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Text File  |  2003-12-06  |  6KB  |  155 lines

  1. <script>
  2. <data file="DATA\FX\MISC\misc_ale.ini" method="append">
  3. <source>
  4. [VisEffect]
  5. nickname = fb_laser_04_flash              
  6. alchemy = fx\weapons\ci_photon_04.ale              
  7. effect_crc = -33593284              
  8. textures = fx\sarma.txm              
  9. textures = fx\standardeffects.txm              
  10. textures = fx\smoke.txm              
  11. textures = fx\photon.txm              
  12.               
  13. [VisEffect]
  14. nickname = fb_laser_04_impact              
  15. alchemy = fx\weapons\rh_tachyon_04.ale              
  16. effect_crc = -323107747              
  17. textures = fx\planetflare.txm              
  18. textures = fx\sarma.txm              
  19. textures = fx\beam.txm              
  20.              
  21. [VisEffect]
  22. nickname = fb_missile_proj              
  23. alchemy = fx\misc\rtc_nomadtorpedo.ale                  
  24. effect_crc = 386318941                  
  25. textures = fx\miningship.txm                  
  26. textures = fx\smoke.txm                  
  27. textures = fx\sarma.txm                  
  28. textures = fx\planetflare.txm                  
  29. textures = fx\beam.txm                  
  30. textures = fx\newglows.txm 
  31. </source>
  32. </data>
  33.  
  34. <data file="DATA\FX\WEAPONS\weapons_ale.ini" method="append">
  35. <source>
  36. [VisEffect]
  37. nickname = fb_torpedo_proj                 
  38. alchemy = fx\weapons\no_capgun01.ale              
  39. effect_crc = -360621339              
  40. textures = fx\smoke.txm              
  41. textures = fx\miningship.txm              
  42. textures = fx\sarma.txm              
  43. textures = fx\beam.txm              
  44. textures = fx\newglows.txm
  45.  
  46. [VisEffect]
  47. nickname = fb_torpedo_flash              
  48. alchemy = fx\weapons\no_capgun01.ale              
  49. effect_crc = 385637821              
  50. textures = fx\smoke.txm              
  51. textures = fx\miningship.txm              
  52. textures = fx\sarma.txm              
  53. textures = fx\beam.txm              
  54. textures = fx\newglows.txm  
  55. </source>
  56. </data>
  57.  
  58. <data file="DATA\FX\beam_effects.ini" method="append">
  59. <source>
  60. [BeamBolt]
  61. nickname = fb_laser_01_beam              
  62. tip_length = 25              
  63. core_length = 25              
  64. tail_length = 25              
  65. head_width = 1.750000             
  66. core_width = 1.00000              
  67. sec_core_width = 0.750000              
  68. tip_color = 0, 255, 0              
  69. core_color = 0, 128, 0        
  70. outter_color = 0, 255, 0              
  71. sec_core_color = 128, 255, 128             
  72. sec_outter_color = 64, 255, 64              
  73. tail_color = 0, 255, 0              
  74. head_brightness = 0              
  75. trail_brightness = 1              
  76. head_texture = ball              
  77. trail_texture = wide              
  78. flash_size = 3 
  79. </source>
  80. </data>
  81.  
  82.  
  83. <data file="DATA\FX\effects.ini" method="append">
  84. <source>
  85. [Effect]
  86. nickname = fb_laser_01_proj                                  
  87. effect_type = EFT_WEAPON_PROJ                                  
  88. vis_beam = fb_laser_01_beam                             
  89.                            
  90. [Effect]
  91. nickname = fb_laser_04_flash                                  
  92. effect_type = EFT_MUZZLE_FLASH                                  
  93. vis_effect = fb_laser_04_flash                                  
  94.                                   
  95. [Effect]
  96. nickname = fb_laser_04_impact                                  
  97. effect_type = EFT_WEAPON_IMPACT                                  
  98. vis_effect = fb_laser_04_impact                           
  99.                            
  100. [Effect]
  101. nickname = fb_level10_impact                                  
  102. effect_type = EFT_EXPLOSION_MISSILE                                  
  103. snd_effect = asteroid_explosion                                  
  104. vis_effect = gf_explosion_li_ship02
  105.  
  106. [Effect]
  107. nickname = fb_level10_proj                                  
  108. effect_type = EFT_EQUIP_ATTACHED_LARGE                               
  109. vis_effect = sp_distortion_03_proj                                  
  110. vis_generic = min_photon_01_proj                   
  111. vis_beam = ku_neutron_04_beam     
  112.     
  113. [Effect]
  114. nickname = fb_level10_flash   
  115. effect_type = EFT_MUZZLE_FLASH                                  
  116. vis_effect = sp_distortion_03_flash 
  117.  
  118. [Effect]
  119. nickname = fb_missile_drive                              
  120. effect_type = EFT_MISSILE_DRIVE                                  
  121. vis_effect = fb_missile_proj                        
  122. vis_generic = min_missile01_drive                                
  123.      
  124. [Effect]
  125. nickname = fb_missile_impact                                  
  126. effect_type = EFT_EXPLOSION_MISSILE                                  
  127. snd_effect = asteroid_explosion                                  
  128. vis_effect = gf_explosion_no_fighter
  129.  
  130. [Effect]
  131. nickname = fb_torpedo_drive                              
  132. effect_type = EFT_MISSILE_DRIVE                                  
  133. vis_effect = fb_torpedo_proj                        
  134. vis_generic = min_missile01_drive                  
  135.    
  136. [Effect]
  137. nickname = fb_torpedo_impact                                  
  138. effect_type = EFT_EXPLOSION_LARGE                                  
  139. snd_effect = asteroid_explosion                                  
  140. vis_effect = gf_explosion_li_ship02
  141.  
  142. [Effect]
  143. nickname = fb_torpedo_flash   
  144. effect_type = EFT_MUZZLE_FLASH                                  
  145. vis_effect = fb_torpedo_flash
  146.  
  147. [Effect]
  148. nickname = fb_lair_missile_drive                              
  149. effect_type = EFT_MISSILE_DRIVE                                  
  150. vis_effect = fb_torpedo_proj                        
  151. vis_generic = min_missile01_drive
  152. </source>
  153. </data>
  154.  
  155. </script>