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Text File  |  1997-04-23  |  5KB  |  150 lines

  1. //See the RULES.DOC file for the syntactical rules and the meaning of each of the
  2. //variables.  Aside from simple crash prevention during load, this file does not get
  3. //checked for having valid numbers, etc.  Mis-setting variables in this file can
  4. //cause unbelievably stupid AI, high update times, etc.
  5. //
  6. //Default (Passive)
  7. DEFAULT
  8. 0     34    //SNPercentCivilianExplorers
  9. 1     34    //SNPercentCivilianBuilders
  10. 2     34    //SNPercentCivilianGatherers
  11. 3     2     //SNCapCivilianExplorers
  12. 4     2     //SNCapCivilianBuilders
  13. 5     -1    //SNCapCivilianGatherers
  14. 18    4     //SNTotalNumberExplorers (GETTING PHASED OUT)
  15. 35    0     //SNMinimumCivilianExplorers
  16. 100   50    //SNMaximumGAIAAttackResponse
  17. 117   0     //SNFoodGathererPercentage
  18. 118   0     //SNGoldGathererPercentage
  19. 119   0     //SNStoneGathererPercentage
  20. 120   0     //SNWoodGathererPercentage
  21.  
  22. 23    5     //SNArtifactReturnDistance
  23. 24    75    //SNPercentVictoryClamp (UNUSED AT THIS POINT)
  24. 29    85    //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
  25. 32    85    //SNPercentExplorationRequired (TEMPORARILY UNUSED FOR SOLDIERS)
  26.  
  27. 40    0     //SNGroupFillMethod
  28. 75    2     //SNGroupCommanderSelectionMethod
  29. 76    15    //SNConsecutiveIdleUnitLimit
  30.  
  31. 36    2     //SNNumberAttackGroups
  32. 16    4     //SNMinimumAttackGroupSize
  33. 26    7     //SNMaximumAttackGroupSize
  34. 37    0     //SNAttackGroupMakeup (UNUSED AT THIS POINT)
  35. 41    2     //SNAttackGroupGatherSpacing
  36. 30    100   //SNPercentHealthRetreat
  37. 31    100   //SNPercentDeathRetreat
  38. 91    100   //SNPercentUnitHealthRetreat
  39. 102   15    //SNAttackSeparationTimeRandomness
  40. 103   0     //SNAttackIntelligence
  41. 104   420   //SNInitialAttackDelay
  42. 134   0     //SNInitialAttackDelayType
  43. 98    1     //SNAttackGroupSizeRandomness
  44. 121   1     //SNDefendImportantGroupLeaders
  45. 131   3     //SNGroupLeaderDefenseDistance
  46.  
  47. 46    20    //SNAttackSeparationTime
  48. 47    1     //SNAttackCoordination
  49. 19    100   //SNPercentEnemySightedResponse
  50. 20    200   //SNEnemySightedResponseDistance
  51. 34    200   //SNZeroPriorityDistance
  52. 48    30    //SNAttackResponseSeparationTime
  53. 49    3     //SNRetreatAfterTargetDestroyed
  54. 135   1     //SNBlotExploredMap
  55. 136   15    //SNBlotSize
  56. 71    1     //SNLockAttackAndAttackResponse 
  57.  
  58. 38    1     //SNNumberDefendGroups
  59. 25    3     //SNMinimumDefendGroupSize
  60. 28    3     //SNMaximumDefendGroupSize
  61. 39    0     //SNDefendGroupMakeup (UNUSED AT THIS POINT)
  62. 50    1     //SNGoldDefendPriority
  63. 51    0     //SNStoneDefendPriority
  64. 52    0     //SNForageDefendPriority
  65. 53    0     //SNChokePointDefendPriority (UNUSED AT THIS POINT)
  66. 54    0     //SNRuinsDefendPriority
  67. 55    0     //SNArtifactDefendPriority
  68. 56    0     //SNTownDefendPriority
  69. 57    3     //SNDefenseDistance
  70. 22    12    //SNSentryDistance
  71. 72    2     //SNSentryDistanceVariation
  72. 92    10    //SNDefendOverlapDistance
  73.  
  74. 42    0     //SNNumberExploreGroups
  75. 43    1     //SNMinimumExploreGroupSize
  76. 44    3     //SNMaximumExploreGroupSize
  77. 45    0     //SNExploreGroupMakeup (UNUSED AT THIS POINT)
  78.  
  79. 58    0     //SNNumberBoatAttackGroups
  80. 59    1     //SNMinimumBoatAttackGroupSize
  81. 60    5     //SNMaximumBoatAttackGroupSize
  82.  
  83. 67    0     //SNNumberBoatDefendGroups
  84. 68    0     //SNMinimumBoatDefendGroupSize
  85. 69    0     //SNMaximumBoatDefendGroupSize
  86. 70    0     //SNDockDefendPriority
  87.  
  88. 61    0     //SNNumberBoatExploreGroups
  89. 62    1     //SNMinimumBoatExploreGroupSize
  90. 63    1     //SNMaximumBoatExploreGroupSize
  91.  
  92. 64    0     //SNDesiredNumberTradeEscorts
  93. 65    0     //SNDesiredNumberFishEscorts
  94. 66    0     //SNDesiredNumberTransportEscorts
  95.  
  96. 73    10    //SNMinimumTownSize
  97. 74    20    //SNMaximumTownSize
  98. 86    50    //SNStoragePitMaxDistance
  99. 87    50    //SNGranaryMaxDistance
  100. 84    2     //SNNumberWallGates
  101. 85    4     //SNSizeWallGates
  102. 112   300   //SNMinimumWaterBodySizeForDock
  103.  
  104. 77    5     //SNTargetEvaluationDistance
  105. 78    1     //SNTargetEvaluationHitpoints
  106. 79    4     //SNTargetEvaluationDamageCapability
  107. 80    0     //SNTargetEvaluationKills
  108. 81    0     //SNTargetEvaluationAllyProximity
  109. 82    0     //SNTargetEvaluationROF
  110. 83    1     //SNTargetEvaluationRandomness
  111. 89    0     //SNTargetEvaluationAttackAttempts
  112. 90    0     //SNTargetEvaluationRange
  113. 122   100   //SNTargetEvaluationContinent
  114. 123   200   //SNTargetEvaluationSiegeWeapon
  115.  
  116. 93    1     //SNScaleMinimumAttackGroupSize
  117. 94    0     //SNScaleMaximumAttackGroupSize
  118. 95    0     //SNScalePercentHealthRetreat
  119. 96    0     //SNScalePercentDeathRetreat
  120. 97    0     //SNScalePercentUnitHealthRetreat
  121. 99    7     //SNScalingFrequency
  122. 88    2     //SNTacticalUpdateFrequency
  123. 101   1     //SNBuildFrequency
  124.  
  125. 105   1     //SNSaveScenarioInformation
  126. 106   -1    //SNSpecialAttackType1
  127. 107   -1    //SNSpecialAttackType2
  128. 108   -1    //SNSpecialAttackType3
  129. 109   0     //SNSpecialAttackInfluence1
  130. 110   0     //SNSpecialAttackInfluence2
  131. 111   0     //SNSpecialAttackInfluence3
  132.  
  133. 113   0     //SNSkipAges
  134. 114   20    //SNNumberBuildAttemptsBeforeSkip
  135. 115   5     //SNMaxSkipsPerAttempt
  136. 116   10    //SNTrainingRebuilds
  137.  
  138. 124   0     //SNTributeAmount
  139. 125   10    //SNTributeChatFrequency
  140. 126   5     //SNTributeChatRandomness
  141. 127   20    //SNTributeTimeout
  142. 128   1     //SNTributePlayer
  143. 129   0     //SNTributeSuccessOutcome
  144. 130   1     //SNTributeFailureOutcome
  145. 132   0     //SNTributePersistence
  146. 133   1     //SNTributeRevokeOnAttack
  147. //
  148. //
  149. END
  150.