Credits : Scubagear was coded by Wormbo ( http://www.koehler-homepage.de/Wormbo/index.html ).
: Also thanks to him for some advice and being so helpful at very short notice.
: Thanks to the author of AS-OceanFloor for the inspiration :)
Other maps : Too many to be bothered putting 'em in here (bout 45 or so...)
: (Just visit my website - see above)
--- Construction ---
Editor(s) used : UnrealEd 3, Photoshop 7, 3DS Max 5.
--- Installation ---
To install the map, just unzip the archive to your UT2004 directory and it will automatically put the files in the right folders (AS-Abyss-Lite.ut2 file to \maps, Scubagear.u file to \system)
--- Notes ---
The "-Lite" suffix basically means that it is a watered down version as I did not have time to fully implement all the features or do the polish that I wanted (and I hope to release a "non-lite" version some day).
You can turn world detail to low to lose most of the particle fx but it won't give a huge gain. Level runs well on my 1.3Ghz, 256MB SDRAM, Gf4 Ti4200 machine with minimal optimisation so that's saying something. Shouldn't be a huge memory load as the number of textures used is reasonably low for such a large level.
That's enough... This level and any custom meshes/textures are copyright Cory 'SpoonDog' Spooner, September 2004.