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- // Basic enchantment stuff
- Retarget as target's weapon ( TRUE or FALSE ) : FALSE
- Override set values ( TRUE or FALSE ) : TRUE
- Remove overridden enchants ( TRUE or FALSE ) : FALSE
- Kill character on end ( TRUE or FALSE ) : FALSE
- Spawn poof on end ( TRUE or FALSE ) : FALSE
- Seconds before end ( -1 for infinite ) : 20
- End message ( -1 for none ) : -1
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-
- // Enchantment draining/sustaining
- Owner's mana boost each second ( -1.0 to 1.0 ) : 0.0
- Target's mana boost each second ( -1.0 to 1.0 ) : 0.0
- End if mana can't be payed ( TRUE or FALSE ) : FALSE
- Owner's life boost each second ( -1.0 to 1.0 ) : 0.0
- Target's life boost each second ( -1.0 to 1.0 ) : -.05
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-
- // Stuff to make the enchantment more specific
- Don't work if target resists ... ( ex. CRUSH ) : EVIL
- Only work if target causes ... ( ex. SLASH ) : NONE
- Removed by ... ( [NONE] or an IDSZ ) : [HEAL]
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-
- // Set target's attributes... The numbers are explicit, and
- // are reset when removed. Multiple sets are not cumulative
- // because that would be bad. Preceed each value with a T
- // if the value is to be set, F otherwise
- Damage type ( CRUSH, POKE, SLASH, etc. ) : F CRUSH
- Number of jumps ( 0 to 2 ) : F 2
- Life bar color ( 0 to 5, 1 is red ) : T 3
- Mana bar color ( 0 to 5, 5 is purple ) : F 4
- SLASH damage modifier ( InversionTFC, Shift ) : F F 2
- CRUSH damage modifier ( InversionTFC, Shift ) : F F 2
- POKE damage modifier ( InversionTFC, Shift ) : F F 2
- HOLY damage modifier ( InversionTFC, Shift ) : F T 1
- EVIL damage modifier ( InversionTFC, Shift ) : F F 1
- FIRE damage modifier ( InversionTFC, Shift ) : F F 1
- ICE damage modifier ( InversionTFC, Shift ) : F F 1
- ZAP damage modifier ( InversionTFC, Shift ) : F F 1
- Flashing AND ( 1, 3, 7, 15... 255 is don't ) : F 15
- Light blending ( 255 is normal ) : F 128
- Alpha blending ( 255 is normal ) : F 128
- Sheen ( 0 - 15, 0 is dull, 15 is shiny ) : F 0
- Fly to height ( 0 to 255, Won't affect innate ) : F 40
- Walk on water ( TRUE or FALSE, Not on innate ) : F TRUE
- Can see invisible ( TRUE or FALSE ) : F TRUE
- Missile treatment ( NORMAL, DEFLECT, REFLECT ) : F DEFLECT
- Cost for each missile treated ( 0.0 to 1.0 ) : F 3.0
- Morph target ( TRUE ) : F TRUE
- Target may now channel life ( TRUE ) : F TRUE
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-
- // Modify target's attributes... These are cumulative, and
- // are simply undone when removed.
- Jump power increase ( -5.0 to 5.0 ) : 0.0
- Bump dampen change ( -1.0 to 1.0 ) : 0.0
- Bounciness change ( -.95 to .95 ) : 0.0
- Damage bonus ( -4.0 to 4.0 ) : 0.0
- Size increase ( -.5 to .5 ) : 0.0
- Acceleration booost ( -40 to 40 ) : 0
- Darkening red shift change ( -3 to 3 ) : 1
- Darkening green shift ( -3 to 3 ) : 0
- Darkening blue shift ( -3 to 3 ) : 1
- Base defense increase ( -50 to 50 ) : 0
- Maximum mana increase ( -3.0 to 3.0 ) : 0.0
- Maximum life increase ( -3.0 to 3.0 ) : 0.0
- Strength boost ( -3.0 to 3.0 ) : 0.0
- Wisdom boost ( -3.0 to 3.0 ) : 0.0
- Intelligence boost ( -3.0 to 3.0 ) : 0.0
- Dexterity boost ( -3.0 to 3.0 ) : 0.0
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-
- // Expansions...
- :[STAY] 1 // Stay around even if the owner has died
-