Quark
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%(c) 1991 Daniel Egnor
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	 Quark is a strategic battle of wits played on a PC computer.
	 It is played with 32 pieces per player on a 16 by 16 board.
	 Two people may play, one player may play against the computer,
	 or the computer may play itself as a sort of 'demo'.  At the
	 beginning of the game, clicking on the red and blue bars at the
	 right of the screen will toggle the respective players between
	 human and computer control.  To begin the game click on 'Ok'.
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	 When it is your turn the mouse pointer will be the color of
	 your pieces, red or blue.  You may then rotate your pieces
	 or issue several system commands.
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	 Clicking the left button on a piece you own will rotate the
	 piece 90 degrees to the left.  Clicking the right button will
	 similarly rotate the piece 90 degrees to the right.  The middle
	 button, if present, will rotate the piece 180 degrees.  You may
	 not alter your opponent's pieces in any way.  Any number of
	 pieces may be rotated.
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	 When you are done rotating your pieces click on 'Ok'.  This will
	 signal the end of your turn.  'Exit' quits the program and
	 returns you to DOS or whatever.  'Reset' places the board in its
	 starting configuration.  'About' displays this screen.  'Save'
	 places the game on disk for later recovery with 'Reload'.
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	 The objective is to capture all of your opponent's pieces.  When
	 this happens a message will be displayed.  Click on 'Ok' to start
	 a new game at that point or 'Exit' to quit.
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%Daniel Egnor
%102 Enfield Center Rd.
%Ithaca, NY 14850
%jhsx@cornellf.tn.cornell.edu on Internet .. until July 1991.
%[73707,3340] on Compuserve  --  or (607) 277-4161 voice phone.
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%Click on 'Ok' for the rules of the game ...
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Rules
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	 When you are completed rotating all of your pieces and click on
	 'Ok' each piece of yours will do something depending on what the
	 square immediately adjacent to it in the direction the piece has
	 been rotated to point towards is: a piece pointing at a blank
	 square will move into it.  If a piece is pointing at a piece of
	 the same color or at the wall the piece will do nothing and stay
	 where it is.  All of the following pieces will not take action:
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	 If it is pointing at a piece of your opponents' it will attack.
	 Pieces' strengths in attacking are exponential; from darkest to
	 lightest, the strengths are 1, 2, 4, and 8.  When the sum of the
	 strengths of all the pieces of yours which are pointing at a
	 particular enemy piece are greater than the strength of the
	 attacked piece the attacked piece disappears.
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	 A stalemate (the others are valid captures by Blue)
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%Click on 'Ok' for more information ...
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Stuff
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	 There are two strength indicators at the right side of the
	 screen.	 The simplest are the red and blue bars with the
	 controller (human or computer) written on them.  These bar
	 graphs range from all red or blue (at the beginning of the
	 game) to all grey (when that player has lost).  These bars
	 merely represent the combined strength of all pieces still
	 owned by each player.
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	 The box above the strength bars initially contains eight
	 pieces for each of the four strength levels and both players,
	 thus representing the 32 pieces initially owned by each
	 player.  As pieces of various strengths are captured the
	 appropriate pieces will disappear from the right of the rows
	 of pieces, thus giving a diagram of the quantity and type
	 of pieces owned by each player.
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	 The indicators may be used to compare strengths-'see who's
	 winning'-or to easily determine which, if any, pieces were
	 lost during a turn.
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	 Quark uses 4 files: QUARK.EXE, QUARK.HLP, QUARK.INI, and
	 QUARK.SAV.  QUARK.EXE is, obviously, the main compiled
	 program.  Incidentally, Quark was written in Turbo Pascal 6.0
	 (tm) by Borland.  You're reading what's in QUARK.HLP now.
	 QUARK.SAV is the file updated when you click on 'Save' and read
	 when you click on 'Reload'.  QUARK.INI is the initial config-
	 uration of the board.
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	 To make your own initial configuration, first put both players
	 to 'human' and move things around until the board is as you
	 would like to have it start.  Click on 'Save', then 'Exit'.
	 In DOS, rename QUARK.INI to QUARK.OLD (in case you want it
	 back); then copy QUARK.SAV to QUARK.INI.  When you then reload
	 Quark it will start with your initial configuration.  Of course,
	 that big gothic 'Quark' in the middle of the board may cover
	 part of it up, but that's just cosmetic.
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%Click on 'Ok' to return to game ...
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