home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC World Komputer 1996 December
/
PCWKCD1296.iso
/
sharewar
/
quake106
/
utils
/
skins.txt
< prev
Wrap
Text File
|
1996-09-14
|
5KB
|
94 lines
HOW TO CREATE AND SUBMIT QUAKEWORLD SKINS
1. Use the base.pcx included in this zip as your guideline. Remember, just
like back in grade school, keep in between the lines. If you go outside the
lines, you fail, and will be help back another year.
2. There are six main areas of the skin.
a. The ax. Keep within the boundaries of the ax and change it to
your liking.
b. The shirt. In the base.pcx, the shirt is comprised of 16 colors,
#17 through 32.
c. The pants. In the base.pcx, the pants are comprised of 16 colors,
#113 through 128. Please keep in mind that anywhere you use the
shirt and pants colors, you will be able to change those colors with
the 'color # #' command. Any other colors (not between 17-32 and 113-
128) will NOT change. If you make your player's Shirt a combination
of colors 17-32, or even just one color between 17 and 32, and you
put a big dot in the middle of your player's forehead of the same
color, then the dot and the shirt will both change to the same color
when you use the 'color # #' command.
d. The body, other than the shirt and pants. By default these
colors are static, they stay the same when you use the 'color'
command. But, you can make them change with your shirt/pants colors
also, by using the colors mentioned above.
e. The weapon. You can change this detail and color, once again, as
long as you stay in the lines.
f. The flame. The flame is located between the players leg and gun
in the .pcx image. This is what appears when the player shoots. You
can change this to your liking if you wish.
3. The colors 241-256 are 'full bright' colors. These 16 colors will ALWAYS
be seen, regardless of whether your player is in a shadow or in a brightly
lit area. The red dot/circle on the gun is a full bright color, just as is
the flashing crosses on the health spread throughout the levels.
4. Be absolutely certain that you save your skin in 320X200 .pcx format and,
8 bit, 256 color mode. If you don't (i.e. you save it in 64k color), your
colors will NOT appear as you drew them, when being viewed in QuakeWorld.
Also, use the default palette available when starting with base.pcx, do not
change palettes since this will cause you skin to display improperly as well.
5. Be absolutely certain that you, yes you got it, stay within the
boundaries of the ax, body, gun and flame in the base.pcx image. If you
don't, QuakeWorld will NOT recognize any stray markings outside these limits,
and your image will not appear as you drew it in your skin.
6. We will reject any lewd or otherwize inappropriate skins.
7. When you have completed your skin, save it as the first eight characters
of your clan's name, in accordance with #4 above. If your clan name starts
with the word 'Clan', for instance 'Clan Dong', then drop the 'clan' part in
the file name. Your skin would be called dong.pcx. Also, if your clan
begins with the word 'the' drop this as well. For instance, if your clan
name was 'The Amish', your skin name would be amish.pcx. If your clan name
was 'The Clan I', your skin name would be i.pcx. If we get more than one of
the same skin name, we will notify one of you of the new name we give it.
8. Now, do this correctly please. We will not go through and make sure your
skin is done properly. If you want to change your skin, we will handle this
at a later time, so do it right the first time.
9. The base.pcx skin is copyrighted by id Software, Inc. and is to be used
only as a guide for you to make your own skin.
10. Here is exactly how your email should look coming to us.
--------------------------------------------------------------
Subject: Skin
Body of the message follows:
Clan Leader: Put clan leader's name here
Full Clan name: Put full clan name here
Clan Email Address: Put official clan email address here
Clan Web Site: Put full URL to your clan's web site here
Name of Skin: Put the file name of the skin here
--------------------------------------------------------------
Your email should look exactly like this (obviously replacing the 'Put ....'s'
with the real thing). No signature, no garbage, nothing, please. This is
going to be somewhat overwhelming with the massive influx of skins that we
expect.
It is IMPARATIVE that you make the subject line 'Skin', nothing else.
Send your FINISHED, PERFECT, JUST HOW YOU WANT IT FOR THE NEXT COUPLE WEEKS
AT LEAST, skin to: clanmaster@idsoftware.com
Thanks y'all.
Barrett Alexander
'Bear'
id Software, Inc.