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- // Real general data
- Object slot number ( 0 to 63, don't use twice ) : 43
- Object class name ( use underscore for spaces ) : Crossbow
- Object is lit uniformly ( TRUE or FALSE ) : FALSE
- Maximum ammo ( 0 for doesn't matter ) : 50
- Starting ammo ( 0 for doesn't matter ) : 50
- Gender ( MALE or FEMALE or OTHER ) : OTHER
-
-
- // Object stats
- Life point bar color ( 0 to 5, 1 is red ) : 1
- Mana point bar color ( 0 to 5, 5 is purple ) : 5
- Life points ( eg. 3-5 ) : 1
- Life points increase per level ( eg. 1-3 ) : 0
- Mana points ( eg. 0-0 ) : 0
- Mana points increase per level ( eg. 1-1 ) : 0
- Mana return rate ( eg. 0-1 ) : 0
- Mana return increase per level ( eg. 0-1 ) : 0
- Mana flow rate ( eg. 0-1 ) : 0
- Mana flow increase per level ( eg. 0-1 ) : 0
- Strength ( eg. 3-18 ) : 1
- Strength increase per level ( eg. 0-1 ) : 0
- Wisdom ( eg. 3-18 ) : 1
- Wisdom increase per level ( eg. 0-1 ) : 0
- Intelligence ( eg. 3-18 ) : 1
- Intelligence increase per level ( eg. 0-1 ) : 0
- Dexterity ( eg. 3-18 ) : 1
- Dexterity increase per level ( eg. 0-1 ) : 0
-
-
- // More physical attributes
- Size ( eg. 1.0 ) : .75
- Size increase per level ( eg. 0.05 ) : 0.05
- Shadow size ( eg. 30, 0 is none ) : 15
- Bump size ( eg. 30 ) : 1
- Bump height ( eg. 70 ) : 0
- Bump dampen ( 0.0 to 1.0, lower is massive ) : .8
- Weight ( 0 to 255 ) : 10
- Jump power ( eg. 14.0 ) : 0.0
- Number of jumps ( eg. 1 ) : 0
- Sneak speed ( 1 to 20, 1 is good ) : 1
- Walk speed ( 1 to 20, 3 is good ) : 3
- Run speed ( 1 to 20, 5 is good ) : 5
- Fly to height ( 0 is none ) : 0
- Flashing AND ( 1, 3, 7, 15... 255 is don't ) : 255
- Transparency blending ( 255 is normal ) : 255
- Light blending ( 255 is normal ) : 255
- Transfer blending to weapons ( TRUE or FALSE ) : FALSE
- Sheen ( 0 - 15, 0 is dull, 15 is shiny ) : 0
- Phong mapping ( TRUE or FALSE ) : FALSE
- Texture X movement rate ( eg. 0.0 ) : 0.0
- Texture Y movement rate ( eg. 0.0 ) : 0.0
- Conform to hills like a chair ( TRUE or FALSE ) : TRUE
-
-
- // Invulnerability data
- Object is totally invincible ( TRUE or FALSE ) : TRUE
- NonIFrame Invulnerability facing ( 0 to 65535 ) : 0
- NonIFrame Invulnerability angle ( 0 to 32768 ) : 0
- IFrame Invulnerability facing ( 0 to 65535 ) : 0
- IFrame Invulnerability angle ( 0 to 32768 ) : 32768
-
-
- // Skin defenses
- Base defense rating of skin ( eg. 2 5 10 17 ) : 10 10 10 10
- SLASH defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
- CRUSH defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
- POKE defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
- HOLY defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
- EVIL defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
- FIRE defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
- ICE defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
- ZAP defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
- SLASH inversion ( eg. F F F T ) : F F F F
- CRUSH inversion ( eg. F F F T ) : F F F F
- POKE inversion ( eg. F F F T ) : F F F F
- HOLY inversion ( eg. T T T T ) : T T T T
- EVIL inversion ( eg. F F F T ) : F F F F
- FIRE inversion ( eg. F F F T ) : F F F F
- ICE inversion ( eg. F F F T ) : F F F F
- ZAP inversion ( eg. F F F T ) : F F F F
- Acceleration rate ( eg. 40 38 30 20 ) : 0 0 0 0
-
-
- // Experience and level data
- Experience for level 1 ( 200 ) : 200
- Experience for level 2 ( 400 ) : 400
- Experience for level 3 ( 800 ) : 800
- Experience for level 4 ( 1600 ) : 1600
- Experience for level 5 ( 3200 ) : 3200
- Starting experience ( eg. 0-500 ) : 0-0
- Experience worth for this object ( 10 ) : 10
- Experience exchange for this object ( 0.001 ) : 0.01
- Experience rate... Finding secret ( 0.0 ) : 0.0
- Experience rate... Winning quest ( 1.0 ) : 1.0
- Experience rate... Using unknown ( 0.0 ) : 0.0
- Experience rate... Killing enemy ( 0.9 ) : 0.9
- Experience rate... Killing sleepy enemy ( 0.0 ) : 0.0
- Experience rate... Killing hated enemy ( 2.0 ) : 2.0
- Experience rate... Team kills enemy ( 0.1 ) : 0.1
- Experience rate... Talking in character ( 1.0 ) : 1.0
-
-
- // IDSZ Identification tags ( [NONE] is valid )
- Parent ID ( eg. [FROG] for Trogs ) : [XBOW]
- Type ID ( eg. [TROG] for Trogs ) : [WOOD]
- Skill ID ( eg. [WMAG] for wizard spells ) : [NONE]
- Special ID ( eg. [SUM0] for animated bones ) : [XWEP]
- Hate group ID ( eg. [GOBL] for dwarves ) : [NONE]
- Vuilnerability ID ( eg. [SILV] for werewolves ) : [NONE]
-
-
- // Item and damage flags
- Object is an item ( TRUE or FALSE ) : TRUE
- Object is a mount ( TRUE or FALSE ) : FALSE
- Object is stackable ( TRUE or FALSE ) : FALSE
- Object's name is known ( TRUE or FALSE ) : FALSE
- Item of known usage ( TRUE or FALSE ) : TRUE
- Item carries to next module ( TRUE or FALSE ) : TRUE
- Item requires skill ID to use ( TRUE or FALSE ) : FALSE
- Object is a platform ( TRUE or FALSE) : FALSE
- Object collects money ( TRUE or FALSE ) : FALSE
- Object can open chests/doors ( TRUE or FALSE ) : FALSE
-
-
- // Other item and damage stuff
- DamageTarget type ( SLASH, CRUSH, POKE, HOLY,
- EVIL, FIRE, ICE, or ZAP ) : POKE
- Attack type if it's a weapon ( UNARMED, THRUST,
- SLICE, CHOP, BASH, LONGBOW,
- XBOW, FLINGED, PARRY, ZAP) : XBOW
-
-
- // Particle attachments
- Number of particles to attach ( 0 ) : 0
- Reaffirm attachments when damaged ( NONE, SLASH,
- CRUSH, POKE, HOLY, EVIL, FIRE, ICE, ZAP,) : NONE
- Particle type ( 0 to 3 ) : 0
-
-
- // Character hands
- Left ( or only ) grip valid ( TRUE or FALSE ) : TRUE
- Right grip valid ( TRUE or FALSE ) : TRUE
-
-
- // Particle spawning on attack order ( for weapon characters )
- Particle attached to weapon ( TRUE or FALSE ) : FALSE
- Particle type ( 0 to 3 ) : 0
-
-
- // Particle spawning for GoPoof
- Amount to spawn ( 0 to 10, 0 is NoPoof ) : 0
- Facing add for each one ( 0 to 65535 ) : 0
- Particle type ( 0 to 3 ) : 0
-
-
- // Particle spawning for Blood ( If you want it, you put it in... )
- Blood valid ( TRUE or FALSE ) : FALSE
- Particle type ( 0 to 3 ) : 0
-
-
- // Extra stuff I forgot
- Character can walk on water ( TRUE or FALSE ) : FALSE
- Character bounciness ( 0.00 to 0.95 ) : .40
-
-
- // More stuff I forgot
- Life healing when used ( 0.0 to 100.0 ) : 0.0
- Mana cost to use ( 0.0 to 100.0 ) : 0.0
- Life return rate, ( 0 to 255 ) : 0
- Stoppedby mask ( 48 is the only one ) : 48
- Skin Name 0 ( use underscores for spaces ) : Skin_0
- Skin Name 1 ( use underscores for spaces ) : Skin_1
- Skin Name 2 ( use underscores for spaces ) : Skin_2
- Skin Name 3 ( use underscores for spaces ) : Skin_3
- Skin Cost 0 ( 0 to 65535 ) : 0
- Skin Cost 1 ( 0 to 65535 ) : 0
- Skin Cost 2 ( 0 to 65535 ) : 0
- Skin Cost 3 ( 0 to 65535 ) : 0
- Strength dampen for weapons ( 0.0 to 1.0 ) : 0.00
-
-
- // Another memory lapse
- Rider cannot attack ( TRUE or FALSE ) : FALSE
- Can be dazed ( TRUE or FALSE ) : FALSE
- Can be grogged ( TRUE or FALSE ) : FALSE
- Permanent life add when used ( -256 to 256 ) : 0
- Permanent mana add when used ( -256 to 256 ) : 0
- Can see invisible ( TRUE or FALSE ) : FALSE
- Chance of being cursed ( 0 to 100 ) : 0
- Sound of Footfall ( -1 for none ) : -1
- Sound of Jump ( -1 for none ) : -1
-
-
- // Expansions
- :[RANG] 1 // Ranged weapon
-
-
- //-Notes------------------------------------------------------------------------
- // Money, items, skin, name, team, and position are all set at spawn time
- // with data generated in CARTMAN. Names are generated randomly using
- // NAMING.TXT, unless the character is a player character or the name has
- // been set.
- //
- // Weapon damages are set in the particle data files, because a particle
- // is spawned whenever the weapon is activated...
-