:Base IP.HLP 1 Getting Started 2 About the guide=ABOUT_THE_GUIDE 2 Contents=Contents 2 About the Workshop projects=ABOUT_THE_WORKSHOP_PROJECTS 2 What s new with Interactive Physics 3.0=WHAT_S_NEW_WITH_INTERACTIVE_PHYSICS_3_0 2 Workshop Projects 3 Bouncing a Ball 4 Overview: Bouncing a ball=OVERVIEW__BOUNCING_A_BALL 4 Step 1: Create the ball and table=STEP_1__CREATE_THE_BALL_AND_TABLE 4 Step 2: Change the model s appearance=STEP_2__CHANGE_THE_MODEL_S_APPEARANCE 4 Step 3: Change the ball s properties=STEP_3__CHANGE_THE_BALL_S_PROPERTIES 3 Swinging a Pendulum 4 Overview: Swinging a pendulum=OVERVIEW__SWINGING_A_PENDULUM 4 Step 1: Create a pendulum=STEP_1__CREATE_A_PENDULUM 4 Step 2: Set background color and tracking=STEP_2__SET_BACKGROUND_COLOR_AND_TRACKING 4 Step 3: Add a time meter=STEP_3__ADD_A_TIME_METER 3 Launching a Projectile 4 Overview: Launching a projectile=OVERVIEW__LAUNCHING_A_PROJECTILE 4 Step 1: Create a projectile and define the workspace=STEP_1__CREATE_A_PROJECTILE_AND_DEFINE_THE_WORKSPACE 4 Step 2: Create and edit input controls=STEP_2__CREATE_AND_EDIT_INPUT_CONTROLS 4 Step 3: Change the model s world=STEP_3__CHANGE_THE_MODEL_S_WORLD 3 Controlling Collisions 4 Overview: Controlling collisions=OVERVIEW__CONTROLLING_COLLISIONS 4 Step 1: Create billiard balls and set the background=STEP_1__CREATE_BILLIARD_BALLS_AND_SET_THE_BACKGROUND 4 Step 2: Add velocity vectors to the model=STEP_2__ADD_VELOCITY_VECTORS_TO_THE_MODEL 4 Step 3: Add momentum meters to the model=STEP_3__ADD_MOMENTUM_METERS_TO_THE_MODEL 3 Sliding Down an Incline 4 Overview: Sliding down an incline=OVERVIEW__SLIDING_DOWN_AN_INCLINE 4 Step 1: Create the box and incline=STEP_1__CREATE_THE_BOX_AND_INCLINE 4 Step 2: Add vectors and edit mixed properties=STEP_2__ADD_VECTORS_AND_EDIT_MIXED_PROPERTIES 4 Step 3: Measure the contact forces=STEP_3__MEASURE_THE_CONTACT_FORCES 4 Step 4: Apply external forces=STEP_4__APPLY_EXTERNAL_FORCES 3 Tossing a Ball 4 Overview: Tossing a ball=OVERVIEW__TOSSING_A_BALL 4 Step 1: Create a ball and set its initial velocity=STEP_1__CREATE_A_BALL_AND_SET_ITS_INITIAL_VELOCITY 4 Step 2: Add a pause control to the model=STEP_2__ADD_A_PAUSE_CONTROL_TO_THE_MODEL 4 Step 3: Add a graph to quantify motion=STEP_3__ADD_A_GRAPH_TO_QUANTIFY_MOTION 1 Working with Bodies 2 About bodies=ABOUT_BODIES 2 Workshop Project: Bouncing a Ball 3 Overview: Bouncing a ball=OVERVIEW__BOUNCING_A_BALL 3 Step 1: Create the ball and table=STEP_1__CREATE_THE_BALL_AND_TABLE 3 Step 2: Change the model s appearance=STEP_2__CHANGE_THE_MODEL_S_APPEARANCE 3 Step 3: Change the ball s properties=STEP_3__CHANGE_THE_BALL_S_PROPERTIES 2 How Do I... 3 How do I create a body?=HOW_DO_I_CREATE_A_BODY_ 3 How do I change body properties?=HOW_DO_I_CHANGE_BODY_PROPERTIES_ 3 How do I change a body s appearance?=HOW_DO_I_CHANGE_A_BODY_S_APPEARANCE_ 3 How do I change a body s geometry?=HOW_DO_I_CHANGE_A_BODY_S_GEOMETRY_ 3 How do I rotate a body?=HOW_DO_I_ROTATE_A_BODY_ 3 How do I anchor a body?=HOW_DO_I_ANCHOR_A_BODY_ 3 How do I delete an anchor?=HOW_DO_I_DELETE_AN_ANCHOR_ 3 How do I change a body s COM?=HOW_DO_I_CHANGE_A_BODY_S_COM_ 3 How do I control collisions?=HOW_DO_I_CONTROL_COLLISIONS_ 2 Why Can't I... 3 Why can t I select points in an object?=WHY_CAN_T_I_SELECT_POINTS_IN_AN_OBJECT_ 3 Why can t I highlight points?=WHY_CAN_T_I_HIGHLIGHT_POINTS_ 2 Definitions 3 acceleration=ACCELERATION 3 anchor=ANCHOR 3 angular velocity=ANGULAR_VELOCITY 3 Appearance window=APPEARANCE_WINDOW 3 center of mass=CENTER_OF_MASS 3 charge=CHARGE 3 circle=CIRCLE 3 COM=COM 3 curved polygon=CURVED_POLYGON 3 density=DENSITY 3 elasticity=ELASTICITY 3 energy=ENERGY 3 friction=FRICTION 3 geometric center=GEOMETRIC_CENTER 3 Geometry window=GEOMETRY_WINDOW 3 initial position/orientation=INITIAL_POSITION_ORIENTATION 3 initial velocity=INITIAL_VELOCITY 3 mass=MASS 3 mass object=MASS_OBJECT 3 material=MATERIAL 3 moment=MOMENT 3 momentum=MOMENTUM 3 polygon=POLYGON 3 Properties window=PROPERTIES_WINDOW 3 rectangle=RECTANGLE 3 square=SQUARE 3 Toolbar=TOOLBAR 3 velocity=VELOCITY 3 weight=WEIGHT 1 Working with Constraints 2 About constraints=ABOUT_CONSTRAINTS 2 Workshop Project: Swinging a Pendulum 3 Overview: Swinging a pendulum=OVERVIEW__SWINGING_A_PENDULUM 3 Step 1: Create a pendulum=STEP_1__CREATE_A_PENDULUM 3 Step 2: Set tracking=STEP_2__SET_TRACKING 3 Step 3: Add a time meter=STEP_3__ADD_A_TIME_METER 2 How Do I... 3 How do I create a constraint?=HOW_DO_I_CREATE_A_CONSTRAINT_ 3 How do I create a joint?=HOW_DO_I_CREATE_A_JOINT_ 3 How do I build a joint from separate pieces?=HOW_DO_I_BUILD_A_JOINT_FROM_SEPARATE_PIECES_ 3 How do I break a joint apart?=HOW_DO_I_BREAK_A_JOINT_APART_ 3 How do I create a pulley?=HOW_DO_I_CREATE_A_PULLEY_ 3 How do I create gears?=HOW_DO_I_CREATE_GEARS_ 3 How do I change constraint properties?=HOW_DO_I_CHANGE_CONSTRAINT_PROPERTIES_ 3 How do I delete a constraint?=HOW_DO_I_DELETE_A_CONSTRAINT_ 3 How do I hide a constraint?=HOW_DO_I_HIDE_A_CONSTRAINT_ 3 How do I find constraint connections?=HOW_DO_I_FIND_CONSTRAINT_CONNECTIONS_ 2 Why Can't I... 3 Why can t I drag a point or a constraint?=WHY_CAN_T_I_DRAG_A_POINT_OR_A_CONSTRAINT_ 2 Definitions 3 actuator=ACTUATOR 3 Appearance window=APPEARANCE_WINDOW 3 constraint=CONSTRAINT 3 damped spring=DAMPED_SPRING 3 damper=DAMPER 3 force=FORCE 3 gears=GEARS 3 joint=JOINT 3 motor=MOTOR 3 pin joint=PIN_JOINT 3 point=POINT 3 Properties window=PROPERTIES_WINDOW 3 pulley=PULLEY 3 rigid joint=RIGID_JOINT 3 rod=ROD 3 rope=ROPE 3 rotational damper=ROTATIONAL_DAMPER 3 rotational spring=ROTATIONAL_SPRING 3 separator=SEPARATOR 3 slot=SLOT 3 slot joint=SLOT_JOINT 3 spring=SPRING 3 Toolbar=TOOLBAR 3 torque=TORQUE 1 Using Forces and Vectors 2 About forces and vectors=ABOUT_FORCES_AND_VECTORS 2 Workshop Project: Sliding Down an Incline 3 Overview: Sliding down an incline=OVERVIEW__SLIDING_DOWN_AN_INCLINE 3 Step 1: Create the box and incline=STEP_1__CREATE_THE_BOX_AND_INCLINE 3 Step 2: Add vectors and edit mixed properties=STEP_2__ADD_VECTORS_AND_EDIT_MIXED_PROPERTIES 3 Step 3: Measure the contact forces=STEP_3__MEASURE_THE_CONTACT_FORCES 3 Step 4: Apply external forces=STEP_4__APPLY_EXTERNAL_FORCES 2 How Do I... 3 How do I apply a force or torque?=HOW_DO_I_APPLY_A_FORCE_OR_TORQUE_ 3 How do I delete a force or torque?=HOW_DO_I_DELETE_A_FORCE_OR_TORQUE_ 3 How do I change a force or torque?=HOW_DO_I_CHANGE_A_FORCE_OR_TORQUE_ 3 How do I display vectors?=HOW_DO_I_DISPLAY_VECTORS_ 3 How do I turn off vectors?=HOW_DO_I_TURN_OFF_VECTORS_ 3 How do I adjust the length of vectors?=HOW_DO_I_ADJUST_THE_LENGTH_OF_VECTORS_ 3 How do I change how vectors look?=HOW_DO_I_CHANGE_HOW_VECTORS_LOOK_ 2 Definitions 3 Appearance window=APPEARANCE_WINDOW 3 force=FORCE 3 Properties window=PROPERTIES_WINDOW 3 Toolbar=TOOLBAR 3 torque=TORQUE 3 vector=VECTOR 1 Defining Your Project's World 2 About the World frame=ABOUT_THE_WORLD_FRAME 2 Workshop Project: Launching a Projectile 3 Overview: Launching a projectile=OVERVIEW__LAUNCHING_A_PROJECTILE 3 Step 1: Create a projectile and define the workspace=STEP_1__CREATE_A_PROJECTILE_AND_DEFINE_THE_WORKSPACE 3 Step 2: Create and edit input controls=STEP_2__CREATE_AND_EDIT_INPUT_CONTROLS 3 Step 3: Change the model s world=STEP_3__CHANGE_THE_MODEL_S_WORLD 2 How Do I... 3 How do I change gravitational values?=HOW_DO_I_CHANGE_GRAVITATIONAL_VALUES_ 3 How do I change the air resistance?=HOW_DO_I_CHANGE_THE_AIR_RESISTANCE_ 3 How do I activate electrostatic effects?=HOW_DO_I_ACTIVATE_ELECTROSTATIC_EFFECTS_ 3 How do I change the force fields?=HOW_DO_I_CHANGE_THE_FORCE_FIELDS_ 2 Definitions 3 air resistance=AIR_RESISTANCE 3 charge=CHARGE 3 reference frame=REFERENCE_FRAME 3 tracking=TRACKING 3 World frame=WORLD_FRAME 1 Measuring Your Models 2 About meters=ABOUT_METERS 2 Workshop Project: Controlling Collisions 3 Overview: Controlling collisions=OVERVIEW__CONTROLLING_COLLISIONS 3 Step 1: Create billiard balls and set the background=STEP_1__CREATE_BILLIARD_BALLS_AND_SET_THE_BACKGROUND 3 Step 2: Add velocity vectors to the model=STEP_2__ADD_VELOCITY_VECTORS_TO_THE_MODEL 3 Step 3: Add momentum meters to the model=STEP_3__ADD_MOMENTUM_METERS_TO_THE_MODEL 2 How Do I... 3 How do I add a meter?=HOW_DO_I_ADD_A_METER_ 3 How do I modify a meter?=HOW_DO_I_MODIFY_A_METER_ 3 How do I change a graph s scale?=HOW_DO_I_CHANGE_A_GRAPH_S_SCALE_ 3 How do I export a meter s data?=HOW_DO_I_EXPORT_A_METER_S_DATA_ 2 Why Can't I... 3 Why can t I drag a control or meter?=WHY_CAN_T_I_DRAG_A_CONTROL_OR_METER_ 2 Definitions 3 Appearance window=APPEARANCE_WINDOW 3 control=CONTROL 3 layers=LAYERS 3 meter=METER 3 Properties window=PROPERTIES_WINDOW 1 Running Simulations 2 About simulations=ABOUT_SIMULATIONS 2 How Do I... 3 How do I control a simulation?=HOW_DO_I_CONTROL_A_SIMULATION_ 3 How do I use the tape player controls?=HOW_DO_I_USE_THE_TAPE_PLAYER_CONTROLS_ 3 How do I save a simulation?=HOW_DO_I_SAVE_A_SIMULATION_ 2 Definitions 3 Play bar=PLAY_BAR 3 script=SCRIPT 3 simulation=SIMULATION 3 simulation history=SIMULATION_HISTORY 3 Toolbar=TOOLBAR 2 Simulation Warnings 3 Simulation Warnings=simulation_warnings 3 High Accelerations=HIDP_HIGH_ACCELERATION_ALERT 3 High Velocities=HIDP_HIGH_VELOCITY_ALERT 3 Redundant Constraints=HIDP_REDUNDANT_CONSTRAINT_ALERT 3 Inconsistent Constraints=HIDP_INCONSISTENT_CONSTRAINT_ALERT 3 Initial Mass Overlap=HIDP_INITIAL_MASS_OVERLAP 1 Enhancing Your Simulations 2 About simulation enhancements=ABOUT_SIMULATION_ENHANCEMENTS 2 Workshop Project: Tossing a Ball 3 Overview: Tossing a ball=OVERVIEW__TOSSING_A_BALL 3 Step 1: Create a ball and set its initial velocity=STEP_1__CREATE_A_BALL_AND_SET_ITS_INITIAL_VELOCITY 3 Step 2: Add a pause control to the model=STEP_2__ADD_A_PAUSE_CONTROL_TO_THE_MODEL 3 Step 3: Add a graph to quantify motion=STEP_3__ADD_A_GRAPH_TO_QUANTIFY_MOTION 2 How Do I... 3 How do I create a control?=HOW_DO_I_CREATE_A_CONTROL_ 3 How do I change a control s properties?=HOW_DO_I_CHANGE_A_CONTROL_S_PROPERTIES_ 3 How do I change a control s appearance?=HOW_DO_I_CHANGE_A_CONTROL_S_APPEARANCE_ 3 How do I import data for an input control?=HOW_DO_I_IMPORT_DATA_FOR_AN_INPUT_CONTROL_ 3 How do I add menu buttons?=HOW_DO_I_ADD_MENU_BUTTONS_ 3 How do I work with text?=HOW_DO_I_WORK_WITH_TEXT_ 3 How do I add pictures?=HOW_DO_I_ADD_PICTURES_ 3 How do I link multiple documents?=HOW_DO_I_LINK_MULTIPLE_DOCUMENTS_ 2 Why Can't I... 3 Why can t I drag a control or meter?=WHY_CAN_T_I_DRAG_A_CONTROL_OR_METER_ 2 Definitions 3 Appearance window=APPEARANCE_WINDOW 3 control=CONTROL 3 Coordinates bar=COORDINATES_BAR 3 Properties window=PROPERTIES_WINDOW 1 Tips for Advanced Users 2 How do I avoid inconsistent initial velocities?=HOW_DO_I_AVOID_INCONSISTENT_INITIAL_VELOCITIES_ 2 How do I best use automatic features?=HOW_DO_I_BEST_USE_AUTOMATIC_FEATURES_ 2 How do I build and debug a complex model?=HOW_DO_I_BUILD_AND_DEBUG_A_COMPLEX_MODEL_ 2 How do I build complex objects?=HOW_DO_I_BUILD_COMPLEX_OBJECTS_ 2 How do I control a simulation s duration?=HOW_DO_I_CONTROL_A_SIMULATION_S_DURATION_ 2 How do I control IP from another application?=HOW_DO_I_CONTROL_IP_FROM_ANOTHER_APPLICATION_ 2 How do I determine the best time step?=HOW_DO_I_DETERMINE_THE_BEST_TIME_STEP_ 2 How do I make a simulation run faster?=HOW_DO_I_MAKE_A_SIMULATION_RUN_FASTER_ 2 How do I minimize collisions?=HOW_DO_I_MINIMIZE_COLLISIONS_ 2 How do I prevent objects from penetrating?=HOW_DO_I_PREVENT_OBJECTS_FROM_PENETRATING_ 2 How do I prevent rebounding inelastic collisions?=HOW_DO_I_PREVENT_REBOUNDING_INELASTIC_COLLISIONS_ 2 How do I prevent simulations from slowing down?=HOW_DO_I_PREVENT_SIMULATIONS_FROM_SLOWING_DOWN_ 2 How do I put a body directly on another?=HOW_DO_I_PUT_A_BODY_DIRECTLY_ON_ANOTHER_ 2 How do I put a point on the edge of an object?=HOW_DO_I_PUT_A_POINT_ON_THE_EDGE_OF_AN_OBJECT_ 2 How do I run a long simulation?=HOW_DO_I_RUN_A_LONG_SIMULATION_ 2 How do I run a simulation unattended?=HOW_DO_I_RUN_A_SIMULATION_UNATTENDED_ 2 How do I select connected objects?=HOW_DO_I_SELECT_CONNECTED_OBJECTS_ 2 How do I use formulas?=HOW_DO_I_USE_FORMULAS_ 1 Troubleshooting 2 Why can t I select points in an object?=WHY_CAN_T_I_SELECT_POINTS_IN_AN_OBJECT_ 2 Why can t I highlight points?=WHY_CAN_T_I_HIGHLIGHT_POINTS_ 2 Why can t I drag a point or a constraint?=WHY_CAN_T_I_DRAG_A_POINT_OR_A_CONSTRAINT_ 2 Why can t I drag a control or meter?=WHY_CAN_T_I_DRAG_A_CONTROL_OR_METER_ 2 Simulation Warnings 3 Simulation Warnings=simulation_warnings 3 High Accelerations=HIDP_HIGH_ACCELERATION_ALERT 3 High Velocities=HIDP_HIGH_VELOCITY_ALERT 3 Redundant Constraints=HIDP_REDUNDANT_CONSTRAINT_ALERT 3 Inconsistent Constraints=HIDP_INCONSISTENT_CONSTRAINT_ALERT 3 Initial Mass Overlap=HIDP_INITIAL_MASS_OVERLAP 1 Glossary 2 Definitions 3 acceleration=ACCELERATION 3 actuator=ACTUATOR 3 air resistance=AIR_RESISTANCE 3 anchor=ANCHOR 3 Appearance window=APPEARANCE_WINDOW 3 center of mass=CENTER_OF_MASS 3 charge=CHARGE 3 COM=COM 3 constraint=CONSTRAINT 3 control=CONTROL 3 Coordinates bar=COORDINATES_BAR 3 damped spring=DAMPED_SPRING 3 damper=DAMPER 3 density=DENSITY 3 elasticity=ELASTICITY 3 elastic=ELASTIC 3 electric charge=ELECTRIC_CHARGE 3 force=FORCE 3 force field=FORCE_FIELD 3 friction=FRICTION 3 gears=GEARS 3 geometric center=GEOMETRIC_CENTER 3 Geometry window=GEOMETRY_WINDOW 3 inelastic=INELASTIC 3 inertia=INERTIA 3 initial position/orientation=INITIAL_POSITION_ORIENTATION 3 initial velocity=INITIAL_VELOCITY 3 joint=JOINT 3 kinetic energy=KINETIC_ENERGY 3 layers=LAYERS 3 mass=MASS 3 mass object=MASS_OBJECT 3 material=MATERIAL 3 menu button=MENU_BUTTON 3 meter=METER 3 moment=MOMENT 3 momentum=MOMENTUM 3 motor=MOTOR 3 pin joint=PIN_JOINT 3 Play bar=PLAY_BAR 3 point=POINT 3 polygon=POLYGON 3 potential energy=POTENTIAL_ENERGY 3 projectile=PROJECTILE 3 Properties window=PROPERTIES_WINDOW 3 pulley=PULLEY 3 rectangle=RECTANGLE 3 reference frame=REFERENCE_FRAME 3 rigid joint=RIGID_JOINT 3 rod=ROD 3 rope=ROPE 3 rotational damper=ROTATIONAL_DAMPER 3 rotational spring=ROTATIONAL_SPRING 3 Rotate tool=ROTATE_TOOL 3 script=SCRIPT 3 separator=SEPARATOR 3 simulation=SIMULATION 3 simulation history=SIMULATION_HISTORY 3 slot=SLOT 3 slot joint=SLOT_JOINT 3 spring=SPRING 3 square=SQUARE 3 Text tool=TEXT_TOOL_ 3 Toolbar=TOOLBAR 3 torque=TORQUE 3 tracking=TRACKING 3 vector=VECTOR 3 velocity=VELOCITY 3 weight=WEIGHT 3 World frame=WORLD_FRAME