch back and forth.
POS1: this is the player's primary position, the one he has
the most experience at. For pitchers, this is always P.
POS2: the player's secondary position. For pitchers, this
is always P.
MORALE (1-12): Morale is how well a player stands up to
adversity. A player with a high morale will resist
slumps better - he will "break out of it" sooner. A
player with a low morale will slide deeper into a slump,
and stay in it longer.
L'SHIP (1-12): means leadership. This is the innate
ability of a player raise the morale of all players on
the team. Players with high leadership can boost the
morale of lesser players, keeping them from slumping and
hurting the team.
EDIT TOTALS ONLY/EDIT TOTALS AND VS LEFT: this is not a
statistical category; it is an option. Choose 'EDIT
TOTALS ONLY' to avoid the vs left and vs right breakdown
of some of the pitching stats. The computer will
automatically compute the 'VS L' and 'VS R' columns based
on a league-wide average. Select 'EDIT TOTALS AND VS LEFT'
to specify the exact values. The computer will calculate
the 'VS R' column by subtracting 'VS L' from 'TOT.'
OPP AT BATS (0-9999): opponents' at bats, or the number of
batters this pitcher faced.
HITS (0-9999): the number of hits given up.
DOUBLES (0-9999): two-base hits given up.
TRIPLES (0-255): three-baggers hitters got.
HOME RUNS (0-255): homers hit off this pitcher.
WALKS (0-9999): the number of bases on balls given up.
STRIKE OUTS (0-9999): batters set down on strikes.
ERA: earned run average. This is the average number of
runs the pitcher gave up per nine innings pitched. You
may not enter a value here; the computer calculates the
ERA for you.
OPP BAT: opponents' batting average. The batting average
opposing hitters compiled against this pitcher. Again,
the computer figures this one out for you.
OPP SLUG: opponents' slugging average. The slugging
average of opposing batters versus this pitcher. This
is computed.
OPP OB: opponents' on base average. Another calculated
value.
EARNED RUNS (0-9999): runs scored against this pitcher
without the aid of one or more defensive errors.
GAMES (0-255): number of games the pitcher played in.
INGS PITCHED (0-999): number of innings pitched, in whole
innings and thirds. For example, 11.2 means 11 and two-
thirds innings. The computer will automatically round
off any decimals to one or two thirds.
WON (0-255): victories.
LOST (0-255): losses.
STARTS (0-255): number of games this pitcher started.
COMPL GAMES (0-255): games this pitcher started and finished.
SAVES (0-255): games this pitcher saved.
SHUTOUTS (0-255): complete games in which the opponents did
not score any runs.
BALKS (0-255): balks.
WILD PITCHES (0-255): wild pitches this pitcher threw.
CONTROL (1-12): this rates how well this pitcher can throw
the ball where he wants to. The higher the number, the
better the control.
VELOCITY (1-12): the speed of this pitcher's throws. For
all pitchers, the fastball is faster than the curve, but
a hurler of velocity 12 has a "faster" fastball than one
with a lesser velocity.
ENDURANCE (1-10): roughly, 10 times the endurance is the
number of pitches this pitcher can throw before he starts
to tire.
PICKOFF (1-12): this rates how good the pitcher is at picking
off opposing base runners. A 12 will have a better
chance of nailing a runner than a 6 would.
RELEASE (1-12): this is how quick the pitcher is at getting
rid of the ball once he starts his motion toward the
plate. The higher the release the faster he is.
QUALITY 1 (1-12): "quality 1" stands for "quality of the
fastball," or how good the pitcher is at throwing
his fastball. This effects two things: the higher the
quality of the pitch, the harder it is for the opposing
players to hit it; and computer players throw higher
quality pitches more frequently. So, if the computer
is managing a pitcher with a quality 1 of 12, he will
try to blow his fastball by you a lot - and will succeed
often. On the other hand, setting quality 1 to 1 will
"turn off" the fastball: the computer will only throw it
if all four pitches have a quality of 1, and then the
pitch will be very easy to hit.
QUALITY 2 (1-12): This is the quality of the pitcher's curve.
QUALITY 3 (1-12): quality of the change up.
QUALITY 4 (1-12): quality of the pitcher's pitch 4.
CLUTCH (1-12): This measures the ability of the pitcher to
"bear down" when runners are on base. A high clutch
rating improves the pitcher's chances of getting the
batter out when he is in a tight situation with runners on.
STREAK (A-L): Different players handle the long season
differently. The streak rating describes how well the
pitcher plays during different months. This is how the
different streak ratings work:
A: pitches evenly all season
B: Better in April, weakens a little in September
C: Stronger in April and September, a weaker in July
D: Stronger in July, weaker in April and September
E: Similar to rating I, but less extreme
F: Similar to J, but less extreme
G: Similar to K, but less extreme
H: Similar to L, but less extreme
I: Hot at the start and the end of the season, awful
during the summer
J: Hot in the summer, awful in April and September
K: Starts out awful, gradually improves to awesome by
September
L: Starts out very hot, gradually cools to terrible by
September
DAY-NIGHT (A-L): Some pitchers are great during the daylight
hours, but can't seem to find the plate at night; while
others are better in the dark, but average during the day.
The day-night rating describes these tendencies using a
gradually changing scale:
A: Awesome by day, awful by night
B-F: gradually worsening by day, and improving by night
G: equally good during the day and at night
H-K: Better and better at night, worsening by day
L: Awesome by night, terrible by day
*
Change Leagues Help
Tony La Russa Baseball II can maintain up to 50 different
leagues of players, each with its own name. Use change
leagues to switch from one league to another.
To select a league, click on the name.
To see more leagues, click on the scroll arrows.
To discard the currently selected league, click on 'delete
league' at the bottom of the screen. The program will ask
for confirmation.
*
Setup Leagues Help
Tony La Russa Baseball II is flexible when it comes to
managing leagues, divisions, and teams. Play one or
two leagues of either one or two divisions each. Mix
and match teams however you like. Use setup leagues to
create and modify leagues.
NUMBER OF LEAGUES
Usually, baseball teams are arranged into two leagues
('N' and 'A,' for example), each of which has two
divisions ('west' and 'east'). To play with only one
of these two leagues, click on the '1' box next to
'number of leagues.'
NUMBER OF DIVISIONS
To play with only one division per league, click on the
'1' box next to 'number of divisions.'
To play one league with two divisions and the other with
only one, select two divisions, then remove all the teams
from the division you do not want to use. To remove a
team from a division, click on it.
Each division of each league has a number of teams in it.
Normally, these are all the teams from a certain league,
such as the classic teams. You may accept these, or
create new ones, or choose teams from other leagues.
CHOOSE FROM CLASSIC TEAMS
To add a team to the league, click on the team, then click
on an empty slot in the league. To replace a team in the
league with another team, choose the team you want, then
click on the league team you want to replace. Notice that
the program must duplicate an existing team to add it to
the league. It must do this to maintain separate statistics
for each team. To delete a team from the league without
replacing it, click on it.
NEW TEAM
Click on 'new team' to create a new, empty team. All
players on the new team will have the last name, "empty,"
and will have no statistics - you will have to fill those
in yourself. Also, new teams start out with no players
on the reserved list. To add stats to the new players,
add the new team to the league, then select 'Edit Player
Stats.' You may only edit player stats from a team that
is in the league.
COPY TEAM
To duplicate an existing team, choose a team, then click
on 'copy team.' Use this command to be sure a team is
duplicated before putting it in a league and altering the
players' statistics. The program will not automatically
copy a team that is not in use in a league.
DELETE TEAM
To delete a team, choose a team, then click on 'delete
team.' The program will ask for confirmation.
NEW SOURCE LEAGUE
A "source league" is a group of teams from which you may
choose teams for your league. Click on 'new source
league' to see teams from another source league for your
league. Teams from different source leagues may be mixed
together in one league.
NEW LEAGUE
Click here to start a new league. This erases the
league display, and sets up a new league with one
division and one league.
CLEAR LEAGUE
This removes all the teams from the league.
RESTORE
Click on 'restore' to undo all the changes you have made
to the league. This will return the number of teams,
number of leagues, and the actual teams in the league to
the way they were when you came to the Setup Leagues
screen.
*
Edit Batting Stats Help (Part II)
The batting statistics for each player fill two separate
pages. On this second page are the player's name,
personal stats, position, tendencies, and ratings.
At the bottom of the screen are six buttons:
DONE: click here when you are done editing this player's
stats. This will return you to the 'Choose Player'
screen.
MORE: this will take you to the first page of batting
stats for this player, his primary batting stats.
CLEAR: choose 'clear' to zero all the player's statistics,
including pitching and fielding stats.
PITCHING: click here to edit the player's pitching stats.
FIELDING: click here to edit the player's fielding stats.
RESTORE: this undoes any changes made to this player's
stats from this screen. Restore will reverse a 'Clear,'
returning all batting, pitching, and fielding stats to their
previous values. Restore will only cancel changes made
on this screen. For example, if you change the player's
SPEED rating from 2 to 9, then select 'PITCHING,' then
return to this screen, restore will not change 9 back
to 2. The computer saves changes when you switch
screens.
To edit a stat, click on it. Most of the stats are
numbers, which you can type in yourself. But a few
are non-numeric values, such as throwing arm or position.
Click on these to cycle through the possible values.
The second page of the individual batting statistics
follows. For each numeric stat, the range of values
is in parentheses.
LAST NAME: this can be up to 12 letters or numbers.
FIRST NAME: maximum of 8 characters.
YEAR (1870-2125): each player's statistics are taken from
a single season of baseball. This is the year of that
season.
AGE (0-255): this is the age of the player for the year.
EXP (0-255): stands for experience, or the number of years
of major-league experience the player had up to this year
of his career.
SALARY (0-65535): the annual salary of the player in
thousands of dollars. The number is calculated based on
the player's performance for classic teams, but is the
actual amount for the 1992 teams.
B: stands for batting side, and can be 'R' for right, 'L'
for left, or 'S' for switch hitter. Click on this stat
to cycle through the various possible values.
T: throwing arm, either 'R' for right or 'L' for left.
Click to switch between 'L' and 'R.'
S: means skin color, and can be either 'D' for dark or 'L'
for light. Click to switch back and forth.
POS1: this is the player's primary position, the one he has
the most experience at. Click to cycle through all the
positions, including DH.
POS2: the player's secondary position. He can play here,
but is better playing POS1, his primary position. Click
to cycle through the positions.
MORALE (1-12): Morale is how well a player stands up to
adversity. A player with a high morale will resist
slumps better - he will "break out of it" sooner. A
player with a low morale will slide deeper into a slump,
and stay in it longer.
L'SHIP (1-12): means leadership. This is the innate ability
of a player raise the morale of all players on the team.
Players with high leadership can boost the morale of
lesser players, keeping them from slumping and hurting
the team.
Hitters have tendencies. Some are more likely to pop the
ball up; some have a better chance of hitting it on the
ground. Some pull the ball; some hit to the opposite field.
The next six values rate the hitter's tendencies.
GROUNDER % (0-100): this is the percentage chance a hit ball
will be on the ground.
PULL (0-100): of the ground balls the batter hits, this is
the percentage he will pull.
OPPOSITE FIELD (0-100): the percentage of grounders the
batter will hit to the opposite field. The 'PULL'
percentage and the 'OPPOSITE FIELD' percentage don't add
up to 100 because some of the ground balls go up the
middle.
FLY BALL % (0-100): this is the percentage chance a hit
ball will be a fly. For example, if the fly ball % is
65.0, it means 65% of this batter's hit balls will be in
the air, which means that 35% will be grounders (see
GROUNDER % above; the grounder % added to the fly ball
% must equal 100).
PULL (0-100): of the flies the batter hits, this is the
percentage he will pull.
OPPOSITE FIELD (0-100): the percentage of fly balls the
batter will hit to the opposite field. The 'PULL'
percentage and the 'OPPOSITE FIELD' percentage don't
add up to 100 because some of the flies go up the
middle.
The remaining values are totals or ratings, not percentages
PINCH AT BATS (0-162): this is the number of times the
player pinch hit for another hitter.
PINCH HITS (0-162): number of pinch hits.
PINCH HOMERS (0-162): pinch home runs.
SPEED (1-12): This is how fast the player runs. The higher
the number, the faster he is.
POWER (1-12): Every player has a certain amount of raw
power, that's what this rating measures. The more power
a batter has, the more likely he is to hit a screaming
line drive or smash one out of the park.
BUNT (1-12): This measures the player's skill at bunting.
The higher the rating, the better the batter is at
successfully laying one down.
HIT AND RUN (1-12): The hit and run rating measures the
player's bat control. Proper execution of the hit and run
requires the batter to keep the ball on the ground and to
hit behind the runner. Players with a high hit and run
rating are better at this than those with a low one.
CLUTCH (1-12): This measures the ability of the batter to
"come through" when runners are on base. A high clutch
rating improves the batter's chances of getting a hit
when runners are in scoring position and the game is on
the line.
STREAK (A-L): Different players handle the long season
differently. The streak rating describes how well the
batter plays during different months. This is how the
different streak ratings work:
A: hits evenly all season
B: Better in April, weakens a little in September
C: Stronger in April and September, a weaker in July
D: Stronger in July, weaker in April and September
E: Similar to rating I, but less extreme
F: Similar to J, but less extreme
G: Similar to K, but less extreme
H: Similar to L, but less extreme
I: Hot at the start and the end of the season, awful
during the summer
J: Hot in the summer, awful in April and September
K: Starts out awful, gradually improves to awesome by
September
L: Starts out very hot, gradually cools to terrible by
September
DAY-NIGHT (A-L): Some batters are great during the daylight
hours, but can't seem to get a hit at night; while others
are better in the dark, but average during the day. The
day-night rating describes these tendencies using a
gradually changing scale:
A: Awesome by day, awful by night
B-F: gradually worsening by day, and improving by night
G: equally good during the day and at night
H-K: Better and better at night, worsening by day
L: Awesome by night, terrible by day
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Edit Fielding Stats Help
Tony La Russa Baseball II maintains a number of fielding
statistics for each player. These stats help to describe
how each player will do on defense, whether playing in
his natural position, or out of it.
At the bottom of the screen are five buttons:
DONE: click here when you are done editing this player's
stats. This will return you to the 'Choose Player'
screen.
CLEAR: choose 'clear' to zero all the player's statistics,
including batting and fielding stats.
BATTING: click here to edit the player's batting stats.
PITCHING: click here to edit the player's pitching stats.
RESTORE: this undoes any changes made to this player's
stats from this screen. Restore will reverse a 'Clear,'
returning all batting, pitching, and fielding stats to
their previous values. Restore will only cancel changes
made on this screen. For example, if you change the
player's put outs from 53 to 97, then select 'BATTING,'
then return to this screen, restore will not change 97
back to 53. The computer saves changes when you switch
screens.
To edit a stat, click on it. Most of the stats are
numbers, which you can type in yourself. But a few
are non-numeric values, such as throwing arm or position.
Click on these to cycle through the possible values.
The individual fielding statistics follows. For each numeric
stat, the range of values is in parentheses.
LAST NAME: this can be up to 12 letters or numbers.
FIRST NAME: maximum of 8 characters.
YEAR (1870-2125): each player's statistics are taken from
a single season of baseball. This is the year of that
season.
AGE (0-255): this is the age of the player for the year.
EXP (0-255): stands for experience, or the number of years
of major-league experience the player had up to this year
of his career.
SALARY (0-65535): the annual salary of the player in
thousands of dollars. The number is calculated based on
the player's performance for classic teams, but is the
actual amount for the 1992 teams.
B: stands for batting side, and can be 'R' for right, 'L'
for left, or 'S' for switch hitter. Click on this stat
to cycle through the various possible values.
T: throwing arm, either 'R' for right or 'L' for left.
Click to switch between 'L' and 'R.'
S: means skin color, and can be either 'D' for dark or 'L'
for light. Click to switch back and forth.
POS1: this is the player's primary position, the one he has
the most experience at. Click to cycle through all the
positions, including DH. Pitchers are always 'P.'
POS2: the player's secondary position. He can play here,
but is better playing POS1, his primary position. Click
to cycle through the positions. Pitchers are always 'P.'
MORALE (1-12): Morale is how well a player stands up to
adversity. A player with a high morale will resist
slumps better - he will "break out of it" sooner. A
player with a low morale will slide deeper into a slump,
and stay in it longer.
L'SHIP (1-12): means leadership. This is the innate ability
of a player raise the morale of all players on the team.
Players with high leadership can boost the morale of
lesser players, keeping them from slumping and hurting
the team.
The game keeps track of stats for each of the player's
two fielding positions, POSITION 1 and POSITION 2. These
numbers are in separate columns, one on the left and one
in the center. The two fielding ratings are to the right.
The OPTIONAL stats near the bottom are for catchers only.
PUT OUTS (0-9999): This is the number of outs the player
himself recorded.
ASSISTS (0-9999): If a player fields the ball, then throws
to another player to make an out, the fielding player
gets an assist. This is a count of the player's assists.
ERRORS (0-255): the number of fielding and throwing
errors the player made.
DBL PLAYS (0-255): this is the number of double plays the
player participated in.
FIELDING AVG: This is the players fielding average, which is
(put outs + assists) over (put outs + assists + errors)
You cannot enter this value; the computer calculates it.
ARM (1-12): This is the strength of the player's arm. The
stronger the fielder's arm, the farther and faster he can
throw the ball.
RANGE (1-12): Range rates the player's ability to get to a
hit ball. For example, a shortstop with a high range
will field a ball hit in the hole between short and
third more often than a player with a lesser range
would.
PASSED BALLS (0-255): If a catcher misses a pitch that he
could have caught and a runner advances because of it,
the catcher is charged with a passed ball. This is a
count of passed balls.
RUNNERS THROWN OUT % (0-100): This is the percentage of
runners the catcher threw out attempting to steal. For
example, if ten runners tried to steal against this
catcher and he threw out four of them, the runners
thrown out % would be 40.
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Import Version 1 Stats Help
Tony La Russa Baseball II will accept teams and data from
Tony La Russa's Ultimate Baseball. You may import single
teams one at a time, or entire leagues all at once.
First select the disk drive the version 1 teams are on by
clicking on one of the drive boxes, A: through F:. The
program will list the sub-directories on the disk as well
as the teams it can find. To change directories, click on
the directory names. To back up one directory, click on
'..\'. Click on the arrow buttons to scroll the list, if
necessary.
Version 1 team names look like this: ALE1.TMS, ALE2.TMS,
ALW1.TMS, NLE1.TMS, and NLW1.TMS. The 'AL' stands for 'A
league,' 'NL' stands for 'N league.' 'E' means 'east' and 'W'
means 'west.' '1' means the first team in the division, '2'
means the second, and so on.
To import a single team, select it, then click on the import
button at the bottom of the screen. The team will be copied
into your current league, with "IM-" (for import) added to
the beginning of the name.
To import an entire league, click on the box next to 'import
league' near the top of the screen. Now instead of listing
teams, the program will say "complete league available" if
it can find all the team and league files which make up the
version 1 league. To import the league, click on 'import.'
The program will ask for a league name and abbreviation.
Click on 'import team' to switch back to importing single
teams.
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Edit Player Stats - Choose Player Help
Tony La Russa Baseball II maintains many statistics for each
player. These stats are divided into three groups - batting,
pitching, and fielding, each of which you edit separately.
Notice that before displaying the player's names, the game
asks if you want the computer to calculate the player's
ratings based on his new stats. If you answer 'yes,' any
time you edit a stat, the player's ratings will change to
reflect the modifications. This will happen even if you
have already changed the ratings yourself. If you answer
'no,' editing stats will not effect the ratings; you will
be responsible for changing them to reflect the modifica-
tions you have made in the player's stats. Each time you
select a new team to edit, the program will ask this
question
Before editing stats, you must choose a player. Click on
the name of the player you want.
At the bottom of the 'Choose Player' screen are three
buttons:
Select New Team: click on this button to edit the stats
of players on a different team.
Clear Team: click here to create a new, empty team. All
players on the new team will have the last name,
"empty," and will have no statistics - you will have
to fill those in yourself. Also, new teams start out
with no players on the reserved list.
Restore: clicking here returns the team to the way it was
when you came to the edit player stats - choose player
screen. Restore not only reverses 'Clear Team' but
also undoes all of the changes you made to the players'
statistics on the individual stats editing screens.
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Import Online Service Stats Help
Tony II will accept statistics from the Stats Inc. Online
Service. Be sure to follow the instructions for the
service, and refer to the guidelines below:
Stats will create a file named "session.log." Before you
log on to the service, be sure to either delete that file
or copy it elsewhere; otherwise, the stats will be appended
onto the end of it.
To download the stats, follow these instructions:
1. Log on to the service, as usual.
2. Select "STATS on-line file download"
3. Select "Al & NL files through <date>." <date> is
usually yesterday's date.
4. Now start logging the session: Press Alt-X, then type
"log session" and press enter. Lastly, type "c" and
press enter.
5. Next download the batter stats. Select the item
labeled "batter only."
6. When the batter stats are finished, download the
pitcher stats. Choose "pitcher only."
7. When the pitcher stats are done, download the games
by position. Choose "games by position."
8. Now stop logging the session. Press Alt-X, then type
"close session" and press enter. Type "c" and press
enter. That completes the stat download.
9. Exit the Stats service. The file you will use with
Tony II is called "session.log." It should contain
the batter, pitcher, and games played statistics for
all major-leaguers who have played in at least one
game this season so far.
After you have completed the statistics download, start
Tony II, and select 'Import Online Service Stats.' Next
type in the path and file name. For example, if your
STATS, Inc. directory is named "stats," and it is on drive
c:, type "c:\stats\session.log."
Now click on the 'IMPORT' button at the bottom of the
screen. The conversion process requires some time. The
program will display an hourglass while the operation is
in progress. If the import is successful, Tony II will
create a new league, and ask you to name it. If the stats
were incomplete or if the program could not find all the
data it needed, a window with an explanation will appear.
If this happens, delete the old "session.log" file and try
the download again.
For more information about STATS, Inc. write to:
STATS, INC.
7366 North Lincoln Avenue
Lincolnwood, IL. 60646-1708
...or call STATS at 1-708-676-3322, or in the TONY2
directory, type:
readme <enter>
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