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Text File  |  1997-04-21  |  5KB  |  148 lines

  1. //See the RULES.DOC file for the syntactical rules and the meaning of each of the
  2. //variables.  Aside from simple crash prevention during load, this file does not get
  3. //checked for having valid numbers, etc.  Mis-setting variables in this file can
  4. //cause unbelievably stupid AI, high update times, etc.
  5. //
  6. //Default (Passive)
  7. DEFAULT
  8. 0     34    //SNPercentCivilianExplorers
  9. 1     34    //SNPercentCivilianBuilders
  10. 2     34    //SNPercentCivilianGatherers
  11. 3     2     //SNCapCivilianExplorers
  12. 4     2     //SNCapCivilianBuilders
  13. 5     -1    //SNCapCivilianGatherers
  14. 18    4     //SNTotalNumberExplorers (GETTING PHASED OUT)
  15. 35    0     //SNMinimumCivilianExplorers
  16.  
  17. 23    5     //SNArtifactReturnDistance
  18. 24    75    //SNPercentVictoryClamp (UNUSED AT THIS POINT)
  19. 29    85    //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
  20. 32    85    //SNPercentExplorationRequired (TEMPORARILY UNUSED FOR SOLDIERS)
  21. 34    50    //SNZeroPriorityDistance
  22.  
  23. 40    0     //SNGroupFillMethod
  24. 75    2     //SNGroupCommanderSelectionMethod
  25. 76    15    //SNConsecutiveIdleUnitLimit
  26.  
  27. 36    2     //SNNumberAttackGroups
  28. 16    5     //SNMinimumAttackGroupSize
  29. 26    7     //SNMaximumAttackGroupSize
  30. 37    0     //SNAttackGroupMakeup (UNUSED AT THIS POINT)
  31. 41    2     //SNAttackGroupGatherSpacing
  32. 30    100   //SNPercentHealthRetreat
  33. 31    100   //SNPercentDeathRetreat
  34. 91    100   //SNPercentUnitHealthRetreat
  35.  
  36. 38    0     //SNNumberDefendGroups
  37. 25    1     //SNMinimumDefendGroupSize
  38. 28    3     //SNMaximumDefendGroupSize
  39. 39    0     //SNDefendGroupMakeup (UNUSED AT THIS POINT)
  40. 50    0     //SNGoldDefendPriority
  41. 51    0     //SNStoneDefendPriority
  42. 52    0     //SNForageDefendPriority
  43. 53    0     //SNChokePointDefendPriority (UNUSED AT THIS POINT)
  44. 54    1     //SNRuinsDefendPriority
  45. 55    2     //SNArtifactDefendPriority
  46. 56    0     //SNTownDefendPriority
  47. 57    3     //SNDefenseDistance
  48. 22    12    //SNSentryDistance
  49. 72    2     //SNSentryDistanceVariation
  50. 92    10    //SNDefendOverlapDistance
  51.  
  52. 42    0     //SNNumberExploreGroups
  53. 43    1     //SNMinimumExploreGroupSize
  54. 44    3     //SNMaximumExploreGroupSize
  55. 45    0     //SNExploreGroupMakeup (UNUSED AT THIS POINT)
  56.  
  57. 46    20    //SNAttackSeparationTime
  58. 47    1     //SNAttackCoordination
  59. 19    0     //SNPercentEnemySightedResponse
  60. 20    20     //SNEnemySightedResponseDistance
  61. 48    30    //SNAttackResponseSeparationTime
  62. 49    3     //SNRetreatAfterTargetDestroyed
  63. 71    1     //SNLockAttackAndAttackResponse 
  64.  
  65. 58    0     //SNNumberBoatAttackGroups
  66. 59    1     //SNMinimumBoatAttackGroupSize
  67. 60    5     //SNMaximumBoatAttackGroupSize
  68.  
  69. 67    0     //SNNumberBoatDefendGroups
  70. 68    0     //SNMinimumBoatDefendGroupSize
  71. 69    0     //SNMaximumBoatDefendGroupSize
  72. 70    0     //SNDockDefendPriority
  73.  
  74. 61    0     //SNNumberBoatExploreGroups
  75. 62    1     //SNMinimumBoatExploreGroupSize
  76. 63    1     //SNMaximumBoatExploreGroupSize
  77.  
  78. 64    0     //SNDesiredNumberTradeEscorts
  79. 65    0     //SNDesiredNumberFishEscorts
  80. 66    0     //SNDesiredNumberTransportEscorts
  81.  
  82. 73    10    //SNMinimumTownSize
  83. 74    20    //SNMaximumTownSize
  84. 86    50    //SNStoragePitMaxDistance
  85. 87    50    //SNGranaryMaxDistance
  86. 84    2     //SNNumberWallGates
  87. 85    4     //SNSizeWallGates
  88.  
  89. 77    5     //SNTargetEvaluationDistance
  90. 78    1     //SNTargetEvaluationHitpoints
  91. 79    4     //SNTargetEvaluationDamageCapability
  92. 80    0     //SNTargetEvaluationKills
  93. 81    0     //SNTargetEvaluationAllyProximity
  94. 82    0     //SNTargetEvaluationROF
  95. 83    1     //SNTargetEvaluationRandomness
  96. 89    0     //SNTargetEvaluationAttackAttempts
  97. 90    0     //SNTargetEvaluationRange
  98. 122   100   //SNTargetEvaluationContinent
  99. 123   200   //SNTargetEvaluationSiegeWeapon
  100.  
  101. 88    2     //SNTacticalUpdateFrequency
  102.  
  103. 93    0     //SNScaleMinimumAttackGroupSize
  104. 94    0     //SNScaleMaximumAttackGroupSize
  105. 95    0     //SNScalePercentHealthRetreat
  106. 96    0     //SNScalePercentDeathRetreat
  107. 97    0     //SNScalePercentUnitHealthRetreat
  108. 98    1     //SNAttackGroupSizeRandomness
  109. 99    5     //SNScalingFrequency
  110. 100   50    //SNMaximumGAIAAttackResponse
  111. 101   1     //SNBuildFrequency
  112. 102   15    //SNAttackSeparationTimeRandomness
  113. 103   0     //SNAttackIntelligence
  114. 104   0     //SNAttackDelay
  115.  
  116. 105   0     //SNSaveScenarioInformation
  117. 106   -1    //SNSpecialAttackType1
  118. 107   -1    //SNSpecialAttackType2
  119. 108   -1    //SNSpecialAttackType3
  120. 109   0     //SNSpecialAttackInfluence1
  121. 110   0     //SNSpecialAttackInfluence2
  122. 111   0     //SNSpecialAttackInfluence3
  123.  
  124. 112   300   //SNMinimumWaterBodySizeForDock
  125.  
  126. 113   0     //SNSkipAges
  127. 114   20    //SNNumberBuildAttemptsBeforeSkip
  128. 115   5     //SNMaxSkipsPerAttempt
  129. 116   10    //SNTrainingRebuilds
  130.  
  131. 117   0     //SNFoodGathererPercentage
  132. 118   0     //SNGoldGathererPercentage
  133. 119   0     //SNStoneGathererPercentage
  134. 120   0     //SNWoodGathererPercentage
  135.  
  136. 121   1     //SNDefendImportantGroupLeaders
  137. 124   200   //SNTributeAmount
  138. 125   10    //SNTributeChatFrequency
  139. 126   5     //SNTributeChatRandomness
  140. 127   20    //SNTributeTimeout
  141. 128   1     //SNTributePlayer
  142. 129   0     //SNTributeSuccessOutcome
  143. 130   1     //SNTributeFailureOutcome
  144. 131   3     //SNGroupLeaderDefenseDistance
  145. //
  146. //
  147. END
  148.