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- #
- # Drake attribute values
- # (M)ight, (I)ntelligence, (E)ndurance, (S)peed
- # Easy Medium Hard
- DM 25 20 20
- DI 20 15 15
- DE 30 25 20
- DS 20 15 15
-
- #
- # Drake Base Resists
- # 0 - Slash, 1 - Bash, 2 - Fire, etc.
- # floating point value (1.0 = normal no bonus/negative effect)
- # Easy Medium Hard
- DR0 0.6 0.9 1.2
- DR1 0.6 0.9 1.2
- DR2 1.0 1.0 1.0
- DR3 1.0 1.0 1.0
- DR4 1.0 1.0 1.0
- DR5 1.0 1.0 1.0
- DR6 1.0 1.0 1.0
- DR7 1.0 1.0 1.0
- DR8 1.0 1.0 1.0
- DR9 1.0 1.0 1.0
- DR10 1.0 1.0 1.2
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- #
- # Drake Base Damage (no weapon equipped)
- # 0 - Slash, 1 - Bash, 2 - Fire, etc.
- # int value (0 = normal no damage)
- # Easy Medium Hard
- DD0 0 0 0
- DD1 0 0 0
- DD2 0 0 0
- DD3 0 0 0
- DD4 0 0 0
- DD5 0 0 0
- DD6 0 0 0
- DD7 0 0 0
- DD8 0 0 0
- DD9 0 0 0
- DD10 0 0 0
-
- # Spell values
- # Index, level, mana cost, duration, value1, value2
- #
- # torch light, value1 = radius
- S0 1 1 80 15 0
- S0 2 2 120 30 0
- S0 3 3 180 50 0
- # fireball, value1 = general damage, value2 = radial damage
- S1 1 5 10 10 0
- S1 2 10 20 12 0
- S1 3 15 25 12 0
- # slow, value1 = amount of slow effect value2 = radius
- S2 1 10 30 0.3 0
- S2 2 20 30 0.3 0
- S2 3 40 5 0.3 0
- # fantastic freeze, value1 = damage
- S3 1 10 10 0 0
- S3 2 20 20 0 0
- S3 3 30 30 0 0
- # stoneskin, value1 = defense bonus
- S4 1 10 20 0.50 0
- S4 2 25 30 0.25 0
- S4 3 40 40 0.0 0
- # lightning, value1 = damage
- S5 1 10 10 25 0
- S5 2 30 30 50 0
- S5 3 45 50 75 0
- # heroism, value1 = damage bonus, value2 = speed bonus
- S6 1 10 25 1.5 1.1
- S6 2 15 35 2.0 1.2
- S6 3 30 45 3.0 1.5
- # spectral ally
- S7 1 10 20 0 0
- S7 2 20 30 0 0
- S7 3 40 40 0 0
- # revelation
- S8 1 1 10 0 50
- S8 2 1 10 0 50
- S8 3 1 10 0 50
- # holy wrath, value1 = damage, value2 = radius
- S9 1 10 10 40 20
- S9 2 20 20 60 30
- S9 3 30 30 100 40
- # soul drinker, value1 = damage, value2 = range of effect
- S10 1 15 10 15 10
- S10 2 35 20 25 30
- S10 3 50 30 45 60
-
- # Level information (not really used right now, RPE)
- # These four ratios represent:
- # Might * ratio1 = Damage bonus per level
- # Intelligence * ratio2 = Spell points per level
- # Endurance * ratio3 = Hit Points per level
- # Speed * ratio4 = Movement bonus per level
- L 0.04 0.167 0.250 0.0067
-