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Chip 1997 October
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Chip_1997-10_cd.bin
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hry
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checkers
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checkers.exe
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0
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RCDATA
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THELPBOX
/
THELPBOX.txt
Wrap
Text File
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1997-02-23
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5KB
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161 lines
object HelpBox: THelpBox
Left = 232
Top = 136
Width = 550
Height = 373
Caption = 'Help'
Font.Color = clWindowText
Font.Height = -13
Font.Name = 'System'
Font.Style = []
Menu = MainMenu1
Position = poScreenCenter
PixelsPerInch = 96
TextHeight = 16
object RichEdit1: TRichEdit
Left = 0
Top = 0
Width = 542
Height = 327
Align = alClient
Font.Color = clBlack
Font.Height = -13
Font.Name = 'Arial'
Font.Style = []
Lines.Strings = (
'NetCheckers Help'
''
'NetCheckers offers this to you:'
'* Allows you to play checkers with anyone, anywhere in the world' +
'.'
'* Provides chat ability without the need of a special server.'
'* Identifies your local IP address for you, even if assigned dyn' +
'amically.'
'* Everything is contained in a single, small, easily distributab' +
'le file!'
''
'Requirements:'
'* Windows 95 or Windows NT.'
'* A TCP/IP connection that is active before running NetCheckers.' +
' '
' This connection can be through any Internet service provider. '
' Example: America On-Line, Compuserve, The Microsoft Network, o' +
'r any '
' local Internet provider. Rule of thumb: If your world-wide-we' +
'b browser isn'#39't '
' working, then NetCheckers will probably not work either.'
'* You need to know the IP address or domain name of your opponen' +
't.'
' NetCheckers displays your IP address for you, so either you or ' +
'your opponent'
' needs to communicate your IP address to the other person via ph' +
'one, e-mail, '
' or some other means.'
''
'Instructions for starting a game:'
'1) Both opponents start NetCheckers. One person hits the START'
' button (the button with one checker). This player gets the bla' +
'ck pieces'
' and gets the first move.'
' '
'2) The player that presses START must communicate the'
' Local IP address to the other player.'
' '
'3) The other player presses the JOIN button (the button with two' +
' checkers),'
' and types the IP address that was communicated. This player' +
' gets the red pieces.'
' '
'4) You will now be connected and ready to play! Type in the bot' +
'tom text area and hit the'
' <ENTER> key to send a message to the other player.'
''
'Rules: '
'* You must move pieces only on the dark squares so only diagonal' +
' moves '
' can be made.'
'* You can only move a piece one square at a time, unless capturi' +
'ng an '
' enemy piece.'
'* You capture an enemy piece by jumping it. Once you have jumpe' +
'd a piece'
' you may continue capturing other pieces if it follows the rules' +
' of the game.'
' If you can continue capturing, but do not wish to, you may pres' +
's the PASS'
' MOVE button (the button with the football). The official rules' +
' say that you MUST jump if '
'you are able to, '
' so you should stick to those rules, but you do have the option ' +
'of passing with '
' NetCheckers.'
'* Pieces that haven'#39't been promoted to kings can only move in on' +
'e '
' direction.'
'* Your piece is promoted to a king when it reaches the row on th' +
'e far side of'
' the board.'
'* Kings can move in any direction on the dark squares.'
'* The game is over when one player has captured all the enemy pi' +
'eces or'
' when the game cannot possibly be won.'
'* The PASS MOVE button may be used if a player cannot move. The' +
' official rules of '
'checkers say '
'that the player that cannot move has LOST the game, so you shoul' +
'd stick to those rules, '
'but you '
'do have the option of continuing by passing. NetCheckers at thi' +
's time will only give you '
'the win if '
'all of the opponents pieces are captured.'
'* Only the player that hits START has the ability to RESTART a g' +
'ame. RESTART can '
'only be done '
'after the game has been won or lost.')
ParentFont = False
ScrollBars = ssBoth
TabOrder = 0
end
object MainMenu1: TMainMenu
Left = 176
Top = 24
object File1: TMenuItem
Caption = '&File'
ShortCut = 0
object Exit1: TMenuItem
Caption = 'E&xit'
ShortCut = 0
OnClick = Exit1Click
end
end
end
end