home *** CD-ROM | disk | FTP | other *** search
/ GameStar Special 2004 March / GSSH0304CD1.iso / Freelancer / FireBaseShipPack / FBShipPackV1.exe / FBShipPackV1.zip.flmod / FirebaseShipPackV1 / FBTChangingDefaultStartingShip.xml.bak < prev    next >
Text File  |  2003-12-07  |  5KB  |  161 lines

  1. <script>
  2. <data file="data\MISSIONS\M01A\m01a.ini" method="sectionreplace"> 
  3. <section>
  4. [Trigger]
  5. nickname = mrp_accept 
  6. system = Li01 
  7. </section>
  8. <dest>
  9. Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
  10. </dest>
  11. <source>
  12. Act_SetShipAndLoadout = fb_fighter01, msn_playerloadout
  13. </source>
  14. </data>
  15.  
  16. <data file="data\SHIPS\rtc_shiparch.ini" method="sectionreplace"> 
  17. <section>
  18. [Ship]
  19. nickname = rtcprop_civ_fighter
  20. </section>
  21. <dest>
  22. LODranges = 0, 60, 120, 250, 500, 1000 
  23. DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp 
  24. material_library = ships\civilian\cv_ships.mat
  25. </dest>
  26. <source>
  27. LODranges = 0, 99999
  28. DA_archetype = ships\firebase\ghost\ghost.cmp
  29. material_library = ships\firebase\ghost\ghost.mat
  30. </source>
  31. </data>
  32.  
  33. <data file="data\MISSIONS\npcships.ini" method="sectionreplace"> 
  34. <section>
  35. [NPCShipArch]
  36. nickname = fauxplayer
  37. </section>
  38. <dest>
  39. loadout = msn_playerloadout_faux
  40. level = d1
  41. ship_archetype = msn_playership
  42. state_graph = FIGHTER
  43. npc_class = lawful, FIGHTER
  44. </dest>
  45. <source>
  46. loadout = msn_playerloadout_faux
  47. level = d1
  48. ship_archetype = fb_fighter01
  49. state_graph = FIGHTER
  50. npc_class = lawful, FIGHTER
  51. </source>
  52. </data>
  53.  
  54. <data file="data\SHIPS\loadouts.ini" method="sectionreplace"> 
  55. <section>
  56. [Loadout]
  57. nickname = msn_playerloadout
  58. </section>
  59. <dest>
  60. archetype = ge_fighter
  61. equip = ge_gf1_engine_01
  62. equip = shield01_mark01_lf, HpShield01
  63. equip = ge_fighter_power01
  64. equip = ge_s_scanner_01
  65. equip = ge_s_tractor_01
  66. equip = ge_s_thruster_01, HpThruster01
  67. equip = li_gun01_mark01, HpWeapon01
  68. equip = li_gun01_mark01, HpWeapon02
  69. equip = LargeWhiteSpecial, HpHeadlight
  70. equip = SlowSmallOrange, HpRunningLight01
  71. equip = SlowSmallOrange, HpRunningLight02
  72. equip = SlowSmallOrange, HpRunningLight05
  73. equip = contrail01, HpContrail01
  74. equip = contrail01, HpContrail02
  75. equip = DockingLightRedSmall, HpDockLight01
  76. equip = DockingLightRedSmall, HpDockLight02
  77. cargo = ge_s_battery_01, 3
  78. cargo = ge_s_repair_01, 3
  79. </dest>
  80. <source>
  81. archetype = fb_fighter01
  82. equip = fb_fighter01_power
  83. equip = fb_fighter01_engine
  84. equip = ge_s_scanner_02
  85. equip = ge_s_tractor_01
  86. equip = shield01_mark06_lf, HpShield01
  87. equip = ge_s_thruster_01, HpThruster01
  88. equip = fbt_thruster_01, HpThruster02
  89. equip = FastSmallBlue, HpRunningLight01
  90. equip = FastSmallBlue, HpRunningLight02
  91. equip = FastSmallBlue, HpRunningLight03
  92. equip = FastSmallBlue, HpRunningLight04
  93. equip = FastSmallBlue, HpRunningLight05
  94. equip = FastSmallBlue, HpRunningLight06
  95. equip = contrail01, HpContrail01
  96. equip = contrail01, HpContrail02
  97. equip = contrail01, HpContrail03
  98. equip = contrail01, HpContrail04
  99. equip = li_gun01_mark01, HpWeapon01
  100. equip = li_gun01_mark01, HpWeapon02
  101. equip = li_gun01_mark01, HpWeapon03
  102. equip = li_gun01_mark01, HpWeapon04
  103. cargo = ge_s_battery_01, 3
  104. cargo = ge_s_repair_01, 3
  105. </source>
  106. </data>
  107.  
  108. <data file="data\SHIPS\loadouts.ini" method="sectionreplace"> 
  109. <section>
  110. [Loadout]
  111. nickname = msn_playerloadout_faux
  112. </section>
  113. <dest>
  114. archetype = ge_fighter
  115. equip = ge_gf1_engine_01
  116. equip = shield01_mark01_lf, HpShield01
  117. equip = ge_fighter_power01
  118. equip = ge_s_scanner_01
  119. equip = ge_s_tractor_01
  120. equip = ge_s_thruster_01, HpThruster01
  121. equip = li_gun01_mark01, HpWeapon01
  122. equip = li_gun01_mark01, HpWeapon02
  123. equip = LargeWhiteSpecial, HpHeadlight
  124. equip = SlowSmallOrange, HpRunningLight01
  125. equip = SlowSmallOrange, HpRunningLight02
  126. equip = SlowSmallOrange, HpRunningLight05
  127. equip = contrail01, HpContrail01
  128. equip = contrail01, HpContrail02
  129. equip = DockingLightRedSmall, HpDockLight01
  130. equip = DockingLightRedSmall, HpDockLight02
  131. cargo = ge_s_battery_01, 3
  132. cargo = ge_s_repair_01, 3
  133. </dest>
  134. <source>
  135. archetype = fb_fighter01
  136. equip = fb_fighter01_power
  137. equip = fb_fighter01_engine
  138. equip = ge_s_scanner_02
  139. equip = ge_s_tractor_01
  140. equip = shield01_mark06_lf, HpShield01
  141. equip = ge_s_thruster_01, HpThruster01
  142. equip = fbt_thruster_01, HpThruster02
  143. equip = FastSmallBlue, HpRunningLight01
  144. equip = FastSmallBlue, HpRunningLight02
  145. equip = FastSmallBlue, HpRunningLight03
  146. equip = FastSmallBlue, HpRunningLight04
  147. equip = FastSmallBlue, HpRunningLight05
  148. equip = FastSmallBlue, HpRunningLight06
  149. equip = contrail01, HpContrail01
  150. equip = contrail01, HpContrail02
  151. equip = contrail01, HpContrail03
  152. equip = contrail01, HpContrail04
  153. equip = li_gun01_mark01, HpWeapon01
  154. equip = li_gun01_mark01, HpWeapon02
  155. equip = li_gun01_mark01, HpWeapon03
  156. equip = li_gun01_mark01, HpWeapon04
  157. cargo = ge_s_battery_01, 3
  158. cargo = ge_s_repair_01, 3
  159. </source>
  160. </data>
  161. </script>