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- Quark
- %
- %(c) 1991 Daniel Egnor
- %
- Quark is a strategic battle of wits played on a PC computer.
- It is played with 32 pieces per player on a 16 by 16 board.
- Two people may play, one player may play against the computer,
- or the computer may play itself as a sort of 'demo'. At the
- beginning of the game, clicking on the red and blue bars at the
- right of the screen will toggle the respective players between
- human and computer control. To begin the game click on 'Ok'.
- %
- When it is your turn the mouse pointer will be the color of
- your pieces, red or blue. You may then rotate your pieces
- or issue several system commands.
- %
- Clicking the left button on a piece you own will rotate the
- piece 90 degrees to the left. Clicking the right button will
- similarly rotate the piece 90 degrees to the right. The middle
- button, if present, will rotate the piece 180 degrees. You may
- not alter your opponent's pieces in any way. Any number of
- pieces may be rotated.
- %
- When you are done rotating your pieces click on 'Ok'. This will
- signal the end of your turn. 'Exit' quits the program and
- returns you to DOS or whatever. 'Reset' places the board in its
- starting configuration. 'About' displays this screen. 'Save'
- places the game on disk for later recovery with 'Reload'.
- %
- The objective is to capture all of your opponent's pieces. When
- this happens a message will be displayed. Click on 'Ok' to start
- a new game at that point or 'Exit' to quit.
- %
- %Daniel Egnor
- %102 Enfield Center Rd.
- %Ithaca, NY 14850
- %jhsx@cornellf.tn.cornell.edu on Internet .. until July 1991.
- %[73707,3340] on Compuserve -- or (607) 277-4161 voice phone.
- %
- %Click on 'Ok' for the rules of the game ...
- %
- $R1R0201
- $R2R0301
- $R3R0401
- $R4R0501
- $R4L1201
- $R3L1301
- $R2L1401
- $R1L1501
- ***
- Rules
- %
- When you are completed rotating all of your pieces and click on
- 'Ok' each piece of yours will do something depending on what the
- square immediately adjacent to it in the direction the piece has
- been rotated to point towards is: a piece pointing at a blank
- square will move into it. If a piece is pointing at a piece of
- the same color or at the wall the piece will do nothing and stay
- where it is. All of the following pieces will not take action:
- $R4L0106
- $R4L0107
- $R4U0108
- $B4R0507
- $B4L0607
- $B3D0506
- $B3U0608
- $R1R1106
- $R2D1206
- $R3L1207
- $R4U1107
- $B2R1607
- If it is pointing at a piece of your opponents' it will attack.
- Pieces' strengths in attacking are exponential; from darkest to
- lightest, the strengths are 1, 2, 4, and 8. When the sum of the
- strengths of all the pieces of yours which are pointing at a
- particular enemy piece are greater than the strength of the
- attacked piece the attacked piece disappears.
- %
- A stalemate (the others are valid captures by Blue)
- $B4R0213
- $R4L0313
- $B4R0614
- $R3U0714
- $B1R0115
- $B4L0315
- $R4R0215
- $R3D1014
- $B1D1013
- $B1U1015
- %Click on 'Ok' for more information ...
- $B1L1114
- $B2R0914
- $B3R1413
- $B3R1414
- $B3R1415
- $R1U1513
- $R2L1514
- $R2L1515
- $B1R0201
- $B2R0301
- $B3R0401
- $B4R0501
- $B4L1201
- $B3L1301
- $B2L1401
- $B1L1501
- ***
- Stuff
- %
- There are two strength indicators at the right side of the
- screen. The simplest are the red and blue bars with the
- controller (human or computer) written on them. These bar
- graphs range from all red or blue (at the beginning of the
- game) to all grey (when that player has lost). These bars
- merely represent the combined strength of all pieces still
- owned by each player.
- %
- The box above the strength bars initially contains eight
- pieces for each of the four strength levels and both players,
- thus representing the 32 pieces initially owned by each
- player. As pieces of various strengths are captured the
- appropriate pieces will disappear from the right of the rows
- of pieces, thus giving a diagram of the quantity and type
- of pieces owned by each player.
- %
- The indicators may be used to compare strengths-'see who's
- winning'-or to easily determine which, if any, pieces were
- lost during a turn.
- %
- Quark uses 4 files: QUARK.EXE, QUARK.HLP, QUARK.INI, and
- QUARK.SAV. QUARK.EXE is, obviously, the main compiled
- program. Incidentally, Quark was written in Turbo Pascal 6.0
- (tm) by Borland. You're reading what's in QUARK.HLP now.
- QUARK.SAV is the file updated when you click on 'Save' and read
- when you click on 'Reload'. QUARK.INI is the initial config-
- uration of the board.
- %
- To make your own initial configuration, first put both players
- to 'human' and move things around until the board is as you
- would like to have it start. Click on 'Save', then 'Exit'.
- In DOS, rename QUARK.INI to QUARK.OLD (in case you want it
- back); then copy QUARK.SAV to QUARK.INI. When you then reload
- Quark it will start with your initial configuration. Of course,
- that big gothic 'Quark' in the middle of the board may cover
- part of it up, but that's just cosmetic.
- %
- %Click on 'Ok' to return to game ...
- $B1U0201
- $R2L0301
- $B3D0401
- $R4R0501
- $R4L1201
- $B3U1301
- $R2R1401
- $B1D1501
- ***