object HelpBox: THelpBox Left = 232 Top = 136 Width = 550 Height = 373 Caption = 'Help' Font.Color = clWindowText Font.Height = -13 Font.Name = 'System' Font.Style = [] Menu = MainMenu1 Position = poScreenCenter PixelsPerInch = 96 TextHeight = 16 object RichEdit1: TRichEdit Left = 0 Top = 0 Width = 542 Height = 327 Align = alClient Font.Color = clBlack Font.Height = -13 Font.Name = 'Arial' Font.Style = [] Lines.Strings = ( 'NetCheckers Help' '' 'NetCheckers offers this to you:' '* Allows you to play checkers with anyone, anywhere in the world' + '.' '* Provides chat ability without the need of a special server.' '* Identifies your local IP address for you, even if assigned dyn' + 'amically.' '* Everything is contained in a single, small, easily distributab' + 'le file!' '' 'Requirements:' '* Windows 95 or Windows NT.' '* A TCP/IP connection that is active before running NetCheckers.' + ' ' ' This connection can be through any Internet service provider. ' ' Example: America On-Line, Compuserve, The Microsoft Network, o' + 'r any ' ' local Internet provider. Rule of thumb: If your world-wide-we' + 'b browser isn'#39't ' ' working, then NetCheckers will probably not work either.' '* You need to know the IP address or domain name of your opponen' + 't.' ' NetCheckers displays your IP address for you, so either you or ' + 'your opponent' ' needs to communicate your IP address to the other person via ph' + 'one, e-mail, ' ' or some other means.' '' 'Instructions for starting a game:' '1) Both opponents start NetCheckers. One person hits the START' ' button (the button with one checker). This player gets the bla' + 'ck pieces' ' and gets the first move.' ' ' '2) The player that presses START must communicate the' ' Local IP address to the other player.' ' ' '3) The other player presses the JOIN button (the button with two' + ' checkers),' ' and types the IP address that was communicated. This player' + ' gets the red pieces.' ' ' '4) You will now be connected and ready to play! Type in the bot' + 'tom text area and hit the' ' key to send a message to the other player.' '' 'Rules: ' '* You must move pieces only on the dark squares so only diagonal' + ' moves ' ' can be made.' '* You can only move a piece one square at a time, unless capturi' + 'ng an ' ' enemy piece.' '* You capture an enemy piece by jumping it. Once you have jumpe' + 'd a piece' ' you may continue capturing other pieces if it follows the rules' + ' of the game.' ' If you can continue capturing, but do not wish to, you may pres' + 's the PASS' ' MOVE button (the button with the football). The official rules' + ' say that you MUST jump if ' 'you are able to, ' ' so you should stick to those rules, but you do have the option ' + 'of passing with ' ' NetCheckers.' '* Pieces that haven'#39't been promoted to kings can only move in on' + 'e ' ' direction.' '* Your piece is promoted to a king when it reaches the row on th' + 'e far side of' ' the board.' '* Kings can move in any direction on the dark squares.' '* The game is over when one player has captured all the enemy pi' + 'eces or' ' when the game cannot possibly be won.' '* The PASS MOVE button may be used if a player cannot move. The' + ' official rules of ' 'checkers say ' 'that the player that cannot move has LOST the game, so you shoul' + 'd stick to those rules, ' 'but you ' 'do have the option of continuing by passing. NetCheckers at thi' + 's time will only give you ' 'the win if ' 'all of the opponents pieces are captured.' '* Only the player that hits START has the ability to RESTART a g' + 'ame. RESTART can ' 'only be done ' 'after the game has been won or lost.') ParentFont = False ScrollBars = ssBoth TabOrder = 0 end object MainMenu1: TMainMenu Left = 176 Top = 24 object File1: TMenuItem Caption = '&File' ShortCut = 0 object Exit1: TMenuItem Caption = 'E&xit' ShortCut = 0 OnClick = Exit1Click end end end end