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Microsoft Windows Help File Content
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1996-09-20
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15KB
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364 lines
:Base IP.HLP
1 Getting Started
2 About the guide=ABOUT_THE_GUIDE
2 Contents=Contents
2 About the Workshop projects=ABOUT_THE_WORKSHOP_PROJECTS
2 What
s new with Interactive Physics 3.0=WHAT_S_NEW_WITH_INTERACTIVE_PHYSICS_3_0
2 Workshop Projects
3 Bouncing a Ball
4 Overview: Bouncing a ball=OVERVIEW__BOUNCING_A_BALL
4 Step 1: Create the ball and table=STEP_1__CREATE_THE_BALL_AND_TABLE
4 Step 2: Change the model
s appearance=STEP_2__CHANGE_THE_MODEL_S_APPEARANCE
4 Step 3: Change the ball
s properties=STEP_3__CHANGE_THE_BALL_S_PROPERTIES
3 Swinging a Pendulum
4 Overview: Swinging a pendulum=OVERVIEW__SWINGING_A_PENDULUM
4 Step 1: Create a pendulum=STEP_1__CREATE_A_PENDULUM
4 Step 2: Set background color and tracking=STEP_2__SET_BACKGROUND_COLOR_AND_TRACKING
4 Step 3: Add a time meter=STEP_3__ADD_A_TIME_METER
3 Launching a Projectile
4 Overview: Launching a projectile=OVERVIEW__LAUNCHING_A_PROJECTILE
4 Step 1: Create a projectile and define the workspace=STEP_1__CREATE_A_PROJECTILE_AND_DEFINE_THE_WORKSPACE
4 Step 2: Create and edit input controls=STEP_2__CREATE_AND_EDIT_INPUT_CONTROLS
4 Step 3: Change the model
s world=STEP_3__CHANGE_THE_MODEL_S_WORLD
3 Controlling Collisions
4 Overview: Controlling collisions=OVERVIEW__CONTROLLING_COLLISIONS
4 Step 1: Create billiard balls and set the background=STEP_1__CREATE_BILLIARD_BALLS_AND_SET_THE_BACKGROUND
4 Step 2: Add velocity vectors to the model=STEP_2__ADD_VELOCITY_VECTORS_TO_THE_MODEL
4 Step 3: Add momentum meters to the model=STEP_3__ADD_MOMENTUM_METERS_TO_THE_MODEL
3 Sliding Down an Incline
4 Overview: Sliding down an incline=OVERVIEW__SLIDING_DOWN_AN_INCLINE
4 Step 1: Create the box and incline=STEP_1__CREATE_THE_BOX_AND_INCLINE
4 Step 2: Add vectors and edit mixed properties=STEP_2__ADD_VECTORS_AND_EDIT_MIXED_PROPERTIES
4 Step 3: Measure the contact forces=STEP_3__MEASURE_THE_CONTACT_FORCES
4 Step 4: Apply external forces=STEP_4__APPLY_EXTERNAL_FORCES
3 Tossing a Ball
4 Overview: Tossing a ball=OVERVIEW__TOSSING_A_BALL
4 Step 1: Create a ball and set its initial velocity=STEP_1__CREATE_A_BALL_AND_SET_ITS_INITIAL_VELOCITY
4 Step 2: Add a pause control to the model=STEP_2__ADD_A_PAUSE_CONTROL_TO_THE_MODEL
4 Step 3: Add a graph to quantify motion=STEP_3__ADD_A_GRAPH_TO_QUANTIFY_MOTION
1 Working with Bodies
2 About bodies=ABOUT_BODIES
2 Workshop Project: Bouncing a Ball
3 Overview: Bouncing a ball=OVERVIEW__BOUNCING_A_BALL
3 Step 1: Create the ball and table=STEP_1__CREATE_THE_BALL_AND_TABLE
3 Step 2: Change the model
s appearance=STEP_2__CHANGE_THE_MODEL_S_APPEARANCE
3 Step 3: Change the ball
s properties=STEP_3__CHANGE_THE_BALL_S_PROPERTIES
2 How Do I...
3 How do I create a body?=HOW_DO_I_CREATE_A_BODY_
3 How do I change body properties?=HOW_DO_I_CHANGE_BODY_PROPERTIES_
3 How do I change a body
s appearance?=HOW_DO_I_CHANGE_A_BODY_S_APPEARANCE_
3 How do I change a body
s geometry?=HOW_DO_I_CHANGE_A_BODY_S_GEOMETRY_
3 How do I rotate a body?=HOW_DO_I_ROTATE_A_BODY_
3 How do I anchor a body?=HOW_DO_I_ANCHOR_A_BODY_
3 How do I delete an anchor?=HOW_DO_I_DELETE_AN_ANCHOR_
3 How do I change a body
s COM?=HOW_DO_I_CHANGE_A_BODY_S_COM_
3 How do I control collisions?=HOW_DO_I_CONTROL_COLLISIONS_
2 Why Can't I...
3 Why can
t I select points in an object?=WHY_CAN_T_I_SELECT_POINTS_IN_AN_OBJECT_
3 Why can
t I highlight points?=WHY_CAN_T_I_HIGHLIGHT_POINTS_
2 Definitions
3 acceleration=ACCELERATION
3 anchor=ANCHOR
3 angular velocity=ANGULAR_VELOCITY
3 Appearance window=APPEARANCE_WINDOW
3 center of mass=CENTER_OF_MASS
3 charge=CHARGE
3 circle=CIRCLE
3 COM=COM
3 curved polygon=CURVED_POLYGON
3 density=DENSITY
3 elasticity=ELASTICITY
3 energy=ENERGY
3 friction=FRICTION
3 geometric center=GEOMETRIC_CENTER
3 Geometry window=GEOMETRY_WINDOW
3 initial position/orientation=INITIAL_POSITION_ORIENTATION
3 initial velocity=INITIAL_VELOCITY
3 mass=MASS
3 mass object=MASS_OBJECT
3 material=MATERIAL
3 moment=MOMENT
3 momentum=MOMENTUM
3 polygon=POLYGON
3 Properties window=PROPERTIES_WINDOW
3 rectangle=RECTANGLE
3 square=SQUARE
3 Toolbar=TOOLBAR
3 velocity=VELOCITY
3 weight=WEIGHT
1 Working with Constraints
2 About constraints=ABOUT_CONSTRAINTS
2 Workshop Project: Swinging a Pendulum
3 Overview: Swinging a pendulum=OVERVIEW__SWINGING_A_PENDULUM
3 Step 1: Create a pendulum=STEP_1__CREATE_A_PENDULUM
3 Step 2: Set tracking=STEP_2__SET_TRACKING
3 Step 3: Add a time meter=STEP_3__ADD_A_TIME_METER
2 How Do I...
3 How do I create a constraint?=HOW_DO_I_CREATE_A_CONSTRAINT_
3 How do I create a joint?=HOW_DO_I_CREATE_A_JOINT_
3 How do I build a joint from separate pieces?=HOW_DO_I_BUILD_A_JOINT_FROM_SEPARATE_PIECES_
3 How do I break a joint apart?=HOW_DO_I_BREAK_A_JOINT_APART_
3 How do I create a pulley?=HOW_DO_I_CREATE_A_PULLEY_
3 How do I create gears?=HOW_DO_I_CREATE_GEARS_
3 How do I change constraint properties?=HOW_DO_I_CHANGE_CONSTRAINT_PROPERTIES_
3 How do I delete a constraint?=HOW_DO_I_DELETE_A_CONSTRAINT_
3 How do I hide a constraint?=HOW_DO_I_HIDE_A_CONSTRAINT_
3 How do I find constraint connections?=HOW_DO_I_FIND_CONSTRAINT_CONNECTIONS_
2 Why Can't I...
3 Why can
t I drag a point or a constraint?=WHY_CAN_T_I_DRAG_A_POINT_OR_A_CONSTRAINT_
2 Definitions
3 actuator=ACTUATOR
3 Appearance window=APPEARANCE_WINDOW
3 constraint=CONSTRAINT
3 damped spring=DAMPED_SPRING
3 damper=DAMPER
3 force=FORCE
3 gears=GEARS
3 joint=JOINT
3 motor=MOTOR
3 pin joint=PIN_JOINT
3 point=POINT
3 Properties window=PROPERTIES_WINDOW
3 pulley=PULLEY
3 rigid joint=RIGID_JOINT
3 rod=ROD
3 rope=ROPE
3 rotational damper=ROTATIONAL_DAMPER
3 rotational spring=ROTATIONAL_SPRING
3 separator=SEPARATOR
3 slot=SLOT
3 slot joint=SLOT_JOINT
3 spring=SPRING
3 Toolbar=TOOLBAR
3 torque=TORQUE
1 Using Forces and Vectors
2 About forces and vectors=ABOUT_FORCES_AND_VECTORS
2 Workshop Project: Sliding Down an Incline
3 Overview: Sliding down an incline=OVERVIEW__SLIDING_DOWN_AN_INCLINE
3 Step 1: Create the box and incline=STEP_1__CREATE_THE_BOX_AND_INCLINE
3 Step 2: Add vectors and edit mixed properties=STEP_2__ADD_VECTORS_AND_EDIT_MIXED_PROPERTIES
3 Step 3: Measure the contact forces=STEP_3__MEASURE_THE_CONTACT_FORCES
3 Step 4: Apply external forces=STEP_4__APPLY_EXTERNAL_FORCES
2 How Do I...
3 How do I apply a force or torque?=HOW_DO_I_APPLY_A_FORCE_OR_TORQUE_
3 How do I delete a force or torque?=HOW_DO_I_DELETE_A_FORCE_OR_TORQUE_
3 How do I change a force or torque?=HOW_DO_I_CHANGE_A_FORCE_OR_TORQUE_
3 How do I display vectors?=HOW_DO_I_DISPLAY_VECTORS_
3 How do I turn off vectors?=HOW_DO_I_TURN_OFF_VECTORS_
3 How do I adjust the length of vectors?=HOW_DO_I_ADJUST_THE_LENGTH_OF_VECTORS_
3 How do I change how vectors look?=HOW_DO_I_CHANGE_HOW_VECTORS_LOOK_
2 Definitions
3 Appearance window=APPEARANCE_WINDOW
3 force=FORCE
3 Properties window=PROPERTIES_WINDOW
3 Toolbar=TOOLBAR
3 torque=TORQUE
3 vector=VECTOR
1 Defining Your Project's World
2 About the World frame=ABOUT_THE_WORLD_FRAME
2 Workshop Project: Launching a Projectile
3 Overview: Launching a projectile=OVERVIEW__LAUNCHING_A_PROJECTILE
3 Step 1: Create a projectile and define the workspace=STEP_1__CREATE_A_PROJECTILE_AND_DEFINE_THE_WORKSPACE
3 Step 2: Create and edit input controls=STEP_2__CREATE_AND_EDIT_INPUT_CONTROLS
3 Step 3: Change the model
s world=STEP_3__CHANGE_THE_MODEL_S_WORLD
2 How Do I...
3 How do I change gravitational values?=HOW_DO_I_CHANGE_GRAVITATIONAL_VALUES_
3 How do I change the air resistance?=HOW_DO_I_CHANGE_THE_AIR_RESISTANCE_
3 How do I activate electrostatic effects?=HOW_DO_I_ACTIVATE_ELECTROSTATIC_EFFECTS_
3 How do I change the force fields?=HOW_DO_I_CHANGE_THE_FORCE_FIELDS_
2 Definitions
3 air resistance=AIR_RESISTANCE
3 charge=CHARGE
3 reference frame=REFERENCE_FRAME
3 tracking=TRACKING
3 World frame=WORLD_FRAME
1 Measuring Your Models
2 About meters=ABOUT_METERS
2 Workshop Project: Controlling Collisions
3 Overview: Controlling collisions=OVERVIEW__CONTROLLING_COLLISIONS
3 Step 1: Create billiard balls and set the background=STEP_1__CREATE_BILLIARD_BALLS_AND_SET_THE_BACKGROUND
3 Step 2: Add velocity vectors to the model=STEP_2__ADD_VELOCITY_VECTORS_TO_THE_MODEL
3 Step 3: Add momentum meters to the model=STEP_3__ADD_MOMENTUM_METERS_TO_THE_MODEL
2 How Do I...
3 How do I add a meter?=HOW_DO_I_ADD_A_METER_
3 How do I modify a meter?=HOW_DO_I_MODIFY_A_METER_
3 How do I change a graph
s scale?=HOW_DO_I_CHANGE_A_GRAPH_S_SCALE_
3 How do I export a meter
s data?=HOW_DO_I_EXPORT_A_METER_S_DATA_
2 Why Can't I...
3 Why can
t I drag a control or meter?=WHY_CAN_T_I_DRAG_A_CONTROL_OR_METER_
2 Definitions
3 Appearance window=APPEARANCE_WINDOW
3 control=CONTROL
3 layers=LAYERS
3 meter=METER
3 Properties window=PROPERTIES_WINDOW
1 Running Simulations
2 About simulations=ABOUT_SIMULATIONS
2 How Do I...
3 How do I control a simulation?=HOW_DO_I_CONTROL_A_SIMULATION_
3 How do I use the tape player controls?=HOW_DO_I_USE_THE_TAPE_PLAYER_CONTROLS_
3 How do I save a simulation?=HOW_DO_I_SAVE_A_SIMULATION_
2 Definitions
3 Play bar=PLAY_BAR
3 script=SCRIPT
3 simulation=SIMULATION
3 simulation history=SIMULATION_HISTORY
3 Toolbar=TOOLBAR
2 Simulation Warnings
3 Simulation Warnings=simulation_warnings
3 High Accelerations=HIDP_HIGH_ACCELERATION_ALERT
3 High Velocities=HIDP_HIGH_VELOCITY_ALERT
3 Redundant Constraints=HIDP_REDUNDANT_CONSTRAINT_ALERT
3 Inconsistent Constraints=HIDP_INCONSISTENT_CONSTRAINT_ALERT
3 Initial Mass Overlap=HIDP_INITIAL_MASS_OVERLAP
1 Enhancing Your Simulations
2 About simulation enhancements=ABOUT_SIMULATION_ENHANCEMENTS
2 Workshop Project: Tossing a Ball
3 Overview: Tossing a ball=OVERVIEW__TOSSING_A_BALL
3 Step 1: Create a ball and set its initial velocity=STEP_1__CREATE_A_BALL_AND_SET_ITS_INITIAL_VELOCITY
3 Step 2: Add a pause control to the model=STEP_2__ADD_A_PAUSE_CONTROL_TO_THE_MODEL
3 Step 3: Add a graph to quantify motion=STEP_3__ADD_A_GRAPH_TO_QUANTIFY_MOTION
2 How Do I...
3 How do I create a control?=HOW_DO_I_CREATE_A_CONTROL_
3 How do I change a control
s properties?=HOW_DO_I_CHANGE_A_CONTROL_S_PROPERTIES_
3 How do I change a control
s appearance?=HOW_DO_I_CHANGE_A_CONTROL_S_APPEARANCE_
3 How do I import data for an input control?=HOW_DO_I_IMPORT_DATA_FOR_AN_INPUT_CONTROL_
3 How do I add menu buttons?=HOW_DO_I_ADD_MENU_BUTTONS_
3 How do I work with text?=HOW_DO_I_WORK_WITH_TEXT_
3 How do I add pictures?=HOW_DO_I_ADD_PICTURES_
3 How do I link multiple documents?=HOW_DO_I_LINK_MULTIPLE_DOCUMENTS_
2 Why Can't I...
3 Why can
t I drag a control or meter?=WHY_CAN_T_I_DRAG_A_CONTROL_OR_METER_
2 Definitions
3 Appearance window=APPEARANCE_WINDOW
3 control=CONTROL
3 Coordinates bar=COORDINATES_BAR
3 Properties window=PROPERTIES_WINDOW
1 Tips for Advanced Users
2 How do I avoid inconsistent initial velocities?=HOW_DO_I_AVOID_INCONSISTENT_INITIAL_VELOCITIES_
2 How do I best use automatic features?=HOW_DO_I_BEST_USE_AUTOMATIC_FEATURES_
2 How do I build and debug a complex model?=HOW_DO_I_BUILD_AND_DEBUG_A_COMPLEX_MODEL_
2 How do I build complex objects?=HOW_DO_I_BUILD_COMPLEX_OBJECTS_
2 How do I control a simulation
s duration?=HOW_DO_I_CONTROL_A_SIMULATION_S_DURATION_
2 How do I control IP from another application?=HOW_DO_I_CONTROL_IP_FROM_ANOTHER_APPLICATION_
2 How do I determine the best time step?=HOW_DO_I_DETERMINE_THE_BEST_TIME_STEP_
2 How do I make a simulation run faster?=HOW_DO_I_MAKE_A_SIMULATION_RUN_FASTER_
2 How do I minimize collisions?=HOW_DO_I_MINIMIZE_COLLISIONS_
2 How do I prevent objects from penetrating?=HOW_DO_I_PREVENT_OBJECTS_FROM_PENETRATING_
2 How do I prevent rebounding inelastic collisions?=HOW_DO_I_PREVENT_REBOUNDING_INELASTIC_COLLISIONS_
2 How do I prevent simulations from slowing down?=HOW_DO_I_PREVENT_SIMULATIONS_FROM_SLOWING_DOWN_
2 How do I put a body directly on another?=HOW_DO_I_PUT_A_BODY_DIRECTLY_ON_ANOTHER_
2 How do I put a point on the edge of an object?=HOW_DO_I_PUT_A_POINT_ON_THE_EDGE_OF_AN_OBJECT_
2 How do I run a long simulation?=HOW_DO_I_RUN_A_LONG_SIMULATION_
2 How do I run a simulation unattended?=HOW_DO_I_RUN_A_SIMULATION_UNATTENDED_
2 How do I select connected objects?=HOW_DO_I_SELECT_CONNECTED_OBJECTS_
2 How do I use formulas?=HOW_DO_I_USE_FORMULAS_
1 Troubleshooting
2 Why can
t I select points in an object?=WHY_CAN_T_I_SELECT_POINTS_IN_AN_OBJECT_
2 Why can
t I highlight points?=WHY_CAN_T_I_HIGHLIGHT_POINTS_
2 Why can
t I drag a point or a constraint?=WHY_CAN_T_I_DRAG_A_POINT_OR_A_CONSTRAINT_
2 Why can
t I drag a control or meter?=WHY_CAN_T_I_DRAG_A_CONTROL_OR_METER_
2 Simulation Warnings
3 Simulation Warnings=simulation_warnings
3 High Accelerations=HIDP_HIGH_ACCELERATION_ALERT
3 High Velocities=HIDP_HIGH_VELOCITY_ALERT
3 Redundant Constraints=HIDP_REDUNDANT_CONSTRAINT_ALERT
3 Inconsistent Constraints=HIDP_INCONSISTENT_CONSTRAINT_ALERT
3 Initial Mass Overlap=HIDP_INITIAL_MASS_OVERLAP
1 Glossary
2 Definitions
3 acceleration=ACCELERATION
3 actuator=ACTUATOR
3 air resistance=AIR_RESISTANCE
3 anchor=ANCHOR
3 Appearance window=APPEARANCE_WINDOW
3 center of mass=CENTER_OF_MASS
3 charge=CHARGE
3 COM=COM
3 constraint=CONSTRAINT
3 control=CONTROL
3 Coordinates bar=COORDINATES_BAR
3 damped spring=DAMPED_SPRING
3 damper=DAMPER
3 density=DENSITY
3 elasticity=ELASTICITY
3 elastic=ELASTIC
3 electric charge=ELECTRIC_CHARGE
3 force=FORCE
3 force field=FORCE_FIELD
3 friction=FRICTION
3 gears=GEARS
3 geometric center=GEOMETRIC_CENTER
3 Geometry window=GEOMETRY_WINDOW
3 inelastic=INELASTIC
3 inertia=INERTIA
3 initial position/orientation=INITIAL_POSITION_ORIENTATION
3 initial velocity=INITIAL_VELOCITY
3 joint=JOINT
3 kinetic energy=KINETIC_ENERGY
3 layers=LAYERS
3 mass=MASS
3 mass object=MASS_OBJECT
3 material=MATERIAL
3 menu button=MENU_BUTTON
3 meter=METER
3 moment=MOMENT
3 momentum=MOMENTUM
3 motor=MOTOR
3 pin joint=PIN_JOINT
3 Play bar=PLAY_BAR
3 point=POINT
3 polygon=POLYGON
3 potential energy=POTENTIAL_ENERGY
3 projectile=PROJECTILE
3 Properties window=PROPERTIES_WINDOW
3 pulley=PULLEY
3 rectangle=RECTANGLE
3 reference frame=REFERENCE_FRAME
3 rigid joint=RIGID_JOINT
3 rod=ROD
3 rope=ROPE
3 rotational damper=ROTATIONAL_DAMPER
3 rotational spring=ROTATIONAL_SPRING
3 Rotate tool=ROTATE_TOOL
3 script=SCRIPT
3 separator=SEPARATOR
3 simulation=SIMULATION
3 simulation history=SIMULATION_HISTORY
3 slot=SLOT
3 slot joint=SLOT_JOINT
3 spring=SPRING
3 square=SQUARE
3 Text tool=TEXT_TOOL_
3 Toolbar=TOOLBAR
3 torque=TORQUE
3 tracking=TRACKING
3 vector=VECTOR
3 velocity=VELOCITY
3 weight=WEIGHT
3 World frame=WORLD_FRAME