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-
-
- # Effects.stg
- #
- # Settings file for angelic power special effects.
- # Commands supported (among others - see doc)
- #
- # BEGIN SHAPE <num>
- #
- # SET numpolys <num> Sets the number of polys for an effect
- # TRI GSHADE Declares the start of a new poly, only gshade
- # supported for now.
- # VERT <x> <y> <z> declares screen coordinates for a polygon.
- # note ooz is offset applied to z for
- # X and Y should be between
- # 0 and 1. Z probably should be too. Positive
- # values are closer to the camera.
- #
- #
- # COLOR <r> <g> <b> <alpha> all from 0-255
- #
- # CIRCLE Makes the effect into a circle shape,
- # using as many polys as were specified.
- # Easier than listing all the points yourself.
- # CENTER <r> <g> <b> <alpha> Sets the color for circles. Undefined for
- # other shapes.
- # EDGE <r> <g> <b> <alpha> Sets the edge colors for the circle
- #
- # END
-
-
- # FLASH
- # SET variables supported:
- #
- # Effect - index number of effect defined above. Later Ill set up symbolic constants
- # so we don't get mixed up.
- #
- # StartSize - size in world coords when effect is created.
- # DeltaSize - amount added to size every tick.
- # StartAlpha and DeltaAlpha - Values range from 0.0 (transparent) to 1.0 (opaque)
- # - Note that this differs from above, where 255 is opaque.
- # Fadeout 0- sets the DeltaAlpha to reach 100% transparence when the effect is done.
- # (don't forget the zero - not used now, but maybe later)
- # Duration - amount to time in ticks.
- #
-
-
- #-------------------------------------------------------------------------
- #
- # MULTI TYPES SUPPORTED:
- #
- # SWORD_DAMAGE,
- # SWORD_METAL,
- # SWORD_STONE,
- # BLOOD,
- # LIGHT_CAST,
- # SPELL_WINDUP,
- # FIREBALL_CAST,
- # FIREBALL_IMPACT,
- # FIREBALL_TARGET,
- # FIREBALL_PROJ,
- # FIREBALL_RELEASE,
- # HEROISM_CAST,
- # HEROISM_EFFECT,
- # SOULDRINKER_CAST,
- # SOULDRINKER_TARGET_LIVING,
- # SOULDRINKER_TARGET_UNDEAD,
- # SOULDRINKER_CASTER_LIVING,
- # SOULDRINKER_CASTER_UNDEAD,
- # SOULDRINKER_ENERGY,
- # SLOW_CAST,
- # SLOW_TARGET,
- # ALLY_CAST,
- # ALLY_APPEAR,
- # STONESKIN_CAST,
- # STONESKIN_TARGET,
- # LIGHTNING_CAST,
- # LIGHTNING_TARGET,
- # LIGHTNING_IMPACT,
- # SNAPFREEZE_CAST,
- # SNAPFREEZE_TARGET,
- # SNAPFREEZE_THAW,
- # HOLY_WRATH_CAST,
- # HOLY_WRATH_TARGET,
- # RESSURECT_CAST,
- # RESSURECT_TARGET,
- # DAMAGE_FROST,
- # DAMAGE_FIRE,
- # DAMAGE_HOLY,
- #
- #-------------------------------------------------------------------------
-
- #-------------------------------------------------------------------------
- # Particle Types Supported:
- #
- #
- # TINK
- # SMOKE_TRAIL
- # EXPLOSION
- # BLOOD_SPRAY
- # BLOOD_TRAIL
- # SPARK_TRAIL
- # DRIPPING_WATER
- # SPARKING_WIRING
- # AIR_BUBBLES
- # FOUNTAIN
- # TORCH
- # RISING_SMOKE
- # FALLING_ASHES
- # DRIFTING_ASH
- # RISING_STEAM
- # RISING_GUNSMOKE
- # SPARKS_GUNFLASH
- # GETTING_FRIED
- # FLAKING_ARMOR
- # ANGELIC_SPARKS
- # ANGELIC_EXPLOSION
- # ANGELIC_SHIELD
- # ANGELIC_SPHERE
- # ENERGYBALL_NUCLEUS
- # ENERGYBALL_TAIL
- # ENERGYBALL_EXPLOSION
- # PLAGUE_OF_LOCUSTS
- # SONIC_WAVE
- # BRIMSTONE_PARTICLES
- # BANISH_SPHERE
- # FUSION_PARTICLES
- # IMPACT_CLOUD
- # KICK_ASS_REACTOR
- # BLOODY_REACTOR
- # ICHOR_SPRAY
- # SALT_CLOUD
- # LILITH_SHIELD
- # SALT_STAIN
- # TRIXONOSBALL
- # BLOOD_SQUIRT
- # BLOOD_SPLAT
- #-------------------------------------------------------------------------
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- BEGIN SHAPE SPARKS_1 #SPARKS 1
- SET numpolys 2
-
- SPRITE
- texture Spark00
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SPARKS_1
-
- ROTATING_SHAPE SPARKS_1
- SET StartHeight 17
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 17
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 300
-
- SET Attack .1
- SET Sustain .2
- SET Decay 0
-
-
- MOVE -7 2 9 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 7 2 9
-
- END
-
- BEGIN SHAPE SPARKS_2 #SPARKS 2
- SET numpolys 2
-
- SPRITE
- texture Spark01
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SPARKS_2
-
- ROTATING_SHAPE SPARKS_2
- SET StartHeight 17
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 17
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 300
-
- SET Attack .1
- SET Sustain .2
- SET Decay 0
-
-
- MOVE -7 2 9 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 7 2 9
-
- END
-
- BEGIN SHAPE SPARKS_3 #stationarySPARKS 3
- SET numpolys 2
-
- SPRITE
- texture Ember02
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SPARKS_3
-
- ROTATING_SHAPE SPARKS_3
- SET StartHeight 23
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 23
- SET DeltaWidth 0
- SET WidthAcceleration 0
- #SET Rotationspeed 300
-
- SET Attack 0
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
-
- END
-
- BEGIN MULTI SWORD_STONE 0
-
-
- ADD FLASH SPARKS_3 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE FIREDAMAGE_1 #fire sword damage 1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH FIREDAMAGE_1
-
- ROTATING_SHAPE FIREDAMAGE_1
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 700
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 700
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .2
-
-
- MOVE 2 3 -3 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 2 .5 2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIREDAMAGE_2 #fire sword damage 2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture middlefire
-
- OUTER 255 255 255 135
- CENTER 255 255 255 135
- INNER 255 255 255 135
- END
-
- BEGIN FLASH FIREDAMAGE_2
-
- ROTATING_SHAPE FIREDAMAGE_2
- SET StartHeight 18
- SET DeltaHeight 0
- SET HeightAcceleration 300
-
- SET StartWidth 15
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain .2
- SET Decay .2
-
-
- MOVE .5 5 -1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 1 .4 .5
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIREDAMAGE_3 #fire sword damage 3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 105
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH FIREDAMAGE_3
-
- ROTATING_SHAPE FIREDAMAGE_3
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 800
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 800
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .2
-
-
- MOVE 0 3 -.5 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 2 .50 .2
- POSITION 0 0 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE FROSTDAMAGE_1 #FROST sword damage 1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture SNOWCLOUD
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH FROSTDAMAGE_1
-
- ROTATING_SHAPE FROSTDAMAGE_1
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 400
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 300
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .2
-
-
- MOVE .5 1 -.5 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE .2 0 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FROSTDAMAGE_2 #FROST sword damage 2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture SNOW
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH FROSTDAMAGE_2
-
- ROTATING_SHAPE FROSTDAMAGE_2
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 400
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 300
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .2
-
-
- MOVE .5 1 -.5 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE .2 0 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FROSTDAMAGE_3 #FROST sword damage 3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture SNOWCLOUD
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH FROSTDAMAGE_3
-
- ROTATING_SHAPE FROSTDAMAGE_3
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 400
-
- SET StartWidth 6
- SET DeltaWidth 0
- SET WidthAcceleration 300
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .2
-
-
- MOVE .5 1 -.5 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE .2 0 .2
- POSITION 0 0 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
-
- BEGIN SHAPE HOLYDAMAGE_1 #HOLY sword damage 1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture FOURSTAR
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH HOLYDAMAGE_1
-
- ROTATING_SHAPE HOLYDAMAGE_1
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 700
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 700
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .2
-
-
- MOVE 2 3 -3 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 2 .5 2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HOLYDAMAGE_2 #HOLYDAMAGE2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture FOURSTAR
-
- OUTER 255 255 255 235
- CENTER 255 255 255 235
- INNER 255 255 255 235
- END
-
- BEGIN FLASH HOLYDAMAGE_2
-
- ROTATING_SHAPE HOLYDAMAGE_2
- SET StartHeight 18
- SET DeltaHeight 0
- SET HeightAcceleration 300
-
- SET StartWidth 15
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain .2
- SET Decay .2
-
-
- MOVE .5 5 -1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 1 .4 .5
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HOLYDAMAGE_3 #HOLYDAMAGE 3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture FOURSTAR
-
- OUTER 255 255 255 135
- CENTER 255 255 255 135
- INNER 255 255 255 135
- END
-
- BEGIN FLASH HOLYDAMAGE_3
-
- ROTATING_SHAPE HOLYDAMAGE_3
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 800
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 800
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .2
-
-
- MOVE 0 3 -.5 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 2 .50 .2
- POSITION 0 0 0
-
- END
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN MULTI SWORD_DAMAGE 0
-
- ADD FLASH SPARKS_1 0 # REGULAR SWORD HIT
- ADD FLASH SPARKS_2 0
- ADD FLASH SPARKS_1 0
- ADD FLASH SPARKS_3 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN MULTI SWORD_METAL 0
-
-
- ADD FLASH SPARKS_3 0
-
-
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE BLOOD_1 #BLOOD_1
- SET numpolys 2
-
- SPRITE
- texture blooda
-
- OUTER 255 255 255 180
- CENTER 255 255 255 180
- INNER 255 255 255 180
- END
-
- BEGIN FLASH BLOOD_1
-
- ROTATING_SHAPE BLOOD_1
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 0 1.2 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 .8 .6
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BLOOD_2 #BLOOD_2
- SET numpolys 2
-
- SPRITE
- texture bloodab
-
- OUTER 255 255 255 180
- CENTER 255 255 255 180
- INNER 255 255 255 180
- END
-
- BEGIN FLASH BLOOD_2
-
- ROTATING_SHAPE BLOOD_2
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 12
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 0 -.9 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BLOOD_3 #BLOOD_3
- SET numpolys 2
-
- SPRITE
- texture bloodhit
-
- OUTER 255 255 255 180
- CENTER 255 255 255 180
- INNER 255 255 255 180
- END
-
- BEGIN FLASH BLOOD_3
-
- ROTATING_SHAPE BLOOD_3
- SET StartHeight 10
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration -10
- #SET Rotationspeed 300
-
- SET Attack 0
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE BLOOD_4 #BLOOD_4
- SET numpolys 2
-
- SPRITE
- texture bloodab
-
- OUTER 255 255 255 180
- CENTER 255 255 255 180
- INNER 255 255 255 180
- END
-
- BEGIN FLASH BLOOD_4
-
- ROTATING_SHAPE BLOOD_4
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 3
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 .4 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BLOOD_5 #BLOOD_5
- SET numpolys 2
-
- SPRITE
- texture bloodab
-
- OUTER 255 255 255 180
- CENTER 255 255 255 180
- INNER 255 255 255 180
- END
-
- BEGIN FLASH BLOOD_5
-
- ROTATING_SHAPE BLOOD_5
- SET StartHeight 5
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 -.3 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BLOOD_6 #BLOOD_6
- SET numpolys 2
-
- SPRITE
- texture blooda
-
- OUTER 255 255 255 180
- CENTER 255 255 255 180
- INNER 255 255 255 180
- END
-
- BEGIN FLASH BLOOD_6
-
- ROTATING_SHAPE BLOOD_6
- SET StartHeight 5
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE .5 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BLOOD_7 #BLOOD_7
- SET numpolys 2
-
- SPRITE
- texture bloodab
-
- OUTER 255 255 255 180
- CENTER 255 255 255 180
- INNER 255 255 255 180
- END
-
- BEGIN FLASH BLOOD_7
-
- ROTATING_SHAPE BLOOD_7
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 19
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE -.4 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN MULTI BLOOD 0
-
- ADD FLASH BLOOD_1 0
- ADD FLASH BLOOD_2 0
- ADD FLASH BLOOD_1 0
- ADD FLASH BLOOD_3 0
- ADD FLASH BLOOD_4 0
- ADD FLASH BLOOD_5 0
- ADD FLASH BLOOD_6 0
- ADD FLASH BLOOD_7 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE LT_CAST3_1 #LT_CAST3_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture NUFLARE
-
- OUTER 255 255 255 225
- CENTER 255 255 255 225
- INNER 255 255 255 225
- END
-
- BEGIN FLASH LT_CAST3_1
-
- ROTATING_SHAPE LT_CAST3_1
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration 50
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration 50
- SET Rotationspeed -1.73
-
- SET Attack 0
- SET Sustain 1
- SET Decay .2
-
-
- MOVE 0 2 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LT_CAST3_2 #LT_CAST3_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture NUFLARE
-
- OUTER 255 255 255 120
- CENTER 255 255 255 120
- INNER 255 255 255 120
- END
-
- BEGIN FLASH LT_CAST3_2
-
- ROTATING_SHAPE LT_CAST3_2
- SET StartHeight 45
- SET DeltaHeight 0
- SET HeightAcceleration 100
-
- SET StartWidth 45
- SET DeltaWidth 0
- SET WidthAcceleration 100
- SET Rotationspeed 1.73
-
- SET Attack 0
- SET Sustain .6
- SET Decay .5
-
-
- MOVE 0 2 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LT_CAST3_3 #LT_CAST3_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture FLAREGLOW
-
- OUTER 255 255 255 85
- CENTER 255 255 255 85
- INNER 255 255 255 85
- END
-
- BEGIN FLASH LT_CAST3_3
-
- ROTATING_SHAPE LT_CAST3_3
- SET StartHeight 130
- SET DeltaHeight 0
- SET HeightAcceleration 100
-
- SET StartWidth 130
- SET DeltaWidth 0
- SET WidthAcceleration 100
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 1
- SET Decay .2
-
-
- MOVE 0 2 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI LIGHT_CAST 2
-
- ADD FLASH LT_CAST3_1 0
- ADD FLASH LT_CAST3_2 0
- ADD FLASH LT_CAST3_3 0
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE LT_CAST2_1 #LT_CAST2_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture NUFLARE
-
- OUTER 255 255 255 225
- CENTER 255 255 255 225
- INNER 255 255 255 225
- END
-
- BEGIN FLASH LT_CAST2_1
-
- ROTATING_SHAPE LT_CAST2_1
- SET StartHeight 1
- SET DeltaHeight 0
- SET HeightAcceleration 50
-
- SET StartWidth 1
- SET DeltaWidth 0
- SET WidthAcceleration 50
- SET Rotationspeed -1.73
-
- SET Attack 0
- SET Sustain 1
- SET Decay .2
-
-
- MOVE 0 2 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LT_CAST2_2 #LT_CAST2_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture NUFLARE
-
- OUTER 255 255 255 130
- CENTER 255 255 255 130
- INNER 255 255 255 130
- END
-
- BEGIN FLASH LT_CAST2_2
-
- ROTATING_SHAPE LT_CAST2_2
- SET StartHeight 2
- SET DeltaHeight 0
- SET HeightAcceleration 100
-
- SET StartWidth 2
- SET DeltaWidth 0
- SET WidthAcceleration 100
- SET Rotationspeed 1.73
-
- SET Attack 0
- SET Sustain .6
- SET Decay .5
-
-
- MOVE 0 2 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LT_CAST2_3 #LT_CAST2_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture FLAREGLOW
-
- OUTER 255 255 255 85
- CENTER 255 255 255 85
- INNER 255 255 255 85
- END
-
- BEGIN FLASH LT_CAST2_3
-
- ROTATING_SHAPE LT_CAST2_3
- SET StartHeight 10
- SET DeltaHeight 0
- SET HeightAcceleration 100
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 100
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 1
- SET Decay .2
-
-
- MOVE 0 2 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI LIGHT_CAST 1
-
- ADD FLASH LT_CAST2_1 0
- ADD FLASH LT_CAST2_2 0
- ADD FLASH LT_CAST2_3 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE exp_1 #exp 1
- SET numpolys 2
-
- SPRITE
- texture holylight #hero3 Spark00
-
- OUTER 255 255 255 55
- CENTER 255 255 255 55
- INNER 255 255 255 55
- END
-
- BEGIN FLASH exp_1
-
- ROTATING_SHAPE exp_1
- SET StartHeight 12
- SET DeltaHeight 80
- SET HeightAcceleration 0
-
- SET StartWidth 27
- SET DeltaWidth 80
- SET WidthAcceleration 0
- SET Rotationspeed 300
-
- SET Attack .0
- SET Sustain .3
- SET Decay .9
-
-
- MOVE -2 .35 3 # x y z
- GRAVITY 0 -17 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 .35 3
- POSITION 0 2 0
- END
-
- BEGIN SHAPE exp_2 #exp 2
- SET numpolys 2
-
- SPRITE
- texture holylight #hero3 Spark01
-
- OUTER 255 255 255 55
- CENTER 255 255 255 55
- INNER 255 255 255 55
- END
-
- BEGIN FLASH exp_2
-
- ROTATING_SHAPE exp_2
- SET StartHeight 12
- SET DeltaHeight 80
- SET HeightAcceleration 0
-
- SET StartWidth 27
- SET DeltaWidth 80
- SET WidthAcceleration 0
- SET Rotationspeed 300
-
- SET Attack .0
- SET Sustain .3
- SET Decay .9
-
-
- MOVE -2 -.35 3 # x y z
- GRAVITY 0 -17 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 .35 3
- POSITION 0 2 0
- END
-
- BEGIN SHAPE exp_3 #exp_3
- SET numpolys 2
-
- SPRITE
- texture holylight #hero3 Ember02
-
- OUTER 255 255 255 55
- CENTER 255 255 255 55
- INNER 255 255 255 55
- END
-
- BEGIN FLASH exp_3
-
- ROTATING_SHAPE exp_3
- SET StartHeight 12
- SET DeltaHeight 80
- SET HeightAcceleration 0
-
- SET StartWidth 27
- SET DeltaWidth 80
- SET WidthAcceleration 0
- SET Rotationspeed 3
-
- SET Attack .0
- SET Sustain .3
- SET Decay .9
-
-
- MOVE 2 .35 3 # x y z
- GRAVITY 0 -17 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 .35 3
- POSITION 0 2 0
- END
-
- BEGIN MULTI LIGHT_CAST 0
-
- ADD FLASH EXP_1 0
- ADD FLASH EXP_2 0
- ADD FLASH EXP_3 0
- ADD FLASH EXP_1 0
- ADD FLASH EXP_2 0
- ADD FLASH EXP_3 0
- ADD FLASH EXP_1 0
- ADD FLASH EXP_2 0
- ADD FLASH EXP_3 0
- ADD FLASH EXP_1 0
- ADD FLASH EXP_2 0
- ADD FLASH EXP_3 0
- ADD FLASH EXP_1 0
- ADD FLASH EXP_2 0
- ADD FLASH EXP_3 0
-
- ADD FLASH EXP_1 .2
- ADD FLASH EXP_2 .2
- ADD FLASH EXP_3 .2
- ADD FLASH EXP_1 .2
- ADD FLASH EXP_2 .2
- ADD FLASH EXP_3 .2
- ADD FLASH EXP_1 .2
- ADD FLASH EXP_2 .2
- ADD FLASH EXP_3 .2
- ADD FLASH EXP_1 .2
- ADD FLASH EXP_2 .2
- ADD FLASH EXP_3 .2
- ADD FLASH EXP_1 .2
- ADD FLASH EXP_2 .2
- ADD FLASH EXP_3 .2
-
- ADD FLASH EXP_1 .4
- ADD FLASH EXP_2 .4
- ADD FLASH EXP_3 .4
- ADD FLASH EXP_1 .4
- ADD FLASH EXP_2 .4
- ADD FLASH EXP_3 .4
- ADD FLASH EXP_1 .4
- ADD FLASH EXP_2 .4
- ADD FLASH EXP_3 .4
- ADD FLASH EXP_1 .4
- ADD FLASH EXP_2 .4
- ADD FLASH EXP_3 .4
- ADD FLASH EXP_1 .4
- ADD FLASH EXP_2 .4
- ADD FLASH EXP_3 .4
-
- ADD FLASH EXP_1 .6
- ADD FLASH EXP_2 .6
- ADD FLASH EXP_3 .6
- ADD FLASH EXP_1 .6
- ADD FLASH EXP_2 .6
- ADD FLASH EXP_3 .6
- ADD FLASH EXP_1 .6
- ADD FLASH EXP_2 .6
- ADD FLASH EXP_3 .6
- ADD FLASH EXP_1 .6
- ADD FLASH EXP_2 .6
- ADD FLASH EXP_3 .6
- ADD FLASH EXP_1 .6
- ADD FLASH EXP_2 .6
- ADD FLASH EXP_3 .6
-
-
- ADD FLASH EXP_1 .8
- ADD FLASH EXP_2 .8
- ADD FLASH EXP_3 .8
- ADD FLASH EXP_1 .8
- ADD FLASH EXP_2 .8
- ADD FLASH EXP_3 .8
- ADD FLASH EXP_1 .8
- ADD FLASH EXP_2 .8
- ADD FLASH EXP_3 .8
- ADD FLASH EXP_1 .8
- ADD FLASH EXP_2 .8
- ADD FLASH EXP_3 .8
- ADD FLASH EXP_1 .8
- ADD FLASH EXP_2 .8
- ADD FLASH EXP_3 .8
-
- ADD FLASH EXP_1 .10
- ADD FLASH EXP_2 .10
- ADD FLASH EXP_3 .10
- ADD FLASH EXP_1 .10
- ADD FLASH EXP_2 .10
- ADD FLASH EXP_3 .10
- ADD FLASH EXP_1 .10
- ADD FLASH EXP_2 .10
- ADD FLASH EXP_3 .10
- ADD FLASH EXP_1 .10
- ADD FLASH EXP_2 .10
- ADD FLASH EXP_3 .10
- ADD FLASH EXP_1 .10
- ADD FLASH EXP_2 .10
- ADD FLASH EXP_3 .10
-
-
-
-
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
-
- BEGIN SHAPE WIND_UP_1 #SPELL WIND UP 1 sprite appears starts to rotate "right" slow then fades into next one
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH WIND_UP_1
-
- ROTATING_SHAPE WIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_2 #SPELL WIND UP 2
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH WIND_UP_2
-
- ROTATING_SHAPE WIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_3 #SPELL WIND UP 3
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH WIND_UP_3
-
- ROTATING_SHAPE WIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_4 #SPELL WIND UP 4
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 255 255 105
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH WIND_UP_4
-
- ROTATING_SHAPE WIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_5 #SPELL WIND UP 5
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 255 255 105
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH WIND_UP_5
-
- ROTATING_SHAPE WIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI WINDUP_SPAWN 0
-
- ADD FLASH WIND_UP_1 .0
- ADD FLASH WIND_UP_2 .15
- ADD FLASH WIND_UP_3 .25
- ADD FLASH WIND_UP_4 .45
- ADD FLASH WIND_UP_5 .55
-
- END
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE WIND_UP_FLARE_1 #SPELL WIND UP FLARE_1 counter rotating initial flares
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_FLARE_1
-
- ROTATING_SHAPE WIND_UP_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_FLARE_2 #SPELL WIND UP FLARE_2 SPAWNS WINDUP SWIRLS "PAGE UP" TO SPELL WINDUP FLASHES
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_FLARE_2
-
- ROTATING_SHAPE WIND_UP_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SPELL_WINDUP 0
-
- ADD FLASH WIND_UP_FLARE_1 0
- ADD FLASH WIND_UP_FLARE_2 0
-
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE FIRE_EXP2_1 #FIRE BALL EXP2 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP2_1
-
- ROTATING_SHAPE FIRE_EXP2_1
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 8 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_2 #FIRE BALL EXP2 2 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP2_2
-
- ROTATING_SHAPE FIRE_EXP2_2
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed -.2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE -8 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 100
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_3 #FIRE BALL EXP2 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP2_3
-
- ROTATING_SHAPE FIRE_EXP2_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 1000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 8 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_3A #FIRE BALL EXP2 3A HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP2_3A
-
- ROTATING_SHAPE FIRE_EXP2_3A
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 1000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 -8 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_3B #FIRE BALL EXP2 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP2_3B
-
- ROTATING_SHAPE FIRE_EXP2_3B
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 8 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_3C #FIRE BALL EXP2 3C HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP2_3C
-
- ROTATING_SHAPE FIRE_EXP2_3C
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 -8 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_4 #FIRE BALL EXP2 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture middlefire
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH FIRE_EXP2_4
-
- ROTATING_SHAPE FIRE_EXP2_4
- SET StartHeight 110
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 110
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE 0 4 0 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_5 #FIRE BALL EXP2 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 185
- CENTER 255 255 255 185
- INNER 255 255 255 185
- END
-
- BEGIN FLASH FIRE_EXP2_5
-
- ROTATING_SHAPE FIRE_EXP2_5
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE 1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_6 #FIRE BALL EXP2 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH FIRE_EXP2_6
-
- ROTATING_SHAPE FIRE_EXP2_6
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE -1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_7 #FIRE BALL EXP2 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture blacksmk
-
- OUTER 255 255 255 170
- CENTER 255 255 255 170
- INNER 255 255 255 170
- END
-
- BEGIN FLASH FIRE_EXP2_7
-
- ROTATING_SHAPE FIRE_EXP2_7
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed -.05
-
- SET Attack 1
- SET Sustain .1
- SET Decay .61
-
-
- MOVE -.1 3.2 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE FIRE_EXP2_8 #FIRE BALL EXP2 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture blacksmk
-
- OUTER 255 255 255 170
- CENTER 255 255 255 170
- INNER 255 255 255 170
- END
-
- BEGIN FLASH FIRE_EXP2_8
-
- ROTATING_SHAPE FIRE_EXP2_8
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed .05
-
- SET Attack 1
- SET Sustain .1
- SET Decay .61
-
-
- MOVE .0 3.2 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
-
-
- BEGIN MULTI FIREBALL_EXPLODE 1
-
- ADD FLASH FIRE_EXP2_1 0 #hotfire blast pulse in different "6" directions
- ADD FLASH FIRE_EXP2_2 0
- ADD FLASH FIRE_EXP2_3 0
- ADD FLASH FIRE_EXP2_3A 0
- ADD FLASH FIRE_EXP2_3B 0
- ADD FLASH FIRE_EXP2_3C 0
-
- ADD FLASH FIRE_EXP2_4 .2 #fire burnout
- ADD FLASH FIRE_EXP2_5 .3
- ADD FLASH FIRE_EXP2_6 .4
-
- ADD FLASH FIRE_EXP2_8 .5
- ADD FLASH FIRE_EXP2_7 .6 #black smoke
- ADD FLASH FIRE_EXP2_8 .7
-
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE FIRE_EXP3_1 #FIRE BALL EXP3 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP3_1
-
- ROTATING_SHAPE FIRE_EXP3_1
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 1980
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 3480
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 15 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_2 #FIRE BALL EXP3 2 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP3_2
-
- ROTATING_SHAPE FIRE_EXP3_2
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 1280
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 3980
- SET Rotationspeed -.2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE -14 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 100
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_3 #FIRE BALL EXP3 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP3_3
-
- ROTATING_SHAPE FIRE_EXP3_3
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 3380
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 1980
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 17 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_3A #FIRE BALL EXP3 3A HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP3_3A
-
- ROTATING_SHAPE FIRE_EXP3_3A
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 3980
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 1480
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 -13 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_3B #FIRE BALL EXP3 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP3_3B
-
- ROTATING_SHAPE FIRE_EXP3_3B
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 1480
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 3980
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 0 22 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_3C #FIRE BALL EXP3 3C HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP3_3C
-
- ROTATING_SHAPE FIRE_EXP3_3C
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 1880
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 3880
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 0 -18 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_4 #FIRE BALL EXP3 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture middlefire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP3_4
-
- ROTATING_SHAPE FIRE_EXP3_4
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 230
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 430
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .3
-
-
- MOVE 0 4 0 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_5 #FIRE BALL EXP3 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 185
- CENTER 255 255 255 185
- INNER 255 255 255 185
- END
-
- BEGIN FLASH FIRE_EXP3_5
-
- ROTATING_SHAPE FIRE_EXP3_5
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 230
-
- SET StartWidth 170
- SET DeltaWidth 0
- SET WidthAcceleration 430
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .3
-
-
- MOVE 1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_6 #FIRE BALL EXP3 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH FIRE_EXP3_6
-
- ROTATING_SHAPE FIRE_EXP3_6
- SET StartHeight 120
- SET DeltaHeight 0
- SET HeightAcceleration 230
-
- SET StartWidth 120
- SET DeltaWidth 0
- SET WidthAcceleration 430
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .3
-
-
- MOVE -1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_7 #FIRE BALL EXP3 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture blacksmk
-
- OUTER 255 255 255 170
- CENTER 255 255 255 170
- INNER 255 255 255 170
- END
-
- BEGIN FLASH FIRE_EXP3_7
-
- ROTATING_SHAPE FIRE_EXP3_7
- SET StartHeight 110
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed -.05
-
- SET Attack 1
- SET Sustain .1
- SET Decay .61
-
-
- MOVE -.1 4 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE FIRE_EXP3_8 #FIRE BALL EXP3 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture blacksmk
-
- OUTER 255 255 255 170
- CENTER 255 255 255 170
- INNER 255 255 255 170
- END
-
- BEGIN FLASH FIRE_EXP3_8
-
- ROTATING_SHAPE FIRE_EXP3_8
- SET StartHeight 110
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed .05
-
- SET Attack 1
- SET Sustain .1
- SET Decay .61
-
-
- MOVE .0 4 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
-
-
- BEGIN MULTI FIREBALL_EXPLODE 2
-
- ADD FLASH FIRE_EXP3_1 0 #hotfire blast pulse in different "6" directions
- ADD FLASH FIRE_EXP3_2 0
- ADD FLASH FIRE_EXP3_3 0
- ADD FLASH FIRE_EXP3_3A 0
- ADD FLASH FIRE_EXP3_3B 0
- ADD FLASH FIRE_EXP3_3C 0
-
- ADD FLASH FIRE_EXP3_4 .3 #fire burnout
- ADD FLASH FIRE_EXP3_5 .5
- ADD FLASH FIRE_EXP3_6 .7
-
- END
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE FIRE_EXP_1 #FIRE BALL EXP 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP_1
-
- ROTATING_SHAPE FIRE_EXP_1
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 1980
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 3480
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 15 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_2 #FIRE BALL EXP 2 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP_2
-
- ROTATING_SHAPE FIRE_EXP_2
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 1280
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 3980
- SET Rotationspeed -.2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE -14 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 100
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_3 #FIRE BALL EXP 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP_3
-
- ROTATING_SHAPE FIRE_EXP_3
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 3380
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 1980
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 17 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_3A #FIRE BALL EXP 3A HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP_3A
-
- ROTATING_SHAPE FIRE_EXP_3A
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 3980
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 1480
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 -13 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_3B #FIRE BALL EXP 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP_3B
-
- ROTATING_SHAPE FIRE_EXP_3B
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 1480
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 3980
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 0 22 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_3C #FIRE BALL EXP 3C HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP_3C
-
- ROTATING_SHAPE FIRE_EXP_3C
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 1880
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 3880
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 0 -18 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_4 #FIRE BALL EXP 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture middlefire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_EXP_4
-
- ROTATING_SHAPE FIRE_EXP_4
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 230
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 430
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .3
-
-
- MOVE 0 4 0 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_5 #FIRE BALL EXP 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 185
- CENTER 255 255 255 185
- INNER 255 255 255 185
- END
-
- BEGIN FLASH FIRE_EXP_5
-
- ROTATING_SHAPE FIRE_EXP_5
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 230
-
- SET StartWidth 170
- SET DeltaWidth 0
- SET WidthAcceleration 430
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .3
-
-
- MOVE 1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_6 #FIRE BALL EXP 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH FIRE_EXP_6
-
- ROTATING_SHAPE FIRE_EXP_6
- SET StartHeight 120
- SET DeltaHeight 0
- SET HeightAcceleration 230
-
- SET StartWidth 120
- SET DeltaWidth 0
- SET WidthAcceleration 430
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .3
-
-
- MOVE -1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_7 #FIRE BALL EXP 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture blacksmk
-
- OUTER 255 255 255 170
- CENTER 255 255 255 170
- INNER 255 255 255 170
- END
-
- BEGIN FLASH FIRE_EXP_7
-
- ROTATING_SHAPE FIRE_EXP_7
- SET StartHeight 110
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed -.05
-
- SET Attack 1
- SET Sustain .1
- SET Decay .61
-
-
- MOVE -.1 4 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE FIRE_EXP_8 #FIRE BALL EXP 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture blacksmk
-
- OUTER 255 255 255 170
- CENTER 255 255 255 170
- INNER 255 255 255 170
- END
-
- BEGIN FLASH FIRE_EXP_8
-
- ROTATING_SHAPE FIRE_EXP_8
- SET StartHeight 110
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed .05
-
- SET Attack 1
- SET Sustain .1
- SET Decay .61
-
-
- MOVE .0 4 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
-
-
- BEGIN MULTI FIREBALL_EXPLODE 0
-
- ADD FLASH FIRE_EXP_1 0 #hotfire blast pulse in different "6" directions
- ADD FLASH FIRE_EXP_2 0
- ADD FLASH FIRE_EXP_3 0
- ADD FLASH FIRE_EXP_3A 0
- ADD FLASH FIRE_EXP_3B 0
- ADD FLASH FIRE_EXP_3C 0
-
- ADD FLASH FIRE_EXP_4 .3 #fire burnout
- ADD FLASH FIRE_EXP_5 .5
- ADD FLASH FIRE_EXP_6 .7
-
- END
-
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE FBALL_CST_1 #FBALL_CST_1 currently spawned by fireball proj "pagedown"
- SET numpolys 2 #mutis that are spawned need to be before multis that call them
-
- #SPHERE
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 145
- CENTER 255 255 255 145
- INNER 255 255 255 145
- END
-
- BEGIN FLASH FBALL_CST_1
-
- ROTATING_SHAPE FBALL_CST_1
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 200
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed .13
-
- SET Attack 0
- SET Sustain .0
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FBALL_CST_2 #FBALL_CST_1 currently spawned by fireball proj "pagedown"
- SET numpolys 2 #mutis that are spawned need to be before multis that call them
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 51
- CENTER 255 255 255 51
- INNER 255 255 255 51
- END
-
- BEGIN FLASH FBALL_CST_2
-
- ROTATING_SHAPE FBALL_CST_2
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 200
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed -.13
-
- SET Attack .3
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FBALL_CST_3 #FBALL_CST_1 currently spawned by fireball proj "pagedown"
- SET numpolys 2 #mutis that are spawned need to be before multis that call them
-
- #SPHERE
- SPRITE
- texture blacksmk
-
- OUTER 255 255 255 25
- CENTER 255 255 255 25
- INNER 255 255 255 25
- END
-
- BEGIN FLASH FBALL_CST_3
-
- ROTATING_SHAPE FBALL_CST_3
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 50
-
- SET StartWidth 80
- SET DeltaWidth 0
- SET WidthAcceleration 50
- SET Rotationspeed 0
-
- SET Attack 1.5
- SET Sustain 0
- SET Decay .1
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI FIREBALL_CAST 0
-
- ADD FLASH FBALL_CST_1 0
- ADD FLASH FBALL_CST_2 0
- #ADD FLASH FBALL_CST_3 0
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN MULTI FIREBALL_IMPACT 0 #ignore
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE FIRE_TGT_1 #FIRE BALL TGT 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_TGT_1
-
- ROTATING_SHAPE FIRE_TGT_1
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 4000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 7 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_TGT_2 #FIRE BALL TGT 2 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_TGT_2
-
- ROTATING_SHAPE FIRE_TGT_2
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 4000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE -8 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_TGT_3 #FIRE BALL TGT 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_TGT_3
-
- ROTATING_SHAPE FIRE_TGT_3
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 2000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 9 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_TGT_3A #FIRE BALL TGT 3A HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_TGT_3A
-
- ROTATING_SHAPE FIRE_TGT_3A
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 2000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 -10 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_TGT_3B #FIRE BALL TGT 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture hotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_TGT_3B
-
- ROTATING_SHAPE FIRE_TGT_3B
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 12 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_TGT_4 #FIRE BALL TGT 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture middlefire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIRE_TGT_4
-
- ROTATING_SHAPE FIRE_TGT_4
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 180
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 130
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE -.5 3 1 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_TGT_5 #FIRE BALL TGT 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 220
- CENTER 255 255 255 220
- INNER 255 255 255 220
- END
-
- BEGIN FLASH FIRE_TGT_5
-
- ROTATING_SHAPE FIRE_TGT_5
- SET StartHeight 120
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 120
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .4
-
-
- MOVE -.2 5 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 4
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_TGT_6 #FIRE BALL TGT 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fire00
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH FIRE_TGT_6
-
- ROTATING_SHAPE FIRE_TGT_6
- SET StartHeight 115
- SET DeltaHeight 0
- SET HeightAcceleration 120
-
- SET StartWidth 115
- SET DeltaWidth 0
- SET WidthAcceleration 120
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .4
-
-
- MOVE -.5 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 7
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIRE_TGT_7 #FIRE BALL TGT 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture blacksmk
-
- OUTER 255 255 255 220
- CENTER 255 255 255 220
- INNER 255 255 255 220
- END
-
- BEGIN FLASH FIRE_TGT_7
-
- ROTATING_SHAPE FIRE_TGT_7
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 2
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 1
- SET Rotationspeed -.05
-
- SET Attack 1
- SET Sustain .0
- SET Decay .5
-
-
- MOVE -.4 3 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 1 .2 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE FIRE_TGT_8 #FIRE BALL TGT 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture blacksmk
-
- OUTER 255 255 255 220
- CENTER 255 255 255 220
- INNER 255 255 255 220
- END
-
- BEGIN FLASH FIRE_TGT_8
-
- ROTATING_SHAPE FIRE_TGT_8
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 2
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 1
- SET Rotationspeed .05
-
- SET Attack 1
- SET Sustain .0
- SET Decay .5
-
-
- MOVE .0 3 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE .8 .5 1
- POSITION 0 1 0
-
- END
-
- BEGIN MULTI FIREBALL_TARGET 0
-
-
- ADD FLASH FIRE_TGT_1 0 #hotfire blast pulse in different "5" directions
- ADD FLASH FIRE_TGT_2 0
- ADD FLASH FIRE_TGT_3 0
- ADD FLASH FIRE_TGT_3A 0
- ADD FLASH FIRE_TGT_3B 0
-
-
- ADD FLASH FIRE_TGT_4 .3 #cooler fire burnout
- ADD FLASH FIRE_TGT_5 .35
- ADD FLASH FIRE_TGT_6 .4
-
- ADD FLASH FIRE_TGT_8 .45
- ADD FLASH FIRE_TGT_7 .8 #smoke after effect
- ADD FLASH FIRE_TGT_8 1
-
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE FIREPROJ_1 #FIREPROJ_1 muiti that does the fireball and spawns bitmaps for projetcile
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture middlefire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH FIREPROJ_1
-
- ROTATING_SHAPE FIREPROJ_1
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 50
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack 0
- SET Sustain 100
- SET Decay 1
- SPAWN_MULTI FIREBALL_CAST 0.10
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI FIREBALL_PROJ 0
-
- ADD FLASH FIREPROJ_1 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE HERO_CAST_1 #HERO_CAST_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture HERO
-
- OUTER 255 255 255 175
- CENTER 255 255 255 175
- INNER 255 255 255 175
- END
-
- BEGIN FLASH HERO_CAST_1
-
- ROTATING_SHAPE HERO_CAST_1
- SET StartHeight 1
- SET DeltaHeight 0
- SET HeightAcceleration 500
-
- SET StartWidth 1
- SET DeltaWidth 0
- SET WidthAcceleration 500
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HERO_CAST_2 #HERO_CAST_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture HERO2
-
- OUTER 17 104 255 100
- CENTER 17 104 255 100
- INNER 17 104 255 100
- END
-
- BEGIN FLASH HERO_CAST_2
-
- ROTATING_SHAPE HERO_CAST_2
- SET StartHeight 60
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 60
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 50
-
- SET Attack .1
- SET Sustain .3
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HERO_CAST_3 #HERO_CAST_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture HERO3
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH HERO_CAST_3
-
- ROTATING_SHAPE HERO_CAST_3
- SET StartHeight 60
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 60
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 50
-
- SET Attack .1
- SET Sustain .3
- SET Decay .3
-
-
- MOVE 2 -1 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI HEROISM_CAST 0
-
- ADD FLASH HERO_CAST_1 0
- ADD FLASH HERO_CAST_2 0
- ADD FLASH HERO_CAST_3 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE HERO_EFCT3_1 #HERO_EFCT3_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture hero
-
- OUTER 255 255 255 150
- CENTER 255 255 255 150
- INNER 255 255 255 150
- END
-
- BEGIN FLASH HERO_EFCT3_1
-
- ROTATING_SHAPE HERO_EFCT3_1
- SET StartHeight 1
- SET DeltaHeight 0
- SET HeightAcceleration 230
-
- SET StartWidth 1
- SET DeltaWidth 0
- SET WidthAcceleration 230
- SET Rotationspeed 0
-
- SET Attack .5
- SET Sustain .21
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 .2 0
-
- END
-
- BEGIN SHAPE HERO_EFCT3_2 #HERO_EFCT3_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture hero
-
- OUTER 255 255 255 150
- CENTER 255 255 255 150
- INNER 255 255 255 150
- END
-
- BEGIN FLASH HERO_EFCT3_2
-
- ROTATING_SHAPE HERO_EFCT3_2
- SET StartHeight 1
- SET DeltaHeight 0
- SET HeightAcceleration 230
-
- SET StartWidth 1
- SET DeltaWidth 0
- SET WidthAcceleration 230
- SET Rotationspeed 0
-
- SET Attack .5
- SET Sustain .21
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 .2 0
-
- END
-
- BEGIN SHAPE HERO_EFCT3_3 #HERO_EFCT3_3
- SET numpolys 18
-
- SPHERE
- #SPRITE
- texture hero2
-
- OUTER 12 72 194 25
- CENTER 12 72 194 25
- INNER 12 72 194 25
- END
-
- BEGIN FLASH HERO_EFCT3_3
-
- ROTATING_SHAPE HERO_EFCT3_3
- SET StartHeight 140
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 140
- SET DeltaWidth 0
- SET WidthAcceleration 100
- SET Rotationspeed 0
-
- SET Attack .5
- SET Sustain .21
- SET Decay .5
-
-
- MOVE 0 -5 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HERO_EFCT3_4 #HERO_EFCT3_4
- SET numpolys 18
-
- SPHERE
- #SPRITE
- texture hero3
-
- OUTER 255 255 255 50
- CENTER 255 255 255 50
- INNER 255 255 255 50
- END
-
- BEGIN FLASH HERO_EFCT3_4
-
- ROTATING_SHAPE HERO_EFCT3_4
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration 50
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration 18
- SET Rotationspeed 0
-
- SET Attack .3
- SET Sustain .41
- SET Decay 1.8
-
-
- MOVE 0 -1.5 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI HEROISM_EFFECT 2
-
- ADD FLASH HERO_EFCT3_1 0
- ADD FLASH HERO_EFCT3_2 0
- ADD FLASH HERO_EFCT3_3 1
- ADD FLASH HERO_EFCT3_4 1.5
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
-
- BEGIN SHAPE HERO_EFCT2_3 #HERO_EFCT2_3
- SET numpolys 18
-
- SPHERE
- #SPRITE
- texture hero2
-
- OUTER 12 72 194 25
- CENTER 12 72 194 25
- INNER 12 72 194 25
- END
-
- BEGIN FLASH HERO_EFCT2_3
-
- ROTATING_SHAPE HERO_EFCT2_3
- SET StartHeight 140
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 140
- SET DeltaWidth 0
- SET WidthAcceleration 100
- SET Rotationspeed 0
-
- SET Attack .5
- SET Sustain .21
- SET Decay .5
-
-
- MOVE 0 -5 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HERO_EFCT2_4 #HERO_EFCT2_4
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture hero3
-
- OUTER 255 255 255 50
- CENTER 255 255 255 50
- INNER 255 255 255 50
- END
-
- BEGIN FLASH HERO_EFCT2_4
-
- ROTATING_SHAPE HERO_EFCT2_4
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration 70
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed 0
-
- SET Attack .3
- SET Sustain .41
- SET Decay 1.8
-
-
- MOVE 0 -1.5 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI HEROISM_EFFECT 1
-
-
- ADD FLASH HERO_EFCT2_3 1
- ADD FLASH HERO_EFCT2_4 1.5
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
-
- BEGIN SHAPE MANA_1 #GIVE_MANA
- SET numpolys 2
-
- SPRITE
- texture hero3
-
- OUTER 255 55 155 155
- CENTER 255 55 155 155
- INNER 255 55 155 155
- END
-
- BEGIN FLASH MANA1
-
- ROTATING_SHAPE MANA_1
- SET StartHeight 250
- SET DeltaHeight -150
- SET HeightAcceleration 0
-
- SET StartWidth 250
- SET DeltaWidth -150
- SET WidthAcceleration 0
- SET Rotationspeed 0.1
-
- SET Attack .5
- SET Sustain .0
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN FLASH MANA2
-
- ROTATING_SHAPE MANA_1
- SET StartHeight 250
- SET DeltaHeight -150
- SET HeightAcceleration 0
-
- SET StartWidth 250
- SET DeltaWidth -150
- SET WidthAcceleration 0
- SET Rotationspeed -0.1
-
- SET Attack .5
- SET Sustain .0
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
-
-
- BEGIN MULTI MANA_RECHARGE 0
-
- ADD FLASH MANA1 0
- ADD FLASH MANA2 0
- ADD FLASH MANA1 .4
- ADD FLASH MANA2 .4
- ADD FLASH MANA1 .8
- ADD FLASH MANA2 .8
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE HEALTH_1 #GIVE_HEALTH
- SET numpolys 2
-
- SPRITE
- texture hero3
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH HEALTH1
-
- ROTATING_SHAPE HEALTH_1
- SET StartHeight 250
- SET DeltaHeight -150
- SET HeightAcceleration 0
-
- SET StartWidth 250
- SET DeltaWidth -150
- SET WidthAcceleration 0
- SET Rotationspeed 0.1
-
- SET Attack .5
- SET Sustain .0
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN FLASH HEALTH2
-
- ROTATING_SHAPE HEALTH_1
- SET StartHeight 250
- SET DeltaHeight -150
- SET HeightAcceleration 0
-
- SET StartWidth 250
- SET DeltaWidth -150
- SET WidthAcceleration 0
- SET Rotationspeed -0.1
-
- SET Attack .5
- SET Sustain .0
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
-
-
- BEGIN MULTI HEALTH_RECHARGE 0
-
- ADD FLASH HEALTH1 0
- ADD FLASH HEALTH2 0
- ADD FLASH HEALTH1 .4
- ADD FLASH HEALTH2 .4
- ADD FLASH HEALTH1 .8
- ADD FLASH HEALTH2 .8
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
-
-
-
-
- BEGIN SHAPE HERO_EFCT_3 #HERO_EFCT_3
- SET numpolys 18
-
- SPHERE
- #SPRITE
- texture hero2
-
- OUTER 12 72 194 25
- CENTER 12 72 194 25
- INNER 12 72 194 25
- END
-
- BEGIN FLASH HERO_EFCT_3
-
- ROTATING_SHAPE HERO_EFCT_3
- SET StartHeight 140
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 140
- SET DeltaWidth 0
- SET WidthAcceleration 100
- SET Rotationspeed 0
-
- SET Attack .5
- SET Sustain .21
- SET Decay .5
-
-
- MOVE 0 -5 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
- BEGIN MULTI HEROISM_EFFECT 0
-
-
- ADD FLASH HERO_EFCT_3 1
-
-
- END
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SOULTARGET_LV_1 #SOULTARGET_LV_1
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 11 3 0 100
- CENTER 11 3 0 100
- INNER 11 3 0 100
- END
-
- BEGIN FLASH SOULTARGET_LV_1
-
- ROTATING_SHAPE SOULTARGET_LV_1
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain .3
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_LV_2 #SOULTARGET_LV_2
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 5 0 0 100
- CENTER 5 0 0 100
- INNER 5 0 0 100
- END
-
- BEGIN FLASH SOULTARGET_LV_2
-
- ROTATING_SHAPE SOULTARGET_LV_2
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack .3
- SET Sustain .3
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_LV_3 #SOULTARGET_LV_3
- SET numpolys 18
-
- SPHERE
- texture hero2
-
- OUTER 11 3 0 150
- CENTER 11 3 0 150
- INNER 11 3 0 150
- END
-
- BEGIN FLASH SOULTARGET_LV_3
-
- ROTATING_SHAPE SOULTARGET_LV_3
- SET StartHeight 233
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain 5
- SET Decay .6
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 6 0
-
- END
-
- BEGIN MULTI SOULDRINKER_TARGET_LIVING 0
-
- ADD FLASH SOULTARGET_LV_1 0
- ADD FLASH SOULTARGET_LV_2 .4
- ADD FLASH SOULTARGET_LV_1 .8
- ADD FLASH SOULTARGET_LV_2 1
- ADD FLASH SOULTARGET_LV_2 1.4
- ADD FLASH SOULTARGET_LV_1 1.8
- ADD FLASH SOULTARGET_LV_1 2
- ADD FLASH SOULTARGET_LV_2 2.4
- ADD FLASH SOULTARGET_LV_2 2.8
- ADD FLASH SOULTARGET_LV_2 3
- ADD FLASH SOULTARGET_LV_1 3.4
- ADD FLASH SOULTARGET_LV_1 3.8
- ADD FLASH SOULTARGET_LV_2 4
- ADD FLASH SOULTARGET_LV_1 4.4
- ADD FLASH SOULTARGET_LV_2 4.8
- ADD FLASH SOULTARGET_LV_1 5
- ADD FLASH SOULTARGET_LV_3 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SOULTARGET_LV2_1 #SOULTARGET_LV2_1
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 96 0 0 105
- CENTER 96 0 0 105
- INNER 96 0 0 105
- END
-
- BEGIN FLASH SOULTARGET_LV2_1
-
- ROTATING_SHAPE SOULTARGET_LV2_1
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain .3
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_LV2_2 #SOULTARGET_LV2_2
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 66 0 0 105
- CENTER 66 0 0 105
- INNER 66 0 0 105
- END
-
- BEGIN FLASH SOULTARGET_LV2_2
-
- ROTATING_SHAPE SOULTARGET_LV2_2
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack .3
- SET Sustain .3
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_LV2_3 #SOULTARGET_LV2_3
- SET numpolys 18
-
- SPHERE
- texture hero2
-
- OUTER 66 0 0 155
- CENTER 66 0 0 155
- INNER 66 0 0 155
- END
-
- BEGIN FLASH SOULTARGET_LV2_3
-
- ROTATING_SHAPE SOULTARGET_LV2_3
- SET StartHeight 233
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain 5
- SET Decay .6
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 6 0
-
- END
-
- BEGIN MULTI SOULDRINKER_TARGET_LIVING 1
-
- ADD FLASH SOULTARGET_LV2_1 0
- ADD FLASH SOULTARGET_LV2_2 .4
- ADD FLASH SOULTARGET_LV2_1 .8
- ADD FLASH SOULTARGET_LV2_2 1
- ADD FLASH SOULTARGET_LV2_2 1.4
- ADD FLASH SOULTARGET_LV2_1 1.8
- ADD FLASH SOULTARGET_LV2_1 2
- ADD FLASH SOULTARGET_LV2_2 2.4
- ADD FLASH SOULTARGET_LV2_2 2.8
- ADD FLASH SOULTARGET_LV2_2 3
- ADD FLASH SOULTARGET_LV2_1 3.4
- ADD FLASH SOULTARGET_LV2_1 3.8
- ADD FLASH SOULTARGET_LV2_2 4
- ADD FLASH SOULTARGET_LV2_1 4.4
- ADD FLASH SOULTARGET_LV2_2 4.8
- ADD FLASH SOULTARGET_LV2_1 5
-
- ADD FLASH SOULTARGET_LV2_3 0
-
-
- END
-
-
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SOULTARGET_LV3_1 #SOULTARGET_LV3_1
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 153 0 0 126
- CENTER 153 0 0 126
- INNER 153 0 0 126
- END
-
- BEGIN FLASH SOULTARGET_LV3_1
-
- ROTATING_SHAPE SOULTARGET_LV3_1
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain .3
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_LV3_2 #SOULTARGET_LV3_2
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 153 43 0 126
- CENTER 153 43 0 126
- INNER 153 43 0 126
- END
-
- BEGIN FLASH SOULTARGET_LV3_2
-
- ROTATING_SHAPE SOULTARGET_LV3_2
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack .3
- SET Sustain .3
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_LV3_3 #SOULTARGET_LV3_3
- SET numpolys 18
-
- SPHERE
- texture hero2
-
- OUTER 153 43 0 155
- CENTER 153 43 0 155
- INNER 153 43 0 155
- END
-
- BEGIN FLASH SOULTARGET_LV3_3
-
- ROTATING_SHAPE SOULTARGET_LV3_3
- SET StartHeight 233
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain 5
- SET Decay .6
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 6 0
-
- END
-
- BEGIN MULTI SOULDRINKER_TARGET_LIVING 2
-
- ADD FLASH SOULTARGET_LV3_1 0
- ADD FLASH SOULTARGET_LV3_2 .4
- ADD FLASH SOULTARGET_LV3_1 .8
- ADD FLASH SOULTARGET_LV3_2 1
- ADD FLASH SOULTARGET_LV3_2 1.4
- ADD FLASH SOULTARGET_LV3_1 1.8
- ADD FLASH SOULTARGET_LV3_1 2
- ADD FLASH SOULTARGET_LV3_2 2.4
- ADD FLASH SOULTARGET_LV3_2 2.8
- ADD FLASH SOULTARGET_LV3_2 3
- ADD FLASH SOULTARGET_LV3_1 3.4
- ADD FLASH SOULTARGET_LV3_1 3.8
- ADD FLASH SOULTARGET_LV3_2 4
- ADD FLASH SOULTARGET_LV3_1 4.4
- ADD FLASH SOULTARGET_LV3_2 4.8
- ADD FLASH SOULTARGET_LV3_1 5
-
- ADD FLASH SOULTARGET_LV3_3 0
-
-
- END
-
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SOULTARGET_D_1 #SOULTARGET_D_1
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 11 3 0 100
- CENTER 11 3 0 100
- INNER 11 3 0 100
- END
-
- BEGIN FLASH SOULTARGET_D_1
-
- ROTATING_SHAPE SOULTARGET_D_1
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain .2
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_D_2 #SOULTARGET_D_2
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 5 0 0 100
- CENTER 5 0 0 100
- INNER 5 0 0 100
-
- END
-
- BEGIN FLASH SOULTARGET_D_2
-
- ROTATING_SHAPE SOULTARGET_D_2
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack .3
- SET Sustain .2
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_D_3 #SOULTARGET_D_3
- SET numpolys 18
-
- SPHERE
- texture hero2
-
- OUTER 5 0 0 155
- CENTER 5 0 0 155
- INNER 5 0 0 155
- END
-
- BEGIN FLASH SOULTARGET_D_3
-
- ROTATING_SHAPE SOULTARGET_D_3
- SET StartHeight 233
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 280
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain 5
- SET Decay .6
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 6 0
-
- END
-
- BEGIN MULTI SOULDRINKER_TARGET_UNDEAD 0
-
- ADD FLASH SOULTARGET_D_1 0
- ADD FLASH SOULTARGET_D_2 .4
- ADD FLASH SOULTARGET_D_1 .8
- ADD FLASH SOULTARGET_D_2 1
- ADD FLASH SOULTARGET_D_2 1.4
- ADD FLASH SOULTARGET_D_1 1.8
- ADD FLASH SOULTARGET_D_1 2
- ADD FLASH SOULTARGET_D_2 2.4
- ADD FLASH SOULTARGET_D_2 2.8
- ADD FLASH SOULTARGET_D_2 3
- ADD FLASH SOULTARGET_D_1 3.4
- ADD FLASH SOULTARGET_D_1 3.8
- ADD FLASH SOULTARGET_D_2 4
- ADD FLASH SOULTARGET_D_1 4.4
- ADD FLASH SOULTARGET_D_2 4.8
- ADD FLASH SOULTARGET_D_1 5
-
- ADD FLASH SOULTARGET_D_3 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE SOULTARGET_D2_1 #SOULTARGET_D2_1
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 96 0 0 105
- CENTER 96 0 0 105
- INNER 96 0 0 105
- END
-
- BEGIN FLASH SOULTARGET_D2_1
-
- ROTATING_SHAPE SOULTARGET_D2_1
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain .2
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_D2_2 #SOULTARGET_D2_2
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 66 0 0 105
- CENTER 66 0 0 105
- INNER 66 0 0 105
- END
-
- BEGIN FLASH SOULTARGET_D2_2
-
- ROTATING_SHAPE SOULTARGET_D2_2
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack .3
- SET Sustain .2
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_D2_3 #SOULTARGET_D2_3
- SET numpolys 18
-
- SPHERE
- texture hero2
-
- OUTER 66 0 0 155
- CENTER 66 0 0 155
- INNER 66 0 0 155
- END
-
- BEGIN FLASH SOULTARGET_D2_3
-
- ROTATING_SHAPE SOULTARGET_D2_3
- SET StartHeight 233
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain 5
- SET Decay .6
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 6 0
-
- END
-
- BEGIN MULTI SOULDRINKER_TARGET_UNDEAD 1
-
- ADD FLASH SOULTARGET_D2_1 0
- ADD FLASH SOULTARGET_D2_2 .4
- ADD FLASH SOULTARGET_D2_1 .8
- ADD FLASH SOULTARGET_D2_2 1
- ADD FLASH SOULTARGET_D2_2 1.4
- ADD FLASH SOULTARGET_D2_1 1.8
- ADD FLASH SOULTARGET_D2_1 2
- ADD FLASH SOULTARGET_D2_2 2.4
- ADD FLASH SOULTARGET_D2_2 2.8
- ADD FLASH SOULTARGET_D2_2 3
- ADD FLASH SOULTARGET_D2_1 3.4
- ADD FLASH SOULTARGET_D2_1 3.8
- ADD FLASH SOULTARGET_D2_2 4
- ADD FLASH SOULTARGET_D2_1 4.4
- ADD FLASH SOULTARGET_D2_2 4.8
- ADD FLASH SOULTARGET_D2_1 5
-
- ADD FLASH SOULTARGET_D2_3 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SOULTARGET_D3_1 #SOULTARGET_D3_1
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 153 0 0 126
- CENTER 153 0 0 126
- INNER 153 0 0 126
- END
-
- BEGIN FLASH SOULTARGET_D3_1
-
- ROTATING_SHAPE SOULTARGET_D3_1
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain .2
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_D3_2 #SOULTARGET_D3_2
- SET numpolys 2
-
- SPRITE
- texture soulsukcloud
-
- OUTER 153 43 0 126
- CENTER 153 43 0 126
- INNER 153 43 0 126
- END
-
- BEGIN FLASH SOULTARGET_D3_2
-
- ROTATING_SHAPE SOULTARGET_D3_2
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack .3
- SET Sustain .2
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULTARGET_D3_3 #SOULTARGET_D3_3
- SET numpolys 18
-
- SPHERE
- texture hero2
-
- OUTER 153 43 0 177
- CENTER 153 43 0 177
- INNER 153 43 0 177
- END
-
- BEGIN FLASH SOULTARGET_D3_3
-
- ROTATING_SHAPE SOULTARGET_D3_3
- SET StartHeight 233
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .3
- SET Sustain 5
- SET Decay .6
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 6 0
-
- END
-
- BEGIN MULTI SOULDRINKER_TARGET_UNDEAD 2
-
- ADD FLASH SOULTARGET_D3_1 0
- ADD FLASH SOULTARGET_D3_2 .4
- ADD FLASH SOULTARGET_D3_1 .8
- ADD FLASH SOULTARGET_D3_2 1
- ADD FLASH SOULTARGET_D3_2 1.4
- ADD FLASH SOULTARGET_D3_1 1.8
- ADD FLASH SOULTARGET_D3_1 2
- ADD FLASH SOULTARGET_D3_2 2.4
- ADD FLASH SOULTARGET_D3_2 2.8
- ADD FLASH SOULTARGET_D3_2 3
- ADD FLASH SOULTARGET_D3_1 3.4
- ADD FLASH SOULTARGET_D3_1 3.8
- ADD FLASH SOULTARGET_D3_2 4
- ADD FLASH SOULTARGET_D3_1 4.4
- ADD FLASH SOULTARGET_D3_2 4.8
- ADD FLASH SOULTARGET_D3_1 5
-
- ADD FLASH SOULTARGET_D3_3 0
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE SOULCASTRLIV_1 #SOULCASTRLIV_1
- SET numpolys 2
-
- SPRITE
- texture HERO3
-
- OUTER 255 255 255 105
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH SOULCASTRLIV_1
-
- ROTATING_SHAPE SOULCASTRLIV_1
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration 25
- SET Rotationspeed .04
-
- SET Attack 1.5
- SET Sustain .5
- SET Decay .8
-
-
- MOVE 0 2 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 -1
-
- END
-
- BEGIN SHAPE SOULCASTRLIV_2 #SOULCASTRLIV_2
- SET numpolys 2
-
- SPRITE
- texture HERO3
-
- OUTER 255 255 255 55
- CENTER 255 255 255 55
- INNER 255 255 255 55
- END
-
- BEGIN FLASH SOULCASTRLIV_2
-
- ROTATING_SHAPE SOULCASTRLIV_2
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration 25
- SET Rotationspeed -.04
-
- SET Attack 1.5
- SET Sustain .5
- SET Decay .8
-
-
- MOVE 0 2 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 -1
-
- END
-
- BEGIN SHAPE SOULCASTRLIV_3 #SOULCASTRLIV_3
- SET numpolys 2
-
- SPRITE
- texture HERO2
-
- OUTER 17 104 255 100
- CENTER 17 104 255 100
- INNER 17 104 255 100
- END
-
- BEGIN FLASH SOULCASTRLIV_3
-
- ROTATING_SHAPE SOULCASTRLIV_3
- SET StartHeight 233
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack 1.5
- SET Sustain 5
- SET Decay 1
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 6 -1
-
- END
-
- BEGIN MULTI SOULDRINKER_CASTER_LIVING 0
-
- ADD FLASH SOULCASTRLIV_3 0
-
- ADD FLASH SOULCASTRLIV_1 0
- ADD FLASH SOULCASTRLIV_1 0.5
- ADD FLASH SOULCASTRLIV_1 1.0
- ADD FLASH SOULCASTRLIV_1 1.5
- ADD FLASH SOULCASTRLIV_1 2.
- ADD FLASH SOULCASTRLIV_1 2.5
- ADD FLASH SOULCASTRLIV_1 3.0
- ADD FLASH SOULCASTRLIV_1 3.5
- ADD FLASH SOULCASTRLIV_1 4
-
- ADD FLASH SOULCASTRLIV_2 0
- ADD FLASH SOULCASTRLIV_2 0.25
- ADD FLASH SOULCASTRLIV_2 0.75
- ADD FLASH SOULCASTRLIV_2 1.75
- ADD FLASH SOULCASTRLIV_2 2.25
- ADD FLASH SOULCASTRLIV_2 2.75
- ADD FLASH SOULCASTRLIV_2 3.25
- ADD FLASH SOULCASTRLIV_2 3.75
- ADD FLASH SOULCASTRLIV_2 4.25
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SOULCASTRDED_1 #SOULCASTRDED_1
- SET numpolys 2
-
- SPRITE
- texture SPECALLY
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH SOULCASTRDED_1
-
- ROTATING_SHAPE SOULCASTRDED_1
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack .4
- SET Sustain .2
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULCASTRDED_2 #SOULCASTRDED_2
- SET numpolys 2
-
- SPRITE
- texture SPECALLY
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH SOULCASTRDED_2
-
- ROTATING_SHAPE SOULCASTRDED_2
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack .4
- SET Sustain .2
- SET Decay .6
-
-
- MOVE 0 7 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE SOULCASTRDED_3 #SOULCASTRDED_3
- SET numpolys 18
-
- SPHERE
- texture HERO2
-
- OUTER 73 255 155 100
- CENTER 73 255 155 100
- INNER 73 255 155 100
- END
-
- BEGIN FLASH SOULCASTRDED_3
-
- ROTATING_SHAPE SOULCASTRDED_3
- SET StartHeight 233
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .2
-
- SET Attack 1.5
- SET Sustain 5
- SET Decay 1
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 7 0
-
- END
-
- BEGIN MULTI SOULDRINKER_CASTER_UNDEAD 0
-
-
- ADD FLASH SOULCASTRDED_1 0
- ADD FLASH SOULCASTRDED_2 .4
- ADD FLASH SOULCASTRDED_1 .8
- ADD FLASH SOULCASTRDED_2 1
- ADD FLASH SOULCASTRDED_2 1.4
- ADD FLASH SOULCASTRDED_1 1.8
- ADD FLASH SOULCASTRDED_1 2
- ADD FLASH SOULCASTRDED_2 2.4
- ADD FLASH SOULCASTRDED_2 2.8
- ADD FLASH SOULCASTRDED_2 3
- ADD FLASH SOULCASTRDED_1 3.4
- ADD FLASH SOULCASTRDED_1 3.8
- ADD FLASH SOULCASTRDED_2 4
- ADD FLASH SOULCASTRDED_1 4.4
- ADD FLASH SOULCASTRDED_2 4.8
- ADD FLASH SOULCASTRDED_1 5
- ADD FLASH SOULCASTRDED_3 0
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SLOW_CAST_1 #SLOW_CAST_1 #MULTI SPAWNED FROM SLOW PROJ "PAGE DOWN"
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SLOW_CAST_1
-
- ROTATING_SHAPE SLOW_CAST_1
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .1
- SET Decay 1
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOW_CAST_2 #SLOW_CAST_2 #MULTI SPAWNED FROM SLOW PROJ "PAGE DOWN"
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture flickerslow
-
- OUTER 255 255 255 195
- CENTER 255 255 255 195
- INNER 255 255 255 195
- END
-
- BEGIN FLASH SLOW_CAST_2
-
- ROTATING_SHAPE SLOW_CAST_2
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 1000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .1
- SET Decay .1
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOW_CAST_3 #SLOW_CAST_1 #MULTI SPAWNED FROM SLOW PROJ "PAGE DOWN"
- SET numpolys 2
-
-
- SPRITE
- texture slowproj2
-
- OUTER 255 255 255 165
- CENTER 255 255 255 165
- INNER 255 255 255 165
- END
-
- BEGIN FLASH SLOW_CAST_3
-
- ROTATING_SHAPE SLOW_CAST_3
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration -20
-
- SET StartWidth 50
- SET DeltaWidth 0
- SET WidthAcceleration -20
- SET Rotationspeed 0
-
- SET Attack 1.
- SET Sustain 0
- SET Decay .3
-
-
- MOVE .2 -.3 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SLOW_CAST 0
-
- ADD FLASH SLOW_CAST_1 0
- ADD FLASH SLOW_CAST_2 0
- ADD FLASH SLOW_CAST_3 0
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SLOWTARGET_1 #SLOWTARGET_1
- SET numpolys 2
-
-
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 60
- CENTER 255 255 255 60
- INNER 255 255 255 60
- END
-
- BEGIN FLASH SLOWTARGET_1
-
- ROTATING_SHAPE SLOWTARGET_1
- SET StartHeight 220
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 190
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 0.05
-
- SET Attack .2
- SET Sustain 25.5
- SET Decay .21
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWTARGET_2 #SLOWTARGET_2
- SET numpolys 2
-
-
- SPRITE
- texture slowproj2
-
- OUTER 255 255 255 60
- CENTER 255 255 255 60
- INNER 255 255 255 60
- END
-
- BEGIN FLASH SLOWTARGET_2
-
- ROTATING_SHAPE SLOWTARGET_2
- SET StartHeight 200
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 170
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.05
-
- SET Attack .5
- SET Sustain 25.5
- SET Decay .21
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWTARGET_3 #SLOWTARGET_3
- SET numpolys 2
-
-
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SLOWTARGET_3
-
- ROTATING_SHAPE SLOWTARGET_3
- SET StartHeight 220
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 190
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .30
- SET Decay .1
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SLOW_TARGET 0
-
-
- ADD FLASH SLOWTARGET_1 0
- ADD FLASH SLOWTARGET_2 1.2
- ADD FLASH SLOWTARGET_1 2.4
- ADD FLASH SLOWTARGET_2 3.6
-
- ADD FLASH SLOWTARGET_3 27.5 #FLICKER OUT
- ADD FLASH SLOWTARGET_3 28
- ADD FLASH SLOWTARGET_3 28.5
- ADD FLASH SLOWTARGET_3 29
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SLOWTARGET2_1 #SLOWTARGET2_1
- SET numpolys 2
-
-
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 0
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH SLOWTARGET2_1
-
- ROTATING_SHAPE SLOWTARGET2_1
- SET StartHeight 220
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 190
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 0.05
-
- SET Attack .2
- SET Sustain 25.5
- SET Decay .21
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWTARGET2_2 #SLOWTARGET2_2
- SET numpolys 2
-
-
- SPRITE
- texture slowproj2
-
- OUTER 255 255 255 0
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH SLOWTARGET2_2
-
- ROTATING_SHAPE SLOWTARGET2_2
- SET StartHeight 200
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 170
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.05
-
- SET Attack .5
- SET Sustain 25.5
- SET Decay .21
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWTARGET2_3 #SLOWTARGET2_3
- SET numpolys 2
-
-
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 0
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SLOWTARGET2_3
-
- ROTATING_SHAPE SLOWTARGET2_3
- SET StartHeight 220
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 190
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .30
- SET Decay .1
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SLOW_TARGET 1
-
-
- ADD FLASH SLOWTARGET2_1 0
- ADD FLASH SLOWTARGET2_2 1.2
- ADD FLASH SLOWTARGET2_1 2.4
- ADD FLASH SLOWTARGET2_2 3.6
-
- ADD FLASH SLOWTARGET2_3 27.5 #FLICKER OUT
- ADD FLASH SLOWTARGET2_3 28
- ADD FLASH SLOWTARGET2_3 28.5
- ADD FLASH SLOWTARGET2_3 29
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SLOWTARGET3_1 #SLOWTARGET3_1
- SET numpolys 2
-
-
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH SLOWTARGET3_1
-
- ROTATING_SHAPE SLOWTARGET3_1
- SET StartHeight 220
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 190
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 0.05
-
- SET Attack .2
- SET Sustain 25.5
- SET Decay .21
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWTARGET3_2 #SLOWTARGET3_2
- SET numpolys 2
-
-
- SPRITE
- texture slowproj2
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH SLOWTARGET3_2
-
- ROTATING_SHAPE SLOWTARGET3_2
- SET StartHeight 200
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 170
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.05
-
- SET Attack .5
- SET Sustain 25.5
- SET Decay .21
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWTARGET3_3 #SLOWTARGET3_3
- SET numpolys 2
-
-
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SLOWTARGET3_3
-
- ROTATING_SHAPE SLOWTARGET3_3
- SET StartHeight 220
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 190
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .30
- SET Decay .1
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SLOW_TARGET 2
-
-
- ADD FLASH SLOWTARGET3_1 0
- ADD FLASH SLOWTARGET3_2 1.2
- ADD FLASH SLOWTARGET3_1 2.4
- ADD FLASH SLOWTARGET3_2 3.6
-
- ADD FLASH SLOWTARGET3_3 27.5 #FLICKER OUT
- ADD FLASH SLOWTARGET3_3 28
- ADD FLASH SLOWTARGET3_3 28.5
- ADD FLASH SLOWTARGET3_3 29
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE SLOWPROJ_1 #SLOWPROJ_1 muiti that does the SLOW PRJECTILE and spawns bitmaps for THE projetcile "PAGEUP"
- SET numpolys 2
-
-
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 125
- CENTER 255 255 255 125
- INNER 255 255 255 125
- END
-
- BEGIN FLASH SLOWPROJ_1
-
- ROTATING_SHAPE SLOWPROJ_1
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 50
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 5.2
-
- SET Attack 0
- SET Sustain 100
- SET Decay 1
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWPROJ_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 125
- CENTER 255 255 255 125
- INNER 255 255 255 125
- END
-
- BEGIN FLASH SLOWPROJ_2
-
- ROTATING_SHAPE SLOWPROJ_2
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 50
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -11.2
-
- SET Attack 0
- SET Sustain 100
- SET Decay 1
- SPAWN_MULTI SLOW_CAST 0.06
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SLOW_PROJ 0
-
- ADD FLASH SLOWPROJ_1 0
- ADD FLASH SLOWPROJ_2 0
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- BEGIN MULTI SLOW_FIZZLE 0 #IGNORE
-
-
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SLOWEXPLODE_1 #SLOWEXPLODE_1
- SET numpolys 2
-
- SPRITE
- texture slowproj2
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SLOWEXPLODE_1
-
- ROTATING_SHAPE SLOWEXPLODE_1
- SET StartHeight 70
- SET DeltaHeight 200
- SET HeightAcceleration 6000
-
- SET StartWidth 70
- SET DeltaWidth 200
- SET WidthAcceleration 9000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 14 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWEXPLODE_2 #SLOWEXPLODE_2
- SET numpolys 2
-
- SPRITE
- texture slowproj
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH SLOWEXPLODE_2
-
- ROTATING_SHAPE SLOWEXPLODE_2
- SET StartHeight 70
- SET DeltaHeight 200
- SET HeightAcceleration 6000
-
- SET StartWidth 70
- SET DeltaWidth 200
- SET WidthAcceleration 9000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .3
-
-
- MOVE -18 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWEXPLODE_3 #SLOWEXPLODE_3
- SET numpolys 2
-
- SPRITE
- texture slowproj2
-
- OUTER 255 255 255 250
- CENTER 255 255 255 250
- INNER 255 255 255 250
- END
-
- BEGIN FLASH SLOWEXPLODE_3
-
- ROTATING_SHAPE SLOWEXPLODE_3
- SET StartHeight 70
- SET DeltaHeight 200
- SET HeightAcceleration 9000
-
- SET StartWidth 70
- SET DeltaWidth 200
- SET WidthAcceleration 6000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 19 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWEXPLODE_3A #SLOWEXPLODE_3A
- SET numpolys 2
-
- SPRITE
- texture SLOWPROJ
-
- OUTER 255 255 255 250
- CENTER 255 255 255 250
- INNER 255 255 255 250
- END
-
- BEGIN FLASH SLOWEXPLODE_3A
-
- ROTATING_SHAPE SLOWEXPLODE_3A
- SET StartHeight 70
- SET DeltaHeight 200
- SET HeightAcceleration 9000
-
- SET StartWidth 70
- SET DeltaWidth 200
- SET WidthAcceleration 6000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 -10 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWEXPLODE_3B #SLOWEXPLODE_3B
- SET numpolys 2
-
- SPRITE
- texture SLOWPROJ2
-
- OUTER 255 255 255 250
- CENTER 255 255 255 250
- INNER 255 255 255 250
- END
-
- BEGIN FLASH SLOWEXPLODE_3B
-
- ROTATING_SHAPE SLOWEXPLODE_3B
- SET StartHeight 70
- SET DeltaHeight 200
- SET HeightAcceleration 6000
-
- SET StartWidth 70
- SET DeltaWidth 200
- SET WidthAcceleration 9000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 18 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWEXPLODE_3C #SLOWEXPLODE_3C
- SET numpolys 2
-
- SPRITE
- texture SLOWPROJ
-
- OUTER 255 255 255 250
- CENTER 255 255 255 250
- INNER 255 255 255 250
- END
-
- BEGIN FLASH SLOWEXPLODE_3C
-
- ROTATING_SHAPE SLOWEXPLODE_3C
- SET StartHeight 70
- SET DeltaHeight 200
- SET HeightAcceleration 6000
-
- SET StartWidth 70
- SET DeltaWidth 200
- SET WidthAcceleration 9000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 2 -12 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SLOW_EXPLODE 0
-
- ADD FLASH SLOWEXPLODE_1 0 #SLOWEXPLODE
- ADD FLASH SLOWEXPLODE_1 .1
- ADD FLASH SLOWEXPLODE_1 .2
-
- ADD FLASH SLOWEXPLODE_2 0
- ADD FLASH SLOWEXPLODE_2 .1
- ADD FLASH SLOWEXPLODE_2 .2
-
- ADD FLASH SLOWEXPLODE_3 0
- ADD FLASH SLOWEXPLODE_3 .1
- ADD FLASH SLOWEXPLODE_3 .2
-
- ADD FLASH SLOWEXPLODE_3A 0
- ADD FLASH SLOWEXPLODE_3A .1
- ADD FLASH SLOWEXPLODE_3A .2
-
- ADD FLASH SLOWEXPLODE_3B 0
- ADD FLASH SLOWEXPLODE_3B .1
- ADD FLASH SLOWEXPLODE_3B .2
-
- ADD FLASH SLOWEXPLODE_3C 0
- ADD FLASH SLOWEXPLODE_3C .1
- ADD FLASH SLOWEXPLODE_3C .2
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE ALLYAPPEAR_1 #ALLYAPPEAR_1
- SET numpolys 2
-
- SPRITE
- texture specally
-
- OUTER 255 255 255 60
- CENTER 255 255 255 60
- INNER 255 255 255 60
- END
-
- BEGIN FLASH ALLYAPPEAR_1
-
- ROTATING_SHAPE ALLYAPPEAR_1
- SET StartHeight 140
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration -40
- SET Rotationspeed .1
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 -14 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYAPPEAR_2 #ALLYAPPEAR_2
- SET numpolys 2
-
- SPRITE
- texture specally
-
- OUTER 255 255 255 60
- CENTER 255 255 255 60
- INNER 255 255 255 60
- END
-
- BEGIN FLASH ALLYAPPEAR_2
-
- ROTATING_SHAPE ALLYAPPEAR_2
- SET StartHeight 140
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration -40
- SET Rotationspeed -.1
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 -14 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYAPPEAR_3 #ALLYAPPEAR_3flare
- SET numpolys 2
-
- SPRITE
- texture specflare
-
- OUTER 255 255 255 60
- CENTER 255 255 255 60
- INNER 255 255 255 60
- END
-
- BEGIN FLASH ALLYAPPEAR_3
-
- ROTATING_SHAPE ALLYAPPEAR_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 80
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 21
-
- SET Attack 0
- SET Sustain .41
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYAPPEAR_4 #ALLYAPPEAR_4flare
- SET numpolys 2
-
- SPRITE
- texture specflare
-
- OUTER 255 255 255 60
- CENTER 255 255 255 60
- INNER 255 255 255 60
- END
-
- BEGIN FLASH ALLYAPPEAR_4
-
- ROTATING_SHAPE ALLYAPPEAR_4
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 80
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -21
-
- SET Attack 0
- SET Sustain .41
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI ALLY_APPEAR 0
-
- ADD FLASH ALLYAPPEAR_1 0 #shower of green light
- ADD FLASH ALLYAPPEAR_2 .1
- ADD FLASH ALLYAPPEAR_1 .2
- ADD FLASH ALLYAPPEAR_2 .3
- ADD FLASH ALLYAPPEAR_1 .4
- ADD FLASH ALLYAPPEAR_2 .5
-
- ADD FLASH ALLYAPPEAR_3 0 #counter rotating flare
- ADD FLASH ALLYAPPEAR_4 0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE ALLYAPPEAR2_1 #ALLYAPPEAR2_1
- SET numpolys 2
-
- SPRITE
- texture specally
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH ALLYAPPEAR2_1
-
- ROTATING_SHAPE ALLYAPPEAR2_1
- SET StartHeight 140
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration -40
- SET Rotationspeed .1
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 -14 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYAPPEAR2_2 #ALLYAPPEAR2_2
- SET numpolys 2
-
- SPRITE
- texture specally
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH ALLYAPPEAR2_2
-
- ROTATING_SHAPE ALLYAPPEAR2_2
- SET StartHeight 140
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration -40
- SET Rotationspeed -.1
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 -14 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYAPPEAR2_3 #ALLYAPPEAR2_3flare
- SET numpolys 2
-
- SPRITE
- texture specflare
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH ALLYAPPEAR2_3
-
- ROTATING_SHAPE ALLYAPPEAR2_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 80
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 21
-
- SET Attack 0
- SET Sustain .41
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYAPPEAR2_4 #ALLYAPPEAR2_4flare
- SET numpolys 2
-
- SPRITE
- texture specflare
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH ALLYAPPEAR2_4
-
- ROTATING_SHAPE ALLYAPPEAR2_4
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 80
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -21
-
- SET Attack 0
- SET Sustain .41
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI ALLY_APPEAR 1
-
- ADD FLASH ALLYAPPEAR2_1 0 #shower of green light
- ADD FLASH ALLYAPPEAR2_2 .1
- ADD FLASH ALLYAPPEAR2_1 .2
- ADD FLASH ALLYAPPEAR2_2 .3
- ADD FLASH ALLYAPPEAR2_1 .4
- ADD FLASH ALLYAPPEAR2_2 .5
-
- ADD FLASH ALLYAPPEAR2_3 0 #counter rotating flare
- ADD FLASH ALLYAPPEAR2_4 0
-
- END
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE ALLYAPPEAR3_1 #ALLYAPPEAR3_1
- SET numpolys 2
-
- SPRITE
- texture specally
-
- OUTER 255 255 255 240
- CENTER 255 255 255 240
- INNER 255 255 255 240
- END
-
- BEGIN FLASH ALLYAPPEAR3_1
-
- ROTATING_SHAPE ALLYAPPEAR3_1
- SET StartHeight 140
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration -40
- SET Rotationspeed .1
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 -14 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYAPPEAR3_2 #ALLYAPPEAR3_2
- SET numpolys 2
-
- SPRITE
- texture specally
-
- OUTER 255 255 255 240
- CENTER 255 255 255 240
- INNER 255 255 255 240
- END
-
- BEGIN FLASH ALLYAPPEAR3_2
-
- ROTATING_SHAPE ALLYAPPEAR3_2
- SET StartHeight 140
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration -40
- SET Rotationspeed -.1
-
- SET Attack .1
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 -14 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYAPPEAR3_3 #ALLYAPPEAR3_3flare
- SET numpolys 2
-
- SPRITE
- texture specflare
-
- OUTER 255 255 255 240
- CENTER 255 255 255 240
- INNER 255 255 255 240
- END
-
- BEGIN FLASH ALLYAPPEAR3_3
-
- ROTATING_SHAPE ALLYAPPEAR3_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 80
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 21
-
- SET Attack 0
- SET Sustain .41
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYAPPEAR3_4 #ALLYAPPEAR3_4flare
- SET numpolys 2
-
- SPRITE
- texture specflare
-
- OUTER 255 255 255 240
- CENTER 255 255 255 240
- INNER 255 255 255 240
- END
-
- BEGIN FLASH ALLYAPPEAR3_4
-
- ROTATING_SHAPE ALLYAPPEAR3_4
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 80
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -21
-
- SET Attack 0
- SET Sustain .41
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI ALLY_APPEAR 2
-
- ADD FLASH ALLYAPPEAR3_1 0 #shower of green light
- ADD FLASH ALLYAPPEAR3_2 .1
- ADD FLASH ALLYAPPEAR3_1 .2
- ADD FLASH ALLYAPPEAR3_2 .3
- ADD FLASH ALLYAPPEAR3_1 .4
- ADD FLASH ALLYAPPEAR3_2 .5
-
- ADD FLASH ALLYAPPEAR3_3 0 #counter rotating flare
- ADD FLASH ALLYAPPEAR3_4 0
-
- END
-
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN MULTI ALLY_CAST 0
-
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN MULTI STONESKIN_CAST 0
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN MULTI STONESKIN_TARGET 0
-
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE LIGHTNING_TGT_1 #LIGHTNING_TGT_1 "used for lightning target"
- SET numpolys 2 #currently the actual cast does not show up.
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 25
- CENTER 255 255 255 25
- INNER 255 255 255 25
- END
-
- BEGIN FLASH LIGHTNING_TGT_1
-
- ROTATING_SHAPE LIGHTNING_TGT_1
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay .20
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNING_TGT_2 #LIGHTNING_TGT_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 55
- CENTER 255 255 255 55
- INNER 255 255 255 55
- END
-
- BEGIN FLASH LIGHTNING_TGT_2
-
- ROTATING_SHAPE LIGHTNING_TGT_2
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay .10
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
- END
-
- BEGIN SHAPE LIGHTNING_TGT_3 #LIGHTNING_TGT_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 105
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH LIGHTNING_TGT_3
-
- ROTATING_SHAPE LIGHTNING_TGT_3
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 50
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay 0
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNING_TGT_4 #LIGHTNING_TGT_4
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH LIGHTNING_TGT_4
-
- ROTATING_SHAPE LIGHTNING_TGT_4
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration 2000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay .0
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI LIGHTNING_TARGET 0
-
- ADD FLASH LIGHTNING_TGT_1 .2
- ADD FLASH LIGHTNING_TGT_2 .15
-
- ADD FLASH LIGHTNING_TGT_1 .1
-
- ADD FLASH LIGHTNING_TGT_3 .05
- ADD FLASH LIGHTNING_TGT_4 .0
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE LT_CAST #LT_CAST3_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture NUFLARE
-
- OUTER 255 255 255 225
- CENTER 255 255 255 225
- INNER 255 255 255 225
- END
-
-
-
-
- BEGIN FLASH LIGHTNING_CAST_1
-
- ROTATING_SHAPE LT_CAST
- SET StartHeight 10
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 20
-
- SET Attack 0
- SET Sustain 0.1
- SET Decay .2
-
-
- MOVE 15 0 0 # x y z
- GRAVITY 0 10 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- RANDOMIZE_DIR 0
- POSITION 0 0.3 0
-
- END
-
-
- BEGIN MULTI LIGHTNING_CAST 0 # used for a blocked lightning right now
-
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
- ADD FLASH LIGHTNING_CAST_1 0
-
- END
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE LIGHTNING_TGT2_1 #LIGHTNING_TGT2_1 "used for lightning target"
- SET numpolys 2 #currently the actual cast does not show up.
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 55
- CENTER 255 255 255 55
- INNER 255 255 255 55
- END
-
- BEGIN FLASH LIGHTNING_TGT2_1
-
- ROTATING_SHAPE LIGHTNING_TGT2_1
- SET StartHeight 150
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay .20
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNING_TGT2_2 #LIGHTNING_TGT2_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 120
- CENTER 255 255 255 120
- INNER 255 255 255 120
- END
-
- BEGIN FLASH LIGHTNING_TGT2_2
-
- ROTATING_SHAPE LIGHTNING_TGT2_2
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay .10
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
- END
-
- BEGIN SHAPE LIGHTNING_TGT2_3 #LIGHTNING_TGT2_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 170
- CENTER 255 255 255 170
- INNER 255 255 255 170
- END
-
- BEGIN FLASH LIGHTNING_TGT2_3
-
- ROTATING_SHAPE LIGHTNING_TGT2_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay 0
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNING_TGT2_4 #LIGHTNING_TGT2_4
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH LIGHTNING_TGT2_4
-
- ROTATING_SHAPE LIGHTNING_TGT2_4
- SET StartHeight 60
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 60
- SET DeltaWidth 0
- SET WidthAcceleration 2000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay .0
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI LIGHTNING_TARGET 1
-
- ADD FLASH LIGHTNING_TGT2_1 .2
- ADD FLASH LIGHTNING_TGT2_2 .15
-
- ADD FLASH LIGHTNING_TGT2_1 .1
-
- ADD FLASH LIGHTNING_TGT2_3 .05
- ADD FLASH LIGHTNING_TGT2_4 .0
-
- END
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE LIGHTNING_TGT3_1 #LIGHTNING_TGT3_1 "used for lightning target"
- SET numpolys 2 #currently the actual cast does not show up.
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 105
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH LIGHTNING_TGT3_1
-
- ROTATING_SHAPE LIGHTNING_TGT3_1
- SET StartHeight 250
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 250
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay .20
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNING_TGT3_2 #LIGHTNING_TGT3_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH LIGHTNING_TGT3_2
-
- ROTATING_SHAPE LIGHTNING_TGT3_2
- SET StartHeight 200
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 200
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay .10
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
- END
-
- BEGIN SHAPE LIGHTNING_TGT3_3 #LIGHTNING_TGT3_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH LIGHTNING_TGT3_3
-
- ROTATING_SHAPE LIGHTNING_TGT3_3
- SET StartHeight 150
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay 0
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNING_TGT3_4 #LIGHTNING_TGT3_4
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture lightninghit
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH LIGHTNING_TGT3_4
-
- ROTATING_SHAPE LIGHTNING_TGT3_4
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 2000
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .001
- SET Decay .0
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI LIGHTNING_TARGET 2
-
- ADD FLASH LIGHTNING_TGT3_1 .2
- ADD FLASH LIGHTNING_TGT3_2 .15
-
- ADD FLASH LIGHTNING_TGT3_1 .1
-
- ADD FLASH LIGHTNING_TGT3_3 .05
- ADD FLASH LIGHTNING_TGT3_4 .0
-
- END
-
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
-
-
- BEGIN MULTI LIGHTNING_IMPACT 0 #NA
-
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SNAP_CST_1 #SNAP_CST_1
- SET NUMPOLYS 2
-
- SPRITE
- texture SNOW
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAP_CST_1
-
- ROTATING_SHAPE SNAP_CST_1
- SET StartHeight 10
- SET DeltaHeight 0
- SET HeightAcceleration 90
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 90
- SET Rotationspeed 0
-
- SET Attack .2
- SET Sustain 0
- SET Decay .55
-
-
- MOVE .7 3 .3 # x y z
-
- GRAVITY 0 1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE .3 .3 .3
- POSITION 0 -.5 0
-
- END
-
- BEGIN SHAPE SNAP_CST_2 #SNAP_CST_2
- SET NUMPOLYS 2
-
- SPRITE
- texture STEAM
-
- OUTER 255 255 255 175
- CENTER 255 255 255 175
- INNER 255 255 255 175
- END
-
- BEGIN FLASH SNAP_CST_2
-
- ROTATING_SHAPE SNAP_CST_2
- SET StartHeight 10
- SET DeltaHeight 0
- SET HeightAcceleration 90
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 90
- SET Rotationspeed 0
-
- SET Attack .2
- SET Sustain 0
- SET Decay .55
-
-
- MOVE .3 3 .7 # x y z
-
- GRAVITY 0 1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE .3 .3 .3
- POSITION 0 -.5 0
-
- END
-
-
- BEGIN MULTI SNAPFREEZE_CAST 0
-
- ADD FLASH SNAP_CST_1 .0
- ADD FLASH SNAP_CST_2 .02
- ADD FLASH SNAP_CST_1 .04
- ADD FLASH SNAP_CST_2 .06
- ADD FLASH SNAP_CST_1 .08
- ADD FLASH SNAP_CST_2 .1
- ADD FLASH SNAP_CST_1 .12
- ADD FLASH SNAP_CST_2 .14
- ADD FLASH SNAP_CST_1 .16
- ADD FLASH SNAP_CST_2 .18
- ADD FLASH SNAP_CST_1 .2
- ADD FLASH SNAP_CST_2 .22
- ADD FLASH SNAP_CST_1 .24
- ADD FLASH SNAP_CST_2 .26
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- # ||
- BEGIN SHAPE SNAP_TGT_4 #SNAP_TGT_4 snow is spawned by \ / level 1 snow
- SET NUMPOLYS 2 # \/
-
- SPRITE
- texture snow
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH SNAP_TGT_4
-
- ROTATING_SHAPE SNAP_TGT_4
- SET StartHeight 66
- SET DeltaHeight 0
- SET HeightAcceleration 20
-
- SET StartWidth 66
- SET DeltaWidth 0
- SET WidthAcceleration 20
- SET Rotationspeed .13
-
- SET Attack .5
- SET Sustain .75
- SET Decay .71
-
-
-
- MOVE .7 -9 .7 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 35
- RANDOMIZE_MOVE .5 3 .5
- POSITION 0 2 0
-
- END
-
- BEGIN MULTI SPAWN_2 0
-
- ADD FLASH SNAP_TGT_4 0
- END
-
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SNAP_TGT2_4 #SNAP_TGT2_4 snow is spawned by \ / level 2 snow
- SET NUMPOLYS 2 # \/
-
- SPRITE
- texture snow
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH SNAP_TGT2_4
-
- ROTATING_SHAPE SNAP_TGT2_4
- SET StartHeight 88
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 88
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed .13
-
- SET Attack .5
- SET Sustain .75
- SET Decay .71
-
-
-
- MOVE 1.5 -10 -1.5 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 35
- RANDOMIZE_MOVE 1.1 3 1.1
- POSITION 0 2 0
-
- END
-
- BEGIN MULTI SPAWN_2 1
-
- ADD FLASH SNAP_TGT2_4 0
-
- END
-
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SNAP_TGT3_4 #SNAP_TGT3_4 snow is spawned by \ / level 3 snow
- SET NUMPOLYS 2 # \/
-
- SPRITE
- texture snow
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH SNAP_TGT3_4
-
- ROTATING_SHAPE SNAP_TGT3_4
- SET StartHeight 106
- SET DeltaHeight 0
- SET HeightAcceleration 50
-
- SET StartWidth 106
- SET DeltaWidth 0
- SET WidthAcceleration 50
- SET Rotationspeed .13
-
- SET Attack .5
- SET Sustain .75
- SET Decay .71
-
-
-
- MOVE 1.9 -11 -1.9 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 35
- RANDOMIZE_MOVE 1.1 3 1.1
- POSITION 0 2 0
-
- END
-
- BEGIN MULTI SPAWN_2 2
-
- ADD FLASH SNAP_TGT3_4 0
-
- END
-
-
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SNAP_TGT_1 #SNAP_TGT_1 small CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAP_TGT_1
-
- ROTATING_SHAPE SNAP_TGT_1
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .03
-
- SET Attack .20
- SET Sustain 2.5
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 6 0
-
- END
-
- BEGIN SHAPE SNAP_TGT_2 #SNAP_TGT_2 small CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 45
- CENTER 255 255 255 205
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAP_TGT_2
-
- ROTATING_SHAPE SNAP_TGT_2
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 200
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.03
-
- SET Attack .50
- SET Sustain 2.5
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 5 2
-
- END
-
- BEGIN SHAPE SNAP_TGT_3 #SNAP_TGT_3 small CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 105
- CENTER 255 255 255 255
- INNER 255 255 255 235
- END
-
- BEGIN FLASH SNAP_TGT_3
-
- ROTATING_SHAPE SNAP_TGT_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 230
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .02
-
- SET Attack .50
- SET Sustain 2.5
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 5 1
-
- END
-
- BEGIN SHAPE SNAP_TGT_3A #SNAP_TGT_3A small CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH SNAP_TGT_3A
-
- ROTATING_SHAPE SNAP_TGT_3A
- SET StartHeight 120
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.02
-
- SET Attack .50
- SET Sustain 2.5
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 6 0
-
- END
-
- BEGIN SHAPE SNAP_TGT_3B #SNAP_TGT_3B small CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 125
- CENTER 255 255 255 125
- INNER 255 255 255 125
- END
-
- BEGIN FLASH SNAP_TGT_3B
-
- ROTATING_SHAPE SNAP_TGT_3B
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 155
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .02
-
- SET Attack .50
- SET Sustain 2.5
- SET Decay .4
- SPAWN_MULTI SPAWN_2 0.07
- SPAWN_LEVEL 0
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 5 0
-
- END
-
-
-
- BEGIN MULTI SNAPFREEZE_TARGET 0
-
- ADD FLASH SNAP_TGT_1 0 #small CLOUD
- ADD FLASH SNAP_TGT_2 0
- ADD FLASH SNAP_TGT_3 0
- ADD FLASH SNAP_TGT_3A 0
- ADD FLASH SNAP_TGT_3B 0
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE SNAP_TGT3_1 #SNAP_TGT3_1 big CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAP_TGT3_1
-
- ROTATING_SHAPE SNAP_TGT3_1
- SET StartHeight 180
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 420
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .03
-
- SET Attack .20
- SET Sustain 4
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 2 9 0
-
- END
-
- BEGIN SHAPE SNAP_TGT3_2 #SNAP_TGT3_2 big CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 45
- CENTER 255 255 255 205
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAP_TGT3_2
-
- ROTATING_SHAPE SNAP_TGT3_2
- SET StartHeight 270
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 470
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.03
-
- SET Attack .50
- SET Sustain 4
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 11 4
-
- END
-
- BEGIN SHAPE SNAP_TGT3_3 #SNAP_TGT3_3 big CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 105
- CENTER 255 255 255 255
- INNER 255 255 255 235
- END
-
- BEGIN FLASH SNAP_TGT3_3
-
- ROTATING_SHAPE SNAP_TGT3_3
- SET StartHeight 250
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 350
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .02
-
- SET Attack .50
- SET Sustain 4
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 13 4
-
- END
-
- BEGIN SHAPE SNAP_TGT3_3A #SNAP_TGT3_3A big CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH SNAP_TGT3_3A
-
- ROTATING_SHAPE SNAP_TGT3_3A
- SET StartHeight 220
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 305
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.02
-
- SET Attack .50
- SET Sustain 4
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 17 3
-
- END
-
- BEGIN SHAPE SNAP_TGT3_3B #SNAP_TGT3_3B big CLOUD
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 125
- CENTER 255 255 255 125
- INNER 255 255 255 125
- END
-
- BEGIN FLASH SNAP_TGT3_3B
-
- ROTATING_SHAPE SNAP_TGT3_3B
- SET StartHeight 170
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 255
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .02
-
- SET Attack .50
- SET Sustain 4
- SET Decay .4
- SPAWN_MULTI SPAWN_2 0.015
- SPAWN_LEVEL 2
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 12 0
-
- END
-
-
-
- BEGIN MULTI SNAPFREEZE_TARGET 2
-
- ADD FLASH SNAP_TGT3_1 0 # big CLOUD
- ADD FLASH SNAP_TGT3_2 0
- ADD FLASH SNAP_TGT3_3 0
- ADD FLASH SNAP_TGT3_3A 0
- ADD FLASH SNAP_TGT3_3B 0
-
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE SNAP_TGT2_1 #SNAP_TGT2_1 medium cloud
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAP_TGT2_1
-
- ROTATING_SHAPE SNAP_TGT2_1
- SET StartHeight 120
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 270
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .03
-
- SET Attack .20
- SET Sustain 4
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 1 7 0
-
- END
-
- BEGIN SHAPE SNAP_TGT2_2 #SNAP_TGT2_2 medium cloud
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 45
- CENTER 255 255 255 205
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAP_TGT2_2
-
- ROTATING_SHAPE SNAP_TGT2_2
- SET StartHeight 130
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 250
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.03
-
- SET Attack .50
- SET Sustain 4
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 9 3
-
- END
-
- BEGIN SHAPE SNAP_TGT2_3 #SNAP_TGT2_3 medium cloud
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 105
- CENTER 255 255 255 255
- INNER 255 255 255 235
- END
-
- BEGIN FLASH SNAP_TGT2_3
-
- ROTATING_SHAPE SNAP_TGT2_3
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 170
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .02
-
- SET Attack .50
- SET Sustain 4
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 10 0
-
- END
-
- BEGIN SHAPE SNAP_TGT2_3A #SNAP_TGT2_3A medium cloud
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH SNAP_TGT2_3A
-
- ROTATING_SHAPE SNAP_TGT2_3A
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 155
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.02
-
- SET Attack .50
- SET Sustain 4
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 13 3
-
- END
-
- BEGIN SHAPE SNAP_TGT2_3B #SNAP_TGT2_3B medium cloud
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 125
- CENTER 255 255 255 125
- INNER 255 255 255 125
- END
-
- BEGIN FLASH SNAP_TGT2_3B
-
- ROTATING_SHAPE SNAP_TGT2_3B
- SET StartHeight 130
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 300
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .02
-
- SET Attack .50
- SET Sustain 4
- SET Decay .4
- SPAWN_MULTI SPAWN_2 0.03
- SPAWN_LEVEL 1
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 7 0
-
- END
-
-
-
- BEGIN MULTI SNAPFREEZE_TARGET 1
-
- ADD FLASH SNAP_TGT2_1 0 # medium CLOUD
- ADD FLASH SNAP_TGT2_2 0
- ADD FLASH SNAP_TGT2_3 0
- ADD FLASH SNAP_TGT2_3A 0
- ADD FLASH SNAP_TGT2_3B 0
-
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE SNAPTHAW_1 #SNAPTHAW_1
- SET numpolys 2
-
- SPRITE
- texture steam
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH SNAPTHAW_1
-
- ROTATING_SHAPE SNAPTHAW_1
- SET StartHeight 71
- SET DeltaHeight 0
- SET HeightAcceleration 110
-
- SET StartWidth 71
- SET DeltaWidth 0
- SET WidthAcceleration 60
- SET Rotationspeed 0
-
- SET Attack .2
- SET Sustain .5
- SET Decay 1
-
-
- MOVE .5 5 -.5 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .51 .51 .51
- POSITION 0 0 0
- END
-
- BEGIN SHAPE SNAPTHAW_2 #SNAPTHAW_2
- SET numpolys 2
-
- SPRITE
- texture steam
-
- OUTER 255 255 255 105
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH SNAPTHAW_2
-
- ROTATING_SHAPE SNAPTHAW_2
- SET StartHeight 71
- SET DeltaHeight 0
- SET HeightAcceleration 110
-
- SET StartWidth 71
- SET DeltaWidth 0
- SET WidthAcceleration 60
- SET Rotationspeed 0
-
- SET Attack .2
- SET Sustain .5
- SET Decay 1
-
-
- MOVE -.5 5 .5 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .5 .5 .5
- POSITION 0 2 0
- END
-
- BEGIN SHAPE SNAPTHAW_3 #SNAPTHAW_3
- SET numpolys 2
-
- SPRITE
- texture ICECUBE
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAPTHAW_3
-
- ROTATING_SHAPE SNAPTHAW_3
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 10
-
- SET StartWidth 15
- SET DeltaWidth 0
- SET WidthAcceleration 10
- SET Rotationspeed 11
-
- SET Attack .1
- SET Sustain .2
- SET Decay 1
-
-
- MOVE -2 8.5 4 # x y z
- GRAVITY 0 -40 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 4 4
- POSITION 0 6 0
- END
-
- BEGIN SHAPE SNAPTHAW_4 #SNAPTHAW_4
- SET numpolys 2
-
- SPRITE
- texture ICECUBE
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAPTHAW_4
-
- ROTATING_SHAPE SNAPTHAW_4
- SET StartHeight 18
- SET DeltaHeight 0
- SET HeightAcceleration 10
-
- SET StartWidth 15
- SET DeltaWidth 0
- SET WidthAcceleration 10
- SET Rotationspeed -1
-
- SET Attack .1
- SET Sustain .2
- SET Decay 1
-
-
- MOVE 2 8.5 5 # x y z
- GRAVITY 0 -40 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 6 5
- POSITION 0 5 0
- END
-
- BEGIN SHAPE SNAPTHAW_5 #SNAPTHAW_5
- SET numpolys 2
-
- SPRITE
- texture ICECUBE
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAPTHAW_5
-
- ROTATING_SHAPE SNAPTHAW_5
- SET StartHeight 22
- SET DeltaHeight 0
- SET HeightAcceleration 10
-
- SET StartWidth 15
- SET DeltaWidth 0
- SET WidthAcceleration 10
- SET Rotationspeed 5
-
- SET Attack .1
- SET Sustain .2
- SET Decay 1
-
-
- MOVE -2 8.5 4 # x y z
- GRAVITY 0 -40 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 5 5
- POSITION 0 4 0
- END
-
- BEGIN SHAPE SNAPTHAW_6 #SNAPTHAW_6
- SET numpolys 2
-
- SPRITE
- texture ICECUBE
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAPTHAW_6
-
- ROTATING_SHAPE SNAPTHAW_6
- SET StartHeight 18
- SET DeltaHeight 0
- SET HeightAcceleration 10
-
- SET StartWidth 28
- SET DeltaWidth 0
- SET WidthAcceleration 10
- SET Rotationspeed -2
-
- SET Attack .1
- SET Sustain .2
- SET Decay 1
-
-
- MOVE 2 8.5 5 # x y z
- GRAVITY 0 -40 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 5 5
- POSITION 0 3 0
- END
-
- BEGIN SHAPE SNAPTHAW_7 #SNAPTHAW_7
- SET numpolys 2
-
- SPRITE
- texture ICECUBE
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAPTHAW_7
-
- ROTATING_SHAPE SNAPTHAW_7
- SET StartHeight 41
- SET DeltaHeight 0
- SET HeightAcceleration 10
-
- SET StartWidth 32
- SET DeltaWidth 0
- SET WidthAcceleration 10
- SET Rotationspeed 1
-
- SET Attack .1
- SET Sustain .2
- SET Decay 1
-
-
- MOVE -2 8.5 4 # x y z
- GRAVITY 0 -40 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 5 5
- POSITION 0 2 0
- END
-
-
-
- BEGIN SHAPE SNAPTHAW_8 #SNAPTHAW_8
- SET numpolys 2
-
- SPRITE
- texture ICECUBE
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAPTHAW_8
-
- ROTATING_SHAPE SNAPTHAW_8
- SET StartHeight 35
- SET DeltaHeight 0
- SET HeightAcceleration 10
-
- SET StartWidth 22
- SET DeltaWidth 0
- SET WidthAcceleration 10
- SET Rotationspeed -3
-
- SET Attack .1
- SET Sustain .2
- SET Decay 1
-
-
- MOVE 2 8.5 5 # x y z
- GRAVITY 0 -40 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 5 5
- POSITION 0 1 0
- END
-
-
- BEGIN SHAPE SNAPTHAW_9 #SNAPTHAW_9
- SET numpolys 2
-
- SPRITE
- texture ICECUBE
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAPTHAW_9
-
- ROTATING_SHAPE SNAPTHAW_9
- SET StartHeight 35
- SET DeltaHeight 0
- SET HeightAcceleration 10
-
- SET StartWidth 22
- SET DeltaWidth 0
- SET WidthAcceleration 10
- SET Rotationspeed 3
-
- SET Attack .1
- SET Sustain .2
- SET Decay 1
-
-
- MOVE -2 9.5 5 # x y z
- GRAVITY 0 -50 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 2 5 5
- POSITION 0 3.5 0
- END
-
-
- BEGIN MULTI SNAPFREEZE_THAW 0
-
- ADD FLASH SNAPTHAW_1 0
- ADD FLASH SNAPTHAW_2 .1
- ADD FLASH SNAPTHAW_1 .15
- ADD FLASH SNAPTHAW_2 .2
- ADD FLASH SNAPTHAW_1 .25
- ADD FLASH SNAPTHAW_2 .3
- ADD FLASH SNAPTHAW_9 .25
-
- ADD FLASH SNAPTHAW_3 0
- ADD FLASH SNAPTHAW_4 .1
- ADD FLASH SNAPTHAW_3 .15
- ADD FLASH SNAPTHAW_4 .2
- ADD FLASH SNAPTHAW_9 .25
-
- ADD FLASH SNAPTHAW_5 0
- ADD FLASH SNAPTHAW_6 .1
- ADD FLASH SNAPTHAW_5 .15
- ADD FLASH SNAPTHAW_6 .2
-
- ADD FLASH SNAPTHAW_7 0
- ADD FLASH SNAPTHAW_8 .1
- ADD FLASH SNAPTHAW_7 .15
- ADD FLASH SNAPTHAW_8 .2
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN SHAPE SNAP_FIZZLE_1 #SNAP_FIZZLE_1
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAP_FIZZLE_1
-
- ROTATING_SHAPE SNAP_FIZZLE_1
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 250
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .03
-
- SET Attack .20
- SET Sustain 0
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 2 9 0
-
- END
-
- BEGIN SHAPE SNAP_FIZZLE_2 #SNAP_FIZZLE_2
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 45
- CENTER 255 255 255 205
- INNER 255 255 255 255
- END
-
- BEGIN FLASH SNAP_FIZZLE_2
-
- ROTATING_SHAPE SNAP_FIZZLE_2
- SET StartHeight 150
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 350
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.03
-
- SET Attack .50
- SET Sustain 0
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 10 4
-
- END
-
- BEGIN SHAPE SNAP_FIZZLE_3 #SNAP_FIZZLE_3
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 105
- CENTER 255 255 255 255
- INNER 255 255 255 235
- END
-
- BEGIN FLASH SNAP_FIZZLE_3
-
- ROTATING_SHAPE SNAP_FIZZLE_3
- SET StartHeight 120
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 230
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .02
-
- SET Attack .50
- SET Sustain 0
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 13 4
-
- END
-
- BEGIN SHAPE SNAP_FIZZLE_3A #SNAP_FIZZLE_3A
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH SNAP_FIZZLE_3A
-
- ROTATING_SHAPE SNAP_FIZZLE_3A
- SET StartHeight 150
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 155
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.02
-
- SET Attack .50
- SET Sustain 0
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 15 3
-
- END
-
- BEGIN SHAPE SNAP_FIZZLE_3B #SNAP_FIZZLE_3B
- SET NUMPOLYS 2
-
- SPRITE
- texture snowcloud
-
- OUTER 255 255 255 125
- CENTER 255 255 255 125
- INNER 255 255 255 125
- END
-
- BEGIN FLASH SNAP_FIZZLE_3B
-
- ROTATING_SHAPE SNAP_FIZZLE_3B
- SET StartHeight 120
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 300
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed .02
-
- SET Attack .50
- SET Sustain 0
- SET Decay .4
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 25
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 10 0
-
- END
-
-
- BEGIN MULTI SNAPFREEZE_FIZZLE 0
-
- ADD FLASH SNAP_FIZZLE_1 0 #CLOUD
- ADD FLASH SNAP_FIZZLE_2 0
- ADD FLASH SNAP_FIZZLE_3 0
- ADD FLASH SNAP_FIZZLE_3A 0
- ADD FLASH SNAP_FIZZLE_3B 0
-
-
- END
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE HOLYWRATHCAST3_1 #HOLYWRATHCAST3_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture onch
-
- OUTER 255 255 255 115
- CENTER 255 255 255 115
- INNER 255 255 255 115
- END
-
- BEGIN FLASH HOLYWRATHCAST3_1
-
- STATIC_SHAPE HOLYWRATHCAST3_1
-
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 1700
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 1400
-
-
- SET Attack .0
- SET Sustain .1
- SET Decay .4
-
-
- MOVE .1 .1 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE .1 .1 .1
- POSITION 0 2 0
-
- END
-
-
-
- BEGIN SHAPE HOLYWRATHCAST3_2 #HOLYWRATHCAST3_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fourstar
-
- OUTER 255 255 255 220
- CENTER 255 255 255 220
- INNER 255 255 255 220
- END
-
- BEGIN FLASH HOLYWRATHCAST3_2
-
- ROTATING_SHAPE HOLYWRATHCAST3_2
-
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration -50
-
- SET StartWidth 70
- SET DeltaWidth -50
- SET WidthAcceleration -50
- SET rotationspeed 2
-
- SET Attack .0
- SET Sustain .1
- SET Decay 3
-
-
- MOVE 5 7 5 # x y z
- GRAVITY 0 -35 0
- RANDOMIZE_SIZE 35
- RANDOMIZE_MOVE 5 7 5
- POSITION 0 2 0
-
- END
-
-
- BEGIN SHAPE HOLYWRATHCAST3_3 #HOLYWRATHCAST3_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture holylight
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH HOLYWRATHCAST3_3
-
- STATIC_SHAPE HOLYWRATHCAST3_3
-
- SET StartHeight 1
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 15
- SET DeltaWidth 0
- SET WidthAcceleration 5000
-
-
- SET Attack 0
- SET Sustain .25
- SET Decay .25
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE HOLYWRATHCAST3_4 #HOLYWRATHCAST3_4
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture holylight
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH HOLYWRATHCAST3_4
-
- STATIC_SHAPE HOLYWRATHCAST3_4
-
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 5000
-
- SET StartWidth 1
- SET DeltaWidth 0
- SET WidthAcceleration 1000
-
-
- SET Attack 0
- SET Sustain .25
- SET Decay .25
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 2 0
-
- END
-
- BEGIN MULTI HOLY_WRATH_CAST 2
-
- ADD FLASH HOLYWRATHCAST3_1 .0
- ADD FLASH HOLYWRATHCAST3_1 .04
- ADD FLASH HOLYWRATHCAST3_1 .08
- ADD FLASH HOLYWRATHCAST3_1 .12
- ADD FLASH HOLYWRATHCAST3_1 .16
- ADD FLASH HOLYWRATHCAST3_1 .20
- ADD FLASH HOLYWRATHCAST3_1 .24
- ADD FLASH HOLYWRATHCAST3_1 .28
- ADD FLASH HOLYWRATHCAST3_1 .32
- ADD FLASH HOLYWRATHCAST3_1 .36
-
- ADD FLASH HOLYWRATHCAST3_2 .40
- ADD FLASH HOLYWRATHCAST3_2 .40
- ADD FLASH HOLYWRATHCAST3_2 .40
- ADD FLASH HOLYWRATHCAST3_2 .40
- ADD FLASH HOLYWRATHCAST3_2 .40
- ADD FLASH HOLYWRATHCAST3_2 .30
- ADD FLASH HOLYWRATHCAST3_2 .30
- ADD FLASH HOLYWRATHCAST3_2 .30
- ADD FLASH HOLYWRATHCAST3_2 .30
- ADD FLASH HOLYWRATHCAST3_2 .30
- ADD FLASH HOLYWRATHCAST3_2 .30
- ADD FLASH HOLYWRATHCAST3_2 .30
- ADD FLASH HOLYWRATHCAST3_2 .30
-
- ADD FLASH HOLYWRATHCAST3_3 .3
- ADD FLASH HOLYWRATHCAST3_4 .3
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE HOLYWRATHCAST2_1 #HOLYWRATHCAST2_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture onch
-
- OUTER 255 255 255 115
- CENTER 255 255 255 115
- INNER 255 255 255 115
- END
-
- BEGIN FLASH HOLYWRATHCAST2_1
-
- STATIC_SHAPE HOLYWRATHCAST2_1
-
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 1700
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 1400
-
-
- SET Attack .0
- SET Sustain .1
- SET Decay .4
-
-
- MOVE .1 .1 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE .1 .1 .1
- POSITION 0 2 0
-
- END
-
-
-
- BEGIN SHAPE HOLYWRATHCAST2_2 #HOLYWRATHCAST2_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fourstar
-
- OUTER 255 255 255 220
- CENTER 255 255 255 220
- INNER 255 255 255 220
- END
-
- BEGIN FLASH HOLYWRATHCAST2_2
-
- ROTATING_SHAPE HOLYWRATHCAST2_2
-
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration -50
-
- SET StartWidth 70
- SET DeltaWidth -50
- SET WidthAcceleration -50
- SET rotationspeed 2
-
- SET Attack .0
- SET Sustain .1
- SET Decay 3
-
-
- MOVE 5 7 5 # x y z
- GRAVITY 0 -35 0
- RANDOMIZE_SIZE 35
- RANDOMIZE_MOVE 5 7 5
- POSITION 0 2 0
-
- END
-
-
- BEGIN SHAPE HOLYWRATHCAST2_3 #HOLYWRATHCAST2_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture holylight
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH HOLYWRATHCAST2_3
-
- STATIC_SHAPE HOLYWRATHCAST2_3
-
- SET StartHeight 1
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 15
- SET DeltaWidth 0
- SET WidthAcceleration 5000
-
-
- SET Attack 0
- SET Sustain .25
- SET Decay .25
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE HOLYWRATHCAST2_4 #HOLYWRATHCAST2_4
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture holylight
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH HOLYWRATHCAST2_4
-
- STATIC_SHAPE HOLYWRATHCAST2_4
-
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 5000
-
- SET StartWidth 1
- SET DeltaWidth 0
- SET WidthAcceleration 1000
-
-
- SET Attack 0
- SET Sustain .25
- SET Decay .25
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 2 0
-
- END
-
- BEGIN MULTI HOLY_WRATH_CAST 1
-
- ADD FLASH HOLYWRATHCAST2_1 .0
- ADD FLASH HOLYWRATHCAST2_1 .04
- ADD FLASH HOLYWRATHCAST2_1 .08
- ADD FLASH HOLYWRATHCAST2_1 .12
- ADD FLASH HOLYWRATHCAST2_1 .16
- ADD FLASH HOLYWRATHCAST2_1 .20
- ADD FLASH HOLYWRATHCAST2_1 .24
- ADD FLASH HOLYWRATHCAST2_1 .28
- ADD FLASH HOLYWRATHCAST2_1 .32
- ADD FLASH HOLYWRATHCAST2_1 .36
-
- ADD FLASH HOLYWRATHCAST2_2 .40
- ADD FLASH HOLYWRATHCAST2_2 .40
- ADD FLASH HOLYWRATHCAST2_2 .40
- ADD FLASH HOLYWRATHCAST2_2 .40
- ADD FLASH HOLYWRATHCAST2_2 .40
- ADD FLASH HOLYWRATHCAST2_2 .30
- ADD FLASH HOLYWRATHCAST2_2 .30
- ADD FLASH HOLYWRATHCAST2_2 .30
- ADD FLASH HOLYWRATHCAST2_2 .30
- ADD FLASH HOLYWRATHCAST2_2 .30
- ADD FLASH HOLYWRATHCAST2_2 .30
- ADD FLASH HOLYWRATHCAST2_2 .30
- ADD FLASH HOLYWRATHCAST2_2 .30
-
-
-
- END
-
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE HOLYWRATHCAST_1 #HOLYWRATHCAST_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture onch
-
- OUTER 255 255 255 115
- CENTER 255 255 255 115
- INNER 255 255 255 115
- END
-
- BEGIN FLASH HOLYWRATHCAST_1
-
- STATIC_SHAPE HOLYWRATHCAST_1
-
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 1700
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 1400
-
-
- SET Attack .0
- SET Sustain .1
- SET Decay .4
-
-
- MOVE .1 .1 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE .1 .1 .1
- POSITION 0 2 0
-
- END
-
-
-
- BEGIN SHAPE HOLYWRATHCAST_2 #HOLYWRATHCAST_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture fourstar
-
- OUTER 255 255 255 220
- CENTER 255 255 255 220
- INNER 255 255 255 220
- END
-
- BEGIN FLASH HOLYWRATHCAST_2
-
- ROTATING_SHAPE HOLYWRATHCAST_2
-
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration -50
-
- SET StartWidth 70
- SET DeltaWidth -50
- SET WidthAcceleration -50
- SET rotationspeed 2
-
- SET Attack .0
- SET Sustain .1
- SET Decay 3
-
-
- MOVE 5 7 5 # x y z
- GRAVITY 0 -35 0
- RANDOMIZE_SIZE 35
- RANDOMIZE_MOVE 5 7 5
- POSITION 0 2 0
-
- END
-
-
- BEGIN SHAPE HOLYWRATHCAST_3 #HOLYWRATHCAST_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture holylight
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH HOLYWRATHCAST_3
-
- STATIC_SHAPE HOLYWRATHCAST_3
-
- SET StartHeight 1
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 15
- SET DeltaWidth 0
- SET WidthAcceleration 5000
-
-
- SET Attack 0
- SET Sustain .25
- SET Decay .25
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE HOLYWRATHCAST_4 #HOLYWRATHCAST_4
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture holylight
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH HOLYWRATHCAST_4
-
- STATIC_SHAPE HOLYWRATHCAST_4
-
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 5000
-
- SET StartWidth 1
- SET DeltaWidth 0
- SET WidthAcceleration 1000
-
-
- SET Attack 0
- SET Sustain .25
- SET Decay .25
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 2 0
-
- END
-
- BEGIN MULTI HOLY_WRATH_CAST 0
-
- ADD FLASH HOLYWRATHCAST_1 .0
- ADD FLASH HOLYWRATHCAST_1 .04
- ADD FLASH HOLYWRATHCAST_1 .08
- ADD FLASH HOLYWRATHCAST_1 .12
- ADD FLASH HOLYWRATHCAST_1 .16
- ADD FLASH HOLYWRATHCAST_1 .20
- ADD FLASH HOLYWRATHCAST_1 .24
- ADD FLASH HOLYWRATHCAST_1 .28
- ADD FLASH HOLYWRATHCAST_1 .32
- ADD FLASH HOLYWRATHCAST_1 .36
-
-
- END
-
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN SHAPE holywrath_1 #holywrath_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture hotFIRE
-
- OUTER 255 255 255 185
- CENTER 255 255 255 185
- INNER 255 255 255 195
- END
-
- BEGIN FLASH holywrath_1
-
- ROTATING_SHAPE holywrath_1
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 240
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration 440
- SET rotationspeed 0
-
- SET Attack 0
- SET Sustain .5
- SET Decay .4
-
-
- MOVE .2 12 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE .1 .1 .1
- POSITION 0 2 0
-
- END
-
- BEGIN SHAPE holywrath_2 #holywrath_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture middleFIRE
-
- OUTER 255 255 255 165
- CENTER 255 255 255 165
- INNER 255 255 255 165
- END
-
- BEGIN FLASH holywrath_2
-
- ROTATING_SHAPE holywrath_2
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 340
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration 340
- SET rotationspeed 0
-
- SET Attack 0
- SET Sustain .5
- SET Decay .4
-
-
- MOVE .2 12 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE .1 .1 .1
- POSITION 0 2 0
-
- END
-
- BEGIN SHAPE holywrath_3 #holywrath_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture middleFIRE
-
- OUTER 255 255 255 75
- CENTER 255 255 255 75
- INNER 255 255 255 75
- END
-
- BEGIN FLASH holywrath_3
-
- ROTATING_SHAPE holywrath_3
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 280
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration 240
- SET rotationspeed 0
-
- SET Attack 0
- SET Sustain .5
- SET Decay .4
-
-
- MOVE .2 12 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE .1 .1 .1
- POSITION 0 2 0
-
- END
-
- BEGIN MULTI HOLY_WRATH_TARGET 0
-
- ADD FLASH holywrath_1 0
- ADD FLASH holywrath_1 .1
- ADD FLASH holywrath_2 .2
- ADD FLASH holywrath_2 .3
- ADD FLASH holywrath_3 .4
- ADD FLASH holywrath_3 .5
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN MULTI DAMAGE_FROST 0
-
- ADD FLASH FROSTDAMAGE_1 0 # FROST SWORD HIT FLASHES LOCATED NEAR FIRST SWORD DAMAGE "WAY UP"
- ADD FLASH FROSTDAMAGE_2 .1
- ADD FLASH FROSTDAMAGE_3 .15
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN MULTI DAMAGE_FIRE 0
-
- ADD FLASH FIREDAMAGE_1 0 # FIRE SWORD HIT FLASHES LOCATED NEAR FIRST SWORD DAMAGE "WAY UP"
- ADD FLASH FIREDAMAGE_2 .1
- ADD FLASH FIREDAMAGE_3 .2
-
-
- END
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
- BEGIN MULTI DAMAGE_HOLY 0
-
- ADD FLASH HOLYDAMAGE_1 0 # HOLY SWORD HIT FLASHES LOCATED NEAR FIRST SWORD DAMAGE "WAY UP"
- ADD FLASH HOLYDAMAGE_2 .01
- ADD FLASH HOLYDAMAGE_3 .02
-
- END
-
-
-
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE MAJICAXE_SPWN_1 #MAJICAXE_SPWN_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture majicaxe
-
- OUTER 255 255 255 30
- CENTER 255 255 255 30
- INNER 255 255 255 30
- END
-
- BEGIN FLASH MAJICAXE_SPWN_1
-
- ROTATING_SHAPE MAJICAXE_SPWN_1
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 15
-
- SET Attack 0
- SET Sustain .2
- SET Decay .6
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
-
- BEGIN MULTI SPAWN_1 0
-
- ADD FLASH MAJICAXE_SPWN_1 0
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- BEGIN SHAPE MAJICAXE_PRJ_1 #MAJICAXE_PRJ_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture majicaxe
-
- OUTER 255 255 255 30
- CENTER 255 255 255 30
- INNER 255 255 255 30
- END
-
- BEGIN FLASH MAJICAXE_PRJ_1
-
- ROTATING_SHAPE MAJICAXE_PRJ_1
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 15
-
- SET Attack 1
- SET Sustain 100
- SET Decay 0
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE MAJICAXE_PRJ_2 #MAJICAXE_PRJ_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture majicaxe
-
- OUTER 255 255 255 60
- CENTER 255 255 255 60
- INNER 255 255 255 60
- END
-
- BEGIN FLASH MAJICAXE_PRJ_2
-
- ROTATING_SHAPE MAJICAXE_PRJ_2
- SET StartHeight 60
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 60
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 15
-
- SET Attack 1
- SET Sustain 100
- SET Decay 0
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE MAJICAXE_PRJ_3 #MAJICAXE_PRJ_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture majicaxe
-
- OUTER 255 255 255 203
- CENTER 255 255 255 203
- INNER 255 255 255 203
- END
-
- BEGIN FLASH MAJICAXE_PRJ_3
-
- ROTATING_SHAPE MAJICAXE_PRJ_3
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed 15
-
- SET Attack .5
- SET Sustain 100
- SET Decay 0
- SPAWN_MULTI SPAWN_1 .06
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
-
- BEGIN MULTI MAGIC_AXE_PROJ 0
-
- ADD FLASH MAJICAXE_PRJ_1 0
- ADD FLASH MAJICAXE_PRJ_2 0
- ADD FLASH MAJICAXE_PRJ_3 0
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE DUST_1 #DUST_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST00
-
- OUTER 255 255 255 163
- CENTER 255 255 255 163
- INNER 255 255 255 163
- END
-
- BEGIN FLASH DUST_1
-
- ROTATING_SHAPE DUST_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 90
-
- SET StartWidth 24
- SET DeltaWidth 0
- SET WidthAcceleration 120
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay 1
-
-
- MOVE .2 0 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 0 .2
- POSITION 0 .75 0
-
- APPLY_LIGHTING
-
-
- END
-
- BEGIN SHAPE DUST_2 #DUST_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST01
-
- OUTER 255 255 255 133
- CENTER 255 255 255 133
- INNER 255 255 255 133
- END
-
- BEGIN FLASH DUST_2
-
- ROTATING_SHAPE DUST_2
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 90
-
- SET StartWidth 24
- SET DeltaWidth 0
- SET WidthAcceleration 120
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay 1
-
-
- MOVE .25 0 -.25 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .1 0 .1
- POSITION 0 .75 0
-
- APPLY_LIGHTING
-
- END
-
- BEGIN MULTI DUST_LANDING 0
-
- ADD FLASH DUST_1 0
- ADD FLASH DUST_2 .3
-
- END
-
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------individual spell windups that change color for all spells///////////////////////
- #------------------------------------------------------------------
-
- BEGIN SHAPE LIGHTWIND_UP_1 #SPELL LIGHTWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 222 210 255 100
- CENTER 222 210 255 100
- INNER 222 210 255 100
- END
-
- BEGIN FLASH LIGHTWIND_UP_1
-
- ROTATING_SHAPE LIGHTWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTWIND_UP_2 #SPELL LIGHTWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH LIGHTWIND_UP_2
-
- ROTATING_SHAPE LIGHTWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTWIND_UP_3 #SPELL LIGHTWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 222 210 255 100
- CENTER 222 210 255 100
- INNER 222 210 255 100
- END
-
- BEGIN FLASH LIGHTWIND_UP_3
-
- ROTATING_SHAPE LIGHTWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTWIND_UP_4 #SPELL LIGHTWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 255 255 105
- CENTER 255 255 255 105
- INNER 255 255 255 105
- END
-
- BEGIN FLASH LIGHTWIND_UP_4
-
- ROTATING_SHAPE LIGHTWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTWIND_UP_5 #SPELL LIGHTWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 222 210 255 100
- CENTER 222 210 255 100
- INNER 222 210 255 100
- END
-
- BEGIN FLASH LIGHTWIND_UP_5
-
- ROTATING_SHAPE LIGHTWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI LIGHT_WINDUP_SPAWN 0
-
- ADD FLASH LIGHTWIND_UP_1 .0
- ADD FLASH LIGHTWIND_UP_2 .15
- ADD FLASH LIGHTWIND_UP_3 .25
- ADD FLASH LIGHTWIND_UP_4 .45
- ADD FLASH LIGHTWIND_UP_5 .55
-
- END
-
-
- #----------------------------------------------------------------------------------------------------------------------
-
-
- BEGIN SHAPE WIND_UP_LIGHT_FLARE_1 #SPELL light WIND UP FLARE_1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_LIGHT_FLARE_1
-
- ROTATING_SHAPE WIND_UP_LIGHT_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_LIGHT_FLARE_2 #SPELL light WIND UP LIGHT FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_LIGHT_FLARE_2
-
- ROTATING_SHAPE WIND_UP_LIGHT_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI LIGHT_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI LIGHT_WINDUP 0
-
- ADD FLASH WIND_UP_LIGHT_FLARE_1 0
- ADD FLASH WIND_UP_LIGHT_FLARE_2 0
-
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE FIREBALLWIND_UP_1 #SPELL FIREBALLWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 225 186 0 100
- CENTER 225 186 0 100
- INNER 225 186 0 100
- END
-
- BEGIN FLASH FIREBALLWIND_UP_1
-
- ROTATING_SHAPE FIREBALLWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .2
- SET Sustain .00
- SET Decay .3
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIREBALLWIND_UP_2 #SPELL FIREBALLWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 102 0 105
- CENTER 255 102 0 105
- INNER 255 102 0 105
- END
-
- BEGIN FLASH FIREBALLWIND_UP_2
-
- ROTATING_SHAPE FIREBALLWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .2
- SET Sustain .00
- SET Decay .3
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIREBALLWIND_UP_3 #SPELL FIREBALLWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 225 186 0 100
- CENTER 225 186 0 100
- INNER 225 186 0 100
- END
-
- BEGIN FLASH FIREBALLWIND_UP_3
-
- ROTATING_SHAPE FIREBALLWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .2
- SET Sustain .00
- SET Decay .3
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIREBALLWIND_UP_4 #SPELL FIREBALLWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 102 0 105
- CENTER 255 102 0 105
- INNER 255 102 0 105
- END
-
- BEGIN FLASH FIREBALLWIND_UP_4
-
- ROTATING_SHAPE FIREBALLWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .2
- SET Sustain .00
- SET Decay .3
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE FIREBALLWIND_UP_5 #SPELL FIREBALLWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 225 186 0 100
- CENTER 225 186 0 100
- INNER 225 186 0 100
- END
-
- BEGIN FLASH FIREBALLWIND_UP_5
-
- ROTATING_SHAPE FIREBALLWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .2
- SET Sustain .00
- SET Decay .3
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI FIREBALL_WINDUP_SPAWN 0
-
- ADD FLASH FIREBALLWIND_UP_1 .0
- ADD FLASH FIREBALLWIND_UP_2 .01
- ADD FLASH FIREBALLWIND_UP_3 .02
- ADD FLASH FIREBALLWIND_UP_4 .03
- ADD FLASH FIREBALLWIND_UP_5 .04
-
- END
-
-
-
-
- #------------------------------------------------------------------------------------------------------------------------------
-
- BEGIN SHAPE WIND_UP_FIREBALL_FLARE_1 #SPELL FIREBALL WIND UP FLARE_1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_FIREBALL_FLARE_1
-
- ROTATING_SHAPE WIND_UP_FIREBALL_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_FIREBALL_FLARE_2 #SPELL FIREBALL WIND UP LIGHT FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_FIREBALL_FLARE_2
-
- ROTATING_SHAPE WIND_UP_FIREBALL_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI FIREBALL_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI FIREBALL_WINDUP 0
-
- ADD FLASH WIND_UP_FIREBALL_FLARE_1 0
- ADD FLASH WIND_UP_FIREBALL_FLARE_2 0
-
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
-
- BEGIN SHAPE HEROISMWIND_UP_1 #SPELL HEROISMWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 17 104 255 100
- CENTER 17 104 255 100
- INNER 17 104 255 100
- END
-
- BEGIN FLASH HEROISMWIND_UP_1
-
- ROTATING_SHAPE HEROISMWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HEROISMWIND_UP_2 #SPELL HEROISMWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 83 140 255 100
- CENTER 83 140 255 100
- INNER 83 140 255 100
- END
-
- BEGIN FLASH HEROISMWIND_UP_2
-
- ROTATING_SHAPE HEROISMWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HEROISMWIND_UP_3 #SPELL HEROISMWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 17 104 255 100
- CENTER 17 104 255 100
- INNER 17 104 255 100
- END
-
- BEGIN FLASH HEROISMWIND_UP_3
-
- ROTATING_SHAPE HEROISMWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HEROISMWIND_UP_4 #SPELL HEROISMWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 83 140 255 100
- CENTER 83 140 255 100
- INNER 83 140 255 100
- END
-
- BEGIN FLASH HEROISMWIND_UP_4
-
- ROTATING_SHAPE HEROISMWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HEROISMWIND_UP_5 #SPELL HEROISMWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 17 104 255 100
- CENTER 17 104 255 100
- INNER 17 104 255 100
- END
-
- BEGIN FLASH HEROISMWIND_UP_5
-
- ROTATING_SHAPE HEROISMWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI HEROISM_WINDUP_SPAWN 0
-
- ADD FLASH HEROISMWIND_UP_1 .0
- ADD FLASH HEROISMWIND_UP_2 .15
- ADD FLASH HEROISMWIND_UP_3 .25
- ADD FLASH HEROISMWIND_UP_4 .45
- ADD FLASH HEROISMWIND_UP_5 .55
-
- END
-
-
-
-
- #-----------------------------------------------------------------------------------------------------------------------------
-
- BEGIN SHAPE WIND_UP_HEROISM_FLARE_1 #SPELL HEROISM WIND UP FLARE_1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_HEROISM_FLARE_1
-
- ROTATING_SHAPE WIND_UP_HEROISM_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_HEROISM_FLARE_2 #SPELL HEROISM WIND UP LIGHT FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_HEROISM_FLARE_2
-
- ROTATING_SHAPE WIND_UP_HEROISM_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI HEROISM_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI HEROISM_WINDUP 0
-
- ADD FLASH WIND_UP_HEROISM_FLARE_1 0
- ADD FLASH WIND_UP_HEROISM_FLARE_2 0
-
-
- END
-
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE SOULDRINKERWIND_UP_1 #SPELL SOULDRINKERWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 5 5 5 100
- CENTER 5 5 5 100
- INNER 5 5 5 100
- END
-
- BEGIN FLASH SOULDRINKERWIND_UP_1
-
- ROTATING_SHAPE SOULDRINKERWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SOULDRINKERWIND_UP_2 #SPELL SOULDRINKERWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 5 5 5 100
- CENTER 5 5 5 100
- INNER 5 5 5 100
- END
-
- BEGIN FLASH SOULDRINKERWIND_UP_2
-
- ROTATING_SHAPE SOULDRINKERWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SOULDRINKERWIND_UP_3 #SPELL SOULDRINKERWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 5 5 5 100
- CENTER 5 5 5 100
- INNER 5 5 5 100
- END
-
- BEGIN FLASH SOULDRINKERWIND_UP_3
-
- ROTATING_SHAPE SOULDRINKERWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SOULDRINKERWIND_UP_4 #SPELL SOULDRINKERWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 5 5 5 100
- CENTER 5 5 5 100
- INNER 5 5 5 100
- END
-
- BEGIN FLASH SOULDRINKERWIND_UP_4
-
- ROTATING_SHAPE SOULDRINKERWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SOULDRINKERWIND_UP_5 #SPELL SOULDRINKERWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 5 5 5 100
- CENTER 5 5 5 100
- INNER 5 5 5 100
- END
-
- BEGIN FLASH SOULDRINKERWIND_UP_5
-
- ROTATING_SHAPE SOULDRINKERWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SOULDRINKER_WINDUP_SPAWN 0
-
- ADD FLASH SOULDRINKERWIND_UP_1 .0
- ADD FLASH SOULDRINKERWIND_UP_2 .02
- ADD FLASH SOULDRINKERWIND_UP_3 .04
- ADD FLASH SOULDRINKERWIND_UP_4 .06
- ADD FLASH SOULDRINKERWIND_UP_5 .08
-
- END
-
-
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
- #-------------------------------------------------------------------------
-
-
- BEGIN FLASH SOULDRINKER_ENERGY
-
- ROTATING_SHAPE SOULDRINKERWIND_UP_5
- SET StartHeight 40
- SET DeltaHeight 55
- SET HeightAcceleration 55
-
- SET StartWidth 40
- SET DeltaWidth 55
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .3
- SET Sustain 0.2
- SET Decay .7
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
-
- BEGIN MULTI SOULDRINKER_ENERGY 0
-
- ADD FLASH SOULDRINKER_ENERGY 0
- ADD FLASH SOULDRINKER_ENERGY 0
- ADD FLASH SOULDRINKER_ENERGY 0
- ADD FLASH SOULDRINKER_ENERGY 0
-
- END
-
-
-
-
- BEGIN FLASH SOULDRINKER_CAST
-
- ROTATING_SHAPE HERO_CAST_2
- SET StartHeight 130
- SET DeltaHeight -35
- SET HeightAcceleration -85
-
- SET StartWidth 130
- SET DeltaWidth -35
- SET WidthAcceleration -85
- SET Rotationspeed 2.7
-
- SET Attack .8
- SET Sustain 0.2
- SET Decay .2
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
-
- BEGIN MULTI SOULDRINKER_CAST 0
-
- ADD FLASH SOULDRINKER_CAST 0.8
- ADD FLASH SOULDRINKER_CAST 0.8
-
- END
-
-
-
- #----------------------------------------------------------------------------------------------------------------------------
-
-
- BEGIN SHAPE WIND_UP_SOULDRINKER_FLARE_1 #SPELL SOULDRINKER WIND UP FLARE_1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_SOULDRINKER_FLARE_1
-
- ROTATING_SHAPE WIND_UP_SOULDRINKER_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_SOULDRINKER_FLARE_2 #SPELL SOULDRINKER WIND UP LIGHT FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_SOULDRINKER_FLARE_2
-
- ROTATING_SHAPE WIND_UP_SOULDRINKER_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI SOULDRINKER_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SOULDRINKER_WINDUP 0
-
- ADD FLASH WIND_UP_SOULDRINKER_FLARE_1 0
- ADD FLASH WIND_UP_SOULDRINKER_FLARE_2 0
-
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE SLOWWIND_UP_1 #SPELL SLOWWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 111 241 42 100
- CENTER 111 241 42 100
- INNER 111 241 42 100
- END
-
- BEGIN FLASH SLOWWIND_UP_1
-
- ROTATING_SHAPE SLOWWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .2
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWWIND_UP_2 #SPELL SLOWWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 236 48 100
- CENTER 255 236 48 100
- INNER 255 236 48 100
- END
-
- BEGIN FLASH SLOWWIND_UP_2
-
- ROTATING_SHAPE SLOWWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .2
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWWIND_UP_3 #SPELL SLOWWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 111 241 42 100
- CENTER 111 241 42 100
- INNER 111 241 42 100
- END
-
- BEGIN FLASH SLOWWIND_UP_3
-
- ROTATING_SHAPE SLOWWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .2
- SET Sustain .01
- SET Decay .4
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWWIND_UP_4 #SPELL SLOWWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 255 236 48 100
- CENTER 255 236 48 100
- INNER 255 236 48 100
- END
-
- BEGIN FLASH SLOWWIND_UP_4
-
- ROTATING_SHAPE SLOWWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .2
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SLOWWIND_UP_5 #SPELL SLOWWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 111 241 42 100
- CENTER 111 241 42 100
- INNER 111 241 42 100
- END
-
- BEGIN FLASH SLOWWIND_UP_5
-
- ROTATING_SHAPE SLOWWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .2
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SLOW_WINDUP_SPAWN 0
-
- ADD FLASH SLOWWIND_UP_1 .0
- ADD FLASH SLOWWIND_UP_2 .01
- ADD FLASH SLOWWIND_UP_3 .02
- ADD FLASH SLOWWIND_UP_4 .03
- ADD FLASH SLOWWIND_UP_5 .04
-
- END
-
-
-
-
-
- #------------------------------------------------------------------------------------------------------------------------------
-
- BEGIN SHAPE WIND_UP_SLOW_FLARE_1 #SPELL SLOW WIND UP FLARE_1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_SLOW_FLARE_1
-
- ROTATING_SHAPE WIND_UP_SLOW_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_SLOW_FLARE_2 #SPELL SLOW WIND UP LIGHT FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_SLOW_FLARE_2
-
- ROTATING_SHAPE WIND_UP_SLOW_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI SLOW_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SLOW_WINDUP 0
-
- ADD FLASH WIND_UP_SLOW_FLARE_1 0
- ADD FLASH WIND_UP_SLOW_FLARE_2 0
-
-
- END
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE ALLYWIND_UP_1 #SPELL ALLYWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 119 255 160 100
- CENTER 119 255 160 100
- INNER 119 255 160 100
- END
-
- BEGIN FLASH ALLYWIND_UP_1
-
- ROTATING_SHAPE ALLYWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYWIND_UP_2 #SPELL ALLYWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 0 250 113 100
- CENTER 0 250 113 100
- INNER 0 250 113 100
- END
-
- BEGIN FLASH ALLYWIND_UP_2
-
- ROTATING_SHAPE ALLYWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYWIND_UP_3 #SPELL ALLYWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 119 255 160 100
- CENTER 119 255 160 100
- INNER 119 255 160 100
- END
-
- BEGIN FLASH ALLYWIND_UP_3
-
- ROTATING_SHAPE ALLYWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYWIND_UP_4 #SPELL ALLYWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 0 250 113 100
- CENTER 0 250 113 100
- INNER 0 250 113 100
- END
-
- BEGIN FLASH ALLYWIND_UP_4
-
- ROTATING_SHAPE ALLYWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE ALLYWIND_UP_5 #SPELL ALLYWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 119 255 160 100
- CENTER 119 255 160 100
- INNER 119 255 160 100
- END
-
- BEGIN FLASH ALLYWIND_UP_5
-
- ROTATING_SHAPE ALLYWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI ALLY_WINDUP_SPAWN 0
-
- ADD FLASH ALLYWIND_UP_1 .0
- ADD FLASH ALLYWIND_UP_2 .15
- ADD FLASH ALLYWIND_UP_3 .25
- ADD FLASH ALLYWIND_UP_4 .45
- ADD FLASH ALLYWIND_UP_5 .55
-
- END
-
-
- #--------------------------------------------------------------------------------------------------------------------------
-
-
- BEGIN SHAPE WIND_UP_ALLY_FLARE_1 #SPELL ALLY WIND UP FLARE_1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_ALLY_FLARE_1
-
- ROTATING_SHAPE WIND_UP_ALLY_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_ALLY_FLARE_2 #SPELL ALLY WIND UP LIGHT FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_ALLY_FLARE_2
-
- ROTATING_SHAPE WIND_UP_ALLY_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI ALLY_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI ALLY_WINDUP 0
-
- ADD FLASH WIND_UP_ALLY_FLARE_1 0
- ADD FLASH WIND_UP_ALLY_FLARE_2 0
-
-
- END
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
-
- BEGIN SHAPE STONESKINWIND_UP_1 #SPELL STONESKINWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 100 100 100 100
- CENTER 100 100 100 100
- INNER 100 100 100 100
- END
-
- BEGIN FLASH STONESKINWIND_UP_1
-
- ROTATING_SHAPE STONESKINWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE STONESKINWIND_UP_2 #SPELL STONESKINWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 129 127 115 100
- CENTER 129 127 115 100
- INNER 129 127 115 100
- END
-
- BEGIN FLASH STONESKINWIND_UP_2
-
- ROTATING_SHAPE STONESKINWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE STONESKINWIND_UP_3 #SPELL STONESKINWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 100 100 100 100
- CENTER 100 100 100 100
- INNER 100 100 100 100
- END
-
- BEGIN FLASH STONESKINWIND_UP_3
-
- ROTATING_SHAPE STONESKINWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE STONESKINWIND_UP_4 #SPELL STONESKINWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 129 127 115 100
- CENTER 129 127 115 100
- INNER 129 127 115 100
- END
-
- BEGIN FLASH STONESKINWIND_UP_4
-
- ROTATING_SHAPE STONESKINWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE STONESKINWIND_UP_5 #SPELL STONESKINWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 100 100 100 100
- CENTER 100 100 100 100
- INNER 100 100 100 100
- END
-
- BEGIN FLASH STONESKINWIND_UP_5
-
- ROTATING_SHAPE STONESKINWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI STONESKIN_WINDUP_SPAWN 0
-
- ADD FLASH STONESKINWIND_UP_1 .0
- ADD FLASH STONESKINWIND_UP_2 .15
- ADD FLASH STONESKINWIND_UP_3 .25
- ADD FLASH STONESKINWIND_UP_4 .45
- ADD FLASH STONESKINWIND_UP_5 .55
-
- END
-
-
- #---------------------------------------------------------------------------------------------------------------------------
-
- BEGIN SHAPE WIND_UP_STONESKIN_FLARE_1 #SPELL STONESKIN WIND UP FLARE_1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_STONESKIN_FLARE_1
-
- ROTATING_SHAPE WIND_UP_STONESKIN_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_STONESKIN_FLARE_2 #SPELL WIND UP STONESKIN FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_STONESKIN_FLARE_2
-
- ROTATING_SHAPE WIND_UP_STONESKIN_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI STONESKIN_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI STONESKIN_WINDUP 0
-
- ADD FLASH WIND_UP_STONESKIN_FLARE_1 0
- ADD FLASH WIND_UP_STONESKIN_FLARE_2 0
-
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE LIGHTNINGWIND_UP_1 #SPELL LIGHTNINGWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture lightningwind
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH LIGHTNINGWIND_UP_1
-
- ROTATING_SHAPE LIGHTNINGWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack 0
- SET Sustain .01
- SET Decay .1
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNINGWIND_UP_2 #SPELL LIGHTNINGWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture lightningwind
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH LIGHTNINGWIND_UP_2
-
- ROTATING_SHAPE LIGHTNINGWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack 0
- SET Sustain .01
- SET Decay .1
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNINGWIND_UP_3 #SPELL LIGHTNINGWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture lightningwind
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH LIGHTNINGWIND_UP_3
-
- ROTATING_SHAPE LIGHTNINGWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack 0
- SET Sustain .01
- SET Decay .1
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNINGWIND_UP_4 #SPELL LIGHTNINGWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture lightningwind
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH LIGHTNINGWIND_UP_4
-
- ROTATING_SHAPE LIGHTNINGWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack 0
- SET Sustain .01
- SET Decay .1
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE LIGHTNINGWIND_UP_5 #SPELL LIGHTNINGWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture lightningwind
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH LIGHTNINGWIND_UP_5
-
- ROTATING_SHAPE LIGHTNINGWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack 0
- SET Sustain .01
- SET Decay .1
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI LIGHTNING_WINDUP_SPAWN 0
-
- ADD FLASH LIGHTNINGWIND_UP_1 .0
- ADD FLASH LIGHTNINGWIND_UP_2 .01
- ADD FLASH LIGHTNINGWIND_UP_3 .02
- ADD FLASH LIGHTNINGWIND_UP_4 .03
- ADD FLASH LIGHTNINGWIND_UP_5 .04
-
- END
-
-
-
-
- #--------------------------------------------------------------------------------------------------------------------------------
-
-
- BEGIN SHAPE WIND_UP_LIGHTNING_FLARE_1 #SPELL LIGHTNING WIND UP FLARE_1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_LIGHTNING_FLARE_1
-
- ROTATING_SHAPE WIND_UP_LIGHTNING_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_LIGHTNING_FLARE_2 #SPELL ALLY WIND UP LIGHTNING FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_LIGHTNING_FLARE_2
-
- ROTATING_SHAPE WIND_UP_LIGHTNING_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI LIGHTNING_WINDUP_SPAWN .033
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI LIGHTNING_WINDUP 0
-
- ADD FLASH WIND_UP_LIGHTNING_FLARE_1 0
- ADD FLASH WIND_UP_LIGHTNING_FLARE_2 0
-
-
- END
-
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE SNAPFREEZEWIND_UP_1 #SPELL SNAPFREEZEWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 175 175 175 100
- CENTER 175 175 175 100
- INNER 175 175 175 100
- END
-
- BEGIN FLASH SNAPFREEZEWIND_UP_1
-
- ROTATING_SHAPE SNAPFREEZEWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SNAPFREEZEWIND_UP_2 #SPELL SNAPFREEZEWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 202 199 180 100
- CENTER 202 199 180 100
- INNER 202 199 180 100
- END
-
- BEGIN FLASH SNAPFREEZEWIND_UP_2
-
- ROTATING_SHAPE SNAPFREEZEWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SNAPFREEZEWIND_UP_3 #SPELL SNAPFREEZEWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 175 175 175 100
- CENTER 175 175 175 100
- INNER 175 175 175 100
- END
-
- BEGIN FLASH SNAPFREEZEWIND_UP_3
-
- ROTATING_SHAPE SNAPFREEZEWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SNAPFREEZEWIND_UP_4 #SPELL SNAPFREEZEWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 202 199 180 100
- CENTER 202 199 180 100
- INNER 202 199 180 100
- END
-
- BEGIN FLASH SNAPFREEZEWIND_UP_4
-
- ROTATING_SHAPE SNAPFREEZEWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE SNAPFREEZEWIND_UP_5 #SPELL SNAPFREEZEWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture windup
-
- OUTER 175 175 175 100
- CENTER 175 175 175 100
- INNER 175 175 175 100
- END
-
- BEGIN FLASH SNAPFREEZEWIND_UP_5
-
- ROTATING_SHAPE SNAPFREEZEWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SNAPFREEZE_WINDUP_SPAWN 0
-
- ADD FLASH SNAPFREEZEWIND_UP_1 .0
- ADD FLASH SNAPFREEZEWIND_UP_2 .15
- ADD FLASH SNAPFREEZEWIND_UP_3 .25
- ADD FLASH SNAPFREEZEWIND_UP_4 .45
- ADD FLASH SNAPFREEZEWIND_UP_5 .55
-
- END
-
-
-
- #-------------------------------------------------------------------------------------------------------------------------------
-
- BEGIN SHAPE WIND_UP_SNAPFREEZE_FLARE_1 #SPELL SNAPFREEZE WIND UP FLARE_1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_SNAPFREEZE_FLARE_1
-
- ROTATING_SHAPE WIND_UP_SNAPFREEZE_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_SNAPFREEZE_FLARE_2 #SPELL ALLY WIND UP SNAPFREEZE FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_SNAPFREEZE_FLARE_2
-
- ROTATING_SHAPE WIND_UP_SNAPFREEZE_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI SNAPFREEZE_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SNAPFREEZE_WINDUP 0
-
- ADD FLASH WIND_UP_SNAPFREEZE_FLARE_1 0
- ADD FLASH WIND_UP_SNAPFREEZE_FLARE_2 0
-
-
- END
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE HOLYWRATHWIND_UP_1 #SPELL HOLYWRATHWIND UP 1
- SET numpolys 2
-
- SPRITE
- texture FOURSTAR
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH HOLYWRATHWIND_UP_1
-
- ROTATING_SHAPE HOLYWRATHWIND_UP_1
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration 30
-
- SET StartWidth 7
- SET DeltaWidth 0
- SET WidthAcceleration 30
- SET Rotationspeed .1
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HOLYWRATHWIND_UP_2 #SPELL HOLYWRATHWIND UP 2
- SET numpolys 2
-
- SPRITE
- texture FOURSTAR
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH HOLYWRATHWIND_UP_2
-
- ROTATING_SHAPE HOLYWRATHWIND_UP_2
- SET StartHeight 9
- SET DeltaHeight 0
- SET HeightAcceleration 35
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration 35
- SET Rotationspeed -.5
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HOLYWRATHWIND_UP_3 #HOLYWRATHWIND UP 3
- SET numpolys 2
-
- SPRITE
- texture FOURSTAR
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH HOLYWRATHWIND_UP_3
-
- ROTATING_SHAPE HOLYWRATHWIND_UP_3
- SET StartHeight 13
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 13
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 1.4
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE -.2 .2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HOLYWRATHWIND_UP_4 #SPELL HOLYWRATHWIND UP 4
- SET numpolys 2
-
- SPRITE
- texture FOURSTAR
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH HOLYWRATHWIND_UP_4
-
- ROTATING_SHAPE HOLYWRATHWIND_UP_4
- SET StartHeight 16
- SET DeltaHeight 0
- SET HeightAcceleration 45
-
- SET StartWidth 16
- SET DeltaWidth 0
- SET WidthAcceleration 45
- SET Rotationspeed -1.9
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 .2 -.2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE HOLYWRATHWIND_UP_5 #SPELL HOLYWRATHWIND UP 5
- SET numpolys 2
-
- SPRITE
- texture FOURSTAR
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH HOLYWRATHWIND_UP_5
-
- ROTATING_SHAPE HOLYWRATHWIND_UP_5
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 55
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration 55
- SET Rotationspeed 2.7
-
- SET Attack .5
- SET Sustain .01
- SET Decay .4
-
-
- MOVE .2 -.2 .2 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE .2 .2 .2
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI HOLY_WRATH_WINDUP_SPAWN 0
-
- ADD FLASH HOLYWRATHWIND_UP_1 .0
- ADD FLASH HOLYWRATHWIND_UP_2 .15
- ADD FLASH HOLYWRATHWIND_UP_3 .25
- ADD FLASH HOLYWRATHWIND_UP_4 .45
- ADD FLASH HOLYWRATHWIND_UP_5 .55
-
- END
-
-
-
-
-
- #--------------------------------------------------------------------------------------------------------------------------------
-
-
-
-
- BEGIN SHAPE WIND_UP_HOLYWRATH_FLARE_1 #SPELL WIND UP HOLYWRATH FLARE 1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_HOLYWRATH_FLARE_1
-
- ROTATING_SHAPE WIND_UP_HOLYWRATH_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_HOLYWRATH_FLARE_2 #SPELL WIND UP HOLYWRATH FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_HOLYWRATH_FLARE_2
-
- ROTATING_SHAPE WIND_UP_HOLYWRATH_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI HOLY_WRATH_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI HOLY_WRATH_WINDUP 0
-
- ADD FLASH WIND_UP_HOLYWRATH_FLARE_1 0
- ADD FLASH WIND_UP_HOLYWRATH_FLARE_2 0
-
-
- END
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
-
-
-
-
- #----------------------------------------------------------------------------------------------------------------------------------
-
- BEGIN SHAPE WIND_UP_SOLIDIFY_FLARE_1 #SPELL WIND UP SOLIDIFY FLARE 1
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 166
- CENTER 255 255 255 166
- INNER 255 255 255 166
- END
-
- BEGIN FLASH WIND_UP_SOLIDIFY_FLARE_1
-
- ROTATING_SHAPE WIND_UP_SOLIDIFY_FLARE_1
- SET StartHeight 8
- SET DeltaHeight 0
- SET HeightAcceleration 75
-
- SET StartWidth 1
- SET DeltaWidth 5
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE WIND_UP_SOLIDIFY_FLARE_2 #SPELL WIND UP SOLIDIFY FLARE_2
- SET numpolys 2
-
-
- SPRITE
- texture flare
-
- OUTER 255 255 255 155
- CENTER 255 255 255 155
- INNER 255 255 255 155
- END
-
- BEGIN FLASH WIND_UP_SOLIDIFY_FLARE_2
-
- ROTATING_SHAPE WIND_UP_SOLIDIFY_FLARE_2
- SET StartHeight 1
- SET DeltaHeight 3
- SET HeightAcceleration 75
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration 75
- SET Rotationspeed 12
-
- SET Attack .1
- SET Sustain .3
- SET Decay .5
- SPAWN_MULTI SNAPFREEZE_WINDUP_SPAWN .04
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 00
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI SOLIDIFY_WINDUP 0
-
- ADD FLASH WIND_UP_SOLIDIFY_FLARE_1 0
- ADD FLASH WIND_UP_SOLIDIFY_FLARE_2 0
-
-
- END
-
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------below are other versions of fireball prjs
- #------------------------------------------------------------------, fireball explodes, unholy wraths
-
-
- BEGIN SHAPE UNHOLYWRATHCAST3_1 #THE UN HOLYWRATHCAST3_1
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture UNonch
-
- OUTER 255 255 255 115
- CENTER 255 255 255 115
- INNER 255 255 255 115
- END
-
- BEGIN FLASH UNHOLYWRATHCAST3_1
-
- STATIC_SHAPE UNHOLYWRATHCAST3_1
-
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration 1700
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration 1400
-
-
- SET Attack .0
- SET Sustain .1
- SET Decay .4
-
-
- MOVE .1 .1 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE .1 .1 .1
- POSITION 0 2 0
-
- END
-
-
-
- BEGIN SHAPE UNHOLYWRATHCAST3_2 #THE UN HOLYWRATHCAST3_2
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture UNfourstar
-
- OUTER 255 255 255 220
- CENTER 255 255 255 220
- INNER 255 255 255 220
- END
-
- BEGIN FLASH UNHOLYWRATHCAST3_2
-
- ROTATING_SHAPE UNHOLYWRATHCAST3_2
-
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration -50
-
- SET StartWidth 70
- SET DeltaWidth -50
- SET WidthAcceleration -50
- SET rotationspeed 2
-
- SET Attack .0
- SET Sustain .1
- SET Decay 3
-
-
- MOVE 5 7 5 # x y z
- GRAVITY 0 -35 0
- RANDOMIZE_SIZE 35
- RANDOMIZE_MOVE 5 7 5
- POSITION 0 2 0
-
- END
-
-
- BEGIN SHAPE UNHOLYWRATHCAST3_3 #THE UN HOLYWRATHCAST3_3
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture UNholylight
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH UNHOLYWRATHCAST3_3
-
- STATIC_SHAPE UNHOLYWRATHCAST3_3
-
- SET StartHeight 1
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 15
- SET DeltaWidth 0
- SET WidthAcceleration 5000
-
-
- SET Attack 0
- SET Sustain .25
- SET Decay .25
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 3 0
-
- END
-
- BEGIN SHAPE UNHOLYWRATHCAST3_4 #THE UN HOLYWRATHCAST3_4
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture UNholylight
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH UNHOLYWRATHCAST3_4
-
- STATIC_SHAPE UNHOLYWRATHCAST3_4
-
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration 5000
-
- SET StartWidth 1
- SET DeltaWidth 0
- SET WidthAcceleration 1000
-
-
- SET Attack 0
- SET Sustain .25
- SET Decay .25
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 2 0
-
- END
-
- BEGIN MULTI UNHOLY_WRATH_CAST 0
-
- ADD FLASH UNHOLYWRATHCAST3_1 .0
- ADD FLASH UNHOLYWRATHCAST3_1 .04
- ADD FLASH UNHOLYWRATHCAST3_1 .08
- ADD FLASH UNHOLYWRATHCAST3_1 .12
- ADD FLASH UNHOLYWRATHCAST3_1 .16
- ADD FLASH UNHOLYWRATHCAST3_1 .20
- ADD FLASH UNHOLYWRATHCAST3_1 .24
- ADD FLASH UNHOLYWRATHCAST3_1 .28
- ADD FLASH UNHOLYWRATHCAST3_1 .32
- ADD FLASH UNHOLYWRATHCAST3_1 .36
-
- ADD FLASH UNHOLYWRATHCAST3_2 .40
- ADD FLASH UNHOLYWRATHCAST3_2 .40
- ADD FLASH UNHOLYWRATHCAST3_2 .40
- ADD FLASH UNHOLYWRATHCAST3_2 .40
- ADD FLASH UNHOLYWRATHCAST3_2 .40
- ADD FLASH UNHOLYWRATHCAST3_2 .30
- ADD FLASH UNHOLYWRATHCAST3_2 .30
- ADD FLASH UNHOLYWRATHCAST3_2 .30
- ADD FLASH UNHOLYWRATHCAST3_2 .30
- ADD FLASH UNHOLYWRATHCAST3_2 .30
- ADD FLASH UNHOLYWRATHCAST3_2 .30
- ADD FLASH UNHOLYWRATHCAST3_2 .30
- ADD FLASH UNHOLYWRATHCAST3_2 .30
-
- ADD FLASH UNHOLYWRATHCAST3_3 .3
- ADD FLASH UNHOLYWRATHCAST3_4 .3
-
- END
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------ALT FIREBALLS BELOW
- #------------------------------------------------------------------
-
- BEGIN SHAPE EFIRE_EXP2_1 #EVIL FIRE BALL EXP2 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_EXP2_1
-
- ROTATING_SHAPE EFIRE_EXP2_1
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 8 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_2 #EVIL FIRE BALL EXP2 2 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_EXP2_2
-
- ROTATING_SHAPE EFIRE_EXP2_2
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed -.2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE -8 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 100
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_3 #EVIL FIRE BALL EXP2 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_EXP2_3
-
- ROTATING_SHAPE EFIRE_EXP2_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 1000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 8 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_3A #EVIL FIRE BALL EXP2 3A HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_EXP2_3A
-
- ROTATING_SHAPE EFIRE_EXP2_3A
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 1000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 -8 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_3B #EVIL FIRE BALL EXP2 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_EXP2_3B
-
- ROTATING_SHAPE EFIRE_EXP2_3B
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 8 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_3C #EVIL FIRE BALL EXP2 3C HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_EXP2_3C
-
- ROTATING_SHAPE EFIRE_EXP2_3C
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 -8 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_4 #EVIL FIRE BALL EXP2 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Emiddlefire
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH EFIRE_EXP2_4
-
- ROTATING_SHAPE EFIRE_EXP2_4
- SET StartHeight 110
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 110
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE 0 4 0 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_5 #EVIL FIRE BALL EXP2 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Efire00
-
- OUTER 255 255 255 185
- CENTER 255 255 255 185
- INNER 255 255 255 185
- END
-
- BEGIN FLASH EFIRE_EXP2_5
-
- ROTATING_SHAPE EFIRE_EXP2_5
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE 1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_6 #EVIL FIRE BALL EXP2 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Efire00
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH EFIRE_EXP2_6
-
- ROTATING_SHAPE EFIRE_EXP2_6
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE -1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_7 #EVIL FIRE BALL EXP2 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture EFIRE00
-
- OUTER 255 255 255 70
- CENTER 255 255 255 70
- INNER 255 255 255 70
- END
-
- BEGIN FLASH EFIRE_EXP2_7
-
- ROTATING_SHAPE EFIRE_EXP2_7
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed -.05
-
- SET Attack 0
- SET Sustain .8
- SET Decay .61
-
-
- MOVE -.1 3.2 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE EFIRE_EXP2_8 #EVIL FIRE BALL EXP2 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture EFIRE00
-
- OUTER 255 255 255 70
- CENTER 255 255 255 70
- INNER 255 255 255 70
- END
-
- BEGIN FLASH EFIRE_EXP2_8
-
- ROTATING_SHAPE EFIRE_EXP2_8
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed .05
-
- SET Attack 0
- SET Sustain .8
- SET Decay .61
-
-
- MOVE .0 3.2 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
-
-
- BEGIN MULTI FIREBALL_EXPLODE_EVIL 0
-
- ADD FLASH EFIRE_EXP2_1 0 #EVIL hotfire blast pulse in different "6" directions
- ADD FLASH EFIRE_EXP2_2 0
- ADD FLASH EFIRE_EXP2_3 0
- ADD FLASH EFIRE_EXP2_3A 0
- ADD FLASH EFIRE_EXP2_3B 0
- ADD FLASH EFIRE_EXP2_3C 0
-
- ADD FLASH EFIRE_EXP2_4 .2 #EVIL fire burnout
- ADD FLASH EFIRE_EXP2_5 .3
- ADD FLASH EFIRE_EXP2_6 .4
-
- ADD FLASH EFIRE_EXP2_8 .4
- ADD FLASH EFIRE_EXP2_7 .5 #EVIL black smoke
- ADD FLASH EFIRE_EXP2_8 .6
-
-
- END
-
-
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
-
-
- BEGIN SHAPE IFIRE_EXP2_1 #ICE FIRE BALL EXP2 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_EXP2_1
-
- ROTATING_SHAPE IFIRE_EXP2_1
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 8 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_2 #ICE FIRE BALL EXP2 2 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_EXP2_2
-
- ROTATING_SHAPE IFIRE_EXP2_2
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed -.2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE -8 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 100
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_3 #ICE FIRE BALL EXP2 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_EXP2_3
-
- ROTATING_SHAPE IFIRE_EXP2_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 1000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 8 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_3A #ICEFIRE BALL EXP2 3A HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_EXP2_3A
-
- ROTATING_SHAPE IFIRE_EXP2_3A
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 1000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 -8 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_3B #ICE FIRE BALL EXP2 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_EXP2_3B
-
- ROTATING_SHAPE IFIRE_EXP2_3B
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 8 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_3C #ICE FIRE BALL EXP2 3C HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_EXP2_3C
-
- ROTATING_SHAPE IFIRE_EXP2_3C
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 1000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 -8 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_4 #ICE FIRE BALL EXP2 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Imiddlefire
-
- OUTER 255 255 255 205
- CENTER 255 255 255 205
- INNER 255 255 255 205
- END
-
- BEGIN FLASH IFIRE_EXP2_4
-
- ROTATING_SHAPE IFIRE_EXP2_4
- SET StartHeight 110
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 110
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE 0 4 0 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_5 #ICE FIRE BALL EXP2 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Ifire00
-
- OUTER 255 255 255 185
- CENTER 255 255 255 185
- INNER 255 255 255 185
- END
-
- BEGIN FLASH IFIRE_EXP2_5
-
- ROTATING_SHAPE IFIRE_EXP2_5
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE 1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_6 #ICE FIRE BALL EXP2 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Ifire00
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH IFIRE_EXP2_6
-
- ROTATING_SHAPE IFIRE_EXP2_6
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE -1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_7 #ICE FIRE BALL EXP2 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Ifire00
-
- OUTER 255 255 255 50
- CENTER 255 255 255 50
- INNER 255 255 255 50
- END
-
- BEGIN FLASH IFIRE_EXP2_7
-
- ROTATING_SHAPE IFIRE_EXP2_7
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 170
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed -.05
-
- SET Attack .0
- SET Sustain .8
- SET Decay .61
-
-
- MOVE -3 1.2 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE IFIRE_EXP2_8 #ICE FIRE BALL EXP2 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Ifire00
-
- OUTER 255 255 255 50
- CENTER 255 255 255 50
- INNER 255 255 255 50
- END
-
- BEGIN FLASH IFIRE_EXP2_8
-
- ROTATING_SHAPE IFIRE_EXP2_8
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 1
-
- SET StartWidth 170
- SET DeltaWidth 0
- SET WidthAcceleration 4
- SET Rotationspeed .05
-
- SET Attack .0
- SET Sustain .8
- SET Decay .61
-
-
- MOVE .0 1.2 3 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
-
-
- BEGIN MULTI FIREBALL_EXPLODE_FROST 0
-
- ADD FLASH IFIRE_EXP2_1 0
- ADD FLASH IFIRE_EXP2_2 0
- ADD FLASH IFIRE_EXP2_3 0
- ADD FLASH IFIRE_EXP2_3A 0
- ADD FLASH IFIRE_EXP2_3B 0
- ADD FLASH IFIRE_EXP2_3C 0
-
- ADD FLASH IFIRE_EXP2_4 .2
- ADD FLASH IFIRE_EXP2_5 .3
- ADD FLASH IFIRE_EXP2_6 .4
-
- ADD FLASH IFIRE_EXP2_8 .4
- ADD FLASH IFIRE_EXP2_7 .5
- ADD FLASH IFIRE_EXP2_8 .6
-
- END
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
-
-
- BEGIN SHAPE EARTHFIRE_EXP2_1 #EARTH FIRE BALL EXP2 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture dust02
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_1
-
- ROTATING_SHAPE EARTHFIRE_EXP2_1
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 5000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain .10
- SET Decay .2
-
-
- MOVE 15 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
- BEGIN SHAPE EARTHFIRE_EXP2_3 #EARTH FIRE BALL EXP2 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture dust02
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_3
-
- ROTATING_SHAPE EARTHFIRE_EXP2_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 5000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain .1
- SET Decay .2
-
-
- MOVE 0 15 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
- BEGIN SHAPE EARTHFIRE_EXP2_3B #EARTH FIRE BALL EXP2 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture dust02
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_3B
-
- ROTATING_SHAPE EARTHFIRE_EXP2_3B
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 5000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain .1
- SET Decay .2
-
-
- MOVE 0 0 15 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_4 #EARTH FIRE BALL EXP2 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST00
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_4
-
- ROTATING_SHAPE EARTHFIRE_EXP2_4
- SET StartHeight 110
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 110
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .2
-
-
- MOVE 0 4 0 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_5 #EARTH FIRE BALL EXP2 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST01
-
- OUTER 255 255 255 185
- CENTER 255 255 255 185
- INNER 255 255 255 185
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_5
-
- ROTATING_SHAPE EARTHFIRE_EXP2_5
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE 1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_6 #EARTH FIRE BALL EXP2 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST00
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_6
-
- ROTATING_SHAPE EARTHFIRE_EXP2_6
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE -1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_7 #EARTH FIRE BALL EXP2 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST01
-
- OUTER 255 255 255 90
- CENTER 255 255 255 90
- INNER 255 255 255 90
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_7
-
- ROTATING_SHAPE EARTHFIRE_EXP2_7
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 84
- SET Rotationspeed -.05
-
- SET Attack 0
- SET Sustain .8
- SET Decay .61
-
-
- MOVE -.17 2.2 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_8 #EARTH FIRE BALL EXP2 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST00
-
- OUTER 255 255 255 90
- CENTER 255 255 255 90
- INNER 255 255 255 90
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_8
-
- ROTATING_SHAPE EARTHFIRE_EXP2_8
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 84
- SET Rotationspeed .05
-
- SET Attack 0
- SET Sustain .8
- SET Decay .61
-
-
- MOVE .0 2.2 .17 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
- #--------------------------------------------------------------------->>>>>>>>>>>>>>>> rocks flyiing <<<<<<<<<<<<<<<<<<<<<
-
- BEGIN SHAPE EARTHFIRE_EXP2_9 #EARTH FIRE BALL EXP2 9 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_9
-
- ROTATING_SHAPE EARTHFIRE_EXP2_9
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed -1
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE 0 20 0 # x y z
- GRAVITY 0 -10 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 3 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_10 #EARTH FIRE BALL EXP2 10 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_10
-
- ROTATING_SHAPE EARTHFIRE_EXP2_10
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed 2
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE -10 16 0 # x y z
- GRAVITY 0 -20 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 3 3 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_11 #EARTH FIRE BALL EXP2 11 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_11
-
- ROTATING_SHAPE EARTHFIRE_EXP2_11
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 50
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed -4
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE -16 5 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 3 3
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_12 #EARTH FIRE BALL EXP2 12 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_12
-
- ROTATING_SHAPE EARTHFIRE_EXP2_12
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed 1
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE -17 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 3 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_13 #EARTH FIRE BALL EXP2 13 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_13
-
- ROTATING_SHAPE EARTHFIRE_EXP2_13
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed 1
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE 12 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 3 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_EXP2_14 #EARTH FIRE BALL EXP2 14 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_EXP2_14
-
- ROTATING_SHAPE EARTHFIRE_EXP2_14
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed 1
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE 12 -2 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 3 2 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI FIREBALL_EXPLODE_EARTH 0
-
- ADD FLASH EARTHFIRE_EXP2_1 0
- ADD FLASH EARTHFIRE_EXP2_3 0
- ADD FLASH EARTHFIRE_EXP2_3B 0
-
- ADD FLASH EARTHFIRE_EXP2_8 .1
- ADD FLASH EARTHFIRE_EXP2_7 .2
- ADD FLASH EARTHFIRE_EXP2_8 .3
-
- ADD FLASH EARTHFIRE_EXP2_9 0
- ADD FLASH EARTHFIRE_EXP2_10 0
- ADD FLASH EARTHFIRE_EXP2_11 0
- ADD FLASH EARTHFIRE_EXP2_12 0
- ADD FLASH EARTHFIRE_EXP2_13 0
- ADD FLASH EARTHFIRE_EXP2_14 0
-
- ADD FLASH EARTHFIRE_EXP2_10 .0
- ADD FLASH EARTHFIRE_EXP2_9 .05
- ADD FLASH EARTHFIRE_EXP2_12 .0
- ADD FLASH EARTHFIRE_EXP2_14 .05
- ADD FLASH EARTHFIRE_EXP2_11 .0
- ADD FLASH EARTHFIRE_EXP2_13 .05
-
-
-
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
-
- BEGIN SHAPE EARTHFIRE_TGT2_1 #EARTH FIRE BALL TGT2 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture dust02
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_1
-
- ROTATING_SHAPE EARTHFIRE_TGT2_1
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 5000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain .10
- SET Decay .2
-
-
- MOVE 15 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
- BEGIN SHAPE EARTHFIRE_TGT2_3 #EARTH FIRE BALL TGT2 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture dust02
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_3
-
- ROTATING_SHAPE EARTHFIRE_TGT2_3
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 5000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain .1
- SET Decay .2
-
-
- MOVE 0 15 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
- BEGIN SHAPE EARTHFIRE_TGT2_3B #EARTH FIRE BALL TGT2 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture dust02
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_3B
-
- ROTATING_SHAPE EARTHFIRE_TGT2_3B
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 5000
- SET Rotationspeed .2
-
- SET Attack .1
- SET Sustain .1
- SET Decay .2
-
-
- MOVE 0 0 15 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_4 #EARTH FIRE BALL TGT2 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST00
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_4
-
- ROTATING_SHAPE EARTHFIRE_TGT2_4
- SET StartHeight 110
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 110
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .3
- SET Decay .2
-
-
- MOVE 0 4 0 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_5 #EARTH FIRE BALL TGT2 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST01
-
- OUTER 255 255 255 185
- CENTER 255 255 255 185
- INNER 255 255 255 185
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_5
-
- ROTATING_SHAPE EARTHFIRE_TGT2_5
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE 1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_6 #EARTH FIRE BALL TGT2 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST00
-
- OUTER 255 255 255 100
- CENTER 255 255 255 100
- INNER 255 255 255 100
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_6
-
- ROTATING_SHAPE EARTHFIRE_TGT2_6
- SET StartHeight 90
- SET DeltaHeight 0
- SET HeightAcceleration 130
-
- SET StartWidth 90
- SET DeltaWidth 0
- SET WidthAcceleration 330
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE -1 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_7 #EARTH FIRE BALL TGT2 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST01
-
- OUTER 255 255 255 90
- CENTER 255 255 255 90
- INNER 255 255 255 90
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_7
-
- ROTATING_SHAPE EARTHFIRE_TGT2_7
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 84
- SET Rotationspeed -.05
-
- SET Attack 0
- SET Sustain .8
- SET Decay .61
-
-
- MOVE -.17 2.2 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_8 #EARTH FIRE BALL TGT2 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture DUST00
-
- OUTER 255 255 255 90
- CENTER 255 255 255 90
- INNER 255 255 255 90
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_8
-
- ROTATING_SHAPE EARTHFIRE_TGT2_8
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 150
- SET DeltaWidth 0
- SET WidthAcceleration 84
- SET Rotationspeed .05
-
- SET Attack 0
- SET Sustain .8
- SET Decay .61
-
-
- MOVE .0 2.2 .17 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 50
- RANDOMIZE_MOVE 1 0 1
- POSITION 0 1 0
-
- END
-
- #--------------------------------------------------------------------->>>>>>>>>>>>>>>> rocks flyiing <<<<<<<<<<<<<<<<<<<<<
-
- BEGIN SHAPE EARTHFIRE_TGT2_9 #EARTH FIRE BALL TGT2 9 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_9
-
- ROTATING_SHAPE EARTHFIRE_TGT2_9
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed -1
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE 0 20 0 # x y z
- GRAVITY 0 -10 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 3 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_10 #EARTH FIRE BALL TGT2 10 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_10
-
- ROTATING_SHAPE EARTHFIRE_TGT2_10
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed 2
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE -10 16 0 # x y z
- GRAVITY 0 -20 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 3 3 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_11 #EARTH FIRE BALL TGT2 11 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_11
-
- ROTATING_SHAPE EARTHFIRE_TGT2_11
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 50
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed -4
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE -16 5 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 3 3
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_12 #EARTH FIRE BALL TGT2 12 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_12
-
- ROTATING_SHAPE EARTHFIRE_TGT2_12
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed 1
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE -17 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 3 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_13 #EARTH FIRE BALL TGT2 13 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_13
-
- ROTATING_SHAPE EARTHFIRE_TGT2_13
- SET StartHeight 30
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 30
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed 1
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE 12 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 3 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFIRE_TGT2_14 #EARTH FIRE BALL TGT2 14 rocks flyiing out
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture rock
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIRE_TGT2_14
-
- ROTATING_SHAPE EARTHFIRE_TGT2_14
- SET StartHeight 20
- SET DeltaHeight 0
- SET HeightAcceleration -80
-
- SET StartWidth 20
- SET DeltaWidth 0
- SET WidthAcceleration -80
- SET Rotationspeed 1
-
- SET Attack 0
- SET Sustain .4
- SET Decay .2
-
-
- MOVE 12 -2 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 3 2 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI FIREBALL_TARGET_EARTH 0
-
- ADD FLASH EARTHFIRE_TGT2_1 0
- ADD FLASH EARTHFIRE_TGT2_3 0
- ADD FLASH EARTHFIRE_TGT2_3B 0
-
- ADD FLASH EARTHFIRE_TGT2_8 .1
- ADD FLASH EARTHFIRE_TGT2_7 .2
- ADD FLASH EARTHFIRE_TGT2_8 .3
-
- ADD FLASH EARTHFIRE_TGT2_9 0
- ADD FLASH EARTHFIRE_TGT2_10 0
- ADD FLASH EARTHFIRE_TGT2_11 0
- ADD FLASH EARTHFIRE_TGT2_12 0
- ADD FLASH EARTHFIRE_TGT2_13 0
- ADD FLASH EARTHFIRE_TGT2_14 0
-
- ADD FLASH EARTHFIRE_TGT2_10 .0
- ADD FLASH EARTHFIRE_TGT2_9 .05
- ADD FLASH EARTHFIRE_TGT2_12 .0
- ADD FLASH EARTHFIRE_TGT2_14 .05
- ADD FLASH EARTHFIRE_TGT2_11 .0
- ADD FLASH EARTHFIRE_TGT2_13 .05
-
-
-
-
- END
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE EFIRE_TGT_1 #EVIL FIRE BALL TGT 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_TGT_1
-
- ROTATING_SHAPE EFIRE_TGT_1
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 4000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 7 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_TGT_2 #EVIL FIRE BALL TGT 2 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_TGT_2
-
- ROTATING_SHAPE EFIRE_TGT_2
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 4000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE -8 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_TGT_3 #EVIL FIRE BALL TGT 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_TGT_3
-
- ROTATING_SHAPE EFIRE_TGT_3
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 2000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 9 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_TGT_3A #EVIL FIRE BALL TGT 3A HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_TGT_3A
-
- ROTATING_SHAPE EFIRE_TGT_3A
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 2000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 -10 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_TGT_3B #EVIL FIRE BALL TGT 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_TGT_3B
-
- ROTATING_SHAPE EFIRE_TGT_3B
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 12 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_TGT_4 #EVIL FIRE BALL TGT 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Emiddlefire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIRE_TGT_4
-
- ROTATING_SHAPE EFIRE_TGT_4
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 180
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 130
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE -.5 3 1 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_TGT_5 #EVIL FIRE BALL TGT 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Efire00
-
- OUTER 255 255 255 220
- CENTER 255 255 255 220
- INNER 255 255 255 220
- END
-
- BEGIN FLASH EFIRE_TGT_5
-
- ROTATING_SHAPE EFIRE_TGT_5
- SET StartHeight 120
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 120
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .4
-
-
- MOVE -.2 5 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 4
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_TGT_6 #EVIL FIRE BALL TGT 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Efire00
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH EFIRE_TGT_6
-
- ROTATING_SHAPE EFIRE_TGT_6
- SET StartHeight 115
- SET DeltaHeight 0
- SET HeightAcceleration 120
-
- SET StartWidth 115
- SET DeltaWidth 0
- SET WidthAcceleration 120
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .4
-
-
- MOVE -.5 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 7
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFIRE_TGT_7 #EVIL FIRE BALL TGT 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Efire00
-
- OUTER 255 255 255 50
- CENTER 255 255 255 50
- INNER 255 255 255 50
- END
-
- BEGIN FLASH EFIRE_TGT_7
-
- ROTATING_SHAPE EFIRE_TGT_7
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 2
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 1
- SET Rotationspeed -.05
-
- SET Attack .1
- SET Sustain 1
- SET Decay .8
-
-
- MOVE -.4 3 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 1 .2 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE EFIRE_TGT_8 #EVIL FIRE BALL TGT 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Efire00
-
- OUTER 255 255 255 50
- CENTER 255 255 255 50
- INNER 255 255 255 50
- END
-
- BEGIN FLASH EFIRE_TGT_8
-
- ROTATING_SHAPE EFIRE_TGT_8
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 2
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 1
- SET Rotationspeed .05
-
- SET Attack .1
- SET Sustain 1
- SET Decay .8
-
-
- MOVE .0 3 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE .8 .5 1
- POSITION 0 1 0
-
- END
-
- BEGIN MULTI FIREBALL_TARGET_EVIL 0
-
-
- ADD FLASH EFIRE_TGT_1 0
- ADD FLASH EFIRE_TGT_2 0
- ADD FLASH EFIRE_TGT_3 0
- ADD FLASH EFIRE_TGT_3A 0
- ADD FLASH EFIRE_TGT_3B 0
-
-
- ADD FLASH EFIRE_TGT_4 .3
- ADD FLASH EFIRE_TGT_5 .35
- ADD FLASH EFIRE_TGT_6 .4
-
- ADD FLASH EFIRE_TGT_8 .45
- ADD FLASH EFIRE_TGT_7 .8
- ADD FLASH EFIRE_TGT_8 1
-
-
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
-
-
- BEGIN SHAPE IFIRE_TGT_1 #ICE FIRE BALL TGT 1 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_TGT_1
-
- ROTATING_SHAPE IFIRE_TGT_1
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 4000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 7 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_TGT_2 #ICE FIRE BALL TGT 2 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_TGT_2
-
- ROTATING_SHAPE IFIRE_TGT_2
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 4000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE -8 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 12
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_TGT_3 #ICE FIRE BALL TGT 3 HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_TGT_3
-
- ROTATING_SHAPE IFIRE_TGT_3
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 2000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 9 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_TGT_3A #ICE FIRE BALL TGT 3A HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_TGT_3A
-
- ROTATING_SHAPE IFIRE_TGT_3A
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 3000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 2000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 -10 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_TGT_3B #ICE FIRE BALL TGT 3B HOTFIRE BLAST
- SET numpolys 2
-
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_TGT_3B
-
- ROTATING_SHAPE IFIRE_TGT_3B
- SET StartHeight 40
- SET DeltaHeight 0
- SET HeightAcceleration 2000
-
- SET StartWidth 40
- SET DeltaWidth 0
- SET WidthAcceleration 3000
- SET Rotationspeed 0
-
- SET Attack .1
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 12 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 20
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_TGT_4 #ICE FIRE BALL TGT 4 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Imiddlefire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIRE_TGT_4
-
- ROTATING_SHAPE IFIRE_TGT_4
- SET StartHeight 210
- SET DeltaHeight 0
- SET HeightAcceleration 180
-
- SET StartWidth 210
- SET DeltaWidth 0
- SET WidthAcceleration 130
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .3
-
-
- MOVE -.5 3 1 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_TGT_5 #ICE FIRE BALL TGT 5 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Ifire00
-
- OUTER 255 255 255 220
- CENTER 255 255 255 220
- INNER 255 255 255 220
- END
-
- BEGIN FLASH IFIRE_TGT_5
-
- ROTATING_SHAPE IFIRE_TGT_5
- SET StartHeight 120
- SET DeltaHeight 0
- SET HeightAcceleration 40
-
- SET StartWidth 120
- SET DeltaWidth 0
- SET WidthAcceleration 40
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .4
-
-
- MOVE -.2 5 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 4
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_TGT_6 #ICE FIRE BALL TGT 6 COOLER FIRE BURNOUT
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Ifire00
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH IFIRE_TGT_6
-
- ROTATING_SHAPE IFIRE_TGT_6
- SET StartHeight 115
- SET DeltaHeight 0
- SET HeightAcceleration 120
-
- SET StartWidth 115
- SET DeltaWidth 0
- SET WidthAcceleration 120
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain .2
- SET Decay .4
-
-
- MOVE -.5 4 2 # x y z
- GRAVITY 0 2 0
- RANDOMIZE_SIZE 7
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFIRE_TGT_7 #ICE FIRE BALL TGT 7 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Ifire00
-
- OUTER 255 255 255 70
- CENTER 255 255 255 70
- INNER 255 255 255 70
- END
-
- BEGIN FLASH IFIRE_TGT_7
-
- ROTATING_SHAPE IFIRE_TGT_7
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 2
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 1
- SET Rotationspeed -.05
-
- SET Attack .2
- SET Sustain 1
- SET Decay 1
-
-
- MOVE -.4 3 .0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 1 .2 1
- POSITION 0 1 0
-
- END
-
- BEGIN SHAPE IFIRE_TGT_8 #ICE FIRE BALL TGT 8 black smoke after effect
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Ifire00
-
- OUTER 255 255 255 70
- CENTER 255 255 255 70
- INNER 255 255 255 70
- END
-
- BEGIN FLASH IFIRE_TGT_8
-
- ROTATING_SHAPE IFIRE_TGT_8
- SET StartHeight 100
- SET DeltaHeight 0
- SET HeightAcceleration 2
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 1
- SET Rotationspeed .05
-
- SET Attack .2
- SET Sustain 1
- SET Decay 1
-
-
- MOVE .0 3 .1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE .8 .5 1
- POSITION 0 1 0
-
- END
-
- BEGIN MULTI FIREBALL_TARGET_FROST 0
-
-
- ADD FLASH IFIRE_TGT_1 0
- ADD FLASH IFIRE_TGT_2 0
- ADD FLASH IFIRE_TGT_3 0
- ADD FLASH IFIRE_TGT_3A 0
- ADD FLASH IFIRE_TGT_3B 0
-
-
- ADD FLASH IFIRE_TGT_4 .3
- ADD FLASH IFIRE_TGT_5 .35
- ADD FLASH IFIRE_TGT_6 .4
-
- ADD FLASH IFIRE_TGT_8 .4
- ADD FLASH IFIRE_TGT_7 .8
- ADD FLASH IFIRE_TGT_8 1
-
-
-
- END
-
-
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------ ALT PROJECTILES BELOW
- #------------------------------------------------------------------
-
-
- BEGIN SHAPE EFBALL_PROJ_1 #EVILFBALL_PROJ_1 currently spawned by fireball proj "pagedown"
- SET numpolys 2 #mutis that are spawned need to be before multis that call them
-
- #SPHERE
- SPRITE
- texture Ehotfire
-
- OUTER 255 255 255 72 #145
- CENTER 255 255 255 72 #145
- INNER 255 255 255 72 #145
- END
-
- BEGIN FLASH EFBALL_PROJ_1
-
- ROTATING_SHAPE EFBALL_PROJ_1
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 200
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed .13
-
- SET Attack 0
- SET Sustain .0
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EFBALL_PROJ_2 #EVILFBALL_PROJ_2 currently spawned by fireball proj "pagedown"
- SET numpolys 2 #mutis that are spawned need to be before multis that call them
-
- #SPHERE
- SPRITE
- texture Efire00
-
- OUTER 255 255 255 25 #51
- CENTER 255 255 255 25 #51
- INNER 255 255 255 25 #51
- END
-
- BEGIN FLASH EFBALL_PROJ_2
-
- ROTATING_SHAPE EFBALL_PROJ_2
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 200
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed -.13
-
- SET Attack .3
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
- BEGIN MULTI FIREBALL_PROJ_EVIL_SPAWN 0
-
- ADD FLASH EFBALL_PROJ_1 0
- ADD FLASH EFBALL_PROJ_2 0
-
-
- END
-
-
-
- #------------------------------------------------------------------
-
-
-
-
- BEGIN SHAPE EFIREPROJ_1 #FIREPROJ_1 does the EVIL fireball and spawns EVIL projetcile
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Emiddlefire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EFIREPROJ_1
-
- ROTATING_SHAPE EFIREPROJ_1
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 50
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack 0
- SET Sustain 100
- SET Decay 1
- SPAWN_MULTI FIREBALL_PROJ_EVIL_SPAWN 0.10
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI FIREBALL_PROJ_EVIL 0
-
- ADD FLASH EFIREPROJ_1 0
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE IFBALL_PROJ_1 #ICE FBALL_PROJ_1 currently spawned by fireball proj "pagedown"
- SET numpolys 2 #mutis that are spawned need to be before multis that call them
-
- #SPHERE
- SPRITE
- texture Ihotfire
-
- OUTER 255 255 255 145
- CENTER 255 255 255 145
- INNER 255 255 255 145
- END
-
- BEGIN FLASH IFBALL_PROJ_1
-
- ROTATING_SHAPE IFBALL_PROJ_1
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 200
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed .13
-
- SET Attack 0
- SET Sustain .0
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE IFBALL_PROJ_2 #ICE BALL_PROJ_2 currently spawned by fireball proj "pagedown"
- SET numpolys 2 #mutis that are spawned need to be before multis that call them
-
- #SPHERE
- SPRITE
- texture Ifire00
-
- OUTER 255 255 255 51
- CENTER 255 255 255 51
- INNER 255 255 255 51
- END
-
- BEGIN FLASH IFBALL_PROJ_2
-
- ROTATING_SHAPE IFBALL_PROJ_2
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 200
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed -.13
-
- SET Attack .3
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
- BEGIN MULTI FIREBALL_PROJ_FROST_SPAWN 0
-
- ADD FLASH IFBALL_PROJ_1 0
- ADD FLASH IFBALL_PROJ_2 0
-
-
- END
-
-
-
- #------------------------------------------------------------------
-
-
-
-
- BEGIN SHAPE IFIREPROJ_1 #ICE FIREPROJ_1 does the FROST fireball and spawns FROST projetcile
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture Imiddlefire
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH IFIREPROJ_1
-
- ROTATING_SHAPE IFIREPROJ_1
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 50
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack 0
- SET Sustain 100
- SET Decay 1
- SPAWN_MULTI FIREBALL_PROJ_FROST_SPAWN 0.10
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI FIREBALL_PROJ_FROST 0
-
- ADD FLASH IFIREPROJ_1 0
-
- END
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE EARTHFBALL_PROJ_1 #EARTHFBALL_PROJ_1 currently spawned by fireball proj "pagedown"
- SET numpolys 2 #mutis that are spawned need to be before multis that call them
-
- #SPHERE
- SPRITE
- texture DUST02
-
- OUTER 255 255 255 145
- CENTER 255 255 255 145
- INNER 255 255 255 145
- END
-
- BEGIN FLASH EARTHFBALL_PROJ_1
-
- ROTATING_SHAPE EARTHFBALL_PROJ_1
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 200
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed .13
-
- SET Attack 0
- SET Sustain .0
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE EARTHFBALL_PROJ_2 #EARTHFBALL_PROJ_2 currently spawned by fireball proj "pagedown"
- SET numpolys 2 #mutis that are spawned need to be before multis that call them
-
- #SPHERE
- SPRITE
- texture DUST01
-
- OUTER 255 255 255 51
- CENTER 255 255 255 51
- INNER 255 255 255 51
- END
-
- BEGIN FLASH EARTHFBALL_PROJ_2
-
- ROTATING_SHAPE EARTHFBALL_PROJ_2
- SET StartHeight 50
- SET DeltaHeight 0
- SET HeightAcceleration 200
-
- SET StartWidth 100
- SET DeltaWidth 0
- SET WidthAcceleration 200
- SET Rotationspeed -.13
-
- SET Attack .3
- SET Sustain 0
- SET Decay .3
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 0
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
-
- BEGIN MULTI FIREBALL_PROJ_EARTH_SPAWN 0
-
- ADD FLASH EARTHFBALL_PROJ_1 0
- ADD FLASH EARTHFBALL_PROJ_2 0
-
-
- END
-
-
-
- #------------------------------------------------------------------
-
-
-
-
- BEGIN SHAPE EARTHFIREPROJ_1 #FIREPROJ_1 does the EVIL fireball and spawns EVIL projetcile
- SET numpolys 2
-
- #SPHERE
- SPRITE
- texture ROCK
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH EARTHFIREPROJ_1
-
- ROTATING_SHAPE EARTHFIREPROJ_1
- SET StartHeight 70
- SET DeltaHeight 0
- SET HeightAcceleration 0
-
- SET StartWidth 70
- SET DeltaWidth 0
- SET WidthAcceleration 0
- SET Rotationspeed -.2
-
- SET Attack 0
- SET Sustain 100
- SET Decay 1
- SPAWN_MULTI FIREBALL_PROJ_EARTH_SPAWN 0.10
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 10
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN MULTI FIREBALL_PROJ_EARTH 0
-
- ADD FLASH EARTHFIREPROJ_1 0
-
- END
-
-
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------ <<<<<<<<<more npc blood f/x>>>>>>>>>>>>
- #------------------------------------------------------------------
-
- BEGIN SHAPE UNBLOOD_1 #UNBLOOD_1
- SET numpolys 2
-
- SPRITE
- texture unblooda
-
- OUTER 255 255 255 175
- CENTER 255 255 255 175
- INNER 255 255 255 175
- END
-
- BEGIN FLASH UNBLOOD_1
-
- ROTATING_SHAPE UNBLOOD_1
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration -30
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration -30
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 0 1.2 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 .8 .6
- POSITION 0 0 0
- END
-
- BEGIN SHAPE UNBLOOD_2 #UNBLOOD_2
- SET numpolys 2
-
- SPRITE
- texture unbloodab
-
- OUTER 255 255 255 175
- CENTER 255 255 255 175
- INNER 255 255 255 175
- END
-
- BEGIN FLASH UNBLOOD_2
-
- ROTATING_SHAPE UNBLOOD_2
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 12
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 0 -.9 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE UNBLOOD_3 #UNBLOOD_3
- SET numpolys 2
-
- SPRITE
- texture unbloodhit
-
- OUTER 255 255 255 175
- CENTER 255 255 255 175
- INNER 255 255 255 175
- END
-
- BEGIN FLASH UNBLOOD_3
-
- ROTATING_SHAPE UNBLOOD_3
- SET StartHeight 10
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration -10
- #SET Rotationspeed 300
-
- SET Attack 0
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE UNBLOOD_4 #UNBLOOD_4
- SET numpolys 2
-
- SPRITE
- texture unbloodab
-
- OUTER 255 255 255 175
- CENTER 255 255 255 175
- INNER 255 255 255 175
- END
-
- BEGIN FLASH UNBLOOD_4
-
- ROTATING_SHAPE UNBLOOD_4
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 3
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 .4 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE UNBLOOD_5 #UNBLOOD_5
- SET numpolys 2
-
- SPRITE
- texture unbloodab
-
- OUTER 255 255 255 175
- CENTER 255 255 255 175
- INNER 255 255 255 175
- END
-
- BEGIN FLASH UNBLOOD_5
-
- ROTATING_SHAPE UNBLOOD_5
- SET StartHeight 5
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 -.3 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE UNBLOOD_6 #UNBLOOD_6
- SET numpolys 2
-
- SPRITE
- texture unblooda
-
- OUTER 255 255 255 175
- CENTER 255 255 255 175
- INNER 255 255 255 175
- END
-
- BEGIN FLASH UNBLOOD_6
-
- ROTATING_SHAPE UNBLOOD_6
- SET StartHeight 5
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE .5 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE UNBLOOD_7 #UNBLOOD_7
- SET numpolys 2
-
- SPRITE
- texture unbloodab
-
- OUTER 255 255 255 175
- CENTER 255 255 255 175
- INNER 255 255 255 175
- END
-
- BEGIN FLASH UNBLOOD_7
-
- ROTATING_SHAPE UNBLOOD_7
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 19
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE -.4 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
-
- BEGIN MULTI UNDEAD_BLOOD 0
-
- ADD FLASH UNBLOOD_1 0
- ADD FLASH UNBLOOD_2 0
- ADD FLASH UNBLOOD_1 0
- ADD FLASH UNBLOOD_3 0
- ADD FLASH UNBLOOD_4 0
- ADD FLASH UNBLOOD_5 0
- ADD FLASH UNBLOOD_6 0
- ADD FLASH UNBLOOD_7 0
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
- BEGIN SHAPE BGBLOOD_1 #BGBLOOD_1
- SET numpolys 2
-
- SPRITE
- texture BGblooda
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH BGBLOOD_1
-
- ROTATING_SHAPE BGBLOOD_1
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 8
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 0 1.2 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 .8 .6
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BGBLOOD_2 #BGBLOOD_2
- SET numpolys 2
-
- SPRITE
- texture BGbloodab
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH BGBLOOD_2
-
- ROTATING_SHAPE BGBLOOD_2
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 12
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 0 -.9 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BGBLOOD_3 #BGBLOOD_3
- SET numpolys 2
-
- SPRITE
- texture BGbloodhit
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH BGBLOOD_3
-
- ROTATING_SHAPE BGBLOOD_3
- SET StartHeight 10
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 10
- SET DeltaWidth 0
- SET WidthAcceleration -10
- #SET Rotationspeed 300
-
- SET Attack 0
- SET Sustain 0
- SET Decay .2
-
-
- MOVE 0 0 0 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE 0 0 0
- POSITION 0 0 0
-
- END
-
- BEGIN SHAPE BGBLOOD_4 #BGBLOOD_4
- SET numpolys 2
-
- SPRITE
- texture BGbloodab
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH BGBLOOD_4
-
- ROTATING_SHAPE BGBLOOD_4
- SET StartHeight 7
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 3
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 .4 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BGBLOOD_5 #BGBLOOD_5
- SET numpolys 2
-
- SPRITE
- texture BGbloodab
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH BGBLOOD_5
-
- ROTATING_SHAPE BGBLOOD_5
- SET StartHeight 5
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE 0 -.3 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BGBLOOD_6 #BGBLOOD_6
- SET numpolys 2
-
- SPRITE
- texture BGblooda
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH BGBLOOD_6
-
- ROTATING_SHAPE BGBLOOD_6
- SET StartHeight 5
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 9
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE .5 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN SHAPE BGBLOOD_7 #BGBLOOD_7
- SET numpolys 2
-
- SPRITE
- texture BGbloodab
-
- OUTER 255 255 255 200
- CENTER 255 255 255 200
- INNER 255 255 255 200
- END
-
- BEGIN FLASH BGBLOOD_7
-
- ROTATING_SHAPE BGBLOOD_7
- SET StartHeight 15
- SET DeltaHeight 0
- SET HeightAcceleration -10
-
- SET StartWidth 19
- SET DeltaWidth 0
- SET WidthAcceleration -10
- SET Rotationspeed 0
-
- SET Attack 0
- SET Sustain 0
- SET Decay .8
-
-
- MOVE -.4 0 0 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 2
- RANDOMIZE_MOVE .4 0 .4
- POSITION 0 0 0
- END
-
- BEGIN MULTI BUGJUICE 0
-
- ADD FLASH BGBLOOD_1 0
- ADD FLASH BGBLOOD_2 0
- ADD FLASH BGBLOOD_1 0
- ADD FLASH BGBLOOD_3 0
- ADD FLASH BGBLOOD_4 0
- ADD FLASH BGBLOOD_5 0
- ADD FLASH BGBLOOD_6 0
- ADD FLASH BGBLOOD_7 0
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
-
- BEGIN SHAPE BONE_1 #BONE 1
- SET numpolys 2
-
- SPRITE
- texture bone1
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH BONE_1
-
- ROTATING_SHAPE BONE_1
- SET StartHeight 6
- SET DeltaHeight 0
- SET HeightAcceleration -5
-
- SET StartWidth 6
- SET DeltaWidth 0
- SET WidthAcceleration -5
- SET Rotationspeed 3
-
- SET Attack .0
- SET Sustain 1
- SET Decay 0
-
-
- MOVE -2 0 2 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 1 0 1
-
- END
-
- BEGIN SHAPE BONE_2 #BONE 2
- SET numpolys 2
-
- SPRITE
- texture bone2
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH BONE_2
-
- ROTATING_SHAPE BONE_2
- SET StartHeight 6
- SET DeltaHeight 0
- SET HeightAcceleration -5
-
- SET StartWidth 6
- SET DeltaWidth 0
- SET WidthAcceleration -5
- SET Rotationspeed 3
-
- SET Attack .0
- SET Sustain 1
- SET Decay 0
-
-
- MOVE 2 1 -2 # x y z
- GRAVITY 0 -1 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 1 .5 1
-
- END
-
- BEGIN SHAPE BONE_3 #stationaryBONE 3
- SET numpolys 2
-
- SPRITE
- texture bone3
-
- OUTER 255 255 255 255
- CENTER 255 255 255 255
- INNER 255 255 255 255
- END
-
- BEGIN FLASH BONE_3
-
- ROTATING_SHAPE BONE_3
- SET StartHeight 6
- SET DeltaHeight 0
- SET HeightAcceleration -5
-
- SET StartWidth 6
- SET DeltaWidth 0
- SET WidthAcceleration -5
- #SET Rotationspeed 3
-
- SET Attack 0
- SET Sustain 1
- SET Decay 0
-
-
- MOVE 2 -2 1 # x y z
- GRAVITY 0 0 0
- RANDOMIZE_SIZE 5
- RANDOMIZE_MOVE 1 1 .5
-
- END
-
- BEGIN MULTI BONE 0
-
- ADD FLASH BONE_1 0 # HIT SKELETON
- ADD FLASH BONE_2 0
- ADD FLASH BONE_1 0
- ADD FLASH BONE_3 0
-
- END
-
- #------------------------------------------------------------------
- #------------------------------------------------------------------
- #------------------------------------------------------------------
-
-
- # EOF
-
-
-
-
-
-
-
-
-
-
-
-