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- ~Maddog Williams
-
- Walkthru, contributed by John R.Barnsley.
-
-
- ANTIQUES SHOP - BEDROOM - GET SWORD FROM SHELF - EXIT E - GO
- DOWNSTAIRS TO DINING ROOM - GET BREAD FROM TABLE - GET MUG FROM
- CABINET - EXIT W INTO SHOP - GET GOLD PIECES FROM INSIDE
- WOODEN BOX - GET DEVICE WHICH IS STANDING NEXT TO BOX (BEER
- SERVER) - EXIT SOUTH TO FRONT OF SHOP EAST TO BEACH - FIGHT
- PIRATE - EXIT SOUTH ALONG BEACH TO FISHERMAN - SPEAK TO FISHERMAN
- - SOUTH TO CAVE ENTRANCE - [SAVE GAME] - ENTER CAVE, IMMEDIATELY IN
- CAVE TURN NORTH AND THEN EAST INTO PASSAGE BEHIND STATUE AND MAKE
- YOUR WAY INTO STATUE'S HEAD - STAND NOT TOO NEAR FIRE AND
- "SAY STOP", THE CEREMONY WILL STOP - MAKE YOUR WAY BACK INTO CAVE
- AND UNTIE MAIDEN - TAKE GOLDEN AMULET - GET ROPE FROM SIDE OF ALTAR.
-
- EXIT CAVE - EAST TO CAVE ENTRANCE THEN N TO RIVER - N TO FISHERMAN
- - N TO WALL - W TO SHOP - SOUTH TO PUB - ENTER PUB - SIT AT BAR
- - SPEAK - GIVE BREAD - TAKE BOTTLE - LOOK BOTTLE (GRANDMA
- BROCK'S HAIRY SCARY MONSTER REPELLENT) - SOUTH TO WATERMILL - SPEAK
- TO MAN - BUY AXE - SOUTH TO BRIDGE - EAST TO BROKEN WAGON - LOOK IN
- WAGON - GET ROPE - W TO BRIDGE - W ACROSS RIVER OR BRIDGE - TO
- FOREST PATH WITH QUICKSAND TO THE WEST SIDE OF SCENE -NORTH ALONG
- FOREST PATH TO ROCK SCENE - (FROM HERE THE ONLY LOGICAL EXIT IS
- SOUTH) - THERE NOW FOLLOWS A RANDOM SEQUENCE OF FOREST SCENES BEST
- CROSSED BY STANDING AT E/W EDGE OF SCENE AND N/S EDGE AND
- SWITCHING SCENES A FEW TIMES - WHEN MUSHROOMS ARE SEEN - GET
- MUSHROOMS - SCREEN WILL GO DARK BUT WILL RECOVER IN A FEW MOMENTS -
- RESUME SWITCHING SCENES OR WANDERING UNTIL GREEN CLEARING APPEARS,
- FROM HERE GO EAST.
-
- NEXT SCENE IS WOODEN DOOR IN ROCK - READ WRITING OVER DOOR (THIS
- WHEN READ BACKWARDS SPELLS "SPEAK SOFTLY FRIEND AND ENTER") -
- TYPE THESE WORDS AND THE WOODEN DOOR WILL OPEN. NORTH TO GNOME -
- SHOW AMULET - FOLLOW GNOME -TAKE FLASK - (WATERS OF CHANGING)
- AND NOTE YOU HAVE TO LOOK FOR DERIK -LEAVE TREE DWELLING - W TO
- CLEARING - W TO FOREST, RANDOM FOREST SCENES AGAIN UNTIL ROCK SCENE
- IS FOUND - SOUTH TO QUICKSAND - CHOP DEAD TREE SIDE OF QUICKSAND -
- TYPE "WALK ON TREE" - WEST ACROSS TREE TO ROCK SCENE WITH DEER -
- AFTER MORE RANDOM FOREST SCENES A WELL IS APPROACHED FROM SOUTH -
- GET BUCKET - LOOK IN WELL - CLIMB DOWN WELL - LOOK WALL - PUT
- AMULET IN INDENTATION - DOOR OPENS - ENTER - CAVE WITH 2 EXITS E AND
- WEST.
-
- READ PARCHMENT - THEN W TO CAVE WITH STALACTITES - WEST AGAIN TO
- CAVE WITH LARGE CIRCULAR SANDY PATCH IN CENTRE - (SAVE GAME) -
- TYPE "GIVE OCTOPUS MUSHROOM" BUT DO NOT PRESS RETURN! MOVE MADDOG
- TO CENTRE OF SANDY PATCH, HE WILL BE GRASPED BY OCTOPUS, NOW PRESS
- RETURN.
-
- THE OCTOPUS WILL FALL ASLEEP - AT NORTH EDGE OF SCENE, SAVE GAME.
- EXIT CAVE N - NEXT SCENE FIGHT TROLL - GET STAFF FROM REAR OF
- CAVE - EXIT SOUTH -REPEAT OCTOPUS ROUTINE - EXIT E THEN E THEN E TO
- BRIDGE SCENE.
-
- LOOK UNDER BRIDGE - CLIMB UNDER BRIDGE - E TO LOCKED WOODEN DOOR
- - BREAK LOCK - GET LOCK - OPEN DOOR - GET DIARY - READ DIARY -
- CLOSE DOOR - EXIT N TO WATERFALL SCENE - N AGAIN TO WATERFALL SCENE
- - EXIT WATERFALL SCENE - N TO FORK IN PASSAGE.
-
- NORTH EXIT LEADS TO SPIDER TRAP!!! EXIT E TO CAVE WITH PEDESTAL
- WITH SNAKE STATUE THAT HAS BROKEN HEAD - GET SNAKE HEAD - PUT HEAD
- ON STATUE - DESCEND SECRET STAIRS - EXIT STAIR SCENE - E TO OMINOUS
- STATUE.
-
- FILL BUCKET FROM FOUNTAIN - PUT OUT FIRE - DESCEND INTO MOUTH OF
- STATUE TO MAZE. MAZE HAS ONLY ONE EXIT. AT EXIT SAVE GAME - TYPE
- "DRINK WATERS OF CHANGING" AND MOVE FORWARD - WHEN CYCLOPS
- APPROACHES PRESS RETURN. AFTER A SET SCENE MADDOG WILL RECOVER -
- EXIT N TO TAVERN. ENTER TAVERN AND TALK TO SEATED MAN - GIVE MAN
- STAFF - TAKE LAMP FROM TABLE - GO TO FIREPLACE - GET MATCHES.
-
- EXIT TAVERN AND GO N TO HOUSES - KNOCK ON DOORS. CENTRE HOUSE
- IS WHERE DERIK LIVES. SHOW AMULET TO DERIK AND NOTE THE WORDS
- "MALTHAIC POWERS". EXIT EAST TO WATERFALL - GET FLOATING OBJECT
- (MOONSHINE) - EXIT SOUTH TO STEPS - EAST DOWN STEPS - FOLLOW PATH
- (SAVE GAME) DOWN AND THROUGH ARCH TO SMALL CREATURE. RUB REPELLENT
- ON SELF - MOVE TOWARDS CREATURE WHO WILL BE REPELLED - FOLLOW PATH
- TO LAKESIDE SCENE - CONTINUE EAST TO MUD PIT - THROW MOONSHINE ON
- MUD - LIGHT MOONSHINE - CROSS DRIED MUD AND FOLLOW PATH N TO
- WATERFALL.
-
- RUB LAMP - AFTER A FEW MOMENTS A DRAGON WILL COME IN TO LAND - A
- SET SCENE FOLLOWS AND MADDOG LEAVES ON DRAGON'S BACK. NOW
- FOLLOWS A FIGHT ROUTINE WHERE MADDOG HAS TO DEFEAT 4 DRAGONS (IN
- THE EASY VERSION) SO A SAVE GAME IS RECOMMENDED BEFORE TAKE OFF
- ON DRAGON'S BACK. WHEN DRAGONS HAVE BEEN DEFEATED DRAGON WILL LAND
- AT DEVIL'S LANDING (THE CASTLE ENTRANCE). FOLLOW PATH NORTH AND
- NORTH AGAIN TO CASTLE DOORS - LOOK AT WATERS IN MOAT -"MOSS" IS
- THE ONLY DANGER - SAVE GAME - ENTER CASTLE TO ENTRANCE HALL -FIGHT
- GUARD - SEARCH GUARD AND OBTAIN GOLD PIECES - LOOK STATUE.
-
- NOTE NAME IS "BRAGG" - EXIT E TO LIBRARY - GET APPLE - (DO NOT EAT)
- - THIS WILL INCREASE STRENGTH - SAVE GAME - LOOK BOOKS IN LARGE
- BOOKCASE, FIND LEVER - PULL LEVER - NOTE "HOLE IN WALL" -
- RESTORE GAME - EXIT LIBRARY NORTH TO STEPS AND BALCONY SCENE - GO
- UP STEPS TO KING'S BEDROOM, ATTEMPT TO OPEN CHEST (LOCKED).
- STRENGTH SHOULD NOW BE BACK TO NORMAL. RETURN TO ENTRANCE HALL -
- EXIT HALL WEST TO ROOM WITH DOORS N AND W - SAVE GAME -OPEN WEST
- DOOR - NOTE "MONSTER" - RESTORE GAME - EXIT N TO STEPS BALCONY AND
- N DOOR SCENE.
-
- GO UP STEPS - KILL GUARD - SEARCH GUARD - GET KEYS - UNLOCK NORTH
- DOOR -ENTER - SET SCENE FOLLOWS. NOTE THAT YOU NEED KING'S SCEPTRE -
- WHEN "FAITH" LEAVES RETURN TO KING'S BEDROOM AND UNLOCK CHEST -
- GET SCEPTER - GO TO MIRROR - ANSWER QUESTIONS AND PASS THROUGH
- MIRROR - PUSH CHEST INTO VOID -RETURN TO ROOM NORTH OF MONSTER'S
- ROOM AND ENTER ROOM WITH GAPING HOLE IN FLOOR - USING KEYBOARD OR
- JOYSTICK JUMP THE GAP - TIE ROPES TOGETHER - IF YOU HAVEN'T
- ALREADY DONE SO - TIE ROPE TO UNLIT TORCH - CLIMB DOWN ROPE -EXIT E
- INTO COURTYARD THEN N INTO THRONEROOM - SIT ON THRONE - LOOK THRONE
- - INSERT SCEPTRE INTO ARM - THRONE DESCENDS - TO DUNGEON BELOW.
-
- EXIT W TO STEPS - DESCEND STEPS - PICK UP STONE FROM EASTERN CORNER
- - EXIT W TO ROOM WITH CHEST - PICK UP STONE FROM NR ARCH - OPEN
- CHEST - GET GOLD COINS - SAVE GAME - EXIT N - KILL GUARD - PICK
- UP STONE - EXIT E THROUGH ARCH TO STEPS - PICK UP STONE - EXIT E TO
- DUNGEON WITH CHAIN FROM CEILING -PICK UP STONE - HANG BUCKET ON
- CHAIN - PUT STONES IN BUCKET. CHAIN WILL DESCEND AND GATE WILL
- BE RAISED - OPEN CHEST - FIERY CREATURES - EXIT N THROUGH GATE TO
- DUNGEON WITH SMALL CHEST ON PEDESTAL - OPEN CHEST - GET CONTAINER
- - READ LABEL - "DR SKULL'S REDUCING TONIC" - EXIT E TO DUNGEON
- WITH CHEST - EXIT S - OPEN CHEST - GHOST - EXIT S TO DUNGEON WITH
- SKULL AND FOUNTAIN - SAVE GAME - DRINK FROM FOUNTAIN - WEAKENS
- STRENGTH - RESTORE GAME - NOTE STRENGTH AS DOWN STEPS IS A
- CREATURE/GUARD - EXIT DOWN STEPS -KILL GUARD - EXIT W INTO DUNGEON
- WITH CEILING COMING DOWN - GO QUICKLY TO NW CORNER AND STAND IN
- FRONT OF SMALL OPENING - 'DRINK TONIC' - AND EXIT N INTO DUNGEON
- WITH CHEST - OPEN CHEST - GET ELIXIR BUT DO NOT DRINK IT YET -E TO
- DUNGEON WITH STRANGE FLOOR - SAVE GAME - CROSS TO E STEPPING ONLY ON
- THE CRACKS BETWEEN THE STONES - EXIT E TO DUNGEON WITH FOUNTAIN.
-
- DRINK WATER - RESTORES SOME STRENGTH - EXIT S TO OPEN PRISON DOOR
- SCENE -GO THROUGH DOOR - TALK TO SHACKLED MAN - RETURN AND EXIT S
- TO SCENE WITH GEM ON ROCK PINNACLE - JUMP ONTO STEPPING STONE -
- GET GEM ATTEMPT TO JUMP BACK BUT WILL FALL INTO WATER AND BE CARRIED
- DOWN THE WESTERN EDGE OVER THE OCTOPUS - EXIT W TO DRAGONS OVER
- POOL DUNGEON GET OUT OF WATER AND EXIT DUNGEON W TO DUNGEON WITH
- STEPS AND CHEST - OPEN CHEST - LOOK ARMOUR - WEAR CHAIN MAIL - SAVE
- GAME - S DOWN STEPS TO GUARD/CREATURE - KILL GUARD.
-
- EXIT E TO DUNGEON WITH PILLARS STICKING UP FROM ABYSS - SAVE GAME -
- YOU NOW HAVE TO JUMP FROM PILLAR TO PILLAR ACROSS TO THE
- OTHER SIDE - IT IS ADVISABLE TO SAVE GAME EACH TIME A PILLAR IS
- REACHED -(I FOUND THAT THE ROUTE WAS E TO 1ST PILLAR THEN N TO 2ND
- PILLAR THEN S TO 3RD PILLAR THEN GO TO EAST EDGE OF PILLAR THEN N
- TO 4TH PILLAR THEN SAME AGAIN N TO GATE THEN FROM GATE E TO
- PILLAR THEN S TO LAST PILLAR THEN E TO EXIT) EXIT E TO DUNGEON
- WITH CHEST AND DOOR TO NORTH - OPEN CHEST - GET CONTAINER - ELIXIR -
- EXIT N TO DUNGEON WITH PEDESTAL AND PULSING BEAM - PUT GEM ON
- PEDESTAL -NORTH GATE WILL OPEN - EXIT N. OPEN CHEST - FIERY
- CREATURES - EXIT N - TO DUNGEON WITH SARCOPHAGUS (COFFIN WILL BE
- ACCEPTED) - DOOR TO N HAS WALL BEHIND IT - OPEN COFFIN - CLIMB IN
- COFFIN - SET SCENE - EXIT N - (WALL HAS DISAPPEARED) TO DUNGEON
- WITH 2 SETS OF STEPS AND CHEST - UP STEPS - OPEN CHEST - GET GOLD -
- EXIT N TO DUNGEON WITH EXITS EAST AND WEST - THE EASTERN EXIT LEADS
- TO A DUNGEON WITH DRAGON WHO MUST BE DEFEATED TO GET BREASTPLATE
- NEEDED LATER - WEST EXIT LEADS TO GUARD/CREATURE WHO MUST ALSO BE
- KILLED.
-
- IT DOES NOT MATTER WHO YOU TACKLE FIRST. THESE CREATURES ARE NOW
- STRONGER AND WILL PROBABLY REQUIRE THAT YOU EAT APPLE IF YOU STILL
- HAVE IT OR DRINK ELIXIR DURING THE FIGHTS - THEY WILL REGAIN
- THEIR STRENGTHS THE SAME AS MADDOG IF YOU LEAVE DURING THE FIGHT
- (BUT YOU CAN BACK AWAY FROM THE DRAGON WHILE YOU EAT/DRINK).
-
- AFTER THE DRAGON IS KILLED, GET BREASTPLATE FROM FLOOR AT SIDE OF
- DRAGON. EXIT E - E AGAIN - E PAST DEAD GUARD TO DUNGEON WHERE
- SERAK IS TORTURING THE KING - SET SCENE FOLLOWS - AFTER SERAK
- LEAVES, RELEASE KING - GO TO TORCH WHICH SERAK USED - TILT TORCH -
- EXIT THROUGH NOW OPEN SECRET PASSAGE TO ASCENDING SPIRAL STAIRCASE -
- GO UP STAIRCASE. AT TOP OF STAIRS SAVE GAME - ENTER SERAK'S BEDROOM
- - GO IMMEDIATELY TO MIRROR - SMASH MIRROR - END OF GAME - A LOT
- OF SET SCENES FOLLOW AND AN ADVERT FOR A FOLLOW ON GAME, "ESCAPE
- FROM CYLINDRIA".
-
-
- ~QUESTIONS ASKED BY THE MIRROR
-
- MAGIC WORDS - "MALTHAIC POWERS"
-
-
- WHO IS IMPRISONED IN THE WEST WING? "FAITH"
- THE DEMON GOD IS "MALTHAZAR"
- THE SERVANT OF THE DEMON GOD IS "BRAGG"
- WHAT IS BEHIND THE TAPESTRY IN THE WEST WING? "NOTHING"
- WHAT IS BEHIND THE BOOKCASE? "HOLE IN THE WALL"
- WHAT IS BEHIND THE BOLTED DOOR? "MONSTER"
- WHAT CREATURE CAN BE SEEN FROM THE WEST WING TOWER? "CENTAUR"
- WHAT DANGER IS IN THE MOAT? "MOSS"
-
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