Statistical Leaders Help The statistical leaders screen is a powerful database tool, which can sort and display the players' statistics in a variety of categories. There are four important areas on the screen: 1. The main display of statistics. This shows all the players' numbers, sorted in descending order, according to the column in red. When the screen first comes up, the red column is G (for games), so the players are sorted by the number of games they have played. 2. The brown bar near the top. This lists the different statistical categories the program keeps track of. To sort the players according to a different statistic, click on a different column. For example, select AB to sort the players according to the number of at bats they have. 3. The scroll arrows. The statistics leaders screen can display up to 60 different players' numbers. Click on the down arrow to show the next group. In addition, there are 19 batting, 22 pitching, and 7 fielding categories. These do not all fit on the brown bar. Click on the right arrow to show the next group of statistical categories. 4. The options at the bottom. Use these to change how the statistics are sorted and which players go into the sort. For example, when the screen first comes up, 'BEST' in the left most column is highlighted. This means that the red column of statistics is displayed from best to worst. Click on 'WORST' to reverse the order. Each column controls a different aspect: BEST/WORST: sort BEST first or sort WORST first BOTH/A/N: use players from BOTH leagues, or just from the A league, or just from the N league BATTING/PITCHING/FIELDING: use BATTING, PITCHING, or FIELDING statistics. Clicking on one of these options changes the categories on the brown bar near the top. ALL PLAYERS/ONE TEAM/BY POSITION/BY TEAM: choose 'ALL PLAYERS' to include all the players in the sort. 'ONE TEAM' limits the players to those of only one team. 'BY POSITION' limits them to only players of a single position. 'BY TEAM' changes to team statistics, instead of players' stats. TOTAL/VS R/VS L: Some batters hit better against right handed pitchers and some prefer left handed pitching. Similarly, pitchers do better or worse against hitters of one side or the other. 'VS R' limits the hitters' statistics to those compiled only against right handed pitchers, or the pitchers' stats to those facing right handed hitters. 'VS L' limits to against lefties, or facing left handed batters. Choose 'TOTAL' to combine the VS L and VS R categories. HISTORICAL/SIMULATED: 'HISTORICAL' presents the players' "canned" stats, the ones that they come with, and that their initial performances are based on. 'SIMULATED' uses the statistics compiled during a simulated season of play. Glossary of abbreviations: Batting Statistics AB: at bats AVG: batting average BB: bases on balls (walks) CS: caught stealing D: doubles G: games H: hits HR: home runs OBA: on base average PAB: pinch hit at bats PH: pinch hits PHR: pinch home runs R: runs scored RBI: runs batted in SA: slugging average SAC: sacrifice bunts and flies SB: stolen bases SO: strike outs T: triples Pitching Statistics BB: bases on balls (walks) BK: balks CG: complete games D: doubles ER: earned runs ERA: earned run average G: games GS: games started H: hits HAVG: hitters' batting average HOBA: hitters' on base average HSA: hitters' slugging average HR: home runs IP: innings pitched L: losses R: runs SH: shutouts SO: strike outs SV: saves T: triples W: wins WP: wild pitches Fielding Statistics PO: put outs A: assists E: errors DP: double plays FA: fielding average PB: passed balls (catchers only) RTO: runners thrown out percentage (catchers only) * Edit Team and League Names Help Leagues and teams come with standard names: "A" and "N" for the leagues; "California," "Chicago A," "Kansas City," and so on for the teams. These names are not fixed. League names may be anything, up to 14 letters or numbers; teams names can be up to 13 characters in length. To change a league name, click on it and type. Press backspace to delete a letter or number. Change team names in the same way. At the bottom of the screen are two buttons: 'other league' and 'restore.' 'Other league' switches between the 'A' league and the 'N' league. 'Restore' cancels any changes you have made to either league, returning all names to what they were when the Edit Team Names screen came up. * Edit Team Colors Help Each team has a 'main' color, used on the players' cap, sleeves, belt, and socks, and an 'accent' color for details and stripes. Just as the team names and league names are not fixed, nor are the team colors. To change a team's main color, click on a color from the color bar labeled 'main.' You will see the color change on the animations. Change the accent color using the accent color bar in the same way. At the bottom of the screen are two buttons: 'new team' and 'restore.' Click on 'new team' to edit the colors of another team. This will save any changes you have made to the colors of the team on the screen. Choose 'restore' to cancel any changes you have made to the team colors on the screen. * Assign Stadiums Help In Tony La Russa Baseball II, each team plays in its own home stadium. The Assign Stadiums screen allows you to change which park each team plays its home games in. Click on a team name to see which stadium is assigned to that team. The information about the park will appear in the top half of the screen. To change to a different stadium, click on a different name. To see what a stadium looks like, select it, then click on 'view stadium' at the bottom of the screen. Use the arrow keys or the mouse to scroll around the park and take in the sights. Click on the 'restore' button at the bottom of the screen to cancel any stadium assignments you have made since you came to the screen. * Trades Help Teams may trade zero, one, two, or three players with each other. The players may be all pitchers, all batters, or a combination of each. The only limitations are that after the trade, both teams must be left with 15 to 24 batters and 10 to 16 pitchers. At the bottom of the screen are three buttons: SEE 'TEAM ABBREVIATION': Only one team's pitchers' or batters' names will fit on the screen at one time. Click on this button to view the other team's players. BATTERS/PITCHERS: Click here to display the other players on the team. RESTORE: Trades do not become final until you leave the trades screen. Until that time, you may cancel all trades between these two teams by clicking on the 'RESTORE' button. To propose a trade, click on one, two, or three batters or pitchers from one team (the names will appear in one of the "offered" boxes near the top of the screen), switch teams (click on the "see" button at the bottom), then choose players from the other team. You may offer zero players in a trade. To remove a player from the offered box, click on his name there. For the trade to go through, each team must "agree." Click on the the "agree" button beneath the players offered box to accept the trade for each team. If the trade would result in either team having too many or too few pitchers or batters, the trade will not be allowed. Click on 'reject' to cancel the trade and return the offered players to their rosters. As on many of the screens in Tony La Russa Baseball II, the function keys, F1 through F4, are available to bring up more detailed player statistics. Point to a player (or highlight him), then press one of the following keys: F1: displays batting stats F2: displays pitching stats F3: displays fielding stats F4: switches between historical and simulated statistics The right mouse button acts as F1 for batters and as F2 for pitchers. Use the function keys, F5 and F6, to print screens: F5: prints the screen: the computer sends what you see to the printer. F6: appends what you see to the contents of the file, print.txt. You may print this file, or use any text editor to look at what's in it. * Edit Batting Stats Help (Part I) The batting statistics for each player fill two separate pages. On this first page are the player's name, personal stats, position, primary batting statistics, and so on. At the bottom of the screen are six buttons: DONE: click here when you are finished editing this player's stats. This will return you to the 'Choose Player' screen. MORE: this will take you to the second page of batting stats for this player, including his tendencies and the various ratings, such as arm, speed, and power. CLEAR: choose 'clear' to zero all the player's statistics, including pitching and fielding stats. PITCHING: click here to edit the player's pitching stats. FIELDING: click here to edit the player's fielding stats. RESTORE: this undoes any changes made to this player's stats from this screen. Restore will reverse a 'Clear,' returning all batting, pitching, and fielding stats to their previous values. Restore will only cancel changes made on this screen. For example, if you change the player's GAMES from 100 to 150, then select 'PITCHING,' then return to this screen, restore will not change 150 back to 100. The computer saves changes when you switch screens. To edit a stat, click on it. Most of the stats are numbers, which you can type in yourself. But a few are non-numeric values, such as throwing arm or position. Click on these to cycle through the possible values. The first page of the individual batting statistics follows. For each numeric stat, the range of values is in parentheses. LAST NAME: this can be up to 12 letters or numbers. FIRST NAME: maximum of 8 characters. YEAR (1870-2125): each player's statistics are taken from a single season of baseball. This is the year of that season. AGE (0-255): this is the age of the player for the year. EXP (0-255): stands for experience, or the number of years of major-league experience the player had up to this year of his career. SALARY (0-65535): the annual salary of the player in thousands of dollars. The number is calculated based on the player's performance for classic teams, but is the actual amount for the 1992 teams. B: stands for batting side, and can be 'R' for right, 'L' for left, or 'S' for switch hitter. Click on this stat to cycle through the various possible values. T: throwing arm, either 'R' for right or 'L' for left. Click to switch between 'L' and 'R.' S: means skin color, and can be either 'D' for dark or 'L' for light. Click to switch back and forth. POS1: this is the player's primary position, the one he has the most experience at. Click to cycle through all the positions, including DH. POS2: the player's secondary position. He can play here, but is better playing POS1, his primary position. Click to cycle through the positions. MORALE (1-12): Morale is how well a player stands up to adversity. A player with a high morale will resist slumps better - he will "break out of it" sooner. A player with a low morale will slide deeper into a slump, and stay in it longer. L'SHIP (1-12): means leadership. This is the innate ability of a player raise the morale of all players on the team. Players with high leadership can boost the morale of lesser players, keeping them from slumping and hurting the team. EDIT TOTALS ONLY/EDIT TOTALS AND VS LEFT: this is not a statistical category; it is an option. Choose 'EDIT TOTALS ONLY' to avoid the vs left and vs right breakdown of some of the batting stats. The computer will automatically compute the 'VS L' and 'VS R' columns based on a league-wide average. Select 'EDIT TOTALS AND VS LEFT' to specify the exact values. The computer will calculate the 'VS R' column by subtracting 'VS L' from 'TOT.' AT BATS (0-9999): the number of at bats. HITS (0-9999): the number of hits. DOUBLES (0-9999): two-base hits. TRIPLES (0-255): three-baggers. HOME RUNS (0-255): the number of round-trippers. BASES ON BALLS (0-9999): walks. STRIKE OUTS (0-9999): the number of times the player has fanned. BATTING AVG: this is the batting average of the player, based on the statistics above. You may not enter a value here; the computer calculates the average for you. SLUGGING AVG: slugging average, or the number of total bases divided by the number of at bats. Again, the computer figures this one out for you. ON BASE AVG: on base average is the number walks plus the number of hits all divided by the number of at bats plus the number of walks. The computer computes this stat too. GAMES (0-255): the number of games the player appeared in. RUNS (0-255): runs scored. RUNS BATTED IN (0-255): the number of runs the player drove in. SACRIFICES (0-255): this is the sum of sacrifice bunts and sacrifice flies. STOLEN BASES (0-255): stolen bases. CAUGHT STEALING (0-255): the number of times the player was thrown out attempting to steal. * Edit Pitching Stats Help Each player has pitching statistics, whether he is a pitcher or a position player. Non-pitchers usually have zeros in most pitching categories, but, if necessary, they can be used as pitchers in a game. At the bottom of the screen are five buttons: DONE: click here when you are done editing this player's stats. This will save your changes and return to the 'Choose Player' screen. CLEAR: choose 'clear' to zero all the player's statistics, including batting and fielding stats. BATTING: click here to edit the player's batting stats. FIELDING: click here to edit the player's fielding stats. RESTORE: this undoes any changes made to this player's stats from this screen. Restore will reverse a 'Clear,' returning all batting, pitching, and fielding stats to their previous values. Restore will only cancel changes made on this screen. For example, if you change the player's GAMES from 100 to 150, then select 'BATTING,' then return to this screen, restore will not change 150 back to 100. The computer saves changes when you switch screens. To edit a stat, click on it. Most of the stats are numbers, which you can type in yourself. But a few are non-numeric values, such as throwing arm or pitch 4. Click on these to cycle through the possible values. The individual pitching statistics follow. For each numeric stat, the range of values is in parentheses. LAST NAME: this can be up to 12 letters or numbers. FIRST NAME: maximum of 8 characters. PITCH 4: this is the fourth pitch in the pitcher's arsenal. Click to cycle through the different choices. YEAR (1870-2125): each player's statistics are taken from a single season of baseball. This is the year of that season. AGE (0-255): this is the age of the player for the year. EXP (0-255): stands for experience, or the number of years of major-league experience the player had up to this year of his career. SALARY (0-65535): the annual salary of the player in thousands of dollars. The number is calculated based on the player's performance for classic teams, but is the actual amount for the 1992 teams. B: stands for batting side, and can be 'R' for right, 'L' for left, or 'S' for switch hitter. Click on this stat to cycle through the various possible values. T: throwing arm, either 'R' for right or 'L' for left. Click to switch between 'L' and 'R.' S: means skin color, and can be either 'D' for dark or 'L' for light. Click to switch back and forth. POS1: this is the player's primary position, the one he has the most experience at. For pitchers, this is always P. POS2: the player's secondary position. For pitchers, this is always P. MORALE (1-12): Morale is how well a player stands up to adversity. A player with a high morale will resist slumps better - he will "break out of it" sooner. A player with a low morale will slide deeper into a slump, and stay in it longer. L'SHIP (1-12): means leadership. This is the innate ability of a player raise the morale of all players on the team. Players with high leadership can boost the morale of lesser players, keeping them from slumping and hurting the team. EDIT TOTALS ONLY/EDIT TOTALS AND VS LEFT: this is not a statistical category; it is an option. Choose 'EDIT TOTALS ONLY' to avoid the vs left and vs right breakdown of some of the pitching stats. The computer will automatically compute the 'VS L' and 'VS R' columns based on a league-wide average. Select 'EDIT TOTALS AND VS LEFT' to specify the exact values. The computer will calculate the 'VS R' column by subtracting 'VS L' from 'TOT.' OPP AT BATS (0-9999): opponents' at bats, or the number of batters this pitcher faced. HITS (0-9999): the number of hits given up. DOUBLES (0-9999): two-base hits given up. TRIPLES (0-255): three-baggers hitters got. HOME RUNS (0-255): homers hit off this pitcher. WALKS (0-9999): the number of bases on balls given up. STRIKE OUTS (0-9999): batters set down on strikes. ERA: earned run average. This is the average number of runs the pitcher gave up per nine innings pitched. You may not enter a value here; the computer calculates the ERA for you. OPP BAT: opponents' batting average. The batting average opposing hitters compiled against this pitcher. Again, the computer figures this one out for you. OPP SLUG: opponents' slugging average. The slugging average of opposing batters versus this pitcher. This is computed. OPP OB: opponents' on base average. Another calculated value. EARNED RUNS (0-9999): runs scored against this pitcher without the aid of one or more defensive errors. GAMES (0-255): number of games the pitcher played in. INGS PITCHED (0-999): number of innings pitched, in whole innings and thirds. For example, 11.2 means 11 and two- thirds innings. The computer will automatically round off any decimals to one or two thirds. WON (0-255): victories. LOST (0-255): losses. STARTS (0-255): number of games this pitcher started. COMPL GAMES (0-255): games this pitcher started and finished. SAVES (0-255): games this pitcher saved. SHUTOUTS (0-255): complete games in which the opponents did not score any runs. BALKS (0-255): balks. WILD PITCHES (0-255): wild pitches this pitcher threw. CONTROL (1-12): this rates how well this pitcher can throw the ball where he wants to. The higher the number, the better the control. VELOCITY (1-12): the speed of this pitcher's throws. For all pitchers, the fastball is faster than the curve, but a hurler of velocity 12 has a "faster" fastball than one with a lesser velocity. ENDURANCE (1-10): roughly, 10 times the endurance is the number of pitches this pitcher can throw before he starts to tire. PICKOFF (1-12): this rates how good the pitcher is at picking off opposing base runners. A 12 will have a better chance of nailing a runner than a 6 would. RELEASE (1-12): this is how quick the pitcher is at getting rid of the ball once he starts his motion toward the plate. The higher the release the faster he is. QUALITY 1 (1-12): "quality 1" stands for "quality of the fastball," or how good the pitcher is at throwing his fastball. This effects two things: the higher the quality of the pitch, the harder it is for the opposing players to hit it; and computer players throw higher quality pitches more frequently. So, if the computer is managing a pitcher with a quality 1 of 12, he will try to blow his fastball by you a lot - and will succeed often. On the other hand, setting quality 1 to 1 will "turn off" the fastball: the computer will only throw it if all four pitches have a quality of 1, and then the pitch will be very easy to hit. QUALITY 2 (1-12): This is the quality of the pitcher's curve. QUALITY 3 (1-12): quality of the change up. QUALITY 4 (1-12): quality of the pitcher's pitch 4. CLUTCH (1-12): This measures the ability of the pitcher to "bear down" when runners are on base. A high clutch rating improves the pitcher's chances of getting the batter out when he is in a tight situation with runners on. STREAK (A-L): Different players handle the long season differently. The streak rating describes how well the pitcher plays during different months. This is how the different streak ratings work: A: pitches evenly all season B: Better in April, weakens a little in September C: Stronger in April and September, a weaker in July D: Stronger in July, weaker in April and September E: Similar to rating I, but less extreme F: Similar to J, but less extreme G: Similar to K, but less extreme H: Similar to L, but less extreme I: Hot at the start and the end of the season, awful during the summer J: Hot in the summer, awful in April and September K: Starts out awful, gradually improves to awesome by September L: Starts out very hot, gradually cools to terrible by September DAY-NIGHT (A-L): Some pitchers are great during the daylight hours, but can't seem to find the plate at night; while others are better in the dark, but average during the day. The day-night rating describes these tendencies using a gradually changing scale: A: Awesome by day, awful by night B-F: gradually worsening by day, and improving by night G: equally good during the day and at night H-K: Better and better at night, worsening by day L: Awesome by night, terrible by day * Change Leagues Help Tony La Russa Baseball II can maintain up to 50 different leagues of players, each with its own name. Use change leagues to switch from one league to another. To select a league, click on the name. To see more leagues, click on the scroll arrows. To discard the currently selected league, click on 'delete league' at the bottom of the screen. The program will ask for confirmation. * Setup Leagues Help Tony La Russa Baseball II is flexible when it comes to managing leagues, divisions, and teams. Play one or two leagues of either one or two divisions each. Mix and match teams however you like. Use setup leagues to create and modify leagues. NUMBER OF LEAGUES Usually, baseball teams are arranged into two leagues ('N' and 'A,' for example), each of which has two divisions ('west' and 'east'). To play with only one of these two leagues, click on the '1' box next to 'number of leagues.' NUMBER OF DIVISIONS To play with only one division per league, click on the '1' box next to 'number of divisions.' To play one league with two divisions and the other with only one, select two divisions, then remove all the teams from the division you do not want to use. To remove a team from a division, click on it. Each division of each league has a number of teams in it. Normally, these are all the teams from a certain league, such as the classic teams. You may accept these, or create new ones, or choose teams from other leagues. CHOOSE FROM CLASSIC TEAMS To add a team to the league, click on the team, then click on an empty slot in the league. To replace a team in the league with another team, choose the team you want, then click on the league team you want to replace. Notice that the program must duplicate an existing team to add it to the league. It must do this to maintain separate statistics for each team. To delete a team from the league without replacing it, click on it. NEW TEAM Click on 'new team' to create a new, empty team. All players on the new team will have the last name, "empty," and will have no statistics - you will have to fill those in yourself. Also, new teams start out with no players on the reserved list. To add stats to the new players, add the new team to the league, then select 'Edit Player Stats.' You may only edit player stats from a team that is in the league. COPY TEAM To duplicate an existing team, choose a team, then click on 'copy team.' Use this command to be sure a team is duplicated before putting it in a league and altering the players' statistics. The program will not automatically copy a team that is not in use in a league. DELETE TEAM To delete a team, choose a team, then click on 'delete team.' The program will ask for confirmation. NEW SOURCE LEAGUE A "source league" is a group of teams from which you may choose teams for your league. Click on 'new source league' to see teams from another source league for your league. Teams from different source leagues may be mixed together in one league. NEW LEAGUE Click here to start a new league. This erases the league display, and sets up a new league with one division and one league. CLEAR LEAGUE This removes all the teams from the league. RESTORE Click on 'restore' to undo all the changes you have made to the league. This will return the number of teams, number of leagues, and the actual teams in the league to the way they were when you came to the Setup Leagues screen. * Edit Batting Stats Help (Part II) The batting statistics for each player fill two separate pages. On this second page are the player's name, personal stats, position, tendencies, and ratings. At the bottom of the screen are six buttons: DONE: click here when you are done editing this player's stats. This will return you to the 'Choose Player' screen. MORE: this will take you to the first page of batting stats for this player, his primary batting stats. CLEAR: choose 'clear' to zero all the player's statistics, including pitching and fielding stats. PITCHING: click here to edit the player's pitching stats. FIELDING: click here to edit the player's fielding stats. RESTORE: this undoes any changes made to this player's stats from this screen. Restore will reverse a 'Clear,' returning all batting, pitching, and fielding stats to their previous values. Restore will only cancel changes made on this screen. For example, if you change the player's SPEED rating from 2 to 9, then select 'PITCHING,' then return to this screen, restore will not change 9 back to 2. The computer saves changes when you switch screens. To edit a stat, click on it. Most of the stats are numbers, which you can type in yourself. But a few are non-numeric values, such as throwing arm or position. Click on these to cycle through the possible values. The second page of the individual batting statistics follows. For each numeric stat, the range of values is in parentheses. LAST NAME: this can be up to 12 letters or numbers. FIRST NAME: maximum of 8 characters. YEAR (1870-2125): each player's statistics are taken from a single season of baseball. This is the year of that season. AGE (0-255): this is the age of the player for the year. EXP (0-255): stands for experience, or the number of years of major-league experience the player had up to this year of his career. SALARY (0-65535): the annual salary of the player in thousands of dollars. The number is calculated based on the player's performance for classic teams, but is the actual amount for the 1992 teams. B: stands for batting side, and can be 'R' for right, 'L' for left, or 'S' for switch hitter. Click on this stat to cycle through the various possible values. T: throwing arm, either 'R' for right or 'L' for left. Click to switch between 'L' and 'R.' S: means skin color, and can be either 'D' for dark or 'L' for light. Click to switch back and forth. POS1: this is the player's primary position, the one he has the most experience at. Click to cycle through all the positions, including DH. POS2: the player's secondary position. He can play here, but is better playing POS1, his primary position. Click to cycle through the positions. MORALE (1-12): Morale is how well a player stands up to adversity. A player with a high morale will resist slumps better - he will "break out of it" sooner. A player with a low morale will slide deeper into a slump, and stay in it longer. L'SHIP (1-12): means leadership. This is the innate ability of a player raise the morale of all players on the team. Players with high leadership can boost the morale of lesser players, keeping them from slumping and hurting the team. Hitters have tendencies. Some are more likely to pop the ball up; some have a better chance of hitting it on the ground. Some pull the ball; some hit to the opposite field. The next six values rate the hitter's tendencies. GROUNDER % (0-100): this is the percentage chance a hit ball will be on the ground. PULL (0-100): of the ground balls the batter hits, this is the percentage he will pull. OPPOSITE FIELD (0-100): the percentage of grounders the batter will hit to the opposite field. The 'PULL' percentage and the 'OPPOSITE FIELD' percentage don't add up to 100 because some of the ground balls go up the middle. FLY BALL % (0-100): this is the percentage chance a hit ball will be a fly. For example, if the fly ball % is 65.0, it means 65% of this batter's hit balls will be in the air, which means that 35% will be grounders (see GROUNDER % above; the grounder % added to the fly ball % must equal 100). PULL (0-100): of the flies the batter hits, this is the percentage he will pull. OPPOSITE FIELD (0-100): the percentage of fly balls the batter will hit to the opposite field. The 'PULL' percentage and the 'OPPOSITE FIELD' percentage don't add up to 100 because some of the flies go up the middle. The remaining values are totals or ratings, not percentages PINCH AT BATS (0-162): this is the number of times the player pinch hit for another hitter. PINCH HITS (0-162): number of pinch hits. PINCH HOMERS (0-162): pinch home runs. SPEED (1-12): This is how fast the player runs. The higher the number, the faster he is. POWER (1-12): Every player has a certain amount of raw power, that's what this rating measures. The more power a batter has, the more likely he is to hit a screaming line drive or smash one out of the park. BUNT (1-12): This measures the player's skill at bunting. The higher the rating, the better the batter is at successfully laying one down. HIT AND RUN (1-12): The hit and run rating measures the player's bat control. Proper execution of the hit and run requires the batter to keep the ball on the ground and to hit behind the runner. Players with a high hit and run rating are better at this than those with a low one. CLUTCH (1-12): This measures the ability of the batter to "come through" when runners are on base. A high clutch rating improves the batter's chances of getting a hit when runners are in scoring position and the game is on the line. STREAK (A-L): Different players handle the long season differently. The streak rating describes how well the batter plays during different months. This is how the different streak ratings work: A: hits evenly all season B: Better in April, weakens a little in September C: Stronger in April and September, a weaker in July D: Stronger in July, weaker in April and September E: Similar to rating I, but less extreme F: Similar to J, but less extreme G: Similar to K, but less extreme H: Similar to L, but less extreme I: Hot at the start and the end of the season, awful during the summer J: Hot in the summer, awful in April and September K: Starts out awful, gradually improves to awesome by September L: Starts out very hot, gradually cools to terrible by September DAY-NIGHT (A-L): Some batters are great during the daylight hours, but can't seem to get a hit at night; while others are better in the dark, but average during the day. The day-night rating describes these tendencies using a gradually changing scale: A: Awesome by day, awful by night B-F: gradually worsening by day, and improving by night G: equally good during the day and at night H-K: Better and better at night, worsening by day L: Awesome by night, terrible by day * Edit Fielding Stats Help Tony La Russa Baseball II maintains a number of fielding statistics for each player. These stats help to describe how each player will do on defense, whether playing in his natural position, or out of it. At the bottom of the screen are five buttons: DONE: click here when you are done editing this player's stats. This will return you to the 'Choose Player' screen. CLEAR: choose 'clear' to zero all the player's statistics, including batting and fielding stats. BATTING: click here to edit the player's batting stats. PITCHING: click here to edit the player's pitching stats. RESTORE: this undoes any changes made to this player's stats from this screen. Restore will reverse a 'Clear,' returning all batting, pitching, and fielding stats to their previous values. Restore will only cancel changes made on this screen. For example, if you change the player's put outs from 53 to 97, then select 'BATTING,' then return to this screen, restore will not change 97 back to 53. The computer saves changes when you switch screens. To edit a stat, click on it. Most of the stats are numbers, which you can type in yourself. But a few are non-numeric values, such as throwing arm or position. Click on these to cycle through the possible values. The individual fielding statistics follows. For each numeric stat, the range of values is in parentheses. LAST NAME: this can be up to 12 letters or numbers. FIRST NAME: maximum of 8 characters. YEAR (1870-2125): each player's statistics are taken from a single season of baseball. This is the year of that season. AGE (0-255): this is the age of the player for the year. EXP (0-255): stands for experience, or the number of years of major-league experience the player had up to this year of his career. SALARY (0-65535): the annual salary of the player in thousands of dollars. The number is calculated based on the player's performance for classic teams, but is the actual amount for the 1992 teams. B: stands for batting side, and can be 'R' for right, 'L' for left, or 'S' for switch hitter. Click on this stat to cycle through the various possible values. T: throwing arm, either 'R' for right or 'L' for left. Click to switch between 'L' and 'R.' S: means skin color, and can be either 'D' for dark or 'L' for light. Click to switch back and forth. POS1: this is the player's primary position, the one he has the most experience at. Click to cycle through all the positions, including DH. Pitchers are always 'P.' POS2: the player's secondary position. He can play here, but is better playing POS1, his primary position. Click to cycle through the positions. Pitchers are always 'P.' MORALE (1-12): Morale is how well a player stands up to adversity. A player with a high morale will resist slumps better - he will "break out of it" sooner. A player with a low morale will slide deeper into a slump, and stay in it longer. L'SHIP (1-12): means leadership. This is the innate ability of a player raise the morale of all players on the team. Players with high leadership can boost the morale of lesser players, keeping them from slumping and hurting the team. The game keeps track of stats for each of the player's two fielding positions, POSITION 1 and POSITION 2. These numbers are in separate columns, one on the left and one in the center. The two fielding ratings are to the right. The OPTIONAL stats near the bottom are for catchers only. PUT OUTS (0-9999): This is the number of outs the player himself recorded. ASSISTS (0-9999): If a player fields the ball, then throws to another player to make an out, the fielding player gets an assist. This is a count of the player's assists. ERRORS (0-255): the number of fielding and throwing errors the player made. DBL PLAYS (0-255): this is the number of double plays the player participated in. FIELDING AVG: This is the players fielding average, which is (put outs + assists) over (put outs + assists + errors) You cannot enter this value; the computer calculates it. ARM (1-12): This is the strength of the player's arm. The stronger the fielder's arm, the farther and faster he can throw the ball. RANGE (1-12): Range rates the player's ability to get to a hit ball. For example, a shortstop with a high range will field a ball hit in the hole between short and third more often than a player with a lesser range would. PASSED BALLS (0-255): If a catcher misses a pitch that he could have caught and a runner advances because of it, the catcher is charged with a passed ball. This is a count of passed balls. RUNNERS THROWN OUT % (0-100): This is the percentage of runners the catcher threw out attempting to steal. For example, if ten runners tried to steal against this catcher and he threw out four of them, the runners thrown out % would be 40. * Import Version 1 Stats Help Tony La Russa Baseball II will accept teams and data from Tony La Russa's Ultimate Baseball. You may import single teams one at a time, or entire leagues all at once. First select the disk drive the version 1 teams are on by clicking on one of the drive boxes, A: through F:. The program will list the sub-directories on the disk as well as the teams it can find. To change directories, click on the directory names. To back up one directory, click on '..\'. Click on the arrow buttons to scroll the list, if necessary. Version 1 team names look like this: ALE1.TMS, ALE2.TMS, ALW1.TMS, NLE1.TMS, and NLW1.TMS. The 'AL' stands for 'A league,' 'NL' stands for 'N league.' 'E' means 'east' and 'W' means 'west.' '1' means the first team in the division, '2' means the second, and so on. To import a single team, select it, then click on the import button at the bottom of the screen. The team will be copied into your current league, with "IM-" (for import) added to the beginning of the name. To import an entire league, click on the box next to 'import league' near the top of the screen. Now instead of listing teams, the program will say "complete league available" if it can find all the team and league files which make up the version 1 league. To import the league, click on 'import.' The program will ask for a league name and abbreviation. Click on 'import team' to switch back to importing single teams. * Edit Player Stats - Choose Player Help Tony La Russa Baseball II maintains many statistics for each player. These stats are divided into three groups - batting, pitching, and fielding, each of which you edit separately. Notice that before displaying the player's names, the game asks if you want the computer to calculate the player's ratings based on his new stats. If you answer 'yes,' any time you edit a stat, the player's ratings will change to reflect the modifications. This will happen even if you have already changed the ratings yourself. If you answer 'no,' editing stats will not effect the ratings; you will be responsible for changing them to reflect the modifica- tions you have made in the player's stats. Each time you select a new team to edit, the program will ask this question Before editing stats, you must choose a player. Click on the name of the player you want. At the bottom of the 'Choose Player' screen are three buttons: Select New Team: click on this button to edit the stats of players on a different team. Clear Team: click here to create a new, empty team. All players on the new team will have the last name, "empty," and will have no statistics - you will have to fill those in yourself. Also, new teams start out with no players on the reserved list. Restore: clicking here returns the team to the way it was when you came to the edit player stats - choose player screen. Restore not only reverses 'Clear Team' but also undoes all of the changes you made to the players' statistics on the individual stats editing screens. * Import Online Service Stats Help Tony II will accept statistics from the Stats Inc. Online Service. Be sure to follow the instructions for the service, and refer to the guidelines below: Stats will create a file named "session.log." Before you log on to the service, be sure to either delete that file or copy it elsewhere; otherwise, the stats will be appended onto the end of it. To download the stats, follow these instructions: 1. Log on to the service, as usual. 2. Select "STATS on-line file download" 3. Select "Al & NL files through ." is usually yesterday's date. 4. Now start logging the session: Press Alt-X, then type "log session" and press enter. Lastly, type "c" and press enter. 5. Next download the batter stats. Select the item labeled "batter only." 6. When the batter stats are finished, download the pitcher stats. Choose "pitcher only." 7. When the pitcher stats are done, download the games by position. Choose "games by position." 8. Now stop logging the session. Press Alt-X, then type "close session" and press enter. Type "c" and press enter. That completes the stat download. 9. Exit the Stats service. The file you will use with Tony II is called "session.log." It should contain the batter, pitcher, and games played statistics for all major-leaguers who have played in at least one game this season so far. After you have completed the statistics download, start Tony II, and select 'Import Online Service Stats.' Next type in the path and file name. For example, if your STATS, Inc. directory is named "stats," and it is on drive c:, type "c:\stats\session.log." Now click on the 'IMPORT' button at the bottom of the screen. The conversion process requires some time. The program will display an hourglass while the operation is in progress. If the import is successful, Tony II will create a new league, and ask you to name it. If the stats were incomplete or if the program could not find all the data it needed, a window with an explanation will appear. If this happens, delete the old "session.log" file and try the download again. For more information about STATS, Inc. write to: STATS, INC. 7366 North Lincoln Avenue Lincolnwood, IL. 60646-1708 ...or call STATS at 1-708-676-3322, or in the TONY2 directory, type: readme *