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- ~Daedalus Encounter
-
- Complete Walkthru, Obtained off the Internet.
-
-
- ~======================
- ~The Daedalus Encounter
- ~======================
-
- --------
- Prologue
- --------
-
- Click "yes" when Ari asks you to.
-
- When Ari asks you to deploy a probe, first click "startup", then
- "diagnostics", then "deploy". As you approach the freighter, click
- "analysis" to ID it. To open the door, click on the blue patch to
- the upper-right of the door. Click "floodlight" when asked. Move
- about until Ari asks you to grab the object: click "grapple-arm" to
- grab it, then click "analysis" when asked.
-
- Click "yes" when Zack asks if you want to go to Mizar.
-
-
- --------
- Daedalus
- --------
-
- Immediately after the crash, click "analysis" to see the Artemis
- power system.
-
- Puzzle: (each cell is represented here by a 3x3 character square)
-
- ` ##############-##############
- ` # | #
- ` # +-----+ #
- ` # | #
- ` # | #
- ` # +--+ #
- ` # | #
- ` # | #
- ` # +--+ +--+ +--+ #
- ` # | | | | | #
- ` # | | #-# | | #
- ` |-+ | +-|#|-+ | +-|
- ` # | | #-# | | #
- ` # | | | | | #
- ` # | +--+ +--+ | +--+ #
- ` # | | | | | #
- ` # | | | | | #
- ` # +--+ | +-----+ +--+ #
- ` # | | | #
- ` # | | | #
- ` # +-----+ +--+ #
- ` # | #
- ` ##############-##############
-
-
- Click "analysis" when Ari asks you to check the ship.
- Deploy the probe, clicking "startup" -> "diagnostics" -> deploy".
- Click "floodlight" when Ari asks.
- To open the door, click any colour in the visible spectrum (you
- never need the IR and UV spectrums).
-
-
- -----------------------
- Red Hall: Crew Quarters
- -----------------------
-
- You enter through the partially open door into the crew quarters,
- and cross over to the far side. Come back to the door side. Swing
- right to the second column of triads. Click on the lower triad, then
- on the upper-right hole. When you're attacked, kill the alien with
- your laser. Click "grapple-arm" to pick up the orb. You may have to
- exit and re-enter the hole, first. Leave the quarters.
-
-
- ------------------------
- Yellow Hall: Engine Room
- ------------------------
-
- Click "analysis" on the door, translate as "246135" (i.e., the number
- of lines in the alien symbol). Click the yellow light to open the
- door.
-
- Puzzle:
-
- Label the outer rotation hexes a,b,c,d,e,f, where the top-right
- is a and going clockwise to the top-left f. To solve:
-
- ` 1) bb ccc dddd eeeee
- ` 2) bb cccc d eee fffff
- ` 3) b cc ddd eeee fffff
-
- Click violet light at the console to open the window.
-
-
- Sundial puzzle:
-
- Label the circles 1 through 6, clockwise from lower-left to
- lower-right.
-
- To solve: 1 3 5 6 2 2 6 6
-
- Fight the krinn, and be careful not to hit Zack or Ari. When the
- window blows, click violet to close the shutters. You will be
- injured. Click "analysis".
-
-
- Probe logic circuit puzzle:
-
- Label the switches 1 (top-right) clockwise through 9 (top-left)
- (i.e., the switch with red and blue lights at the bottom is
- switch 5).
-
- Solution: 3 4 1 2 6 1 4 1 2 9 2 4 1 2 5 1 2
-
- (by switch colour: g y r b by r y r b ry b y r b rb r r)
-
-
- ---------------------------
- Blue Hall: Hologram Chamber
- ---------------------------
-
- Click "analysis" at the door, translate as "362514". Click blue to
- open.
-
- Puzzle:
-
- Label the outer rotation hexes a,b,c,d,e,f, where the top-right
- is "a" and going clockwise to the top-left "f". To solve:
-
- ` 1) bb dddd e
- ` 2) a bbb
- ` 3) aaa bb ddd ff
-
- To rescue the falling Zack, click thrust as soon as the indicator
- hits bottom, repeating until you get to the top.
-
- When facing the statue, click blue and see the orbit puzzle:
-
- Four of the planets are directly movable. Call them A, B, C and
- D, as they are ordered in the bottom right selection window.
- You must move the fifth planet over the sun.
-
- Solution: Move A to 11:00, C to 4:30, D to 1:20. You might need
- some minor adjustments, but you do not have to move C at all.
-
- Move to face the statue and click "send" of the "362514" code to get
- the orb.
-
-
- ---------------------------
- Orange Hall: Medical Centre
- ---------------------------
-
- Click "analysis" at the door, translate as "415263". Click orange to
- open.
-
- Puzzle:
-
- You must freeze the shapes into matching profiles.
-
- Labels the figures:
-
- ` b h Pair them as:
- ` f a,l: "C"
- ` c i b,f: large square
- ` a l c,i: small square
- ` d j d,j: 3/4 circle (mirror images, not exact)
- ` g e,g: half-circle with slot in top
- ` e k h,k: "O"
-
- In the medical room, turn right from the door until you swing just
- past the first table. Just beyond it, on the floor, is something you
- can close in on. It is an orb dispenser (it looks like a colour
- palette / flower thingy). "send" the "415263" code to it, and the
- thing above it will open and reveal an orb. Click "grapple-arm" to
- pick up the orb and give it to Zack.
-
- This time swing left from the door, past the other table. Just past
- the table, up high, is a control device you can close in on. To
- operate it, click red, then blue, violet, orange, and violet. It
- will lop off the hand of an alien. You can't do anything with it
- right now.
-
-
- ----------------
- Green Hall: Farm
- ----------------
-
- Click "analysis" at the door, translate as "531642". Click green
- to open.
-
- Puzzle:
-
- Label each triangular cell by row and column: 1-1 is the
- top-left, 8-9 is the bottom right. The mirror positions are a
- for top, b for top-right, etc. clockwise to f for top-left.
-
- Set up mirrors in the following positions:
-
- ` 1) 4-7d 4-9d 2-1f 8-4f 8-5c
- ` 2) 2-6c 4-12c 5-15c 6-3c 7-7c 8-9c
- ` 3) 1-1d 1-2a 1-4e 1-9b 3-7d 3-12a 3-13b 4-7b 4-15d 5-3a 5-5a
- ` 8-3e 8-4d 8-6d 8-8b
-
- At the farm, as you're facing the black opening, turn around and go
- forward (it's a bit hard to find the spot, but it's there). You'll
- find another orb dispenser. "send" it "531642" and click
- "grapple-arm" to get the orb.
-
- Next time, enter the hole and click "floodlight". This is the maze:
-
- ` *****
- ` * *
- ` +-+ +-+ *
- ` | |--| | *
- ` +-+ +-+ *
- ` | | *
- ` | | | Corridor
- ` +-+ +-+ +-+ | +-+ +-+
- ` | |\ | |---| |---- | |--| |
- ` +-+ |+-+ +-+ +-+ +-+
- ` | | | * |
- ` | \-+--\ | |
- ` +-+ +-+ \ +-+ +-+
- ` | |--| | \-------| |--| |
- ` +-+ +-+ +-+ +-+
- ` | | |
- ` | | |
- ` +-+ +-+ +-+ +-+
- ` | |\ | |--| |-\-| |
- ` +-+ \ +-+ +-+ +-+
- ` \ | | |
- ` \ | | |
- ` \ +-+ +-+ +-+ +-+
- ` \----------| |--| | | |--| |
- ` +-+ +-+ +-+ +-+
- ` | | |
- ` Farm | |
- ` +-+ +-+
- ` | |--| |
- ` +-+ +-+
- ` |
- ` Lost Souls
-
- Note: the maze is not entirely physical (magic at the *'s). Also, the
- slashes are where the tunnels change level, and so this map shows
- those tunnels as very long (and winding) to avoid overlap on the map.
-
-
- --------------------
- Violet Hall: Library
- --------------------
-
- Click "analysis" at the door, translate as "654321". Click violet
- to open.
-
- Puzzle:
-
- This is really a game. You must form a closed path of four or
- longer before the computer does. It's not very difficult.
-
- Close in on the panels. Each panel will show you two pictures. You
- have to click various colours to make the pictures appear. Click
- "analysis" on each picture, and translate each using the numeric
- code we've been using with the doors.
-
- Ari will set off a collapsing force field. "send" it "654321" to
- shut it off.
-
-
- ------
- Finale
- ------
-
- (You can skip the red door if you already have the orb from the crew
- quarters.) Your database is full, so don't bother analysing this
- door. Click red to open.
-
- Puzzle:
-
- Label the rotation hubs a (top) clockwise through f, and g in
- the centre. "a" will be a clockwise rotation, "-a" an
- anti-clockwise rotation.
-
- ` 1) -g aa -g-g -b-b g bb gg -b eee fff dd ccc ggg -c-c -g-g cc
- ` ggg d -g
-
- ` 2) ggg aaa -b ddd -c-c -b-b e ff eee -g-g -e-e g -d c -g-g -c
- ` -g -d-d gg dd
-
- ` 3) aa fff -g ee dd -g-g b -g ccc -g-g -c-c g a -g -a g f -g -f
-
- Go to the crew quarters, kill the alien, and get the orb (see Red
- Hall above).
-
- Back in the central hub, go to the yellow (2) door, click yellow to
- open it, go through the next door, turn left, go through the door,
- and turn around. Just to the left of the door is another orb
- dispenser. "send" it "246135" then click "grapple-arm" to get the
- orb. Return to the hub. The orbs will be inserted into the device.
-
- Go to the orange door, click orange to open it, go through the next
- door into the medical centre. Close in the hand you amputated
- earlier and click "grapple-arm". Return to the hub.
-
- Zack will toss the hand off. Look around on the floor and
- "grapple-arm" it again.
-
- After the elevator ride you will see a live alien. When Ari asks you
- to talk to it, "send" it "452" (from one of the panels).
-
- And they all lived happily ever after.
-
-
- ~-------
- ~The End
- ~-------
-