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- FX Fighter - PlayerÆs Guide
-
- The notation used to describe the moves will make more sense after youÆve read
- this:
-
- F - Forward, moving towards your opponent
- B - Back off, away from your opponent
- U - Up
- D - Down
- P - Punch
- K - Kick
- + - And (e.g. Jump + Kick is jump and kick together)
- > - Into (perform next move while first is in execution)
- lower case letter - Quick tap on the controller
- UPPER CASE LETTER - Hold controller briefly
- / - Diagonal direction (e.g. P/U for jump towards opponent)
- Jump - Jumping direction
-
-
- JAKE
- HeÆs hard and heÆs fast. ItÆs somewhat surprising then that he doesnÆt have any
- special moves - but fear not! He does have a devastating range of grabs, kicks,
- Shoulder Charges and slaps to beat the opposition to a rendered pulp of quivering,
- erm, pulp. HeÆs a tough cookie and probably the best-looking fighter in the ring.
-
- Standard Moves
- 2 x Punch + Kick - f,b,P
- Head Butt - f,F+P
- Face Pounder - f,f,P (up close)
- Ear Slap - u+p
- Mid Kick - F/D+K
- Spinning Back Hand - b,P
- Shoulder Charge - F+P
- Heavy Punch - D+P
- Grab ænÆ Knee - f,D+P (up close)
- Pick-up Throw - f,d,B+P (up close)
- Twisting Uppercut - b,F+p
-
- Combos
- Hop-Attack Punch to Roundhouse Sweep - f/u,P > D+K
- Roundhouse Kick to Combo Kick - B+K > F+K
- Spinning Back Hand to Combo - b,P > P+P
- Hop-Attack Punch to Ear-Slap - f/u,P > U+P
- Roundhouse Kick to Head Butt - B+K > F+P
- Shoulder Charge to Combo Kick - F+P > F+K
- Shoulder Charge to 2 x Punch/Kick Combo - P+P > B/D+P
- Shoulder Charge in Spinning Back Hand - F+P > B+P
- Shoulder Charge to Roundhouse Sweep - F+P > D+K
- Ear Slap to Shoulder Charge - u+p > F/D+P
- Hop-up Kick to Roundhouse Kick - u,K > B+K
- Hop-Attack Kick to Roundhouse Kick - f/u,k > K
- Hop-up Kick to Shoulder Charge - u,K > F+P
-
-
- MAGNON
- HeÆs handy at barbecues and just loves giving big hugs to all his friends. Apart
- from a severe case of crusty eczema, Magnon has a variety of big monster-type
- moves, not least of which is his impressive ╘Lava BreathÆ, which he uses to
- impress the ladies at the end of the evening. He may only have two combos, but
- that doesnÆt stop him being unnervingly hard.
-
- Standard Moves
- Forward Elbow - F+P
- Bearhug - B+K (up close)
- Pick-up Throw - F/D+P (when at opponentÆs feet)
- Throw - F/D+P (up close when opponent is ducking)
- Roll Attack - D/F+P (when ducked)
- Windmill Punch - b,F+P
- Double Stomp - f,f,K
- Double Uppercut - f,f,P
- Mid Kick - F/D+K
- Quick Kick - B/D+K
- Elbow Attack - D+P
- Lava Breath - b,F+K
- Knee Attack - F+K
- Double Hit Punch - U+P
-
- Combos
- Elbow Punch + Knee Attack - F+P > F+K
- Punch to Kick - p > K
-
-
- SHEBA
- Catwoman has nothing on Sheba. Apart from having the same name as that
- expensive cat food (the one that it would seem you have to serve with a ridiculous
- garnish), she has some pretty awesome combos. Being half-tiger, these are best
- served from all-fours, with a garnish of claws and a nice side-order of Face Rakes.
- Mmmmmm... good stuff.
-
- Standard Moves
- Swipe Claw - F+P
- Heavy Claw Slash - b,P
- Cartwheel Kick - B+K
- Double Hand Uppercut - f,D+P
- Jumping Spin Kick - b,F+K
- Low Punch - D+P
- Leg Rake Throw - f,D+K
- Frank ænÆ Steiner - f,f,K
- Jumping Roundhouse - u,K
-
- Crouched Moves
- Heavy Claws - p,P
- Face Rake - F+K
- Claw Charge - F+P
- Foot Charge - f,B+K
-
- Combos
- Foot Charge to Claw - f,B+K > P
- Jumping Roundhouse Kick to Claw Kick Combo - u,K > F+P
- Jumping Roundhouse Kick to Leg Rake Throw - u,k > F > K
- Swipe Claw to Jump Kick - F+P > K
-
-
- CYBEN
- He may not have the best outfit in the game or much in the way of personality or,
- come to think of it, ears, but that doesnÆt mean heÆs not upset about it. In fact, heÆs
- very upset, and heÆs made of metal, so everybody had just better watch it or he
- might start spinning around and strutting his fancy cybernetic stuff. Cyben doesnÆt
- have combos, as such - just rapid repeats of standard moves. They do heaps of
- damage, so itÆs well worth taking the time to master them.
-
- Standard Moves
- Rotor Arm Attack - f,F+P
- Heli Punch - D+P
- Rocket Punch - b,P+F
- Mid Kick - P/D+K
- Roundhouse Kick - D+K
- High Kick - F+K
- Double Kick - f,F+K
- Back Kick - B+K
- Sweep - d,D/B+K
- Blastoff Throw - U+P (up close)
- Cyben Shock - F+P (up close)
-
-
- KIKO
- Kiko was obviously on her way to some kind of nightclub when the galactic
- gauntlet was thrown down. Dressed in little more than something very little, she
- has an endless supply of Throwing Stars and a flourishing line in red underwear.
- Though tricky to master, KikoÆs rapid kicking techniques are the best in the game,
- and with our handy guide at your fingertips, it shouldnÆt take you long to get to
- grips with this character. So to speak.
-
- Standard Moves
- Double Knee Attack - f,f,P (up close)
- Knee to Groin - F+K
- Knee Throw - B/D+P
- Triple Kick - k,K
- Mid Kick - F/D+K
- Roundhouse Kick - B+K
- Axe Kick - f,K
- Roundhouse Sweep - D/B+K
- Two Fisted Punch - F+P
- Jump Two Footed Kick - b,f,k
- Throwing Star - b,f,P
- Circle Kick - D+K
- Double Kick - f,f,K
-
-
- SIREN
- SheÆs fast, very fast. And she comes from a world entirely covered by ocean, so
- she can swim pretty well too. This evil water spirit has some great throws and a
- very rapid rate of attack, as well as hair of such a shocking purple that even the
- most staunch Prince fan would have a hard time liking it. Wig-styles aside,
- though, Siren is one of the easiest characters to master in the game. *
- SirenÆs Standard Moves
- Backflip Kick - u/b+K
- Salmon Kick - f,f,K
- Mid Kick - F/D+K
- Levitation Throw - U+P (up close)
- Back Throw - B/D+P (up close)
- Knee to Groin - F+K
- Back Kick - B+K
- Running Sweep - D/F+K (from run)
- Uppercut - D/F+P (from ducked)
- Sweep from Roll - d/f+P or d/b+p > D/F+K
-
- Combos
- 3 x Punch - p,p,P
- 3 x Punch + Roundhouse - p,p,p,K
- Punch Kick - p,K
- Punch Forward Kick - p,F/D+K
- 2 x Punch Back Kick - p,p,B+K
- Uppercut to 3 x Punch - F/D+P > p > p > p (from ducked)
- Uppercut to 3 x Punch Kick - F/D+P > p > p > p > K (from ducked)
-
-
- ASHRAF
- ItÆs a meditating, master monk who likes punching people! He may not seem very
- spiritual to you, especially with all that kicking and fireballing going on, but
- Ashraf is actually a really nice bloke. HeÆs just misunderstood. Anyway, if you
- want to win with him, then you need to get to grips with the Energy Push and the
- Fireball - his two most useful attacks. The Energy Push is great for scoring a ring-
- out. Not very glamourous, but, hey, if it works...
-
- Standard Moves
- 2 x Punch to Kick - f,b,P
- Turn and Throw - f,U+P (up close)
- Back Break Throw - f,d,B/D+P
- Energy Push - f,d,B+P
- Fireball - b,F+P
- Jumping Roundhouse - u,K
- Cross Body Blow - F+P
- Hand-Spring Leap Kick - f,b,D+K
- Swipe Punch - D+P
- Elbow Charge - f,d,P
- Scorpion Kicks - f,B+K
- Heavy Uppercut - b,P
- Mid Kick - R/D+K
- Quick Kick - B/D+K
-
- Combos
- Shoulder Charge to Uppercut - F,D+P > D/F+P
- Roundhouse Kick to Cross Body Chop - B+K > F+P
- Roundhouse Kick to Cross Body Chop and Push Throw - B+K > P > P
- Roundhouse Kick to Fireball - B+K > F (hold) > P
- Jumping Roundhouse Kick to Fireball - u,K > F+P
- Jumping Roundhouse Shoulder Charge Combo - u+k > D+P > P
- Jumping Roundhouse Flip Forward Kick - u+k > B/D+K
- Heavy Uppercut to Auto Combo - b,P > F+P
- Cross Body Chop to Jumping Roundhouse Kick to Fireball - F+P > U+K > F+P
- Cross Body Chop to Back Break Throw - F+P > P(hold) > D
- Cross Body Chop to Auto Combo - F+P > F+P
- Shoulder Charge to Flip Forward Kick - f,D+P > D+P
- Scorpion Kicks to Fireball - f,B+K > P+p
- Scorpion Kicks to Shoulder Charge - f,B+K > P
- Hop-Attack Punch to Turn and Throw - f/u,P > B
- Hop-Attack Punch to Roundhouse Sweep - f/u,P > D+K
- Hop-Attack Kick to Heavy Punch - f/u,K > B+P
-
-
- VENAM
- The only bug in the game! Venam has tiny legs, so heÆs a bit poor in the kicking
- department, but take the lift up a floor, to ╘Arm Strikes and HoldsÆ and youÆll
- find a huge selection of nasty and effective moves. The Face Bite is pretty sick,
- and you would do well to perfect the Poison Spitting, which is perfect for long-
- range attacks. He sure ainÆt pretty, but neither is Sylvester Stallone, and everyone
- seems to like him.
-
- Standard Moves
- Swipe Punch - f,P
- Uppercut - b,P
- Knee Strike - b,K
- Twirling Punch - f,b,P
- Face Bite - b,d,F+P (up close)
- Poison Spit - b,f,P
- Overhead Throw - f,D+P (up close)
- Leg Throw - b,F+K (up close)
- Quick Kick - F/D+K
- Roll Advance - f,f,D
-
- Combos
- Twirling Punch to Flying Punch - f,b,P > P
- Swipe Punch to Claw Charge - f,P > P
- Swipe Punch to Claw Charge to Overhead Throw - f,p > P > F+P
- Knee Strike to Leg Throw - b,K > D+K
- Roll Advance to Overhead Throw - f,f,D > B+P
- Hop-Attack Punch to Overhead Throw - u/f.P > B+p
- Hop-Attack Punch to Roundhouse Sweep - u/f, P > K
- Hop-Attack Punch to Twirling Punches - u/f,P > U/F+P > p
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